diff --git a/Data/CommonEvents.rvdata2 b/Data/CommonEvents.rvdata2 index 4fac253..817a7a6 100644 Binary files a/Data/CommonEvents.rvdata2 and b/Data/CommonEvents.rvdata2 differ diff --git a/Data/Map002.rvdata2 b/Data/Map002.rvdata2 index 0cb0339..bc96d40 100644 Binary files a/Data/Map002.rvdata2 and b/Data/Map002.rvdata2 differ diff --git a/Data/Map004.rvdata2 b/Data/Map004.rvdata2 index 9a0a16b..f607159 100644 Binary files a/Data/Map004.rvdata2 and b/Data/Map004.rvdata2 differ diff --git a/Data/Map005.rvdata2 b/Data/Map005.rvdata2 index 7a8bafb..2a1ed08 100644 Binary files a/Data/Map005.rvdata2 and b/Data/Map005.rvdata2 differ diff --git a/Data/Map006.rvdata2 b/Data/Map006.rvdata2 index 9b71ab7..8ca129d 100644 Binary files a/Data/Map006.rvdata2 and b/Data/Map006.rvdata2 differ diff --git a/Data/Map007.rvdata2 b/Data/Map007.rvdata2 index 4ec9b33..d63636a 100644 Binary files a/Data/Map007.rvdata2 and b/Data/Map007.rvdata2 differ diff --git a/Data/Map008.rvdata2 b/Data/Map008.rvdata2 index 24fdb72..7959cde 100644 Binary files a/Data/Map008.rvdata2 and b/Data/Map008.rvdata2 differ diff --git a/Data/Map009.rvdata2 b/Data/Map009.rvdata2 index 3fbfa9e..ecdb1c8 100644 Binary files a/Data/Map009.rvdata2 and b/Data/Map009.rvdata2 differ diff --git a/Data/Map010.rvdata2 b/Data/Map010.rvdata2 index 2a0c0b8..18debf3 100644 Binary files a/Data/Map010.rvdata2 and b/Data/Map010.rvdata2 differ diff --git a/Data/Map011.rvdata2 b/Data/Map011.rvdata2 index 69847fb..1c7acd1 100644 Binary files a/Data/Map011.rvdata2 and b/Data/Map011.rvdata2 differ diff --git a/Data/Map012.rvdata2 b/Data/Map012.rvdata2 index ad76738..c06b9be 100644 Binary files a/Data/Map012.rvdata2 and b/Data/Map012.rvdata2 differ diff --git a/Data/Map013.rvdata2 b/Data/Map013.rvdata2 index 0239b50..acc23e1 100644 Binary files a/Data/Map013.rvdata2 and b/Data/Map013.rvdata2 differ diff --git a/Data/Map014.rvdata2 b/Data/Map014.rvdata2 index c62734c..84b3ea2 100644 Binary files a/Data/Map014.rvdata2 and b/Data/Map014.rvdata2 differ diff --git a/Data/Map015.rvdata2 b/Data/Map015.rvdata2 index 3003095..c4ff762 100644 Binary files a/Data/Map015.rvdata2 and b/Data/Map015.rvdata2 differ diff --git a/Data/Map016.rvdata2 b/Data/Map016.rvdata2 index 0fd38b8..c8b7cad 100644 Binary files a/Data/Map016.rvdata2 and b/Data/Map016.rvdata2 differ diff --git a/Data/Map017.rvdata2 b/Data/Map017.rvdata2 index 4d0b2cc..c6e0876 100644 Binary files a/Data/Map017.rvdata2 and b/Data/Map017.rvdata2 differ diff --git a/Data/Map018.rvdata2 b/Data/Map018.rvdata2 index 5dc3b08..1afeda8 100644 Binary files a/Data/Map018.rvdata2 and b/Data/Map018.rvdata2 differ diff --git a/Data/Map019.rvdata2 b/Data/Map019.rvdata2 index 6c047fb..e5fb399 100644 Binary files a/Data/Map019.rvdata2 and b/Data/Map019.rvdata2 differ diff --git a/Data/Map020.rvdata2 b/Data/Map020.rvdata2 index 936360d..6b0695b 100644 Binary files a/Data/Map020.rvdata2 and b/Data/Map020.rvdata2 differ diff --git a/Data/Map021.rvdata2 b/Data/Map021.rvdata2 index cf00d16..9b5ee40 100644 Binary files a/Data/Map021.rvdata2 and b/Data/Map021.rvdata2 differ diff --git a/Data/Map022.rvdata2 b/Data/Map022.rvdata2 index 3410e0f..767e032 100644 Binary files a/Data/Map022.rvdata2 and b/Data/Map022.rvdata2 differ diff --git a/Data/Map023.rvdata2 b/Data/Map023.rvdata2 index ef45a14..da617cf 100644 Binary files a/Data/Map023.rvdata2 and b/Data/Map023.rvdata2 differ diff --git a/Data/Map024.rvdata2 b/Data/Map024.rvdata2 index 93febce..e24b76e 100644 Binary files a/Data/Map024.rvdata2 and b/Data/Map024.rvdata2 differ diff --git a/Data/Map025.rvdata2 b/Data/Map025.rvdata2 index 838587a..75b54de 100644 Binary files a/Data/Map025.rvdata2 and b/Data/Map025.rvdata2 differ diff --git a/Data/Map026.rvdata2 b/Data/Map026.rvdata2 index 817924a..04078db 100644 Binary files a/Data/Map026.rvdata2 and b/Data/Map026.rvdata2 differ diff --git a/Data/Map027.rvdata2 b/Data/Map027.rvdata2 index 76aea38..eacb2e2 100644 Binary files a/Data/Map027.rvdata2 and b/Data/Map027.rvdata2 differ diff --git a/Data/Map028.rvdata2 b/Data/Map028.rvdata2 index 913cb21..4c4e715 100644 Binary files a/Data/Map028.rvdata2 and b/Data/Map028.rvdata2 differ diff --git a/Data/Map029.rvdata2 b/Data/Map029.rvdata2 index 3d82c9c..b70cd14 100644 Binary files a/Data/Map029.rvdata2 and b/Data/Map029.rvdata2 differ diff --git a/Data/Map030.rvdata2 b/Data/Map030.rvdata2 index 6b98967..8662b36 100644 Binary files a/Data/Map030.rvdata2 and b/Data/Map030.rvdata2 differ diff --git a/Data/Map031.rvdata2 b/Data/Map031.rvdata2 index 4058547..37d4fee 100644 Binary files a/Data/Map031.rvdata2 and b/Data/Map031.rvdata2 differ diff --git a/Data/Map032.rvdata2 b/Data/Map032.rvdata2 index ce05b4b..6b1dc2b 100644 Binary files a/Data/Map032.rvdata2 and b/Data/Map032.rvdata2 differ diff --git a/Data/Map033.rvdata2 b/Data/Map033.rvdata2 index 5facaf7..8345381 100644 Binary files a/Data/Map033.rvdata2 and b/Data/Map033.rvdata2 differ diff --git a/Data/Map034.rvdata2 b/Data/Map034.rvdata2 index 62b1c91..c7900dd 100644 Binary files a/Data/Map034.rvdata2 and b/Data/Map034.rvdata2 differ diff --git a/Data/Map035.rvdata2 b/Data/Map035.rvdata2 index b93a8cb..e8906fe 100644 Binary files a/Data/Map035.rvdata2 and b/Data/Map035.rvdata2 differ diff --git a/Data/Map036.rvdata2 b/Data/Map036.rvdata2 index 67a1307..daec0aa 100644 Binary files a/Data/Map036.rvdata2 and b/Data/Map036.rvdata2 differ diff --git a/Data/Map037.rvdata2 b/Data/Map037.rvdata2 index 8b3423a..b939c5c 100644 Binary files a/Data/Map037.rvdata2 and b/Data/Map037.rvdata2 differ diff --git a/Data/Map038.rvdata2 b/Data/Map038.rvdata2 index a97f5ff..9f487bb 100644 Binary files a/Data/Map038.rvdata2 and b/Data/Map038.rvdata2 differ diff --git a/Data/Map039.rvdata2 b/Data/Map039.rvdata2 index be0a55c..e35f56b 100644 Binary files a/Data/Map039.rvdata2 and b/Data/Map039.rvdata2 differ diff --git a/Data/Map040.rvdata2 b/Data/Map040.rvdata2 index d5b8159..5ce61ba 100644 Binary files a/Data/Map040.rvdata2 and b/Data/Map040.rvdata2 differ diff --git a/Data/Map041.rvdata2 b/Data/Map041.rvdata2 index 18d021e..72f080c 100644 Binary files a/Data/Map041.rvdata2 and b/Data/Map041.rvdata2 differ diff --git a/Data/Map042.rvdata2 b/Data/Map042.rvdata2 index 1c54530..55b85a8 100644 Binary files a/Data/Map042.rvdata2 and b/Data/Map042.rvdata2 differ diff --git a/Data/Map043.rvdata2 b/Data/Map043.rvdata2 index 8e3c6d0..f20fdba 100644 Binary files a/Data/Map043.rvdata2 and b/Data/Map043.rvdata2 differ diff --git a/Data/Map044.rvdata2 b/Data/Map044.rvdata2 index 139f77d..087d2f3 100644 Binary files a/Data/Map044.rvdata2 and b/Data/Map044.rvdata2 differ diff --git a/Data/Map045.rvdata2 b/Data/Map045.rvdata2 index 2944b96..6486027 100644 Binary files a/Data/Map045.rvdata2 and b/Data/Map045.rvdata2 differ diff --git a/Data/Map046.rvdata2 b/Data/Map046.rvdata2 index d678603..1e8ad13 100644 Binary files a/Data/Map046.rvdata2 and b/Data/Map046.rvdata2 differ diff --git a/Data/Map047.rvdata2 b/Data/Map047.rvdata2 index 6c0a6d4..f9c0491 100644 Binary files a/Data/Map047.rvdata2 and b/Data/Map047.rvdata2 differ diff --git a/Data/Map048.rvdata2 b/Data/Map048.rvdata2 index 7c58ac1..578254d 100644 Binary files a/Data/Map048.rvdata2 and b/Data/Map048.rvdata2 differ diff --git a/Data/Map049.rvdata2 b/Data/Map049.rvdata2 index 764f35f..b24f1cb 100644 Binary files a/Data/Map049.rvdata2 and b/Data/Map049.rvdata2 differ diff --git a/Data/Map050.rvdata2 b/Data/Map050.rvdata2 index 0d03c61..74e6f2a 100644 Binary files a/Data/Map050.rvdata2 and b/Data/Map050.rvdata2 differ diff --git a/Data/Map051.rvdata2 b/Data/Map051.rvdata2 index 72ebbcb..4a00980 100644 Binary files a/Data/Map051.rvdata2 and b/Data/Map051.rvdata2 differ diff --git a/Data/Map052.rvdata2 b/Data/Map052.rvdata2 index ece52db..111088d 100644 Binary files a/Data/Map052.rvdata2 and b/Data/Map052.rvdata2 differ diff --git a/Data/Map053.rvdata2 b/Data/Map053.rvdata2 index 57d2a87..72ba340 100644 Binary files a/Data/Map053.rvdata2 and b/Data/Map053.rvdata2 differ diff --git a/Data/Map054.rvdata2 b/Data/Map054.rvdata2 index 724995b..de72091 100644 Binary files a/Data/Map054.rvdata2 and b/Data/Map054.rvdata2 differ diff --git a/Data/Map055.rvdata2 b/Data/Map055.rvdata2 index 00fbae4..2305262 100644 Binary files a/Data/Map055.rvdata2 and b/Data/Map055.rvdata2 differ diff --git a/Data/Map056.rvdata2 b/Data/Map056.rvdata2 index 1e30475..6fddd35 100644 Binary files a/Data/Map056.rvdata2 and b/Data/Map056.rvdata2 differ diff --git a/Data/Map057.rvdata2 b/Data/Map057.rvdata2 index c364a8a..c6b8f8c 100644 Binary files a/Data/Map057.rvdata2 and b/Data/Map057.rvdata2 differ diff --git a/Data/Map058.rvdata2 b/Data/Map058.rvdata2 index 74c4654..f35857f 100644 Binary files a/Data/Map058.rvdata2 and b/Data/Map058.rvdata2 differ diff --git a/Data/Map059.rvdata2 b/Data/Map059.rvdata2 index a4bd14a..debb207 100644 Binary files a/Data/Map059.rvdata2 and b/Data/Map059.rvdata2 differ diff --git a/Data/Map060.rvdata2 b/Data/Map060.rvdata2 index 28f9bf8..4048629 100644 Binary files a/Data/Map060.rvdata2 and b/Data/Map060.rvdata2 differ diff --git a/Data/Map061.rvdata2 b/Data/Map061.rvdata2 index d81937d..1cbbf3b 100644 Binary files a/Data/Map061.rvdata2 and b/Data/Map061.rvdata2 differ diff --git a/Data/Map062.rvdata2 b/Data/Map062.rvdata2 index 6309c48..3d4726c 100644 Binary files a/Data/Map062.rvdata2 and b/Data/Map062.rvdata2 differ diff --git a/Data/Map063.rvdata2 b/Data/Map063.rvdata2 index 7824d4b..f2fb066 100644 Binary files a/Data/Map063.rvdata2 and b/Data/Map063.rvdata2 differ diff --git a/Data/Map064.rvdata2 b/Data/Map064.rvdata2 index 81a7d06..797ec28 100644 Binary files a/Data/Map064.rvdata2 and b/Data/Map064.rvdata2 differ diff --git a/Data/Map065.rvdata2 b/Data/Map065.rvdata2 index 2325e79..7b4690d 100644 Binary files a/Data/Map065.rvdata2 and b/Data/Map065.rvdata2 differ diff --git a/Data/Map066.rvdata2 b/Data/Map066.rvdata2 index 63d9624..3774442 100644 Binary files a/Data/Map066.rvdata2 and b/Data/Map066.rvdata2 differ diff --git a/Data/Map067.rvdata2 b/Data/Map067.rvdata2 index e8187f0..fb39257 100644 Binary files a/Data/Map067.rvdata2 and b/Data/Map067.rvdata2 differ diff --git a/Data/Map068.rvdata2 b/Data/Map068.rvdata2 index aaa2453..e4ade69 100644 Binary files a/Data/Map068.rvdata2 and b/Data/Map068.rvdata2 differ diff --git a/Data/Map069.rvdata2 b/Data/Map069.rvdata2 index 5b79706..848dad0 100644 Binary files a/Data/Map069.rvdata2 and b/Data/Map069.rvdata2 differ diff --git a/Data/Map070.rvdata2 b/Data/Map070.rvdata2 index 60ee53c..33d1eaa 100644 Binary files a/Data/Map070.rvdata2 and b/Data/Map070.rvdata2 differ diff --git a/Data/Map071.rvdata2 b/Data/Map071.rvdata2 index 2d0abb4..9eeebae 100644 Binary files a/Data/Map071.rvdata2 and b/Data/Map071.rvdata2 differ diff --git a/Data/Map072.rvdata2 b/Data/Map072.rvdata2 index c268206..c1bddd1 100644 Binary files a/Data/Map072.rvdata2 and b/Data/Map072.rvdata2 differ diff --git a/Data/Map073.rvdata2 b/Data/Map073.rvdata2 index 4f1956f..168b71a 100644 Binary files a/Data/Map073.rvdata2 and b/Data/Map073.rvdata2 differ diff --git a/Data/Map074.rvdata2 b/Data/Map074.rvdata2 index be51d5a..1a738e5 100644 Binary files a/Data/Map074.rvdata2 and b/Data/Map074.rvdata2 differ diff --git a/Data/Map075.rvdata2 b/Data/Map075.rvdata2 index 692d894..b1883e8 100644 Binary files a/Data/Map075.rvdata2 and b/Data/Map075.rvdata2 differ diff --git a/Data/Map076.rvdata2 b/Data/Map076.rvdata2 index 024dd76..34d2494 100644 Binary files a/Data/Map076.rvdata2 and b/Data/Map076.rvdata2 differ diff --git a/Data/Map077.rvdata2 b/Data/Map077.rvdata2 index 6b681bf..f95b641 100644 Binary files a/Data/Map077.rvdata2 and b/Data/Map077.rvdata2 differ diff --git a/Data/Map078.rvdata2 b/Data/Map078.rvdata2 index 91d077a..c62a170 100644 Binary files a/Data/Map078.rvdata2 and b/Data/Map078.rvdata2 differ diff --git a/Data/Map079.rvdata2 b/Data/Map079.rvdata2 index 6f8df10..4604d6b 100644 Binary files a/Data/Map079.rvdata2 and b/Data/Map079.rvdata2 differ diff --git a/Data/Map080.rvdata2 b/Data/Map080.rvdata2 index 2eb859d..94eea2e 100644 Binary files a/Data/Map080.rvdata2 and b/Data/Map080.rvdata2 differ diff --git a/Data/Map081.rvdata2 b/Data/Map081.rvdata2 index 63efe01..ca283dd 100644 Binary files a/Data/Map081.rvdata2 and b/Data/Map081.rvdata2 differ diff --git a/Data/Map082.rvdata2 b/Data/Map082.rvdata2 index a30581a..e0dd6e5 100644 Binary files a/Data/Map082.rvdata2 and b/Data/Map082.rvdata2 differ diff --git a/Data/Map083.rvdata2 b/Data/Map083.rvdata2 index 32ec218..a012c1f 100644 Binary files a/Data/Map083.rvdata2 and b/Data/Map083.rvdata2 differ diff --git a/Data/Map084.rvdata2 b/Data/Map084.rvdata2 index 9f852f9..2d94779 100644 Binary files a/Data/Map084.rvdata2 and b/Data/Map084.rvdata2 differ diff --git a/Data/Map085.rvdata2 b/Data/Map085.rvdata2 index 85390be..70625fb 100644 Binary files a/Data/Map085.rvdata2 and b/Data/Map085.rvdata2 differ diff --git a/Data/Map086.rvdata2 b/Data/Map086.rvdata2 index 0ead3c0..6733de5 100644 Binary files a/Data/Map086.rvdata2 and b/Data/Map086.rvdata2 differ diff --git a/Data/Map087.rvdata2 b/Data/Map087.rvdata2 index 029f9d3..e55a4b0 100644 Binary files a/Data/Map087.rvdata2 and b/Data/Map087.rvdata2 differ diff --git a/Data/Map088.rvdata2 b/Data/Map088.rvdata2 index 8ef2b10..ed86612 100644 Binary files a/Data/Map088.rvdata2 and b/Data/Map088.rvdata2 differ diff --git a/Data/Map089.rvdata2 b/Data/Map089.rvdata2 index 6090d5e..52d3650 100644 Binary files a/Data/Map089.rvdata2 and b/Data/Map089.rvdata2 differ diff --git a/Data/Map090.rvdata2 b/Data/Map090.rvdata2 index c1527cb..93a69f9 100644 Binary files a/Data/Map090.rvdata2 and b/Data/Map090.rvdata2 differ diff --git a/Data/Map091.rvdata2 b/Data/Map091.rvdata2 index f179eb3..c1bc9da 100644 Binary files a/Data/Map091.rvdata2 and b/Data/Map091.rvdata2 differ diff --git a/Data/Map092.rvdata2 b/Data/Map092.rvdata2 index c8e78cb..a2abe38 100644 Binary files a/Data/Map092.rvdata2 and b/Data/Map092.rvdata2 differ diff --git a/Data/Map094.rvdata2 b/Data/Map094.rvdata2 index 81843de..3a0af04 100644 Binary files a/Data/Map094.rvdata2 and b/Data/Map094.rvdata2 differ diff --git a/Data/Map095.rvdata2 b/Data/Map095.rvdata2 index d80a948..b4c777e 100644 Binary files a/Data/Map095.rvdata2 and b/Data/Map095.rvdata2 differ diff --git a/Data/Map096.rvdata2 b/Data/Map096.rvdata2 index 671532f..bfa02b3 100644 Binary files a/Data/Map096.rvdata2 and b/Data/Map096.rvdata2 differ diff --git a/Data/Map097.rvdata2 b/Data/Map097.rvdata2 index 171b0e4..d25f171 100644 Binary files a/Data/Map097.rvdata2 and b/Data/Map097.rvdata2 differ diff --git a/Data/Map098.rvdata2 b/Data/Map098.rvdata2 index f40318c..5a039f1 100644 Binary files a/Data/Map098.rvdata2 and b/Data/Map098.rvdata2 differ diff --git a/Data/Map099.rvdata2 b/Data/Map099.rvdata2 index 85b333e..d6d4407 100644 Binary files a/Data/Map099.rvdata2 and b/Data/Map099.rvdata2 differ diff --git a/Data/Map100.rvdata2 b/Data/Map100.rvdata2 index 16ebaad..caf540a 100644 Binary files a/Data/Map100.rvdata2 and b/Data/Map100.rvdata2 differ diff --git a/Data/Map101.rvdata2 b/Data/Map101.rvdata2 index 16b140a..03e619e 100644 Binary files a/Data/Map101.rvdata2 and b/Data/Map101.rvdata2 differ diff --git a/Data/Map102.rvdata2 b/Data/Map102.rvdata2 index 48af88a..09a0d87 100644 Binary files a/Data/Map102.rvdata2 and b/Data/Map102.rvdata2 differ diff --git a/Data/Map103.rvdata2 b/Data/Map103.rvdata2 index 5f88f08..ffa515f 100644 Binary files a/Data/Map103.rvdata2 and b/Data/Map103.rvdata2 differ diff --git a/Data/Map104.rvdata2 b/Data/Map104.rvdata2 index 20ac8c9..86986b6 100644 Binary files a/Data/Map104.rvdata2 and b/Data/Map104.rvdata2 differ diff --git a/Data/Map105.rvdata2 b/Data/Map105.rvdata2 index a67d544..38a8061 100644 Binary files a/Data/Map105.rvdata2 and b/Data/Map105.rvdata2 differ diff --git a/Data/Map106.rvdata2 b/Data/Map106.rvdata2 index a51c8ad..d26f6cb 100644 Binary files a/Data/Map106.rvdata2 and b/Data/Map106.rvdata2 differ diff --git a/Data/Map107.rvdata2 b/Data/Map107.rvdata2 index 4e2ebf5..ad1b563 100644 Binary files a/Data/Map107.rvdata2 and b/Data/Map107.rvdata2 differ diff --git a/Data/Map108.rvdata2 b/Data/Map108.rvdata2 index 659ce47..f436608 100644 Binary files a/Data/Map108.rvdata2 and b/Data/Map108.rvdata2 differ diff --git a/Data/Map109.rvdata2 b/Data/Map109.rvdata2 index c6ba119..ea90ac1 100644 Binary files a/Data/Map109.rvdata2 and b/Data/Map109.rvdata2 differ diff --git a/Data/Map110.rvdata2 b/Data/Map110.rvdata2 index cde7207..7cac7a1 100644 Binary files a/Data/Map110.rvdata2 and b/Data/Map110.rvdata2 differ diff --git a/Data/Map111.rvdata2 b/Data/Map111.rvdata2 index d4b3607..7964639 100644 Binary files a/Data/Map111.rvdata2 and b/Data/Map111.rvdata2 differ diff --git a/Data/Map112.rvdata2 b/Data/Map112.rvdata2 index 56798b1..841b2c3 100644 Binary files a/Data/Map112.rvdata2 and b/Data/Map112.rvdata2 differ diff --git a/Data/Map113.rvdata2 b/Data/Map113.rvdata2 index 13b2f3c..9f7f4f8 100644 Binary files a/Data/Map113.rvdata2 and b/Data/Map113.rvdata2 differ diff --git a/Data/Map114.rvdata2 b/Data/Map114.rvdata2 index be297cd..896b000 100644 Binary files a/Data/Map114.rvdata2 and b/Data/Map114.rvdata2 differ diff --git a/Data/Map115.rvdata2 b/Data/Map115.rvdata2 index a511a01..ada1444 100644 Binary files a/Data/Map115.rvdata2 and b/Data/Map115.rvdata2 differ diff --git a/Data/Map116.rvdata2 b/Data/Map116.rvdata2 index a6d21c8..6eefaba 100644 Binary files a/Data/Map116.rvdata2 and b/Data/Map116.rvdata2 differ diff --git a/Data/Map117.rvdata2 b/Data/Map117.rvdata2 index 7af4709..4e8ffe4 100644 Binary files a/Data/Map117.rvdata2 and b/Data/Map117.rvdata2 differ diff --git a/Data/Map118.rvdata2 b/Data/Map118.rvdata2 index a66b791..f0122e4 100644 Binary files a/Data/Map118.rvdata2 and b/Data/Map118.rvdata2 differ diff --git a/Data/Map119.rvdata2 b/Data/Map119.rvdata2 index 5b103b8..f236a72 100644 Binary files a/Data/Map119.rvdata2 and b/Data/Map119.rvdata2 differ diff --git a/Data/Map120.rvdata2 b/Data/Map120.rvdata2 index b209ae0..2c17e9a 100644 Binary files a/Data/Map120.rvdata2 and b/Data/Map120.rvdata2 differ diff --git a/Data/Map121.rvdata2 b/Data/Map121.rvdata2 index c8e739a..9bd3f71 100644 Binary files a/Data/Map121.rvdata2 and b/Data/Map121.rvdata2 differ diff --git a/Data/Map122.rvdata2 b/Data/Map122.rvdata2 index 5f07255..b3b7362 100644 Binary files a/Data/Map122.rvdata2 and b/Data/Map122.rvdata2 differ diff --git a/Data/Map123.rvdata2 b/Data/Map123.rvdata2 index cca468a..d0cac90 100644 Binary files a/Data/Map123.rvdata2 and b/Data/Map123.rvdata2 differ diff --git a/Data/Map124.rvdata2 b/Data/Map124.rvdata2 index 3db8b1d..6dd0b73 100644 Binary files a/Data/Map124.rvdata2 and b/Data/Map124.rvdata2 differ diff --git a/Data/Map125.rvdata2 b/Data/Map125.rvdata2 index 0cf68e2..03c1d53 100644 Binary files a/Data/Map125.rvdata2 and b/Data/Map125.rvdata2 differ diff --git a/Data/Map126.rvdata2 b/Data/Map126.rvdata2 index 6cefbea..3eddfb6 100644 Binary files a/Data/Map126.rvdata2 and b/Data/Map126.rvdata2 differ diff --git a/Data/Map127.rvdata2 b/Data/Map127.rvdata2 index a08a2fa..06f3d99 100644 Binary files a/Data/Map127.rvdata2 and b/Data/Map127.rvdata2 differ diff --git a/Data/Map128.rvdata2 b/Data/Map128.rvdata2 index ee4500e..e9e3f48 100644 Binary files a/Data/Map128.rvdata2 and b/Data/Map128.rvdata2 differ diff --git a/Data/Map129.rvdata2 b/Data/Map129.rvdata2 index 043e3cb..663a8eb 100644 Binary files a/Data/Map129.rvdata2 and b/Data/Map129.rvdata2 differ diff --git a/Data/Map130.rvdata2 b/Data/Map130.rvdata2 index cac9838..9f48ae3 100644 Binary files a/Data/Map130.rvdata2 and b/Data/Map130.rvdata2 differ diff --git a/Data/Map131.rvdata2 b/Data/Map131.rvdata2 index 9ad9348..3951851 100644 Binary files a/Data/Map131.rvdata2 and b/Data/Map131.rvdata2 differ diff --git a/Data/Map132.rvdata2 b/Data/Map132.rvdata2 index 5aaee07..386ef01 100644 Binary files a/Data/Map132.rvdata2 and b/Data/Map132.rvdata2 differ diff --git a/Data/Map133.rvdata2 b/Data/Map133.rvdata2 index 2a02e49..72fcfa5 100644 Binary files a/Data/Map133.rvdata2 and b/Data/Map133.rvdata2 differ diff --git a/Data/Map134.rvdata2 b/Data/Map134.rvdata2 index 5cf3c31..2dbb295 100644 Binary files a/Data/Map134.rvdata2 and b/Data/Map134.rvdata2 differ diff --git a/Data/Map135.rvdata2 b/Data/Map135.rvdata2 index 20d9bb2..55f11a2 100644 Binary files a/Data/Map135.rvdata2 and b/Data/Map135.rvdata2 differ diff --git a/Data/Map136.rvdata2 b/Data/Map136.rvdata2 index d5250a6..f87f179 100644 Binary files a/Data/Map136.rvdata2 and b/Data/Map136.rvdata2 differ diff --git a/Data/Map137.rvdata2 b/Data/Map137.rvdata2 index 5a993b6..25f87f6 100644 Binary files a/Data/Map137.rvdata2 and b/Data/Map137.rvdata2 differ diff --git a/Data/Map138.rvdata2 b/Data/Map138.rvdata2 index 893ed11..83a242b 100644 Binary files a/Data/Map138.rvdata2 and b/Data/Map138.rvdata2 differ diff --git a/Data/Map139.rvdata2 b/Data/Map139.rvdata2 index e9ad58b..6a3c6fd 100644 Binary files a/Data/Map139.rvdata2 and b/Data/Map139.rvdata2 differ diff --git a/Data/Map140.rvdata2 b/Data/Map140.rvdata2 index db7e732..4b3b5d2 100644 Binary files a/Data/Map140.rvdata2 and b/Data/Map140.rvdata2 differ diff --git a/Data/Map141.rvdata2 b/Data/Map141.rvdata2 index 1c3defc..0c0ce55 100644 Binary files a/Data/Map141.rvdata2 and b/Data/Map141.rvdata2 differ diff --git a/Data/Map142.rvdata2 b/Data/Map142.rvdata2 index d8be144..b36b983 100644 Binary files a/Data/Map142.rvdata2 and b/Data/Map142.rvdata2 differ diff --git a/Data/Map143.rvdata2 b/Data/Map143.rvdata2 index 8fb8281..a201438 100644 Binary files a/Data/Map143.rvdata2 and b/Data/Map143.rvdata2 differ diff --git a/Data/Map144.rvdata2 b/Data/Map144.rvdata2 index dabdcd7..7848358 100644 Binary files a/Data/Map144.rvdata2 and b/Data/Map144.rvdata2 differ diff --git a/Data/Map145.rvdata2 b/Data/Map145.rvdata2 index 46c4a20..cf16d1f 100644 Binary files a/Data/Map145.rvdata2 and b/Data/Map145.rvdata2 differ diff --git a/Data/Map146.rvdata2 b/Data/Map146.rvdata2 index a8e472e..1a35c2c 100644 Binary files a/Data/Map146.rvdata2 and b/Data/Map146.rvdata2 differ diff --git a/Data/Map147.rvdata2 b/Data/Map147.rvdata2 index b3a8164..7f2f91a 100644 Binary files a/Data/Map147.rvdata2 and b/Data/Map147.rvdata2 differ diff --git a/Data/Map148.rvdata2 b/Data/Map148.rvdata2 index b19c8ed..9560bfd 100644 Binary files a/Data/Map148.rvdata2 and b/Data/Map148.rvdata2 differ diff --git a/Data/Map149.rvdata2 b/Data/Map149.rvdata2 index 949c161..44a33c1 100644 Binary files a/Data/Map149.rvdata2 and b/Data/Map149.rvdata2 differ diff --git a/Data/Map150.rvdata2 b/Data/Map150.rvdata2 index d3d1679..ecd37c9 100644 Binary files a/Data/Map150.rvdata2 and b/Data/Map150.rvdata2 differ diff --git a/Data/Map151.rvdata2 b/Data/Map151.rvdata2 index d956822..9113d71 100644 Binary files a/Data/Map151.rvdata2 and b/Data/Map151.rvdata2 differ diff --git a/Data/Map152.rvdata2 b/Data/Map152.rvdata2 index 4de2ac3..a4e8a7f 100644 Binary files a/Data/Map152.rvdata2 and b/Data/Map152.rvdata2 differ diff --git a/Data/Map153.rvdata2 b/Data/Map153.rvdata2 index b5e191e..262421b 100644 Binary files a/Data/Map153.rvdata2 and b/Data/Map153.rvdata2 differ diff --git a/Data/Map154.rvdata2 b/Data/Map154.rvdata2 index 292db15..1f3fd58 100644 Binary files a/Data/Map154.rvdata2 and b/Data/Map154.rvdata2 differ diff --git a/Data/Map155.rvdata2 b/Data/Map155.rvdata2 index 725da83..4a92ab4 100644 Binary files a/Data/Map155.rvdata2 and b/Data/Map155.rvdata2 differ diff --git a/Data/Map156.rvdata2 b/Data/Map156.rvdata2 index 96444bc..68a0ea3 100644 Binary files a/Data/Map156.rvdata2 and b/Data/Map156.rvdata2 differ diff --git a/Data/Map157.rvdata2 b/Data/Map157.rvdata2 index c2003fb..c20ed60 100644 Binary files a/Data/Map157.rvdata2 and b/Data/Map157.rvdata2 differ diff --git a/Data/Map158.rvdata2 b/Data/Map158.rvdata2 index 6dd5869..7466dec 100644 Binary files a/Data/Map158.rvdata2 and b/Data/Map158.rvdata2 differ diff --git a/Data/Map159.rvdata2 b/Data/Map159.rvdata2 index 37b3e94..d20f375 100644 Binary files a/Data/Map159.rvdata2 and b/Data/Map159.rvdata2 differ diff --git a/Data/Map160.rvdata2 b/Data/Map160.rvdata2 index 7a6ea99..e5fa52b 100644 Binary files a/Data/Map160.rvdata2 and b/Data/Map160.rvdata2 differ diff --git a/Data/Map161.rvdata2 b/Data/Map161.rvdata2 index 021cebe..b3baf8c 100644 Binary files a/Data/Map161.rvdata2 and b/Data/Map161.rvdata2 differ diff --git a/Data/Map162.rvdata2 b/Data/Map162.rvdata2 index acb8ca8..471ef63 100644 Binary files a/Data/Map162.rvdata2 and b/Data/Map162.rvdata2 differ diff --git a/Data/Map163.rvdata2 b/Data/Map163.rvdata2 index a1e6f60..1db7beb 100644 Binary files a/Data/Map163.rvdata2 and b/Data/Map163.rvdata2 differ diff --git a/Data/Map164.rvdata2 b/Data/Map164.rvdata2 index 5b41d5b..0b9a227 100644 Binary files a/Data/Map164.rvdata2 and b/Data/Map164.rvdata2 differ diff --git a/Data/Map165.rvdata2 b/Data/Map165.rvdata2 index ee60c1c..e65f220 100644 Binary files a/Data/Map165.rvdata2 and b/Data/Map165.rvdata2 differ diff --git a/Data/Map166.rvdata2 b/Data/Map166.rvdata2 index bdd6918..d66480a 100644 Binary files a/Data/Map166.rvdata2 and b/Data/Map166.rvdata2 differ diff --git a/Data/Map167.rvdata2 b/Data/Map167.rvdata2 index 7c74117..e809ce8 100644 Binary files a/Data/Map167.rvdata2 and b/Data/Map167.rvdata2 differ diff --git a/Data/Map168.rvdata2 b/Data/Map168.rvdata2 index e3fdb1b..1bcaa0a 100644 Binary files a/Data/Map168.rvdata2 and b/Data/Map168.rvdata2 differ diff --git a/Data/Map169.rvdata2 b/Data/Map169.rvdata2 index bf6fba5..d109eb1 100644 Binary files a/Data/Map169.rvdata2 and b/Data/Map169.rvdata2 differ diff --git a/Data/Map170.rvdata2 b/Data/Map170.rvdata2 index ef71ebb..a05537a 100644 Binary files a/Data/Map170.rvdata2 and b/Data/Map170.rvdata2 differ diff --git a/Data/Map171.rvdata2 b/Data/Map171.rvdata2 index f3ac026..76c165c 100644 Binary files a/Data/Map171.rvdata2 and b/Data/Map171.rvdata2 differ diff --git a/Data/Map172.rvdata2 b/Data/Map172.rvdata2 index ec6a49c..e7ff0ed 100644 Binary files a/Data/Map172.rvdata2 and b/Data/Map172.rvdata2 differ diff --git a/Data/Map173.rvdata2 b/Data/Map173.rvdata2 index 8563672..f903586 100644 Binary files a/Data/Map173.rvdata2 and b/Data/Map173.rvdata2 differ diff --git a/Data/Map174.rvdata2 b/Data/Map174.rvdata2 index d483499..4e28f22 100644 Binary files a/Data/Map174.rvdata2 and b/Data/Map174.rvdata2 differ diff --git a/Data/Map175.rvdata2 b/Data/Map175.rvdata2 index c43abda..6497595 100644 Binary files a/Data/Map175.rvdata2 and b/Data/Map175.rvdata2 differ diff --git a/Data/Map176.rvdata2 b/Data/Map176.rvdata2 index fb9dc91..cc82270 100644 Binary files a/Data/Map176.rvdata2 and b/Data/Map176.rvdata2 differ diff --git a/Data/Map177.rvdata2 b/Data/Map177.rvdata2 index bf6dd57..e964154 100644 Binary files a/Data/Map177.rvdata2 and b/Data/Map177.rvdata2 differ diff --git a/Data/Map178.rvdata2 b/Data/Map178.rvdata2 index e8cf94d..057c4d5 100644 Binary files a/Data/Map178.rvdata2 and b/Data/Map178.rvdata2 differ diff --git a/Data/Map179.rvdata2 b/Data/Map179.rvdata2 index b53c8d9..ed04d41 100644 Binary files a/Data/Map179.rvdata2 and b/Data/Map179.rvdata2 differ diff --git a/Data/Map180.rvdata2 b/Data/Map180.rvdata2 index c9a8343..8795c1e 100644 Binary files a/Data/Map180.rvdata2 and b/Data/Map180.rvdata2 differ diff --git a/Data/Map181.rvdata2 b/Data/Map181.rvdata2 index 1ca014f..05af589 100644 Binary files a/Data/Map181.rvdata2 and b/Data/Map181.rvdata2 differ diff --git a/Data/Map182.rvdata2 b/Data/Map182.rvdata2 index 88500e4..59e3164 100644 Binary files a/Data/Map182.rvdata2 and b/Data/Map182.rvdata2 differ diff --git a/Data/Map183.rvdata2 b/Data/Map183.rvdata2 index 8ea0b9e..9ee781f 100644 Binary files a/Data/Map183.rvdata2 and b/Data/Map183.rvdata2 differ diff --git a/Data/Map184.rvdata2 b/Data/Map184.rvdata2 index 7b525a0..1e8921c 100644 Binary files a/Data/Map184.rvdata2 and b/Data/Map184.rvdata2 differ diff --git a/Data/Map185.rvdata2 b/Data/Map185.rvdata2 index d11ee4d..2040f6f 100644 Binary files a/Data/Map185.rvdata2 and b/Data/Map185.rvdata2 differ diff --git a/Data/Map186.rvdata2 b/Data/Map186.rvdata2 index a6b0ecb..7020306 100644 Binary files a/Data/Map186.rvdata2 and b/Data/Map186.rvdata2 differ diff --git a/Data/Map187.rvdata2 b/Data/Map187.rvdata2 index a601783..c89fd53 100644 Binary files a/Data/Map187.rvdata2 and b/Data/Map187.rvdata2 differ diff --git a/Data/Map188.rvdata2 b/Data/Map188.rvdata2 index b4cb95f..a3cae5c 100644 Binary files a/Data/Map188.rvdata2 and b/Data/Map188.rvdata2 differ diff --git a/Data/Map189.rvdata2 b/Data/Map189.rvdata2 index bacae07..66234ec 100644 Binary files a/Data/Map189.rvdata2 and b/Data/Map189.rvdata2 differ diff --git a/Data/Map190.rvdata2 b/Data/Map190.rvdata2 index 5ab6dae..8c0327a 100644 Binary files a/Data/Map190.rvdata2 and b/Data/Map190.rvdata2 differ diff --git a/Data/Map191.rvdata2 b/Data/Map191.rvdata2 index 44bda74..c8b6490 100644 Binary files a/Data/Map191.rvdata2 and b/Data/Map191.rvdata2 differ diff --git a/Data/Map192.rvdata2 b/Data/Map192.rvdata2 index f2fbd42..d4bc351 100644 Binary files a/Data/Map192.rvdata2 and b/Data/Map192.rvdata2 differ diff --git a/Data/Map193.rvdata2 b/Data/Map193.rvdata2 index 1951f52..de08e1d 100644 Binary files a/Data/Map193.rvdata2 and b/Data/Map193.rvdata2 differ diff --git a/Data/Map194.rvdata2 b/Data/Map194.rvdata2 index 3c15414..ccb8f42 100644 Binary files a/Data/Map194.rvdata2 and b/Data/Map194.rvdata2 differ diff --git a/Data/Map195.rvdata2 b/Data/Map195.rvdata2 index d5c6a33..2a13572 100644 Binary files a/Data/Map195.rvdata2 and b/Data/Map195.rvdata2 differ diff --git a/Data/Map197.rvdata2 b/Data/Map197.rvdata2 index eeeee83..4d40eba 100644 Binary files a/Data/Map197.rvdata2 and b/Data/Map197.rvdata2 differ diff --git a/Data/Map198.rvdata2 b/Data/Map198.rvdata2 index f4fa58a..5225a56 100644 Binary files a/Data/Map198.rvdata2 and b/Data/Map198.rvdata2 differ diff --git a/Data/Map200.rvdata2 b/Data/Map200.rvdata2 index 6d02e22..fec878d 100644 Binary files a/Data/Map200.rvdata2 and b/Data/Map200.rvdata2 differ diff --git a/Data/Map201.rvdata2 b/Data/Map201.rvdata2 index bed1517..540f784 100644 Binary files a/Data/Map201.rvdata2 and b/Data/Map201.rvdata2 differ diff --git a/Data/Map202.rvdata2 b/Data/Map202.rvdata2 index 99b8e65..28020b8 100644 Binary files a/Data/Map202.rvdata2 and b/Data/Map202.rvdata2 differ diff --git a/Data/Map203.rvdata2 b/Data/Map203.rvdata2 index a24a26c..b681bf1 100644 Binary files a/Data/Map203.rvdata2 and b/Data/Map203.rvdata2 differ diff --git a/Data/Map204.rvdata2 b/Data/Map204.rvdata2 index 9adb7bc..5ec586b 100644 Binary files a/Data/Map204.rvdata2 and b/Data/Map204.rvdata2 differ diff --git a/Data/Map207.rvdata2 b/Data/Map207.rvdata2 index 83e75bd..6c86ca8 100644 Binary files a/Data/Map207.rvdata2 and b/Data/Map207.rvdata2 differ diff --git a/Data/Map208.rvdata2 b/Data/Map208.rvdata2 index 2d5518b..14825f0 100644 Binary files a/Data/Map208.rvdata2 and b/Data/Map208.rvdata2 differ diff --git a/Data/Map209.rvdata2 b/Data/Map209.rvdata2 index 4ef8444..2c858ac 100644 Binary files a/Data/Map209.rvdata2 and b/Data/Map209.rvdata2 differ diff --git a/Data/Map210.rvdata2 b/Data/Map210.rvdata2 index d5de140..6c1c270 100644 Binary files a/Data/Map210.rvdata2 and b/Data/Map210.rvdata2 differ diff --git a/Data/Map211.rvdata2 b/Data/Map211.rvdata2 index 5227fd4..4cd792c 100644 Binary files a/Data/Map211.rvdata2 and b/Data/Map211.rvdata2 differ diff --git a/Data/Map212.rvdata2 b/Data/Map212.rvdata2 index 6c882a0..48fd8b6 100644 Binary files a/Data/Map212.rvdata2 and b/Data/Map212.rvdata2 differ diff --git a/Data/Map213.rvdata2 b/Data/Map213.rvdata2 index 82c0a57..e4d1fda 100644 Binary files a/Data/Map213.rvdata2 and b/Data/Map213.rvdata2 differ diff --git a/Data/Map216.rvdata2 b/Data/Map216.rvdata2 index 5682a02..93f8f33 100644 Binary files a/Data/Map216.rvdata2 and b/Data/Map216.rvdata2 differ diff --git a/Data/Map217.rvdata2 b/Data/Map217.rvdata2 index ebc60d8..11c25a0 100644 Binary files a/Data/Map217.rvdata2 and b/Data/Map217.rvdata2 differ diff --git a/Data/Map218.rvdata2 b/Data/Map218.rvdata2 index b503319..46a70d7 100644 Binary files a/Data/Map218.rvdata2 and b/Data/Map218.rvdata2 differ diff --git a/Data/Map219.rvdata2 b/Data/Map219.rvdata2 index f6b3622..f69fc8c 100644 Binary files a/Data/Map219.rvdata2 and b/Data/Map219.rvdata2 differ diff --git a/Data/Map220.rvdata2 b/Data/Map220.rvdata2 index 8bd608e..9071926 100644 Binary files a/Data/Map220.rvdata2 and b/Data/Map220.rvdata2 differ diff --git a/Data/Map222.rvdata2 b/Data/Map222.rvdata2 index 382d12a..a5d3941 100644 Binary files a/Data/Map222.rvdata2 and b/Data/Map222.rvdata2 differ diff --git a/Data/Map223.rvdata2 b/Data/Map223.rvdata2 index 52c9d49..863af36 100644 Binary files a/Data/Map223.rvdata2 and b/Data/Map223.rvdata2 differ diff --git a/Data/Map224.rvdata2 b/Data/Map224.rvdata2 index e92e40a..e4e31f8 100644 Binary files a/Data/Map224.rvdata2 and b/Data/Map224.rvdata2 differ diff --git a/Data/Map225.rvdata2 b/Data/Map225.rvdata2 index 5cbbf0f..09c1075 100644 Binary files a/Data/Map225.rvdata2 and b/Data/Map225.rvdata2 differ diff --git a/Data/Map226.rvdata2 b/Data/Map226.rvdata2 index 8973f40..380d95d 100644 Binary files a/Data/Map226.rvdata2 and b/Data/Map226.rvdata2 differ diff --git a/Data/Map227.rvdata2 b/Data/Map227.rvdata2 index 465f5ed..b54332b 100644 Binary files a/Data/Map227.rvdata2 and b/Data/Map227.rvdata2 differ diff --git a/Data/Map228.rvdata2 b/Data/Map228.rvdata2 index ba4b492..af5e61d 100644 Binary files a/Data/Map228.rvdata2 and b/Data/Map228.rvdata2 differ diff --git a/Data/Map229.rvdata2 b/Data/Map229.rvdata2 index ca7f2da..a27e4ed 100644 Binary files a/Data/Map229.rvdata2 and b/Data/Map229.rvdata2 differ diff --git a/Data/Map230.rvdata2 b/Data/Map230.rvdata2 index ebb352c..09e4d74 100644 Binary files a/Data/Map230.rvdata2 and b/Data/Map230.rvdata2 differ diff --git a/Data/Map231.rvdata2 b/Data/Map231.rvdata2 index 78ded86..fca1d4e 100644 Binary files a/Data/Map231.rvdata2 and b/Data/Map231.rvdata2 differ diff --git a/Data/Map232.rvdata2 b/Data/Map232.rvdata2 index bf89456..8d7fd07 100644 Binary files a/Data/Map232.rvdata2 and b/Data/Map232.rvdata2 differ diff --git a/Data/Map233.rvdata2 b/Data/Map233.rvdata2 index b528d92..164b741 100644 Binary files a/Data/Map233.rvdata2 and b/Data/Map233.rvdata2 differ diff --git a/Data/Map234.rvdata2 b/Data/Map234.rvdata2 index 982829b..522466b 100644 Binary files a/Data/Map234.rvdata2 and b/Data/Map234.rvdata2 differ diff --git a/Data/Map235.rvdata2 b/Data/Map235.rvdata2 index 6e28f35..1247476 100644 Binary files a/Data/Map235.rvdata2 and b/Data/Map235.rvdata2 differ diff --git a/Data/Map236.rvdata2 b/Data/Map236.rvdata2 index 40bd21a..86a9f65 100644 Binary files a/Data/Map236.rvdata2 and b/Data/Map236.rvdata2 differ diff --git a/Data/Map237.rvdata2 b/Data/Map237.rvdata2 index 6b3c6a2..9bc044d 100644 Binary files a/Data/Map237.rvdata2 and b/Data/Map237.rvdata2 differ diff --git a/Data/Map238.rvdata2 b/Data/Map238.rvdata2 index 5318d26..ff35185 100644 Binary files a/Data/Map238.rvdata2 and b/Data/Map238.rvdata2 differ diff --git a/Data/Map239.rvdata2 b/Data/Map239.rvdata2 index 16cc7db..6d5c3f1 100644 Binary files a/Data/Map239.rvdata2 and b/Data/Map239.rvdata2 differ diff --git a/Data/Map240.rvdata2 b/Data/Map240.rvdata2 index f8621e3..d2d485c 100644 Binary files a/Data/Map240.rvdata2 and b/Data/Map240.rvdata2 differ diff --git a/Data/Map241.rvdata2 b/Data/Map241.rvdata2 index e066e6a..bd69f77 100644 Binary files a/Data/Map241.rvdata2 and b/Data/Map241.rvdata2 differ diff --git a/Data/Map242.rvdata2 b/Data/Map242.rvdata2 index 884cfa3..d358f54 100644 Binary files a/Data/Map242.rvdata2 and b/Data/Map242.rvdata2 differ diff --git a/Data/Map243.rvdata2 b/Data/Map243.rvdata2 index b36b313..c7d0a21 100644 Binary files a/Data/Map243.rvdata2 and b/Data/Map243.rvdata2 differ diff --git a/Data/Map244.rvdata2 b/Data/Map244.rvdata2 index be3c0d3..cce6e10 100644 Binary files a/Data/Map244.rvdata2 and b/Data/Map244.rvdata2 differ diff --git a/Data/Map245.rvdata2 b/Data/Map245.rvdata2 index 0977547..84f797e 100644 Binary files a/Data/Map245.rvdata2 and b/Data/Map245.rvdata2 differ diff --git a/Data/Map246.rvdata2 b/Data/Map246.rvdata2 index f5994b6..18cc990 100644 Binary files a/Data/Map246.rvdata2 and b/Data/Map246.rvdata2 differ diff --git a/Data/Map247.rvdata2 b/Data/Map247.rvdata2 index f481f68..b33c994 100644 Binary files a/Data/Map247.rvdata2 and b/Data/Map247.rvdata2 differ diff --git a/Data/Map248.rvdata2 b/Data/Map248.rvdata2 index ff2c2fb..a8e4175 100644 Binary files a/Data/Map248.rvdata2 and b/Data/Map248.rvdata2 differ diff --git a/Data/Map249.rvdata2 b/Data/Map249.rvdata2 index 3b3931c..676119f 100644 Binary files a/Data/Map249.rvdata2 and b/Data/Map249.rvdata2 differ diff --git a/Data/Map250.rvdata2 b/Data/Map250.rvdata2 index 6dfcf0d..a32060e 100644 Binary files a/Data/Map250.rvdata2 and b/Data/Map250.rvdata2 differ diff --git a/Data/Map251.rvdata2 b/Data/Map251.rvdata2 index 6f20845..9c87e0f 100644 Binary files a/Data/Map251.rvdata2 and b/Data/Map251.rvdata2 differ diff --git a/Data/Map252.rvdata2 b/Data/Map252.rvdata2 index 32e398a..3879bbc 100644 Binary files a/Data/Map252.rvdata2 and b/Data/Map252.rvdata2 differ diff --git a/Data/Map253.rvdata2 b/Data/Map253.rvdata2 index c114dbe..e14799e 100644 Binary files a/Data/Map253.rvdata2 and b/Data/Map253.rvdata2 differ diff --git a/Data/Map254.rvdata2 b/Data/Map254.rvdata2 index 9704d2a..da2cd93 100644 Binary files a/Data/Map254.rvdata2 and b/Data/Map254.rvdata2 differ diff --git a/Data/Map255.rvdata2 b/Data/Map255.rvdata2 index 675defc..1d016f3 100644 Binary files a/Data/Map255.rvdata2 and b/Data/Map255.rvdata2 differ diff --git a/Data/Map256.rvdata2 b/Data/Map256.rvdata2 index fa6cdcc..c0dc021 100644 Binary files a/Data/Map256.rvdata2 and b/Data/Map256.rvdata2 differ diff --git a/Data/Map257.rvdata2 b/Data/Map257.rvdata2 index 3c07e53..4a14b79 100644 Binary files a/Data/Map257.rvdata2 and b/Data/Map257.rvdata2 differ diff --git a/Data/Map258.rvdata2 b/Data/Map258.rvdata2 index fe06cb1..25d2b14 100644 Binary files a/Data/Map258.rvdata2 and b/Data/Map258.rvdata2 differ diff --git a/Data/Map259.rvdata2 b/Data/Map259.rvdata2 index ffc64f6..5041fca 100644 Binary files a/Data/Map259.rvdata2 and b/Data/Map259.rvdata2 differ diff --git a/Data/Map260.rvdata2 b/Data/Map260.rvdata2 index 71bfb9e..82d108a 100644 Binary files a/Data/Map260.rvdata2 and b/Data/Map260.rvdata2 differ diff --git a/Data/Map261.rvdata2 b/Data/Map261.rvdata2 index 802b1e9..bb52a17 100644 Binary files a/Data/Map261.rvdata2 and b/Data/Map261.rvdata2 differ diff --git a/Data/Map262.rvdata2 b/Data/Map262.rvdata2 index 00bbcf8..6133fb6 100644 Binary files a/Data/Map262.rvdata2 and b/Data/Map262.rvdata2 differ diff --git a/Data/Map263.rvdata2 b/Data/Map263.rvdata2 index 00a4af1..e811430 100644 Binary files a/Data/Map263.rvdata2 and b/Data/Map263.rvdata2 differ diff --git a/Data/Map264.rvdata2 b/Data/Map264.rvdata2 index d619de4..bd91d7f 100644 Binary files a/Data/Map264.rvdata2 and b/Data/Map264.rvdata2 differ diff --git a/Data/Scripts.rvdata2 b/Data/Scripts.rvdata2 index 89c85d7..071079a 100644 Binary files a/Data/Scripts.rvdata2 and b/Data/Scripts.rvdata2 differ diff --git a/Data/Troops.rvdata2 b/Data/Troops.rvdata2 index 5241cb7..58dec4f 100644 Binary files a/Data/Troops.rvdata2 and b/Data/Troops.rvdata2 differ diff --git a/YAML/CommonEvents.yaml b/YAML/CommonEvents.yaml index b1aa229..1c5f17e 100644 --- a/YAML/CommonEvents.yaml +++ b/YAML/CommonEvents.yaml @@ -26,9 +26,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 油断したか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは一旦 退くしかないようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! I let my guard down...! Looks like I have no choice + + but to fall back for now...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} @@ -36,7 +37,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 撤退した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki has retreated...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キズヨ神社']} @@ -143,7 +144,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '137', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] の効果が切れた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0]''s effect has worn off.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -179,9 +180,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 油断したか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは一旦 退くしかないようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! I let my guard down...! Looks like I have no choice + + but to fall back for now...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} @@ -189,7 +191,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 撤退した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki has retreated...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '7', !!int '11', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '206', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} @@ -296,7 +298,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '137', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] の効果が切れた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0]''s effect has worn off.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '296', !!int '296', !!int '1']} @@ -309,9 +311,9 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この相手は 捕獲することができない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※捕獲対象は、社に封印されている妖怪のみとなります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(1匹例外あり)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t capture this opponent! \c[17]*Only yokai sealed at the + + shrine can be captured. (There is one exception)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '46', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -370,7 +372,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['式神の捕獲に成功した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You successfully captured the shikigami!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '331', 'p': [!!int '0', !!int '1', !!int '0', !!int '9999', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} @@ -378,7 +380,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Crash', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['残念! 式神の捕獲に失敗した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Too bad! You failed to capture the shikigami!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -468,10 +470,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '13', 'status_waku', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \>淫欲度:\V[2]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \>抱かれた男数:\V[3]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \>膣内射精回数:\V[4]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17] Lewdness: \V[2] Partners: \V[3] Creampies: \V[4]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} @@ -499,7 +498,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '7', !!int '0', !!int '129', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['縮地盤の地図']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ここで \i[498]\c[17]関八州全域図\c[0]は開けない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t open \i[498]\c[17]Kanhasshu Region Map\c[0] here.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -507,7 +506,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '7', !!int '0', !!int '132', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回想部屋']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ここで \i[498]\c[17]関八州全域図\c[0]は開けない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t open \i[498]\c[17]Kanhasshu Region Map\c[0] here.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1078,11 +1077,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['ワープ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ここで \i[614]\c[17]太乙縮地盤\c[0]を使うことはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t use \i[614]\c[17]Taiyi Teleportation Platform\c[0] here.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[614]\c[17]太乙縮地盤\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[614]\c[17]Taiyi Teleportation Platform\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '211', 'p': [!!int '0']} @@ -1096,7 +1095,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '137', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] の効果が切れた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The effect of \i[198]\c[17]Spirit-Calming Incense\c[0] has worn off.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1112,7 +1111,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[365]\c[17]怪しい薬\c[0]を使用した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[365]\c[17]Suspicious Drug\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '0', !!int '0', !!int '100']} @@ -1120,11 +1119,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]3\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]3\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido could not be increased any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1138,7 +1137,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[523]\c[17]仏舎利\c[0]を使用した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[523]\c[17]Buddha''s Relic\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '2', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '0', !!int '0', !!int '0']} @@ -1146,11 +1145,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Item', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]\v[2]\c[0]になった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust is now \c[17]\v[2]\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は下がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust could not be lowered any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1172,13 +1171,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', 'keikoku3', !!int '1', !!int '0', !!int '349', !!int '176', !!int '200', !!int '200', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '1', !!int '0', !!int '349', !!int '176', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] 戦巫女 心得の條']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['  我が身を我がものと思わず、神職の儀 あくまで陰にて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['  己の器量を伏して、悪鬼羅刹 如何にしても討つべし']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['  尚、敗して穢されるは定め也、敗して穢されるは定め也!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Battle Shrine Maiden Code: Do not think of your body as your + + own. Perform your sacred duties always from the shadows, + + hide your true abilities, and slay demons and fiends by any + + means necessary. However, being defeated and defiled is your + + fate. Being defeated and defiled is your fate!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このイベントで敗北するとHイベントが発生します。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] If you lose in this event, an H scene will + + occur.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'false']} @@ -1281,19 +1286,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '7', !!int '0', !!int '28', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[413]\c[17]芭蕉扇\c[0]を使用した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[413]\c[17]Basho Fan\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind8', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['村を覆う霧を一時的に吹き飛ばした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The fan temporarily blew away the fog covering the village.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '142', !!int '142', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['今は \i[413]\c[17]芭蕉扇\c[0]を使う時ではない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now is not the time to use \i[413]\c[17]Basho Fan\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1302,28 +1307,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '7', !!int '0', !!int '37', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '80', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[413]\c[17]芭蕉扇\c[0]を使用した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[413]\c[17]Basho Fan\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind8', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '17.0', 'g': !!float '-17.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 元を経たぬ限り、芭蕉扇でもムリか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['As long as the source remains, even the Basho Fan won''t + + work...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['今は \i[413]\c[17]芭蕉扇\c[0]を使う時ではない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now is not the time to use \i[413]\c[17]Basho Fan\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['今は \i[413]\c[17]芭蕉扇\c[0]を使う時ではない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now is not the time to use \i[413]\c[17]Basho Fan\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'id': !!int '14' - !ruby/object:RPG::CommonEvent @@ -1351,18 +1358,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['お香を使用']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] を焚いた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0] was lit!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['周囲から小妖の気配が消えた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The presence of small yokai vanished from the area!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['お香が使えない場所']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ここで\i[198]\c[17]霊鎮めのお香\c[0] を使っても意味がない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Using \i[198]\c[17]Spirit-Calming Incense\c[0] here won''t do anything!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '26', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -1371,7 +1378,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['既にお香を使用している時']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] は既に使用している!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0] has already been used!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '26', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1397,7 +1404,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] の効果が切れた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0]''s effect has worn off.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1504,7 +1511,7 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '138', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この戦いを あきらめる訳にはいかない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t afford to give up on this fight!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '59', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -1655,9 +1662,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ヒネズミ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 邪なるものを 焼き尽くせっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Hinezumi! Burn all that is evil to ashes!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '141', !!int '0']} @@ -1666,9 +1672,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、イヌガミ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 穢れた魂を 喰らい尽せっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Inugami! Devour every tainted soul!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '2', !!int '141', !!int '0']} @@ -1677,9 +1682,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、タタリモッケ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 悪しきものを 炎で包めっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Tatarimokke! Envelop the wicked in flames!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1687,9 +1691,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ヤタガラス!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すべての不浄に 聖炎の裁きをっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Yatagarasu! Deliver holy fire''s judgment upon + + all impurity!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1697,9 +1702,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '5', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、イジコ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 邪なるものを 祓い給えっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Ijiko! Purify all that is evil!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1707,9 +1711,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '6', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ムラマサ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 穢れた魂に その力を示せっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Muramasa! Show your power to the tainted souls!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1717,9 +1720,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '7', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ライジュウ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不浄なるものに 雷火の祝福をっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Raijuu! Bless the impure with thunder and fire!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1727,9 +1729,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '8', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ヌエ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一切の穢れを 祓い清めよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Nue! Cleanse all filth and purify it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1737,9 +1738,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '9', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ウミボウズ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 邪なるものを 洗い流せ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Umibouzu! Wash away all that is evil!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '9', !!int '144', !!int '0']} @@ -1748,9 +1748,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、カイナンホウシ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すべての不浄に 大海原の裁きをっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Kainan Houshi! Deliver the judgment of the great + + ocean to all impurity!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '10', !!int '144', !!int '0']} @@ -1759,9 +1760,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '11', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ユキンコ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 悪しきものを 氷で包めっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Yukinko! Encase the wicked in ice!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1769,9 +1769,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '12', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ツララオンナ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 悪しきものに 死の口づけをっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Tsuraraonna! Bestow the kiss of death upon the + + wicked!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1779,9 +1780,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '13', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、カワタロウ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 憐れな魂を 救い給えっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Kawatarou! Save the pitiful souls!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1789,9 +1789,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '14', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ネネコ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 穢れた魂に 水の報いをっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Neneko! Bring the judgment of water upon tainted + + souls!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1799,9 +1800,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '15', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、イソオトメ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不浄なるものに 海の導きをっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Iso Otome! Guide the impure with the power of + + the sea!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1809,9 +1811,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '16', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ワダツミ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一切の穢れを 浄化せよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Wadatsumi! Purify all filth!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1819,9 +1820,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '17', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ヌリカベ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 邪なるものを 押し潰せっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Nurikabe! Crush all that is evil!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1829,9 +1829,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '18', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ダイダラボッチ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すべての不義に 鉄槌をっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Daidarabotchi! Bring down the hammer of justice + + on all wrongdoing!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1839,9 +1840,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '19', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ジュボッコ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 悪しきものに 大地の力を示せっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Jubokko! Show the power of the earth to the + + wicked!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1849,9 +1851,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '20', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ホウコウ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 悪しきものを 闇に滅せよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Houkou! Annihilate the wicked in darkness!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1859,9 +1860,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '21', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、バク!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 憐れな魂に 安らかな眠りをっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Baku! Grant peaceful sleep to pitiful souls!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1869,9 +1869,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '22', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、イチガンキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 穢れた魂に 永遠の眠りをっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Ichiganki! Grant eternal sleep to tainted souls!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -1879,9 +1878,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '23', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ツチグモ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不浄なるものを 喰らい尽せ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Tsuchigumo! Devour all that is impure!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '23', !!int '145', !!int '0']} @@ -1890,9 +1888,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '24', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出でよ、ジョロウグモ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不浄なるものに 然るべき報いをっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Jorougumo! Deliver fitting retribution to the + + impure!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '114']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '24', !!int '145', !!int '0']} @@ -1911,7 +1910,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '1', !!int '1', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]\v[25]\c[0] 銭 盗まれた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]\v[25]\c[0] coins stolen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'id': !!int '25' - !ruby/object:RPG::CommonEvent @@ -3282,7 +3281,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#Panacea']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは \i[509]\c[17]万能薬\c[0]を使った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki used \i[509]\c[17]Panacea\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '264']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '19', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '1', !!int '109', !!int '1', !!int '28']} @@ -3295,7 +3294,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#Frozen']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは \i[200]\c[17]解凍草\c[0]を使った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki used \i[200]\c[17]Defrost Herb\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '264']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '17', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '1', !!int '109', !!int '1', !!int '28']} @@ -3305,7 +3304,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#Sleep']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは \i[206]\c[17]目覚め草\c[0]を使った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki used \i[206]\c[17]Awakening Herb\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '264']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '16', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '1', !!int '109', !!int '1', !!int '6']} @@ -3316,7 +3315,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#Confusion']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは \i[201]\c[17]安定草\c[0]を使った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki used \i[201]\c[17]Stabilizing Herb\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '264']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '14', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '1', !!int '109', !!int '1', !!int '5']} @@ -3341,11 +3340,11 @@ 'switch_id': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['細くて切れそうな木が 道を塞いでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A thin, fragile-looking tree is blocking the path.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '113', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[144]\c[17]金時のマサカリ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[144]\c[17]Kintoki''s Masakari\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -3366,7 +3365,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3377,11 +3376,11 @@ 'switch_id': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['深い闇が立ち込め これ以上進むことができない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A deep darkness fills the area. You can''t go any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[272]\c[17]硝子の提灯\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[272]\c[17]Glass Lantern\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '75', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -3402,7 +3401,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3413,11 +3412,11 @@ 'switch_id': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ひび割れた大岩が 道を塞いでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A cracked boulder is blocking the path.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '120', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '36', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -3440,7 +3439,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3462,19 +3461,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['一般戦闘']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['この戦闘で、\i[3]\c[17]妖怪メガネ\c[0] を使用しても意味がない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Using \i[3]\c[17]Yokai Glasses\c[0] in this battle is pointless...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '8', '02_glasses', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[3]\c[17]妖怪メガネ\c[0] を装備した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki equipped the \i[3]\c[17]Yokai Glasses\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '337', 'p': [!!int '-1', !!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '82']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見える…、お前の姿が見えるぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 覚悟しろ! 姿さえ見えればこっちのものだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can see you... I can see your form! Get ready! As long as + + I can see you, I''ve got the advantage!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(82)']} @@ -3489,7 +3489,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['既に使用済み']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[3]\c[17]妖怪メガネ\c[0] は既にかけている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re already wearing the \i[3]\c[17]Yokai Glasses\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3503,12 +3503,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['三色団子 解放']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは\i[500]\c[17]菓子入門\c[0] に目を通した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki looked through \i[500]\c[17]Confectionery Basics\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['i_recipe_switch_on(2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '131', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['道具合成に 1品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1 new item has been added to Tool Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'id': !!int '35' - !ruby/object:RPG::CommonEvent @@ -3520,12 +3520,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['みたらし団子 解放']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは\i[500]\c[17]タレの極意\c[0] に目を通した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki looked over \i[500]\c[17]The Secret of Sauce\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['i_recipe_switch_on(3)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '132', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['道具合成に 1品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1 new item has been added to item synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'id': !!int '36' - !ruby/object:RPG::CommonEvent @@ -3537,12 +3537,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['どぶろく 解放']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは\i[500]\c[17]酒造読本\c[0] に目を通した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki glanced through the \i[500]\c[17]Sake Brewing Handbook\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['i_recipe_switch_on(7)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '133', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['道具合成に 1品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1 new item has been added to item synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'id': !!int '37' - !ruby/object:RPG::CommonEvent @@ -3554,12 +3554,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['秘蔵の銘酒 解放']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは\i[500]\c[17]口伝秘録\c[0] に目を通した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki looked through the \i[500]\c[17]Oral Tradition Secret + + Record\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['i_recipe_switch_on(8)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '134', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['道具合成に 1品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1 new item has been added to item synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'id': !!int '38' - !ruby/object:RPG::CommonEvent @@ -3571,12 +3573,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['万能薬 解放']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは\i[500]\c[17]本草綱目\c[0] に目を通した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki glanced through \i[500]\c[17]Compendium of Materia Medica\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['i_recipe_switch_on(19)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '135', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['道具合成に 1品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1 new item has been added to item synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'id': !!int '39' - !ruby/object:RPG::CommonEvent @@ -3611,7 +3613,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['上位装飾 解放']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは\i[500]\c[17]鍛冶屋の心得\c[0] に目を通した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki looked through the \i[500]\c[17]Blacksmith''s Handbook\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a_recipe_switch_on(73)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a_recipe_switch_on(76)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a_recipe_switch_on(79)']} @@ -3620,7 +3622,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '136', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['装飾品合成に 5品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['5 new items have been added to accessory synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'id': !!int '42' - !ruby/object:RPG::CommonEvent @@ -3632,13 +3634,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['上位依代 解放']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは\i[500]\c[17]はじめての呪詛\c[0] に目を通した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki looked over \i[500]\c[17]First Curse\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a_recipe_switch_on(99)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a_recipe_switch_on(100)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '137', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['装飾品合成に 2品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2 new items have been added to accessory synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'id': !!int '43' - !ruby/object:RPG::CommonEvent @@ -3648,14 +3650,15 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '133', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまは 邪気によって固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sliding door is tightly sealed by evil energy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、罠か…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 術を解かぬ限り、ふすまを開けられそうにはないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn... it''s a trap...! Unless I break the spell, it doesn''t + + look like I can open the door...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'id': !!int '44' @@ -3667,7 +3670,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは \i[470]\c[17]破邪の数珠\c[0] を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki used \i[470]\c[17]Rosary of Purification\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand @@ -3785,29 +3788,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '210', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[617]\c[17]金剛界曼荼羅\c[0]の法力が バサラの肉体を縛る!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[617]\c[17]The Vajra World Mandala''s\c[0] spiritual power binds + + Basara''s body!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なんだ、この力は…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 小癪な…、キクの入れ知恵か…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['What is this power...? How annoying... Is this Kikku''s + + idea?!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' だが、こんな脆弱な結界で']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 俺をどうにかできると思っているなら、笑止っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['But if you think you can do anything to me with such a + + flimsy barrier, that''s laughable!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' チッ…! 飽きもせずに無駄なことを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Tch...! Pointless as always, aren''t you...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](いいぞっ! ']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 続けて胎蔵界曼荼羅を使って ヤツの精神を封じる!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](Yes! Now use the Womb World Mandala to seal his mind!)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '36', !!int '36', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '37', !!int '37', !!int '0', !!int '0', !!int '1']} @@ -3815,24 +3821,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '337', 'p': [!!int '3', !!int '251']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['妖魔王バサラの封印に失敗した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Failed to seal Demon King Basara...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…、どうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その薄汚れた曼荼羅で、俺を倒すのではないのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku... What''s wrong? Weren''t you going to defeat me with + + that filthy mandala?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…、うまくいかなかったか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こうなったら成功するまでやるまでだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn... It didn''t work?! Then I''ll just keep trying until it + + does!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['今は \i[617]\c[17]金剛界曼荼羅\c[0] を使用すべき時ではない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now is not the time to use \i[617]\c[17]Vajra World Mandala\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3906,19 +3914,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '210', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[618]\c[17]胎蔵界曼荼羅\c[0]の法力が バサラの精神を縛る!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[618]\c[17]The Womb Realm Mandala''s\c[0] mystical power binds + + Basara''s mind!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こ、これは…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wh-What is this...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' キサマ、一体何をした!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You bastard, what did you do!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 終わりだ、バサラ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この二枚の曼荼羅がキサマを別の次元へ封印する!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 常しえの闇に抱かれ眠るがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s over, Basara! These two mandalas will seal you away in + + another dimension! Sleep forever, embraced by eternal + + darkness!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '36', !!int '36', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '37', !!int '37', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -3938,10 +3950,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['妖魔王バサラの封印に失敗した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Failed to seal Demon King Basara...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フンッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmph!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '675', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -3955,19 +3967,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' しまったっ! 結界が…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn it! The barrier...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['妖魔王バサラを縛っていた結界が 粉々に消し飛んだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The barrier binding Demon King Basara shattered into pieces!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くだらん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これがお前の切り札か…、失望したぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Pathetic...! This was your trump card...? I''m disappointed.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとでも言うがいいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](もう一度、金剛界曼荼羅からやり直しだ)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Say whatever you want! \c[8](I''ll have to start over from the + + Diamond Realm Mandala.)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '36', !!int '36', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '37', !!int '37', !!int '0', !!int '0', !!int '0']} @@ -3976,7 +3988,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['今は \i[618]\c[17]胎蔵界曼荼羅\c[0] を使用すべき時ではない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now is not the time to use \i[618]\c[17]the Womb Realm Mandala\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4101,7 +4113,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '137', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] の効果が切れた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0] effect has worn off.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -5225,9 +5237,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐひひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このじゃじゃ馬め、大人しくしろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhehehehe...♪ Settle down, you wild bitch!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -5246,7 +5257,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン1']} @@ -5269,8 +5280,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' きゃあぁぁぁっっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Kyaaaaahhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['BF1-2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} @@ -5281,14 +5292,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' これ以上、させるものかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I won''t let you do any more than this!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 男の手を振り払った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki shook off the man''s hand!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -5301,11 +5312,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' させるかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Like hell I will!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki slipped away gracefully!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -5318,9 +5329,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐひひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さっきの続きをしようぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhehehehe...♪ Let''s pick up where we left off!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -5339,7 +5349,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -5363,8 +5373,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あぁん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ahhn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['BF1-3']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} @@ -5375,14 +5385,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' くっ…! 調子に乗るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ngh...! Don''t get cocky!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 男の手を振り払った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki shook off the man''s hand!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -5395,11 +5405,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 甘いっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Too slow!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki slipped away gracefully!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -5412,9 +5422,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐひひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そのイヤらしいオッパイで イカせまくってやるよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhehehehe...♪ I''m gonna make you cum over and over with + + those filthy tits of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -5433,7 +5444,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -5467,14 +5478,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ダメだっ! これ以上は 絶対に許さんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No! I absolutely won''t allow this any further!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 男の手を振り払った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki shook off the man''s hand!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -5487,11 +5498,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見切ったっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I saw that coming!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki slipped away gracefully!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -5504,9 +5515,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐひひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そう邪険にすんなよ、極楽を見せてやるからよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhehehehe...♪ Don''t be so cold, I''ll show you paradise!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -5526,7 +5536,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -5539,11 +5549,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ああぁぁぁああぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aaaahhhhhh ahhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 絶頂してしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki climaxed...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '9999', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -5554,11 +5563,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ここでつかまるワケには…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can''t afford to get caught here...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki slipped away gracefully!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -5585,9 +5594,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐひひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このじゃじゃ馬め、大人しくしろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhehehehe...♪ Settle down, you wild bitch!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -5608,7 +5616,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン1']} @@ -5616,12 +5624,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' は、放せっ! 痴れ者がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['L-Let go! You fool!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 暴れるんじゃねぇっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今、気持ちよくしてやるからよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Stop struggling! I''m gonna make you feel real good now!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -5635,9 +5642,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いや…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 馬鹿っ、揉むなぁぁぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No...! Idiot, don''t grope me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -5649,15 +5655,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うひょ~~~っ! やわらけぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 巫女さんのクセに助平な身体しやがってっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Woohoo~! So soft~♪ For a shrine maiden, you''ve got one lewd + + body!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやらしい身体など…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...! My body isn''t lewd...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -5669,9 +5675,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハァハァハァ…、もう辛抱たまらねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オッパイを拝ませてもらおうかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Haa, haa, haa... I can''t hold back anymore! Let me get a + + good look at those tits!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['移行判定']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -5690,8 +5697,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' きゃあぁぁぁっっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Kyaaahhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['BF1-2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} @@ -5702,15 +5709,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' これ以上、させるものかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I won''t let you do any more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 男の手を振り払った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki shook off the man''s hand!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -5723,11 +5730,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' させるかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not a chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki slipped away gracefully!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -5740,9 +5747,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐひひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さっきの続きをしようぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhehehehe...♪ Let''s pick up where we left off!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -5762,7 +5768,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -5781,14 +5787,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うひひっ…♪ モチモチだぁ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こんな牛みたいな乳やがって!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hehehe...♪ So squishy! You''ve got tits like a damn cow!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' や、やめろっ…! んくぅっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 汚い手で触るなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['S-Stop it...! Nngh...! Don''t touch me with those filthy + + hands...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -5800,16 +5806,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はぁ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この手に吸い付いてくる感じがたまらねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まるで餅をこねてるみてぇだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahh~♪ The way they cling to my hands is amazing~♪ It''s like + + kneading mochi!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やっ…! やぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな乱暴にぃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No...! Stop it!! Not so rough...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -5821,19 +5826,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もみもみ♪ もみもみ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 嫌がってるフリしてるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 本当は感じてるんじゃねぇか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Squeeze, squeeze♪ Squeeze, squeeze♪ You act like you hate + + it, but I bet you''re actually feeling it, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、黙れ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんなことあるワケが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['S-Shut up...! There''s no way that''s true...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' じゃあ、本当かウソか']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 確かめてやろうじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Then let''s see if it''s true or not!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['移行判定']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -5852,8 +5855,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あぁん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ahhn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['BF1-3']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} @@ -5864,15 +5867,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' くっ…! 調子に乗るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ngh...! Don''t get cocky!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 男の手を振り払った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki shook off the man''s hand!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -5885,11 +5888,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 甘いっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Too slow!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki slipped away gracefully!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -5902,9 +5905,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐひひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そのイヤらしいオッパイで イカせまくってやるよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhehehehe...♪ I''m gonna make you cum over and over with + + those filthy tits of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -5925,7 +5929,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -5942,13 +5946,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 乳首をこんな硬くさせて何が感じてないだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 笑わせてくれるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With your nipples this hard, don''t tell me you''re not + + feeling it. You''re killing me here!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ち、違うっ…! それは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-No...! That''s not...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -5962,13 +5967,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ああぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、だめぇ…っ! 乳首をいじるなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-No, stop...! Don''t play with my nipples!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -5981,9 +5986,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こんなイヤらしく勃起させやがってっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そらそら、これがいいんだろ? これがよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Getting them all lewd and hard like this! Come on, come on, + + you like this, don''t you? You do!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -5996,24 +6002,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやっ…\i[122] はぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だめっ! だめぇぇぇぇっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No...\i[122]haaah...\i[122] stop! Stop + + ittttt...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何がダメだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もっといじって欲しいくせによっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ビンビンに尖った乳首がそう言ってるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What''s so bad about it? You want me to play with them more, + + don''t you! Those rock-hard nipples are saying so!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んっ…\i[122] くぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ウソだっ…! そんなのお前の妄想だっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nn...\i[122]kuuu...! That''s a lie...! That''s just your + + imagination!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まったく、強情な巫女さんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そらっ! 素直にさせてやるよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Seriously, you''re one stubborn shrine maiden. Here! I''ll + + make you honest!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['移行判定']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -6042,16 +6051,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ダメだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' これ以上は 絶対に許さんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No! I absolutely won''t allow any more than this!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 男の手を振り払った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki shook off the man''s hand!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -6064,11 +6072,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見切ったっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I saw that coming!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki slipped away gracefully!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -6081,9 +6089,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐひひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そう邪険にすんなよ、極楽を見せてやるからよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhehehehe...♪ Don''t be so cold, I''ll show you paradise!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -6104,7 +6111,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -6113,77 +6120,79 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やめっ…! あ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' す、吸うなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Stop...! Ah...\i[122] D-Don''t suck...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゅぱ♪ ちゅぱ♪ ちゅぱ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うんめぇ~\i[122] 絶品のオッパイだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こりゃ、いつまでもしゃぶってられるな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Slurp♪ slurp♪ slurp♪ So damn good~\i[122] These tits are + + exquisite! I could suck on them forever!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' い、いい加減にしろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んっ…\i[122] このっ…、離れろぉ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['E-Enough already...! Nn...\i[122] You... let go of me...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ♪ ゼンゼン力が入ってないぜ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 本音は もっとしゃぶって欲しいんだろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゅぱ♪ ちゅぱ♪ ちゅぱ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hyaahahaha♪ You''re not resisting at all, are you? Deep down, + + you want me to suck more! Slurp♪ slurp♪ slurp♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んっ…! ふ、ふざけるなぁ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ\i[122] やめろっ…! あっ…\i[122] あぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nn...! D-Don''t mess around...! Ah\i[122] stop...! + + Ah...\i[122] aaah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 空いてる方のオッパイも']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' たっぷり可愛がってやらねぇとな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゅぱ♪ ちゅぱ♪ もみもみ♪ もみもみ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gotta give the other tit plenty of love too! Slurp♪ slurp♪ + + squeeze squeeze♪ squeeze squeeze♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひあ…っ\i[122] ダメッ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな…吸いながら揉むなんてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hya...\i[122] No...\i[122] Not that... Sucking and groping + + at the same time...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぐひひひ…\i[122] 極楽♪ 極楽♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こんなド助平女を拾えるなんて、俺はツイてるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Guhehehe...\i[122] Paradise♪ paradise♪ I''m lucky to have + + found such a filthy slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 違うっ…、わたしはそんな女じゃ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No... I''m not that kind of woman...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見ず知らずの男に 乳吸われて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 感じまくってるヤツが 何いってるんだよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What are you saying, getting your tits sucked by a stranger + + and loving every second of it!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んくぅ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、断じて…感じてなんかぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nkuu...\i[122] I-I swear... I''m not feeling + + anything...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そら、イッちまいなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Come on, just cum already!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゅううぅぅぅぅぅぅぅぅぅぅぅっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sluuuuuuuuuuuuuuuuuuuurp!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face22', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ああぁぁぁああぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aaaaaaaaahhhhhhhhhh!!\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 絶頂してしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki climaxed...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '9999', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -6194,11 +6203,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ここでつかまるワケには…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can''t let myself get caught here...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki nimbly dodged out of the way!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -6225,9 +6234,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 日頃のうっぷん、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで晴らさせてもらうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m going to let out all my pent-up frustration right here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -6247,50 +6255,51 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' しまったっ! 放せっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn it! Let go of me!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ククク…ッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 捕まえてしまえば こちらのものよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku...♪ Now that I''ve caught you, you''re mine!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ど、どこに手を入れてるんだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No! W-Where do you think you''re putting your hands?!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 年頃の娘なら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これがどういうことか知らぬ訳でもあるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そら、たっぷりと可愛がってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A girl your age should know exactly what this means. Come + + on, I''ll make sure to give you plenty of attention.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' や、やめろっ! 放せ、ヘンタイっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 不埒なことをしたら承知せん――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['S-Stop it! Let go, you pervert! If you try anything + + indecent, I won''t forgive you―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face19_', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ…\i[122] あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、ダメっ…! 指でなぞるなぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah...\i[122] Aaah...\i[122] N-No...! Don''t trace me with + + your fingers...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フフフ…、もっちりとしたよい土手ではないか♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これは久々に楽しめそうだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hehehe... What a nice, plump mound you have♪ This is going + + to be fun for the first time in a while!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['移行判定']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -6308,8 +6317,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' きゃあぁぁぁっっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Kyaaaaaaah!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['BF1-2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} @@ -6320,14 +6329,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' これ以上、させるものかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I won''t let you do any more than this!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 男の手を振り払った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki shook off the man''s hand!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -6340,11 +6349,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' させるかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Like hell I will!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki slipped away with nimble movements!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -6357,8 +6366,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 口では嫌と言っているが、満更でもないのであろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You say no with your mouth, but you don''t seem to hate it + + that much, do you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -6378,7 +6389,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -6387,51 +6398,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ほら、自分のここが どうなっておるのか']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 己が目で見てみるがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Here, take a look for yourself and see what''s happening down + + here!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 女の袴をめくり上げるとは破廉恥な…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' このような辱めなど、絶対に屈さんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...! Lifting up a woman''s hakama is so shameless...! I + + will never give in to this kind of humiliation!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 強がってる割りに アソコから汁が溢れておるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hahaha! For all your tough talk, you''re dripping down there, + + you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んっ…! くうぅぅぅっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どこに指をぉっ…、ああんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nngh...! Kuuuuu...! Where are you putting your fingers... + + aahnn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひっ…! あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' や、やめっ…、かきまぜるなぁっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hii...! Ahh\i[122] S-Stop...! Don''t stir it up inside + + me\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうだ、天にも昇る心地だろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いい加減素直になれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['How is it? Feels like you''re in heaven, doesn''t it? Just be + + honest already!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んっ…、くぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふ…、ふざけるな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こんなの気持ち悪いだけだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nngh... ku...! D-Don''t mess with me...! This just feels + + disgusting!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なら、もっと風通しを良くしてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Then let me give you some more fresh air!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['移行判定']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -6449,9 +6465,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やぁあぁぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ダメッ…、だめぇぇぇぇぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yaaah! No... stop, stoooop!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['BF1-3']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} @@ -6462,14 +6477,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' くっ…! 調子に乗るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ngh...! Don''t get cocky!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 男の手を振り払った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki shook off the man''s hand!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -6482,12 +6497,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 甘いっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 寝言は寝てから言えっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not a chance! Save your nonsense for when you''re asleep!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki slipped away with nimble movements!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -6500,8 +6514,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっといじって欲しいと 顔に書いてあるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your face says you want me to play with you even more!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -6521,27 +6535,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['BF1-3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' エラそうなことを言っていた割に']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アソコから糸を引いてるではないか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hahahahaha! For all your tough talk, you''re dripping down + + there!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どれ、今度はビンビンに勃起している豆を']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いじくり回してやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well then, this time I''ll play with that rock-hard little + + bud of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、ダメッ…! そこはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-No...! Not there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -6558,23 +6573,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '17']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くふぅんっ\i[122] やっ…、やぁぁぁっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah...\i[122] kuhfuuun\i[122] no... + + stopppp\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ククク…ッ♪ 甘い声が漏れておるぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう降参か?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 素直になれば思う存分イカせてやるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku...♪ Such sweet moans are slipping out. Are you giving + + up already? If you just give in, I''ll make you cum as much + + as you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、誰が…お前なんかにぃ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['L-Like hell...! Not to the likes of you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ! お前も浪人をバカにするか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いいだろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ならば、報われぬ浪人の怒りを思い知るがいい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Tch! You look down on ronin too?! Fine! Then feel the wrath + + of a scorned ronin!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -6591,13 +6609,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '17']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ…\i[122] あぁぁ…\i[122] んんぅっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あーーっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah...\i[122] aahhh...\i[122] nnnuh...\i[122] ah\i[122] + + ah\i[122] ah\i[122] ah\i[122] ahhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' とどめは 我がムスコで刺してしんぜよう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、お覚悟っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ll finish you off with my cock! Prepare yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['移行判定']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -6616,8 +6634,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やぁあぁぁっっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['BF1-4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} @@ -6628,15 +6646,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ダメだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' これ以上は 絶対に許さんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No! I won''t let you go any further!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 男の手を振り払った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki shook off the man''s hand!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -6649,11 +6666,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんなのは お前の妄想だっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s just your delusion!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki slipped away with nimble movements!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -6666,9 +6683,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙者も もう限界だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一緒に極楽浄土を垣間見ようぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m at my limit too! Let''s glimpse paradise together!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -6689,7 +6705,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -6697,66 +6713,69 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 熱いのが…当たってる…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] Something hot... is pressing against + + me...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu_vo2', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ~れそれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アソコに力を入れていないと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ズッポリ挿入ってしまうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There, there! If you don''t clench down there, I''ll slide + + right in!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やっ…、やめろ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 汚いモノをこすりつけるなぁぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No... stop it...! Don''t rub that filthy thing on me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] ah\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フフフ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お前の股から溢れる汁で 滑りはバッチリだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 亀頭のカリが引っかかって、お前も気持ちよかろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh heh... With all the juices pouring out of your + + crotch, it''s nice and slippery! The ridge of my tip is + + catching―feels good for you too, doesn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122] はっ…\i[122] んふぅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' らめぇ…\i[122] いい加減に…しろぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nn\i[122] ha...\i[122] nnhuu\i[122] nooo...\i[122] enough + + already...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 天邪鬼め!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 拙者のマラに合わせて、お前の腰も動いてるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You stubborn bitch! Your hips are moving in sync with my + + cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ち、違うっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これは…これはぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-No...! This is... this is...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何が違うだ、この淫乱巫女が!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さっきから感じまくりではないか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What do you mean ''no,'' you lewd shrine maiden! You''ve been + + feeling it this whole time!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう切なくてしょうがないのであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そらっ! そらそらそらっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You''re so desperate you can''t stand it, right? Take this! + + And this, and this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だめっ\i[122] 激しい…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こんなの…\i[122] こんなのぉぉっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No\i[122] it''s too rough...! This... this is too much!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んんんぅぅぅぅ~~~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnggggggggghhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 絶頂してしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki climaxed...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '9999', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -6767,12 +6786,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お断りだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 極楽でも地獄でもひとりで行けっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No way! Go to heaven or hell by yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki swiftly dodged out of the way!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -6799,8 +6817,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' イエース! この振り子、見るデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes! Look at this pendulum!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Sleep', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} @@ -6830,31 +6848,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは エロ催眠にかかってしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has fallen under the lewd hypnosis!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フッ…! 戦巫女として修業を積んだわたしに']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そのようなまやかしが通じると思っているのか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmph...! Do you really think such a cheap trick would work + + on me, a shrine maiden who has undergone rigorous training?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オーノー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、オッパイ見せてくだサーイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh no! Then, please show me your boobs!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face25', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハッハッハッ! 他愛もない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見たければ、好きなだけ見るがいい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hahaha! How ridiculous! If you want to look, then look all + + you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' グレートッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 神よ…、この出会いに感謝しマース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Great! God... I thank you for this encounter!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base02b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face52', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -6862,25 +6880,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こ、こら…! 気安くさわるな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['H-Hey...! Don''t touch me so casually...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ホワーイ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オッパイ見せたら モミモミするのが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 常識じゃないデスかー!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Why not? Isn''t it common sense to fondle them after you show + + your boobs!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face53', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' え…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Eh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face51', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ…、あぁ…、当然だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんなこと子供だって知っている!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah... a-ah... Of course... Even a child knows that!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' イエース! レッツ、モミモミターイム♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yes! Let''s have fondling time♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face52', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -6893,13 +6910,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ワン・ツー! ワン・ツー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['One, two! One, two!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face26', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んっ…! んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nn...! Nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -6911,13 +6928,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' イエス! イエス! イエス!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yes! Yes! Yes!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face55', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んくぅ…! そんな…激しくぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...! S-So rough...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -6929,19 +6946,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ホラッ♪ オッパイ、感じてマスかー?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ワタシのチンポは、もうベリー エレクトね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['See? Are your boobs feeling it? My dick is already very + + erect!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face52', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' サァ、気持ちよくしてあげたお返しに']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そのキュートなお口で チュパチュパするデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, as thanks for making you feel good, use that cute mouth + + to suck it for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゅ…、ちゅぱちゅぱ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Chu... chupachupa...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['移行判定']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -6967,22 +6986,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ハッ! わたしは何を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hah! What am I...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 正気に戻った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki snapped back to her senses!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' きゃぁぁぁぁぁぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' な、なんで、わたしの胸がはだけてるんだ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Kyaaaaaa! Wh-why is my chest exposed!?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' キサマっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いったい何をしたっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You bastard...! What did you do to me!?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -6994,11 +7011,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' マズイっ…、これはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This is bad... this is...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは とっさに目をつぶった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki quickly shut her eyes!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -7011,9 +7028,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ザッツ、ライッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ネクストステージにGoデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s right! On to the next stage, go!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Sleep', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} @@ -7043,20 +7059,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは エロ催眠にかかってしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has fallen under the lewd hypnosis!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &38 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしは…なにを…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What am I... doing...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ダイジョウブデスか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな時は チンポなめて落ち着くデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Are you okay? At times like this, just calm down by licking + + my dick!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ、あぁ…、すまない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' せっかくだから ご厚意に甘えさせてもらおうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah, ahh... sorry... Since you''re offering, I guess I''ll take + + you up on your kindness...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base30', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face301', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -7067,61 +7085,67 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['BF3-2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &39 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あぁ…\i[122] なんてたくましい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 異人のマラは、こんなにも大きいのか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahh...\i[122] So strong...\i[122] Foreigners'' cocks are + + really this big...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こんな黒光りさせて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さぞかし…女を泣かせてきたのだろう…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s so black and shiny... I bet you''ve made a lot of women + + cry with this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face302', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はむっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mmm...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face303', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んっ…\i[122] んんぅ…\i[122] くちゅくちゅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](強烈なオスの匂いにクラクラする…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この匂いだけでも妊娠してしまいそうだ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nn...\i[122] Nnn...\i[122] Slurp, slurp...♪ \c[8](The intense + + male scent is making me dizzy...\i[122] Just this smell + + alone could get me pregnant...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' Good! お上手デース!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ワタシのチンポ、そんなおいしいデスか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' タップリ味わってくださーい♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Good! You''re very skilled! Does my cock taste that good? + + Please, savor it as much as you like♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face302', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゅぱちゅぱ…♪ じゅるじゅる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](こんな素晴らしいチンポを しゃぶらせてくれるなんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんと、気前のいい御仁であろうか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Suck, suck...♪ Slurp, slurp...♪ \c[8](To let me suck such an + + amazing cock... what a generous man he is...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' じゅるるる…\i[122] くちゅくちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](せめてもの恩返しに たくさん気持ちよくせねば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 女として申し訳が立たんな…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sluuurp...\i[122] Slurp, slurp\i[122] \c[8](At the very least, I + + need to make him feel really good as thanks, or I''d be + + ashamed as a woman...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face303', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122] んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゅうぅぅぅぅぅっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nn\i[122] nn\i[122] nn...\i[122] + + Chuoooooo...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' OK! もういいデース♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' それ以上されたら、バーストしてしまいマース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['OK! That''s enough♪ If you keep going, I''m going to burst!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face53', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 次は アナタのハダカを見せてくだサーイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Next, please show me your naked body!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 裸を…見せる…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Show you... my naked body...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['移行判定']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -7132,22 +7156,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['成功']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &40 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ワット? 違うデスか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' このクニでは、チンポをごちそうになったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' お返しにハダカ見せるのが 礼儀と聞きマシタが?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['What? Is that wrong? I heard that in this country, if you + + get treated to cock, it''s proper manners to show your naked + + body in return?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face51', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' う、うむ…。よく知っているな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Y-yeah... you know your stuff...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 戦巫女として、礼儀を失するワケにはいかん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' わたしの裸でよければ、存分に見てくれ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['As a battle shrine maiden, I can''t be rude... If my body is + + good enough, then look all you want...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' Good!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' では、まず上着を脱いでくだサーイ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Good! Then, please take off your top first♪']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base95', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face54', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -7164,23 +7190,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' うん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' わ、わたしは…いままで何を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Huh...? Wh-what was I just... doing...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 正気に戻った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki snapped back to her senses!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face24', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &41 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オエッ…! ゴホッゴホッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' な、なんだ…? 口の中が生臭くてネバネバする…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ugh...! Cough, cough...! Wh-what is this...? My mouth tastes + + fishy and sticky...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' キサマっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' わたしに何をしたっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You bastard...! What did you do to me!?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -7192,11 +7217,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの振り子を見るのは マズイっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Looking at that pendulum is bad news...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは とっさに目をつぶった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki quickly shut her eyes!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -7209,9 +7234,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' イッツ! ショータイム!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ストリップするデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s showtime! Time to strip!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Sleep', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} @@ -7241,14 +7265,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは エロ催眠にかかってしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has fallen under the lewd hypnosis!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………………………………………………………。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' すと…りっぷ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['St...rip...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' イエス! まずは上着を脱ぐデース♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yes! First, take off your top♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base95', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face54', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} @@ -7259,83 +7283,87 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &42 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 人前で服を脱ぐというのは、気恥ずかしいな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taking off my clothes in front of someone is kind of + + embarrassing...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ビューティホー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' キレイな肌、素晴らしいデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Beautiful! Such lovely skin, it''s wonderful!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そんなに じっと見ないでくれ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 恥ずかし過ぎて 顔から火を噴きそうだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['D-don''t stare at me like that... I''m so embarrassed I feel + + like my face is going to catch fire...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ノーノ―!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' じっくり見なければ意味ありまセーン♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 次は、そのスカートを脱いでくだサーイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, no! There''s no point unless I look carefully♪ Next, + + please take off that skirt!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face53', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 袴のことか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 足はちょっと自信がないのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You mean my hakama...? I''m not that confident about my + + legs...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base99b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', '02_fundosi', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' Oh! ふ・ん・ど・し!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ボリューミーな足も素晴らしいデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh! Fundoshi! Your thick legs are wonderful too!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よ、喜んでもらえたなら結構だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](なぜ、わたしは…']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この男の前で服を脱いでいるんだ…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['W-well, as long as you''re happy... \c[8](Why am I... undressing + + in front of this man...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最後は、そのふんどしを脱いで']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アナタのオマンコ、見せてくだサーイ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['And finally, take off that fundoshi and show me your pussy, + + please♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face52', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ど、どうしても脱がなければ…、ダメだろうか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['D-do I really have to take it off...? Is it absolutely + + necessary...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' イエース!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' チンポのお礼は、オマンコでしかできまセーン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yes! The only way to thank my dick is with your pussy!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さぁ、恥ずかしがらずに♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オープン、ザ、ふんどーし!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Come on, don''t be shy♪ Open the fundoshi!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face26', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うぅ…、そこまで言われては仕方がない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 女は度胸と言ったところか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ugh... If you''re going to insist that much, I guess I have + + no choice...\i[122] They say women need guts, right...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 意を決してふんどしの紐をほどいた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, steeling herself, untied the strings of her + + fundoshi.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' Huuuuuu! ファンタスティック♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 実においしそうなオマンコデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Huuuuuu! Fantastic♪ That pussy looks absolutely delicious!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さぁ、お股おっぴろげプリーズ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オマンコ、テイスティングするデース♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' レロレロレロレロレロ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, spread your legs, please! I''m going to taste your + + pussy♪ Lick lick lick lick lick♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face52', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そこまでするのか…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wha...! Y-you''re really going that far...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['移行判定']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -7346,18 +7374,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['成功']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' イエス! アナタ、チンポなめる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ワタシ、オマンコなめる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' それが正しい等価交換というものデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yes! You lick my dick. I lick your pussy. That''s what you + + call a fair exchange!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face53', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &43 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' た、確かに…']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 理は適っているように聞こえるが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['W-well... That does sound reasonable, I suppose...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' つべこべ言わず、足を開くデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Enough talk, spread your legs!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base40', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -7366,13 +7393,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &44 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' きゃぁぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Kyaaahhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face405', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' キサマ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やはりわたしをたばかっていたのか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You bastard...! So you were tricking me after all!?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face401', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['BF3-4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -7384,18 +7410,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いやっ…! どう考えてもおかしいぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そもそも、なんでわたしは服を脱いでるんだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No...! This is all wrong! Why am I even undressing in the + + first place?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 正気に戻った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki snapped back to her senses!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' くっ…! 面妖な術を使いおって…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 絶対に許さん! 成敗してくれるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! Using such a perverted spell on me...! I won''t + + forgive you! Prepare to be punished!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -7409,12 +7437,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ダメだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの振り子は危険だっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No...! That pendulum is dangerous...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは とっさに目をつぶった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki quickly shut her eyes!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -7427,9 +7454,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、Lastデース!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワタシのオモチャになりなサーイ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, for the last act! Become my toy♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Sleep', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} @@ -7459,27 +7485,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは エロ催眠にかかってしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki has fallen under the lewd hypnosis!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &45 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なっ…? 身体が動かんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wha...? My body won''t move!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' Oh…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 催眠のかかりが浅かったデスか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh...! The hypnosis didn''t go deep enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' But!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ここまで来れば、ノープロブレムね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But! At this point, it''s no problem!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base40', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face401', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' きゃぁぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kyaaahhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -7487,73 +7511,75 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &46 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' レロレロレロレロレロ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ん~、デリシャ~ス♪ 巫女まんこおいしいデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lick lick lick lick lick~♪ Mmm, delicious♪ Shrine maiden + + pussy tastes so good!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んっ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、舐めるなぁ…っ! このヘンタイっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 早くその汚い手を放せぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nn...\i[122]nnnh...\i[122] D-don''t lick me...! You pervert! + + Get your filthy hands off me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゅぱちゅぱ…♪ ちゅぱちゅぱ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こんな状況でやめるバカはいないデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Suck suck...♪ Suck suck...♪ No idiot would stop in a + + situation like this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face402', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やっ…\i[122] あぁぁんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 中に舌を入れるなぁ…\i[122] んっ…くぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah...\i[122]aahh...\i[122] Don''t put your tongue + + inside...\i[122]nn...kuh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アナタも感じてるデスね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 奥からラブジュースがどんどん溢れてきマース♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You''re feeling it too, aren''t you? Your love juices are + + gushing out from deep inside♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face403', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ば、バカっ…! そんなワケ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I-Idiot...! There''s no way...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face402', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゅうぅぅぅぅぅっ\i[122] ずぞぞぞぞ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' イッツ、スイート♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sluuuurp\i[122]slurp slurp slurp...\i[122] It''s sweet♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 吸うなぁ…\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ダメっ\i[122] ダメェェェェェッッ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t suck...\i[122]ahn\i[122]ahn\i[122]ahn\i[122] + + Stop\i[122]stoooopppp\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face404', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ああぁぁぁああぁぁぁあぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aaaahhhhhh ahhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ゴクゴクゴク…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゅるちゅるちゅる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gulp gulp gulp...♪ Slurp slurp slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face403', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' の、飲むなぁ…\i[122] だめっ…\i[122] やぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな舌をねじ込んでゴクゴクしちゃダメぇぇぇ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['D-don''t drink it...\i[122]stop...\i[122]no...\i[122] Don''t + + shove your tongue in and gulp it down like that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face402', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやぁぁぁぁ…あぁぁぁぁあぁぁっっ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nooooo... aaaaaaahhhhhh...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 立て続けに絶頂してしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki climaxed over and over again...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '9999', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -7564,12 +7590,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…、ダメだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの振り子を見てはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh... No...! I can''t look at that pendulum...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは とっさに目をつぶった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki quickly shut her eyes!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -7596,8 +7621,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この技が見切れるかなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let''s see if you can see through this move!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -7616,47 +7641,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ××××を奪われた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki had her ×××× stolen!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &47 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' しまった…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んっ…? なんともないぞ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こけ脅しか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm...? Nothing happened...? Was it just a bluff?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フフフッ…♪ これは何かな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hehehe...♪ Now, what do we have here...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まさか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['―! No way...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 袴の中を探った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki checked under her hakama!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、ないっ…! そんなどうやって…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s... gone! How did you...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クンクン…、中々かぐわしいメスの香りだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちと、小便臭くもあるがな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sniff sniff... Quite a fragrant female scent. Though, + + there''s a bit of a pissy smell too♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '121_このド変態', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' このド変態がぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしのふんどしを返せーっ!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You pervert! Give me back my fundoshi!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -7670,11 +7693,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' させるかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Like hell I will!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki nimbly dodged!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -7687,9 +7710,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クククッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうした、動きが鈍っておるぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kukuku...♪ What''s wrong, you''re getting sluggish!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -7709,28 +7731,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 袴を奪われた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki had her hakama stolen!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &48 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな…袴がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No... my hakama!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ムフフッ…、いい眺めだ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 巫女のクセに助平な身体をしおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' けしからん\i[122] 本当にけしからん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mufufu... what a sight♪ For a shrine maiden, you''ve got such + + a lewd body! Outrageous\i[122] truly outrageous...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…! わたしは女を捨てた身…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この程度の辱めに屈するつもりはないっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...! I''ve already cast aside my womanhood...! I won''t let + + this kind of humiliation break me!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…♪ そうこなくては面白くないっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku...♪ Now that''s more like it, otherwise it wouldn''t be + + any fun!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -7743,11 +7768,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 同じ手を喰らうかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You think I''ll fall for the same trick twice!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki nimbly dodged!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -7760,8 +7785,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、覚悟するがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, prepare yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['拘束判定']} @@ -7781,7 +7806,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 上着を奪われた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki had her top stolen!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['エッチシーン3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['*************************************************************']} @@ -7789,55 +7814,59 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 警戒していたのに…こうも容易くっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...! Even though I was on guard... so easily...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 我が神技、一朝一夕で見切れると思うなよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hahaha! Don''t think you can see through my divine technique + + in just a day or two!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くだらぬことに手間をかけおって…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ugh...! Wasting so much effort on something so stupid...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 笑止! 所詮 女に男の浪漫はわからぬか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' じらしながら、一枚ずつ脱がすことこそが美学よっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ridiculous! Women could never understand a man''s romance! + + The true art is in teasing, stripping you one piece at a + + time!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ほれ、周りを見てみるがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 道行く者も ヌシの痴態に釘付けよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Go on, look around you! Everyone passing by is glued to your + + indecent display!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '10', 'S12_Az1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おい、なんだアレ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの巫女さん、すっぽんぽんで戦ってるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hey, what the hell!? That shrine maiden''s fighting + + completely naked!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【行商人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ウワサに言う痴女ってヤツかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんなカワイイ顔して もったいねぇなぁ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Traveling Merchant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Is that the exhibitionist I''ve heard rumors about? Such a + + cute face, what a waste~.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' きゃぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見るなっ! 見るなぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kyaaaa!! Don''t look! Don''t look at me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これ以上、恥を晒したくなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 大人しく降参せいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku...♪ If you don''t want to embarrass yourself any + + further, you''d better surrender quietly!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '123_殺すぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 殺すっ…、ゼッタイに殺すぅっ…!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ll kill you... I''m definitely going to kill you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -7852,11 +7881,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これ以上 させるものかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t let you do anything more!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki nimbly dodged out of the way!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -7882,8 +7911,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['BF進行3 亀甲縛り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とどめだっ! 括目するがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the end! Watch closely!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['拘束判定']} @@ -7904,28 +7933,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['エッチシーン4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['*************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &50 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! 不覚っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしとしたことが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! How careless! I can''t believe I let this happen...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハッ! 恐れ入ったか小娘よ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これでもう身動きもとれまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! Are you scared now, little girl? Now you can''t move + + at all.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この程度の縄など式神に切らせれば…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not yet! If I have my shikigami cut these ropes, I''ll be + + free...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その手は桑名の焼きハマグリよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not so fast! That''s not going to work here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -7934,70 +7964,79 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' きゃぁぁぁっっ! 股の間に縄が…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何をするつもりだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kyaaahhh! The rope is between my legs...!? What are you + + planning to do!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しれたこと! こうするのよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Isn''t it obvious? I''m going to do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122] 股間い縄が食い込むっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 引っ張るなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hyaaah!\i[122] The rope is digging into my crotch...! Don''t + + pull it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃじゃ馬は きちんとしつけてやらねばなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そらそら、観客たちにも縄でもだえる姿を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見てもらうがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wild girls need to be properly trained! Come on, let the + + audience see you squirming in those ropes!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'S12_Az1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おいおい、見ろよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの巫女さん、縛られて感じてるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, look at that. That shrine maiden is tied up and getting + + off on it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【行商人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやいや…、結構なお手前で♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしゃ、こういうのは 物語の中だけのものだと']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 思ってましたよ。助平な女はいるもんですなぁ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveling Merchant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, no... that''s quite a show♪ I always thought this kind of + + thing only happened in stories. There really are lewd women + + out there♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face26', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやぁぁぁぁっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見られてるぅ…\i[122] こんな破廉恥な姿…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見られちゃってるぅぅっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nooooo...! They''re watching me...\i[122] Seeing me like + + this, so shameless...\i[122] They''re all looking at + + meee...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 衆人に見られて感じるとは、とんだ変態よ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 股間の縄がぐっしょり湿っておるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Getting off from being watched by everyone? What a pervert! + + The rope between your legs is soaking wet!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ~れ、そ~れ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっと恥ずかしい姿をさらすがいいわっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There, there! Show them an even more embarrassing side of + + yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] 結び目が…こすれるっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn...\i[122] The knot... is rubbing...\i[122] Ah\i[122] + + ah\i[122] ah\i[122] ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face22', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああぁぁぁああぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 絶頂してしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki climaxed...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '9999', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -8008,11 +8047,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '176_はっ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 当たらなければ、どうということはないっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If it doesn''t hit me, it doesn''t matter!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは ひらりと身をかわした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki dodged nimbly!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} diff --git a/YAML/Map002.yaml b/YAML/Map002.yaml index cd5bf4c..305d65f 100644 --- a/YAML/Map002.yaml +++ b/YAML/Map002.yaml @@ -109,12 +109,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 聞いておるのか、ミズキ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki! Are you listening, Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -134,42 +133,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' も…、申し訳ありません、師匠!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! I-I''m so sorry, Master!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が呆けるなど 珍しいこともあるものだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s rare to see you so absentminded.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 長く待ちわびていた日が ついに訪れましたゆえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思わず感傷に浸ってしまいました。お許しを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The day I''ve waited for so long has finally come, so I got a + + bit sentimental without thinking. Please forgive me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、早いものだ…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の父が殺され、母がさらわれたあの日より']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早5年の歳月が経とうとはな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... Time flies...\| It''s already been five years since + + your father was killed and your mother was taken...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今一度問おう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に ヒサメの後を継ぎ\c[17]『戦巫女』\c[0]になるのだな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今ならまだ引き返せるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let me ask you once more. Are you truly going to succeed + + Hisame and become a \c[17]''Battle Shrine Maiden''\c[0]? You can still + + turn back now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの心に変わりはありません!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 例えこの身が裂かれ、地獄の業火に焼かれようとも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必ずや\c[17]『あの男』\c[0]を この世から葬る覚悟です!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My resolve hasn''t changed! Even if my body is torn apart and + + I''m burned by the fires of hell, I am determined to send + + \c[17]''that man''\c[0] to the grave!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、これ以上 止めはすまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... Then I won''t try to stop you any further.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -184,9 +186,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこにある\c[17]『護符』\c[0]から1枚選ぶがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それがお前の持つ、初めての\c[17]『式神』\c[0]となろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Choose one of the \c[17]''talismans''\c[0] there. That will become your + + very first \c[17]''shikigami''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '0']} @@ -232,13 +235,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フローチャート 式神入手前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔を操りて 妖魔を討つ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが武器を持たぬ戦巫女の戦い方だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Controlling yokai to defeat other yokai. That is how a + + shrine maiden without weapons fights.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこにある\c[17]『護符』\c[0]から1枚選ぶがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それがお前の持つ、初めての\c[17]『式神』\c[0]となろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Choose one of the \c[17]‘Talismans’\c[0] over there. That will become + + your very first \c[17]‘Shikigami’\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -382,42 +387,46 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よし、契約を済ませたようだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, it looks like you''ve completed the contract.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、最終試験を始めようか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今手にした式神を操って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見事ワシの\c[17]『ゴホウドウジ』\c[0]を打ち破ってみせよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s begin the final test. Use the shikigami you + + just obtained and try to defeat my \c[17]''Gohoudouji''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '2', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '11', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見事だ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 辛い修行に耐え、よくぞここまで成長した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well done, Mizuki! You''ve endured harsh training and grown + + so much!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うむ…、敗れはしたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 初めてで ここまで操れれば及第点だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... You may have lost, but for your first time, being able + + to control them this well is a passing grade.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご指導、ありがとうございました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... Thank you for your guidance.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ、明日の出立に備えて 身体を休めるがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の気力が戻れば、式神たちも回復するだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, rest your body and prepare for tomorrow''s departure. + + Once your energy returns, your shikigami will recover as + + well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -462,9 +471,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フローチャート バトル終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 明日の出立に備えて 身体を休めるがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の気力が戻れば、式神たちも回復するだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rest your body and prepare for tomorrow''s departure. Once + + your energy returns, your shikigami should recover as well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -510,27 +520,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['              \c[17]翌朝']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]The Next Morning']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &28 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 師匠、今までお世話になりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必ずや 父母の仇を討ってまいります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Master, thank you for everything up until now. I will + + definitely avenge my parents.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、吉報を待っておる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒサメの…、我が娘の血を引くお前なら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無事ことを果たせると信じているぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... I await good news... You carry the blood of Hisame, + + my own daughter. I believe you will accomplish this safely.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]カグラ村の村長\c[0]への文をしたためた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見識の広い御仁ゆえ、バサラを追うにあたって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは世情を請うがよかろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve written a letter to the \c[17]village chief of Kagura + + Village\c[0]. He is a man of broad insight, so it would be wise + + to seek his counsel first as you pursue Basara.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -547,7 +560,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[499]\c[17]シグレの手紙\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[499]\c[17]Shigure''s Letter\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '103', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -577,15 +590,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後、わずかばかりだが 餞別を用意した。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旅の役に立てるがいいだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Also, I''ve prepared a small parting gift. It should be + + useful on your journey.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 重ね重ね ありがとうございます、師匠。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いえ…、お爺様。お心遣いに感謝します。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you again and again, Master. No... Grandfather. I + + appreciate your kindness.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -601,9 +616,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 辛くなったら いつでも戻ってくるがいい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前まで修羅に落ちる必要はないのだからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If things get too hard, you can always come back. There''s no + + need for you to fall into the same hell as the rest...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -648,9 +664,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['OP終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 辛くなったら いつでも戻ってくるがいい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前まで修羅に落ちる必要はないのだからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it gets too hard, you can always come back. There''s no + + need for you to fall into the path of carnage too...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -695,15 +712,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふむ…、だいぶ修業を積んだようじゃな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今のお前なら、背後にある式神を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう1体任せてもよいかもしれんの…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... It seems you''ve trained quite a bit... At your current + + level, I suppose I could entrust you with one more shikigami + + behind you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、ちょいと本気を出したワシに勝てたらの話じゃがな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうする、ミズキ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['挑戦する', 'やめておく'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, that''s only if you can beat me when I''m being a bit + + serious. So, what will you do, Mizuki?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Challenge him', 'Don''t do it'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '挑戦する']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand @@ -827,9 +847,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よかろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、かかってくるがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Very well! Then, come at me!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '2', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} @@ -839,21 +858,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 見事じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まさか、ちょいと本気を出したワシに勝てるとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 思ってもみんかったぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Impressive! I never thought you''d actually beat me when I + + was being a bit serious!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ご指導、ありがとうございました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Haa, haa, haa... Thank you for your guidance.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 約束通り、背後の式神を もう1体お前に託そう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' より精進するがよい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['As promised, I''ll entrust you with one more shikigami behind + + you. Keep working hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -882,15 +901,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まだ、ここまで実力に差があるとは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! I didn''t realize there was still such a gap in our + + abilities...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' カッカッカッ! まだまだ修行が足りんわ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 出直して来るがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hahaha! You still have a lot more training to do! Come back + + when you''re ready!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -898,18 +919,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やめておく']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふむ…、やめるか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 己と相手の実力を知るのも 大事なことじゃ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 十分と思えるだけ修行を積んでから、また来るがよい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm... So you''re giving up. Knowing your own and your + + opponent''s strength is important too. Come back after you''ve + + trained enough.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 追加で持って行ってよい式神は、1体だけじゃぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 最後の1体は、お前が一人前になってから考えよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can only take one extra shikigami with you! As for the + + last one, we''ll talk about it once you''ve become a + + full-fledged onmyoji.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -956,22 +982,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '150', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さらなる修行に励むがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 誠に戦うべき相手は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 己の内にあることを 忘れるでないぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Continue your training. Never forget that your true opponent + + lies within yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '3', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふむ…、ついにこの時が来たか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ、お前に最終試験を課す。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 本気のワシを倒せたら最後の式神をやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm... so the time has finally come... Mizuki, I will give + + you your final test. If you can defeat me at full strength, + + I''ll grant you the last shikigami!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 覚悟はできておるな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Are you ready?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand @@ -1097,15 +1125,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &88 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 是非もなく!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 胸をお借りいたします!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Of course! Please allow me to challenge you!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *88} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' よく言った!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ならば、ワシも老骨のすべてをもって応えよう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 四天王、陰陽師シグレ! 参る!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Well said! Then I shall answer with everything these old + + bones have! The Four Heavenly Kings, Onmyoji Shigure! Here I + + come!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '2', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} @@ -1116,8 +1145,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Damage2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' ぐはっ…! 見事じゃ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Guh...! Well done...!']} - !ruby/object:RPG::EventCommand 'i': !!int '4' 'c': !!int '205' @@ -1134,18 +1163,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 師匠っ! ご無事でっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Master! Are you alright!?']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' うむ…、大事ない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 強くなったな、ミズキ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 師匠として、こんなに喜ばしいことはない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yes... I''m fine... You''ve grown strong, Mizuki... As your + + master, nothing could make me happier.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 約束通り、最後の式神を持っていくがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 今のお前なら、十分に使いこなすことができるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['As promised, take the final shikigami. With your current + + strength, you''ll be able to handle it well.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1174,19 +1204,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' くっ…! さすが師匠…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 手も足もでないとは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Damn...! As expected of Master... I couldn''t even touch + + you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' ゴホウドウジは、弱点とする属性が無い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 純粋な力のみが問われよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Gohoudouji has no elemental weaknesses. Only pure strength + + will be tested.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 年老いたワシに勝てぬようでは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' バサラを討つなど 夢のまた夢と知るがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['If you can''t defeat an old man like me, then defeating + + Basara is nothing but a dream!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} @@ -1194,16 +1227,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ならば、覚悟が決まるまで修行に励むがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 本気のワシは甘くはないからの。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['In that case, keep training until you''re ready. I won''t go + + easy on you when I''m serious.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 遠慮せず、最後の1体を持っていくがよい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t hold back―go ahead and take the last one.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1339,24 +1373,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無事、3体と契約ができたようだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが、我が孫じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems you''ve successfully made contracts with all + + three... As expected of my grandchild!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒネズミ、ウミボウズ、ヌリカベ らは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシが若き頃に使っていた式神じゃ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 共に励めば、必ずや期待に応えてくれるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hinezumi, Umibouzu, and Nurikabe were shikigami I used in my + + younger days. If you work together, I''m sure they''ll live up + + to your expectations.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もはや、ワシから教えることは何もない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後は、己が信ずる道を突き進むがよい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s nothing more I can teach you now. From here on, + + follow the path you believe in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いままで、ありがとうございました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の名に恥じぬよう、さらなる精進を誓います!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you for everything up until now. I swear to continue + + improving myself so as not to bring shame to the name of + + battle shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1401,10 +1442,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['シグレ すべてのイベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 道に迷ったら、いつでも帰ってくるがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシに勝ったからと言って、お前がまだ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひよっこであることには 変わりがないのだからの。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you ever get lost, you can always come back. Just because + + you beat me doesn''t change the fact that you''re still a + + fledgling.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -1454,9 +1497,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor1', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['護符には\c[17]『炎をまとったネズミ』\c[0]が描かれている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この式神を選びますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The talisman depicts a \c[17]''mouse wreathed in flames''\c[0]. Do you + + want to choose this shikigami?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -1476,7 +1520,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*117]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['式神\c[17]『ヒネズミ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Hinezumi''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '1', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '15', !!int '15', !!int '0', !!int '0', !!int '1']} @@ -1542,13 +1586,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*118]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &119 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今のお前の巫力では、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その階位の式神を 複数体扱うのは難しかろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your current spiritual power, it''s going to be + + difficult to handle multiple shikigami of that rank.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *119} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは修行に励むがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 時が来れば、おのずと道は開かれよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Focus on your training for now. When the time comes, the + + path will open up on its own.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1619,10 +1665,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*121]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神を望むか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、ワシの前に来るがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今のお前の巫力を計ってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You desire that shikigami... Very well, come before me. I + + shall measure your current spiritual power.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1642,9 +1688,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['2体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor1', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['護符には\c[17]『炎をまとったネズミ』\c[0]が描かれている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この式神を選びますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''A mouse wreathed in flames''\c[0]. Do you + + wish to choose this shikigami?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -1664,15 +1711,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*123]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['式神\c[17]『ヒネズミ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Hinezumi''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you already have the maximum number of shikigami, it + + was temporarily sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '1', !!int '1', !!int '0']} @@ -1705,13 +1753,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*124]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今のお前の巫力では、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その階位の式神を 3体扱うのは難しかろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With your current spiritual power, it will be difficult to + + handle three shikigami of that rank.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さらなる修行に励むがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 時が来れば、おのずと道は開かれよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Continue your training. When the time comes, the path will + + open to you.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1742,10 +1792,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*126]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最後の式神をも望むか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よかろう、ワシの前に来るがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今一度、お前の器を試してやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You desire the final shikigami as well... Very well, come + + before me. Once more, I shall test your capacity.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1767,9 +1817,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['3体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor1', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['護符には\c[17]『炎をまとったネズミ』\c[0]が描かれている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この式神を選びますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''A mouse wreathed in flames''\c[0]. Do you + + wish to choose this shikigami?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -1789,15 +1840,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['式神\c[17]『ヒネズミ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Hinezumi''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you already have the maximum number of shikigami, it + + was temporarily sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '1', !!int '1', !!int '0']} @@ -1937,9 +1989,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor9', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['護符には\c[17]『水面に浮かぶ童子』\c[0]が描かれている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この式神を選びますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''A Child Floating on the Water''\c[0]. Do you + + want to choose this shikigami?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -1959,7 +2012,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['式神\c[17]『ウミボウズ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Umibouzu''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '9', !!int '9', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '129', 'p': [!!int '9', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '129', 'p': [!!int '1', !!int '1', !!int '0']} @@ -2027,13 +2080,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*130]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &131 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今のお前の巫力では、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その階位の式神を 複数体扱うのは難しかろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your current spiritual power, it would be difficult to + + handle multiple shikigami of that rank.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは修行に励むがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 時が来れば、おのずと道は開かれよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For now, focus on your training. When the time comes, the + + path will open on its own.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2104,10 +2159,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*133]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神を望むか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、ワシの前に来るがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今のお前の巫力を計ってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you desire that shikigami...? Then come before me. I + + shall measure your current spiritual power.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2127,9 +2182,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['2体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor9', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['護符には\c[17]『水面に浮かぶ童子』\c[0]が描かれている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この式神を選びますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''A Child Floating on the Water''\c[0]. Do you + + want to choose this shikigami?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -2149,15 +2205,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*135]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['式神\c[17]『ウミボウズ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Umibouzu''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '9', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you had too many shikigami, it was temporarily sent to + + Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '9', !!int '9', !!int '0']} @@ -2190,13 +2247,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*136]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今のお前の巫力では、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その階位の式神を 3体扱うのは難しかろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With your current spiritual power, handling three shikigami + + of that rank will be difficult.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さらなる修行に励むがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 時が来れば、おのずと道は開かれよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Train even harder. When the time comes, the path will open + + to you.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2227,10 +2286,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*138]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最後の式神をも望むか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よかろう、ワシの前に来るがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今一度、お前の器を試してやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Do you desire the final shikigami as well...? Very well, + + come before me. I shall test your capacity once more.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2252,9 +2311,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['3体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor9', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['護符には\c[17]『水面に浮かぶ童子』\c[0]が描かれている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この式神を選びますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''A Child Floating on the Water''\c[0]. Do you + + want to choose this shikigami?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -2274,15 +2334,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*140]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['式神\c[17]『ウミボウズ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Umibouzu''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '9', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you had too many shikigami, it was temporarily sent to + + Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '9', !!int '9', !!int '0']} @@ -2422,9 +2483,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor17', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['護符には\c[17]『大地にそびえる壁』\c[0]が描かれている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この式神を選びますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The talisman depicts \c[17]“The Wall That Towers Over the Earth”\c[0]. + + Do you want to choose this shikigami?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -2444,7 +2506,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*141]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['式神\c[17]『ヌリカベ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]“Nurikabe”\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '129', 'p': [!!int '17', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '129', 'p': [!!int '1', !!int '1', !!int '0']} @@ -2512,13 +2574,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*142]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &143 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今のお前の巫力では、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その階位の式神を 複数体扱うのは難しかろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your current spiritual power, it''s going to be + + difficult to handle multiple shikigami of that rank.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *143} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは修行に励むがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 時が来れば、おのずと道は開かれよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For now, focus on your training. When the time comes, the + + path will open on its own.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2589,10 +2653,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*145]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神を望むか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、ワシの前に来るがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今のお前の巫力を計ってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you desire that shikigami...? Then come before me. I + + shall measure your current spiritual power.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2612,9 +2676,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['2体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor17', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['護符には\c[17]『大地にそびえる壁』\c[0]が描かれている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この式神を選びますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''The Wall That Towers Over the Earth''\c[0]. + + Do you want to choose this shikigami?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -2634,15 +2699,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*147]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['式神\c[17]『ヌリカベ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Nurikabe''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '17', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you had too many shikigami on hand, it was temporarily + + sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} @@ -2675,13 +2741,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*148]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今のお前の巫力では、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その階位の式神を 3体扱うのは難しかろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With your current spiritual power, it will be difficult to + + handle three shikigami of that rank.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さらなる修行に励むがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 時が来れば、おのずと道は開かれよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Train even harder. When the time comes, the path will open + + before you.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2712,10 +2780,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*150]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最後の式神をも望むか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よかろう、ワシの前に来るがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今一度、お前の器を試してやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You desire the final shikigami as well...? Very well, come + + before me. I shall test your capacity once more.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2737,9 +2805,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['3体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor17', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['護符には\c[17]『大地にそびえる壁』\c[0]が描かれている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この式神を選びますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''The Wall That Towers Over the Earth''\c[0]. + + Do you want to choose this shikigami?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -2759,15 +2828,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*152]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['式神\c[17]『ヌリカベ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Nurikabe''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '17', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you had too many shikigami on hand, it was temporarily + + sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} @@ -3086,26 +3156,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '3', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['チュートリアル時']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで逃げ出す訳にはいかんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t run away here...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '5', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['チュートリアル終了']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['基本アイテム未獲得']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、用が済んでいなかったな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whoa...! I still have something left to do...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '100', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['宝船以後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['シグレの稽古に勝利して、2匹目以降の式神を得る際']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せっかく、師匠に勝ったんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがたく式神を いただいて行こう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I finally beat my master. I should gratefully take the + + shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -3171,22 +3241,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 妖怪を倒すと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 稀に\c[17]『魂魄』\c[0]を形代に封じることができます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When you defeat yokai, you can sometimes seal their \c[17]''Soul + + Orbs''\c[0] into a shikigami vessel.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それらをお持ちいただければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の技を増やす\c[17]『宝珠』\c[0]をお作りしますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you bring those to me, I can craft \c[17]''Jewels''\c[0] that increase + + your shikigami''s skills.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]''Jewels''\c[0] that can be made from the yokai in + + this region to the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(71)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(37)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 2品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['2 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '71', !!int '0', !!int '4', !!int '0']} @@ -3196,8 +3269,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to craft.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event @@ -3271,11 +3344,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*160]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[283]\c[17]浄玻璃の鏡\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[283]\c[17]Obtained the Mirror of Joubari\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '101', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['使用すると、ミズキ本人の状態を 確認することができます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] When used, you can check Mizuki''s current + + status.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '71', !!int '0', !!int '4', !!int '0']} @@ -3392,11 +3466,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*167]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[500]\c[17]妖怪図鑑\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[500]\c[17]You got the Yokai Encyclopedia\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '102', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['使用すると、倒した妖怪の情報を見ることができます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] Use it to view information on defeated yokai.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '71', !!int '0', !!int '4', !!int '0']} @@ -3513,7 +3586,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*174]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['3000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Obtained 3000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '3000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} diff --git a/YAML/Map004.yaml b/YAML/Map004.yaml index 416a411..1246bfd 100644 --- a/YAML/Map004.yaml +++ b/YAML/Map004.yaml @@ -97,20 +97,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ様です、ミズキ様。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お休みになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki-sama. Will you be resting now?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、ごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, please take your time...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます、ミズキ様。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日もご武運があらんことを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning, Mizuki-sama. May fortune be with you again + + today...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -160,8 +160,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} @@ -247,7 +247,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]串団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -360,7 +360,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]串団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map005.yaml b/YAML/Map005.yaml index 5e38f5c..b1c341d 100644 --- a/YAML/Map005.yaml +++ b/YAML/Map005.yaml @@ -97,21 +97,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['式神獲得後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -129,9 +133,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '話をする']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いつ来ても、ここは変わらないな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦国の世だなんて 嘘みたいだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No matter when I come here, this place never changes... Hard + + to believe we''re living in the Warring States era.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '特に何もない']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -208,7 +213,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]串団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -321,7 +326,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[340]\c[17]Glass Orb\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map006.yaml b/YAML/Map006.yaml index 2809581..c5e18d3 100644 --- a/YAML/Map006.yaml +++ b/YAML/Map006.yaml @@ -5582,17 +5582,17 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here where you could get down to the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used the \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '6', !!int '14', !!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -5642,17 +5642,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '6', !!int '7', !!int '46']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -5706,13 +5708,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ↑ カグラ村']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ← キズヨ神社']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>↑Kagura Village ←Kizuyo Shrine']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -5765,9 +5766,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 段差を飛び降りるのは 少々コワイけど']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 急いでいる時は いい近道になるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jumping down from ledges is a little scary, but it''s a good + + shortcut when you''re in a hurry.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '96': !ruby/object:RPG::Event @@ -5818,13 +5820,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この辺りの妖怪は、さして強くはないので']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腕試しには ちょうどよいだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The yokai around here aren''t all that strong, so it''s + + perfect for testing your skills.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゆっくり景色を楽しみたいなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『Shift+移動キー』\c[0]で歩いて行くといいぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want to take your time and enjoy the scenery, try + + walking with \c[17]''Shift + Arrow Key''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '97': !ruby/object:RPG::Event @@ -6162,15 +6166,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は 強い霊気を放っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine is radiating a strong spiritual energy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['封印を解きますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to break the seal?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '124', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' カッパッパーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kappappaa!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} @@ -6182,15 +6186,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['式神\c[17]『カワタロウ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Formed a contract with the shikigami \c[17]''Kawatarou''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '129', 'p': [!!int '13', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Your shikigami slots are full, so it was temporarily sent to + + Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '13', !!int '13', !!int '0']} @@ -6203,15 +6208,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' しまった…! やりすぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! Did I go too far...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【カワタロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' カパーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Kawatarou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Kapaaaa!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['カワタロウは 恐れをなして社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Kawatarou got scared and retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '125', !!int '125', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -6220,10 +6225,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【カワタロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' カパーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Kawatarou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kapaaaa!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['カワタロウは 社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kawatarou went back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '125', !!int '125', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -6285,9 +6290,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 警戒されて、今日は もう無理だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 日を改めて来てみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s on guard, so it''s not going to work today... I''ll come + + back another day.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -6333,7 +6339,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -6378,7 +6384,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '104': !ruby/object:RPG::Event @@ -6452,7 +6458,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*278]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[431]\c[17]名工の遺髪\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[431]\c[17]Master Artisan''s Hair\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '83', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -6542,13 +6548,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこにキラキラした場所があるっぺ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 探してみると、ええもんがあるかもよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a sparkly spot over there. If you look around, you + + might find something good.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キラキラは、翌日には復活してるだで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 場所を覚えておくといいだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sparkles come back the next day, so it''s a good idea to + + remember where they are.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '106': !ruby/object:RPG::Event @@ -6611,20 +6619,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]\c[17]団子粉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]You got \c[17]Dango Flour\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]\c[17]ヨモギ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]You got \c[17]Mugwort\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]You got \c[17]Emerald Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -7689,13 +7697,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタ知ってるかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦闘中にCtrlキーを押すと 早送りできるらしいぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Did you know? If you press the Ctrl key during battle, you + + can fast-forward!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、重要な相手だとできないみてぇだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早送りできないヤツには気を付けなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But it seems you can''t do it against important opponents, so + + watch out for the ones you can''t fast-forward!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' @@ -7939,7 +7949,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '壱番街道' +'display_name': 'First Avenue Road' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map007.yaml b/YAML/Map007.yaml index e26ed3a..770bfae 100644 --- a/YAML/Map007.yaml +++ b/YAML/Map007.yaml @@ -654,8 +654,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらに用はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t have any business here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -761,8 +761,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらに用はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t have any business here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -867,13 +867,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ここは、カグラ村']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          自然と平和を愛する村']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>This is Kagura Village, a village that loves nature and + + \>peace.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -960,52 +961,58 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 街道の具合は どうだった?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! How was the road?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、また妖怪が増えたって話だから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 修業とは言え あんま無理すんなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there have been more yokai lately, so even if it''s + + for training, don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先の見えぬ旅、今からあせるつもりはない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m fine. It''s a long journey ahead, so I don''t plan on + + rushing things.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よかった、その言葉を聞いてホッとしたぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんか思い詰めてるような感じがしてたからさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s good. I''m relieved to hear you say that. You seemed + + kind of troubled lately.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういや、村長に会いに行くんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村長の家なら 村の\c[17]北東\c[0]にあるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh right, you''re going to see the village chief, right? The + + chief''s house is in the \c[17]northeast\c[0] part of the village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な~んか 村の雰囲気が おかしいんだよな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But... something just feels off about the village lately...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &42 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おかしい…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Off...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、みんなオドオドしてるっていうか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見たことないヤツもいるから 注意した方がいいかもな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... everyone seems nervous or something... and there are + + some people I''ve never seen before, so you should be + + careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかった…、心に留めておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got it... I''ll keep that in mind.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、オレはそこの\c[17]旅籠\c[0]にいるから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 用があったら 遠慮なく来てくれよな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I''ll be at the \c[17]inn\c[0] over there, so if you need + + anything, just come find me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -1110,9 +1117,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['戦巫女の再来']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、再び戦巫女を拝める日が来ようとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ナムナムナム…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I never thought the day would come when I could see a battle + + shrine maiden again... Nam nam nam...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event 'id': !!int '16' @@ -1177,21 +1185,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*44]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &46 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒィッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 許してけろ! 許してけろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eek! Please forgive me! Please forgive me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' って…、なんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キズヨ神社の巫女さんでねぇか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 脅かさんでくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wait... oh, it''s just the shrine maiden from Kizuyo + + Shrine... Don''t scare me like that.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 悪いことは言わね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今は、村に近づかん方がええ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Take my advice... It''s better if you don''t go near the + + village right now...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1236,9 +1244,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['森の妖怪について']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' トコヨの森に出る蜂の妖怪は \c[17]毒\c[0]を持ってるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[203]\c[17]解毒草\c[0]を 多めに持っていった方がええよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The bee yokai in Tokoyo Forest carry \c[17]poison\c[0], so you should + + bring plenty of \i[203]\c[17]antidote herbs\c[0] with you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1282,9 +1291,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アイツらにも、困ったもんだべ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっぱり元山賊なんて 信用できねぇだなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Those guys are nothing but trouble... I knew you can''t trust + + former bandits...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1327,9 +1337,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント用会話2 評価 (2後~3後)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アイツらも、だいぶ畑仕事がうまくなってきただよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 元山賊だけあって 根性のあるヤツが多いべな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Those guys have gotten pretty good at farm work. Guess it''s + + because they used to be bandits―most of them have real grit!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1372,9 +1383,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント用会話3 絶賛 (4前~)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【農夫】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 連中も だいぶ村に馴染んできただよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、元山賊だなんて 言えないだべな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Those guys have really gotten used to the village. You''d + + never guess they used to be bandits.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event 'id': !!int '17' @@ -1423,18 +1435,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['カグラ村 初入りイベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒッヒッヒッ! この先は危険だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうしても通りたいってなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うちのお頭に頼んで 護衛を付けてもらうんだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe! It''s dangerous up ahead. If you really want to pass, + + you should ask our boss to assign you an escort.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '8', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](ここで こやつを倒すのは たやすいが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 仲間を呼ばれたら、村で大立ち回りをせねばならぬ。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 頭目を降して一網打尽にした方が 無難だな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](It would be easy to take this bastard down here, but if he + + calls for backup, I''d have to fight it out in the village. + + It''s safer to take down the boss and round them all up at + + once...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1524,9 +1540,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['困った']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、困った…困った…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほんに どうしたらええだかなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... what should I do... what should I do... I really don''t + + know what to do...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1569,17 +1586,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['岩窟院への野菜']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よくガンクツ院まで 野菜を届けているんだども、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、トコヨの森に\c[17]『鬼』\c[0]が出るみてぇでな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I often deliver vegetables to Gankutsu Temple, but lately, + + it seems like a \c[17]''Oni''\c[0] has been appearing in Tokoyo Forest...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 山賊たちに 村を占拠されたのも 元をたどれば']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この鬼退治に 人を集めてたからなんだべ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you trace it back, the reason the bandits took over the + + village is because people were being gathered to hunt that + + oni...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うちの大根を食えんで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 坊さんたち 困ってなければええんだども…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I just hope the monks aren''t having trouble because they + + can''t eat my daikon...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1622,9 +1644,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['赤鬼退治後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~、たまには \c[17]出会い茶屋\c[0]さ行って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ろまんす したいもんだべなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa~ Sometimes I just wanna go to the \c[17]Dating Teahouse\c[0] and + + have a little romance...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event 'id': !!int '19' @@ -1674,9 +1697,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['旅人が豪快に寝ている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['起こしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A traveler is sleeping soundly. Wake them up?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'true']} @@ -1696,9 +1718,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふあ~~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 日向ぼっこしてたら、いつの間にか眠ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yaaawn~! I was sunbathing and ended up falling asleep before + + I knew it.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1713,30 +1736,31 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタが起こしてくれたのかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがとよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Did you wake me up? Thanks a lot!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '19', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うん…? なんだこれ…、見覚えのない珠だな…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 寝ぼけて どこからか持って来たんだろうか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...? What''s this...? I don''t remember this orb... Did I + + pick it up somewhere while half-asleep...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気味が悪いから、アンタにこの珠あげるよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いらなかったら捨ててくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s kind of creepy, so I''ll give it to you! If you don''t + + want it, just throw it away.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]爆睡\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]Deep Sleep\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '127', 'p': [!!int '264', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃ、俺はこれで!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, I''m off then!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['旅人は何処かへ去って行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The traveler went off somewhere.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1831,13 +1855,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ↑ トコヨの森']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ← 弐拾弐番街道']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ↓ キズヨ神社']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>↑Tokoyo Forest ←22nd Highway ↓Kizuyo Shrine']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1888,9 +1910,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント事後 見張り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異常ありません!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちがいる限り、蟲一匹通しませんぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All clear! As long as we''re here, not even a single bug will + + get through!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1933,9 +1956,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント1 怠け(1前~2前)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へい、異常ありませ~ん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毎日こう何もないと ヒマでヒマで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, all clear~. When nothing happens every day like this, + + it''s just so boring...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1978,15 +2002,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント2 怠惰(2後~3後)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &50 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へい、いつも通り異常なしっス。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日も平和なもんですぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, as usual, nothing out of the ordinary. It''s peaceful + + today too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ところで、姐さん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレたちも まじめにお務めしてますんで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度はオレたちにも…、でへへ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, nee-san. We''re working hard at our jobs too, so + + next time, maybe you could... hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2070,14 +2095,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント3 やる気(4後~)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &51 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本日も見晴らし良好!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレたちがいる限り、虫一匹通しませんぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The view''s great today too! As long as we''re here, not even + + a single bug will get through!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この村は、オレたちが体を張って守りますんで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また今度よろしくお願いするッスよ。ぐひひ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We''ll put our bodies on the line to protect this village, so + + count on us next time too. Hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '22': !ruby/object:RPG::Event 'id': !!int '22' @@ -2126,12 +2153,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント事後 見張り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんか 子供に懐かれちまったみてぇでよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 小便臭ぇガキなんざ、好きじゃなかったんだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like I''ve gotten attached to a kid or something. I + + never liked those piss-smelling brats...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、悪ぃ気はしねぇわな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I guess it doesn''t feel so bad...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2175,10 +2203,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふわぁ~、かったりぃなぁ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっその事、妖怪でも攻めて来ねぇかな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こう平和だと眠くてしかたねぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaaawn, this is so boring... Maybe some yokai could attack + + or something? It''s so peaceful, I can''t help but get sleepy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2221,16 +2249,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント2 怠惰(2後~3後)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &52 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はいはい、異常なしっスよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まじめに見張りをしろって言いますが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こう何もなくっちゃ、張り合いがなくていけねぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, yeah, nothing out of the ordinary. They tell us to + + keep watch seriously, but when nothing happens, it''s just + + too boring.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *52} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姐さん、いっちょ お頭みたいに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレたちにも 気合を入れてくれませんかねぇ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nee-san, how about you fire us up like the boss does? Come + + on, give us a little motivation~. Hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2314,14 +2344,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント3 やる気(4後~)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒマな時は、隣のヤツと訓練することにしたんでさぁ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 体も鍛えられて一石二鳥とくらぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もちろん見張りは ちゃんとやってますぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When I have free time, I train with the guy next to me. It + + toughens up my body, so it''s killing two birds with one + + stone! Of course, I''m still keeping watch properly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから、またご褒美のほどを…、ぐへへ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, how about another reward for me... hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event 'id': !!int '12' @@ -2479,7 +2511,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]串団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2654,7 +2686,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': 'カグラ村' +'display_name': 'Kagura Village' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map008.yaml b/YAML/Map008.yaml index 8c5c813..ca4d78d 100644 --- a/YAML/Map008.yaml +++ b/YAML/Map008.yaml @@ -97,27 +97,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 旅籠でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでにお連れの方から 頂いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お泊りになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an inn. Your companion has already paid. Will you be + + staying with us?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, make yourself at home...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も ご武運があられますように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. May fortune be with you today as well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様でございますか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり ご無理をなさいませぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please, don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -168,8 +166,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['村長面会前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村長の家なら 村の\c[17]北東\c[0]にあるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The village chief''s house is in the \c[17]northeast\c[0] part of the + + village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -215,65 +215,70 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 村が 山賊に占拠されてたって!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What!? The village was taken over by bandits!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、どうやらそういうことらしいので']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 腕試しがてら ヤツらの退治を引き受けてきた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah... looks like that''s the case, so I figured I''d use it + + as a chance to test my skills and took the job to get rid of + + them.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、大丈夫なのか、ミズキ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな安請け合いしちまって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...! A-are you going to be okay, Mizuki!? You just agreed + + to that so easily...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだ、ソウタまでわたしの力を疑うのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見くびられたものだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What, even you doubt my strength, Souta? I''m being + + underestimated here...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、そうじゃなくて…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' むさい野郎どもの群れに ミズキ一人で行って']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヘンなことされないか心配なんだよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... that''s not it...! I''m just worried about you going + + alone into a group of rough guys and something weird + + happening to you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほら…、ミズキ結構\c[17]『カワイイ』\c[0]からさ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I mean... Mizuki, you''re actually pretty \c[17]''cute''\c[0] and all...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' か…、カワイイだと…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' た、た、戯けたことを申すなっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['C-cute...!? D-don''t say such ridiculous things...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラを討つまで 女を捨てると誓った身だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' つまらぬことに気を留めるつもりはない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I swore to cast aside my womanhood until I defeat Basara. I + + have no intention of worrying about such trivial things!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful3', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ま、まったく…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしが カワイイだなど…、そのような戯言…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['G-good grief... Me, cute... such nonsense...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](相変わらず、わかりやすいな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](She really is easy to read, as always...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、ミズキの力をもってすれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 山賊くらい楽勝だと思うけど 油断するなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, with your strength, Mizuki, I think bandits will be a + + piece of cake, but don''t let your guard down.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -321,36 +326,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすがの山賊も ミズキにかかったら形無しだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even the bandits are no match for you, Mizuki.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、うん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... yeah... y-yeah, that''s right...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '3', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうしたんだ、元気ないみたいだけど?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong? You don''t seem very energetic.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、なんでもない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 野卑な連中相手に 少々疲れただけだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](不覚をとったなど 口が裂けても言えんな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I-It''s nothing! I''m just a little tired from dealing with + + those crude bastards. \c[8](There''s no way I could ever admit I + + let my guard down...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['B', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 北にある\c[17]ガンクツ院\c[0]は、\c[17]トコヨの森\c[0]を抜ける必要がある。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気を引き締めて行こうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To get to \c[17]Gankutsu Temple\c[0] up north, we''ll have to go through + + \c[17]Tokoyo Forest\c[0]. Let''s stay sharp!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -395,21 +402,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['式神獲得後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When it comes to exorcism tools, leave it to me! But... + + you''ll have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -430,9 +441,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 至って良好!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 山賊たちも馴染んできたみたいで、みんな元気だぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Everything''s going great! Even the bandits are starting to + + fit in, and everyone''s doing well!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -440,20 +452,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント1(1-9']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 村人の話だと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最近、山賊たちがダレてきてるそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['According to the villagers, lately the bandits have been + + getting a bit lazy.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まぁ、今まで好き勝手やってきた連中が']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 急にマジメになる訳ないか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well, I guess it''s not like guys who''ve done whatever they + + wanted up until now are suddenly going to get serious...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '5', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' むぅ…、それが本当なら放っては置けんな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 村長殿に話を聞いてみるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hm... If that''s true, I can''t just ignore it... Maybe I + + should talk to the village chief...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -464,20 +479,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント2(10-19']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 山賊たちに 気合を入れに行ってるんだって?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I heard you''re going to whip the bandits into shape?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキからしてみれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 取るに足らない連中かもしれないけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの手合いは ずる賢いから気を付けろよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['From your perspective, Mizuki, they might not seem like + + much, but those guys are pretty sly, so be careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 心配はいらん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヤツらが何を企もうが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 強制戒律の術が効いている以上は何もできんさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No need to worry. No matter what they try, as long as the + + binding spell is in effect, they can''t do anything.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -486,26 +501,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント3(20-29']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 山賊の連中も、大分マジメになってきたようだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最近、村での評判も上々だぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Looks like the bandits are finally starting to shape up. + + Lately, their reputation in the village has been pretty + + good♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そうだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](場の流れとは言え…、あんなことになるとは…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Y-Yeah... \c[8](Even if it was just how things went... I never + + thought it would turn out like that...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ん…? どうした、ミズキ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 元気がないけど具合でも悪いのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm...? What''s wrong, Mizuki? You don''t look so good―are you + + feeling sick?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' い、いや…、少し考え事をしていただけだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 人を導くというのは難しいことだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-No... I was just lost in thought for a moment... Guiding + + people is a difficult thing.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -514,26 +535,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント4(30-49']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 人って、変われば変わるもんだよな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 村人たちと談笑している連中を見ると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' かつて山賊だったなんて 誰も思わねぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['People really can change. When I see those guys chatting + + with the villagers, you''d never guess they used to be + + bandits.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これもミズキのお陰だな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s all thanks to you, Mizuki♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '3', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わ、わたしは別に…、そんな大したことは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](許してくれ…ソウタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 出向く度に…わたしはヤツのイチモツを…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-No, it''s not like I did anything special... \c[8](Forgive me... + + Souta... Every time I go out there... I end up taking that + + thing of his... )']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](だが、この程度のことで']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヤツらがマジメになってくれるなら…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](But if something like this is enough to make them + + straighten up...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -542,31 +568,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント5(50']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さすがミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう、山賊の連中もすっかり村の一員だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s our Mizuki! The bandits are already part of the + + village now!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最初に ミズキがヤツらを許したって聞いた時は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 間違いだと思ってたけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 結果的にはミズキの判断が正しかったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['When I first heard you forgave those guys, I thought it was + + a mistake, but in the end, your decision was the right one.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ…あぁ…、我ながら名案だったな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](こんなことになるなら…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの時に始末しておくべきだったのだろうか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Y-Yeah... It really was a good idea... \c[8](If I''d known it + + would come to this... maybe I should''ve just finished them + + off back then...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](いや…、後悔してもせんも無きことだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 連中とて、どうしようもない助平ではあるが']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 根っからの悪人という訳ではない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](No... There''s no point regretting it now... They''re + + hopeless perverts, but it''s not like they''re evil to the + + core...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](わたしの身一つで村の皆が喜んでくれるなら…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの程度の凶悪なチンポたちの処理など…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](If just my body can make everyone in the village happy... + + then handling those vicious cocks is nothing...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -623,10 +655,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['旅籠説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旅籠は どこの村にも必ずある。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 力尽きた時に再起する場所は、最後に休んだ宿となるゆえ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 疲れた時は 無理せず休んだ方がいいだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Every village always has an inn. When you collapse, you''ll + + revive at the last inn you rested at, so it''s best to take a + + break and rest when you''re tired instead of pushing + + yourself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -672,8 +708,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} diff --git a/YAML/Map009.yaml b/YAML/Map009.yaml index 09f2783..2d73a15 100644 --- a/YAML/Map009.yaml +++ b/YAML/Map009.yaml @@ -97,9 +97,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間物屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本日は 何をご入り用でしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! What can I help you with today?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '0', !!int '1', !!int '0', !!int '0', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '11', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '15', !!int '0', !!int '0']} @@ -153,9 +152,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['山賊討伐前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっかぁが、外で遊んじゃダメだって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おねぇちゃん、何でなん?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mom said I''m not allowed to play outside... Onee-chan, why + + is that?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -198,9 +198,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['団子説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]お団子\c[0]を食べると 元気になるよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人も妖怪も一緒だね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eating \c[17]dango\c[0] gives you energy! It''s the same for both humans + + and yokai!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -249,9 +250,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['山賊討伐前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【看板娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…、妖怪だけでも難儀だってのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪党まで出るとは、ホント世も末じゃなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Poster Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sigh... As if dealing with yokai wasn''t hard enough, now + + we''ve got criminals showing up too. The world really is + + going to hell...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -294,10 +298,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ドクダミ勧め']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【看板娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毒を消すのが、\i[203]\c[17]解毒草\c[0]。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 痺れを取るのが、\i[296]\c[17]麻痺けし\c[0]。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旅をするなら 持っとらんと苦労するで!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Poster Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To cure poison, use \i[203]\c[17]Antidote Herb\c[0]. To get rid of + + paralysis, use \i[296]\c[17]Paralysis Cure\c[0]. If you''re traveling, + + you''ll have a hard time without them!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -347,21 +353,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]『Jewels』\c[0] you can make from the local yokai to + + the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(51)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(11)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(3)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 3品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['3 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to create.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -435,7 +442,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[452]\c[17]下駄\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[452]You got \c[17]Geta Sandals\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '83', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map010.yaml b/YAML/Map010.yaml index 71d48b7..b5ba178 100644 --- a/YAML/Map010.yaml +++ b/YAML/Map010.yaml @@ -97,10 +97,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['寺子屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【先生】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 敵を知り己を知れば 百戦危うからず。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここでは 読み書き 算術の他に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪についての対処も 教えております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sensei】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Know your enemy and know yourself, and you will never be in + + danger in a hundred battles. Here, in addition to reading, + + writing, and arithmetic, we also teach how to deal with + + yokai.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -149,10 +153,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['物理と魔法']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 攻撃には『\i[606]物理』と『\i[607]妖術』の二種類があって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[606]物理攻撃は\c[17]『力』\c[0]と\c[17]『守』\c[0]、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[607]妖術攻撃は\c[17]『妖』\c[0]と\c[17]『精』\c[0]が影響するんだって!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are two types of attacks: ''\i[606]Physical'' and + + ''\i[607]Sorcery.'' \i[606]Physical attacks are affected by + + \c[17]''Strength''\c[0] and \c[17]''Defense''\c[0], while \i[607]Sorcery attacks are + + influenced by \c[17]''Sorcery''\c[0] and \c[17]''Spirit''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -201,49 +209,64 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['属性説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' え~と…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神の属性は 基本的に三種類あって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Um... So, shikigami basically have three main elements...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'attribute1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[600]\i[601]火は、\i[604]\i[605]木に強く、\i[602]\i[603]水に弱い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[602]\i[603]水は、\i[600]\i[601]火に強く、\i[604]\i[605]木に弱い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[604]\i[605]木は、\i[602]\i[603]水に強く、\i[600]\i[601]火に弱い。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[600]\i[601]Fire is strong against \i[604]\i[605]Wood, but + + weak to \i[602]\i[603]Water. \i[602]\i[603]Water is strong + + against \i[600]\i[601]Fire, but weak to \i[604]\i[605]Wood. + + \i[604]\i[605]Wood is strong against \i[602]\i[603]Water, + + but weak to \i[600]\i[601]Fire.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 更に、攻撃技には \i[626]\i[627]雷、\i[624]\i[625]氷、\i[630]\i[631]風、\i[628]\i[629]地']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' の四種類が追加され…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['On top of that, there are four more attack types: + + \i[626]\i[627]Thunder, \i[624]\i[625]Ice, + + \i[630]\i[631]Wind, and \i[628]\i[629]Earth...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'attribute2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[626]\i[626]雷は、\i[602]\i[603]水に対して有効。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[626]\i[626]Thunder is effective against + + \i[602]\i[603]Water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'attribute2d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[624]\i[625]氷は、\i[604]\i[605]木に対しては有効だけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[600]\i[601]火が苦手。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[624]\i[625]Ice is effective against \i[604]\i[605]Wood, + + but it''s weak to \i[600]\i[601]Fire.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'attribute2c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[630]\i[631]風は、\i[604]\i[605]木に対して有効。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[630]\i[631]Wind is effective against \i[604]\i[605]Wood.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'attribute2a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[628]\i[629]地は、\i[600]\i[601]火に対して有効だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[628]\i[629]Earth is effective against \i[600]\i[601]Fire.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'attribute3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それと、空を飛んでいる妖怪には、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[626]\i[627]雷が 有効になるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[628]\i[629]地は 無効化されてしまうから注意してね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Also, for flying yokai, \i[626]\i[627]Thunder works well, + + but \i[628]\i[629]Earth has no effect, so be careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、これ以外に 強弱の影響を受けない']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[606]\i[607]無属性というのもあるとか…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う~ん…、頭がこんがらがってきた~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And besides all that, there''s also + + \i[606]\i[607]Non-Elemental, which isn''t affected by + + strengths or weaknesses... Ugh... My head''s starting to + + spin.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -292,64 +315,81 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['状態異常の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ねぇねぇ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 状態異常についいて 教えてあげようか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey~! Want me to tell you about status ailments?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃあ、教えて上げる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 状態異常は、全部で8つあるの。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Okay, I''ll tell you! There are eight different status + + ailments.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[577]『毒』は、時間の経過に応じて魂が徐々に減るわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦闘が終わった後も継続するから 気を付けてね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[577]‘Poison’ gradually drains your soul over time. It + + keeps going even after battle ends, so be careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[608]『猛毒』は、基本的に毒と同じだけど']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 魂の減る割合が時間とともに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ドンドン増えていくから 超キケン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[608]‘Deadly Poison’ is basically the same as poison, but + + the rate your soul drops keeps increasing over time. Super + + dangerous!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[578]『暗闇』は、目が見えなくなっちゃうから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 命中率が 極単に下がってイライラしちゃうかも。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' でも、時間経過で治るから安心して!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[578]‘Blind’ makes you unable to see, so your accuracy + + drops a ton and it can get really frustrating. But don’t + + worry, it goes away with time!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[580]『混乱』は、指示を待たずに勝手に行動しちゃうの。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自分が強いと、ヘタな攻撃よりずっと厄介!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 相手に攻撃されたり 時間経過で正気に戻るわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[580]‘Confusion’ makes you act on your own without waiting + + for commands. If you’re strong, it can be way more + + troublesome than a bad attack! You’ll snap out of it if you + + get attacked or after some time passes.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[581]『睡眠』は、眠って一切の行動が取れなくなるの。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 相手に攻撃されたり 時間経過で目を覚ますけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 寝坊助さんは 死ぬまで起きないなんてことも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[581]‘Sleep’ puts you to sleep so you can’t do anything at + + all. You’ll wake up if you get attacked or after a while, + + but some sleepyheads might never wake up until they die...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[582]『麻痺』は、身体がしびれて三割くらいの確率で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 行動がとれなくなっちゃうの。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また、「速」が半減するのも 地味に辛いわね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[582]‘Paralysis’ makes your body go numb and you can’t act + + about 30% of the time. Also, your ‘Speed’ gets cut in half, + + which is a real pain...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[609]『火傷』は、毒と同じように魂が減る効果に加えて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 「力」と「妖」が ガクンと落ちるわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すごく厄介だから 早めに治療した方がいいわよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[609]‘Burn’ drains your soul like poison, but also drops + + your ‘Power’ and ‘Spirit’ a lot. It’s really nasty, so you + + should cure it as soon as you can.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[610]『凍結』は、氷漬けにされて一切行動がとれないわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 融けるのを待つしかないから 治療薬がないなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あきらめて祈るしかないわね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[610]‘Frozen’ means you’re encased in ice and can’t do + + anything at all. All you can do is wait for it to melt, so + + if you don’t have a cure, just give up and pray.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 以上、状態異常の説明でした!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どう? わかった?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And that’s the explanation for status ailments! So? Did you + + get it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふ~ん…、そう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おねぇちゃん、ノリが悪いね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... I see... Onee-chan, you’re no fun.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -400,9 +440,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ウインドウ消しの説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 会話中に\c[17]『Aキー』\c[0]を押すと、ウインドウを消せるよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでえっちなしーんもバッチリね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you press \c[17]''A Key''\c[0] during conversations, you can hide the + + window. Now you can enjoy the naughty scenes perfectly!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' @@ -451,13 +492,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['カメラ説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 蘭学の力ってスゲー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The power of Western studies is amazing!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、\c[17]『キャメラ』\c[0]とかいうカラクリを使うと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目の前の光景を そのまま絵として残すことが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' できるんだってさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Apparently, if you use a contraption called a \c[17]''camera''\c[0], you + + can capture exactly what you see right in front of you as a + + picture!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event 'id': !!int '8' @@ -506,9 +549,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['幼女の憧れ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたちも おおきくなったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくさみこに なるー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When I grow up, I''m gonna be a battle shrine maiden too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' @@ -557,13 +599,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント事後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' は~、ためになるなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haah, this is really educational...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや、俺の家は貧しくてさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勉強なんざしたことなかったんだが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうして習ってみると 結構面白いもんだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, my family was poor, so I never got to study or + + anything... but now that I''m learning like this, it''s + + actually pretty interesting.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -606,10 +650,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント1(1前~2前)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別に怠けてる訳じゃないねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 昼間しか この寺子屋が開いてないからさ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺は夜勤にしてもらってんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s not like I''m slacking off or anything. This temple + + school is only open during the day, so I got them to put me + + on the night shift.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -652,9 +698,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント2(2後~4前)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、仲間たちがみんな盛り上がってるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何か楽しい事でもあったのかねぇ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, everyone''s been getting all excited. Did something + + fun happen or what?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -699,16 +746,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 俺だけ仲間外れなんてひでぇや…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一所懸命に勉強してたってのに、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この仕打ちたぁあんまりだと思わねぇかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s so cruel to leave me out...! I was studying so hard, + + and this is how you treat me? Don''t you think that''s just + + too much?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' た、確かに不公平ではあるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... ugh... Y-yeah, it is unfair, I guess...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -730,9 +778,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' でしょ? でしょ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そう思うなら俺にも一発――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Right? Right!? If you think so, then let me have a turn too―']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -814,13 +861,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \{あー! あー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\{Ah―! Ah―!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '2', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【先生】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこっ! お静かに!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sensei】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! Quiet down!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -902,13 +949,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \}声がでかいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\{ \}その件はまた考えてやるから、今はおとなしくしていろ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\}You''re too loud! \{\}I''ll think about it later, so just + + behave for now...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本当だなっ! 約束だからなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You mean it, right?! It''s a promise!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -926,9 +974,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まじめにがんばっていた人間が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バカを見るようなこたぁ、あっちゃいけねぇよなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s just not right for someone who worked hard to get + + screwed over like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map011.yaml b/YAML/Map011.yaml index e663221..6adba30 100644 --- a/YAML/Map011.yaml +++ b/YAML/Map011.yaml @@ -97,9 +97,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['山賊討伐前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 北の出入口に 見たことない おじちゃんおるけど']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何なんやろ、アレ。 ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s an old man I''ve never seen before at the north + + entrance. I wonder what that''s about.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -142,13 +143,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['山賊のその後について']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 北の出入口にいた おじちゃんな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村を守ってくれる人やったんやて。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That old man at the north entrance. He was someone who + + protected the village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 変な顔しとるが、たまに遊んでくれるんよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人は見かけによらんなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He has a weird face, but sometimes he plays with me. You + + really can''t judge people by their looks...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -197,12 +200,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['山賊討伐前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う~、イタタ…! ちくしょうめぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh, ow ow...! Damn it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやはや…、腕っぷしには自信があったんだども']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このありさまですわ。めんぼくねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man... I used to be pretty confident in my strength, but + + look at me now. How embarrassing...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -245,13 +249,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['山賊その後説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おお、戦巫女さんでねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村を救ってくれて、ありがとうごぜぇますだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, if it isn''t the battle shrine maiden! Thank you so much + + for saving our village!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれから、山賊どもも改心したようで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村の助けになっとりますわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Since then, even those bandits seem to have changed their + + ways and are helping out around the village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -295,10 +301,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アイツら、最近怠けること覚えたみてぇで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しょっちゅう手を抜きやがる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女様からも、バシッと言ってやってくだせぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Those guys have gotten lazy lately and are always slacking + + off. Please, Miko-sama, give them a good scolding.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -342,10 +348,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この間、アイツらに仕事のやり方を教えてくれなんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頼まれちまいましてね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やる気があるんだか、無いんだかわからねぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The other day, those guys asked me to teach them how to do + + the job. I can''t tell if they''re motivated or not.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -388,13 +394,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント用会話3 絶賛 (4前~)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、元山賊の連中は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦火で故郷を追われたとかで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 根っからのワルじゃないみたいなんで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Apparently, those former bandits were driven from their + + hometowns by war, so it seems they weren''t bad to the + + core...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、オレは 最初からヤツらを信じてましたがね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I believed in them from the very start!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map012.yaml b/YAML/Map012.yaml index 1e6c2fd..a37d551 100644 --- a/YAML/Map012.yaml +++ b/YAML/Map012.yaml @@ -133,85 +133,104 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おお…、キズヨ神社の巫女殿ではないですか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうなさいました、ワシに何かご用ですかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... isn''t this the shrine maiden from Kizuyo Shrine! What + + brings you here? Do you need something from me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はい。先だって修行が終わり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いよいよ父母の仇を討つ旅に 出ることになりました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes. I have just finished my training, and at last, I''m + + setting out on a journey to avenge my parents.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこで、見識の広い村長殿に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今の世の事をご教示いただきたく思い参りました。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これが祖父シグレからの文となります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, I came here hoping that you, with your broad knowledge, + + could teach me about the current state of the world.\! This + + is a letter from my grandfather, Shigure.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['村長に \i[499]\c[17]シグレの手紙\c[0]を渡した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You handed the \i[499]\c[17]Letter from Shigure\c[0] to the village + + chief.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '103', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふむふむ…、\|\|あいわかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この老いぼれでよろしければ、力になりましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmm, hmm...\|\| I see. If this old man is good enough, I + + will do what I can to help.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' かたじけない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、早速ですが バサラの居場所はご存知でしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thank you. Now, to get right to it―do you know where Basara + + is?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これはまた、清々しいほど真っ直ぐなご質問ですな…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' されど、残念ながら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その問いにお答えすることは叶いませぬ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That is quite a straightforward question...\! However, I''m + + afraid I cannot answer that.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' と…言うのも 5年前のあの惨劇を境に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 妖魔王は忽然と姿を消し、巷の噂にもあがらぬ有様…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You see... ever since that tragedy five years ago, the Demon + + King vanished without a trace, and not even rumors of him + + remain...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一説には、ヒサメ殿が 我が身を犠牲にして']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 調伏したのではないか…\|とも言われております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Some say that Lady Hisame sacrificed herself to subdue + + him...\| or so the story goes.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなハズはありませんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That can''t be true!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 確かに、当時の母の力量をもってすれば']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不可能ではないかもしれませんが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの時の状況を思い出すと とてもそんなことは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s true that with my mother''s strength at the time, it + + might not have been impossible... but when I remember what + + happened then, I just can''t believe it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そういえば…、ミズキ殿は']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その場に居合わせておられたのでしたな…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 然らば、それが真実なのでございましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now that you mention it... Mizuki-dono, you were there at + + the time, weren''t you...\| In that case, that must be the + + truth.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、そうなると妖魔王は 自らの意思で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 周到に身を隠しているということとなり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それを探し出すのは 容易なことではありますまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But if that''s so, then the Demon King must be hiding himself + + deliberately and carefully, and finding him won''t be easy.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 北にある\c[17]『ガンクツ院』\c[0]を訪ねなさるがよい。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこの修行僧を束ねる\c[17]大僧正\c[0]殿なら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この問いに答える術を ご存知やもしれません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You should visit the \c[17]''Gankutsu Temple''\c[0] to the north.\! The + + \c[17]High Priest\c[0] who leads the monks there may know how to answer + + your question.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なるほど…、御仏の力を借りろと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... so I should seek the help of Buddha...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい知恵を ありがとうございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 助言に従って、さっそく向かおうと思います。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thank you for your wise advice. I''ll follow your suggestion + + and head there right away.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -227,9 +246,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お待ちください!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ところが…、それには一つ問題があるのです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please wait! However... there is one problem.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -244,25 +262,28 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 実は、この村は数日前に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]『クマ殺しのタツ』\c[0]と名乗る山賊に占拠され、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 北の出入口は あヤツの手下が見張っておるのです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Actually, a few days ago this village was taken over by a + + bandit calling himself \c[17]''Tatsu the Bear Killer''\c[0], and his men + + are watching the northern exit.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まずは、これをどう かいくぐるか考えませぬと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['First, we need to figure out how to get past them...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんと、そんなことが…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](ソウタの言っていた違和感とは、このことか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What, something like that happened...!! \c[8](So that''s the + + strange feeling Souta was talking about...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、よい知恵をいただいたお礼に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その山賊どもを 片づけてまいりましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Understood. Then, as thanks for your advice, I''ll take care + + of those bandits for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -280,49 +301,60 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そのようなことを']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキ殿にお頼みする訳には…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I-I couldn''t possibly ask you to do such a thing, + + Mizuki-dono...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 山賊といえど、村の男衆が束になっても敵わぬ剛の者、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 女性(にょしょう)の手には余りましょう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even though they''re just bandits, they''re so strong that + + even all the men of the village together couldn''t beat them. + + It would be too much for a woman...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ…、わたしが追う仇のことを考えれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 山賊ごときに後れを取る訳にはいきません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... if I think about the enemy I''m after, I can''t afford + + to lose to mere bandits.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人助けは 戦巫女の務め。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 決して悪いようには致しませぬゆえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せめてものご恩返しをさせてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Helping people is the duty of a battle shrine maiden. I + + promise I won''t do anything reckless, so please let me repay + + your kindness.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おおっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まるで 若き日のヒサメ殿を見ているようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! It''s like I''m looking at Lady Hisame in her youth...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 失礼いたした。頭ではわかっているものの']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ子供という思いが 抜けておりませなんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Forgive me. Even though I know better, I still can''t help + + but think of you as a child.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、改めて\c[17]『山賊の討伐』\c[0]を お願いいたします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, once again, please take on the \c[17]''Bandit Extermination''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 山賊どもの根城は \c[17]西の街道\c[0]沿いにあります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一筋縄ではいかぬ荒くれ者の集まりですので']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうぞお気を付けください…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The bandits'' stronghold is along the \c[17]western road\c[0]. They''re a + + rough bunch who won''t go down easily, so please be + + careful...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 山賊どもの根城は \c[17]西の街道\c[0]沿いにあります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一筋縄ではいかぬ荒くれ者の集まりですので']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうぞお気を付けください…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The bandits'' stronghold is along the \c[17]western road\c[0]. They''re a + + rough bunch who won''t go down easily, so please be + + careful...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -367,40 +399,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['山賊討伐の報告 ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おお…、ミズキ殿! ご無事でしたか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その顔は うまくいったようですな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... Mizuki-dono! You''re safe. That look on your face tells + + me things went well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は かくかくしかじかで……。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes. Actually, here''s what happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんと…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの荒くれどもを 改心させてしまうとはっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが ヒサメ殿の娘御じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What...! To think you managed to reform those ruffians! As + + expected of Hisame-dono''s daughter!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あい、わかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシが責任をもって 彼らの面倒を見ましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, understood. I will take full responsibility for + + looking after them.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 元はといえば、ワシが森の鬼を退治するために']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人を集めたのが原因ですしな。ふぉふぉふぉっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After all, it was my idea to gather people to defeat the + + forest oni in the first place. Hohoho!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、これにて一件落着ですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、わたしは 村長殿の教えに従って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 北の\c[17]ガンクツ院\c[0]に 急ごうと思います。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, with that, the matter is settled. Now, following your + + advice, I think I''ll hurry to the \c[17]Gankutsu Temple\c[0] in the + + north.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、少々お待ちください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, please wait a moment.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -445,25 +481,27 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ殿が 山賊討伐に向かわれている間に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この地方の\c[17]地図\c[0]を したためておりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうぞ妖魔王を追う旅に お役立てください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While you were off dealing with the bandits, I put together + + a \c[17]map\c[0] of this region. Please use it on your journey to + + pursue the Demon King.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[498]\c[17]関八州全域図\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[498]Obtained the \c[17]Kanhasshu Region Map\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '106', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ! 重ね重ねかたじけない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく使わせていただきます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! Thank you again and again. I''ll make good use of it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、無事 ご両親の仇を討たれますよう']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お祈りしております。どうかご武運を…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, I pray you will avenge your parents safely. May + + fortune be with you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '14']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -507,10 +545,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['事後会話 ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ殿なら 心配ないと思いますが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' トコヨの森で\c[17]『鬼』\c[0]を見かけたと報告があります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうぞお気を付けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t think there''s any need to worry about you, + + Mizuki-dono, but there have been reports of seeing a \c[17]''Oni''\c[0] + + in Tokoyo Forest. Please be careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -553,9 +593,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['赤鬼退治後 ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おお…、ミズキ殿。お元気そうで何より。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旅は順調ですかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... Mizuki-dono. I''m glad to see you''re well. Is your + + journey going smoothly?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -599,9 +640,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '15', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おお…、ミズキ殿。お元気そうで何より。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 旅は順調ですかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... Mizuki-dono. I''m glad to see you''re well. How is your + + journey going?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '5', !!int '4']} @@ -641,45 +683,53 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おお、ミズキ殿! お久しぶりでございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お変わりはありませんかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, Mizuki-dono! It''s been a while. Has anything changed + + with you?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はい、目的は未だ達しておりませんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お陰様で順調に 旅ができております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yes, I haven''t achieved my goal yet, but thanks to you, my + + journey has been going smoothly.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ところで、例の山賊たちの様子はいかがでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['By the way, how are those bandits doing?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '2', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ううむ…、そうですなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最初は 熱心に働いているようでしたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 近ごろは 飽きてきたせいか 怠けがちですなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmm... well... At first, they seemed to be working hard, but + + lately, maybe because they''re getting bored, they''ve started + + slacking off...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まぁ、若くて 体力が有り余っている時分は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 地に足つけた生活は つまらなく感じるもの…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 慣れるまでの辛抱ですかな。ふぉふぉふぉっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well, when you''re young and full of energy, a steady life + + can feel dull... I suppose it''s just a matter of getting + + used to it. Hohoho!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これはまた、気の長いことを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わかりました、ひとつ灸をすえてまいりましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s quite a patient approach... Understood, I''ll go give + + them a little lesson.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 成長というものは、人それぞれでございますからな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうかお手柔らかに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Everyone grows at their own pace... Please go easy on + + them...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -726,9 +776,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2回目終了~3回目終了まで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼らも、徐々にやる気になっておるようですな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よい傾向です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems they''re gradually getting more motivated... That''s + + a good sign.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -772,9 +823,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '60', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 彼らも、徐々にやる気になっておるようですな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい傾向です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems they''re gradually getting more motivated... That''s + + a good sign.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '40', !!int '4']} @@ -817,87 +869,98 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '2', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &25 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おお…、ミズキ殿! ありがとうございます!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何とお礼を申せばよいのやら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh... Mizuki-dono! Thank you so much! I don''t even know how + + to properly thank you...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'farewell', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ殿のお陰で 彼らもまじめに働くようになり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 村の者たちとも この上なく良好な関係を築くことが']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' できました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Thanks to you, Mizuki-dono, they''ve started working + + seriously, and we''ve been able to build an excellent + + relationship with the villagers.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お顔をお上げください、村長殿。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしは戦巫女として当然のことをしたにすぎません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' すべては村の人たちと、彼らの努力のたまものです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Please raise your head, Village Chief. I only did what was + + expected of me as a battle shrine maiden. It''s all thanks to + + the villagers and their hard work.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いえいえ…、それもこれも、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ殿という懸け橋があってこそ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この御恩は子々孫々語り継ぐこととなりましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, no... It''s all because you served as a bridge, + + Mizuki-dono... This favor will be passed down for + + generations to come.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これは少額ながら、お礼となります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうかお納めください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This may be a small amount, but please accept it as a token + + of our gratitude.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お、お待ちください!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' このような大金を お受け取りするワケには…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['P-please wait! I can''t possibly accept such a large sum...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ご遠慮くださいますな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' タツたちの働きは、この何倍もの利益を']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 村にもたらしてくれておりますので…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Please, don''t refuse. Thanks to Tatsu and the others, the + + village has profited many times over this amount...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そうなのですか…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['R-really...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' このようなさびれた村では 彼ら男手は頼もしく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もはやなくてはならない存在と言えるでしょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yes. In a declining village like this, their manpower is + + invaluable―they''ve become truly indispensable.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' タツたちが、そこまで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Tatsu and the others have done that much...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、この金子で 彼らをねぎらう宴を開く']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' というのはどうでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I understand. Then, how about we use this money to throw a + + banquet to reward them?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ殿が、そうなさりたいのでしたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『彼等の根城』\c[0]に 早々に手配させましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If that''s what you wish, Mizuki-dono, I''ll arrange it right + + away at \c[17]''their hideout''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ありがとうございます、村長殿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 彼らが村に受け入れられて、わたしも嬉しいです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これで一つ肩の荷が降りた気がします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Thank you so much, Village Chief! I''m glad they''ve been + + accepted by the village. I feel like a weight has been + + lifted from my shoulders.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '0', !!int '0', !!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '266', !!int '266', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ殿が、彼らの根城に着くころには']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 宴の用意もできているでしょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['By the time you arrive at their hideout, Mizuki-dono, the + + preparations for the banquet should be complete.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -944,9 +1007,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント終了後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村の衆たちも、やっと彼らを受け入れてきたようです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これも巫女殿の神通力かな。ふぉふぉふぉっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems the villagers have finally started to accept them. + + Perhaps this is thanks to the shrine maiden''s divine power. + + Hohoho!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -1101,7 +1167,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]串団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map013.yaml b/YAML/Map013.yaml index 5d8d236..c381dd6 100644 --- a/YAML/Map013.yaml +++ b/YAML/Map013.yaml @@ -2987,11 +2987,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['細くて切れそうな木が 道を塞いでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A thin, fragile-looking tree is blocking the path.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '113', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[144]\c[17]金時のマサカリ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[144]\c[17]Kintoki''s Masakari\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -3013,7 +3013,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -3190,13 +3190,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ↑ トコヨの森']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           → 出会い茶屋']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ↓ カグラ村']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>↑Tokoyo Forest →Meeting Teahouse ↓Kagura Village']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -3249,9 +3247,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' トコヨの森へ行くの?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 森は天然の迷路よ、迷わないように気を付けて。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heading to Tokoyo Forest? The forest is a natural maze, so + + be careful not to get lost.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '46': !ruby/object:RPG::Event @@ -3303,12 +3302,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          危険! 土蜘蛛の巣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Danger! Tsuchigumo''s Nest']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -3362,17 +3361,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '151', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこに\c[17]『細い木』\c[0]があるじゃろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれくらいの木なら \c[17]切れ味の良い斧\c[0]でもあれば']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 切り倒すことができるんじゃがなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['See that \c[17]''thin tree''\c[0] over there? If you had a \c[17]sharp axe\c[0], you + + could chop down a tree like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おおっ! 邪魔な木を切ってくれましたか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これで、出会い茶屋に行くことができますぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがたや、ありがたや…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh! You cut down that troublesome tree for me! Now I can get + + to the matchmaking teahouse. Thank you, thank you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -3680,9 +3679,8 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐへへへへ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うら若き娘が 一人とはツイてるぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehehe...♪ Lucky me, a young girl all alone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '69', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -3695,12 +3693,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、お楽しみはこれからだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh... The fun''s just getting started♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Having lost the strength to resist, Mizuki was dragged into + + an abandoned house off the road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '216', !!int '6', !!int '6', !!int '8', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -3951,7 +3950,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*156]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[296]\c[17]麻痺けし\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[296]\c[17]Paralysis Cure\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '15', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4064,7 +4063,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*163]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[525]\c[17]どぶろく\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[525]\c[17]Doburoku\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '7', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4166,20 +4165,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]\c[17]団子粉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]Obtained \c[17]Dango Flour\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]\c[17]ヨモギ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]Obtained \c[17]Yomogi\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[99]Obtained \c[17]Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -4284,20 +4283,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]桜の花\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]Sakura Blossom\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]サカキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]Sakaki\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]Crimson Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -5163,9 +5162,8 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐへへへへ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うら若き娘が 一人とはツイてるぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehehe...♪ Lucky me, a young girl all alone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '69', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -5178,12 +5176,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、お楽しみはこれからだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh... The fun''s just getting started♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Having lost the strength to resist, Mizuki was dragged into + + an abandoned house off the road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '216', !!int '6', !!int '6', !!int '8', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -5552,7 +5551,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '弐番街道' +'display_name': 'Second Avenue Road' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map014.yaml b/YAML/Map014.yaml index 92a8eb3..e7596c8 100644 --- a/YAML/Map014.yaml +++ b/YAML/Map014.yaml @@ -259,17 +259,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' !!? \c[17]水の結果\c[0]が張られている…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 誰が こんなことを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['!!? \c[17]A water barrier\c[0] has been put up... Who would do + + something like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここを通るには 結界を打ち破る力が必要だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 水気には、\c[17]雷\c[0]がうってつけなのだが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、どうしたものか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To get through here, I''ll need the power to break the + + barrier... Thunder is perfect against \c[17]water\c[0], but... now, + + what should I do...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -336,26 +339,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' !!? \c[17]水の結果\c[0]が張られている…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 誰が こんなことを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['!!? \c[17]A water barrier\c[0] has been put up... Who would do + + something like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううむ…、どうにもならんか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmmm... There''s nothing I can do about it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん…? ライジュウの様子が…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? Raijuu is acting strange...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '150', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor7', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ライジュウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ピィィカァァァァーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Raijuu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Piiikaaahhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '65', !!bool 'true']} @@ -378,9 +382,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ…、結界が跡形もなく…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは頼もしいな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...! The barrier is completely gone...! That''s impressive!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -472,13 +475,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>      警告! 蜂は 毒を持っています']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>      解毒草は お忘れなく!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Warning! Bees are poisonous. Don''t forget your antidote + + \>herbs!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -659,9 +663,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何をしているんだ、ソウタ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなところで?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you doing here, Souta? In a place like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -677,9 +680,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、ミズキちょうどいい所にきた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見てくれよ、これ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, Mizuki, you showed up at just the right time. Look at + + this...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -717,13 +721,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 古い社(やしろ)のようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like an old shrine...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '117', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、強い霊力を感じる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、\c[17]『土地神』\c[0]の類が 中に封印されているようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... I can feel a strong spiritual power. It seems that + + some kind of \c[17]''local deity''\c[0] is sealed inside...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -739,10 +744,12 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぁ、ミズキ。封印されてるってことは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それなりに強い妖怪ってことだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキの\c[17]式神\c[0]にできたら 心強いんじゃないかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, Mizuki. If it''s sealed, that means it''s a pretty strong + + yokai, right? Wouldn''t it be reassuring if you could make it + + your \c[17]shikigami\c[0]?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -759,73 +766,78 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、確かに バサラが相手とならば']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 並の妖怪では話にならんからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... You''re right, if we''re up against Basara, ordinary + + yokai won''t cut it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少々厄介だが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 試してみるだけの価値はあるかもしれんな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It might be a bit troublesome, but it could be worth trying.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう言うと思って…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、\i[503]\c[17]式神符\c[0] を用意しておいたぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I figured you''d say that... So look, I got these ready for + + you―\i[503]\c[17]Shikigami Talismans\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]式神符\c[0] を 5枚 手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You got 5 \i[503]\c[17]Shikigami Talismans\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '46', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ! 手回しが良いな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタが作ってくれたのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! You''re well prepared. Did you make these, Souta?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、オレだって ただ遊んでいた訳じゃない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これくらいのことは、お前の爺さんから習ってるさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... I wasn''t just goofing off, you know. I learned how + + to do this much from your grandpa.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら…、少しでもミズキの力になりたいから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See... I just want to help you out, even a little...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful3', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…、ありがとう…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その気持ち…、すごく嬉しく思う…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta... thank you...\| That means a lot to me... I''m really + + happy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '8', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 喜んでもらえて、オレも嬉しいぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheh...♪ I''m glad you''re happy!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、そうそう…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神を捕まえる時は、\c[17]弱らせてから\c[0]札を投げるのが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 基本だって 爺さんが言ってたぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, right...! Grandpa said the basic thing is to \c[17]weaken them + + first\c[0] before throwing the talisman when you capture a + + shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫だ、心得ておる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry, I know what I''m doing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦いに巻き込むといけないから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタは 村に戻っていてくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t want you getting caught up in the fight, so go back + + to the village, Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[503]\c[17]式神符\c[0]が 足りなくなったら オレのとこに来てくれ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、さすがに 次は材料費をもらうけどな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got it. If you run out of \i[503]\c[17]Shikigami Talismans\c[0], come + + see me. Well, next time I''ll have to charge you for + + materials though.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあな、ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うまくやれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See ya, Mizuki. Good luck!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -945,16 +957,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は 強い霊気を放っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine is radiating a strong spiritual energy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['封印を解きますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to break the seal?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '117', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '118', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ピィィカァァァァーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Piiiii-kaaaaaaaa!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} @@ -966,7 +978,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['式神\c[17]『ライジュウ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Raijuu''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '7', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '7', !!int '7', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '149', !!int '149', !!int '0']} @@ -976,43 +988,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(17)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'change_ex1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 戦闘中の入れ替えについての説明となります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まず、『入れ替え』を選択してください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17] This is an explanation about switching during + + battle. First, select ''Switch''.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'change_ex2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 次に、決定キーを押して戦闘に出ている式神を選びます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ※例では ヌリカベ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17] Next, press the confirm key to choose the + + shikigami currently in battle. *In this example, Nurikabe.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'change_ex3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' その後、控えの中から交代する式神を選びます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ※例では ライジュウを選択。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17] After that, select the shikigami you want to + + switch in from the reserves. *In this example, choose + + Raijuu.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'change_ex4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 決定キーを押すと選択した式神が入れ替わります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17] Press the confirm key and the selected + + shikigami will switch places.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'change_ex5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 最後にキャンセルキーで戻れば、入れ替え完了です。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ※式神の入れ替えにターンは消費されません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17] Finally, press the cancel key to go back and + + the switch is complete. *Switching shikigami does not + + consume a turn.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' しまった…! やりすぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! Did I overdo it...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ライジュウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' チューーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Raijuu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Chuuuuuu!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ライジュウは 恐れをなして社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Raijuu got scared and retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '121', !!int '121', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -1021,10 +1038,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ライジュウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' チューーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Raijuu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Chuuuuuu!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ライジュウは 社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Raijuu retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '121', !!int '121', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1086,9 +1103,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 警戒されて、今日は もう無理だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 日を改めて来てみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s on guard, so it''s not going to work today... I''ll come + + back another day.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1134,7 +1152,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1179,7 +1197,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event @@ -1312,9 +1330,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful demonic presence ahead. Do you still + + want to proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand @@ -1334,28 +1353,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster6', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' グルルルルルルッ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Grrrrrrrr...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お前がウワサの森を荒らす鬼か、成敗してくれよう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So you''re the oni that''s been causing trouble in the forest! + + I''ll put an end to you!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今度こそ、お前を倒してやる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 覚悟しろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This time, I''ll defeat you for sure! Prepare yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウゥゥゥゥゥ……!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' グガぁぁぁぁあああぁぁっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uuuuuuu...! Ggaaaaahhhhhhh!!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1421,8 +1440,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster7', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' グァアアアァァァァーーっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gwaaaaaaaaahhh!!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1458,21 +1477,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうにか倒すことができたか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' しかし、なぜこのような所に鬼が…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Somehow, I managed to defeat it... But why is an oni in a + + place like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おそらく使鬼(しき)の類と思われるが']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 周囲に術者がいる気配もない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s probably some kind of shiki, but I don''t sense any + + sorcerer nearby...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はぐれか…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はたまた 術者の制御を越えた暴走か…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Is it a stray... or has it gone berserk beyond its master''s + + control...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いずれにせよ、何かよからぬことが起こっているようだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 用心するに越したことはないな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Either way, something bad is happening. I need to stay on my + + guard.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -1514,9 +1537,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無策で勝てる相手ではないな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一度退いて態勢を整えよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This isn''t an opponent I can beat without a plan... I should + + fall back and regroup.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -2001,7 +2025,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]串団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2114,7 +2138,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[203]\c[17]解毒草\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[203]\c[17]Antidote Herb\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '11', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2227,7 +2251,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[203]\c[17]解毒草\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[203]\c[17]Antidote Herb\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '11', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2340,7 +2364,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]串団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2442,20 +2466,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]\c[17]団子粉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]You got \c[17]Dango Flour\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]\c[17]ヨモギ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]You got \c[17]Mugwort\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]You got \c[17]Emerald Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2560,13 +2584,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[366]You got \c[17]Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]You got \c[17]Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -2669,20 +2693,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]\c[17]団子粉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]You got \c[17]Dango Flour\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]\c[17]ヨモギ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]You got \c[17]Yomogi\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]You got \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -4833,7 +4857,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': 'トコヨの森' +'display_name': 'Tokoyo Forest' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'GrassMaze' diff --git a/YAML/Map015.yaml b/YAML/Map015.yaml index 5d24b23..0cd34c1 100644 --- a/YAML/Map015.yaml +++ b/YAML/Map015.yaml @@ -561,8 +561,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらに用はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t have any business here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -844,8 +844,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらに用はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t have any business here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1081,12 +1081,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['反乱について']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛する者の死は、己が身を裂くよりもつらいもの…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The death of a loved one is more painful than being torn + + apart yourself...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大僧正の一番弟子であった リョウカク殿でさえ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かような乱心を起こすとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even Ryokaku-dono, the High Priest''s top disciple, has lost + + his mind like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event 'id': !!int '15' @@ -1135,15 +1138,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['場所の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは ガンクツ院だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 過酷な修行によって 悟りを開かんとする']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 行者たちの修練の場である!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is Gankutsu Temple! It''s a training ground for ascetics + + seeking enlightenment through harsh training!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '30', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とはいうものの…、今は少々立て込んでおるゆえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くれぐれも 寺院には近づかぬようにな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That being said... things are a bit hectic right now, so + + please make sure you don''t go near the temple...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1188,27 +1192,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブ3以降 ぽるの写真の出回り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは ガンクツ院だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 過酷な修行によって 悟りを開かんとする']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 行者たちの修練の場である!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is Gankutsu Temple! It''s a training ground for ascetics + + seeking enlightenment through harsh training!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…!? その顔は…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...!? That face...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'photo2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひ…♪ いつも世話になってますぞ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 機会があったら、ぜひともお願いいたすっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Thanks for everything you do for us\i[122] If I + + ever get the chance, I''d love to ask for your help too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰かと勘違いしてるのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is he mistaking me for someone else...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -1259,14 +1264,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>        院内では みだりに騒がぬ事']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>                    岩窟院 大僧正']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Do not make unnecessary noise inside the temple. Gankutsu + + \>Temple High Priest']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1318,22 +1323,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '30', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' リョウカクめ、何を血迷うたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ryokaku, what the hell were you thinking...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いかに アオイ様の死が 辛かったとはいえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よりにもよって 反魂の術を行うとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I know Lady Aoi''s death was hard to bear, but of all things, + + to perform the soul-revival ritual...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今思えば、リョウカクも不憫なヤツだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 頭が良過ぎたがために アオイ様の死を割り切ることが']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' できんかったのだろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looking back now, I feel sorry for Ryokaku... He was too + + smart for his own good, and probably just couldn''t accept + + Lady Aoi''s death...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せめて、あの世で添い遂げられるよう祈ってやろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['At the very least, I''ll pray that they can be together in + + the afterlife...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1380,25 +1390,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &52 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん? そなたはもしや…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm? Could it be that you are...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'photo1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *52} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、間違いない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口元がそっくりではないかっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... there''s no doubt! That mouth is exactly the same...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *52} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐひひ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 清純そうな顔をしてなんと卑猥な…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愚僧でよければ、いつでもお相手いたすぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Such an innocent-looking face, yet so + + lewd...\i[122] If you don''t mind a humble monk like me, I''ll + + keep you company anytime.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *52} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いきなり何を言っているんだ…、コイツは…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What the hell is this bastard saying all of a sudden...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event @@ -1448,14 +1459,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['酒場の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【寺男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、酒だ酒だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヤなことは、パーッと飲んで忘れるのが一番だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Temple Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah~, booze, booze! The best way to forget your troubles is + + to just drink them away.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '30', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【寺男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]大僧正\c[0]様だって、そこの酒場で飲んだくれてるんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 文句は言わせねぇぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Temple Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even the \c[17]High Priest\c[0] is getting drunk at that tavern over + + there. No one can complain about it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1502,30 +1515,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &53 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【寺男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あり…? アンタまさか…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Temple Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? No way...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'photo3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *53} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【寺男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人は見かけによらないってのは、この事だねぇ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Temple Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wow~♪ I guess you really can''t judge a book by its cover~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【寺男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだい、一杯ひっかけて そのままさぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Temple Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh...♪ How about it, have a drink with me and then, you + + know...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *53} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、断る…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ…、初対面なのに馴れ馴れしいヤツだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! What the... You''re awfully familiar for someone + + I just met...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *53} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【寺男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちぇっ! 銭を積まなきゃ ヤらせませんよってか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 売女のクセにお高くとまりやがって!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Temple Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch! So you won''t do it unless I pay up, huh? Acting all + + high and mighty for a whore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '20': !ruby/object:RPG::Event 'id': !!int '20' @@ -1574,9 +1589,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['門番']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【門番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 現在、寺院は立て込んでおり 旅人の相手はできん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、帰った帰った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The temple is busy right now, we can''t deal with travelers! + + Go on, get out of here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '21', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '22']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1625,23 +1641,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大僧正に代わって、リョウカク殿に用がある。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 門を開けてもらおうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['On behalf of the High Priest, I have business with Lord + + Ryoukaku. Open the gate for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【門番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を~!? 巫女風情が生意気な!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この門をくぐりたければ、我らを倒してみろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What!? How dare a mere shrine maiden act so high and mighty! + + If you want to pass through this gate, you''ll have to defeat + + us first!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '23', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【門番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…!? まさか戦巫女が?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...!? Is she a battle shrine maiden!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【門番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒィィィィィィーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eeeeeeeek!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} @@ -1765,9 +1785,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['門番']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【門番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本寺院は、我々リョウカク一派が管理しておる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 用なき者は立ち去られい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This temple is under the control of the Ryoukaku faction! If + + you have no business here, leave at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '21', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '22']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1858,13 +1879,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['裏道の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この先に \c[17]学房\c[0]があるんだけど']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつの間にか 木が生えてて通れなくなっちゃった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Little Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a \c[17]school building\c[0] up ahead, but trees have grown in + + and now you can''t get through.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、早くどうにかしないと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 草むしり怠けていたのが バレちゃうよ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Little Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah~ If I don''t do something soon, they''ll find out I''ve been + + slacking off on weeding!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '23': !ruby/object:RPG::Event 'id': !!int '23' @@ -1914,20 +1937,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '30', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯盛女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あら、旅の方かい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 間が悪い時に 来ちまったねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Prostitute】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, are you a traveler? You''ve come at a bad time...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯盛女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 悪いこと言わんから、寺院には近づかんとき…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 坊主が何をトチ狂ったんだか、リョウカク一派が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 寺院を乗っ取っちまったんだからなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Prostitute】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Take my advice and stay away from the temple... For some + + reason, the monks have gone crazy, and the Ryoukaku gang has + + taken over the place...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯盛女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ツクヨミ山に行くんだったら、\c[17]アズキトギ\c[0]に気を付けな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれの音を聞くと、誰でも眠っちまうって話だからさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Prostitute】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you''re heading to Tsukuyomi Mountain, watch out for + + \c[17]Azukitogi\c[0]. They say anyone who hears its sound falls asleep.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1979,13 +2004,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ↑ 学房']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           → 参番街道']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>↑ School Building → Third Avenue']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2036,9 +2060,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['門番:イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【門番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その節は お世話になった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我ら一同、ミズキ殿の宿願が果たせるよう お祈り申す。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you for everything back then. All of us are praying + + that Mizuki-dono''s long-cherished wish will come true.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '25': !ruby/object:RPG::Event 'id': !!int '25' @@ -2102,13 +2127,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【門番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわっ! 戦巫女!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa! The battle shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【門番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、勘弁してくれ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの時は、アレが正しいと思ってたんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今は心を入れ替えて マジメに務めを果たしているよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please, have mercy...! Back then, I really thought that + + was the right thing to do. I''ve changed my ways and I''m + + doing my duty seriously now.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2194,7 +2221,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[203]\c[17]解毒草\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[203]\c[17]Antidote Herb\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '11', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2307,7 +2334,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]魂の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Soul Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '31', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2498,7 +2525,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': 'ガンクツ院' +'display_name': 'Gankutsu Temple' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Dirt1' diff --git a/YAML/Map016.yaml b/YAML/Map016.yaml index 424f81e..39ab759 100644 --- a/YAML/Map016.yaml +++ b/YAML/Map016.yaml @@ -98,27 +98,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '30', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大僧正様の娘である アオイ様が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 数日前に 流行り病で 亡くなられてな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lady Aoi, the daughter of the High Priest, passed away from + + an epidemic a few days ago...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 恋仲であったリョウカク殿には、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 耐えられなかったのであろうて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lord Ryoukaku, who was in love with her, probably just + + couldn''t bear it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大僧正様も、己が娘のことゆえ']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうしてよいものか 迷うておられるのじゃろうな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The High Priest must be at a loss as to what to do, since it + + was his own daughter...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' リョウカク殿も 亡くなられたそうだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これでよかったのかもしれん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I heard Lord Ryoukaku has also passed away, but maybe this + + was for the best...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今思えば、死に場所を探していたように']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 思えてならんのだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looking back now, I can''t help but feel he was searching for + + a place to die...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -169,17 +174,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['大僧正とリョウカクの関係']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【後家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大僧正様と リョウカク様は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 以前から 仏法の考え方で確執があったらしいの。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Widow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems that the High Priest and Ryoukaku-sama have had a + + long-standing conflict over their views on Buddhist + + teachings.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【後家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが、アオイ様の死によって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 具体的な溝になっちゃったんじゃないかしら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Widow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I think Aoi-sama''s death made that rift even more + + concrete...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【後家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 二人とも、アオイ様を大事に思っているだけに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悲しい話よね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Widow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a sad story, especially since they both cared so much + + about Aoi-sama...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map017.yaml b/YAML/Map017.yaml index f8d223f..ee8e752 100644 --- a/YAML/Map017.yaml +++ b/YAML/Map017.yaml @@ -97,21 +97,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -133,37 +137,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['通常']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 坊主たちがピリピリしてて イヤな感じだぜ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 寺院で 何かあったのかもしれないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The monks are all on edge... Feels weird. Maybe something + + happened at the temple...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 北の岸壁に張り付いてる でかい建物が寺院らしいけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 行くんなら十分準備しておけよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['That big building stuck to the northern cliff is supposed to + + be the temple, but if you''re going, make sure you''re well + + prepared.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' このご時世、坊主なんていっても']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 中身は 山賊と大して変わりない奴が多いからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['These days, even monks aren''t much different from bandits on + + the inside...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['ボス敗北']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 戻って来てから、顔色が良くないけど大丈夫か?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 薬か何か必要なものがあれば、用意してやるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You haven''t looked well since you got back―are you okay? If + + you need medicine or anything, I''ll get it for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' い、いや…。何でもない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ちょっと気分が優れぬだけだから、心配するな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](あんなことがあったなど、ソウタに知られる訳には…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N-no... it''s nothing... I''m just not feeling great, so don''t + + worry... \c[8](There''s no way I can let Souta find out about what + + happened...)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そうか…、ムリするなよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレにできることなら、遠慮なく何でも言ってくれよな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I see... Don''t push yourself. If there''s anything I can do, + + just say the word.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -171,14 +184,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 悲しい事件だったが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう寺院の方も 落ち着いたみたいだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It was a sad incident, but it looks like things have calmed + + down at the temple now.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ…、身体だけは大事にしてくれよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレも リョウカクのようにならないなんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 言い切れないからさ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki... just take care of yourself, okay? I can''t say for + + sure that I won''t end up like Ryoukaku too...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -227,21 +241,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If it''s about exorcism tools, leave it to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -262,50 +280,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント1段階(1-9 顔合わせ以後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでも、近くに 怪しげな茶屋があるって聞いたけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ知ってる?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I heard there''s a shady teahouse nearby or something. Do you + + know about it, Mizuki?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんだ…? もしかして、行きたいのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな いかがわしい店に…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What...? Do you want to go to a place like that? Such a + + sleazy shop...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ち、違うって…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレは別に興味ないけど、そういう場所が近くにあると']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 自然といけすかないヤツが増えるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no, that''s not it...! I''m not interested or anything, but + + when places like that pop up, you get more sketchy people + + around, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' それは杞憂というものだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いかなる場所であろうと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気前のよい御仁はいるものだからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s just needless worry. No matter the place, there are + + always generous folks around.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '3', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その口ぶりだと、ミズキ行ったことあるのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm...? From the way you''re talking, have you been there + + before, Mizuki?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぎくっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Guh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' た、たわけっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 例え話に決まっているだろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no, you fool! Obviously, I was just speaking + + hypothetically!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 本当か~? 怪しいなぁ~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Really~? Sounds suspicious~?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -313,43 +337,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント2段階(10-19 口奉仕後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' み、ミズキ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その…、よかったら今夜も…また口で…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['M-Mizuki...! Um, if you don''t mind, could you... do it with + + your mouth again tonight...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ば、バカっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 人前でそういうことを話すなっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I-idiot...! Don''t talk about that kind of thing in + + public...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '3', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わ、悪ぃ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' でも…、この前のがあまりにも気持ちよくて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['S-sorry...! But... last time felt so good I can''t help it...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' むぅ…、別にソウタが望むならわたしは…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ごにょごにょ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mmm... It''s not like I mind if you want it, Souta... mumbled + + mumbled...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' えっ、何だって?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 聞こえなかったから、もう一回頼むっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Huh, what was that? I couldn''t hear you, say it again!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うるさいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' しつこくするなら、もうしてやらんぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Shut up! If you keep pestering me, I won''t do it anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](ソウタが喜んでくれるのは嬉しいのだが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 口で射精させてしまうと、逆に回数が減ってしまって…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](I''m happy that Souta enjoys it... but if I make him cum + + with my mouth, the number of times goes down instead...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -358,38 +383,41 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント3段階(20-29 手マン後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミ~ズキ\i[122](ぎゅっ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Miiizuki\i[122] (hug)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こ、こらっ…! よさんか、こんな所で…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['H-hey...! Stop it, not here...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんか、最近ミズキ可愛くなったよな…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 女っぽくなったというか…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ところどころに すごく色気を感じるようになったぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You know, Mizuki, you''ve gotten cuter lately... Like, more + + feminine... I really feel your sexiness in little ways.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ば、バカっ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしは仇を討つため 女を捨てたと言っただろう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな、お世辞など通用しないぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I-idiot... I told you I gave up being a woman to get + + revenge... Flattery like that won''t work on me.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](これもチョウジ殿の特訓の成果かな…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ソウタのモノでも、大分感じられるようになったし…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](Maybe this is thanks to Chouji-dono''s training...♪ I''ve + + gotten a lot more sensitive to Souta''s thing too...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](ただ…、やはり長さの問題は…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ここまでうまくいってることだし、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今度チョウジ殿に相談してみるか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](But... the length is still an issue... Things are going + + well so far, so maybe I''ll ask Chouji-dono about it next + + time...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -398,44 +426,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント4段階(30-39 まんぐり&写真後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ、『しゃしん』を撮られたことある?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, have you ever had your ''shashin'' taken?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんだ藪から棒に…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そもそも『しゃしん』とは何だ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s out of nowhere... And what is this ''shashin'' anyway?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでも、南蛮渡来の『きゃめら』とかいう道具で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 目の前の光景をそっくりそのまま紙に書き写すって話だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Apparently it''s some foreign tool called a ''camera'' that + + copies exactly what you see onto paper.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 妖術の類か…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あいにく、そんな術を受けた覚えはないな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Some kind of sorcery...? Sorry, but I don''t recall ever + + being hit with a spell like that.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だよなぁ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やっぱ、他人の空似ってヤツだな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yeah, I figured. Must''ve just been someone who looked like + + you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ソウタは さっきから何が言いたいんだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Souta, what are you trying to say?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '3', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' い、いや…、こっちの話♪ こっちの話♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 忘れてくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no... it''s nothing, just talking to myself♪ Just forget + + it.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -443,52 +474,57 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント5段階(40 目隠しプレイ後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そういや、チョウジって人知ってるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['By the way, do you know a guy named Chouji?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、誰の…ことだ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['W-who... is that...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんだ、知らないのか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今一番イケてる商人だってウワサだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, so you don''t know him. They say he''s the hottest + + merchant around right now.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでも、大きな船で西国や南蛮と取引して、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 若くして莫大な財を成したとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Supposedly, he trades with the western countries and the + + southern barbarians on a big ship, and made a huge fortune + + while still young...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](なんと…、チョウジ殿はそんな大商人だったのか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](What... Chouji-dono is such a big-time merchant...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 同じ男として、なんか劣等感を感じちまうぜ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['As a fellow man, I kinda feel inferior to him...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひ、人は人だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ソウタにはソウタの良さがあることを']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしは知っているぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['P-people are people! I know that you have your own good + + points, Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへっ…、ミズキを独り占めにできるってだけで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレのが贅沢かもな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheh... Just being able to have Mizuki all to myself might + + be the real luxury♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ば、バカ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](すまない…ソウタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしの身体は…既にチョウジ殿の手で…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I-idiot... \c[8](I''m sorry... Souta... My body has already been + + in Chouji-dono''s hands...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -547,9 +583,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下っぴき】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何ぃっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]飛天組\c[0]が、ツクヨミ山で目撃された!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Low-Ranking Officer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What!? The \c[17]Hiten Group\c[0] was spotted on Tsukuyomi Mountain!?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -566,9 +601,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下っぴき】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ、今 瓦版を読んでいるのだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 邪魔をせんでくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Low-Ranking Officer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph, I''m reading the news right now. Don''t bother me.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -626,18 +660,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブ3以降 ぽるの写真の出回り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下っぴき】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、この辺りでは\c[17]『ぽるのしゃしん』\c[0]なる']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 卑猥な春画が出回っているそうだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Low-Ranking Officer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, it seems that some obscene erotic pictures called + + \c[17]''porno photos''\c[0] have been circulating around here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下っぴき】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 調査のために 一枚手に入れたいのだが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこで手に入るのか、さっぱりわからんのだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Low-Ranking Officer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I want to get my hands on one for investigation, but... I + + have no idea where to find them!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下っぴき】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅぅ…! お役目であることが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これほど恨めしいと思ったのは初めてだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Low-Ranking Officer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ughhh...! This is the first time I''ve ever resented my duty + + so much!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -686,27 +723,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 旅籠でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでにお連れの方から 頂いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お泊りになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an inn. Your companion has already paid. Would you + + like to stay the night?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, make yourself at home...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も ご武運があられますように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. May fortune be with you today as well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様でございますか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり ご無理をなさいませぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please, don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -754,8 +789,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} diff --git a/YAML/Map018.yaml b/YAML/Map018.yaml index 42c0773..174ba43 100644 --- a/YAML/Map018.yaml +++ b/YAML/Map018.yaml @@ -97,9 +97,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間物屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本日は 何をご入り用でしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! What can I help you with today?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '0', !!int '1', !!int '0', !!int '0', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '11', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '15', !!int '0', !!int '0']} @@ -155,12 +154,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ターン経験値']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【丁稚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ねぇねぇ、いいこと教えてあげようか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey, want me to tell you something good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【丁稚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 経験値は、相手を倒さなくても']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 敵と味方の\c[17]行動が終わった時\c[0]も 少しだけもらえるんだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can get a little EXP even if you don''t defeat the + + enemy―just when both sides finish their \c[17]actions\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -210,9 +210,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]『Jewels』\c[0] you can make from the local yokai to + + the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(181)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(4)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(220)']} @@ -220,12 +221,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 4品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['4 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to create.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -299,7 +300,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[296]\c[17]麻痺けし\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[296]\c[17]Paralysis Cure\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '15', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map019.yaml b/YAML/Map019.yaml index 7f6554c..f1f8940 100644 --- a/YAML/Map019.yaml +++ b/YAML/Map019.yaml @@ -98,140 +98,164 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '21', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うむ…、いかにも…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙僧が この院を束ねていた\c[17]大僧正ジカク\c[0]だが']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今はご覧の通りのナマグサじゃ…、ヒック!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... yes... I am indeed the one who once led this temple, + + \c[17]Great High Priest Jikaku\c[0]. But as you can see, I''ve become a + + disgrace... hic!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 申し訳ないが、当院は現在 邪法の魔窟と化しておる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どのような用件か知らぬが、ヒック!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おとなしく引き返された方が よいじゃろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m sorry, but this temple has now become a den of dark + + arts. I don''t know what business you have here, hic! But + + you''d best turn back quietly...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ、そうは参りません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしは、先代である母ヒサメの後を継いで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女となったミズキと申す者です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, I cannot do that. My name is Mizuki, and I have + + succeeded my mother Hisame as a battle shrine maiden.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 両親の仇である妖魔王を討つべく旅をしておりますが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 未だ怨敵の居場所をつかめず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただ いたずらに時を過ごしております…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I am on a journey to defeat the Demon King who killed my + + parents, but I have yet to find my sworn enemy''s + + whereabouts, and so I spend my days in vain...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大僧正殿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうか、わたしに お力をお貸し願えませんでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Great High Priest! Please, would you lend me your strength?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おお…、ヒサメ殿のご息女であったか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは格好の悪い所を お見せしてしまいましたな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... so you are Lady Hisame''s daughter... What a shameful + + sight I''ve shown you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 母を…ご存じなのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You... knew my mother?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、宗派は違えど よく退魔行を共にしたものじゃ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 特に娘の\c[17]アオイ\c[0]は、よくかわいがってもらったのを']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 憶えておる…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes... Though we belonged to different sects, we often + + performed exorcisms together. I especially remember how much + + she doted on my daughter, \c[17]Aoi\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうでしたか、そんなことが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see, so that''s how it was...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うむ…、ヒサメ殿のご息女の頼みとあらば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無下に断るつもりはないのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... If it''s a request from Lady Hisame''s daughter, I have + + no intention of refusing outright...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はてさて…、どうしたものか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But still... what should I do...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 悩み事があるなら お話しください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしにできることなら、力にならせていただきます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If something troubles you, please tell me. If it''s within my + + power, I will help.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………………………………………………。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうじゃな…、院として恥ずべき話だが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いつまでも 体裁を気にしている訳にもいかんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re right... It''s a shameful thing for the temple, but I + + can''t keep worrying about appearances forever...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 実は、数日前に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 娘のアオイが 流行り病で亡くなってな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The truth is, a few days ago, my daughter Aoi died from a + + plague...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 皆、悲しみに暮れる中、葬儀を行っていたのだが']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 娘と恋仲であった\c[17]リョウカク\c[0]には']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それが耐えられなかったのじゃろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While everyone was mourning and we were holding her funeral, + + \c[17]Ryoukaku\c[0], who was in love with her, couldn''t bear it any + + longer...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' リョウカクは、娘の遺体を奪うや否や、寺院を占拠し']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こともあろうか 邪法である\c[17]『反魂の術』\c[0]で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アオイを甦らせてしまったんじゃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ryoukaku stole my daughter''s body and, of all things, used + + the forbidden \c[17]''Soul Return Technique''\c[0] to bring Aoi back to + + life...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' !!? なんと…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['!!? What...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しかし、それでは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But if that''s the case...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うむ…、察しの通り']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 娘は生き返りはしたが もはや人にあらず…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes... as you guessed, my daughter was revived, but she is + + no longer human...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙僧も、世の理を正さんと試みたのだが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 娘を手にかけることはできなんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I tried to set things right in this world... but I couldn''t + + bring myself to harm my own daughter...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 情けない…、何が大僧正か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 笑ってくだされ、この不甲斐ない老いぼれを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Pathetic... What kind of Great High Priest am I... Please, + + laugh at this useless old man...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 恥じるに及びません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 子を思うは親の道理、誰が責められましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s no need to be ashamed. It''s only natural for a + + parent to love their child―who could blame you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 子細は承知しました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、大僧正殿に代わり わたしが道を正してまいります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I understand the situation. In that case, I will set things + + right in your stead, Great High Priest.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うむ…、心苦しいが']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こうなった以上、それが最善なのかもしれんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... it pains me, but given how things are, that may be for + + the best...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキ殿、よろしくお願い申す…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうかアオイに 安らかな眠りを与えてくだされ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki-dono, I beg of you... Please grant Aoi peaceful + + rest...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' リョウカクは、拙僧の一番弟子で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よく仏の教えについて議論したものじゃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ryoukaku was my top disciple, and we often debated the + + teachings of Buddha together...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' できることなら、あやつの魂も救ってやってください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can, please save his soul as well.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -320,12 +344,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['酒場の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' らっしゃい! ご注文はなんでしょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! What can I get for you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うちは坊主だろうが 巫女さんだろうが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 銭さえいただけりゃ、何でもお出ししますぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whether you''re a monk or a shrine maiden, as long as you + + pay, I''ll serve you anything!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -374,9 +399,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['リョウカクへの同情']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飯盛女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' リョウカク様は 純粋なお方なのです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただ、愛の形が人と違っていただけで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Prostitute】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ryoukaku-sama is a pure person. It''s just that his way of + + loving is different from others...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -426,19 +452,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '30', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 知ってるかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 奥で飲んでる坊さん、ガンクツ院の\c[17]大僧正\c[0]様なんだぜ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Did you know? That monk drinking in the back is the \c[17]High + + Priest\c[0] of Gankutsu Temple.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まったく、何があったか知らねぇが']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 坊主が昼間から酒浸りたぁ、世も末だねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Seriously, I don''t know what happened, but a monk getting + + drunk in the middle of the day... The world must be ending.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 門を閉ざしていたガンクツ院が再開したって話だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁて、一杯飲んだら お参りにでも行こうかねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I heard Gankutsu Temple, which had closed its gates, has + + reopened. Well then, maybe I''ll go pay my respects after a + + drink.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -487,21 +518,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'photo4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ! アンタ、いいセンいってるねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! You''re doing pretty well there♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' パッと見そっくりだけど、俺の目は誤魔化せねぇよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本物はもう少し鼻が高くて、口元がしまってるんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You look almost identical at first glance, but you can''t + + fool my eyes! The real one has a slightly higher nose and a + + tighter mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姿を似せて客を引こうってのは 悪くねぇ考えだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう少し精進するんだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Trying to attract customers by copying her look isn''t a bad + + idea, but you need to work on it a bit more!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何が言いたいのか、さっぱりわからんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have no idea what he''s trying to say...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -551,14 +586,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['式神捕獲のコツ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前さん、戦巫女か?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、いいことを教えてしんぜよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you a battle shrine maiden? In that case, let me tell + + you something useful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神を捕獲する際、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相手を\c[17]睡眠・毒・麻痺\c[0]などの状態異常にすると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 捕獲できる確率が ぐ~んと上がるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When you''re trying to capture a shikigami, if you inflict + + \c[17]sleep, poison, paralysis\c[0], or other status effects on them, + + your chances of capturing them go way up!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' @@ -631,7 +669,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[350]\c[17]Rock Salt\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map020.yaml b/YAML/Map020.yaml index c8ce222..f350199 100644 --- a/YAML/Map020.yaml +++ b/YAML/Map020.yaml @@ -97,14 +97,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宝珠の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この世には、\c[17]『宝珠』\c[0]と呼ばれる']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人ならざる者の力を引き出す不思議な玉があるそうです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In this world, there are mysterious orbs called \c[17]''Jewels''\c[0] + + that can draw out the power of non-humans.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔にとっては、喉から手が出るほど欲しい物だそうで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 商人の中には 彼ら相手に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その玉の売買をする者もいるとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For yokai and demons, they''re so desirable they''d do + + anything to get their hands on them. I hear there are even + + merchants who trade those orbs with them...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map021.yaml b/YAML/Map021.yaml index dcf3c46..592b0b0 100644 --- a/YAML/Map021.yaml +++ b/YAML/Map021.yaml @@ -1639,9 +1639,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['破戒僧:戦闘後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【破戒僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそっ…! いい気になるなよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' リョウカク殿の法力をもってすれば、お前などイチコロだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Corrupt Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it...! Don''t get cocky! With Ryoukaku-dono''s spiritual + + power, someone like you is nothing!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1728,9 +1729,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['破戒僧:戦闘後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【破戒僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' リョウカク殿は、院きっての秀才!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我らと同じと思うなよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Corrupt Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ryoukaku-dono is the top prodigy of the temple! Don''t think + + he''s the same as us!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1832,19 +1834,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '27', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なるほど…、貴方が噂に聞く戦巫女か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が同朋を退けたのも、うなずける。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... So you''re the battle shrine maiden I''ve heard + + rumors about... No wonder you were able to drive off my + + comrades.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さりとて、このリョウカクにも意地がある!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アオイのため、何人にも負ける訳にはいかん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even so, I, Ryoukaku, have my pride! For Aoi''s sake, I can''t + + afford to lose to anyone!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、懲りぬか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、今一度 我が愛の深さを思い知らせてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Still not giving up? Then let me show you once more just how + + deep my love runs!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '121', !!bool 'true']} @@ -1935,40 +1942,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' がはぁああぁぁーっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっ…! まだだ…まだ終わる訳には…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahaaaahhh!! Ugh...! Not yet... I can''t let it end yet...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうやめるんだ、リョウカク殿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、アオイ殿を苦しめなさるな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please, stop this, Ryoukaku-dono! Don''t make Aoi-dono suffer + + any more!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 苦しめる…? バカを申せっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我は、心の底からアオイを愛しておる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suffer...? Don''t be ridiculous!! I love Aoi from the bottom + + of my heart!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 例え、その身が腐ろうと!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかに朽ち果て変り果てようと、我が愛は不変だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if her body rots! No matter how much she decays or + + changes, my love will never fade!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この…愚か者がっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お主には、女心がわからぬのかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You... fool!! Do you not understand a woman''s heart?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛する者に、醜き姿を見られて喜ぶ者があろうか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お主のしていることは、いたずらにアオイ殿を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 現世に縛り付け、辱めているだけだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Who would ever be happy to be seen in such a wretched state + + by the one they love? All you''re doing is binding Aoi-dono + + to this world and humiliating her!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、お前に…、何がわかる…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what would you... know...!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1983,8 +1993,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我らは…、我らは心の底より…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We... we, from the bottom of our hearts...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2002,8 +2012,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アオイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガァァァァぁぁぁああああぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Aoi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['GAAAAAAAHHHHHH!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2022,9 +2032,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bite', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、アオイ…そう…なのか…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この者の…言う通り…、\|お前は…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... Aoi... is that... true...? Just as... this person + + says... you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '43', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2070,12 +2081,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' リョウカク殿ーっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ryoukaku-dono!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 救えなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! I couldn''t save them...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand @@ -2112,44 +2123,51 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '29']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アオイたちの魂を 解き放っていただき']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがとうございました。心より礼をいいます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you for releasing the souls of Aoi and the others. You + + have my deepest gratitude.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いえ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの力が足りぬばかりに リョウカク殿は…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... It was only because my power was lacking that + + Ryoukaku-dono...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気になさるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 禁呪を犯した時から、こうなるは定め…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 娘と共に逝けたのだから、あやつも本望であろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do not blame yourself... From the moment he broke the + + forbidden taboo, this was his fate... To die with his + + daughter, that must have been his wish...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ殿には、嫌な役を押し付けてしまった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 申し訳ない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I forced an unpleasant task upon you, Mizuki-dono. I am + + sorry...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この礼として、我ら院をあげて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ殿の力となることを お約束しましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As thanks, I promise that our entire temple will support + + you, Mizuki-dono.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かたじけない、感謝いたします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you, I am truly grateful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' して、妖魔王バサラの居場所を知るには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうすればよいのでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, what should I do to find out where the Demon King Basara + + is?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、それなのだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 当院には、その望みに応え得る\c[17]『法具』\c[0]が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あったのじゃが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... about that... Our temple once had a \c[17]‘sacred tool’\c[0] + + that could grant that wish...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2164,29 +2182,35 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれ、ご覧の通り…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先の戦いで、死の穢れを受けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 使い物にならなくなってしまったようじゃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But, as you can see... In the last battle, it was tainted by + + death and can no longer be used...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この曼荼羅(まんだら)が、妖魔王の居場所を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This mandala can show the Demon King''s location...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうじゃ、これは\c[17]『金剛界曼荼羅』\c[0]といい、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 森羅万象の物理世界を表す 当院の秘宝中の秘宝…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, this is called the \c[17]‘Diamond Realm Mandala’\c[0], the + + greatest treasure of our temple, representing the physical + + world of all creation...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' リョウカクが行った\c[17]『反魂の術』\c[0]も']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとえに この曼荼羅の力の一部といえよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The \c[17]‘Soul Reversal Technique’\c[0] Ryoukaku used was also + + possible only because of a part of this mandala''s power.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王の邪気を探り、それを封じるには']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上ないものだったのじゃが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううむ…、これはちと面倒なことになったな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There was nothing better for seeking out and sealing the + + Demon King''s evil aura... But now... this has become quite a + + problem...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2220,34 +2244,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうなったのも、わたしの未熟が原因…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうすれば、その曼荼羅から']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死の穢れを祓えるか教えてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This happened because of my inexperience... Please tell me + + how I can purify the deathly taint from this mandala.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、これを持って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 東の方\c[17]『ソウリュウ郷』\c[0]を目指しなされ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, take this and head east to \c[17]Souryuu Village\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その郷の近くに住む \c[17]妖学者ゲンサイ\c[0]殿なら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この\i[616]\c[17]穢れた曼荼羅\c[0]を 修復できるかもしれませぬ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Near that village lives \c[17]the yokai scholar Gensai\c[0]. He may be + + able to repair this \i[616]\c[17]tainted mandala\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[616]\c[17]穢れた曼荼羅\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Obtained \i[616]\c[17]Tainted Mandala\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '107', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 貴重な法具、大事に扱わせていただきます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Understood. I will take great care of this precious sacred + + tool.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、苦難多かろうが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ殿の悲願が果たせるよう 祈っておりますぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... There will be many hardships, but I pray that your + + heartfelt wish will be fulfilled, Mizuki-dono.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2291,10 +2317,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大僧正ジカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王を討つとなれば、並大抵のことではない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 苦難多かろうが、ミズキ殿の悲願が果たせるよう']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 祈っておりますぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Great High Priest Jikaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeating the Demon King is no ordinary feat. There will be + + many hardships, but I pray that Mizuki-dono''s heartfelt wish + + will be fulfilled.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '43': !ruby/object:RPG::Event 'id': !!int '43' @@ -2344,8 +2372,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アオイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウ…ウウゥウウゥ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Aoi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U... uuuu...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2450,10 +2478,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【破戒僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女人の分際で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神聖な寺院に侵入するとは、不届き千万!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我らが 力の餌食となるがいい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Corrupt Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For a mere woman to trespass in this sacred temple―how + + utterly outrageous! Prepare to become prey for our power!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '121', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} @@ -2461,9 +2489,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon8', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【破戒僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか式神使いとは 油断した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Corrupt Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! I let my guard down, I didn''t expect you to be a + + shikigami user...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2578,10 +2607,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【破戒僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 侵入者か!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょうどいい、反魂の術で甦りしモノが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いか程の力か 試させてもらうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Corrupt Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['An intruder!? Perfect timing. Let me test just how strong + + one revived by the art of soul return really is!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '121', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} @@ -2589,9 +2618,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon8', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【破戒僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ば、バカな…っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 禁忌とされた法術が、こんなにも容易く…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Corrupt Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-No way...!! The forbidden sorcery, undone so easily...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2686,10 +2714,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウリュウ郷は、この院を東に出て']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『ツクヨミ山』\c[0]を越えた先にある。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 険しい道中ゆえ、旅支度を怠らぬようにな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souryuu Village is east of this temple, past \c[17]“Tsukuyomi + + Mountain”\c[0]. The road is treacherous, so make sure you''re well + + prepared for the journey.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '47': !ruby/object:RPG::Event 'id': !!int '47' @@ -2738,9 +2768,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生者と死者の境界は、決して超えてはならぬもの…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今回の件で、身に染みて感じたよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The boundary between the living and the dead is something + + that must never be crossed... This incident really drove + + that home for me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '37': !ruby/object:RPG::Event 'id': !!int '37' @@ -3068,7 +3101,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[325]\c[17]血濡れの牙\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[325]\c[17]Bloodstained Fang\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '81', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map022.yaml b/YAML/Map022.yaml index 50f7c06..dd945e9 100644 --- a/YAML/Map022.yaml +++ b/YAML/Map022.yaml @@ -2258,13 +2258,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この辺りの妖怪は、森とは異なりますので']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気を付けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The yokai around here are different from those in the + + forest, so please be careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 特に、かつてこの地で暴れていた樹の妖怪が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 封印される祠に 悪戯などしてはいけませんよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Especially, do not mess around with the shrine where the + + tree yokai that once rampaged in this area is sealed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event @@ -2316,13 +2318,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          ↑ ツクヨミ山']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          ← ガンクツ院']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>↑Tsukuyomi Mountain ←Gankutsu Temple']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2375,9 +2376,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 怪しい薬師から ヘンな薬を買っちまったよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタも気をつけなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I bought some weird medicine from a shady apothecary. You + + should be careful too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '39': !ruby/object:RPG::Event @@ -2429,13 +2431,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>   最近、山で 貴重な宝玉を盗掘する悪党がいます']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>   怪しい者を見かけたら、近くの番所まで']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Recently, there have been scoundrels illegally mining + + \>precious jewels in the mountains. If you see anyone + + \>suspicious, please report them to the nearest guard station.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2488,15 +2493,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は 強い霊気を放っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine is radiating a strong spiritual energy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['封印を解きますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to break the seal?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '122', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ダネダネェェーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['DANE DANE EEEE―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} @@ -2508,15 +2513,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['式神\c[17]『ジュボッコ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Formed a contract with the shikigami \c[17]''Jubokko''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '129', 'p': [!!int '19', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Since you already have the maximum number of shikigami, it + + was temporarily sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '0']} @@ -2529,15 +2535,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' しまった…! やりすぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! Did I overdo it...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ジュボッコ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ダネーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Jubokko】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['DANE―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ジュボッコは 恐れをなして社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Jubokko got scared and retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '122', !!int '122', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -2546,10 +2552,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ジュボッコ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ダネーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Jubokko】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['DANE―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ジュボッコは 社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jubokko retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '122', !!int '122', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -2611,9 +2617,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 警戒されて、今日は もう無理だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 日を改めて来てみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They''re on guard, so it''s not going to work today... I''ll + + come back another day.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2659,7 +2666,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2704,7 +2711,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '40': !ruby/object:RPG::Event @@ -3070,20 +3077,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]\c[17]団子粉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]You got \c[17]Dango Flour\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]\c[17]ヨモギ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]You got \c[17]Mugwort\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]You got \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -3188,20 +3195,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]\c[17]団子粉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]You got \c[17]Dango Flour\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]\c[17]ヨモギ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]You got \c[17]Mugwort\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]You got \c[17]Emerald Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -5184,7 +5191,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '参番街道' +'display_name': 'Third Avenue Road' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'DirtField' diff --git a/YAML/Map023.yaml b/YAML/Map023.yaml index a6f3211..3a06ba3 100644 --- a/YAML/Map023.yaml +++ b/YAML/Map023.yaml @@ -98,9 +98,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['飛天組の悪事のウワサ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【隠密同心】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 山を越えたソウリュウ郷で 押し込み強盗があったそうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このところ、\c[17]飛天組\c[0]の悪事を 聞かぬ日はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Secret Agent】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there was a break-in and robbery over in Souryuu + + Village, past the mountains. These days, there''s not a + + single day that goes by without hearing about the Hiten + + Group''s crimes...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -149,21 +154,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -184,20 +193,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['イベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ソウリュウ郷に行くには、この旅籠の横にある洞窟を']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 通らなければダメみたいだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Looks like to get to Souryuu Village, you''ll have to go + + through the cave next to this inn.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 険しい山道らしいから 準備は怠るなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I hear it''s a rough mountain path, so make sure you''re + + prepared.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['月詠山 イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' また、ツクヨミ山に行くのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 洞窟の中は暗いから、足元に気をつけろよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heading to Tsukuyomi Mountain again? It''s dark inside the + + cave, so watch your step.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -252,27 +265,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 旅籠でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでにお連れの方から 頂いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お泊りになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an inn. Your companion has already paid the fee. + + Will you be staying with us?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, please make yourself at home...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も ご武運があられますように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. May fortune be with you today as well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様でございますか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり ご無理をなさいませぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -320,8 +331,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} diff --git a/YAML/Map024.yaml b/YAML/Map024.yaml index 91dbc46..e27c315 100644 --- a/YAML/Map024.yaml +++ b/YAML/Map024.yaml @@ -238,11 +238,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['深い闇が立ち込め これ以上進むことができない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A deep darkness fills the area. You can''t go any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[272]\c[17]硝子の提灯\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[272]\c[17]Glass Lantern\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '75', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -264,7 +264,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -356,12 +356,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>        ヤマチチの吸血攻撃に 注意!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Watch out for Yamachichi''s bloodsucking attack!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -414,9 +414,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女山師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この洞窟には、スゴイ\c[17]宝玉\c[0]が眠ってるって聞いたの!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゼッタイ見つけて、大儲けしてやるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Female Prospector】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there''s an amazing \c[17]jewel\c[0] hidden in this cave! I''m + + definitely going to find it and strike it rich!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event @@ -468,20 +469,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【怪しい薬師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒヒッ…、洞窟の奥に 大蛇が住みついてるようだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今、行くのは よした方がいいぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Suspicious Apothecary】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... Seems like a giant snake has made its home deep in + + the cave. You''d better not go in there right now.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【怪しい薬師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうしても行くってなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せめて薬くらいは 用意していきな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Suspicious Apothecary】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you really have to go, at least take some medicine with + + you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【怪しい薬師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒヒッ…、薬をご所望かい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 安くしておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Suspicious Apothecary】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... Looking for some medicine? I''ll give you a good + + deal.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '2', !!int '0']} @@ -493,26 +497,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '1', !!int '25', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'B', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【怪しい薬師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒヒヒッ、まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 姐さん別嬪だから、特別この\c[17]秘薬\c[0]をオマケしてやるよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Suspicious Apothecary】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheh, thanks for your business~♪ Since you''re such a + + beauty, miss, I''ll throw in this special \c[17]secret medicine\c[0] + + just for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[222]\c[17]怪しい薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[222]\c[17]Suspicious Medicine\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '21', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['B', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【怪しい薬師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まいどあり~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Suspicious Apothecary】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Thanks for your business~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【怪しい薬師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうなっても 知らねぇぜ、ヒヒヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Suspicious Apothecary】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whatever happens, don''t blame me, hehehe♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -604,19 +611,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '156', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 闇が深いと、あのように瘴気が溜まって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 先に進むことができなくなるのだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When the darkness is deep, miasma builds up like that and + + you can''t go any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 闇を照らす道具があれば、あの先にも行けるのだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 困った、困った…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you had something to light up the darkness, you could get + + past there... What a problem, what a problem...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おお…! あの瘴気を祓ってしまうとは!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 名のある方とお見受けします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! You actually purified that miasma!? You must be + + someone of great renown.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -669,9 +679,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぇぇ~~っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに広いと、どっちが出口か迷うなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eeeek~~!! This place is so big, I can''t even tell which way + + is the exit...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1009,13 +1020,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[366]\c[17]Obtained Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Obtained Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1119,13 +1130,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]Obtained Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Obtained Rock Salt\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -1133,7 +1144,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Obtained Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1247,7 +1258,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]串団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1360,7 +1371,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[206]\c[17]目覚め草\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[206]\c[17]Awakening Herb\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '16', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1473,7 +1484,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[184]\c[17]泥棒\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[184]You got a \c[17]Thief\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '56', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map025.yaml b/YAML/Map025.yaml index abc033e..1ffafa1 100644 --- a/YAML/Map025.yaml +++ b/YAML/Map025.yaml @@ -426,9 +426,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 洞窟の奥で オレが見た奴、間違いない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アイツ、おそらく\c[17]飛天組\c[0]だぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The guy I saw deep in the cave, I''m sure of it! He''s + + probably with the \c[17]Hiten Group\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event @@ -767,13 +768,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]Obtained Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Obtained Rock Salt\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -781,7 +782,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Obtained Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} diff --git a/YAML/Map026.yaml b/YAML/Map026.yaml index dd6d515..27ca4e3 100644 --- a/YAML/Map026.yaml +++ b/YAML/Map026.yaml @@ -336,12 +336,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 宝玉を掘り当てて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼女にいい所を見せようと 思っていたのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I was hoping to dig up a jewel and impress her, but...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はて…、ここはどこなのだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... where am I, anyway?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -392,13 +391,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山伏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お主のような若い娘が、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな暗い所に 一人でいるのは感心せぬなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yamabushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A young girl like you shouldn''t be alone in such a dark + + place...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山伏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もし、物陰に連れ込まれでもしたら…、\|ぐへへ…♪\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかん、いかん! ワシも修業が足らんな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yamabushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If someone dragged you into the shadows... \|hehehe...♪\! + + No, no! I still have much to learn in my training.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event @@ -535,9 +536,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful demonic aura ahead. Do you still want + + to proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -585,8 +587,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 来るか…、やむを得んっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['They''re coming... I have no choice!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} @@ -607,9 +609,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無策で勝てる相手ではないな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一度退いて態勢を整えよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This isn''t someone I can beat without a plan... I should + + fall back and regroup.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -764,9 +767,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…宝玉…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、蛇が群がっていた理由はこれか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is... a jewel...? I see... so that''s why the snakes + + were swarming around here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -789,7 +793,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[188]\c[17]水弾\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[188]\c[17]Water Bullet\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '62', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -809,9 +813,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &39 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこに潜んでいるのは わかっている!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姿を見せろっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I know you''re hiding there! Show yourself!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} @@ -838,43 +841,50 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい薬師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへ…、バレちまったか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姐さん、勘がいいねぇ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Apothecary】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehe... so you found me out... Nee-san, you''ve got sharp + + instincts~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 入口にいた薬師か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この山に出るという不審者とは お前のことだな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The apothecary at the entrance... So you''re the suspicious + + person who''s been seen on this mountain?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご名答!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飛天組の若頭\c[17]『ハブのギンジ』\c[0]たぁ、オレ様のことよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bingo! The Hiten Group''s underboss, \c[17]''Ginji the Habu''\c[0]―that''s + + me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、悪ぃことはいわねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その玉っころを、こっちによこしな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, I''m telling you for your own good. Hand over that + + little gem.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 断るっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマのような外道に 渡す気はないっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way! I have no intention of giving it to a bastard like + + you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいねぇ~、気の強い女は嫌いじゃねぇぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが、オジキの使鬼を倒しただけのことはある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I like it~! I don''t mind a feisty woman♪ No wonder you took + + down the boss''s shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 森にいた鬼も キサマらの仕業だったのか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、容赦はせん! ここで成敗してくれる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So the oni in the forest were your doing too...! In that + + case, I won''t show mercy! I''ll take you down right here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -913,19 +923,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっとっ…! さすがのオレも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女と 正面からやりあうほどバカじゃねぇよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa there...! Even I''m not stupid enough to take on a + + battle shrine maiden head-on.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、これだけは憶えておけ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は 飛天組を敵に回した。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それがどういうことか、後でじっくり後悔するんだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But remember this. You''ve made an enemy of the Hiten Group. + + You''ll have plenty of time to regret that later.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 逃がすかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I won''t let you escape!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '12', !!int '0', !!int '10', !!int '12', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '12', !!int '116', !!bool 'false']} @@ -954,9 +965,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪ じゃあな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、会う日を楽しみにしてるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ See ya! I''m looking forward to our next meeting!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -977,9 +987,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 底のしれぬ奴だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むやみに深追いするのは危険だな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! I can''t read that guy at all... Chasing him + + recklessly would be dangerous...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} @@ -1685,37 +1696,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は合成の真理を追い求める者。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで会ったのも何かの縁、互いの情報を交換せぬか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I am one who seeks the truth of synthesis. Our meeting here + + must be fate―shall we exchange information?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おお、かたじけない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、こちらは この山の妖怪から作製できる']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『宝珠』\c[0]についてお教えいたそう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, thank you! Then, let me tell you about the \c[17]‘Jewels’\c[0] you + + can craft from the yokai of this mountain.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['w_recipe_switch_on(44)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['w_recipe_switch_on(42)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['w_recipe_switch_on(194)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['宝珠合成に 3品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['3 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そうか…、ならば仕方あるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気が変わったら また声をかけられよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I see... well, it can''t be helped. If you change your mind, + + come speak to me again.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成はあくまで横道なれど、その奥は深い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本道を見失われぬよう注意されよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Synthesis is merely a side path, but its depths are vast. Be + + careful not to lose sight of your main goal.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1791,7 +1805,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[403]\c[17]一鎌の笹\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[403]Obtained \c[17]Sickle Bamboo Leaf\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '84', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1904,7 +1918,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[464]\c[17]隠れ蓑\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[464]\c[17]Cloak of Invisibility\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '88', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2017,7 +2031,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]腕力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Strength Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2119,20 +2133,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]Glass Orb\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]\c[17]Emerald Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2237,20 +2251,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]You got a \c[17]Glass Bead\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]You got a \c[17]Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]You got a \c[17]Jade Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2399,20 +2413,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]Glass Marble\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]\c[17]Emerald Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} diff --git a/YAML/Map027.yaml b/YAML/Map027.yaml index f332a69..52bac27 100644 --- a/YAML/Map027.yaml +++ b/YAML/Map027.yaml @@ -8362,9 +8362,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだ…、村に立ち籠める この霧は…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わずかながら妖気を感じるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What is this... this fog hanging over the village...? I can + + sense a faint trace of yokai energy...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '41']} @@ -8614,17 +8615,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '27', !!int '62', !!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -8725,50 +8728,61 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '141', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 唸る拳! その破壊力!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはり、\c[17]「雷神拳」\c[0]こそ最強の技だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The roaring fist! That destructive power! As expected, the + + \c[17]"Raijin Fist"\c[0] is the ultimate technique!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が門下にはいるなら、特別に! この素晴らしい技が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 使えるようになる\i[190]\c[17]宝珠\c[0]を授けてしんぜようっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you join my school, I''ll make an exception! I''ll grant + + you this \i[190]\c[17]Orb\c[0] so you can use this amazing technique!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※この宝珠を受け取ると 隣の宝珠はもらえなくなります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['入門する', 'やめておく'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]*If you accept this orb, you won''t be able to get the one + + next to it.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Join the school', 'Decline'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '入門する']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[190]\c[17]雷神拳\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Obtained \i[190]\c[17]Raijin Fist\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '127', 'p': [!!int '68', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '141', !!int '141', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よしっ! これで、そなたは我が弟子だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっちで つまらん脚技を修行しているヤツに']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 捕まらんうちに 行くがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright! From now on, you''re my disciple! Go before you get + + caught by that guy over there practicing those boring + + kicking techniques!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やめておく']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' むむむ…、残念無念!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]雷神拳\c[0]の良さが理解できたら、また来るがよかろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmph... what a shame! If you ever come to appreciate the + + greatness of the \c[17]Raijin Fist\c[0], come back anytime!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '9', !!int '49', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぬっ! お前は 隣のヤツの弟子だな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 帰れっ! 帰れっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 我が奥義の素晴らしさを理解できぬ者に用はないわっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmph! You''re that other guy''s disciple, aren''t you! Get out! + + Get out! I have no use for someone who can''t appreciate the + + brilliance of my secret technique!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おぉ、我が弟子よ! 雷神拳の威力は スゴイだろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どんどん使って、我が奥義の素晴らしさを世に広めてくれ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わっははははっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, my disciple! The power of the Raijin Fist is amazing, + + isn''t it! Use it as much as you can and spread the greatness + + of my secret technique to the world! Wahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -8823,14 +8837,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【白拍子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこの洞窟は、\c[17]封魔の洞\c[0]とよばれていて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 昔から 神代の時代の魔神が封印されていると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恐れられているわ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shirabyoushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That cave over there is called the \c[17]Sealed Demon Cave\c[0]. Since + + ancient times, it''s been feared as the place where a + + primordial devil was sealed away...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【白拍子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪いことは言わないから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よほど腕に自信がない限り 近づかない方がいいわよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shirabyoushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take my advice―unless you''re really confident in your + + skills, you shouldn''t go anywhere near it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '140': !ruby/object:RPG::Event @@ -8882,13 +8899,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ↑ ツクヨミ山']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           → ソウリュウ郷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>↑Tsukuyomi Mountain →Souryuu Village']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -8942,50 +8958,63 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '141', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 激しい蹴り! その粉砕力!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはり、\c[17]「風神連脚」\c[0]こそ最強の技だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Such fierce kicks! That crushing power! As I thought, \c[17]"Fujin + + Renkaku"\c[0] is truly the ultimate technique!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が門下にはいるなら、特別に! この素晴らしい技が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 使えるようになる\i[620]\c[17]宝珠\c[0]を授けてしんぜようっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you join my school, I''ll make an exception! I''ll grant + + you this \i[620]\c[17]Orb\c[0] that lets you use this amazing + + technique!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※この宝珠を受け取ると 隣の宝珠はもらえなくなります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['入門する', 'やめておく'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]*If you accept this orb, you won''t be able to get the one + + next to it.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Join the school', 'Don''t do it'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '入門する']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[620]\c[17]風神連脚\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You got \i[620]\c[17]Fujin Renkaku\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '127', 'p': [!!int '49', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '141', !!int '141', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よしっ! これで、そなたは我が弟子だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっちで つまらん拳技を修行しているヤツに']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 捕まらんうちに 行くがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright! From now on, you''re my disciple! You''d better get + + going before you get caught by that boring fist technique + + guy over there!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やめておく']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' むむむ…、残念無念!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]風神連脚\c[0]の良さが理解できたら、また来るがよかろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmph... what a shame! If you ever come to appreciate the + + greatness of \c[17]Fujin Renkaku\c[0], come back anytime!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '9', !!int '68', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぬっ! お前は 隣のヤツの弟子だな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 帰れっ! 帰れっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 我が奥義の素晴らしさを理解できぬ者に用はないわっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmph! You''re that other guy''s disciple, aren''t you! Get out! + + Get out! I have no use for someone who can''t appreciate the + + brilliance of my secret art!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【空手家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おぉ、我が弟子よ! 風神連脚の威力は スゴイだろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どんどん使って、我が奥義の素晴らしさを世に広めてくれ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わっははははっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Karateka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, my disciple! The power of Fujin Renkaku is amazing, + + isn''t it! Use it as much as you can and spread the greatness + + of my secret art to the world! Wahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -9055,9 +9084,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだ…、村に立ち籠める この霧は…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わずかながら妖気を感じるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What is this... this fog hanging over the village...? I can + + sense a faint trace of yokai energy...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '41']} @@ -9390,13 +9420,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          危険! 入るべからず']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Danger! Do not enter.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -9461,20 +9490,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]\c[17]団子粉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]You got \c[17]Dango Flour\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]\c[17]ヨモギ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]You got \c[17]Mugwort\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]You got \c[17]Emerald Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -9579,13 +9608,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[366]Obtained \c[17]Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]Obtained \c[17]Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -9688,20 +9717,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]You got a \c[17]Glass Marble\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]You got a \c[17]Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]You got a \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -11806,7 +11835,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '肆番街道' +'display_name': 'Fourth Avenue' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map028.yaml b/YAML/Map028.yaml index 76b9d5c..8b9968a 100644 --- a/YAML/Map028.yaml +++ b/YAML/Map028.yaml @@ -927,9 +927,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' むっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはり霧の出処はここだったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...! So this really was the source of the mist...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '61']} @@ -1782,8 +1781,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらに用はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t have any business here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -2685,30 +2684,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………ここは…、ソウリュウ郷だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...This is... Souryuu Village... mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オラ、こんな所で何を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Huh...! What am I doing in a place like this...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここは、水神様を祭る村 ソウリュウ郷だべ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is Souryuu Village, where we worship the Water God.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '43', !!int '0', !!int '50', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' チンポが必要なら、いつでも言ってくだせぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 戦巫女様のためなら、すぐおっ起てるでよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you need some dick, just say the word! For the battle + + shrine maiden, I''ll get hard anytime!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2764,9 +2762,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………\c[17]ゲンサイ\c[0]…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの変人なら…\c[17]北の庵\c[0]に…ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...\c[17]Gensai\c[0]...? That weirdo... at the \c[17]northern hermitage\c[0]... + + mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '41', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '42']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -2776,17 +2775,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふわぁぁぁ~~っ! よく寝た~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fwaaaah~~! I slept so well~.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 北の岬にある庵には、ゲンサイとかいう']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヘンなオジサンが 住みついてるよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s a weird old man named Gensai living in the hermitage + + at the northern cape.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2839,31 +2839,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………戦巫女のフナムシ様は…お忙しい方だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 下賤な者とは会われぬゆえ…立ち去られよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...The battle shrine maiden, Funamushi-sama, is a very busy + + person... She does not meet with lowly people... Please + + leave... mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['芭蕉扇後のどくイベント']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女のフナムシ様は――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The battle shrine maiden, Funamushi-sama―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は こんな軒先で 何をしているのだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...? What am I doing out here under the eaves?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんとっ! あなたが 本物の戦巫女様ですと!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…、なんてことだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我々は ずっとあの女に操られていたのですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What! You say you are the real battle shrine maiden! Ah... + + how could this be... We''ve been under that woman''s control + + all this time...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は 正気に戻った村人を集めてまいります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それまでどうか、時をお稼ぎください!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I will go gather the villagers who have come to their + + senses. Until then, please buy us some time!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} @@ -2953,22 +2957,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………戦巫女のフナムシ様は…お忙しい方だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 下賤な者とは会われぬゆえ…立ち去られよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...The battle shrine maiden Funamushi-sama is... a very busy + + person... She does not meet with lowly people... Leave at + + once... mumble mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['芭蕉扇後のどくイベント']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女のフナムシ様は――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The battle shrine maiden Funamushi-sama is――']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は こんな軒先で 何をしているのだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...? What am I doing out here under the eaves?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2985,22 +2990,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*109]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*110]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' げぇぇっっ!! あ、あなたはっっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gahhh!! Y-you''re...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' え…ええと…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](いかん…、とりあえず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 記憶を失っていたことにしておこう…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uh... um... \c[8](This is bad... For now, I''ll just pretend I + + lost my memory...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…、なんてことだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ずっと あのフナムシに操られていたとは…。\c[8](棒読み)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh... how terrible... To think I was being controlled by + + that Funamushi all this time...\c[8](monotone)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は 正気に戻った村人を集めてまいります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それまでどうか、時をお稼ぎください!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Understood. I will gather the villagers who have regained + + their senses. Until then, please buy us some time!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} @@ -3010,9 +3016,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face17_gaman', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………………………………………………………。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれは後回しだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll deal with that later...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} @@ -3105,17 +3111,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………オレ、覗き大好き…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 未亡人の身体は…たまらねぇぜ…ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I just love peeping... A widow''s body... I can''t get + + enough... mumblemumblemumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハッ…! やべぇ…やべぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレとしたことが、こんな無防備に覗いてたとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...! Crap... crap... I can''t believe I was peeping so + + carelessly...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3132,10 +3140,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*111]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*112]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやいや…、なんでもありゃあせんぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちょいと こちらのご婦人が心配で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 中の様子を うかがっていただけで、ゲヘヘ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, no... it''s nothing like that. I was just a little + + worried about the lady here and wanted to check on her, + + that''s all, hehehe...♪']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3240,28 +3250,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………ばぁさんや、メシはまだかのう…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Hey, old woman, is dinner ready yet...? Grumble grumble + + grumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………はぁ? 何だって?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしゃ、神様じゃないよ…ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Huh? What was that? I''m not a god, you know... Grumble + + grumble grumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………それよりマサカリじゃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' マサカリさえあれば…、こんな細い木なんぞ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...More importantly, the axe... If only I had my axe... a + + skinny tree like this would be nothing... Grumble grumble + + grumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ…、ばぁさんや、見てみぃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 霧が晴れとるぞ…、何日ぶりかな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... old woman, look at this... The fog''s cleared up... How + + many days has it been...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………はぁ? 何だって?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしゃ、神様じゃないよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Huh? What was that? I''m not a god, you know...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3351,16 +3365,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………ああ…、フナムシ様…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いつもお世話に…なってますだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがたや…、ありがたや…ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Ah... Funamushi-sama...? Thank you for always looking + + after us... So grateful... so grateful... mumble mumble + + mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうやら、誰かと勘違いされてるようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Looks like she''s mistaking me for someone else...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -3369,9 +3385,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これはこれは、巫女様。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 久しぶりに良いお天気で…、ナムナム…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh my, it''s the shrine maiden. Such nice weather for a + + change... namu namu...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3461,21 +3478,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………ここは押し込み強盗があった村長の家だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 現在 取り調べ中…、現在 取り調べ中…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...This is the village chief''s house where the home invasion + + happened... Currently under investigation... currently under + + investigation... mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハッ! 拙者は今まで何を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hah! What was I just...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや、断じて眠ってなどおらぬぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お勤め中に眠りこけるなど 断じてありえん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, I absolutely was not sleeping! There''s no way I''d ever + + doze off while on duty!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3566,8 +3586,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらに用はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t have any business here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -3678,8 +3698,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらに用はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t have any business here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -3790,8 +3810,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらに用はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t have any business here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -3902,14 +3922,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ↑ 弐拾肆番街道']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ← ツクヨミ山']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           → ヨミの隧道']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           ↓ キョウラクの都']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>↑ 24th Street ← Tsukuyomi Mountain → Yomi Tunnel ↓ City of + + \>Kyouraku']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -4202,7 +4221,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*124]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]妖力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]You got a Youki Pill\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '35', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4315,7 +4334,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*131]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]剛力符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]Power Talisman\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '51', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4514,7 +4533,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': 'ソウリュウ郷' +'display_name': 'Souryuu Village' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map029.yaml b/YAML/Map029.yaml index 3cb283c..09b7a33 100644 --- a/YAML/Map029.yaml +++ b/YAML/Map029.yaml @@ -385,25 +385,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理:解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………ここは旅籠…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泊まっていくか………?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...This is an inn... Are you staying the night...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………ごゆっくり…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Take your time... mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ブツブツブツブツ……。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' またお越しを……。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumble mumble mumble... Come again...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………………………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -449,27 +446,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理;解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 旅籠でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでにお連れの方から 頂いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お泊りになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an inn. Your companion has already paid. Will you be + + staying the night?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, make yourself at home...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も ご武運があられますように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. May fortune be with you today as well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様でございますか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり ご無理をなさいませぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please, don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -514,15 +509,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理;解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 旅籠でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでにお連れの方から 頂いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お泊りになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an inn. Your companion has already paid the fee. + + Would you like to stay the night?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, please make yourself comfortable...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '43', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '15', !!int '1']} @@ -537,15 +532,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も ご武運があられますように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. May fortune be with you today as well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様でございますか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり ご無理をなさいませぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -596,21 +589,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -633,39 +630,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 気付いてるだろうけど、村人がまともじゃないな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 皆、魂でも抜かれたように 虚ろな目をしてやがる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['You probably noticed, but the villagers aren''t acting + + normal... Everyone''s got these empty eyes, like their souls + + have been sucked out.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' オレの勘では、この霧が怪しい気がするんだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['My gut tells me this mist is suspicious...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '3', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' うむ…、わたしも同じ考えだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 霧の正体がわからぬ以上、どうしたものか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yeah... I think the same, but as long as we don''t know what + + the mist really is, I don''t know what to do...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' この村の\c[17]『水神の宮』\c[0]にも 戦巫女がいるって話だから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' その人に 相談してみたらどうだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I heard there''s a battle shrine maiden at the \c[17]Water God''s + + Shrine\c[0] in this village, so why not try talking to her?']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' あ、それと オレたちが探してる\c[17]『妖学者ゲンサイ』\c[0]は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 村を出た\c[17]北の庵\c[0]に住んでるらしいぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Oh, and it sounds like the \c[17]yokai scholar Gensai\c[0] we''re + + looking for lives at the \c[17]hermitage north of the village\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '3', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' わかった、当たってみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Got it, I''ll check it out.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' やばい…、オレまで、なんかボーっとしてきた…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' ミズキ、油断するなよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Crap... I''m starting to feel spaced out too... Mizuki, don''t + + let your guard down...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '41', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '42']} @@ -674,17 +678,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' オレたちが探してる\c[17]『妖学者ゲンサイ』\c[0]は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 村を出た\c[17]北の庵\c[0]に住んでるらしいぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The \c[17]yokai scholar Gensai\c[0] we''re looking for lives at the + + \c[17]hermitage north of the village\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なにっ!? 水神の宮の巫女が この霧の黒幕だって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 戦巫女の名をかたるなんて、とんでもない奴だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['What!? The shrine maiden at the Water God''s Shrine is the + + mastermind behind this mist! Pretending to be a battle + + shrine maiden―what a bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -693,23 +701,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '56', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 村の様子は いたって平穏!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 妖怪に操られていたなんて 嘘みたいだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The village seems totally peaceful! It''s hard to believe + + they were being controlled by a yokai.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 村は 平和になったものの…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 村の男たちが、どことなく ミズキに怯えている']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ような気がするんだが、気のせいだよな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The village is peaceful now, but... I feel like the men are + + kind of scared of you, Mizuki. It''s just my imagination, + + right?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あ、当たり前だっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](村のほとんどの男に 大事な所を見られたなど…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ソウタには 絶対知られる訳にいかん…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['O-of course...! \c[8](If Souta ever found out that almost every + + man in the village saw my most important parts... I could + + never let him know...)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -761,21 +774,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When it comes to exorcism tools, leave it to me! But... + + you''ll have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -796,15 +813,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント1段階(1-9 イベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんか、この村には『覗き魔』がいるらしいから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキも十分注意しろよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Apparently, there''s a ''peeping tom'' in this village, so be + + extra careful, Mizuki.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな不届き者がいるのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見つけたら灸をすえてやらねばならんな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There''s such a shameless bastard here...? If I find them, + + I''ll have to teach them a lesson.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -813,20 +832,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント2段階(10-19 自慰後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうした、ミズキ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんかそわそわしてるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 厠なら早くいった方がいいぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What''s wrong, Mizuki? You seem restless. If you need the + + toilet, you should go quickly, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ち、違うわっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['T-That''s not it!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まったく、誰のせいだと思ってるんだか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](バサラの呪いのせいか、まだ疼きが治まらんとは…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Seriously, whose fault do you think this is... \c[8](Is it + + Basara''s curse? This throbbing still won''t go away...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -837,26 +857,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 顔色が悪いな、ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 大丈夫か…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You don''t look so good, Mizuki. Are you okay...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ、あぁ…、少し気分が優れないだけだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 心配しないでくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah, ah... It''s just that I''m not feeling great. Don''t worry + + about me.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そうか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' でも、病は気からっていうから 無理するなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I see... But they say illness starts in the mind, so don''t + + push yourself.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](脅迫されたとはいえ、あんなヤツに手籠めにされたなど']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 死んでもソウタに知られるワケには…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](Even if I was threatened, I can never let Souta find out I + + was violated by that bastard... not even if I die...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -865,26 +887,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント4段階(30-39 ふすま後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 身体の具合はどうだ、ミズキ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['How''s your body feeling, Mizuki?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ、あぁ…、ソウタのお陰でバッチリだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ありがとうな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah, ah... Thanks to you, Souta, I''m totally fine! Thank + + you...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 元気なら何よりだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ホント、あの時は生きた心地がしなかったぜ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['As long as you''re okay, that''s all that matters. Seriously, + + I thought I was going to die back then...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ソウタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](本気でわたしのことを心配しているソウタを裏切って…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしは一日中あの男と…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Souta... \c[8](Betraying Souta when he''s genuinely worried about + + me... I spent the whole day with that man...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -893,49 +917,52 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント5段階(40-49 夜這い後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふわぁ~~~~っ! よく寝た…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 飯食った後に横になって、気づいたら朝だなんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレも疲れがたまってるんだなぁ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fwaaaah~~! Slept so well... I lay down after eating and + + before I knew it, it was morning. I must''ve been really + + tired.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そうだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ソウタも、たまにはゆっくりしていいんだぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Y-Yeah... Souta, you should take it easy sometimes too.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 大丈夫だって、夢見もよかったしな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m fine, really. I even had a nice dream♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 夢…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A dream...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あぁ、夢の中で ミズキがすごく甘えてくるんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いつもの姿からは考えられないくらい、べったりと…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yeah, in my dream you were super clingy with me. Way more + + affectionate than usual, like you wouldn''t let go...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なっ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](まさか、あの夜の時の声が…!?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wha...!? \c[8](No way... Did he hear my voice that night...!?)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '5', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ~、現実でも']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あれくらい甘えてくれたらな~♪(チラッ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah~ If only you''d be that sweet to me in real life too~♪ + + (glances)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ば、馬鹿者っ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くだらぬ夢などさっさと忘れて、現実を見ろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Y-You idiot...! Forget about such stupid dreams and focus on + + reality!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -946,24 +973,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最近、村の男どもが やけにオレに親切なんだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ、何か知らないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lately, the guys in the village have been unusually nice to + + me... Mizuki, do you know anything about that?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ、うぅん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' たまたまじゃないか、たまたま…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah, um... It''s probably just a coincidence, just a + + coincidence...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '01_face26', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](すまない、ソウタ…。許してくれ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この疼きはもうソウタだけでは治まらないんだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](I''m sorry, Souta... Forgive me... This throbbing can''t be + + calmed by you alone anymore...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](バサラを倒すまでだから…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 旅を終えるまでだから…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](Just until I defeat Basara...\i[122] Just until this + + journey is over...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1017,8 +1048,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} @@ -1083,9 +1114,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &46 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ様ございですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お手紙を預かっております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki-sama, excuse me. I have a letter for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['位置補正']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '6']} @@ -1158,14 +1188,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしに手紙…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心当たりがないな…誰からだ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A letter for me...? I can''t think of anyone... Who''s it + + from...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに お渡ししましたよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、あっしはこれで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve definitely delivered it to you. Well then, I''ll be on + + my way...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1199,7 +1231,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'paper01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 封を解いて手紙に目を通した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki broke the seal and read through the letter.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '60', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} @@ -1207,8 +1239,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['――!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1226,9 +1258,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ、どうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 顔が真っ青だぞ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, what''s wrong? Your face is completely pale...?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1245,31 +1276,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまない、急用ができた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出直してくる…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry, something urgent came up. I have to go...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いったい何があったんだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレも一緒に行こうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What happened? Should I come with you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、いや…、退魔行がらみだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 念のためソウタは ここを動かないでくれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... It''s exorcist business, so just in case, Souta, + + please stay here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこまで慌てるなんて、余程の相手なんだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いざと言う時の準備はしておくから、ムリするなよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got it... For you to be this flustered, it must be a serious + + opponent... I''ll get ready just in case, so don''t push + + yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまない…、ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry... Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -1389,9 +1421,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &71 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ様ございですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、お手紙を預かっております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki-sama, I have a delivery for you. Also, I''ve brought + + you another letter.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['位置補正']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '6']} @@ -1464,13 +1497,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あぁ…、感謝する…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, ah... thank you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに お渡ししましたよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、あっしはこれで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve handed it over for sure. Well then, I''ll be on my + + way...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1504,14 +1538,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'paper01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 封を解いて手紙に目を通した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki broke the seal and read through the letter.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '60', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なん…だと…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正気か…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What... the...? Are you serious...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1529,9 +1562,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした、ミズキ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何が書いてあったんだ、顔色が悪いぞ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong, Mizuki? What did it say? You look pale...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1548,58 +1580,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、いや…、大したことではない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気にするな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... it''s nothing important! Don''t worry about it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そうか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、お前真っ青だぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['R-really...? But you look completely pale...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに ちょっと気分がすぐれない感があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は部屋を別にした方が よいかもしれん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, yeah... I do feel a bit unwell... Maybe we should sleep + + in separate rooms tonight...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、具合が悪いなら側にいた方が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? But if you''re not feeling well, shouldn''t I stay by + + your side...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや…、それはダメだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もし、これが本当に病で ソウタにうつしてしまったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それこそ 身動きが取れなくなってしまう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... that''s not good! If this really is an illness and I + + pass it to you, then we''d both be stuck!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫だとは思うが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大事を取って 別々に寝た方が安全だろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I think I''ll be fine, but just to be safe, it''s better if we + + sleep separately...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '9', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…、なるほど…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすがミズキ! 起点がきくなっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... I see... As expected of Mizuki! Always thinking ahead♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレは隣の部屋に泊まるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 具合が悪くなったら、すぐ呼んでくれよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got it. I''ll stay in the next room, so if you start feeling + + worse, call me right away!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、うむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頼りにしてるぞ、ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-yeah... I''m counting on you, Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '150']} @@ -1607,7 +1637,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]             翌朝…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]The next morning...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '251', !!int '11', !!int '10', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1690,9 +1720,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &101 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ様ございですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お手紙とこちらの包みを預かっております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki-sama, correct? I have a letter and this package for + + you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['位置補正']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '6']} @@ -1765,13 +1796,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらの包みはいったい…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s this package, I wonder...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに お渡ししましたよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、あっしはこれで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve definitely delivered it to you. Well then, I''ll be on + + my way...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1805,7 +1837,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'paper01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 封を解いて手紙に目を通した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki broke the seal and glanced over the letter.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '60', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} @@ -1813,8 +1845,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むっ…! うぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...! Ugh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1834,9 +1866,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 粉薬みたいだけど…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ、また具合が悪いのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like some kind of powdered medicine... Mizuki, are you + + feeling sick again?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1853,32 +1886,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、いや…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは、以前頼んでいた式神用のヤツだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気をきかせて送ってくれたのだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! This is for the shikigami, the one I ordered + + before! They must''ve sent it as a favor.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホントか~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、何か隠してるんじゃないだろうな~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Really~? You''re not hiding something from me again, are + + you~?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、隠すとは何をだ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人聞きの悪い…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hiding? What would I be hiding...!? Don''t make it sound so + + suspicious...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この間だって、具合が悪いのにムリして']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 風邪をこじらせてたじゃないか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just the other day, you pushed yourself even though you were + + sick and ended up making your cold worse.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あうぅ…、それは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... that''s...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1894,15 +1930,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*105]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレは心配なんだよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このままじゃ、ミズキが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこかに行ってしまうんじゃないかってさ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I just worry about you... I''m afraid you''ll disappear + + somewhere if things keep going like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1918,25 +1954,26 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*106]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレができることなら、何だってしてやるからさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一人で抱え込むのだけはやめてくれよ。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ、ミズキ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If there''s anything I can do, I''ll do it. Just don''t try to + + handle everything by yourself, okay? Come on, Mizuki♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face28', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがとう…、ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you... Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、今は本当に大丈夫だから心配無用だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いざという時は頼りにしてるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But really, I''m fine right now, so there''s no need to worry. + + If something comes up, I''ll count on you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちぇっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しはいいところを 見せられると思ったんだけどな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、何もないならそれが一番だ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! I thought I could finally show you a good side of + + me. Well, if nothing''s wrong, that''s for the best♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1953,20 +1990,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*107]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*108]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、メシだメシだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腹いっぱい食べて、明日に備えようぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, time to eat! Let''s fill up and get ready for + + tomorrow!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………………………………………………………………。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまん…、ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry... Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]             深夜…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Late at night...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '252', !!int '11', !!int '10', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page diff --git a/YAML/Map030.yaml b/YAML/Map030.yaml index a1b3239..c7b9ca8 100644 --- a/YAML/Map030.yaml +++ b/YAML/Map030.yaml @@ -98,15 +98,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………何か…買うか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...You wanna... buy something...? Mutter mutter mutter...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日は 何をご入り用でしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Welcome! What can I help you with today?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '0', !!int '1', !!int '0', !!int '0', !!bool 'false']} @@ -170,17 +168,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………水神の宮に…新しい巫女様が来ただよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これで村も安泰だ…、ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...A new shrine maiden has come to the Water God''s Shrine... + + Now the village will be safe... mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いけね…! 仕事中に居眠りしてたみてぇだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 旦那様には ナイショにしてな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh no...! Looks like I dozed off while working. Don''t tell + + the master, okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -188,18 +188,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '43', !!int '0', !!int '50', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの事件以来、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 神主さん、女恐怖症になっちまっただとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ever since that incident, I heard the head priest developed + + a fear of women...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まぁ、あんな事件あったら 無理もねぇべなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well, after something like that, I can''t really blame him...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最近、神主さん生き生きしとるだべなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何かいいことでもあったんだべか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lately, the head priest seems so lively... I wonder if + + something good happened?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -253,9 +255,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]『Jewels』\c[0] you can make from the local yokai to + + the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(63)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(201)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(52)']} @@ -263,12 +266,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 4品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['4 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to create.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' diff --git a/YAML/Map031.yaml b/YAML/Map031.yaml index e8eb3ab..ce6bbfc 100644 --- a/YAML/Map031.yaml +++ b/YAML/Map031.yaml @@ -183,27 +183,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………あぁ…、フナムシ様…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんと、めんこいお姿だべ…ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Ahh... Funamushi-sama... What an adorable form you + + have... mumble mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' イタタタタ…! なんか頭が痛ぇな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちぃとばかり 寝すぎちまったか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ow ow ow...! My head hurts for some reason... Did I sleep a + + little too much...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 隣に住む\c[17]『コヘイジ』\c[0]には、困ったもんだべ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人の家を覗いては、ウワサをバラまいてんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 子供の教育にもよくねぇだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That \c[17]''Koheiji''\c[0] who lives next door is such a pain. Always + + peeking into people''s houses and spreading rumors―it''s not + + good for the kids'' upbringing.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -248,14 +252,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント 輪姦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 隣に住む\c[17]『コヘイジ』\c[0]も ついに捕まったべ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっぱり、おてんとう様は見てるもんだべなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even \c[17]''Koheiji''\c[0], who lives next door, finally got caught. I + + guess the sun really does see everything, huh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ところで、今日もアレするべか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪ 巫女様みてぇな めんこい娘なら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラいくらでも射精できるだよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, are we doing that again today? Hehehe...♪ If + + it''s a cute girl like the shrine maiden, I could cum as many + + times as you want♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -307,23 +314,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うぅ…、ぐすっ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' すいじんのみやに あたらしい巫女さまが来てから']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' みんな おかしくなっちゃったよ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Uuu... *sniff*... Ever since the new shrine maiden came to + + the Water God''s Shrine, everyone started acting weird~.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっとうが 元に戻った~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Dad''s back to normal~!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お姉ちゃん、村を救ってくれてありがとう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Onee-chan, thank you for saving the village!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map032.yaml b/YAML/Map032.yaml index b7fbde8..ac291cd 100644 --- a/YAML/Map032.yaml +++ b/YAML/Map032.yaml @@ -98,32 +98,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、この家の者に何か用か?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What is it? Do you have some business with the people in + + this house?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いえ…、別に用というワケではないのですが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何かあったのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... it''s not that I have any particular business... Did + + something happen?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふむ…、ここに住むコヘイジなる男は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゆすり・たかりを常習とする小悪党でな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... The man who lives here, Koheiji, is a petty crook who + + makes a habit of blackmail and extortion.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いままで尻尾をつかめず']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' のらりくらりと逃げられていたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ついに年貢の納め時とあいなった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Up until now, he always managed to slip away without us + + catching him, but it looks like his luck has finally run + + out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 詮議によると、まだまだ余罪がありそうなので、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうして調べているところよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['According to our investigation, it seems he has plenty of + + other crimes as well, so we''re looking into it now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、お役目の邪魔だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無関係なら、帰った帰った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, don''t get in the way of official business! If you''re + + not involved, move along!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -134,14 +142,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そうか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで、わたしももう脅される心配もなく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I see... So now I don''t have to worry about being + + threatened anymore...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんとも、小悪党らしい末路だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 同情する余地もない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What a fitting end for a petty crook. I can''t even feel + + sorry for him...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '56', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '12', '$game_self_switches[[28,57,"A"]]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_self_switches[[253,57,"A"]] = true']} @@ -197,9 +207,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント3-5後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただいまこの家は、取り調べ中である!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 関係のない者は 帰った帰った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This house is currently under investigation! If you have + + nothing to do with this, move along!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -249,8 +260,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヒヒッ…♪ あっしに何かご用で?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Did you need something from me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -293,9 +304,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント1後 自慰覗き']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんも何かと大変でござんすねぇ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well...♪ Being a shrine maiden sure comes with its own + + troubles, huh...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -338,12 +350,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント2後 脅迫強姦']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヒヒ…♪ また抱いて欲しいんですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Do you want me to fuck you again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とはいえ、これでも忙しい身でしてね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都合がついたら、また手紙でお知らせしますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That said, I''m actually a busy man. If I get the chance, + + I''ll let you know by letter again♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -386,10 +399,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント3後 ふすま越し']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この間のまぐわいは、シビレたでしょう♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次は、もっとすごいのを用意しておきますから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽しみにしててくださいや♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That last time we fucked was electrifying, wasn''t it?♪ Next + + time, I''ll have something even more amazing ready for you, + + so look forward to it♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition diff --git a/YAML/Map033.yaml b/YAML/Map033.yaml index 339106b..d159fda 100644 --- a/YAML/Map033.yaml +++ b/YAML/Map033.yaml @@ -100,31 +100,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………ワシらが 生きていられるのは…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フナムシ様のおかげだ…、ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...The only reason we''re still alive... is thanks to + + Funamushi-sama... mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっと…、いけねぇ! ボーっとしちまったよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最近、温けぇからかな、ガハハハっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh... oops! Zoned out there. Maybe it''s ''cause it''s been so + + warm lately, gahaha♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんでも、水神の宮のフナムシ様は']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 妖怪だったって話じゃねぇか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['They say that Funamushi-sama of the Water God''s Shrine was + + actually a yokai.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よくよく考えてみりゃ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの色気は 尋常じゃないかったなぁと。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや、なんか惜しいねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now that I think about it, that sex appeal of hers was + + something else. Man, it''s kind of a shame...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -169,10 +172,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント 輪姦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぅ! アンタなら、お題はいらねぇよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつもお世話になってるからなぁ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! For you, there''s no charge! You''re always taking care of + + me...♪ Heh heh heh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -224,27 +227,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【飯盛女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………フナムシ様は、この郷の神様だべ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 悪口ゆうヤツは…オラが許さねぇ…ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Prostitute】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Funamushi-sama is the god of this village... Anyone who + + badmouths him... I won''t forgive them... mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【飯盛女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いけないっ! 鍋が吹いてるじゃないか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うっかりしてるよ、まったく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Prostitute】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh no! The pot''s boiling over! I got distracted, geez...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯盛女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オラ、始めっから 怪しいと思ってたんだぁ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だのに、村の衆は美人だからって ちやほやしてさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほんに男ってバカやね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Prostitute】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I thought she was suspicious from the start. But the + + villagers just fawned over her because she''s pretty. Men + + really are idiots.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -289,14 +294,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント 輪姦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飯盛女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おかしいだよ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 近ごろ、村の男どもから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夜のお誘いが てんでかからなくなっただ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Prostitute】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is weird...! Lately, none of the men in the village + + have been inviting me at night...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飯盛女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都に行ってる様子もないし…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他に何が原因だべか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Prostitute】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s not like they''re going to the city either... What else + + could be the reason...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -348,18 +354,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………フナムシ様、バンザーイ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フナムシ様、バンザーイ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Hail Funamushi-sama! Hail Funamushi-sama! Mumble mumble + + mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うおっっと! オレ何してたんだっけか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やべぇな…、飲み過ぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Whoa! What was I just doing...? Damn... did I drink too + + much...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -367,9 +374,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '56', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっ! これは 村を救った正真正銘の戦巫女様!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ごきげんうるわしゅう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh! If it isn''t the one and only shrine maiden who saved our + + village! Wishing you the best!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -387,10 +395,12 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひっ! い、い、い、戦巫女様っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' すまねぇ! 心を入れ替えてまじめに働くから']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの時のことは、なにとぞ…なにとぞ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Eek! S-s-s-shrine maiden-sama!! I''m sorry! I''ll change my + + ways and work hard from now on, so please, about that + + time... please...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -437,10 +447,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント 輪姦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして、今夜もアレをされますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだったら、オレだけ先につまみ食いでも…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Maybe you''ll let me do that thing again tonight? + + If you want, I could even sneak a little taste before the + + others...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -492,30 +504,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………新しく水神の宮の巫女になったフナムシ様は…']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでも戦巫女だそうよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...The new shrine maiden at the Water God''s Shrine, + + Funamushi-sama... I heard she''s a battle shrine maiden...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 女だと思って、バカにしてると罰が当たるわよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you look down on her just because she''s a woman, you''ll + + get what''s coming to you... mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フナムシ様…? 誰だっけ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Funamushi-sama...? Who was that again?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 庄屋様の家に 押し込み強盗が入った矢先、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 妖怪に村を乗っ取られてたなんて…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ホント、悪い事って重なるものよね~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Right after a bandit broke into the village headman''s house, + + the village got taken over by yokai... Bad things really do + + pile up, huh~.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -560,14 +576,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント 輪姦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんか最近、村の男どもが 水神の宮に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょくちょく顔を出してるみたいなのよねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, it seems like the men in the village have been + + dropping by the Water God''s Shrine pretty often...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、フナムシみたいな妖怪に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乗っ取られてるんじゃないかしら?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心配だわ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wonder if they''ve been possessed by some kind of yokai + + again, like those sea roach ones? I''m worried...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map034.yaml b/YAML/Map034.yaml index 9a529d9..3261487 100644 --- a/YAML/Map034.yaml +++ b/YAML/Map034.yaml @@ -180,13 +180,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['庄屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【庄屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 押し込み強盗に入った飛天組の連中も']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くだんの騒動に巻き込まれたせいで逃げ遅れて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無事、岡っ引きの旦那に しょっ引かれていったよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Headman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Hiten Group thugs who broke in to rob us got caught up + + in that whole commotion and couldn''t escape in time, so the + + police dragged them off without a hitch.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【庄屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正に、災い転じて福となすじゃな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Headman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Truly, misfortune turned into a blessing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -229,13 +231,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント 輪姦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【庄屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…、巫女殿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村の衆がいつもお世話になっておりますようで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Headman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... Miko-dono! It seems the villagers are always in your + + care...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【庄屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぁ…、次回はワシも混ざってもええじゃろうか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメ…? そこを何とか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Headman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Say... next time, could I join in too? No...? Come on, can''t + + you make an exception...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -284,12 +288,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['庄屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【古女房】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 南の街道に出たい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You want to get to the southern road?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【古女房】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、例の木が生えちまったから通れないんだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うちの裏口から抜けて、ぐるっと回るといいよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... you can''t get through because of that tree that + + sprouted up, right? You can go around by slipping out the + + back door of my house.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -332,9 +339,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント 輪姦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【古女房】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、家の人ったら、やけにそわそわしてるのよね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタ、何か知らない?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, everyone at home has been acting all restless... Do + + you know anything about it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map035.yaml b/YAML/Map035.yaml index 1fbf444..7672a3f 100644 --- a/YAML/Map035.yaml +++ b/YAML/Map035.yaml @@ -100,28 +100,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '142', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【未亡人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………今まで祭っていた…水神様をやめて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フナムシ様を崇めるようになってから、みんな幸せです…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Widow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Ever since we stopped worshipping the Water God and + + started venerating Lord Funamushi... everyone has been + + happy... mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【未亡人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あら、いやだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 私としたことが 昼間からウトウトと…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お恥ずかしい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Widow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh my, how embarrassing... I must have dozed off in the + + middle of the day...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['解放後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【未亡人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 南の街道にある薬屋は、一般では中々手に入らない']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 珍しい薬を取り扱ってますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Widow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The apothecary on the southern road carries rare medicines + + you can''t usually get elsewhere.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map036.yaml b/YAML/Map036.yaml index 7432790..dfade01 100644 --- a/YAML/Map036.yaml +++ b/YAML/Map036.yaml @@ -97,9 +97,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ぼけ症状']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ばぁさんや、メシはまだかのう…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, old lady, is dinner ready yet...? Grumble grumble + + grumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -148,9 +149,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['老爺の相手']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ、あんだって…? じいさんが元に戻ってない?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやだねぇ…、これが普通なんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh, what was that...? The old man hasn''t gone back to + + normal? Oh, come on... this is how he usually is.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map037.yaml b/YAML/Map037.yaml index 67b6556..5ad5283 100644 --- a/YAML/Map037.yaml +++ b/YAML/Map037.yaml @@ -108,7 +108,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉は固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -388,8 +388,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['足止め村人1 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうやら 気絶しているようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... Looks like they''re unconscious.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -433,17 +432,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '56', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 前にいたフナムシ様が、妖怪だったなんて…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやぁ…、人は見かけによらねぇなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To think that Funamushi-sama from before was actually a + + yokai... Man, you really can''t judge people by their looks.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぃぃぃぃっ! オラが悪かった!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう人参を突っ込むのだけは、カンベンしてくんろ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eeeeeek! I''m sorry! Just please, anything but shoving + + carrots in me―have mercy~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -489,12 +490,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの時は、さんざん恥ずかしがっていた巫女様が、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今ではオラのチンポで…、ウヒヒ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Back then, the shrine maiden was so embarrassed, but now + + she''s riding my cock... Hehehe...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう思うだけで、オラもう前かがみだべ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just thinking about it makes me hard already...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -560,10 +562,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………この部屋には何もない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥の扉を開ける仕掛けなんて…ないぞぞぞぞぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...There''s nothing in this room... There''s no mechanism to + + open the door in the back... n-n-n-nothing! Mutter mutter + + mutter...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '50', !!bool 'false', !!bool 'true']} @@ -571,10 +575,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '145', !!int '145', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['村人は気絶した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The villager has fainted.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -709,8 +713,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['足止め村人2 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうやら 気絶しているようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... Looks like they''re unconscious.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -754,21 +757,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '56', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここは水神の宮です。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お参りなら、水神様に失礼のないように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is the Water God''s Shrine. If you''re here to pray, + + please be respectful to the Water God...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここは水神の宮――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is the Water God''s Shrine――']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' げっ! 戦巫女様っ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あわわ…! い、以上ありませんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女様のおかげで、あれから妖怪の影ひとつなく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah! The battle shrine maiden...! Awawa...! N-no further + + questions! Thanks to you, not a single trace of yokai has + + shown up since then...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -813,16 +819,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント 輪姦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは水神の宮です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the Water God''s Shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、戦巫女様ならも うご存知でしたね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにせ来られる度に…、ぐふふ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... but of course, you already knew that, Shrine + + Maiden-sama. After all, every time you come here... + + hehehe...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜もされるのですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽しみにしておりますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you be doing it again tonight? I''m looking forward to + + it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' @@ -888,10 +898,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛天組 弓兵】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………オレは最強だ! オレは最強だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレに敵う奴なんて…誰もいねぇぇっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Archer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...I''m the strongest! I''m the strongest! There''s no one who + + can beat me... No one!! Mutter mutter mutter...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '51', !!bool 'false', !!bool 'true']} @@ -899,10 +909,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飛天組 弓兵】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Archer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhah...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['飛天組弓兵は気絶した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The Hiten Group archer has fainted.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1039,9 +1049,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '56', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキ殿のおかげで、村の騒動も無事治まりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 村人たちに代わって お礼を申し上げます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thanks to you, Mizuki-dono, the village commotion has been + + safely resolved. On behalf of the villagers, I offer my + + gratitude.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand @@ -1060,15 +1073,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぃぃっ!! す、すみません! すみません!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これからは心を入れ替え、村のために我が身を捧げる所存!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご無礼の段、平にっ! 平にぃぃぃっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hiiiii!! I-I''m sorry! I''m so sorry! From now on, I will + + change my ways and devote myself to the village! Please + + forgive my rudeness, I beg you! I beg youuuuu!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 少々、薬が効き過ぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe the medicine was a bit too strong...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1114,16 +1129,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント 輪姦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…、巫女殿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしやまた、呪いを解く手伝いが必要ですかな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... Shrine Maiden! Do you need help breaking the curse + + again, perhaps? Fuhihi...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 承知しました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、急いで村の男衆に声をかけてまいりましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Understood. Then, I''ll go and quickly call the men of the + + village.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '180']} @@ -1132,10 +1148,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そうですか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私たちでしたら、いつでもお力になりますので、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご遠慮なさらずお声掛けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I-I see... Well, if it''s us, we''re always ready to help, so + + please don''t hesitate to ask.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1200,50 +1216,59 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだい、騒がしいと思ったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本物の戦巫女の お出ましかえ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, well, all that noise and it turns out a real battle + + shrine maiden has shown up...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が フナムシだな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが来たからには これ以上の好き勝手はさせん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おとなしく この村から立ち去るがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re Funamushi, right? Now that I''m here, I won''t let you + + do whatever you please any longer! Leave this village + + quietly!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、嫌だ嫌だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたしのキライな偽善者のニオイが プンプンするよぉ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... I hate it, I hate it... The stench of a + + goody-two-shoes is just reeking off you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の務めだか、なんだか知らないが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 盛りのついたメス犬が さもえらっそうにさぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t care if it''s your duty as a battle shrine maiden or + + whatever, you''re just a bitch in heat acting all high and + + mighty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]バサラ\c[0]様のおっしゃる通り 癇に障る小娘だこと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously... \c[17]Basara\c[0]-sama was right, you''re such an annoying + + little brat...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon9', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き…キサマ…、バサラの手の者かっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You...! So you''re one of Basara''s lackeys!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、話は別だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この世から滅せられたくなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツの居場所を 白状してもらおうかっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, this changes everything! If you don''t want to + + be wiped from this world, you''d better tell me where he is!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ! やれるものならやってみなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の実力とやらを 見せてもらおうじゃないかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! Try it if you think you can! Let''s see what a battle + + shrine maiden is really made of!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1315,23 +1340,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon9', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 懲りずに現れるとは、いい度胸だねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、また辱められに来たのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ve got guts showing up again after last time! Or did you + + come back for more humiliation?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下品な女と 話す舌はないっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 覚悟しろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度こそお前を倒して、バサラの居場所を吐かせてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have nothing to say to a vulgar woman like you! Get ready! + + This time I''ll defeat you and make you spill Basara''s + + location!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 様をつけろ、このメス豚がぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度こそ 逃がしゃしない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きっちり躾けて、バサラ様に献上してやるよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Show some respect, you sow! This time, you''re not getting + + away! I''ll break you in and offer you up to Basara-sama!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1365,8 +1393,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! またしてもっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! Not again...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -1383,13 +1411,13 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そぉら! お前の大好きな 媚薬香だよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Here you go! Your favorite aphrodisiac incense!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' させるかっ! 同じ手は食わんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Like hell I will! That trick won''t work on me again!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '10', !!int '0', !!int '12', !!int '9', !!int '0']} @@ -1413,13 +1441,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '122', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '10', !!int '123', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、芭蕉扇を使って媚薬香を霧散させた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used the Basho Fan to disperse the aphrodisiac + + incense!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '109_よし、今だ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よし! 今だっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['All right! Now''s my chance...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -1427,7 +1457,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、撤退した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki retreated...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '11', !!int '16', !!int '8', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '70']} @@ -1525,59 +1555,65 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Field4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &48 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バカなッ…! このあたしが…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Impossible...! Me, of all people...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 観念しろ、外道っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おとなしくバサラの居場所を話せば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 命だけは助けてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Give it up, you fiend! If you quietly tell me where Basara + + is, I''ll spare your life!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何がおかしいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは、答える気はないということか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s so funny!? Does that mean you have no intention of + + answering?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやね…、これが笑わずにいられるかい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の物言いは、あのアバズレそっくりだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが、親子といったところかねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, it''s just... how could I not laugh at this... The way + + you talk is just like that slut. As expected of mother and + + daughter, huh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れッ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 亡き母を 侮辱することは許さんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up!! I won''t allow you to insult my late mother!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 亡き母…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、薄情な娘がいたもんだねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 残念ながらあの糞女は、まだピンピンしてるよぉ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Late mother...? Oh my, what a heartless daughter you are. + + Sorry to disappoint, but that bitch is still alive and + + kicking.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母上が…、生きている…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mother... is alive...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…、信じられん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの男に 殺されたものだとばかり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way... I can''t believe it... I always thought she was + + killed by that man...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アッハハハハッ! 何も知らないんだねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは傑作だよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahahahaha! You really don''t know anything, do you! This is + + priceless!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1596,14 +1632,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れッ! 黙れぇぇっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマは何を知っている! 返答次第では――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! Shut up!! What do you know!? Depending on your + + answer―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、悪意に歪んだ…いい顔だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死ぬ前に拝めて…よかったよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... That face, twisted with malice... I’m glad I got + + to see it before I died...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '8', !!int '119', !!bool 'false']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1621,15 +1659,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待てっ! まだ話は終わってないぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラの居場所はどこだっ!? 母はどこにいるっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wait! We''re not done talking yet! Where is Basara!? Where is + + my mother!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて女だ…、最後までしてやられた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! What a woman... She got the better of me right to + + the end.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -1638,15 +1678,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '2', !!int '2', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿ーっ! 戦える男衆を集めてまいりましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この人数なら いかに妖魔と言えどもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Miko-dono! I''ve gathered all the men who can fight! With + + this many, even a yokai won''t stand a chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれ…? フナムシはいずこに…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? Where did Funamushi go...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1663,10 +1704,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご安心を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 村の人たちを操っていた 妖女フナムシは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今しがた消滅しました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rest assured... The demoness Funamushi who was controlling + + the villagers has just been vanquished.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -1684,9 +1725,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &57 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんと…! あれほどの妖魔をお一人で…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お…、おみそれしましたっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What...! You defeated such a powerful yokai all by + + yourself...!? I-I''m truly impressed!!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1705,15 +1747,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、後の始末を よろしくお願いします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, I''ll leave the rest to you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *57} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、双流郷の後始末を 神主に任せて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ゲンサイの庵に戻った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki left the cleanup in Souryuu Village to the head + + priest and returned to Gensai''s Hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '11', !!int '16', !!int '8', !!int '0']} @@ -1724,13 +1767,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '2', !!int '2', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](そろそろ頃合いかな…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](Looks like it''s about time...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿ーっ! 戦える男衆を集めてまいりましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この人数なら いかに妖魔と言えどもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Miko-dono! I''ve gathered all the men who can fight! With + + this many, even a yokai won''t stand a chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1750,9 +1794,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うっ…! 何だこの霧はっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' か、身体の自由が…っ! 何かが私の中に入って…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh...! What''s with this fog!? M-My body won''t move...! + + Something''s entering me...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1769,9 +1814,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………………………………………………………。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 霧など どこにもありませぬが…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I don''t see any fog anywhere, though...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '2', !!bool 'false']} @@ -1797,9 +1842,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれ…? そういえば…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ところで、フナムシはいずこに…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? Now that you mention it... By the way, where did + + Funamushi go...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1818,26 +1864,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご安心を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 村の人たちを操っていた 妖女フナムシは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今しがた消滅しました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rest assured... The demoness Funamushi who was controlling + + the villagers has just been vanquished.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ…!? ウソ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれほど苦戦していた妖魔をお一人で…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...!? No way...!! You defeated that powerful yokai all by + + yourself...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほぉ…、よくご存じですなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 記憶がないハズなのに?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...? You seem to know quite a lot... Even though you + + shouldn''t have any memory of it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ…、いや…それは…その…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uh... n-no, that''s... um...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1852,8 +1900,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 神主様…、何かすごいマズイ気がします…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Head priest... I have a really bad feeling about this...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1868,9 +1916,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ガクガク…ブルブル…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、な、な、なんだ…身体の震えが止まらねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shaking... trembling... Wh-Wh-What''s going on... I can''t + + stop shaking...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1898,33 +1947,33 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*72]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…、あの~巫女殿?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もしかして…、怒っていらっしゃいます…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['U-Um~ Miko-dono? By any chance... are you angry...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ…、ゼンゼン…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 皆様にお世話になったことなど 露ほども気にしてません。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not at all...! I don''t care in the slightest about all the + + trouble you put me through.\! However―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その腐った性根を 叩き直してくれるわぁぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m going to beat that rotten attitude out of you all!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Fire9', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主・村人たち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぎにゃぁああぁあぁぁぁあああああぁぁっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest, Villagers】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gyaaaaaaaaahhhhhhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、村人らの根性を したたか叩き直した後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ゲンサイの庵へと戻った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After thoroughly straightening out the villagers'' attitudes, + + Mizuki returned to Gensai''s Hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '11', !!int '16', !!int '8', !!int '0']} diff --git a/YAML/Map038.yaml b/YAML/Map038.yaml index 6f35ab5..68d409b 100644 --- a/YAML/Map038.yaml +++ b/YAML/Map038.yaml @@ -364,17 +364,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '38', !!int '8', !!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1192,8 +1194,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['足止め村人1 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうやら 気絶しているようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... Looks like they''re unconscious.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1559,9 +1560,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………この先に行くことはなんねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 引き返せ…、ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...You can''t go any further... Turn back... mumble mumble + + mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '50', !!bool 'false', !!bool 'true']} @@ -1569,10 +1571,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['村人は気絶した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The villager has fainted.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1643,10 +1645,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………フナムシ様から、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゼッタイに 人を通すなと言われとるだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Funamushi-sama told us absolutely not to let anyone + + through... mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '50', !!bool 'false', !!bool 'true']} @@ -1654,10 +1656,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhah...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['村人は気絶した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The villager has fainted.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1728,9 +1730,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………この橋は通行止めだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 命が惜しければ引き返せ…、ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...This bridge is closed... If you value your life, turn + + back... mumble mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '50', !!bool 'false', !!bool 'true']} @@ -1738,10 +1741,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhah...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['村人は気絶した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The villager has fainted.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1812,9 +1815,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………フナムシ様の命令は、絶対…絶対…絶対…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Funamushi-sama''s orders are absolute... absolute... + + absolute... mumblemumblemumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '50', !!bool 'false', !!bool 'true']} @@ -1822,10 +1826,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['村人は気絶した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The villager has fainted.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1896,9 +1900,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………この橋を通る者は…殺す…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ブツブツブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Anyone who tries to cross this bridge... I''ll kill + + them... mumblemumblemumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '50', !!bool 'false', !!bool 'true']} @@ -1906,10 +1911,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【武装村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Armed Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhah...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['村人は気絶した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The villager has fainted.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1980,14 +1985,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛天組 弓兵】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………ヒャハハハッ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フナムシ様の加護を得たオレは ギンジより強ぇぞ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで 押し込み強盗なんて下仕事から おさらばよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Archer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Hyahahaha... With the blessing of Lord Funamushi, I''m + + stronger than Ginji... Now I can finally say goodbye to + + those petty break-ins...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛天組 弓兵】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………お前で この力を試してやる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、死ね…、シネ…、しねぇぇぇェェェーっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Archer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...I''ll test this power on you... Come on, die... Die... + + Diiiiieeeeeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '51', !!bool 'false', !!bool 'true']} @@ -1995,18 +2003,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飛天組 弓兵】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはぁぁっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな…、これからオレの時代だったのに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ガクッ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Archer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhahh...! No way... It was supposed to be my time from now + + on... Ugh...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['飛天組弓兵は気絶した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The Hiten Group archer has fainted.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっと終わったか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら、北に行かせたくない者がいるようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Finally over, huh... Looks like someone doesn''t want us + + heading north...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2160,8 +2169,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['足止め村人2 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうやら 気絶しているようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... Looks like they''re unconscious.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2304,8 +2312,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['足止め村人3 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうやら 気絶しているようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... Looks like they''re unconscious.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2448,8 +2455,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['足止め村人4 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうやら 気絶しているようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... It looks like they''re unconscious.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2592,8 +2598,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['足止め村人5 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうやら 気絶しているようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... Looks like they''re unconscious.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2736,8 +2741,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['足止め村人6 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうやら 気絶しているようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... Looks like they''re unconscious.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -4130,9 +4134,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【釣り人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この先に 桟橋があるんじゃが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 肝心の舟がないから、どうにもならんのじゃよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier up ahead, but without a boat, there''s nothing + + we can do.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event @@ -4550,7 +4555,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[557]\c[17]形見の煙管\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[557]\c[17]Keepsake Pipe\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '92', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -5210,7 +5215,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*105]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[184]\c[17]瓦割り正拳\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[184]\c[17]Tile-Breaking Straight Punch\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '74', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -5323,7 +5328,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*112]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]魄の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Soul Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '32', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -6600,7 +6605,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '弐拾肆番街道' +'display_name': '24th Avenue Road' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Wood2' diff --git a/YAML/Map039.yaml b/YAML/Map039.yaml index b52764c..270b631 100644 --- a/YAML/Map039.yaml +++ b/YAML/Map039.yaml @@ -95,7 +95,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉は固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is tightly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -210,13 +210,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フナムシ討伐前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 芭蕉扇は、ひと度あおげば 大風を起こす扇子ぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しの間なら ソウリュウ郷の霧も晴らせるでおじゃろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Basho Fan is a fan that can create a great wind with a + + single wave. It should be able to clear the mist in Souryuu + + Village for a little while.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 麻呂の研究を守るため、ひいては郷を助けるため']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' がんばるでおじゃるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I’ll do my best to protect my research, and by extension, + + help the village too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -259,19 +263,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フナムシ敗北']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、敵もなかなか手強いでおじゃるな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... the enemy is quite formidable as well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 面目ない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、今度こそは必ず…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m sorry... But this time, I swear I''ll succeed...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ところで…、服までいただき大変ありがたいのだが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男のあなたが、なぜ巫女服などお持ちで…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way... I''m grateful for even giving me clothes, but + + why would a man like you have a shrine maiden outfit...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -289,33 +293,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を申す! 巫女服はおろか、せいらあ服や 冥土服など']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりそろえるは、雅な紳士のたしなみぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you saying! A refined gentleman must have not only + + shrine maiden outfits, but also sailor uniforms and maid + + outfits!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そういうものなのですか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-Is that really how it is...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういうものでおじゃる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、巫女服ではなく\c[17]『みにすかぽりす』\c[0]の方が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よかったでおじゃるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of course it is! Or would you have preferred the \c[17]''Miniskirt + + Police''\c[0] outfit instead of the shrine maiden one?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや…、結構だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気持ちだけ いただいておこう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... that''s quite alright... I''ll just accept the + + thought...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふむ…、よきかな♪ よきかな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 麻呂の研究を守るため、ひいては郷を助けるため']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' がんばるでおじゃるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... very good♪ Very good♪ For the sake of protecting my + + research, and ultimately helping the village, I''ll do my + + best!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -360,9 +370,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['敗北再起用']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 麻呂の研究を守るため、ひいては郷を助けるため']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' がんばるでおじゃるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll do my best to protect my research, and by extension, + + help the village!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -406,38 +417,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっぱれ♪ あっぱれ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あのフナムシを倒すとは、さすが麻呂が認めた戦巫女!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大義である、褒めてつかわす。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Splendid! Splendid! To think you defeated that wharf + + roach―just as expected from the shrine maiden I, Gensai, + + have acknowledged! Well done, you have my praise.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、ありがとうございます…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' して、曼荼羅の修復の具合は いかがでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, thank you very much... So, how is the restoration of the + + mandala coming along?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 麻呂を 誰ぞ心得る?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのような些事、とっくに終えておるわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you know who I am? Such a trivial matter was finished + + long ago.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれ、今度は 汚すでないぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, this time, don''t get it dirty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]金剛界曼荼羅\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]Diamond Realm Mandala\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '149', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…! かたじけない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで 怨敵バサラの居場所がわかります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...! Thank you! Now I can find out where my sworn enemy + + Basara is.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しからば、さっそく地図を開いてみやれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, go ahead and open the map at once.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '354']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '62']} @@ -450,17 +466,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '112', !!int '112', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、南の方に 影があるのぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おそらく、そなたの追う仇は ここに居るでおじゃろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... there''s a shadow to the south... Most likely, the foe + + you seek is there.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それにしても なんと巨大な妖気ぞ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あな恐ろしや…、あな恐ろしや…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so, what an enormous demonic aura... How terrifying... + + how terrifying...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ついに…、ついに見つけたぞ…バサラ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 殺された父の仇を…、そして母の居場所を必ず…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At last... I''ve finally found you... Basara... I will avenge + + my murdered father... and find my mother''s whereabouts, no + + matter what...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '112', !!int '112', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -468,10 +489,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ところで、ひとつ気になることがあるのですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フナムシが求めた あなたの\c[17]『研究』\c[0]とは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかようなものなのです?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, there''s something I''m curious about. The + + ''research'' that the wharf roach wanted from you―what exactly + + is it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -489,28 +512,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、よくぞ聞いてくれた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 麻呂が手掛けておる ぐれいとな研究とは――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... I''m glad you asked! The great research I, Gensai, am + + working on is―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_010', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{ ズバリッッ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪を \c[17]進化\c[0]させるものでおじゃる!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{To put it simply!! It''s about \c[17]evolving\c[0] youkai!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、そのようなことが本当に…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Could such a thing really be possible...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、理解できぬのもムリはない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人は生まれ落ちた時から 姿が変わることなどないからのぅ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さりとて、これは真実!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, it''s no wonder you can''t believe it. Humans never + + change form from the moment they''re born. But this is the + + truth!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -527,10 +552,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '7', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥の部屋に並ぶ\c[17]『魔水晶』\c[0]に、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 波長の合う妖怪と 触媒となる物を捧げることで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 芋虫が蝶に羽化するがごとく、進化するでおじゃる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By offering a compatible youkai and a catalyst to the \c[17]''Magic + + Crystals''\c[0] lined up in the back room, they can evolve just + + like a caterpillar becoming a butterfly.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -549,41 +576,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが真なら…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔にとって 喉から手が出るほどの代物…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 危険ではございませぬか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If that''s true... it''s something any demon would kill for... + + Isn''t it dangerous?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに、ここは なまじ強い妖怪ほど立ち入れぬ聖域。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それゆえ、フナムシも わざわざ村の者を使わなければ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならなかったという訳でおじゃるよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Not to worry, this is a sanctuary that even strong youkai + + can''t easily enter. That''s why the wharf roach had to use + + villagers to get in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、この場所には そんな秘密が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... so that''s the secret of this place...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、興味があるなら覗いてみるがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、触媒は自分で集めてくることが条件だがの♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホッホッホッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, if you''re interested, feel free to take a look. Just + + remember, you''ll have to gather your own catalysts♪ Ho ho + + ho♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その時は、よろしくお願いします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Understood. When the time comes, I''ll be counting on you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 苦しゅうない、よきにはからえ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to be so formal, do as you see fit.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ゲンサイに \i[413]\c[17]芭蕉扇\c[0]を返した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Returned the \i[413]\c[17]Banana Leaf Fan\c[0] to Gensai.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '108', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -627,59 +657,70 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['事後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神の進化について、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 麻呂に聞きたいことが あるでおじゃるか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化に必要な条件は?', '触媒はどこで入手する?', '注意することは?', '特にない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you have any questions for me about shikigami evolution?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['What are the requirements for evolution?', 'Where can I get the catalyst?', 'Is there anything I should watch out for?', 'Nothing in particular.'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化に必要な条件は?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、3つの条件があるでおじゃる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There are three conditions required to evolve a shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひとつは、進化させたい\c[17]『式神の強さ(位)』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]『最大(30)』\c[0]まで上げること。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['First, you need to raise the \c[17]''Shikigami''s Strength (Rank)''\c[0] + + you want to evolve to \c[17]''Max (30)''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もうひとつは、魔水晶が要求する\c[17]『触媒』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すべてそろえること。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Next, you must gather all the \c[17]''catalysts''\c[0] required by the + + magic crystal.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 最後は、提示してある\c[17]『銭』\c[0]を用意すること。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 地獄の沙汰も 何とやらでおじゃるな、ホッホッホッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lastly, you need to prepare the \c[17]''money''\c[0] listed. Even in + + hell, money talks, hohoho♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '触媒はどこで入手する?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 触媒は、大別して2種類 存在するでおじゃる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There are basically two types of catalysts.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひとつは、\c[17]『紅』『青』『翠』の結晶\c[0]。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは 辻の至る所に結晶化されるゆえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 光る物を見つけたら 拾う習慣をつけるでおじゃる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['One is the \c[17]''Red'', ''Blue'', and ''Green'' Crystals\c[0]. These + + crystals can be found all over the roads, so make a habit of + + picking up anything shiny you see.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もうひとつは、その\c[17]『式神と因縁のある道具』\c[0]。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これに関しては、根気よく探す他あるまい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' かつての場所に戻ると 思わぬ発見があるかもしれぬぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The other is an \c[17]''item with a connection to that shikigami''\c[0]. + + For these, you''ll just have to search patiently... You might + + make an unexpected discovery if you revisit old places.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '注意することは?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の進化で 注意すべきことは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]『○○の丸薬』\c[0]などの 能力を上げる薬の効果が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]すべて消えてしまう\c[0]ことでおじゃるな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['One thing to be careful of when evolving a shikigami is that + + the effects of stat-boosting items like \c[17]''○○ Pills''\c[0] will \c[17]all + + disappear\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バテレンでは\c[17]『きぃふぁに種』\c[0]と呼ばれる現象ゆえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気になるようなら 能力をあげる薬は 進化するまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 控えることでおじゃるな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['In the West, this is called the \c[17]''Kiefer Seed''\c[0] phenomenon, so + + if you''re concerned, hold off on using stat-boosting items + + until after evolution.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '特にない']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わからぬことがあったら、遠慮なく聞くがよいぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ホッホッホッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If there''s anything you don''t understand, feel free to ask. + + Hohoho♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -734,18 +775,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、いきますぞ! 覚悟はよろしいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, here I go! Are you ready?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ! もそっと優し――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! Be a little more gentle―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '194_せーので投げる', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~~れぇぇぇぇいっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heeere we gooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '57']} - !ruby/object:RPG::EventCommand @@ -782,7 +823,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~~~~れ~~~~っ!!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo waaaaaaait!!\|\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth8', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '5', !!int '0', !!int '11', !!int '15', !!int '2']} @@ -836,27 +877,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【平安貴族】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぃ~~~~~っ! 助かった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一時は どうなるかと思ったで おじゃるよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heian Aristocrat】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew~~~~! I''m saved... For a moment there, I thought I was + + done for...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あなたが妖学者の…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, are you the youkai scholar...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかにも、ゲンサイとは 麻呂のことでおじゃる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やんごとなき身なれど、苦しゅうない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽にするがよい、ほれ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Indeed, I am Gensai. Though I am of noble birth, you need + + not be so formal. Relax, go ahead♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゃあっっ!!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaa!!\|\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_010', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'haiku1', !!int '0', !!int '0', !!int '20', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} @@ -876,8 +918,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '121_このド変態', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このぉぉぉぉぉ、ド変態がぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You perverted freak!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -925,15 +967,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{ ぶべらっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Oof!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、何をするか、無礼なっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お戯れが過ぎますぞっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-What do you think you''re doing, you rude bastard! That was + + way out of line...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -959,52 +1002,58 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪ 愛いのう、愛いのう~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な~に、すきんしっぷぞ、す・き・ん・し・っ・ぷ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohohoho♪ How adorable, how adorable~♪ It''s just skinship, + + s-k-i-n-s-h-i-p♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すきん…しっぷ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Skin...ship?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、肌と肌とを触れ合わせて 互いの親密を深める']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異国での挨拶のようなもので おじゃる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう目くじらを 立てるでない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... It''s a greeting from foreign lands, where you touch + + skin to skin to deepen intimacy. No need to get so worked + + up.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た、例えそうであっても']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いきなり婦女子の胸に 手をかけるなど――!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['E-Even if that''s true, grabbing a young lady''s chest out of + + nowhere is―!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よいよい♪ 麻呂は心が広いゆえ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カワイイ娘子の無礼は 許してつかわす。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine, it''s fine♪ I am broad-minded, so I''ll forgive a + + cute girl''s rudeness.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](話がまるでかみ合わん…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](This conversation is going nowhere...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' して…、麻呂に何用でおじゃるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So... what business do you have with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そうでした…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['R-Right... Actually―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、ゲンサイに今までのいきさつを説明した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki explained everything that had happened so far to + + Gensai.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1022,8 +1071,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、いとをかし♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... How fascinating♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1042,15 +1091,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あい、わかった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 壺から引き上げてくれた礼と、良い乳の褒美として']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その曼荼羅の修復を 請けてつかわす。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Very well, I understand. As thanks for pulling me out of the + + jar―and as a reward for your fine breasts―I''ll take on the + + task of repairing that mandala.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、ありがとうございます…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-Thank you very much...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1068,9 +1119,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、その代わりと言っては何だが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとつ麻呂の頼みを 聞いて欲しいでおじゃる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, in exchange, I''d like you to do me a favor.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1087,19 +1137,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た、頼み…とは…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A f-favor...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう構えるでない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウリュウ郷の様子は もう存じておろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to be so tense. You already know about the situation + + in Souryuu Village, don''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい…、確かに村人の様子は尋常でなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここに来るまでも 散々妨害されました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... The villagers were definitely acting strange, and I + + was harassed the whole way here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1128,18 +1180,20 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は、あの村は すでにフナムシという妖魔に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乗っ取られておってな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Actually, that village has already been taken over by a + + youma called Funamushi...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村人を操っては、\c[17]麻呂の研究\c[0]をよこせと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しつこく迫られているのでおじゃるよ、オヨヨ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The villagers are being controlled and keep pestering me to + + hand over \c[17]my research\c[0], it''s relentless, oyoyo...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんとっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-What!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1157,77 +1211,89 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フナムシは戦巫女に化け、\c[17]水神の宮\c[0]に居を構えておる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村人の包囲を破って、ここまで来れたそなたなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あヤツを倒すことも 不可能ではあるまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Funamushi has disguised herself as a shrine maiden and is + + holed up in the \c[17]Water God''s Shrine\c[0]. If you managed to break + + through the villagers'' blockade and make it here, then + + defeating her shouldn''t be impossible for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['質問']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 麻呂の研究を守るため、ひいては郷を助けるため']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖女フナムシを倒してくれるな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To protect my research―and to help the village―will you + + defeat the youkai woman Funamushi for me?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Shock', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あなやっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ずいぶんと薄情な 戦巫女がいたものぞ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、曼荼羅の修復はあきらめるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh my...! What a cold-hearted shrine maiden you are... So, + + shall I give up on repairing the mandala then?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ…、それは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... that''s not...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、もう一度聞こう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, let me ask you again.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['質問']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 承知しました、人助けは戦巫女の務め…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういう話でしたら、謹んでお引き受けしましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Understood. Helping others is the duty of a shrine maiden... + + If that''s the case, I will gladly accept.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ですが、あの\c[17]霧\c[0]は厄介です。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村人を人質に迫られようものなら、さすがに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, that \c[17]mist\c[0] is troublesome. If they take the + + villagers hostage, even I would be in trouble...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうよのぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しからば、この\i[413]\c[17]芭蕉扇\c[0] を貸し与えよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['True enough... In that case, I''ll lend you this \i[413]\c[17]Basho + + Fan\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは、ひと度あおげば 大風を起こす扇子で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しの間なら ソウリュウ郷の霧も晴らせるでおじゃろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a fan that can create a great wind with a single + + wave. It should be able to clear the mist in Souryuu Village + + for a little while.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これなら、水神の宮に籠るフナムシの元にも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たどり着くことができましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see...! With this, I should be able to reach Funamushi + + hiding in the Water God''s Shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖学者ゲンサイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふむ…、よきかな♪ よきかな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 吉報を待っておるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... Excellent♪ Excellent♪ I''ll be waiting for your good + + news.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[616]\c[17]穢れた曼荼羅\c[0] をゲンサイに預けた!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[616]\c[17]Tainted Mandala\c[0] was entrusted to Gensai!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[413]\c[17]芭蕉扇\c[0] を手に入れた!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[413]\c[17]Basho Fan\c[0] obtained!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '107', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '108', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '58']} @@ -1320,12 +1386,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頼もう! 妖学者ゲンサイ殿はおられるか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Excuse me! Is the youkai scholar Gensai here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お~い! たれか、そこに居るや?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Is someone out there?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1355,9 +1421,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '206_ん、これは?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はて…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 声は聞こえど姿は見えずとは、また面妖な…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? I can hear a voice, but I can''t see anyone. How + + mysterious...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -1376,9 +1443,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここでおじゃる~! ツボ! 壺!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっかり壺にハマって、動けないでおじゃる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どなたか存ぜぬが 引っ張ってたもれ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m over here~! The jar! The jar! I accidentally got stuck + + in a jar and can''t move! I don''t know who you are, but + + please pull me out~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1464,7 +1533,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉は固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is tightly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1576,7 +1645,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉は固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1692,42 +1761,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゲンサイさんって、見た目はちょっとアレだけど']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気さくで面白い人だよな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gensai-san might look a little odd, but he''s a friendly and + + funny guy!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれこれ話してる内に なんか意気投合しちゃってさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 新しい\c[17]『護符』\c[0]の作り方を 教えてもらったから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 後で試してみてくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We really hit it off while we were talking. He even taught + + me how to make a new \c[17]''talisman''\c[0], so try it out later!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[503]\c[17]剛力符\c[0] を手に入れた!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[503]\c[17]Power Talisman\c[0] acquired!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '51', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '147', !!int '147', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['退魔具の購入に 5品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['5 new items have been added to the exorcism goods shop!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', 'ゲンサイについて', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'About Gensai', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -1745,9 +1819,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'ゲンサイについて']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゲンサイさんって、見た目はちょっとアレだけど']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気さくで面白い人だよな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gensai-san might look a little odd, but he''s a friendly and + + funny guy!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '特に何もない']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1802,7 +1877,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor9b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『水面に浮かぶ童子』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of \c[17]''the child floating + + on the water''s surface''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1847,13 +1924,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor9', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『ウミボウズ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal shows the form of \c[17]''Umibouzu''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I should + + go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1902,11 +1980,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor10b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:ウミボウズの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[539]恵比寿の竿 x1、\i[99]蒼の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Umibouzu''s Rank 30 (Max) \c[17]Catalyst\c[0]: + + \>\i[539]Ebisu''s Rod x1, \i[99]Azure Crystal x10 \c[17]Cost\c[0]: 5000 + + \>sen \$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '85']} @@ -1918,7 +1997,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ウミボウズの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Umibouzu!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -1954,8 +2033,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ウミボウズ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]カイナンホウシ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Umibouzu\c[0] evolved into \c[17]Kainan Houshi\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -1980,28 +2058,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ウミボウズの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Umibouzu''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2051,7 +2129,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event 'id': !!int '12' @@ -2246,7 +2326,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor11b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『氷の精霊』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of the \c[17]''Ice Spirit''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2291,13 +2371,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor11', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『ユキンコ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Yukinko\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I should + + go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2346,11 +2427,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor12b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:ユキンコの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[343]氷漬けの心臓 x1、\i[99]蒼の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Yukinko''s Rank 30 (Max) \c[17]Catalyst\c[0]: \i[343]Frozen + + \>Heart x1, \i[99]Azure Crystal x10 \c[17]Cost\c[0]: 5000 sen \$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '86']} @@ -2362,7 +2442,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ユキンコの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Yukinko!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -2398,8 +2478,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ユキンコ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ツララオンナ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Yukinko\c[0] evolved into \c[17]Tsuraraonna\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -2424,28 +2503,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ユキンコの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Yukinko''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2495,7 +2574,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event 'id': !!int '16' @@ -2546,7 +2627,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor13b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『銛を持つ水怪』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of the \c[17]‘water monster + + with a harpoon’\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2591,13 +2674,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor13', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『カワタロウ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Kawatarou\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I''ll go to + + Souta and set up the team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2646,11 +2730,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor14b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:カワタロウの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[359]尻子魂 x1、\i[99]蒼の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Kawatarou''s Rank 30 (Max) \c[17]Catalyst\c[0]: + + \>\i[359]Shirikodama x1, \i[99]Azure Crystal x10 \c[17]Cost\c[0]: 5000 + + \>sen \$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '87']} @@ -2662,7 +2747,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['カワタロウの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Kawatarou!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -2698,8 +2783,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]カワタロウ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ネネコ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Kawatarou\c[0] evolved into \c[17]Neneko\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -2724,28 +2808,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['カワタロウの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Kawatarou''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2795,7 +2879,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event 'id': !!int '17' @@ -2846,7 +2932,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor15b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『踊る人魚』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of the \c[17]''Dancing + + Mermaid''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2891,13 +2979,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor15', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『イソオトメ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Iso Otome\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve her, I''ll need to have her in my party... I''ll go + + organize the lineup at Souta''s place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2946,11 +3035,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor16b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:イソオトメの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[362]海神の鱗 x1、\i[99]蒼の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Iso Otome''s Rank 30 (Max) \c[17]Catalyst\c[0]: + + \>\i[362]Scales of the Sea God x1, \i[99]Azure Crystal x10 + + \>\c[17]Cost\c[0]: 5000 sen \$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '88']} @@ -2962,7 +3052,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['イソオトメの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Iso Otome!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -2998,8 +3088,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]イソオトメ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ワダツミ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Iso Otome\c[0] has evolved into \c[17]Wadatsumi\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -3024,28 +3113,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['イソオトメの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Iso Otome''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -3095,7 +3184,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event 'id': !!int '18' @@ -3146,7 +3237,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor1b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『炎をまとったネズミ』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of a \c[17]''mouse wreathed + + in flames''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3191,13 +3284,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor1', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『ヒネズミ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]''Hinezumi''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I should + + go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3246,11 +3340,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor2b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:ヒネズミの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[325]血濡れの牙 x1、\i[96]紅の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirements\c[0]: Hinezumi''s Rank 30 (Max) \c[17]Catalyst\c[0]: + + \>\i[325]Bloodstained Fang x1, \i[96]Crimson Crystal x10 \c[17]Cost\c[0]: + + \>5000 sen \$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '81']} @@ -3262,7 +3357,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ヒネズミの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Hinezumi!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -3298,8 +3393,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ヒネズミ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]イヌガミ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Hinezumi\c[0] evolved into \c[17]Inugami\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -3324,28 +3418,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ヒネズミの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Hinezumi''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -3395,7 +3489,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' @@ -3446,7 +3542,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor3b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『邪眼で睨むフクロウ』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of a \c[17]''Owl with an Evil + + Eye''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3491,13 +3589,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor3', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『タタリモッケ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the form of \c[17]Tatarimokke\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to have it in my party... I should + + go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3546,11 +3645,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor4b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:タタリモッケの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[396]導きの玉串 x1、\i[96]紅の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Tatarimokke''s Rank 30 (Max) \c[17]Catalyst\c[0]: + + \>\i[396]Guiding Tamagushi x1, \i[96]Crimson Crystal x10 \c[17]Cost\c[0]: + + \>5000 sen \$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '82']} @@ -3562,7 +3662,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['タタリモッケの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Tatarimokke!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -3598,8 +3698,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]タタリモッケ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ヤタガラス\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Tatarimokke\c[0] evolved into \c[17]Yatagarasu\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -3624,28 +3723,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['タタリモッケの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Tatarimokke''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -3695,7 +3794,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' @@ -3746,7 +3847,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor5b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『燃え盛る編み篭』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of \c[17]''Blazing Woven + + Basket''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3791,13 +3894,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor5', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『イジコ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Ijiko\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I should + + go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3846,11 +3950,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor6b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:イジコの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[431]名工の遺髪 x1、\i[96]紅の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Ijiko''s Rank 30 (Max) \c[17]Catalyst\c[0]: \i[431]Master + + \>Artisan''s Hair x1, \i[96]Crimson Crystal x10 \c[17]Cost\c[0]: 5000 sen + + \>\$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '83']} @@ -3862,7 +3967,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['イジコの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Ijiko!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -3898,8 +4003,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]イジコ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ムラマサ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Ijiko\c[0] evolved into \c[17]Muramasa\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -3924,28 +4028,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['イジコの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Ijiko''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -3995,7 +4099,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event 'id': !!int '19' @@ -4046,7 +4152,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor7b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『雷を放つ小妖』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of a \c[17]''Little Yokai + + That Shoots Lightning''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4091,13 +4199,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor7', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『ライジュウ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]''Raijuu''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to have it in my party... I should + + go organize my team at Souta''s place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4146,11 +4255,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor8b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:ライジュウの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[403]一鎌の笹 x1、\i[96]紅の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Raijuu''s Rank 30 (Max) \c[17]Catalyst\c[0]: \i[403]One + + \>Sickle Bamboo x1, \i[96]Crimson Crystal x10 \c[17]Cost\c[0]: 5000 sen + + \>\$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '84']} @@ -4162,7 +4272,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ライジュウの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Raijuu!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -4198,8 +4308,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ライジュウ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ヌエ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Raijuu\c[0] evolved into \c[17]Nue\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -4224,28 +4333,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ライジュウの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Raijuu''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough money...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -4295,7 +4404,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event 'id': !!int '21' @@ -4346,7 +4457,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor17b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『大地にそびえる壁』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of \c[17]''The Wall That + + Towers Over the Earth''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4391,13 +4504,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor17', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『ヌリカベ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal shows the form of \c[17]Nurikabe\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I''ll go to + + Souta and set up the team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4446,11 +4560,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor18b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:ヌリカベの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[100]大地の欠片 x1、\i[347]翠の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirements\c[0]: Nurikabe''s Rank 30 (Max) \c[17]Catalyst\c[0]: + + \>\i[100]Earth Fragment x1, \i[347]Emerald Crystal x10 \c[17]Cost\c[0]: + + \>5000 sen \$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '89']} @@ -4462,7 +4577,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ヌリカベの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Nurikabe!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -4498,8 +4613,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ヌリカベ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ダイダラボッチ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Nurikabe\c[0] evolved into \c[17]Daidarabotchi\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -4524,28 +4638,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ヌリカベの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Nurikabe''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -4595,7 +4709,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '22': !ruby/object:RPG::Event 'id': !!int '22' @@ -4646,7 +4762,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor19b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『血吸いの樹』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of the \c[17]''Bloodsucking + + Tree''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4691,13 +4809,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor19', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『ジュボッコ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Jubokko\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I''ll go to + + Souta and set up the team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4746,11 +4865,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor20b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:ジュボッコの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[212]血桜の小瓶 x1、\i[347]翠の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirements\c[0]: Jubokko''s Rank 30 (Max) \c[17]Catalyst\c[0]: \i[212]Vial + + \>of Blood Sakura x1, \i[347]Emerald Crystal x10 \c[17]Cost\c[0]: 5000 + + \>sen \$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '90']} @@ -4762,7 +4882,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ジュボッコの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Jubokko!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -4798,8 +4918,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ジュボッコ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ホウコウ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Jubokko\c[0] evolved into \c[17]Houkou\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -4824,28 +4943,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ジュボッコの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Jubokko''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -4895,7 +5014,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '23': !ruby/object:RPG::Event 'id': !!int '23' @@ -4946,7 +5067,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor21b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『居眠りする象』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of \c[17]''the Sleeping + + Elephant''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4991,13 +5114,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor21', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『バク』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Baku\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, \c[17]it needs to be in your party\c[0]... I''ll go + + organize the lineup at Souta''s place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -5046,11 +5170,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor22b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:バクの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[415]天狗の団扇 x1、\i[347]翠の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Baku''s Rank 30 (Max) \c[17]Catalyst\c[0]: \i[415]Tengu Fan + + \>x1, \i[347]Jade Crystal x10 \c[17]Cost\c[0]: 5000 sen \$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '91']} @@ -5062,7 +5185,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['バクの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Baku!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -5098,8 +5221,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]バク\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]イチガンキ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Baku\c[0] evolved into \c[17]Ichiganki\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -5124,28 +5246,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['バクの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Baku''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -5195,7 +5317,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '24': !ruby/object:RPG::Event 'id': !!int '24' @@ -5246,7 +5370,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor23b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『巨大な蜘蛛』\c[0]の影が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of a \c[17]''giant spider''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -5291,13 +5415,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor23', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶には\c[17]『ツチグモ』\c[0]の姿が 映っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Tsuchigumo\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化させるには、\c[17]手持ちに入れておく\c[0]必要があるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの所で編成して来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I should + + go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -5346,11 +5471,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor24b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]条件\c[0]:ツチグモの位が30(最大)']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]触媒\c[0]:\i[557]形見の煙管 x1、\i[347]翠の結晶 x10']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]費用\c[0]:5000銭']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\$']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['進化させる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirements\c[0]: Tsuchigumo Rank 30 (Max) \c[17]Catalyst\c[0]: + + \>\i[557]Keepsake Pipe x1, \i[347]Emerald Crystal x10 \c[17]Cost\c[0]: + + \>5000 sen \$']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '92']} @@ -5362,7 +5488,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ツチグモの様子がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Tsuchigumo!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} @@ -5398,8 +5524,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ツチグモ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]ジョロウグモ\c[0]に 進化した!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Tsuchigumo\c[0] evolved into \c[17]Jorougumo\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} @@ -5424,28 +5549,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ツチグモの位 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Tsuchigumo''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['触媒 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['銭 が足りないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -5495,7 +5620,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['魔水晶は妖力が枯渇し、ただの石と化している。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has + + turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map040.yaml b/YAML/Map040.yaml index 6419744..c83c10a 100644 --- a/YAML/Map040.yaml +++ b/YAML/Map040.yaml @@ -3051,9 +3051,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは厳正なる関所である!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みだりに騒ぎ立てて 迷惑をかけるでないぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a strictly regulated checkpoint! Don''t cause a + + commotion and trouble everyone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '52': !ruby/object:RPG::Event @@ -3116,20 +3117,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[309]\c[17]サカキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[309]You got \c[17]Sakaki\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]\c[17]ヨモギ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[313]You got \c[17]Yomogi\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[347]You got \c[17]Green Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -3234,20 +3235,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]桜の花\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]You got a \c[17]Sakura Flower\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[365]\c[17]団子粉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[365]You got \c[17]Dango Flour\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]You got a \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -3360,19 +3361,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*136]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*137]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 新しき御定法により、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 証し無き者の 都への出入りは固く禁じられておる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[613]\c[17]通行手形\c[0]のない者は、大人しく引き返すがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the new decree, anyone without proof is strictly + + forbidden from entering or leaving the city! \i[613]\c[17]Travel + + Pass\c[0] is required―if you don''t have one, turn back quietly!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '144']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは、\i[613]\c[17]通行手形\c[0] を提示した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki presented the \i[613]\c[17]Travel Pass\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '51', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おおっ! これは正真正銘の\i[613]\c[17]通行手形\c[0]!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼いたした、どうぞお通りくだされ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh! That''s a genuine \i[613]\c[17]Travel Pass\c[0]! My apologies, + + please go right ahead!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -3395,9 +3399,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 騒ぎを起こす訳にもいかん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 出直してくるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Can''t afford to cause a scene. Guess I''ll come back later...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -3530,10 +3533,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、\i[613]\c[17]通行手形\c[0] を提示した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki presented the \i[613]\c[17]Pass Permit\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 問題ない、通るがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No problem, you may pass!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -4969,10 +4972,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Sword2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【木こり】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オイラは木こり~♪ 木を切る木こり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 山の神さんに感謝して~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' え~んやこら~、どっこいしょ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woodcutter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m a woodcutter~♪ Chopping wood, that''s what I do~♪ Giving + + thanks to the mountain gods~♪ Heave-ho, here we go~♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -4992,44 +4995,49 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['最初会話']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【木こり】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんだって?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 酒をかき混ぜる棒を作りたいから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 切った\i[331]\c[17]木材\c[0] を分けてくれだって?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Woodcutter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh? You want some of the \i[331]\c[17]lumber\c[0] I cut because you + + want to make a stick for stirring sake?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【木こり】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ええだよ♪ ええだよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女さん、別嬪だから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 特別に\i[525]\c[17]どぶろく\c[0] 1杯と交換してやるだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Woodcutter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sure thing♪ Sure thing♪ Since you''re a shrine maiden and + + such a beauty, I''ll make a special deal―trade you one cup of + + \i[525]\c[17]doburoku\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目会話']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【木こり】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[331]\c[17]木材\c[0] が欲しいなら、\i[525]\c[17]どぶろく\c[0] と交換だべ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Woodcutter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you want \i[331]\c[17]lumber\c[0], you''ll have to trade it for + + \i[525]\c[17]doburoku\c[0]♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['木こりに \i[525]\c[17]どぶろく\c[0] を渡しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to give the woodcutter \i[525]\c[17]doburoku\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【木こり】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あいよ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 好きなだけ 持っていくがいいだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Woodcutter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alrighty~♪ Take as much as you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[525]\c[17]どぶろく\c[0] を木こりに渡して、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[331]\c[17]木材\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You gave the woodcutter \i[525]\c[17]doburoku\c[0] and got + + \i[331]\c[17]lumber\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '7', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '141', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【木こり】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ほんじゃま、オイラはこれで店じまいだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 早速、家に帰って一杯やるだぁよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Woodcutter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well then, I''m closing up shop. Time to head home and have a + + drink!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} @@ -5038,9 +5046,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【木こり】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おいおい…、アンタ持ってないべさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まさか、\i[525]\c[17]どぶろく\c[0] がなんだか知らねぇだか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Woodcutter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hey now... you don''t have any, do you? Don''t tell me you + + don''t even know what \i[525]\c[17]doburoku\c[0] is?']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -5061,9 +5070,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【木こり】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 嫌ならええだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こっちは困らねぇだしな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Woodcutter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you don''t like it, that''s fine. Doesn''t bother me any.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -5274,7 +5282,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '伍番街道' +'display_name': 'Fifth Avenue Road' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map041.yaml b/YAML/Map041.yaml index 851ead9..94ce990 100644 --- a/YAML/Map041.yaml +++ b/YAML/Map041.yaml @@ -98,9 +98,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['薬屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【薬屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が秘薬を ご所望か?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 効果は保証するが、その分 値は張るぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apothecary】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Interested in my secret medicine? I guarantee its effects, + + but it''ll cost you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '302', 'p': [!!int '0', !!int '33', !!int '1', !!int '9800', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '34', !!int '1', !!int '9800']} @@ -168,10 +169,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化リセットの注意']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【助手】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神さんに お薬を使う場合、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 進化すると効果がなくなってしまうので']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 注意してくださいね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Assistant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you use medicine on a shikigami, be careful―once they + + evolve, the effect will disappear.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map042.yaml b/YAML/Map042.yaml index 99c80fa..43a2b06 100644 --- a/YAML/Map042.yaml +++ b/YAML/Map042.yaml @@ -416,9 +416,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['人足']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっさ、ほいさっ! オレたちゃ、人足~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その日ぐらしで、宵越しの金は持たねぇぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heave-ho, heave-ho! We''re laborers~♪ Living day by day, + + never holding onto money overnight!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event 'id': !!int '12' @@ -467,12 +468,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['通り抜けの説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 新しい殿様のお触れで、都の出入りが制限されたってんで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 東西南北の通行のために この地下道が作られたんだと。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With the new lord''s decree, entry and exit to the city got + + restricted, so they built these underground passages for + + getting around north, south, east, and west.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、お上の考えることは よくわからねぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, I just don''t get what the authorities are + + thinking.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '13': !ruby/object:RPG::Event 'id': !!int '13' @@ -521,10 +527,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['地響き']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんか最近、地響きがすげぇんだよな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それも 上から響いてくるんだが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お城でなんかあったのかね?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, there have been some crazy tremors. And they''re + + coming from above... Did something happen at the castle?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event 'id': !!int '14' @@ -574,16 +580,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '158', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタも運が悪いな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こっちの道は、この間の落盤で大岩に塞がれちまったよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re unlucky too. This path got blocked by a huge boulder + + after a cave-in the other day.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぇぇ~~っ!! あの大岩を一撃で!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 怖ぇ巫女さんもいたもんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ナンマンダブ…、ナンマンダブ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hiiieee~~!! She smashed that giant boulder in one hit! There + + really are some scary shrine maidens out there... Namu Amida + + Butsu... Namu Amida Butsu...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -634,15 +643,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横穴について']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちくしょう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこの横穴の先に 宝箱が見えるんだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大岩が邪魔でとれやしねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it... I can see a treasure chest just past that side + + tunnel, but there''s a huge boulder in the way and I can''t + + get to it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、両脇に得体のしれない石碑があるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかしたら、やべぇ代物かもしれねぇけどな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くわばら、くわばら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, there are some weird-looking stone monuments on both + + sides, so maybe it''s something dangerous... Better safe than + + sorry...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event 'id': !!int '16' @@ -691,10 +704,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['博徒の里について']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、若い巫女さんが こっち方面に何の用だ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この先は 札付きのワルの溜まり場だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪ぃこたぁ言わねぇから、やめときな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey, what’s a young shrine maiden like you doing around + + here? Up ahead is a hangout for some real bad bastards. Take + + my advice and don’t go any further!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event 'id': !!int '17' @@ -743,12 +758,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['漁村について']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこの階段を上がって 南にある\c[17]『シオサイ村』\c[0]で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにやら 騒ぎが起きてるらしいぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you go up those stairs and head south, it sounds like + + there''s some kind of commotion going on in \c[17]''Shiosai + + Village''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、宝船がどうとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Something about a treasure ship or whatever...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -791,12 +809,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['漁村イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、シオサイ村に停泊していた船は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 難破した南蛮船だったって話だぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They say the ship docked at Shiosai Village was actually a + + wrecked foreign ship.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレも仕事を放って 見に行きゃよかったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I should''ve ditched work and gone to see it myself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event 'id': !!int '18' @@ -845,9 +864,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['遊郭の話']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【人足】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都には\c[17]『遊郭』\c[0]っていう、男の楽園があるそうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレも 一度でいいから 拝んでみたいもんだねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Laborer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there''s a man''s paradise in the city called \c[17]the + + ''Red-Light District''\c[0]. I''d love to see it for myself, even + + just once...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event 'id': !!int '8' @@ -897,11 +919,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ひび割れた大岩が 道を塞いでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A cracked boulder is blocking the path.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '120', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '36', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -1182,16 +1204,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は合成の真理を追い求める者。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで会ったのも何かの縁、互いの情報を交換せぬか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I am one who seeks the truth of synthesis. Our meeting here + + must be fate―shall we exchange information?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おお、かたじけない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、こちらは この周辺の妖怪から作製できる']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『宝珠』\c[0]についてお教えいたそう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, thank you! Then, let me tell you about the \c[17]‘Jewels’\c[0] you + + can craft from the yokai around here.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['w_recipe_switch_on(8)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['w_recipe_switch_on(65)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['w_recipe_switch_on(28)']} @@ -1200,21 +1223,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['宝珠合成に 5品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['5 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そうか…、ならば仕方あるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気が変わったら また声をかけられよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I see... well, it can''t be helped. If you change your mind, + + come talk to me again.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成はあくまで横道なれど、その奥は深い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本道を見失われぬよう注意されよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Synthesis is merely a side path, but its depths are vast. Be + + careful not to lose sight of your main goal.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1289,7 +1314,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[362]\c[17]海神の鱗\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[362]\c[17]Sea God''s Scale\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '88', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1402,7 +1427,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[496]\c[17]巻物\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[496]\c[17]Scroll\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '77', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1504,27 +1529,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]Glass Marble\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]Coral\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[342]\c[17]Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[96]\c[17]Crimson Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -1631,27 +1656,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]Got Glass Bead\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]Got Coral\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[342]\c[17]Got Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[96]\c[17]Got Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} diff --git a/YAML/Map043.yaml b/YAML/Map043.yaml index c632e50..731459b 100644 --- a/YAML/Map043.yaml +++ b/YAML/Map043.yaml @@ -1672,10 +1672,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都への出入りが 厳しくなったということは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また 戦が始まるのかもしれぬな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmmm... If they''re tightening entry to the capital, it might + + mean another war is about to start...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '31': !ruby/object:RPG::Event @@ -1726,9 +1726,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 水気をもって火気を剋す!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 火属性の妖怪には、水属性で戦うのが有利ですぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Use water to overcome fire! It''s advantageous to fight + + fire-type yokai with water-type attacks!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '29': !ruby/object:RPG::Event @@ -2098,9 +2099,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは厳正なる関所である!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みだりに騒ぎ立てて 迷惑をかけるでないぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a strictly regulated checkpoint! Don''t cause a + + commotion and trouble everyone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '36': !ruby/object:RPG::Event @@ -2171,19 +2173,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*81]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*82]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 新しき御定法により、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 証し無き者の 都への出入りは固く禁じられておる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[613]\c[17]通行手形\c[0]のない者は、大人しく引き返すがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the new decree, anyone without proof is strictly + + forbidden from entering or leaving the city! \i[613]\c[17]Travel + + Pass\c[0] is required―if you don''t have one, turn back quietly!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '144']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは、\i[613]\c[17]通行手形\c[0] を提示した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki presented the \i[613]\c[17]Travel Pass\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '27', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おおっ! これは正真正銘の\i[613]\c[17]通行手形\c[0]!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼いたした、どうぞお通りくだされ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh! That''s a genuine \i[613]\c[17]Travel Pass\c[0]! My apologies, + + please go right ahead!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2206,9 +2211,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 騒ぎを起こす訳にもいかん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 出直してくるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Can''t afford to cause a scene. Guess I''ll come back later...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -2297,10 +2301,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、\i[613]\c[17]通行手形\c[0] を提示した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki presented the \i[613]\c[17]Pass Permit\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 問題ない、通るがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No problem, go ahead!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2365,20 +2369,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]桜の花\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]Obtained \c[17]Sakura Flower\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]サカキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]Obtained \c[17]Sakaki\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]Obtained \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2484,13 +2488,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]Obtained Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Obtained Rock Salt\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2498,7 +2502,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Obtained Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -3694,9 +3698,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こやつが漁師の行っていた妖怪だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 覚悟しろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the yokai the fisherman was talking about... Get + + ready!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} @@ -3905,7 +3910,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '陸番街道' +'display_name': 'Land Route Highway' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map044.yaml b/YAML/Map044.yaml index 13c7e6f..61720e5 100644 --- a/YAML/Map044.yaml +++ b/YAML/Map044.yaml @@ -49,13 +49,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはり、船に乗る前に ソウタに会って来よう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' できる限り、思い残しは作りたくない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I should go see Souta before I get on the ship after all... + + I don''t want to have any regrets if I can help it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -206,8 +207,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今、村の外に出る訳にはいかんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t leave the village right now...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -313,8 +314,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今、村の外に出る訳にはいかんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t leave the village right now...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -537,7 +538,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉は 固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event 'id': !!int '6' @@ -746,7 +747,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉は 固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event 'id': !!int '8' @@ -872,7 +873,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉は 固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' @@ -962,9 +963,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' むっ…、魑魅魍魎で溢れている…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうやら、性質の悪い霊を 呼び寄せてしまったようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm... It''s overflowing with monsters and spirits... Looks + + like we''ve attracted some nasty ghosts...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1024,15 +1026,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こちらに用はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I don''t have any business here...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今、村の外に出る訳にはいかんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t leave the village right now...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -1138,13 +1140,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['村の名前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは『シオサイ村』と呼ばれる漁師の村じゃ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a fishing village called ''Shiosai Village.''']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今、村では 網元が呪術で呼び寄せたという']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]宝船\c[0]の話題で 持ちきりじゃよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Right now, the whole village is abuzz with talk about the + + \c[17]Treasure Ship\c[0] that the fisherman boss supposedly summoned + + with sorcery.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1233,29 +1238,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宝船へのリード']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんたぁ、宝船はもう見たかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, have you seen the treasure ship yet?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 船の中に入るには、網元が作った\i[613]\c[17]入船手形\c[0]が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 必要なんだってさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To get inside the ship, you need the \i[613]\c[17]Boarding Pass\c[0] + + that the fisherman boss made.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 危険だからとか 適当なこと言ってるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本当は 財宝を独り占めするつもりなんだろうぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 網元は強欲だからなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['They say it''s because it''s dangerous or something, but + + honestly, I bet he just wants to keep all the treasure for + + himself. That boss is greedy as hell...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…、口が滑った。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今のは効かなかったことにしてくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oops... I let that slip. Just pretend you didn''t hear that.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだなら、そこの桟橋に停泊してるから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見てくるといいさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you haven''t seen it yet, it''s docked right over there at + + the pier. You should go take a look.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1338,32 +1346,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['燈明院の行き方']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]トウミョウ院\c[0]なら、東の街道から行けるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 途中でヘンな妖怪が寝て 道塞いでるんだよな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re heading to \c[17]Toumyou Temple\c[0], you can get there from + + the eastern road, but there''s a weird yokai sleeping and + + blocking the way...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '22', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '13', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだって? その妖怪なら倒した!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひゃー! アンタ、見かけによらず、すげぇなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What? You already beat that yokai!? Wow! You''re a lot + + tougher than you look!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '21', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '13', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんだって? その妖怪なら倒した!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひゃー! アンタ、見かけによらず、すげぇなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What? You already beat that yokai!? Wow! You''re a lot + + tougher than you look!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 急ぐんなら、ソウリュウ郷から 東に出て、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『ヨミの隧道(ずいどう)』\c[0]を 抜けた方が']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 早いかもしれんな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you''re in a hurry, it might be faster to head east from + + Souryuu Village and go through \c[17]''Yomi Tunnel''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1419,21 +1432,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['sub4-1前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この村を束ねている 網元は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]呪術者の家系\c[0]ってことで、有名だべ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The head fisherman who leads this village is famous for + + being from a \c[17]family of sorcerers\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だから、漁に出る日も 畑の収穫日も']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 網元の占いで決まるから 誰も頭が上がらねぇんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s why even the days we go fishing or harvest the fields + + are decided by the head fisherman''s fortune-telling, so no + + one can go against him.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['sub4-1中']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 宝船の件以来、網元がすっかり大人しくなっただよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 災い転じて福をなすってヤツだべな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ever since the treasure ship incident, the head fisherman + + has been much more docile. I guess it''s what they call a + + blessing in disguise♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1525,42 +1545,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*****************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['sub4-2前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 網元のゲンゾウ様は 豪気で頼りになるお方だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それに比べて、せがれの\c[17]ゲンタ\c[0]ときたら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Genzou-sama, the head fisherman, is a bold and reliable man. + + But his son, \c[17]Genta\c[0], on the other hand...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 傾奇者(かぶきもの)だか 何だか知らねぇが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 都かぶれの遊びばかりしていて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 漁の仕方を まるで覚えようともしねぇんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I don''t care if he''s some kind of eccentric or whatever, all + + he does is mess around with city trends and never tries to + + learn how to fish.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この村も ゲンゾウ様の代で 終わりかねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe this village will end with Genzou-sama''s generation...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '44', !!int '0', !!int '30', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['sub4-2後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 病の子供を助けるために ゲンタが命懸けで']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 薬の材料を取ってきたんだってよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But I heard Genta risked his life to gather medicine + + ingredients to save a sick child!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アイツなりに 成長してるってことかねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh...! I guess he''s growing up in his own way...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['sub4-3後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アンタみたいな人が、ゲンタの嫁さんになってくれれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アイツもマジメになるんじゃねぇかな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If someone like you became Genta''s wife, maybe he''d finally + + straighten up.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレは祝福するぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アイツが 立派な網元になってくれるならよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''d give you my blessing! As long as he becomes a fine head + + fisherman!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1654,13 +1679,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見張り番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おおっ! これは\i[613]\c[17]入船手形\c[0]でねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 物好きな奴もいるもんだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lookout】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh! Isn''t that an \i[613]\c[17]Entry Pass\c[0]! Some people sure are + + into strange things.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見張り番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よし、船の中に入っていいぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 船内には、妖怪もいるみたいだから気をつけるべ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lookout】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, you can go inside the ship. But be careful, I hear + + there are yokai on board!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1682,22 +1709,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見張り番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[613]\c[17]入船手形\c[0]を持たぬ者は 絶対に通すなと']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 網元から きつくいわれとるだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lookout】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The boss told us strictly―no one gets through without an + + \i[613]\c[17]Entry Pass\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見張り番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうしても 宝船の中に入りたければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 網元から \i[613]\c[17]入船手形\c[0]を もらってくるがいい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lookout】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you really want to get inside the Treasure Ship, go get + + an \i[613]\c[17]Entry Pass\c[0] from the boss.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '81', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おそらく、バサラは あの船の中に…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Basara is probably inside that ship...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' めんどうだが、網元に会う必要があるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s a hassle, but I guess I have to meet with the boss...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1785,15 +1814,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見張り番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 網元が 憑りつかれた途端、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの船は どっかに流れちまっただよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lookout】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The moment the fisherman got possessed, that ship drifted + + off somewhere...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見張り番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんな 妖怪だらけの幽霊船なんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 二度と来て欲しくないだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lookout】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I never want to see a ghost ship crawling with yokai like + + that ever again.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1844,9 +1875,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ゲンタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ! 巫女さんとは珍しいねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだい、俺とちょっと遊んでいかない?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! It''s rare to see a shrine maiden around here! How about + + it, wanna have a little fun with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1891,9 +1923,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、どうしたものか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手荒なマネはしたくないのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, what should I do... I don''t really want to get + + rough with them...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1925,56 +1958,63 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &59 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃん、あの船に乗りたいのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Mizuki-chan, you wanna get on that ship?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *59} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むっ、何奴っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm, who goes there?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、そう構えるなよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺は ゲンタっていう傾奇者で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今さっき話していたハゲ親父の\c[17]息子\c[0]だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa, no need to get all defensive. I''m Genta, the eccentric + + guy, and the \c[17]son\c[0] of that bald old man you were just talking + + to.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *59} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その息子が、わたしに何の用だ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And what does the son want with me...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに、強欲親父に追い返されて 困ってるようだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっと 手助けしてやろうと思ってね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, you looked like you were having trouble after that + + greedy old man turned you away, so I thought I''d lend you a + + hand.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[613]\c[17]入船手形\c[0] なら、俺もひとつ持ってるから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうしてもっていうなら 譲ってやってもいいぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[613]I''ve got an \c[17]Entry Pass\c[0] too, so if you really want it, + + I could let you have it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *59} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ、本当かっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['R-Really?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、俺は あんなボロ船']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 宝船だなんて信じちゃいないからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... I don''t believe for a second that rusty old boat is + + some kind of treasure ship.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、他の奴に見つかって親父にチクられると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 厄介だから 場所を変えようぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, if someone else sees us and tells my old man, it''ll be + + a pain, so let''s change locations.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村の北にある\c[17]『倉庫』\c[0]で落ち合おう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あそこなら 人目につかないからよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s meet up at the \c[17]''Warehouse''\c[0] north of the village. No + + one will see us there.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *59} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待ってるぜ、ミズキちゃん♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ I''ll be waiting for you, Mizuki-chan♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand @@ -1995,9 +2035,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 馴れ馴れしいヤツだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうも、ああいう軽薄な手合いは好かん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What a familiar guy... I really can''t stand those shallow + + types...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '83']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2080,9 +2121,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['パイズリ後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 機会があったらまた頼むぜ、ミ・ズ・キちゃん♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ If I get the chance, I''ll be counting on you + + again, Mi-zu-ki-chan♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2163,10 +2205,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 親父を助けてくれて、ありがとよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺でよかったら、\c[17]『また』\c[0]いつでも力になるぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thanks for saving my old man♪ If you ever need me, I''ll be + + happy to help you out \c[17]''again''\c[0] anytime! Hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2250,15 +2292,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント4-1後~2発生前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よぉ、ミズキちゃん! 身体の具合はどうだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ痺れが残ってるようなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺がじっくり治療してあげちゃうよん♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, Mizuki-chan! How''s your body feeling? If you''re still + + feeling numb, I can give you a nice, thorough treatment~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 結構だ! 二度とお前になんか頼むかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No thanks! Like I''d ever ask you for anything again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2335,14 +2377,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃん! 悪いけど、今すぐ俺たちと一緒に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]土蜘蛛の巣\c[0]に 行ってくれないかっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki-chan! Sorry, but could you come with us right now to + + the \c[17]Tsuchigumo''s Nest\c[0]...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 落ち着け…、いったい何があった?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Calm down... What happened?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2359,31 +2402,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'farewell', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、すまねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は、村の子供が 流行り病で倒れちまって…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 治すには そこに生える\c[17]キノコ\c[0]が必要なんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, sorry... Actually, one of the village kids collapsed + + from a spreading illness... To cure it, we need a \c[17]mushroom\c[0] + + that grows there...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、そういう理由か…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... So that''s the reason...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、わたしがひとっ走り行ってこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got it... In that case, I''ll run over there myself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃん、そのキノコを知ってるのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki-chan, do you know which mushroom it is?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや…、知らぬが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生えているヤツを 片っ端から採ってくれば…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... I don''t, but if I just pick every one I see...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2401,10 +2444,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それじゃダメだ! あそこは毒キノコも多いんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに、採り尽しちまったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次に病になったヤツが 助からねぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That won''t work! There are a lot of poisonous mushrooms + + there. And if you pick them all, the next person who gets + + sick won''t be saved!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2421,20 +2466,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから、俺たちも連れて行ってくれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村の者なら、一目で見分けがつくからさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s why you have to take us with you! As villagers, we + + can tell them apart at a glance!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気は進まぬが、共に行くしかないようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... I don''t really want to, but it looks like we have no + + choice but to go together...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よし、そうと決まれば急ごうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, now that it''s settled, let''s hurry!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} @@ -2484,37 +2531,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['sub4-3 発生不足']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よっ! ミズキちゃん元気~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yo! Mizuki-chan, how you doin''? ♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…、あぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... a-ah...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありり…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 具合でも悪いの、顔が真っ赤だぜ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? Are you feeling sick or something? Your face is all + + red.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' べ、別になんでもない…! 気のせいだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](あんなことが あったというのに…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なぜ こやつは平然としていられるんだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I-It''s nothing...! You''re imagining things! \c[8](Even after what + + happened... how can this bastard act so normal...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['sub4-3 発生中']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 盗賊の残党ね~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 俺も子分たちと探してるけど、一度も見たことねぇぜ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 案外、もう他のトコ行っちまってるんじゃねぇか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The bandit remnants, huh~. I''ve been looking for them with + + my boys too, but I haven''t seen them even once. Maybe + + they''ve already moved on somewhere else.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2560,17 +2610,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのイヤらしい身体を見てたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' またヤリたくなっちまったぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは責任を取ってもらわないとなぁ~\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After seeing Mizuki''s sexy body, I can''t help but want to do + + it again♪ Looks like you''ll have to take responsibility for + + this~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃあ、いつもの倉庫にしけこもうか…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今日もたっぷり可愛がってやるよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ So, shall we sneak off to the usual warehouse...? + + I''ll make sure to spoil you plenty again today.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '180']} @@ -2578,9 +2630,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' またまた意地張っちゃって~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本当は ヤリたくてたまらないクセに~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Still acting all stubborn~♪ But I know you can''t wait to do + + it for real~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2633,13 +2686,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          ↑ キョウラクの都']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          → 拾壱番街道']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>↑ City of Kyouraku → 11th Avenue']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2694,15 +2746,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こちらに用はないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I don''t have any business here...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今、村の外に出る訳にはいかんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t leave the village right now...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -2808,9 +2860,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['見張り番']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見張り番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よし、船の中に入っていいぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 船内には、妖怪もいるみたいだから気をつけるべ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lookout】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, you can go inside the ship. Looks like there are + + some yokai on board, so be careful!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '20': !ruby/object:RPG::Event 'id': !!int '20' @@ -2859,9 +2912,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、巫女様! どうかお助けを…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 網元が…、網元がっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-Miko-sama! Please, help us...! The fisherman... the + + fisherman!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event 'id': !!int '21' @@ -2910,9 +2964,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから、オラはやめとけって言ったんだべ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... That''s why I told you to stop!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '22': !ruby/object:RPG::Event 'id': !!int '22' @@ -2961,12 +3014,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &72 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【漁師】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、この村はオシマイだぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Fisherman】']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This village is finished!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【漁師】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃぃぃっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ナンマンダブ! ナンマンダブ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Fisherman】']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eeeek! Namu Amida Butsu! Namu Amida Butsu!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '23': !ruby/object:RPG::Event 'id': !!int '23' @@ -3015,9 +3067,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 船の中でも、仲間が闇の飲まれて死んじまった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっぱり、あんな船に手を出すべきじゃなかったんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even on the ship, my comrades were swallowed by the darkness + + and died... We never should''ve messed with a ship like that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '24': !ruby/object:RPG::Event 'id': !!int '24' @@ -3066,9 +3119,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 宝船から引き上げた仏像を調べてたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 網元が 急におかしくなっちまって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When we were examining the Buddha statue we pulled up from + + the treasure ship, the boss suddenly started acting weird...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '25': !ruby/object:RPG::Event 'id': !!int '25' @@ -3117,9 +3171,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの網元が 憑りつかれちまうような']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バケモノ相手に どうすりゃいいんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What the hell are we supposed to do against a monster that + + could even possess the boss fisherman?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '26': !ruby/object:RPG::Event 'id': !!int '26' @@ -3169,26 +3224,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' み、ミズキちゃん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 親父が おかしくなっちまって…、どうすりゃいいんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['M-Mizuki-chan! My old man’s gone crazy... What should I do?!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしが 祓おう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 事が済むまで、誰も屋敷の中に入れるな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I’ll exorcise him... Until it’s over, don’t let anyone into + + the house.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わ、わかった…、気をつけろよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 親父はああ見えて、バカみてぇに強いから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['G-got it... Be careful! He might not look it, but my old + + man’s stupidly strong...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここは俺が見張ってるから、親父のことは頼んだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I’ll keep watch here, so I’m counting on you to handle my + + old man!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3241,26 +3299,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さてと…、バサラはどこに行ったものか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then... where did Basara go...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキは地図を開いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki opened the map.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 東の方…、おそらく\c[17]トウミョウ院\c[0]か…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To the east... probably \c[17]Toumyou Temple\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツは 一体何を企んでいる…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What the hell is he plotting...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらの攻撃が 一切効かなかったことも含めて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 慎重に行動した方がよいかもしれんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Considering our attacks didn''t work on him at all, I should + + probably proceed with caution...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '101']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} @@ -3354,12 +3413,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['半農半漁']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふんどし一丁で畑仕事をしてるのが、珍しいかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is it that strange to see me working the fields in just a + + fundoshi?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは見ての通り さびれた村だからな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 漁も畑もやってかねぇと 生きていけねぇんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As you can see, this is a rundown village. If we don''t fish + + and farm, we can''t survive.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -3441,57 +3503,68 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '44', !!int '0', !!int '5', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタが 宝船を追い払ってくれた戦巫女さんかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その力を見込んでお願いだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]北にある沼に住み着いた妖怪\c[0]を 退治してくれないか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Are you the battle shrine maiden who drove off the treasure + + ship? I’ve seen your power, so I have a favor to ask! Could + + you take care of the \c[17]yokai that''s settled in the swamp to + + the north\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &73 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 人助けは戦巫女の務め、謹んで引き受けよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Helping people is the duty of a battle shrine maiden. I + + humbly accept.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さすが、戦巫女! 恩に着るぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['As expected of a battle shrine maiden! I owe you one!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' で、その妖怪の特徴は?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So, what does this yokai look like?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでも、宝船から逃げ出したヤツだとかで…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 網元も例の騒動から 及び腰になっちまってんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Apparently, it’s one that escaped from the treasure ship... + + Even the boss has been hesitant ever since that incident...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なるほど…、承知した。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 速やかに退治に向かおう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I see... Understood. I’ll head out to exterminate it right + + away.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうぞよろしくお願いします!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheh! Thank you so much!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんだよ…、戦巫女は人助けが使命じゃなかったのかよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 神も仏もねぇな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What the hell... Isn’t helping people supposed to be a + + shrine maiden’s mission...? There’s no gods or Buddhas + + here...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退治して欲しい妖怪は \c[17]北にある沼\c[0]にいるって話だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よろしく頼むぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The yokai I want you to get rid of is said to be in the + + \c[17]swamp to the north\c[0]. I’m counting on you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3537,24 +3610,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 沼の妖怪を退治してくれて、ありがとよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お陰で 安心して仕事ができらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thanks for getting rid of the swamp yokai! Now I can work + + without worry!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こいつは 心ばかりの礼だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 受け取ってくんなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is just a small token of my gratitude. Please take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[573]\c[17]魂の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[573]\c[17]Soul Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '31', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 漁ってのは、毎日出れる訳じゃねぇからな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 海に出れない日は、こうして畑を耕すのさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t go fishing every day, you know. On days I can''t go + + out to sea, I work the fields like this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3605,12 +3679,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント4-2 ※この時だけ出現']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てぇへんだ! てぇへんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 婆ぁントコのガキが、熱出して倒れちまったよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is bad! This is bad! The old lady''s kid has collapsed + + with a fever!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、急いで\c[17]アレ\c[0]を取りに行かないと…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... I have to hurry and go get \c[17]that\c[0]...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -3704,8 +3779,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '206_ん、これは?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…? これは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? What''s this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -3763,21 +3838,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【盗賊団の残党】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やべぇっ! 見つかった!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな所で捕まってたまるかよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Gang Remnant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shit! I''ve been spotted! No way I''m getting caught in a + + place like this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男は見つかるや否や 一目散に逃げ出した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man bolted the moment he was found!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '0', !!int '0', !!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦うそぶりも見せぬとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相当、用心深いヤツのようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He didn''t even try to fight... He must be a really cautious + + bastard...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_town2', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -3871,11 +3948,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、まさか…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、水面に浮かぶ竹筒の先を塞いだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki blocked the end of the bamboo tube floating on the + + water!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} @@ -3913,21 +3992,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【盗賊団の残党】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲホゲホゲホッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' またお前か…、しつけぇ野郎だぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Gang Remnant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gah, gah, gah...! You again...? Persistent bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男は見つかるや否や 一目散に逃げ出した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man, as soon as he was spotted, bolted away at full + + speed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '0', !!int '0', !!int '26']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 向かってくるなら簡単だが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こう逃げに徹せられると 逆に面倒だな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''d be easy if he came at me, but when he focuses on + + running away like this, it''s actually more of a pain...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_town2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4122,7 +4203,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': 'シオサイ村' +'display_name': 'Shiosai Village' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Dirt2' diff --git a/YAML/Map045.yaml b/YAML/Map045.yaml index f8aa39e..6d99d77 100644 --- a/YAML/Map045.yaml +++ b/YAML/Map045.yaml @@ -385,27 +385,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 旅籠でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでにお連れの方から 頂いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お泊りになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an inn. Your companion has already paid for your + + stay. Would you like to spend the night?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, make yourself at home...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も ご武運があられますように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. May fortune be with you today as well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様でございますか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり ご無理をなさいませぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please, don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -450,14 +448,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もはや、巫女様だけが頼りでございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は結構ですので、休んでいかれますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At this point, we can only rely on you, Miko-sama. There''s + + no need to pay, would you like to rest here?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞお身体をお安めください…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, take your time and rest your body...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item2', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -469,14 +468,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '121', !!int '129', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 網元は、お屋敷にいらっしゃるそうです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうかこの村をお救いください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The fisherman is at his mansion. Please, save this village.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お疲れの時は、いつでもお声掛けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you''re ever tired, please feel free to let me know.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -527,21 +525,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just say + + the word.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -562,57 +564,66 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*******************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['乗船手形 入手前']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 村中、宝船の話題で 持ちきりだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The whole village is buzzing about the treasure ship.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' バサラが こんな辺ぴな村に立ち寄る理由なんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの船以外考えられないからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There''s no other reason Basara would stop by a remote + + village like this except for that ship...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おそらく、バサラはあの船の中に…ゴクリ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Most likely, Basara is inside that ship... gulp...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '86', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ん? どうしたんだ、ミズキ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いつになく マジメな顔をして…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hm? What''s wrong, Mizuki? You look more serious than + + usual...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' バサラがいるであろう船に 乗り込む準備が整った。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いまから、決着をつけに行ってくる…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I''m ready to board the ship where Basara is likely hiding. + + I''m heading out now to settle this...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' もしかしたら、これが最後になるかもしれない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ここまで付き合ってくれて、本当に感謝する…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['This might be the last time... Thank you so much for + + sticking with me until now...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なぁ、ミズキ…、本当に行くのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' どうも、さっきから 嫌な予感がしてならないんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hey, Mizuki... are you really going? I can''t shake this bad + + feeling I''ve had for a while now...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' もう少し情報を集めて、対策を考えてからにしないか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 今あせって戦う必要なんて、どこにもないんだからさ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Can''t we gather a bit more info and come up with a plan + + first? There''s no need to rush into a fight right now...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いや…、仮にも妖魔王と呼ばれる男だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 曼荼羅で居場所を探られていることも感づいているだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' この機会を逃せば、また姿を隠してしまうかもしれん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No... He''s a man they call the Demon King, after all. He + + probably already senses we''re tracking him with the mandala. + + If we miss this chance, he might disappear again.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' もし、心配なら 今からでも遅くはない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ソウタだけでも遠くに逃げてくれ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['If you''re worried, it''s not too late. Souta, you can still + + run far away...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'konjaku', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -631,48 +642,51 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*33]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*34]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 違うっ…! そうじゃない…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 死ぬのなんて、これっぽっちも恐いもんか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No...! That''s not it...! I''m not scared of dying, not even a + + little...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレが恐いのは…、この戦いで ミズキがどこか遠くに']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 行ってしまうような 気がしてならないんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['What I''m afraid of is... that this fight will take you far + + away from me, Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 大丈夫だ…、わたしはどこにも行きはしない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 生きる時も 死ぬ時も ソウタと一緒だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['It''s okay... I''m not going anywhere... Whether I live or + + die, I''ll be with you, Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' だから、わたしを信じてくれ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 必ずバサラを倒して、母上を救い出して見せる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['So please, believe in me... I''ll definitely defeat Basara + + and save my mother!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' すまない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 今、一番不安なのは ミズキなのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレが 先に弱音を吐くなんてな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Sorry... You''re the one who should be most anxious right + + now, but I''m the one losing my nerve first...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 気を迷わせるようなことを言って 悪かった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I''m sorry for saying things that might make you hesitate...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレは ミズキを信じてる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' だから…、絶対…どんなことがあっても']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 生きて帰って来てくれよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I believe in you, Mizuki. So... no matter what happens, + + please come back alive...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ああ…、約束する…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' どんなことがあっても…、必ず…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yeah... I promise... No matter what happens... I will...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '120']} @@ -681,10 +695,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレは ミズキを信じてる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' だから…、どんなことがあっても']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 絶対 生きて帰って来てくれよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I believe in you, Mizuki. So... no matter what happens, you + + have to come back alive...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -735,21 +749,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When it comes to exorcism tools, leave it to me! But... + + you''ll have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -767,12 +785,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '話をする']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの船に 厄介なものが残っていたらしいな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まったく、とんだ宝船だぜ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sounds like there was something nasty left on that ship... + + Seriously, what a so-called treasure ship...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とにかく、ムリだけはするなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Anyway, just don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '特に何もない']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -819,21 +838,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When it comes to exorcism tools, leave it to me! But... + + you''ll have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -853,10 +876,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '44', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 網元も 正気に戻って 村の騒動も一件落着!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さすが、海の男とでもいうべきか 立ち直りの早いこと。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレたちも見習わなくちゃな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The fisherman boss is back to his senses and the village + + trouble is all settled! As expected of a man of the sea―he + + bounces back fast. We should learn from him!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -864,13 +889,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント1段階(1-14']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 網元の息子の ゲンタとかいう傾奇者、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんかいけ好かないんだよな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That flashy guy Genta, the fisherman''s son, really rubs me + + the wrong way...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキなら心配ないと思うけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヘンなことされそうになったら、すぐオレを呼んでくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I know you can handle yourself, Mizuki, but if that guy + + tries anything weird, call me right away!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -878,14 +905,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント2段階(15-19 子供が倒れた']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 大変だ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでも、流行り病で村の子供が倒れちまったそうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレたちも力になれないかなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, something''s happened! I heard a kid in the village + + collapsed from some epidemic. I wonder if there''s anything + + we can do to help...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 網元の家の前で、何やら相談してるようだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気になるようなら行ってみるといいぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['They''re having some kind of discussion in front of the + + fisherman''s house, so if you''re curious, you should check it + + out!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -893,26 +925,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント3段階(20 病直した']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ、大丈夫か…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あのチャラいのと 生き埋めになったと聞いて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気が気じゃなかったぜ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, are you okay...!? When I heard you got buried alive + + with that playboy, I was worried sick...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、ソウタは心配性だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしがあんな男に気を許すワケないだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もっと わたしを信用してくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['S-Souta, you''re such a worrywart... There''s no way I''d let + + my guard down around a guy like that. Trust me a little + + more.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アハハッ♪ そうだよな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキに限って、そんなことあるワケないよな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahaha♪ You''re right! There''s no way something like that + + would happen with you, Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} @@ -922,17 +957,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント4段階(22-29 盗賊の残党']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気を付けろよ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでも、\c[17]盗賊団の残党\c[0]が']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この村に潜んでるってウワサだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Be careful, Mizuki! There''s a rumor that \c[17]some bandit gang + + remnants\c[0] are hiding out in this village!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '5', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' でも、不思議な話だよな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 村の漁師たちが、探してるのに見つからないなんて…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こんな小さな村のどこに隠れてるんだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But it''s weird... The village fishermen are searching, but + + they can''t find them. Where could they be hiding in such a + + small village?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -940,37 +977,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['サブイベント5段階(30 ゲンタとの仲']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なぁ、ミズキ…村でヘンな噂が立ってるんだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あのチャラい男と付き合ってるなんてことないよな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hey, Mizuki... There''s a strange rumor going around the + + village... You''re not actually dating that playboy, are + + you...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、何を言ってるんだ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どこからそんな根も葉もないウワサを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['W-What are you talking about!? Where did you even hear such + + a baseless rumor...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 付き合うも何も…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしが ああいう軽薄な男が嫌いだということを']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ソウタもよく知っているだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Date him? Come on... You know better than anyone that I + + can''t stand shallow guys like that, Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そうだよな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 娯楽がなにもない村だから、他愛もないことで']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 尾ひれがついてるだけだよな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Y-Yeah, you''re right! There''s nothing to do in this village, + + so people just make up silly stories and exaggerate things!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '5', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 疑って悪かった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレはミズキを信じてるから、今日も退魔行がんばれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sorry for doubting you... I believe in you, Mizuki. Good + + luck with your exorcism work today!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ、あぁ…、行ってくる…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Y-Yeah... I''m heading out...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1027,13 +1069,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['人魚のウワサ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戯作者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この辺りでは、人魚の肉を食べて八百歳まで生きたという']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 比丘尼の伝説があるのですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 肝心の人魚が どこにも見当たらないのです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playwright】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Around here, there''s a legend about a nun who ate mermaid + + flesh and lived to be 800 years old, but the mermaids + + themselves are nowhere to be found.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戯作者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり…、伝説は 伝説ということでしょうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playwright】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I suppose... a legend is just a legend after all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1076,9 +1120,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['呪い']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戯作者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この村の網元が、悪霊に憑りつかれてしまったとか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり、宝船の祟りなのでしょうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playwright】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard the fisherman boss in this village has been + + possessed by an evil spirit... Could it really be the curse + + of the treasure ship...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' @@ -1124,8 +1171,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} diff --git a/YAML/Map046.yaml b/YAML/Map046.yaml index 0690b1c..c247da7 100644 --- a/YAML/Map046.yaml +++ b/YAML/Map046.yaml @@ -112,44 +112,49 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、やっと来たか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待ちくたびれちまったぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... so you finally showed up. I was getting tired of + + waiting.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまん、これでも急いできたのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is that so...? Sorry, I came as fast as I could...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、さっそくだが、\i[613]\c[17]入船手形\c[0] をいただけるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, let''s get to it. \i[613]\c[17]Entry Permit\c[0], please?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうあせりなさんなって、ミズキちゃん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくらなんでも、タダって訳にはいかねぇな~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to rush, Mizuki-chan♪ But you know, I can''t just + + give it to you for free, can I~?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どういうことだ? 話が違うぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生憎だが、銭の持ち合わせは そんなに――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What do you mean? That''s not what we agreed on. + + Unfortunately, I don''t have that much money on me―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやいや…、銭なんていらねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その代わりに ミズキちゃんの身体で…、なっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nah, nah... I don''t want money. Instead, how about you pay + + with your body, Mizuki-chan... huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男は いやらしい笑みを浮かべると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['舐め回すような眼で ミズキの身体に視線を這わせた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man grinned lewdly and let his eyes roam all over + + Mizuki''s body, practically licking her with his gaze.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じょ、冗談じゃないっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういう話なら これで終わりだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way! If that''s what this is about, then we''re done + + here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -165,18 +170,20 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、親父の言う通り\c[17]100万銭\c[0]用意する?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~? Then are you going to do what my old man said and bring + + \c[17]1,000,000 coins\c[0]?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、戦巫女が 銭を踏み倒して忍び込んだり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 罪のない善良な村人に 危害を加えるなんてこと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' する訳ないよなぁ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way a shrine maiden would sneak in without paying or hurt + + innocent villagers, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことしたら、正義の味方の名が地に落ちるぜ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、こりゃ、都の瓦版屋が喜びそうなネタだな~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you did that, your reputation as a hero would be ruined~. + + Oh man, the city gossip rags would love that story~.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -194,78 +201,87 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! この卑怯者め…っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女の弱みに付け込んで 身体を要求するなど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男として恥ずかしいと思わんのか…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! You coward...!! Taking advantage of a woman''s + + weakness and demanding her body―aren''t you ashamed as a + + man...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒドイこと言うねぇ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺は ミズキちゃんが 御法に触れないで船に乗れる']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最善の方法を 提案してあげてるつもりなんだけどな~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s harsh~. I''m just offering you the best way to get on + + the boat without breaking the law, Mizuki-chan.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬけぬけと、どの口で言う…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You say that with a straight face...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そもそも、わたしには 心に決めた者がいる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな 淫ら条件を飲む気はない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For the record, I already have someone special in my heart! + + There''s no way I''d agree to such a lewd condition!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んだよ…、カレシ持ちかよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんのクセに お盛んだねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, so you''ve got a boyfriend, huh? Pretty frisky for a + + shrine maiden~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、カレシに免じて\c[17]『パイズリ』\c[0]で勘弁してやるよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それなら問題ないだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, for your boyfriend''s sake, I''ll let you off with + + just a \c[17]titjob\c[0]. That should be fine, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぱ…、ぱいずり…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだそれは…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-titjob...? What''s that...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ~、そんな巨乳して']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カレシにもしてあげてないんだ、カワイソ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wow~. With boobs like those, you haven''t even done it for + + your boyfriend? Poor guy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' パイズリってのはな、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オッパイと オッパイの間に チンコを挟んで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こう…、ズリズリっとね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A titjob is when you squeeze a cock between your boobs and, + + you know... rub it up and down like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰が、そんな破廉恥なマネを…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t be ridiculous! Who would do something so + + shameless...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、パイズリなんて ただのお遊びじゃねぇか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの 浮気の内に入らねぇよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, a titjob is just for fun. That doesn''t even count + + as cheating.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だが…、しかし…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-but... still...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~も~、めんどくせ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれもダメ、これもダメじゃ話になんねぇよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez, you''re such a pain! If this is no good and that''s no + + good, then there''s no point talking.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、この話は「なし」ってことだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺、女にムリ強いする気ないし。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, I guess this deal is "off" then. I don''t force women to + + do anything.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -297,8 +313,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待ってくれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -314,26 +330,26 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに、まだ俺に何か用?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What, you still need something from me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ……………………………………………………。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](バサラは、目と鼻の先にいるんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この絶好の機会を みすみす逃す訳には…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Basara is right around the corner... I can''t just let this + + perfect chance slip away...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に胸だけでよいのだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Really... it''s really just my chest, right...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺としては、気持ち良ければなんでもいいぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都に行けなくて溜まっちまってさ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ As long as it feels good, I don''t care. Haven''t + + had any fun since I couldn''t go to the capital~.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -442,16 +458,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &13 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 芸のないヤツだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No creativity at all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、観念して出てくるがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, give it up and come out already!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、勢いよく蓋を開いた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki forcefully opened the lid!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -470,8 +486,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しまった…! 罠だっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! It''s a trap!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -522,9 +538,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【盗賊団の残党】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪ 散々追い回してくれやがって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この礼は たっぷりさせてもらうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Gang Remnant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You chased me all over the place, didn''t you?♪ + + I''m gonna pay you back real good for that!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -541,13 +558,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! ダメだ…、力が入らん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! No good... I can''t move my body...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【盗賊団の残党】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ まずはこのふしだらな胸を…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Gang Remnant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhihi...♪ First, let''s have some fun with these filthy + + tits...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '4', !!int '14', !!int '8']} @@ -587,8 +606,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' テメェ! 俺のミズキに何してんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard! What the hell are you doing to my Mizuki!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -617,8 +636,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲン…\|タ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gen...\|ta...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow6', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '257', !!int '9', !!int '6', !!int '2', !!int '2']} diff --git a/YAML/Map047.yaml b/YAML/Map047.yaml index 09141ed..0380df1 100644 --- a/YAML/Map047.yaml +++ b/YAML/Map047.yaml @@ -98,15 +98,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '148', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日は 何をご入り用でしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Welcome! What can I help you with today?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どんな時でも、商いをするのが商人でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご入り用な物は ございますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No matter the time, a merchant''s job is to do business. Is + + there anything you need?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '0', !!int '2', !!int '0', !!int '0', !!bool 'false']} @@ -165,21 +165,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['バサラ目撃証言']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラぁ、見ただよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 昨日の夜、\c[17]黒衣をまとった優男\c[0]が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 海の上を歩いて、宝船さ入っていくところを!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I saw it, I really did! Last night, I saw a \c[17]handsome man in + + black\c[0] walking on the sea and going into the treasure ship!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな、寝ぼけてたんだって バカにするけんど']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホントに この目で見たんだべよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Everyone keeps saying I was just half-asleep and making fun + + of me, but I really saw it with my own eyes!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 黒衣の男…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 間違いない…、やはりバサラはあの船に…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A man in black... No doubt about it... So Basara really is + + on that ship...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -226,9 +228,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっぱり、あの時見た優男は 幽霊だったんだべ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃ…、くわばら…くわばら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I knew it, that handsome guy I saw back then was a ghost! + + Eek... knock on wood... knock on wood...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -271,12 +274,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、街道では 妖怪だけでなく悪党まで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出没するようになったって話だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, I hear it''s not just yokai, but even bandits showing + + up on the roads.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラぁ、めんこいから 襲われたらどうすんべ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cute, so what am I supposed to do if I get attacked...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -326,9 +330,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]『Jewels』\c[0] you can make from the yokai in this + + region to the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(238)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(60)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(1)']} @@ -337,12 +342,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 5品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['5 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to make.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -416,7 +421,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]三色団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]Three-Color Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map048.yaml b/YAML/Map048.yaml index 47d17c4..8a42259 100644 --- a/YAML/Map048.yaml +++ b/YAML/Map048.yaml @@ -98,16 +98,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 宝船が 村に現れたなんて、縁起のいい話じゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうだい、ねぇさんも 景気づけに一杯?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A treasure ship showing up in the village? That''s gotta be a + + good omen! How about it, nee-san, want a drink to celebrate?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フタを開けてみれば なんとやら…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 船にいたのは、七福神ならぬ 七人ミサキだったなんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 夢も希望もないねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But when you look inside, well... Instead of the Seven Lucky + + Gods, it was the Seven Misaki on that ship. So much for + + dreams and hope...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -159,18 +162,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【看板娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' みんな、あの船を縁起が良いと ありがたがってるけど']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしは なんか気味が悪くて嫌だわ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Poster Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Everyone treats that ship like it''s some kind of lucky + + charm, but honestly, it just creeps me out...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【看板娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの船が 難破船だったってわかったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 父さん 気落ちしちゃって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Poster Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When we found out that ship was actually a wreck, my dad got + + so down about it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【看板娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 男ってホント…、単純な生き物よね~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Poster Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Men really are... such simple creatures, aren''t they~.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -222,17 +227,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 浜の桟橋に でっかい船が停泊してるだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アレ、うちの網元が 呪術で呼び寄せたんだぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すげぇだろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You see that huge ship docked at the pier? Our boss summoned + + it here with sorcery! Pretty amazing, huh!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 網元は、村を救うために 性質の悪い悪霊を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひとりで引き受けたって話だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こりゃ、並の男にできることじゃねぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['They say the boss took on a nasty evil spirit all by himself + + to save the village. That''s not something just any man could + + do!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -283,12 +290,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宝船の話題']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 宝船のウワサを聞いて、遥々やってきたんだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 船に入りたければ、\c[17]100万銭\c[0] 用意しろだってさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard rumors about the Treasure Ship and came all this + + way, but if you want to get on board, they say you need to + + prepare \c[17]1,000,000 coins\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、ここの網元って強欲だよな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, the fisherman here is so greedy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -331,10 +341,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['蜘蛛の巣']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[272]\c[17]硝子の提灯\c[0] というものがあれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 洞窟内を明るく照らせるだけでなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 道を塞ぐ\c[17]瘴気\c[0]すらも かき消せるそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[272]If you have a \c[17]Glass Lantern\c[0], not only can you light + + up the inside of the cave, but it can even dispel the \c[17]miasma\c[0] + + blocking the path.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event 'id': !!int '6' @@ -407,7 +419,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[524]\c[17]清めの水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[524]\c[17]Purifying Water\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -504,52 +516,57 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['最初会話']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 櫂棒一筋25年!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 櫂棒職人とは、あたいのことさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Twenty-five years devoted to oar making! When it comes to + + oar craftsmen, that''s me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだい? ハトが豆鉄砲食らったような顔してさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 女のあたいが職人だなんて、おかしいってかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s with that look? Like a pigeon hit with a peashooter. + + Surprised that a woman like me is a craftsman?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや、別に不思議はない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 職人という響きから 偏屈な老人を想像していたので、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 少々面食らっただけだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, it''s not that strange. I just imagined a stubborn old + + man from the word ''craftsman,'' so I was a bit taken aback.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 都の杜氏の櫂棒が壊れてしまってな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 代わりになる物を 作ってもらえないだろうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The city''s brewer''s oar broke. Could you make something to + + replace it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あらま…、そりゃ困ってるだろうね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの親父 こうと決めたら絶対曲げない性格だから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 代用品なんか絶対使わないだろうし。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh my... that must be a problem. That old man is so + + stubborn―once he decides on something, he never changes his + + mind. He''d never use a substitute.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、いいさ。引き受けてやるよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの親父とは 満更知らない仲でもないしね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, all right. I''ll take the job. I''m not exactly a + + stranger to that old man, after all.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本当か! 恩に着る。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Really? I owe you one.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とは言うものの…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 生憎、今は材料を切らしちまってんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That said... unfortunately, I''m out of materials right now.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 悪いけど、北の\c[17]『伍番街道』\c[0]に行って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[331]\c[17]『木材』\c[0] を取ってきてくれないかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その分、代金を負けてやるからさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sorry, but could you go north to \c[17]''Fifth Avenue''\c[0] and get some + + \i[331]\c[17]''Lumber''\c[0]? I''ll give you a discount for the trouble!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '67', !!int '67', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -557,10 +574,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['材料集めるまで']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 北にある\c[17]『伍番街道』\c[0]に行って']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[331]\c[17]『木材』\c[0] を取ってきてくれないかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この時期なら、木こりいるだろうからさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Could you head north to \c[17]''Fifth Avenue''\c[0] and get some + + \i[331]\c[17]''Lumber''\c[0]? There should be some woodcutters around + + this time of year.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -613,31 +632,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['木材の受け取り']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっ、\i[331]\c[17]木材\c[0] を持ってきたかい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこで待ってな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちょちょいと 作っちまうからさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, you brought \i[331]\c[17]lumber\c[0]! Just wait right there. I''ll + + whip something up real quick!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[331]\c[17]木材\c[0] を櫂棒職人に渡した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You handed \i[331]\c[17]lumber\c[0] to the oar craftsman!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '141', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…? ここで作るのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? You''re making it right here?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 弘法は筆を選ばず、職人は場所を選ばずってね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A true master doesn''t choose his tools, and a craftsman + + doesn''t choose his place!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Hammer', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Hammer', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とんとんとんの~、すっとんとん、っとくらぁ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ton ton ton~ suton ton, and there we go~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '150', 'volume': !!int '100'}]} @@ -645,28 +666,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_town2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほら、出来上がったぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大したもんだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Look, it''s done! Pretty impressive, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 早いな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすが職人といったところか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがたく頂戴しよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That was fast. As expected of a craftsman... I''ll gladly + + accept it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと、いけねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたいとしたことが、\i[223]\c[17]『うるし』\c[0] のことを忘れてた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さらしのまんまじゃ、3日も持たず腐っちまう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, shoot! Can''t believe I forgot about the + + \i[223]\c[17]''lacquer''\c[0]. If we leave it bare like this, it''ll rot + + in less than three days.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[223]\c[17]『うるし』\c[0] は\c[17]『捌番街道』\c[0]の沼地帯で手に入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すまねぇが、ひとっ走り取って来てくれねぇか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can get \i[223]\c[17]''lacquer''\c[0] in the swamp area of \c[17]''Route + + Eight''\c[0]. Sorry, but could you run over and grab some?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '67', !!int '67', !!int '0', !!int '0', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -674,10 +697,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['材料集めるまで']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]『捌番街道』\c[0]の沼地帯で手に入る']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[223]\c[17]『うるし』\c[0] を持ってきてくれ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それさえ塗れば、櫂棒は完成だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Bring me some \i[223]\c[17]''lacquer''\c[0] from the swamp area of \c[17]''Route + + Eight''\c[0]. Once I coat it with that, the oar will be finished!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -727,17 +750,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ、無事に\i[223]\c[17]うるし\c[0] を持ってこれたかい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ~、アンタが出て行った後で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 説明不足だったんじゃないかと、ヒヤヒヤしてたんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you managed to bring back the \i[223]\c[17]lacquer\c[0] safe and + + sound! Man, after you left, I was sweating bullets thinking + + maybe I hadn''t explained enough.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、またそこで待ってな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょちょいと 作っちまうからさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, just wait over there again. I''ll whip it up real + + quick!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[223]\c[17]うるし\c[0] を櫂棒職人に渡した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You gave the \i[223]\c[17]lacquer\c[0] to the oar craftsman!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '142', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} @@ -745,25 +771,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬりぬりぬりの~、ぬ~りぬり、っとくらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Smoothing it on, smooth, smooth, just like that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Powerup', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_town2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらよっ、持って行きなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 材料集めに苦労したみたいだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手間賃はカンベンしてやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go, take it! Looks like you had a tough time + + gathering the materials, so I''ll let you off the hook for + + the labor fee!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[391]\c[17]櫂棒\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You got the \i[391]\c[17]oar\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '143', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【櫂棒職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁて、用も済んだことだし そろそろ帰るか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの頑固爺にもよろしくなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Oar Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, now that everything''s done, I guess it''s time to head + + home. Give my regards to that stubborn old man!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -772,9 +801,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よし、これを\c[17]都の杜氏\c[0]に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとなく渡せば、一件落着だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, if I just hand this over to the \c[17]city brewer\c[0] on the + + sly, that''ll wrap things up nicely!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map049.yaml b/YAML/Map049.yaml index 60c6af7..ffb88ec 100644 --- a/YAML/Map049.yaml +++ b/YAML/Map049.yaml @@ -98,23 +98,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 昔は この辺りにも 人魚がたくさんおったのじゃが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その美しさに 心を奪われた異人たちの手によって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もはや 言い伝えが残るのみとなってしもうた…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There used to be a lot of mermaids around here, but + + foreigners who were captivated by their beauty took them + + all, and now only the old legends remain...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 誠に恐ろしきは、妖怪などではなく']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人間なのかもしれんのう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Truly, perhaps the most terrifying thing isn''t yokai, but + + humans themselves...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人と妖魔は 相容れぬもの…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 昔、トウミョウ院の管主\c[17]キク\c[0]殿が よく申されておった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Humans and demons can never truly coexist...\! That''s what + + Head Priestess \c[17]Kiku\c[0] of Toumyou Temple used to say all the + + time...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その時の悲しげな顔は、今でも忘れられんよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I still can''t forget the sad look on her face back then...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -160,16 +166,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '44', !!int '0', !!int '20', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、うちの孫が流行り病になっちまうなんて…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 死んだ息子たちに、なんて詫びればいいんだい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I never thought my grandchild would catch that epidemic... + + How am I supposed to apologize to my sons who passed away?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お陰様で、うちの孫も元気になりました!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんとお礼を言えばよいやら…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがとうございます、ありがとうございます…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thanks to you, my grandchild is healthy again! I don''t even + + know how to thank you... Thank you, thank you so much...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -220,10 +227,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ゲンタの話']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ボクも大きくなったら ゲンタ兄ちゃんみたいな']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 格好いい かぶきものになって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都の女の子を ナンパしに行くんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When I grow up, I''m gonna be a cool kabukimono like + + Genta-nii-chan and go hit on girls in the city.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -307,9 +314,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント4-2後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おねぇちゃんが、ゲンタ兄ちゃんと一緒に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 薬を取って来てくれたんでしょ! ありがとう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Onee-chan, you went with Genta-nii-chan to get the medicine, + + right? Thank you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -382,7 +390,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]三色団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]Three-Color Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -471,9 +479,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント4-2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 苦しいよぉ…、苦しいよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... It hurts... it hurts...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition diff --git a/YAML/Map050.yaml b/YAML/Map050.yaml index 5e9fe75..5ea451c 100644 --- a/YAML/Map050.yaml +++ b/YAML/Map050.yaml @@ -391,77 +391,89 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '82', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワシが この村の網元を務めるゲンゾウじゃ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女さんが ワシに何の用じゃ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m Genzou, the head fisherman of this village. What does + + the shrine maiden want with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '81', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしは 妖魔王バサラ追う戦巫女ミズキと申す。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 浜に停泊している船に 彼の者がいると思われるため']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 乗船の許可を願いたい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I am Mizuki, a warrior shrine maiden in pursuit of the Demon + + King Basara. I believe he may be on the ship anchored at the + + shore, so I request permission to board.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 妖魔王だぁ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ありゃ、ワシが召喚した\c[17]『宝船』\c[0]じゃ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな怪しげなモン 居るハズがないわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Demon King, you say? That''s the \c[17]Treasure Ship\c[0] I summoned. + + There''s no way anything suspicious like that is on board!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの船が 何かは存じません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ただ、船内を調べさせて欲しいのです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I don''t know what that ship is. I just want to investigate + + inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わからん小娘じゃのぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 調べるも何も、今ぁ村の若ぇ衆が探索中じゃあ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何かあったなら イの一番にワシの耳に届いとるけのぉ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You''re a clueless little girl... There''s nothing to + + investigate, the young men of the village are searching it + + right now. If anything happened, I''d be the first to know.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、ぶしつけながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしも その探索に加わらせていただけませぬか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Then, if I may be so bold, could I join in on the search as + + well?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あぁ~、わかった、わかった!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なら、\c[17]100万銭\c[0]じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 宝船に乗りたければ、\c[17]100万銭\c[0]払ってもらおうか?\$']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahh, fine, fine! In that case, \c[17]1,000,000 coins\c[0]! If you want + + to board the Treasure Ship, you''ll have to pay \c[17]1,000,000 + + coins\c[0]!\$']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' !!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな法外な…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s outrageous...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 法外も何もあるけぇ! ありゃ、宝船だぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 金銀財宝が ゴンロゴンロしとるに決まっとろうが!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 100万銭でも 安いくらいじゃわい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Outrageous or not! That''s the Treasure Ship, you know? Of + + course it''s loaded with gold and treasure! 1,000,000 coins + + is a bargain!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' しかし、あれが宝船かどうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But, is that really a treasure ship...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 持ち合わせがないなら、帰れ帰れ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ワシゃあ、貧乏人は相手にせんからのう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you don''t have the money, go home! I don''t deal with + + paupers!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face17_gaman', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…、話にならんな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Tch... This is getting nowhere...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '82']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -469,9 +481,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの船に乗りたければ、\c[17]100万銭\c[0]持ってこい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 話はそれからじゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you want to get on that ship, bring me \c[17]1,000,000 coins\c[0]! + + We can talk after that!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -535,31 +548,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妬ましや…、妬ましや…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 七願成して仏とならん…、七願成して仏とならん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So jealous... so jealous... Fulfill seven wishes and become + + Buddha... Fulfill seven wishes and become Buddha...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 七人ミサキか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまた厄介な…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! The Seven Misaki...! This is going to be a real + + pain...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 網元殿! 気を強く持たれよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪霊を内から追い出すのです!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boss! Stay strong! You must drive out the evil spirit from + + within!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おんなだ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オンナっ! おんなぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Woman...! Woman! Womaaaaaan!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くるっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少々、手荒な除霊となるが仕方あるまい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here it comes! This exorcism might be a bit rough, but it + + can''t be helped!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} @@ -608,9 +624,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &53 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 口惜しや…、口惜しや…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キエェェェーーーーッッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So frustrating... so frustrating... KIEEEEEEEEE!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand @@ -632,18 +647,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *53} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 成仏したか…、手強い相手だった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Has he passed on...? That was a tough one.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *53} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しかし、これで網元も 正気に戻られるであろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But with this, the boss should return to his senses.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *53} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うっ…、うぅ~ん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... uuuuun...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -703,16 +718,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_town2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシは…今まで何をしとったんじゃあ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...! What... what have I been doing all this time...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気が付かれたか、網元殿。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなたは、いままで悪霊に憑りつかれていて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今しがた 除霊が完了したところです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You’ve come to, Genzou-dono. You were possessed by an evil + + spirit, but I just finished the exorcism.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -730,87 +744,95 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなバカなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの家は、先祖代々の呪術者やぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの船は、そのワシが呼び寄せた宝船やぞっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way! My family has been shamans for generations! That + + ship was the treasure ship I summoned myself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気をお鎮めください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、どこまで憶えておいでで…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please calm yourself. So, how much do you remember...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…う…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪だらけだった船から仏像を引き上げて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それを調べとったら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ugh...\! I hauled up a Buddha statue from that ship + + full of yokai... and when I was examining it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…アンタも船に乗ったんか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありゃあ、一体なんだったんじゃ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... you boarded the ship too, huh... What the hell was + + that thing?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &56 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 詳しいことは、わたしにもわかりませぬ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don’t know the details myself...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただ、各話を合わせると…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恐らくあの船は、人魚を密漁していた']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 南蛮船のなれの果てではないかと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But, putting all the stories together... I suspect that ship + + was once a foreign vessel that poached mermaids...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうか…、そうじゃったんか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夢枕に立ったあの男の言葉は でたらめだったんじゃな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... so that’s how it was... The words of that man who + + appeared in my dreams were all lies...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男…、ですか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A man... you say...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、そうじゃ。夢の中の男は言った…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まもなく、大きな戦が起こって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この国の人間は すべて死に絶えるであろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... that’s right. The man in my dream said... Soon, a + + great war will break out, and all the people of this country + + will perish...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その難から 村を救いたければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これから浜に来る宝船を引き留め、中に人を入れるなと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want to save the village from that disaster, stop the + + treasure ship coming to the shore and don’t let anyone + + inside...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! すべては バサラが仕組んだ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 筋書だったという訳か…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! So it was all part of Basara’s plan...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どういうことじゃ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What do you mean?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その男こそ、わたしが追っている妖魔王バサラです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That man is none other than the demon king Basara, whom I’m + + pursuing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツは、船長室から本のようなものを持ち去りました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 初めから それが目的だったのでしょう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He took something like a book from the captain’s quarters. + + That must have been his goal from the start...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -828,55 +850,55 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんちゅうこっちゃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシぁ、まんまと利用されたんか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそっ! 忌々しいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unbelievable... I was completely used, wasn’t I... Damn it! + + How infuriating!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワリャあ、あの男を追っとるいうたな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、礼代わりだ。こいつを持っていけ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You said you’re after that man, right? Then take this as + + thanks. Here, take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[144]\c[17]金時のマサカリ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[144]\c[17]Kintoki’s Masakari\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '113', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは、ワシの先祖が 金時様から賜ったっちゅう']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 由緒正しき 大斧じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a grand axe my ancestor received from Lord Kintoki + + himself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]道を塞いどる木\c[0]なんざ、スパスパ切れるけぇの!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの男を追う旅の 役にでも立ててくれや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It’ll slice right through \c[17]trees blocking your path\c[0]! Put it + + to use on your journey after that man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おお…、これはかたじけない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴しよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... I am most grateful. I’ll accept it with thanks.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なに、ワシもずいぶん世話になったようじゃしのぉ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' グフフ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No need, you’ve helped me out plenty too. Guhehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…、あれは除霊で仕方なく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...! Th-that was only because of the exorcism...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わかっとる、わかっとる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また、何かに憑りつかれた時は、よろしく頼むわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ガッハハハハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I know, I know. If I get possessed again, I’ll be counting + + on you. Gahahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -925,19 +947,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['網元ゲンゾウ:事後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王だか、何だか知らんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシをだまくらかすたぁ、ふてぇ野郎じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t care if it''s the Demon King or whatever, trying to + + trick me makes you one hell of a bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この借りはワレに託すけぇ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しっかり落とし前つけて来てくれや!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガッハハハハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m leaving this grudge to you, so make sure you settle the + + score! Gahahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それと、ワシのアレが忘れられんようなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いつでも訪ねに来てええんやぞ。グフフッ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And if you can''t forget about my little something, you can + + come visit me anytime. Gufufu...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -986,14 +1010,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['sub4-1~2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あいたたた…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタにやられたせいか、持病の腰痛が悪化してのぅ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しばらく動けそうにないわ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ouch, ouch...! Thanks to you, my chronic back pain''s gotten + + worse. Looks like I won''t be moving for a while...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なにやら、村の者が騒いどるようじゃが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワシの代わりに 話くらい聞いてやってくれんか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sounds like the villagers are making a fuss about something, + + but could you go listen to them for me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '44', !!int '0', !!int '22', !!int '4']} @@ -1001,36 +1026,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['***********************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['sub4-3 条件不足']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 宝船が流れ着いて以来、ロクなことがないわい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' これも呪いか何かかのぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ever since that treasure ship washed ashore, nothing good''s + + happened! Maybe it''s some kind of curse...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['***********************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['sub4-3 起動']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オゥ、アンタか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 悪ぃが ちぃとばかし 手を貸してくれんか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Oh, it''s you! Sorry, but could you lend me a hand for a bit?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' この間、近隣の盗賊団が御用となったんだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' その\c[17]残党\c[0]が 村に紛れ込んどるっちゅう話じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The other day, a nearby bandit gang got busted, but there''s + + talk that some \c[17]straggler\c[0] has slipped into the village!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 報告では残党は\c[17]1人\c[0]。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 村の者にも、目ぇ光らせるように言っとるんだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 未だ捕まえられんでのぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The report says there''s just \c[17]1\c[0] left. I''ve told the villagers + + to keep an eye out, but we still haven''t caught them...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そこで、アンタの眼力を見込んでお願いじゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 村に潜む盗賊団の残党を 見つけてくれんか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['That''s why I''m counting on your sharp eyes! Could you find + + the bandit gang''s straggler hiding in the village?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &61 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 承知した…。人間は専門外ですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 微力ながらお手伝いしましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Understood... Humans aren''t really my specialty, but I''ll + + help however I can.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -1048,14 +1076,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*60]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *61} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おお…、ありがたい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' アンタなら、そう言ってくれると思ったぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Oh... thank you! I knew you''d say that!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 詳しいことはわからんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 盗賊団の残党は \c[17]村の中にいる\c[0]ことは確かだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 怪しい輩を見つけたら、片っ端から声をかけてくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I don''t know the details, but I''m sure the bandit gang''s + + straggler is \c[17]somewhere in the village\c[0]. If you spot anyone + + suspicious, talk to them all.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '0', !!int '0', !!int '22']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -1064,10 +1093,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***********************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['sub4-3 発生中']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 詳しいことはわからんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 盗賊団の残党は \c[17]村の中にいる\c[0]ことは確かだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 怪しい輩を見つけたら、片っ端から声をかけてくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I don''t know the details, but I''m sure the bandit gang''s + + straggler is \c[17]somewhere in the village\c[0]. If you spot anyone + + suspicious, talk to them all.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1114,58 +1145,65 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント4-3後 5-1起動 ※条件:淫乱除霊']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オゥ、色々と世話になったな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お陰で 村も落ち着きを取り戻したようじゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you''ve really helped us out! Thanks to you, the village + + has finally calmed down!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ところで、ちぃとばかし相談なんだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 聞いてくれるか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the way, I have a little something to discuss... Will you + + hear me out?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &62 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 内容によりますが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That depends on what it is...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 実はな…、あまり言いたくないんだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アンタにお祓いしてもらった亡霊が']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 祓いきれてないんじゃないかという気がしてな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The truth is... I don''t really want to say this, but... I + + have a feeling that the ghost you exorcised for me wasn''t + + completely driven out...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なっ…!? 本当ですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ですが、それらしい妖気は感じませぬが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wha...!? Is that true? But I don''t sense any lingering yokai + + energy...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふむ…、それはワシも同感じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmm... I feel the same way!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だが、なんというか…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ワシの中に、まだそいつらが']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いるような気がしてならんのだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But, how should I put it... I just can''t shake the feeling + + that they''re still inside me...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そう感じられる根拠は…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Do you have any reason to think that?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いくら女を抱いても勃起が収まらん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No matter how many women I sleep with, I can''t get my + + erection to go down.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はっ…? 今何と…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Huh...? What did you just say...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1183,35 +1221,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だから、いくらまぐわって、何度も射精しても']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いっこうにマラが勃起したままだと言っとるんじゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I said, no matter how much I fuck, no matter how many times + + I cum, my cock just stays hard!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、それは…亡霊のせいでしょうか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['C-could that really be because of the ghost...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' それがわからんから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アンタに相談しとるんじゃろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s what I don''t know, so I''m asking you!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 確かなことは、アンタのお祓いを受けてから']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この状態が続いているということだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What I do know is that ever since your exorcism, this has + + been happening.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' と言う訳で…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう一度、あのお祓いをしてくれんかのぅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぐふふふふ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So... could you do that exorcism for me one more time? + + Gufufufufu...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そういうことなら、別のお祓いの方が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If that''s the case, maybe a different kind of exorcism would + + be better...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1229,15 +1270,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやいやいや…! あの方法でなければならん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう一度やり直しすしかないと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 長年のワシの勘がそう告げておるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, no, no...! It has to be that method! My years of + + experience tell me we have to do it again!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ですが、一度ダメだったものを繰り返しても…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But if it didn''t work the first time, repeating it might not + + help...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} @@ -1245,10 +1288,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' むぅ…、忙しいとな…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なら、時間ができたら また声をかけてくれ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これはアンタにしか頼めんでのぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmm... Are you busy...? Well, if you get some free time, + + come see me again. You''re the only one I can ask for this...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1295,16 +1338,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント終わり']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あいたたた…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この間はしゃぎ過ぎたせいか、また持病の腰痛が…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わりゃ、責任を取って何とかせんかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oww, oww...! Maybe I overdid it the other day, my chronic + + back pain is acting up again... Hey, take responsibility and + + do something about it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知るかっ! 自業自得だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like I care! You brought this on yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event @@ -1354,9 +1399,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間使い']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは、村の網元ゲンゾウ様の邸宅となります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご用でしたら、どうぞ中に…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the residence of Genzou-sama, the village''s + + fisherman boss. If you have business here, please come + + inside...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1443,9 +1491,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間使い']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 網元様は、気が短い方なので']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご無礼のないよう ご注意お願いします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The master of the fisherman''s house has a short temper, so + + please be careful not to offend him.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1533,34 +1582,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 網元様の占いって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' けっこう 運任せなところがあるのよね~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The boss''s fortune-telling is actually pretty much left up + + to luck, you know~.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' でも、実際に 宝船を呼び寄せたってことは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本当に法力があったってことかしら?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっぱり、血筋ってすごいわ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But if he really managed to summon the Treasure Ship, maybe + + he does have some real spiritual power? Bloodlines really + + are amazing~.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの事件以来、網元様ったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' すっかり 元気をなくしちゃって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ever since that incident, the boss has been totally down in + + the dumps...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今夜は、精のつく物でも用意してあげようかしら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Maybe I should prepare something nourishing for him + + tonight...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの事件以来、網元様ったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何か すごく元気になっちゃって…。あっち方面に…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ever since that incident, the boss has actually gotten super + + energetic... in that way...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さっきも、ペロンってお尻なでられちゃったし…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まだ悪霊が 憑りついてたりして…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Just earlier, he even gave my butt a little grope... Maybe + + he''s still possessed by an evil spirit or something...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2038,7 +2095,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[425]\c[17]つげ櫛\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[425]\c[17]Tsubaki Comb\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '80', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map051.yaml b/YAML/Map051.yaml index 246c907..3a76ca9 100644 --- a/YAML/Map051.yaml +++ b/YAML/Map051.yaml @@ -477,9 +477,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわ~! なんだべ、この船は!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これじゃあ、まるで幽霊船だべよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~! What the heck is this boat?! It''s like a ghost ship!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event diff --git a/YAML/Map052.yaml b/YAML/Map052.yaml index 59d118a..d6a37c8 100644 --- a/YAML/Map052.yaml +++ b/YAML/Map052.yaml @@ -238,9 +238,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごい荒れようだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に これが宝船なのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s really rough out here... Is this really the treasure + + ship...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -291,22 +292,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…うぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U... ugh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うがぁぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんか…、なんか食わせろぉぉぉぉ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugaaaaahhh!! Give me... give me something to eat!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '62', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はっ! オレはいったい何を…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっぱり、この船おかしいぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh! What was I just doing...? This ship really is weird!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -357,9 +356,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気をしっかり持ってねぇと…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんか自分が自分でなくなっちまいそうだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you don''t keep your wits about you... it feels like you + + might just lose yourself...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -433,7 +433,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[315]\c[17]火傷治し\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[315]\c[17]Burn Heal\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '18', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map053.yaml b/YAML/Map053.yaml index c8940b8..df07614 100644 --- a/YAML/Map053.yaml +++ b/YAML/Map053.yaml @@ -97,9 +97,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 食い物は、米粒ひとつない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら航海中に 食料が尽きたようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s not a single grain of rice left... Looks like we ran + + out of food during the voyage...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event @@ -150,9 +151,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 船の形からすると、これ南蛮船じゃねぇかな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前に 似たような船を 見たことあるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Judging by the shape of the ship, isn''t this a Western ship? + + I''ve seen a similar one before.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -501,7 +503,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[350]\c[17]Rock Salt\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map054.yaml b/YAML/Map054.yaml index 370c600..ddf4cab 100644 --- a/YAML/Map054.yaml +++ b/YAML/Map054.yaml @@ -97,9 +97,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにが宝船だよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 財宝どころか、骨と妖怪ばかりじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Treasure ship, my ass! There’s nothing but bones and yokai, + + not a single bit of treasure!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event @@ -150,9 +151,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 残された荷物から考えるに…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乗っていたのは 異国のバテレンのようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Judging by the belongings left behind... it looks like the + + ones on board were foreign missionaries...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -203,9 +205,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…やだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラ、早く帰りてぇだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Enough already... I can''t take this! I just wanna go home!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -258,12 +259,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…何かの鍵のようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? This... looks like some kind of key...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、拾っておくか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I guess I''ll pick it up for now...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Fire2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -281,7 +281,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 置いてけ~! 置いてけ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Leave it behind~! Leave it behind~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '61', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster7', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -317,13 +317,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[240]\c[17]錆びた鍵\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[240]\c[17]Rusty Key\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '111', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふぅ…、とんだ宝船だ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whew... what a so-called treasure ship...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -486,7 +486,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[524]\c[17]清めの水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[524]\c[17]Purifying Water\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -599,7 +599,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]三色団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]Three-Color Dango\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map055.yaml b/YAML/Map055.yaml index 3ebd0d5..cd8e8bc 100644 --- a/YAML/Map055.yaml +++ b/YAML/Map055.yaml @@ -381,11 +381,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['分厚い洋装の扉は、鍵が掛かっており']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押しても引いてもビクともしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The thick Western-style door is locked and won''t budge no + + matter if you push or pull.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '111']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[240]\c[17]錆びた鍵\c[0] を使った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used the \i[240]\c[17]Rusty Key\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Key', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open5', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -419,8 +420,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Down3', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['扉は開いたものの \i[240]\c[17]錆びた鍵\c[0] は']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['根元から折れて 使い物にならなくなってしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The door opened, but the \i[240]\c[17]Rusty Key\c[0] snapped at the + + base and is now useless!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '111', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -514,14 +516,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '87', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 扉に鍵が掛かってて、先に進めないだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The door''s locked, so we can''t go any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 扉は開いたども…、な~んか、イヤな予感するんだべな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お先にどうぞだべ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The door''s open now, but... I have a bad feeling about + + this... You go on ahead.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -595,14 +598,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 結界が張られている…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s a barrier up...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、結界の主を 先に倒す必要がありそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like we''ll have to take down whoever''s controlling the + + barrier first...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map056.yaml b/YAML/Map056.yaml index aeaef76..96d5f89 100644 --- a/YAML/Map056.yaml +++ b/YAML/Map056.yaml @@ -239,9 +239,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Devil3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【さまよえる魂】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我々ハ…、ヤリスギタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 海神ニ…触レテハ…ナラナイ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wandering Soul】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We... went too far... We must never... touch the Sea God...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -293,9 +292,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Devil3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【さまよえる魂】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コノ船ハ…、人魚ノ…ノロイニ…囚ワレタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死ヌコトモ…生マレ変ワルコトモ…許サレナイ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wandering Soul】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This ship... is... trapped by a mermaid''s... curse... + + Neither death... nor rebirth... is allowed...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event @@ -347,9 +347,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Devil3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【さまよえる魂】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 苦シイ…苦シイヨ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コノ苦シミハ…、イツマデ続クノ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wandering Soul】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It hurts... it hurts... How long will this suffering... go + + on...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -423,7 +424,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[364]You got \c[17]Coral\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -536,7 +537,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]魔増符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]Magic Boost Talisman\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '53', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map057.yaml b/YAML/Map057.yaml index aaaf182..c81b66f 100644 --- a/YAML/Map057.yaml +++ b/YAML/Map057.yaml @@ -96,8 +96,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり、ここにあったか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異人たちは、この魔導書で人魚たちを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, it really was here... The foreigners used this grimoire + + on the mermaids...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -117,8 +118,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、ハハハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これさえ手に入れば、後は――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahahaha! As long as I have this, the rest is―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand @@ -144,9 +144,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ついに見つけたぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara!! I finally found you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -166,37 +165,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぉ…、気安く俺の名を呼ぶ身の程知らずが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ この国に居たとは驚きだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... I''m surprised there''s still someone in this country + + foolish enough to call my name so casually...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その顔…見憶えがあるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? That face... I feel like I''ve seen it before...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマが忘れようとも、わたしは一日として']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その憎き顔を 思い出さぬ日はなかったぞ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if you tried to forget, not a single day has passed + + where I haven''t remembered that hateful face of yours...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 覚悟しろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマを滅して、父の無念を晴らし 母を取り戻すっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prepare yourself! I''ll destroy you, avenge my father, and + + take my mother back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…、ヒサメの娘か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまた 見事に育ったものよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... Hisame''s daughter, huh... You''ve grown up splendidly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母の言いつけを守って、戦巫女を継いだと申すか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahahaha! So you followed your mother''s wishes and + + became a battle shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろう、その努力に応えて 相手をしてやる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 修行の成果とやらを 存分に見せてみろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Very well, I''ll reward your efforts and face you. Show me + + the results of your training.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} diff --git a/YAML/Map058.yaml b/YAML/Map058.yaml index a6a7f01..206c554 100644 --- a/YAML/Map058.yaml +++ b/YAML/Map058.yaml @@ -97,15 +97,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は 強い霊気を放っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine is radiating a strong spiritual energy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['封印を解きますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to break the seal?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '124', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ラララ~ラ~ララ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['La la la~ la~ la la~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} @@ -117,15 +117,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['式神\c[17]『イソオトメ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Formed a contract with the shikigami \c[17]Iso Otome\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '129', 'p': [!!int '15', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Your shikigami slots were full, so Iso Otome was sent to + + Souta for now.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '15', !!int '15', !!int '0']} @@ -139,15 +140,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' しまった…! やりすぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! Did I overdo it...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【イソオトメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' イヤーン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Iso Otome】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nooo!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['イソオトメは 恐れをなして社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Iso Otome was frightened and ran back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '123', !!int '123', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -156,10 +157,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【イソオトメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' イヤーン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Iso Otome】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nooo!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['イソオトメは 社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Iso Otome ran back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '123', !!int '123', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -221,9 +222,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 警戒されて、今日は もう無理だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 日を改めて来てみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s on guard, so it''s not going to work today... I''ll come + + back another day.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -269,7 +271,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -314,7 +316,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event diff --git a/YAML/Map059.yaml b/YAML/Map059.yaml index f073c02..ccc04cf 100644 --- a/YAML/Map059.yaml +++ b/YAML/Map059.yaml @@ -310,14 +310,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 状態異常を甘くみていると、痛い目を見るぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 特に 強敵相手に 複数の異常が同時にかかったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぼ積んだといっても いいだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you underestimate status effects, you''re gonna regret it! + + Especially against tough enemies―if you get hit with + + multiple effects at once, you might as well call it game + + over.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 複数の異常を一度に回復できる \i[509]\c[17]万能薬\c[0]を持ってるなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここぞという時のために 大事にとっておけよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you have a \i[509]\c[17]Panacea\c[0] that can cure multiple effects + + at once, make sure to save it for when you really need it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -368,14 +373,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、\c[17]不審者\c[0]が増えとるでの、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人間であっても 不用意に近づいてくる者は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 注意することじゃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, there have been more \c[17]suspicious people\c[0] around, so + + even if they''re human, you should be careful of anyone who + + approaches you carelessly...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 特に お前さんみたいな若い女子は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何をされるか わかったもんじゃないからのう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Especially for a young girl like you, you never know what + + someone might try to do to you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -426,13 +434,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この先に行っても ムダだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でっかい妖怪が 道のど真ん中で寝てて進めやしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s pointless to go any further. There''s a huge yokai + + sleeping right in the middle of the road, so you can''t get + + through.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' トウミョウ院に行きたいなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウリュウ郷の東から行った方がいいぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want to get to Toumyou Temple, you should go from the + + east side of Souryuu Village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -477,9 +489,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ! 道を塞いでいた妖怪を退治してくれたのか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはありがたい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! You took care of the yokai that was blocking the road! + + That''s a huge help!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -524,9 +537,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ! 道を塞いでいた妖怪を退治してくれたのか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはありがたい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! You took care of the yokai that was blocking the road! + + That''s a huge help!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event @@ -578,12 +592,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          危険! 土蜘蛛の巣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Danger! Tsuchigumo''s Nest']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -636,9 +650,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この先の浜を北上すれば、\c[17]トウミョウ院\c[0]である!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神仏に仕える身なら 一度お参りしておくがよかろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you head north along the beach ahead, you''ll reach + + \c[17]Toumyou Temple\c[0]! If you serve the gods or Buddha, you should + + pay your respects there at least once.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event @@ -2757,9 +2774,8 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐへへへへ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うら若き娘が 一人とはツイてるぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehehe...♪ Lucky me, a young girl all alone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '69', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -2772,12 +2788,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、お楽しみはこれからだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh... The fun''s just getting started♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Having lost the strength to resist, Mizuki was dragged into + + an abandoned house off the road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '216', !!int '6', !!int '6', !!int '8', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -3001,9 +3018,8 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐへへへへ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うら若き娘が 一人とはツイてるぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehehe...♪ Lucky me, a young girl all alone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '69', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -3016,12 +3032,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、お楽しみはこれからだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh... The fun''s just getting started♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Having lost the strength to resist, Mizuki was dragged into + + an abandoned house off the road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '216', !!int '6', !!int '6', !!int '8', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -3245,9 +3262,8 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐへへへへ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うら若き娘が 一人とはツイてるぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehehe...♪ Lucky me, a young girl all alone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '69', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -3260,12 +3276,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、お楽しみはこれからだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh... The fun''s just getting started♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Having lost the strength to resist, Mizuki was dragged into + + an abandoned house off the road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '216', !!int '6', !!int '6', !!int '8', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -3516,7 +3533,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[206]\c[17]目覚め草\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[206]\c[17]Awakening Herb\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '16', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3629,7 +3646,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]堅牢符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]Fortification Talisman\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '52', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3731,20 +3748,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]桜の花\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]Obtained \c[17]Sakura Flower\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]サカキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]Obtained \c[17]Sakaki\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]Obtained \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -3906,7 +3923,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '拾壱番街道' +'display_name': 'Route Eleven' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map060.yaml b/YAML/Map060.yaml index 4ac2c90..fdbdff8 100644 --- a/YAML/Map060.yaml +++ b/YAML/Map060.yaml @@ -231,15 +231,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は 強い霊気を放っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine is radiating a powerful spiritual energy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['封印を解きますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to break the seal?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '127', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キシャャャーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['KISHAAAAAA!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} @@ -252,15 +252,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['式神\c[17]『ツチグモ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Formed a contract with the shikigami \c[17]"Tsuchigumo"\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '129', 'p': [!!int '23', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Your shikigami slots are full, so it was temporarily sent to + + Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '0']} @@ -272,15 +273,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' しまった…! やりすぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! Did I overdo it...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ツチグモ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' キシャーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Tsuchigumo】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['KISHAAAA!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ツチグモは 恐れをなして社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Tsuchigumo got scared and retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '124', !!int '124', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -288,10 +289,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ツチグモ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' キシャーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Tsuchigumo】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['KISHAAAA!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ツチグモは 社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Tsuchigumo retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '124', !!int '124', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -353,9 +354,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 警戒されて、今日は もう無理だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 日を改めて来てみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They''re on guard, so it''s not happening today... I''ll come + + back another day.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -401,7 +403,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -446,7 +448,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event @@ -649,7 +651,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[212]\c[17]血桜の小瓶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[212]\c[17]Blood Sakura Vial\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '90', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1691,13 +1693,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]Obtained Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Obtained Rock Salt\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -1705,7 +1707,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Obtained Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1809,13 +1811,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]Obtained Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Obtained Rock Salt\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -1823,7 +1825,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Obtained Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1937,7 +1939,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]精神の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Mind Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '36', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2050,7 +2052,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[397]\c[17]苦無\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[397]\c[17]Kunai\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '71', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2163,7 +2165,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[346]\c[17]ざくろ石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[346]\c[17]Garnet\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '78', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2276,7 +2278,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[506]\c[17]酒種\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[506]\c[17]Sake Yeast\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '72', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2378,27 +2380,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]Glass Marble\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]Coral\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[342]\c[17]Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]Emerald Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -2492,7 +2494,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベ用']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['苔むした地面には、所々に白いキノコが生えている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['White mushrooms are growing here and there on the mossy + + ground.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '38': !ruby/object:RPG::Event 'id': !!int '38' @@ -2541,7 +2545,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベ用']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['苔むした地面には、所々に白いキノコが生えている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['On the mossy ground, white mushrooms are growing here and + + there.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '27': !ruby/object:RPG::Event 'id': !!int '27' diff --git a/YAML/Map061.yaml b/YAML/Map061.yaml index e72ec4d..0833d51 100644 --- a/YAML/Map061.yaml +++ b/YAML/Map061.yaml @@ -100,74 +100,83 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '120', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ワシが 有名な和菓子職人じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m the famous Japanese sweets artisan!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 自慢の腕を 見せてやりたいんじゃが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 生憎、材料を切らしておってな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''d love to show off my skills, but unfortunately, I''m out + + of ingredients...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[313]\c[17]ヨモギ\c[0]と \i[314]\c[17]桜の花\c[0]を \c[17]5個ずつ\c[0]取って来たら']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いいもんを作ってやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you bring me \i[313]\c[17]Mugwort\c[0] and \i[314]\c[17]Cherry Blossoms\c[0], \c[17]5 + + of each\c[0], I''ll make you something special!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうじゃ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[313]\c[17]ヨモギ\c[0]と \i[314]\c[17]桜の花\c[0]を \c[17]5個ずつ\c[0]用意できたか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well? Did you manage to get \i[313]\c[17]Mugwort\c[0] and \i[314]\c[17]Cherry + + Blossoms\c[0], \c[17]5 of each\c[0]?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['和菓子職人に材料を渡しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to give the ingredients to the Japanese sweets + + artisan?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '63', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '5', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '64', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '5', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' おおっ! これじゃこれじゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' しばし、待つが良い。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Oh! That''s it, that''s it! Now, wait just a moment.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '63', !!int '1', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '64', !!int '1', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' ほれっ! \i[515]\c[17]三色団子\c[0]じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 我ながら 惚れ惚れする出来じゃのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Here you go! \i[515]\c[17]Three-Color Dango\c[0]! Even I have to admire + + how well it turned out♪']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\i[515]\c[17]三色団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['You got \i[515]\c[17]Three-Color Dango\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' ふむ…、菓子のために手間暇を厭わぬとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 中々見所がある娘子じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Hm... A girl who doesn''t mind going through all that trouble + + for sweets―you''re quite something!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 特別に この本を譲ってやろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' これからも菓子作りに 精進するのじゃぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I''ll give you this book as a special reward! Keep working + + hard at making sweets!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\i[500]\c[17]菓子入門\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['You got \i[500]\c[17]Sweets Beginner''s Guide\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '131', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '120', !!int '120', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' なんじゃ、材料がそろっておらんではないか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' \i[313]\c[17]ヨモギ\c[0]と \i[314]\c[17]桜の花\c[0]を \c[17]5個ずつ\c[0]じゃぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['What''s this, you don''t have all the ingredients! I need + + \i[313]\c[17]Mugwort\c[0] and \i[314]\c[17]Cherry Blossoms\c[0], \c[17]5 of each\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なんじゃ、材料がそろっておらんではないか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' \i[313]\c[17]ヨモギ\c[0]と \i[314]\c[17]桜の花\c[0]を \c[17]5個ずつ\c[0]じゃぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['What''s this, you don''t have all the ingredients! I need + + \i[313]\c[17]Mugwort\c[0] and \i[314]\c[17]Cherry Blossoms\c[0], \c[17]5 of each\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -177,9 +186,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 店で買うのもよいが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自分で苦労して作ったものは また格別じゃろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Buying from a shop is fine, but something you made yourself + + after all that effort tastes even better, doesn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -226,19 +236,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '66', !!int '0', !!int '3', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ、いつぞやの巫女殿ではないか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 菓子作りに精進しておるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, if it isn''t the shrine maiden from before! Have you been + + working hard at making sweets?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なに、今日は手紙を預かってきたじゃと…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はて…、ワシに手紙をよこすような者など']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おったじゃろうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm? You say you''ve brought me a letter today... Now then... + + Who would send me a letter, I wonder?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['和菓子職人に \i[499]\c[17]ヤキチの手紙\c[0] を渡した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You gave the Japanese Sweets Artisan \i[499]\c[17]Yakichi''s + + Letter\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '140', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -254,22 +267,21 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どれどれ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let''s see here...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ruins', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' むっ…! これは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、なんじゃと…! あの愚か者め…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...! This is... Wh-What...! That fool...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 失礼だが、手紙にはなんと…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sorry, but... what does the letter say?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -285,36 +297,41 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、すまなんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この手紙の主は、昔ケンカ別れした弟子での…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... sorry... The sender of this letter is a former + + apprentice I had a falling out with long ago...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自分の命がもう長くないと悟って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 娘のスズをワシに託したいとな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He realized he doesn''t have much time left, and wants to + + entrust his daughter Suzu to me...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な…、そんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha... no way...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 相変わらず勝手なやつじゃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しかし、弟子の最後の頼みとあらば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無下に断る訳にもいくまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Still as selfish as ever... But if it''s my apprentice''s + + final request, I can''t just turn him down.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 来たばかりですまぬが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワシが引き受けたことを ヤキチに伝えてくれぬか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よろしく頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sorry to ask right after you arrived, but could you tell + + Yakichi that I''ve agreed to take her in? I''m counting on + + you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '66', !!int '66', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 支度が整い次第、ホムラに向かおう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿は 不肖の弟子に言伝を頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As soon as I''m ready, I''ll head to Homura. Shrine maiden, + + please deliver my message to my wayward apprentice.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -359,18 +376,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['タレの極意イベント 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうか…、ヤツは逝ったか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 師匠より先に死ぬとは、不孝者め…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... so he passed on... Dying before your master, what a + + disgrace...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心配なさるな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' スズは ワシが責任を持って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一人前の和菓子職人にすると約束しよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry. I promise I''ll take full responsibility and + + make sure Suzu becomes a first-rate Japanese sweets artisan.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和菓子職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが、アヤツの娘ともあって筋が良い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今から将来が楽しみじゃわい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Japanese Sweets Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As expected of his daughter, she''s got real talent. I''m + + looking forward to her future already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -419,10 +438,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['菓子職人の性格']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うちの爺は 腕はいいんだが、頑固でねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気に入った人間にしか 菓子を作らないもんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご覧の通りのありさまだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My old man is a great craftsman, but he''s stubborn... He + + only makes sweets for people he likes, so that''s why things + + are the way you see.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -465,10 +486,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['タレの極意 イベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの爺とヤキチは、似た者同士でね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 些細なことでケンカして、ずっと悔やんでた癖に…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、馬鹿だよ二人とも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That old man and Yakichi were two of a kind. They fought + + over something trivial, and even though they regretted it + + for so long... Honestly, they''re both such idiots...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -511,15 +534,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['タレの極意 イベント 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの爺、スズちゃんが来てから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 馬鹿みたいに ハリキっちまってさぁ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんな顔、久しぶりに見たよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ever since Suzu-chan showed up, that old man’s been acting + + all fired up like an idiot. I haven’t seen that look on his + + face in ages.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これであたしも、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うかうか死ねなくなっちまったねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント迷惑な話さ、ふふふ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now I can’t just go dying on him so easily either... + + Honestly, what a pain, haha...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -592,7 +617,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[421]\c[17]編み笠\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[421]\c[17]Straw Hat\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '74', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -681,15 +706,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['タレの極意イベント 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【スズ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっとう、しばらく帰ってこれないってんで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここのじいじたちと 暮らすことになったんだ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごうでの職人だから、しょうがないよね~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suzu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Since Dad can''t come home for a while, I''m going to be + + living here with the grandpas. He''s a master craftsman, so + + it can''t be helped~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【スズ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だからね。スズも 早く一人前になって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっとうの お手伝いをすることに決めたの!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じいじ、厳しいけど がんばるぞ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suzu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, I''ve decided! I''m going to become independent as soon as + + I can and help out Dad! Grandpa is strict, but I''ll do my + + best~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map062.yaml b/YAML/Map062.yaml index 7269c1e..5b6caa3 100644 --- a/YAML/Map062.yaml +++ b/YAML/Map062.yaml @@ -614,14 +614,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['出会い茶屋の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは、男女の出会いと 別れを取りもつ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『出会い茶屋』\c[0]でございます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the \c[17]''Meeting Teahouse''\c[0], where men and women come + + together and part ways.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 右手に居られます殿方で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気になる方が いらっしゃいましたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮なくお声を掛けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If any of the gentlemen on your right catch your eye, please + + feel free to approach them.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' @@ -670,10 +671,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女厨']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおーっ! 巫女さんとは珍しい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神さんに仕える身なら、と~ぜん処女だよな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ? なっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! A shrine maiden, that''s rare! If you serve the gods, of + + course you''re a virgin, right? Right? Right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -719,18 +720,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'photo5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &56 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へぇ~、アンタが噂の…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 写真で見るより器量良したぁ驚いたね…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh, so you''re the one everyone''s talking about... You''re + + even prettier than in the photos, I''m surprised...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうよ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オイラの自慢のムスコも、一発試してみねぇかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, what do you say? Want to give my proud little guy a try?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんだ藪から棒に…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは、そんな尻軽女ではないぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what''s with this out of nowhere...! I''m not that easy, + + you know!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event @@ -780,36 +782,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['鮑狩りのチョウジ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &57 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【羽振りのよい青年】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手前は 廻船問屋の若旦那のチョウジと申します。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お近づきの印に 一献いかがです?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Prosperous Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am Chouji, the young master of the shipping wholesaler. + + How about a drink to get acquainted?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *57} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](これは、噂に聞くナンパというものか…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... \c[8](Is this what they call picking up girls...?)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この男と一席付き合いますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you have a drink with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 承知した…、一杯だけなら…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](今はバサラの情報が必要だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 廻船問屋ともなれば 何か知っているやもしれん)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Very well... just one cup... \c[8](I need information on Basara + + right now. A shipping wholesaler might know something.)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ、ご承諾ありがとうございます!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 決して後悔はさせませぬよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, thank you for accepting! I promise you won''t regret it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ささっ、どうぞ奥に。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come, please, this way to the back.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '10', !!int '7', !!int '8']} @@ -896,106 +897,114 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんと、戦巫女様でございましたか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh my, so you''re a battle shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご一緒できて光栄にございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、まずは乾杯といきましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s an honor to be in your company. Now then, let''s have a + + toast.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う…うむ…、馳走になる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](酒を飲むのは初めてだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、少しくらいなら問題ないだろう…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['U... um... thank you for the treat... \c[8](This is my first time + + drinking, but a little should be fine...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 杯に満たされた清酒を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['一息に喉の奥に流し込んだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki downed the sake in her cup in one gulp.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ、惚れ惚れするような いい飲みっぷりっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, what a beautiful way to drink!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ところで、ミズキ様は なぜ旅を?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the way, Mizuki-sama, what brings you on your journey?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ええ…、それは――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well... that''s―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、旅の経緯を チョウジに語った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki told Chouji the story of her journey.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ…! 敵討ちとは、何ともご立派な!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁさ、もう一杯どうぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! Avenging your enemy, how admirable! Here, have + + another cup.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな…、立派などとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, it''s not that... I''m not that admirable...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえいえ、男でも そうそうできることではありまぬ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お父上も 天国で誇らしく思っておられましょう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, no, even most men couldn''t do such a thing. I''m sure + + your father is proud of you in heaven...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful3', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そういっていただけると、少し報われた気がします…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hearing you say that makes me feel a little better...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうそう…、そういえば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この間の商談で 珍しい物が手に入りましてね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh yes... that reminds me, I got my hands on something rare + + in a recent deal.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんでも、\i[272]\c[17]硝子の提灯\c[0] という南蛮製の灯りで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 闇を照らし、瘴気を祓う代物だとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s called a \i[272]\c[17]Glass Lantern\c[0], a Western-made lamp said + + to light up the darkness and dispel miasma...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日、お会いしたのも何かの縁。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これをあなたに さしあげましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Meeting you today must be fate. Please, let me give this to + + you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ、そんな…! 出会ったばかりの方に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そのような 貴重な品をいただく訳には…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, I couldn''t possibly...! I can''t accept such a valuable + + item from someone I just met...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご遠慮なさいますな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手前は ミズキ様のことが気に入ってしまいました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, don''t refuse. I''ve taken quite a liking to you, + + Mizuki-sama.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それに妖魔王なるは、わたくしども商人にとっても']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 災禍のごとき畏怖すべきもの。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Besides, the Demon King is a terrifying calamity even for us + + merchants.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうか、手前にも あなたの力にならせてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, let me help you in any way I can.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う…ううむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、お言葉に甘えて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['U... um... then, I''ll accept your kindness...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[272]\c[17]硝子の提灯\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You got the \i[272]\c[17]Glass Lantern\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '116', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうそう、人間すなおが一番でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おや、もう徳利が空ですね?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes, honesty is best. Oh, looks like the sake bottle is + + empty already?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1012,13 +1021,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'clap', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お~い! お酒のお代わりを頼みます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! More sake over here, please.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ、わたしはもう…、ヒック♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, I''m already... hic♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -1034,30 +1043,35 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁまぁ…、そうおっしゃらず。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もうしばらくお付き合いくださいな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, now... please don''t say that. Won''t you stay with me a + + little longer?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &67 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ、折角ですが…、ヒック♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これ以上は 旅に差し支えますので…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, thank you, but... hic♪ Any more and it might affect my + + travels...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと、これは失礼いたしました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、本日はここまでといたしましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, my apologies. Well then, let''s call it a night for + + today.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 楽しいひと時でございました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぜひ、また旅のお話を聞かせください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It was a delightful time. Please, tell me more of your + + travels again sometime.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う…うむ…、世話になった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また機会があれば…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Y-yes... thank you for everything. If there''s another + + chance...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '62', !!int '14', !!int '10', !!int '2', !!int '2']} @@ -1080,9 +1094,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 商人は 利にさとい者ばかりと思っていたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あのような気前のよい 御仁もおられるのだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I always thought merchants only cared about profit, but + + there are generous folks like him too...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1090,14 +1105,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &69 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ…、結構。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 急いでおりますので、これで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, that''s quite alright. I''m in a hurry, so I''ll be going + + now...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それは残念でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気が変わりましたら、またお声かけください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s a shame. If you change your mind, please come see me + + again.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1180,17 +1197,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはミズキ様。ご無沙汰しております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここでお会いしたのも、何かの縁…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、一席お付き合い願えませんか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, Mizuki-sama. It''s been a while. Meeting you here must be + + fate... Would you care to join me for a drink again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ…、ご承諾ありがとうございます!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、本日も楽しみましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... thank you for accepting! Well then, let''s enjoy + + ourselves tonight as well.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '180']} @@ -1198,9 +1216,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それは残念でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気が変わりましたら、またお声かけください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s a shame. If you change your mind, please let me know.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1283,16 +1300,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはミズキ様、ご機嫌麗しく♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その後、いかがされましたか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥のお座敷で、ぜひ聞かせてくださいな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, Mizuki-sama, you look lovely as always♪ So, how have you + + been? Please, tell me all about it in the private room.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &71 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、気が変わりませぬ内に…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! Well then, before you change your mind...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1307,9 +1323,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 案内人さん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 店で一番高いお酒を 大至急頼みますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guide, please. Bring us the most expensive drink in the + + house, right away♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '180']} @@ -1317,9 +1334,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それは残念…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、またの機会ということで。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s a shame... Well, maybe next time then.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1402,20 +1418,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &72 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやっ? 最近よくお見掛けしますねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして、手前に会いに来てくれたのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh? I''ve been seeing you around a lot lately. Could it be + + that you''ve come to see me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この間の礼を言おうと思ってな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I just wanted to thank you for the other day...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅ…、どうやらお役に立てたようですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、また奥のお座敷に席を設けさせますので']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 詳しくは そこでお聞かせ願えますか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... so it seems I was of some help. Well then, I''ll have a + + seat prepared for you in the back room again. Could you tell + + me the details there?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} @@ -1500,27 +1519,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはミズキ様、本日もおきれいで♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お陰様で、繁盛させていただいておりますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, Mizuki-sama, you look beautiful as always today♪ Thanks + + to you, business is booming.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' して…、彼氏さんとはその後いかがですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So... how are things going with your boyfriend?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &73 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、うむ…、それがまだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ごにょごにょ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-well... um... it''s still... m-mumbling...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、それはいけませんねぇ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、本日は特別な手解きをいたしましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, that''s no good♪ In that case, let me give you some + + special guidance today.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちら準備に、少々時間がかかりますので']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先にお座敷に上がってお待ちくださいな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It will take a little time to prepare, so please go ahead + + and wait in the parlor.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1535,9 +1556,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、案内人さん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしくお願いしますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, guide. I''ll leave it to you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} @@ -1584,15 +1604,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント5 以下繰り返し']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはこれは、ミズキ様♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、手解きをご所望ですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, well, Mizuki-sama♪ Are you here for another lesson?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 承知しました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、奥の座敷を用意させましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Understood. I''ll have the room in the back prepared for you.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1607,8 +1625,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*75]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 案内人さん、よろしく頼みますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guide, I''ll leave it to you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '180']} @@ -1616,9 +1634,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは失礼…、手前の思い違いでございましたか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうかお忘れください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['My apologies... Was it a misunderstanding on my part...? + + Please forget it ever happened.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1669,9 +1688,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['助平爺']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【助平爺】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょひょ…♪ 若い女子はええのぉ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぁ、おじちゃんと ちょっとエエことせんかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Dirty Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Young girls are the best~♪ Hey, how about doing + + something nice with this old man?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1718,13 +1738,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'photo6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【助平爺】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぇ~~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 写真で見るより ムチムチじゃのぅ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Dirty Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hooo~! You''re even curvier than in the photos~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【助平爺】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 冥土の土産に そのワガママぼでぃに抱かれて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 眠りたいもんじゃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Dirty Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''d love to be held by that luscious body and drift off to + + my grave with a smile♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '13': !ruby/object:RPG::Event @@ -1774,9 +1794,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['童貞侍']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、営みの最中に 部屋に押し入るなど 無礼であろう…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早々に立ち去られよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-barging into someone''s room in the middle of lovemaking is + + incredibly rude...! Leave at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event 'id': !!int '14' @@ -1825,9 +1846,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['同心']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【同心】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お…、男同士で何が悪いでござるか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 拙者たちの愛は、誠でござるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-What''s wrong with two men being together! Our love is + + true, I tell you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event 'id': !!int '15' @@ -1876,9 +1898,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帯回し']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【越後屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グフフ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よいではないか…、よいではないか…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Echigoya】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ Come now, come now...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event 'id': !!int '16' @@ -1935,8 +1956,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帯回し']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【夜鷹】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~~れ~~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Night Hawk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noooooo!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': 'c_dungeon3', 'volume': !!int '80', 'pitch': !!int '100'} diff --git a/YAML/Map063.yaml b/YAML/Map063.yaml index ce19fb2..fe24166 100644 --- a/YAML/Map063.yaml +++ b/YAML/Map063.yaml @@ -146,9 +146,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この土蜘蛛の巣は、\c[17]ガンクツ院\c[0]まで達しておる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腕に自信があるなら 近道にはうってつけだぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This Tsuchigumo''s Nest reaches all the way to \c[17]Gankutsu + + Temple\c[0]. If you''re confident in your skills, it''s the perfect + + shortcut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' diff --git a/YAML/Map064.yaml b/YAML/Map064.yaml index fa86e93..ff623ac 100644 --- a/YAML/Map064.yaml +++ b/YAML/Map064.yaml @@ -146,14 +146,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巣は、斜めに伸びる本道の他に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 複数の細かい脇道で形成されているようです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The nest seems to be made up of several small side paths in + + addition to the main passage that stretches diagonally.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 土蜘蛛は、巣に金品を蓄える習性があると聞きます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 瘴気すら祓う強い灯りがあれば、奥までいけるかも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しれません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve heard that Tsuchigumo have a habit of storing valuables + + in their nests. If you have a strong enough light to dispel + + even the miasma, you might be able to reach the depths.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' diff --git a/YAML/Map065.yaml b/YAML/Map065.yaml index 2d24556..c2ea3fc 100644 --- a/YAML/Map065.yaml +++ b/YAML/Map065.yaml @@ -6578,13 +6578,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この街道の先にある\c[17]『ヨミの隧道』\c[0]を抜ければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『トウミョウ院』\c[0]に行くことができるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you go through the \c[17]Yomi Tunnel\c[0] up ahead on this road, + + you''ll reach the \c[17]Toumyou Temple\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、洞内は瘴気がたちこめているから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 魔を祓う道具がなければ、無駄足になるけどな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But be careful―the tunnel is filled with miasma, so if you + + don''t have something to ward off evil, it''ll be a wasted + + trip.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '103': !ruby/object:RPG::Event @@ -6635,12 +6639,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あいたたた…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 年寄りにこの山道はキツイのぉ…(チラッ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ouch, ouch...! This mountain path is rough for an old man + + like me... (glances)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぶってくれる親切な若者はおらんかのぉ…(チラッ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Isn''t there a kind young person who would give me a + + piggyback ride...? (glances)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '104': !ruby/object:RPG::Event @@ -6691,9 +6698,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この辺りには 昔からタヌキが住み着いておる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 化かされぬよう 注意するのだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tanuki have lived around here since long ago. Be careful not + + to get tricked by them.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '105': !ruby/object:RPG::Event @@ -6744,9 +6752,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強くなりたければ、様々な種類の攻撃手段を持つことだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 真の強さとは、あらゆる状況で発揮される物だからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want to become stronger, you need to have a variety + + of attack methods. True strength is something that can be + + shown in any situation.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '106': !ruby/object:RPG::Event @@ -6797,9 +6808,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マタギ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この付近の妖怪は、属性がバラバラだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 狩りをするのも 面倒でいかんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matagi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The yokai around here all have different elements, so + + hunting them is a real pain.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '107': !ruby/object:RPG::Event @@ -6850,9 +6862,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' も~! 登ったり、飛び降りたり!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これだから 山道はキライなのよ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez! Climbing up, jumping down―this is why I hate mountain + + paths!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '108': !ruby/object:RPG::Event @@ -6903,13 +6916,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' え? 妖怪がウヨウヨしているのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふんどし一丁で怖くないかって?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh? Aren''t I scared running around in just a fundoshi with + + all these yokai everywhere?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てやんでぇっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪が怖くて 飛脚が務まるかってんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hell no! If you''re scared of yokai, you can''t be a courier!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '109': !ruby/object:RPG::Event @@ -6960,9 +6973,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 洞窟の側には、休める場所があるって聞いたわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あと、もう少しね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there''s a place to rest near the cave. We''re almost + + there.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '110': !ruby/object:RPG::Event @@ -7013,9 +7027,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【同心】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この先にある\c[17]『ヨミの隧道』\c[0]は妖魔の巣となっておる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腕に自信があっても 準備を怠るでないぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Up ahead is the \c[17]“Yomi Tunnel”\c[0], which has become a den of + + demons. Even if you''re confident in your skills, don''t + + neglect your preparations.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '111': !ruby/object:RPG::Event @@ -7067,13 +7084,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          ← ソウリュウ郷']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          → ヨミの隧道']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>← Souryuu Village → Yomi Tunnel']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -10782,9 +10798,10 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また…仕官に落ちた…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この憤りをどうしてくれようか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Again... I failed to get a post... What am I supposed to do + + with all this frustration!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '80', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -10797,13 +10814,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…、派手に達しおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 次は拙者の番だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh heh... You came so hard! Now it''s my turn!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['人目につかない茂みに連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost the strength to resist, was dragged into + + a secluded thicket out of sight.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '217', !!int '6', !!int '5', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -11043,20 +11060,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]桜の花\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]Obtained \c[17]Sakura Blossom\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]サカキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]Obtained \c[17]Sakaki\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]Obtained \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -11172,7 +11189,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*433]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[620]\c[17]燕返し\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[620]\c[17]Tsubame Gaeshi\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '91', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -11285,7 +11302,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*440]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[315]\c[17]火傷治し\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[315]\c[17]Burn Heal\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '18', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -11371,9 +11388,10 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また…仕官に落ちた…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この憤りをどうしてくれようか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Again... I failed to get a post... What am I supposed to do + + with all this frustration!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '80', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -11386,13 +11404,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…、派手に達しおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 次は拙者の番だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku... you came so hard! Now it''s my turn!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['人目につかない茂みに連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost the strength to resist, was dragged into + + a secluded thicket out of sight.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '217', !!int '6', !!int '5', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -11616,9 +11634,10 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また…仕官に落ちた…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この憤りをどうしてくれようか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Failed to get a post again... What am I supposed to do with + + all this frustration!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '80', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -11631,13 +11650,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…、派手に達しおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 次は拙者の番だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh heh... You finished with such a show! Now it''s my + + turn!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['人目につかない茂みに連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost the strength to resist, was dragged into + + a secluded thicket out of sight.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '217', !!int '6', !!int '5', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -11942,7 +11963,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '玖番街道' +'display_name': 'Ninth Avenue Road' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Dirt1' diff --git a/YAML/Map066.yaml b/YAML/Map066.yaml index 2eff6b9..4262e0e 100644 --- a/YAML/Map066.yaml +++ b/YAML/Map066.yaml @@ -409,13 +409,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここがトウミョウ院か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 予想以上に 回り道をしてしまったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So this is Toumyou Temple... We ended up taking a bigger + + detour than I expected.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ともあれ、この院の責任者に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何か変わったことはないか 話を伺ってみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Anyway, let''s talk to the person in charge here and see if + + anything unusual has happened.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -472,13 +474,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &16 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここがトウミョウ院か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 予想以上に 回り道をしてしまったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So this is Toumyou Temple... We ended up taking a bigger + + detour than I expected.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ともあれ、この院の責任者に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何か変わったことはないか 話を伺ってみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Anyway, let''s talk to the person in charge here and see if + + anything unusual has happened.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1501,17 +1505,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '66', !!int '4', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1561,17 +1567,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '66', !!int '5', !!int '39']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1624,13 +1632,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも この山のどこかに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『隠し砦』\c[0]があるというのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Prospector】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They say there''s a \c[17]''hidden fortress''\c[0] somewhere in these + + mountains...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これだけ探して見つからぬということは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら かつがれたようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Prospector】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But after searching this much and still not finding it, I + + guess I''ve been had...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '27': !ruby/object:RPG::Event @@ -1683,9 +1693,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見張り番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前さん、ヨミの隧道を抜けてきたのかい!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すげぇな~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lookout】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You made it through the Yomi Tunnel!? That''s amazing!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '28': !ruby/object:RPG::Event @@ -1736,29 +1745,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、獣の鳴き声がめっきり少なくなったが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 隧道の中で何かあったのだろうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, the sounds of beasts have really died down. I wonder + + if something happened inside the tunnel?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '61', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここだけの話だが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら隧道に 新たな怪異が発生したらしいぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just between us... it seems a new strange phenomenon has + + appeared in the tunnel...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんでも、洞窟の奥深くから 若い女の喘ぎ声が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 響いてくると もっぱらの噂だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumor has it, deep inside the cave, you can hear a young + + woman moaning.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ――!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](ま、まさかその声とは…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha―!? \c[8](N-no way, could that voice be...?)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、そんな色っぽい怪異なら大歓迎だがな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワッハハハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, if it''s that kind of sexy phenomenon, I''d welcome it! + + Wahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1811,14 +1823,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 能力を上げたり、下げたりする術の効果は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 2段階まで累積されるそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems that the effects of spells that raise or lower + + abilities can stack up to 2 levels.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 更に 強力な術ともなると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 1回の術で 2段階目まで達するものもあるとか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやはや、奥が深いのぉ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And with even more powerful spells, you can apparently reach + + the 2nd level in just one cast... My, my, there''s a lot of + + depth to this.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '31': !ruby/object:RPG::Event @@ -1870,13 +1885,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          この先はヨミの隧道']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          トウミョウ院への裏門']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Ahead is Yomi Tunnel, the back gate to Toumyou Temple.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1930,13 +1944,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           タヌキに注意!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>    化かされた人を見かけたら助けてあげましょう']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Beware of tanuki! If you see someone who''s been tricked, + + \>please help them.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -3926,27 +3941,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]Got Glass Bead\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]Got Coral\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[342]\c[17]Got Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]Got Jade Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -4064,7 +4079,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*100]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]守護の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Guardian Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4425,9 +4440,10 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また…仕官に落ちた…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この憤りをどうしてくれようか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Again... I failed to get a post... What am I supposed to do + + with all this frustration!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '80', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -4440,13 +4456,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…、派手に達しおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 次は拙者の番だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh heh... You came so hard! Now it''s my turn!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['人目につかない茂みに連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost the strength to resist, was dragged into + + a secluded thicket out of sight.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '217', !!int '6', !!int '5', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -4913,7 +4929,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '拾番街道' +'display_name': 'Tenth Avenue Road' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map067.yaml b/YAML/Map067.yaml index 56b15db..3210e8f 100644 --- a/YAML/Map067.yaml +++ b/YAML/Map067.yaml @@ -97,9 +97,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['妖刀のうわさ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【剣客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 多くの血を吸った刀は 妖力を得て変化すると聞く。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当なら、一度お目にかかってみたいものだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Swordsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve heard that blades which have drunk a lot of blood gain + + demonic power and transform. If that''s true, I''d love to see + + one for myself someday.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -148,21 +151,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -180,9 +187,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '話をする']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヨミの隧道は、火系統の妖怪が多いらしいから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 水の式神を用意しておけよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I heard there are a lot of fire-type yokai in Yomi Tunnel, + + so make sure to bring some water shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '特に何もない']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -235,27 +243,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 旅籠でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでにお連れの方から 頂いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お泊りになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an inn. Your companion has already paid for your + + stay. Would you like to spend the night?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, make yourself comfortable...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も ご武運があられますように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. May fortune be with you today as well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様でございますか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり ご無理をなさいませぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please, don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -307,9 +313,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]『Jewels』\c[0] you can make from the yokai in this + + region to the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(55)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(212)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(236)']} @@ -319,12 +326,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 6品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['6 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to create.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -371,8 +378,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} @@ -458,7 +465,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[524]\c[17]清めの水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[524]\c[17]Purifying Water\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map068.yaml b/YAML/Map068.yaml index eebcaa4..128e792 100644 --- a/YAML/Map068.yaml +++ b/YAML/Map068.yaml @@ -417,25 +417,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも異国には \i[272]\c[17]硝子の提灯\c[0]と呼ばれる']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギヤマンで作られた灯りがあるそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hear that in foreign lands, there are lights made of glass + + called \i[272]\c[17]glass lanterns\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それがあれば、そこの瘴気を祓うなど']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 容易いことであろうな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With one of those, purifying the miasma over there would be + + an easy task.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは どこで手に入るかと?\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううむ…、\|そうよなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Where can you get one, you ask?\! Hmm...\| Good question...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガンクツ院の南の街道にある\c[17]出会い茶屋\c[0]に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]チョウジ\c[0]という廻船問屋の若旦那が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よく出入りしていると聞く…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I’ve heard that a young master from a shipping company named + + \c[17]Chouji\c[0] often visits the \c[17]Deai Teahouse\c[0] on the southern road + + from Gankutsu Temple...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そヤツに頼めば、売ってくれるかもしれんぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you ask him, he might be willing to sell you one.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -524,18 +527,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この隧道の妖怪を束ねる\c[17]『ダンザブロウ』\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 名の知れた剛の者…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The one who leads the yokai in this tunnel, \c[17]''Danzaburou''\c[0], is + + a well-known powerhouse...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 加えて、無類の女好きとの噂ゆえ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゆめゆめ気を付けなされ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['On top of that, he''s rumored to be an incredible womanizer, + + so be very careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '110', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なに、ダンザブロウを倒したとな!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんと豪気な娘子じゃ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What, you defeated Danzaburou!? What a bold young lady you + + are.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -627,9 +633,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぽんぽこり~ん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここを通りたければ、有り金全部おいていけ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ponpokorin! If you want to pass through here, hand over all + + your money!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '87', !!bool 'false', !!bool 'true']} @@ -654,12 +661,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キャイ~ン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kyain~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちくしょう…、おぼえてやがれ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ダンザブロウ様に言いつけてやる~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn it... I''ll remember this! I''m gonna tell + + Danzaaburou-sama about this~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -861,12 +869,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['扉は固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら、こちらからは開かぬようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looks like it won''t open from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -950,13 +958,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          左:拾番街道 北側へ']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          右:開かずの扉']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Left: 10th Street Highway North / Right: The Unopenable Door']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1013,12 +1020,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['扉は固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら、こちらからは開かぬようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looks like it won''t open from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1101,9 +1108,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful demonic aura ahead. Do you still want + + to proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['1回目']} @@ -1112,8 +1120,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &52 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さて…、鬼が出るか蛇がでるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well then... will it be demons or snakes this time...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -1150,8 +1158,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 犬神刑部ダンザブロウ様のおな~り~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Make way for the great Inugami Danzaburou-sama~!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1252,15 +1260,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ゲハハハハッ! キサマか!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ワシの縄張りを荒す巫女というのは!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gehahahaha! So it''s you!? The shrine maiden messing up my + + turf!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *52} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 我が名は、戦巫女ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 大人しく道を開けるなら見逃してやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['My name is Mizuki, the battle shrine maiden. If you step + + aside quietly, I''ll let you go.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1278,13 +1288,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *52} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フンッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' カワイイ顔をして 小癪なことを抜かしよるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmph! Acting all cocky with that cute face of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *52} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いいだろう! ワシの領域を犯した罪!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そのイヤらしい身体で償ってもらうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fine then! For the crime of trespassing in my domain, you''ll + + pay with that lewd body of yours!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1310,10 +1320,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' タヌキごときに 気おくれしていたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' バサラには 到底たどり着けん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 腹をくくって行くぞっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If I get intimidated by a mere tanuki, I''ll never reach + + Basara. Time to steel myself and go!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -1336,20 +1346,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'bf_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ゲハハハハッ! どこに逃げたかと思えば']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 性懲りもなく また来おったか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gehahahaha! I wondered where you ran off to, but here you + + are again, never learning your lesson!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしは トウミョウ院に行かねばならん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 先の屈辱――、晴らさせてもうらうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I have to get to Toumyou Temple! The humiliation from + + before―I''m going to make you pay for it!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 笑止! 何度やろうと同じことよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' またヒィヒィ鳴かせてくれるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ridiculous! No matter how many times you try, it''ll end the + + same! I''ll have you crying again!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1433,9 +1446,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 無策で挑むは 愚の骨頂…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 一度 退いて態勢を整えるか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rushing in without a plan is the height of foolishness... + + Maybe I should retreat and regroup.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -1445,9 +1459,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 一度 敗れた相手だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 慎重になりすぎるということはあるまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This is an opponent I''ve already lost to once. There''s no + + such thing as being too cautious.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -1594,9 +1609,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &128 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギャフンッ!! 馬鹿なぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このワシが人間ごときにぃぃーっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahh!! Impossible! How could I, of all people, lose to a + + mere human?!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1721,9 +1737,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*108]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*109]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダンザブロウ様がやられた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 逃げろ~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Danzaburou-sama''s been defeated! Run away~~!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1788,9 +1803,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *128} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでこの山も 少しは静かになるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... With this, the mountain should be a little quieter + + now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '110']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} @@ -5553,13 +5569,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]Obtained Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Obtained Rock Salt\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -5567,7 +5583,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Obtained Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -5671,13 +5687,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]Obtained Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Obtained Rock Salt\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -5685,7 +5701,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Obtained Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} diff --git a/YAML/Map069.yaml b/YAML/Map069.yaml index 9441fa8..c5625d1 100644 --- a/YAML/Map069.yaml +++ b/YAML/Map069.yaml @@ -238,13 +238,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知ってるかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' タヌキのきゃん玉袋は 八畳まで伸びるって話だぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Did you know? They say a tanuki''s ballsack can stretch as + + big as eight tatami mats.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、悪い悪い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんには ちょいとばかり刺激が強すぎたか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oops, my bad. Maybe that''s a bit too much for a shrine + + maiden like you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event @@ -334,9 +336,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぽんぽこり~ん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここを通りたければ、有り金全部おいていけ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ponpokorin! If you want to pass through here, hand over all + + your money!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '87', !!bool 'false', !!bool 'true']} @@ -361,12 +364,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キャイ~ン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kyain!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちくしょう…、おぼえてやがれ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ダンザブロウ様に言いつけてやる~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn it... I''ll remember this! I''m gonna tell + + Danzaaburou-sama about this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -526,15 +530,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は 強い霊気を放っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine is radiating a strong spiritual energy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['封印を解きますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to break the seal?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '128', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クェェーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kweeeeh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} @@ -547,15 +551,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['式神\c[17]『タタリモッケ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Formed a contract with the shikigami \c[17]''Tatarimokke''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '129', 'p': [!!int '3', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Since you already have the maximum number of shikigami, it + + was temporarily sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '3', !!int '3', !!int '0']} @@ -567,15 +572,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' しまった…! やりすぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! Did I overdo it...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【タタリモッケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ギャピィィーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Tatarimokke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Gyapyyyy!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['タタリモッケは 恐れをなして社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Tatarimokke got scared and retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '126', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -583,10 +588,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【タタリモッケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ギャピィィーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Tatarimokke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gyapyyyy!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['タタリモッケは 社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Tatarimokke retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '126', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -648,9 +653,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 警戒されて、今日は もう無理だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 日を改めて来てみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s on guard, so it''s not going to work today... I''ll come + + back another day.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -696,7 +702,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -741,7 +747,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event @@ -792,57 +798,57 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うえ~ん…、痛いよ~痛いよ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Waaah... it hurts, it hurts!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした、どこか怪我でもしたのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんな場所に子供が…?)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong, are you hurt somewhere? \c[8](A child in a place + + like this...?)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &13 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこに生えてたキノコを食べたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ポンポンが腫れちゃって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I ate a mushroom that was growing over there, and now my + + tummy is all swollen...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ねぇ、おねえちゃん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ポンポンさすって膿を出してよ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, onee-chan. Rub my tummy and get the pus out~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………………………。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんとも怪しい気配だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、どうしたものか…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](This is definitely suspicious... Now, what should I do...?)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['怪しげな小僧の患部を さすってあげますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['さすってあげる', 'やめておく'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you rub the suspicious brat''s affected area?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Rub it for him', 'Don''t do it'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'さすってあげる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やったー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 親切なおねえちゃん、ありがとう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yay! Thank you, kind onee-chan!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 解毒の法なら 少々心得がある。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どれ、患部を見せてみろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I know a bit about detoxification techniques. Alright, show + + me the affected area.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うん。これだよ、おねえちゃん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Okay. Here it is, onee-chan.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '176', !!int '11', !!int '4', !!int '8', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うえ~ん…、ひとでなし~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Waaah... you''re so mean~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1205,7 +1211,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[359]\c[17]尻子玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[359]\c[17]Shirikodama\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '87', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3649,7 +3655,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]理性符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]Sanity Talisman\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map070.yaml b/YAML/Map070.yaml index e36fa4e..5f02700 100644 --- a/YAML/Map070.yaml +++ b/YAML/Map070.yaml @@ -466,8 +466,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは院の責任者に会うのが筋だな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['First, it''s only proper to meet with the person in charge of + + the temple...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -830,9 +832,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは『トウミョウ院』。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死者を弔う慰霊の村だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the ''Toumyou Temple.'' It''s a memorial village that + + honors the dead.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event @@ -884,12 +887,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>             慰霊塔']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Memorial Tower']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -943,12 +946,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>        トウミョウ院 管主キクの家']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Toumyou Temple Head Priest Kiku''s House']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1000,10 +1003,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キクの評価']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【行者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' トウミョウ院を治める管主のキク様は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かつては 当代一の法力僧だったと聞くが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今のご様子からは 想像もつかんな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard that Kiku-sama, the head priest who oversees Toumyou + + Temple, was once the greatest monk of this generation, but + + looking at her now, it''s hard to imagine.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1046,12 +1051,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['慰霊塔イベント後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【行者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 老いたりと言えど、キク様の法力は未だ衰えず。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 普段の行いは、世を欺く仮の姿であったとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even in old age, Kiku-sama''s spiritual power hasn''t faded at + + all. So her usual behavior was just a facade to deceive the + + world...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【行者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやはや…、拙僧も すっかり騙されてしまったわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My, my... I was completely fooled as well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event 'id': !!int '17' @@ -1101,13 +1109,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこの旅のお方、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 観光なら 慰霊塔にお参りなんてどうですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey traveler, if you''re sightseeing, how about visiting the + + Memorial Tower?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今なら、お参り三品目がついてきて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お買い得の上に ご利益倍増ですよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Village Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Right now, if you make three offerings, you get a special + + deal and your blessings will be doubled!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -1158,14 +1168,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 南の街道は シオサイ村や ホムラ温泉に通じてるよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The southern road leads to Shiosai Village and Homura Hot + + Springs.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '21', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '22', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ただ、今は巨大な妖怪が 道を塞いで眠ってるとかで']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 行っても無駄みたいだけどね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But right now, it seems a giant yokai is blocking the path + + and sleeping there, so it''s probably pointless to try going.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1356,7 +1369,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': 'トウミョウ院' +'display_name': 'Toumyou Temple' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Dirt1' diff --git a/YAML/Map071.yaml b/YAML/Map071.yaml index 98d86a9..0c8c414 100644 --- a/YAML/Map071.yaml +++ b/YAML/Map071.yaml @@ -385,27 +385,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 旅籠でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでにお連れの方から 頂いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お泊りになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an inn. Your companion has already paid the fee. + + Will you be staying with us?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, please make yourself comfortable...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も ご武運があられますように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. May fortune be with you today as well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様でございますか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり ご無理をなさいませぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please don''t overexert yourself.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -456,21 +454,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ 燈明院到着~イゾウ戦前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -491,27 +493,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '130', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['イゾウ後 ※判定の関係上、順序を崩してここに']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 飛天組の大親分も 懲らしめたし、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 姿の見えない\c[17]ブルブル\c[0]と いよいよ決着だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['We put that big boss of the Hiten Group in his place, and + + now it''s finally time to settle things with that invisible + + \c[17]Buru Buru\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 婆さんの言ってた例の\i[3]\c[17]妖怪メガネ\c[0] は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちゃんと持ってきてるよな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You brought those \i[3]\c[17]Yokai Glasses\c[0] the old lady mentioned, + + right?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '127']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '3', '02_glasses', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ああ、準備は万端だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 姿さえ見えれば、もう遅れは取らん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yeah, I''m all set! As long as I can see it, I won''t fall + + behind again!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '4', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' み、ミズキ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そのメガネは、人前ではかけない方がいいと思うぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['M-Mizuki... I really think you shouldn''t wear those glasses + + in front of people...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -519,28 +527,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ??? 妖怪…メガネ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['??? Yokai... glasses...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' しまったっ! 飛天組ばかりに気が行って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 肝心の\i[3]\c[17]妖怪メガネ\c[0] のことを失念していた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn! I was so focused on the Hiten Group, I completely + + forgot about the \i[3]\c[17]Yokai Glasses\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '4', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おいおい…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 何のために わざわざ博徒の里まで行ったんだよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hey, come on... Why did we even bother going all the way to + + the Gambler''s Village then...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' くっ…、ぬかったな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' もう少しイゾウが居た部屋を 調べておくべきだった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 急いで取って来よう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ugh... I messed up...! I should''ve checked the room where + + Izou was a bit more. I''ll hurry and go get them.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -550,13 +560,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '112', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['到着直後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この村にバサラがいるのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気を引き締めて行かないとな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So there''s a Basara in this village... Gotta stay sharp.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そういえば、ここの管主のキクさんに挨拶したか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気難しそうな婆さんだから注意しろよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['By the way, did you greet Kiku-san, the head priest here? + + She''s a pretty cranky old lady, so be careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '112', !!int '0']} @@ -564,46 +574,50 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うん? 何か機嫌が悪そうだけど']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの婆さんと何かあったのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm? You look kind of pissed off―did something happen with + + that old lady?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 別に機嫌など悪くないっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしはいたって冷静だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m not pissed off at all! I''m perfectly calm!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お…おう…! そうか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](メチャクチャ荒れてるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この件は触れない方がよさそうだ…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['O-Oh...! I see... \c[8](She''s totally losing it... Better not + + bring this up anymore...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' とにかく、慰霊塔に行くなら気を付けろよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『姿の見えない妖怪』\c[0]が出るって噂だからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Anyway, be careful if you''re going to the Memorial Tower! + + There''s a rumor that the \c[17]''Invisible Yokai''\c[0] shows up there.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '114', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ブルブル後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『姿の見えない妖怪』\c[0]か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 力押しより 対策を考えた方がよさそうだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The \c[17]''Invisible Yokai''\c[0], huh... Might be better to come up + + with a plan instead of just brute force.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 妖怪に詳しい人に 聞くのが一番だが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' う~ん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Asking someone who knows a lot about yokai would be best, + + but... hmm...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['博徒の里へ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 西にある博徒の里か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あそこは いい噂を聞かないから心配だな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The Gambler''s Village to the west, huh... I''ve only heard + + bad things about that place, so I''m worried.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['#燈明院草太終']} @@ -611,68 +625,79 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '62', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ブルブル敗北']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あっ…! そういやそれとは別の話だけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なんでも慰霊塔に 痴女が現れたって噂だぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Oh...! By the way, this is a different story, but there''s a + + rumor that a nympho showed up at the Memorial Tower!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あんなに人のいる場所で']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' すっぽんぽんで男を誘う変態だとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['They say she''s a pervert who walks around completely naked + + and tries to seduce men in such a crowded place...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なっ…! なんとけしからん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](まさか…それはあの時の…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Wha...! How outrageous...! \c[8](No way... could it be from that + + time...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' うん…? どうしたミズキ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 顔が赤いけど具合でも悪いのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hm...? What''s wrong, Mizuki? Your face is red―are you + + feeling sick?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' い、いや、なんでもない…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' たわけた噂を聞いて 怒りで気が昂っただけだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N-No, it''s nothing...! Hearing such ridiculous rumors just + + got me all riled up.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 悪い悪い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ただの噂話だ、忘れてくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Sorry, sorry. It''s just gossip, forget about it.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' でも、ホント勘弁して欲しいよな~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 妖怪だけでも面倒なのに 変態まででるとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['But seriously, give me a break. Dealing with yokai is bad + + enough, now we''ve got perverts too...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ~~~~~~~~~っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['~~~~~~~~~!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ…! そういやそれとは別の話だけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最近、夜も帰ってこないで 根の詰め過ぎじゃないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh...! By the way, this is another topic, but lately you + + haven''t even been coming home at night. Aren''t you + + overworking yourself?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あせる気持ちは わかるけどさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 夜くらい、ゆっくり休んだ方がいいと思うぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I get that you''re anxious, but you should really take it + + easy at night and get some rest.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ま、まぁ…、ここは ちょっと変な声が聞こえて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うるさいかもしれないけど…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['W-Well... it might get a little noisy here with some weird + + sounds, though...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひぁ? あ、ああ…、そうなのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](まさか…、あの時、隣の部屋にソウタが…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hya? Ah, ahh... is that so...? \c[8](No way... was Souta in the + + next room back then...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -723,21 +748,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ イゾウ後~']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -759,32 +788,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['ブルブル勝利後~バサラ前']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 後は、おそらく塔のてっぺんにいるバサラだけか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 勝機はあるのか、ミズキ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So, all that''s left is probably Basara at the top of the + + tower... Do you think we have a chance, Mizuki?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 当然だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[184]\c[17]完全防御\c[0] なら、バサラの絶対零度にも耐えられる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今度こそ、ヤツに引導を渡してやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Of course! \i[184]\c[17]With perfect defense\c[0], I can withstand even + + Basara''s absolute zero! This time, I''ll finally put an end + + to that bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['バサラ後~']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 駆け引きでバサラを退けちまうだなんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの婆さん、いい加減なようで とんでもない策士だよな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['To think she drove Basara back with strategy... That old + + lady might seem careless, but she''s a real schemer.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まったくだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あのような深い考えがあったとも知らず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 感情に任せて噛みついた自分が恥ずかしい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Seriously... I''m embarrassed I lashed out at her without + + realizing how deeply she was thinking...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -835,21 +868,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ 胎蔵界曼荼羅後~']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When it comes to exorcism tools, leave it to me! But... + + you''ll have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -871,56 +908,63 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['ホゼ イベント前 通常']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その二枚の曼荼羅でヤツを封印するのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まったく、あの婆さんも']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' とんでもねぇことを考えたもんだよな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So you''re going to seal that thing with those two + + mandalas... Seriously, that old lady comes up with some + + crazy stuff.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['バサラ後~']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ…、ホゼって妖怪って']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 女性を淫乱にする妖怪なのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki... is that Hoze yokai the kind that makes women go + + lewd?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ギクッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、なんだ藪から棒に…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gah...! W-where did that come from all of a sudden...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやな…、この間ミズキがいない時に、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ホゼに憑りつかれたとかいう女性が']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 隣の部屋に泊まったらしいんだけどさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well, you see... the other day when you weren''t around, + + apparently a woman who got possessed by Hoze stayed in the + + next room.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう、あえぎ声がすごいのなんのって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレも一晩中眠れなかったんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The moaning was just insane, I couldn''t sleep at all that + + night.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、な、な、な…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](声を抑えていたつもりだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 全部聞かれていたというのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wh-Wh-Wh-What...! \c[8](I thought I was keeping my voice down, + + but... did he hear everything?)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキも気を付けてくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 強さは大したことなくても厄介な妖怪は']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 結構いるみたいだし。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You be careful too, Mizuki. Even if they''re not that strong, + + there are some pretty troublesome yokai out there.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、それくらいは心得ている!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 戦巫女であるわたしが そんな不覚を取るなど']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 万が一にもあってはならないことだ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['O-Of course I know that much! As a battle shrine maiden, + + there''s no way I''d ever let my guard down like that... not + + even by accident!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -974,8 +1018,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} diff --git a/YAML/Map072.yaml b/YAML/Map072.yaml index b3c6dc5..9e180ab 100644 --- a/YAML/Map072.yaml +++ b/YAML/Map072.yaml @@ -112,61 +112,62 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アタシが トウミョウ院の管主キクだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m Kiku, the head priest of Toumyou Temple.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女とは、また物騒なのが来たもんだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな静かな村に何の用だい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A battle shrine maiden, huh? That''s a dangerous one to show + + up. What brings you to such a quiet village?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 単刀直入に申します。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この院に 妖魔王バサラが潜伏していると思われます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしは ヤツを調伏するために参りました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll get straight to the point. I believe the Demon King + + Basara is hiding in this temple. I''ve come to subdue him.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ、ヤツなら慰霊塔のてっぺんで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何かしているみたいだね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, that one? Looks like he''s up to something at the top of + + the Memorial Tower.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ――っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご存知なのに放置されているのですか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['―! You knew and just left him alone...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんなバケモノ相手に 何ができる?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 向かったところで、屍がひとつ増えるだけさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What could we possibly do against a monster like that? If we + + went after him, it''d just mean another corpse.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今のところ、大した被害もないことだしね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わざわざ藪をつつくこともないだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So far, he hasn''t caused any real harm. No need to go + + stirring up trouble.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! あなたの考えはわかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、わたし一人で向かいます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Tch...! I understand your position. Then I''ll go alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 好きにすればいいさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 精々 気を付けることだね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suit yourself. Just be careful, that''s all.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '112']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラを倒したいなら 好きにすればいい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you want to take down Basara, do as you please.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、目的を果たすのためなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 他人を巻き込むことさえ厭わぬお前さんは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヤツと何が違うのかねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But if you''re willing to drag others into your quest just to + + achieve your goal, how are you any different from him...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -226,68 +227,68 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 威勢よく啖呵を切って出て行ったと思ったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう戻ってきたのかい? 情けない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s this? You marched out of here all fired up, and now + + you''re already back? Pathetic.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 面目ない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 途中で まるで姿の見えない妖怪に阻まれ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それ以上は進めませんでした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m sorry... On the way, I was blocked by a yokai I couldn''t + + even see, and I couldn''t go any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 姿の見えない妖怪か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おそらくそれは\c[17]『ブルブル』\c[0]だろうね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['An invisible yokai, huh... That''s probably \c[17]''Buru Buru''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぶるぶる…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それは、いかなる妖怪ですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Buru Buru...? What kind of yokai is that?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なに、幽霊みたいなものさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 怖気に付け込んで害をなす小妖だが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その姿は 生者には決して見えん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s basically like a ghost. It''s a little yokai that preys + + on fear, but the living can never see its form.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退治するには \i[3]\c[17]妖怪メガネ\c[0]が 必要なんだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To exorcise it, you''ll need \i[3]\c[17]Yokai Glasses\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あいにく、アレは博打の形にとられちまってねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今、手元にないんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Unfortunately, those got taken in a gamble. I don''t have + + them right now.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face17_gaman', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんということを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t believe it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいでしょう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしが取り返してまいります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どこに行けばよいか教えてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Very well! I''ll get them back. Please tell me where I need + + to go.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハッ、簡単に言ってくれるねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha, you make it sound so easy...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まあいい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここから西の都を さらに西に進んだ所に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]博徒の里\c[0]と 呼ばれる集落がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, fine... If you head west from here, and then even + + further west past the capital, there''s a settlement called + + \c[17]Gambler''s Village\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこにいる\c[17]『閻魔のイゾウ』\c[0]と呼ばれる']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 筋者を訪ねてみるといいさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You should look for a tough guy there called \c[17]''Enma no Izou''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、それと――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, and―']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -310,34 +311,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 地下道で 落石があったと聞くから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 西に行くには これが必要だろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 餞別代りにくれてやるよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I heard there was a cave-in in the underground passage, so + + you''ll need this to go west. Take it as a parting gift.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[473]\c[17]金剛のタスキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[473]\c[17]Kongo Sash\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '120', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一応、老婆心から忠告しておくが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 七面倒なことになるのは 目に見えてるから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それなりの覚悟をして行きな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a word of advice from an old woman―this is going to be + + a real pain, so be prepared for trouble.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご忠告ありがとうございます!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、行ってまいります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thank you for the warning! I''ll be on my way.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '116']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[3]\c[17]妖怪メガネ\c[0]を 取り返したいんなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 西にある \c[17]博徒の里\c[0]にいる']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]閻魔のイゾウ\c[0]を 訪ねてみるといいさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you want to get those \i[3]\c[17]Yokai Glasses\c[0] back, you should + + visit \c[17]Enma no Izou\c[0] in the \c[17]Gambler''s Village\c[0] to the west.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -382,19 +382,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['燈明院管主キク 3イゾウ戦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 呆れたねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか本当に 閻魔のイゾウを倒してくるとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恐いもの知らずも いいところだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m amazed... I can''t believe you actually took down Enma''s + + Izou. You''re fearless, that''s for sure.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、この調子でバサラまで倒せれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言うことはないんだけれどねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, if you can keep this up and take down Basara too, I + + won''t have anything left to say.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、取り返してきた\i[3]\c[17]妖怪メガネ\c[0]は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタの好きにしていいよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれがなきゃ、ブルブルは倒せないだろうしね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anyway, you can do whatever you want with the \i[3]\c[17]Yokai + + Glasses\c[0] you got back. Without those, you won''t be able to + + beat Burburu, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -437,9 +440,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['燈明院管主キク 4ブルブル戦後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ブルブルを倒したくらいで 何を喜んでいるんだい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分の目的を忘れちまったのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why are you so happy just for beating Buruburu? Have you + + forgotten your real goal?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -486,151 +490,168 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! わたしは何と言うことを…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 己の浅ましさが嫌になる…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! What have I done...! I hate how pathetic I am...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やれやれ…、アンタは とことん未熟者だねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女としても、女としても…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good grief... You''re hopelessly immature, aren''t you? Both + + as a shrine maiden and as a woman...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 返す言葉もありません…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしはあの時…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心からあの男に抱かれることを願って――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have no words to defend myself... Back then, I truly + + wished to be held by that man―from the bottom of my heart―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 願って何が悪い?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And what''s so wrong with wishing for that?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' え…っ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は、お釈迦様か何かかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違うだろう、お前はただの世間知らずの小娘だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What, are you supposed to be Buddha or something? No, you''re + + just a naive little girl.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思いあがるんじゃぁ無いよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人間はそんなきれいな生き物じゃない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t get so full of yourself. Humans aren''t such pure + + creatures.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 汚れて、穢れて、這いつくばって…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 埃にまみれて、泥水をすすって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでも意地汚く生きようと足掻く…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We get dirty, we get tainted, we crawl on the ground... + + Covered in dust, drinking muddy water, and still, we + + desperately cling to life...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが人間ってもんじゃないのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Isn''t that what it means to be human?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キク殿…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kiku-dono...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、どうする?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのまま腐ってるなら、さっさと故郷に帰りな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人としてはその方が幸せだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, what will you do? If you''re just going to rot away, then + + hurry up and go back to your hometown. You''d be happier that + + way as a person.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' …………………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…誓いました…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I... have made a vow...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしから幸せを奪っていったあの男を――\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラを 必ずこの手で殺してやると…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That man who stole my happiness―\| Basara―I swear I''ll kill + + him with my own hands...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女には 到底似つかわしくない言葉だね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Those are words hardly befitting a shrine maiden...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが…、あの男を殺せるとしたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 案外お前みたいな人間なのかもしれないね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But... if anyone could kill that man, maybe it''s someone + + like you after all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかし、輪廻の輪から外れた者を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうすれば滅することができるのか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで見当がつきません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But I have no idea how to destroy someone who has stepped + + outside the cycle of reincarnation...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、\i[618]\c[17]胎蔵界曼荼羅\c[0]を探してきな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then go and find the \i[618]\c[17]Womb Realm Mandala\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 曼荼羅…ですか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The mandala...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだ。お前さんが持ってるものの片割れだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その二枚がそろえば、奇跡が起きるかもしれないよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. It''s the other half of what you already have. + + If you bring those two together, maybe a miracle will + + happen.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当ですか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Really!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 南にある\c[17]ホムラ温泉\c[0]にいる\c[17]『アンチン』\c[0]という']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 若い退魔僧を訪ねてみな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go visit a young exorcist monk called \c[17]''Anchin''\c[0] at the \c[17]Homura + + Hot Springs\c[0] to the south.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そいつがお目当ての曼荼羅を持っているハズだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、生きていれば…の話だがね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He should have the mandala you''re looking for. If he''s still + + alive, that is.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 金剛界と胎蔵界、2枚の曼陀羅をそろえてまいります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Understood. I''ll gather both the Diamond Realm and Womb + + Realm mandalas.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、ついでに道中の掃除も頼もうかね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この\i[543]\c[17]雷神太鼓\c[0] を使って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 南の街道を塞いでいる\c[17]『バク』\c[0]を どかしてきておくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, while you''re at it, could you clean up along the way? + + Use this \i[543]\c[17]Raijin Drum\c[0] to drive away the \c[17]''Baku''\c[0] that''s + + blocking the southern road.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[543]\c[17]雷神太鼓\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You got the \i[543]\c[17]Raijin Drum\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '128', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[3]\c[17]妖怪メガネ\c[0] をキクに返却した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Returned the \i[3]\c[17]Yokai Glasses\c[0] to Kiku!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '127', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別に構いませんが、キク殿の実力があれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの程度の妖怪など もっと早く――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... I don''t really mind, but with your skills, Kiku-dono, + + you could''ve dealt with such a weak yokai much sooner―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだい、年寄りをコキ使おうってのかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい度胸してるじゃないか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh? Trying to make an old lady do all the work? You''ve got + + some nerve.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -645,9 +666,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういや、宿屋にいるアンタの連れが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 慰霊塔で何があったのか 詳しく聞きたがってたねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, your companion at the inn wanted to hear all + + about what happened at the Memorial Tower...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -676,17 +698,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご、ご老体!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バク退治は、喜んで引き受けさせていただきます!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ですから、その件だけは どうか何卒…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-old lady! I''ll gladly take care of the Baku! So please, + + just that one thing―I''m begging you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヒヒ…♪ そうかい、悪いねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、頼んだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 珍しい妖怪だから、式神にでもしちまいな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Is that so? Sorry about that. Well then, I''m + + counting on you. It''s a rare yokai, so you might as well + + make it your shikigami.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -743,14 +767,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['燈明院管主キク 6ホムラへのリード']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラを倒したいなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[618]\c[17]胎蔵界曼荼羅\c[0]を探してきな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want to defeat Basara, go find the \i[618]\c[17]Womb Realm + + Mandala\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 南にあるホムラ温泉にいる\c[17]アンチン\c[0]という']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 若い退魔僧が持っているハズだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、生きていればの話だがね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A young exorcist monk named \c[17]Anchin\c[0] at Homura Hot Springs to + + the south should have it. That is, if he''s still alive.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -808,14 +833,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戻ってきたかい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その顔を見ると、うまくいったようだね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, you''ve come back. Judging by your face, it looks like + + things went well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &27 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい、こちらに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, right here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'hushuu', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '9', !!int '8', !!int '4']} @@ -851,67 +877,89 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふむ…、\i[617]\c[17]金剛界曼荼羅\c[0]に…、\i[618]\c[17]胎蔵界曼荼羅\c[0]…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どちらとも、確かに本物のようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... the \i[617]\c[17]Diamond Realm Mandala\c[0]... and the + + \i[618]\c[17]Womb Realm Mandala\c[0]... Both of them appear to be + + genuine.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' して…、どのようにすればバサラを?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So... what do I need to do to seal Basara?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに、そこまで難しいものではないよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 封印のやり方は、式神と契約とよく似ているからね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s not all that difficult. The sealing method is quite + + similar to forming a contract with a shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まず、弱らせて相手の動きを鈍らせる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最初は \i[617]\c[17]金剛界曼荼羅\c[0]で 肉体封じ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その後 \i[618]\c[17]胎蔵界曼荼羅\c[0]で 魂を封印するんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['First, you weaken your opponent and slow their movements. + + Start by using the \i[617]\c[17]Diamond Realm Mandala\c[0] to seal the + + body, then use the \i[618]\c[17]Womb Realm Mandala\c[0] to seal the + + soul.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 注意すべきことは、この一連の術式は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この順で、続けて成功させなければならないこと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The important thing is that this series of rituals must be + + performed in this order, and both must succeed in + + succession...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[618]\c[17]胎蔵界曼荼羅\c[0]を先に使用してもダメ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you use the \i[618]\c[17]Womb Realm Mandala\c[0] first, it won''t + + work...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最初の封印が成功しても、次の封印に失敗したら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう一度、\i[617]\c[17]金剛界曼荼羅\c[0]からやり直し。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if the first seal succeeds, if you fail the second, + + you''ll have to start over from the \i[617]\c[17]Diamond Realm + + Mandala\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 当然、やっこさんも必死に抵抗してくる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最初の封印が成功した後に まごついていたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 同じように封印は散らされてしまうだろうね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of course, that bastard will fight back with everything he''s + + got. If you hesitate after the first seal, the seal will be + + broken just as easily.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、つまり最低でも2回行動する分は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラの攻撃に耐えられなければならぬと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... So at the very least, I have to withstand Basara''s + + attacks for two turns...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その通りだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかりやすく封印いう言葉を使っているが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 両方成功するまでは 何の効力もない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Exactly. I''m using the word ''seal'' for simplicity, but until + + both are successful, nothing will happen.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、二点の封印が完成すれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 肉体と魂が 別の次元で囚われるため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王と言えども 二度とこの世に戻ることはないだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, once both seals are complete, the body and soul + + will be trapped in separate dimensions. Not even the Demon + + King could ever return to this world.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不死ゆえに 未来永劫にな…。\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Because he''s immortal, it''ll be for all eternity...\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんと…、恐ろしき法術…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかし、これならあの男も…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Incredible... What a terrifying spell...! But with this, + + even that man...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand @@ -947,9 +995,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '5', !!int '0', !!int '11', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後はお前さん次第だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その覚悟だか、執念だかを見せてもらおうじゃないか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The rest is up to you. Let''s see that resolve―or + + obsession―of yours.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -968,30 +1017,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、ついでだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これも餞別代りに持っていきなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, take this too. Consider it a parting gift!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[613]\c[17]通行手形\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You obtained the \i[613]\c[17]Travel Permit\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '144', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…っ! これさえあれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今まで門前払いされていた\c[17]『キョウラクの都』\c[0]にも…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...! With this, I can finally enter \c[17]''the City of + + Kyouraku''\c[0], where I''ve always been turned away at the + + gate...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで お膳立てしてやったんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 負けたら承知しないよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve set everything up for you. If you lose, I won''t forgive + + you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい! ありがとうございます!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必ずや…、必ずや妖魔王バサラを倒してきます!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes! Thank you so much! I swear... I will defeat the Demon + + King Basara!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '185']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_sadness', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1037,51 +1090,63 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['燈明院管主キク 8終わり']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう一度、曼荼羅の使い方を聞きたいのかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What is it? Do you want to hear how to use the mandalas + + again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいかい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラを前にして 忘れましたじゃすまないから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゃんと頭に叩き込んでおくんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Listen, if you forget in front of Basara, there won''t be any + + excuses, so make sure you drill it into your head.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まず、弱らせて相手の動きを鈍らせる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 最初は \i[617]\c[17]金剛界曼荼羅\c[0]で 肉体封じ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その後 \i[618]\c[17]胎蔵界曼荼羅\c[0]で 魂を封印するんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['First, weaken the target and slow their movements. Start + + with \i[617]\c[17]Diamond Realm Mandala\c[0] to seal the body, then use + + \i[618]\c[17]Womb Realm Mandala\c[0] to seal the soul.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 注意すべきことは、この一連の術式は']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この順で、続けて成功させなければならないこと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The important thing is, this series of techniques must be + + performed in this order, and you have to succeed with both + + in succession...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[618]\c[17]胎蔵界曼荼羅\c[0]を先に使用してもダメ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you use \i[618]\c[17]Womb Realm Mandala\c[0] first, it won''t work...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 最初の封印が成功しても、次の封印に失敗したら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう一度、\i[617]\c[17]金剛界曼荼羅\c[0]からやり直し。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even if the first seal succeeds, if you fail the next one, + + you''ll have to start over from \i[617]\c[17]Diamond Realm Mandala\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 当然、やっこさんも必死に抵抗してくる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 最初の封印が成功した後に まごついていたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 同じように封印は散らされてしまうだろうね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Of course, the bastard will desperately resist. If you + + hesitate after the first seal, the seal will be broken just + + as easily.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし、二点の封印が完成すれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 肉体と魂が 別の次元で囚われるため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 妖魔王と言えども 二度とこの世に戻ることはないだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['However, if both seals are completed, the body and soul will + + be trapped in separate dimensions, so even the Demon King + + won''t ever return to this world.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不死ゆえに 未来永劫にな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Because they''re immortal, it''ll be for all eternity...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、さっさと『キョウラクの都』に行ってきな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いい報告以外は 不要だよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, hurry up and get to the ''City of Kyouraku''! I don''t + + want to hear anything but good news!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1156,7 +1221,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[465]\c[17]伴天連の外套\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[465]\c[17]Jesuit Cloak\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '89', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map073.yaml b/YAML/Map073.yaml index 777a12f..14a9497 100644 --- a/YAML/Map073.yaml +++ b/YAML/Map073.yaml @@ -97,9 +97,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間物屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本日は 何をご入り用でしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! What can I help you with today?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '0', !!int '2', !!int '0', !!int '0', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '6', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '7', !!int '0', !!int '0']} @@ -160,13 +159,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【看板娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 塔の中は、場所が場所だけに妖怪だらけだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うちのお香を買っていくことをオススメするわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Poster Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Since the inside of the tower is crawling with yokai, I + + recommend buying some of our incense.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【看板娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お香を使えば、その区間の妖怪たちがいなくなるから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦えないお年寄りから大好評なのよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Poster Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you use the incense, the yokai in that area will + + disappear, so it''s really popular with elderly people who + + can''t fight.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -217,9 +220,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]『Jewels』\c[0] you can make from the yokai in this + + region to the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(24)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(215)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(95)']} @@ -228,12 +232,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 5品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['5 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to make.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -307,7 +311,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '26', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map074.yaml b/YAML/Map074.yaml index dd0a0dc..2e854de 100644 --- a/YAML/Map074.yaml +++ b/YAML/Map074.yaml @@ -99,31 +99,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ねぇ、アンタ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 南蛮装束のお武家様を 見かけなかったかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, have you seen a samurai in foreign-style clothes + + around?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この世の者とは思えぬくらいの男前でねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お近づきになりたいと思って 探してるんだけどさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一向に見当たらないんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He''s so handsome, he doesn''t even seem like someone from + + this world. I''ve been looking for him because I want to get + + close, but I just can''t find him anywhere.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](やはりバサラはこの村にいるのか…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['--! \c[8](So Basara really is in this village...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、近くにいると思うんだけどねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I think he''s still somewhere nearby though...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタ、南蛮装束のお武家様を 見かけたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 知らせておくれよ。礼はするからさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you see that samurai in foreign clothes, let me know, + + will you? I''ll make it worth your while.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -176,9 +179,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' らっしゃい! うちは管主キク様 御用達!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 幽霊も一発で酔っぱらう銘酒ぞろいだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! Our place is the favorite of Head Priest Kiku-sama! + + We''ve got a selection of fine sake that''ll get even ghosts + + drunk in one shot!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -229,9 +235,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飯炊き婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何がキク様御用達だよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村には 他に飲み屋がないんだから当たり前じゃないか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Rice-Cooking Granny】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s this about being Kiku-sama''s favorite place... Of + + course she comes here, it''s not like there''s any other bar + + in the village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -282,20 +291,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【瓦版屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てぇへんだ! てぇへんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ねぇ、アンタ知ってるかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【News Bulletin Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Big news! Big news! Hey, did you hear?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【瓦版屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ何も言ってねぇのに そりゃねぇよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【News Bulletin Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I haven''t even said anything yet, don''t be like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【瓦版屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんでも、慰霊塔に\c[17]『姿の見えない妖怪』\c[0]が現れて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 参拝客に悪さをするってウワサだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【News Bulletin Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['They say an \c[17]''invisible yokai''\c[0] has appeared at the Memorial + + Tower and is causing trouble for the visitors!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -348,9 +357,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 霊が騒いでおる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何やらよくないことが 起きるやも知れんの…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The spirits are restless... Something bad might be about to + + happen...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event @@ -401,10 +411,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飛天組の連中は、金儲けのためなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんな悪事でも犯すやくざ者の集団だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 命が惜しいなら 関わり合いにならん方がいいぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Hiten Group is a gang of yakuza who''ll commit any crime + + if it means making money. If you value your life, you''d best + + stay away from them.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' diff --git a/YAML/Map075.yaml b/YAML/Map075.yaml index fe73177..5f3d383 100644 --- a/YAML/Map075.yaml +++ b/YAML/Map075.yaml @@ -99,28 +99,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'B', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでぇ、巫女さん?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アンタも ここの酒が飲みてぇのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What''s up, shrine maiden? You want to drink our sake too?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' けど、さすがにタダって訳にはいかねぇなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But, I can''t just give it away for free, you know.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うちの酒が飲みてぇなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[536]\c[17]米\c[0]と \i[268]\c[17]糀\c[0] \i[506]\c[17]酒種\c[0]を \c[17]5個ずつ\c[0]もってきな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you want to drink our sake, bring me \i[536]\c[17]rice\c[0], + + \i[268]\c[17]malt\c[0], and \i[506]\c[17]yeast starter\c[0]―\c[17]5 of each\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[536]\c[17]米\c[0]と \i[268]\c[17]糀\c[0] \i[506]\c[17]酒種\c[0]を \c[17]5個ずつ\c[0]用意できたかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So, how''s it going? Did you get \i[536]\c[17]rice\c[0], \i[268]\c[17]malt\c[0], + + and \i[506]\c[17]yeast starter\c[0]―\c[17]5 of each\c[0]?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['杜氏に材料を渡しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to give the ingredients to the master brewer?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '70', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '5', !!int '1']} @@ -129,26 +130,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '72', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '5', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' おいおい! 本当にそろえちまったのかよ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' こりゃ、たまげた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' アンタ、どんだけうちの酒が飲みてぇんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Whoa, whoa! You actually got them all!? I''m shocked! Just + + how bad do you want to drink our sake?']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' さすがに そこまでされたら冗談とはいえねぇや。']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' ほらっ! 約束の\i[525]\c[17]どぶろく\c[0]だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' じっくり味わってくんな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['If you went that far, I can''t just joke around anymore. + + Here! The promised \i[525]\c[17]doburoku\c[0]! Savor it slowly!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\i[525]\c[17]どぶろく\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['You got \i[525]\c[17]doburoku\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '7', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' あと、こいつはオマケだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' ついでに持っていきな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Oh, and here''s a little bonus. Take this too!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\i[500]\c[17]酒造読本\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['You got \i[500]\c[17]Sake Brewing Guidebook\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '133', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '123', 'p': ['B', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} @@ -165,13 +165,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['#材料不足']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おいおい、ぜんぜん足んねぇぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' \i[536]\c[17]米\c[0]と \i[268]\c[17]糀\c[0] \i[506]\c[17]酒種\c[0]を \c[17]5個ずつ\c[0]だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hey, hey, that''s nowhere near enough! I need \i[536]\c[17]rice\c[0], + + \i[268]\c[17]malt\c[0], and \i[506]\c[17]yeast starter\c[0]―\c[17]5 of each\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まぁ、無理だと思うならあきらめな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 酒なら 店で買った方が断然早ぇからよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Well, if you think it''s too much, just give up. It''s way + + faster to just buy sake at the shop!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -181,10 +183,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 酒を造るのは、実はそんなに難しいことじゃねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただ、それが美味いかどうかは、杜氏の腕によるけどな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へっへっへっ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Actually, making sake isn''t all that hard. But whether it + + tastes good or not depends on the brewer''s skill! Heh heh + + heh...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -235,13 +239,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['杜氏の性格']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うちの大将の頑固っぷりと来たら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そりゃ、岩が柔らかく見えるほどだって有名さ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Our boss is so stubborn, even rocks look soft in + + comparison―he''s famous for it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けど、美人には滅法弱くてねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタも無茶言ってくださんなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But when it comes to beautiful women, he''s hopelessly + + weak... So don''t go making any unreasonable demands, okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map076.yaml b/YAML/Map076.yaml index 5e881e5..bf46682 100644 --- a/YAML/Map076.yaml +++ b/YAML/Map076.yaml @@ -1048,9 +1048,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖怪学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、式神は特定の条件を満たすと進化すると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 古い文献で見たことがあるが 本当なのだろうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yokai Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I once read in an old document that shikigami can evolve + + when certain conditions are met, but I wonder if that''s + + really true...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -1101,13 +1104,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【博打打ち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 博打も勝負には変わりはない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 始めたらやめられないのさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gambler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gambling is still a game of chance! Once you start, you just + + can''t stop.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【博打打ち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタも 一度やってみればわかるよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すってんてんになったオレの気持ちがね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gambler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ll understand if you try it just once. The feeling of + + being completely broke, just like me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event @@ -1158,9 +1163,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこにある沼には 近づかん方がええぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毒気を放って 歩くだけで魂を削られるからの。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''d best stay away from that swamp over there. Just + + walking near it will sap your soul with its poisonous + + miasma.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '20': !ruby/object:RPG::Event @@ -1211,9 +1219,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【双子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いきはよいよい♪ かえりはこわい♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こわいながらも とぉりゃんせー♪ とぉりゃんせー♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Twins】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Going is easy, coming back is scary♪ Even though it''s scary, + + go ahead and pass through~♪ Pass through~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event @@ -1264,9 +1273,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【双子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とーりゃんせー♪ とーりゃんせー♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こーこは どこのほそみちじゃー♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Twins】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tooryanse, tooryanse~♪ Where does this narrow path lead~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '22': !ruby/object:RPG::Event @@ -1317,14 +1325,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【白拍子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 新しいお殿様のお触れだとかで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[613]\c[17]通行手形\c[0]を持っていないと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この大門を通らせてくれないそうよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shirabyoushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a new order from the lord, and it seems you can''t + + pass through this main gate without a \i[613]\c[17]pass permit\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【白拍子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お役人様も お勤めに熱心なのは判るけど']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イジワルな話だと思わない?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shirabyoushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I get that the officials are just doing their job, but don''t + + you think it''s a bit mean?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '23': !ruby/object:RPG::Event @@ -1375,15 +1384,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やーん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オンモラキも ヤマイヌもカワイー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どっちを飼おうか あたし迷っちゃう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaa! Both the Onmoraki and the Yamainu are so cute! I can''t + + decide which one I want to keep as a pet!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、飼うのか? アレを…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You''re going to keep that... as a pet...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1435,13 +1444,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまには羽を伸ばそうと思ったのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都の大門を閉められてこのザマよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I just wanted to relax for once, but they closed the city + + gates and now look at me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、新しいお殿様は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を考えていらっしゃるのかねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, what is the new lord even thinking...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '25': !ruby/object:RPG::Event @@ -1492,12 +1501,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神も 育てると愛着がわくもの…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When you raise a shikigami, you really do get attached to + + them...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかし、ヤツらもまた妖異であることを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゆめゆめお忘れなさるな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But never forget, they are still yokai.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '26': !ruby/object:RPG::Event @@ -1548,10 +1558,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【町娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなたは よく行くの?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 博徒の里にある小間物屋さん!\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 色々売ってて便利よね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Town Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you go there often? The general store in the Gambler''s + + Village!\! They sell all sorts of things, it''s really + + convenient.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '27': !ruby/object:RPG::Event @@ -1602,9 +1614,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【無宿人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人生どうしてもツイてない時はあるもんさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういう時は じっとしてるに限るね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Vagrant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are times in life when nothing goes your way. When + + that happens, it''s best to just stay put.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '42': !ruby/object:RPG::Event @@ -1719,19 +1732,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 新しき御定法により、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 証し無き者の 都への出入りは固く禁じられておる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[613]\c[17]通行手形\c[0]のない者は、大人しく引き返すがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the new decree, anyone without proof is strictly + + forbidden from entering or leaving the city! \i[613]\c[17]Travel + + Pass\c[0] is required―if you don''t have one, turn back quietly!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '144']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは、\i[613]\c[17]通行手形\c[0] を提示した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki presented the \i[613]\c[17]Travel Pass\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '16', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おおっ! これは正真正銘の\i[613]\c[17]通行手形\c[0]!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼いたした、どうぞお通りくだされ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh! That''s a genuine \i[613]\c[17]Travel Pass\c[0]! My apologies, + + please go right ahead!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1754,9 +1770,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 騒ぎを起こす訳にもいかん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 出直してくるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Can''t afford to cause a scene. Guess I''ll come back later...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1845,10 +1860,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、\i[613]\c[17]通行手形\c[0] を提示した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki presented the \i[613]\c[17]Pass Permit\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 問題ない、通るがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No problem, go on through!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1901,9 +1916,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは厳正なる関所である!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みだりに騒ぎ立てて 迷惑をかけるでないぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a strictly regulated checkpoint! Don''t cause a + + commotion and trouble everyone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '45': !ruby/object:RPG::Event @@ -1966,20 +1982,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]桜の花\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]Obtained \c[17]Sakura Blossom\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]サカキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]Obtained \c[17]Sakaki\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]Obtained \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2084,27 +2100,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]Glass Marble\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]糀\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]Koji\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '71', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]酒種\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]Sake Starter\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '72', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]Emerald Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -2211,27 +2227,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]ガラス玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[340]\c[17]Glass Marble\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '75', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]糀\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]Koji\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '71', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]酒種\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]Sake Starter\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '72', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]Emerald Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -2349,7 +2365,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[536]\c[17]米\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[536]\c[17]Rice\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '70', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4766,9 +4782,8 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Oh! プリティガール!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アナタ、神サマ信じマスかー?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! Pretty girl! Do you believe in God?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '105', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -4781,13 +4796,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' サテ、お互い準備OKデース♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' レッツ! メイクラ~ブ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now then, we''re both ready, yes? Let''s! Make lo~ve\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['気を失ったミズキは、そのまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost consciousness, was taken to an abandoned + + house off the road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '218', !!int '6', !!int '6', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -5031,20 +5046,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &81 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言われてここまで来てみたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よく考えたら \c[17]『うるし』\c[0]という物がどういうものか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで見当がつかんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I came all the way here because I was told to, but now that + + I think about it, I have no idea what this \c[17]‘urushi’\c[0] stuff + + even is...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 沼に生えている木を 引っこ抜いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 持ちかえればよいだろうか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe I should just pull up one of these trees growing in + + the swamp and bring it back...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{触るなっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Don’t touch that!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -5080,9 +5098,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん…、この木に触れてはマズかったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... Was I not supposed to touch this tree?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -5100,16 +5118,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ウルシ採り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' も~! これだから素人は~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 素手で うるしの木に触るバカがどこにいるんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かぶれても知らねぇぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Urushi Gatherer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez! This is why amateurs are such a pain! Who the hell + + touches an urushi tree with their bare hands? Don’t come + + crying to me if you get a rash!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そうだったのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまない。助かった、礼を言う。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-oh, I see... Sorry. You saved me, thank you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['移動処理']} @@ -5237,38 +5256,41 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*103]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ウルシ採り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、なんだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタ、\i[223]\c[17]うるし\c[0] が欲しいのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Urushi Gatherer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, what do you want? You after some \i[223]\c[17]urushi\c[0]?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ウルシ採り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しょうがねぇなぁ、こいつを持って行きな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Urushi Gatherer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I guess I have no choice. Here, take this with you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[223]\c[17]うるし\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You got \i[223]\c[17]urushi\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '142', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これが \i[223]\c[17]うるし\c[0] なのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、よいのか? せっかく集めた物を…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is \i[223]\c[17]urushi\c[0]... But, are you sure? You went + + through all the trouble to gather it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ウルシ採り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいってことよ! 持ちつ持たれつってヤツさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタら退魔士が 妖怪を退治してくれるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺らも安心して うるしが採れるワケだしな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Urushi Gatherer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don’t worry about it! It’s called give and take. You + + exorcists keep the yokai away, so we can safely collect + + urushi. It all works out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど、ありがたく頂戴しよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see. Then I’ll gratefully accept it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ウルシ採り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあな! これに懲りたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何でもかんでも 不用意に触ろうとすんじゃねぇぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Urushi Gatherer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See ya! And let this be a lesson―don’t go touching + + everything you see without thinking!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand @@ -5418,9 +5440,8 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Oh! プリティガール!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アナタ、神サマ信じマスかー?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! Pretty girl! Do you believe in God?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '105', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -5433,13 +5454,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' サテ、お互い準備OKデース♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' レッツ! メイクラ~ブ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now then, we''re both ready, yes? Let''s! Make lo~ve\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['気を失ったミズキは、そのまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost consciousness, was taken to an abandoned + + house off the road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '218', !!int '6', !!int '6', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -5670,23 +5691,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &108 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【身重な女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、ううぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pregnant Woman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... uuuu...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お腹が大きくなった女が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['苦しそうにうめき声をあげている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A woman with a large belly is groaning in pain.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['女を助けますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you help the woman?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もし! こんな所でどうなされました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 具合でも悪いのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Excuse me! What are you doing in a place like this? Are you + + feeling unwell?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} @@ -5706,21 +5727,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*109]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*110]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【身重な女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' い、いけません…、わたしに近づいては…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Pregnant Woman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hah... hah... Please, you mustn''t... Don''t come any closer + + to me...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな身体で苦しんでいる女性を放ってなど置けません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 遠慮なさらず、どうぞ手を!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t just leave a woman suffering like this. Please, + + don''t hesitate―take my hand!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【身重な女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ…あぁぁぁぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Pregnant Woman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... aaaaaah...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '39', !!int '0', !!int '17', !!int '16', !!int '0']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -5764,21 +5787,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &116 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…、これはいったい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh... what in the world is this...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *116} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【身重な女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…、なんということでしょう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Pregnant Woman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... what is happening to me...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは詳しい事情を聞くため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['女と共に トウミョウ院のキクの元へと向かった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To get the full story, Mizuki took the woman to see Kiku at + + Toumyou Temple.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '260', !!int '16', !!int '10', !!int '4', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -5786,9 +5810,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、妖怪の罠かもしれん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 様子を見た方がいいだろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... it could be a yokai''s trap. I should watch a little + + longer...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -5997,7 +6022,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '捌番街道' +'display_name': 'Eighth Avenue Road' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Meadow' diff --git a/YAML/Map077.yaml b/YAML/Map077.yaml index 7c5cde7..46e5c0c 100644 --- a/YAML/Map077.yaml +++ b/YAML/Map077.yaml @@ -185,13 +185,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここが博徒の里か…、意外と大きな集落だな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]閻魔のイゾウ\c[0]という男を探すのは 骨が折れそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So this is the Gambler''s Village... It''s a bigger settlement + + than I expected. Finding that man, \c[17]Enma no Izou\c[0], is going to + + be tough.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とりあえず、手あたり次第 聞き込みをしてみるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For now, I guess I''ll just have to ask around at random...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -249,13 +252,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここが博徒の里か…、意外と大きな集落だな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]閻魔のイゾウ\c[0]という男を探すのは 骨が折れそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So this is the Gambler''s Village... It''s a bigger settlement + + than I expected. Finding that man, \c[17]Enma no Izou\c[0], is going to + + be tough.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とりあえず、手あたり次第 聞き込みをしてみるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For now, I guess I''ll just start asking around at random...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2645,14 +2651,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おい、アンタ知ってるかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 博徒の里の西に住んでるバカの話。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, have you heard about that idiot who lives west of the + + Gambler''s Village?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、ホムラ温泉まで橋を渡すんだって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとりで頑張ってるって話だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、バカだね~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Apparently, he''s trying to build a bridge all the way to + + Homura Hot Springs by himself. Seriously, what a moron~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '44': !ruby/object:RPG::Event @@ -2703,12 +2710,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この墓は 一獲千金を夢見たヤツらのなれの果てさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['These graves are all that''s left of those who dreamed of + + striking it rich.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪いことは言わん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうなりたくないなら 里には近づかん方がええぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take my advice. If you don''t want to end up like them, you''d + + best stay away from the village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '51': !ruby/object:RPG::Event @@ -2823,19 +2833,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*141]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*142]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 新しき御定法により、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 証し無き者の 都への出入りは固く禁じられておる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[613]\c[17]通行手形\c[0]のない者は、大人しく引き返すがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the new decree, anyone without proof is strictly + + forbidden from entering or leaving the city! \i[613]\c[17]Travel + + Pass\c[0] is required―if you don''t have one, turn back quietly!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '144']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは、\i[613]\c[17]通行手形\c[0] を提示した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki presented the \i[613]\c[17]Travel Pass\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '42', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おおっ! これは正真正銘の\i[613]\c[17]通行手形\c[0]!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼いたした、どうぞお通りくだされ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh! This is a genuine \i[613]\c[17]Travel Pass\c[0]! My apologies, + + please go right ahead!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2858,9 +2871,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 騒ぎを起こす訳にもいかん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 出直してくるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Can''t afford to cause a scene. Guess I''ll come back later...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -2949,10 +2961,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、\i[613]\c[17]通行手形\c[0] を提示した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki presented the \i[613]\c[17]Pass Permit\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 問題ない、通るがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No problem, go on through!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -3005,9 +3017,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【関所役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは厳正なる関所である!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みだりに騒ぎ立てて 迷惑をかけるでないぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Checkpoint Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a strictly regulated checkpoint! Don''t cause a + + commotion and trouble everyone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '47': !ruby/object:RPG::Event @@ -4450,20 +4463,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]桜の花\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]Obtained \c[17]Sakura Blossom\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]サカキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]Obtained \c[17]Sakaki\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]Obtained \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -4579,7 +4592,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*171]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]神速の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Swift Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '37', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4665,9 +4678,8 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Oh! プリティガール!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アナタ、神サマ信じマスかー?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! Pretty girl! Do you believe in God?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '105', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -4680,13 +4692,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' サテ、お互い準備OKデース♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' レッツ! メイクラ~ブ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now then, we''re both ready, yes? Let''s! Make lo~ve\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['気を失ったミズキは、そのまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost consciousness, was taken to an abandoned + + house off the main road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '218', !!int '6', !!int '6', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -4987,7 +4999,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '漆番街道' +'display_name': 'Urushi Highway' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map078.yaml b/YAML/Map078.yaml index e1570b4..a646342 100644 --- a/YAML/Map078.yaml +++ b/YAML/Map078.yaml @@ -145,9 +145,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうも上の階に 迷える魂を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 塔を昇られるなら、お気を付けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I sense a lost soul on the upper floor. If you''re going to + + climb the tower, please be careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -198,11 +199,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【豪商】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死んだ家内のことが忘れられん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wealthy Merchant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t forget my late wife...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【豪商】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イカン! 涙が出てきおった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wealthy Merchant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn! I''m starting to tear up...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -253,8 +254,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【参拝客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなたも お墓参りに来たの?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Worshipper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Did you come to visit the grave too?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -305,9 +306,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 慰霊塔は、亡くなった方の魂を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 慰めるために建てられた塔です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Memorial Tower was built to comfort the souls of the + + deceased.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event @@ -358,9 +360,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【母親】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、わたしのかわいい子…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうして 死んでしまったの…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mother】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... my precious child... Why did you have to die...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' diff --git a/YAML/Map079.yaml b/YAML/Map079.yaml index 7ae7b67..db440ce 100644 --- a/YAML/Map079.yaml +++ b/YAML/Map079.yaml @@ -145,10 +145,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは 冥府に最も近い場所…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身に危険を感じたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すぐにわたしたちを お呼びなさい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the place closest to the underworld... If you ever + + feel in danger, call for us right away.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -199,9 +199,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【巡礼者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お参りに来たんだけど…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コレ、どこまで登ればいいの?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pilgrim】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I came here to pray... but how far up do I have to climb?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -252,9 +251,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 始まりがあれば、終わりがある…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この世に不変のものなどありはせん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Where there is a beginning, there is an end... Nothing in + + this world is everlasting.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -305,9 +305,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これだけ墓石が並んでると 壮観だなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa! Seeing all these gravestones lined up is really + + something...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event diff --git a/YAML/Map080.yaml b/YAML/Map080.yaml index 32cfac2..2d87017 100644 --- a/YAML/Map080.yaml +++ b/YAML/Map080.yaml @@ -144,8 +144,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姿の見えぬ幽霊が出るというので、肝試しに参ったのだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there''s an invisible ghost here, so I came to test + + my courage.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -228,9 +230,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日も 張りのあるいい尻だな\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You''ve got a nice, firm ass again today.\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -281,9 +282,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 幽霊なんている訳ありませんよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見間違いですよ、見間違い…。アハハハ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no such thing as ghosts. You must''ve just seen + + something, that''s all... Ahahaha...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -366,9 +368,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヒヒ…♪ この間のようなことでしたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつでもお手伝いさせていただきますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ If it''s something like last time, I''d be happy to + + help you out anytime♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event @@ -419,8 +422,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 怖くない…、怖くないぞ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not scared... I''m not scared~!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -443,9 +446,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁああっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いきなり声をかけないでくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaah! Don''t just suddenly talk to me like that.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -505,9 +507,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姿の見えない妖怪には 気をつけないとな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You gotta watch out for those invisible yokai!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -590,16 +591,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした、またオレのが欲しくなっちまったかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ What''s wrong, did you start wanting mine again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '243', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' べ、別にわたしは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...!? N-no, I didn''t...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '75', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -611,14 +610,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['――!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '4', '01_face26', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 身体の奥が…疼いて…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] Deep inside my body... it''s + + aching...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -631,29 +631,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['イノキチたちを誘惑しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to seduce Inokichi and the others?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 袴の脇に手を入れると']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['おもむろに腰紐を引っ張った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki slipped her hand to the side of her hakama and + + suddenly pulled at the sash.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['そして――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And then――']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'S19_Ba1', !!int '0', !!int '0', !!int '-412', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じ、実は…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A-actually...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-165', !!int '-315', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前たちに…頼みたいことがあるのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s... something I want to ask you guys...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'S19_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また…、協力してくれないだろうか…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Could you... help me out again...?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} @@ -671,9 +672,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! 何を考えているんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしにはソウタがいるというのに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! What am I thinking... Even though I have Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'chigirekakenoyume', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -728,9 +728,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この階に \c[17]姿の見えぬ妖怪\c[0]が 出るという。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腕に自信があっても お気を付けなされ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They say an \c[17]invisible yokai\c[0] appears on this floor. Even if + + you''re confident in your skills, be careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -775,13 +776,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この慰霊塔に納められている人々は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦火や飢饉で供養も ままならなかった方々ばかりです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The people enshrined in this Memorial Tower are mostly those + + who couldn''t even receive proper memorial rites due to war + + or famine.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼らが心穏やかな和魂(にぎたま)となって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 成仏されるまで祈るのが わたくしたちの仕事です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Our job is to pray for them, so that their souls may find + + peace and become gentle spirits, and pass on to the + + afterlife.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event @@ -832,13 +839,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最上階の石碑にお百度参りすると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも願いが叶うという言い伝えじゃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a legend that if you do a hundred pilgrimages to the + + monument on the top floor, any wish will come true...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この十年間、欠かさずお参りしとるが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' サッパリじゃがな! カッカッカッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve been praying there without fail for the past ten years, + + but nothing''s happened at all! Hahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -889,9 +898,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful yokai aura ahead. Do you still want to + + proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} @@ -921,9 +931,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うん…? 急に寒気が…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気温が変わるほど高所とも思えんのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm...? Suddenly I feel a chill... But it doesn''t seem high + + enough for the temperature to change...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -950,8 +961,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひゃあぁっ!! だ、誰だ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kyaaah!! Wh-who''s there...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -977,16 +988,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いない…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No one...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今、確かに尻を撫でられたような感触が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No way... I swear I just felt someone caress my butt...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まさか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『姿の見えない妖怪』\c[0]の仕業か…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t tell me...! Is this the work of a \c[17]''invisible + + yokai''\c[0]...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -1012,14 +1023,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…! 今度は胸をっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahhn\i[122] Ngh...! Now my chest!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 卑怯者めっ! 姿を見せろっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Coward! Show yourself!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} @@ -1028,9 +1038,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 馬の耳に念仏か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そっちがその気なら 容赦せんぞっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Like preaching to a horse... If that''s how you want to play, + + I won''t hold back!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -1057,17 +1068,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ふふふっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 秘密兵器を用意したわたしを 今までと同じと思うなよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Heh heh heh...! Don''t think I''m the same as before―I''ve got + + a secret weapon this time!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' さぁ、出てこいブルブル!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' もうお前の好きにはさせんぞっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Come on out, you coward! I won''t let you have your way + + anymore!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ブルブル】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Buru Buru】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ……………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '140', !!int '140', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -1077,14 +1090,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' このまま進めば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また\c[17]姿の見えない妖怪\c[0]との戦いになるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['If I keep going, I''ll have to fight that \c[17]invisible yokai\c[0] + + again...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いや、勝敗は兵家の常!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 姿が見えぬ程度で 臆する訳にはいかん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No, victory and defeat are part of battle! I can''t let + + something like invisibility scare me!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -1104,9 +1119,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' さぁ、出てこい卑怯者め!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 隠形が 決定的な戦力差にならぬことを 教えてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Come on out, you coward! I''ll show you that being hidden + + won''t decide this fight!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -1133,8 +1149,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 勝てた…のか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Did... I win?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -1162,16 +1178,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\{ ひゃあぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\{Kyaaah!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' だ、だめだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 姿の見えない状態では、勝ったかどうかすらわからん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 一旦、引こう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N-no good...! If I can''t see them, I can''t even tell if I''ve + + won... I''ll retreat for now.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -1221,9 +1237,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '110_ここで決める!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &40 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' とどめだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あるべき場所へ帰るがいいっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['This is the end! Return to where you belong!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '12', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -1245,13 +1260,16 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ブルブルは 温かい光に包まれて昇天した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The invisible yokai was enveloped in a warm light and + + ascended to the heavens!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 攻撃さえ当たれば、どうということはない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 待っていろよバサラ、次はお前の番だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['As long as my attacks land, it''s no problem! Just you wait, + + Basara―you''re next!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '134']} @@ -1300,10 +1318,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '3', '02_glasses', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 姿が見えても、一筋縄ではいかぬようだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' 一旦、出直してくるか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Ngh...! Even when I can see them, it''s not going to be + + easy... Maybe I should regroup for now.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} @@ -1313,10 +1331,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' むぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' まさか、\i[3]\c[17]妖怪メガネ\c[0] を使う前に 不覚をとるとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' ここでつまづいているようでは、先が思いやられるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Ugh... I can''t believe I lost before even using the + + \i[3]\c[17]Yokai Glasses\c[0]... If I''m stumbling here, the road ahead + + looks rough...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -1326,13 +1346,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ふぅ…、どうにか逃げられたようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Whew... Looks like I managed to escape somehow...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' しかし、姿が見えないことには勝負にならんな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 一旦、村に戻って対策を考えるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Still, if I can''t see them, there''s no way to fight. Maybe I + + should head back to the village and come up with a plan...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} @@ -1406,27 +1427,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' あと一歩というのに…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Ngh...! I was so close...!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' や、やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' また、わたしを辱めるつもりか…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['S-stop it! Are you planning to humiliate me again...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' くぅっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' 馬鹿の一つ覚えのように また人の服を…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Ngh...! Like a broken record, always going after my + + clothes...!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' ダメだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' こんな格好でいたらまた…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['No...! If I stay dressed like this, it''ll happen again...']} - !ruby/object:RPG::EventCommand 'i': !!int '5' 'c': !!int '205' @@ -1442,8 +1461,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['…………………………………………………。\c[8](チラッ)']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['...\c[8](Glance)']} - !ruby/object:RPG::EventCommand 'i': !!int '5' 'c': !!int '205' @@ -1459,9 +1478,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' 身体の自由を奪われて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' またあの三人組に 好き放題…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['If I lose control of my body again, those three will do + + whatever they want to me...']} - !ruby/object:RPG::EventCommand 'i': !!int '5' 'c': !!int '205' @@ -1477,20 +1497,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['…………………………………………………。\c[8](チラッ)']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['...\c[8](Glance)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': &56 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' 今日はおらんのか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Not here today, huh...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['\c[14]【ブルブル】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': [' ザンネンだったね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['\c[14]【Buru Buru】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['Too bad...']} - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': [' ザンネンだったね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['Too bad...']} - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand @@ -1508,9 +1528,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' ちょ、ちょっと待て!']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' それではまるで、わたしが期待していたようではないか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['W-wait a second! That makes it sound like I was looking + + forward to it or something!?']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Saint1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -1529,8 +1550,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' こらっ、消えるなっ! 訂正しろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Hey, don''t just disappear! Take that back!']} - !ruby/object:RPG::EventCommand 'i': !!int '5' 'c': !!int '205' @@ -1548,14 +1569,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' くっ…、やむをえまい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' 一度町に戻って、体勢を立て直すか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Ngh... it can''t be helped... Guess I''ll head back to town + + and regroup.']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['ミズキは 撤退した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Mizuki retreated...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '201', 'p': [!!int '0', !!int '71', !!int '15', !!int '10', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_sadness', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1582,27 +1604,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 厄介な相手だからな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 慎重になりすぎることはあるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['They''re a troublesome opponent... Can''t be too careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '114', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 嫌な予感がするな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ここは慎重に行くか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I''ve got a bad feeling about this... Better play it safe + + here...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いや…、このまま進んでも 同じことを繰り返すだけだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 対策が整うまで 手を出さぬ方が無難だな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No... If I keep going like this, I''ll just repeat the same + + mistakes. It''s best not to make a move until I''m prepared...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -2922,7 +2944,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]三色団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]Three-Color Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map081.yaml b/YAML/Map081.yaml index 57421b9..fef6ff1 100644 --- a/YAML/Map081.yaml +++ b/YAML/Map081.yaml @@ -144,16 +144,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恐ろしや…、一人で死ぬのは恐ろしや…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前も道連れにしてやるぅぅっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How terrifying... Dying alone is terrifying...! I''ll drag + + you down with me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '95', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はっ…! わたしは何を…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いかんいかん、気をしっかり持たねば…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hah...! What am I doing...? No, no, I have to keep it + + together...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -204,9 +206,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 塔の妖気が 増大し続けておる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いったい何が起きていると言うのじゃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The miasma from the tower keeps getting stronger... Just + + what on earth is happening...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -251,9 +254,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、異国の妖魔が 解き放たれようとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この国は どうなってしまうのだろうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I never imagined foreign demons would be unleashed... What + + will become of this country now...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -1679,16 +1683,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひもじい…、ひもじいよぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 食わせろ…、何でもいいから 食わせろぉぉぉっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m starving... so hungry... Feed me... I don''t care what it + + is, just feed me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '95', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…、悪霊に憑りつかれるとは 情けない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっと精進せねばな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... To be possessed by an evil spirit, how pathetic... I + + must train harder...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1739,9 +1745,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 急に太ったような 気がするのですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの気のせいでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I feel like I''ve suddenly gained weight... or is it just my + + imagination?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1786,9 +1793,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 急に太ったような 気がするのですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの気のせいでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I feel like I''ve suddenly gained weight... or is it just my + + imagination?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1839,16 +1847,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 憎い…憎いぞ…! この世のすべてが 呪わしい…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この恨み…、晴らさでおくべきかぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hate you... I hate everything...! This whole world is + + cursed...! Should I not avenge this grudge?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '96', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァハァ…、すごい妄念であった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人の業とは げに恐ろしきものよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa, haa... That was some intense malice. The karma of + + humans truly is terrifying...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1899,9 +1909,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 塔が ここまで濃い妖気に満たされるとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く、管主殿に報告せねば!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For the tower to be filled with such thick demonic energy... + + I need to report to the head priest right away!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1946,9 +1957,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 管主殿ですら敵わぬ妖魔王に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我らは いったいどうすればよいのでしょう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are we supposed to do against a demon king that even + + the head priest can''t defeat...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event @@ -2022,7 +2034,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]魂の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Soul Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '31', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2135,7 +2147,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]式神符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]Shikigami Talisman\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '46', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2248,7 +2260,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[206]\c[17]目覚め草\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[206]\c[17]Awakening Herb\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '16', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2361,7 +2373,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[525]\c[17]どぶろく\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[525]\c[17]Doburoku\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '7', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map082.yaml b/YAML/Map082.yaml index 7c38120..133c0ff 100644 --- a/YAML/Map082.yaml +++ b/YAML/Map082.yaml @@ -143,9 +143,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['聖域']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 結界の中で 一休みしていきなされ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここなら妖怪も 入ってこれないでな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take a rest inside the barrier. Yokai can''t get in here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event 'id': !!int '14' @@ -2109,16 +2108,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この金はオレのものだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰にも渡さん! 渡さんぞぉぉっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This money is mine! I won''t give it to anyone! Never!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '95', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自分は 金銭に執着がない方だと思っていたのですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら修行が足りなかったようです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I thought I wasn''t attached to money, but it seems my + + training wasn''t enough.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -2169,9 +2168,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 時は金なりと申します…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女殿、急がれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Time is money, as they say... Shrine Maiden, please hurry.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2216,9 +2214,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 時は金なりと申します…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女殿、急がれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Time is money, as they say... Shrine Maiden, please hurry.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -2269,16 +2266,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぜ、裏切った…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前も一緒に死んでくれると 言ったではないかぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why did you betray me...! You said you''d die with me too, + + didn''t you!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '96', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァハァハァ…、彼はまだ現世をさまよっていたとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人が人である以上、罪は消えぬものなのですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa, haa, haa... To think he was still wandering this + + world... As long as people are human, their sins can never + + be erased...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -2329,9 +2330,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは 彼のために 生涯祈り続けるつもりです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが、わたしにできる せめてもの償いですから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I intend to spend my whole life praying for him. It''s the + + least I can do to atone for what I''ve done...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2376,9 +2378,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは 彼のために 生涯祈り続けるつもりです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが、わたしにできる せめてもの償いですから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I intend to pray for him for the rest of my life. It''s the + + least I can do to atone for what I''ve done...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event @@ -2429,16 +2432,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たかが賄賂でお家取り潰しとは、あまりにもあまり…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 末代まで祟ってくれようぞ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To have your house destroyed over a mere bribe... that''s + + just too much... I''ll curse you and your descendants + + forever...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '95', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふー、助かりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お武家様でも 妄念に囚われるものなのですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whew, that was a relief. Even samurai can be consumed by + + delusions, it seems...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -2489,9 +2496,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 霊たちが 慌ただしく騒いでおります…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何か良くないことが起きる 予兆かもしれません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The spirits are in a frantic uproar... It might be a sign + + that something bad is about to happen...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2536,9 +2544,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 霊たちが 慌ただしく騒いでおります…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何か良くないことが起きる 予兆かもしれません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The spirits are in a frantic uproar... It might be a sign + + that something bad is about to happen...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -2589,16 +2598,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒ…♪ 救われぬ…、愚民は決して救われぬ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無間の地獄が 永遠にその身を焼くだろう…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ The unworthy... the foolish masses will never be + + saved... The endless fires of hell will burn their bodies + + for all eternity...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '96', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 地獄の釜のフタが 開かれようとしております!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お願いです。急いであの男を止めてください!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The lid of hell''s cauldron is about to be opened! Please, I + + beg you. Hurry and stop that man!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -2649,9 +2662,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 地獄の釜のフタが 開かれようとしております!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いです。急いであの男を止めてください!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lid of hell''s cauldron is about to be opened! Please, + + you must hurry and stop that man!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2696,9 +2710,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌ですわ…、この笑い方が 癖になってしまいました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Oh no... I''ve gotten addicted to laughing like + + this.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '20': !ruby/object:RPG::Event @@ -2750,7 +2765,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '38', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['式神たちの魂魄が 回復した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The souls of the shikigami have recovered!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event 'id': !!int '21' @@ -2823,7 +2838,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '26', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2936,7 +2951,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[344]\c[17]金塊\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[344]\c[17]Gold Ingot\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '79', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3049,7 +3064,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[549]\c[17]闇の依代\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[549]\c[17]Vessel of Darkness\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '92', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map083.yaml b/YAML/Map083.yaml index 57131d5..a185567 100644 --- a/YAML/Map083.yaml +++ b/YAML/Map083.yaml @@ -1520,16 +1520,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぜ、あの小娘ばかりが幸せに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 憎い…、世の男が憎いぃぃぃ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why is that little girl the only one who gets to be happy... + + I hate her... I hate all men...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '95', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 嫉妬のあまり 鬼に堕ちるとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 尼である私でも、女の執念に背筋が寒くなります…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To fall and become an oni out of sheer jealousy... Even as a + + nun, the tenacity of a woman sends chills down my spine...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1580,9 +1582,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、この世は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いったいどうなってしまうのでしょうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... what in the world is going to happen to this world...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1627,9 +1628,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、この世は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いったいどうなってしまうのでしょうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... what in the world is going to happen to this world...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -1680,17 +1680,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツさえいなければ…、本当は拙者が…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何故だ! 何故、拙者より劣るあヤツがっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If only he wasn''t here... I should''ve been the one...! Why?! + + Why is that bastard, who''s worse than me, the one?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '95', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 他人と競うは 人の性(サガ)…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人間はいつになったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その宿業から 解放されるのでしょうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Competing with others is human nature... I wonder when + + humans will finally be freed from that fate...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1741,10 +1742,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他人と競うは 人の性(サガ)…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人間はいつになったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その宿業から 解放されるのでしょうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Competing with others is human nature... I wonder when + + people will finally be freed from that fate...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1789,10 +1790,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他人と競うは 人の性(サガ)…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人間はいつになったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その宿業から 解放されるのでしょうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Competing with others is human nature... I wonder when + + people will finally be freed from that fate...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1843,18 +1844,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女なんか嫌いだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どいつも こいつも 嘘ばかり並べやがって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶっころしてやるっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hate women! Every last one of them is a lying bitch, I''ll + + kill them all!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '95', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 女に騙され、捨てられて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見境がなくなっていたのでしょう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 来世で 幸せになれるよう 祈ってあげてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He was deceived and abandoned by a woman, and must have lost + + all sense of reason... Please pray that he can find + + happiness in his next life.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} @@ -1905,10 +1908,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女に騙され、捨てられて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見境がなくなっていたのでしょう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来世で 幸せになれるよう 祈ってあげてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He was deceived and abandoned by a woman, and must have lost + + all sense of reason... Please pray that he can find + + happiness in his next life.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1953,9 +1958,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異国の妖異を呼び出して…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王は いったい何を企んでいるのでしょうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Summoning foreign monsters... Just what is the Demon King + + plotting...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event @@ -2008,20 +2014,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &16 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんだこヤツは…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな妖怪など 見たこともないぞ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-What is this thing...!? I''ve never seen a yokai like this + + before...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【異国の妖異】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶるるるぉぉぉぉぉっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Foreign Yokai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Brrrrroooooooaaaarrr!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、戸惑っている暇はないようだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相手にとって不足なし! 行くぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like there''s no time to hesitate... This is a worthy + + opponent! Here I go!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} @@ -2088,14 +2096,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &31 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうにか倒すことができたようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa, haa... Somehow, I managed to defeat it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しかし、今の妖魔はなんだったんだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くそっ! バサラめ、何を企んでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But what the hell was that demon just now...? Damn it! + + Basara, what are you plotting?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -2239,7 +2247,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]三色団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]Three-Color Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2352,7 +2360,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]精神の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Spirit Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '36', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2465,7 +2473,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[525]\c[17]どぶろく\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[525]You got \c[17]doburoku\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '7', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2578,7 +2586,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]魔増符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]Magic Boost Talisman\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '53', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map084.yaml b/YAML/Map084.yaml index dbcda7f..4359108 100644 --- a/YAML/Map084.yaml +++ b/YAML/Map084.yaml @@ -96,9 +96,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['バサラ2戦 ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful demonic aura ahead. Do you still want + + to proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -128,15 +129,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '4', !!int '56', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっと来たか…、ミズキよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 思っていたより遅かったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So you''ve finally arrived... Mizuki. You took longer than I + + expected.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラ! お前の邪悪な野望もこれまでだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今度こそ 引導を渡してやるから覚悟しろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Basara! Your evil ambitions end here! This time, I''ll put an + + end to you, so get ready!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -156,10 +159,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほぅ…、大口を叩くだけの力は つけてきたようだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいだろう、相手をしてやろう。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 精々、足掻いて楽しませてくれよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... Looks like you''ve finally gained the strength to back + + up that big mouth of yours. Fine, I''ll take you on. + + Entertain me with your desperate struggle!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} @@ -191,9 +196,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これが最後の戦いになるやもしれん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 万全の準備をしておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This might be our final battle... I should make sure I''m + + fully prepared.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -275,17 +281,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、手も足も出ないなんて…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guh...! No way... I can''t even put up a fight...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スキップ処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'B', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['既にこのイベント見ている']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]イベントをスキップしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} @@ -307,9 +312,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その程度か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、お前を買いかぶり過ぎていたようだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is that all you''ve got...? It seems I overestimated you.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -327,15 +331,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '167_まだ、まだだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだだっ! わたしはまだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Not yet! I''m not done yet!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もういい…、お前には失望した。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今まで楽しませてくれたせめてもの褒美に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この世で得られえる最上の悦楽をくれてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s enough... I''m disappointed in you. As a parting gift + + for the entertainment you''ve given me, I''ll grant you the + + greatest pleasure this world has to offer.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '5', !!int '119', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '6', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand @@ -374,14 +379,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、何をする…っ! やめろっ! 放せっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 卑怯だぞ…、正々堂々戦えっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-What are you doing...! Stop! Let go of me! Coward... + + fight me fair and square...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 存分に楽しむがいい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その魂が果てるまでな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Enjoy it to your heart''s content. Until your soul is + + completely spent...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -414,43 +421,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base90', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待てっ! バサラっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ勝負は、ついて――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wait! Basara! The fight isn''t over―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわぁぁぁぁぁぁぁっ!!\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uwaaaaaaaaah!!!\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['            \c[17]半時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Half an hour later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H17_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &21 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遅かったか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この娘なら、どうにかしてくれるんじゃないかと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 期待したんだがねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Too late, huh... I was hoping this girl could pull it off + + somehow...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…、もうらめぇ…\i[122] もう何も考えられない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなにしゅごいの…もう無理らぁぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたし…、もうぅ、おかしくなるぅぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh... no more...\i[122]I can''t think anymore...\i[122] + + It''s so amazing... I can''t take it...\i[122] I''m... I''m + + going to lose it...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとぉ…\i[122] あひぃ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと、触手チンポ\i[122] ズボズボしへぇ~\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More...\i[122]Ahh...\i[122] More, shove those tentacle cocks + + in me~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、どうなってもいいからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこも\i[122] お尻の穴もぉ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっぱいぐちゅぐちゅ、ほじくりかへひへぇぇ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t care what happens anymore...\i[122] My pussy + + and\i[122] my ass too\i[122] just keep stirring them up, + + mess me up inside~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -610,10 +621,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['バサラ後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王バサラは、慰霊塔にさまよう罪人の魂を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 集めていたようです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツはいったい何を企んでいるのでしょうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems that the Demon King Basara was gathering the souls + + of sinners wandering in the Memorial Tower. What could he + + possibly be plotting...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' diff --git a/YAML/Map085.yaml b/YAML/Map085.yaml index 0ff9aa9..9ee0f90 100644 --- a/YAML/Map085.yaml +++ b/YAML/Map085.yaml @@ -142,34 +142,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 末那識(まなしき)…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 阿頼耶識(あらやしき)…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Manashiki... Alayashiki...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わからないことばかりですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 修業を投げたらダメです!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There’s so much I don’t understand, but I can’t give up on + + my training!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 投げて良いのは、\i[184]\c[17]天地返し\c[0]だけ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The only thing you’re allowed to throw is \i[184]\c[17]Heaven and + + Earth Reversal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あなたに この宝珠を授けましょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 妖怪退治に役立ててください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I’ll grant you this sacred orb. Please use it to help + + exterminate yokai.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]天地返し\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Obtained \i[184]\c[17]Heaven and Earth Reversal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '127', 'p': [!!int '2', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]天地返し\c[0]とは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 天と地の理をもって 相手の体を崩す投げ技です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Heaven and Earth Reversal\c[0] is a throw technique that uses the + + principles of heaven and earth to break your opponent’s + + body.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 使用するものの強さが そのまま反映されましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The user’s strength is directly reflected in its power.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -219,29 +225,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【学房長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おお、ミズキ様!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このようなむさ苦しい所に ようこそおいで下さいました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Of The Schoolhouse】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, Mizuki-sama! Welcome to such a rough and tumble place.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【学房長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大僧正様から ミズキ様がここに来られたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こちらを渡すようにと言付かっております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうぞお受け取り下さい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Of The Schoolhouse】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The High Priest instructed me to give this to you if you + + came here, Mizuki-sama. Please, accept it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[614]\c[17]太乙縮地盤\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[614]\c[17]Taiyi Teleportation Platform\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '117', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【学房長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[614]\c[17]太乙縮地盤\c[0]は、大陸から伝わった法具で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 訪れたことのある村に 瞬時に移動できる便利なものです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Of The Schoolhouse】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The \i[614]\c[17]Taiyi Teleportation Platform\c[0] is a magical tool + + brought from the continent. It allows you to instantly + + travel to any village you''ve visited before.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【学房長】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、空の見えない場所では']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 使用できませんので ご注意ください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Of The Schoolhouse】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, please note that it cannot be used in places where + + you can''t see the sky.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -290,9 +299,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ここはなに?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修行僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここはガンクツ院 奥の院。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大陸から持たされた経典の研究をしております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the Inner Sanctuary of Gankutsu Temple. We are + + studying the scriptures brought from the continent.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map086.yaml b/YAML/Map086.yaml index 858f223..600d0cb 100644 --- a/YAML/Map086.yaml +++ b/YAML/Map086.yaml @@ -1103,17 +1103,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '86', !!int '28', !!int '26']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1163,17 +1165,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '86', !!int '25', !!int '22']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1567,15 +1571,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['橋渡し']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【屈強な大工】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな オレをバカにするが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここからホムラ温泉まで行き来できれば']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 里はもっと栄えるだろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sturdy Carpenter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Everyone makes fun of me, but if we could go back and forth + + from here to Homura Hot Springs, the village would thrive + + even more!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【屈強な大工】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから、オレはあきらめねぇぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何年かかろうとも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大工の意地にかけて 橋を完成させてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sturdy Carpenter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s why I won''t give up! No matter how many years it + + takes, I''ll finish this bridge―it''s a matter of a + + carpenter''s pride!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event 'id': !!int '14' @@ -1624,13 +1632,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対岸の家']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【チンピラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この池の向こうに家があるだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See that house across the pond?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【チンピラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、前に泥棒に入られたとかで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 塀で囲って入口を池側だけにしちまったんだとよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 用心深いにもほどがあるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Apparently, they got robbed before, so they fenced it off + + and made the only entrance on the pond side. Talk about + + paranoid.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event 'id': !!int '15' @@ -1679,13 +1689,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['メガネの聞き込み']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【用心棒】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[3]\c[17]妖怪メガネ\c[0]?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、聞いたことねぇなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bodyguard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[3]\c[17]Yokai Glasses\c[0]? Nah, never heard of it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【用心棒】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 長生きしてぇなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妙なこと 嗅ぎまわらねぇ方がいいぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bodyguard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you wanna live long, you''d better not go poking your nose + + into weird stuff.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '20': !ruby/object:RPG::Event 'id': !!int '20' @@ -1734,10 +1744,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['町案内']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪名高い『博徒の里』にようこそ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 若い女は 特に歓迎するぜぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...♪ Welcome to the infamous ''Gambler''s Village''! + + Young women are especially welcome here~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '26': !ruby/object:RPG::Event 'id': !!int '26' @@ -1786,72 +1796,76 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['パコパコ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よっ! そこのキレイな巫女さま!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっと、パコパコしてかない?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Beautiful shrine maiden over there! How about a little + + pakopako fun?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' パコパコ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだ、それは?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Pakopako...? What''s that?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 最近、巷で流行ってる按摩のことさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今ならタダでしてやるぜ、どうだい物の試しに?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s a type of massage that''s all the rage lately. I''ll do + + it for free right now, how about giving it a try?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' むぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](なにやら 怪しい気もするが…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... \c[8](This seems kind of suspicious...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' むぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](なにやら 怪しい気もするが…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... \c[8](This seems kind of suspicious...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['パコパコしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to pakopako?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '45', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['淫欲度が足りぬためHシーンに至らず']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いや…、やめておこう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そのようなものに頼るほど 疲れてはおらんしな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No... I''ll pass. I''m not so tired that I need something like + + that.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あらら…、ザンネン。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まっ、気が変わったら声をかけてくださいや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, that''s too bad. Well, if you change your mind, just let + + me know.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 按摩というものが、どういうものか']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 知っておくのも悪くないな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](そうすれば、ソウタの疲れを癒すこともできるし)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It might not be a bad idea to learn what this massage is all + + about... \c[8](That way, I could help soothe Souta''s fatigue + + too.)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへっ…、そうこなくっちゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' じゃあ、夢のお宿にご案内~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh... that''s more like it! Alright, let me show you to the + + inn of your dreams~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '263', !!int '7', !!int '6', !!int '2', !!int '2']} @@ -1862,14 +1876,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、結構だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 按摩に頼るような 鍛え方はしてないつもりだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m fine. I don''t train in a way that would make me + + need a massage.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あらら…、ザンネン。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まっ、気が変わったら声をかけてくださいや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, that''s too bad. Well, if you change your mind, just let + + me know.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1953,47 +1969,53 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'B', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &92 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よっ! そこのキレイな彼女!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちょっと、パコパコ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! Gorgeous girl over there! C''mon, let''s go have some + + fun―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *92} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' って、ミズキちゃんじゃん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なになに~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もしかして、俺に会いに来たってかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, it''s Mizuki-chan♪ What''s up? Did you come all the way + + here just to see me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *92} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、違う…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしはただ…この間のことで文句を言いに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no...! I just... I came to complain about what happened + + the other day...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 照れなくていいから♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 早く部屋に行って、パコパコしようぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No need to be shy♪ Let''s hurry up and get to my room and + + have some fun.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['B', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 早く可愛がって欲しいって、顔に書いてあるぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今日もパコパコしていくだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ I can see it all over your face, you want me to + + spoil you♪ You''re gonna have some fun with me again today, + + right?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['パコパコしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to have sex?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへっ…、そうこなくっちゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃあ、夢のお宿にご案内~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh... that''s what I wanted to hear! Alright, let me take + + you to the inn of your dreams~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '264', !!int '7', !!int '6', !!int '2', !!int '2']} @@ -2002,9 +2024,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そんなつもりはない…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もういい…、わたしは行くぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['T-that''s not what I meant...! Enough... I''m leaving!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -2058,13 +2079,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>       この里は飛天組の縄張りである']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>    スリ・強姦・刃傷沙汰すべて自己責任と心得よ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>This village is Hiten Group territory. Pickpocketing, rape, + + \>and violence―everything is at your own risk.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2118,13 +2140,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>            材木置き場']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           飛天組御用品也']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Lumber Storage -Property of the Hiten Group']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2178,13 +2199,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>             危険! ']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>      崩れやすいので土嚢に触るべからず!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Danger! Do not touch the sandbags, they are unstable!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2391,7 +2411,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*106]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]堅牢符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]Fortification Talisman\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '52', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2504,7 +2524,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*113]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[525]\c[17]どぶろく\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[525]\c[17]Doburoku\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '7', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2617,7 +2637,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*120]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '26', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2730,7 +2750,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*127]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]腕力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Strength Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2929,7 +2949,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '博徒の里' +'display_name': 'Gambler''s Village' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map087.yaml b/YAML/Map087.yaml index 73e8e61..921652d 100644 --- a/YAML/Map087.yaml +++ b/YAML/Map087.yaml @@ -99,9 +99,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【染物職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうでい、この反物いい色してるだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今、都で一番流行りの柄は 俺が染めたんだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Dye Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How about it, this fabric''s got a great color, right? The + + most popular pattern in the city right now―I dyed it myself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event @@ -152,13 +153,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【職人の娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 博徒の里は、悪い噂ばかり広まっているけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当は職人たちの集落なのよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Artisan''s Daughter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Gambler''s Village has a bad reputation, but it''s + + actually a community of artisans.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【職人の娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、お上が無茶な年貢を課してきて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それから身を守るために イゾウ親分たちを頼ったの…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Artisan''s Daughter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But then the authorities started demanding outrageous taxes, + + so we had to rely on Boss Izou and his people to protect + + ourselves...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -232,7 +237,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[523]\c[17]仏舎利\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[523]\c[17]Buddha''s Relic\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '22', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map088.yaml b/YAML/Map088.yaml index 3ab1c9c..c0187c3 100644 --- a/YAML/Map088.yaml +++ b/YAML/Map088.yaml @@ -97,15 +97,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは木賃宿だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 銭はすでに連れの野郎からもらってるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泊まるなら空いてる布団で寝てくれ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a cheap inn. I already got the money from your + + companion, so if you''re staying, just pick an open futon and + + sleep.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへっ…、いい度胸だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh heh... you''ve got guts.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['旅人がいるのでHイベント発生']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} @@ -129,17 +131,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 支度が出来たなら、さっさと行きな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 愚図愚図してるとロクなことがねぇぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you''re ready, get going. If you keep dawdling, nothing + + good will come of it.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうかい。じゃあ、出て行け。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 商売の邪魔だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that so. Then get out. You''re in the way of business.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -190,21 +192,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When it comes to exorcism tools, leave it to me! But... + + you''ll have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -225,10 +231,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['F120-F124 聞き込み中']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何とも、危なっかしい場所だよな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気が進まないけど、早く\c[17]『閻魔のイゾウ』\c[0]とかいうヤツの']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 情報を集めちまおうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This place really gives me the creeps... I don''t like it, + + but let''s hurry up and gather info on that so-called \c[17]‘Enma + + no Izou’\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['#博打宿終']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -236,13 +244,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['F125 潜入中']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 博打相手が、飛天組の大親分だったなんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの婆さんも冗談キツイぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can''t believe our gambling opponent turned out to be the + + Hiten Group''s big boss. That old lady sure has a twisted + + sense of humor.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]賭場の掛け軸の裏\c[0]に アジトの入り口を隠すほど']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 用心深い男みたいだから 十分注意していけよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He’s so cautious, he even hid the entrance to his hideout + + behind the \c[17]scroll in the gambling den\c[0]. Be extra careful, + + okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['#博打宿終']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -250,10 +264,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['F130- 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 飛天組の大親分を倒して、一件落着!\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' とはいえねぇか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 残党に ヘンな恨みを買わないといいけどな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['We took down the Hiten Group''s boss, so case closed!\! ...Or + + maybe not. I just hope we don''t end up with any weird + + grudges from the leftovers.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['#博打宿終']} @@ -261,14 +277,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['相客がいる時']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 話は変わるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 部屋にいる男、なんかニヤニヤしてて気持ち悪いな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['On another note, that guy in the room is grinning like a + + creep. Gives me the chills.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もしかしたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレたちの荷物を 狙ってるのかもしれないから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気を抜かないようにしようぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He might be after our stuff, so let''s not let our guard + + down.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -325,28 +342,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '244', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへっ…♪ ご一緒させていただきますよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 袖すりあうも他生の縁、どうぞよろしく♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ Allow me to join you. A chance meeting is fate, + + after all. Let''s get along, shall we?♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](下心が透けて見えるイヤな相客だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こヤツがいる時は 泊まらぬ方がよいかもしれんな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](Ugh, I can see his ulterior motives plain as day... Maybe I + + shouldn''t stay here when this bastard is around...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと、またお会いしやしたね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も どうぞよろしくお願いしますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, we meet again. I look forward to your company today as + + well♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](なぜだろう…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こヤツの顔を見ていると、妙に気恥ずかしくなってくる…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](Why is it...? Just looking at this bastard''s face makes me + + feel strangely embarrassed...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -395,8 +416,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} diff --git a/YAML/Map089.yaml b/YAML/Map089.yaml index 599c8e9..edd9ae0 100644 --- a/YAML/Map089.yaml +++ b/YAML/Map089.yaml @@ -180,9 +180,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間物屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらでは 日常品を扱っております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! We carry everyday goods here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '0', !!int '2', !!int '0', !!int '0', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '11', !!int '0', !!int '0']} @@ -240,9 +239,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間物屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【売り子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 装飾品売り場となりま~す。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Vendor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! This is the accessories section~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '2', !!int '71', !!int '0', !!int '0', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '2', !!int '74', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '2', !!int '77', !!int '0', !!int '0']} @@ -299,9 +297,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間物屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここでは 退魔道具を取り扱っとる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 興味があるなら見ていくといい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, I deal in exorcism tools. If you''re interested, take a + + look.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '1', !!int '49', !!int '1', !!int '1500', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '1', !!int '68', !!int '1', !!int '1500']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '1', !!int '74', !!int '1', !!int '3000']} @@ -356,9 +355,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宝珠をくれる']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【奉公人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここの旦那は 人使いが荒くてまいっちまうよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Servant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... The master here really works us to the bone...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand @@ -377,16 +375,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【奉公人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして、今の聞かれちまいました?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Servant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...! Did you maybe hear what I just said?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【奉公人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まいったな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これをあげますから さっきのことはご内密に…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Servant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh man... Here, take this, and please keep what you heard a + + secret...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[184]\c[17]麻酔針\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[184]\c[17]Anesthetic Needle\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '5', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand @@ -444,9 +442,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['おいだし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【奉公人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは売り場じゃございやせんぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、出てった! 出てった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Servant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This isn''t the sales floor. Come on, out you go! Out, out!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' @@ -495,13 +492,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['どぶろくのすすめ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠出をするなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[525]\c[17]どぶろく\c[0]は 買っておいた方がいいわよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re heading out far, you should buy some + + \i[525]\c[17]doburoku\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いざという時に 技が出せないんじゃ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いないのも同然だしね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you can''t use your skills when it counts, you might as + + well not be there at all.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event 'id': !!int '8' @@ -550,12 +549,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['庵珍の噂']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまにお店に来る\c[17]アンチン\c[0]ってお坊さん']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お坊さんなのに すごく格好いいのよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That monk \c[17]Anchin\c[0] who sometimes comes to the shop―he''s a + + monk, but he''s so cool!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【田舎娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この前、声かけられちゃった。キャー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Country Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The other day, he talked to me. Kyaa!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' @@ -604,12 +604,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['彼女にプレゼント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【武士】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 意中の彼女に贈り物をしようと思うのだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、どれにしたものか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m thinking of giving a gift to the girl I like... but, + + hmm, which one should I choose...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【武士】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううむ…、流行り物はサッパリわからん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmmm... I have no idea what''s popular these days...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' @@ -658,9 +659,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宝珠の売買']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは宝珠まで 売ってるようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、どこから仕入れているのやら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like they even sell jewels here. Seriously, where are + + they getting their stock from...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' @@ -710,20 +712,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]『Jewels』\c[0] you can make from the local yokai to + + the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(92)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(242)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 2品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['2 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to create.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' diff --git a/YAML/Map090.yaml b/YAML/Map090.yaml index be981db..0388047 100644 --- a/YAML/Map090.yaml +++ b/YAML/Map090.yaml @@ -97,9 +97,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['親父']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飲み屋の親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' マズくても銭は返さねぇぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでいいなら、飲んできな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bar Owner】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if it tastes bad, I’m not giving your money back! If + + you’re fine with that, go ahead and drink!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -148,8 +149,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['はみだしもの']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヤクザ者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここにいる連中は、みな脛に傷あるはみ出し者よ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yakuza】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Everyone here is an outcast with a shady past.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -198,33 +199,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イゾウについて']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【破戒僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]閻魔のイゾウ\c[0]を知らねぇなんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 世間知らずもいいとこだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Corrupt Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Not knowing \c[17]Enma no Izou\c[0]? You really are clueless about the + + world!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【破戒僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 地獄の鬼を操る大侠客で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泣く子もひきつけを起こすって有名だぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Corrupt Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He''s a legendary yakuza boss who commands the demons of + + hell―so scary even crying kids have seizures just hearing + + his name.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 通り名から堅気ではないと思っていたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは予想以上に 面倒になりそうだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I figured from his nickname that he wasn''t on the straight + + and narrow, but this is shaping up to be even more trouble + + than I expected...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '124', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふむ…、聞き込みはこんなところだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 集めた情報から推理すると――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm... that''s about all I can get from asking around... If I + + piece together the info I''ve gathered―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 閻魔のイゾウは 飛天組の親分であり、\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヤツに会うには\c[17]賭場の掛け軸の裏\c[0]から\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 飛天組のアジトに行けばよいということになるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Enma no Izou is the boss of the Hiten Group, and\! to meet + + him, it seems I need to go to the Hiten Group Hideout\! + + through the \c[17]scroll behind the gambling den\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '125']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -279,9 +290,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['酔っ払い']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【呑兵衛】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウィ~、ヒック!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 昼間から飲む酒は 最高だなぁ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Drunkard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whee~ Hic! Booze in the middle of the day is the best~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event 'id': !!int '6' @@ -330,19 +340,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['バクについて']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖怪学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 寝ている人間の夢を喰らう\c[17]バク\c[0]は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自身がひとたび眠りにつけば']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 並大抵のことでは目を覚まさないと聞く。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yokai Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The \c[17]Baku\c[0], which devours the dreams of sleeping humans, is + + said to be nearly impossible to wake once it falls asleep + + itself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖怪学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、そんな寝坊助にも弱点はあり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[543]\c[17]雷神太鼓\c[0]というものを使えば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 瞬く間に目を覚ますそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yokai Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, even that sleepyhead has a weakness. If you use the + + \i[543]\c[17]Raijin Drum\c[0], it will wake up in an instant.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖怪学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただ…、寝ているモノをムリヤリ起こすのだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その後どうなっても知らぬがな。カッカッカッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yokai Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But... since you''re forcibly waking something that''s asleep, + + I can''t say what''ll happen after that. Kah kah kah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map091.yaml b/YAML/Map091.yaml index 9b3a990..d1bd93a 100644 --- a/YAML/Map091.yaml +++ b/YAML/Map091.yaml @@ -241,30 +241,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イゾウの話']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【畳職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]閻魔のイゾウ\c[0]?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前、それが誰だか知ってて探してるのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飛天組の大親分だぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatami Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Enma no Izou\c[0]? Do you even know who that is? He''s the big + + boss of the Hiten Group!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの悪名高いやくざ者の集団か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 世直しの良い機会だと思うべきか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That infamous yakuza gang, huh... Maybe this is a good + + chance to set things right...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '124', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふむ…、聞き込みはこんなところだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 集めた情報から推理すると――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm... that''s about it for asking around... If I piece + + together the info I''ve gathered―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 閻魔のイゾウは 飛天組の親分であり、\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヤツに会うには\c[17]賭場の掛け軸の裏\c[0]から\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 飛天組のアジトに行けばよいということになるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Enma no Izou is the boss of the Hiten Group, and\! to meet + + him, I need to go to the Hiten Group''s hideout\! through the + + \c[17]scroll behind the gambling den\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '125']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -319,14 +323,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['無法地帯']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【夜鷹】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この村は 何かと誘惑が多い場所だからね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 金持ちから貧乏人まで大勢の人が集まるのさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Night Hawk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This village is full of temptations. People from the rich to + + the poor all gather here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【夜鷹】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まっ、そのせいか']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 窃盗・強姦・刃傷沙汰なんざ日常茶飯事だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタも巻き込まれないうちに帰りなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Night Hawk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, because of that, theft, rape, and stabbings are + + everyday occurrences. You should head home before you get + + caught up in it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' @@ -375,12 +382,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['隣の惨状']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傘職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 隣の馬鹿は 博打で借金作ってあのザマさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Umbrella Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The idiot next door racked up debts from gambling and ended + + up like that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傘職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 家にある物は 一切合切持っていくんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが飛天組、やることがえげつねぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Umbrella Artisan】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Hiten Group took every last thing from his house―damn, + + they really don''t mess around!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event 'id': !!int '8' @@ -429,39 +439,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['アジトのはなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尺金職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うおぉぉぉん!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飛天組のヤツらに 家にあるモノ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな持って行かれちまったよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shakkan Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uwaaaah!! Those Hiten Group bastards took everything I had + + in my house!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尺金職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たかだか、10万両ぽっち借金しただけで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この仕打ちたぁヒデぇ話だと思わねぇかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shakkan Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All I did was borrow a measly 100,000 ryou, and they do this + + to me―don’t you think that’s just cruel?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尺金職人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ? どこに持って行ったかって?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そりゃお前、この村のどこかにある']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飛天組のアジトに決まってるじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shakkan Craftsman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh? Where’d they take it? Well, obviously, to the Hiten + + Group’s hideout somewhere in this village!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]隠されたアジト\c[0]か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら、この村には裏がありそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]A hidden hideout\c[0], huh... Looks like there’s more to this + + village than meets the eye...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '124', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふむ…、聞き込みはこんなところだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 集めた情報から推理すると――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmm... That’s about all I can get from asking around... If I + + piece together the info I’ve gathered―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 閻魔のイゾウは 飛天組の親分であり、\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヤツに会うには\c[17]賭場の掛け軸の裏\c[0]から\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 飛天組のアジトに行けばよいということになるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Enma no Izou is the boss of the Hiten Group, and\! to meet + + him, I just need to go to the Hiten Group’s hideout\! + + through \c[17]the scroll behind the gambling den\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '125']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -540,7 +555,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[364]You got \c[17]Coral\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map092.yaml b/YAML/Map092.yaml index cae17d8..d7b26c5 100644 --- a/YAML/Map092.yaml +++ b/YAML/Map092.yaml @@ -97,9 +97,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['金貸し']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【貸元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぎゃはははっ! 今月もあがりは上々!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これだから悪いことはやめられねぇぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lender】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahaha! Another great haul this month! This is why I just + + can''t quit doing bad things!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -148,9 +149,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['疑い']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだぁ、お前!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか公儀隠密じゃないだろうな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Who the hell are you?! You''re not some government spy, are + + you...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -199,9 +201,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イキるザコ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらおらおらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレ様は 泣く子も黙る飛天組の下っ端だぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey, hey! I''m a low-ranking member of the Hiten Group, + + the kind that even makes crying kids shut up!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -250,34 +253,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['隠し扉']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おい! \c[17]賭場の掛け軸\c[0]は 触るんじゃないぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 裏に隠し階段なんて 絶対にないからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Don''t touch the \c[17]gambling den''s hanging scroll\c[0]! There''s + + definitely not a hidden staircase behind it or anything!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 賭場に隠し階段とは…、怪しいこと極まりないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A hidden staircase in the gambling den... that''s suspicious + + as hell...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '124', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気になるが、今は情報を集めることを優先しよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m curious, but for now, gathering information takes + + priority.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふむ…、聞き込みはこんなところだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 集めた情報から推理すると――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm... that''s about it for questioning people... If I piece + + together what I''ve learned―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 閻魔のイゾウは 飛天組の親分であり、\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヤツに会うには\c[17]賭場の掛け軸の裏\c[0]から\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 飛天組のアジトに行けばよいということになるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Enma no Izou is the boss of the Hiten Group, and\! to meet + + him, I just need to go to the Hiten Group Hideout\! through + + the \c[17]back of the gambling den''s hanging scroll\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '125']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} diff --git a/YAML/Map094.yaml b/YAML/Map094.yaml index ea4ffe6..e6c8b4f 100644 --- a/YAML/Map094.yaml +++ b/YAML/Map094.yaml @@ -94,12 +94,13 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['壁に 掛け軸が飾られている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A hanging scroll is displayed on the wall.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '125', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['掛け軸の裏に 突起があった!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['押しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s a protrusion behind the scroll! Do you want to press + + it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand @@ -251,16 +252,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、張った! 張った!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 丁あるか! 半あるか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Place your bets! Place your bets! Will it be even? Will it + + be odd?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['参加の有無と 賭け片']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#選択1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['丁半賭博に参加しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['丁に賭ける', '半に賭ける', '参加しない'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to join the even-odd dice game?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Bet on Even', 'Bet on Odd', 'Don''t participate'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '丁に賭ける']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#選択2']} @@ -278,9 +280,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#選択2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0]を 何枚 賭けますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[632]\c[17]Koma Tokens\c[0] ― How many will you bet?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#選択3']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [[' 1枚', ' 5枚', '10枚', '次の頁へ'], !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [[' 1 ticket', ' 5 tickets', '10 tickets', 'Next page'], !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', ' 1枚']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '26', !!int '26', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} @@ -290,7 +292,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] が足りません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You don''t have enough \i[632]\c[17]Koma Tokens\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -304,7 +306,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] が足りません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You don''t have enough \i[632]\c[17]Koma Tokens\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -318,7 +320,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] が足りません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You don''t have enough \i[632]\c[17]Koma Tokens\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -331,7 +333,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#選択4']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [[' 50枚', '100枚', '250枚', 'やめる'], !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['50 coins', '100 coins', '250 coins', 'Quit'], !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', ' 50枚']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '26', !!int '26', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '50', !!int '1']} @@ -341,7 +343,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] が足りません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You don''t have enough \i[632]\c[17]Koma Tokens\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -356,7 +358,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] が足りません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You don''t have enough \i[632]\c[17]Koma Tokens\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -374,7 +376,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] が足りません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You don''t have enough \i[632]\c[17]Koma Tokens\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -391,20 +393,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#結果']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 丁半コマそろいました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どちらさんも よござんすね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All bets are in. Everyone ready?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 壺、開きます!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Opening the cup!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '26', !!int '26', !!int '0', !!int '2', !!int '1', !!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['1:X']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[633] \i[633] ピンゾロの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[633] \i[633] Double ones, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -421,8 +422,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[633] \i[634] イチニの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[633] \i[634] One and two, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -439,8 +440,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[633] \i[635] サンミチの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[633] \i[635] Three and one, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -457,8 +458,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[633] \i[636] ヨイチの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[633] \i[636] Four and one, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -475,8 +476,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '5', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[633] \i[637] グイチの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[633] \i[637] Five and one, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -493,8 +494,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '6', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[633] \i[638] イチロクの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[633] \i[638] Six and one, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -514,8 +515,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '7', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[634] \i[633] イチニの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[634] \i[633] One and two, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -532,8 +533,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '8', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[634] \i[634] ニゾロの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[634] \i[634] Double twos, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -550,8 +551,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '9', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[634] \i[635] サニの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[634] \i[635] Two and three, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -568,8 +569,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[634] \i[636] シニの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[634] \i[636] Two and four, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -586,8 +587,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '11', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[634] \i[637] グニの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[634] \i[637] Two and five, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -604,8 +605,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '12', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[634] \i[638] ニロクの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[634] \i[638] Two and six, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -625,8 +626,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '13', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[635] \i[633] サンミチの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[635] \i[633] Three and one, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -643,8 +644,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '14', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[635] \i[634] サニの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[635] \i[634] Two and three, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -661,8 +662,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '15', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[635] \i[635] サンゾロの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[635] \i[635] Double threes, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -679,8 +680,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '16', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[635] \i[636] シソウの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[635] \i[636] Three and four, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -697,8 +698,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '17', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[635] \i[637] グサンの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[635] \i[637] Three and five, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -715,8 +716,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '18', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[635] \i[638] サブロクの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[635] \i[638] Three and six, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -736,8 +737,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '19', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[636] \i[633] ヨイチの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[636] \i[633] Four and one, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -754,8 +755,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '20', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[636] \i[634] シニの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[636] \\i[634] Four and two, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -772,8 +773,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '21', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[636] \i[635] シソウの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[636] \\i[635] Four and three, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -790,8 +791,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '22', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[636] \i[636] シゾロの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[636] \\i[636] Double fours, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -808,8 +809,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '23', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[636] \i[637] グシの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[636] \\i[637] Four and five, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -826,8 +827,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '24', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[636] \i[638] シロクの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[636] \\i[638] Four and six, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -847,8 +848,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[637] \i[633] グイチの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[637] \\i[633] Five and one, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -865,8 +866,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '26', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[637] \i[634] グニの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[637] \\i[634] Five and two, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -883,8 +884,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '27', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[637] \i[635] グサンの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[637] \\i[635] Five and three, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -901,8 +902,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '28', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[637] \i[636] グシの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[637] \\i[636] Five and four, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -919,8 +920,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '29', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[637] \i[637] ゴゾロの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[637] \\i[637] Double fives, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -937,8 +938,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '30', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[637] \i[638] ゴロクの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[637] \\i[638] Five and six, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -958,8 +959,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '31', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[638] \i[633] イチロクの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[638] \\i[633] Six and one, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -976,8 +977,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '32', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[638] \i[634] ニロクの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[638] \\i[634] Six and two, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -994,8 +995,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '33', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[638] \i[635] サブロクの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[638] \\i[635] Six and three, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1012,8 +1013,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '34', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[638] \i[636] シロクの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[638] \\i[636] Six and four, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1030,8 +1031,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '35', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[638] \i[637] ゴロクの半!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[638] \\i[637] Six and five, odd!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_023', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1048,8 +1049,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '36', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【壺振り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[638] \i[638] ロクゾロの丁!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Dice Shaker】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\\i[638] \\i[638] Double sixes, even!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['丁']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1073,9 +1074,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! 外れてしまった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 勘が鈍ったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! I missed. Is my intuition getting dull...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -1083,34 +1083,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よしっ! 狙い通りだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes! Just as I planned!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] を2枚手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\\i[632]\c[17]Koma Cards\c[0] x2 obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '5', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] を10枚手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\\i[632]\c[17]Koma Cards\c[0] x10 obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] を20枚手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\\i[632]\c[17]Koma Cards\c[0] x20 obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] を100枚手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\\i[632]\c[17]Koma Cards\c[0] x100 obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1118,7 +1118,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '100', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] を200枚手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\\i[632]\c[17]Koma Cards\c[0] x200 obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '50']} @@ -1128,7 +1128,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '250', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] を500枚手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\\i[632]\c[17]Koma Cards\c[0] x500 obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '50']} @@ -1191,9 +1191,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ごくつぶし】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人生あくせく働いて何になる?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男ならバクチで一発当ててナンボだろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Good-For-Nothing】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s the point of working your ass off your whole life? If + + you''re a man, you gotta hit it big with a gamble, that''s + + what matters!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event 'id': !!int '6' @@ -1242,9 +1245,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【博打打ち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チキショー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日の稼ぎ 全部すっちまったぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gambler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it! I lost all my winnings for today!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' @@ -1293,9 +1295,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ろくでなし】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飲む! 打つ! 買う!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが男の生き様よ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Good-For-Nothing】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Drink! Gamble! Buy women! That''s the way a man lives!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event 'id': !!int '8' @@ -1344,9 +1345,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女一人で こんな場所に来るたぁ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい度胸じゃねぇか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ve got some guts coming to a place like this all alone, + + girl.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' @@ -1395,10 +1397,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' トホホ…、また負けてしもうた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[632]\c[17]コマ札\c[0]が溜まったら景品と交換した方が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええとわかっておったのに…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh man... I lost again! \i[632]I knew I should''ve exchanged + + my \c[17]Koma Tokens\c[0] for prizes once I had enough...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' @@ -1447,9 +1449,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【勝負師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カーッ! また当たっちまったよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日はツイてるな~、オイ! カーッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gambler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn! I hit the jackpot again! I''m on a roll today, huh! + + Damn!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event 'id': !!int '12' @@ -1499,20 +1502,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【コマ札売り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よぉ、姐さん! 賭場は初めてかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よかったら説明してやろうか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Koma Tile Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey there, nee-san! First time at the gambling den? Want me + + to explain how it works?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【コマ札売り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なぁに、そんな難しいことじゃねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 壺の中のサイコロの目の合計が']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 奇数か 偶数か をあてるお遊びさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Koma Tile Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nah, it''s nothing complicated. It''s a game where you guess + + whether the total of the dice in the pot is odd or even.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【コマ札売り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 当たれば 賭けた\i[632]\c[17]コマ札\c[0]が倍になり']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハズレたら 没収される。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Koma Tile Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you win, the \i[632]\c[17]Koma Tiles\c[0] you bet will be doubled. + + If you lose, they''re confiscated.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1527,10 +1532,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【コマ札売り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 増やした\i[632]\c[17]コマ札\c[0]は 隣の小屋で']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 景品に交換してくれるって寸法だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうだ、簡単だろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Koma Tile Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Any \i[632]\c[17]Koma Tiles\c[0] you win can be exchanged for prizes at + + the hut next door! See? Easy, right?']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1547,22 +1552,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【コマ札売り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっと、常連さんでしたかい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こりゃ失礼しました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Koma Tile Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, you''re a regular? My apologies for that.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【コマ札売り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 博打に参加してぇなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この\i[632]\c[17]コマ札\c[0]を買ってくだせえや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Koma Tile Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want to join the game, please buy these \i[632]\c[17]Koma + + Tiles\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【コマ札売り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、払い戻しはできやせんから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこはご注意を!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Koma Tile Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just remember, there''s no refunds, so keep that in mind!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '0', !!int '25', !!int '1', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '13': !ruby/object:RPG::Event @@ -1612,38 +1616,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['景品交換']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは札買いの店。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 隣で稼いだ\i[632]\c[17]コマ札\c[0] を景品と交換する場所さ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the token exchange shop. You can trade the + + \i[632]\c[17]Koma Tokens\c[0] you earned next door for prizes here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'keihin', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#景品1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どの景品と交換するんだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['みたらし団子  50コマ', '秘蔵の銘酒   100コマ', '独鈷杵     250コマ', '次へ'], !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Which prize would you like to exchange for? (Koma Tokens + + owned: \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Mitarashi Dango 50 koma', 'Rare Sake 100 koma', 'Dokko-sho 250 koma', 'Next'], !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'みたらし団子  50コマ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['#札不足']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[516]\c[17]みたらし団子\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[516]\c[17]Mitarashi Dango\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[516]\c[17]みたらし団子\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[516]\c[17]Mitarashi Dango\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -1659,9 +1663,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[527]\c[17]秘蔵の銘酒\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[527]\c[17]Rare Sake\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '50']} @@ -1669,12 +1673,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[527]\c[17]秘蔵の銘酒\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[527]\c[17]Rare Sake\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -1690,9 +1692,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[405]\c[17]独鈷杵\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[405]\c[17]Dokko-sho\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} @@ -1701,12 +1703,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[405]\c[17]独鈷杵\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[405]\c[17]Dokko-sho\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -1725,19 +1725,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#景品2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どの景品と交換するんだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['毒の依代    500コマ', '闇の依代    500コマ', '睡眠の依代   500コマ', '次へ'], !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Which prize would you like to exchange for? (Koma Tokens + + owned: \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Poison Vessel 500 koma', 'Dark Vessel 500 koma', 'Sleep Vessel 500 koma', 'Next'], !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '毒の依代    500コマ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '500', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['#札不足']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[549]\c[17]毒の依代\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[549]\c[17]Poison Vessel\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} @@ -1749,12 +1750,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[549]\c[17]毒の依代\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[549]\c[17]Poison Vessel\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -1770,9 +1769,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[549]\c[17]闇の依代\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[549]\c[17]Darkness Vessel\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} @@ -1784,12 +1783,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[549]\c[17]闇の依代\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[549]\c[17]Darkness Vessel\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -1805,9 +1802,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[549]\c[17]睡眠の依代\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[549]\c[17]Sleep Vessel\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} @@ -1819,12 +1816,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[549]\c[17]睡眠の依代\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[549]\c[17]Sleep Vessel\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -1843,19 +1838,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#景品3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どの景品と交換するんだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['麻痺の依代   500コマ', '凍結の依代   500コマ', '火傷の依代   500コマ', '次へ'], !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Which prize would you like to exchange for? (Koma Tokens + + owned: \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Paralysis Vessel 500 Koma', 'Freeze Vessel 500 Koma', 'Burn Vessel 500 Koma', 'Next'], !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '麻痺の依代   500コマ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '500', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['#札不足']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[549]\c[17]麻痺の依代\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[549]\c[17]Paralysis Vessel\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} @@ -1867,12 +1863,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[549]\c[17]麻痺の依代\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[549]\c[17]Paralysis Vessel\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -1888,9 +1882,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[549]\c[17]凍結の依代\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[549]\c[17]Freeze Vessel\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} @@ -1902,12 +1896,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[549]\c[17]凍結の依代\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[549]\c[17]Freeze Vessel\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -1923,9 +1915,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[549]\c[17]火傷の依代\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[549]\c[17]Burn Vessel\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} @@ -1937,12 +1929,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[549]\c[17]火傷の依代\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[549]\c[17]Burn Vessel\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -1961,19 +1951,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#景品4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どの景品と交換するんだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['精進ダルマ  1000コマ', '招き猫    1000コマ', '福助     1000コマ', '交換をやめる'], !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Which prize would you like to exchange for? (Koma Tokens + + owned: \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Shoujin Daruma 1000 koma', 'Maneki Neko 1000 koma', 'Fukusuke 1000 koma', 'Cancel exchange'], !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '精進ダルマ  1000コマ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '1000', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['#札不足']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[547]\c[17]精進ダルマ\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[547]\c[17]Devotion Daruma\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} @@ -1990,12 +1981,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[547]\c[17]精進ダルマ\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[547]\c[17]Devotion Daruma\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -2011,9 +2000,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[544]\c[17]招き猫\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[544]\c[17]Lucky Cat\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} @@ -2030,12 +2019,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[544]\c[17]招き猫\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[544]\c[17]Lucky Cat\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -2051,9 +2038,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[546]\c[17]福助\c[0] でいいんだね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[546]\c[17]Fukusuke\c[0], is that okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} @@ -2070,12 +2057,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '25', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[546]\c[17]福助\c[0] を手に入れた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You got \i[546]\c[17]Fukusuke\c[0]! (Koma Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まいどあり~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' また稼いで来ておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Thanks for your business~♪ Come back and earn more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -2095,19 +2080,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#購入変更']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだい、やめるのかい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you''re quitting?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、どの景品と交換するんだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(所持コマ札数 \V[25])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, which prize would you like to exchange for? (Koma + + Tokens owned: \V[25])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['#景品1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#札不足']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それと交換するには、コマ札が足りないよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 隣で稼いで 出直して来な!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t have enough Koma Tokens for that. Go earn some + + next door and come back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#景品終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} @@ -2159,20 +2146,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['コマ札くれる']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ~! 疲れちゃったから一休み。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 緊張の連続は堪えるわ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew! I''m tired, so I''m taking a break. All that tension + + really wears you out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なに、アンタも博打に参加したいの?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What, you want to join in on the gambling too?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃあ、余ってる\i[632]\c[17]コマ札\c[0]あげるわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ツキが向いてるといいわね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well then, I''ll give you some spare \i[632]\c[17]Koma Tiles\c[0]. Hope + + luck''s on your side♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] を10枚手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You got 10 \i[632]\c[17]Koma Tiles\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2225,9 +2214,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持上限']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【達人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 若いの…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \i[632]\c[17]コマ札\c[0]は \c[17]99999枚\c[0]以上持てぬから注意なされよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Young one... \i[632]be careful, you can''t carry more than + + \c[17]99,999 Koma Tokens\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' @@ -2276,12 +2266,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['お忍びの公家 勘吉イベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下々は かような遊戯に興じておるか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふむ…、趣があってなかなかよいのう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So the commoners amuse themselves with games like this. + + Hm... it has a certain charm, not bad at all.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれっ! 次は半じゃ! 絶対、半が来やれ! ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All right! Next is half! Half is definitely coming up!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2326,18 +2317,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 失礼だが、カンキチという男をご存知か?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Excuse me, but do you know a man named Kankichi?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はて…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこかで聞いたことのある名じゃのぅ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm...? That name sounds familiar somehow...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【従者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 主上、先日勝負された鍛冶師かと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My lord, I believe that''s the blacksmith you gambled with + + the other day...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2354,9 +2346,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ! そうじゃ、そうじゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに そんなような名前であったわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! That''s right, that''s right! That was indeed his name!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2371,25 +2362,28 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ということは、巫女殿があヤツの代わりに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勝負しに来たと?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, does that mean the shrine maiden has come to challenge + + me in his place?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いえ…、そういう訳ではないのですが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうにかできぬかと頼まれ、ご相談に参りました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... that''s not exactly it... He asked me if I could do + + something, so I came to consult with you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 鍛冶師にとって金槌は命と言えるもの…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なければ、銭を用立てることもままならぬでしょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For a blacksmith, a hammer is as precious as life itself... + + Without it, he can''t even earn money.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無理を承知でお願いします。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 借財は必ず返済させますので、\c[17]カンキチの金槌\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先に返していただけないでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I know it''s a lot to ask, but please. He''ll pay back the + + debt for sure, so could you return \c[17]Kankichi''s hammer\c[0] first?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2407,18 +2401,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 否、それはできぬ相談よ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 博打で作った借財は博打で返すが、筋というもの…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, that''s not something I can agree to. A debt made in + + gambling must be repaid through gambling―it''s only proper...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 余は銭が欲しい訳ではない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 胸のすくような勝負を求めておるのだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not after money. What I want is a thrilling match that + + gets my blood pumping!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アヤツの\c[17]『金槌』\c[0]を返して欲しければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは\i[632]\c[17]コマ札\c[0] を \c[17]500コマ\c[0] 用意するがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それで余と一騎打ちの勝負じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want his \c[17]‘hammer’\c[0] back, then first prepare + + \i[632]\c[17]Koma tiles\c[0]―\c[17]500 koma\c[0] in total. Then we''ll have a + + one-on-one match!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2479,34 +2477,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*****************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['コマ札足りない']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]『金鎚』\c[0]を返して欲しければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まずは\i[632]\c[17]コマ札\c[0] を \c[17]500コマ\c[0] 用意するがよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それで余と一騎打ちの勝負じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you want \c[17]''the Hammer''\c[0] back, first prepare \i[632]\c[17]Koma + + Tokens\c[0]―\c[17]500 koma\c[0]. Then, we''ll have a one-on-one match!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*****************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['コマ札 規定数以上']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふむっ! \i[632]\c[17]コマ札 500コマ\c[0] 用意できたようだな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、それと\c[17]『カンキチの金槌』\c[0]を賭けて勝負じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm! Looks like you''ve got \i[632]\c[17]500 Koma Tokens\c[0] ready! In + + that case, let''s wager them against \c[17]''Kankichi''s Hammer''\c[0]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、半と丁の どちらに賭けるか決めるがよい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 余はその逆に賭けようぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, choose―will you bet on even or odd? I''ll take the + + opposite.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 別に わたしは構いませんが、そんな受け身な賭け方で']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 胸のすく勝負というのは できるものなのでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I don''t really mind, but with such a passive way of betting, + + can you really have an exciting match?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -2525,58 +2526,71 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '11', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、何を申す! それは一体どういう意味じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 返答次第では許さんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['W-What are you saying! What do you mean by that! Depending + + on your answer, I might not forgive you!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いや…、わたしは博徒ではないので よくわかりませんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今提示された内容は、「わたしの負け」']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 即ち「そちらの勝ち」が自動的に決まります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well... I''m not a gambler, so I don''t really know, but with + + the rules you just proposed, if I lose, that means you + + automatically win.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はたして、自身で選択しない勝負に勝って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 達成感や満足感は得られるものでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Can you really feel a sense of accomplishment or + + satisfaction from winning a match where you don''t even make + + a choice yourself?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '11', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' むむむ…! 確かに言われてみればそうだのぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 相手がヘボだっただけで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 余が賭け事に強いことは証明できぬな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mmm...! Now that you mention it, that''s true... If my + + opponent was just weak, it doesn''t prove I''m good at + + gambling...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なるほど…、何人かと勝負し勝ったにもかかわらず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 胸がすくような気分にならなんだのは、そういう訳か…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I see... So that''s why, even after winning against several + + people, I never felt truly satisfied...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おヌシ、栄養がすべて乳に行っておるようで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 中々の知恵者じゃな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You―looks like all your nutrition went to your chest, but + + you''re quite the wise one!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' むっ…! それはどういう意味でしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmph...! And what exactly do you mean by that?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いや何…、褒めておるのじゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 良いことを気付かせてくれた礼に']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『カンキチの金槌』\c[0]を返してやろうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, nothing... I''m complimenting you! As thanks for making + + me realize something good, I''ll give you back \c[17]''Kankichi''s + + Hammer''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おおっ! ありがとうございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](へ理屈も言ってみるものだな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh! Thank you very much. \c[8](Guess it pays to argue + + sometimes...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[284]\c[17]匠の金槌\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[284]\c[17]Master''s Hammer\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '138', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -2595,9 +2609,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぬっ? 怖気づいたか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『カンキチの金槌』\c[0]は いらぬと申すか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm? Did you get cold feet? Are you saying you don''t want + + \c[17]''Kankichi''s Hammer''\c[0]?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2644,9 +2659,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['お忍びの公家 勘吉イベント 終了後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【お忍び】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 博打とは奥の深いものよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 益々 のめりこみそうじゃわい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Incognito】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gambling really is a deep game... I feel like I''m getting + + more and more hooked!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event 'id': !!int '16' @@ -2695,9 +2711,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['公家のお付']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【従者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 主上…、お戯れが過ぎますぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまり のめり込まれませぬよう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My lord... you''re getting a bit too carried away. Please try + + not to get too absorbed...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2740,9 +2757,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['公家のお付 勘吉イベント 受領待ち時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【従者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 主上は、一度決められたら テコでも動かぬお方…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お手数をおかけしますが、どうぞお付き合いください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['His Majesty is the type who never changes his mind once he''s + + decided on something... Sorry for the trouble, but please + + bear with him.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2785,8 +2805,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['公家のお付き 勘吉イベント 終了後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【従者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 主上、どうか程々に お願いいたします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My lord, please try not to overdo it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event 'id': !!int '18' @@ -2832,7 +2852,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['壁に 掛け軸が飾られている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A hanging scroll is displayed on the wall.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map095.yaml b/YAML/Map095.yaml index 6eba53a..f007ce6 100644 --- a/YAML/Map095.yaml +++ b/YAML/Map095.yaml @@ -242,20 +242,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんだテメェ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこから紛れ込みやがった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Hey, who the hell are you?! How did you sneak in here?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '110', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くそぉ! 憶えてやがれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn it! You better remember this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['三下は 一目散に逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The underling ran away as fast as he could.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -720,20 +719,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【用心棒】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマっ! 何奴っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bodyguard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard! Who the hell are you!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '111', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【用心棒】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' て、手強い…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 増援を呼んでこなくては…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bodyguard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['T-This one''s tough...! I have to call for reinforcements...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['用心棒は ほうほうの体で逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The bodyguard ran away in a panic.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -847,11 +845,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['分厚い石の扉は、鍵が掛かっており']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押しても引いてもビクともしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The thick stone door is locked and won''t budge no matter how + + much you push or pull.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '125']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[488]\c[17]アジトの鍵\c[0] を使った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[488]\c[17]Hideout Key\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Key', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -992,21 +991,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やいやいやい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは命に代えても通さねぇぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey, hey! I won''t let you through here, even if it + + costs me my life!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '110', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うっひゃぁぁ~~っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じょ、冗談じゃねぇ…、オレは逃げるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uwahhh~~!! N-no way... I''m outta here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['三下は 口ほどにもなく逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The underling talked big, but ran away with his tail between + + his legs.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1136,21 +1137,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やいやいやい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは命に代えても通さねぇぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey, hey! I won''t let you through, even if it costs me + + my life!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '110', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うっひゃぁぁ~~っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じょ、冗談じゃねぇ…、オレは逃げるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uwahhh~~!! N-no way... I''m outta here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['三下は 口ほどにもなく逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The underling ran away, all talk and no guts.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1282,19 +1283,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【用心棒】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飛天組に殴り込みをかけるとは 愚か者めっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bodyguard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You idiot, barging into the Hiten Group''s turf!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '111', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【用心棒】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 駄目だ…敵わん…! オタスケ~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bodyguard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No good... I can''t win...! Somebody help me―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['用心棒は 恥も外聞もなく逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The bodyguard ran away, abandoning all pride and shame.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1426,19 +1427,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【用心棒】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飛天組に殴り込みをかけるとは 愚か者めっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bodyguard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You idiot, barging into the Hiten Group''s turf!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '111', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【用心棒】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 駄目だ…敵わん…! オタスケ~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bodyguard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No good... I can''t win...! Somebody help me―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['用心棒は 恥も外聞もなく逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The bodyguard ran away, abandoning all pride and shame.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1570,21 +1571,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさかキサマも つまみ食いに来たのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What the...? Don''t tell me you came here to sneak a taste + + too?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '110', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ごべんばさい…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もうづばびぐい しばせ~~んっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-sorry...! I won''t sneak any more food, I swear~~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['三下は 泣きながら逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The underling ran away crying.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2818,7 +2819,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[632]\c[17]コマ札\c[0] を 100 手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[632]\c[17]Koma Tile\c[0] x100 acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -2932,7 +2933,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[344]\c[17]金塊\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[344]\c[17]Gold Ingot\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '79', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3045,7 +3046,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]三色団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]Three-Color Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3158,7 +3159,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]妖力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]You got a Youki Pill\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '35', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map096.yaml b/YAML/Map096.yaml index dce07b5..2f97cd5 100644 --- a/YAML/Map096.yaml +++ b/YAML/Map096.yaml @@ -3481,22 +3481,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【用心棒】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イゾウ親分には 恩があるんでな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この先は行かせんよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bodyguard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I owe Boss Izou a lot! I can''t let you go any further!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '111', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【用心棒】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無念…、力及ばず…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、ここで死ぬ訳にはいかん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙者には愛する妻と七人の子供が――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bodyguard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn... I wasn''t strong enough... But I can''t die here... I + + have a beloved wife and seven children―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['用心棒は 長々と命乞いをして逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The bodyguard begged for his life at length and ran away.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -4312,7 +4311,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*436]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]俊足符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]Swift Feet Talisman\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '55', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4425,7 +4424,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*443]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[346]\c[17]ざくろ石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[346]\c[17]Garnet\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '78', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4538,7 +4537,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*450]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]三色団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]You got a \c[17]Three-Color Dango\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map097.yaml b/YAML/Map097.yaml index cf4f925..961d5d4 100644 --- a/YAML/Map097.yaml +++ b/YAML/Map097.yaml @@ -1236,20 +1236,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*123]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*124]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 隙ありっ! この機会を待っていたぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gotcha! I''ve been waiting for this chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '110', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' う、嘘だろ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 三十六計 逃げるにしかず~~!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no way...! Time for a tactical retreat, later~~!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['三下は 一目散に逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The underling bolted away at full speed.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1466,20 +1465,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*156]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*157]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 隙ありっ! この機会を待っていたぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gotcha! I''ve been waiting for this chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '110', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' う、嘘だろ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 三十六計 逃げるにしかず~~!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no way...! Time to make a run for it, just like the saying + + goes―he who fights and runs away lives to fight another + + day!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['三下は 一目散に逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The underling bolted away at full speed.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1554,20 +1556,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この先は 何もないぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に何にもないからなっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s nothing ahead! Seriously, there''s absolutely nothing + + there!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '110', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' きゃいぃぃ~~ん! おがぁちゃ~~ん!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kyaaa~~n! Moooommyyy!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['三下は 小便を漏らしながら逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The underling ran away, wetting himself as he went.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1761,23 +1764,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【夜鷹】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あら…、イヤン…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな所まであがり込むとは 無粋なお人どすなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Night Hawk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh my... how rude of you to barge in all the way here...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【夜鷹】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これをさしあげますさかい、どうぞお引き取り下さい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Night Hawk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll give you this, so please, be on your way.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[541]\c[17]三味線\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[541]\c[17]Shamisen\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '128', 'p': [!!int '101', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【夜鷹】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 男に可愛がってもらうことが 女の幸せ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そん人が 良い悪いは関係あらしまへん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Night Hawk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A woman''s happiness is being cherished by a man... Whether + + that man is good or bad doesn''t matter.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2050,15 +2053,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &160 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛天組 守護頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生意気な小娘めがっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このワシがいる限り、ここから先は通すまいぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You cheeky little brat! As long as I''m here, you won''t get + + past this point!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *160} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の用はない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ケガをしたくなければ、大人しく道を開けろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have no business with you! If you don''t want to get hurt, + + step aside quietly!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -2084,12 +2089,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*162]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*163]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飛天組 守護頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワシも…ここまでか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhah! Is... this the end for me...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飛天組 守護頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \{飛天組、バンザーイっ!\}']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\{Long live the Hiten Group!\}']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2124,10 +2128,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァハァハァ…、敵ながら見事な死に様よ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 相手の魄が多かったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 結果は逆になっていたかもしれんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huff, huff... Even as an enemy, that was an impressive way + + to die... If he''d had more spirit, the outcome might''ve been + + different...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -2163,9 +2169,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この男が使っていた宝珠か…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is...! Is this the orb that man was using...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -2200,10 +2205,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この技があれば、バサラのあの強力な術に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 対抗することができるかもしれん…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s it! With this technique, I might be able to counter + + Basara''s powerful spell...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand @@ -2221,13 +2226,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*177]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]完全防御\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]Perfect Defense\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '127', 'p': [!!int '209', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 回り道と気が進まなかったが、思わぬ収穫だったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I wasn''t thrilled about taking a detour, but it turned out + + to be an unexpected gain.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'yomi', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -3999,7 +4006,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*202]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]魄の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Soul Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '32', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4112,7 +4119,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*209]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[222]\c[17]怪しい薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[222]You got a \c[17]Suspicious Medicine\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '21', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map098.yaml b/YAML/Map098.yaml index 45f7ea1..d4cf8cd 100644 --- a/YAML/Map098.yaml +++ b/YAML/Map098.yaml @@ -481,11 +481,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['分厚い石の扉は、鍵が掛かっており']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押しても引いてもビクともしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The thick stone door is locked and won''t budge no matter how + + much you push or pull.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '125']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[488]\c[17]アジトの鍵\c[0] を使った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[488]\c[17]Hideout Key\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Key', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -741,14 +742,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 牢獄…のようだが妙な作りだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 部屋の真ん中にある壁は いったい何の意味が…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It looks like a prison... but it''s built strangely... What''s + + the point of that wall in the middle of the room...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、ここの連中の作ったものだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 碌なものではないだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, it was made by the people here. It can''t be anything + + good.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -845,16 +848,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful demonic aura ahead. Do you still want + + to proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの男は…、ツクヨミ山にいた…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今度こそ成敗してくれよう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That man... He was at Tsukuyomi Mountain...! This time, I''ll + + defeat him for sure!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -877,8 +882,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon5', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' てめぇは、あの時の戦巫女…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re that battle shrine maiden from before...!?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -895,9 +900,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おうおうおうっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ねーちゃん、ここがドコだかわかってるのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, hey, hey! Lady, do you even know where you are right + + now?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -912,9 +918,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ギンジの兄貴、コイツが例の侵入者です!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここはひとつお願いします!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ginji-aniki, this bitch is the intruder! Please, take care + + of her!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -968,29 +975,33 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 飛天組のアジトに 乗り込んできた馬鹿がいるってんで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 顔を拝みに来てみたら、てめぇのことか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I heard some idiot barged into the Hiten Group''s hideout, so + + I came to see their face―turns out it''s you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '55', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 女ってのはホント執念深いねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 蛇使いのオレも真っ青だぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Women really are persistent, huh... Even I, a snake handler, + + can''t compete with that!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレとのケツ穴交尾が忘れられなくて 追ってきたのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hehehe...♪ Did you come chasing after me because you just + + can''t forget our little anal fun?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くだらん…、キサマのような小物に用はない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おとなしく閻魔のイゾウの元に案内してもらおうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ridiculous... I have no business with a small fry like you. + + Be a good boy and take me to Enma''s Izou.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -1008,20 +1019,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああん!? しばらく見ねえ内に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大層な口をきくようになったじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh!? You sure got a big mouth since the last time I saw + + you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '55', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いいだろう…、オレ様の本気を見せてやるぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 泣こうが喚こうが もう許してやらねぇからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fine then... I''ll show you my true power! No matter how much + + you cry or scream, I won''t let you off this time!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いいだろう…、オレ様の本気を見せてやるぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' またケツ穴ほじくり返して アンアンいわせてやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fine then... I''ll show you my true power! I''ll dig into your + + ass again and make you moan for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '20', !!int '121', !!bool 'false']} @@ -1127,13 +1141,13 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*41]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &44 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そんな…? ウソだろ…このオレが…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no way...? This can''t be... Me, losing...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ツクヨミ山での借りは 返させてもらったぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve paid you back for what happened at Tsukuyomi Mountain!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1151,26 +1165,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*42]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*43]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' チッ! まだだ! まだオレは負けちゃいねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 蛇よ…、もっと俺に力を!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Tch! Not yet! I haven''t lost yet! Snakes... give me more + + power!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_event', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '20', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' それはキサマの手におえるものではない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Stop! That''s not something you can control!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うるせぇ! オレ様はハブのギンジだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレに従えられない蛇なんざ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Shut up! I''m Ginji the Habu! Any snake that won''t obey me is + + just―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '20', !!int '77', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['―!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1186,9 +1201,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '20', !!int '77', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、なんだ…、おいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' てめぇら、なんでオレに…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wh-what the...? Hey! Why are you guys―!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '3', !!int '77', !!bool 'false']} - !ruby/object:RPG::EventCommand @@ -1223,9 +1237,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やめろっ! 来るなっ! 来るんじゃねぇっ!!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぎゃ…、ぎゃぁああああああぁぁ…っ!!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Stop! Don''t come any closer! Stay away!!\| Gya... + + Gyaaaaaaaaahhh!!\|']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1242,20 +1257,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*56]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*57]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、何が起きたんだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 兄貴が…跡形もなく消えちまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wh-what just happened...? Aniki''s... completely vanished + + without a trace...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 愚かな…。だから、忠告したではないか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' それはキサマの手におえるものではないと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Foolish... I warned you, didn''t I? That it''s not something + + you can handle...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そんなバカな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' に、逃げろーっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no way...! R-run for it!!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1355,20 +1371,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*82]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*83]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぎゃぁぁぁあああぁっ!!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでオレたちまでぇぇ~~っ!!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gyaaaaaaahh!!\| Why us toooo―!!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 蛇とは本当に執念深いものだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 肝に銘じておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Snakes really are persistent creatures... I''ll have to + + remember that.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1403,10 +1419,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うん? これは鍵か…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そういえば、道中に鍵の掛かった扉があったな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もらっていくか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm? Is this a key...? Now that I think about it, there was a + + locked door along the way. Guess I''ll take it.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1423,7 +1439,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*87]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[488]\c[17]アジトの鍵\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[488]\c[17]Hideout Key\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '125', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '128']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'yomi', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1444,9 +1460,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一筋縄でいく相手ではなさそうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 入念に準備をしておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Doesn''t look like this opponent will go down easily. I''d + + better prepare thoroughly.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -1641,14 +1658,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 牢獄…のようだが妙な作りだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 部屋の真ん中にある壁は いったい何の意味が…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It looks like a prison... but it''s built strangely. What''s + + the point of that wall in the middle of the room...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、ここの連中の作ったものだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 碌なものではないだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, it was made by the people here. It can''t be anything + + good.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1702,14 +1721,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 牢獄…のようだが妙な作りだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 部屋の真ん中にある壁は いったい何の意味が…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It looks like a prison... but it''s built strangely. What''s + + the point of that wall in the middle of the room...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、ここの連中の作ったものだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 碌なものではないだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, it was made by the people here. It''s probably nothing + + good.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1763,14 +1784,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 牢獄…のようだが妙な作りだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 部屋の真ん中にある壁は いったい何の意味が…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It looks like a prison... but it''s built strangely. What''s + + the point of that wall in the middle of the room...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、ここの連中の作ったものだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 碌なものではないだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, it was made by the people here. It can''t be anything + + good.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1824,14 +1847,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 牢獄…のようだが妙な作りだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 部屋の真ん中にある壁は いったい何の意味が…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It looks like a prison... but it''s built strangely. What''s + + the point of that wall in the middle of the room...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、ここの連中の作ったものだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 碌なものではないだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, it was made by the people here. It can''t be anything + + good.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2193,9 +2218,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful demonic aura ahead. Do you still want + + to proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '0']} @@ -2262,23 +2288,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*93]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ginen', 'volume': !!int '85', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &96 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはははっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな所までよくきたな、小娘よ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gwahahaha! You made it all the way here, little girl!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 飛天組の大親分\c[17]『閻魔のイゾウ』\c[0]たぁ、ワシのことよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女がいったい何の用だ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The big boss of the Hiten Group, \c[17]''Izou the Enma''\c[0]―that''s me! + + What does a battle shrine maiden want with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' トウミョウ院のキク殿から奪った\i[3]\c[17]妖怪メガネ\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 返してもらいに来た。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I came to get back the \i[3]\c[17]Youkai Glasses\c[0] you stole from + + Lady Kiku of Toumyou Temple.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 後、ついでに組も解散してもらおうか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これ以上、お前達の悪事を見逃すワケにはいかん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And while I''m at it, how about you disband your group too? I + + can''t let your evil deeds go unchecked any longer!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -2296,14 +2324,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*94]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*95]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *96} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはははっ! 威勢のいい女だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすが戦巫女というだけのことはある!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gwahahaha! You''re a feisty woman! As expected of a battle + + shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、そいつはできねぇ相談だな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 代わりと言っちゃあ何だが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 世間の厳しさってヤツを きっちり教えてやるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But that''s not something I can agree to! Instead, let me + + teach you just how harsh the world can be!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} @@ -2352,13 +2381,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*108]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*109]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &110 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぐはっ! こんな小娘にやられるたぁ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 閻魔のイゾウも ヤキが回ったもんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gwah...! To think I''d be beaten by a little girl... Izou the + + Enma must be getting old...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *110} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あばよ…、小娘…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 先に地獄で待ってるぜ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Farewell... little girl... I''ll be waiting for you in + + hell...']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2393,13 +2424,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これでしばらくは、ゴロツキ共も 大人しくなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With this, those thugs should quiet down for a while.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[3]\c[17]妖怪メガネ\c[0] は、おそらく奥の宝物庫か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 調べてみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The \i[3]\c[17]Youkai Glasses\c[0] are probably in the treasure vault + + in the back... Let''s check it out.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['後処理']} @@ -2424,9 +2456,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この奥に見えるのは、敵の首魁か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの威容…、万全の準備を期した方がよさそうだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That must be the enemy boss up ahead... That presence... I''d + + better make sure I''m fully prepared.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -3655,7 +3688,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*140]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['5000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Obtained 5000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3768,7 +3801,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*147]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[3]\c[17]妖怪メガネ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[3]\c[17]Yokai Glasses\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '127', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3859,22 +3892,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful demonic presence ahead. Do you still + + want to proceed?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツはツクヨミ山の…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このまま行けば、間違いなく戦いとなるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['おし通る', '準備を整える'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That bastard from Tsukuyomi Mountain...! If I keep going, + + there''s no doubt it''ll turn into a fight...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Push through', 'Get ready'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'おし通る']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 問題ない! 今度こそ成敗してくれよう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No problem! This time, I''ll defeat him for sure!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -3897,8 +3932,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon5', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' てめぇは、あの時の戦巫女…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re that battle shrine maiden from before...!?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3915,9 +3950,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*150]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*151]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &153 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おうおうおうっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ねーちゃん、ここがドコだかわかってるのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, hey, hey! Sis, do you even know where you are right + + now?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3932,9 +3968,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*152]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *153} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ギンジの兄貴、コイツが例の侵入者です!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここはひとつお願いします!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ginji-aniki, this bitch is the intruder! Please, take care + + of her!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3988,29 +4025,33 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*162]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 飛天組のアジトに乗り込んできた馬鹿がいるってんで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 顔を拝みに来てみたら、てめぇのことか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I heard some idiot barged into the Hiten Group''s hideout, so + + I came to see for myself―and it''s you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '55', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 女ってのはホント執念深いねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 蛇使いのオレも真っ青だぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Women really are persistent... Even I, a snake handler, + + can''t compete with that!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレとのケツ穴交尾が忘れられなくて 追ってきたのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh heh...♪ Did you come chasing after me because you + + just can''t forget our little anal session?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くだらん…、キサマのような小物に用はない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おとなしく閻魔のイゾウの元に案内してもらおうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ridiculous... I have no business with a small fry like you. + + Just take me quietly to Enma no Izou.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -4028,20 +4069,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*163]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*164]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああん!? しばらく見ねえ内に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大層な口をきくようになったじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh!? You sure got a big mouth since the last time I saw + + you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '55', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いいだろう…、オレ様の本気を見せてやるぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 泣こうが喚こうが もう許してやらねぇからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fine then... I''ll show you my true power! No matter how much + + you cry or scream, I''m not letting you go this time!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いいだろう…、オレ様の本気を見せてやるぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' またケツ穴ほじくり返して アンアンいわせてやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fine then... I''ll show you my true power! I''ll dig into your + + ass again and make you moan for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '20', !!int '121', !!bool 'false']} @@ -4142,13 +4186,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*180]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &181 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そんな…? ウソだろ…このオレが…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no way...? This can''t be... Me, losing...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *181} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ツクヨミ山での借りは返させてもらったぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve finally paid you back for what happened at Tsukuyomi + + Mountain!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -4165,25 +4211,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*182]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*183]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *181} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' チッ! まだだ! まだオレは負けちゃいねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 蛇よ…、もっと俺に力を!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Tch! Not yet! I haven''t lost yet! Snakes... give me more + + power!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_event', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '20', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *181} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' それはキサマの手におえるものではない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Stop! That''s not something you can control!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *181} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うるせぇ! オレ様はハブのギンジだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレに従えられない蛇なんざ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Shut up! I''m Ginji the Habu! Any snake that won''t obey me is + + just...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '20', !!int '77', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *181} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['--!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -4199,9 +4246,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*184]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '20', !!int '77', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、なんだ…、おいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' てめぇら、なんでオレに…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wh-what the...? Hey! Why are you guys...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '3', !!int '77', !!bool 'false']} - !ruby/object:RPG::EventCommand @@ -4236,9 +4282,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*193]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*194]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やめろっ! 来るなっ! 来るんじゃねぇっ!!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぎゃ…、ぎゃぁああああああぁぁ…っ!!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Stop! Don''t come any closer! Stay away!!\| Gya... + + gyaaaaaaaaahhh...!!\|']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -4255,20 +4302,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*195]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*196]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、何が起きたんだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 兄貴が…跡形もなく消えちまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wh-what just happened...? Aniki''s... completely vanished + + without a trace...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *181} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 愚かな…。だから、忠告したではないか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' それはキサマの手におえるものではないと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Foolish... I warned you, didn''t I? That was never something + + you could handle...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そんなバカな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' に、逃げろーっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no way...! R-run for it!!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -4368,20 +4416,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*221]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*222]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぎゃぁぁぁあああぁっ!!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでオレたちまでぇぇ~~っ!!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gyaaaaaaahhh!!\| Why us toooo~~!!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *181} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 蛇とは本当に執念深いものだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 肝に銘じておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Snakes really are persistent creatures... I''ll have to + + remember that.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -4413,10 +4461,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*225]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うん? これは鍵か…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そういえば、道中に鍵の掛かった扉があったな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もらっていくか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm? Is this a key...? Now that I think about it, there was a + + locked door on the way here. Guess I''ll take it.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -4433,7 +4481,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*226]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *181} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[488]\c[17]アジトの鍵\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[488]\c[17]Hideout Key\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '125', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '128']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'yomi', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -4446,8 +4494,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…、しまった…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh... damn it...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -4466,8 +4514,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*228]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うわぁああぁぁぁっっ!!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Uwaaaaaaahhh!!\|\|']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -4514,24 +4562,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*232]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &233 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へっ、てこずらせやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 百年早ぇんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh, you really made me work for it! You''re a hundred years + + too early to take me on!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぐぅっ…、何て呪力だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これほどの力を隠し持っていたとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Guh... what incredible cursed power... I never imagined you + + were hiding this much strength...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒヒヒッ! 能ある蛇は牙を隠すってなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さぁ、お楽しみの時間の始まりだぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh! A clever snake hides its fangs! Now, it''s time for + + the fun to begin!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やっ、やめろぉぉぉぉっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['S-stop it, nooooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} @@ -4543,10 +4594,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &234 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒャハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 相変わらずエロイ身体してるじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ブチ込み甲斐のある安産型のいいケツだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hyahahaha! Still got that sexy body, huh! That nice, plump + + ass is perfect for pounding!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '4', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} @@ -4554,21 +4605,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *234} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ギンジが嗤いながらミズキの尻を叩くと']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['真っ白な肌に紅葉が浮かび上がった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ginji laughed as he slapped Mizuki''s ass, leaving red marks + + blooming on her pale skin.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '3', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '8', 'H04_e1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *234} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' さぁて、また愛し合おうぜ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレ様の長マラで腹ん中を']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ぐっちょぐっちょにかき混ぜてやんよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alright, let''s make love again~! I''ll stir up your insides + + with my long cock until you''re dripping wet!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *234} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' や、やめろ変態っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そこは違うと、前にも――']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['S-stop it, you pervert!! Not there, I told you before―']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '8', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '9', 'H04_b20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -4577,43 +4628,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' はぁあぁぁんっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Haaaahhhhnnn!!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *234} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒヒヒッ…、そのマヌケ声 聞きたかったぜぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' この好き物がぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Heheheh... that''s the stupid moan I wanted to hear! You + + filthy slut!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *234} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' う、動くなぁっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hyann!\i[122] D-don''t move...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &235 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 腸が完全にオレの形を憶えて絡みついてきやがる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そんなにオレの珍棒が恋しかったか? ああん?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Your guts are clinging to me, remembering my shape! Did you + + miss my cock that much? Huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *235} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あんっ\i[122] ひっ…\i[122] んくぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そんな訳…\i[122] ある…かぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ahh\i[122] hng...\i[122] nngh...\i[122] That''s not...\i[122] + + true...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *235} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やめろ…、突くなぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' お腹の中…おかしくなるぅ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] Stop... don''t thrust...! My + + insides... are going crazy...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *235} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 掘られる度にケツ穴をキュンキュン締めつけて']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 何ぬかしてやがるんだか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Every time I dig in, your asshole squeezes tight―what are + + you even complaining about!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *235} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ほら、よだれ垂らしまくってるド助平まんこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' コイツらにも拝ませてやれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hey, show these bastards your drooling, filthy pussy too!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '21']} @@ -4630,91 +4683,90 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &236 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そ~ら、蛇みたいに長ぇだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' これで奥の奥まで、ズッポズッポしてやるからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['See? It''s as long as a snake, right? I''m gonna slam it deep, + + all the way inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なっ…!? んくっ…! あっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' や…やめろぉ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そこは…、あっ! あっ! あっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Wha...!? Ngh...! Ah! S-stop...! Not there... ah! Ah! Ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そこは違う…っ! んんぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ど、どこをいじってるんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['That''s not the right place...! Nngh...! Wh-what are you + + messing with?!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 違わねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まぐわいは、前の穴だけでするモンじゃねぇんだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 特にお前みてぇな跳ねっ返りには、うってつけよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Sure it is. Sex isn''t just for the front hole. Especially + + for a wild bitch like you, this is perfect.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' な…、何を言ってるんだ、お前は?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 頭がおかしいんじゃないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Wha... what are you talking about? Are you insane?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひでぇ言い草だな、オイ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' てめぇだって、オレの珍棒こすりつけられて']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' アンアンもだえてるじゃねぇか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['That''s a hell of a thing to say... But you''re moaning and + + writhing just from me rubbing my cock on you, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ケツ穴処女で ここまで甘い声を出した女は']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレも 初めてお目にかかったぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I''ve never seen a girl make such sweet noises from her first + + time in the ass.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 誰が甘い声など…、んくぅっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['D-don''t be ridiculous...! Who''s making sweet noises... ngh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オラっ! ふんばってねぇで力抜けよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ケツ穴の筋がキレちまったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 一生クソが駄々漏れになっちまうぞ? ヒヒヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Come on! Stop clenching and relax! If you tear your asshole + + muscles, you''ll be leaking shit for life, you know? Heheheh♪']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やっ、やめろっ! このヘンタ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['S-stop it! You perver―']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '450']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひぎぃぃぃぃぃっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hiiiiiigiiiiiiiii!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あ…あぁ…、ふ…太いのが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 中に…みっちり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ah... ahh... s-so thick... it''s filling me up inside...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ふぅう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 柔らかくてヌメヌメと吸い付いてくるイイ尻穴だぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Fuuu... what a soft, slippery, sucking little asshole you''ve + + got.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひっ! や、やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' さけるっ! 裂けちゃうッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hii! S-stop...! It''s tearing! I''m gonna split!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '6', 'H04_e3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なら、自分で根元まで咥えこめよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 痺れていても それくらい動かせるだろ、このメス犬がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Then do it yourself―take it all the way to the base. Even if + + you''re numb, you can move that much, you bitch!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} @@ -4722,49 +4774,57 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '5', 'H04_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ギンジは、勢いよくミズキの尻をはたいた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['洞内に乾いた音が木霊する。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ginji smacked Mizuki''s ass hard. The sharp sound echoed + + through the cave.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひぎっぃぃいいっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' わ、わかったっ! 動くッ! 動くからぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hiiiii...!! O-okay! I''ll move! I''ll move, just...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](く…、なんて屈辱だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' だが、今逆らえば…わたしの尻の穴が…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](Damn... what humiliation... But if I resist now... my + + asshole will... )']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは観念して、弱々しく尻を前後に振り始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Resigned, Mizuki started to weakly move her hips back and + + forth.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '8', 'H04_g1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' んっ…! んんぅ…! くっ…! はっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](このヘンタイめ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' こんな不浄の穴で…、まぐわいなど…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nn...! Nnn...! Kuh...! Hah...! \c[8](This pervert... To be doing + + this in such a filthy hole... having sex like this... )']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' く…! くぅ…、んふぅ…! はぁ…はぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](気持ち悪い…、まるで延々と排便しているようだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 本当に…、んんぅ…、気持ち悪い…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Kuh...! Kuu... nfu...! Hah... hah... \c[8](It feels disgusting... + + It''s like I''m endlessly taking a dump... Really... nnn... + + it''s disgusting...)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あっ…! んひぃ…! んんぅ…、んっ! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](な…なんだ…、腹の内側から…子宮が押される?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' だ、ダメだ…。力が…力が抜ける…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ah...! Nhi...! Nnn... nn! nn! \c[8](W-what is this... from inside + + my belly... my womb is being pushed? N-no... my strength... + + my strength is fading...)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ギャハハハッ! 笑いが止まらねぇぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 最強と名高い戦巫女が、ケツ穴に珍棒 咥え込んで']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 自分から腰振ってるんだからなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Gahahaha! I can''t stop laughing! The so-called strongest + + shrine maiden is taking a dick up her ass and moving her + + hips on her own!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おらっ! もっと色っぽく腰くねらせろよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' このマゾ豚がっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Come on! Move your hips sexier! You masochistic pig!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '21']} @@ -4775,16 +4835,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひぎぃっ!! た、叩くなぁっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Higi!! D-don''t hit me...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '5', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ギンジは面白半分に、ミズキの尻をはたく。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['真っ白な尻に、紅葉のような手形が いくつも浮かびあがった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ginji smacked Mizuki''s ass for fun. Red handprints, like + + autumn leaves, bloomed all over her pure white butt.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '8', 'H04_g2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} @@ -4792,55 +4853,65 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '3', 'H04_b20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' んっ! くぅ…! うっ…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 憶えていろ…、この屈辱は必ず…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nn! Kuh...! Ugh... uuh... Remember this... I swear I''ll + + never forget this humiliation...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いいね、いいねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ケツほじられて、泣きながら負け惜しみか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nice, nice~♪ Crying and making empty threats while your ass + + is getting pounded?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ホントは 段々気持ち良くなってきてんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 腰の動きが、完全にメス犬そのものだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You''re actually starting to feel good, aren''t you? The way + + you''re moving your hips is just like a bitch in heat!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ば、バカな…! そんなこと…! んひぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N-no way...! That''s not...! Nhi...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ギャハハハっッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 否定する割に、あえぎ声が漏れ始めてるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Gahahaha! For all your denial, you''re starting to moan, + + aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' んんっ…\i[122] ふぐっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](う…ウソだ…! そんなことある訳がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' わたしが…尻の穴で感じるだなど…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nnn...\i[122] Fugu...\i[122] \c[8](N-no way...! There''s no way + + that''s possible... Me... feeling it from my asshole...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あんっ\i[122] んくぅ…\i[122] ん”ん”…ッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](こんなの気持ち悪いだけだ。ムリヤリ奥までかき回されて…']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 気持ち悪い…、気持ち悪いっ…、んんぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ann\i[122] nkuu...\i[122] nn"nn"...!\i[122] \c[8](This is just + + disgusting. He''s forcefully stirring me up deep inside... + + Disgusting... disgusting... nnn...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒヒヒッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そぅら、ドロドロの腸液が溢れてきた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Heheheh♪ Look at that, your guts are drooling all over my + + cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やっ…、はぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](き、気持ちよくなんかっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' よくなんか…ないハズなのにぃぃぃぃ…!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No... haa...\i[122] \c[8](I-it doesn''t feel good at all...! It + + shouldn''t feel good at all, but―!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おおっ! また一段とキュウキュウに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 初めてで この食いつきたぁ、たまらねぇなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Oh! It''s squeezing even tighter now... For your first time, + + this grip is insane~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' はっ! アひっ\i[122] おっ\i[122] んあっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](くっ…、声を出したらダメなのにぃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ダメだ…、声を抑えられない…。止められない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hah! Ahi\i[122] oh\i[122] naa\i[122] \c[8](Damn... I shouldn''t be + + making noises... No good... I can''t hold back my voice... I + + can''t stop...)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '21']} @@ -4848,47 +4919,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒヒヒッ♪ もうガマンできねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おらっ! この助平女がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレ様の珍棒で 引導渡してやるよっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Heheheh♪ I can''t hold back anymore! Take this, you horny + + slut! I''ll finish you off with my cock!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やはっ…\i[122] はげしいっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ダメだっ! そんなズポズポぉぉっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yah...\i[122] so rough...\i[122] No! Not so deep―ahhh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['洞内に 肉と肉とが激しくぶつかり合う音が響く。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['それは、正に獣のまぐわい そのものだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The sound of flesh slamming against flesh echoed violently + + through the cave. It was truly the mating of beasts.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['子を為すこともない器官で、ただ快楽を貪るためだけに']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['二人はひとつになって 淫らに腰を振っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['With an organ that would never bear children, the two became + + one, moving their hips lewdly just for pleasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *236} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おらおらおらおらおらぁぁーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' こういう激しいのが好きなんだろ~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ora ora ora ora oraaaaa! You love it rough like this, don''t + + you?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' つ、突くなぁッ! 壊れる…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そんなに乱暴にしたら裂けてしまうぅぅっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あんっ! あっ! あぁーっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['D-don''t thrust so hard! I''ll break...! If you keep being so + + rough, I''ll tear apart!! Ah! Ah! Aaaah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ギャハハハハハッッ! ウソつけ、この売女ぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ケツの穴を ギュウギュウに締め付けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' もっともっとと よだれ垂らしまくってるじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Gahahahaha! Don''t lie, you whore! Your asshole is squeezing + + me tight, drooling and begging for more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ち、違うっ…! それは…、それは…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひっ\i[122] んくっ…\i[122] ひゃんっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ち、違うっ...!それは...、それは...っ! ひっ\i[122]んくっ...\i[122]ひゃんっっ\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒャハハハッ! てめぇのド助平まんこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' コイツらにも拝ませてやろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ヒャハハハッ!てめぇのド助平まんこを コイツらにも拝ませてやろうぜ!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '21']} @@ -4901,57 +4972,50 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'H04_f3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '8', 'H04_h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &237 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやっ…! やめろっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 腰が引っ張られて…っ! あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['いやっ...!やめろっ\i[122]\i[122]\i[122] 腰が引っ張られて...っ!あんっ\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '470']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '58']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *237} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うひゃ~! 兄貴の言う通りどろっどろだぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どんだけ男に飢えてんだよ、この淫乱は!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['うひゃ~!兄貴の言う通りどろっどろだぁ! どんだけ男に飢えてんだよ、この淫乱は!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *237} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 兄貴が突く度に おまんこヒクつかせてよぉ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こりゃ、たまらねぇや! うひゃひゃひゃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['兄貴が突く度に おまんこヒクつかせてよぉ! こりゃ、たまらねぇや!うひゃひゃひゃ♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *237} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見るなっ…\i[122] あんっ\i[122] 見るなぁぁっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['見るなっ...\i[122]あんっ\i[122]見るなぁぁっ\i[122]\i[122]\i[122] + + あんっ\i[122]あんっ\i[122]あんっ\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *237} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハァハァハァ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 兄貴っ! もうガマンできねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっしにも 空いてる穴を使わせてくださいよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ハァハァハァ...! 兄貴っ!もうガマンできねぇ! あっしにも 空いてる穴を使わせてくださいよ!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *237} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['なっ...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *237} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちっ! 仕方ねぇなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレに汚ぇ汁かけたらブッ殺すからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ちっ!仕方ねぇなぁ... オレに汚ぇ汁かけたらブッ殺すからな!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *237} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、合点承知の助でさぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['へへへっ...、合点承知の助でさぁ!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お、お前ら気は確かか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな…いっぺんにだなんて…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['お、お前ら気は確かか...? そんな...いっぺんにだなんて...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *237} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひぃっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ま、待て…! やめろ…、来るな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ひぃっ! ま、待て...!やめろ...、来るな...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '5', 'H04_e4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -4959,60 +5023,55 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '320']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ、おじゃましますよっと!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['へへへっ、おじゃましますよっと!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &238 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はぁぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ダメだと…\i[122] 言ったのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['はぁぁんっ\i[122]\i[122]\i[122] ダメだと...\i[122]言ったのにぃ...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *238} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっほ~♪ トロトロのキツキツで']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 入れた途端ちゅうちゅう吸い付いてくらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['おっほ~♪トロトロのキツキツで 入れた途端ちゅうちゅう吸い付いてくらぁ!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *238} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' コイツの「イヤ」は「もっと」って意味なんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ヒャハハハッ! コイツの"イヤ"は"もっと"って意味なんだよ!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *238} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そらっ! オレに動きを合わせろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' このアバズレを 腰が立たなくなるまでイカせまくるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['そらっ!オレに動きを合わせろ! このアバズレを 腰が立たなくなるまでイカせまくるぞ!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *238} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122] やめっ…\i[122] 同時に動くなぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやん\i[122] あっ…\i[122] はぁん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['あんっ\i[122]やめっ...\i[122]同時に動くなぁ\i[122] + + いやん\i[122]あっ...\i[122]はぁん...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *238} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、だめぇ…\i[122] 中で…こすれるぅ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 二本のチンポがっ\i[122] 両側から…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] ああぁんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['だ、だめぇ...\i[122]中で...こすれるぅ\i[122]\i[122]\i[122] + + 二本のチンポがっ\i[122]両側から...\i[122] あっ\i[122]あっ\i[122]ああぁんっ\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *238} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 許してぇ…\i[122] もう許してくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こんなのおかしくなるぅ…\i[122] んひぃぃぃぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['許してぇ...\i[122]もう許してくれぇ...\i[122] + + こんなのおかしくなるぅ...\i[122]んひぃぃぃぃ\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *238} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ! 不様だな、おい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見下していた相手にイカされまくって命乞いたぁ']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 戦巫女の名が泣くぞ! おらおらおらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ヒャハハハッ!不様だな、おい! 見下していた相手にイカされまくって命乞いたぁ 戦巫女の名が泣くぞ!おらおらおらぁ!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *238} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あぁぁ…\i[122] はぁあぁぁぁん…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['~~~~~~~っ\i[122]\i[122]\i[122] + + あぁぁ...\i[122]はぁあぁぁぁん...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *238} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オラッ! いつもの生意気な口はどうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もっと根性出して抗ってみせろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['オラッ!いつもの生意気な口はどうした? もっと根性出して抗ってみせろよ!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &239 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…! キサマらぁ…! んひぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 絶対にぃ…\i[122] 絶対に許さ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['くっ...!キサマらぁ...!んひぃ\i[122] 絶対にぃ...\i[122]絶対に許さ――']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '22']} @@ -5026,29 +5085,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *239} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひぁっ…\i[122] で、出てる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな…膣内でぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ひぁっ...\i[122]で、出てる...\i[122] + + そんな...膣内でぇ...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *239} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、あんま締め付けるもんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 思わず出しちまいやした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['へへへっ...、あんま締め付けるもんだから 思わず出しちまいやした.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *239} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ったく、だらしねぇ野郎だな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' じゃあ、ケツの方にもたっぷり飲ませてやるか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ったく、だらしねぇ野郎だな! じゃあ、ケツの方にもたっぷり飲ませてやるか!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *239} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ…\i[122] あぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' や、やめてくれ…、今イってるからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今…出されたら戻れなく――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['あっ...\i[122]あぁん...\i[122] や、やめてくれ...、今イってるからぁ...\i[122] + + 今...出されたら戻れなく――']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *239} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そらよっ、イっちまいなぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['そらよっ、イっちまいなぁぁっっ!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '21']} @@ -5061,12 +5119,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *239} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んほぉぉおおおおおぉぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['んほぉぉおおおおおぉぉっ\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あひ…\i[122] あひぃぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 熱いのが…\i[122] 前にも…\i[122] 後ろにも…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahh...\i[122]ahhii...\i[122] It''s so hot...\i[122]in the + + front...\i[122]and in the back...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -5074,17 +5133,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *239} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おほぉぉぉぉおおぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ohoooooooohhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '400']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *239} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 出すなぁ…\i[122] あんっ\i[122] 汚い精液…出すなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t cum...\i[122]ahh\i[122]don''t cum that filthy semen + + inside...\i[122] ahh\i[122]ahh\i[122]ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '420']} @@ -5094,57 +5154,66 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *239} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' イクッ\i[122] イクッ\i[122] いくぅぅぅっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 止まらなひ…\i[122] イクの止まらにゃい…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m cumming\i[122]I''m cumming\i[122]I''m + + cuuuummiiing\i[122]\i[122]\i[122] I can''t stop...\i[122]I + + can''t stop cumming...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *239} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ダメぇ…\i[122] 真っ白になるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何も考えられにゃくなりゅうぅぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nooo...\i[122]I''m going blank...\i[122] I can''t think about + + anything anymore...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '6', 'H04_f3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふぃ~っ! 出した出した!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やっぱ締りのいい女だと 出が違うぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Whew! I really let it out! A tight woman really makes a + + difference!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &240 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ギンジの兄貴! 次は俺が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ginji-aniki! Next, let me have a turn!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あぁ、好きにしろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 他の連中も呼んで 前でも後ろでもガンガンやってやれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yeah, do whatever you want. Call the others too, and go at + + her from the front or the back as much as you like!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ただし、油断ぶっこいて逃げられようもんなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 小指程度じゃ済まさねぇからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But if you get careless and let her escape, losing a pinky + + won''t be the end of it!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *240} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へいっ! ぬかりはありやせん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの部屋にブチ込んじまいますからね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Got it! No mistakes here! I''ll throw her in that room.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ! そりゃあ名案だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オジキに報告しに行ったら、オレも寄るから']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 壊さねぇ程度に可愛がってやんな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hahaha! Now that''s a good idea! Once I report to the boss, + + I''ll drop by too, so have your fun―but don''t break her!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *240} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 許しゃんぞ…\i[122] おみゃえら…絶対…\i[122] 成敗ひへ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっ\i[122] おっ\i[122] おっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t forgive...\i[122]you bastards...never...\i[122]I''ll + + make you pay...\i[122] + + Oh\i[122]oh\i[122]oh...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['             \c[17]一刻後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]An hour later...']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -5205,50 +5274,52 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'yomi', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひゃぁん\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hyann\i[122]ah\i[122]ah\i[122]ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'H04_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &249 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは身体半分壁の中に埋め込まれて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['男たちの慰み者にされていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki was half-buried in the wall, used as a plaything by + + the men.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *249} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そらそら、どうだ! どうだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレのチンポは気持ちいいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Come on, how''s that! How''s that! Does my cock feel good?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *249} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いぎっ…\i[122] んっ\i[122] くぅっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もうだめぇ…\i[122] イってるっ\i[122] イってるからぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Igh...\i[122]nngh\i[122]kuh\i[122]\i[122]\i[122] I + + can''t...\i[122]I''m cumming\i[122]I''m cumming again\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *249} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっ、盛り上がってるじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 調子はどうだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, looks like things are heating up! How''s it going?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &250 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ、ギンジの兄ぃ! お勤めご苦労様です!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いや~、さすが戦巫女というだけあって']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 膣の締りがハンパないっすね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah, Ginji-aniki! Thanks for your hard work! Man, as expected + + of a battle shrine maiden, her pussy is insanely tight!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *250} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 俺でもう十人目だってのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 食いちぎらんばかりにチンポ咥えこんで離しゃしねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こりゃ、思わぬ掘り出しもんですぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m already the tenth guy, and she''s still clamping down on + + my cock like she''s gonna bite it off! This is a real find!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *250} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 単にそいつがド助平ってだけかもしれねぇけどな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hahaha! Maybe she''s just a total slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *250} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、ちげぇねぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh... can''t argue with that!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *250} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おらっ、中で出してやるからよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 子袋の口を開いてしゃぶりつけろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Here, I''ll cum inside you! Open up your balls and suck it + + down!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *250} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、ダメだ…\i[122] 中はぁ…\i[122] これ以上…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no...\i[122]not inside...\i[122]not + + anymore...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '21']} @@ -5259,26 +5330,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ…\i[122] あっ…\i[122] あっ…\i[122] あっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah...\i[122]ah...\i[122]ah...\i[122]ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒヒヒッ…、えらく大人しくなったじゃねぇか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やっぱり、じゃじゃ馬を躾けるにはこれが一番だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh... you''ve gotten real quiet, haven''t you? Guess this + + really is the best way to tame a wild bitch!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &251 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 出しゅなぁ…\i[122] あん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 熱くてドロドロの…\i[122] もうイヤぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t cum...\i[122]ah...\i[122] It''s so hot and + + sticky...\i[122]I can''t take it anymore...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '5', !!int '21', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *251} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さてさて…、どんなツラぁしてるかなっと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now then... let''s see what kind of face you''re making...']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -5314,39 +5387,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'H04_a3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *251} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやっ! な、何でこっちにぃ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見りゅなっ…\i[122] 見にゃいでぇぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No! W-why are you looking over here?! Don''t + + look...\i[122]don''t look at meee...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *251} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122] またぁっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahh\i[122]again...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *251} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ! 情けねぇおまんこ顔しやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もうチンポなしじゃ生きられねぇって感じだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hya-hahaha! Look at that pathetic slut face! Looks like you + + can''t live without cock anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *251} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 違うっんっ\i[122] チンポなんかに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122] チンポなんかにぃぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, nngh\i[122] I don''t need cock...\i[122] ahn\i[122] I + + don''t need cock...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *251} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あぁぁああぁぁあぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] aaaaahhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *251} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒヒヒッ…、なぁに時間はたっぷりあるんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' きっちり調教してやるよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どこに出しても恥ずかしくない娼婦になるまでな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh... we''ve got plenty of time. I''ll train you real + + good! Until you''re a whore who won''t be ashamed no matter + + where I take you!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 嫌だっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしには…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしにはまだやるべきことが――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No...\i[122] ahn\i[122] I still...\i[122] I still have + + things I need to do―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b34', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -5367,14 +5445,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *251} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んほぉぉおおおおおぉぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nhoooooooohhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *251} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャーッハッハッハッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hya-ha-ha-ha-ha!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['仄暗い闇の中、薄れ逝くミズキの意識に']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ギンジの高笑いがいつまでも木霊していた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['In the dim darkness, Ginji''s loud laughter echoed endlessly + + in Mizuki''s fading consciousness.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'end2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} @@ -5400,11 +5479,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]\v[2]\c[0]になった。\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Mizuki''s Libido became \c[17]\v[2]\c[0].\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Libido could not be increased any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -5427,7 +5506,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]※淫欲度の変化は 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]*Libido only changes the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************']} @@ -5451,9 +5530,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '準備を整える']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一筋縄でいく相手ではなさそうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 入念に準備をしておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Doesn''t look like someone I can handle easily. I''d better + + prepare thoroughly.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' diff --git a/YAML/Map099.yaml b/YAML/Map099.yaml index e61b015..150fa79 100644 --- a/YAML/Map099.yaml +++ b/YAML/Map099.yaml @@ -242,37 +242,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster7', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Zzzzzzz……。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Zzzzzzzzzzzz……。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Zzzzzzz... Zzzzzzzzzzzzz...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['巨大な妖怪が 道を塞いで眠っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A giant yokai is blocking the road, sleeping.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何だコイツは…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 道の真ん中で 堂々と眠りおって…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What is this bastard...? Sleeping right in the middle of the + + road, so shamelessly...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 旅人の障りとなる前に 寝ている内に調伏して――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Before it becomes a problem for travelers, I''ll subdue it + + while it''s still asleep―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster7', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' グオーッッ!! グオーッッ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ギリギリギリギリギリギリギリギリッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14][???]\c[0] Gwooooh!! Gwooooh!! Grrrrrrrrrrrrrr!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うわっ! なんていびきに 歯ぎしりだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うるさすぎて 式神が召喚できん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whoa! What snoring and teeth grinding! It''s so loud I can''t + + even summon my shikigami!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは 起こす手立てを考えなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうにもならんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I need to think of a way to wake it up, or nothing''s going + + to work...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -280,15 +282,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さて、どうしたものやら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now then, what should I do...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '128']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[543]\c[17]雷神太鼓\c[0]を使用しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[543]\c[17]Raijin Drum\c[0]―use it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_035', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} @@ -296,7 +298,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '128', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' パホーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Pahooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} @@ -309,15 +311,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['式神\c[17]『バク』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Formed a contract with the shikigami \c[17]''Baku''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '129', 'p': [!!int '21', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['Your shikigami slots were full, so Baku was sent to Souta + + for now.']} - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '21', !!int '21', !!int '0']} @@ -329,15 +332,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' しまった…! やりすぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Damn...! Did I overdo it...?']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '212', 'p': [!!int '0', !!int '132', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【バク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': [' パホーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Baku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Pahooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['バクは 再び深い眠りについてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Baku fell into a deep sleep again.']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '128', !!int '128', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} @@ -345,10 +348,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '602', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '212', 'p': [!!int '0', !!int '132', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【バク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': [' パホーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Baku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Pahooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['バクは 再び深い眠りについてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Baku fell into a deep sleep again.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '128', !!int '128', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} @@ -362,9 +365,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' さすがに 今日は もう起きぬか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 日を改めて来てみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Looks like it really won''t wake up again today... I''ll come + + back another day.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -1288,17 +1292,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '99', !!int '12', !!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1348,17 +1354,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '99', !!int '17', !!int '33']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1498,8 +1506,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おわっと! 釣り糸がこんがらがった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa! My fishing line got all tangled up!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1520,13 +1528,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*******************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['バクを仲間にしていない時']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' えっ? なんでこんな所で釣りをしてるのかって?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Huh? Why am I fishing in a place like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そりゃ、この先で妖怪が']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 道を塞いで寝てるからに 決まってるじゃねぇか!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 他にやることもねぇし…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well, it''s because a yokai was blocking the road up ahead + + and sleeping!\| Not much else to do...']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1549,10 +1557,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 道を塞いでいた妖怪は 居なくなったみたいだが…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんか釣りにハマっちまってね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうしばらく釣ってから 行くことにしたんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like the yokai blocking the road is gone now... but + + I''ve gotten hooked on fishing. I decided to stick around and + + fish a bit more before moving on.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1618,10 +1628,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戯作者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうして水面に竿を垂らしていると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 余計なことを考えなくて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいお話が 思い浮かぶんですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playwright】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When I cast my rod out over the water like this, I can come + + up with stories without getting distracted by unnecessary + + thoughts.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '27': !ruby/object:RPG::Event @@ -1672,9 +1684,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きこそものの上手なれ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 釣りのことなら 若いモンには負けんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you love something, you''ll get good at it. When it comes + + to fishing, I won''t lose to any youngsters!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '28': !ruby/object:RPG::Event @@ -1725,12 +1738,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【農民】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 水辺の妖怪には、雷!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 釣り人なら常識だっぺよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thunder works best on water yokai! Any fisherman knows that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【農民】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、オラは そんな術使えんけどな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Farmer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, not that I can use that kind of technique myself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '29': !ruby/object:RPG::Event @@ -1781,14 +1793,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、お主もホムラ温泉に行くのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あそこには 不埒な坊主がおるから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 若い娘は気を付けた方がよいぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, are you heading to Homura Hot Springs too? There’s a + + lecherous monk over there, so young ladies should be + + careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、人妻と知ってなお 声をかけてくるとは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誠にけしからん生臭坊主だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, even knowing they''re married, he still tries to + + hit on them―what a shameless, filthy monk!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1840,14 +1855,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【奥方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホムラ温泉で、若いお坊様にナンパされたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 主人が怒ってしまいまして…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽しみにしていた温泉旅行が台無しですわ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Madam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At Homura Hot Springs, my husband got angry when a young + + monk tried to hit on me... The hot spring trip I was looking + + forward to was ruined...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【奥方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、あのお坊様だったら一夜くらい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キャー♪ わたしったらなんて大胆なことを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Madam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But if it was that monk, maybe just one night... Kyaa♪ Oh + + my, what a bold thing for me to say...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1915,12 +1933,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに急いで、橋から落ちないかって?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re worried I''ll fall off the bridge if I rush like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てやんでぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飛脚は文字通り、飛ぶが如く走ってこそだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t be ridiculous! A courier''s gotta run like he''s flying, + + that''s the whole point!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '32': !ruby/object:RPG::Event @@ -1973,212 +1992,249 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '105', !!int '105', !!int '0', !!int '3', !!int '6', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &16 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているヒネズミなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[325]\c[17]血濡れの牙\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Hinezumi with you, you''ll need + + \i[325]\c[17]Bloodstained Fang\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているタタリモッケなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[396]\c[17]導きの玉串\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Tatarimokke with you, you''ll need + + \i[396]\c[17]Guiding Tamagushi\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '5', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているイジコなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[431]\c[17]名工の遺髪\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Ijiko with you, you''ll need + + \i[431]\c[17]Master Artisan''s Hair\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '7', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているライジュウなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[403]\c[17]一鎌の笹\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Raijuu with you, you''ll need + + \i[403]\c[17]Single-blade Bamboo Leaf\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '9', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているウミボウズなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[539]\c[17]恵比寿の竿\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Umibouzu with you, you''ll need + + \i[539]\c[17]Ebisu''s Rod\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '11', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているユキンコなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[343]\c[17]氷漬けの心臓\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Yukinko with you, you''ll need + + \i[343]\c[17]Frozen Heart\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '13', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているカワタロウなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[359]\c[17]尻子魂\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Kawatarou with you, you''ll need + + \i[359]\c[17]Butt Soul\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '15', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているイソオトメなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[362]\c[17]海神の鱗\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Iso Otome with you, you''ll need + + \i[362]\c[17]Sea God''s Scale\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '17', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているヌリカベなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[100]\c[17]大地の欠片\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Nurikabe with you, you''ll need + + \i[100]\c[17]Fragment of Earth\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '19', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているジュボッコなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[212]\c[17]血桜の小瓶\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Jubokko with you, you''ll need + + \i[212]\c[17]Blood Sakura Vial\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '21', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているバクなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[415]\c[17]天狗の団扇\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Baku with you, you''ll need + + \i[415]\c[17]Tengu''s Fan\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '23', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を進化させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その式神と縁のある媒体が必要だそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To evolve a shikigami, it seems you''ll need a medium that is + + connected to that shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えば、お主が連れているツチグモなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \i[557]\c[17]形見の煙管\c[0]がいるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For example, if you have Tsuchigumo with you, you''ll need + + \i[557]\c[17]Keepsake Pipe\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神の強さは、術者との絆の強さともいえる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よい、式神に巡り会いましたな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The strength of a shikigami is also the strength of the bond + + with its master. You''ve found yourself a fine shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '33': !ruby/object:RPG::Event @@ -2229,9 +2285,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 弱い技でも、特殊な効果がついてるものがある。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 威力だけで技を選んでいるなら、まだ初心者だな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even weak skills can have special effects. If you''re only + + choosing moves based on power, you''re still a beginner.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '34': !ruby/object:RPG::Event @@ -2283,13 +2340,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          ↑ トウミョウ院']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          ← シオサイ村']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          ↓ ホムラ温泉']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>↑Toumyou Temple ←Shiosai Village ↓Homura Hot Springs']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2343,13 +2398,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>    これより釣りの名所で有名な沈黙橋']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>    みだりに騒いで釣り人の邪魔をするべからず']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Beyond this point is the famous fishing spot, Silent Bridge. + + \>Do not make noise or disturb the anglers.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2459,13 +2515,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]You got \c[17]Coral\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]You got \c[17]Rock Salt\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2473,7 +2529,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]You got \c[17]Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -2587,7 +2643,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[425]\c[17]まじない櫛\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[425]\c[17]Charm Comb\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '81', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2700,7 +2756,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]神速の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Swift Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '37', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2803,13 +2859,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]You got \c[17]Coral\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]You got \c[17]Rock Salt\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2817,7 +2873,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]You got \c[17]Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -2918,7 +2974,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '338', !!int '338', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[536]\c[17]米\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[536]\c[17]Rice\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '70', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3017,7 +3073,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '339', !!int '339', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[536]\c[17]米\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[536]\c[17]Rice\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '70', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3116,7 +3172,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '340', !!int '340', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[536]\c[17]米\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[536]\c[17]Rice\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '70', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3215,7 +3271,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '341', !!int '341', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[536]\c[17]米\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[536]\c[17]Rice\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '70', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3305,13 +3361,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>            共同農地']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>     お米は皆の物です。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>     欲張らず必要な分だけ収穫しましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Communal Farmland: The rice belongs to everyone. Only + + \>harvest what you need―don''t be greedy.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -6872,7 +6928,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '拾弐番街道' +'display_name': 'Twelfth Avenue Road' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Wood2' diff --git a/YAML/Map100.yaml b/YAML/Map100.yaml index a100363..82be890 100644 --- a/YAML/Map100.yaml +++ b/YAML/Map100.yaml @@ -2026,10 +2026,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['遊郭の噂']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ~て、今夜も北の遊郭でパァーっと遊ぼうか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ユウガオ、ムラサキ、アケサト…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰にしようか 目移りしちまうねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, time to party it up at the northern red-light + + district again tonight. Yuugao, Murasaki, Akesato... Who + + should I pick? It''s so hard to choose~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2074,14 +2076,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &121 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれ…? もしやアンタ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? Wait, could it be you...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、マズイ…! こヤツは!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-this is bad...! This bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2099,37 +2101,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*122]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*123]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あーーーーっ! アサギリじゃないか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうか、巫女さんだったのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 道理で見たことあると思ったぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhh! You''re Asagiri, aren''t you! So, you were a shrine + + maiden... No wonder you looked familiar!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、な、なんのことだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を言ってるのかさっぱりわからんが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what are you talking about...? I have no idea what you + + mean...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ~ん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど、そういうことねぇ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmmm... I see, so that''s how it is~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫、大丈夫♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレは口が堅いんで有名だから、誰にも話しませんよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry, don''t worry♪ I''m famous for keeping my mouth + + shut, so I won''t tell anyone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜が楽しみだなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ I can''t wait for tonight~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! うかつだった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! I let my guard down...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '70', !!int '70', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2174,9 +2176,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正体発覚後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさかアサギリが、巫女さんだったとはねぇ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こいつは お釈迦様でも気付かねぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I never would''ve guessed Asagiri was a shrine maiden~. Not + + even Buddha himself could''ve seen that coming.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '31': !ruby/object:RPG::Event 'id': !!int '31' @@ -2225,10 +2228,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['酒蔵へのリード']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこに見える白塗りの建物は、かの有名な酒造蔵じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな間近で、あの銘酒が作られているかと思うと…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるり…、よだれが止まらんのぅ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That whitewashed building you see over there is the famous + + sake brewery! Just thinking that the renowned sake is being + + made so close by... drool... I can''t stop salivating.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '32': !ruby/object:RPG::Event 'id': !!int '32' @@ -2277,10 +2282,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['姿を見せない殿様']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【町娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 新しいお殿様が ご就任されてから結構経つんだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は まだ一度もお姿を見たことがないのよねぇ…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホントにいらっしゃるのかしら?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Town Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s been quite a while since the new lord took office, but + + honestly, I''ve never seen him even once...\! I wonder if he + + really exists?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '33': !ruby/object:RPG::Event 'id': !!int '33' @@ -2329,10 +2336,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['都の富']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【町人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キョウラクには、四方から様々な物が集まってくる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この都の豊かさは、こうした地方の富によって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 支えられているのさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Townsperson】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In Kyouraku, all sorts of things gather here from every + + direction. The wealth of this city is supported by the + + riches of the surrounding regions.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '34': !ruby/object:RPG::Event 'id': !!int '34' @@ -2381,13 +2390,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['異変の報告']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夜になると、どこからか気味の悪い声が聞こえるんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キキキッとか、ヒヒヒッとか、人とは思えない声が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At night, I hear these creepy voices from somewhere! Like, + + ''kikiki'' or ''hihihi,'' sounds no human could make...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな、信じてくれないんだけど…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレ、おかしくなっちまったのかなぁ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nobody believes me, but... am I going crazy...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '35': !ruby/object:RPG::Event 'id': !!int '35' @@ -2438,8 +2447,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ついにここまで来たか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We''ve finally made it this far...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} @@ -2449,10 +2458,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '100', !!int '20', !!int '14', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖気を見るに…、バサラがいるのは\c[17]『城』\c[0]――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おそらく天守閣であろうな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 忍び込むには骨が折れそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Judging by the demonic aura... Basara must be in the + + \c[17]『castle』\c[0]― most likely in the keep. Sneaking in won''t be + + easy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '1', !!int '18', !!int '16', !!int '17', !!int '0', !!int '2']} @@ -2460,10 +2471,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とにかく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすがのソウタも 都には入れんだろうから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは拠点となる宿の手配を済ませておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anyway, even Souta probably can''t get into the city, so + + let''s secure a base at an inn first.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '186']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} @@ -2556,53 +2567,65 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '206_ん、これは?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &124 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待てよ…、今まで聞いた話をまとめると…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? Wait a second... If I put together everything I''ve + + heard so far...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 城内に入るには、\i[489]\c[17]割符\c[0] が必要だ。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その割符は、代官の\c[17]グンダイ\c[0]が管理している。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そして、グンダイは 毎夜\c[17]遊郭\c[0]に――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To get inside the castle, I need a \i[489]\c[17]Wari-fu\c[0].\! That + + Wari-fu is managed by the magistrate, \c[17]Gundai\c[0].\! And every + + night, Gundai goes to the \c[17]red-light district\c[0]―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{これだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{That''s it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 代官のグンダイから、\i[489]\c[17]割符\c[0] を入手すれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 危険を冒して 城に忍び込む必要はなくなる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If I can get the \i[489]\c[17]Wari-fu\c[0] from Gundai, I won''t have to + + risk sneaking into the castle.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただ、問題は どうやってヤツと接触するかだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The problem is, how do I get close to him...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツが事に及んでいる最中に 荷物を物色するのが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一番安全で手っ取り早いのだが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来る時間と部屋がわからねば、ただのコソ泥だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The safest and quickest way would be to go through his + + things while he''s busy with a girl... but if I don''t know + + the time or the room, I''d just be a petty thief.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他の遊女や客に見つかって騒がれたらオシマイだし、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グンダイが警戒して 遊郭通いをやめる可能性もある…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If one of the other girls or customers catches me and makes + + a scene, it''s all over. And if Gundai gets suspicious, he + + might stop coming to the red-light district altogether...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' となると…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 考えたくもないが残る手は、正攻法だけか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So that means... as much as I hate to admit it, the only + + option left is to go about this the honest way...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええい…、ままよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラを倒すためなら、遊女でも何でもやってやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... whatever! If it''s to defeat Basara, I''ll become a + + courtesan or whatever it takes!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ともあれ、遊郭の責任者に会って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしを雇ってもらえるか聞いてみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anyway, I should go meet with the person in charge of the + + red-light district and see if they''ll hire me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '195']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2715,7 +2738,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*131]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[523]\c[17]仏舎利\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[523]\c[17]Buddha''s Relic\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '22', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2914,7 +2937,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': 'キョウラクの都' +'display_name': 'City of Kyouraku' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Dirt1' diff --git a/YAML/Map101.yaml b/YAML/Map101.yaml index d8953b6..a06f130 100644 --- a/YAML/Map101.yaml +++ b/YAML/Map101.yaml @@ -2408,25 +2408,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['共通']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだぁ~、お前は?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここにいるのは生身の人間だけだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんなんて お呼びじゃねぇぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Who the hell are you? Only real humans are allowed here. We + + don''t need any shrine maidens around!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、それとも 白拍子(しらびょうし)の類か?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前ほどの上玉が 相手してくれるってなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それなりに銭を弾んでやってもいいぜ、ゲヒヒ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, or are you some kind of shirabyoushi? If a beauty like + + you is willing to entertain us, I might just pay up, heh + + heh...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 想像以上に下品な男だな…、反吐(へど)が出る。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re even more vulgar than I imagined... You make me sick.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいか、一度しか言わんから よく聞け。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 怪我をしたくなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村を解放して どことなりへと失せろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Listen up, I''ll only say this once. If you don''t want to get + + hurt, release the village and get lost!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '39', !!int '8', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '40', !!int '8', !!bool 'false']} @@ -2434,7 +2436,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '42', !!int '8', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '43', !!int '8', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &141 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Battle5', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -2451,9 +2453,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*140]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *141} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガッハハハッ! 聞いたかお前ら?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずいぶん物騒な巫女さんがいたもんだな、オイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahahaha! Did you hear that, guys? What a dangerous shrine + + maiden we''ve got here!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2468,9 +2471,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*142]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、とんでもねぇじゃじゃ馬だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ、ちいとばかりキツイお仕置きが必要だなぁ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, what a wild bitch. Looks like she needs a good, + + hard punishment♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2487,8 +2491,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*143]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*144]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、お前ら! 一番槍は 早い者勝ちだぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, boys! First come, first served!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2505,9 +2509,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*145]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*146]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *141} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はいは~い♪ 俺行きま~す!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自慢の長槍で ヒーヒー言わせてやんぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes sir~! I''m going in! I''ll make her scream with my proud + + spear!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -2533,12 +2538,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*148]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*149]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &150 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だはぁぁぁぁーーっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こ、こいつはマジもんの戦巫女だ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Dahhhhhh!! Th-this bitch is a real battle shrine maiden...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *150} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、そんな…頭ぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no way... Boss!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2555,23 +2559,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*151]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*152]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うるせぇっ! 野郎ども囲めっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いくら戦巫女といえど 一斉にかかればオシマイよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぜってぇ、逃がすんじゃねぇぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shut up! Surround her, boys!! Even if she''s a battle shrine + + maiden, if we all go at her at once, she''s done for! Don''t + + let her escape!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…、力を見誤ったか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Tch... Did I underestimate their strength...?!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へっへっへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お仕置きの時間はこれからだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh heh...♪ The punishment''s just getting started!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2601,10 +2606,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*154]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*155]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おらっ! 野郎ども囲めっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いくら戦巫女といえど 一斉にかかればオシマイよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぜってぇ、逃がすんじゃねぇぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! Surround her, boys!! Even if she''s a battle shrine + + maiden, if we all go at her at once, she''s done for! Don''t + + let her escape!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -2663,8 +2670,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*159]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*160]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' がってんだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got it!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2755,32 +2762,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*182]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '39', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…♪ これでもう逃げられねぇぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちに ケンカを売った落とし前を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キッチリつけてもらおうじゃねぇか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...♪ Now you can''t run away! Time to pay for + + picking a fight with us!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &183 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'k_sikisai', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ…、お前らが単細胞で助かった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか自分たちから 一ヶ所に集まってくれるとはなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew... Lucky for me you idiots are so simple-minded. I + + can''t believe you all gathered in one spot for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '39', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やべぇっ! お前ら、散れっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sh-shit! Scatter, guys!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遅いっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Too late!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '40', !!int '116', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '41', !!int '116', !!bool 'false']} @@ -2862,14 +2870,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '42', !!int '8', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '43', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な…、なんともねぇぞ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha... nothing happened...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '39', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' タダのコケ脅しか、驚かせやがってっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このアマ、ブチ犯して――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Was that just a bluff? You scared me for nothing! This + + bitch, I''m gonna―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2909,25 +2918,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*200]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*201]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぎにゃぁぁぁぁぁぁ~~っっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、頭が割れるっっ!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaaaaaaaahhh!! M-my head''s splitting open!!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、頭っ! 頭に変な輪っかが…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-boss! There''s a weird ring on your head...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '85'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '39', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんじゃぁこらっ!? 取れねぇぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうなってんだこりゃ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What the hell is this!? It won''t come off! What''s going on!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは\c[17]『強制戒律の術』\c[0]といい']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 魂に食い込んで、邪なことを考える者を罰する輪だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 術を解かん限り外れることはない、観念しろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s called the \c[17]''Binding Commandment Technique''\c[0]. It bites + + into your soul and punishes anyone with wicked thoughts. It + + won''t come off unless I release the spell, so give it up.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2966,9 +2975,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*207]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*208]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふざけんじゃねぇぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く外さねぇと、犬みたいに四つん這いにして――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t screw with me! If you don''t take it off right now, + + I''ll make you crawl on all fours like a dog―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2986,8 +2996,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*209]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*210]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぎにゃぁぁぁぁぁぁ~~っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaaaaaaaahhh!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -3036,43 +3046,51 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 懲りない男だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい加減、抵抗するだけ無駄だと理解して欲しいのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What a stubborn man. I wish you''d realize by now that + + resisting is pointless...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそっ…、くそぉ~!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんで、こんなことするんだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちが一体何したってんだ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it... damn it!! Why are you doing this to us?! What did + + we ever do to you!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カグラ村を占拠して、村人を困らせているだろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 現に 北への道を 塞いでいるではないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re occupying Kagura Village and causing trouble for the + + villagers, aren''t you? You''re even blocking the road to the + + north, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バカ野郎!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれはトコヨの森に\c[17]『鬼』\c[0]が出たっていうから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手助けしてやってるんじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You idiot! We only helped out because they said an \c[17]''Oni''\c[0] + + showed up in Tokoyo Forest!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そりゃ、確かに 強引だったかもしれねぇが!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちとら命張ってんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちぃとばかり多めに銭を要求して なにが悪い!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sure, maybe we were a bit forceful! But we''re risking our + + lives out here. What''s wrong with asking for a little extra + + money?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 過剰な要求は、ただの迷惑でしかない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それも善意の押し売りなど もっての外だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Excessive demands are nothing but a nuisance. Forcing your + + so-called goodwill on others is even worse!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とはいえ…、そういう理由があるなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 根っからの悪人という訳でもなさそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That said... if that''s your reason, maybe you''re not a + + complete villain after all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -3094,39 +3112,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*230]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*231]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だろ? だろ? わかってくれたなら術を解いてくれ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう山賊から足を洗って、真人間になるって誓うからよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Right? Right? If you get it now, please lift the spell. I + + swear I''ll quit being a bandit and live an honest life!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の言うことなど 信用できるものか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way! Like I''d trust anything you say.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それに、人に散々破廉恥なことをしておいて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Besides, after all the shameless things you''ve done to + + people...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村に迷惑かけた分は 労役で返せ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 真人間として暮らすなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この術は何の障(さわ)りにならんからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can pay back the trouble you caused the village with + + hard labor. If you really want to live as a decent person, + + this spell won''t get in your way.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '39', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不服なら、ここで禍根を絶つ方がよいか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少々寝覚めは悪いが、それが戦国の世の習いでもあるしな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you don''t like it, I could just end things here and now. + + I might lose some sleep over it, but that''s how things go in + + these warring times.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -3219,17 +3244,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*247]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*248]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやいやいやっ! 滅相もねぇ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかった…、わかりやした!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっしゃるとおりにいたしやす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, no, no! I wouldn''t dare...! I get it, I get it! I''ll do + + exactly as you say!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '40', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '41', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '42', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '43', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、かしらぁ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-boss~!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -3246,28 +3271,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*249]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*250]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うるせぇ! 他にどうしろってんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てめぇらも男なら 腹ぁくくって観念しやがれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! What else are we supposed to do!? If you''re men, + + then man up and accept it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ! ならば、村長に話を通しておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good! Then I''ll talk to the village chief.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *183} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 案ずるな、お前たちが非道な行いさえしなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村の人たちも 温かく迎え入れてくれるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry, as long as you don''t do anything cruel, the + + villagers will welcome you warmly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへぇ~~~っっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女様! どうぞ よろしくお願いいたしやす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yessir~~!! War Shrine Maiden-sama! Please take care of us!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、事の次第を報告するため カグラ村に戻った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki returned to Kagura Village to report what happened.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_032', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -3451,9 +3477,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒャッハーッ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんが こんな所に何の用だぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyahhaa!! What’s a shrine maiden doing in a place like + + this?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '15', !!bool 'false', !!bool 'true']} @@ -3478,8 +3505,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*257]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*258]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぎひゃぁっ! ば、化け物っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gyaaah! M-monster!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '214', 'p': []} @@ -3584,8 +3611,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['カグラ村 初入りイベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒッヒッヒッ…♪ 女だ、若い女だぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ It''s a woman, a young woman!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -3672,9 +3699,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['カグラ村 初入りイベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' スー! ハー! スー! ハー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~、やっぱ若い女の匂いは たまんえぇなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sniff! Huff! Sniff! Huff! Mmm, the smell of a young woman + + really is the best!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -3719,17 +3747,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '266', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おうっ! 戦巫女さんか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お頭だったら中にいるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh! It''s the battle shrine maiden! If you''re looking for the + + boss, he''s inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おうっ! 戦巫女さんか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' お頭だったら中にいるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Oh! It''s the battle shrine maiden! If you''re looking for the + + boss, he''s inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -3739,9 +3769,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '20', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '45', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おうっ! 戦巫女さんか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' お頭だったら中にいるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Oh! It''s the battle shrine maiden! If you''re looking for the + + boss, he''s inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -3749,14 +3780,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お頭に用だったら、今はいないぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さっき、フラリと どっか出かけて行っちまったからよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! If you need the boss, he''s not here right now! He + + just wandered off somewhere a little while ago.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どこに行ったか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、俺に聞かれても知らねぇなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Where did he go? Well, don''t ask me, I have no idea...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -3844,14 +3874,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おうっ! 戦巫女さんか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お頭だったら中にいるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! It''s the battle shrine maiden! If you''re looking for the + + boss, he''s inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、いつ見てもいい女だ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度は、みんなにナイショで二人っきりでヤろうぜ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... no matter when I see you, you''re a fine woman♪ + + Next time, let''s do it just the two of us in secret from + + everyone else\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '42': !ruby/object:RPG::Event @@ -3901,8 +3935,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['カグラ村 初入りイベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちに何か用かい? うひひ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You want something from us? Hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -3989,9 +4023,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['カグラ村 初入りイベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちゃ、気楽な山賊家業~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 食いたい時に食って、眠りたい時に寝る~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We''re easygoing bandits~♪ We eat when we want, and sleep + + when we want~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -4404,9 +4439,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['共通']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 持っている物 すべて置いて行け!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 当然、今着ている服もなぁ! うひひ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Leave everything you''ve got behind! And that includes the + + clothes you''re wearing! Hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '15', !!bool 'false', !!bool 'true']} @@ -4431,9 +4467,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*276]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*277]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ギャフンッ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お、おか~ちゃ~んっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah!! M-mommy!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '214', 'p': []} @@ -4792,10 +4827,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちが引っ込んだ途端、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また妖怪が出るようになりやがったぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、どこから湧いて出てくるんだろうな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The moment we backed off, those damn yokai started showing + + up again. Seriously, where the hell do they keep coming + + from?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4840,14 +4877,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 北の守りの連中は、ヒマそうでいいよな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 年がら年中、妖怪が湧いて出るこっちと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 変わって欲しいぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The northern guards have it easy, don''t they? I wish I could + + switch places with them instead of dealing with yokai + + popping up all year round over here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、要石のお陰で 村までは入ってこれないから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無理に相手をする必要はねぇんだけどな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, thanks to the keystone, they can''t get into the + + village, so we don''t really have to fight them unless we + + want to.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4892,11 +4934,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &281 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異常なし、いつも通り妖怪が湧いてま~す!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All clear, as usual the yokai are popping up everywhere!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *281} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、ご褒美が欲しいのはこっちだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, I''m the one who wants a reward here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4982,15 +5024,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだかんだ鍛えられて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここらの妖怪は 屁とも感じなくなったぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After all that training, the yokai around here don''t even + + faze me anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうよ、この肉体美♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれだけたくましくなったか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今晩 布団の上で教えてやろうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How about this physique, huh? Want me to show you just how + + strong I''ve gotten tonight in bed?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '47': !ruby/object:RPG::Event @@ -5408,7 +5451,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*291]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[539]\c[17]恵比寿の竿\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[539]\c[17]Ebisu''s Rod\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '85', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -6089,7 +6132,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '弐拾弐番街道' +'display_name': 'Route 22' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'DirtField' diff --git a/YAML/Map102.yaml b/YAML/Map102.yaml index 1506bae..bcaf2f7 100644 --- a/YAML/Map102.yaml +++ b/YAML/Map102.yaml @@ -98,10 +98,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['通常']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~~、なんで俺たちが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなミジメな思いをしなきゃなんねぇんだか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ブツブツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa~~, why do we have to go through such miserable crap... + + grumble grumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand @@ -126,16 +126,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' げっ! 戦巫女っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gah! The battle shrine maiden!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' べ、別にサボってる訳じゃねぇぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 休憩中…、休憩中なだけだからなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not slacking off or anything! I''m just on break... + + just taking a break, that''s all!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ~、疲れもとれたし']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そろそろ仕事をしようかなぁ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then~ I''m all rested up, so maybe it''s time to get back + + to work~!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -193,9 +195,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['向き固定を解除するため']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 水場を任されるってことは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 信頼されてる証拠だぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Being put in charge of the water supply means they trust + + you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -238,8 +241,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、オレにもご褒美くれよ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Give me a reward too~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -282,9 +285,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント閑暇 タツ不在']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お頭なら、見回りに行って留守だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホントだって…、信じてくれよ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The boss is out on patrol, not here right now. It''s true... + + please believe me~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -369,13 +373,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、アンタを抱いた時のことが忘れられねぇぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、今晩にでもヨロシク頼むわ! じゅるり…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... I can''t forget the time I had you in my arms♪ + + Let''s do it again tonight, yeah? Slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…? 予約でいっぱい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' マジかよ…、そりゃね~よ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? You''re fully booked? Seriously...? No way~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -424,10 +428,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント事後 見張り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ? こ、この部屋ですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 倉庫ですよ、倉庫!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 怪しいものは 一切ありませんので ご安心ください!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh? Th-this room? It''s just a storage room, a storage room! + + There''s nothing suspicious here at all, so please don''t + + worry!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -511,17 +517,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここだけの話ですがね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は、この石碑の裏から洞窟につながってまして。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、フシの霊峰に行けるとかなんとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just between you and me... actually, there''s a cave entrance + + behind this monument. They say it leads to the sacred peak + + of Fushi or something...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、洞窟内には凶悪な妖怪がウヨウヨしてたんで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かしらが発破かけて 塞いじまったって訳なんですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まっ、触らぬ神に祟りなしってことで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But the cave was crawling with vicious yokai, so the boss + + blew it up and sealed it off. You know what they say, let + + sleeping gods lie...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]※本作では この道は開通しません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]*This path does not open in this game.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -667,7 +677,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[524]\c[17]清めの水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[524]\c[17]Purifying Water\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -780,7 +790,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['100銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got 100 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -893,7 +903,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[350]\c[17]Rock Salt\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1271,7 +1281,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['粗悪な厠紙が無造作に積まれている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rough toilet paper is carelessly piled up.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '2': !ruby/object:RPG::Event 'id': !!int '2' @@ -1321,28 +1331,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへぇ~~~! 戦巫女様!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなむさくるしい所に よくお越しくださいやした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheee~~! Battle Shrine Maiden-sama! Thank you for coming to + + such a rough place.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大したもてなしもできやせんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ささっ、どうぞご一献!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t offer much in the way of hospitality, but please, + + have a drink!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いらんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それより、真面目に村の仕事をしておるのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No thanks! More importantly, are you actually doing your + + work for the village?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへぇ~~! そりゃあ、もう身を粉にして!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この酒も 村人からお礼にともらったもんでさぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheee~~! Of course, I''m working myself to the bone! This + + sake was given to me by the villagers as thanks.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](くそ~! エラそうにしやがって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今に見てやがれよ、小娘が!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](Damn it! Acting all high and mighty... Just you wait, you + + little brat!)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -1360,13 +1375,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*68]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほげぇぇぇぇ~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hogeeeeee~~!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やれやれ…、懲りない男だな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good grief... He never learns, does he...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -1385,9 +1400,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへぇ~~~! 戦巫女様!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなむさくるしい所に よくお越しくださいやした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheee~~! Battle Shrine Maiden-sama! Thank you for coming to + + such a rough place.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1435,9 +1451,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &75 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うげっ…! な、何の用だよ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たち まじめに働いてるぜっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! Wh-what do you want...! We''re working hard here, you + + know!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '4']} - !ruby/object:RPG::EventCommand @@ -1475,25 +1492,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まじめ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大の男が、日の高い内から 酒をかっくらって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よくそんなことが言えたものだな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Working hard...? Big grown men, drinking booze in broad + + daylight, and you have the nerve to say that?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これは、一服ついでの気付けだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな何もないところで、一日中コキ使われてんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 酒でも飲まなきゃ やってられねぇよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-this is just a little pick-me-up on our break! We''re + + being worked to the bone out here in the middle of nowhere. + + If we don''t have a drink, we can''t take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Thunder1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな理屈が通るか、馬鹿者っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like hell that''s an excuse, you idiot!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -1512,43 +1531,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぎゃぁぁぁぁぁぁぁぁーっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頭が割れるぅーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaaaaaaaah!! My head''s splitting open!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他の人たちは、酒を飲まずとも働いておるだろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前たちのそういった怠慢が目に余ると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村人たちからも苦情が出ておるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The others are working just fine without drinking! Even the + + villagers are complaining about how lazy you bastards are!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅぅ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人の頭を 気安くポンポン締めやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちは奴隷じゃないっつーの!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it~! You just smack people on the head like it''s + + nothing! We''re not your slaves, you know!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を言うか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その酒とて、村から分けてもらった物だろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前はそういった恩義に応える気はないのか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you saying! Even that booze was given to you by the + + village, wasn''t it? Don''t you feel any obligation to repay + + their kindness?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと言ったって、枯れたジジイじゃねぇんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな『刺激』のない生活なんて耐えられねぇよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他の連中だって、同じこと言ってらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if you say that, I''m not some dried-up old man! I can''t + + stand a life with no ''excitement'' like this! The others say + + the same thing!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You little...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '238', !!int '13', !!int '7', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1596,9 +1618,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' げっ…! またかよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村の仕事なら、ちゃんと果たしてるだろ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! Again!? I''m doing my work for the village, aren''t + + I!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '4']} - !ruby/object:RPG::EventCommand @@ -1636,23 +1659,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &82 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウソをつけっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、どうしてお前はそんな酒臭いんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t lie! Then why do you reek of booze!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…? いや、これは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、がんばったご褒美と言うか…般若湯的な?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? No, this is... you know, a little reward for working + + hard... like a celebratory drink?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Thunder1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{くだらぬ屁理屈を申すな、馬鹿者っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t give me that ridiculous excuse, you fool!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -1671,40 +1694,41 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぎゃぁぁぁぁぁぁぁぁーっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんまりだぁぁぁぁぁーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaaaaaaaah!! That''s just cruel!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…、つくづく進歩のない男だな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sigh... You really never learn, do you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐぎぎぎぎ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仕事はキッチリこなしてるんだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒマな時間に何をしようが俺の勝手だろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grrrrr...! I do my job properly, so what I do in my free + + time is my own business!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前にも言ったが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな昼間から酒を飲むヤツがいるかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いざ何かあったら対処できんだろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve told you before, who drinks in the middle of the day!? + + What if something happens and you can''t handle it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪も賊も 昼間から攻めてくるバカはいねぇっての!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの手の連中は、夜陰に乗じて来るもんなんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No yokai or bandit is stupid enough to attack in broad + + daylight! Those types always come under cover of night!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だからと言って、頭目のお前が酔っぱらっていたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下の者に示しがつかんだろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so, if the boss is drunk, what kind of example does + + that set for everyone else!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '239', !!int '13', !!int '7', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1784,32 +1808,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんだよ…また説教か…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-What is it... Another lecture...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'farewell', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &89 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…。今日はその何だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村でのお前たちの評判がよくなってきてるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 褒めに来たんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No, that''s not it... Today, well... I actually came to + + praise you, since your reputation in the village has been + + getting better.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村人たちとも 大分馴染んできたみたいだしな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like you''ve gotten pretty used to the villagers too...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでぇ…、驚かせやがって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 寿命が三年縮んだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... You scared the hell outta me... Took three years off + + my life.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、それは?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 怒られるような やましい事でもあるというのか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s that supposed to mean? Do you have something to feel + + guilty about that you''d get scolded for!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1841,17 +1869,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*97]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*98]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ないないないっ! ありませんって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 天地神明に誓ってこれっぽっちも!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](術の抜け道を探ってるのが、バレたかと思ったぜ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, no, no! Nothing at all! I swear to the gods, not even a + + little! \c[8](Thought she found out I was looking for a loophole + + in the spell...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、そこまで毛嫌いすることもないだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに 厳しいこともいってるが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それもお前たちのことを思って――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then there''s no reason to be so wary. Sure, I can be strict + + sometimes, but that''s only because I care about you guys―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1867,15 +1897,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*99]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ! 言葉で褒められたところで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腹の足しにもなりゃしねぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! Words of praise don''t fill my stomach!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだとっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人がせっかく褒めに来たというのに、何て言い草だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What was that!? I came all this way just to praise you, and + + that''s how you respond!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1895,13 +1925,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*101]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*102]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだよ、それ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s exactly it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かにアンタは強くて頭がいいかもしれねぇが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな上から目線でエラそうに言われて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下の者が喜ぶと 本気で思ってるのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe you really are strong and smart, but do you honestly + + think people below you are happy when you talk down to them + + like that?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1918,14 +1950,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別にわたしは、エラそうにしてるつもりなどは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! It''s not like I''m trying to act all high and + + mighty...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かーっ! まるでわかっちゃいねぇなぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sheesh! You really don''t get it at all...!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1940,20 +1973,24 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*104]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、アンタは苦労して妖怪退治した後に、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お殿様から「褒めてつかわす」と言われれば満足か?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, if you went through all the trouble of exterminating + + yokai, would you be satisfied if the lord just said, ''Well + + done, I''ll praise you''?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' がんばったなら、少しばかりのご褒美を期待しても']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 罰は当たらねぇだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you worked hard, it''s not a sin to expect a little + + reward, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐぅぅ…! すまなかったな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに手ぶらで来たのは間違いだった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度来る時は、何か――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! Sorry about that... You''re right, coming + + empty-handed was a mistake. Next time, I''ll bring something―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1969,9 +2006,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*105]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタに 物をねだる気はねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 酒も食い物も、村から十分いただいてるしな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not trying to beg for stuff from you. We get plenty of + + food and drink from the village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1989,14 +2027,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、他に何を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then what else do you want...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…、また…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t tell me... not that again...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2094,9 +2132,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ! やっと今日の主役がやってきたか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、座った! 座った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! The star of the day finally shows up! Come on, have a + + seat! Sit, sit!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2115,8 +2154,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &122 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' べ、別にわたしは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-It''s not like I''m...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2140,10 +2179,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*120]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*121]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいから、いいから♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は めでてぇ席なんだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かたっ苦しいこと言いっこなしだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry about it! Today''s a special occasion, so let''s + + not get all stiff and formal!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2201,44 +2240,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*127]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ささっ! まずは駆けつけ一杯!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐいっと、やっちゃってくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, here! First, a welcome drink! Down it in one go!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' む、むぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](酒は得意ではないが、さすがに断るワケにもいかんか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh, hmm... \c[8](I''m not good with alcohol, but I can''t really + + refuse here...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぃっ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴク…ゴク…ゴク…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp... Gulp... Gulp...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face21_guru', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴホッ! ゴホッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ず、ずいぶん強い酒だな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cough! Cough...! T-This is some seriously strong booze...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたぼうよっ! 俺たち荒くれ者にとっちゃ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 普通の酒なんて水みてぇなもんだからなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bet! For rough guys like us, regular booze is like + + water!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ささっ、遠慮しねぇで もう一杯っ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, don''t hold back―have another!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 勧められるがまま杯を重ね、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['気付いた頃には瓶は空になっていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki kept drinking as she was offered more, and before she + + knew it, the bottle was empty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '241', !!int '13', !!int '6', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2285,10 +2324,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょうど、ヤりてぇと思っていたところだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ、来いよ! 可愛がってやるぜぇ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ I was just in the mood to fuck! Come on, get over + + here! I''ll show you a good time!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '4']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -2410,8 +2449,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姐さん、お先にやらせてもらってますよ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nee-san, I''ll be going first~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2498,9 +2537,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへっ…♪ こんな宴を開いてくれるなんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタもいいところあるじゃないか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheh...♪ Throwing a party like this for us, you''ve got a + + good side after all!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2587,9 +2627,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姐さん、待ってました!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ささっ、奥へどうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nee-san, we''ve been waiting for you! Come on, right this + + way!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2677,9 +2718,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウィ~っ! ヒック♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女バンザーイ! カグラ村バンザーイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Woo~! *Hic*♪ Long live the battle shrine maiden! Long live + + Kagura Village!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2766,9 +2808,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレ等もやっと認められたんスね!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな嬉しいことはないッスよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We''ve finally been recognized! Nothing could make me happier + + than this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2855,13 +2898,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かしらが 首を長くしてお待ちですぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 行ってやってくださいよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The boss is waiting for you, practically dying of + + anticipation! Please go see him.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんな厳めしいツラして、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は姐さんにホの字なんですから♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He may look all stern, but he''s totally head over heels for + + you, sis♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition diff --git a/YAML/Map103.yaml b/YAML/Map103.yaml index fab3e91..107df4b 100644 --- a/YAML/Map103.yaml +++ b/YAML/Map103.yaml @@ -146,15 +146,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は 強い霊気を放っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine is radiating a strong spiritual energy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['封印を解きますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to break the seal?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '130', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オギャーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Waaaah!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} @@ -167,15 +167,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['式神\c[17]『イジコ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Formed a contract with Shikigami \c[17]''Ijiko''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '129', 'p': [!!int '5', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Your shikigami slots were full, so Ijiko was temporarily + + sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '5', !!int '5', !!int '0']} @@ -187,15 +188,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' しまった…! やりすぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! Did I overdo it...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【イジコ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オギャーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ijiko】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Waaaah!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['イジコは 恐れをなして社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ijiko got scared and ran back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '129', !!int '129', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -203,10 +204,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【イジコ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オギャーーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ijiko】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Waaaaaah!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['イジコは 社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ijiko ran back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '129', !!int '129', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -268,9 +269,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 警戒されて、今日は もう無理だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 日を改めて来てみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They''re on guard, so it''s not going to work today... I''ll + + come back another day.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -316,7 +318,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -361,7 +363,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -457,37 +459,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は合成の真理を追い求める者。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで会ったのも何かの縁、互いの情報を交換せぬか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I am one who seeks the truth of synthesis. Our meeting here + + must be fate―shall we exchange information?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おお、かたじけない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、こちらは この周辺の妖怪から作製できる']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『宝珠』\c[0]についてお教えいたそう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, thank you! Then, let me tell you about the \c[17]‘Jewels’\c[0] you + + can craft from the yokai around here.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['w_recipe_switch_on(110)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['w_recipe_switch_on(188)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['w_recipe_switch_on(240)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['宝珠合成に 3品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['3 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そうか…、ならば仕方あるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気が変わったら また声をかけられよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I see... well, it can''t be helped. If you change your mind, + + come talk to me again.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成はあくまで横道なれど、その奥は深い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本道を見失われぬよう注意されよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Synthesis is merely a side path, but its depths are vast. Be + + careful not to lose sight of your main goal.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -563,7 +568,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[415]\c[17]天狗の団扇\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[415]\c[17]Tengu''s Fan\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '91', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -761,7 +766,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[527]\c[17]秘蔵の銘酒\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[527]You got the \c[17]Rare Vintage Sake\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '8', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -874,7 +879,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[190]\c[17]建御雷\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[190]\c[17]Takemikazuchi\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '144', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -965,13 +970,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>     砦に足を踏み入れし者は死を覚悟せよ']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>     魔道を彷徨いし魑魅魍魎の祟りがあらん']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Those who set foot in this fortress, prepare for death. The + + \>curse of demons and monsters wandering the path of sorcery + + \>awaits you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1025,13 +1033,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>            貯蔵庫']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>       断りなく持ち出す者は斬首とす']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Anyone who removes items from the storage without permission + + \>will be beheaded.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1096,27 +1104,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[536]\c[17]米\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[536]\c[17]Rice\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '70', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]糀\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]Koji\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '71', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]酒種\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]Sake Starter\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '72', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[96]\c[17]Crimson Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -1223,27 +1231,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[536]\c[17]米\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[536]You got \c[17]Rice\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '70', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]糀\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]You got \c[17]Koji\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '71', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]酒種\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]You got \c[17]Sake Starter\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '72', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[96]You got \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -1350,27 +1358,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[536]\c[17]米\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[536]You got \c[17]Rice\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '70', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]糀\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]You got \c[17]Koji\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '71', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]酒種\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]You got \c[17]Sake Starter\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '72', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[96]You got \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -1480,21 +1488,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[385]\c[17]なまくら刀\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[385]\c[17]Dull Sword\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '139', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '206_ん、これは?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにやら、随分と古めかしい刀だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかしたら、これがイン殿が言っていた']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 賊に盗まれた\c[17]『家宝の名刀』\c[0]とやらか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is quite an old-fashioned sword... Could this be the + + \c[17]''family heirloom sword''\c[0] that Lord In mentioned was stolen by + + bandits?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううむ…、骨董品はサッパリわからん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、持って帰って\c[17]イン\c[0]殿に見せてみるか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmmm... I really don''t know anything about antiques. For + + now, I''ll just take it back and show it to Lord \c[17]In\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1607,7 +1618,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[397]\c[17]貫式苦無\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[397]\c[17]Piercing Kunai\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '72', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1695,7 +1706,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[222]\c[17]怪しい薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[222]\c[17]Suspicious Medicine\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '21', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1782,7 +1793,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[345]\c[17]金剛石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[345]\c[17]Diamond\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '80', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page diff --git a/YAML/Map104.yaml b/YAML/Map104.yaml index 2a2e0ec..e1f69e9 100644 --- a/YAML/Map104.yaml +++ b/YAML/Map104.yaml @@ -673,27 +673,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 旅籠でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでにお連れの方から 頂いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お泊りになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an inn. Your companion has already paid for you. + + Will you be staying the night?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, make yourself comfortable...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も ご武運があられますように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. May fortune be with you today as well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様でございますか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり ご無理をなさいませぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please, don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -779,39 +777,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &69 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ! どうやってここに…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta! How did you get here...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 苦労したんだぜ、ここまで来るのに。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It wasn''t easy, you know, getting all the way here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 西の役人が、案外物わかりのいいヤツでさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遊郭に身売りした幼馴染に一目でいいから会いたいって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頼み込んだら、えらく同情されちゃって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The official in the west was surprisingly understanding. I + + begged him, saying I just wanted to see my childhood friend + + who''d been sold to the red-light district, even if just for + + a moment, and he really felt sorry for me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅ…、それは初耳だな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、その身売りした幼馴染とやらは どこにいるのかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... that''s news to me. So, where is this childhood friend + + who got sold off?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…、いや…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、それは言葉のアヤってヤツで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... no... I mean, that was just a figure of speech...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 騙るにしても、他にいくらでもあるだろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタは、そんな目でわたしを見ていたのか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of all the things you could''ve said, you picked that!? Is + + that really how you see me, Souta!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -851,14 +854,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょ…! そんな怒るなよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別にやましい気持ちとかじゃなくて…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、アレだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa...! Don''t get so mad. It''s not like I meant anything + + weird by it... You know, it''s just―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキも あんなキレイな着物を着たら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きっと似合うだろうなって 思っただけさっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I just thought you''d look great in one of those beautiful + + kimonos, that''s all!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -877,9 +881,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' く、口から出まかせを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなもの…、猫に小判という物だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You''re just making things up... S-Something like that + + would be wasted on me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -909,20 +914,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことないって!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not true at all!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 蒔絵の入った赤い着物なんて 華やかだろうし…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 逆に 落ち着いた紺地なんかも悪くないんじゃないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A red kimono with gold inlay would look so gorgeous on + + you... Or maybe a more subdued navy one would suit you too?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、まぁ…、ソウタがそういうのが好きというなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしも やぶさかではないが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ugh... W-Well... if that''s what you like, I wouldn''t + + be totally against it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -940,15 +946,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 絶対、似合うって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旅が一段落ついたら呉服屋を覗いてみようぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It would totally suit you! Once our journey settles down, + + let''s check out a kimono shop together!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful3', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、好きにしろ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく…、調子のいいヤツめ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Do whatever you want...! Geez... you''re such a smooth + + talker.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -996,21 +1004,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -1031,9 +1043,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***********************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['聞き込み~遊郭潜入前']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まずは、城に入る方法を考えないとな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 手あたり次第、情報を集めようぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['First, we need to figure out how to get into the castle. + + Let''s gather as much info as we can!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -1041,28 +1054,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***********************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['遊郭潜入中']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 最近、宿に戻って来てないようだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんまムリするなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You haven''t been coming back to the inn lately, but don''t + + push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あぁ…うん…。そ、そうだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](まさか遊郭にいるとは、口が裂けても言えん…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah... yeah... y-yeah...! \c[8](There''s no way I can tell him I''m + + at the red-light district...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***********************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['最後']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いよいよ、城に行くのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 危険を感じたら すぐ撤退してくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So you''re finally heading to the castle... If you sense any + + danger, pull out right away.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 生きてさえいれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 機会はいくらでもあるんだからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['As long as you''re alive, there will always be another + + chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1114,8 +1131,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} @@ -1177,14 +1194,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['都の雰囲気']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 高いワイロまで払って 都に入ったってのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんかパッとしないんだよな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I even paid a hefty bribe just to get into the city, but + + honestly, it''s kind of underwhelming...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上っ面は 華やかだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんかオドオドしてるっていうか…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気のせいなのかねぇ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['On the surface it''s all flashy, but everyone seems kind of + + nervous or something...\! Maybe it''s just my imagination?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event 'id': !!int '14' @@ -1233,13 +1251,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイの権勢']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 新しい上様に ご挨拶に来たのだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 未だ御目通りが叶わなくてな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I came to greet the new lord, but I still haven''t been + + granted an audience...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり、代官の\c[17]グンダイ\c[0]殿の取り計らいがなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何事も進まぬという噂は 本当のようだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems the rumors are true―nothing gets done without + + Magistrate \c[17]Gundai\c[0]''s arrangements.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event 'id': !!int '15' @@ -1288,13 +1308,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['廃仏毀釈']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 新しいお殿様は、どうも神仏を恐れぬお方らしい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなものは何の役にも立たぬと 神社仏閣はおろか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 道端の地蔵まで 撤去されてしまったそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The new lord apparently doesn''t fear gods or buddhas at + + all... He thinks they''re useless, and I''ve heard he had not + + just the shrines and temples, but even the roadside Jizo + + statues removed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何事も起きねば よいのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I just hope nothing bad comes of it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event 'id': !!int '16' @@ -1343,13 +1367,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['お客が少ない']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飯盛り女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都への出入りが 制限されるようになってから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この通り お客がサッパリだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Serving Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ever since they started restricting entry to the capital, + + business has totally dried up.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飯盛り女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 治安が良くなるのは 歓迎だけどさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他に方法がなかったもんかねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Serving Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m glad things are safer, but wasn''t there another way to + + do it...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'} diff --git a/YAML/Map105.yaml b/YAML/Map105.yaml index 1a48121..59f8414 100644 --- a/YAML/Map105.yaml +++ b/YAML/Map105.yaml @@ -97,9 +97,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間物屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本日は 何をご入り用でしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! What can I help you with today?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '0', !!int '1', !!int '0', !!int '0', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '2', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '3', !!int '0', !!int '0']} @@ -163,9 +162,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]『Jewels』\c[0] you can make from the local yokai to + + the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(129)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(102)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(106)']} @@ -173,12 +173,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 4品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['4 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to create.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event @@ -228,10 +228,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['オススメ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【看板娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃいませ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オススメは、他では買えない\i[527]\c[17]秘蔵の銘酒\c[0] です!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 長旅のお供に 一本いかがですか~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Poster Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome~! Our recommendation is the \i[527]\c[17]exclusive premium + + sake\c[0] you can''t get anywhere else! How about a bottle for + + your long journey?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -424,9 +426,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間物屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【売り子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 装飾品売り場となりま~す。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Vendor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! This is the accessories section~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '2', !!int '71', !!int '0', !!int '0', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '2', !!int '72', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '2', !!int '74', !!int '0', !!int '0']} @@ -629,9 +630,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['品揃えのよさ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが都だけあって、大した品揃えだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで苦労して来た甲斐があるってもんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As expected of the capital, they''ve got quite the selection. + + All the trouble getting here was worth it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' @@ -682,9 +684,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伊達男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゃあぁぁーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっとぉ~! 着替え中よ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Dandy Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaaahhh! Hey~! I''m changing here~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map106.yaml b/YAML/Map106.yaml index e3565a5..b3ae82c 100644 --- a/YAML/Map106.yaml +++ b/YAML/Map106.yaml @@ -97,9 +97,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['飲み屋の親爺']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親爺】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうぞ、空いてる席に座ってくださいや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! Please, have a seat wherever you''d like!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -148,13 +147,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['常連が来ない']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【給仕】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、変わったことですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Waitress】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Has anything unusual happened lately?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【給仕】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う~ん…、そうですね~。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強いて挙げるなら、お城勤めの常連さんたちが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近 めっきり来なくなったことかしら?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Waitress】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... let''s see~.\| If I had to say, I guess it''s that the + + regulars who work at the castle have pretty much stopped + + coming by lately?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -203,20 +204,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['割符の話 +']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 新しい上様が発布なされた御定法では、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 登城するには\i[489]\c[17]割符\c[0] が必要となるそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['According to the new law issued by the new lord, you''ll need + + a \i[489]\c[17]pass token\c[0] to enter the castle.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この乱世ゆえ、慎重になるに越したことはないが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しは配下の者を信じてくれても よいだろうに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お主もそう思わんか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With the world in chaos, I suppose it''s wise to be cautious, + + but you''d think they''d trust their own subordinates a little + + more... Don''t you agree?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 城に入るには、\i[489]\c[17]割符\c[0] が必要なのか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So you need a \i[489]\c[17]pass token\c[0] to get into the castle...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -270,13 +274,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['お城の改装']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【町娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタ、ここのお城に興味があるみたいだけどさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 間違っても、忍び込もうだなんて考えちゃダメだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Town Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You seem interested in this castle, but whatever you do, + + don''t even think about sneaking in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【町娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今のお殿様になってから 迷路みたいに改装して、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一度迷ったら出られないって 有名なんだから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Town Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ever since the current lord took over, it''s been remodeled + + into a maze. It''s famous for being impossible to get out + + once you get lost!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event 'id': !!int '6' @@ -325,10 +333,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['遊郭の女将の黒い噂']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【夜鷹】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遊郭の女将は 一見 人当たりがいいけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えげつないことも 顔色一つ変えずにできるお人だよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタも、手玉に取られないよう気をつけな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Night Hawk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The madam of the red-light district may seem friendly at + + first glance, but she can do some ruthless things without + + batting an eye. You better be careful not to let her play + + you for a fool!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' diff --git a/YAML/Map107.yaml b/YAML/Map107.yaml index b00dc30..9a549fd 100644 --- a/YAML/Map107.yaml +++ b/YAML/Map107.yaml @@ -100,21 +100,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['最初の会話']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうでぇ、この透明感!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこらの地酒とは、格が違ぇだろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Look at that clarity! This is on a whole different level + + from your average local sake!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なに、作り方を教えて欲しいって?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタ、バカ言っちゃいけねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 秘伝の製法だ。そう簡単には教えられねぇな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What, you want me to teach you how to make it? Don''t be + + ridiculous. It''s a secret recipe. I can''t just tell you that + + easily.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 知りたきゃ、アンタも蔵入りして']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 飯焚三年、仕込みに五年、釜揚げ十年']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' みっちり修行するこった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you really want to know, you better join the + + brewery―three years cooking rice, five years prepping, ten + + years at the kettle. You''d have to train hard for years!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -146,9 +151,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、帰った! 帰った!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こちとら、寝言に付き合ってるヒマはねぇんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, get out! Get out! I don''t have time to listen to your + + nonsense!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -171,9 +177,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おいっ! 俺の\c[17]『櫂棒』\c[0] まだ見つからねぇのか!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アレがねぇと、仕上がりがしっくりこねぇんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! You still haven''t found my \c[17]''paddle''\c[0]? I can''t get the + + finish right without it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -190,14 +197,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんでぇ、まだいたのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタもしつけぇなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What, you''re still here? You''re persistent, aren''t you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、ご神託でも 失せ物探しでもいいから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 俺の\c[17]『櫂棒』\c[0]を見つけてきやがれ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そしたら秘伝の製法でも何でも 教えてやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Fine, whether it''s a divine revelation or just + + lost-and-found, go find my \c[17]''paddle''\c[0]! If you do, I''ll teach + + you the secret recipe or whatever you want!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -217,13 +225,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['終わりまでこれ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタもしつけぇなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 秘伝の製法を教えて欲しけりゃ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無くなった俺の\c[17]『櫂棒』\c[0]を見つけてきやがれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re really persistent... If you want me to teach you the + + secret recipe, go find my missing \c[17]''paddle''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 酒樽の中をかき混ぜる 特別な棒をなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s a special stick for stirring the sake barrels!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -272,44 +280,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['最後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &13 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんでぇ、この間の巫女さんか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、俺に用があるのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, it''s the shrine maiden from the other day... You still + + need something from me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この棒のような物を 裏木戸で見つけたのだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前が探しているものではないのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I found this stick-like thing by the back gate. Isn''t this + + what you were looking for?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、それは俺の\c[17]『櫂棒』\c[0]じゃねぇかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちょ、ちょっと見せてくんな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-that''s my \c[17]''paddle''\c[0]! H-hey, let me see that for a sec!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[391]\c[17]櫂棒\c[0] を都の杜氏に渡した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[391]\c[17]Paddle\c[0] was given to the Capital''s Master Brewer!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '143', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、やっぱりそうだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このしっくりくる握りに…ズシンと来る重さ程よい重さ…']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 間違いねぇ! これは俺の櫂棒だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... I knew it! The way it fits in my hand... that perfect, + + hefty weight... No doubt about it! This is my paddle!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、本当に見つけちまうとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやはや…、巫女さんも馬鹿にできねぇもんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おみそれしました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t believe you actually found it... Well, well... I + + shouldn''t have underestimated you, shrine maiden. I''m + + impressed.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 冗談のつもりだったが、今更後には引けねぇや!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 約束通り、秘伝の製法を教えてやるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I was just joking at first, but now I can''t back out! As + + promised, I''ll teach you the secret brewing method!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[500]\c[17]口伝秘録\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[500]\c[17]Oral Secret Record\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '134', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '67', !!int '67', !!int '0', !!int '0', !!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -317,15 +329,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['イベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタが見つけてくれた櫂棒、すごく調子がいいぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まるで新品みてぇだ! ハッハッハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The paddle you found for me works great! It''s like brand + + new! Hahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そうか…? それは良かったな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](まぁ、本当に新品なのだがな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['R-really...? That''s good to hear. \c[8](Well, it actually is + + brand new...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -380,9 +394,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['イベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【釜屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここは、関八州一と名高い酒造蔵でやす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見学は結構だが、あちこち触らんでくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kamaya】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is the most famous sake brewery in all of Kanhasshu. + + You''re welcome to look around, but please don''t touch + + anything.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -390,14 +407,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['依頼後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【釜屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すいやせんねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いま杜氏は、長年愛用している酒をかき混ぜる棒が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見当たらないってんで、イライラしてますんで。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kamaya】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sorry about this. The brewmaster is in a bad mood because he + + can''t find the stirring stick he''s used for years.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【釜屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おまけに\c[17]『飯焚坊主』\c[0]も見当たりゃしねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの馬鹿、まだ長屋で寝てんのかねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kamaya】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['On top of that, \c[17]''Meshi-taki Bozu''\c[0] is nowhere to be found. + + That idiot, is he still sleeping in the barracks...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '67', !!int '67', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -406,12 +424,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【釜屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、飯焚坊主が 杜氏の櫂棒を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kamaya】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t tell me Meshi-taki Bozu took the brewmaster''s + + paddle...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【釜屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや、さすがに考え過ぎか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうも 悪ぃ方向にばかりに考えちまうねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kamaya】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nah, that''s probably overthinking it. I always end up + + assuming the worst...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -465,24 +486,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【釜屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うん? アンタが持ってる物って…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kamaya】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm? That thing you''re holding...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【釜屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どこで見つけてきたか知らねぇが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 早く 杜氏に渡してやってくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kamaya】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I don''t know where you found it, but hurry up and give it to + + the brewer!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['イベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【釜屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやぁ~、一時はどうなることかと思いやしたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 終わってみれば 万事よしってことなんですかねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kamaya】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Man, I was really worried for a while there, but I guess + + all''s well that ends well.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【釜屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうも、骨を折ってもらったようで…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがとうございやした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kamaya】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thanks for going through all that trouble... I really + + appreciate it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -533,14 +557,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['燈明院とは犬猿の仲']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【炭屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' トウミョウ院の酒造蔵とは、昔から犬猿の仲でね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 酒に対する方向性の違いなのかねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺はうまけりゃ、どっちも飲みたいと思うんだけど…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Charcoal Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The brewery at Toumyou Temple and us have always been at + + each other''s throats. Maybe it''s just a difference in how we + + approach sake... Me, if it tastes good, I wanna drink both, + + you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【炭屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、どっちの杜氏も']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バカが付くほど頑固だから仕方ねぇか! ハハハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Charcoal Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, both of their master brewers are stubborn as hell, so + + I guess it can''t be helped! Hahaha!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -557,9 +586,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【都の杜氏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うるっせぇぞ、馬鹿野郎っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口を動かしてるヒマがあるなら、手を動かしやがれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Capital''s Master Brewer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut the hell up, you idiot! If you''ve got time to flap your + + mouth, get your hands moving!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -575,9 +605,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【炭屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっべっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヘイ! ただいまっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Charcoal Seller】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Crap...! Hey! I''m on it!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' diff --git a/YAML/Map108.yaml b/YAML/Map108.yaml index 2b0f0c0..5a495d0 100644 --- a/YAML/Map108.yaml +++ b/YAML/Map108.yaml @@ -97,13 +97,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['差別主義者']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このキョウラクに 住むことができるのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 由緒正しき家柄の者だけじゃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Only those from distinguished families are allowed to live + + here in Kyouraku...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老婆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下賤の者の 出入りを制限したお殿様は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正に慧眼という言葉が相応しいのぅ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lord who restricted the comings and goings of the + + lowborn truly deserves to be called wise.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -680,7 +682,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '26', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map109.yaml b/YAML/Map109.yaml index f75983c..9ef7f55 100644 --- a/YAML/Map109.yaml +++ b/YAML/Map109.yaml @@ -97,14 +97,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['地主']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この都に住みたいヤツは いくらでもいるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 長屋の一部屋貸すだけでも ガッポガッポですわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Everyone】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are tons of people who want to live in this city, so + + just renting out a room in a row house brings in a ton of + + cash!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 寝てるだけで、大金稼がせてくれるんだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この土地を残してくれたご先祖様には 感謝せんとな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッハッハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Everyone】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We make big money just by sleeping, so we really have to + + thank our ancestors for leaving us this land! Hahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -153,8 +156,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['嫌なガキ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鼻垂れ小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひゃひゃ♪ 貧乏人は麦をくえーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Snot-Nosed Brat】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyahaha♪ Poor people should eat barley!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -227,7 +230,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['500銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Obtained 500 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '500']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map110.yaml b/YAML/Map110.yaml index c9a560e..35996bc 100644 --- a/YAML/Map110.yaml +++ b/YAML/Map110.yaml @@ -193,10 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['天守閣の鬼火']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大工】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの城には、近づいちゃなんねぇ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夜になると天守閣に鬼火が灯るんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嘘じゃねぇ、信じてくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Carpenter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You mustn''t go near that castle...! At night, + + will-o''-the-wisps light up the main keep. I''m not lying, you + + gotta believe me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -252,16 +254,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['自供前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯焚坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…、どうしよう! どうしよう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 親方の\c[17]櫂棒\c[0]を洗ってたら 真っ二つになっちまって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バレたらタダじゃ済まないよぉ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Rice-Cooking Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... what am I gonna do! What am I gonna do! I was washing + + the boss''s \c[17]oar\c[0] and it snapped clean in half... If he finds + + out, I''m done for...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 壊してしまったものは 仕方あるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 正直に名乗り出て 謝るしかないだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s broken is broken. You''ll just have to come clean and + + apologize.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -279,30 +284,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯焚坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな殺生な…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタ、親方の恐さを知らないから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気軽にそんなこと言えるんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Rice-Cooking Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s easy for you to say...! You don''t know how scary the + + boss is, that''s why you can say stuff like that so casually!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯焚坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…、いっそのこと']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]シオサイ村の櫂棒職人\c[0]に頼んで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 新しい櫂棒を作ってもらうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Rice-Cooking Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... maybe I should just ask the \c[17]oar craftsman in Shiosai + + Village\c[0] to make a new one...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯焚坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや、ダメだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 通行手形がないと、都から出れないんだっけ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…、どうしよう! 八方塞がりだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Rice-Cooking Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, that won''t work... I can''t leave the capital without a + + travel permit... Ah... what am I gonna do! I''m totally + + stuck!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '67', !!int '67', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['以後、終わりまでこれ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯焚坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…、\c[17]シオサイ村の職人\c[0]に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 新しい櫂棒さえ作ってもらえれば…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Rice-Cooking Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... if only the \c[17]craftsman in Shiosai Village\c[0] could make a + + new oar for me...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -356,26 +364,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯焚坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、それは、親方の櫂棒っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どこで手に入れたんですかっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Rice-Cooking Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-that''s the boss''s paddle! Where did you get that!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯焚坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お願いします、巫女様!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうか、その櫂棒を それとな~く']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 都の杜氏に 渡してもらえませんでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Rice-Cooking Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, shrine maiden! Could you maybe, just casually, hand + + that paddle over to the city''s brewer for me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯焚坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレが持って行くと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とばっちり喰いそうな気がするので…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Rice-Cooking Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I feel like if I bring it myself, I''ll get caught up in + + something bad...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['イベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【飯焚坊主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 神様、仏様、戦巫女様!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう、足を向けて眠れません!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Rice-Cooking Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gods, Buddhas, battle shrine maiden! I can''t even sleep with + + my feet pointed your way anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -426,14 +435,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['隠し砦の噂']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 北東にある 拾番街道の山中には、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かつて世間を騒がせた盗賊団の\c[17]隠し砦\c[0]があるって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウワサがあるんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Prospector】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a rumor that deep in the mountains along the 10th + + Street Highway to the northeast, there''s a \c[17]hidden fortress\c[0] + + once used by a notorious bandit gang.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それを見つけたら 一攫千金間違いなし!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな高いだけの貧乏長屋とも おさらばよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Prospector】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you find it, you''ll strike it rich for sure! Then I can + + finally say goodbye to this overpriced, rundown tenement!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' @@ -506,7 +518,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]俊足符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]Swift Foot Talisman\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '55', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map111.yaml b/YAML/Map111.yaml index c0607e9..b1b7a68 100644 --- a/YAML/Map111.yaml +++ b/YAML/Map111.yaml @@ -273,10 +273,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['飢饉と都の富']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【倉庫番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこもかしこも、餓死者が出ている このご時世で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この都に限っては 食う物に困りはせん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけで、ありがたいことじゃて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Warehouse Keeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Everywhere you look, people are starving to death, but at + + least in this city, we don''t have to worry about food. Just + + that alone is something to be grateful for...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' @@ -353,9 +355,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【倉庫番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おい、アンタ! こんな所で何をしているんだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…、泥棒じゃないだろうな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Warehouse Keeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, you! What are you doing here? Don''t tell me... you''re + + not a thief, are you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event 'id': !!int '8' @@ -407,8 +410,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鉄格子の扉は、鍵が掛かっており']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押しても引いてもビクともしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The iron-barred door is locked and won''t budge no matter if + + you push or pull.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' @@ -460,8 +464,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鉄格子の扉は、鍵が掛かっており']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押しても引いてもビクともしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The iron-barred door is locked and won''t budge no matter if + + you push or pull.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' @@ -513,8 +518,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鉄格子の扉は、鍵が掛かっており']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押しても引いてもビクともしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The iron-barred door is locked and won''t budge no matter if + + you push or pull.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' @@ -566,8 +572,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鉄格子の扉は、鍵が掛かっており']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押しても引いてもビクともしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The iron-barred door is locked and won''t budge no matter if + + you push or pull.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event 'id': !!int '12' @@ -640,7 +647,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]守護の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Guardian Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -753,7 +760,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[452]\c[17]高下駄\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[452]\c[17]Tall Geta Sandals\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '84', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map112.yaml b/YAML/Map112.yaml index bc0c6d1..b28b8b0 100644 --- a/YAML/Map112.yaml +++ b/YAML/Map112.yaml @@ -97,10 +97,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['都の入場制限']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都に入る人間を制限しておるせいか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 騒ぎひとつ起きず 静かなもんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こう暇だと、腕が鈍ってしまわんか心配だな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe it''s because we''re restricting who can enter the + + capital, but it''s been so quiet―there hasn''t been a single + + commotion. With all this free time, I''m worried my skills + + might get rusty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -149,10 +153,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['知り合いが人が変わったよう']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【同心】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 城勤めになった同期が、すっかり不愛想になってな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 顔を合わせても知らんぷりとは、ヒドイとは思わんか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmmm... My colleague who started working at the castle has + + gotten so unfriendly... Don''t you think it''s awful that he + + just ignores me even when we run into each other?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -201,22 +207,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイへの愚痴 +']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【同心】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、上様は何を考えているのだか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 重要な\i[489]\c[17]割符\c[0] の管理を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よりにもよって \c[17]グンダイ\c[0]などに任せるとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, what is Lord-sama thinking... Of all people, to + + entrust the important \i[489]\c[17]split tag\c[0] to \c[17]Gundai\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【同心】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの色狂いの愚物め!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一体どうやって、上様に取り入ったのやら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That sex-crazed fool! How did he even manage to get in + + Lord-sama''s good graces...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]『グンダイ』\c[0]か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今の政権において重要な人物のようだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とりあえず、名前を覚えておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]''Gundai''\c[0], huh... Seems like an important figure in the + + current administration... For now, I''ll remember the name.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} diff --git a/YAML/Map113.yaml b/YAML/Map113.yaml index 99dfe08..8e3a05b 100644 --- a/YAML/Map113.yaml +++ b/YAML/Map113.yaml @@ -97,12 +97,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['薬屋さんに新商品']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【町娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 北の伍番街道にある薬屋さんに、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『新しい薬』\c[0]が追加されたみたいよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Town Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It looks like the pharmacy on North Fifth Street just got a + + \c[17]''new medicine''\c[0] in stock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【町娘】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんな薬か、ちょっとドキドキするわね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Town Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wonder what kind of medicine it is, it''s kind of exciting!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '119', !!int '119', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} diff --git a/YAML/Map114.yaml b/YAML/Map114.yaml index 8d2e510..e7fcad8 100644 --- a/YAML/Map114.yaml +++ b/YAML/Map114.yaml @@ -241,10 +241,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['親戚の姉']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【後家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ナンバに残った姉さんは 元気やろか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こないなことになるんやったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早いうちに呼び寄せておくんやったわ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Widow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wonder if my sister who stayed in Namba is doing + + alright... If I''d known things would turn out like this, I + + should''ve brought her here sooner...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -293,9 +295,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイはキモイ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代官の\c[17]グンダイ\c[0]さま キラ~イ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だって、キモチワルイんだもん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Girl】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hate \c[17]Gundai\c[0] the magistrate! He''s just so gross.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event 'id': !!int '6' @@ -368,7 +369,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[524]\c[17]清めの水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[524]\c[17]Purifying Water\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map115.yaml b/YAML/Map115.yaml index a8142e7..6488251 100644 --- a/YAML/Map115.yaml +++ b/YAML/Map115.yaml @@ -97,10 +97,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['飛天組壊滅の噂']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【岡っ引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの飛天組が壊滅したと聞くが 誠であろうか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 密偵の報告では、不夜城を占拠するなどという']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大それた計画もあったと聞くが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Police Constable】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard that the Hiten Group has been wiped out―is that + + true...? According to our informant, they even had some + + grand plan to take over the Sleepless Castle...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -149,10 +151,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['龍のウロコ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【白拍子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 龍が最強の妖魔たる所以は、その鱗にあります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼らの鱗は、\c[17]ほとんどの属性を半減\c[0]させ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 有効な攻撃は\c[17]『氷』\c[0]だけだとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shirabyoushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The reason dragons are the strongest of all yokai lies in + + their scales. Their scales \c[17]halve almost all elements\c[0], and + + it''s said that the only effective attack is \c[17]''Ice''\c[0]...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -225,7 +229,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]理性符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[503]\c[17]Sanity Talisman\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map116.yaml b/YAML/Map116.yaml index b37268b..1228207 100644 --- a/YAML/Map116.yaml +++ b/YAML/Map116.yaml @@ -381,12 +381,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから、並々ならぬ重圧を感じる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can feel an overwhelming pressure coming from the other + + side of the sliding door.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここには、立ち入らぬ方がよいかもしれんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe it''s best not to go in here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -502,12 +504,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから、並々ならぬ重圧を感じる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can feel an overwhelming pressure coming from the other + + side of the sliding door.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここには、立ち入らぬ方がよいかもしれんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe it''s best not to go in here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -767,9 +771,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだい、巫女さんが遊郭に何の用だい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お祓いなんて頼んじゃいないよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What brings a shrine maiden to the red-light district? We + + didn''t ask for any exorcism.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -829,20 +834,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに…、ここで客を取らせて欲しい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正気かい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What... you want to take customers here? Are you out of your + + mind?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、アンタくらいの器量なら 芸事ができなくても']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 買ってくれる旦那に 困りゃしないだろうがね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 素性も知れぬ素人を雇う訳にはいかないんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, with your looks, even if you can''t perform, you won''t + + have trouble finding a man willing to pay. But I can''t just + + hire some unknown amateur.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &70 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこをどうにか、お願いできないだろうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Isn''t there any way you could make an exception, please?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -861,9 +869,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' できないモンはいくら頭を下げられてもできないよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 銭が欲しけりゃ、都を出た辻で夜鷹でもするんだね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No matter how much you beg, what''s impossible is impossible! + + If you want money that badly, go stand on the street outside + + the city and be a night hawk.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -956,16 +967,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだい、おタカさんそんな大声出して?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、揉め事かい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s going on, O-Taka-san, raising your voice like that? + + Another dispute?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '13', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん? こりゃまた、えらい別嬪さんじゃないか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一体どうしたってんだい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm? Well now, isn''t she a real beauty. What''s the story + + here?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -980,10 +993,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いえね、女将さん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらの巫女さんが、いきなり押しかけて来て']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで客を取らせて欲しいって無茶を言うんですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, landlady. This shrine maiden just barged in and is + + demanding to take customers here. It''s outrageous.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1000,8 +1013,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、すぐ追い出しますんで ご安心くださいな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But don''t worry, I''ll throw her out right away.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1022,10 +1035,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、待った!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それはちょいとばかり野暮ってもんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後は あたしが引き取るから 奥に通しておくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, hold on! That''s a bit too harsh. I''ll take care of her + + from here, so bring her inside.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1041,14 +1054,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ですが、女将さん…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What...!? But, landlady...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、いいからいいから!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おタカさんは、いつも通り店の準備と']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの子たちの世話をお願いするよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine, it''s fine! O-Taka-san, just do your usual prep + + and look after the girls.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1064,9 +1076,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、行こうかい 巫女さん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたしに付いておいで。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, shall we go, shrine maiden? Follow me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '11', !!int '0', !!int '39', !!int '11', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '13', !!int '0', !!int '32', !!int '6', !!int '2']} @@ -1091,23 +1102,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &83 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど、なるほど…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生まれ育った神社を建て直すために']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まとまった銭が欲しいって訳かい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see, I see... So you want a large sum of money to rebuild + + your family shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい! 無理は承知の上、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんなことでもしますので、どうかお願いします!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes! I know it''s a lot to ask, but I''ll do anything, so + + please!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '13', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ、いいねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その言葉を聞きたかったんだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、こっちも単刀直入に話そうじゃないか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha, that''s what I wanted to hear! In that case, I''ll get + + straight to the point too.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1130,20 +1142,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら器量良しとはいえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 普通は素人なんざ お座敷にあげたりはしない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう…、普通はねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No matter how pretty you are, normally we don''t let amateurs + + into the parlor. Normally, that is.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でもね、こういう商売をしてると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうじゃない客もたくさんいるんだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタには、その普通じゃない客の相手を頼みたい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But in this business, there are plenty of customers who + + aren''t so normal. I want you to take care of one of those + + not-so-normal clients.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 普通ではないといいますと…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Not so normal...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1165,34 +1179,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*91]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*92]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、さすが巫女様。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 肝が据わっていらっしゃる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その客は あるやんごとなきお方と教えておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh... As expected of a shrine maiden. You''ve got guts. + + Let me just say, this client is someone of very high status.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それ故か、だいぶ性癖が歪んでおられるようで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 若い女子に罵られ、甚振られることを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 至上の悦びとしておられるとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe because of that, his tastes are quite twisted. + + Apparently, he gets the greatest pleasure from being + + insulted and tormented by young women...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 救いようもない変態ですな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What a hopeless pervert...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、それだけなら気色悪いで済むのだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その御仁は達した後で、うっ憤を晴らすように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女に求めるので ほとほと困っているんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, if that was all, it''d just be creepy, but after he + + finishes, he vents his frustration on the woman, and that''s + + a real problem for us.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大事に育てた商品を壊されては たまらないから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 代わりが欲しいと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... You don''t want your carefully raised girls getting + + ruined, so you want a substitute...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1210,46 +1228,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*94]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アッハッハッハッ! アンタ、気に入ったよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、どうするんだい? やるのか、やらないのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahahaha! I like you! So, what''ll it be? Are you in or out?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せめて、その御仁の名前を聞かせていただきたい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At least tell me the name of this man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フン! もう察しはついてるんだろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの悪名高いお代官様――\c[17]グンダイ\c[0]だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! You''ve probably guessed already, right? It''s that + + infamous magistrate―\c[17]Gundai\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さようか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、その話お受けいたしましょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 代官ならば、実入りも期待できましょうし…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... In that case, I''ll accept. If it''s the magistrate, + + the pay should be good...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '13', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よしんば妾にでもなろうって腹積もりかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌いじゃないよ、アンタみたいな悪女は。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh... So, are you planning to become his mistress or + + something? I don''t dislike a bad girl like you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご想像にお任せする…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](酷い言われようだが、もっと大それたことを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 企んでいるのだから仕方あるまい…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll leave that to your imagination... \c[8](She sure has a low + + opinion of me, but considering what I''m really plotting, I + + can''t blame her...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、必要なことは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やり手婆のおタカさんに 話しておくから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 用意ができたら 彼女に話しかけておくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright then, I''ll explain everything to Madam O-Taka. When + + you''re ready, go talk to her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} @@ -1296,44 +1316,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['最初の選択肢 グンダイ前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女将さんから話は聞いているよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 着替えちまうと、しばらく外には出られないけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 準備はいいかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve heard everything from the proprietress. Once you + + change, you won''t be able to go outside for a while, are you + + ready?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よしっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタの着物は 用意してあるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さっそく着替えておくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright! Your kimono is ready, so go ahead and get changed!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それと、この廓でのアンタの名は\c[17]『アサギリ』\c[0]だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自分からここで働きたいと申し出た以上は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここの言葉遣いくらいは 覚えてもらうからね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Also, your name in this district will be \c[17]''Asagiri''\c[0]. Since + + you volunteered to work here, you''ll have to learn how to + + speak properly around here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' は、はい。わかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よろしくお願いしますで…\!ありんす?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Y-Yes. Understood. Please take care of me...\! arinsu?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぁ…、まったく女将さんも人が悪い…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よりにもよって、あのグンダイ様にあてがうなんざね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしゃ、どうなっても知らないよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa... honestly, the proprietress can be so cruel... Of all + + people, she had to assign you to Gundai-sama. I don''t care + + what happens after this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['それから夜になるまでの間、やり手婆のタカに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['みっちりと廓言葉とお座敷の作法を叩きこまれた。\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['From then until nightfall, Madam Taka drilled Mizuki + + thoroughly in the district''s speech and etiquette.\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['そして、夜が更ける…']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And then, night deepened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '180', !!int '180', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '135', 'p': [!!int '0']} @@ -1458,24 +1482,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' グンダイ様は、既に\c[17]2階のお座敷\c[0]にいらしてるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヘマするんじゃないよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gundai-sama is already in the \c[17]second floor parlor\c[0], so don''t + + mess this up!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 承知したでありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](うむ…、いよいよだな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Understood, arinsu. \c[8](Alright... it''s finally time...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '198']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ったく、すっとろい娘だねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、さっさと用事を済ませてきなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Geez, what a slow girl. Now hurry up and get it over with!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1520,32 +1543,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ敗北後 ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、グンダイ様のお相手をするのかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタも物好きだねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re going to entertain Gundai-sama again? You really are + + into some strange things...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この前と同じように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 着替えちまうと、しばらく外には出られないけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 準備はいいかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just like last time, once you change, you won''t be able to + + go outside for a while. Are you ready?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よしっ! じゃあ、頼むよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くれぐれも粗相しすぎないよう気を付けておくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright! Then, I''m counting on you. And make sure you don''t + + mess up too much, okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' …………………………………………………………。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](粗相と言われても、あの趣味ではな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](Even if she says ''mess up,'' with those tastes...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '11', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \{返事はっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\{Did you hear me!?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1564,22 +1589,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &116 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' は、はいでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Y-yes, ma''am!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *116} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ったく、本当にだいじょうぶなのかねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 毎度、綱渡りしている気分だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Geez, are you really going to be alright...? Every time, it + + feels like walking a tightrope.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['それから夜になるまでの間、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['おタカの手伝いをしながら時間をつぶした。\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After that, I killed time helping O-Taka until nightfall.\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['そして、夜が更ける…']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And then, night deepened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '180', !!int '180', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '135', 'p': [!!int '0']} @@ -1704,23 +1729,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' グンダイ様は、既に\c[17]2階のお座敷\c[0]にいらしてるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヘマするんじゃないよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gundai-sama is already in the \c[17]second floor parlor\c[0], so don''t + + screw this up!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 承知したでありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](今度こそ必ず…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Understood, ma''am. \c[8](This time for sure...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、さっさと用事を済ませてきなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こっちもヒマじゃないんだからさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then hurry up and get it done! I''ve got things to do too, + + you know.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1765,13 +1791,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ勝利後 一般イベ解放']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は、グンダイ様のご指名は入ってないよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも 急に忙しくなったとかでね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Today, Gundai-sama hasn''t requested you. Apparently, he + + suddenly got busy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他の旦那衆の相手をするってなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また世話をしてやるけど、どうするかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want to entertain the other gentlemen, I can set you + + up again. What do you say?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '80', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['淫欲度 規定値以下']} @@ -1779,68 +1807,76 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &136 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' い、いや…! ']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 別に今は、銭に困ってはおらんので…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no...! It''s not like I''m strapped for cash right now or + + anything...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フンッ! お客の選り好みをするとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ずいぶんと偉くなったものだねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmph! Getting picky about your customers, huh? You''ve gotten + + pretty high and mighty...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、頭数に入れてる訳じゃないから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタが良ければ それでいいよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, it''s not like I''m counting on you for the headcount, + + so if you''re fine with it, that''s good enough.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]遊郭での一般客イベント発生条件は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が80以上となります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]The condition for general customer events in the red-light + + district is having Lust at 80 or higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['淫欲度 規定値以上']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['遊郭で 一般客の相手をしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to entertain general customers in the red-light + + district?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['初めて']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &137 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' よしっ! じゃあ、頼もうかね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alright! Then I''ll leave it to you.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あっ! 一応、釘を刺しておくけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 他の旦那衆は 特殊な趣味はないから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いつもの調子で しばいたりするんじゃないよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Oh! Just so you know, none of the other gentlemen have any + + weird fetishes, so don''t go roughing them up like usual!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' い、いくらわたしが世間知らずとは言え、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' それくらいは わかっているつもりだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['E-even if I''m a bit naive, I at least understand that much!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' どうだか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 精々、旦那衆を失望させないように気を付けな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['We''ll see about that... Just make sure you don''t disappoint + + the gentlemen!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' よしっ! じゃあ、頼もうかね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いつものように 旦那衆を骨抜きにしちまいな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alright! Then I''ll leave it to you. Go and make those + + gentlemen melt like you always do!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ちょっ! それではまるで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' わたしが 男好きのように聞こえるではないかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hey! That makes it sound like I''m some kind of man-hungry + + woman!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -1858,20 +1894,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*138]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*139]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いまさら、ぐだぐだ言ってんじゃあないよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ほら、時は金なりだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' さっさと着替えちまいなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Don''t start whining now. Time is money! Hurry up and get + + changed!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['それから夜になるまでの間、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['おタカの手伝いをしながら時間をつぶした。\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['After that, I killed time helping O-Taka until nightfall.\|']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['そして、夜が更ける…']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['And then, night deepened...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '180', !!int '180', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '135', 'p': [!!int '0']} @@ -1996,16 +2031,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さぁ、見世の始まる時間だよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 隣の部屋で、旦那衆に愛想を振りまいてきな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, it''s showtime. Go next door and charm the + + gentlemen!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 仕事をする気が無いなら、さっさとどっかお行きよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こっちもヒマじゃないんだからさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you''re not in the mood to work, then get out of here! I + + don''t have time to waste either.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2099,10 +2136,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['雇い入れ前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【牛太郎】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ! ねぇさん、いい身体してるじゃねぇか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで働きたいなら、口を利いてやってもいいぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その代わり…、グヘヘッ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gyutaro】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! Nee-san, you''ve got a nice body, don''t you? If you want + + to work here, I might be able to put in a good word for you. + + But in exchange... hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2149,19 +2188,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['グンダイ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【牛太郎】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ウヒヒ…♪ 話は聞いたぜ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お座敷にあがる前に 俺が手解きしてやろうか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 文字通り、手取り足取り教えてやるぜ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Gyutaro】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hehehe...♪ I heard the rumors~. How about I give you a + + little lesson before you go up to the parlor? I''ll teach you + + everything, hands-on, just like the saying goes~.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【牛太郎】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの絶倫で有名なグンダイ様の相手をして無事とは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ねぇさん とんでもねぇなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Gyutaro】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['To think you handled the famous stamina monster Gundai-sama + + and came out unscathed, nee-san, you''re something else!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【牛太郎】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 機会があったら、俺も一発あやかりてぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Gyutaro】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If I get the chance, I''d love to have a go myself!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2169,14 +2211,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['一般客']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【牛太郎】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たまに、思い通りにならないからって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 暴れる野郎がいるから、俺たちが控えてるのさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gyutaro】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sometimes there are guys who get rough when things don''t go + + their way, so that''s why we''re always on standby!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【牛太郎】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いざって時は、頼ってくれていいんだぜ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その代わりと言っちゃなんだが、ウヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たまには頼むぜ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gyutaro】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If anything happens, you can count on us~. Though, in + + exchange... hehehe...♪ let me have a turn every now and + + then, alright~?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2268,10 +2313,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ前 昼']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必要なことは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やり手婆のおタカさんに 話しておくから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 用意ができたら 彼女に話しかけておくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll let Otaka, the madam, know what needs to be done, so + + when you''re ready, go talk to her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2316,37 +2361,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へぇ…、サマになってるじゃないか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とても初めてとは 思えないねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... you really look the part, don''t you? Hard to believe + + it''s your first time...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' か、からかわないでくれ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな豪勢な着物なんて 初めてなんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t tease me...! I''ve never worn such a fancy kimono + + before...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいねぇ…、そう言う初心なところ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 旦那衆も たまらないだろうよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I like it... that innocent side of yours. The gentlemen + + won''t be able to resist.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、おしゃべりはここまでだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 2階に上がって、たっぷり可愛がってもらってきな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, that''s enough chit-chat. Head upstairs and let them + + spoil you plenty.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おやおや、怖気づいたのかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いまさら「やめる」って話はなしだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh my, getting cold feet? There''s no backing out now.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 心配するな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 約束を違えるつもりはない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t worry. I have no intention of breaking my promise.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -2395,18 +2442,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['昼']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また、あの変態の相手をする気になったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おタカさんに声をかけな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 細かい段取りは、こっちでそろえてやるからさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you ever feel like dealing with that pervert again, just + + let Otaka-san know. I''ll take care of all the details for + + you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['夜']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフフ…、その姿も大分ハマってきたじゃないか♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その調子で 今夜も頼むよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh... you''re really getting into that look, aren''t + + you?♪ Keep it up and do your best tonight too.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2454,31 +2504,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['昼']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 客を取りたいなら、おタカさんに声をかけな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの変態を 手玉にとれるほどの器量なら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うちとしては大歓迎だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you want to take customers, talk to Otaka-san. If you’ve + + got the skills to handle that pervert, we’d be more than + + happy to have you here.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['夜']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフフ…、ずいぶんと艶っぽくなってきたもんだ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 正にメスって顔をしてるよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大分、旦那たちに可愛がってもらったようだねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... You’ve gotten pretty sultry, haven’t you? You’ve + + got the face of a real woman now. Looks like the men have + + been spoiling you quite a bit.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…! た、たわけたことを申すなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 銭のために仕方なくしているだけだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 心持ちは ここに来た時となんら変わらん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...! D-Don’t say such nonsense! I’m only doing this + + because I have to, for the money. My feelings haven’t + + changed at all since I first came here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、そういうことにしておいてあげるよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahaha! Well, if you say so, I’ll let you have it your way♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2529,19 +2584,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['最近のお得意様 +']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ユウガオ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんところ一番羽振りがいいんは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 代官の\c[17]グンダイ\c[0]様やろなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Yuugao】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, the one who''s been the most generous is Magistrate + + \c[17]Gundai\c[0]-sama...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ユウガオ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毎晩々々、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 銭もアレも よう続くもんやと感心しますわぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Yuugao】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Every single night, I''m honestly impressed at how he keeps + + up with both the money and, well, everything else.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 代官たる者が遊郭通いとは、呆れて物も言えんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For a magistrate to be frequenting the red-light district... + + I''m honestly speechless.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -2592,22 +2651,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['グンダイ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女ユウガオ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタはんも また無茶しはりますなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、壊されんよう お気張りやす。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Yuugao】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You sure do reckless things too, huh... Well, take care not + + to get yourself broken.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['一般客']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女ユウガオ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんでもグンダイ様は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 上様からお預かりしていた\c[17]『大切なモノ』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 壊してしまったとかで、お城に入れんとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Yuugao】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I heard that Gundai-sama broke the \c[17]''precious thing''\c[0] he was + + entrusted with by the lord, and now he can''t get into the + + castle...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女ユウガオ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ホンマ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不思議なことが起こるもんどすなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Yuugao】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Really... strange things sure do happen, don''t they...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2699,9 +2760,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['遊女の誇り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遊女いうても、わっちらは娼婦やあらしまへん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体だけでなく芸を売ってこそ一人前どす。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even though we''re called courtesans, we''re not just + + prostitutes. We''re only considered true professionals when + + we offer not just our bodies, but our art as well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2748,18 +2812,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['グンダイ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 素人はんを いきなりお座敷にあげるやなんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 女将さんも何考えてはるんやろなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I wonder what the madam is thinking, letting a newbie like + + you go straight to the guest room.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &159 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' グンダイ様の相手をして まだこの廓に顔を出すとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 肝が据わっとるか…、根っからの淫乱か…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['After entertaining Gundai-sama, you still have the nerve to + + show your face around here... Either you''ve got guts, or + + you''re just a natural-born slut...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *159} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はて、どっちやろなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well now, which is it, I wonder.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -2767,10 +2835,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['一般客']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタ、女将さんに可愛がられとるからと言って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わっちの馴染み客にまで手ぇ出したら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただでは済まさへんからな。憶えときぃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just because the madam dotes on you, don''t think you can lay + + a hand on my regulars. If you do, you won''t get away with + + it. Remember that!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2862,10 +2932,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['客の懐事情']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アケサト】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お客の中には 嫌なお方もおるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういう方に限って銭払いがええから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 迷ってしまいますなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Akesato】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are some unpleasant customers, but those are always + + the ones who pay the best, so it really makes me hesitate...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2911,18 +2981,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['グンダイ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アケサト】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お代官様のお相手を 進んで引き受けるだなんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' けったいな趣味どすなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Akesato】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Volunteering to entertain the magistrate, huh? You''ve got + + some strange tastes...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['一般客']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アケサト】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お客の中には 嫌なお方もおるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そういう方に限って銭払いがええから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 迷ってしまいますなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Akesato】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There are some customers I really don''t like, but those are + + always the ones who pay the best, so it makes me hesitate...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3014,9 +3085,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['無邪気な見習い']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ユウガオ姉さんたち、本当キレ―だよねー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒナも 早くお座敷にあがりたいなー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yuugao-nee-san and the others are really beautiful, aren''t + + they! I want to work in the parlor soon too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -3059,9 +3131,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['雇い入れ後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おねーさん、おタカさんが探してたよー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く行かないと、カミナリ落とされちゃうんだからー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Onee-san, Otaka-san was looking for you! If you don''t hurry, + + she''s gonna strike you with lightning!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -3104,10 +3177,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ敗北後 ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グンダイさまって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よく見ると あいきょうのある お顔してるよねー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あと、お腹たぷたぷして、きもちよさそー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When you look closely, Gundai-sama actually has a pretty + + charming face! And that soft, jiggly belly looks so comfy!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -3151,21 +3224,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 辛い旅なんてやめて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリ姉さんも ここで暮らそうよー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Forget about that tough journey, Asagiri-nee-san, you should + + just live here with us too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &160 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…う…、すまない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せっかくの申し出、嬉しく思うが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしには やらねばならない使命があるんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ugh..., I''m sorry... I really appreciate your offer, + + but I have a mission I must fulfill...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *160} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちぇっ…、ざんねん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっと、後輩ができると思ったのになー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch... that''s too bad. I thought I was finally going to get + + a junior!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -3257,15 +3332,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['※昼夜場所が変わらぬため、夜配置処理なし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見世の開始は、夕刻からとなります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今は準備中ですので、どうぞお引き取りを。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The show starts in the evening. We''re still getting ready, + + so please come back later.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' って、アンタ…、巫女さんじゃないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで働きたいなら、勝手口の方に行ってくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wait, you''re... a shrine maiden! If you want to work here, + + go around to the back entrance.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -3311,22 +3388,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['グンダイ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、巫女さんが遊女になるなんてねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I never thought a shrine maiden would become a courtesan...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへ…♪ 一晩いくらだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見世に上がる前に、ちょいと味見させてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ How much for a night? Let me have a little taste + + before you go up on stage.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['一般客']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 昼間は神聖な巫女さんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 夜はお座敷で、股開いてアンアン言ってるかと思うと…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' カーッ! たまんねぇなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just thinking about the holy shrine maiden during the day, + + spreading her legs and moaning at night in the parlor...\! + + Damn! That''s just too good!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3401,7 +3481,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*167]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[527]\c[17]秘蔵の銘酒\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[527]You got the \c[17]Rare Vintage Sake\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '8', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3540,21 +3620,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['グンダイ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アケサト】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタはんのお相手は、もう決まっとりますさかい、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここに来る必要はありませんえ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Akesato】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your partner''s already been decided, so there''s no need for + + you to come here.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['一般客']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &168 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アケサト】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 目の前のお侍さん、かれこれ半刻ほど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わっちのことを じっと見つめておるんよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Akesato】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That samurai in front of me has been staring at me for about + + half an hour now.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *168} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アケサト】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ホンマ、わっちも罪な女どすなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Akesato】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honestly, I really am a sinful woman...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3605,12 +3687,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 ※夜しかいない遊女']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女コハル】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで、お客さんに見初めてもらうんどすえ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Koharu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is where customers notice us.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女コハル】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 試しに 格子越しに話しかけてみたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかがでありんす。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Koharu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why don''t you try talking to someone through the lattice as + + a test?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '23': !ruby/object:RPG::Event 'id': !!int '23' @@ -3803,21 +3886,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、どこに行く気だい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪ぃが、仕事中は外に出す訳にはいかねぇなぁ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、戻った戻った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa there, where do you think you''re going? Sorry, but I + + can''t let you out while I''m on the job. Come on, back you + + go.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、昼夜コキ使われている俺を労わって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 珍棒でも慰めてくれるのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Or are you feeling sorry for me, being worked to the bone + + day and night, and planning to comfort my cock a little?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を考えているんだ、馬鹿っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! What the hell are you thinking, you idiot!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3871,38 +3956,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['グンダイ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' グンダイ様は、既に\c[17]2階のお座敷\c[0]にいらしてるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヘマするんじゃないよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gundai-sama is already in the \c[17]parlor on the second floor\c[0], so + + don''t screw this up!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['一般客']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだい、客の取り方がわからないのかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What, you don''t know how to get customers?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 仕方ないねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 耳をかっぽじって、よくお聞きよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Can''t be helped... Listen up and pay close attention.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その日の指名が無い娘は、隣の部屋で見世をするんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 格子に張り付いてる旦那衆に声をかけて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 向こうさんが応じれば 契約成立さ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you don''t have a reservation for the day, you go to the + + next room and show yourself off. Call out to the men + + clinging to the lattice, and if one of them responds, you''ve + + got yourself a deal.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 本当は 逆なんだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 名も知れぬアンタが 黙って座ってても、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 売れ残るのが関の山だからね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s supposed to be the other way around, but if a no-name + + like you just sits there quietly, you''ll end up unsold for + + sure!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【やり手婆おタカ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なら、さっさと隣の部屋に行って お客をくわえて来な!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 売れ残ったら、当然賃金は払わないからね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Skilled Madam O-Taka】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So hurry up and get to the next room and bring in a + + customer! If you don''t sell, you won''t get paid, obviously!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -3971,26 +4063,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*169]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*170]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &171 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アサギリ姉さん、がんばってー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Asagiri-nee-san, do your best!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *171} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' でも、この廓にはヒナの方が先にいるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒナの方が先輩?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? But since I was here in the red-light district + + first, does that make me your senpai?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *171} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とりあえず、初穂売りは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 天井のシミを数えてればいいって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ユウガオ姉さんが言ってたよー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Anyway, Yuugao-nee-san said that when you''re selling your + + first offering, you should just count the stains on the + + ceiling!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *171} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ、あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 適切な助言、感謝する…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, ah... Thank you for the helpful advice...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -4008,26 +4101,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*172]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*173]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 「あ\.\.・り\.\.・ん\.\.・す!」']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"A\.\.ri\.\.n\.\.su!"']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *171} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そうであったでありんすな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...? R-right, that''s how it is, arinsu.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *171} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ホント、だいじょうぶかなー?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Geez! Are you really going to be okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とりあえず、わからないことがあったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 先輩であるヒナに聞いてねっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Anyway, if there''s anything you don''t understand, just ask + + your senpai Hina!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4072,28 +4164,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 グンダイ敗北後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリ姉さん! てこずってるみたいだねー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 対グンダイさま必勝法を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ユウガオ姉さんから 教えてもらってきたけど聞く?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Asagiri-nee-san! Looks like you''re having a tough time! I + + got the secret to beating Gundai-sama from + + Yuugao-nee-san―want to hear it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いい? よく聞いてねー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' グンダイさまは、直接攻撃するよりも、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]『毒』\c[0]とか\c[17]『火傷』\c[0]が効果的なんだって♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ready? Listen up! Gundai-sama is more vulnerable to things + + like \c[17]''Poison''\c[0] or \c[17]''Burn''\c[0] than direct attacks♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &174 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えぐいのだな…、遊女とは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s pretty brutal... so that''s what courtesans are + + like...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *174} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' エヘヘ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キレイゴトだけじゃ、生きていけないからねー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ehehe...♪ You can''t survive on pretty words alone, you know!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand @@ -4112,9 +4207,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*175]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*176]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ええーっ! 聞かないのー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せっかく教えてもらってきたのにー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ehh―! You don''t want to hear it? But I went out of my way to + + get this info!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4159,25 +4255,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ勝利後 一般イベ解放']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリ姉さん、ここに来てまだ日が浅いのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう一般客をとれるなんてすごいねー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Asagiri-nee-san, you haven''t been here long, but you''re + + already able to take regular customers! That''s amazing!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっぱり、ここに来る前から、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男の人といっぱいしてたの?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういうの「けーけんほーふ」っていうんだよね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, did you do it with a lot of men before you came here? + + That''s what they call ''experienced'', right!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &177 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誓って、わたしは決して経験豊富では…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! I swear, I''m really not experienced at all...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '28', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *177} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見習いヒナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' またまた、けんそんしちゃってー♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice Hina】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, come on, don''t be so modest~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '29': !ruby/object:RPG::Event 'id': !!int '29' @@ -4249,10 +4345,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*181]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*182]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…、ダメダメっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 客と鉢合わせるから、仕事中はこっち来ちゃダメだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、戻った戻った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa... no, no! You''ll run into the customers, so you can''t + + come over here while I''m working. Come on, back you go, back + + you go.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -4339,49 +4437,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '23', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おお…、これはまた美しい娘だなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お主、名を何と申す?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... what a beautiful girl! What''s your name?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ、はい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしの名はミズ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, yes... My name is Mizu―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' い、いえ…、アサギリと申します。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうぞお見知りおきを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no... I am Asagiri. Pleased to make your acquaintance...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アサギリと申すか、よい名だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すれていないところが、また新鮮だな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Asagiri, huh? That''s a nice name. And you''re so + + innocent―it''s refreshing.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気に入った。拙者はヘイシロウと申す。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうだ、今宵の相手をお願いできるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I like you. My name is Heishirou. How about spending the + + night with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 申し訳ありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今宵は、先客がありんして…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m sorry. I already have a guest tonight...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '23', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様か…、残念だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 然らば 気が変わるまで待たせてもらうとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... that''s a shame. Well then, I''ll wait until you + + change your mind.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前を抱くと決めた以上、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 他の女で 代わりを済ますつもりはない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙者は いつまでも待つつもりだぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now that I''ve decided to have you, I won''t settle for any + + other woman. I''ll wait as long as it takes.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4431,47 +4528,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '23', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おお…、これはまた美しい娘だなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お主、名を何と申す?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... what a beautiful girl! What''s your name?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ、はい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしの名はミズ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, yes... My name is Mizu―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' い、いえ…、アサギリと申します。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうぞお見知りおきを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no... My name is Asagiri. Pleased to make your + + acquaintance...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アサギリと申すか、よい名だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すれていないところが、また新鮮だな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Asagiri, huh? That''s a nice name. And you''re so + + unspoiled―it''s refreshing.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気に入った。拙者はヘイシロウと申す。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうだ、今宵の相手をお願いできるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I like you. My name is Heishirou. So, would you be my + + companion for tonight?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いつ見ても美しいな、アサギリ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうだ、今宵の相手をお願いできるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re as beautiful as ever, Asagiri. So, will you spend the + + night with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この男と 一夜を共にしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you spend the night with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '23', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ…、誠かっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、さっそく支払いを済ませてくるとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... really?! Then I''ll go pay right away.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} @@ -4481,15 +4579,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 申し訳ありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今宵は、先客がありんして…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m sorry. I already have a guest tonight...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '23', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様か…、残念だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 然らば 気が変わるまで待たせてもらうとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... that''s a shame. Well then, I''ll wait until you + + change your mind.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4535,26 +4633,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '23', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そなたのことが忘れられず、また来てしまった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ。今一度、拙者に夢を見させてくれまいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t get you out of my mind, so I''ve come again. How + + about it? Won''t you let me dream once more?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この男と 一夜を共にしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you spend the night with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '23', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ…、誠かっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、さっそく支払いを済ませてくるとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... truly?! Then, I''ll go take care of the payment right + + away.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '68', !!int '0', !!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](あぁ…、わたしはまたこの男に抱かれてしまうのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ソウタ…許してくれ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これは人助けだから…、今夜だけだから…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](Ah... am I going to be held by this man again...? Souta... + + please forgive me... This is just to help someone... just + + for tonight...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -4573,15 +4675,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 申し訳ありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今宵は、先客がありんして…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m sorry. I already have a guest tonight...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '23', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様か…、残念だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 然らば 気が変わるまで待たせてもらうとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... that''s unfortunate. In that case, I''ll wait until + + you change your mind.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4637,40 +4739,41 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '24', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これはまた一風変わった娘子じゃな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いくらだ? いくら出せばよい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ho ho ho♪ Now this is quite an unusual young lady. How much? + + How much do I have to pay?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…! そんないきなり…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...! That''s so sudden...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ええと…、お気持ちは嬉しいが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あちきは そんな軽い女ではないでありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうぞお引き取りを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Um... I appreciate the sentiment, but I''m not that kind of + + easy woman. Please, go on your way...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '24', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほぅ…、金にはなびかぬと申すか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは面白いのう、益々気に入った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... so you won''t be swayed by money, huh? How interesting, + + I like you even more now!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よし、決めた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前が首を縦に振るまで 通い詰めるとしよう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 欲しい物があるなら、何なりと申すがよいぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, I''ve decided! I''ll keep coming back until you say + + yes. If there''s anything you want, just name it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よし、決めた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前が首を縦に振るまで 通い詰めるとしよう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 欲しい物があるなら、何なりと申すがよいぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, I''ve decided! I''ll keep coming back until you say + + yes. If there''s anything you want, just name it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4717,34 +4820,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '24', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これはまた一風変わった娘子じゃな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いくらだ? いくら出せばよい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hohoho♪ Now this is quite the unusual young lady. How much? + + How much do I need to pay?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…! そんないきなり…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...! That''s so sudden...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうじゃ、ワシと一夜を共にせんか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 欲しい物を何でも買ってやるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How about it, will you spend a night with me? I''ll buy you + + anything you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この男と 一夜を共にしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you spend the night with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '24', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ…、これは僥倖(ぎょうこう)!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、早速お相手を願おうかのぅ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... what a stroke of luck! Well then, shall we get started + + right away?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} @@ -4754,16 +4859,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お気持ちだけいただいておくでありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうぞお引き取りを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll just take that as a compliment. Please, be on your + + way...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '24', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほっほっほっ♪ 中々手強いのぅ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、そうでなくては面白くない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気が変わるまで待たせてもらうとするかの。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hohoho♪ Quite the tough one, aren''t you. But that''s what + + makes it interesting. I''ll just wait until you change your + + mind.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4808,24 +4916,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一般客B 2回目~']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうじゃ、ワシとまた一夜を共にせんか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 欲しい物を何でも買ってやるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How about spending another night with me? I''ll buy you + + anything you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この男と 一夜を共にしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you spend the night with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '24', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ…、これは僥倖(ぎょうこう)!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、早速お相手を願おうかのぅ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... what a stroke of luck! Well then, shall we get started + + right away?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](頭ではダメだとわかっているのに…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうして、わたしはまた…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](Even though I know in my head that I shouldn''t... why am I + + doing this again...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -4842,16 +4953,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お気持ちだけいただいておくでありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうぞお引き取りを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll just take your feelings, thank you. Please, leave + + now...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '24', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほっほっほっ♪ 中々手強いのぅ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、そうでなくては面白くない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気が変わるまで待たせてもらうとするかの。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ho ho ho♪ Quite the tough one, aren''t you. But that''s what + + makes it interesting. I''ll just wait until you change your + + mind.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4903,43 +5017,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっ! 新顔かい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへ…♪ 初々しくっていいねぇ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh! A new face? Hehehe...♪ So fresh and cute~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ええと…、アサギリと申します。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうぞよしなに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Um... My name is Asagiri. Pleased to meet you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '25', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前さんの顔…、どこかで見たような…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...? Your face... I feel like I''ve seen you somewhere + + before...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひ、人違いでありんしょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](しまった…! 聞き込みの時に話した男か…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Y-you must be mistaking me for someone else. \c[8](Crap...! Is + + this the guy I talked to during my investigation...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '25', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う~ん…、そうか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレの気のせいだったかなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmm... Is that so...? Maybe it''s just my imagination...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '25', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタの顔…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どこかで見たような 気がするんだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う~ん…、どこでだったかなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your face... I really feel like I''ve seen it somewhere + + before... Hmm... Where could it have been...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4986,69 +5099,70 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっ! 新顔かい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへ…♪ 初々しくっていいねぇ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh! A new face? Hehehe...♪ So fresh and cute~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ええと…、アサギリと申します。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうぞよしなに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Um... My name is Asagiri. Pleased to meet you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '25', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前さんの顔…、どこかで見たような…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...? Your face... I feel like I''ve seen you somewhere + + before...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひ、人違いでありんしょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](しまった…! 聞き込みの時に話した男か…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Y-you must be mistaking me for someone else. \c[8](Crap...! Is + + this the guy I talked to during my investigation...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '25', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う~ん…、そうか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレの気のせいだったかなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmm... is that so...? Maybe it''s just my imagination...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '25', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタの顔…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どこかで見たような 気がするんだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う~ん…、どこでだったかなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your face... I really feel like I''ve seen it somewhere + + before... Hmm... where was it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &190 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まっ、細けぇことはどうでもいいか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, whatever, no need to sweat the small stuff!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '70', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうだい姐さん、オレと熱い夜を過ごさないかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アレにはちょいとばかし自信アリってね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, how about it, miss? Want to spend a hot night with me? + + I''m pretty confident in that department, you know♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうだい、またオレと熱い夜を過ごさないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, how about it? Want to spend another hot night with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *190} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この男と 一夜を共にしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you spend the night with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '25', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっ! こいつは幸先いいねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大丈夫! 絶対後悔させねぇから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh! This is a great start~♪ Don''t worry! I promise you won''t + + regret it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} @@ -5058,15 +5172,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 申し訳ありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今宵は、先客がありんして…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m sorry. I already have a guest tonight...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '25', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありゃりゃ…、袖にされちまったよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 寂しいねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aww... got turned down. That''s lonely~.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -5113,25 +5225,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '25', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜もしっぽり楽しもうぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Let''s have a steamy night together again♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この男と 一夜を共にしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you spend the night with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '25', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '70', !!int '0', !!int '3', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、そうこなくっちゃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今夜は\c[17]『あの服』\c[0]でお願いなっ! ミ・ズ・キちゃん♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hehehe... that''s what I wanted to hear♪ Tonight, wear \c[17]''that + + outfit''\c[0] for me, Mizuki-chan♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くぬぅ…! 一生の不覚…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn...! The shame of a lifetime...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} @@ -5140,9 +5252,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、そうこなくっちゃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今夜も\c[17]『あの服』\c[0]で、朝までイチャイチャしようぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hehehe... that''s what I wanted to hear♪ Let''s get all + + lovey-dovey in \c[17]''that outfit''\c[0] until morning!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']} @@ -5154,34 +5267,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 申し訳ありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今宵は、先客がありんして…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m sorry. Tonight, someone else came before you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '2', 'B', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &191 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ありゃ~、フラれちまったか~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こりゃ、旅籠の入り口にいる兄さんにでも']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 愚痴りたくなってきたなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh man, got turned down, huh~? Maybe I''ll go complain to the + + guy at the inn entrance~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' き、キサマ…どうしてそれを…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Y-you bastard... how did you know that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *191} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、蛇の道は蛇ってね♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まっ、そっちにも都合があるだろうから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 無理強いはしねぇよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hehehe... snakes know the ways of snakes, you know♪ Well, + + I''m sure you''ve got your own reasons, so I won''t force you.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['B', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まっ、そっちにも都合があるだろうから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ゆっくりと待たせてもらうよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well, I''m sure you''ve got your own reasons, so I''ll just + + wait patiently.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -6385,7 +6498,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['****************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初会話']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['初会話=>断る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['First conversation => Refuse']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '68', !!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '378', !!int '378', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -6397,14 +6510,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['その日の初めて']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['※日付ごとにクリアされる']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['初会話済みのその日の挨拶']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Greeting on the same day after the first conversation']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '378', !!int '378', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['****************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['その日は既に断った会話']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['既に断ったのちの会話']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Conversation after already refusing']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -6455,15 +6568,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '68', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['初会話']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['First Conversation']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '68', !!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '378', !!int '378', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この男と 一夜を共にしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Will you spend the night with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['受諾1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Accept 1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '116', !!int '33', !!int '20', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -6481,22 +6594,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['その日の初めて']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['※日付ごとにクリアされる']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['初会話済みのその日の挨拶']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Greeting for the day after first conversation']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '378', !!int '378', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['****************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['その日は既に断った会話']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['既に断ったのちの会話']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Conversation after already refusing']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この男と 一夜を共にしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Will you spend the night with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['受諾1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Accept 1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '116', !!int '33', !!int '20', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -6514,22 +6627,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['その日の初めて']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['※日付ごとにクリアされる']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['初会話済みのその日の挨拶']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Greeting for the day after first conversation']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '378', !!int '378', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['****************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['その日は既に断った会話']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['既に断ったのちの会話']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Conversation after already refusing']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この男と 一夜を共にしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Will you spend the night with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['受諾2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Accept 2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '116', !!int '33', !!int '20', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -6547,22 +6660,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['その日の初めて']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['※日付ごとにクリアされる']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['初会話済みのその日の挨拶']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Greeting for the day after first conversation']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '378', !!int '378', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['****************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['その日は既に断った会話']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['既に断ったのちの会話']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Conversation after already refusing']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この男と 一夜を共にしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Will you spend the night with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['受諾3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Accept 3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '116', !!int '33', !!int '20', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -6577,7 +6690,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#否共通']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['断る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Refuse']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': 'c_dungeon3', 'volume': !!int '80', 'pitch': !!int '100'} diff --git a/YAML/Map117.yaml b/YAML/Map117.yaml index 1acd2a5..a1295dc 100644 --- a/YAML/Map117.yaml +++ b/YAML/Map117.yaml @@ -193,12 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -206,20 +206,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and when he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -228,18 +230,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''ll beat him down and settle this all at + + once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -342,9 +344,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -606,12 +609,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -619,20 +622,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and when he''s completely drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -641,18 +646,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''ll beat him down and settle this all at + + once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -753,9 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -939,18 +945,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive moans can + + be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] + + moreee~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1142,18 +1151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed at all...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1393,13 +1405,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['掃除中']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぇ~~~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、こうも広いと掃除も楽じゃねぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez~~~~! Seriously, cleaning a place this big is no joke.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺も銭を貯めて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こういう所で しっぽりやりたいもんだねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I want to save up some cash too, so I can relax and have a + + good time in a place like this.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1484,10 +1496,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['雇い入れ後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若い衆】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうでぇ、床ピッカピカだろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまできれいにしたんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 廊下で、ずっこんばっこんとかやめてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How about it, the floor''s sparkling clean, right? I worked + + hard to get it this spotless. So please, no banging in the + + hallway, okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1580,17 +1594,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['グンダイ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女ユウガオ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタはんのお部屋は隣や。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' グンダイ様が 首を長ぅしてお待ちどすえ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Yuugao】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your room is next door. Gundai-sama is waiting for you, + + eager as can be.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['一般客']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女ユウガオ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり出過ぎると、思わぬ恨みを買いますよって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほどほどにしといた方が よろしゅうおますえ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Yuugao】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you stand out too much, you might end up making some + + unexpected enemies, so it''s best not to overdo it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1750,16 +1766,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまたエライ別嬪さんが来たもんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、早くお酌をしておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour + + me a drink already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、部屋を間違えたようでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve come to the wrong room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -3730,16 +3745,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &388 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 失礼するでありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本日、初めて御勤めをさせていただきます、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリと申します。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Excuse me for intruding. My name is Asagiri, and tonight + + will be my first time serving you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハッ! おヌシがアサギリかっ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女将の申す通り 気の強そうな娘子じゃわい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くるしゅうない、近う寄れ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehaha! So you''re Asagiri, huh!? Just like the madam said, + + you look like a feisty girl! No need to be shy, come closer!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -3756,70 +3771,74 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グンダイ様でございますね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今宵は、どうぞよろしゅう――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You must be Gundai-sama. I look forward to serving you + + tonight―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この男…どこかで見たような…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This man... I feel like I''ve seen him somewhere before...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'kaisou2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホムラで ミズチの塚を壊して逃げていった…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Ah...! He was the one who destroyed Mizuchi''s mound in + + Homura and ran away...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした、ワシの顔に何かついておるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? What''s wrong, is there something on my face?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、いえ…その…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまりに精悍なお顔立ちでしたので、つい見惚れて…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オホホホホッ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, no... it''s just... Your features are so striking, I + + couldn''t help but stare... Oh ho ho ho...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ! くだらぬお世事はよい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夜は長いようで短いのじゃ、早速始めようぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehahahaha! No need for such empty flattery! The night may + + seem long, but it''ll be over before you know it, so let''s + + get started.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! ちょっとお待ちを…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは御一献…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](飲まなければ、酔い潰せんではないか…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! Please, wait a moment...! At least a drink first...! + + \c[8](If he doesn''t drink, I can''t get him drunk...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらんいらんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おヌシのような よい女との一夜を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 酔うてしまっては、面白くないからのぅ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need, no need! Spending a night with a fine woman like + + you―if I got drunk, it wouldn''t be any fun.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなお戯れを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんの助平親父がぁ~!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-such a tease... \c[8](You dirty old pervert!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれほれっ♪ いつまで猫をかぶっておるか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はよう頼むぞ、キツイ一発をなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on now♪ How long are you going to keep up the act? + + Hurry up and give me a good one!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -3834,24 +3853,25 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*389]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイは、そう言いながら袴の裾をまくると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキに向かって尻を突き出した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai said that as he hiked up his hakama and stuck his ass + + out toward Mizuki.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ…? い、いったい何を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? W-what are you...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんじゃ、女将から聞いておらんのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まず初めは「この豚が」と罵りながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの尻を 思いっきり蹴っ飛ばすのじゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What, the madam didn''t tell you? First, you have to call me + + "you pig" and then kick my ass as hard as you can!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! な、な、な…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! W-w-wha...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -3867,16 +3887,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*390]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれっ! はよう、はよう♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じらすでないわ、ばっちこーい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on! Hurry up, hurry up♪ Don''t tease me, bring it on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face17_gaman', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '121_このド変態', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この…、ド変態がぁぁぁ~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you... you total pervert!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} @@ -3951,10 +3970,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['悪代官グンダイ2回目']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪ おぉ~、来たか来たか\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相変わらず、凛々しいのぅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くるしゅうない、近う寄れ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ Oh~ you’ve come, you’ve come\i[122] Still as + + dignified as ever♪ No need to be shy, come closer!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -3971,16 +3990,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &394 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、さっそく始めましょうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes. Well then, shall we get started?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ! 乗り気じゃのぅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうかそうか、おヌシもあの夜が忘れられぬか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛いヤツめ、今夜もたっぷり可愛がってやるぞ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! You’re eager, aren’t you♪ I see, I see, you can’t forget + + that night either! You adorable thing, I’ll spoil you plenty + + again tonight\i[122]']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -3995,9 +4015,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*393]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *394} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ・の・ま・え・に!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは儂の方を先に 可愛がってもらわんとな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But! Before that! You need to spoil me first♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -4012,17 +4031,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*395]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *394} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、いつでもよいぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思いっきり尻を蹴りあげるがよいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ばっちこーい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go on, whenever you’re ready! Give my ass a good hard kick! + + Bring it on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face17_gaman', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '121_このド変態', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんのド変態がぁぁぁ~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You absolute pervert!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} @@ -4131,29 +4150,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*402]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*403]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んほぉぉぉぉぉぉぉ~~~っっ\i[122]\i[122]\i[122]\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhoooooooo~~~\i[122]\i[122]\i[122]\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &404 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイは盛大に絶頂した後、バタリと倒れた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After a massive climax, Gundai collapsed to the floor.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *404} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しまったっ! まさか勢い余って…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh no! Did I get too carried away...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *404} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイは、大きないびきをあげて眠っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai is snoring loudly, fast asleep.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ…、驚かせおって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで死なれては、さすがに言い訳が聞かんからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew... you scared me... If you died here, there''d be no way + + to explain it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、今の内に目的を果たすか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, time to take care of business while I can...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4170,16 +4190,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*405]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ごそごそ…。\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rustle rustle...\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[489]\c[17]割符\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[489]\c[17]Split Token\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '145', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &407 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…ん…。もっと…、もっと強くぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Zzz…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... nngh... more... harder...\i[122] Zzz...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -4197,9 +4216,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *407} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正に 筋金入りの変態だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまでくると、逆に感心する…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Truly a hardcore pervert... At this point, I''m almost + + impressed...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '180', !!int '180', !!int '1']} @@ -4257,12 +4277,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['           \c[17]そして、翌朝…\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]And then, the next morning...\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &414 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ~ん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand @@ -4279,8 +4299,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*413]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *414} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ! ここは…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! Where am I...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4298,10 +4318,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *414} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 起きましたか、お代官様?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当によくお眠りでした。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お日様は、もう高くなっているでありんすよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re awake, Magistrate? You really slept well. The sun is + + already high in the sky.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4317,16 +4337,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*416]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *414} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…、アサギリ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんと…、もう朝なのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... Asagiri... What, is it morning already?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌どすわ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 昨夜は、あんなに激しく愛し合ったというのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代官様は 憶えてないのでありんすか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my... After we made such passionate love last night, and + + you don''t remember?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4347,37 +4366,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['1回目']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…、うぅん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや、憶えておる! しかと、憶えておるぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この儂を満足させるとは、天晴である!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... nngh... No, I remember! I remember it well! For you to + + satisfy me―impressive!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今度来た時も、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぜひおヌシを指名させてもらうとしよう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その時は、またよろしく頼むぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Next time I come, I''ll be sure to request you again. I''ll be + + counting on you then!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…、うぅん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや、憶えておる! しかと、憶えておるぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 昨夜も熱い逢瀬であったわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... nngh... No, I remember! I remember it well! Last night + + was a hot rendezvous.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちと、物足りぬ気もするが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また逢いに来るまで 女を磨いて待っておれよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Though, I feel a bit unsatisfied... But until I come again, + + keep polishing your skills as a woman♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい、おおきに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリも、楽しみにしてお待ちしてます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](もう二度と会う気はないがなっ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, thank you kindly... Asagiri will be looking forward to + + it. \c[8](Not that I ever plan to see you again!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} @@ -4402,77 +4422,76 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['1回目']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &420 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アッハッハッハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前さん、一体何をしたんだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの変態、いつもより多く支払っていったぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahahaha! What did you do to him? That pervert paid more than + + usual this time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *420} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それは秘密ということで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let''s just say that''s a secret...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *420} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふふふ…、食えない女だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh... you''re a sly one.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふふふ…、昨夜ずいぶん控えめだったようだね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh... you seemed pretty reserved last night.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &421 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ええ…、少々コツというものがわかりまして。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes... I think I''ve figured out a little trick to it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *421} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふふふ…、食えない女だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh... you''re a sly one.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁいい、今回の報酬だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 受け取っておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, here''s your payment for this time. Take it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['5000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Received 5000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &422 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!? こんなに…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!? This much...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *422} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それには、今後の手付って意味も含まれてる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That also includes a down payment for next time.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 銭が欲しいんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタの席は空けておくから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これからも お互い仲良くやろうじゃないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You want money, right? I''ll keep your spot open, so let''s + + keep working together from now on, okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](この女将…、もしや気付いていた上で…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--! \c[8](This landlady... did she know all along...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、今回は助かった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 機会があれば、また頼むこともあるかもしれん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その時はまた…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anyway, you saved me this time. If I get the chance, I might + + ask for your help again. When that happens...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]淫欲度が80以上なら、遊郭で一般客をとることが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['できるようになりました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]If your Lust is 80 or higher, you can now take regular + + customers at the red-light district.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '200']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} diff --git a/YAML/Map118.yaml b/YAML/Map118.yaml index 7c091d1..178a5f0 100644 --- a/YAML/Map118.yaml +++ b/YAML/Map118.yaml @@ -286,17 +286,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '118', !!int '20', !!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -346,17 +348,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '118', !!int '20', !!int '13']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -687,7 +691,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[343]\c[17]氷漬けの心臓\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[343]\c[17]Frozen Heart\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '86', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -779,8 +783,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden lattice is heavy, and can''t be lifted by + + hand.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} @@ -788,9 +793,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '206_ん、これは?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 格子の脇に \c[17]何かを挿し込むような穴\c[0]が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...? There''s a \c[17]hole next to the lattice\c[0], like something is + + supposed to be inserted...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -799,7 +805,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '145', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Key', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[489]\c[17]割符\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used the \i[489]\c[17]split talisman\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -895,7 +901,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -959,27 +965,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[536]\c[17]米\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[536]You got \c[17]Rice\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '70', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[510]\c[17]草木灰\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[510]You got \c[17]Plant Ash\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '74', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[566]\c[17]備長炭\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[566]You got \c[17]Binchotan Charcoal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '73', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]You got \c[17]Emerald Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -1086,27 +1092,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[271]\c[17]醤油\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[271]\c[17]Soy Sauce\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '66', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]糀\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]Koji\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '71', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]酒種\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]Sake Yeast\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '72', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[99]\c[17]Azure Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -1201,9 +1207,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内係】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 順次ご案内しておりますゆえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今しばらく、今しばらくお待ちを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Receptionist】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We are guiding everyone in order, so please wait just a + + little longer, just a little longer...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event @@ -1254,13 +1261,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一体、いつまで待てばよいのやら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just how long are we supposed to wait here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それよりも、上の階に上がっていった先客が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっこうに戻ってくる気配がないのだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 帰り道は 別にあるのであろうか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More importantly, the guests who went up to the upper floor + + haven''t come back at all... Is there another way out, I + + wonder...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1311,14 +1320,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっぱりこれ、潰した神社や寺院の祟りですよね~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だって、お城の中だけにお化けが出るなんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あからさまじゃないですか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This has to be a curse from the shrines and temples we + + destroyed, right~? I mean, it''s way too obvious that ghosts + + are only appearing inside the castle.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな状態じゃ、地方の御家人なんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お目通りさせられませんよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With things like this, there''s no way we can let the local + + vassals have an audience.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event @@ -1369,10 +1381,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上の階に行くと、まるで自分が自分ではないような']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気味の悪い寒気に 襲われるのだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 面妖な…、これが怪異というものか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When I go upstairs, I get this creepy chill, like I''m not + + even myself anymore. How bizarre... Is this what they call a + + supernatural phenomenon...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -1423,14 +1437,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 有り難い…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 城内の魑魅魍魎を 祓いに来てくれた巫女殿か。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank goodness... Are you the shrine maiden who''s come to + + exorcise the monsters in the castle?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お聞き及びの通り、今の上様になってから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 城内に妖異が頻繁に出るようになってな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くれぐれも、ご油断召されぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As you may have heard, ever since the new lord took over, + + strange creatures have been appearing in the castle more and + + more... Please, be very careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event diff --git a/YAML/Map119.yaml b/YAML/Map119.yaml index af9b28d..7a03520 100644 --- a/YAML/Map119.yaml +++ b/YAML/Map119.yaml @@ -573,38 +573,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うひゃぁ~! お化けぇぇ~~っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ナンマンダブ! ナンマンダブ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eek~! A ghost~~!! Namu Amida Butsu! Namu Amida Butsu!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれ…? 巫女さん…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? Shrine Maiden...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やぁだぁ~、もう~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 脅かさないでおくれよ、寿命が縮んだじゃないかい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 上様、やっとお祓いをする気になったんだね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, come on~! Don''t scare me like that, you nearly gave me a + + heart attack. So, the lord has finally decided to have an + + exorcism, huh.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とっておきの\c[17]『コレ』\c[0]をあげるからさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう二度と おかしなのを見かけなくなるくらい']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 徹底的に駆除しておくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll give you my special \c[17]''this''\c[0]. Make sure you get rid of + + those weird things so thoroughly that we never see them + + again!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]捨て身頭突き\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]Reckless Headbutt\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '127', 'p': [!!int '132', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人間捨て身になれば、何でもできるもんさね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If a human goes all out, they can do anything.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ…、あたし?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしは もうしばらくここに隠れてようかねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...? Me? I think I''ll stay hidden here a little longer.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -670,13 +672,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 西国で 天下分け目の戦が、勃発しようとしておる…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Elder Councilor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the western provinces, a decisive battle for the fate of + + the land is about to break out...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上様は それを迎え撃つつもりで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 城の防備を固めているとのことじゃが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 果たして、それが吉と出るか 凶と出るか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Elder Councilor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hear that His Lordship is strengthening the castle''s + + defenses, planning to meet them head-on... But whether that + + will bring fortune or disaster, who can say...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -727,14 +733,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このところ、みんなの様子がおかしいのよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 話しかけても、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「あ~」だの「う~」だのしか 言わないし…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, everyone’s been acting strange... Even when I talk + + to them, all they say is stuff like "ahh" or "uhh"...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦が近いって話だから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな緊張してるのかしらねぇ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard a war is coming, so maybe everyone’s just nervous?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event @@ -786,16 +791,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '281', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…うぅ…。侵入者は…排除…する…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... ugh... intruders... must be eliminated...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あいたたた…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 拙者はどうしてこんな所に…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oww...! Why am I in a place like this...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '281', !!int '281', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -807,10 +811,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううむ…、登城したのは覚えておるが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それから今までの記憶が サッパリないぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 仕事続きで 疲れておるのかな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmmm... I remember coming to the castle, but I have no + + memory of anything after that. Maybe I''m just tired from all + + this work...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -863,8 +869,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' がが…、ぐっ…! ぐひっ! ぐひっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gah... guh...! Guhii! Guhii!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} @@ -872,12 +878,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハッ! 拙者はいったい何を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hah! What on earth was I just...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐうぅぅ…! 頭が割れるようだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今日は早く帰って、休んだ方がよいな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ughhh...! Feels like my head''s splitting... I should head + + home early and get some rest today.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '282', !!int '282', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -930,9 +937,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 城内におると どうもおかしな気分になるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうにか理由をつけて 外番に代われぬものか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Being inside the castle just makes me feel weird... I wonder + + if I can come up with an excuse to switch to an outside + + post...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -3029,16 +3039,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…うぅ…。侵入者は…排除…する…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ugh... intruders... must be eliminated...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あいたたた…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙者はどうしてこんな所に…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Owwww...! Why am I in a place like this...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '281', !!int '281', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -3166,17 +3175,19 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【御庭番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また来ると思っていたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふすまの封印を解く その数珠を 返してもらおうかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Oniwaban】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I knew you''d come back! Hand over those prayer beads that + + break the seal on the sliding door!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '158', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【御庭番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これが…戦巫女の力…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が君が…一目置くワケだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oniwaban】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So this is... the power of a battle shrine maiden... No + + wonder my lord respects you...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3217,10 +3228,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この数珠で、ふすまの封印が解けるのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これでバサラの元に行けるな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmm... So this prayer bead can break the seal on the sliding + + door... Now I can get to Basara!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '207']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} diff --git a/YAML/Map120.yaml b/YAML/Map120.yaml index 9717f60..e3d9871 100644 --- a/YAML/Map120.yaml +++ b/YAML/Map120.yaml @@ -517,7 +517,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[516]\c[17]みたらし団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[516]\c[17]Got Mitarashi Dango\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -713,12 +713,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええいっ! 怪異などは、弱い心が生み出す幻だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心頭滅却すれば、そのようなものは自ずと消え去ろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Enough! Apparitions are nothing but illusions born from a + + weak mind! If you clear your thoughts, such things will + + naturally disappear!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えいっ! やぁー! たぁーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ei! Yah! Tah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event @@ -769,8 +772,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、物がよくなくなるのよね~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lately, things keep going missing around here~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '15', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand @@ -824,10 +827,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あらっ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここに置いてあった手鏡、どこに行ったのかしら?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さっきまで確かにあったハズなのに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh? Where did the hand mirror I left here go? I could''ve + + sworn it was here just a moment ago...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -925,13 +928,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこに\c[17]『真言』\c[0]が刻まれておる床があるじゃろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、伴天連の法術とかでな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 瞬く間に 別の場所に転移するんじゃよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Elder Councilor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See that floor over there with the \c[17]‘Mantra’\c[0] inscribed on it? + + Apparently, it’s some kind of foreign sorcery. In an + + instant, it’ll teleport you somewhere else.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに、もう知ってた?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Elder Councilor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you already knew that?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event @@ -983,16 +988,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '283', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒヒ…♪ 怪しいヤツ…そこに直れぇ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ Suspicious bastard... Get over here...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ううん…、なんかクラクラする…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' たちの悪い風邪でもひいたかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ugh... I feel kind of dizzy... Did I catch a nasty cold or + + something?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '283', !!int '283', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1005,13 +1011,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '2', !!int '7', !!int '15', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \{ふぇっくしょんっ!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\{Achoo!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぅ…、何か冷えるのぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここにおると 背筋がゾクゾクしてくるわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... It''s so chilly... Just being here sends shivers down + + my spine.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2517,16 +2524,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒ…♪ 怪しいヤツ…そこに直れぇ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Suspicious bastard... Stay right there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううん…、なんかクラクラする…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たちの悪い風邪でもひいたかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... I feel kind of dizzy... Did I catch a nasty cold or + + something?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2676,16 +2684,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒ…♪ 怪しいヤツ…そこに直れぇ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Suspicious bastard... Stay right there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううん…、なんかクラクラする…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たちの悪い風邪でもひいたかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... I feel kind of dizzy... Maybe I caught a nasty cold + + or something?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2831,16 +2840,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒ…♪ 怪しいヤツ…そこに直れぇ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Suspicious bastard... Stay right there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううん…、なんかクラクラする…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たちの悪い風邪でもひいたかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... I feel kind of dizzy... Did I catch a nasty cold or + + something?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2969,16 +2979,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒ…♪ 怪しいヤツ…そこに直れぇ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Suspicious bastard... Stay right there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううん…、なんかクラクラする…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たちの悪い風邪でもひいたかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... I feel kind of dizzy... Did I catch a nasty cold or + + something?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '283', !!int '283', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} diff --git a/YAML/Map121.yaml b/YAML/Map121.yaml index 35d4e4a..f121eac 100644 --- a/YAML/Map121.yaml +++ b/YAML/Map121.yaml @@ -396,15 +396,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が君に仇なす者には 死をっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Death to those who oppose my lord!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '157', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無念…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -445,9 +445,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラ直属の影か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 油断も隙も無いな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A direct shadow under Basara, huh... Can''t let my guard down + + for a second.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -464,7 +465,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[189]\c[17]毒咬み\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[189]\c[17]Venom Fang\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '127', 'p': [!!int '105', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -585,7 +586,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[527]\c[17]秘蔵の銘酒\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[527]You got a \c[17]rare vintage sake\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '8', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -698,7 +699,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[509]\c[17]万能薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[509]\c[17]Panacea\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '19', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -811,7 +812,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[198]\c[17]霊鎮めのお香\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[198]\c[17]Spirit-Calming Incense\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '26', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1219,13 +1220,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &46 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でっけぇトカゲとか、魚みたいな顔したヤツだとか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうワケわからねぇよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Giant lizards, guys with fish faces, I don''t get any of this + + anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレが知らねぇ間に この世は地獄になっちまったんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうテコでも ここから出ねぇぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While I wasn''t looking, this world turned into hell. I''m not + + leaving this place no matter what!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -1276,13 +1279,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【蘭学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目の前にある像は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも伴天連の神を象ったものだとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Rangaku Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The statue in front of us is apparently modeled after the + + god of the Christians...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【蘭学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやはや、感性の違いというものでしょうか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんとも禍々しい感じですな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Rangaku Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My, my, I suppose this is just a difference in + + sensibilities. It feels rather ominous to me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event @@ -1334,8 +1339,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '284', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あばばばばばば…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ababababababa...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} @@ -1356,9 +1361,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひぃっ! なんだこの虫の死骸の山は!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレ、都育ちだから 虫が大の苦手なんだよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Eek! What the hell is this mountain of dead bugs?! I grew up + + in the city, I can''t stand bugs at all...']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1400,9 +1406,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うひゃぁっ!! 鎧の中に虫が入ったっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 取ってっ! ちょっと取ってくれよぉっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Waaah!! A bug got inside my armor! Get it out! Please, just + + get it out of there!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1870,8 +1877,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あばばばばばば…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ababababababa...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} @@ -1892,9 +1899,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*56]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*57]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぃっ! なんだこの虫の死骸の山は!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレ、都育ちだから 虫が大の苦手なんだよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eek! What the hell is with this mountain of dead bugs?! I + + grew up in the city, I can''t stand insects...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2027,8 +2035,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あばばばばばば…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ababababababa...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} @@ -2049,9 +2057,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぃっ! なんだこの虫の死骸の山は!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレ、都育ちだから 虫が大の苦手なんだよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eek! What the hell is with this mountain of dead bugs?! I + + grew up in the city, I can''t stand insects...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '284', !!int '284', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} diff --git a/YAML/Map122.yaml b/YAML/Map122.yaml index 4f85e1a..31fc45c 100644 --- a/YAML/Map122.yaml +++ b/YAML/Map122.yaml @@ -655,7 +655,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]腕力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Strength Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -797,22 +797,22 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が君に仇なす者には 死をっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Death to those who oppose my lord!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ! 壁からだとっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What! From the wall?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '157', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不覚…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Impossible...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -853,8 +853,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふぅ…、危ないところだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whew... That was close.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -871,7 +871,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[621]\c[17]天地鳴動\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[621]\c[17]Heaven and Earth Quake\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '127', 'p': [!!int '130', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -972,8 +972,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -990,13 +990,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょ…、驚かすなよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 危うく便壺に落ちるとこだったじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey...! Don''t scare me like that! I almost fell into the + + latrine!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、唯一気が休まる時間なんだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 邪魔すんじゃねぇよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, this is the only time I can relax, so don''t + + bother me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '24', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1017,15 +1019,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、おいっ、後ろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey, behind you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、そんなありきたりの手に誰が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh? Come on, who''d fall for such a cliche trick...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1046,9 +1047,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぎゃぁぁぁぁ~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出たぁぁぁッッ! お助けぇぇぇ~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaaaaaahhh! It''s hereee!! Somebody help meee!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1137,9 +1137,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人に害をなす以上、見逃すワケにはいかん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 覚悟しろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you harm people, I can''t just let you go! Prepare + + yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} @@ -1188,8 +1189,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな有様では、おちおち用も足せんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['With things like this, I can''t even take care of my business + + in peace...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '300', !!int '300', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -1289,15 +1292,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '300', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 厠に行ってる連れを 待ってるんだけどよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アイツは どうも長くていけねぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m waiting for my companion who''s in the restroom. That guy + + always takes forever, it''s a pain.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何かアイツ、血相変えて走って行ったけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 厠で何かあったのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He ran off looking all pale―did something happen in the + + restroom?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1351,9 +1356,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老中】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~れ、飲め飲め~! 戦の前の景気づけじゃ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は無礼講で行くぞ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Elder Councilor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, drink up, drink up! A little boost before the + + battle! Tonight, anything goes!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1404,9 +1410,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【御家人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぃ~♪ ヒックッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、お主もこちらに来て酌をせんか~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whee~♪ Hic! Come on, come over here and pour me a drink, + + will you~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event @@ -1457,9 +1464,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【御家人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先代と違って、なんと気前のよい上様じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 酒も料理も極上じゃわい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unlike the previous lord, our current master is so generous! + + The sake and food are both top-notch!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -1510,10 +1518,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【御家人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わははははっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我らが一致団結すれば、西国など恐れるに足らず!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もはや天下統一したも同然よ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wahahaha! If we all stand united, the western lands are + + nothing to fear! It''s as good as if we''ve already unified + + the whole country!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event @@ -1564,13 +1574,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 地方では、餓死者が出るほどだっていうのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここでは毎日宴会ばかり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Out in the provinces, people are starving to death, and yet + + here it''s nothing but banquets every day...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここだけの話…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この国は もう長くないのかもしれないねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just between us... this country might not last much + + longer...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '20': !ruby/object:RPG::Event @@ -1622,9 +1634,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪ この先には…何もないぞ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 通りたくば…その命を置いていけぇぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ There''s nothing ahead... If you want to pass, + + leave your life behind!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} @@ -1632,19 +1645,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '20', !!int '56', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &117 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒヒヒッ♪ 我は不滅なりぃぃぃっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh♪ I am immortal!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *117} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ダメだ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 倒した側から 別の悪霊が憑りついてしまう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No good... As soon as I defeat one, another evil spirit + + possesses them.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *117} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうやらこの奥には、何かあるようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Looks like there''s something deeper inside...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1655,22 +1669,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['再び この敵と戦いますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to fight this enemy again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '20', !!int '56', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒヒヒッ♪ 我は不滅なりぃぃぃっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Heheheh♪ I am immortal!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やはりイタチごっこか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' この先に行くには、別の方法を考えた方がよさそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Just as I thought, it''s a never-ending cycle... I should + + probably think of another way to get through here...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '603', 'p': []} @@ -1682,9 +1697,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いや…、やめておこう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 闇雲に戦ったところで 無駄に消耗するだけだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No... let''s not. Fighting blindly will just wear me out for + + nothing.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} @@ -1780,9 +1796,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅぅ…おぉぉぉぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あな…うらめしやぁぁぁぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uuuu... ooooo... Ahh... so vengeful...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} @@ -1790,19 +1805,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '21', !!int '56', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この恨み晴らすまで 成仏できるかぁぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can''t rest in peace until my grudge is avenged!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんという執念だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これは 力押しで進むのは無理そうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What persistence. It doesn''t look like brute force will get + + us through this...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' しかし…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ここまでして 道を塞ぐ理由とは一体…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But still... just what could be the reason for blocking the + + path this much...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1813,23 +1830,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['再び この敵と戦いますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to fight this enemy again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '21', !!int '56', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 無駄無駄無駄ぁぁぁぁっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 我が恨み未だ晴れずぅぅっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Useless, useless, useless!! My grudge is not yet settled!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やはりイタチごっこか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' この先に行くには、別の方法を考えた方がよさそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['As I thought, it''s just a game of cat and mouse... If we + + want to get past here, we should think of another way...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '603', 'p': []} @@ -1841,9 +1858,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いや…、やめておこう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 闇雲に戦ったところで 無駄に消耗するだけだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No... let''s not. Fighting blindly will just wear us out for + + nothing.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} @@ -1938,14 +1956,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &118 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たぶん、この辺りだと思うんだけど…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I think it was around here, but...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *118} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな所で、どうなされました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何かお探しで…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What brings you to a place like this? Are you looking for + + something...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} @@ -1965,33 +1984,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*119]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*120]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女様…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は…、宴会の料理を運んでいる途中で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『祖父の形見』\c[0]を 落としてしまったようで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Priestess... Actually... it seems I dropped \c[17]''my + + grandfather''s keepsake''\c[0] while I was carrying food for the + + banquet...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *118} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは大変ですな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいでしょう、わたしも一緒に探しましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s terrible. Very well, let me help you look for it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、いえ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのようなお手間をとらせる訳には…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, no... I couldn''t possibly trouble you like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いえいえ、遠慮は無用です。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何かと不審な噂のある中、女性一人では心細いでしょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, no, don''t worry about it. With all the strange rumors + + going around, it''s not safe for a woman to be alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *118} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、よろしくお願い申し上げます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おそらく、この通路で落としたと思うのですが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, please take care of me. I think I must have dropped it + + somewhere along this corridor...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '205']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2037,9 +2058,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしくお願い申し上げます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おそらく、この通路で落としたと思うのですが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I humbly ask for your help. I believe I must have dropped it + + somewhere in this corridor...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -2221,12 +2243,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '206_ん、これは?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん…? 床板の隙間になにか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? There''s something in the gap between the + + floorboards...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[470]\c[17]破邪の数珠\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[470]\c[17]Juzu of Exorcism\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '146', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '2', !!int '4']} - !ruby/object:RPG::EventCommand @@ -2257,10 +2281,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*127]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &134 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ、それですわ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたくしが探していた祖父の形見は。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、早くそれをこちらに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, that''s it! The keepsake from my grandfather that I was + + searching for. Now, quickly, hand it over to me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '6']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -2316,50 +2340,52 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その前に、ひとつ質問をしてもよいかな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうして通路の両端にいる者に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手伝ってもらわなかったのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Before that, may I ask you something? Why didn''t you ask the + + people at both ends of the corridor to help you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '22', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、それは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このような些事で 殿方の手を煩わせる訳には、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかぬと思いましたので…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-that''s because... I thought it would be improper to + + trouble the gentlemen with such a trivial matter...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ということは、声すらかけていないと?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, you didn''t even call out to them?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと、どうでもよろしいでしょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く、その数珠をこちらにお渡しください!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That doesn''t matter, does it? Hurry up and hand over those + + beads!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうは参りません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなたは「宴会の料理を運んでいる途中」と言った。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その料理はどこに?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t do that. You said you were "in the middle of + + carrying food for the banquet." Where is that food?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………………………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに、わたしに話した時も\c[17]『数珠』\c[0]とは言わず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『祖父の形見』\c[0]と言葉を濁した。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで、わたしに見つけられると困るかのように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And when you spoke to me, you didn''t say \c[17]''beads''\c[0], but + + instead called it \c[17]''my grandfather''s keepsake''\c[0]. Almost as if + + you didn''t want me to find it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、猿芝居はここまでだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正体を現すがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Enough with the act! Show your true self!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2375,9 +2401,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*135]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見かけによらず、頭が回るようだね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! You''re sharper than you look!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '22', !!int '129', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2393,17 +2418,19 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*136]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【御庭番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふすまの封印を解く その数珠を 渡す訳にはいかん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマは ここで死んでもらおうかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Oniwaban】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t let you have those beads that break the seal on the + + sliding door! You''ll die here, you bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '158', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &150 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【御庭番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これが…戦巫女の力…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が君が…一目置くワケだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oniwaban】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So this is... the power of a battle shrine maiden... No + + wonder my lord respects you...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2444,10 +2471,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *150} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この数珠で、ふすまの封印が解けるのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これでバサラの元に行けるな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmm... So this juzu can break the seal on the sliding + + door... Now I can get to Basara!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '207']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} diff --git a/YAML/Map123.yaml b/YAML/Map123.yaml index 8cde598..bf0dd94 100644 --- a/YAML/Map123.yaml +++ b/YAML/Map123.yaml @@ -661,7 +661,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]魂の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Soul Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '31', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -774,7 +774,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]魄の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Soul Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '32', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -864,10 +864,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今回のお勤めを最後に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そなたを連れて 国に帰ろうと思っている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仕事や出世よりも そなたのことが大事だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After this assignment, I plan to take you back to our + + country. You''re more important to me than work or + + promotions!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event @@ -919,10 +921,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お心…嬉しく思います…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ですが、わたくしのような端女のために']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 代々重職に着かれる家柄の貴方様が いけませんわ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your feelings... make me happy... But someone of your + + distinguished family, who has held important positions for + + generations, shouldn''t be doing this for a mere servant like + + me...!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -940,9 +946,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっと! 今、良いところですから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 邪魔をしないでくださる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! We''re at a good part right now, so please don''t + + interrupt!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1008,10 +1015,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大老格】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、なんということじゃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 城が妖怪に乗っ取られるなど、先代に顔向けできん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この国は 一体どうなってしまうのじゃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Elder Rank】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... how could this happen... For the castle to be taken + + over by yokai, I can''t face the previous lord... What will + + become of this country...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1062,10 +1071,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 城にいた兵のほとんどは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラに操られたか、惨殺されてしまいました…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それがしも、いつまで正気を保っていられることか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Most of the soldiers in the castle were either controlled by + + Basara or slaughtered... I don''t know how much longer I can + + keep my sanity...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event @@ -1116,14 +1127,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若年寄】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうこの国はおしまいです…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 城は既にバサラの手に落ち、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 西国との戦の準備を 着々と進めております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Elder】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This country is finished... The castle has already fallen + + into Basara''s hands, and they''re steadily preparing for war + + with the western lands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若年寄】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今思えば、先代の病も']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの男が仕組んだことだったのかもしれませんね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Elder】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looking back now, maybe even the previous lord''s illness was + + something that man orchestrated...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '20': !ruby/object:RPG::Event @@ -1188,18 +1202,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッハッハッ! 引っかかったな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お命ちょうだい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! You fell for it! Your life is mine!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '157', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙者を倒したとしても…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 第二第三の忍びが、必ずやキサマを…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah! Even if you defeat me... there will be a second, a + + third shinobi who will definitely come for you...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1333,15 +1346,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{ぎえぴーっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Gyaaaah!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐぼぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guh... ah...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1358,13 +1371,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['倒れた男の耳目から 大量の虫が逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swarm of bugs poured out from the fallen man''s eyes and + + ears as they fled.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手遅れだったか…、すまん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We were too late... Sorry...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '285', !!int '285', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -1418,8 +1433,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['漂う腐臭から、事切れてから大分経っていると知れた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... From the lingering stench of rot, it''s clear + + they''ve been dead for quite some time.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event @@ -1813,15 +1829,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{ぎえぴーっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Gyaaaah!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐぼぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guh... ah...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1838,13 +1854,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*68]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['倒れた男の耳目から 大量の虫が逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swarm of bugs poured out from the fallen man''s eyes and + + ears as they fled.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手遅れだったか…、すまん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We were too late... I''m sorry...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '285', !!int '285', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -1972,8 +1990,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{ぎえぴーっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Gyaaaah!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} @@ -1994,8 +2012,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*73]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*74]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐぼぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guh... ah...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2012,13 +2030,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*75]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*76]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['倒れた男の耳目から 大量の虫が逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swarm of bugs poured out from the fallen man''s eyes and + + ears as they fled.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手遅れだったか…、すまん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We were too late... Sorry...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '285', !!int '285', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -2116,15 +2136,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐわばぁぁーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' がぼっ…! ぐぼぼぼぼぼ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...! Gubobobobo...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2141,13 +2161,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*77]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*78]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['倒れた男の耳目から 大量の虫が逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swarm of insects poured out from the fallen man''s ears and + + eyes as they fled.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 惨いことを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラめ、絶対に許さんぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How cruel... Basara, I''ll never forgive you for this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '286', !!int '286', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -2201,8 +2222,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['漂う腐臭から、事切れてから大分経っていると知れた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... From the lingering stench of rot, it''s clear + + they''ve been dead for quite some time.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '27': !ruby/object:RPG::Event @@ -2596,15 +2618,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐわばぁぁーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' がぼっ…! ぐぼぼぼぼぼ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...! Gububububu...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2621,13 +2643,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*80]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*81]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['倒れた男の耳目から 大量の虫が逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swarm of insects poured out from the fallen man''s ears and + + eyes as they fled.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 惨いことを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラめ、絶対に許さんぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How cruel... Basara, I''ll never forgive you for this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '286', !!int '286', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -2755,8 +2778,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐわばぁぁーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} @@ -2777,8 +2800,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*85]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*86]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' がぼっ…! ぐぼぼぼぼぼ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...! Gububububu...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2795,13 +2818,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*87]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*88]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['倒れた男の耳目から 大量の虫が逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swarm of insects poured out from the fallen man''s ears and + + eyes as they fled.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 惨いことを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラめ、絶対に許さんぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How cruel... Basara, I''ll never forgive you for this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '286', !!int '286', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} diff --git a/YAML/Map124.yaml b/YAML/Map124.yaml index 6988945..1e8a893 100644 --- a/YAML/Map124.yaml +++ b/YAML/Map124.yaml @@ -679,7 +679,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]妖力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]You got a Youki Pill\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '35', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -822,15 +822,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が君に仇なす者には 死をっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Death to those who oppose my lord!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '157', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 力…及ばずか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['My strength... wasn''t enough...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -871,8 +871,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 僅かな隙を突いてくるとは、敵ながら見事…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To strike at such a small opening... Impressive, even for an + + enemy...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -889,7 +891,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]鬼神法\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]Oni God Art\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '127', 'p': [!!int '223', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -988,10 +990,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【蘭学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この城は、大量の怨霊で渦巻いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 如何に神職の者と言えど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もはや祓いきれるものではないでしょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Rangaku Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This castle is swirling with a massive number of vengeful + + spirits. Even for someone of the clergy, it''s no longer + + something that can be completely exorcised.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1042,13 +1046,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &48 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若年寄】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この大変な時に、酒など飲んでいてよいのかと?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Elder】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is it really okay to be drinking at a time like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若年寄】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 逆じゃ、逆!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大変な時だからこそ一杯やって 気を落ち着けるのじゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別に飲みたいから飲んでいる訳ではないぞ。ウィ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Elder】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s the opposite, the opposite! It''s exactly because things + + are tough that you need a drink to calm your nerves! It''s + + not like I''m drinking because I want to. Whee~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event @@ -1099,13 +1105,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 逃げようとした連中は、何をどうしたのか']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな別人のようになっちまったよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The ones who tried to escape... somehow, they all turned + + into completely different people...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちの運命は、あの男の掌の上なんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これが飲まずにいられるかよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Our fate is in that man''s hands. How could I not drink after + + that?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -1156,14 +1164,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様は、気まぐれなお方です。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仏のような慈悲で人を救ったかと思えば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 興味のない者は ゴミのように消し去ってしまう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara-sama is a capricious person. One moment, he saves + + people with Buddha-like mercy, and the next, he wipes out + + those he has no interest in like they''re trash...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたくしには、あのお方が何を考えていらっしゃるのか']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるでわかりません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have no idea what that person is thinking...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event @@ -1272,15 +1281,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【御庭番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ、油断したわね! お覚悟っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Oniwaban】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe, you let your guard down! Prepare yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '158', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【御庭番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラ様ぁぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oniwaban】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Basara-samaaaa!!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1583,17 +1592,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '288', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぅ…あぁぁあぁぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おんな…、おんなぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... aaaaah...! Woman... womennnnn!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うぅ…、頭がぼぅっとしていかん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 少し飲みすぎたかな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ugh... my head feels fuzzy... Did I drink a little too + + much...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '288', !!int '288', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1605,9 +1614,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このような時だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 武士たる者がしっかりとせねばな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['At a time like this, a samurai must keep himself together.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1675,17 +1683,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…あぁぁあぁぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おんな…、おんなぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... aaaaah...! Woman... womennnnnn!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぅ…、頭がぼぅっとしていかん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 少し飲みすぎたかな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... my head feels fuzzy... Did I drink a little too + + much...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '288', !!int '288', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -1812,17 +1820,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…あぁぁあぁぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おんな…、おんなぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... aaaaah...! Woman... womennnnnn!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぅ…、頭がぼぅっとしていかん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 少し飲みすぎたかな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... my head feels fuzzy... Did I drink a little too + + much...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1968,17 +1976,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…あぁぁあぁぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おんな…、おんなぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... aaaaah...! Woman... woman!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぅ…、頭がぼぅっとしていかん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 少し飲みすぎたかな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... my head feels fuzzy... Did I drink a little too + + much...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2094,15 +2102,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガガ…ガガガ…。ブーン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gah... gagaga... vroom!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ごぼっ…! ぐぼぼぼぼぼ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guh...! Gubububububu...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2119,13 +2127,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*78]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*79]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['倒れた男の耳目から 大量の虫が逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swarm of insects poured out from the fallen man''s ears and + + eyes as they fled.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 憐れな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せめて安らかに眠ってくれ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How pitiful... At least rest in peace...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '289', !!int '289', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -2179,8 +2188,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['返事がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['漂う腐臭から、事切れてから大分経っていると知れた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No response... From the lingering stench of rot, it''s clear + + they''ve been dead for quite some time.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '20': !ruby/object:RPG::Event @@ -2738,15 +2748,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガガ…ガガガ…。ブーン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gah gah... gah gah gah... vroom!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ごぼっ…! ぐぼぼぼぼぼ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guh...! Gubububububu...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2763,13 +2773,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*81]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*82]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['倒れた男の耳目から 大量の虫が逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swarm of insects poured out from the fallen man''s ears and + + eyes as they fled.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 憐れな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せめて安らかに眠ってくれ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How pitiful... At least rest in peace...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '289', !!int '289', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -2897,8 +2908,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガガ…ガガガ…。ブーン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gah... gagaga... vroom!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} @@ -2919,8 +2930,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*86]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*87]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ごぼっ…! ぐぼぼぼぼぼ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guh...! Gubububububu...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2937,13 +2948,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*88]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*89]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['倒れた男の耳目から 大量の虫が逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swarm of insects poured out from the fallen man''s ears and + + eyes as they fled.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 憐れな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せめて安らかに眠ってくれ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How pitiful... At least rest in peace...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '289', !!int '289', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -4141,9 +4153,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な力を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a tremendous power ahead. Do you still want to + + proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['導入セリフ']} @@ -4187,13 +4200,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'gosiki', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大きくなりましたね、ミズキ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''ve grown so much, Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' は、母上…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本当に…、生きておられたのですか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['M-Mother...! You... you''re really alive...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -4209,42 +4221,48 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*105]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無理もありません…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あのような状況では、生きていると思う方が不思議…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s no wonder... In that situation, it would be strange to + + think I survived...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &106 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ですが、わたくしはこの通り…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 苦しんでいる貴方を助けるため 参りました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But as you can see, I''m here... I came to help you in your + + suffering.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その声…、そのしぐさ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まごうことなき母上のもの…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That voice... those gestures... there''s no doubt, it''s + + really you, Mother...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お懐かしゅうございます…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 成長したこの姿を お見せすることができて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 胸が詰まりそうです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ve missed you so much... Being able to show you how much + + I''ve grown, it makes my heart ache.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたくしもです、ミズキ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ幼かった貴方が一人前の女となるなんて…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 月日が経つのは早いものですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I feel the same, Mizuki... To think my little girl has + + become a full-fledged woman... Time truly flies, doesn''t + + it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 母上、怨敵バサラは もはや目と鼻の先です。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうか、力をお貸しください!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mother, the hated Basara is just ahead. Please, lend me your + + strength!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうですね…、\|共に参りましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes... Let''s go together.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '23', !!int '134', !!bool 'false']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -4261,55 +4279,61 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*107]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ginen', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &108 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 愛しい、あのお方の元に…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To the one we both love...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 母上…、やはりあなたはもう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mother... so you really are already...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気づいていましたか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 貴方は昔から勘の強い子でしたからね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You noticed, didn''t you... You''ve always been a perceptive + + child...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 引いてはいただけませんか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例え 人でなくなったとて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あなたに刃を向けたくありません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Can''t you stand down...? Even if you''re no longer human, I + + don''t want to raise my blade against you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 愚かな…、この母に勝てるつもりですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Foolish girl... Do you really think you can defeat your own + + mother?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしはバサラを討つため ここに居ります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あなたを越えねば、ヤツには届きません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m here to defeat Basara. If I can''t surpass you, I''ll + + never reach him.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 幼き頃より厳しくしつけたつもりでしたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら足りなかったようですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I thought I raised you strictly since you were little, but + + it seems it wasn''t enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいでしょう…。バサラ様にご献上する前に、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今一度わたくしが しつけ直してあげましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Very well... Before I offer you to Lord Basara, I''ll + + discipline you once more myself.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 母上…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 身も心も あの男に捧げてしまったのですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mother... you''ve given both your body and soul to that + + man...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう、迷いませんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしは あなたを討ちますっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I won''t hesitate anymore! I will defeat you!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['戦闘処理']} @@ -4372,21 +4396,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*123]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ruins', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &124 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見事…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 本当に…強くなりましたね…、ミズキ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well done...! You''ve truly... become strong, Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 母上…、やはりあなたは正気に…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうして! どうして、こんなことをっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mother... you''ve come to your senses, haven''t you?! Why! Why + + did it have to come to this?!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 親として…、最後にこの技を見せておきたかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 心優しきお父様のこと…、貴方の身を案じて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 決して伝えないと確信していましたから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['As your mother... I wanted to show you this technique at + + least once... Your kind-hearted father... I was sure he''d + + never teach it to you out of concern for your safety...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '371', !!int '371', !!int '0']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -4404,39 +4430,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 母上っ! 身体が…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mother! My body...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 式神を己が内に納めたのです…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 人を捨てた身とて 耐えられるものではありません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve sealed the shikigami within myself... Even for someone + + who has abandoned their humanity, it''s not something one can + + endure...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ミズキ…、貴方はもう立派な戦巫女です…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この禁術をどう使うかは 自分で決めなさい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki... you''re already a splendid battle shrine maiden... + + How you use this forbidden art is for you to decide...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &126 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 母上のそんな気持ちも知らず…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしは…、わたしはっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I never even realized how you felt... I... I...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *126} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 顔を上げなさい、ミズキ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひとりの女として道を誤ったわたくしを']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 正気に戻したのは、他ならぬ貴方なのですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Raise your head, Mizuki... The one who brought me back to my + + senses, after I lost my way as a woman, was none other than + + you.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *126} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この國を頼みます…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そして…、お父様に先立つことをすみませぬと――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m counting on you to protect this land... And... please + + forgive me for leaving before your father――']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -4456,21 +4488,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '203', 'p': [!!int '23', !!int '0', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Sand', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *126} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ヒサメは ミズキの腕の中で塵となって消えた…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hisame turned to dust and vanished in Mizuki''s arms...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *126} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 母上っ! 母上ぇぇぇーっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mother! Mother―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうか…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうか…安らかにお眠りください…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Please... please, rest in peace...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' バサラは、必ずやこの手で討つと誓います!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I swear, I will defeat Basara with my own hands!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '1']} @@ -4497,9 +4528,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このような場所では、何が起こるかわからん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 備えは万全に期した方がよいだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['In a place like this, anything could happen. We should be + + fully prepared.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' diff --git a/YAML/Map125.yaml b/YAML/Map125.yaml index d0cdae6..ca6e0d0 100644 --- a/YAML/Map125.yaml +++ b/YAML/Map125.yaml @@ -511,7 +511,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]守護の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Guardian Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -707,10 +707,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &25 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若年寄】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひひひひ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシがこの城の殿様じゃ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くるしゅうない、皆のもの面を上げ~い!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Elder】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhihihihihi...♪ I am the lord of this castle~! No need to be + + so formal, everyone, raise your heads!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand @@ -727,15 +727,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若年寄】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃぃぃいいぃぃぃぃーーっっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! 来るなっ! 食べないでぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Elder】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiiiiiiiiiiiiiiiii――!! S-stop! Stay away! Don''t eat me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正気を失っている…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よほど恐ろしい目に遭ったとみえるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He''s lost his mind... He must have gone through something + + truly terrifying...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -782,9 +782,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若年寄】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃぃぃいいぃぃぃぃーーっっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! 来るなっ! 食べないでぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Elder】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiiiiiiiii―!! S-stop! Stay away! Don''t eat me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event @@ -835,17 +834,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 新しい上様は、人を人とも思っちゃおらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 隣の宴会場にいる男は、次代を嘱望された若武者だったが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上様の気まぐれで ご覧の有様じゃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Elder】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The new lord doesn''t even see people as human... The man in + + the banquet hall next door was a promising young warrior for + + the next generation, but thanks to the lord''s whims, look at + + him now...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上様の意見に異を唱えて不興を買った訳でもなく…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただの暇つぶしで あそこまで惨いことをされるとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Elder】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s not like he angered the lord by disagreeing with him or + + anything... To think he''d be treated so cruelly just for the + + sake of passing the time...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もはや、この国に安息の地などないのかもしれん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Elder】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There may no longer be any place of peace left in this + + country...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -896,15 +904,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この場所は、ヒサメ様のお力で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪が立ち入れない場所となっております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体を休めていかれますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thanks to Hisame-sama''s power, this place is protected from + + yokai. Would you like to rest here?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、ごゆるりとお寛ぎください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please, take your time and relax.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '124', !!int '29', !!int '4', !!int '8', !!int '2']} @@ -920,15 +928,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '281', !!int '295', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、いってらっしゃいませ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. Please take care on your way.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうですか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまりご無理をなさいませぬよう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please don''t push yourself too hard...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -995,15 +1001,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 隙ありっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gotcha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '157', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不覚…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! I let my guard down!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1126,15 +1132,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先手必勝っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Strike first, win first!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '157', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無念…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1284,16 +1290,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ、引っかかったな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでキサマも終わりよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh, you fell for it! This is the end for you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '157', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【影】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キサマ…、化け物か…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shadow】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You... are you some kind of monster...?!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' diff --git a/YAML/Map126.yaml b/YAML/Map126.yaml index a3cf6eb..7d02091 100644 --- a/YAML/Map126.yaml +++ b/YAML/Map126.yaml @@ -574,27 +574,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[536]\c[17]米\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[536]\c[17]Rice\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '70', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[510]\c[17]草木灰\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[510]\c[17]Plant Ash\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '74', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[566]\c[17]備長炭\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[566]\c[17]Binchotan Charcoal\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '73', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[347]\c[17]Emerald Crystal\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -701,27 +701,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[271]\c[17]醤油\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[271]\c[17]Soy Sauce\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '66', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]糀\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]Koji\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '71', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]酒種\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[506]\c[17]Sake Yeast\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '72', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[99]\c[17]Azure Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -839,7 +839,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[345]\c[17]金剛石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[345]\c[17]Diamond\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '80', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -929,13 +929,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【牢番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 牢屋なんて名ばかりのもんさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにせ、一晩経ったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中にいたヤツらは 皆骨だけになってるんだからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Jailor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That so-called jail is just for show. After all, by morning, + + everyone who was inside is nothing but bones.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【牢番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くわばら、くわばら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Jailor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Knock on wood, knock on wood...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event @@ -986,16 +986,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大老】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぜ、逃げぬのかと…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Elder Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why don''t we run, you ask...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大老】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愚問でしょう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あのお方の手にかかれば、どこに逃げようと同じこと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Elder Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What a foolish question... No matter where we flee, it''s all + + the same once that person sets their sights on us...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大老】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 慌てふためく我らを見て楽しんでおられるのです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、せめてもの抵抗に 最後まで人間らしく――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Elder Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They''re enjoying watching us panic. So, as our last bit of + + resistance, at least let us remain human to the very end―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '134', !!bool 'false']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1011,14 +1013,14 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大老】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぎゃぁぁぁぁ~~っ!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Elder Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaahhh~~!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 命を何だと思っているんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it...! What do you think life is worth?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1112,25 +1114,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['数珠 入手前']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ、先に言っておくけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこにある床で転移しても無駄だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, just so you know, it''s pointless to try teleporting on + + that floor over there.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 通路の両端にいる旦那たちが どきやしなくて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 袋小路になってるからね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The men at both ends of the hallway won''t move, so it''s a + + dead end.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['数珠 入手後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ? 通路を塞いでいた旦那たちを']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どかしてくれたって?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh? You got those guys blocking the hallway to move?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 助かるよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これで、わざわざ遠回りしなくて済むよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s a big help. Now I don''t have to go all the way + + around.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1184,9 +1188,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '293', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぅぅぅ…あぁぁぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う~ら~め~し~や~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uuuu... aaaa...! Ooooh, I''m a ghost~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} @@ -1194,9 +1197,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハッ! 拙者はどうしてここに…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 稽古のし過ぎで眠ってしまったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hah! Why am I here...? Did I fall asleep from too much + + training...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '293', !!int '293', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1208,9 +1212,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううむ…、早く帰りたいのだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひとりで この先の牢屋を通るのが 恐くてな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmmm... I want to go home soon, but... I''m too scared to go + + through the prison ahead by myself...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1264,8 +1269,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '294', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウゥ…ガァァァァッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... Gaaahhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} @@ -1286,10 +1291,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぶはっ! ぺっぺっぺっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんだ、口の中が虫がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 居眠りしている隙に入り込んだか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Bwah! Pah, pah, pah! What the―there''s a bug in my mouth! Did + + it crawl in while I was dozing off?']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1315,9 +1320,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まったく、仕事中に居眠りなどするものではないな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 罰が当たったものと反省しよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Seriously, I shouldn''t be falling asleep on the job... I''ll + + take this as punishment and reflect on my actions.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1400,9 +1406,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅぅぅ…あぁぁぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無~視~するな~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uuuu... aaaa...! Don''t ignore meee!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} @@ -1410,9 +1415,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '17', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハッ! 拙者はどうしてここに…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 稽古のし過ぎで眠ってしまったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hah! Why am I here...? Did I fall asleep from too much + + training...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1558,9 +1564,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅぅぅ…あぁぁぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無~視~するな~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uuuu... aaaa...! Don''t ignore meee!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '155', !!bool 'false', !!bool 'true']} @@ -1568,9 +1573,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '17', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【側用人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハッ! 拙者はどうしてここに…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 稽古のし過ぎで眠ってしまったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hah! Why am I here...? Did I fall asleep from too much + + training...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1718,8 +1724,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウゥ…ガァァァァッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... Gaaaah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '156', !!bool 'false', !!bool 'true']} @@ -1740,10 +1746,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぶはっ! ぺっぺっぺっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだ、口の中が虫がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 居眠りしている隙に入り込んだか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Bwah! Puh, puh, puh! What the hell, there are bugs in my + + mouth! Did they crawl in while I was dozing off?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' diff --git a/YAML/Map127.yaml b/YAML/Map127.yaml index 3f3b6da..6fd5cbe 100644 --- a/YAML/Map127.yaml +++ b/YAML/Map127.yaml @@ -482,7 +482,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[421]\c[17]護り笠\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[421]\c[17]Protective Hat\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '75', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -595,7 +595,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]精神の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Spirit Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '36', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -708,7 +708,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]神速の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Swift Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '37', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -800,13 +800,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むむむ…、階段がここまでということは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここが天守閣なのであろうか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmmm... If the stairs end here, does that mean this is the + + castle keep...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【警護方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' となると、殿は何処におられるのだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はて、面妖な…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Security Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If that''s the case, then where is the lord? Hm, how + + strange...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '13': !ruby/object:RPG::Event @@ -857,9 +859,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【腰元】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぇ~ん…! 道に迷っちまっただよ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 台所には どうやって帰ればいいべ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lady-In-Waiting】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Waaah...! I got lost! How do I get back to the kitchen?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event @@ -1420,9 +1421,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【御庭番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 財宝に目がくらんだ愚か者め!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここがキサマの墓場だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Oniwaban】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fool, blinded by treasure! This will be your grave!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1443,8 +1443,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '158', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【御庭番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 賊如きに遅れをとるとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oniwaban】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To think I''d fall behind to mere bandits...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1485,8 +1485,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一時も 気を抜くワケにはいかんか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So I can''t let my guard down for even a moment...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '298', !!int '298', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} @@ -1612,9 +1612,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【御庭番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 財宝に目がくらんだ愚か者め!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここがキサマの墓場だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Oniwaban】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fool, blinded by treasure! This will be your grave!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1635,8 +1634,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '158', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【御庭番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 賊如きに遅れをとるとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Oniwaban】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To think I''d fall behind to mere bandits...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1677,8 +1676,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一時も 気を抜くワケにはいかんか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I guess I can''t let my guard down for even a moment...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '298', !!int '298', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} diff --git a/YAML/Map128.yaml b/YAML/Map128.yaml index 33db263..3817e9a 100644 --- a/YAML/Map128.yaml +++ b/YAML/Map128.yaml @@ -49,9 +49,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ラストバトルの警告']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['このふすまを開けると 最後の戦いとなります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you open this sliding door, the final battle will begin. + + Do you still want to proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['導入セリフ']} @@ -109,21 +110,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Battle8', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 来たか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 母親との再会は感動的だったであろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So you''ve come... Was your reunion with your mother + + touching?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 下衆が…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その傲慢が命取りになると知るがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You bastard...! That arrogance will be your downfall!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 俺を不死と知って尚も挑むか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その瞳に宿るものを見るに…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何か策を用意してきたようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even knowing I''m immortal, you still challenge me... Judging + + by the look in your eyes... it seems you''ve come prepared + + with some kind of plan...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -138,16 +141,19 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいだろう、天下を制する前の余興だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キサマの策とやらを見せてみろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Very well, a little entertainment before I rule the world. + + Show me this plan of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 言われなくとも そのつもりだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 父と母の無念…、お前に殺された者の恨み…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで晴らさせてもらうっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I was planning to, even if you didn''t say so! My father and + + mother''s regrets... the grudges of those you killed... I''ll + + settle them all here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['戦闘処理']} @@ -195,13 +201,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これが最後の戦いとなるだろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This will probably be the final battle...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラ相手に 慎重になり過ぎることなどない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 少しでも不安があるなら 一度出直そう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s no such thing as being too careful against Basara. + + If you have even a little doubt, you should regroup first.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -261,19 +268,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '7', !!int '137', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐわぁぁぁぁぁぁぁっっ!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwaaaaaaaaahhh!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '7', !!int '138', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おのれっ…! おのれぇぇぇっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王たる俺が…! こんなことでぇぇぇっ!!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn you...! Damn youuuuu!! I am the Demon King! How could I + + lose to something like this!!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 往生際が悪いぞ、バサラっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いままで犯した罪を ここで償えっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Give it up, Basara! Pay for all the sins you''ve committed + + right here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -282,14 +291,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '225', 'p': [!!int '3', !!int '6', !!int '300', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 調子に乗るなよっ! 下等な人間風情がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死者の書\c[17]『アル・アジフ』\c[0]で得た力!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今こそ見せてくれるわっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t get cocky! You lowly human scum! The power I gained + + from the Book of the Dead \c[17]『Al Azif』\c[0]! Now you''ll see it for + + yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '7', !!int '77', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{はぁぁぁぁぁぁぁぁぁっっ!!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Haaaaaaaaaaaaaaaah!!\|\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -297,17 +308,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '041_なんだと!?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだとっ…! バカなっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 結界が押し戻されている!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What the...! No way!! The barrier is being pushed back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人に欲望がある限り、俺は決して滅びんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As long as humans have desires, I will never perish!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 未だ世を救うことすらできぬ愚仏どもに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 易々と いいようにされるものかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I won''t let myself be toyed with so easily by foolish gods + + who can''t even save the world!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -315,17 +326,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかん…っ! このままでは結界が破られる…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 御仏の力でも この男を封じることはできぬのか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! At this rate, the barrier will be broken...! Not even + + the power of the Buddha can seal this man...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ…、貴方はもう立派な戦巫女です…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この禁術をどうするかは 自分で決めなさい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki... you are already a fine battle shrine maiden... + + Decide for yourself what to do with this forbidden art...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Quake', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '225', 'p': [!!int '3', !!int '6', !!int '300', !!bool 'false']} @@ -333,54 +346,53 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母上…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうなることがわかっていたのですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mother... You knew this would happen, didn''t you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '225', 'p': [!!int '3', !!int '7', !!int '300', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '7', !!int '77', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐおおおおおおおおおおおおぉぉぉっっ!!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwooooooooooooooooh!!\|\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうすぐだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後、わずかでこの下らぬ結界を吹き飛ばしてくれる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s almost time! Just a little more and I''ll blow away this + + worthless barrier!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキよ! キサマのすることなど']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すべて無意味だと思い知るがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki! You''ll see that everything you do is meaningless!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '225', 'p': [!!int '1', !!int '5', !!int '300', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' …………………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フッ…、何を迷うことがあろうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... What is there to hesitate about...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦いで死ぬは退魔士が定めっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとりで逝けぬというのなら、共に参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Dying in battle is the fate of an exorcist! If you can''t go + + alone, then I''ll go with you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ…っ! 何をするつもりだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You...! What are you planning to do!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 臨っ!\c[8](普賢三昧耶印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Mizuki]\c[0] RIN!\c[8] (Fugen Samaya Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} @@ -403,8 +415,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '1', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 兵っ!\c[8](大金剛輪印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Mizuki]\c[0] PYO!\c[8] (Great Vajra Wheel Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '13', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} @@ -426,18 +437,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、まさかキサマ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺を式神として取り込むつもりかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! Are you trying to make me your shikigami!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろっ! 考え直せっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことをしたら、キサマもただでは済まんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop! Think this through! If you do this, you won''t get away + + unscathed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '2', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 闘っ!\c[8](外獅子印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Mizuki]\c[0] TOH!\c[8] (Outer Lion Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '15', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} @@ -460,8 +470,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '3', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 者っ!\c[8](内獅子印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Mizuki]\c[0] SHA!\c[8] (Inner Lion Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '11', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} @@ -483,17 +492,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &28 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思い出せっ! 俺はお前を三度見逃したことを!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 殺そうと思えば、いつでも殺すことはできたのだぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Remember! I let you go three times! I could have killed you + + whenever I wanted.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、俺はお前を許した。なぜだと思う?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But I forgave you. Do you know why?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '4', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 皆っ!\c[8](外縛印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Mizuki]\c[0] KAI!\c[8] (Outer Binding Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '16', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} @@ -516,8 +525,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '5', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 陣っ!\c[8](内縛印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Mizuki]\c[0] JIN!\c[8] (Inner Binding Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '10', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} @@ -539,14 +547,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前はわかっているハズだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頭では否定しても、深く愛し合ったその身体は!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You know the truth! Even if your mind denies it, your body + + that we loved so deeply!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '6', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 裂っ!\c[8](智拳印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Mizuki]\c[0] RETSU!\c[8] (Wisdom Fist Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '14', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} @@ -569,8 +577,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '7', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 在っ!\c[8](日輪印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Mizuki]\c[0] ZAI!\c[8] (Sun Wheel Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '12', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} @@ -592,20 +599,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 封印を解け、ミズキ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで俺を失えば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は二度と満足することができなくなるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Release the seal, Mizuki... If you lose me here, you''ll + + never be satisfied again, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' …………………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、来るんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 未来永劫、果てることなく愛し合おう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come now... Let''s love each other for all eternity, without + + end...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '20', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} @@ -617,47 +625,53 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ruins', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラよ…。わたしはあの日から、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前に恋い焦がれていたのかもしれぬな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Basara... perhaps I''ve been yearning for you ever since that + + day...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 凛々しく美しかった母が淫らにもだえる姿を見て、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしは胸の高まりと共に 強い憤りを覚えた…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When I saw my dignified and beautiful mother writhing in + + lewd ecstasy, my heart raced and I felt a surge of intense + + anger...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 初めは母を侮辱された怒りだと思っていた…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、それは違った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['At first, I thought it was anger at my mother being + + humiliated... But that wasn''t it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人智を越えた力を持つお前への憧れ――\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そして、そんなお前に 女として求められる母が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とてもうらやましかったんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I admired your power that surpassed human understanding―\! + + And I was so jealous of my mother, being desired by you as a + + woman...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それはもう昔の話だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒサメはもういない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今、俺に必要な女は お前だけだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s all in the past... Hisame is gone. The only woman I + + need now is you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この手を取れ、ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前は、俺が唯一認める女だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 俺とお前で この下らぬ世界を作り変えよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Take my hand, Mizuki. You''re the only woman I acknowledge! + + Together, let''s remake this worthless world.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' バサラ…。\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Basara...\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['kuji2', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\> 前っ!(隠形印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>\c[14][Mizuki]\c[0] Mae! (Concealment Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '7', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} @@ -665,20 +679,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '7', !!int '139', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Quake', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うがあぁぁぁぁぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキっ…! なぜ…っ! なぜだっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugaaaaaaaaahhh!! Mizuki...! Why...! Why!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 言ったはずだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひとりで逝けぬなら共に参らんと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I told you... If you can''t go alone, then I''ll go with + + you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前を葬り去れるなら この命は惜しくない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしの魂魄ごと、お前を封印する!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If I can bury you, I don''t care about my life. I''ll seal you + + away, soul and all!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -686,16 +701,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '3', !!int '7', !!int '300', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふざ…けるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 認めん…! 俺はそんなこと…']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 絶対に認めんぞぉぉぉぉぉぉぉぉっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don’t... mess with me...! I won’t accept this...! I’ll never + + accept this, never ever!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 来たれ、妖魔王バサラ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その欲望が力、我が身に宿したまえっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come forth, Demon King Basara! Let your desire become power + + and dwell within me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '3']} @@ -721,31 +737,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Quake', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'lastbattle', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &38 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 言いたいことは、それだけか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Is that all you have to say...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 人の命をもてあそぶキサマに 愛を語る資格はないっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' キサマがしていることは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 人の欲望に付け込んで 己が糧にしているだけだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Someone who toys with human lives like you has no right to + + speak of love! All you do is feed off human desire for your + + own gain!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…、ミズキ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まさか、本気か…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kuh... Mizuki... Are you... serious...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 覚悟は既にできている…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひとりで逝くのが寂しいというのなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしも一緒につきあってやろうっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve already made up my mind... If you''re afraid to go + + alone, then I''ll go with you!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['kuji2', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\>\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\> 前っ!(隠形印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\>\c[14][Mizuki]\c[0] Mae! (Concealment Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '7', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} @@ -753,23 +769,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '7', !!int '139', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Quake', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うがぁぁあああぁぁぁぁぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ugaaaaaaaaahhhhhhhhhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '225', 'p': [!!int '3', !!int '7', !!int '300', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 認めん! 認めんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この…、俺がぁあぁぁぁあぁぁぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t accept it! Never! Me... I―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 来たれ、妖魔王バサラ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その欲望が力、我が身に宿したまえっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Come forth, Demon King Basara! Let your desire become power + + and dwell within me!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '246', 'p': [!!int '3']} @@ -780,10 +796,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 父上…母上…、仇は討ちました…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうか、安らかな和魂(にぎみたま)となって…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 来世へとお旅立ち…くださ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Father... Mother... I''ve avenged you... Please, become + + peaceful spirits and journey on to the next life―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow6', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} @@ -800,9 +816,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '6', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Quake', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 世迷いごとを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' キサマの語る愛など、すべて――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nonsense... All the love you speak of is nothing but―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['淫紋']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'heart', 'pitch': !!int '130', 'volume': !!int '100'}]} @@ -816,19 +831,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0', !!int '15', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0', !!int '15', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ドクンッ!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Thump!\|\^']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひぅっっっ!!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hiiiii!!\|\^']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ…、あぁ…\i[122] あぁあぁぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah... ahh...\i[122]ahhhhhh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '7', 'kaisou4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} @@ -953,8 +968,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon4', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' し、しまった…っ! 結界が…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['D-damn...! The barrier...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -970,17 +985,16 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &48 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これでお前の望みも途絶えたなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さすがの俺も、今のは冷や汗をかかされたぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fuhahahaha! Now your wish is finished! Even I broke a cold + + sweat just now.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…、まだだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まだ勝負は終わったワケでは…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh... not yet! The fight isn''t over yet...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1000,75 +1014,88 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'H27_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &51 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なっ…っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んぐっ…、んん~~~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wha...!! Nngh... nnnnnnn!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'H27_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くちゅくちゅ…\i[122] くちゅくちゅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぢゅるるるんっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Squelch squelch...\i[122]squelch squelch...\i[122] + + slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'H27_Aa3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H27_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぷはっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' は、放せっ…! この痴れ者がぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Puhah...! L-let go of me...! You filthy bastard...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 放せば また向かってくるだろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 勝てぬとわかっているのに、その命を懸けて。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If I let you go, you''ll just come at me again, won''t you? + + Even knowing you can''t win, you''d still risk your life.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H27_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 当たり前だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' キサマのような外道を野放しにすれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 多くの人が不幸になるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Of course I would! If I let a monster like you run free, so + + many people would suffer!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こうなった以上、我が身命を懸けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' キサマの右腕一本でも奪えるなら、それで本望だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now that it''s come to this, if I can take even just one of + + your arms with my life, I''ll die satisfied!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 下らん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ただの自己満足に 命を粗末にするな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['How foolish... Don''t throw your life away for mere + + self-satisfaction.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' キサマっ…! どの口で――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You...! Look who''s talking―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'H27_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んんぅ…! くちゅくちゅ…\i[122] くちゅくちゅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](また、強引に唇をぉ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nnngh...! Squelch squelch...\i[122]squelch squelch...\i[122] + + \c[8](Again, forcing his lips on me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くちゅくちゅ…\i[122] くちゅくちゅ…\i[122] くちゅくちゅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くちゅくちゅ…\i[122] くちゅくちゅ…\i[122] くちゅくちゅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Squelch squelch...\i[122]squelch squelch...\i[122]squelch + + squelch...\i[122] squelch squelch...\i[122]squelch + + squelch...\i[122]squelch squelch...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んん~~~~~っ! んんぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くちゅくちゅ…\i[122] くちゅくちゅ…\i[122] くちゅくちゅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](やめろぉ…、わたしの決意を汚すなぁ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nnnnnnnn! Nnngh... squelch squelch...\i[122]squelch + + squelch...\i[122]squelch squelch...\i[122] \c[8](Stop... don''t + + defile my resolve...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くちゅくちゅ…\i[122] くちゅくちゅ…\i[122] くちゅくちゅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くちゅくちゅ…\i[122] くちゅくちゅ…\i[122] くちゅくちゅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Squelch squelch...\i[122]squelch squelch...\i[122]squelch + + squelch...\i[122] squelch squelch...\i[122]squelch + + squelch...\i[122]squelch squelch...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'H27_Aa3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H27_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ…ふ…\i[122] はぁん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah... fu...\i[122]haaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' フフフッ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 前よりも 舌を絡めるのがうまくなったではないか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 慰霊塔の後から、どれだけの男に抱かれたのだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh heh heh... You''ve gotten much better at using your + + tongue than before. How many men have you slept with since + + the Memorial Tower?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -1096,59 +1123,63 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふざ…けるな…。ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この女の敵め…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['D-don''t... mess with me... Hah, hah, hah... You enemy of + + women...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハハハハハッ! 身体はとっくに堕ちてるのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まだ抗うつもりでいるのか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hahahahaha! Even though your body has already fallen, you + + still think you can resist?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 面白い…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ならば、ヒサメと交わした約束を']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お前が継ぐというのはどうだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Interesting... Then, how about you take over the promise I + + made with Hisame?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 母上と交わした…約束…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The promise you made with Mother...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ああ…、そうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 力では敵わぬと悟ったお前の母は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ある提案を持ち掛けてきた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yes, that''s right. Realizing she couldn''t win by force, your + + mother made me a proposal.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 身も心も俺に捧げる代わりに']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 契りを交わしている間は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 決して戦は起こさないでくれとな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['She offered her body and soul to me, and in exchange, as + + long as our pact lasted, I would never start a war...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まさか…、この5年間お前が沈黙していたのは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['―! Don''t tell me... the reason you''ve been silent these past + + five years is...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…、お前の母は身を挺して、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 仮初の平和を守ってきたという訳だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku... Your mother risked herself to protect a fleeting + + peace.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もっとも…、その結果、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 俺がアルアジフを手に入れるに至ったのだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何とも皮肉な話ではあるがな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Although... in the end, it led me to obtain the Al Azif, so + + it''s quite the irony.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1164,10 +1195,12 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*57]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さて、お前はどうするミズキ?\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 感情のまま暴れて ここで露と消えるか――']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒサメと同じように 戦を止める贄となるか――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So, what will you do, Mizuki?\! Will you let your emotions + + run wild and die here― or will you become a sacrifice to + + stop the war, just like Hisame―']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1197,9 +1230,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 俺をここまで追い詰めた褒美だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お前に好きな方を選ばせてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This is your reward for driving me this far. I''ll let you + + choose whichever you like.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['淫紋']} @@ -1215,20 +1249,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0', !!int '15', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0', !!int '15', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ドクンッ!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Thump!\|\^']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](また…子宮が…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] \c[8](Again... my womb...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…! わたしは…、わたしは…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...! I... I...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} diff --git a/YAML/Map129.yaml b/YAML/Map129.yaml index cfd2a29..7c5dd8e 100644 --- a/YAML/Map129.yaml +++ b/YAML/Map129.yaml @@ -46,7 +46,7 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まだ ここに移動することはできません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can''t move here yet.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -86,8 +86,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]キョウラクの都\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]City of Kyouraku\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -143,8 +143,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]キズヨ神社\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]Kizuyo Shrine\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -200,8 +200,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]カグラ村\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]Kagura Village\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -257,8 +257,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]ガンクツ院\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]Gankutsu Temple\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -314,8 +314,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]ソウリュウ郷\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]Souryuu Village\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -373,8 +373,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]ゲンサイの庵\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]Gensai''s Hermitage\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -430,8 +430,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]シオサイ村\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]Shiosai Village\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -498,7 +498,7 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まだ ここに移動することはできません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can''t move here yet.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -538,8 +538,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]トウミョウ院\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]Toumyou Temple\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -595,7 +595,7 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まだ ここに移動することはできません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can''t move here yet.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -635,8 +635,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]博徒の里\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to move to \c[17]Gambler''s Village\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -692,7 +692,7 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まだ ここに移動することはできません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can''t move here yet.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -732,8 +732,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]ホムラ温泉\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]Homura Hot Springs\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -796,7 +796,7 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まだ ここに移動することはできません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can''t move here yet.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -836,8 +836,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]ヤミ島\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]Yami Island\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} diff --git a/YAML/Map130.yaml b/YAML/Map130.yaml index d6bc4f3..bbe5444 100644 --- a/YAML/Map130.yaml +++ b/YAML/Map130.yaml @@ -47,17 +47,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '130', !!int '46', !!int '16']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -154,17 +156,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '130', !!int '42', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -214,17 +218,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used the \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '130', !!int '14', !!int '17']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -274,17 +280,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '130', !!int '14', !!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2889,7 +2897,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[527]\c[17]秘蔵の銘酒\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[527]You got the \c[17]Rare Vintage Sake\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '8', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3002,7 +3010,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[345]\c[17]金剛石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[345]\c[17]Diamond\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '80', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3115,7 +3123,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[516]\c[17]みたらし団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[516]\c[17]Mitarashi Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map131.yaml b/YAML/Map131.yaml index d186a8e..24558f0 100644 --- a/YAML/Map131.yaml +++ b/YAML/Map131.yaml @@ -99,47 +99,53 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['1、初見会話']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このような荒れ寺に 何かご用ですかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you have some business at this rundown temple?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅ…、あなたが戦巫女様でございましたか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 各地の人々をお救いになられている噂、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かような僻地にまで届いておりますぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... so you are the battle shrine maiden. Rumors of you + + saving people all over have even reached this remote place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いえ、そのような…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは神職として 当然のことをしたまでです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, not at all... I was just doing what any priestess should + + do.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホッホッホッ…、殊勝でございますな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しからば、ワシの願いも 聞いていただけませぬか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohoho... how admirable. In that case, would you hear my + + request as well?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何かお困りで?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしができることでしたら 遠慮なく申してください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is something troubling you? If it''s something I can do, + + please don''t hesitate to ask.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふむ…、実は持病の発作を抑える薬を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 切らしてしまいましてな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もし、お持ちなら 分けていただきたいのです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... Actually, I''ve run out of the medicine that keeps my + + chronic illness in check. If you have any, I''d be grateful + + if you could share some.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 薬の名は、ワシらが言葉で\c[17]『般若湯』\c[0]と申す物で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一口飲むだけで 極楽に連れて行ってくれる']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがた~いお水ですじゃ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The medicine is called \c[17]''Hannya Water''\c[0] in our language. Just + + a sip will take you straight to paradise―it''s a truly + + wonderful drink.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 般若湯…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのような物、持っていただろうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hannya Water...? I wonder if I have anything like that?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '63', !!int '63', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -185,42 +191,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2、お題『般若湯を持ってくる』']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシが望む\c[17]『般若湯』\c[0]なる物を 用意できましたかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Were you able to prepare that \c[17]''Hannya Water''\c[0] I asked for?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['般若湯 と思われる物を渡しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to give him what looks like Hannya Water?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['和尚に \i[525]\c[17]どぶろく\c[0] を渡した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You gave the monk \i[525]\c[17]doburoku\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '7', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '2', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おぉ…、これこれ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 都の澄んだ物もよいが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 野趣な味わいは これが一番じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh... this is it! The clear stuff from the capital is nice, + + but nothing beats this wild, rustic flavor!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 坊主が酒を望むなど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 生臭が過ぎるのではございませぬか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['For a monk to crave alcohol... isn''t that a bit too worldly?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやいや、これは酒ではありませんぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 衆生が悟りを開くために御仏がくだされた']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 叡智の水でございます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, no, this isn''t alcohol. This is the water of wisdom + + bestowed by Buddha so that all beings may reach + + enlightenment.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' また屁理屈を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まぁ、ご依頼を果たせたのなら結構。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、わたしはこれで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There you go with your excuses again... Well, as long as + + I''ve fulfilled your request, that''s fine. I''ll be going + + now...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -238,60 +247,64 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっと、お待ちください!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もうひとつお願いがございます!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, wait, please! I have one more favor to ask!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' せっかくいただいた般若湯の肴に']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 豆腐を食べようかと思ったのですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 肝心の\c[17]『アレ』\c[0]を切らしておりましてな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Since I have this Hannya Water, I thought I''d enjoy some + + tofu with it, but I''ve run out of that all-important + + \c[17]''thing''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もし、お持ちなら分けていただきたいのです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 豆腐を食べるなら絶対必要な\c[17]『アレ』\c[0]を。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you have any, could you spare some for me? It''s + + absolutely essential for eating tofu―\c[17]''that''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いや、ぜいたくを言わず']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そのまま食せばよいではないですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酒の肴なのですし。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Why not just eat it as is instead of being so picky? It''s + + just a snack for your drink.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやいやいやいや!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『アレ』\c[0]なくして、豆腐は食べられませんでしょう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こればかりは、引く訳にはまいりません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, no, no, no! Without \c[17]''that''\c[0], you simply can''t eat tofu! + + On this point, I absolutely cannot compromise.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんと、ワガママな和尚がいたものか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wow, what a selfish monk...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '63', !!int '63', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ううむ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうもワシが望むの物を お持ちではないご様子。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmmm... It seems you don''t have what I''m looking for.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『般若湯』\c[0]とは、一口飲めば極楽に連れて行ってくれる']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ありがた~いお水ですじゃ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]''Hannya Water''\c[0] is a blessed drink―just one sip will take you + + straight to paradise.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 北のトウミョウ院でも売っておりますので、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひとっ走り お願いできませんかのぅ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['They also sell it at Toumyou Temple up north, so could you + + make a quick trip for me?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうか…、ならば仕方ありませぬな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気が変わったら、また声をかけてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Well, it can''t be helped. If you change your mind, + + please come talk to me again.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -337,29 +350,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['3、お題『醤油を持ってくる』']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシが望む\c[17]『アレ』\c[0]なる物は 用意できましたかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Have you prepared that \c[17]''thing''\c[0] I wanted?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['豆腐に必要なアレ と思われる物を渡しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to give him what you think is the thing needed + + for tofu?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '66']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['和尚に \i[271]\c[17]醤油\c[0] を渡した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You gave the monk \i[271]\c[17]soy sauce\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '66', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '2', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おぉ…、これこれ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やはり豆腐には醤油がありませぬとなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ありがたや…、ありがたや…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh... this, this! Tofu just isn''t right without soy sauce! + + Thank you... thank you...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これで望みは果たせましたな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、わたしはこれで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Looks like your wish has been granted. Well then, I''ll be + + going...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -377,69 +393,77 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっと、お待ちくだされ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, wait, please!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでしょうか、まだご用が?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What is it? Do you need something else?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 戦巫女殿は、こんな荒れ寺に老人が一人で居って']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何も思われませぬか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Shrine Maiden, don''t you find it odd for an old man to be + + alone in such a rundown temple?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そう申されても…、それが修行なのでは?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even if you say that... isn''t that just part of your + + training?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 冷たいのぅ…、今の戦巫女殿はなんと薄情なお方じゃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 老人が かような寒い場所で凍えておるというのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何も感じはせぬとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So cold... The current Shrine Maiden is so heartless... An + + old man is freezing in a place like this and you feel + + nothing...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハァ…、わかりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今度は何をご所望で?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](乗り掛かった舟だ、最後まで面倒を見るか…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sigh... Fine, I get it. What do you want this time? \c[8](I''ve + + come this far, might as well see it through...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うむ…、火鉢はあるのじゃが \c[17]くべる物\c[0]がなし。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' それにここは水辺ゆえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 長い時間火力が保てる物がよいのぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmm... I have a brazier, but nothing to burn in it. And + + since we''re by the water, I''d like something that can keep + + burning for a long time...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 長時間持つ火にくべる物か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さて、手持ちにそのような物はあったかな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Something to burn that lasts a long time... Let''s see, do I + + have anything like that on me...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '63', !!int '63', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ううむ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうもワシが望むの物を お持ちではないご様子。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmm... It seems you don''t have what I''m looking for.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 妖怪の中には\c[17]『アレ』\c[0]を隠し持つ輩もいるとか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 博徒の里に向かう街道で 探してみてはいかがかな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I hear some yokai are hiding that \c[17]''thing''\c[0]... Maybe you + + should look along the road to the Gambler''s Village.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんと殺生な…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人助けをするなら、最後まで面倒を見るのが']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 筋というものですぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How heartless...! If you''re going to help someone, you + + should see it through to the end.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -485,37 +509,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['4、お題『備長炭を持ってくる』']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシが望む物は 用意できましたかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Have you brought what I asked for?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['長時間持つ火にくべる物 を渡しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you give him something that burns for a long time?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['和尚に \i[566]\c[17]備長炭\c[0] を渡した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You gave the monk \i[566]\c[17]Binchotan Charcoal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '73', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '2', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おぉ…、これこれ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 火鉢にくべて釣った魚を焼くのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これ以上の物はないわい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh... this is it! There''s nothing better than this for + + grilling fish over the brazier!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 寒くて凍えそうなのでは なかったのですか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Weren''t you freezing to death just a moment ago?!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まったく、坊主が嘘をついてまで魚を食べたいとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あきれて物も言えません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Seriously, for a monk to lie just to eat fish... I''m + + honestly speechless.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これにて、失礼させていただく。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With that, I''ll be taking my leave.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand @@ -604,15 +629,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お待ちなされ、ミズキ殿!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Please wait, Mizuki-dono!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 待ちませんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ワガママなら、他の方を当たってください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I will not! If you''re going to be selfish, ask someone else.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -679,71 +703,78 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*33]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そう癇癪を起こされるな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 謀ったことはこの通り詫びよう、すまんかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, now, don''t get so upset. I admit I deceived you, and I + + apologize.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 実は この本を託すに足りるか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 戦巫女殿の器量を試したかったのじゃよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The truth is, I wanted to test if the battle shrine maiden + + was worthy of entrusting this book to.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしを試した…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You were testing me...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そうじゃ、ヌシは三度このワシの我が儘に応え、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 慈悲、孝行、忍耐を示した。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 遠慮なくこれを受け取ってくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s right. You answered my selfish requests three times, + + showing compassion, filial piety, and patience. Please, + + accept this without hesitation.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[500]\c[17]本草綱目\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You obtained \i[500]\c[17]Compendium of Materia Medica\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '135', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その書には、あまねく薬草の知識が詰まっておる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' きっと、おヌシの力になってくれるじゃろうて。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That book is filled with knowledge of all kinds of medicinal + + herbs. I''m sure it will be of great help to you.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ご老人…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Old man...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そうとは知らず、声を荒げてしまい申し訳ない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お心に感謝します。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I didn''t know, and I raised my voice. I''m sorry. Thank you + + for your kindness.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '63', !!int '63', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ううむ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうもワシが望むの物を お持ちではないご様子。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmmm... It seems you don''t have what I want.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なかなか手に入らぬ物ですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 離島の鉱山では 妖怪も持っているとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s not easy to get, but I hear even yokai in the island + + mines have it...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんと、この老体に 凍えて死ねと申されるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Are you telling this old man to freeze to death...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女殿にも見捨てられるとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が身の不徳を嘆くばかり…、オーンオンオン…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even the battle shrine maiden has abandoned me... I can only + + lament my own failings... Oooon oooon oooon...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………………………………………………………………。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](面倒なご老人だな…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](What a troublesome old man...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -790,10 +821,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['5、イベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【和尚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 昔、ワシにも娘がおってのぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生きていたら こんな風になっていたかもしれぬと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ついつい甘えてしもうた。許されよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Long ago, I had a daughter too... If she were still alive, + + she might have grown up like this. I couldn''t help but let + + myself get sentimental. Please forgive me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': 'c_sadness', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map132.yaml b/YAML/Map132.yaml index 4d695f0..45d1c36 100644 --- a/YAML/Map132.yaml +++ b/YAML/Map132.yaml @@ -47,8 +47,8 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['元の場所に戻りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Return to your original location?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -153,8 +153,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb01_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『処女喪失』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Virginity Lost''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '135', !!int '135', !!int '0']} @@ -295,27 +295,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '20', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『強制口淫』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:トコヨの森のボス『アカオニ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Forced Blowjob'' \c[17]Unlock Method: Lose to the boss + + ''Akaoni'' in Tokoyo Forest']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『強制口淫』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 1000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Forced Blowjob'' \c[17]*The event unlock period has passed. + + Unlock the event for 1000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '1000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '181', !!int '181', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -368,8 +369,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb02_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『強制口淫』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Forced Blowjob''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -511,27 +512,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '30', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『顔面騎乗』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:ガンクツ院のボス『リョウカク』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Facesitting'' \c[17]Unlock Method: Lose to the boss + + ''Ryoukaku'' at Gankutsu Temple']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『顔面騎乗』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 1000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Facesitting'' \c[17]※The event unlock period has passed. + + Would you like to unlock the event for 1000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '1000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '182', !!int '182', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -584,8 +586,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb03_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『顔面騎乗』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Facesitting''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Cancel'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -740,27 +742,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '40', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『尻穴凌辱』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:ツクヨミ山のボス『ハブのギンジ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Asshole Violation'' \c[17]Unlock Method: Lose to the boss + + ''Ginji the Habu'' at Tsukuyomi Mountain']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『尻穴凌辱』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 2000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Asshole Violation'' \c[17]*The event unlock period has + + expired. Unlock the event for 2000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '2000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '2000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '184', !!int '184', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -813,8 +816,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『尻穴凌辱』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Asshole Violation''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -997,27 +1000,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '80', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『危機一髪』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:ソウリュウ郷のボス『妖女フナムシ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Close Call'' \c[17]Unlock Method: Lose to the boss ''Yokai + + Woman Funamushi'' in Souryuu Village']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『危機一髪』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 2000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Close Call'' \c[17]※The event unlock period has expired. + + Would you like to unlock the event for 2000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '2000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '2000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '185', !!int '185', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -1070,8 +1074,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb05_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『危機一髪』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Close Call''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -1243,8 +1247,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb06_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『乳擦り』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:シオサイ村の倉庫で『傾奇者ゲンタ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Titjob'' \c[17]Unlock Method: Talk to ''Kakimono Genta'' in the + + warehouse at Shiosai Village']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行上必ず発生するイベントのため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1292,8 +1297,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb06_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『乳擦り』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Titjob''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -1463,8 +1468,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb07_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『触手凌辱』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:宝船のボス『妖魔王バサラ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Tentacle Violation'' \c[17]Unlock Method: Lose to the boss + + ''Demon King Basara'' on the Treasure Ship']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行上必ず発生するイベントのため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1512,8 +1518,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb07_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『触手凌辱』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Tentacle Violation''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -1883,8 +1889,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb07b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『届かぬ想い』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:宝船のボス『妖魔王バサラ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main Story ''Unrequited Feelings'' \c[17]Unlock Method: Lose to the + + boss ''Demon King Basara'' on the Treasure Ship']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行上必ず発生するイベントのため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1932,8 +1939,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb07b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『届かぬ想い』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main Story: ''Unrequited Feelings''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -2076,27 +2083,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『駅弁除霊』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:シオサイ村のボス『七人ミサキ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Ekiben Exorcism'' \c[17]Unlock Method: Lose to the boss + + ''Shichinin Misaki'' in Shiosai Village']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『駅弁除霊』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 3000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Ekiben Exorcism'' \c[17]*The event unlock period has passed. + + Would you like to unlock the event for 3000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '3000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '3000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -2149,8 +2157,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb08_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『駅弁除霊』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Standing Sex Exorcism''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -2361,8 +2369,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb09_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『化かされて手淫』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:ヨミの隧道で『怪しげな小僧』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Tricked into Masturbation'' \c[17]Unlock Method: Talk to the + + ''Suspicious Kid'' in Yomi Tunnel']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -2410,8 +2419,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb09_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『化かされて手淫』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Tricked and Masturbated''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -2546,27 +2555,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '110', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『狸の交尾1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:ヨミの隧道のボス『ダンザブロウ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Tanuki Mating 1'' \c[17]Unlock Method: Lose to the boss + + ''Danzaburou'' in Yomi Tunnel']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『狸の交尾1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 3000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Tanuki Mating 1'' \c[17]※The event unlock period has expired. + + Unlock the event for 3000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '3000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '3000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '190', !!int '190', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -2619,8 +2629,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb10_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『狸の交尾1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Tanuki Mating 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -2833,28 +2843,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '134', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『露出痴女1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:慰霊塔の中ボス『ブルブル』戦で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     妖怪メガネを使用しない状態で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Exhibitionist Slut 1'' \c[17]Unlock Method: Lose to the + + mid-boss ''Buru Buru'' in the Memorial Tower without using the + + Yokai Glasses.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『露出痴女1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 5000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Exhibitionist Slut 1'' \c[17]※The event unlock period has + + expired. Would you like to unlock the event for 5000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -2907,8 +2919,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb11_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『露出痴女1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Exhibitionist Slut 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -3087,27 +3099,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '128', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『肉便器ミズキ』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:飛天組アジトの中ボス『ハブのギンジ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Mizuki the Cumdump'' \c[17]Unlock Method: Lose to the + + mid-boss ''Habu no Ginji'' at the Hiten Group Hideout']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『肉便器ミズキ』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 5000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Mizuki the Cumdump'' \c[17]※The event unlock period has + + expired. Unlock the event for 5000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -3160,8 +3173,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb12_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『肉便器ミズキ』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Mizuki the Cum Dump''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -3371,27 +3384,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '130', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『閻魔の情婦』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:飛天組アジトのボス『閻魔のイゾウ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Enma''s Mistress'' \c[17]Unlock Method: Lose to the boss ''Enma + + no Izou'' at the Hiten Group Hideout']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『閻魔の情婦』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Enma''s Mistress'' \c[17]※The event unlock period has expired. + + Unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '194', !!int '194', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -3444,8 +3458,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb13_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『閻魔の情婦』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Enma''s Mistress''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -3646,28 +3660,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '134', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『露出痴女2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:慰霊塔の中ボス『ブルブル』戦で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     妖怪メガネを使用しない状態で2回目の敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Exhibitionist Slut 2'' \c[17]Unlock Method: Lose a second + + time to the mid-boss ''Buruburu'' in the Memorial Tower + + without using the Yokai Glasses.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『露出痴女2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 5000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Exhibitionist Slut 2'' \c[17]※The event unlock period has + + expired. Would you like to unlock the event for 5000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '195', !!int '195', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -3720,8 +3736,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb11b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『露出痴女2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Exhibitionist Slut 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -4012,8 +4028,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb15_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『繰り返す悪夢』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:慰霊塔のボス『妖魔王バサラ』戦で勝利']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Recurring Nightmare'' \c[17]Unlock Method: Defeat the boss + + ''Demon King Basara'' at the Memorial Tower']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行上必ず発生するイベントのため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -4061,8 +4078,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb15_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『繰り返す悪夢』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Recurring Nightmare''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -4242,27 +4259,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '160', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『悪意の介抱1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:ホムラ温泉のボス『毒龍ミズチ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Malicious Care 1'' \c[17]Unlock Method: Lose to the boss + + ''Poison Dragon Mizuchi'' at Homura Hot Springs']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『悪意の介抱1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Malicious Care 1'' \c[17]※The event unlock period has + + expired. Would you like to unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '198', !!int '198', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -4315,8 +4333,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb16_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『悪意の介抱1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Malicious Care 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -4514,27 +4532,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '170', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『弱肉強食1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:ミタマ島のボス『四凶キュウキ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Survival of the Fittest 1'' \c[17]Unlock Method: Lose to the + + boss ''Four Fiends Kyuki'' on Mitama Island']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『弱肉強食1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Survival of the Fittest 1'' \c[17]※The event unlock period + + has expired. Unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '200', !!int '200', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -4587,8 +4606,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb17_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『弱肉強食1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Survival of the Fittest 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -4772,27 +4791,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '180', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『淫乱試験1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:イザナミ鉱山のボス『キヨヒメ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Lewd Trial 1'' \c[17]Unlock Method: Lose to the boss + + ''Kiyohime'' in Izanami Mine']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『淫乱試験1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Lewd Trial 1'' \c[17]※The event unlock period has passed. + + Would you like to unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '203', !!int '203', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -4845,8 +4865,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb18_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『淫乱試験1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Lewd Test 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -5069,27 +5089,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '200', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『絶倫!悪代官1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:遊郭での『悪代官グンダイ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Insatiable! Evil Magistrate 1'' \c[17]Unlock Method: Lose to + + ''Evil Magistrate Gundai'' in the Red-Light District']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『絶倫!悪代官1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Insatiable! Evil Magistrate 1'' \c[17]※The event unlock + + period has expired. Unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '205', !!int '205', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -5142,8 +5163,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb19_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『絶倫!悪代官1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Insatiable! Evil Magistrate 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -5349,27 +5370,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '210', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『母の愛』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:不夜城の中ボス『戦巫女ヒサメ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Mother''s Love'' \c[17]Unlock Method: Lose to the mid-boss + + ''Battle Shrine Maiden Hisame'' in Sleepless Castle']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『母の愛』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Mother''s Love'' \c[17]※The event unlock period has passed. + + Would you like to unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '207', !!int '207', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -5422,8 +5444,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb20_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『母の愛』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main Story: ''A Mother''s Love''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -5662,8 +5684,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb21_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『妖魔王の肉壺』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:不夜城のボス『妖魔王バサラ』戦で敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Demon King’s Flesh Pot'' \c[17]Unlock Method: Lose to the + + Sleepless Castle boss ''Demon King Basara''']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['いつでも解放できるイベントのため金銭解放はなし']} @@ -5711,8 +5734,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb21_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『妖魔王の肉壺』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''The Demon King’s Flesh Pot''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -5937,9 +5960,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb22_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グッドエンド『ソウタの受難』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:淫欲度 20 以下で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     不夜城のボス『妖魔王バサラ』に勝利']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good End: ''Souta''s Ordeal'' \c[17]How to Unlock: Defeat the + + Sleepless Castle boss ''Demon King Basara'' with Libido at 20 + + or lower']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['いつでも解放できるイベントのため金銭解放はなし']} @@ -5987,8 +6012,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb22_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グッドエンド『ソウタの受難』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good End: ''Souta''s Ordeal''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -6179,9 +6204,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb23_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ノーマルエンド『物足りなくて…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:淫欲度 21 以上、80 以下で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     不夜城のボス『妖魔王バサラ』に勝利']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Normal End: ''Not Satisfied...'' \c[17]How to Unlock: Win against + + the Sleepless Castle boss ''Demon King Basara'' with Libido + + between 21 and 80.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['いつでも解放できるイベントのため金銭解放はなし']} @@ -6229,8 +6256,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb23_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ノーマルエンド『物足りなくて…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Normal End: ''Not Satisfied...''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -6428,9 +6455,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb24_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バッドエンド『背徳の宴』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:淫欲度 81 以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     不夜城のボス『妖魔王バサラ』に勝利']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bad End: ''Banquet of Depravity'' \c[17]How to Unlock: Win against + + the Sleepless Castle boss ''Demon King Basara'' with Lust at + + 81 or higher']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['いつでも解放できるイベントのため金銭解放はなし']} @@ -6478,8 +6507,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb24_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バッドエンド『背徳の宴』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bad End: ''Feast of Depravity''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -6815,7 +6844,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>           メインイベント']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>Main Event']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '30': !ruby/object:RPG::Event 'id': !!int '30' @@ -6867,28 +6896,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '160', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『悪意の介抱2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:ホムラ温泉のボス『毒龍ミズチ』戦で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     2回目の敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Malicious Care 2'' \c[17]Unlock Method: Lose a second time to + + the boss ''Poison Dragon Mizuchi'' at Homura Hot Springs']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『悪意の介抱2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Malicious Care 2'' \c[17]※The event unlock period has + + expired. Would you like to unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '199', !!int '199', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -6941,8 +6970,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb16b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『悪意の介抱2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Malicious Care 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -7129,27 +7158,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '200', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『絶倫!悪代官2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:遊郭での『悪代官グンダイ』戦で2回目の敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Insatiable! Evil Magistrate 2'' \c[17]Unlock Method: Lose a + + second time to ''Evil Magistrate Gundai'' in the Red-Light + + District']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『絶倫!悪代官2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Insatiable! Evil Magistrate 2'' \c[17]*The event unlock + + period has expired. Unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '206', !!int '206', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -7202,8 +7234,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb19b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『絶倫!悪代官2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Insatiable! Evil Magistrate 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -7412,12 +7444,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>            サブイベント']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Sub Event']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -7469,12 +7501,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           エンディング']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Ending']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -7528,28 +7560,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '110', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『狸の交尾2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:ヨミの隧道のボス『ダンザブロウ』戦で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     2回目の敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Tanuki Mating 2'' \c[17]Unlock Method: Lose a second time to + + the boss ''Danzaburou'' in Yomi Tunnel']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『狸の交尾2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 3000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Tanuki Mating 2'' \c[17]※The event unlock period has passed. + + Would you like to unlock the event for 3000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '3000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '3000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '191', !!int '191', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -7602,8 +7634,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb10b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『狸の交尾2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Tanuki Mating 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -7808,9 +7840,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb212_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『寝ている間に…1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:博徒の里の木賃宿で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     『怪しい旅人』がいる時に宿泊する']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''While Sleeping... 1'' \c[17]Unlock Method: Stay at the cheap + + inn in Gambler''s Village when the ''Suspicious Traveler'' is + + there']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -7858,8 +7892,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb212_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『寝ている間に…1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''While sleeping... 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -8059,8 +8093,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb14_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『あの日の真実』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:慰霊塔のボス『妖魔王バサラ』戦で勝利']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main Story ''The Truth of That Day'' \c[17]Unlock Condition: Defeat + + the boss ''Demon King Basara'' at the Memorial Tower']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行上必ず発生するイベントのため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -8108,8 +8143,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb14_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『あの日の真実』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''The Truth of That Day''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -8229,36 +8264,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '71', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『海賊のハメ穴』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:『弱肉強食2』済み & 淫欲度80以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     ミタマ島に現れる『カツゴロウ』の誘いを受ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Pirate Pussyhole'' \c[17]Unlock Method: Complete ''Survival of + + the Fittest 2'' & have Lust 80 or higher, then accept + + ''Katsugorou''s'' invitation on Mitama Island.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '170', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['対象を倒していないので、まだ条件をクリアすることができる']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['メイン『海賊のハメ穴』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]解放方法:『弱肉強食2』済み & 淫欲度80以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['     ミタマ島に現れる『カツゴロウ』の誘いを受ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Main ''Pirate Pussyhole'' \c[17]Unlock Method: Complete ''Survival of + + the Fittest 2'' & have Lust 80 or higher, then accept + + ''Katsugorou''s'' invitation on Mitama Island.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['メイン『海賊のハメ穴』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Main ''Pirate Pussyhole'' \c[17]*The event unlock period has passed. + + Unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '202', !!int '202', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -8313,8 +8352,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb17c_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『海賊のハメ穴』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main: ''Pirate Pussy''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -8497,28 +8536,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '170', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『弱肉強食2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:ミタマ島のボス『四凶キュウキ』戦で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     2回目の敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Survival of the Fittest 2'' \c[17]Unlock Method: Lose for the + + second time in the boss fight against ''Four Fiends Kyuki'' on + + Mitama Island']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『弱肉強食2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Survival of the Fittest 2'' \c[17]※The event unlock period + + has expired. Unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '201', !!int '201', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -8571,8 +8612,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb17b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『弱肉強食2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Survival of the Fittest 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -8728,28 +8769,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '180', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『淫乱試験2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:イザナミ鉱山のボス『キヨヒメ』戦において']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     淫欲度50以上で2回目の敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Lewd Trial 2'' \c[17]Unlock Method: Lose to the boss + + ''Kiyohime'' in Izanami Mine for the second time with Lust 50 + + or higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['メイン『淫乱試験2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 10000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Main ''Lewd Trial 2'' \c[17]※The event unlock period has expired. + + Would you like to unlock the event for 10,000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '10000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '204', !!int '204', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -8802,8 +8845,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb18b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['メイン『淫乱試験2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Main ''Lewd Test 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -9033,15 +9076,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['育て屋さん']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキの心の中のシグレ像】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神の強さは、己が心の強さなり…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が心を開くなら、式神もそれに応えよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【The Image Of Shigure In Mizuki''s Mind】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The strength of a shikigami is the strength of your own + + heart... If you open your heart, your shikigami will answer + + in kind.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 先頭にいる式神の位(Lv)を『1』上げます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 多用すると、ゲームバランスが崩れますので']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご注意ください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17] Raises the rank (Lv) of the shikigami in the + + front by 1. Please note that excessive use may disrupt game + + balance.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -9222,15 +9269,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#表示終']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この式神の位を 1 上げますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to raise this shikigami''s rank by 1?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '1', !!int '27', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '316', 'p': [!!int '1', !!int '105', !!int '0', !!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上、位は上がらない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The rank can''t go any higher...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -9288,9 +9335,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb201_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『お仕置き1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:淫欲度15以上で、カグラ村の『村長』と話し、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     山賊の根城にいる『タツ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''Punishment 1'' \c[17]Unlock Method: With Libido 15 or higher, + + talk to the ''Village Chief'' in Kagura Village, then talk to + + ''Tatsu'' at the Bandit Stronghold.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -9338,8 +9387,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb201_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『お仕置き1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Punishment 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -9495,9 +9544,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb202_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『口車』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:ダンザブロウ撃破後、淫欲度30以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     出会い茶屋にいる『チョウジ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Sweet Talk'' \c[17]Unlock Method: After defeating Danzaburou, + + talk to ''Chouji'' at the Encounter Teahouse with Lust 30 or + + higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -9545,8 +9596,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb202_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『口車』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Smooth Talker''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -9737,8 +9788,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb203_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『自慰』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:淫欲度15以上で、ソウリュウ郷の旅籠に泊まる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Masturbation'' \c[17]Unlock Method: Stay at the inn in + + Souryuu Village with Libido 15 or higher']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -9786,8 +9838,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb203_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『自慰』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''Masturbation''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -9916,9 +9968,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb214_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『秘められた願望』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:ホムラ温泉攻略後、淫欲度60以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     男湯にいる『湯煙のコキチ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Hidden Desires'' \c[17]Unlock Method: After clearing Homura + + Hot Springs, talk to ''Kokichi of the Steam'' in the men''s + + bath with Lust 60 or higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -9966,8 +10020,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb214_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『秘められた願望』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Hidden Desires''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -10157,9 +10211,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb215_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『筆卸し』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:遊郭攻略後、淫欲度80以上で『おタカ』に話し']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     『ヘイシロウ』に春を売る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''First Time'' \c[17]Unlock Method: After clearing the + + Red-Light District, talk to ''O-Taka'' with Lust 80 or higher + + and sell your virginity to ''Heishirou''.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -10207,8 +10263,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb215_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『筆卸し』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''First Time''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -10414,9 +10470,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb216_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『ご隠居の道楽』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:遊郭攻略後、淫欲度80以上で『おタカ』に話し']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     『大店のご隠居』に春を売る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''The Retired Patron''s Indulgence'' \c[17]How to Unlock: After + + clearing the Red-Light District, talk to ''Otaka'' with Lust + + 80 or higher and sell yourself to ''The Retired Shop Owner''.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -10464,8 +10522,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb216_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『ご隠居の道楽』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''The Retired Master''s Hobby''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -10643,9 +10701,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb101_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦闘『落ち武者』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『落ち武者』戦で、性技を最終段階まで発生させ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     事後イベントを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle ''Fallen Warrior'' \c[17]Unlock Method: In the ''Fallen + + Warrior'' fight, trigger the sex technique to its final stage + + and watch the aftermath event.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -10693,8 +10753,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb101_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦闘『落ち武者』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle: ''Fallen Warrior''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -10924,27 +10984,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '13', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['戦闘『山賊頭タツ』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:『山賊頭タツ』戦で、性技イベントを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Battle: ''Bandit Boss Tatsu'' \c[17]Unlock Method: Watch the sex + + scene during the ''Bandit Boss Tatsu'' fight']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['戦闘『山賊頭タツ』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 500銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Battle: ''Bandit Boss Tatsu'' \c[17]※The event unlock period has + + expired. Would you like to unlock the event for 500 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '7', !!int '500', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '500']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -10997,8 +11058,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb100_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦闘『山賊頭タツ』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle: ''Bandit Leader Tatsu''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -11143,12 +11204,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>           戦闘中イベント']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Battle Event']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -11201,9 +11262,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb102_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦闘『浪人』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『浪人』戦で、性技を最終段階まで発生させ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     事後イベントを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle: ''Ronin'' \c[17]Unlock Method: During the ''Ronin'' fight, + + trigger the sex technique to its final stage and watch the + + aftermath event.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -11251,8 +11314,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb102_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦闘『浪人』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle: Ronin']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -11444,8 +11507,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb215b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『告白』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『筆卸し』後、再び『ヘイシロウ』に春を売る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Confession'' \c[17]Unlock Method: After ''First Time'', sell + + your body to ''Heishirou'' again']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -11493,8 +11557,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb215b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『告白』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Confession''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -11680,8 +11744,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb215c_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『流されるままに…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『告白』後、再び『ヘイシロウ』に春を売る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Go with the Flow...'' \c[17]Unlock Method: After + + ''Confession'', sell your body to ''Heishirou'' again']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -11729,8 +11794,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb215c_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『流されるままに…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: "Just going with the flow..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -11867,9 +11932,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb216b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『じらされて…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『ご隠居の道楽』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     再び『大店のご隠居』に春を売る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Teased...'' \c[17]Unlock Method: After ''The Retired Master''s + + Hobby'', sell yourself to ''The Retired Master of the Big + + Shop'' again.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -11917,8 +11984,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb216b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『じらされて…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: "You''re teasing me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -12156,9 +12223,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb216c_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『調教済み』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『じらされて…』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     再び『大店のご隠居』に春を売る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Trained'' \c[17]Unlock Method: After ''Teased...'', sell + + yourself again to the ''Retired Shop Owner''.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -12206,8 +12273,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb216c_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『調教済み』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Trained''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -12352,9 +12419,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb217_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『誤魔化しの一夜』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:遊郭攻略後、淫欲度80以上で『おタカ』に話し']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     『遊び人キンタ』に春を売る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''A Night of Deception'' \c[17]Unlock Method: After clearing + + the Red-Light District, talk to ''Otaka'' with Lust 80 or + + higher and sell yourself to ''Playboy Kinta''.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -12402,8 +12471,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb217_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『誤魔化しの一夜』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''A Night of Deception''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -12539,10 +12608,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb217b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『露見』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『誤魔化しの一夜』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     野外の『遊び人キンタ』と会話をして、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     再び遊郭(夜)の『遊び人キンタ』に春を売る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Exposed'' \c[17]Unlock Method: After ''A Night of Deception,'' + + talk to ''Playboy Kinta'' outdoors, then sell yourself again + + to ''Playboy Kinta'' at the Red-Light District (Night).']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -12590,8 +12660,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb217b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『露見』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Exposure''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -12812,8 +12882,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb217c_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『口止め』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『露見』後、再び『遊び人キンタ』に春を売る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Hush Money'' \c[17]Unlock Method: After being ''Exposed'', sell + + yourself to ''Kinta the Playboy'' again']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -12861,8 +12932,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb217c_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『口止め』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Hush Money''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -12994,9 +13065,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb214b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『全身ほぐされて…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『秘められた願望』後、淫欲度70以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     男湯にいる『湯煙のコキチ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: "My whole body is loosened up..." \c[17]Unlock Method: After + + ''Hidden Desires'', talk to ''Kokichi in the Steam'' in the + + men''s bath with Lust at 70 or higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -13044,8 +13117,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb214b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『全身ほぐされて…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: "My whole body is being loosened up..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -13243,9 +13316,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb214c_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『温泉乱交』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『全身ほぐされて…』後、淫欲度80以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     男湯にいる『湯煙のコキチ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Hot Spring Orgy'' \c[17]How to Unlock: After ''Full Body + + Massage...'', talk to ''Kokichi in the Steam'' in the men''s + + bath with Lust at 80 or higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -13293,8 +13368,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb214c_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『温泉乱交』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Hot Spring Orgy''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -13498,9 +13573,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb214d_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『岩陰での情事1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『温泉乱交』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     男湯にいる『湯煙のコキチ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Tryst Behind the Rocks 1'' \c[17]How to Unlock: After ''Hot + + Spring Orgy'', talk to ''Kokichi in the Steam'' in the men''s + + bath']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -13548,8 +13625,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb214d_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『岩陰での情事1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Tryst in the Shadows of the Rocks 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -13703,9 +13780,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb214e_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『岩陰での情事2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『温泉乱交』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     男湯にいる『船頭のマタシゲ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Tryst Behind the Rocks 2'' \c[17]How to Unlock: After ''Hot + + Spring Orgy'', talk to ''Matashige the Boatman'' in the men''s + + bath']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -13753,8 +13832,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb214e_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『岩陰での情事2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Tryst Behind the Rocks 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -13895,9 +13974,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb212b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『寝ている間に…2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『寝ている間に…1』後、博徒の里の木賃宿で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     『怪しい旅人』がいる時に宿泊する']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''While Sleeping... 2'' \c[17]Unlock Method: After ''While + + Sleeping... 1'', stay at the cheap inn in Gambler''s Village + + when the ''Suspicious Traveler'' is there.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -13945,8 +14026,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb212b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『寝ている間に…2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''While Sleeping... 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -14102,9 +14183,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb201b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『お仕置き2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『お仕置き1』後、淫欲度30以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     山賊の根城にいる『タツ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Punishment 2'' \c[17]How to Unlock: After ''Punishment 1'', + + talk to ''Tatsu'' at the Bandit Stronghold with Lust 30 or + + higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -14152,8 +14235,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb201b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『お仕置き2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''Punishment 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -14320,9 +14403,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb201c_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『ご褒美』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『お仕置き2』後、淫欲度45以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     山賊の根城にいる『タツ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''Reward'' \c[17]Unlock Method: After ''Punishment 2'', talk to + + ''Tatsu'' at the Bandit Stronghold with Lust 45 or higher']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -14370,8 +14453,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb201c_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『ご褒美』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''Reward''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -14540,10 +14623,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb201d_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『宴』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『ご褒美』後、淫欲度60以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     カグラ村の『村長』と話し、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     山賊の根城にいる『タツ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Banquet'' \c[17]Unlock Method: After ''Reward'', with Lust 60 + + or higher, talk to the ''Village Chief'' in Kagura Village, + + then talk to ''Tatsu'' at the Bandit Stronghold.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -14591,8 +14675,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb201d_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『宴』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''Banquet''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -14915,8 +14999,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb201e_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『契約』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『宴』後、山賊の根城にいる『タツ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''Contract'' \c[17]Unlock Method: After the ''Banquet'', talk to + + ''Tatsu'' at the Bandit Stronghold']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -14964,8 +15049,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb201e_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『契約』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''Contract''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -15086,9 +15171,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb202b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『言い訳』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『口車』後、淫欲度45以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     出会い茶屋にいる『チョウジ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Excuse'' \c[17]Unlock Method: After ''Sweet Talk'', talk to + + ''Chouji'' at the Teahouse with Lust 45 or higher']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -15136,8 +15221,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb202b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『言い訳』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Excuses''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -15309,9 +15394,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb202c_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『色男の手管』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『言い訳』後、淫欲度60以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     出会い茶屋にいる『チョウジ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Ladies'' Man''s Tricks'' \c[17]Unlock Method: After ''Excuse'', + + talk to ''Chouji'' at the Encounter Teahouse with Lust 60 or + + higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -15359,8 +15446,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb202c_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『色男の手管』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''The Lady-Killer''s Moves''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -15566,9 +15653,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb202d_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『謀略』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『色男の手管』後、淫欲度75以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     出会い茶屋にいる『チョウジ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Schemes'' \c[17]Unlock Method: After ''The Ladies'' Man''s + + Tricks'', talk to ''Chouji'' at the Encounter Teahouse with + + Lust at 75 or higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -15616,8 +15705,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb202d_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『謀略』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Schemes''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -15826,8 +15915,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb202e_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『責任』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『謀略』後、出会い茶屋にいる『チョウジ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''Responsibility'' \c[17]How to Unlock: After ''Schemes'', talk to + + ''Chouji'' at the Meeting Teahouse']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -15875,8 +15965,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb202e_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『責任』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Responsibility''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -16003,9 +16093,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb103_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦闘『伴天連』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『伴天連』戦で、性技を最終段階まで発生させ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     事後イベントを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle ''Bateren'' \c[17]Unlock Method: In the ''Bateren'' fight, + + trigger the sex technique to its final stage and watch the + + aftermath event']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -16053,8 +16145,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb103_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦闘『伴天連』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle: ''Bateren''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -16290,9 +16382,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb203b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『脅迫』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『自慰』後、淫欲度30以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     ソウリュウ郷の旅籠にいる『飛脚』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Blackmail'' \c[17]How to Unlock: After ''Masturbation'', with + + Lust at 30 or higher, talk to the ''Courier'' at the inn in + + Souryuu Village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -16340,8 +16434,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb203b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『脅迫』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Threat''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -16540,9 +16634,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb203c_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『ふすま越し』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『脅迫』後、淫欲度45以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     ソウリュウ郷の旅籠にいる『飛脚』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Through the Sliding Door'' \c[17]Unlock Method: After + + ''Threaten'', talk to the ''Courier'' at the inn in Souryuu + + Village with Lust 45 or higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -16590,8 +16686,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb203c_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『ふすま越し』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Through the Fusuma''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -16786,9 +16882,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb203d_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『夜這い』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『ふすま越し』後、淫欲度60以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     ソウリュウ郷の旅籠にいる『飛脚』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub Event: ''Night Visit'' \c[17]How to Unlock: After ''Through the + + Fusuma'', with Lust 60 or higher, talk to the ''Courier'' at + + the inn in Souryuu Village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -16836,8 +16934,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb203d_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『夜這い』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Night Visit''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -17017,37 +17115,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '43', !!int '0', !!int '50', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['サブ『肉棒三昧1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:メイン『危機一髪』&サブ『夜這い』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     淫欲度75以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     コヘイジの家にいる『岡っ引き』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sub ''Meat Stick Heaven 1'' \c[17]Unlock Method: After Main ''Close + + Call'' & Sub ''Night Visit'', with Lust 75 or higher, talk to + + the ''Detective'' at Koheiji''s house.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '56', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['サブ『肉棒三昧1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]解放方法:メイン『危機一髪』&サブ『夜這い』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['     淫欲度75以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['     コヘイジの家にいる『岡っ引き』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sub ''Meat Stick Heaven 1'' \c[17]Unlock Method: After Main ''Close + + Call'' & Sub ''Night Visit'', with Lust 75 or higher, talk to + + the ''Detective'' at Koheiji''s house.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['サブ『肉棒三昧1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 5000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sub ''Meat Stick Heaven 1'' \c[17]※The event unlock period has + + passed. Unlock the event for 5000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '229', !!int '229', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -17102,8 +17202,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb204_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『肉棒三昧1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Meat Stick Indulgence 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -17269,35 +17369,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '229', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['サブ『肉棒三昧2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:サブ『肉棒三昧1』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     水神の宮にいる『神主』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sub ''Meat Rod Heaven 2'' \c[17]Unlock Method: After Sub ''Meat Rod + + Heaven 1'', talk to the ''Head Priest'' at the Water God''s + + Shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '231', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['サブ『肉棒三昧2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]解放方法:サブ『肉棒三昧1』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['     水神の宮にいる『神主』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sub ''Meat Rod Heaven 2'' \c[17]Unlock Method: After Sub ''Meat Rod + + Heaven 1'', talk to the ''Head Priest'' at the Water God''s + + Shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['サブ『肉棒三昧2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 5000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sub ''Meat Rod Heaven 2'' \c[17]*The event unlock period has passed. + + Unlock the event for 5000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '230', !!int '230', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -17352,8 +17456,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb204b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『肉棒三昧2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Meat Stick Indulgence 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -17504,9 +17608,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb205_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『不覚』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:淫欲度30以上で、シオサイ村の『漁師』と話し、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     陸番街道の妖怪を退治する']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Blunder'' \c[17]Unlock Method: With Libido 30 or higher, talk + + to the ''Fisherman'' in Shiosai Village and exterminate the + + yokai on the Rikuban Highway.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -17554,8 +17660,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb205_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『不覚』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Careless''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -17704,9 +17810,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb205b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『遭難』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『不覚』後、淫欲度45以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     シオサイ村の『ゲンタ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Stranded'' \c[17]Unlock Method: After ''Blunder'', with Lust at + + 45 or higher, talk to ''Genta'' in Shiosai Village']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -17754,8 +17860,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb205b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『遭難』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Lost''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -17969,10 +18075,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb205c_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『お礼だから…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『遭難』後、淫欲度60以上で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     シオサイ村の『ゲンゾウ』と話し、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     村にいる『盗賊の残党』を3回見つける']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: "It''s a thank you..." \c[17]Unlock Method: After ''Lost'', talk + + to ''Genzou'' in Shiosai Village with Lust 60 or higher, and + + find the ''Bandit Remnants'' in the village 3x.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -18020,8 +18127,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb205c_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『お礼だから…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: "It''s a thank you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -18247,9 +18354,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb205d_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『誘われるままに…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『お礼だから…』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     シオサイ村の『ゲンタ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Giving In to Temptation...'' \c[17]Unlock Method: After + + ''Because it''s a thank you...'', talk to ''Genta'' in Shiosai + + Village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -18297,8 +18406,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb205d_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『誘われるままに…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Giving in to temptation...''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -18480,35 +18589,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '44', !!int '0', !!int '30', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['サブ『もう一度…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:メイン『駅弁除霊』&サブ『お礼だから…』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     シオサイ村の『ゲンゾウ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sub ''One More Time...'' \c[17]Unlock Method: After Main ''Ekiben + + Exorcism'' & Sub ''Because It''s a Thank You...'', talk to + + ''Genzou'' in Shiosai Village']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['サブ『もう一度…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]解放方法:メイン『駅弁除霊』&サブ『お礼だから…』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['     シオサイ村の『ゲンゾウ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sub ''One More Time...'' \c[17]Unlock Method: After Main ''Ekiben + + Exorcism'' & Sub ''Because It''s a Thank You...'', talk to + + ''Genzou'' in Shiosai Village']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['サブ『もう一度』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 5000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sub ''One More Time'' \c[17]*The event unlock period has passed. + + Unlock the event for 5000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '240', !!int '240', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -18563,8 +18676,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb206_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『もう一度…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: "One more time..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -18732,9 +18845,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb104_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦闘『虚無僧』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『虚無僧』戦で、性技を最終段階まで発生させ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     事後イベントを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle: ''Komuso'' \c[17]Unlock Method: During the ''Komuso'' fight, + + trigger the sex technique to its final stage and watch the + + aftermath event']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -18782,8 +18897,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb104_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦闘『虚無僧』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle: ''Komuso''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -19016,17 +19131,22 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]※この木箱の中には、RPGをしたくない方用の']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チートアイテムが納められています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 箱の鍵番号は本製品に添付されているreadmeに記載されて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おりますので、ご利用は自己責任でお願いします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]*Inside this wooden box are cheat items for those who don''t + + want to play the RPG. The box''s lock code is written in the + + readme included with this product, so please use at your own + + risk.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['木箱は固く封印されビクともしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The wooden box is tightly sealed and won''t budge.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['蓋には、そろばんのような珠の列が3本並んでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['On the lid, there are three rows of beads lined up like an + + abacus.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '103', 'p': [!!int '60', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '60', !!int '0', !!int '765', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -19057,7 +19177,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]空亡\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]Obtained Kuubou\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '127', 'p': [!!int '270', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -19066,7 +19186,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['木箱は固く閉ざされたまま、開く気配はなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The wooden box remains tightly shut, showing no sign of + + opening.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -19158,37 +19280,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '185', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['サブ『ホゼに憑かれて…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:都への通行手形を入手後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     メイン『露出痴女2』済み&淫欲度60以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     捌番街道にいる『身重な女』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sub ''Possessed by Hoze...'' \c[17]How to Unlock: After obtaining + + the pass to the city, clear Main ''Exhibitionist Slut 2'' & + + have Lust 60 or higher, then talk to the ''Pregnant Woman'' on + + the 8th Avenue.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '66', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['サブ『ホゼに憑かれて…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]解放方法:都への通行手形を入手後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['     メイン『露出痴女2』済み&淫欲度60以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['     捌番街道にいる『身重な女』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sub ''Possessed by Hoze...'' \c[17]How to Unlock: After obtaining + + the pass to the city, clear Main ''Exhibitionist Slut 2'' & + + have Lust 60 or higher, then talk to the ''Pregnant Woman'' on + + the 8th Avenue.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['サブ『ホゼに憑かれて…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 5000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sub ''Possessed by Hoze...'' \c[17]※The event unlock period has + + passed. Unlock the event for 5000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '242', !!int '242', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -19243,8 +19371,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb218_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『ホゼに憑かれて…』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: "Possessed by Hoze..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -19691,35 +19819,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '242', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['サブ『妖怪のせい』']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]解放方法:サブ『ボゼに憑かれて…』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['     淫欲度75以上で、慰霊塔の『イノキチ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sub ''Because of the Yokai'' \c[17]Unlock Method: After Sub + + ''Possessed by Boze...'', talk to ''Inokichi'' at the Memorial + + Tower with Libido 75 or higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['イベント解放不可能なため、銭による強制解放']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '82', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['サブ『妖怪のせい』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]解放方法:サブ『ボゼに憑かれて…』後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['     淫欲度75以上で、慰霊塔の『イノキチ』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sub ''Because of the Yokai'' \c[17]Unlock Method: After Sub + + ''Possessed by Boze...'', talk to ''Inokichi'' at the Memorial + + Tower with Libido 75 or higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['サブ『妖怪のせい』']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]※イベント解放期限が過ぎています。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 5000銭 でイベントを開放しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sub ''Because of the Yokai'' \c[17]※The event unlock period has + + passed. Unlock the event for 5000 sen?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '243', !!int '243', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]イベントを開放しました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Event unlocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]銭が足りません…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[17]Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -19774,8 +19906,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb218b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『妖怪のせい』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Because of the Yokai''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -19915,8 +20047,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb220_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『パコパコ1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:淫欲度45以上で、博徒の里にいる『色男』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''PakoPako 1'' \c[17]Unlock Method: Talk to the ''Playboy'' in + + Gambler''s Village with Libido 45 or higher']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -19964,8 +20097,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb220_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『パコパコ1』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub ''Pako Pako 1''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -20160,9 +20293,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb220b_b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['イベントシーン解放方法を提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『パコパコ2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]解放方法:『パコパコ1』後、淫欲度60以上で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['     博徒の里にいる『色男』と話す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''Pako Pako 2'' \c[17]Unlock Method: After ''Pako Pako 1'', talk + + to the ''Playboy'' in Gambler''s Village with Lust 60 or higher']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行によって削除されないため金銭解放はなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -20210,8 +20343,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'thumb220b_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サブ『パコパコ2』']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['イベント再生', '画像閲覧', 'やめる'], !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sub: ''PakoPako 2''']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Replay Event', 'View Images', 'Quit'], !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベント再生']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} diff --git a/YAML/Map133.yaml b/YAML/Map133.yaml index 4754bc9..c4ed61e 100644 --- a/YAML/Map133.yaml +++ b/YAML/Map133.yaml @@ -164,10 +164,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['オープニング 回想']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '1']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['       母は戦巫女だった。\|\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['       あの日のことは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['       今でも 朧気な記憶で覚えている――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My mother was a battle shrine maiden.\|\| Even now, my + + memories of that day are hazy, but I still remember――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'kurutta', 'volume': !!int '85', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'op_bg2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -176,67 +175,75 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母上っ! 母上ーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mother! Mother―!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来てはなりませんっ! ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 逃げなさい! 早くっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここはっ…、ここは私が食い止めるから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You must not come here! Mizuki! Run! Hurry! I''ll hold them + + off here... I''ll stop them here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、だって…父上もそこに…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But...! But, Father is there too...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦いで死ぬは…退魔士が定め…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 私たちのことを…誇りに思うなら…! くっ!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生き延びて母の後を継ぎ…、父と…母の仇をっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To die in battle... is the fate of exorcists...\| If you are + + proud of us...! Ngh!\| Live on, inherit your mother''s + + will... and avenge your father... and me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハッ! 美しき親子愛よ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahahaha! Such beautiful mother-daughter love!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ娘子、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この乱世を 思うがままに生きたくはないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, girl, don''t you want to live as you please in this + + chaotic world?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 結界の張られたその邪魔な扉を開け放つがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうすれば、お前も母と共に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 天下の悦楽のすべてを味わわせてやるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Open that bothersome, sealed door! If you do, I''ll let you + + taste all the pleasures of the world together with your + + mother!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いけません、ミズキっ! くっ…!!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母を…母を想うてくれるなら…\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今すぐ…、今すぐここを…去りなさいっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, Mizuki! Ngh...!!\| If you care for your mother...\| + + Leave here... leave here right now!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うう…ぐす…、母上…母上っ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uu... *sniff*... Mother... Mother...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日のことは生涯忘れません…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必ずや…、必ずや仇をとるとを誓います!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I will never forget today for the rest of my life... I + + swear... I swear I will avenge you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハハハハッ! お前に似て利発な子だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気に入った! その言葉を聞いて益々欲しくなったぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! She''s as clever as you! I like her! Hearing + + those words makes me want her even more!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \}……してやる…。\{']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\}...I''ll do it...\{']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…? なんだ、もう一度言ってみろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? What was that? Say it again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{殺してやるっ!\}\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{お前は絶対…、この手で殺してやるっ!!\}']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{I''ll kill you!\}\| \{I swear I''ll kill you with my own + + hands!!\}']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハハハハハハハハハハッッ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その日を楽しみにしておるぞ、ミズキ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahahahahahahahahahaha!! I''m looking forward to that + + day, Mizuki――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} diff --git a/YAML/Map134.yaml b/YAML/Map134.yaml index 6e6ecf7..d7c0160 100644 --- a/YAML/Map134.yaml +++ b/YAML/Map134.yaml @@ -46,7 +46,7 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まだ ここに移動することはできません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can''t move here yet.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -86,8 +86,8 @@ 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]キョウラクの都\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to \c[17]City of Kyouraku\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '109', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} diff --git a/YAML/Map135.yaml b/YAML/Map135.yaml index 798644c..dfbf9df 100644 --- a/YAML/Map135.yaml +++ b/YAML/Map135.yaml @@ -332,9 +332,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【地侍】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 丸薬を使うと、手っ取り早く強くなれるが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 値が張るのが痛い所であるな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Earth Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Using pills is a quick way to get stronger, but the price is + + the painful part.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event @@ -385,9 +386,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この先のホムラは、温泉街で有名なところだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今から楽しみだわ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Homura up ahead is famous for its hot spring district, so + + I''m really looking forward to it~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event @@ -438,9 +440,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【武道家】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦いの経験が血となり肉となる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人も妖怪も、その根本は変わらんよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Martial Artist】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The experience of battle becomes your blood and flesh! + + Whether human or yokai, at the core, we''re all the same!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -491,14 +494,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鳥追い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、わたしも あの鳥のように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 空を飛んで行けたらな~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bird Chaser】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah~ I wish I could fly through the sky like that bird too~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鳥追い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガンクツ院秘蔵の\i[614]\c[17]太乙縮地盤\c[0]さえあれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんな遠くでも ひとっ飛びって噂よ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うらやましわ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bird Chaser】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They say with the \i[614]\c[17]Taiyi Teleportation Platform\c[0] hidden + + away in Gankutsu Temple, you can zip anywhere in an instant. + + I''m so jealous~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -549,10 +553,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【破戒僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチンの野郎、人の獲物を横取りしやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 色男のクセに、実力もあるから始末に負えんわい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Corrupt Monk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it! That bastard Anchin stole my prey! He''s a pretty + + boy, but he''s got skills too, so he''s a real pain in the + + ass!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event @@ -603,9 +609,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【白拍子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神の習得している技がイマイチと思うなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 宝珠に頼るのも ひとつの手よ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shirabyoushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you’re not satisfied with the skills your shikigami have + + learned, relying on orbs is one way to go.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event @@ -656,10 +663,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホムラ温泉まで、まだまだ道半ばだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここら辺の妖怪は けっこう強いから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんま無理すんじゃねーぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We''re only halfway to Homura Hot Springs. The yokai around + + here are pretty tough, so don''t push yourself too hard!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -710,8 +717,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く温泉に入って 美味しいもの食べたーい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I want to get in the hot springs and eat something delicious + + already!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event @@ -763,13 +772,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          → 沈黙橋']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>          ← ホムラ温泉']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>→ Silence Bridge ← Homura Hot Springs']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -823,12 +831,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>       思い出せ、家族の顔や、友の顔']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Remember―the faces of your family, your friends.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -882,13 +890,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>            注意書き']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>     危険! 右の柵の裏は決して掘らぬこと!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Warning: Danger! Never dig behind the fence on the right!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -942,13 +948,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>    この辺りに虚無僧に扮した変質者が出没します']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>    不審な男を見かけたら番屋まで  ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>A suspicious man disguised as a komuso has been spotted + + \>around here. If you see any suspicious men, report them to + + \>the guardhouse.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1024,7 +1033,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[396]\c[17]導きの玉串\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[396]\c[17]Guiding Tamagushi\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '82', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3763,20 +3772,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['柵の下に掘り返した跡がある…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There are signs of digging under the fence...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['掘ってみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to dig?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うん…? 土の中から壺が…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm...? There''s a jar in the dirt...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['1000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You got 1000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -3886,13 +3895,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]糀\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]You got \c[17]Koji\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '71', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[506]\c[17]酒種\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[506]You got \c[17]Sake Starter\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '72', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -3900,7 +3909,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]You got \c[17]Emerald Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -4004,13 +4013,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]\c[17]糀\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[268]You got \c[17]Koji\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '71', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[506]\c[17]酒種\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[506]You got \c[17]Sake Starter\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '72', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -4018,7 +4027,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]You got \c[17]Emerald Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -4121,20 +4130,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]桜の花\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]Sakura Blossom\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]サカキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]Sakaki\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]Crimson Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -4231,19 +4240,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、俺って奴ぁ なんてぇ大馬鹿なんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神様にも見放されちまった俺が生きてる意味もねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっとう…、おっかぁ…、先立つ不孝をお許しください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... What a complete idiot I am. Even the gods have + + abandoned me, so there''s no point in me living anymore... + + Dad... Mom... Please forgive your unfilial son for going + + before you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっと待てっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前、何をするつもりだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hold it right there! What do you think you''re doing!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4261,30 +4273,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' げぇっ! 巫女さん!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後生でごぜぇます。どうか逝かせてくだせぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gah! Shrine maiden!? Please, I beg you, just let me go in + + peace!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせっ、早まるなっ! 死んで花実が咲くものか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで出会ったのも、何かの縁だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、落ち着いて訳を話してみろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop it, don''t do anything rash! Nothing good comes from + + dying! There''s a reason we met here. For now, calm down and + + tell me what''s going on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…、おろろ~ん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺みてぇなダメ人間に、なんて温かいお言葉…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして、天女様でいらっしゃいますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... *sob sob*! For someone worthless like me to hear such + + kind words... Are you perhaps a heavenly maiden?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違う、わたしはただの戦巫女だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 理由によっては力を貸してやるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、死ぬのだけはやめろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, I''m just a battle shrine maiden. Depending on your + + reason, I might help you, so for now, just don''t kill + + yourself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4302,47 +4319,57 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、戦巫女様!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへぇ~~! ナンマンダブ、ナンマンダブ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A-a battle shrine maiden!? Ohhh! Namu Amida Butsu, Namu + + Amida Butsu...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Field4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしの名は、カンキチと申します。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 東国では、ちぃとばかし名の知れた鍛冶師でして、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 呼ばれては鉄を打ち、銭をいただくケチな野郎です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My name is Kankichi. In the eastern lands, I''m a somewhat + + well-known blacksmith. I go where I''m called, forge iron, + + and earn a little money―just a stingy guy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その鍛冶師が、なぜ首吊りなど?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So why is a blacksmith like you trying to hang himself?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へぇ…、それがお恥ずかしい話。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしの唯一の楽しみは 博打でして、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先日負けに負けて すってんてんになりました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well... it''s embarrassing to admit. My only pleasure is + + gambling, and the other day I lost and lost until I was + + completely broke.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけなら、まだよかったのですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにを思ったか「負けたままでは引き下がれねぇ」と、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 鍛冶師の命の\c[17]『金槌』\c[0]を 借金のカタにしちまったんです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If that was all, it wouldn''t be so bad, but for some reason + + I thought, ''I can''t walk away after losing,'' and I ended up + + putting my blacksmith''s life―my \c[17]''hammer''\c[0]―up as collateral + + for my debt.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、さらに負けてオケラになったと…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前…、本当に救いようのない馬鹿だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And then you lost even more and ended up with nothing... + + You... you''re really hopelessly stupid!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、邪魔をして悪かった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしはこのまま去るので、思い残すことなく']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来世に旅立つがよい。ではなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... Sorry for interfering. I''ll just leave now, so you + + can pass on to the next life with no regrets. Farewell!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4380,15 +4407,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょ、ちょっと待ってくだせぇ! 戦巫女様!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 聞くだけ聞いて「さよなら」だなんて、あんまりだぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait, please! Battle shrine maiden! It''s too cruel to just + + say ''goodbye'' after hearing me out!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こらっ! 放せっ! すべて自業自得ではないか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大人しくけじめをつけて 迷わず成仏しろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Let go! This is all your own fault! Take responsibility + + and move on to the afterlife without hesitation!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4425,18 +4454,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが神に仕える巫女さんの言葉ですかぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 普通は「わたしが代わりに取り返してきてやる」って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 流れじゃないんですかぁ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is that really something a shrine maiden who serves the gods + + would say!? Aren''t you supposed to say, ''I''ll get it back + + for you'' or something!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face17_gaman', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都合のよいことばかり言いおって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前ら博徒のそういう他力本願なところが嫌いなんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分の不始末は 自分でケリをつけろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You just want everything to go your way... That''s exactly + + what I hate about you gamblers―always relying on others! + + Clean up your own mess yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4477,10 +4510,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこをなんとか…! そこを何とかお願いします!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そもそも、あっしは博徒じゃありやせん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 金槌が戻るなら、二度と博打をしないと誓います!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please, I''m begging you! Please, just this once! Besides, + + I''m not a gambler. If I get my hammer back, I swear I''ll + + never gamble again!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -4497,8 +4532,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな口先だけの誓いを誰が信じる?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Who would believe a promise like that from your mouth?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4520,26 +4555,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当です! 本心です! ウソ偽りはありやせん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしの本懐は、優れた小間物を余に残すことです!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このままじゃ、死んでも死に切れません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s true! I mean it! I''m not lying! My true wish is to + + leave behind fine crafts for the world! If things stay like + + this, I can''t rest in peace even if I die.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むぅ…、その言葉が偽りならただでは済まさんぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... If you''re lying, I won''t let you off easy, got it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へぇ…、その時はどうぞ、煮るなり、焼くなり']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お好きになさってくださって結構です!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of course... If that happens, do whatever you want with + + me―boil me, roast me, anything''s fine!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仕方ない…、これっきりだぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その\c[17]『金槌』\c[0]は 誰が持っているんだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine... but just this once. So, who has your \c[17]''hammer''\c[0]?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4557,42 +4594,49 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい…、賭場にいた\c[17]『身なりの良い男』\c[0]でございやす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 賭場にはそぐわぬ雰囲気で、供の者を連れておりました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... It was a \c[17]''well-dressed man''\c[0] at the gambling den. He + + didn''t fit in there at all and had some attendants with him.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな男が、借金のカタに金槌を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That kind of man took your hammer as collateral for your + + debt...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええ…、世間話で あっしが鍛冶師だと話すと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の魂と呼べるものを預けるなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コマ札を融通してやってもいいと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... We were chatting and when I mentioned I was a + + blacksmith, he said if I handed over what you could call my + + soul, he''d lend me some chips...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…、今思えば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて馬鹿なことをしちまったんでしょうね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら熱くなってたからって、魂を売るだなんて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... Looking back now, what a stupid thing I did... No + + matter how heated I was, selling my soul...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、本当にどうしようもない大馬鹿だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかし、自分でそこに気付けたのなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ 更生する余地があるのかもしれんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... you really are a hopeless idiot. But if you can + + realize that yourself, maybe there''s still hope for you to + + change...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、状況は分かったのであたってみよう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、金銭のことゆえ、当てにしてくれるなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anyway, I get the situation, so I''ll look into it. But since + + this is about money, don''t count on me too much.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへぇ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか…、どうかお願いいたしやす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you! Thank you so much!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_event2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '65', !!int '65', !!int '0', !!int '0', !!int '1']} @@ -4641,10 +4685,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしの\c[17]『金鎚』\c[0]は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 賭場にいた\c[17]『身なりの良い男』\c[0]に預けておりやす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか…、あっしにもう一度機会をくだせぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My \c[17]''hammer''\c[0] is with the \c[17]''well-dressed man''\c[0] at the gambling + + den. Please... give me one more chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4693,12 +4737,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、お前の金槌を 返してもらってきたぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, I got your hammer back for you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['カンキチに \i[284]\c[17]匠の金槌\c[0] を渡した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gave \i[284]\c[17]Master''s Hammer\c[0] to Kankichi!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '138', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4716,29 +4760,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &69 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひゃぁぁ~っ! ほ、本物だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやって、あんな膨大なコマ札を…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa―! I-it''s the real thing! How did you get all those + + tokens...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '38', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…、戦巫女様も博打を…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 博打は嫌いだとか、なんとか言いながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタも好きねぇ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t tell me... the battle shrine maiden gambled too...? + + You always say you hate gambling, but you sure seem to like + + it~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た、たわけっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 博打で勝って、取り返してきたワケではない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人の道を説いて、お前のためにご返却いただいたのだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you fool! I didn''t win it back by gambling! I talked some + + sense into them and got it returned for your sake!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、まるで反省しておらんようだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その金槌を返せ! 海に投げ捨ててくれるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems you haven''t learned your lesson at all... Hand that + + hammer back! I''ll toss it into the sea for you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4756,53 +4804,57 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待ってくだせぇ! 冗談ですよ、ほんの冗談!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまりの嬉しさに 気が動転しちまいました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうかお許しを…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait, please! I''m just joking, just a joke! I''m so happy I + + lost my head for a second. Please forgive me...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 反省していました!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女様が戻ってくるまで、そりゃ海よりも深く!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう賭け事はコリゴリです! 金輪際いたしやせん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I really have learned my lesson! Until you came back, I was + + more remorseful than the ocean is deep! I''m done with + + gambling for good! Never again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その決意として、あっしが今まで手がけた装飾品の']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 作り方をしたためたコイツを お渡しいたします!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As proof of my resolve, let me give you this―it''s a record + + of how to make all the accessories I''ve crafted so far!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[500]\c[17]鍛冶屋の心得\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Obtained \i[500]\c[17]Blacksmith''s Guide\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '136', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、いや…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別にわたしは、そういうつもりで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前を助けたワケでは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, no...! I didn''t help you expecting anything in return...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこたぁ、重々承知しておりやす!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けど、ここまでしてくれた方に何も報いねぇってのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすがにあっしの気がすみやせん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, I know that full well! But after all you''ve done for me, + + I just can''t let it go without giving something back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 装飾品なんてモンは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しでも優れているに越したことはありやせん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか、戦巫女様の旅に お役立てくだせぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When it comes to accessories, the better they are, the + + better for you. Please, use this on your journey, battle + + shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこまで言われては、断るワケにもいかんな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you put it that way, I can''t really refuse... I''ll accept + + it gratefully.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【鍛冶師カンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがとうございやす!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、あっしはまた求めに応じて流れて行きます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか、戦巫女様にご武運あらんことを!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Blacksmith Kankichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you so much! Well then, I''ll be off again wherever I''m + + needed. May fortune be with you, battle shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -4954,10 +5006,10 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おヌシ、中々よい身体をしておるな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽しませてもらうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ You''ve got quite the body, haven''t you! I''m going + + to enjoy this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '125', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -4970,14 +5022,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &73 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…♪ さぁて、お立会い!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この助平な巫女を抱きたい者は付いてくるがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' たった100銭で、どこでも射精し放題だぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku...♪ Alright, gather round! Anyone who wants to fuck + + this lewd shrine maiden, follow me! For just 100 sen, you + + can cum wherever you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['気を失ったミズキは、そのまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost consciousness, was dragged off to an + + abandoned house off the main road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '219', !!int '6', !!int '6', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -5201,10 +5256,10 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おヌシ、中々よい身体をしておるな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽しませてもらうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ You''ve got quite the body, haven''t you! I''m going + + to enjoy this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '125', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -5217,14 +5272,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &77 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…♪ さぁて、お立会い!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この助平な巫女を抱きたい者は付いてくるがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' たった100銭で、どこでも射精し放題だぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku...♪ Alright, gather round! Anyone who wants to fuck + + this lewd shrine maiden, follow me! For just 100 sen, you + + can cum wherever you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *77} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['気を失ったミズキは、そのまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost consciousness, was dragged off to an + + abandoned house off the main road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '219', !!int '6', !!int '6', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -5517,7 +5575,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '拾参番街道' +'display_name': 'Route 13' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map136.yaml b/YAML/Map136.yaml index 2bc7ce5..578f498 100644 --- a/YAML/Map136.yaml +++ b/YAML/Map136.yaml @@ -699,13 +699,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 噂では、都のお殿様が寝所にこもられたまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一年経つとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumor has it, it''s been a whole year since the lord of the + + capital shut himself away in his chambers...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何か 悪い病なのであろうか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この国のことを思うと 心配でならん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Could it be some terrible illness...? I can''t help but worry + + about the fate of this country.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event @@ -756,10 +758,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こう戦ばかりだと、気が滅入ってしょうがねぇぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こういう時は、温泉にでも浸かって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぱぁーっと命の洗濯に限らぁ! アンタもどうだい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gambler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With all these battles, it''s hard not to get depressed. At + + times like this, nothing beats soaking in a hot spring to + + wash your worries away! How about you join me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -810,9 +814,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【夜鷹】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いろいろ悪いウワサがあるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン様は 女の心がわかる素晴らしいお方よ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Night Hawk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are all sorts of nasty rumors, but Anchin-sama is a + + wonderful man who truly understands a woman''s heart.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event @@ -863,10 +868,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【夜鷹】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン様って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 普段は女の子のお尻ばかり追いかけてるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪を退治する時は すごく格好いいの!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Night Hawk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anchin-sama is always chasing after girls'' butts, but when + + it comes to exorcising yokai, he''s really cool!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -917,15 +922,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おうおうおう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちは 泣く子もひきつけを起こす飛天組傘下の']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤジキタ一家だぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oi oi oi! We''re the Yajikita family, under the Hiten + + Group―so scary we make even crying kids have seizures!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ? 飛天組は解散した?\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃまた、失礼しました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh? The Hiten Group disbanded?\! Oh, uh, sorry about that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event @@ -976,9 +980,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 兄貴ぃ~! もうやめましょうや~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上納がキツ過ぎて、まじめに働いた方がマシですって。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aniki~! Let''s just stop already. The tribute is way too + + much, we''d be better off working an honest job.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '20': !ruby/object:RPG::Event @@ -1029,13 +1034,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 街道を通る旅人を脅すって案もあったんだけどよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待ってる間に 妖怪に襲われて散々だったぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We thought about threatening travelers on the road, but + + while we were waiting, we got attacked by yokai. It was a + + total disaster.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっぱ、お天道様の見ている前で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪ぃこたぁできねぇんだなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I guess you really can''t do bad things with the sun watching + + over you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event @@ -1087,16 +1096,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は合成の真理を追い求める者。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで会ったのも何かの縁、互いの情報を交換せぬか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I am one who seeks the truth of synthesis. Our meeting here + + must be fate―shall we exchange information?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おお、かたじけない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、こちらは この周辺の妖怪から作製できる']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『宝珠』\c[0]についてお教えいたそう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, thank you! Then, let me tell you about the \c[17]‘Jewels’\c[0] you + + can craft from the yokai around here.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['w_recipe_switch_on(221)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['w_recipe_switch_on(93)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['w_recipe_switch_on(213)']} @@ -1104,21 +1114,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['宝珠合成に 4品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['4 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そうか…、ならば仕方あるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気が変わったら また声をかけられよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I see... well, it can''t be helped. If you change your mind, + + come talk to me again.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成はあくまで横道なれど、その奥は深い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本道を見失われぬよう注意されよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Synthesis is merely a side path, but its depths are vast. Be + + careful not to lose sight of your main goal.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2283,20 +2295,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]桜の花\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]Obtained \c[17]Sakura Flower\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]サカキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]Obtained \c[17]Sakaki\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]Obtained \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2401,20 +2413,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]\c[17]桜の花\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[314]Obtained \c[17]Sakura Flower\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]\c[17]サカキ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[309]Obtained \c[17]Sakaki\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '68', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]Obtained \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2810,7 +2822,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '拾肆番街道' +'display_name': 'Fourteenth Avenue' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map137.yaml b/YAML/Map137.yaml index 7de8b4b..1bf9004 100644 --- a/YAML/Map137.yaml +++ b/YAML/Map137.yaml @@ -3205,9 +3205,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【見張り番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホムラの出入口は ここだけだからね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 怪しい奴らが入り込まないように見張ってるんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lookout】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the only entrance to Homura. I''m keeping watch so no + + suspicious people sneak in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '55': !ruby/object:RPG::Event @@ -3258,15 +3259,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知っておるか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神は 手持ちに加えておれば、戦闘に出なくとも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少量の経験値を得られることを!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Did you know? If you keep a shikigami in your party, they''ll + + gain a small amount of experience even if they don''t + + participate in battle!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【修験者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 場所によっては、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 段位の低い式神が弱い地方で修業するよりも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 効率が良い場合があるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ascetic】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Depending on the location, it can be more efficient than + + having low-level shikigami train in weaker areas!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '56': !ruby/object:RPG::Event @@ -3317,9 +3320,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここの名物と言えば、温泉タマゴだろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あのとろっとした食感は他では味わえねぇよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When it comes to local specialties here, it''s gotta be the + + onsen eggs! You can''t get that soft, melty texture anywhere + + else!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '57': !ruby/object:RPG::Event @@ -3370,9 +3376,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~、いいお湯だったわ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、見て見て! お肌つるっつるよ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~ that was a great bath~♪ Look, look! My skin is so + + smooth~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '58': !ruby/object:RPG::Event @@ -3423,21 +3430,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 北の大僧正\c[17]『ジカク』\c[0]、東の管主\c[17]『キク』\c[0]、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 西の陰陽師\c[17]『シグレ』\c[0]、南の退魔僧\c[17]『アンチン』\c[0]。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Northern High Priest \c[17]''Jikaku''\c[0], the Eastern Head Priest + + \c[17]''Kiku''\c[0], the Western Onmyoji \c[17]''Shigure''\c[0], and the Southern + + Exorcist Monk \c[17]''Anchin''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼ら四天王の影日向による働きのお陰で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この地が平穏であるといっても 過言ではありません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thanks to the efforts of these Four Heavenly Kings, both in + + the shadows and in the light, it''s no exaggeration to say + + this land remains peaceful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【尼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ! あなた、シグレ様のお孫さん?\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お、お会いできて光栄です!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 握手してもらってもいいですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh! You''re Shigure-sama''s grandchild?\! I-It''s an honor to + + meet you! May I shake your hand?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -3491,17 +3504,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぉーっ! パイパイのでかい巫女さんじゃのぅ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうじゃ! 老い先短い年寄りへの冥土の土産に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一緒に温泉に入らんかのぅ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa! What a busty shrine maiden! How about it? Won''t you + + join an old man with not much time left for a dip in the hot + + springs as a little treat before I kick the bucket~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 三途の川を渡るお手伝いでしたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 喜んでさせてもらいますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you need help crossing the River Styx, I''d be more than + + happy to assist.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3554,13 +3570,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>      もうすぐホムラ温泉']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>      ホムラよいとこ、一度はおいで~♪  ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>We''re almost at Homura Hot Springs. Homura''s a great place, + + \>you should visit at least once~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -5220,7 +5237,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*183]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[342]\c[17]Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -5323,13 +5340,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]美味しい水\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[366]\c[17]Obtained Delicious Water\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '62', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Obtained Rock Salt\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -5337,7 +5354,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Obtained Azure Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -5424,10 +5441,10 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おヌシ、中々よい身体をしておるな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽しませてもらうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ You''ve got quite the body, don''t you! I''m going + + to have some fun with you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '125', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -5440,14 +5457,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &184 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…♪ さぁて、お立会い!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この助平な巫女を抱きたい者は付いてくるがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' たった100銭で、どこでも射精し放題だぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku...♪ Alright, gather round! Anyone who wants to fuck + + this lewd shrine maiden, follow me! For just 100 sen, you + + can cum wherever you want, as much as you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['気を失ったミズキは、そのまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost consciousness, was dragged off to an + + abandoned house off the main road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '219', !!int '6', !!int '6', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -5671,10 +5691,10 @@ 'trigger': !!int '2' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おヌシ、中々よい身体をしておるな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽しませてもらうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ You''ve got quite the body, haven''t you! I''m going + + to enjoy this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '125', !!bool 'true', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} @@ -5687,14 +5707,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '38', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &188 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クククッ…♪ さぁて、お立会い!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この助平な巫女を抱きたい者は付いてくるがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' たった100銭で、どこでも射精し放題だぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kukuku...♪ Alright, gather round! Anyone who wants to fuck + + this lewd shrine maiden, follow me! For just 100 sen, you + + can cum wherever you want, as much as you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *188} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['気を失ったミズキは、そのまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki, having lost consciousness, was dragged off to an + + abandoned house off the main road.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '219', !!int '6', !!int '6', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -5967,7 +5990,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '拾伍番街道' +'display_name': '15th Avenue Road' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map138.yaml b/YAML/Map138.yaml index 9410586..a38234d 100644 --- a/YAML/Map138.yaml +++ b/YAML/Map138.yaml @@ -868,9 +868,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['村名の提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは温泉で有名な『ホムラ』だよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ねぇさん、間の悪い時に来ちまったねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is ''Homura'', famous for its hot springs... Nee-san, you + + picked a bad time to visit...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -913,9 +914,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['村名の提示 イベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは温泉で有名な『ホムラ』だよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゆっくりくつろいで 旅の疲れを癒してくんな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is ''Homura'', famous for its hot springs! Take it easy + + and relax, let the baths wash away your travel fatigue!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event 'id': !!int '14' @@ -964,16 +966,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['客引き']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【留女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あの…、今日のお宿はお決まりですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしかったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精一杯 おもてなしさせていただきますが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tomeonna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U-um... Have you decided where you''ll be staying tonight? If + + you''d like, I''d be happy to give you the best hospitality I + + can...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【客引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、やっぱりダメですよね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 温泉に入れない温泉宿なんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泊まる意味ないですもんね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Street Solicitor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... I knew it, it''s no good, huh... There''s no point in + + staying at a hot spring inn if you can''t even use the + + baths...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1017,10 +1023,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【留女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、いらっしゃい! いらっしゃい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホムラ温泉の効能は、美肌に若返り!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとっ風呂でタマゴみたいに ツルっツルだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tomeonna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on in! Come on in! The benefits of Homura Hot Springs + + are beautiful skin and rejuvenation! Just one soak and + + you''ll be as smooth as an egg!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event 'id': !!int '15' @@ -1069,10 +1077,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['村の状況']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【おさんどん】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタ、観光かい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪いこと言わないから 早くここから離れた方がいい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 阿呆な役人のせいで この村は呪われちまったのさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Cook】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you here sightseeing? Take my advice and get out of here + + while you can... Thanks to some idiot officials, this + + village is cursed now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1115,9 +1125,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['村の状況 イベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【おさんどん】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一時はどうなるかと思ったけど、おかげで助かったよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女さまさまだねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Cook】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For a moment there, I wasn''t sure what would happen, but + + thanks to you, we made it. Thank goodness for the battle + + shrine maiden...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event 'id': !!int '16' @@ -1166,15 +1179,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['4、大工 聞き込み時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大工】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレっちには夢がある!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 向こう岸にある博徒の里まで届く ドでけぇ橋を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この大海原に ぶっ建てるってぇ膨大な夢が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Carpenter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve got a dream! A huge dream to build a massive bridge + + across this vast sea, all the way to the Gambler''s Village + + on the other shore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大工】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' できる、できないじゃねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やるか、やらねぇかよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレっちの生き様、特とその目に焼き付けやがれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Carpenter】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s not about whether I can or can''t! It''s about whether I + + do it or not! Burn my way of life into your memory!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event 'id': !!int '17' @@ -2039,15 +2054,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここがホムラ温泉か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 温泉街という割には、なにやら雰囲気が暗いな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is Homura Hot Springs... For a hot spring town, the + + atmosphere feels kind of gloomy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそっ…! ワシは知らん! 知らんぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 元々、お前たちの土地のバケモノだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分でどうにかせいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it...! I don''t know! I don''t know anything! That + + monster was always from your land! Deal with it yourselves!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2104,10 +2120,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*109]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*110]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どけどけっ! 邪魔だ、道を開けろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\.\.']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Out of the way! Move, you''re in my way! \.\. \^']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2263,24 +2277,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*163]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*164]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【奥方】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]グンダイ\c[0]様ぁ~、おいてかないで~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Madam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Gundai\c[0]-samaaa, don''t leave me behind~! \|\| \^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何の騒ぎだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身分の高そうな者たちが、あんなに慌てて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s all the commotion...? Those people look pretty + + important, but they''re panicking...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、いちいち気にしていても仕方ない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]アンチン\c[0]殿の家を探そう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, no point worrying about it. Let''s look for + + \c[17]Anchin\c[0]-dono''s house.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '31', !!int '0', !!int '52', !!int '32', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '32', !!int '0', !!int '51', !!int '33', !!int '0']} @@ -2676,14 +2690,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*165]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '34', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &166 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぁ~、極楽極楽~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh~ This is paradise, paradise~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *166} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人の言葉をしゃべるか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なにやら、随分と俗っぽい龍だな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It speaks human language... What a strangely worldly + + dragon...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '34', !!int '1', !!bool 'true']} @@ -2702,9 +2717,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*167]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'bf_battle', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *166} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぬっ…、何奴!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前も 我が至上のひと時を 邪魔しに来たか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... Who goes there!? Have you come to disturb my supreme + + moment too?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2750,48 +2766,54 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *166} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしは戦巫女のミズキだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前の塚を壊したことは、村人も深く悔いている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 塚の修復を約束するから 元の場所に帰ってくれないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I am Mizuki, the battle shrine maiden! The villagers deeply + + regret destroying your mound. We promise to repair it, so + + could you please return to your original place?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *166} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何を言っておる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前らの同胞が塚を壊したのだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前たちが責任をもって 直すのは当然だろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What are you saying? Since your people destroyed my mound, + + it''s only natural that you take responsibility and fix it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '34', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *166} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それよりも、我は数百年ぶりの温泉を楽しんでいるのだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 30年ほど経ったら、お前の望み通り去ってやるから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それまでそこで待っているがよい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['More importantly, I''m enjoying my first hot spring in + + centuries. I''ll leave just as you wish in about 30 years, so + + just wait there until then.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *166} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんなら、酒や山海の幸を供えくれてもよいのだぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クワーッハッハッハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you want, you can even offer me sake and delicacies from + + the mountains and sea! Kwaa-hahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *166} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんと図々しい龍だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 龍と違って人間の一生は短いんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなに長い間 待つことはできんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What a shameless dragon! Unlike dragons, humans have short + + lives. We can''t wait that long!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *166} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、力ずくで どかしてみたらどうだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フンッ! か弱い人間にできるものならなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クワーッハッハッハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then why don''t you try to force me out? Hmph! If a frail + + human like you can do it! Kwaa-hahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *166} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぬぅ…、人が下手に出ていれば調子に乗りおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいだろう! その言葉、後悔するなよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! You get cocky just because I tried to be polite! + + Fine! Don''t regret those words!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -2824,10 +2846,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*185]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クワーッハッハッハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 懲りずにまた来たか、小娘よ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その名に恥じぬ力を 我に示すがよいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kwaa-hahahaha! Back again, are you, little girl? Show me the + + power worthy of your name!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -2868,21 +2890,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…! 強い…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さすが、水神の眷属と言ったところか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kh...! So strong...! As expected of a servant of the Water + + God...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' クワーッハッハッハッ! 口ほどにもない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 小娘よ、我は逃げも隠れもせんぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いつでもかかってくるがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kwaa-hahahaha! All bark and no bite! Little girl, I won''t + + run or hide! Come at me anytime!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 撤退した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki retreated...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '186', !!int '4', !!int '14', !!int '8', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -2890,19 +2913,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '69', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &189 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ぐぅ…! まだ届かぬか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Guh...! Still can''t reach...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *189} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' クワーッハッハッハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 小娘よ、我は逃げも隠れもせんぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いつでもかかってくるがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Kwaa-hahahaha! Little girl, I won''t run or hide! Come at me + + anytime!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 撤退した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki retreated...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '187', !!int '4', !!int '14', !!int '8', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -2998,48 +3021,55 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*202]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &203 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グハァッ!! まさか、本当に強いとは!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 世は本当に広いものだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahh!! I didn''t expect you to actually be this strong! The + + world really is a big place!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 話を聞く気になったか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おとなしく封印を受け入れるなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、争うこともないだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you ready to listen now? If you quietly accept being + + sealed, there’s no need for any more fighting.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '34', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅ…、人間のクセに珍しい考え方だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このまま我を殺せば、龍殺しの名声を得て']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一生遊んで暮らせるであろうに。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... That''s a rare way of thinking for a human... If you + + killed me here, you''d gain fame as a dragon slayer and could + + live in luxury for the rest of your life.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くだらん…、そんなことに興味はない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そもそも、原因は人間が塚を壊したからだろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 非のない者を裁くのは義に反する。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ridiculous... I have no interest in that. Besides, this all + + started because humans destroyed your mound, right? + + Punishing someone who did nothing wrong goes against + + justice.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クワーッハッハッハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気に入ったぞ、ミズキとやら!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ、我と契約する気はないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuwaahahahaha! I like you, Mizuki! How about it, want to + + make a contract with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前を式神にしろと…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You want me to make you my shikigami...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 申し訳ないが遠慮しておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry, but I''ll have to pass.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -3057,21 +3087,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*204]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*205]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんだとっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ、水神の眷属との契約を拒むと申すか!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 普通は二つ返事であろう! 龍族だぞ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-What!? You refuse a contract with a servant of the Water + + God!? Normally, anyone would jump at the chance! I''m a + + dragon, you know!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 残念だが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今のわたしに お前を御せるだけの巫力はない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry, but... Right now, I don''t have enough spiritual power + + to control you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに、戦ってみてわかったのだが…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前…、そんなに強くないだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Besides, after fighting you, I realized... You''re not + + actually that strong, are you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -3113,17 +3147,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '34', !!int '7', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グハァァァッ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ…、人の気にしていることを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 龍は大器晩成なのだ、千年したら見ておれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahhhh!! You...! That''s a sensitive topic... Dragons mature + + slowly! Just wait a thousand years and see!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人間であるわたしでは、それまでつきあえん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せっかくの申し出を蹴って悪いが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは妖魔王バサラを倒すため急いでいるんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As a human, I can''t wait that long. Sorry to turn down your + + offer, but I''m in a hurry to defeat the Demon King Basara.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -3140,16 +3174,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*219]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '34', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ…、妖魔王バサラとな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我に手こずるお前に倒せるとは思えんがな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... The Demon King Basara, huh? I doubt someone who + + struggled with me could defeat him!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うるさいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから、ヤミ島へ行かねばならんのだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、減らず口を叩くなら 強制的に封印するぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! That''s why I have to get to Yami Island! If you + + keep running your mouth, I''ll seal you by force!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -3167,47 +3202,51 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '34', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょ…、ちょっと待て!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前、いま\c[17]『ヤミ島』\c[0]と言ったな!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 移動手段はあるのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-Wait a minute! Did you just say \c[17]''Yami Island''\c[0]!? Do you + + even have a way to get there?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、それは…、これから船を用意してだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-Well... I was just about to arrange for a boat...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここからヤミ島に行くには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 途中にあるミタマ島を経由する必要があるぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな危険な航海を 引き受ける漁師がおるかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To get to Yami Island from here, you''ll have to go through + + Mitama Island on the way. Do you think any fisherman would + + take on such a dangerous voyage?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに、危険な航海ならそれなりの値段となる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 当然、依頼するだけの金子は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 用意してあるのであろうな? んん~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And a dangerous journey like that won''t come cheap. Of + + course, you''ve got the money to pay for it, right? Hmmm?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ、龍のクセして']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぜそうも俗事に詳しいっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard, for a dragon, why do you know so much about + + worldly affairs!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クワーッハッハッハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が世間知らずなだけであろうよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな能天気で、よく今まで無事だったな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuwaahahahaha! You''re just ignorant of the world. How have + + you survived this long being so naive?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face17_gaman', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ブチッ! 気が変わった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 即刻、お前を封印してやるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s it! I''ve changed my mind... I''m sealing you right + + now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -3225,16 +3264,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*221]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*222]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから、待てといっておるであろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 船がないなら、我が連れて行ってやる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 水の龍たる我なら、海も川もお手のものよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I told you to wait, didn''t I! If you don''t have a boat, I''ll + + take you myself. As a water dragon, the sea and rivers are + + nothing to me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なん…だと…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ、何を企んでいる…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What... did you say...? What are you plotting, you + + bastard...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -3252,26 +3294,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*223]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*224]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 企むとは人聞きの悪い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我を 矮小な人間と一緒にするな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Plotting? Don''t lump me in with petty humans!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言ったであろう、お前が気に入ったと。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 契約は結ばなくとも お前の力になってやろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、500年も寝ていてヒマであったしなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I told you, I like you. Even if we don''t make a contract, + + I''ll help you out. Besides, after sleeping for 500 years, + + I''m bored anyway!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく…、調子のいいヤツだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかし、渡りに船とはこのことか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしく頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously... You''re such an opportunist. But I guess this is + + what they call a stroke of luck... I''m counting on you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふむ…! ならば、この\c[17]『横笛』\c[0]を授けてやろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 桟橋でその笛を吹けば、どこにでも駆けつけてやる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...! Then take this \c[17]''Flute''\c[0]. Blow this flute at the pier + + and I''ll come to you wherever you are.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -3288,13 +3332,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[540]\c[17]蛟の横笛\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[540]\c[17]Mizuchi''s Flute\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '126', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【毒龍ミズチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前との旅を 楽しみにしておるぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クワーッハッハッハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Venom Dragon Mizuchi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m looking forward to traveling with you! Kuwaahahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '35', !!int '0', !!int '30', !!int '6', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '35', !!int '165', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -3314,15 +3357,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *203} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 桟橋か…、確か村の南にあったな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The pier... I think it was south of the village...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、騒動が治まったことを報告するため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['顔役セイジの家に戻った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki returned to Boss Seiji''s house to report that the + + commotion had settled down.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_032', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -3372,9 +3416,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '34', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいっ、マジかよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でへへ…♪ こりゃ、眼福眼福♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, are you serious?! Hehehe...♪ This is a real feast for + + the eyes♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '35': !ruby/object:RPG::Event 'id': !!int '35' @@ -3424,10 +3469,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '35', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たびぃゆけばぁ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' スルガの村にぃ~屁のにおいぃ~♪ とくらぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As I travel~♪ To the village of Suruga~♪ The smell of + + farts~♪ Tokura! \|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '35', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand @@ -3446,8 +3491,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*227]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*228]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' って、なんで男湯に 若い女がいるんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wait, why is there a young girl in the men''s bath?!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -3512,13 +3557,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '37', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ねぇさん、肝座ってるねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~! Nee-san, you''ve got some guts, huh~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なになに? いくらだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら払えば、ヤらせてくれるんだい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, so? How much? How much do I have to pay for you to let + + me fuck you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -3561,30 +3606,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['男湯イベント4b ループ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした、俺のチンポが忘れられなかったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong, couldn''t forget my dick?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この男と まぐわいますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to have sex with this man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '37', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &231 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おいおい、本気かよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こりゃ、助平な巫女さんがいたもんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whoa, are you serious? Looks like we''ve got a real lewd + + shrine maiden here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *231} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいぜ! 旅の恥は掻き捨てってな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お互い後腐れなく楽しもうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright! What happens on the road stays on the road! Let''s + + have some fun with no strings attached!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '235', !!int '26', !!int '9', !!int '6', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無理すんなよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' チンポが欲しいって顔に書いてあるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t force yourself! Your face is screaming that you want + + my cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3636,8 +3684,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '38', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~、極楽極楽~♪ 生き返るわ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~ this is paradise, paradise~♪ I feel alive again~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '39': !ruby/object:RPG::Event 'id': !!int '39' @@ -3721,7 +3769,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['石で築かれた塚は、悠然とたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The stone-built mound stands there in quiet dignity.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '40': !ruby/object:RPG::Event 'id': !!int '40' @@ -3770,9 +3818,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['湯治客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これであたしも つるっつるのタマゴ肌になるのよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男なんか一撃なんだから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With this, I''ll have silky smooth, egg-like skin too! Men + + won''t stand a chance against me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '41': !ruby/object:RPG::Event 'id': !!int '41' @@ -3821,14 +3870,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['湯治客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまに男湯に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アレ目的で入っていく 女がいるんだってさ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何考えてるんだろうねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there are women who sneak into the men''s bath just + + for that! What are they even thinking~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '41', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後で あたしも行ってみようかな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe I''ll try it myself later♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '36': !ruby/object:RPG::Event 'id': !!int '36' @@ -3901,7 +3950,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*238]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]守護の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Guardian Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4014,7 +4063,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*245]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]醤油\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]Soy Sauce\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '66', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4103,19 +4152,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['男湯イベント1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした、のぼせちまったかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、そこの岩陰で 火照りを冷ますといいぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong, did you get overheated? If so, you should cool + + off behind those rocks over there.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['岩陰で休憩しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to take a break behind the rocks?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そうだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 少し身体を冷ますとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Y-Yeah... I should cool down a bit.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} @@ -4237,14 +4286,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &267 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 心配無用。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、だいじょうぶだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No need to worry. I''m still fine...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *267} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 意地張って、あまり無理すんなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that so? Don''t push yourself too hard just to act tough.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4290,42 +4337,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '29', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よぉ、懲りずのまた来たな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちに来て 一緒に温まろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, you came back again, huh! Come over here and warm up + + with me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '70', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' か、勘違いするなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしは、ミズチの塚を確認しにきただけだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['             \c[17]※淫欲度70以上でイベント発生']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-Don''t get the wrong idea! I''m just here to check on + + Mizuchi''s mound! \c[17]*Event triggers with Lust 70 or higher']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['男と一緒に湯に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to get in the bath with the man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &268 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わ、わかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヘンなことをしたら 今度こそ承知せんからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['F-Fine... But if you try anything weird, I really won''t + + forgive you this time...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '29', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *268} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ♪ そうこなくっちゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ほら、俺の前に座れよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ここが一番いい場所だからよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh♪ That''s what I wanted to hear! Come on, sit in front + + of me. This is the best spot!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *268} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 本当か…? どうも胡散臭いな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Really...? Sounds pretty suspicious to me...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} @@ -4433,15 +4482,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &282 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 断るっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' またイヤらしいことをされたら、たまらんからなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No way! If you do anything pervy again, I won''t stand for + + it!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '29', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *282} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おいおい…、人聞き悪ぃなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 俺は何もしなかっただろう、俺は。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hey, hey... you''re making me sound bad... I didn''t do + + anything, did I?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -4489,31 +4540,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '29', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪ こっちに来て一緒に温まろうぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミ・ズ・キちゃん\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Come over here and warm up with me! + + Mi-zu-ki-chan\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '80', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 冗談ではないっ! 人にあんなことをしておいて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よくそんな口がきけたものだなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['             \c[17]※淫欲度80以上でイベント発生']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t be ridiculous! After doing something like that to me, + + you sure have some nerve to talk to me like that! \c[17]*Event + + triggers at Lust 80 or higher']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['男と一緒に湯に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to get in the bath with the man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…、わかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 約束は約束だからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh... Fine... A promise is a promise...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} @@ -4621,20 +4674,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &296 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 断る…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今はそういう気分ではないのでな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I refuse...! I''m just not in the mood for that right now...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *296} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まっ、無理強いするつもりはねぇさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' けど…、じゃあ、なんで男湯まで来たのかねぇ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well, I''m not gonna force you. But... then why did you come + + all the way to the men''s bath, huh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぐぅっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Guh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} @@ -4683,19 +4736,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '29', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、こっちに来て一緒に温まろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come over here and let''s warm up together!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男と一緒に湯に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to get in the bath with the man?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…、わかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 約束は約束だからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... fine... A promise is a promise...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} @@ -4803,20 +4855,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &310 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 断る…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今はそういう気分ではないのでな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I refuse...! I''m just not in the mood for that right now...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *310} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まっ、無理強いするつもりはねぇさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' けど…、じゃあ、なんで男湯まで来たのかねぇ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, I''m not gonna force you. But... then why did you come + + all the way to the men''s bath, huh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐぅっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -4986,7 +5038,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': 'ホムラ温泉' +'display_name': 'Homura Hot Springs' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'onsen' diff --git a/YAML/Map139.yaml b/YAML/Map139.yaml index bbdfc96..a2e3db8 100644 --- a/YAML/Map139.yaml +++ b/YAML/Map139.yaml @@ -97,14 +97,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['大工のつま']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【世話焼き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらぁ、難しいことはさっぱりだが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの人はみんなのために 汗水たらして']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' がんばってるってのはわかるだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Meddler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t really get all the complicated stuff, but I can tell + + that guy works his ass off for everyone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【世話焼き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そっだら男、ほっとく訳にはいかんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だがら、こうして飯作ってやらねぇとな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Meddler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can''t just leave a man like that alone, right? That''s + + why I''m making him a meal like this.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -177,7 +178,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]三色団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]Three-Color Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map140.yaml b/YAML/Map140.yaml index 4f81ce5..55e2df2 100644 --- a/YAML/Map140.yaml +++ b/YAML/Map140.yaml @@ -97,28 +97,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['陰陽の巫女イン 依頼']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたしは、陰陽の巫女イン…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんか仰々しく言ってるけど、要は占い師よ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は今、すっごく困ってるの!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m the Yin-Yang Shrine Maiden... I know it sounds all + + grand, but basically, I''m just a fortune teller. Actually, + + I''m in a huge bind right now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんとも唐突だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、話くらいは聞こうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That was pretty sudden... Well, I guess I can at least hear + + you out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は…、この前に泥棒に入られちゃって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『家宝の名刀』\c[0]を盗まれてしまったのよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それを、取り返して来てもらえないかしら?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The truth is... I got robbed the other day, and they stole + + my \c[17]‘family heirloom sword’\c[0]. Could you go and get it back for + + me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううむ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすがにそれだけでは 探しようがないのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... With just that, it''s going to be hard to even start + + looking...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -136,21 +142,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことないわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタ、あっちこっち旅をしてるみたいじゃない?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それこそ\c[17]『普通の人が行かない場所』\c[0]とかさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not true. You''ve been traveling all over the place, + + right? Especially to \c[17]‘places normal people don''t go’\c[0] and + + all!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泥棒って、そういう場所に 盗んだ物を隠すから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それっぽい刀を見つけたら 持ってきて欲しいのよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thieves always hide stolen stuff in places like that, so if + + you find a sword that looks like it could be it, bring it to + + me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、\c[17]『普通の人が行かない場所』\c[0]か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 承知した。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういう所に赴いた時は、古い刀がないか注意しよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... \c[17]‘places normal people don''t go’\c[0], huh... Got it. + + I''ll keep an eye out for any old swords when I visit places + + like that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '177', !!int '177', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -196,20 +209,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '139']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]『家宝の名刀』\c[0]は見つかった?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So? Did you find the \c[17]‘family heirloom sword’\c[0]?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とりあえず、それっぽい刀は 見つけたのだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすがにこれは違うだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmm... Well, I did find a sword that looks like it, but... + + there''s no way this is the real thing, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは\i[385]\c[17]なまくら刀\c[0] をインに渡した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki handed the \i[385]\c[17]dull sword\c[0] to Inn!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '139', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -227,26 +239,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すっご~い! ダメ元のつもりだったけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか本当に見つけてくつなんて 占い師もビックリね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wow~! I didn''t really expect much, but I can''t believe you + + actually found it! Even a fortune teller would be shocked!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうそう…、これよこれ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なまくらで 刀としては サッパリだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしの占いには 欠かせない物だったの!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes, yes... this is it! It''s totally useless as a sword, but + + it was essential for my fortune-telling!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お礼に あたしが書いた呪物の入門書をあげるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As thanks, I''ll give you this beginner''s guide to cursed + + items that I wrote myself!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[500]\c[17]はじめての呪詛\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You got \i[500]\c[17]Beginner''s Curses\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '137', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これで、あたしも占い師として復活よ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヨウばかりに、デカい顔させないんだからっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now I can get back to being a fortune teller! I won''t let + + You hog all the glory anymore!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -264,10 +280,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 泥棒って、\c[17]『普通の人が行かない場所』\c[0]に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 盗んだ物を隠すから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]それっぽい刀\c[0]を見つけたら 持ってきて!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thieves usually hide stolen goods in \c[17]‘places normal people + + don''t go’\c[0], so if you find any sword that looks like it, + + bring it to me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -312,9 +330,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['陰陽の巫女イン イベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女イン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたしは、他人の過去を少しだけ覗けるのよ!\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタ、清純そうな顔して ずいぶん歪んでるわね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yin-Yang Shrine Maiden Inn】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can peek a little into other people''s pasts!\! You look so + + pure, but you''re actually pretty twisted, aren''t you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -363,20 +382,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['陰陽の巫女ヨウ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女ヨウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは、陰陽の巫女ヨウ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 未来を読み解き、迷える子羊を導く者…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyou Shrine Maiden You】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am You, the Onmyou Shrine Maiden... One who reads the + + future and guides lost lambs...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女ヨウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女ミズキよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アナタが ここに来ることは わかっていました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyou Shrine Maiden You】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle Shrine Maiden Mizuki. I knew you would come here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女ヨウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アナタに これを授けましょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きっと、旅の役に立つと思うわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyou Shrine Maiden You】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let me grant you this. I''m sure it will help you on your + + journey.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[184]\c[17]治癒の光\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[184]\c[17]Light of Healing\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '263', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -421,9 +441,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['陰陽の巫女ヨウ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽の巫女ヨウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アナタの選んだ道は、苦難に満ち溢れた茨の道…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、決して諦めないで 光と闇は必ず共にあるから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyou Shrine Maiden You】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The path you''ve chosen is a thorny road full of hardship... + + But never give up. Light and darkness will always be + + together...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': 'c_sadness', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map141.yaml b/YAML/Map141.yaml index 9080f4a..fbc188a 100644 --- a/YAML/Map141.yaml +++ b/YAML/Map141.yaml @@ -157,9 +157,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…、お待ちなせぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、お題はいただいておりやせんぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whoa there...! Hold on! You haven''t paid the fee yet.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -194,10 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こっちは男湯ではないか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うっかり入っていたら、どうなっていたことか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['               \c[17]※淫欲度60以上で入浴可能']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Isn''t this the men''s bath...? If I''d gone in by mistake, who + + knows what could''ve happened... \c[17]*Can bathe with Lust 60 or + + higher']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -266,8 +267,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毒龍ミズチが居座っているのは、男湯の方だったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The poisonous dragon Mizuchi is holed up in the men''s bath, + + right.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -340,9 +343,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…、お待ちなせぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、お題はいただいておりやせんぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whoa there... please wait! You haven''t paid the fee yet.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -419,28 +421,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは 旅籠でございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでにお連れの方から 頂いております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お泊りになられますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an inn. Your companion has already paid the fee. + + Would you like to stay the night?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、どうぞごゆっくり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, please make yourself comfortable...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはようございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本日も ご武運があられますように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning. May fortune be with you today as well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '174', !!int '174', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 左様でございますか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり ご無理をなさいませぬよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Clerk】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Please try not to overexert yourself.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -491,21 +491,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me + + know.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -527,23 +531,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['ホムラ到着時']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ミズキが探している\c[17]アンチン\c[0]って男は']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 若くして四天王の座に就いた天才って話だが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' どうも女関係は だらしないヤツらしいな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['That guy \c[17]Anchin\c[0] you''re looking for is supposed to be a + + genius who became one of the Four Heavenly Kings at a young + + age, but it sounds like he''s pretty sloppy when it comes to + + women.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 村のどこを探しても姿が見えないし、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' な~んか嫌な予感がするぜ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No matter where I look in the village, I can''t find him + + anywhere. I''ve got a bad feeling about this...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['ミズチ交戦中']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 宿の奥にある\c[17]男湯\c[0]に ミズチが居座ってるらしいぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ミズチは 水神の眷属ともあって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' \c[17]水属性が効かない\c[0]って話だから気をつけろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I heard Mizuchi is holed up in the \c[17]men''s bath\c[0] at the back of + + the inn! Since Mizuchi is a Water God''s kin, \c[17]water attacks + + won''t work\c[0], so be careful!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -552,42 +563,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['ホムラ終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 毒龍ミズチは倒したものの、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 尋ね人のアンチンは 流刑地の\c[17]ヤミ島\c[0]とはね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' こりゃ、骨が折れそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Even though you took down the Poison Dragon Mizuchi, the + + person you''re looking for, Anchin, is on the penal colony + + \c[17]Yami Island\c[0]... This is going to be tough.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['ヤミ島終了']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' この村は のんびりしていい所だな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 無事にバサラを倒せたら、もう一度遊びに来ようぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['This village is such a nice, relaxing place. Once we beat + + Basara, let''s come back and visit again.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' こ、今度は…その…新婚旅行としてさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['A-and this time... um... as a honeymoon, maybe.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ば、馬鹿…っ! 何を血迷ったことを…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Y-you idiot...! What are you even saying...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '5', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あっ…、嫌だったか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なら、別にムリには…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ah... did you not like that...? I mean, we don''t have to if + + you don''t want to...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['~~~~~~~~~~~~!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 馬鹿、馬鹿、馬鹿、馬鹿、馬鹿、馬鹿っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 答えなど、わかってるクセに…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Idiot, idiot, idiot, idiot, idiot, idiot! You already know + + the answer...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -645,15 +661,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['流罪の噂']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、この村の若い坊主が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 湯治に来ていたお代官様の奥方に手を出して']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 流罪になったんだってよ。馬鹿だね~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Apparently, a young monk from this village made a move on + + the magistrate''s wife while she was here for a hot spring + + cure, and got exiled for it. What an idiot~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん? その坊主の名前?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええと…、なんて言ったっけな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]アン\c[0]…なんとかって、有名な退魔僧だそうだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm? The name of that monk? Uh... what was it again... \c[17]An\c[0]... + + something or other, I hear he''s a famous exorcist monk.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -696,8 +714,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['戸惑う客 ミズチに敗北した時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんか奥の方が騒がしいけど、何かあったのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It sounds noisy deeper inside. Did something happen?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -740,10 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['客の反応 イベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、温泉に龍が出たそうじゃねぇか!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こいつは縁起がいいねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不老長生 間違いなしってね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard a dragon appeared in the hot springs!? That''s gotta + + be a good omen~♪ Immortality and long life, guaranteed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' @@ -793,9 +811,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい! はるばる温泉街まで来たってぇのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんで温泉に入れないんだよ! 詐欺じゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, come on! We came all the way out to the hot spring + + town, so why can''t we get in the baths? This is a scam!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -839,9 +858,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 温泉にミズチが出たって…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くわばらくわばら…、あせって入らなくてよかったぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They say a Mizuchi showed up in the hot spring...!? Thank + + goodness I didn''t rush in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -885,13 +905,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい…、毒龍が浸かった湯なんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人間が入っても だいじょうぶなのかよ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey... Is it really safe for humans to bathe in water + + that a venomous dragon soaked in?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにっ? かえって体に良いかもって?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、考えようによっては そう思えなくもねぇが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What? You think it might actually be good for your health? + + Well, I guess if you look at it that way, maybe so...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' @@ -940,10 +962,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['温泉に入れない時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大変申し訳ありやせん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただいま、温泉はご利用できやせん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか ご勘弁くだせぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m terribly sorry. The hot spring is currently unavailable. + + Please forgive us.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1032,8 +1054,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男の子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゃっ! エッチ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kya! Pervert!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1097,9 +1119,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい…、こっちは男湯だぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、アンタがいいなら こっちは別に構わないが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey... this is the men''s bath, you know? Well, if + + you''re okay with it, I don''t really mind...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event 'id': !!int '12' @@ -1148,9 +1171,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['脱衣客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな、出るとこ出てうらやましいわ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何かい? やっぱり牛の乳がいいの?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m so jealous of all you girls with those big boobs. So, + + what is it? Is cow milk really the best after all?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '13': !ruby/object:RPG::Event 'id': !!int '13' @@ -1200,9 +1224,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '13', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪騒ぎで、一時はどうなるかと思ったけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無事 温泉に入れてよかったわ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With all that yokai commotion, I was worried for a bit, but + + I''m glad I got to enjoy the hot spring safely~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event 'id': !!int '14' @@ -1251,38 +1276,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['番台 通常時 ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここから先は露天風呂となりやす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 宿代とは別に \c[17]100銭\c[0] ちょうだいしやすが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかがしやすかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Beyond here is the open-air bath. It''ll be \c[17]100 sen\c[0] extra, + + separate from your lodging fee. How about it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['****************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['お金足りない']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お代が足りやせん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こちらも商売ですんで、ご勘弁を。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You don''t have enough money. Sorry, but business is + + business.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 毎度ありがとうございやす!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 左が男湯、右が女湯となりやす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どちらに入るかは お客さまのお好みで!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Thank you for your patronage! The men''s bath is on the left, + + the women''s bath is on the right. Please choose whichever + + you prefer!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '174', !!int '174', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そいつは残念。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' またのお越しを お待ちしておりやす。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s a shame. We look forward to your next visit.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1327,10 +1354,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['番台 料金支払い済み']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 温泉は何度入っても構いやせんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]宿を出たり\c[0]、\c[17]宿泊する\c[0]と、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこで終わりとなりやすので、ご注意を!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can soak in the hot spring as many times as you like, + + but if you \c[17]leave the inn\c[0] or \c[17]stay overnight\c[0], your session + + will end, so please be careful!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event 'id': !!int '15' @@ -1376,8 +1405,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} @@ -2015,13 +2044,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['代官の噂']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ねぇ、聞いた聞いた?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ついさっきまで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 都のお代官様が お忍びで来てたんだって!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, did you hear? Just a little while ago, the city + + magistrate was here incognito!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それと温泉に入れないのって、関係あるのかしら?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wonder if that has anything to do with why we can''t use + + the hot springs?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2064,14 +2095,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['代官の悪評 イベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前に この村に来ていた代官ってさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ろくなウワサを聞きやしないよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magistrate who used to come to this village? I never + + heard a single good rumor about him.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅芸者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、あちこちの村で 袖の下を要求して']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 断られると 難癖つけて年貢を上げるって話さ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく世も末だねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Entertainer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They say he demanded bribes from every village, and if they + + refused, he''d make up excuses to raise their taxes. + + Honestly, the world’s going to hell...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '24': !ruby/object:RPG::Event 'id': !!int '24' @@ -2120,9 +2154,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔役から依頼を受けた後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 顔役から、話はうかがっておりやす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうぞよろしくお願いしますぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve already heard from the boss. Please take care of us!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -2209,9 +2242,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント時の戦闘警告 ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can sense a powerful demonic aura ahead. Do you still + + want to proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '176', !!int '176', !!int '0']} @@ -2227,9 +2261,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まがりなりにも、相手は 水神の眷属…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 準備は怠らぬ方がよいだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even if only in name, our opponent is a servant of the Water + + God... We should make sure we''re fully prepared.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -2297,9 +2332,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 着物を着たまま 湯に入る訳にもいかんか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oops... I guess I can''t get in the bath with my kimono still + + on...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -2373,9 +2409,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 着物を着たまま 湯に入る訳にもいかんか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oops... I guess I can''t get in the bath with my kimono still + + on...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -2445,9 +2482,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 脱いだ着物は、ここに置けばよいのだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['裸になる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I should just leave my kimono here after taking it off...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Get naked', 'Stop'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '裸になる']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} @@ -2475,8 +2512,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さて…、行くか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Well then... time to go...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やめる']} @@ -2490,10 +2527,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり のんびりもしてられんな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 着物を着て外に出るか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['着物を着る', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t afford to take it easy... Guess I''ll put on my + + kimono and head outside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Put on the kimono', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '着物を着る']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} @@ -2521,8 +2559,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さてと…、行くか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright then... let''s go...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やめる']} @@ -2584,9 +2622,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 脱いだ着物は、ここに置けばよいのだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['裸になる', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I should leave my kimono here after taking it off...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Get naked', 'Stop'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '裸になる']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} @@ -2612,8 +2650,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さて、行くか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, let''s go...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やめる']} @@ -2627,10 +2665,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり のんびりもしてられんな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 着物を着て外に出るか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['着物を着る', 'やめる'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t afford to take it easy... I should put on my kimono + + and head outside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Put on the kimono', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '着物を着る']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} @@ -2656,8 +2695,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、行くか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Okay, let''s do this...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やめる']} @@ -2713,8 +2752,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな恰好で 外になど出れるか…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no way I can go outside dressed like this...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2776,8 +2815,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base98', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな恰好で 外になど出れるか…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no way I can go outside dressed like this...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' diff --git a/YAML/Map142.yaml b/YAML/Map142.yaml index da37ba9..0723543 100644 --- a/YAML/Map142.yaml +++ b/YAML/Map142.yaml @@ -97,9 +97,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間物屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本日は 何をご入り用でしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! What can I help you with today?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '0', !!int '2', !!int '0', !!int '0', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '11', !!int '0', !!int '0']} @@ -158,14 +157,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミタマ島について']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【丁稚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この村の南西に\c[17]『ミタマ島』\c[0]って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 氷でできた島があるんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To the southwest of this village, there''s an island made of + + ice called \c[17]''Mitama Island''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【丁稚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毎年、秋になると その島でお祭りするんだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今年は妖怪が住み着いたから 中止なんだってさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つまんないのっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Every year in autumn, there''s a festival on that island, but + + this year it got canceled because a yokai moved in. Lame!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -208,9 +208,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミタマ島について ミタマ島攻略後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【丁稚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミタマは漢字で\c[17]『御霊』\c[0]と書いて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死んだ人の魂が帰る場所って 意味があるんだってさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mitama is written in kanji as \c[17]『御霊』\c[0], and it means the place + + where the souls of the dead return.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -260,9 +261,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]『Jewels』\c[0] you can make from the local yokai to + + the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(103)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(98)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(115)']} @@ -271,12 +273,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 5品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['5 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to create.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' diff --git a/YAML/Map143.yaml b/YAML/Map143.yaml index 4a735ab..a574af2 100644 --- a/YAML/Map143.yaml +++ b/YAML/Map143.yaml @@ -145,14 +145,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔役セイジ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、どないしたもんか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの馬鹿共のせいで 問題山積みやで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, what the hell am I supposed to do... Thanks to + + those idiots, I''ve got problems piling up everywhere...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、\c[17]アンチンの\c[0]阿呆は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 殺しても死ぬようなタマやあらへんから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 当面の問題は \c[17]毒龍\c[0]の方やな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, that fool \c[17]Anchin\c[0] isn''t the type to die even if you + + kill him, so for now the real problem is \c[17]the Poison + + Dragon\c[0]...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -169,10 +172,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと! お客さんかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 申し訳ありまへんが、今立て込んどりましてな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご用でしたら、日ぃ変えてもらえます?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! A customer? Sorry, but I''m a bit busy right now. If you + + need something, could you come back another day?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '153', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['アンチン宅まだの際']} @@ -196,38 +199,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 実は、アンチン殿の件でご相談がありまして…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Actually, I wanted to discuss something regarding + + Anchin-dono...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんやアンタ…、アイツの知り合いか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh, you... You know that guy?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの阿呆なら、止せばええのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 奥方経由で お代官様に諫言しようとして']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヤミ島で 臭い飯食っとりますわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That idiot tried to go through the lady of the house to give + + the magistrate some advice, and now he''s eating prison food + + on Yami Island.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 諫言を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He tried to give advice...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せや、あの馬鹿代官、何をトチ狂ったんか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]毒龍ミズチ\c[0]の塚を 崩しはってな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, that crazy magistrate, for some reason, went and + + destroyed \c[17]the Poison Dragon Mizuchi''s\c[0] burial mound.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 慌ててこっちが どうにかしようとしたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなん迷信やって意地になって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 勝手に塚を直したら 打ち首獄門やて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When we tried to fix things in a hurry, he got stubborn, + + called it all superstition, and said if anyone fixed the + + mound without permission, they''d be beheaded and put on + + display...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無茶苦茶ですな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無知にもほどがありましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s insane... There''s a limit to ignorance.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -245,35 +256,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ、無茶苦茶やがなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せやけど、そんなんでも お偉い役人様やから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 言うこと聞かん訳にもいかん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, it''s totally nuts! But even so, he''s a high-ranking + + official, so we can''t just ignore what he says.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' で、アンチンに熱上げ取った年増婆――おっと、失礼!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お代官の奥方様に とりなしてもらお思うたんやけど…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、その結果がこのザマや! 笑い話にもならんわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, I thought I''d ask that old hag who was all hot for + + Anchin―oh, pardon me! The magistrate''s wife―to mediate for + + us... Well, this is the result! Not even funny as a joke.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうでしたか…、そのような経緯が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... So that''s how it happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '3', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うん…? そういやアンタ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの阿呆の知り合い 言いましたな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もしかして…、退魔士だったりするん?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...? Now that I think about it... You said you know that + + idiot? Could it be... you''re an exorcist or something?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はい、わたしは戦巫女のミズキと申します。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしでよければ、アンチン殿の代わりに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その毒龍をどうにかしましょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes, my name is Mizuki, a battle shrine maiden. If you''d + + like, I can take care of that Poison Dragon in Anchin-dono''s + + place.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -291,34 +306,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ホンマかっっっ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや~! なんかそれっぽい格好しとったから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もしかしたらと思ったが 言ってみるもんやな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Really!? Wow! You looked the part, so I thought maybe, but + + it pays to ask!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほな、さっそく宿の奥にある\c[17]男湯\c[0]に行ってくれるか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 毒龍はそこに居座っとるさかい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well then, could you head straight to the \c[17]men''s bath\c[0] in the + + back of the inn? The Poison Dragon''s holed up in there.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 温泉に居るのですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 確かに ミズチは水神の眷属でしたが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['In the hot spring? It''s true that Mizuchi is a water god''s + + kin, but...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '3', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' せやっ! あんのクソ龍 どこで覚えたんか']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 温泉に味しめて動こうとせぇへんのや!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ホンマ、小憎らしいやっちゃわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s right! That damn dragon got a taste for the hot + + spring somehow and won''t budge! Seriously, what a little + + bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 龍でも温泉は気持ちよいのであろうか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とりあえず、行ってみるか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I wonder if even dragons find hot springs pleasant...? + + Anyway, I''ll go check it out.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '155']} - !ruby/object:RPG::EventCommand @@ -378,10 +398,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔役セイジ 依頼受けた後~ミズチを倒すまで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頼むで、ミズキはんっ! アンタだけが頼りや!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]毒龍ミズチ\c[0]は、宿屋の奥にある\c[17]男湯\c[0]に浸かっとるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんじょうよろしゅうなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m counting on you, Mizuki-san! You''re our only hope! \c[17]The + + Venom Dragon Mizuchi\c[0] is soaking in the \c[17]men''s bath\c[0] at the + + back of the inn, so take care of it for us!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -442,31 +464,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はえ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、毒龍を 引き取ってもらえるとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思いもせんかったわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wow! I never thought you''d actually take that Poison Dragon + + off my hands!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんのクソ龍、お供えを もっとエエ物にせぇとか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっかり関を溢れさすとか、ホンマろくでなしで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 水神様に返品しようかと 思っとったトコですわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That damn dragon kept demanding better offerings, + + accidentally flooding the place... Seriously, it''s such a + + pain I was about to return it to the Water God!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &13 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、ミズキはんも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤミ島に行くための船の代わりが見つかって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よかったんちゃいます?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, Mizuki-san, looks like you found a replacement for the + + boat to Yami Island, so that''s good, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これも、何かの引き合わせだったのかもしれん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巡り合わせに感謝しよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... Maybe this was all some kind of fate. Let''s be + + grateful for how things turned out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほな、旅の無事を祈っとりますわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, I''ll be praying for your safe journey.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '160']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -510,14 +534,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔役セイジ ミズチ終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチンに会ったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちは心配すんなと 言うといてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you see Anchin, tell him not to worry about us.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、それと…!\.\.']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの阿呆は手ぇ早いから気ぃ付けや。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキはん、別嬪やから心配やわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, and...! That fool moves fast, so be careful. Mizuki-san, + + you''re a real beauty, so I''m worried.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -560,9 +583,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔役セイジ ヤミ島後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【顔役セイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よう来てくれはりました!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキはんは、村の恩人やから 歓迎させてもらいまっせ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Seiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thanks for coming! Mizuki-han, you''re the village''s savior, + + so let us give you a warm welcome!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -647,14 +671,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズチの由来']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 元々、ミズチは この地方の守り神やったんやが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこぞの馬鹿が塚ぁ崩しはって、このありさまや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Originally, Mizuchi was the guardian deity of this region, + + but some idiot went and destroyed the mound, and now look at + + this mess!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その張本人の お代官様やったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズチを見た途端、逃げるように都に帰ってったで。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホンマ、ろくな事せぇへんから 二度と来んで欲しいわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And as for the main culprit, the magistrate himself, the + + moment he saw Mizuchi, he ran off back to the capital. + + Seriously, he never does anything good―I hope he never comes + + back.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -1104,9 +1135,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['場所の提示 ヤミ島クリア後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間使い】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらは、ホムラ温泉の顔役セイジ様のお屋敷や!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何のご用でっしゃろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Maid】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the estate of Seiji-sama, the boss of Homura Hot + + Springs! What business do you have here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} diff --git a/YAML/Map144.yaml b/YAML/Map144.yaml index 8af66b3..86e7c3e 100644 --- a/YAML/Map144.yaml +++ b/YAML/Map144.yaml @@ -97,27 +97,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['アンチンの流刑 +']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うえ~ん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]アンチン\c[0]様が、\c[17]ヤミ島\c[0]に流されちまったよ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Waaah! \c[17]Anchin-sama\c[0] got exiled to \c[17]Yami Island\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんと…っ! それは本当かっ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 島流しにされるなど、いったい何を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What...!? Is that true!? To be exiled to an island, just + + what did he do...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…、ぐす…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代官様の奥方に 手を出したからって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... *sniff*...! They said it was because he made a move + + on the magistrate''s wife...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女癖が悪いと言うウワサは耳にしていたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさかそれほどとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What...!? I had heard rumors about his womanizing, but I + + didn''t think it was that bad...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -135,29 +136,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと ある訳ないじゃないですか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どう考えても、冤罪以外の何物でもないですよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no way that''s true! No matter how you look at it, + + it''s nothing but a false accusation!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら女好きのアンチン様だからって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好き好んであんな年増婆に 手は出しませんよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if Anchin-sama is a womanizer, there''s no way he''d go + + after an old hag like that by choice!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むぅ…、それはまぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好みは人それぞれと言うしな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... well, I suppose... everyone has their own tastes...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とはいえ、海の向こうとなると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう簡単に行くことはできんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Still, if it''s across the sea, it''s not going to be easy to + + get there...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 望みは薄そうだが、\c[17]村の責任者\c[0]に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤミ島へ行く方法を 相談してみるか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It might be a long shot, but maybe I should ask the \c[17]village + + chief\c[0] if there''s a way to get to Yami Island...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -215,13 +219,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['アンチンの冤罪を主張']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン様の好みは、若くて、かわいくて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっぱいが大きい女の子なんです!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anchin-sama likes young, cute girls with big boobs!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン様のことを知ってる人なら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰だって冤罪だって断言しますよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anyone who knows Anchin-sama would swear he''s innocent!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -264,10 +266,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント後 アンチンを心配']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン様、だいじょうぶかな~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 流刑地だから 女の人はいないだろうけど…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 逆に むさい男に言い寄られてたりして…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wonder if Anchin-sama is okay~. It''s an exile colony, so + + there shouldn''t be any women... but maybe some rough men are + + hitting on him instead...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -310,32 +314,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['アンチン後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン様は お元気でしたか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よかった~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Was Anchin-sama doing well? I''m so glad.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキさんから、アンチン様のニオイがするような…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? Mizuki-san, you kind of smell like Anchin-sama...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そんなことはあるまい…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...!? T-that''s impossible...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もしかしたら、ご一緒に斎戒した時に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お香の匂いがついてしまったのかもしれんな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe the scent of incense rubbed off when we performed the + + purification together...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](一夜を共にしたなど、絶対悟られるワケにはいかん…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](They absolutely can''t find out we spent the night + + together...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -387,16 +391,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['場所説明 聞き込み時']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは、アンチン様の草庵です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is Anchin-sama''s hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 申し訳ございません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただいま先生は やんごとなき事情があって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しばらくお戻りになりません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m sorry. Due to unavoidable circumstances, sensei will not + + be returning for a while.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご用でしたら、日を改めてお願いします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you have business, please come back another day.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -439,12 +443,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['アンチン後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは、アンチン様の草庵です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is Anchin-sama''s hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【弟子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、無事アンチン様と会うことができたようですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お顔を見ればわかります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Disciple】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems you were able to meet Anchin-sama safely. I can + + tell just by looking at your face.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -517,7 +522,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[496]\c[17]相伝の巻物\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[496]\c[17]Inherited Scroll\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '78', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map145.yaml b/YAML/Map145.yaml index c231cc0..1fd0cb2 100644 --- a/YAML/Map145.yaml +++ b/YAML/Map145.yaml @@ -97,18 +97,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント タレの極意 起動']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【スズ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなたも、おっとうの\i[516]\c[17]みたらし団子\c[0]を食べに来たの?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっとうの作るお団子 美味しいもんね~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suzu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Did you come to eat my dad''s \i[516]\c[17]mitarashi dango\c[0] too? The + + dango he makes is so tasty~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【スズ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、ごめんね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっとうは、いま\c[17]ヤミ島\c[0]にお仕事に行ってていないの。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suzu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But, sorry. My dad''s not here right now, he''s off working on + + \c[17]Yami Island\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【スズ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、お話してたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' スズも みたらし団子、食べたくなってきちゃった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっとう、早く帰ってこないかな~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suzu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... just talking about it is making me want some + + mitarashi dango too. I hope Dad comes home soon~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '66', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '66', !!int '66', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -155,14 +157,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント タレの極意 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【新参者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、前ここに住んでいた人は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 関八州随一の和菓子職人だったとか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Newcomer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Apparently, the person who used to live here was the top + + wagashi artisan in all of Kanhasshu...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【新参者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 美味しいタレの作り方を 独占したとかの罪状で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 島流しにされちまったそうですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやいや、他人の嫉妬は怖いですねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Newcomer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard he was exiled to an island for the crime of + + monopolizing the recipe for a delicious sauce. Man, other + + people''s jealousy is scary, isn''t it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -235,7 +240,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[516]\c[17]みたらし団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[516]\c[17]Mitarashi Dango\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map146.yaml b/YAML/Map146.yaml index 6018bea..e461a7a 100644 --- a/YAML/Map146.yaml +++ b/YAML/Map146.yaml @@ -4117,11 +4117,13 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could go down to the + + water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '146', !!int '10', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '178', !!int '1']} @@ -4141,16 +4143,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うひゃぁ~! なんてものを呼び出すんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さすが巫女さん、ぶっとんでるなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Whoa~! What the hell did you just summon?! As expected of a + + shrine maiden, you''re really something else!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '178', !!int '178', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -4392,13 +4395,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>        海にゴミを捨てるべからず']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>        舟幽霊に祟られます']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Do not throw trash into the sea. You''ll be cursed by the + + \>Funayurei.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -4464,13 +4468,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]Coral\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Rock Salt\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -4478,7 +4482,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Azure Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -4582,13 +4586,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]Coral\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Rock Salt\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -4596,7 +4600,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Azure Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -4687,13 +4691,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 舟があるなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その桟橋から 海に出ることができるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''ve got a boat, you can head out to sea from that + + pier!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、お前さんみたいな若い娘っ子ひとりで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 舟を操舵できるとは 思わんがな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I doubt a young girl like you could handle a boat all + + by yourself, though.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -4738,8 +4744,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 水面に出たいなら、その桟橋を使うといいぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want to get out on the water, you should use that + + pier!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '102': !ruby/object:RPG::Event @@ -4790,9 +4798,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【素潜り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 海の妖怪は 水中からいきなり襲い掛かってくるだで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気をつけろ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Free Diving】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sea yokai will suddenly attack you from underwater, so + + be careful~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '103': !ruby/object:RPG::Event @@ -4843,9 +4852,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 向こうに見えるのが\c[17]『ミタマ島』\c[0]だよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神聖な場所だから、みだりに近づかないようにね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ama (Diver Woman)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What you see over there is \c[17]''Mitama Island''\c[0]. It''s a sacred + + place, so don''t approach it carelessly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '104': !ruby/object:RPG::Event @@ -4896,12 +4906,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこに \c[17]ブクブク泡\c[0]が出ている場所があるだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こういう所は、下に何か沈んでるんだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See that spot over there where the \c[17]bubbles\c[0] are coming up? + + Places like that usually have something sunk underneath.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この沖合は潮流の関係で、色々な物が流れ着くんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Because of the currents out here, all sorts of things wash + + up in this area.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '105': !ruby/object:RPG::Event @@ -4952,12 +4965,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ? こんな所に居て危なくないかって?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ama (Diver Woman)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh? You''re worried it''s dangerous to be here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ、海女を舐めたらイカンよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泳ぎなら 妖怪にも負けないんだから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ama (Diver Woman)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha, don''t underestimate an ama. When it comes to + + swimming, I won''t lose to any yokai!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' @@ -5161,7 +5175,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '拾玖番海路' +'display_name': 'Sea Route No. 19' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'sea_new' diff --git a/YAML/Map147.yaml b/YAML/Map147.yaml index 8f19a66..e2f3762 100644 --- a/YAML/Map147.yaml +++ b/YAML/Map147.yaml @@ -5239,17 +5239,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '147', !!int '45', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -5299,17 +5301,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '147', !!int '39', !!int '17']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -5860,17 +5864,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '147', !!int '4', !!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -5923,13 +5929,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この近海は、\c[17]海賊\c[0]も出るらしいから気をつけろよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hear there are \c[17]pirates\c[0] around these waters, so be careful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とはいっても、聞いた話じゃ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 徒党を組んでる訳でもなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただの漁師崩れが 一人で暴れてる程度っぽいけどな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That said, from what I''ve heard, it''s not like they''re in a + + gang or anything―just a washed-up fisherman causing trouble + + on his own.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event @@ -5980,9 +5988,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミタマ島の中は 天然の氷洞だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな薄着で行って 凍えても知らないよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ama (Diver Woman)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The inside of Mitama Island is a natural ice cave. If you go + + in dressed like that and freeze, don''t say I didn''t warn + + you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '25': !ruby/object:RPG::Event @@ -6033,13 +6044,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 海の妖怪で 手こずっているようなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 洞窟の中には入らん方がいいぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re having trouble with the sea yokai, you shouldn''t + + go into the cave.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでも、大陸の妖怪が住み着いたせいで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中は だいぶ荒れているらしいからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hear it''s gotten pretty rough in there ever since a yokai + + from the continent moved in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -6084,10 +6097,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大陸の妖怪は いなくなったみたいだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 洞窟の中は 依然荒ぶっているようだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツらが落ち着くまで もうしばらくかかるだろうな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like the yokai from the continent are gone, but the + + inside of the cave is still wild. It''ll probably take a + + while longer for things to settle down in there...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '26': !ruby/object:RPG::Event @@ -6138,14 +6153,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【白拍子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミタマ島は 元来二つの島だったらしいけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつの頃だか くっついちゃったんですって。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shirabyoushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Apparently, Mitama Island used to be two separate islands, + + but at some point, they merged together.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【白拍子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから、年寄りは 北の方を『男島』、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 南の方を『女島』って呼んでるのよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ豆ね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shirabyoushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, the old folks call the northern part ''Man Island'' and + + the southern part ''Woman Island.'' Just a little trivia for + + you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '27': !ruby/object:RPG::Event @@ -6197,13 +6215,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>            ミタマ島']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>        洞内は聖域のため立入禁止']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Mitama Island: Entry into the cave is forbidden as it is a + + \>sacred area.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -6256,9 +6275,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤミ島は、火山の噴火で盛り上がってできたと聞く。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自然とは偉大なものだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard Yami Island was formed by a volcanic eruption. + + Nature really is amazing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '138': !ruby/object:RPG::Event @@ -6309,9 +6329,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 海女は過酷な仕事だから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強くて 美しい女しかなれないのよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ama (Diver Woman)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Being an ama is a tough job, so only strong and beautiful + + women can do it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '139': !ruby/object:RPG::Event @@ -6362,9 +6383,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【素潜り】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この先は、流刑地のヤミ島だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタみたいな若い娘が 行くような所じゃないぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Free Diving】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Up ahead is Yami Island, the place of exile. It''s not + + somewhere a young girl like you should be going.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '140': !ruby/object:RPG::Event @@ -6428,13 +6450,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]Coral\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Rock Salt\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -6442,7 +6464,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Azure Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -6546,13 +6568,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]Coral\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Rock Salt\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -6560,7 +6582,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Azure Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -6664,13 +6686,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]サンゴ\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[364]\c[17]Coral\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '76', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]岩塩\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[350]\c[17]Rock Salt\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '69', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -6678,7 +6700,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]蒼の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[99]\c[17]Azure Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '94', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -6854,7 +6876,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': '弐拾番海路' +'display_name': 'Sea Route No. 20' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'sea_new' diff --git a/YAML/Map148.yaml b/YAML/Map148.yaml index adae198..5d0d653 100644 --- a/YAML/Map148.yaml +++ b/YAML/Map148.yaml @@ -286,14 +286,14 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['動かせそうな大岩がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a huge boulder that looks like it can be moved.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['穴の中に落としてみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to try dropping it into the hole?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -515,14 +515,14 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['動かせそうな大岩がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a huge boulder that looks like it can be moved.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['穴の中に落としてみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to try dropping it into the hole?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '4']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -733,27 +733,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、待ちなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 命が惜しければ、有り金全部置いてきなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hold it right there! If you value your life, hand over + + all your money!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &51 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、ただの海賊か…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, just a pirate...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、肝が据わった巫女さんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よく見ると、中々カワイイ顔してるじゃねぇか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よし、ついでに一発ヤらせてもらおうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... got some guts, shrine maiden. Now that I look + + closer, you''ve got a pretty cute face... Alright, how about + + you let me have a go at you while we''re at it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下衆が…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪退治のついでに 掃除をしておくか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Filthy scum... Guess I''ll clean you up while I''m at it with + + the yokai extermination...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -770,8 +774,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このガキゃあっ! 舐めてるとぶっとば――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You little brat! If you keep messing with me, I''ll―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '7', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} @@ -812,8 +816,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐぎゃぁぁぁーっっ!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaahhh―!!\|']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -828,27 +832,26 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いてぇ…いてぇよぉぉぉっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てめぇ…、何者だぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It hurts... it hurts so bad! Who the hell are you?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは戦巫女のミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人に仇なす悪党には キツイ仕置きが必要だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m Mizuki, the battle shrine maiden. Villains who prey on + + people deserve a harsh punishment!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ! い、戦巫女だとぉぉぉっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じょ、冗談じゃねぇ! お助けぇぇぇぇ~~っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek! A b-battle shrine maiden?! N-no way! Spare meeeeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['海賊カツゴロウは、一目散に逃げだした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pirate Katsugorou ran away as fast as he could.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -867,9 +870,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっぽこのクセに 逃げ足だけは一流だな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、あの程度の小物なら 放っておいても害はあるまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For such a loser, he''s got some impressive running skills. + + Well, a small fry like that won''t cause any trouble if I + + just leave him.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '161']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '1']} @@ -957,20 +963,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よぉ、久しぶりだなぁ! うひひ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yo, long time no see! Uhihi...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &67 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よくもわたしの前に 堂々と顔を出せたな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこに直れ! 今日こそ成敗してくれる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you bastard! How dare you show your face in front of me so + + shamelessly! Get over here! Today I''ll finally punish you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪ また強がっちゃって~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これが欲しいんだろ? これがよ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ Acting all tough again~. This is what you want, + + right? This, huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['カットイン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -980,64 +987,70 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカっ! キサマ、何を出してるんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くその汚いモノをしまえ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-idiot! What are you pulling out?! Put that filthy thing + + away right now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つれねぇこと言うなよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんだけ愛し合った仲じゃねぇか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ! またアジトに行ってハメハメしようぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t be so cold. After all the loving we did together, huh? + + Come on! Let''s go back to the hideout and have some fun + + again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰がキサマなんかとっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…愛し合うだ…なんて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-who would ever do that with you?! L-loving... each + + other... that''s just...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、オレのムスコも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くミズキの中に入りたいって はりきってるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, my little guy is all eager to get inside you again, + + Mizuki.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' け、汚らわしいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…雄々しく反り返った…たくましいモノで…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしを どうにかできるかなんて思うなよ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-disgusting! Don''t think you can do anything to me with + + that... that manly, throbbing, thick thing...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、あんな…ビクビクさせて…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Ah... it''s twitching like that...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](何を考えているんだ…わたしは…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くこんな女の敵は 成敗しなければ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](What am I even thinking...? I have to punish this enemy of + + women as soon as possible...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['カツゴロウを成敗しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you punish Katsugorou?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](何を迷うことがあるっ! わたしはバサラを…っ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](There''s nothing to hesitate about! I am Basara...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &80 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もげろっ! 女の敵めっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Get lost! Enemy of women!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '7', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1079,30 +1092,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*78]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*79]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐぎゃぁぁぁーっっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ムスコがっ! オレのムスコがぁぁっ!\.\.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gyaaahhh―! My little guy! My little guy―!\.\.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いてぇ…いてぇよぉぉぉっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんで? なんで術が使えるんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It hurts... it hurts so much! Why? Why can you use magic?!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 生憎、今日は撤退中ではないからな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今まで 散々人の身体で好き勝手してくれた']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 礼をさせてもらおうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Unfortunately for you, I''m not retreating today. Let me + + return the favor for all the things you''ve done to people''s + + bodies until now!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' い、いやっ…結構です! どうぞお構いなく!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひえぇぇお助けぇぇぇぇ~~っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no... that''s quite alright! Please, don''t mind me! Hieee, + + somebody help meee―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['海賊カツゴロウは、一目散に逃げだした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Pirate Katsugorou ran away at full speed.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1123,14 +1137,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 情をかけてしまうとは、わたしも甘いな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、あれでは もう悪さもできまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To show him mercy... I really am too soft. But with that, he + + won''t be able to cause any more trouble.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ…、少しだけ…']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もったいなかった気もするが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well... maybe... it was a bit of a waste though...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '1']} @@ -1255,7 +1269,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[200]\c[17]解凍草\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[200]\c[17]Thawing Herb\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '17', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2619,57 +2633,66 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何者だ…、キサマッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](なんて膨大な妖気だ…。こヤツ…強い…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Who are you... you bastard! \c[8](What an overwhelming demonic + + aura... this bastard... he''s strong...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &101 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレの名は、キュウキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この島を支配する妖魔の長なり!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['My name is Kyūki! I am the leader of the yokai who rule this + + island!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キュウキだと…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](この国の妖怪ではないな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 確か大陸の大妖だったハズ…、なぜこんな所に?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kyūki...? \c[8](He''s not a yokai from this country... If I + + remember right, he was a great demon from the continent... + + Why is he here?)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この氷洞に入った時から見ていたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前、力は大したことないが面白いヤツだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレの手下にならねぇか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ve been watching you ever since you entered this ice cave! + + You''re not that strong, but you''re interesting. How about + + becoming my underling?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 妖怪がそのような行動をするなど 聞いたことがない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キサマ…、何を企んでいる?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ve never heard of a yokai acting like that! What are you + + scheming, you bastard?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おいおい、質問は受け付けちゃいねーよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手下になるのか、ならねぇのかハッキリしやがれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey now, I''m not taking questions. Are you gonna be my + + underling or not? Make up your mind!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 断るっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 妖魔の下につくつもりはない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I refuse! I have no intention of serving a demon!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '18', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キヒヒヒ…ッ♪ そういうと思った。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、腕ずくで従えさせてやるぜぇ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kehihihi...♪ I figured you''d say that. Then I''ll just make + + you obey by force!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! 戦いは避けられぬか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、全力でお相手しよう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! So there''s no avoiding this fight...! In that case, + + I''ll face you with everything I''ve got!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -2702,9 +2725,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*103]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*104]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへっ、また来たな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 前よりマシになったか 試してやるよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheheh, back again, huh! Let''s see if you''ve gotten any + + better than last time!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -2743,31 +2767,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '036_く、出来る', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &108 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんて力だ…まるで歯が立たん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...! What power... I can''t even scratch him!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '18', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんだよ、ゼンゼンなっちゃいねーなー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もっと肉食えよ、肉っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What''s this, you''re still hopeless! Eat more meat, meat!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 弱い奴を相手にしても面白くねーから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もっと強くなって出直して来なっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s no fun fighting weaklings, so get stronger and come + + back!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 命までは取らぬというのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ありがたい…、気の変わらぬ内に撤退しよう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You''re not going to kill me? That''s a relief... I should + + retreat before you change your mind...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは 撤退した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki retreated...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '188', !!int '8', !!int '12', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '179', !!int '179', !!int '1']} @@ -2778,30 +2802,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &109 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' これでも、まだ届かぬとは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ngh...! Even with this, I still can''t reach him...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *109} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なんだよ、ゼンゼンなっちゃいねーなー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 肉食ってるのか、肉っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['What''s this, you''re still hopeless! Are you eating enough + + meat, meat!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *109} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 弱い奴を相手にしても面白くねーから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' もっと強くなって出直して来なっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['It''s no fun fighting weaklings, so get stronger and come + + back!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なにゆえ見逃してくれるのか 見当もつかんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 気が変わらぬ内に 撤退しよう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I have no idea why you''re letting me go, but I should + + retreat before you change your mind...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは 撤退した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mizuki retreated...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '189', !!int '8', !!int '12', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '179', !!int '179', !!int '1']} @@ -2902,9 +2928,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*121]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*122]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうこなくちゃ、面白くねーぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Now that''s more like it, otherwise it wouldn''t be + + any fun!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_event', 'volume': !!int '100', 'pitch': !!int '110'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '81', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth9', 'pitch': !!int '70', 'volume': !!int '100'}]} @@ -2913,10 +2940,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだとっ…!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖気が爆発的に膨れ上がっている!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかん…、このままでは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What the...!\| His demonic aura is exploding out of control! + + This is bad... if this keeps up...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']} @@ -2938,10 +2965,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '18', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やべぇ…、調子に乗って力を溜めてたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アイツに見つかっちまったか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! Shit... I got carried away charging up my power and + + that bastard found me...!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -2960,10 +2987,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*125]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*126]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいっ、お前! 勝負はお預けだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度会ったら 本気で相手をしてやるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと強くなっておけよ! じゃあな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, you! The fight''s on hold! Next time we meet, I''ll go + + all out, so get even stronger! Later!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '18', !!int '77', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2983,10 +3010,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! ハァハァハァ…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら命拾いをしたようだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上には上がいるということか…\.\.肝に銘じておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Hah... hah... hah...\| Looks like I just barely + + survived... There''s always someone stronger out there...\.\. + + I need to remember that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} diff --git a/YAML/Map149.yaml b/YAML/Map149.yaml index a460c49..b663319 100644 --- a/YAML/Map149.yaml +++ b/YAML/Map149.yaml @@ -50,9 +50,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I sense a powerful yokai aura ahead. Do you still want to + + proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -66,15 +67,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '165', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 嫌な予感がするな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 備えは万全を期しておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I have a bad feeling about this... Better make sure we''re + + fully prepared.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの四凶が相手なら いくら備えたとしても']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 慎重になり過ぎることはあるまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If we''re up against one of the Four Fiends, no amount of + + preparation is too much.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} @@ -450,14 +453,14 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['動かせそうな大岩がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a big boulder that looks like it can be moved.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['穴の中に落としてみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to try dropping it into the hole?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -651,14 +654,14 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['動かせそうな大岩がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a big rock here that looks like it can be moved.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['穴の中に落としてみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to try dropping it into the hole?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -878,7 +881,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[525]\c[17]どぶろく\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[525]\c[17]Doburoku\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '7', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -991,7 +994,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]魂の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Soul Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '31', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map150.yaml b/YAML/Map150.yaml index d5a3fbf..a9574ea 100644 --- a/YAML/Map150.yaml +++ b/YAML/Map150.yaml @@ -400,14 +400,14 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['動かせそうな大岩がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a big rock here that looks like it can be moved.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['穴の中に落としてみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to try dropping it into the hole?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -518,7 +518,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth9', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['水の流れる音が 少し静かになった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The sound of flowing water got a little quieter.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '154', !!int '154', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -613,14 +613,14 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['動かせそうな大岩がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a big rock here that looks like it can be moved.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['穴の中に落としてみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to try dropping it into the hole?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '8']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -707,7 +707,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth9', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['水の流れる音が 少し静かになった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The sound of flowing water got a little quieter.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '154', !!int '154', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -802,7 +802,7 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ここからでは手が届かない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t reach it from here...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -833,7 +833,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*46]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[346]\c[17]ざくろ石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[346]\c[17]Garnet\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '78', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -937,27 +937,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]You got a \c[17]Jade Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]You got a \c[17]Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[346]\c[17]ざくろ石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[346]You got a \c[17]Garnet\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '78', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[344]\c[17]金塊\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[344]You got a \c[17]Gold Ingot\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '79', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} diff --git a/YAML/Map151.yaml b/YAML/Map151.yaml index 01d0a30..b94908b 100644 --- a/YAML/Map151.yaml +++ b/YAML/Map151.yaml @@ -298,14 +298,14 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['動かせそうな大岩がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a huge boulder that looks like it can be moved.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['穴の中に落としてみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to try dropping it into the hole?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -416,7 +416,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth9', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['水の流れる音が 少し静かになった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The sound of flowing water got a little quieter.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '155', !!int '155', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -511,14 +511,14 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['動かせそうな大岩がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a big rock here that looks like it can be moved.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['穴の中に落としてみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to try dropping it into the hole?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -629,7 +629,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth9', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['水の流れる音が 少し静かになった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The sound of flowing water got a little quieter.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '155', !!int '155', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -739,27 +739,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]You got a \c[17]Jade Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]You got a \c[17]Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[346]\c[17]ざくろ石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[346]You got a \c[17]Garnet\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '78', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[344]\c[17]金塊\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[344]You got a \c[17]Gold Ingot\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '79', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} diff --git a/YAML/Map152.yaml b/YAML/Map152.yaml index bddc1d2..0bf8469 100644 --- a/YAML/Map152.yaml +++ b/YAML/Map152.yaml @@ -161,13 +161,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>             頭上注意!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>         時々、岩が落ちてきます']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Watch your head! Sometimes rocks fall down.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -221,13 +220,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>      この湖には、神様が住んでいますので']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>      失礼のないように!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>A god lives in this lake, so please be respectful!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} diff --git a/YAML/Map153.yaml b/YAML/Map153.yaml index 2a0e501..2297ef0 100644 --- a/YAML/Map153.yaml +++ b/YAML/Map153.yaml @@ -386,14 +386,14 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['動かせそうな大岩がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a big rock that looks like it can be moved.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['穴の中に落としてみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to try dropping it into the hole?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -504,7 +504,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth9', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['水の流れる音が 少し静かになった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The sound of flowing water got a little quieter.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '155', !!int '155', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -599,14 +599,14 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['動かせそうな大岩がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a big rock here that looks like it can be moved.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['穴の中に落としてみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to try dropping it into the hole?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは \i[473]\c[17]金剛のタスキ\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki used \i[473]\c[17]Kongo Sash\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '3' @@ -717,7 +717,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth9', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['水の流れる音が 少し静かになった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The sound of flowing water got a little quieter.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '155', !!int '155', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -827,27 +827,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]Obtained \c[17]Emerald Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]Obtained \c[17]Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[346]\c[17]ざくろ石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[346]Obtained \c[17]Garnet\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '78', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[344]\c[17]金塊\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[344]Obtained \c[17]Gold Ingot\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '79', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} diff --git a/YAML/Map154.yaml b/YAML/Map154.yaml index a5b3f7b..b901fee 100644 --- a/YAML/Map154.yaml +++ b/YAML/Map154.yaml @@ -248,15 +248,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は 強い霊気を放っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine is radiating a strong spiritual energy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['封印を解きますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to break the seal?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '131', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キラッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sparkle!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} @@ -269,15 +269,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['式神\c[17]『ユキンコ』\c[0]と契約した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Formed a contract with the shikigami \c[17]''Yukinko''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '129', 'p': [!!int '11', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['手持ちの式神が いっぱいだったため、']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['ひとまず ソウタの元に転送した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Since you had too many shikigami, it was temporarily sent to + + Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '11', !!int '11', !!int '0']} @@ -289,15 +290,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' しまった…! やりすぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! Did I overdo it...?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ユキンコ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' アツーイーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Yukinko】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['It''s so hot!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ユキンコは 恐れをなして社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yukinko got scared and retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '127', !!int '127', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -305,10 +306,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '0', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ユキンコ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アツーイーーーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Yukinko】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s so hot!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ユキンコは 社の中に戻ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yukinko retreated back into the shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '127', !!int '127', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -370,9 +371,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 警戒されて、今日は もう無理だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 日を改めて来てみよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They''re on guard, so it''s not happening today... I''ll come + + back another day.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -418,7 +420,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -463,7 +465,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['古びた社は ひっそりとたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old shrine stands quietly and alone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event @@ -581,7 +583,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]腕力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Strength Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -694,7 +696,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]妖力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]You got a Youki Pill\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '35', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -807,7 +809,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[477]\c[17]イザナギの護り\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[477]\c[17]Izanagi''s Protection\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '86', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -898,13 +900,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>             頭上注意!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>         時々、岩が落ちてきます']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>Watch your head! Sometimes rocks fall down.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -958,13 +959,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the writing from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>      この湖には、神様が住んでいますので']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>      失礼のないように!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>A god lives in this lake, so please be respectful!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} diff --git a/YAML/Map155.yaml b/YAML/Map155.yaml index 5f6089d..a4fbb57 100644 --- a/YAML/Map155.yaml +++ b/YAML/Map155.yaml @@ -4427,9 +4427,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むやみに歩き回るより、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは 情報を得た方がよさそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Instead of wandering around aimlessly, it looks like I + + should gather some information first...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -4870,9 +4871,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['場所の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【老人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは『ヤミ島』、罪人が流れ着く最果ての流刑地じゃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前さん、こんな所に何しに来なすった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is ''Yami Island,'' the farthest penal colony where + + criminals end up... What brings you to a place like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '49': !ruby/object:RPG::Event 'id': !!int '49' @@ -4922,9 +4924,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '49', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うおぉぉっ! 久しぶりの若い女だぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひ…♪ いい尻してんなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa! It''s been ages since I''ve seen a young woman! + + Hehehe...♪ What a nice ass you''ve got...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '50': !ruby/object:RPG::Event 'id': !!int '50' @@ -4974,17 +4977,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '66', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【墓守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヤキチの墓なら、そっちの一番奥だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gravekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you''re looking for Yakichi''s grave, it''s all the way in + + the back over there.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【墓守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' イザナミ鉱山の労役は過酷だでな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 体ぁ丈夫でないモンは このありさまよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gravekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The labor at the Izanami Mine is brutal... If you''re not + + tough, this is what happens.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【墓守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ナムアミダブ…、ナムアミダブ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gravekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Namu Amida... Namu Amida...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -5035,20 +5041,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['向こう岸']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここから遥か北に 薄っすら鳥居が見えるだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See that faint torii way up north from here?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんでも、キズヨ神社とかいう有名な神社らしいんだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここから泳いで渡れねぇかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Apparently, that''s the famous Kizuyo Shrine or something. + + Think you could swim across from here?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだお前さん、若いくせに目が悪いんだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人参食え、人参。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s up with you? You''re young, but your eyesight''s bad, + + huh. Eat some carrots, carrots.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -5139,16 +5147,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '66', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['卒塔婆には、ヤキチの名前が刻まれている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yakichi''s name is engraved on the grave marker.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 生きている内に伝えられず、すまない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 娘さんは お前の望み通り師匠が引き取ることとなった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 心配せず、安らかに眠れ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m sorry I couldn''t tell you while you were alive... Just + + as you wished, your daughter will be taken in by Master. + + Rest easy, and sleep in peace...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -5179,25 +5189,24 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【墓守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタ、もしかして戦巫女さんかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタがここに来たら、これを渡してくれって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヤキチに頼まれていたんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gravekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Are you... the battle shrine maiden? Yakichi asked me to + + give you this if you ever came here.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &26 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[500]\c[17]タレの極意\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[500]\c[17]Secret Sauce Recipe\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '132', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【墓守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんか…、料理の走り書きみたいだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オラには ちんぷんかんぷんだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタ、そいつの意味がわかるかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gravekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looks like... some kind of scribbled recipe, but I can''t + + make heads or tails of it. Do you know what it means?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *26} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、わたしには万金に値する代物だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 感謝する。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah... to me, it''s worth a fortune. Thank you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -5262,7 +5271,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['タレの極意 イベント 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['卒塔婆には、ヤキチの名前が刻まれている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sotoba has Yakichi''s name engraved on it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '111': !ruby/object:RPG::Event 'id': !!int '111' @@ -5313,13 +5322,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['こちら側からは 文字が読めない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can''t read the text from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>     これよりイザナミ鉱山']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>     危険につき、関係者以外の立ち入りを禁ず']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\>From this point on, Izanami Mine. Danger―entry is forbidden + + \>to unauthorized personnel.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -5371,7 +5381,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['通行禁止']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['門は固く閉ざされており、外から入ることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The gate is tightly shut, and you can''t enter from the + + outside.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': 'c_dungeon', 'volume': !!int '100', 'pitch': !!int '100'} @@ -5518,7 +5530,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': 'ヤミ島' +'display_name': 'Yami Island' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' diff --git a/YAML/Map156.yaml b/YAML/Map156.yaml index 70b3406..a97abd6 100644 --- a/YAML/Map156.yaml +++ b/YAML/Map156.yaml @@ -97,27 +97,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['宿屋処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは木賃宿だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お代は すでに連れからもらっている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泊まっていくかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a cheap inn. I''ve already received payment from your + + companion. Want to stay the night?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 汚ぇ所だが、ゆっくりしていきな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s a filthy place, but take your time and relax...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おはよう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今日も いいことがあるよう祈ってるぜ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good morning! I''m praying something good happens for you + + today...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【親父】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうかい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あまり 無理すんじゃねぇぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Old Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Don''t push yourself too hard, alright.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -168,21 +168,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お疲れ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにできることなら 何でも言ってくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['式神の整理', '退魔具の購入', '話をする', '特に何もない'], !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just say + + the word.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'Talk', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 持ちきれなくなった式神は、オレが預かっておくぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 退魔道具のことなら、オレに任せな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし…、材料費だけは頼む。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcist tools to me! But... you''ll + + have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} @@ -203,14 +207,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['安珍を倒す前']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 流刑地だって、なんのその!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレの潜伏術も 馬鹿にしたもんじゃないだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even in a penal colony, it''s no big deal! My stealth skills + + aren''t something to laugh at, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 集めた情報だと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]アンチン\c[0]は 確かにこの島にいるみたいだ。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 長居する所でもないし、さっさと見つけて帰ろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['According to the info I gathered, \c[17]Anchin\c[0] really is on this + + island.\! It''s not a place we want to stay long, so let''s + + find him quick and get out of here!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -218,13 +225,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['***************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['安珍を倒して、キクに報告する前']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 服役を兼ねて 修業とは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやはや、退魔僧の考えることは ぶっとんでるねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Training while serving time... Man, exorcist monks really + + come up with some wild ideas.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ともあれ、お目当てのモノは 手に入ったワケだし、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの婆さんがいる\c[17]トウミョウ院\c[0]に戻ろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Anyway, we''ve got what we came for, so let''s head back to + + \c[17]Toumyou Temple\c[0] where that old lady is!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} @@ -233,48 +242,52 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' え…っ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' どうやって、この島に潜り込んだかって?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Huh...? You want to know how I snuck onto this island?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そんなの決まってるじゃないか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 愛だよ、愛っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ミズキに対する オレのほとばしる情熱が――']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Isn''t it obvious? Love! It''s my burning passion for you, + + Mizuki―']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' はぐらかすなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' これでも本気で心配してるんだぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Don''t dodge the question! I''m seriously worried about you, + + you know...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 悪い悪い♪ 行商に紛れ込んだのさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 流刑地と言っても、全部が全部、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 現地調達ってワケにもいかないだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Sorry, sorry♪ I slipped in with the traveling merchants. + + Even if it''s a penal colony, they can''t get everything they + + need locally, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なるほど…、そんな方法もあるのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 参考になるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I see... So that''s another way to do it... That''s good to + + know...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' へへへ…、弱者なりの知恵ってヤツさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hehe... Just a bit of weakling''s wisdom.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まぁ、愛あればこそなせる業ってのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 結構ホンキだったりするんだけど。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Well, the whole ''love makes anything possible'' thing... I + + was actually being pretty serious about that.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ば、馬鹿者…! うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そういうことは、こんな人前で言うことでは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' \}ごにょごにょ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Y-you idiot...! Ugh... That''s not something you say in front + + of people... \}mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} @@ -282,9 +295,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['***************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['最終汎用会話']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' こんな所に長居しても 碌なことが無いから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' さっさと用を済ませて帰ろうぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nothing good will come from hanging around here too long, so + + let''s finish up and get out of here.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} @@ -338,8 +352,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} diff --git a/YAML/Map157.yaml b/YAML/Map157.yaml index 102137b..fc88504 100644 --- a/YAML/Map157.yaml +++ b/YAML/Map157.yaml @@ -97,9 +97,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['小間物屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【小間物屋】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いらっしゃいませ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本日は 何をご入り用でしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sundries Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Welcome! What can I help you with today?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '302', 'p': [!!int '0', !!int '3', !!int '0', !!int '0', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '605', 'p': [!!int '0', !!int '11', !!int '0', !!int '0']} @@ -158,9 +157,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['おすすめ商品']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【丁稚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イザナミ鉱山に行くなら \i[315]\c[17]火傷治し\c[0]がオススメです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 火傷になってしまうと、攻撃がガタ落ちですからね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re heading to the Izanami Mine, I recommend + + \i[315]\c[17]Burn Heal\c[0]. If you get burned, your attack power drops + + drastically.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -209,9 +211,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['女は珍しい']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【丁稚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんれまぁ! 女の人だなんて珍しいね!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この島、男しかいないから気を付けなよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Apprentice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh wow! It''s rare to see a woman here! Be careful, this + + island is full of men!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -261,21 +264,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この地方の妖怪から作成できる\c[17]『宝珠』\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成に追加しておきますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]『Jewels』\c[0] you can craft from the local yokai to + + the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(100)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(243)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(112)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['宝珠合成に 5品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['5 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、作成したい物を お選びください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to make.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' diff --git a/YAML/Map158.yaml b/YAML/Map158.yaml index 7cf5e1e..5b4fa35 100644 --- a/YAML/Map158.yaml +++ b/YAML/Map158.yaml @@ -99,9 +99,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【役人頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに!? 戦巫女とな…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何の用事か知らぬが、面倒ごとを起こすでないぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What!? A battle shrine maiden...? I don''t know what business + + you have here, but don''t go causing any trouble.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' @@ -151,27 +152,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '172', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]アンチン\c[0]という僧侶を 探しに来た?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Are you here looking for a monk named \c[17]Anchin\c[0]?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 知らん、知らん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 罪人は皆、\c[17]イザナミ鉱山\c[0]で労役しておるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 坑道のどこかにはおるであろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No idea, no idea! All the criminals are doing forced labor + + at \c[17]Izanami Mine\c[0], so he''s probably somewhere in the tunnels.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 島の西に見えた鉱山か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また、面倒なことになりそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That must be the mine I saw on the west side of the + + island... Looks like this is going to be a pain again...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '172']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]アンチン\c[0]という僧侶なら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]イザナミ鉱山\c[0]の どこかにおるであろうよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you''re looking for a monk named \c[17]Anchin\c[0], he''s probably + + somewhere in \c[17]Izanami Mine\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -216,10 +219,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['杓子定規な役人']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【役人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 罪人は、誰であろうと特別扱いはせん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我々は お上が決めた御定法に従って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 粛々とお務めを果たすのみである。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Official】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No matter who the criminal is, there will be no special + + treatment! We simply carry out our duties in accordance with + + the laws set by the authorities.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' @@ -268,9 +273,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['役人頭の悪口']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまり大きな声では言えやせんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここの役人頭様は 事なかれ主義で有名でしてね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Manservant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t say this too loudly, but the head official here is + + famous for being all about keeping the peace and not rocking + + the boat...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' @@ -343,7 +351,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[315]\c[17]火傷治し\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[315]\c[17]Burn Heal\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '18', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map159.yaml b/YAML/Map159.yaml index 9599c4c..75d22bd 100644 --- a/YAML/Map159.yaml +++ b/YAML/Map159.yaml @@ -387,9 +387,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これで \c[17]二枚の曼陀羅\c[0]がそろったか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一旦、キク殿の元に戻って 使い方を確認せねばな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So now we have \c[17]two mandalas\c[0]. We should return to Kiku-dono + + for now and ask how to use them.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '181']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -539,8 +540,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 坑道の中は、妖怪もうろついてるから気をつけな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Be careful in the tunnels―yokai are wandering around in + + there!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event @@ -591,9 +594,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【看守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' サボったら刑期を倍にするぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、キリキリ働けっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you slack off, I''ll double your sentence! Now get to + + work, move it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '180', !!int '4']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -611,10 +615,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【看守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なに、\c[17]アンチン\c[0]だと?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの僧侶のクセに軽薄そうな男なら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 最下層に送ってやったわ! げははははっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What, \c[17]Anchin\c[0]? If you mean that sleazy-looking monk, I sent + + him down to the lowest level! Gehahaha♪']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -683,14 +687,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '180', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]アンチン\c[0]殿なら、その階段を下った最下層にいるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you''re looking for \c[17]Anchin\c[0], he''s down at the very bottom + + of those stairs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 坊主なんて、皆ひょうろく玉だとばかり思ってたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの人は 一目見てやべぇってわかったね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I always thought all monks were just a bunch of weaklings, + + but the moment I saw that guy, I knew he was seriously + + dangerous...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -743,9 +752,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃ! サボってません!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' サボってませんからぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek! I''m not slacking off! I''m really not slacking off!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event @@ -797,9 +805,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの看守、今に覚えてやがれよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! That guard, I''ll make him pay for this someday...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -850,9 +857,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 痛い目にあいたくなければ、何も考えず働く。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここでは それが最善なんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you don''t want to get hurt, just work without thinking. + + That''s the best way to survive here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event @@ -903,9 +911,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼の像の台座に 怪しげな突起を見つけた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押してみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You found a suspicious-looking protrusion on the pedestal of + + the oni statue! Do you want to press it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '160', !!int '160', !!int '0']} @@ -957,9 +966,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼の像の台座に 怪しげな突起を見つけた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押してみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You found a suspicious-looking protrusion on the pedestal of + + the oni statue! Do you want to press it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '160', !!int '160', !!int '1']} @@ -1017,8 +1027,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1107,8 +1118,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1197,8 +1209,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1287,8 +1300,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '22': !ruby/object:RPG::Event @@ -1351,27 +1365,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]\c[17]Emerald Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[346]\c[17]ざくろ石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[346]\c[17]Garnet\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '78', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[344]\c[17]金塊\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[344]\c[17]Gold Ingot\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '79', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} @@ -1489,7 +1503,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]腕力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Strength Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1602,7 +1616,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]神速の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Swift Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '37', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1704,20 +1718,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[510]\c[17]草木灰\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[510]You got \c[17]Wood Ash\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '74', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[566]\c[17]備長炭\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[566]You got \c[17]Binchotan Charcoal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '73', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]You got \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} diff --git a/YAML/Map160.yaml b/YAML/Map160.yaml index a631ad7..6191edf 100644 --- a/YAML/Map160.yaml +++ b/YAML/Map160.yaml @@ -670,9 +670,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 格子の向こうに行きたいなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこにある\c[17]『鬼の像』\c[0]を調べてみな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want to get past the bars, try checking out that \c[17]''Oni + + Statue''\c[0] over there!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '15': !ruby/object:RPG::Event @@ -723,8 +724,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ母ちゃんのためなら、え~んやこ~らっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll do anything for my mama, oh yeah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -775,10 +776,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪なんて構ってられねぇよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夕刻までに、新しい鉱脈を見つけないと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 鞭打ちの刑が 待ってるんだからなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t have time to mess with yokai! If I don''t find a new + + vein by evening, I''ll be flogged!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event @@ -829,13 +830,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【看守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女がこんな所で何をしておるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What is a woman doing in a place like this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【看守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、そんなことはどうでもよいか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ、今晩? げひひひ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I guess that doesn''t really matter... So, how about + + tonight? Hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -886,8 +888,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -976,8 +979,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1066,8 +1070,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event @@ -1118,9 +1123,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼の像の台座に 怪しげな突起を見つけた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押してみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You found a suspicious-looking protrusion on the pedestal of + + the oni statue! Do you want to press it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '160', !!int '160', !!int '0']} @@ -1172,9 +1178,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼の像の台座に 怪しげな突起を見つけた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押してみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You found a suspicious-looking protrusion on the pedestal of + + the oni statue! Do you want to press it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '160', !!int '160', !!int '1']} @@ -1232,24 +1239,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ボロボロの書物が置いてある。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['読んでみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a tattered book here. Do you want to read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['六十五年、ヒダに『スクナ』という大妖あり。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['頭の前後に顔があり、六本の腕を持つ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['力強く軽捷で左右に剣を帯び、三対の弓を用いる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sixty-five years ago, in Hida, there was a great yokai + + called ''Sukuna.'' It had faces on both the front and back of + + its head, six arms, was strong and nimble, wore swords on + + both sides, and wielded three pairs of bows.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['性は暴虐にして血肉を好み、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['人民を虐殺せしこと数えるに能わず。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['腕に覚えある者ら、退治せんと臨むが帰る者なし。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Its nature was violent and it craved flesh and blood, + + slaughtering countless people. Many skilled warriors tried + + to defeat it, but none ever returned.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['時の帝は、これを大いに憂いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['忠臣タケフルクマを遣わすも誅すこと敵わず。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['しかして、二股の川の裾野にある洞窟に誘い込みて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これを封じた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The emperor of the time was greatly troubled by this and + + sent his loyal retainer Takefurukuma, but he could not slay + + the beast. Instead, they lured it into a cave at the foot of + + the forked river and sealed it away.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} @@ -1328,7 +1343,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]妖力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]You got a Youki Pill\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '35', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1441,7 +1456,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]魄の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Soul Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '32', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1554,7 +1569,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]精神の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Mind Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '36', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1656,20 +1671,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[510]\c[17]草木灰\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[510]You got \c[17]Plant Ash\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '74', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[566]\c[17]備長炭\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[566]You got \c[17]Binchotan Charcoal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '73', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]You got \c[17]Crimson Crystal\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} diff --git a/YAML/Map161.yaml b/YAML/Map161.yaml index 2253ad7..9ce60a8 100644 --- a/YAML/Map161.yaml +++ b/YAML/Map161.yaml @@ -815,9 +815,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この間、落盤があったから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちの道は行き止まりだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There was a cave-in recently, so this path is a dead end.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event @@ -868,8 +867,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここから飛び降りたら…楽だろうな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If I jumped from here... it would be so easy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event @@ -920,9 +919,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、目の前に若い巫女さんが見える…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺もとうとうダメかな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... I can see a young shrine maiden right in front of + + me... Is this it for me too...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -969,22 +969,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '66', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 隣にいたヤキチなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 昨日、大量の血を吐いて おっちんじまったよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴホッ! ゴホッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you''re talking about Yakichi who was next to me, he + + coughed up a ton of blood and kicked the bucket yesterday... + + Cough! Cough!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…! 遅かったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...! We were too late...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 死体は \c[17]外にある墓地\c[0]に埋められたみてぇだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 知り合いなら 手ぐらい合わせてやんなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looks like the body was buried in the \c[17]graveyard outside\c[0], so + + if you knew him, at least put your hands together for him.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1001,9 +1004,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【看守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' コラッ! 何を無駄話しておるかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また鞭を喰らいたいのか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! What are you doing wasting time with idle chatter?! Do + + you want to taste the whip again?!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1018,16 +1022,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぃぃぃぃっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eeeek!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '66', !!int '66', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヤキチの遺体は \c[17]外にある墓地\c[0]に埋められたみてぇだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 知り合いなら 手ぐらい合わせてやんなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yakichi''s body was buried in the \c[17]graveyard outside\c[0], so if + + you knew him, at least put your hands together for him.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1074,9 +1079,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、次は俺の番かもしれねぇな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴホッ! ゴホッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... I might be next... Cough! Cough!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '20': !ruby/object:RPG::Event @@ -1127,9 +1131,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【看守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手が止まっとるぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このクソ虫どもがッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guard】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Quit slacking off! You worthless maggots!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event @@ -1181,75 +1184,82 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【タレ職人ヤキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっそ…、こんな所でくたばってたまるか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]スズ\c[0]を残して…死ねるかよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sauce Artisan Yakichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... Damn it... I''m not gonna die in a place + + like this... I can''t die and leave \c[17]Suzu\c[0] behind...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '66', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【タレ職人ヤキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタ…、まさか娘の\c[17]スズ\c[0]を知ってるのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sauce Artisan Yakichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You... don''t tell me you know my daughter \c[17]Suzu\c[0]...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、ホムラの西にある 家の幼女であろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 父親の帰りを 心待ちにしていたぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah... she''s the little girl in the house west of Homura, + + right? She''s been eagerly waiting for her father to come + + home.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【タレ職人ヤキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴホッ…! ゴホッ…! ゴホッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 元気にしていたか…そうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sauce Artisan Yakichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['*Cough*...! *Cough*...! *Cough*...! She was doing well...? I + + see...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【タレ職人ヤキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なぁ、アンタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで会ったのも何かの縁…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すまねぇが、頼まれごとを聞いちゃくれねぇか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sauce Artisan Yakichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, you... Maybe it''s fate that we met here... Sorry, but + + could you do me a favor...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだ、わたしにできることなら聞いてやる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 言ってみろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What is it? If it''s something I can do, I''ll listen. Go + + ahead.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【タレ職人ヤキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この手紙を オレの師匠の下に届けてくれ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴホッ…! ゴホッ…! ゴホッ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sauce Artisan Yakichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Take this letter... to my master for me... *Cough*...! + + *Cough*...! *Cough*...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【タレ職人ヤキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 師匠の家は\c[17]出会い茶屋の北\c[0]にあるハズだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴホッ…! ゴホッ…! ゴホッ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sauce Artisan Yakichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['My master''s house should be \c[17]north of the Meeting Teahouse\c[0]... + + *Cough*...! *Cough*...! *Cough*...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おい、大丈夫か…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひどい咳だぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, are you alright...? That cough sounds bad!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【タレ職人ヤキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 問題ねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな所だから、ちいとばかり肺をやられただけさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それよりも…、ゴホッ! ゴホッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sauce Artisan Yakichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s nothing... It''s just this place, messed up my lungs a + + bit. More importantly... *Cough*! *Cough*!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見過ごすつもりはない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その手紙は、わたしが責任を持って']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前の師匠に届けると約束しよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I won''t just walk away. I promise I''ll personally deliver + + your letter to your master.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【タレ職人ヤキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがてぇ…、地獄に仏とはこの事だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 頼んだぜ…、必ず届けてくれよな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Sauce Artisan Yakichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thank you... This must be what they mean by a Buddha in + + hell... I''m counting on you... Make sure it gets there...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[499]\c[17]ヤキチの手紙\c[0] を預かった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[499]\c[17]Yakichi''s Letter\c[0] received!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '140', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '66', !!int '66', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} @@ -1299,10 +1309,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【タレ職人ヤキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴホッ…! ゴホッ…! ゴホッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 師匠の家は\c[17]出会い茶屋の北\c[0]にあるハズだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頼んだぜ…、その手紙 必ず届けてくれよな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Sauce Artisan Yakichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cough...! Cough...! Cough...! My master''s house should be + + \c[17]north of the Meeting Teahouse\c[0]... I''m counting on you... + + Please, make sure you deliver that letter...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1391,8 +1403,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -1481,8 +1494,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden lattice is heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '24': !ruby/object:RPG::Event @@ -1533,9 +1547,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼の像の台座に 怪しげな突起を見つけた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押してみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You found a suspicious-looking protrusion on the base of the + + oni statue! Do you want to press it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '160', !!int '160', !!int '0']} @@ -1587,9 +1602,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼の像の台座に 怪しげな突起を見つけた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押してみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You found a suspicious-looking protrusion on the base of the + + oni statue! Do you want to press it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '160', !!int '160', !!int '1']} @@ -1670,7 +1686,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]守護の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Guardian Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1783,7 +1799,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[516]\c[17]みたらし団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[516]\c[17]Mitarashi Dango\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1885,20 +1901,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[510]\c[17]草木灰\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[510]\c[17]Wood Ash\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '74', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '80', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[566]\c[17]備長炭\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[566]\c[17]Binchotan Charcoal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '73', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]紅の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[96]\c[17]Crimson Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '93', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -2003,27 +2019,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '40', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]\c[17]翠の結晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[347]\c[17]Emerald Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '95', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '70', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]水晶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[342]\c[17]Crystal\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '77', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '90', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[346]\c[17]ざくろ石\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[346]\c[17]Garnet\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '78', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[344]\c[17]金塊\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[344]\c[17]Gold Ingot\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '79', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} diff --git a/YAML/Map162.yaml b/YAML/Map162.yaml index 4bd2a54..3c3f24b 100644 --- a/YAML/Map162.yaml +++ b/YAML/Map162.yaml @@ -97,9 +97,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼の像の台座に 怪しげな突起を見つけた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押してみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You found a suspicious-looking protrusion on the pedestal of + + the oni statue! Do you want to press it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '160', !!int '160', !!int '0']} @@ -151,9 +152,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼の像の台座に 怪しげな突起を見つけた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押してみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You found a suspicious-looking protrusion on the pedestal of + + the oni statue! Do you want to press it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '160', !!int '160', !!int '1']} @@ -211,9 +213,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼の像の台座に 怪しげな突起を見つけた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押してみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You found a suspicious-looking protrusion on the pedestal of + + the oni statue! Do you want to press it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '160', !!int '160', !!int '0']} @@ -265,9 +268,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼の像の台座に 怪しげな突起を見つけた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押してみますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You found a suspicious-looking protrusion on the pedestal of + + the oni statue! Do you want to press it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '160', !!int '160', !!int '1']} @@ -325,8 +329,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -415,8 +420,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden lattice is heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -505,8 +511,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event @@ -557,8 +564,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['降ろされた木格子は重く、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人の手では持ち上げることはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lowered wooden bars are heavy, and can''t be lifted by + + human hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event @@ -632,7 +640,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[527]\c[17]秘蔵の銘酒\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[527]\c[17]Rare Vintage Sake\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '8', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -722,13 +730,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【国学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神話では、創世の女神イザナミは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 火の神カグヅチを産んだことで 死んだ言われています。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【National Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['According to myth, the goddess of creation, Izanami, died + + after giving birth to the fire god Kagutsuchi.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【国学者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その女神の名が付けられた この鉱山から']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 溶岩が吹き出すとは、なんと皮肉なことでしょう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【National Scholar】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How ironic that lava would erupt from this mine named after + + that very goddess...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event @@ -779,10 +789,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【流人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひゃ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やけに暑いと思ったら、溶岩じゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの触れたら ひとたまりもねぇぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exile】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~! No wonder it felt so hot, that''s lava! If you touch + + that, you''re done for!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event @@ -856,7 +866,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[619]\c[17]冬の嵐\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[619]Acquired \c[17]Winter Storm\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '142', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -986,13 +996,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キヨヒメ戦 後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キヨが退けられるところなど 初めて見ました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愚僧も まだまだ精進が足りませぬ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the first time I''ve seen Kiyo get pushed back. It + + seems I still have much to learn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここには 修行のつもりで訪れたのですが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この調子では まだ帰れそうにありませんね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I came here intending to train, but at this rate, it looks + + like I won''t be able to go home just yet.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '13': !ruby/object:RPG::Event 'id': !!int '13' @@ -1065,7 +1077,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[478]\c[17]イザナミの護り\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[478]\c[17]Obtained Izanami''s Protection\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '87', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1154,39 +1166,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['隠し階段']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['『冥』と刻まれた不吉な石板は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何かを警告するかのように 重々しくたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['An ominous stone tablet engraved with ''Underworld'' stands + + solemnly, as if warning of something.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['石板を調べますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to examine the tablet?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは…っ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキは 隠し階段を見つけた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki found a hidden staircase!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、黄泉平坂へと']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 通じているワケではあるまいな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No way... could this lead to Yomotsu Hirasaka...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やめておこう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 触らぬ神に祟りなしだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Better not... let sleeping gods lie.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -1328,9 +1339,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な力を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a tremendous power ahead. Do you still wish to + + proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['導入セリフ']} @@ -1358,9 +1370,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &28 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アンチン殿とお見受けしますが、如何に?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me... You must be Anchin-dono, am I correct?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1381,38 +1392,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*27]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'gosiki', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はて…、どちら様でしょう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あなたのような美しい方を 忘れる訳がないのですが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmm... And who might you be? There''s no way I could forget + + someone as beautiful as you...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' う、美しいだなど お戯れを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['B-beautiful? Oh, you''re just teasing me...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしは戦巫女のミズキと申します。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 妖魔王バサラを倒すため、御坊がお持ちの']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \i[618]\c[17]胎蔵界曼荼羅\c[0]を お譲り願えませんでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['My name is Mizuki, a battle shrine maiden. To defeat the + + demon king Basara, would you be willing to part with your + + \i[618]\c[17]Womb Realm Mandala\c[0]?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 戦巫女…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なるほど、シグレ殿のお孫さんでございましたか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A battle shrine maiden... I see, so you''re Shigure-dono''s + + granddaughter.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 愚僧が、くだんの曼荼羅を所持しているのを']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ご存知ということは…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おそらくキク殿の差し金でございますな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If you know that I possess the mandala in question... then + + this must be at the behest of Kiku-dono, yes?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はい、おっしゃる通りです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 彼の大妖が、南蛮の秘術にて不老不死となったがため']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これしか方法がないとおおせられました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yes, that''s exactly right. That great demon has become + + immortal through foreign sorcery, and this is the only way, + + he said.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1428,19 +1445,20 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*29]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 事態は そこまで進んでおりましたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So things have progressed that far...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さりとて、お求めになられる物は 我が宗派の秘宝…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 軽々にお渡しする訳には参りません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even so, what you seek is a sacred treasure of our sect... I + + cannot simply hand it over so easily.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そこを曲げてお願いします!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' バサラは我が両親の仇、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' このまま放って置く訳にはまいりません!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Please, I''m begging you! Basara is the one who killed my + + parents―I can''t just let him go unpunished!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1456,54 +1474,58 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お待ちを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 愚僧もアレを放置することを 良しとは考えておりまぬ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wait... I too do not wish to leave that thing unchecked.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 問題は、あなたがバサラを打ち倒すことができるか']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ということです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The question is whether you can truly defeat Basara.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 誠に失礼ながら…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あなたは 既にアヤツに抱かれておりますね?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Forgive me for being blunt... but you''ve already been taken + + by him, haven''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &31 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['--!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 隠そうとしても、漏れ出づる淫気は']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 明確にあなたとアレの関係を物語っております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even if you try to hide it, the lewd aura leaking from you + + makes your relationship with him all too clear.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' バサラを目の前にして、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あなたは女の欲望を 抑えることができますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['When faced with Basara, can you suppress your womanly + + desires?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' た、確かにわたしは 二度不覚を取りました!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' されど、それは抗う術を知らなかったが故…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I-I admit, I lost myself to him twice! But that was only + + because I didn''t know how to resist...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 旅立つ時に わたしは女であることを捨てました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヤツを倒せるのなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この身が地獄に落ちようとも構いません!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['When I set out on this journey, I cast aside my womanhood. + + If it means defeating him, I don''t care if I fall into hell + + itself!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '12', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ならば…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そのお覚悟がどれほどか 試してみましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['In that case... let''s put your resolve to the test.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 愚僧も奇縁にて、一体の式神を有しております。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 彼女を倒せたらあなたの覚悟を認めましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['By a strange twist of fate, I too possess a shikigami. If + + you can defeat her, I will acknowledge your resolve.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -1527,29 +1549,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*34]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'gosiki', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' また、懲りもせずに来られましたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So, you''ve come back again, undeterred...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 当然だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 如何なることがあろうと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' この身が尽きるまで あきらめる気はないっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Of course! No matter what happens, I won''t give up until my + + last breath!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お願いします、アンチン殿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう一度、お手合わせを!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Please, Anchin-dono! Let me challenge you once more!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '12', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あのような目に遭っても曲げぬ その執念、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 如何ほどのことか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even after what you''ve been through, your determination + + doesn''t waver... Just how far will it go?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いいでしょう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そのお覚悟、改めて試させていただきましょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Very well... Let me test your resolve once again!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} @@ -1607,32 +1628,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'gosiki', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お見事です!\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あなたのお覚悟、しかと拝見させていただきました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Splendid!\! I have witnessed your resolve with my own eyes.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' その想いがあらば、かの妖魔王にも届くやもしれませんね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あのキク殿が気に入る訳です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With such conviction, perhaps even the demon king will be + + moved. No wonder Kiku-dono took a liking to you.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こちらが、お約束の品となります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうぞお納めください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Here is the promised item. Please accept it.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[618]\c[17]胎蔵界曼荼羅\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Obtained \i[618]\c[17]Womb Realm Mandala\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '150', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ありがとうございます、アンチン殿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 必ずや妖魔王バサラを 打ち果たして見せます!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Thank you so much, Anchin-dono! I swear I''ll defeat the + + Demon King Basara!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あなたのご悲願が、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 無事に果たされることを お祈りしております。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I pray that your wish will be safely fulfilled.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -1695,9 +1715,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このような場所では、何が起こるかわからん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 備えは万全に期した方がよいだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['In a place like this, you never know what might happen. It''s + + best to be fully prepared.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' diff --git a/YAML/Map163.yaml b/YAML/Map163.yaml index 2a68fe5..29e41f1 100644 --- a/YAML/Map163.yaml +++ b/YAML/Map163.yaml @@ -333,16 +333,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は合成の真理を追い求める者。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで会ったのも何かの縁、互いの情報を交換せぬか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I am one who seeks the truth of synthesis. Our meeting here + + must be fate―shall we exchange information?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おお、かたじけない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' では、こちらは この洞窟の妖怪から作製できる']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \c[17]『宝珠』\c[0]についてお教えいたそう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, thank you! Then, let me tell you about the \c[17]『Jewels』\c[0] you + + can craft from the yokai in this cave.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['w_recipe_switch_on(211)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['w_recipe_switch_on(121)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['w_recipe_switch_on(125)']} @@ -350,21 +351,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['宝珠合成に 4品目 追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['4 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そうか…、ならば仕方あるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 気が変わったら また声をかけられよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I see... well, it can''t be helped. If you change your mind, + + come talk to me again.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 合成はあくまで横道なれど、その奥は深い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本道を見失われぬよう注意されよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Synthesis is merely a side path, but it runs deep. Be + + careful not to lose sight of your main goal.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -3465,7 +3468,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[516]\c[17]みたらし団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[516]\c[17]Mitarashi Dango\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3578,7 +3581,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[542]\c[17]琵琶\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[542]You got a \c[17]Biwa\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '102', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3691,7 +3694,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]魄の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Soul Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '32', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4569,7 +4572,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[523]\c[17]仏舎利\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[523]You got a \c[17]Buddha Relic\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '22', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4682,7 +4685,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[187]\c[17]天狗の御燈\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[187]\c[17]Tengu Lantern\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '151', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map164.yaml b/YAML/Map164.yaml index a4867dd..831a6a7 100644 --- a/YAML/Map164.yaml +++ b/YAML/Map164.yaml @@ -47,17 +47,19 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here that looks like you could get down to + + the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '164', !!int '8', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -107,17 +109,17 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['水場に降りれそうな桟橋がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a pier here where you could get down to the water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '104', 'p': [!!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '126', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは \i[540]\c[17]蛟の横笛\c[0]を使った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used the \i[540]\c[17]Mizuchi''s Flute\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '202', 'p': [!!int '0', !!int '0', !!int '164', !!int '21', !!int '29']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['なにも起こらなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nothing happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} @@ -2165,7 +2167,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]精神の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Mind Pill\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '36', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2278,7 +2280,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]神速の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]Swift Pill\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '37', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2391,7 +2393,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[509]\c[17]万能薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[509]\c[17]Panacea\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '19', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -2993,9 +2995,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['警告']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['かつてないほど 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['封印を解きますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a demonic aura more powerful than ever before. Do + + you want to break the seal?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Quake', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} @@ -3004,12 +3007,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワガ…眠リヲ覚マスモノハ…誰ダ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Who... dares to disturb... my slumber...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 来るっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s coming!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} @@ -3021,23 +3024,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['勝利']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster7', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【スクナ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 我ガ宿願…未ダ果タセズ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 世ニ戦乱アル限リ…ワレハ滅ビヌ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Sukuna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['My wish... still unfulfilled... As long as there is war in + + this world... I shall never perish...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Field4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &43 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうやら運がよかったようだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 二度と相手はしたくないものだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Haa, haa, haa... Looks like I got lucky this time... I never + + want to face that again...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うん…? な、なんだ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Huh...? Wh-what...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} @@ -3059,9 +3063,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*46]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['まばゆい光と共に 目の前に宝珠が現れた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['その色は…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['赤', '青', '緑'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A dazzling light appears, and a jewel materializes before + + your eyes. What color is it...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Red', 'Blue', 'Green'], !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '赤']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind2', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -3087,7 +3092,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[187]\c[17]破極炎\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[187]\c[17]Hakyoku Flame\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '127', 'p': [!!int '152', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '青']} @@ -3116,7 +3121,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[188]\c[17]水龍撃\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[188]\c[17]Water Dragon Strike\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '127', 'p': [!!int '154', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '緑']} @@ -3145,21 +3150,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[189]\c[17]大樹槍\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\i[189]\c[17]Great Tree Spear\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '127', 'p': [!!int '156', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんだ、この宝珠は…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' とてつもない力を感じる…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What is this jewel...? I can feel an incredible power...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 魔神の力の一端か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 有効に活用させてもらおう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Is this a fragment of the Devil''s power...? I''ll make good + + use of it.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon4', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -3181,9 +3186,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やめておこう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 触らぬ神に祟りなしだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Better not... Let sleeping gods lie.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} diff --git a/YAML/Map165.yaml b/YAML/Map165.yaml index 3cea16e..99993c7 100644 --- a/YAML/Map165.yaml +++ b/YAML/Map165.yaml @@ -53,125 +53,140 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ…、本当にいいんだな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...! A-are you really sure about this...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H01_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H01_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お…、押し倒してから言うセリフか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この粗忽(そこつ)者め…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is that really something you say after pinning me down...? + + You reckless idiot...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、仕方ないだろ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレだって、その…無我夢中というか…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気が付いたらというか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I couldn''t help it...! I just... I kind of lost myself, + + or... before I knew it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、でも…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキがやっぱり嫌だというなら…オレは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-but... if you really don''t want to, Mizuki... I can + + stop...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく…、もっと自信を持て…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強さや頭の良さなどで 人の価値は決まらん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honestly... have a little more confidence in yourself. A + + person''s worth isn''t decided by strength or intelligence.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが戦巫女になると決めた後も']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 変わらずに接してくれたのは ソウタだけだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even after I decided to become a shrine maiden, you were the + + only one who treated me the same.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 復讐心から わたしが道を誤らずにいられたのは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 傍にソウタがいてくれたからに他ならない。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その優しさに わたしがどれだけ救われたことか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The only reason I didn''t lose my way to revenge was because + + you were by my side, Souta.\| I can''t tell you how much your + + kindness has saved me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌だなんて、とんでもない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタに わたしの初めてをもらって欲しいんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no way I''d say no... I want you to be my first, + + Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかった…。じゃあ、遠慮なくいくぞ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 初めては痛いらしいから 辛かったら言ってくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-okay... then, I''ll go ahead... I heard the first time + + hurts, so if it''s too much, just tell me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、覚悟はしている…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それよりも…、その…早く入れてくれないか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正直なところ、この状態…死ぬほど恥ずかしいんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m ready... More importantly... can you just put it in + + already...? Honestly, being like this... it''s so + + embarrassing I could die.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、悪い!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、いれるぞ? いれるからな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry! Okay, I''m putting it in, alright? Here I go!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H01_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H01_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! あ…あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣内が…押し広げられていく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Ah... ahh... My pussy... it''s being stretched + + open...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['結合部から溢れた破瓜の血が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの白い太ももに 一筋の赤い道を描く。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Blood from her broken hymen trickled from their joined + + bodies, drawing a red line down Mizuki''s pale thigh.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァ…、全部…入った…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、大丈夫か ミズキ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa... it''s all... inside... A-are you okay, + + Mizuki...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、問題ない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思っていたより ずっと軽い…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... I''m fine... It''s much easier than I thought it would + + be...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それより何だろうか…この幸せな気持ちは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体の奥が 温かい何かで包まれていくような…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But more than that... what is this feeling of happiness...? + + It''s like something warm is wrapping around me deep + + inside...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレもだよ…ミズキ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキの膣内…、温かくてヌルヌルで…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうしてるだけで…、オレ…オレ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Me too, Mizuki... Inside you... it''s so warm and slippery... + + Just being like this... I... I...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ごめん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうガマンできない、動くぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry! I can''t hold back anymore, I''m going to move!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、ソウタ、ちょっと待て!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait, Souta, just a second!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan_low', 'volume': !!int '100', 'pitch': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ソウタは ガマンできなくなって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['たどたどしく腰を前後に動かし始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unable to hold back, Souta started awkwardly moving his hips + + back and forth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きだ! ミズキっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love you! Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 初めて出会った時から…、ずっと…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずっと、お前のことがっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ever since the first time we met... I''ve always... always + + loved you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! ソウタ…ソウタぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Souta... Souta...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この日を…、どれだけ待ちわびたことか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve waited for this day... for so long...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレは…、オレは…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I... I...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだっ! 気持ちよ過ぎて持たない…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、出るっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t! It feels too good, I can''t last...! I''m gonna cum!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -182,15 +197,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…。温かい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの中が ソウタで満たされていく…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 幸せすぎて なんだか怖いくらいだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... so warm... I''m being filled with Souta... I''m + + so happy, it''s almost scary...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァ…、すごい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キュウキュウ吸い付いて…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで絞られてるみたいだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa... amazing... You''re squeezing me so tight... It''s + + like you''re milking me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -256,58 +271,66 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' …って! 何やってんだ、オレ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中で出したら 旅ができなくなるじゃないか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Wait! What am I doing?! If I cum inside, we won''t be able + + to travel anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 案ずるな…。明日出立するに先だって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すでに\c[17]『避妊の術』\c[0]をかけてある。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 術の効果がある限り 赤子ができることはない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry... Before we set out tomorrow, I''ve already cast + + the \c[17]''Contraception Spell''\c[0]. As long as the spell is active, + + there''s no way a child will be conceived.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フゥ~、ならよかった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっかり大変なことをしたかと ヒヤヒヤしたぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew~ That''s a relief. I was freaking out thinking I''d done + + something huge by accident.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく…、ソウタのそそっかしい所は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつまで経っても治らないな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honestly... Souta, your carelessness never changes, no + + matter how much time passes.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…でも、ミズキを引き留めるなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それも悪くなかったかも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... but, if it meant keeping you here, maybe that wouldn''t + + have been so bad...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタっ! お前というヤツは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta! You idiot...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じょ、冗談だよ…。そんな怒るなって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 機嫌を直してくれよ。なっ、なっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it was just a joke... Don''t get so mad... Come on, cheer + + up. Please?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知らんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 明日は早いから わたしはもう部屋に戻るぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t care! We have to get up early tomorrow, so I''m going + + back to my room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな殺生な~~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s so cold~~!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -345,10 +368,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがとう…、ソウタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでもう 女としての心残りはない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心置きなく仇討ちに専念できる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you... Souta... Now, I have no regrets as a woman. I + + can focus on my revenge with no hesitation.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -364,8 +387,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ…、お前…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki... you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -425,8 +448,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、オレにもっと力があれば…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn... If only I were stronger...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} diff --git a/YAML/Map166.yaml b/YAML/Map166.yaml index 597d089..ad4002f 100644 --- a/YAML/Map166.yaml +++ b/YAML/Map166.yaml @@ -71,15 +71,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '036_く、出来る', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! できる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 鬼の剛力を 読み間違えたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! He''s strong... Did I misjudge the brute strength of + + an oni...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster6', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グルルルルルル…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grrrrrrrr...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -96,9 +97,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' く…、くるなっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop...! D-Don''t come any closer!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -115,8 +115,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガァァァアアァァッッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['GRAAAAAAAAHHH!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -142,143 +142,153 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_imara_farst', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アカオニは、怯んだミズキの頭をつかむと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いきりたったイチモツを 強引に口にねじりこんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Akaoni grabbed Mizuki''s head as she faltered, and forcefully + + shoved his raging cock into her mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぐぅうぅっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんだ? 何を口に入れられ――)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmmghh!! \c[8](What is this? What''s being shoved in my mouth―)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こ…、これは鬼の…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、嫌だっ! 放せっ! 放せぇッ!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Th-this is the oni''s...! N-no! Let go! Let me go!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲヒッ! ゲヒッ! ゲヒッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geheh! Geheh! Geheh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶっ…! んんぅぅうぅぅっ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](いやぁぁぁっ…! 汚らわしい…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' の…、喉の奥を突くなぁぁ…っ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnph! Nnnngh~! \c[8](Nooo...! It''s filthy...! D-Don''t ram it so + + deep into my throat...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐぼっ! んぶ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](鬼のイチモツを ムリヤリ咥えさせられて…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強引にしゃぶらされてる…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guboh! Nnph...! \c[8](He''s forcing me to take the oni''s cock in + + my mouth... Making me suck it against my will...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウハああぁぁァァァ…ッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲヒッ! ゲヒヒッッ~~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhaaahhh...! Geheh! Geheheh~~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶっ! んッ…、んっ!んっ!ん~~っっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](おぇぇ…、吐きそうだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ベトベトした垢がついて…、塩味と酸味がキツイ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnph! Nn... nn! Nn! Nnnn!! \c[8](Ugh... I''m going to puke... It''s + + covered in sticky grime... The salty and sour taste is + + overwhelming...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぐっ! ん…ぶ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](加えて…、この獣のような強烈なオスのニオイ…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 鼻を抜けて クラクラしてくる…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh! Nn...ph...! \c[8](On top of that... this beastly, + + overpowering male stench... It''s making me dizzy as it fills + + my nose...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グフッ! グフッ! グフッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グホホホホ~~ッ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufuh! Gufuh! Gufuh! Gohhohoho~~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…!! ぐ…、んぐぅぅぅ――っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](く、苦しい…、なんて太さだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな激しくされたら アゴが外れ――)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...!! Gu... nngghhh―!! \c[8](I-I can''t breathe... It''s so + + thick...! If he keeps thrusting like this, my jaw will―)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウホッ! ウホッ! ウホッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhoh! Uhoh! Uhoh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'h02_b2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっぶっ! んんぅーッ! んっうんんっっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くっ…! 人をモノのように…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらのことなどお構いなしに 喉奥を…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnph! Nnnngh! Nnngh...nnn!! \c[8](Damn it...! He''s treating me + + like an object... Forcing himself down my throat without a + + care for me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グフッ! グフッ! グフッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グヒヒヒヒヒ…ッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufuh! Gufuh! Gufuh! Gihihihihi...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっ…! んっ…、んんぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](いっそのこと、噛み切ってやりたいが…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 太すぎて アゴに力が入らん…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Nn... nngh...! \c[8](I want to just bite it off, but... + + it''s too thick, I can''t get any strength in my jaw...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふっ! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](この後…、わたしを犯すつもりで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに大きく勃起させているのか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnf! Nn! \c[8](After this... is he planning to rape me with that + + huge, throbbing thing...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶっ! ふんん…! んぐっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](嫌がるわたしを押さえつけて…体中を犯して…汚して…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 欲望のままに 子種を吐き出すつもりか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnph! Fnnn...! Nngh...! \c[8](He''s pinning me down even though + + I''m resisting... Violating my whole body... Defiling me... + + Is he just going to spill his seed inside me as he + + pleases...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うんっ…! んくぅっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](考えるだけでも 恐ろしくて 気持ち悪い…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Nkuu...! \c[8](Just thinking about it is terrifying and + + disgusting...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむっ! んぢゅっ! んふっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんな凶悪なモノを挿入れられたら…、わたしは…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amu! Nju! Nnf...! \c[8](If he shoves this monstrous thing inside + + me... I''ll be... )']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あきらめるな…、相手は知性のない鬼だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その内、必ず逃げ出す隙ができるハズ…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 時が来るまで、今はじっと耐えるんだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Don''t give up... He''s just a mindless oni... Sooner or + + later, there will be a chance to escape... Until then, I + + just have to endure...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster6', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐおおおおおぉぉぉあぁぁぁああっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['GOOOOOOOOAAAAAAHHHH!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'h02_b2c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!? んっ! んんぅ~~~っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](な、なんだっ? まさか…まさか…っ!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['!!? Nn! Nnnngh!! \c[8](W-What? No way... No way!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっ! うっ! うっ! うっ! うっ! うっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh! Ugh! Ugh! Ugh! Ugh! Ugh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 必死に頭を振って逃れようとするが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['丸太のような鬼の手は 微動だにしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki desperately shook her head to escape, but the oni''s + + log-like hand didn''t budge an inch.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'h02_b2d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぐっ! ん~~~っ!! んん~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](いやだっ…! そ、それだけは…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけは、許してなるものか――)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh! Nnnngh!! Nnnngh! \c[8](No...! A-anything but that...! I + + won''t let you get away with that―)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウゴォオオオオオォォォオォォーーーっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['UGGOOOOOOOOOOOOOOOOOOOOHHH!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H02_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'h02_b2a', !!int '0', !!int '0', !!int '24', !!int '23', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -288,20 +298,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['おたけびと共に 大量の精が放たれる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['生臭いドロドロした白濁液が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['容赦なくミズキの口内を満たしていく。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With a roar, a massive load of semen was released. The foul, + + sticky white fluid mercilessly filled Mizuki''s mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'h02_b2e', !!int '0', !!int '0', !!int '24', !!int '23', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぐっ! おぼぉっ! おぶっ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](く…、口の中にっ…出てるぅぅ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 臭くて…ドロドロした子種が びゅるびゅると…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh! Oboh! Obu?! \c[8](Ugh...! He''s cumming in my mouth!! This + + stinky, sticky cum is spurting out...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぐっ…! ん~っ! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](嫌だ! 嫌だ! 嫌ぁぁぁぁ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなケダモノの子種などぉぉ…!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! Nnngh! Nn! \c[8](No! No! Nooooo...! I don''t want this + + beast''s cum...!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -310,25 +320,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H02_c4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【アカオニ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グフッ♪ グフッ♪ グフフッッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Akaoni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufu♪ Gufu♪ Gufufuh♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アカオニは 喜悦の声をあげながら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まるで小便のように精を放ち続ける。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Akaoni let out cries of delight, continuing to pour out + + his semen like he was taking a piss.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['がっちりと頭をつかまれ 吐き出すことすら適わない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['鬼のイチモツで口を塞がれ 行き場を失った精子は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['否応がなくミズキの喉を犯していった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her head was held in a tight grip, making it impossible to + + spit anything out. With her mouth stuffed by the oni''s cock, + + the trapped semen had nowhere to go but down Mizuki''s + + throat.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…、ゴクゴクゴク…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](息が…息が続かない…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このままでは…窒息して――)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn... Gulp gulp gulp... \c[8](I can''t... I can''t breathe...! At + + this rate... I''m going to suffocate―)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -341,13 +356,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…、ゴクゴクゴク…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁ…んっ\i[122] じゅるるるる…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfuu... Gulp gulp gulp... Nhaa... nn\i[122] slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もはや、生きるためには飲まざるを得なかった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['際限なく放たれる鬼の精を ゴクゴクと喉を鳴らして']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['積極的に…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the end, she had no choice but to swallow to survive. She + + gulped down the endless flow of oni cum, her throat working + + eagerly...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -362,27 +378,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅる…♪ じゅるるるるっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんだこれは…ネバネバと喉に絡み付いてくる…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子種とは、こんな生臭く濃いものなのか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp...♪ Sluuurp...\i[122] \c[8](What is this... It''s so sticky, + + clinging to my throat... Is cum always this foul and + + thick...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクゴクゴク…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅっ…、ぷはぁ…\i[122] はぁん…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずぞぞぞぞぞぞ…、じゅるじゅる…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp gulp gulp...♪ Nnn... puhah...\i[122] haah...♪ + + Zuzuzuzuzuzu... slurp slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['たくましい鬼のイチモツに 自から吸い付き、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まるで乳をねだる赤子のように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ちゅうちゅうと しゃぶりついて…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She clung to the oni''s thick cock, sucking on it like a baby + + begging for milk, slurping hungrily...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも、鬼の射精は一向に収まることなく']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの意識は 闇の中へと沈んでいった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so, the oni''s ejaculation showed no sign of stopping, + + and Mizuki''s consciousness began to sink into darkness.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -396,12 +415,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](もうダメだ…。わたしは こんな所で死ぬのか…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飲みきれぬほどの鬼の子種に溺れて…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](It''s over... Am I really going to die here...? Drowning in + + more oni cum than I could ever swallow...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](嫌だ…! 助けて…ソウタ…、ソウタぁぁ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](No...! Help me... Souta... Souta...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} diff --git a/YAML/Map167.yaml b/YAML/Map167.yaml index 71441b0..10ebfe9 100644 --- a/YAML/Map167.yaml +++ b/YAML/Map167.yaml @@ -145,7 +145,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ…、ミズキっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki... Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} @@ -153,13 +153,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ! こ、ここは…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh! Wh-where am I...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、寝ぼけてるのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カグラ村の旅籠だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, are you still half-asleep? We''re at the inn in Kagura + + Village.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -176,20 +177,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、ソウタ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、今のは…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Souta...! Then, just now...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫か…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずいぶんうなされてたけど 悪い夢でも見たのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you okay...? You were really tossing and turning. Did + + you have a bad dream?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、よく覚えてないが…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごく恐かった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... yeah... I don''t really remember, but... it was really + + scary...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -206,32 +208,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'konjaku', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ソウタは ミズキの身体をやさしく抱きしめた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta gently embraced Mizuki.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こら…、ソウタ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、何をする…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey... Souta! W-what are you doing...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫だ…ミズキ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんな時でも、オレがついてるから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s okay... Mizuki... No matter what happens, I''ll always + + be here for you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](温かいな…、こうしていると…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきまでの不安が 雪のように消えていく…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta...\| \c[8](He''s so warm... When I''m like this... all my + + worries from before just melt away like snow...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful3', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがとう…ソウタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう大丈夫だ…、落ち着いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you... Souta... I''m okay now... I''ve calmed down.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -247,33 +248,34 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレの胸ならいつでも貸してやるから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 負けるなよ、ミズキ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My chest is always here for you, so don''t give up, Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、ミズキさえ良ければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この続きも やぶさかじゃないんだけどな~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, if you''re up for it, Mizuki, I wouldn''t mind + + continuing this, you know~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカっ!! この痴れ者が…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \}これ以上、優しくされたら どうにかなってしまうではないか…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-idiot!! You pervert...! \}If you''re any kinder to me, I + + might just lose control...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴメン、最後の方 聞こえなかったから もう一度?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh? Sorry, I didn''t catch that last part. Can you say it + + again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんでもないっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう行くぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it''s nothing! Let''s go already!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} @@ -281,11 +283,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17](\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※淫欲度の変化は 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]*Libido only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} diff --git a/YAML/Map168.yaml b/YAML/Map168.yaml index c3f1de2..5c317e9 100644 --- a/YAML/Map168.yaml +++ b/YAML/Map168.yaml @@ -147,30 +147,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '041_なんだと!?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! なんて呪力だ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、これ程とは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! What incredible cursed power...! I never imagined it + + would be this strong...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで我らの愛の深さが、おわかりいただけたであろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他人が立ち入ることではない、去られよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now you understand the depth of our love, don''t you? This is + + not something for outsiders to meddle in. Leave us at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目を覚ませっ! リョウカク殿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生者と死者は、決して相容れぬもの…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自身の執着でアオイ殿を縛るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wake up! Ryoukaku-dono! The living and the dead can never + + truly be together... Don''t bind Aoi-dono with your own + + obsession!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 笑止っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 教義をなぞらえただけの 温もりなき綺麗事など']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 語るに足らんわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ridiculous!! Empty words, just parroting doctrine, without + + warmth or meaning―such things are not worth discussing!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで諭してもわからぬのなら、仕方あるまい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you still don''t understand after all this, then there''s + + no helping it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -205,22 +211,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ! 何んだこれはっ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体が…勝手に…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what is this!? My body... it''s moving on its own...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 貴方の身体に、アオイの魂を重ねさせてもらった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve overlapped Aoi''s soul onto your body.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、その身をもって 我らが愛の深さを知るがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, with that body, experience the depth of our love for + + yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせっ…! よすんだ…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...!! Don''t...! Please, stop...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -233,42 +239,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['操られたミズキは、自ら袴を脱いで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['仰向けになったリョウカクの頭に 腰を下ろした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Controlled by Ryoukaku, Mizuki took off her hakama and + + lowered her hips onto the head of the supine Ryoukaku.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃ…! な、なにをするっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなところ…汚い…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...! Wh-what are you doing...! Th-that''s so dirty...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、愛撫されたこともないのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 真に愛する女子(おなご)の女陰(ほと)を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 汚れておるなどとは思わぬ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What, have you never been caressed before? I would never + + think the pussy of a woman I truly love is dirty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうやって舌を這わせて悦ばせてやるが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男の気遣いというもの…、れろれろれろ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let me pleasure you with my tongue like this―it''s what a man + + does for the woman he loves... lero lero lero...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_a22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろぉ…なめるなぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしはアオイ殿では…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ないのだぞ…、んくぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop... don''t lick me...! I''m not Aoi-dono... ahh\i[122] + + I''m not her... nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心が通じておれば、身体がどうなど些細な事。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アオイと思えば、このような小便臭い小娘の淫汁も']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 甘露のごとき甘さよ、ちゅぱちゅぱ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If our hearts are connected, the body doesn''t matter. If I + + think of you as Aoi, even the juices of a piss-smelling brat + + like you taste as sweet as nectar, chupa chupa...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_a25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁっ\i[122] しょ、小便の臭いなどぉ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaa\i[122] I-I don''t smell like piss...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H03_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_b10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -276,252 +285,268 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ! こ、こら…! やめろ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、豆をしゃぶるなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh! H-hey...! Stop... d-don''t suck on my bean...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、皮をむいて ビンビンに勃起した豆を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たっぷり愛でてやろう…、ちゅううううぅぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, let me peel back the skin and lavish plenty of love on + + your throbbing bean... chuuuuuu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあぁぁぁっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、そこはまだソウタにも…、ああんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiaaaaa!! No... even Souta hasn''t touched me there yet... + + ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_b22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろぉ…\i[122] あんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなこと…、こんなことぉ…\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...\i[122] ahh! This... this is...\i[122] ahh\i[122] + + ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふんっ! 口では否定しているが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アソコからは、どんどん汁が溢れてくるぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! じゅるるるる…っ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! You say no with your mouth, but your pussy is gushing + + more and more juice! Here! slurp slurp slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…!! す、吸うなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 舌を入れるなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...!! D-don''t suck...\i[122] ahh\i[122] don''t put your + + tongue in...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 甘露、甘露♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぷちゅぷ♪ じゅるるるるるるるるっっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずぞぞぞぞぞぞっっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nectar, nectar♪ chupu chupu♪ slurp slurp slurp slurp slurp♪ + + zzozozozozozozoo♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_b22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H03_b31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やだっ…! ダメだダメだ…\i[122] あひんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それ以上はぁぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! I can''t, I can''t...\i[122] ahhn\i[122] not any + + more...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それ、逝けっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が舌技で、不様にイキ果てるがいいっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるるるるるるるっっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, cum! Let my tongue technique make you climax in + + disgrace!! slurp slurp slurp slurp slurp♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ、あぁぁぁぁぁぁあああーっっ\i[122]\i[122]\i[122]\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, aaaaaaaaahhhhhhh\i[122]\i[122]\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H03_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_a32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァ…ハァ…ハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんだ…この感覚は…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頭の中が真っ白になって…何も考えられない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... haa... \c[8](What is this feeling...? My mind is + + going completely blank... I can''t think at all...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッハッハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずいぶんと派手に潮を噴いたものだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 拙僧の舌は、そんなに気持ちがよかったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! You squirted so spectacularly! Was my tongue really + + that good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_a25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…、すまない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U... ugh... Souta... I''m sorry...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 想い人の名か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、我が心も 理解できるであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その者が死した時のことを 思い描いてみよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The name of your beloved, is it? Then surely you can + + understand my feelings. Imagine what it would be like if + + that person died!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛しきかな…、悲しきかな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' されど、愛する心は不滅である!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 永遠に共にありたいと願うは、みな等しかろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How lovely... how tragic... Yet, the heart that loves is + + immortal! The wish to be together forever is the same for + + everyone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがうっ! あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなことは…、んくぅ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が…勝手に…、思ってるだけだぁあぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no! Ahh\i[122] ahh\i[122] T-that''s not... nngh! You''re + + just... making that up on your own...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_a25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが死んだとしても…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことは…、んぅ\i[122] 絶対に…絶対にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if I died... ahh\i[122] that''s... nngh\i[122] + + absolutely... absolutely not...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、そんな減らず口を叩く余裕があるとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが戦巫女だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...? You still have the nerve to talk back like that? As + + expected of a battle shrine maiden.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H03_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_b10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_b22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H03_b31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、その覚悟が本物か見極めてくれよう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, let''s see if that resolve of yours is real!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひああぁぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな…やめろぉっ! 今イッたばかりだからっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaaaaaaaah!! S-stop...! I just came, so...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぴちゃぴちゃ♪ くちゅくちゅっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっちょっ\i[122] ぐっちょっ\i[122] ぐっちょっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch squelch♪ slurp slurp...♪ squish\i[122] squish\i[122] + + squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だめぇ…\i[122] そんな奥まで舌でぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ねちっこく攻められたらぁ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122] not so deep with your tongue...\i[122] If you + + attack me so persistently...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぷちゅぷ♪ じゅるるるるるるるるっっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずぞぞぞぞぞぞっっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp♪ shlurrrrrrrrrp♪ zzozozozozozozoo♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_b22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁ…っ\i[122] 吸い付くなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…っ! はぁんっ…! だめぇ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaa...\i[122] don''t suck...\i[122] Ah...! Haaah...! + + No...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 舌で中をぐちゅぐちゅしながら…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 蛸みたいに…アソコにぴったり吸い付いてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stirring me up inside with your tongue...\i[122] Sucking on + + me like an octopus... clinging to my pussy...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌だ嫌だとわめいてる割に 腰が動いておりますよ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu...♪ For all your whining, your hips are moving, + + aren''t they?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、少し舐めほぐした程度で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見ず知らずの男にまたがって自から腰を振るとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、とんだ戦巫女がいたものですね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honestly, just a little licking and you’re already + + straddling a stranger and moving your hips on your own... + + What a shameless battle shrine maiden you are.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_b23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがう…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これは…、お前が身体を操ってるからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not it...! T-this is... you''re controlling my + + body...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの意思に…関係なくっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アオイ殿の心が…反応してるだけだぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It has nothing to do with my will...\i[122] It''s just + + Aoi-dono''s heart reacting...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、本当にそうかな…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 操られているのを良い事に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 快楽を貪っているだけではないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, is that really true...? Or are you just using being + + controlled as an excuse to indulge in pleasure?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁぁぁぁぁぁ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! Ahh\i[122] ahh\i[122] + + aaaaaaaaah...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H03_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_a32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッハッハッ! また気をやったか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何度目の絶頂だ、この淫乱巫女め!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Did you lose yourself again? How many orgasms is + + that now, you lewd shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがうぅ…! イッてなんか…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イッてなんかぁああぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! I didn''t cum...\i[122] I didn''t cuuuuuum!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_a25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃぃぃぃぃぃっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiiiiiiiiiiiiiiii\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけ不様に達しながら、まだ否定するか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頑迷な女よ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even after cumming so disgracefully, you still deny it... + + What a stubborn woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁいいでしょう…、時間はいくらでもあります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我らが愛を理解できるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たっぷりと可愛がってあげましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, that''s fine... we have all the time in the world. I''ll + + make sure to spoil you plenty until you understand our love.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃ…あっ…\i[122] や、やめ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii... ah...\i[122] s-stop...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるるるるるるるるるるるるるっっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずぞぞぞぞぞぞっっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shlurrrrrrrrrrrrrrrrrrrrp♪ zzozozozozozozoo♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H03_a25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やあああああぁぁぁぁぁぁぁ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noooooooooooooooooo...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後、リョウカクの言葉を認めるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは何度もイカされ続けた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was made to cum over and over until she + + accepted Ryoukaku''s words.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -538,13 +563,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでわかったであろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我らが いかに深く通じ合っているかが?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now you understand, don''t you? Just how deeply we are + + connected?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これに懲りたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みだりに他人の情事に 口を挟まぬことだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let this be a lesson―don''t go meddling in other people''s + + affairs so carelessly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -599,11 +626,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※淫欲度の変化は 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]*Lust only changes the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} @@ -617,12 +644,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 汚されてしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! I''ve been defiled...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、こんなことで あきらめる訳にはいかん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But... I can''t give up over something like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '121', !!int '129', !!int '1']} @@ -790,13 +817,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、貴方が噂に聞く戦巫女か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が同朋を退けたのも、うなずける。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... So you''re the battle shrine maiden I''ve heard + + rumors about... No wonder you were able to drive off my + + comrades.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さりとて、このリョウカクにも意地がある!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アオイのため、何人にも負ける訳にはいかん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so, I, Ryoukaku, have my pride! For Aoi''s sake, I can''t + + afford to lose to anyone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '121', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -809,26 +840,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! なんて呪力だ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、これ程とは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! What incredible cursed power...! I never imagined it + + would be this strong...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これで我らの愛の深さが、おわかりいただけたであろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 他人が立ち入ることではない、去られよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now you understand the depth of our love. This is not + + something outsiders should meddle in―leave us at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 目を覚ませっ! リョウカク殿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 生者と死者は、決して相容れぬもの…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自身の執着でアオイ殿を縛るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wake up! Ryoukaku-dono! The living and the dead can never + + truly be together... Don''t bind Aoi-dono with your own + + obsession!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 笑止っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 教義をなぞらえただけの 温もりなき綺麗事など']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 語るに足らんわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ridiculous!! Empty words, just parroting doctrine, without + + warmth or meaning―such things are not worth discussing!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここまで諭してもわからぬのなら、仕方あるまい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you still don''t understand after all this, then there''s + + no helping it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -862,19 +899,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ! 何んだこれはっ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 身体が…勝手に…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what is this!? My body... it''s moving on its own...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 貴方の身体に、アオイの魂を重ねさせてもらった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ve overlapped Aoi''s soul onto your body.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、その身をもって 我らが愛の深さを知るがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, with that body, experience the depth of our love for + + yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よせっ…! よすんだ…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop...!! Don''t...! Please, stop it...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -886,24 +923,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['操られたミズキは、自ら袴を脱いで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['仰向けになったリョウカクの頭に 腰を下ろした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Controlled by Ryoukaku, Mizuki took off her hakama and + + lowered her hips onto Ryoukaku''s face as he lay on his back.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '140']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はひぃ…! な、なにをする…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そんなトコ…汚い…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh...! Wh-what are you doing...! Th-that''s... so dirty...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだ、愛撫されたこともないのか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 真に愛する女子(おなご)の女陰(ほと)を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 汚れておるなどとは思わぬ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What, have you never been caressed before? I would never + + think the pussy of a woman I truly love is dirty.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こうやって舌を這わせて悦ばせてやるが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 男の気遣いというもの…、れろれろれろ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Pleasing you with my tongue like this is what a man should + + do... lero lero lero...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '140']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} @@ -912,10 +950,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ! や、やめろぉ…なめるなぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしはアオイ殿では…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ないのだぞ…、んくぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah! S-stop... don''t lick me...! I''m not Aoi-dono... + + ahn\i[122] I''m not... nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '140']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} @@ -923,10 +961,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '350']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 心が通じておれば、身体がどうなど些細な事。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アオイと思えば、このような小便臭い小娘の淫汁も']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 甘露のごとき甘さよ、ちゅぱちゅぱ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If our hearts are connected, the body doesn''t matter. If I + + think of you as Aoi, even the juices of a piss-smelling + + little girl like you taste as sweet as nectar, chupa + + chupa...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '140']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} @@ -934,8 +976,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '350']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぁっ\i[122] しょ、小便の臭いなどぉ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hyaa\i[122] I-I don''t smell like pee...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'H03_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_b10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H03_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -946,9 +988,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '340']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっ! こ、こら…! ダメだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ま、豆をしゃぶるなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahn! H-hey...! Stop it... d-don''t suck on my bean...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} @@ -956,9 +997,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '340']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そら、皮をむいて ビンビンに勃起した豆を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たっぷり愛でてやろう…、ちゅううううぅぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Here, let me peel back the skin and lavish plenty of love on + + your rock-hard little bean... chuuuuuu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} @@ -966,9 +1008,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '340']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひあぁぁぁっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな…、そこはまだソウタにも…、ああんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hiaaaaa!! No... even Souta hasn''t... ahhn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H03_b22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} @@ -977,14 +1018,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '340']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろぉ…\i[122] あんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなこと…、こんなことぉ…\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop...\i[122] ahn! This... this is...\i[122] ah\i[122] + + ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふんっ! 口では否定しているが']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アソコからは、どんどん汁が溢れてくるぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そらっ! じゅるるるる…っ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmph! You say no with your mouth, but your pussy is gushing + + more and more juice! Here! Juururururu...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H03_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} @@ -993,9 +1035,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '340']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んくぅ…!! す、吸うなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっ\i[122] 舌を入れちゃダメェ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh...!! D-don''t suck...\i[122] ahn\i[122] don''t put your + + tongue inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} @@ -1003,10 +1046,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '340']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 甘露、甘露♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅぷちゅぷ♪ じゅるるるるるるるるっっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ずぞぞぞぞぞぞっっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nectar, nectar♪ Chupu chupu♪ Juurururururururu♪ + + Zuzuzuzuzuzuzu♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} @@ -1016,9 +1059,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H03_b23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'H03_b31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やだっ…! ダメだダメだ…\i[122] あひんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それ以上はぁぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No...! Stop, stop...\i[122] ahin\i[122] not any + + more...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} @@ -1026,10 +1070,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '340']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '39']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それ、逝けっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が舌技で、不様にイキ果てるがいいっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゅるるるるるるるるっっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, cum! Let my tongue technique make you climax in + + disgrace!! Juurururururururu♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H03_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} @@ -1040,47 +1084,49 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ、あぁぁぁぁぁぁあああーっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, aaaaaaaaaaaaaahhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァ…ハァ…ハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](なんだ…この感覚は…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 頭の中が真っ白になって…何も考えられない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa... haa... haa... \c[8](What is this feeling...? My mind is + + going completely blank... I can''t think at all...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハッハッハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ずいぶんと派手に潮を噴いたものだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙僧の舌は、そんなに気持ちがよかったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! You squirted so spectacularly! Was my tongue really + + that good for you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'H03_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H03_a31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひ…\i[122] あぁ…\i[122] ハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お…、おのれぇ…! 坊主のクセに…ふしだらな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hi...\i[122] aah...\i[122] Haa, haa... Y-you bastard...! + + Acting so lewd for a monk...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、そんな減らず口を叩く余裕があるとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすが戦巫女だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...? You still have the nerve to talk back? As expected of + + a battle shrine maiden.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、前戯はこれまでとして']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 真の愛の営みについて教えてしんぜよう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well then, enough with the foreplay. Let me teach you the + + true act of love!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろ…! よせっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それだけは…、それだけはっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop...! Don''t! Anything but that... anything but that!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'H03_b2', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、操られるがまま腰を浮かせて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['リョウカクの肉棒に 秘部をあてがった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki, completely under his control, lifted her hips and + + pressed her pussy against Ryoukaku''s cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '150']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1108,9 +1154,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひあ…っ\i[122] 嫌っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんで…? なんでぇ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hia...!\i[122] No...\i[122] Why...? Why is this + + happening...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '150']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1138,12 +1185,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの意思とは裏腹に 腰が前後に動いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['まるで交尾をねだる雌犬のように性器をこすりつけている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Against her will, Mizuki''s hips moved back and forth, + + rubbing her sex against him like a bitch in heat begging to + + mate.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフフッ…、こんなによだれを垂らしおって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙僧のマラが そんなに待ち遠しいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Fufufu... Drooling this much, are you that desperate for my + + cock?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '150']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1174,19 +1225,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_c23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H03_c31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、ちがう…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは、わたしの意思じゃ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no...! This isn''t my will...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ…\i[122] やめろ…、もうやめるんだ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnngh...\i[122] Stop... just stop already...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、我れらが愛の深さを認めるかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすれば、解放してやるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, will you admit the depth of our love? If you do, I''ll + + set you free.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あん…っ\i[122] そ、そんな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahn...!\i[122] N-no way...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'H03_b2', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1217,20 +1268,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そらそら!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 早く認めぬと、うっかり挿入ってしまうぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それとも、もはや我慢の限界か?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come on, come on! If you don''t admit it soon, I might just + + slip it in by accident. Or are you already at your limit?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'H03_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H03_c31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、誰がガマンなどぉ…\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['W-who''s at their limit...\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 断じて認める訳には…、んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 同じ女として…、断じて――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s no way I''d ever admit that... nngh\i[122] As a + + fellow woman... I absolutely―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_c24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '350']} @@ -1249,30 +1301,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'H03_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハッハッハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 抵抗もなく、奥までぬるりと咥えおったぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 清純そうな顔をして、この好き物めが!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! Without any resistance, you took it all the way in! + + You look so pure, but you''re such a slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'H03_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H03_a31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…、\|あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな…、そんな…嘘だ…。ソウタ以外のモノが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...\|aah...\i[122] No... no way... Something other than + + Souta''s...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H03_a32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ソウタ…、すまない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['U...uu... Souta... I''m sorry...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 想い人の名か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、我が心も 理解できるであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その者が死した時のことを 思い描いてみよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The name of your beloved, huh... Then you should understand + + my feelings too. Imagine what it would be like if that + + person died!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} @@ -1286,10 +1340,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 愛しきかな…、悲しきかな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' されど、愛する心は不滅である!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 永遠に共にありたいと願うは、みな等しかろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How lovely... how tragic... Yet, the heart that loves is + + eternal! The wish to be together forever is the same for + + everyone!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} @@ -1304,10 +1360,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、ちがうっ! あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そんなことは…、んくぅ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前が…勝手に…、思ってるだけだぁあぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no! Ahn\i[122] ahn\i[122] That''s not true... nngh! You''re + + just... making things up on your own...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} @@ -1321,9 +1377,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしが死んだとしても…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなことは…、んぅ\i[122] 絶対に…絶対にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even if I died... ahn\i[122] That would never... nngh\i[122] + + Never... never ever...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'H03_a41', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} @@ -1331,9 +1388,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなにも 我がマラを締め付けて、まだいうか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 強がるものの、子宮が完全に降りてきておるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even now you''re squeezing my cock so tight, and you still + + say that? Acting tough, but your womb has completely dropped + + down!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} @@ -1344,9 +1404,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほら、感じるであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が亀頭と お前の子宮の口が 愛しあっておるのが。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['See, you can feel it, can''t you? My tip and your womb''s + + entrance are making love.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} @@ -1355,10 +1416,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ、愛しあってなどぉ…\i[122] んっ! んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](男のイチモツとは、こんな所まで届くものなのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ソウタの時は…、そんな…ゼンゼン…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['M-making love...?\i[122] Nngh! Nnngh...\i[122] \c[8](Does a man''s + + thing really reach this deep? With Souta, it never... not + + even close...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} @@ -1366,9 +1429,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こ、これは…っ\i[122] アオイ殿がぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] んっ…\i[122] んくぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-this is...\i[122] Aoi-dono...\i[122] Nngh...\i[122] + + nngh...\i[122] nnguuh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} @@ -1376,9 +1440,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしは…\i[122] 断じて感じななんかぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひあぅ…! んっ\i[122] んふぅ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I...\i[122] I''m definitely not feeling good or + + anything...\i[122] Hiau...! Nngh\i[122] nfuuh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} @@ -1387,9 +1452,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひあっっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だから、そんな奥ばかり突くなぁあぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hiaaaaah\i[122] So stop hitting so deep like + + that―aaahhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} @@ -1397,9 +1463,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 子宮をコンコン…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぬちゅぬちゅぅ\i[122]するなぁぁぁぁっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Knocking on my womb...\i[122] ahn\i[122] stop making those + + wet noises...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} @@ -1408,11 +1475,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['否定するも、腰を振っているのはミズキだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even as she denied it, it was Mizuki herself who was moving + + her hips.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['術のためか、アオイの意思なのか…']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['膣の奥深く突き刺さったリョウカクの亀頭に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['自から 感じる場所を こすりつけている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whether it''s the spell or Aoi''s will... Mizuki was rubbing + + her sweet spot against Ryoukaku''s glans, which was buried + + deep inside her pussy.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} @@ -1420,15 +1491,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしは…、絶対に認めない…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなの…\i[122] ゼッタイにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 絶対に…、愛なんかじゃ…っっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I... I''ll never accept this...! This kind of thing...\i[122] + + Never...\i[122] Never... this isn''t love at + + all...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 頑迷な女よ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、お前の子宮で理解するがよいわ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 刻むがよい! 我が愛の深さを!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stubborn woman! Then let your womb understand! Let it be + + engraved! The depth of my love!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} @@ -1452,10 +1525,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひああぁぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そんな…出てるっ! 子宮に直接ぅぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ダメだ! 抜けっ! 抜けぇぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hiaaaaaah!! N-no... it''s coming out! Directly into my + + womb...\i[122] No! Pull out! Pull out!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1466,22 +1539,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'water08', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…\i[122] あ…\i[122] あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...\i[122] ah...\i[122] aaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あったかいのが…\i[122] 中に…、いっぱい…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s so warm...\i[122] inside me... so much...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァハァハァ…、これでわかったあろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我らが いかに深く通じ合っているかが?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hah, hah, hah... Now you understand, don''t you? Just how + + deeply we are connected?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これに懲りたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' みだりに他人の情事に 口を挟まぬことだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let this be a lesson. Don''t go meddling in other people''s + + affairs so carelessly.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くぅ…、おのれぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh... you bastard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand @@ -1503,7 +1578,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]\v[2]\c[0]になった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido is now \c[17]\v[2]\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '4', !!int '4', !!int '1', !!int '0', !!int '1']} @@ -1516,12 +1591,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! 汚されてしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh...! I''ve been defiled...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、こんなことで あきらめる訳にはいかん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But... I can''t give up over something like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} @@ -1584,9 +1659,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、懲りぬか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、今一度 我が愛の深さを思い知らせてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Still not giving up? Then let me show you once more just how + + deep my love runs!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '121', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1599,13 +1675,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! 同じ過ちを…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! Not the same mistake again...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、仕置きの時間だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お主が理解できるまで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何度でも 我らが愛の深さを教えてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, it''s punishment time... Until you understand, I''ll + + teach you the depth of our love as many times as it takes!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -1639,14 +1715,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 来るな…っ! 来るなぁぁぁぁーっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop...! Don''t come any closer...! Stay away, stay + + awaaaay!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['             \c[17]一刻後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]An hour later...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'H03_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1665,10 +1742,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ…\i[122] あっ\i[122] あっ\i[122] あァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ダメぇっ…、突くなぁっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これ以上…、子宮を突くなぁぁっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnn...\i[122]ah\i[122]ah\i[122]aaah...\i[122] No...! Don''t + + thrust...! Not any deeper...! Don''t hit my womb + + anymore\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} @@ -1685,17 +1764,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ――っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['--!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハッハッハッ! また気をやったか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何度目の絶頂だ、この淫乱巫女め!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! Did you lose it again? How many orgasms is that now, + + you filthy shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、ちがうぅ…! イッてなんか…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' イッてなんかぁああぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no...! I didn''t cum...\i[122] I didn''t cuuuum!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} @@ -1712,19 +1791,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あひぃぃぃぃぃぃっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahiiiiiiiiii\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、乳房を激しく揺らしながら 続けて絶頂した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki kept cumming, her breasts bouncing wildly.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 甘い声をあげながら 腰を振って、まだ否定するか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まったく、とんだ戦巫女がいたものだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even as you moan sweetly and move your hips, you still deny + + it... What a ridiculous battle shrine maiden you are.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こ、これは…、お前が身体を操ってるからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ! んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['T-this is... because you''re controlling my body...\i[122] + + Nn! Nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} @@ -1738,9 +1819,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしの意思など…関係なくっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アオイ殿の心が…、あんっ\i[122] 反応してるだけだっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['My will has nothing to do with it...\i[122] It''s just + + Aoi-dono''s heart... ah\i[122] that''s reacting...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} @@ -1754,15 +1836,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さて、本当にそうかな…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 操られているのを良い事に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本心では 我がマラが たまらなく恋しいのではないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, is that really true...? Maybe you''re just using being + + controlled as an excuse, and deep down, you can''t get enough + + of my cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、誰が…そのようなぁっ…! ひあっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これはすべてぇ…お前のぉ…、んくぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['W-who would ever...! Hya\i[122] This is all... your... + + nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} @@ -1776,19 +1861,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、否定しながらも 自ら腰をくねらせて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['雄々しく屹立した肉棒を 味わい尽さんばかりに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['膣の奥深くに こすりつけていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even as she denied it, Mizuki twisted her hips, rubbing + + herself deep inside against the hard, throbbing cock as if + + to savor every inch.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['その有様は、知らぬ者が見れば']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['愛し合う恋人同士の行為以外 何ものでもない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To anyone who didn''t know better, it would look like nothing + + but two lovers making passionate love.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'H03_a41', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほら、ここが好きなのであろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['See, you like it here, don''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} @@ -1797,9 +1885,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぃっ\i[122] や、やめろっ…! ダメだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこ…グリグリするなぁぁ…っっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hii\i[122] s-stop...! No! Don''t rub + + there...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} @@ -1807,14 +1896,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっ\i[122] ダメッ…\i[122] だめぇぇっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこは、まだソウタにもぉ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah\i[122] No...\i[122] nooo\i[122] Even Souta + + hasn''t...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと、それはすまぬことをした。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お詫びといってはなんだが、彼氏の粗チンに代わって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙僧が たっぷりかわいがってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oops, my apologies. As an apology, let me take good care of + + you in place of your boyfriend''s tiny dick.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} @@ -1823,10 +1913,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ…、ソウタを…馬鹿にするなぁ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前なんかより…、ソウタの方が、ずっとぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] D-don''t make fun of Souta...!! He''s way + + better than you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} @@ -1834,13 +1924,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '265']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '41']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハッハッハッ! 身体はそうはいってないようだが?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! But your body doesn''t seem to agree, does it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 黙れッ! だまれぇぇぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 認めないっ…! わたしは絶対に認めない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前のしていることは、断じて愛などでは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shut up! Shut uuuup...\i[122] I won''t admit it...! I''ll + + never admit it... What you''re doing is not love at all...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} @@ -1854,14 +1944,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そら、我が愛を受け取れっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 頭で理解できぬなら、子宮で思い知るがよいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then take my love!! If you can''t understand with your head, + + then let your womb learn it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろっ! 今出されたら…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしは…、わたしはぁ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop! If you cum inside now...! I''ll... I''ll...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '38']} @@ -1885,9 +1975,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あひぃぃぃぃぃぃぃぃっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また…中にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahiiiiiiiiiiiiii\i[122]\i[122]\i[122] Again... + + inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1899,14 +1990,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'water08', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ…あぁ…\i[122] 出てるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 熱い子種が…子宮に勢いよくぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] It''s coming out...\i[122] Your hot seed + + is shooting right into my womb...\i[122] + + Nnn...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['その後、リョウカクの言葉を認めるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この仮初の逢瀬は 続けられた…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After that, this false tryst continued until Mizuki finally + + accepted Ryoukaku''s words...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -1925,7 +2019,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['淫欲度計算']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※淫欲度の変化は 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]*Libido only changes on the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '3']} @@ -1951,12 +2045,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! また、汚されてしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! I''ve been defiled again...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、こんなことで あきらめる訳にはいかん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But... I can''t give up over something like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} diff --git a/YAML/Map169.yaml b/YAML/Map169.yaml index 4429284..29db136 100644 --- a/YAML/Map169.yaml +++ b/YAML/Map169.yaml @@ -118,9 +118,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '041_なんだと!?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! いかん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは一旦、撤退――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! Damn! I have to retreat for now―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -142,9 +141,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、しまった…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体が…動かん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-damn it...! My body... won''t move...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '10', !!int '18', !!int '8']} - !ruby/object:RPG::EventCommand @@ -183,9 +181,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい薬師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪ あっけねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわさの戦巫女も 大したことねぇなぁ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Apothecary】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ That was easy. So this is the famous battle + + shrine maiden? Not so tough after all~.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -202,32 +201,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は 入口にいた薬師っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうか…、この蛇を操っていたのは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re the apothecary from the entrance! So... you were the + + one controlling that snake...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご名答!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飛天組の若頭\c[17]『ハブのギンジ』\c[0]たぁ、オレ様のことよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bingo! The Hiten Group''s underboss, \c[17]''Ginji the Habu''\c[0]―that''s + + me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オジキの使鬼を 倒した奴がいると聞いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遥々やってた来たんだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、こんな小娘たぁ恐れ入ったぜ。ヒヒヒッ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard someone took down the boss''s shikigami, so I came + + all this way... But to think it was a little girl like you, + + I''m impressed. Heheheh...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '099_許さん', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 森にいた鬼も キサマらの仕業だったのか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、容赦はせん! ここで成敗してくれる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The oni in the forest was your doing too, wasn''t it?! In + + that case, I won''t show mercy! I''ll defeat you right here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいねぇ~、気の強い女は嫌いじゃねぇぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただ…、今はちいとばかり']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分の立場を 理解した方がいいんじゃねぇか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I like it~! I don''t mind a feisty woman♪ But... maybe you + + should take a good look at your situation right now?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -245,9 +249,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、何をする気だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろっ! 近づくなっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-what are you planning?! Stop! Stay away!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -263,9 +266,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何って…、そりゃナニよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目の前に動けない女がいたら、するこたぁ決まってんだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What do you think...? It''s obvious. When there''s a helpless + + woman in front of me, there''s only one thing to do.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -283,15 +287,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! やめろぉぉーっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! Stop it―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ギンジはそういうと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['痺れて動けないミズキの巫女服をはぎ取って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['犬のように四つん這いにさせた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With that, Ginji stripped off Mizuki''s shrine maiden outfit + + and forced her on all fours like a dog, unable to move from + + the paralysis.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['H04 アナルレイプ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -301,243 +307,268 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~ら、蛇みたいに長ぇだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで奥の奥まで、ズッポズッポしてやるからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See? It''s long like a snake, right? I''m gonna shove it all + + the way in, nice and deep.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!? んくっ…! あっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や…やめろぉ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこは…、あっ! あっ! あっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!? Nngh...! Ah! S-stop...! Not there... ah! Ah! Ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこは違う…っ! んんぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ど、どこをいじってるんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s the wrong place...! Nngh...! W-what are you + + touching?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違わねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぐわいは、前の穴だけでするモンじゃねぇんだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 特にお前みてぇな跳ねっ返りには、うってつけよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s not wrong. Sex isn''t just for the front hole, you know. + + Especially for a wild brat like you, this is perfect.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な…、何を言ってるんだ、お前は?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頭がおかしいんじゃないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-what are you talking about? Are you insane?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひでぇ言い草だな、オイ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てめぇだって、オレの珍棒こすりつけられて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンアンもだえてるじゃねぇか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s a harsh thing to say... But look at you, moaning and + + writhing just from having my cock rubbed against you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ケツ穴処女で ここまで甘い声を出した女は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレも 初めてお目にかかったぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve never seen a girl make such sweet noises from her + + virgin asshole before.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰が甘い声など…、んくぅっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t be ridiculous...! Who''s making sweet noises... + + nngh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラっ! ふんばってねぇで力抜けよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ケツ穴の筋がキレちまったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一生クソが駄々漏れになっちまうぞ? ヒヒヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on! Stop clenching and relax! If you tear your asshole, + + you''ll be leaking shit for the rest of your life, you know? + + Heheheh♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ、やめろっ! このヘンタ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it! You perver―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぎぃぃぃぃぃっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiiiiiiaaaaaahhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '276_状態異常_恐怖&混乱', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、ふ…太いのが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中に…みっちり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... s-so thick... it''s filling me up inside...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 柔らかくてヌメヌメと吸い付いてくるイイ尻穴だぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuu... What a soft, slippery, sucking little asshole you''ve + + got.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ! や、やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さけるっ! 裂けてしまうっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii! S-stop...! It''s tearing! I''m going to split open!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、自分で根元まで咥えこめよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 痺れていても それくらい動かせるだろ、このメス犬がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then take it all the way in yourself. Even paralyzed, you + + can move that much, you bitch!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ギンジは、勢いよくミズキの尻をはたいた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['洞内に乾いた音が木霊する。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ginji smacked Mizuki''s ass hard. The sharp sound echoed + + through the cave.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぎっぃぃいいっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかったっ! 動くッ! 動くからぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiiiii...!! O-okay! I''ll move! I''ll move, so...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](く…、なんて屈辱だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、今逆らえば…わたしの尻の穴が…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Kuh... what humiliation... But if I resist now... my + + asshole will...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは観念して、弱々しく尻を前後に振り始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki gave in and started weakly moving her hips back and + + forth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H04_g1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! んんぅ…! くっ…! はっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](このヘンタイめ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな不浄の穴で…、まぐわいなど…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Nnn...! Kuh...! Hah...! \c[8](This pervert... To be doing + + this in such a filthy hole... having sex like this...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' く…! くぅ…、んふぅ…! はぁ…はぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](気持ち悪い…、まるで延々と排便しているようだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に…、んんぅ…、気持ち悪い…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! Kuu... nfu...! Haa... haa... \c[8](It feels disgusting... + + It''s like I''m endlessly taking a dump... Really... nnn... + + it''s so gross...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…! んひぃ…! んんぅ…、んっ! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](な…なんだ…、腹の内側から…子宮が押される?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ…。力が…力が抜ける…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...! Nnhii...! Nnn... nn! nn! \c[8](W-what is this... From + + inside my belly... my womb is being pushed? N-no... my + + strength... my strength is fading...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギャハハハッ! 笑いが止まらねぇぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最強と名高い戦巫女が、ケツ穴に珍棒 咥え込んで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分から腰振ってるんだからなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahaha! I can''t stop laughing! The so-called strongest + + shrine maiden is taking a dick up her ass and moving her + + hips on her own!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ! もっと色っぽく腰くねらせろよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このマゾ豚がっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['C''mon! Move your hips sexier! You masochistic pig!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '089_ううっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぎぃっ!! た、叩くなぁっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hihii!! D-don''t hit me...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ギンジは面白半分に、ミズキの尻をはたく。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['真っ白な尻に、紅葉のような手形が いくつも浮かびあがった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ginji, half for fun, smacked Mizuki''s ass. Her pure white + + butt was covered in handprints as red as autumn leaves.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H04_g2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H04_b20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ! くぅ…! うっ…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 憶えていろ…、この屈辱は必ず…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn! Kuu...! Uu... uu... Remember this... I will never forget + + this humiliation...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいね、いいねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ケツほじられて、泣きながら負け惜しみか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nice, nice~♪ Getting your ass plowed and still whining + + through your tears?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホントは 段々気持ち良くなってきてんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腰の動きが、完全にメス犬そのものだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re actually starting to feel good, aren''t you? The way + + you''re moving your hips is just like a bitch in heat!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカな…! そんなこと…! んひぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! That''s not...! Nnhii...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギャハハハっッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 否定する割に、あえぎ声が漏れ始めてるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahaha! For all your denial, you''re starting to moan, you + + know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんっ…\i[122] ふぐっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](う…ウソだ…! そんなことある訳がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが…尻の穴で感じるだなど…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] Fugu...\i[122] \c[8](N-no way...! There''s no way + + that''s true... Me... feeling anything from my asshole...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] んくぅ…\i[122] ん”ん”…ッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんなの気持ち悪いだけだ。ムリヤリ奥までかき回されて…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ち悪い…、気持ち悪いっ…、んんぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ann\i[122] nkuu...\i[122] nn"nn"...!\i[122] \c[8](This is just + + disgusting. He''s forcefully stirring me up deep inside... It + + feels gross... disgusting... nnn...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そぅら、ドロドロの腸液が溢れてきた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ Look, your guts are drooling all over the place!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…、はぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](き、気持ちよくなんかっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よくなんか…ないハズなのにぃぃぃぃ…!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... haa...\i[122] \c[8](I-I''m not feeling good at all...! I + + shouldn''t be... but I can''t stop it...!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ! また一段とキュウキュウに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 初めてで この食いつきたぁ、たまらねぇなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! You''re squeezing even tighter now... For your first + + time, this grip is insane, I can''t get enough~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ! アひっ\i[122] おっ\i[122] んあっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くっ…、声を出したらダメなのにぃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…、声を抑えられない…。止められない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! Ahi\i[122] oh\i[122] nna\i[122] \c[8](Kuh... I shouldn''t be + + making noises... No good... I can''t hold back my voice... I + + can''t stop it...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪ もうガマンできねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ! この助平女がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレ様の珍棒で 引導渡してやるよっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ I can''t hold back anymore! Take this, you horny + + bitch! I''ll finish you off with my cock!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはっ…\i[122] はげしいっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだっ! そんなズポズポぉぉっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yah...\i[122] so rough...\i[122] No! Not so deep, not so + + hard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['洞内に 肉と肉とが激しくぶつかり合う音が響く。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それは、正に獣のまぐわい そのものだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sound of flesh slamming against flesh echoed through the + + cave. It was truly the mating of beasts.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['子を為すこともない器官で、ただ快楽を貪るためだけに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['二人はひとつになって 淫らに腰を振っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With an organ that would never bear children, the two became + + one, moving their hips lewdly just for pleasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらおらおらおらおらぁぁーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こういう激しいのが好きなんだろ~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ora ora ora ora oraaa! You like it rough like this, don''t + + you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つ、突くなぁッ! 壊れる…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに乱暴にしたら裂けてしまうぅぅっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ! あっ! あぁーっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t thrust so hard! I''ll break...! If you keep being so + + rough, I''ll tear apart!! Ann! Ah! Aahh~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギャハハハハハッッ! ウソつけ、この売女ぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ケツの穴を ギュウギュウに締め付けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっともっとと よだれ垂らしまくってるじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahaha! Don''t lie, you whore! You''re squeezing my cock + + so tight with your asshole, drooling and begging for more!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…! それは…、それは…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] んくっ…\i[122] ひゃんっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! That''s... that''s not it... hih\i[122] nku...\i[122] + + hyan!!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそら! 出すぞ、出すぞっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前のケツ穴に オレの子種を たっぷり注ぎ込んでやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here it comes, here it comes!! I''m gonna fill your asshole + + with my seed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメッ…! お願いっ…お願いだからっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけはっ――!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, don''t...! Please... please, anything but that―!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -547,75 +578,82 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '120', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ”っ…ああ”ぁぁぁぁ~っっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaahhhhh~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふっ…、ふぅぅ…\i[122] ハーッ…\i[122] ハーッ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](何なんだ…この感覚は…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腹の中に熱いのが…いっぱい染み込んで…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... huff...\i[122] haah...\i[122] haah...\i[122] \c[8](What is + + this... this feeling...? My belly is filled with heat... + + it''s soaking into me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '120', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろぉぉ…! 出すな…、出すなぁぁぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんで…なんで…気持ちよくなってるんだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これではまるで…わたしもヘンタイじゃないか…)\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop...! Don''t cum, don''t cum inside...!\i[122] \c[8](Why... why + + does it feel so good...?\i[122] At this rate... I''m just as + + much of a pervert as him...)\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ~、出した出した♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが戦巫女、いいケツ穴してるじゃねぇか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew~ let it all out♪ As expected of a battle shrine maiden, + + you''ve got one hell of an asshole.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪ これに懲りたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 金輪際、出しゃばったマネするんじゃねぇぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次は、ガバガバになるまで犯すからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ If you know what''s good for you, don''t ever stick + + your nose where it doesn''t belong again! Next time, I''ll + + fuck you until you''re loose and ruined!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まっ、もっとも、この快楽が忘れられねぇってなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつでも オレを訪ねて来てくれていいんだぜ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, if you can''t forget this pleasure, you can come visit + + me anytime~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰が…キサマなど…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['L-like I''d ever... someone like you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! お腹がっ…、ダメだ…ダメだっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! My stomach... no, no, I can''t!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H04_f2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るなっ…! 見るなぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo!! Don''t look...! Don''t look at meeeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギャハハハハハッッ♪ いい眺めだねぇ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これだから、ケツ穴を犯すのはやめられねぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahahaha! What a sight! This is why I can''t stop fucking + + assholes!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪ じゃあな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、会う日を楽しみにしてるぜ! 戦巫女さんよぉ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギャハハハハハッッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ Later! I''ll be looking forward to our next + + meeting, battle shrine maiden! Gahahahahaha♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、くぅぅぅぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お…憶えて…おれよぉぉ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... grrrr...! R-remember this... you bastard...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -714,7 +752,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '3']} @@ -728,7 +766,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Down3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの特技に\c[17]『尻穴交接』\c[0]が追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki learned a new skill: \c[17]''Anal Sex''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '46', !!int '46', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} @@ -738,8 +776,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、あんな輩に不覚を取るとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn... To be caught off guard by bastards like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -760,17 +798,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奴の蛇がいた場所に…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? Where that snake was...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…宝玉…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど、蛇が群がっていた理由はこれか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is... a jewel...? I see, so that''s why the snakes were + + swarming here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしを犯すことに夢中で 忘れていったようだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腹いせ代わりに もらっておくか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They were so obsessed with raping me, they forgot about it. + + Guess I''ll take it as payback...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -793,13 +832,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[188]\c[17]水弾\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[188]\c[17]Water Bullet\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '62', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、態勢を整えるため 麓の旅籠まで撤退した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki retreated to the inn at the foot of the mountain to + + recover.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '40']} @@ -1069,7 +1110,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[464]\c[17]隠れ蓑\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[464]\c[17]Cloak of Invisibility\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '128', 'p': [!!int '88', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map170.yaml b/YAML/Map170.yaml index bc68b48..20f77e0 100644 --- a/YAML/Map170.yaml +++ b/YAML/Map170.yaml @@ -118,9 +118,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '041_なんだと!?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これほどの妖力があるとは…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! I didn''t think you had this much demonic power...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -137,29 +136,31 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、このあたしに 逆らったことを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たっぷり 後悔させてやろうかねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, how about I make you regret ever defying me, nice + + and thoroughly♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '167_まだ、まだだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やれるものなら、やってみろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 刺し違えになろうとも、お前だけは必ず倒す!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you think you can, then try it! Even if it costs me my + + life, I''ll make sure to take you down!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~、コワイ、コワイ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けど、あたしは 指一本触れる気はないよぉ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたしはねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oooh, so scary, so scary♪ But I don''t plan on laying a + + single finger on you. You see, I...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、それはどういう――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what do you mean by that―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '122', !!bool 'true']} @@ -168,37 +169,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴホッ! ゴホッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅっ…! な、何をしたっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['*Cough* *Cough*! Ngh...! Wh-what did you do...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフッ…、身体が熱くなってきたろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたしの\c[17]媚薬香\c[0]は バサラ様お墨付きの代物さね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehe... your body''s starting to heat up, isn''t it? My + + \c[17]Aphrodisiac Incense\c[0] is something even Basara-sama approves + + of.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんだとっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what the hell...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '1', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女殿ーっ! 戦える男衆を集めてまいりましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この人数なら いかに妖魔と言えどもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Miko-dono! I''ve gathered all the able-bodied men I could + + find! With these numbers, even a demon can''t stand against + + us!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…、どうやら役者はそろったようだねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... looks like all the players have arrived.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、始めようか? そぉれ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, shall we begin? Here we go♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -281,8 +287,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['巻きあがる風の刃が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの服だけを ズタズタに切り裂いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Blades of wind whipped up and shredded only Mizuki''s clothes + + to pieces.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} @@ -290,56 +297,63 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '13', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Applause1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主たち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおぉぉぉぉぉぉっっっーー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shrine Priests】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oooooooohhhhhhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁぁーっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin02-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぉら、お前たち。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正義の味方、戦巫女様の 生まれたままの姿だよぉ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, everyone. The righteous warrior shrine maiden, in all + + her natural glory♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんという巨乳っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたや! ありがたや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what huge tits! Thank you! Thank you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ムホホ…♪ ぷっくりした乳首がツンと勃って…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、むしゃぶりつきてぇ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmmhahaha...♪ Her perky nipples are standing up... Ahh... I + + wanna just devour them~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、見るなっ…! 見るなぁぁぁぁっっー!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t look...! Don''t look at meeeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin02-2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご覧よ、あのワレメ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男が欲しいとヨダレを垂らして ヒクヒクしてるだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take a look at that slit... It''s drooling and twitching, + + begging for a man, isn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクリ…、何と魅惑的な…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 穢れを知らぬ巫女殿の聖域が もろに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp... how enchanting...! The untouched holy ground of the + + shrine maiden, laid bare...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいっ…! ぬ、濡れてないか…、あれ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、本当にフナムシの言う通り…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey...! I-isn''t she wet...? Wait!? Could Funamushi actually + + be telling the truth...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…! わたしは、そんなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' って、ジロジロ見るなぁぁっっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, that''s not it...! I''m not like that...! Stop staring + + at meee...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほらっ! なに雁首そろえて突っ立ってるんだい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そろそろ\c[17]『この霧のせい』\c[0]で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体の自由が 効かなくなってきたんじゃないかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come on! Why are you all just standing there + + gawking? Thanks to \c[17]''this mist''\c[0], your bodies should be + + starting to lose control by now, right?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -354,9 +368,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、何を戯けたことを…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我々が、そんな見え透いた甘言に たぶらかされるとでも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what nonsense...! You think we''d fall for such an obvious + + trick...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -373,9 +388,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぉぉおおおぉぉーっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、身体が勝手に…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uoooooohhhhhh!! M-my body is moving on its own...!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -392,8 +406,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんだ…? 意識が段々遠のいて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what''s happening...? My consciousness is fading...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -408,9 +422,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、コラっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前たち ふざけている場合では――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey! This is no time for jokes―']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -428,27 +441,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ…\i[122] 熱い…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだこれは…、身体の奥が…燃えるようだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122] So hot... What is this... deep inside my + + body... it''s burning...\i[122] Nnngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、媚薬香からくる快楽から逃れようと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無意識に身悶えている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki unconsciously writhed, trying to escape the pleasure + + brought on by the aphrodisiac incense.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['当然、そんなつもりはないのだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['村人たちから見れば その様は発情したメスが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男を誘っているようにしか見えなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of course, she had no such intention, but to the villagers, + + she looked just like a horny bitch in heat, inviting the + + men.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '13', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お…おぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な…、なんと淫卑な…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O...oh...\i[122] H-how filthy and lewd...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぉぉぉーっ!! もうガマンできねぇっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uoooooh!! I can''t hold back anymore!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -521,9 +536,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女様、すまねぇっ! 身体が…身体が…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry, Miko-sama! My body... my body...! Hehehe...♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -546,61 +560,61 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ! お前たち…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人間たるもの…理性をもってだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no! You fools...! As humans, you must keep your sanity...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['M字開脚']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…! 何をするつもりだ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! What are you planning to do!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H14_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &67 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、村人たちに寄ってたかって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['四肢を押さえつけられてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was swarmed by the villagers and had her arms and + + legs pinned down.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…! こ、こら…っ! よせっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さわるな…、手を放せぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! H-hey...! Stop! Don''t touch me... let go of me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょ~! すげぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これが巫女様のおまんこ…! ゴクリ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~! Amazing! So this is Miko-sama''s pussy...! Gulp...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つるっつるで、なんてキレイなんだぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うちのかぁちゃんとは 大違いだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s so smooth and beautiful... Nothing like my old lady at + + home.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るなっ…! 見るなぁぁぁぁっっー!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなトコ、じっと見るなぁぁぁーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo! Don''t look...! Don''t look at meee!! Don''t stare at + + that place!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…、ソウタにも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな間近で見られたことはないのにぃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... Even Souta''s never seen me this close before...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &68 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクリ…、ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女殿が生まれたままの姿で…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp... Haa, haa, haa... Miko-dono, in all her naked + + glory...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらぁ…\i[122] アンタは参加しないのかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くだらない意地なんか捨てちまいなよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on...\i[122] Aren''t you going to join in? Just drop + + that pointless pride already...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -617,134 +631,151 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカにするな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 私は この水神の宮に代々仕える――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t mock me...! I have served this Water God''s Shrine + + for generations―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H14_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H14_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &71 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そぉら、ご開帳だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go, time for the big reveal!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ、やめろっ! 開くなぁぁーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, stop! Don''t open me up!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぱっくりと開かれた胎内が衆目に晒される。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['今まで外気に触れたことのない膣壁が、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['蜜を滴らせながら うねうねと収縮を繰り返していた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her insides were spread wide open for all to see. Her + + vaginal walls, never before exposed to the air, were + + twitching and contracting, dripping with honey.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだよ、奥までヌルヌルじゃないか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌よ嫌よも好きの内ってか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s this, it''s all slippery even deep inside! So you say + + no, but you really want it, huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中をヒクヒクさせてイヤらしいなぁ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにオラたちのチンポが欲しいだか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your insides are twitching so lewdly~. Do you want our cocks + + that badly?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、何たる恥辱…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恥ずかし過ぎて死にそうだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... What humiliation... I''m so embarrassed I could die...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、な、な、な…、なんということだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええい、代わりなさいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 私にも中をしっかり見せるのですっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-w-w-wha... what is this...! Enough, move aside! Let me get + + a good look inside too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁ…!? か、神主殿! 近いっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな近くで、まじまじと見ないでくださいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya...!? H-head priest! You''re too close! Please don''t stare + + at me like that from up close!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、神主殿にまで中をじっくり見られてるぅ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... uuu... \c[8](Ahh... even the head priest is staring right + + into me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり無い…! 無いではないか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女殿、これはどういうことです!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As I thought, it''s not there...! It''s not there at all...! + + Miko-dono, what is the meaning of this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はいっ…? な、何が無いと…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? W-what''s not there...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膜ですよ、膜っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 純潔の証の処女膜が無いではありませぬかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The membrane, the membrane!! The proof of your purity, your + + hymen is gone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' べ、別に…、うちでは巫女だから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 処女でなくてはならないという戒律は…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-well... in our shrine, there''s no rule that a miko has to + + be a virgin...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を言っているのです!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神に仕える身なら、清らかな乙女なのは当然でしょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you saying! If you serve the gods, of course you + + must be a pure maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、すっかり謀られた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 清純な巫女様だと思っていたのに、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなヤリまくりの淫乱だったなんて…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh, I''ve been completely deceived! I thought you were a + + pure miko, but you''re just a slut who''s been fucked all + + over!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、ヤリまくってなど…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしはその…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旅に出る前に ソウタと愛を確かめただけで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not some slut...! I just... before I left on my + + journey, I only confirmed my love with Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H14_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言い訳をするのはこの口かーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is this the mouth you''re using to make excuses!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &72 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぎぃっ…!! そんなムリヤリ指をっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaa...!! Don''t force your fingers in like that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、見たことか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなにもぐちょぐちょにして、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 食いちぎらんばかりに指を締め付けて!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See!? Look at this! It''s so wet, squeezing my fingers like + + it''s going to bite them off!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめてください、神主殿! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか…、どうか正気に戻って…、あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please stop, head priest! Nngh! Please... please come to + + your senses... ahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H14_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ…\i[122] だめっ…\i[122] 指を動かすなぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122] no...\i[122] don''t move your + + fingers...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けしからんっ! なんと、けしからんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうやって、毎晩その男と乳繰り合っているのでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Outrageous! Absolutely outrageous! So, you''ve been fooling + + around with that man every night, haven''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この神聖な巫女マンコで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうやって、ぬっぽっ\i[122] ぬっぽっ\i[122] と']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでもかと言わんばかりに男の竿にしゃぶりついてっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With this sacred miko pussy, you just slurp and suck on a + + man''s rod like this, making those wet noises!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタとは…、一度だけしかぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not true...! Ahn...\i[122] With Souta... it was + + only that one time...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…! 何かくるっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはっ…、この感覚は…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いったい…いったいぃぃぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...! Something''s coming...! This feeling... what is + + this... what is it...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H14_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -752,99 +783,107 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁああぁぁぁぁぁぁぁーっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フーッ! フーッ! フーッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだっ! 我が怒りを思い知ったかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! Hah! Hah! How about that! Now you know the wrath of my + + anger!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H14_Ac4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8] なんだ…この感覚は…? 頭が真っ白になって…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで宙に浮いているようにふわふわと…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... \c[8](What... is this feeling...? My mind''s gone + + blank... it''s like I''m floating in the air...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H14_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &73 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アッハハハハッ♪ いいザマじゃないかい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分が守ろうとした者たちに 辱められるたぁ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんな気持ちだい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahahahaha♪ Serves you right. How does it feel to be + + humiliated by the very people you tried to protect?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! くっ…! こ、この下衆がぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマは絶対許さんぞ…、んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人の心をもてあそぶ…、キサマは絶対にぃ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! Damn you...! I will never forgive you...! Playing + + with people''s hearts... I''ll never forgive you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ そんな減らず口を叩く余裕があるとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすがだねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, oh my... You still have the energy to talk back? + + Impressive...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これから、この村にいる男ども全員と']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 深い深ぁ~い愛の契りを結ぼうってのにさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But from now on, you''re going to form a deep, deep bond of + + love with every man in this village!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! なんだと、ふざけるなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰がそんなことを!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! Don''t be ridiculous! Who would ever do that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H14_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…!? な、何を出してるんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、お前ら正気か!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek...!? W-what are you taking out!? Are you guys out of + + your minds!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 許してくだせぇ、巫女様!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please forgive us, miko-sama!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちもこんなことしたくないんだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フナムシに操られて身体が勝手に!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We don''t want to do this either, but Funamushi is + + controlling us and our bodies are moving on their own!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女殿のすけべぇな身体がいけないのです!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神聖な巫女でありながら、こんなムチムチで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男を誘うふしだらな身体が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s your lewd body that''s to blame, miko-dono! Even though + + you''re a sacred miko, you have such a curvy, indecent body + + that tempts men!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前ら、絶対操られてないだろ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょ、こらっ! 汚いモノを近付けるなぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You guys aren''t being controlled at all, are you!? Hey, + + stop! Don''t bring those filthy things near me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](な、なんだこの気持ち悪いモノは!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタのはもっとかわいらしかったのに…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](W-what are these disgusting things!? Souta''s was so much + + cuter...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](長くて…、黒くて…、ヘンな形で…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなモノが、わたしの中に入れられるというのか…!?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](They''re long... black... and weirdly shaped... Are they + + really going to put something like that inside me!?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H14_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H14_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H14_Ac4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H14_Ac5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 処女でないなら問題はないでしょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、まずは私の神主棒で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この穢れたおまんこを お清めいたしましょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re not a virgin, then there''s no problem. Now, let me + + purify this defiled pussy of yours with my priestly rod!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' く、来るな…っ! 来るな、来るなぁーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](だめだ…、このままではもう…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t come any closer...! Stay away, stay away!! \c[8](No... if + + this keeps up...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} @@ -873,13 +912,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐわぁぁぁぁっっ!! な、なんだこれはぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンコに金の輪がぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwaaaaaahhh!! W-what is this!? There''s a golden ring on my + + cock!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しまった!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 邪魔だ! そこをどきなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it! Out of the way! Move!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1057,9 +1096,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*118]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*119]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちぃっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、そんな気力が残ってたとは 油断したねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! I didn''t expect you to still have that much + + willpower left...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1074,16 +1114,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*120]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &121 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、使えないクズどもめっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 傀儡に戻りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Useless bastards! Back to being puppets!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Thunder12', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Thunder1', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主・村人たち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぎゃぁぁぁぁ~~~っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest, Villagers】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaaaaaaahhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} @@ -1173,25 +1212,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &126 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、井戸に通じていたとは…、助かった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... I can''t believe it led to the well... I''m + + saved...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *126} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、一度ゲンサイ殿の庵に戻って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 体勢を立て直した方がよいな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For now, I should head back to Gensai-dono''s hermitage and + + regroup...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *126} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは人目を忍んで、ゲンサイの庵まで撤退した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki slipped away from prying eyes and retreated to + + Gensai''s hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['淫欲度計算']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '56', !!int '56', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '185', !!int '185', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} diff --git a/YAML/Map171.yaml b/YAML/Map171.yaml index 02e1bf4..849b906 100644 --- a/YAML/Map171.yaml +++ b/YAML/Map171.yaml @@ -92,9 +92,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '56', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキ殿のおかげで、村の騒動も無事治まりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 村人たちに代わって お礼を申し上げます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thanks to you, Mizuki-dono, the village commotion has been + + safely resolved. On behalf of the villagers, I offer my + + gratitude.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand @@ -113,15 +116,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぃぃっ!! す、すみません! すみません!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これからは心を入れ替え、村のために我が身を捧げる所存!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご無礼の段、平にっ! 平にぃぃぃっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eeeek!! I-I''m sorry! I''m so sorry! From now on, I will + + change my ways and devote myself to the village! Please + + forgive my rudeness, I beg you! I beg youuu!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 少々、薬が効き過ぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe the medicine worked a little too well...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -189,45 +194,52 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだい、騒がしいと思ったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本物の戦巫女の お出ましかえ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, well, all that noise and it turns out the real battle + + shrine maiden has shown up...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が フナムシだな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが来たからには これ以上の好き勝手はさせん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おとなしく この村から立ち去るがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re Funamushi, aren''t you? Now that I''m here, I won''t let + + you do as you please any longer! Leave this village quietly!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、嫌だ嫌だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたしのキライな偽善者のニオイが プンプンするよぉ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... I hate it, I hate it... I can smell that stench of + + hypocrisy I despise so much.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の務めだか、なんだか知らないが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 盛りのついたメス犬が さもえらっそうにさぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t care if it''s your duty as a battle shrine maiden or + + whatever, you''re just a bitch in heat acting all high and + + mighty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]バサラ\c[0]様のおっしゃる通り 癇に障る小娘だこと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Really... just like \c[17]Basara\c[0]-sama said, you''re such an + + annoying little brat...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon9', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き…キサマ…、バサラの手の者かっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you...! You''re one of Basara''s lackeys!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、話は別だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この世から滅せられたくなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツの居場所を 白状してもらおうかっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, this changes everything! If you don''t want to + + be wiped from this world, you''d better tell me where he is!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ! やれるものならやってみなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の実力とやらを 見せてもらおうじゃないかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! Try it if you think you can! Let''s see what a battle + + shrine maiden is really made of!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -259,9 +271,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これほどの妖力があるとは…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! I didn''t expect her to have this much demonic + + power...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -276,23 +289,25 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、このあたしに 逆らったことを']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たっぷり 後悔させてやろうかねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now then, how about I make you regret ever defying me, nice + + and thoroughly♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やれるものなら、やってみろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 刺し違えになろうとも、お前だけは必ず倒す!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you think you can, then bring it on! Even if it costs me + + my life, I''ll take you down with me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ~、コワイ、コワイ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' けど、あたしは 指一本触れる気はないよぉ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしはねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oooh, so scary, so scary♪ But I don''t plan on laying a + + single finger on you. You see, I...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、それはどういう――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what do you―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '122', !!bool 'true']} @@ -300,33 +315,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴホッ! ゴホッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くぅっ…! な、何をしたっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Cough! Cough! Ngh...! Wh-what did you do...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフッ…、身体が熱くなってきたろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしの\c[17]媚薬香\c[0]は バサラ様お墨付きの代物さね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe... your body''s starting to heat up, isn''t it? My + + \c[17]aphrodisiac incense\c[0] is Basara-sama''s personal favorite.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、なんだとっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what the...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '2', !!int '1', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿ーっ! 戦える男衆を集めてまいりましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この人数なら いかに妖魔と言えどもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shrine maiden! I''ve gathered all the able-bodied men I could + + find! With these numbers, even a demon can''t stand against + + us!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフフ…、どうやら役者はそろったようだねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... looks like all the players are here.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃあ、始めようか? そぉれ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well then, shall we get started? Here we go♪']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -375,8 +393,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['巻きあがる風の刃が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの服だけを ズタズタに切り裂いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swirling blade of wind shredded only Mizuki''s clothes to + + pieces.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} @@ -384,53 +403,60 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '13', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Applause2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主たち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おおぉぉぉぉぉぉっっっーー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shrine Priests】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ooooooooohhhhhhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやぁぁぁぁぁーっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nooooooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'cutin02-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほぉら、お前たち。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 正義の味方、戦巫女様の 生まれたままの姿だよぉ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Look, everyone. The great hero, the battle shrine maiden, in + + all her naked glory♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、なんという巨乳っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがたや! ありがたや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what huge tits! Praise be! Praise be!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ムホホ…♪ ぷっくりした乳首がツンと勃って…']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、むしゃぶりつきてぇ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ohoho...♪ Her perky nipples are standing up so hard... + + Ahh... I wanna suck on them so bad~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' み、見るなっ…! 見るなぁぁぁぁっっー!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t look...! Don''t look at meeeeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'cutin02-2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見てごらんよ、あのワレメ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 男が欲しいとヨダレを垂らして ヒクヒクしてるだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Take a look at that slit... It''s drooling and twitching, + + just begging for a man, isn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴクリ…、何と魅惑的な…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 穢れを知らぬ巫女様の聖域が もろに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gulp... How enchanting...! The sacred place of a pure shrine + + maiden, laid bare...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おいっ…! ぬ、濡れてないか…、あれ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、本当にフナムシの言う通り…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey...! I-isn''t she wet...? Wait!? Could Funamushi actually + + be telling the truth...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、違うっ…! わたしは、そんなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' って、ジロジロ見るなぁぁっっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no, that''s not it...! I''m not like that...! Stop staring + + at meee...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほらほらっ! なに雁首そろえて突っ立ってるんだい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そろそろ\c[17]「この霧のせい」\c[0]で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 身体の自由が 効かなくなってきたんじゃないかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, well! Why are you all just standing there gawking? + + Isn''t it about time that \c[17]"this mist"\c[0] started making it hard + + to move your bodies?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -445,9 +471,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、何を戯けたことを…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我々が、そんな見え透いた甘言に たぶらかされるとでも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what nonsense...! Do you really think we''d be fooled by + + such an obvious trick...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -464,9 +491,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぉぉおおおぉぉーっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' か、身体が勝手に…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uoooooohhh!! M-my body is moving on its own...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -483,8 +509,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、なんだ…? 意識が段々遠のいて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what''s happening...? My consciousness is fading...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -499,9 +525,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こ、コラっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前たち ふざけている場合では――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['H-hey! You fools, this is no time to be messing around―']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -518,27 +543,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぁんっ…\i[122] 熱い…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだこれは…、身体の奥が…燃えるようだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haaah...\i[122] So hot... What is this...? Deep inside my + + body... it feels like I''m burning up...\i[122] + + Nnngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、媚薬香からくる快楽から逃れようと']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['無意識に身悶えている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki unconsciously writhes, trying to escape the pleasure + + brought on by the aphrodisiac mist.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['当然、そんなつもりはないのだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['村人たちから見れば、その様は発情したメスが']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['男を誘っているようにしか見えなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Of course, she has no such intention, but to the villagers, + + she looks just like a horny bitch inviting men.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お…おぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な…、なんと淫卑な…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['O-oh...\i[122] H-how obscene...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぉぉぉーっ!! もうガマンできねぇっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uoooooh!! I can''t hold back anymore!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -611,9 +638,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*44]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &51 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女様、すまねぇっ! 身体が…身体が…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウヒヒ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sorry, shrine maiden! My body... my body...! Hehehe...♪']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -636,32 +662,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、ダメだ! お前たち…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人間たるもの…理性をもってだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no! You fools...! As humans, we must keep our sanity...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'cutin02-3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひっ…\i[122] やぁ…\i[122] ダメぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さわるなぁ…! あんっ\i[122] あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hii...\i[122] No...\i[122] Stop...\i[122] Don''t touch me...! + + Ahh\i[122] Aaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'cutin02-4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろぉ…! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 汚いモノ…、こすりつけるなぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop it...! Ahh\i[122] Don''t rub your filthy things on + + meee\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴクリ…、はぁはぁはぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gulp... haah, haah, haah...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほらぁ…\i[122] アンタは参加しないのかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くだらない意地なんか捨てちまいなよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come on...\i[122] Aren''t you going to join in? Just throw + + away that pointless pride...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -678,26 +706,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ば、バカにするな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は この水神の宮に代々仕える――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t mock me... I have served this Water God''s Shrine for + + generations―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'cutin02-5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁぁぁ…\i[122] ダメだ…やめろぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ…\i[122] 入っちゃう…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おちんちん、入っちゃうぅぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aaah...\i[122] No... stop... Nnngh...\i[122] It''s going + + in...\i[122] The cock, it''s going in...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ええいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やめんかっ! そこをどけっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Enough! Stop it! Get out of the way!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -775,21 +803,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' か、神主殿…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' かたじけない…、助かり――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['H-head priest...!? Thank you... you saved―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フーッ! フーッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' けしからん! まったくもってけしからんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huff! Huff! Outrageous! Absolutely outrageous!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 神主殿…? 神主殿っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Head priest...? Head priest!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow4', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -800,17 +826,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &67 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぐぅぅぅっっっー\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hngggghhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…あぁぁ…\i[122] そ、そんな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 神主殿のものが…根元までぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] N-no way... The head priest''s thing + + is... all the way to the base...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お、男をたぶらかす妖女がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が聖なる棒をもって…成敗してくれるわっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このっ! このっ! このっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You wicked temptress seducing men! With my holy rod, I will + + punish you...! Take this! Take this! Take this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_a12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} @@ -825,14 +852,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぃんっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご、ご乱心を…! お気を確かに…、あぁんっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hiiin\i[122] Ah\i[122] Ah\i[122] Ah\i[122] P-please, get a + + hold of yourself...! Come to your senses... ahh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このような 淫乱極まりない肢体を見せつけられて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何ぞ正気を保てようかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 霧がっ! この霧がすべて悪いのじゃぁぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How could anyone keep their sanity after seeing such a lewd, + + depraved body?! The mist! It''s all this mist''s fault!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -846,50 +874,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、ダメですっ! 抜いてください…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今ならまだ…、あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no! Please, pull out...! If you do it now... ah\i[122] + + ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アッハハハハッ♪ いいザマじゃないかい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自分が守ろうとした者たちに 犯されるたぁ']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今どんな気持ちだい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahahahaha♪ Serves you right. How does it feel to be violated + + by the very people you tried to protect?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…! くっ…! こ、この外道がぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キサマは 絶対許さんぞ…、んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人の心をもてあそぶ…、キサマは絶対にぃ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh...! Kuh...! Y-you bastard...! I''ll never forgive + + you...! Playing with people''s hearts... I''ll never forgive + + you!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おやおや…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ そんな減らず口を叩く余裕があるとは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすがだねぇ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh my, oh my... You still have the nerve to talk back? + + Impressive as always...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほら、そこのアンタ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女様が 一本じゃ足りないってさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, you over there! The shrine maiden says one isn''t + + enough.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへっ…、そういうことなら 遠慮なくっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... If that''s the case, I won''t hold back♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、近寄るなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop...! D-don''t come any closer...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](神主殿に犯されているだけでも 耐え難いというのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな目の前に 男のモノを突き付けられるなんてぇ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](It''s already unbearable being violated by the head priest, + + but now they''re shoving a man''s thing right in front of + + me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな邪険にしないでくださいよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなになったのは、巫女様のせいなんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 責任取って鎮めてもらわないと。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t be so cold. It''s your fault we''re like this, shrine + + maiden, so you need to take responsibility and calm us down.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} @@ -897,9 +931,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、それは…わたしのせいじゃ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やだ…っ! 顔に擦り付けるなぁっ! んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['T-that''s... it''s not my fault...! No...! Don''t rub it on my + + face! Nnngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} @@ -907,13 +942,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](だ、ダメだ…。媚薬のせいか']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 男のニオイを嗅いでいるだけで、頭がクラクラする…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](N-no... Is it the aphrodisiac? Just smelling a man is + + making my head spin...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うひひ…♪ うっとりした顔しちゃって。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そら、遠慮せずに根元までどうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uhehe...♪ You''re making such a dreamy face. Come on, don''t + + hold back, take it all the way to the base!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -921,56 +958,67 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んぐぅううぅぅぅっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngguuuuuuu!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぁ~~♪ 巫女様の口の中あったけぇ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' チンポ蕩けそう~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa~~♪ The inside of the shrine maiden''s mouth is so warm! + + My cock''s gonna melt~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…んんぅ…! ん~~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](やだっ…! こんな汚いモノを咥えるなんてぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ソウタにも まだしたことないのに…、こんな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn... nngh...! Nnnn! \c[8](No...! Taking something this filthy in + + my mouth...\i[122] I haven''t even done this for Souta yet... + + and now... this...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 咥えた途端、こっちも一段と締めてきましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿は 本当に好き物ですな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! The moment you took it in your mouth, you tightened + + up even more down here! You really are a lewd one, shrine + + maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ! んっ! んふぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](ち…、違う…! これは香のせいで…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 媚薬のせいで…、身体が勝手に反応してぇ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn! Nn! Nfuu...\i[122] \c[8](N-no...! It''s because of the + + incense...! The aphrodisiac is making my body react on its + + own...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ…! んっ\i[122] んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](イヤなのに…、本当にイヤなのにぃぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh...! Nn\i[122]nn\i[122] \c[8](I hate this... I really hate + + this...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ん…ちゅぷっ…♪ んっ\i[122] じゅるっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](口の中を満たす この強烈なオスのニオイと']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ネチネチした神主殿の腰使いが…\i[122] ダメ…ダメェ\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn... chupu...♪ Nn\i[122]juru...♪ \c[8](This overwhelming male + + scent filling my mouth and the head priest''s slimy + + thrusts...\i[122] No... nooo\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &68 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うっっ! ダメだ、持たねぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh! I can''t hold it anymore!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こっちも限界だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ドロドロの子種を たっぷりご馳走してあげますぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m at my limit too! I''ll treat you to a big serving of + + thick seed!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ!! んんぅ~~っ!! んんぅっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](イヤだっ! やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お願いだから…! お願いだから、それだけは…!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn!! Nnnngh!! Nnn!! \c[8](No! Stop! Please...! Please, anything + + but that...!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -984,10 +1032,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](いやだ…、あっ! あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 生臭い子種で…満たされていく…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~\i[122]\i[122]\i[122] \c[8](No... ah! Ah...\i[122] + + I''m being filled with their filthy seed...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} @@ -998,34 +1046,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ん…、んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](嫌だっ、嫌だっ、嫌だっ…! 出すなぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お願いだから…、あぁ…あ…あ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn... nngh...\i[122] \c[8](No, no, no...! Don''t cum inside...! + + Please... ah... ah... ah...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぁ~~~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女様の口マンコ最高~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haaa~~~♪ Shrine maiden''s mouth-pussy is the best~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んぐっ…、ゴクゴク…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](そんな…そんな…、膣内に射精された…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見ず知らずの男の子種で…わたしの中が犯されてる…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh... gulp gulp... \c[8](No way... no way... I was creampied... + + My insides are being violated by a stranger''s seed...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううぅ…、ぐすっ…。ひっぐ…、ひっぐ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](すまない…ソウタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前だけと決めたのに…わたしの身体は…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uuuh... sniff... hic... hic...! \c[8](I''m sorry... Souta... I + + promised it would only be you, but my body...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1033,15 +1080,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H05_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 引き抜く時まで 名残惜しそうに締め付けてくるとは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お気に召していただけたようで何より。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even as I pull out, you''re squeezing me like you don''t want + + to let go. I''m glad you enjoyed it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、ちがう…、これは…これはぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no... that''s not it... that''s not it at all...\i[122]']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1085,58 +1133,60 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アハハハハッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人助けだ何だ、えらそうなこと吠えていた割に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いい顔になってきたじゃないか、ええ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahahahaha♪ For all your talk about helping people, you''re + + making quite the face now, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_d11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これはすべて…、お前の媚薬香のせいで…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t mess with me...! This is all because of your + + aphrodisiac incense...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ~、ひとつ言い忘れていたけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの香は即効性はあるものの 数分しかもたないんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah~ I forgot to mention, that incense works fast, but only + + lasts a few minutes.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_d12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だから、香の効果なんざ とっくに切れてるはずなのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんともおかしな話だねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, the incense''s effect should''ve worn off long ago, but + + isn''t it strange what''s happening now?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う、ウソだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また、わたしを騙そうと…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no way...! You''re just trying to trick me again...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 往生際が悪いよ、この淫乱が!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さっきからアヘってるのは、ぜ~んぶお前の本心だよぉ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Give it up already, you slut! All that ahegao you''ve been + + making is your true self showing.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 女は捨てた? 男なんて興味ありません?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' スカした顔して、本当は チンポが好きで好きで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しょうがないんだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gave up being a woman? Not interested in men? Acting all + + cool, but deep down you just can''t get enough cock, can you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そんなことなど…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['T-that''s not true at all...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_d13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '450']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '350']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっっっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahnnnn...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H05_a21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐへへ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、ウソかホントか 試してみましょうや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ Well then, let''s see if that''s a lie or not!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -1150,10 +1200,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、ダメッ…! 突くなぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 目を覚ませ…、今すべきことはっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no...! Don''t thrust...\i[122] Get a hold of yourself... + + what I need to do right now is...! Ah\i[122] ah\i[122] + + ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1163,45 +1215,54 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無駄話してないで こっちも頼みますよっと…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Enough talking, hurry up and take care of me too...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ~~!! んっ\i[122] んふっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](ま、また口に…。ダメだ…このニオイを嗅いでいると']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何も考えられなくなってしまう…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnnngh~~!! Nn\i[122] nfu...\i[122] \c[8](A-again in my mouth... + + No... just smelling this makes me unable to think about + + anything else...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…んちゅ♪ じゅるっ…\i[122] ちゅぱちゅぱ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](くさいハズなのに…、嫌なハズなのにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっと…、もっと欲しくなってしまう…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn... nchuu♪ slurp...\i[122] chupa chupa...\i[122] \c[8](It + + should be gross... I should hate it...\i[122] but I just + + want more... more and more...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウヒヒ…♪ がっついちゃって~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どんだけ、チンポに飢えてんだか♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uhehe...♪ You''re going at it so hard~. Just how starved for + + cock are you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おまんこも チュウチュウ吸い付いていい感じだぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっぱ、チンポ大好きじゃないですか~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheh♪ Your pussy is sucking me in too! You really do love + + cock, don''t you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んん~~~っ\i[122] んっ\i[122] んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](くっ…、この二人さえ出させてしまえば']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうにかなるハズ…、耐えろ…今は耐えるんだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnnnn~\i[122] nn\i[122] nn\i[122] \c[8](Damn... if I can just + + make these two cum, I might be able to do something... Hold + + on... just endure for now...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うおおおおぉぉぉぉっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなっ、急に吸い付いたらっ! で、出るッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uooooooohhh!! If you suck me like that all of a sudden―I''m + + gonna cum!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 駄目だっ! もたねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出るっ! 出る出る出るっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No good! I can''t hold it! I''m cumming! I''m cumming, cumming, + + cumming!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1216,9 +1277,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](また…膣内にぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['~~~~~~\i[122]\i[122]\i[122] \c[8](Again... inside my + + pussy...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '11']} @@ -1226,9 +1288,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H05_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァ…ハァ…ハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっと…、やっと…終わったぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa... haa... haa... Finally... finally... it''s + + over...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '15', !!int '0', !!int '10', !!int '9', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '16', !!int '0', !!int '10', !!int '10', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '17', !!int '0', !!int '10', !!int '11', !!int '6']} @@ -1241,9 +1304,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '24', !!int '0', !!int '12', !!int '12', !!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '25', !!int '0', !!int '13', !!int '12', !!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丁]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おいっ! 二人とも早くどけよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 後つっかえてんだからさ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [D]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! You two, move it already! There''s a line back here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '9']} @@ -1274,38 +1336,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いっ…、いつの間に…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな大勢…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-when did...!? There''s so many of them...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アハハハハッ♪ 泣かせるねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前を助けようと、村の男どもが次々来てるじゃないか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 当然、その義理は返してやらなくちゃねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahahahaha♪ How touching. All the men in the village are + + coming one after another to ''help'' you. Of course, you have + + to return the favor, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &77 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丁]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' エヘヘ…、そういうことで♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…、か、身体が勝手にぃぃ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フナムシ様、バンザーイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [D]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ehehe... that''s right♪ Ahh... m-my body''s moving on its + + own...♪ Praise be to Funamushi-sama!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *77} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アハハハハッ♪ いいねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしゃ好きだよ、人間のそういう所。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahahahaha♪ I love it. That''s what I like about humans.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *77} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 来るなっ…! 来るなぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop...! Don''t come any closer! Stay away... stay + + awaaaay!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['             \c[17]二刻後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]Two hours later...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1314,13 +1377,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &78 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] ふぅ…\i[122] じゅるるっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn...\i[122] fuu...\i[122] jururu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[壬]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おらぁっ! 中で出すぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 孕めッ! 孕めッ! 孕めぇぇぇッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [Jin]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Take this! I''m cumming inside! Get pregnant! Get pregnant! + + Get preeegnant!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'H05_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1328,16 +1392,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[壬]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっほぉ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 子宮が子種を求めて ゴクゴク飲んでるぜ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こりゃ、安全日だろうと妊娠確定だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [Jin]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ohhh~♪ Your womb is gulping down my seed. No way you''re not + + getting knocked up, even if it''s a safe day!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] んん~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn...\i[122] nnnn~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そらっ! こっちもこぼさず飲めよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Here! Make sure you swallow every drop!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1350,16 +1414,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぐっ…! んっ…、ゴクゴクゴク…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh...! Nn... gulp, gulp, gulp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒヒッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これで村の男全員、上の口と下の口 一回ずつ済ませたな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe! Now every man in the village has had a turn with + + both your mouths♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[壬]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なぁ、巫女さん。誰のチンポが一番良かった?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 当然、オレだよなぁ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [Jin]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, shrine maiden. Whose cock did you like best? It''s gotta + + be mine, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '11']} @@ -1367,35 +1433,41 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H05_b22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…、んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しょ…、正気に戻れ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一時の…劣情に流されて…、道を…誤るなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn... nnn...\i[122] C-come to your senses... Don''t let + + yourself be swept away by momentary lust... Don''t stray from + + the path...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これだけ犯されても堕ちないとは、しぶといねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすが、あのお方が 見込んだだけのことはあるって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ところか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even after all that, you still haven''t fallen? You''re one + + tough bitch... No wonder that person took an interest in + + you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '00_parts02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 憶えていろ…、お前だけは必ずこの手で…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Remember this... I''ll make sure to take you down with my own + + hands...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &79 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 精液まみれで強がったところで 恐くないですぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! Acting tough while covered in cum doesn''t scare me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな生意気な口がきけなくなるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たっぷりと 身体に覚えさせてやるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We''ll make sure your body remembers until you can''t talk + + back anymore!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1482,13 +1554,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*88]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['その瞬間、村人たちの身体が フナムシの視界を遮った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['At that moment, the villagers'' bodies blocked Funamushi''s + + view.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '00_parts02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今だっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now''s my chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} @@ -1526,13 +1600,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*89]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*90]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐわぁぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、なんだこれはぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gwaaaaahhh!! Wh-what is this?!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しまった!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 邪魔だ! そこをどきなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn it! Out of my way! Move!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1770,9 +1842,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*130]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*131]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちぃっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、そんな気力が残ってたとは 油断したねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Tch...! I didn''t think you still had that much fight left in + + you. I let my guard down...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1787,16 +1860,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*132]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &133 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ったく、使えないクズどもめっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 傀儡に戻りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Useless trash! Back to being puppets!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Thunder12', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Thunder1', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主・村人たち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぎゃぁぁぁぁ~~~っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest, Villagers】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugyyaaaaaaaahhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '26', !!int '24', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} @@ -1805,25 +1877,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、井戸に通じていたとは…、助かった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa, haa, haa... I never thought it would lead to the + + well... I''m saved...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とりあえず、一度ゲンサイ殿の庵に戻って']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 体勢を立て直した方がよいな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For now, I should retreat to Gensai-dono''s hermitage and + + regroup...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは人目を忍んで、ゲンサイの庵まで撤退した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki slipped away from prying eyes and retreated to + + Gensai''s hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['淫欲度計算']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]\v[2]\c[0]になった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido is now \c[17]\v[2]\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '56', !!int '56', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '1', !!int '0', !!int '15']} @@ -1912,22 +1988,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon9', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 懲りずに現れるとは、いい度胸だねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、また気持ちよくしてくださいと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 股ぁ開きに来たのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ve got guts showing up again after last time! Or did you + + come back to spread your legs and beg me to make you feel + + good again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下品な女と 話す舌はないっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 覚悟しろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度こそお前を倒して、バサラの居場所を吐かせてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have nothing to say to a filthy woman like you! Get ready! + + This time I''ll defeat you and make you spill where Basara + + is!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 様をつけろ、このメス豚がぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度こそ 逃がしゃしない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きっちり躾けて、バサラ様に献上してやるよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Show some respect, you sow! This time, you''re not getting + + away! I''ll break you in and offer you up to Lord Basara!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1959,8 +2039,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! またしてもっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! Not again...!!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1975,12 +2055,12 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*138]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そぉら! お前の大好きな 媚薬香だよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Here you go! Your favorite aphrodisiac incense!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' させるかっ! 同じ手は食わんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not a chance! That trick won''t work on me again!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '10', !!int '0', !!int '12', !!int '9', !!int '0']} @@ -2004,12 +2084,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '122', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '10', !!int '123', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &142 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、芭蕉扇を使って媚薬香を霧散させた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used her Basho Fan to blow away the aphrodisiac + + incense!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *142} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今だっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now''s my chance...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -2017,7 +2099,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *142} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、撤退した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki retreated...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '11', !!int '16', !!int '8', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '70']} @@ -2075,50 +2157,57 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Field4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &143 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バカなッ…! このあたしが…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Impossible...! Me, of all people...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 観念しろ、外道っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おとなしくバサラの居場所を話せば、命だけは助けてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Give it up, you fiend! If you quietly tell me where Basara + + is, I''ll spare your life!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *143} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *143} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何がおかしいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは、答える気はないということか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s so funny!? Does that mean you have no intention of + + answering?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやね…、これが笑わずにいられるかい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の物言いは、あのアバズレそっくりだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが、親子といったところかねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, come on... how could I not laugh at this... The way you + + talk is just like that slut. I guess that''s what you''d + + expect from mother and daughter...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れッ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 亡き母を 侮辱することは許さんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up!! I won''t allow you to insult my late mother!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 亡き母…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、薄情な娘がいたもんだねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 残念ながらあの糞女は、まだピンピンしてるよぉ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Late mother...? Oh my, what a heartless daughter you are. + + Sorry to disappoint, but that bitch is still alive and + + kicking.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母上が…、生きている…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mother... is alive...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…、信じられん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの男に 殺されたものだとばかり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way... I can''t believe it... I was sure that man had + + killed her...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *143} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アッハハハハッ! 何も知らないんだねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは傑作だよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahahahaha! You really don''t know anything, do you! This is + + priceless!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2138,13 +2227,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れッ! 黙れぇぇっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマは何を知っている! 返答次第では――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! Shut up!! What do you know!? Depending on your + + answer―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *143} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、悪意に歪んだ…いい顔だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死ぬ前に拝めて…よかったよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... That face, twisted with malice... I’m glad I + + got to see it before I died...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '8', !!int '119', !!bool 'false']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2161,14 +2252,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*146]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *143} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待てっ! まだ話は終わってないぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラの居場所はどこだっ!? 母はどこにいるっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wait! We''re not done talking! Where is Basara!? Where is my + + mother!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *143} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて女だ…、最後までしてやられた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! What a woman... She got the better of me right to + + the end.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -2177,9 +2270,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '2', !!int '2', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿ーっ! 戦える男衆を集めてまいりましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この人数なら いかに妖魔と言えどもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Miko-dono! I''ve gathered all the men who can fight! With + + these numbers, even a yokai won''t stand a chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '10', !!int '0', !!int '12', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '11', !!int '0', !!int '11', !!int '10', !!int '0']} @@ -2188,8 +2282,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれ…? フナムシはいずこに…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? Where did Funamushi go...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2206,10 +2300,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご安心を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 村の人たちを操っていた 妖女フナムシは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今しがた消滅しました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rest assured... The demoness Funamushi who was controlling + + the villagers has just been vanquished.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2226,9 +2320,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*148]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*149]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &152 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんと…! あれほどの妖魔をお一人で…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お…、おみそれしましたっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What...! You defeated such a powerful yokai all by + + yourself...!? I-I''m in awe!!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2245,15 +2340,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*150]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*151]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、後の始末をよろしくお願いします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, I''ll leave the rest to you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *152} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、双流郷の後始末を 神主に任せて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ゲンサイの庵に戻った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki left the cleanup in Souryuu Village to the head + + priest and returned to Gensai''s Hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '11', !!int '16', !!int '8', !!int '0']} @@ -2266,13 +2362,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '2', !!int '2', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](そろそろ頃合いかな…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](It''s about time, isn''t it...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿ーっ! 戦える男衆を集めてまいりましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この人数なら いかに妖魔と言えどもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Miko-dono! I''ve gathered all the men who can fight! With + + these numbers, even a yokai won''t stand a chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '10', !!int '0', !!int '12', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '11', !!int '0', !!int '11', !!int '10', !!int '0']} @@ -2296,9 +2393,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*153]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*154]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &161 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うっ…! 何だこの霧はっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' か、身体の自由が…っ! 何かが私の中に入って…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh...! What''s with this mist!? M-My body won''t move...! + + Something''s entering me...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2315,9 +2413,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………………………………………………………。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 霧など どこにもありませぬが…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I don''t see any mist anywhere, though...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '2', !!bool 'false']} - !ruby/object:RPG::EventCommand @@ -2342,9 +2440,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*159]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*160]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *161} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれ…? そういえば…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ところで、フナムシはいずこに…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? Now that you mention it... By the way, where did + + Funamushi go...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2361,23 +2460,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*162]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*163]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご安心を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 村の人たちを操っていた 妖女フナムシは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今しがた消滅しました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rest assured... The demoness Funamushi who was controlling + + the villagers has just been vanquished.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *161} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ…!? ウソ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれほど苦戦していた妖魔をお一人で…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...!? No way...!! You defeated that powerful yokai all by + + yourself?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *161} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほぉ…、よくご存じですなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 記憶がないハズなのに?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...? You seem to know quite a lot... Even though you + + shouldn''t have any memory of it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *161} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ…、いや…それは…その…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uh... no... that''s... um...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2392,8 +2493,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*164]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *161} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 神主様…、何かすごいマズイ気がします…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Head priest... I have a really bad feeling about this...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2408,9 +2509,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*165]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *161} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ガクガク…ブルブル…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、な、な、なんだ…身体の震えが止まらねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shaking... trembling... Wh-Wh-What''s going on... I can''t + + stop shaking...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -2438,32 +2540,32 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*167]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *161} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…、あの~巫女殿?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もしかして…、怒っていらっしゃいます…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['U-Um~ Miko-dono? By any chance... are you angry...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ…、ゼンゼン…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 皆様にお世話になったことなど 露ほども気にしてません。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not at all...! I don''t care in the slightest about all the + + trouble you''ve caused me.\! However―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *161} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その腐った性根を 叩き直してくれるわぁぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m going to beat that rotten attitude out of you all!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Fire9', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *161} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主・村人たち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぎにゃぁああぁあぁぁぁあああああぁぁっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest, Villagers】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gyaaaaaaaahhhhhhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、村人らの根性を したたか叩き直した後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ゲンサイの庵へと戻った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After thoroughly straightening out the villagers'' attitudes, + + Mizuki returned to Gensai''s Hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '11', !!int '16', !!int '8', !!int '0']} @@ -3235,45 +3337,52 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだい、騒がしいと思ったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本物の戦巫女の お出ましかえ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, well, all that noise and it turns out the real battle + + shrine maiden has shown up...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が フナムシだな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが来たからには これ以上の好き勝手はさせん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おとなしく この村から立ち去るがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re Funamushi, aren''t you? Now that I''m here, I won''t let + + you do as you please any longer! Leave this village quietly!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、嫌だ嫌だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたしのキライな偽善者のニオイが プンプンするよぉ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... I hate it, I hate it... I can smell that stench of + + hypocrisy I despise so much.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の務めだか、なんだか知らないが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 盛りのついたメス犬が さもえらっそうにさぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t care if it''s your duty as a battle shrine maiden or + + whatever, you''re just a bitch in heat acting all high and + + mighty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]バサラ\c[0]様のおっしゃる通り 癇に障る小娘だこと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously... just like \c[17]Basara\c[0]-sama said, you''re such an + + annoying little brat...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon9', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き…キサマ…、バサラの手の者かっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you...! You''re one of Basara''s lackeys!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、話は別だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この世から滅せられたくなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツの居場所を 白状してもらおうかっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, this changes everything! If you don''t want to + + be wiped from this world, you''d better tell me where he is!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ! やれるものならやってみなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の実力とやらを 見せてもらおうじゃないかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! If you think you can, then go ahead and try! Let''s see + + what this battle shrine maiden can really do!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -3305,9 +3414,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これほどの妖力があるとは…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! I didn''t expect her to have this much demonic + + power...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3322,23 +3432,25 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*172]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、このあたしに 逆らったことを']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たっぷり 後悔させてやろうかねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now then, how about I make you regret ever defying me, nice + + and thoroughly♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やれるものなら、やってみろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 刺し違えになろうとも、お前だけは必ず倒す!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you think you can, then bring it on! Even if it costs me + + my life, I''ll take you down with me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &173 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ~、コワイ、コワイ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' けど、あたしは 指一本触れる気はないよぉ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしはねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oooh, so scary, so scary♪ But I don''t plan on laying a + + single finger on you. You see, I...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *173} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、それはどういう――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what do you―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '122', !!bool 'true']} @@ -3346,33 +3458,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *173} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴホッ! ゴホッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くぅっ…! な、何をしたっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Cough! Cough! Ngh...! Wh-what did you do...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *173} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフッ…、身体が熱くなってきたろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしの\c[17]媚薬香\c[0]は バサラ様お墨付きの代物さね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe... your body''s starting to heat up, isn''t it? My + + \c[17]aphrodisiac incense\c[0] is Basara-sama''s personal favorite.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *173} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、なんだとっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what the...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '2', !!int '1', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *173} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿ーっ! 戦える男衆を集めてまいりましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この人数なら いかに妖魔と言えどもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shrine Maiden! I''ve gathered all the able-bodied men I could + + find! With these numbers, even a demon can''t stand against + + us!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *173} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフフ…、どうやら役者はそろったようだねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... looks like all the players are here.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *173} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃあ、始めようか? そぉれ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well then, shall we get started? Here we go♪']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3421,8 +3536,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *173} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['巻きあがる風の刃が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの服だけを ズタズタに切り裂いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A swirling blade of wind shredded only Mizuki''s clothes to + + pieces.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} @@ -3430,53 +3546,60 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '13', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Applause2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &184 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主たち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おおぉぉぉぉぉぉっっっーー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shrine Priests】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ooooooooohhhhhhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやぁぁぁぁぁーっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nooooooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'cutin02-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほぉら、お前たち。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 正義の味方、戦巫女様の 生まれたままの姿だよぉ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Look, everyone. The great hero, the battle shrine maiden, in + + all her naked glory♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、なんという巨乳っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがたや! ありがたや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what enormous breasts! Praise be! Praise be!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ムホホ…♪ ぷっくりした乳首がツンと勃って…']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、むしゃぶりつきてぇ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ohoho...♪ Her perky nipples are standing up so hard... + + Ahh... I just wanna bury my face in them~!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' み、見るなっ…! 見るなぁぁぁぁっっー!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t look...! Don''t look at meeeeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'cutin02-2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見てごらんよ、あのワレメ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 男が欲しいとヨダレを垂らして ヒクヒクしてるだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Take a good look at that slit... It''s drooling and + + twitching, just begging for a man, isn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴクリ…、何と魅惑的な…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 穢れを知らぬ巫女様の聖域が もろに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gulp... How enchanting...! The sacred place of a pure shrine + + maiden, laid bare...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おいっ…! ぬ、濡れてないか…、あれ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、本当にフナムシの言う通り…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey...! I-isn''t she wet...? Wait, is she!? No way, is + + Funamushi actually telling the truth...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、違うっ…! わたしは、そんなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' って、ジロジロ見るなぁぁっっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no, that''s not it...! I''m not like that...! Stop staring + + at meee...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほらほらっ! なに雁首そろえて突っ立ってるんだい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そろそろ\c[17]「この霧のせい」\c[0]で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 身体の自由が 効かなくなってきたんじゃないかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, well! Why are you all just standing there gawking? + + Isn''t it about time that \c[17]"this mist"\c[0] started making it hard + + to move your bodies?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3491,9 +3614,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*185]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、何を戯けたことを…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我々が、そんな見え透いた甘言に たぶらかされるとでも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what nonsense...! You think we''d be fooled by such an + + obvious trick...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3510,9 +3634,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*186]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*187]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぉぉおおおぉぉーっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' か、身体が勝手に…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uoooooohhh!! M-my body is moving on its own...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3529,8 +3652,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*188]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*189]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、なんだ…? 意識が段々遠のいて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what''s happening...? My consciousness is fading...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3545,9 +3668,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*190]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こ、コラっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前たち ふざけている場合では――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['H-hey! You fools, this is no time to be messing around―']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3564,27 +3686,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぁんっ…\i[122] 熱い…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだこれは…、身体の奥が…燃えるようだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haaah...\i[122] So hot... What is this...? Deep inside my + + body... it feels like I''m burning up...\i[122] + + Nnngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、媚薬香からくる快楽から逃れようと']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['無意識に身悶えている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki unconsciously writhes, trying to escape the pleasure + + brought on by the aphrodisiac scent.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['当然、そんなつもりはないのだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['村人たちから見れば、その様は発情したメスが']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['男を誘っているようにしか見えなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Of course, she has no such intention, but to the villagers, + + she looks just like a horny bitch inviting men.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *184} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お…おぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な…、なんと淫卑な…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['O-oh...\i[122] H-how obscene...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぉぉぉーっ!! もうガマンできねぇっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uoooooh!! I can''t hold back anymore!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3657,9 +3781,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*209]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*210]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &216 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女様、すまねぇっ! 身体が…身体が…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウヒヒ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sorry, shrine maiden! My body... my body...! Hehehe...♪']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3682,32 +3805,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*214]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*215]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *216} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、ダメだ! お前たち…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人間たるもの…理性をもってだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no! You fools...! As humans, we must keep our sanity...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'cutin02-3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *216} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひっ…\i[122] やぁ…\i[122] ダメぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さわるなぁ…! あんっ\i[122] あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eek...\i[122] No...\i[122] Stop...\i[122] Don''t touch me...! + + Ahh\i[122] ahh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'cutin02-4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *216} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろぉ…! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 汚いモノ…、こすりつけるなぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop it...! Ahh\i[122] Don''t rub your filthy things on + + me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *216} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴクリ…、はぁはぁはぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gulp... haah, haah, haah...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *216} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほらぁ…\i[122] アンタは参加しないのかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くだらない意地なんか捨てちまいなよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come on...\i[122] Aren''t you going to join in? Just throw + + away that pointless pride...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3724,26 +3849,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*217]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*218]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *216} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ば、バカにするな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 私は この水神の宮に代々仕える――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t mock me... I have served this Water God''s Shrine for + + generations―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'cutin02-5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁぁぁ…\i[122] ダメだ…やめろぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ…\i[122] 入っちゃう…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おちんちん、入っちゃうぅぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aaahhh...\i[122] No... stop... Nnngh...\i[122] It''s going + + in...\i[122] The cock, it''s going in...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ええいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やめんかっ! そこをどけっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Enough! Stop it! Get out of the way!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -3821,21 +3946,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *216} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' か、神主殿…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' かたじけない…、助かり――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['H-head priest...!? Thank you... you saved―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *216} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フーッ! フーッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' けしからん! まったくもってけしからんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huff! Huff! This is outrageous! Absolutely outrageous!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *216} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 神主殿…? 神主殿っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Head priest...? Head priest!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow4', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -3846,17 +3969,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &232 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぐぅぅぅっっっー\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hnggghhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…あぁぁ…\i[122] そ、そんな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 神主殿のものが…根元までぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... aaahh...\i[122] N-no way... The head priest''s is... + + all the way to the base...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お、男をたぶらかす妖女がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が聖なる棒をもって…成敗してくれるわっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このっ! このっ! このっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You wicked temptress seducing men! With my holy rod, I will + + punish you...! Take this! And this! And this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_a12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} @@ -3871,14 +3995,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぃんっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご、ご乱心を…! お気を確かに…、あぁんっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hiiin\i[122] ah\i[122] ah\i[122] ah\i[122] P-please, get a + + hold of yourself...! Come to your senses... ahh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このような 淫乱極まりない肢体を見せつけられて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何ぞ正気を保てようかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 霧がっ! この霧がすべて悪いのじゃぁぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How could anyone keep their sanity after seeing such a lewd, + + depraved body?! The mist! It''s all this mist''s fault!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -3892,50 +4017,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、ダメですっ! 抜いてください…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今ならまだ…、あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no, please! Pull out...! If you do it now... ah\i[122] + + ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アッハハハハッ♪ いいザマじゃないかい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自分が守ろうとした者たちに 犯されるたぁ']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今どんな気持ちだい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahahahaha♪ Serves you right. How does it feel to be violated + + by the very people you tried to protect?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…! くっ…! こ、この外道がぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キサマは 絶対許さんぞ…、んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人の心をもてあそぶ…、キサマは絶対にぃ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh...! Damn it...! You bastard...! I will never forgive + + you...! Playing with people''s hearts... I''ll never forgive + + you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おやおや…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ そんな減らず口を叩く余裕があるとは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすがだねぇ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh my, oh my... You still have the nerve to talk back? + + Impressive as always...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほら、そこのアンタ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女様が 一本じゃ足りないってさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, you over there! The shrine maiden says one isn''t + + enough.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへっ…、そういうことなら 遠慮なくっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... If that''s the case, I won''t hold back♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、近寄るなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop...! D-don''t come any closer...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](神主殿に犯されているだけでも 耐え難いというのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな目の前に 男のモノを突き付けられるなんてぇ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](It''s already unbearable being violated by the head priest, + + but now they''re shoving a man''s thing right in front of + + me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな邪険にしないでくださいよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなになったのは、巫女様のせいなんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 責任取って鎮めてもらわないと。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t be so cold. You''re the reason I ended up like this, so + + you need to take responsibility and calm me down.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} @@ -3943,9 +4074,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、それは…わたしのせいじゃ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やだ…っ! 顔に擦り付けるなぁっ! んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['T-that''s... it''s not my fault...! No...! Don''t rub it on my + + face! Nnngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} @@ -3953,13 +4085,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](だ、ダメだ…。媚薬のせいか']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 男のニオイを嗅いでいるだけで、頭がクラクラする…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](N-no... Is it the aphrodisiac? Just smelling a man is + + making my head spin...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うひひ…♪ うっとりした顔しちゃって。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そら、遠慮せずに根元までどうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uhehe...♪ You look so entranced. Here, don''t be shy―take it + + all the way to the base!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -3967,56 +4101,65 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んぐぅううぅぅぅっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngguuuuuuu!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぁ~~♪ 巫女様の口の中あったけぇ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' チンポ蕩けそう~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haaah~♪ The inside of the shrine maiden''s mouth is so warm! + + My cock''s gonna melt~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…んんぅ…! ん~~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](やだっ…! こんな汚いモノを咥えるなんてぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ソウタにも まだしたことないのに…、こんな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn... nngh...! Nnnn! \c[8](No...! To have something this filthy + + in my mouth...\i[122] I haven''t even done this for Souta + + yet... and now... this...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 咥えた途端、こっちも一段と締めてきましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿は 本当に好き物ですな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! The moment you took it in your mouth, you tightened + + up down here too! You really are a lewd one, shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ! んっ! んふぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](ち…、違う…! これは香のせいで…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 媚薬のせいで…、身体が勝手に反応してぇ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn! Nn! Nfuu...\i[122] \c[8](N-no...! It''s because of the + + incense...! The aphrodisiac is making my body react on its + + own...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *232} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ…! んっ\i[122] んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](イヤなのに…、本当にイヤなのにぃぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh...! Nn\i[122] nn\i[122] \c[8](I hate this... I really, + + really hate this...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ん…ちゅぷっ…♪ んっ\i[122] じゅるっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](口の中を満たす この強烈なオスのニオイと']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ネチネチした神主殿の腰使いが…\i[122] ダメ…ダメェ\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn... chupu...♪ Nn\i[122] juru...♪ \c[8](This overwhelming male + + scent filling my mouth and the head priest''s sticky + + thrusts...\i[122] No... I can''t...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &233 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うっっ! ダメだ、持たねぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh! I can''t hold it anymore!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こっちも限界だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ドロドロの子種を たっぷりご馳走してあげますぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m at my limit too! I''ll treat you to a nice, thick helping + + of my seed!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ!! んんぅ~~っ!! んんぅっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](イヤだっ! やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お願いだから…! お願いだから、それだけは…!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn!! Nnnngh!! Nnnngh!! \c[8](No! Stop! Please...! Please, + + anything but that...!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -4030,10 +4173,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](いやだ…、あっ! あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 生臭い子種で…満たされていく…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~\i[122]\i[122]\i[122] \c[8](No... ah! Ah...\i[122] + + I''m being filled with their filthy seed...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} @@ -4044,34 +4187,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ん…、んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](嫌だっ、嫌だっ、嫌だっ…! 出すなぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お願いだから…、あぁ…あ…あ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn... nngh...\i[122] \c[8](No, no, no...! Don''t cum inside...! + + Please... ah... ah... ah...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぁ~~~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女様の口マンコ最高~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haaa~♪ Shrine maiden''s mouth-pussy is the best!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んぐっ…、ゴクゴク…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](そんな…そんな…、膣内に射精された…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見ず知らずの男の子種で…わたしの中が犯されてる…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh... gulp gulp... \c[8](No way... no way... I was creampied... + + My insides are being violated by a stranger''s seed...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううぅ…、ぐすっ…。ひっぐ…、ひっぐ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](すまない…ソウタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前だけと決めたのに…わたしの身体は…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uu... sniff... hic... hic...! \c[8](I''m sorry, Souta... I + + promised it would only be you, but my body...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -4079,15 +4221,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H05_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 引き抜く時まで 名残惜しそうに締め付けてくるとは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お気に召していただけたようで何より。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even as I pull out, you''re still clinging so tightly. I''m + + glad you enjoyed it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、ちがう…、これは…これはぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no... that''s not it... that''s not it at all...\i[122]']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -4131,58 +4274,62 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アハハハハッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人助けだ何だ、えらそうなこと吠えていた割に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いい顔になってきたじゃないか、ええ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahahahaha♪ For all your talk about helping people, you''re + + making quite the face now, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_d11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これはすべて…、お前の媚薬香のせいで…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t mess with me...! This is all because of your + + aphrodisiac incense...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ~、ひとつ言い忘れていたけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの香は即効性はあるものの 数分しかもたないんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, I forgot to mention―while that incense works instantly, + + it only lasts a few minutes.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_d12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だから、香の効果なんざ とっくに切れてるはずなのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんともおかしな話だねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, the incense''s effect should''ve worn off long ago, but + + isn''t it funny how things turned out?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う、ウソだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また、わたしを騙そうと…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no way...! You''re just trying to trick me again...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 往生際が悪いよ、この淫乱が!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さっきからアヘってるのは、ぜ~んぶお前の本心だよぉ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Give it up already, you slut! All that ahegao you''ve been + + making is your true self showing.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 女は捨てた? 男なんて興味ありません?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' スカした顔して、本当は チンポが好きで好きで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しょうがないんだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gave up being a woman? Not interested in men? Acting all + + high and mighty, but deep down you just can''t get enough + + cock, can you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そんなことなど…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['T-that''s not true...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_d13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '450']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '350']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっっっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahnnnn...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H05_a21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐへへ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、ウソかホントか 試してみましょうや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ Well then, let''s see if that''s a lie or not!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -4196,10 +4343,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、ダメッ…! 突くなぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 目を覚ませ…、今すべきことはっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no...! Don''t thrust...\i[122] Get a hold of yourself... + + what I need to do right now is...! Ah\i[122] ah\i[122] + + ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -4209,45 +4358,54 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無駄話してないで こっちも頼みますよっと…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Enough talking, hurry up and take care of me too...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんぅ~~!! んっ\i[122] んふっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](ま、また口に…。ダメだ…このニオイを嗅いでいると']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何も考えられなくなってしまう…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnngh~~!! Nn\i[122] nfu...\i[122] \c[8](A-again in my mouth... + + No... just smelling this makes me unable to think about + + anything else...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…んちゅ♪ じゅるっ…\i[122] ちゅぱちゅぱ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](くさいハズなのに…、嫌なハズなのにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっと…、もっと欲しくなってしまう…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn... nchuu♪ slurp...\i[122] chupa chupa...\i[122] \c[8](It + + should smell bad... I should hate it...\i[122] but I just + + want more... more and more...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウヒヒ…♪ がっついちゃって~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どんだけ、チンポに飢えてんだか♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uhehe...♪ You''re going at it so hard~. Just how cock-starved + + are you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おまんこも チュウチュウ吸い付いていい感じだぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっぱ、チンポ大好きじゃないですか~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh! Your pussy''s sucking me in too, feels great! You really + + do love cock, don''t you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んん~~~っ\i[122] んっ\i[122] んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](くっ…、この二人さえ出させてしまえば']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうにかなるハズ…、耐えろ…今は耐えるんだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnnnn~\i[122] nn\i[122] nn\i[122] \c[8](Damn... if I can just + + make these two cum, I might be able to do something... Hold + + on... just endure for now...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うおおおおぉぉぉぉっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなっ、急に吸い付いたらっ! で、出るッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uooooooohhh!! If you suck me like that all of a sudden―I''m + + gonna cum!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 駄目だっ! もたねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 出るっ! 出る出る出るっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No good! I can''t hold it! I''m cumming! I''m cumming, cumming, + + cumming!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -4262,9 +4420,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *233} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](また…膣内にぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['~~~~~~\i[122]\i[122]\i[122] \c[8](Again... inside my + + pussy...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '11']} @@ -4272,9 +4431,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H05_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァ…ハァ…ハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっと…、やっと…終わったぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa... haa... haa... Finally... finally... it''s + + over...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '15', !!int '0', !!int '10', !!int '9', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '16', !!int '0', !!int '10', !!int '10', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '17', !!int '0', !!int '10', !!int '11', !!int '6']} @@ -4287,9 +4447,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '24', !!int '0', !!int '12', !!int '12', !!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '25', !!int '0', !!int '13', !!int '12', !!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丁]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おいっ! 二人とも早くどけよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 後つっかえてんだからさ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [D]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! You two, move it already! There''s a line back here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '9']} @@ -4320,38 +4479,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いっ…、いつの間に…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな大勢…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-when did...!? There''s so many of you...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アハハハハッ♪ 泣かせるねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前を助けようと、村の男どもが次々来てるじゃないか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 当然、その義理は返してやらなくちゃねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahahahaha♪ How touching. All the men in the village are + + coming one after another to ''help'' you. Of course, you have + + to return the favor, don''t you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &242 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[丁]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' エヘヘ…、そういうことで♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…、か、身体が勝手にぃぃ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フナムシ様、バンザーイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [D]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheh... that''s right♪ Ahh... m-my body''s moving on its + + own...♪ Praise be to Funamushi-sama!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *242} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アハハハハッ♪ いいねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あたしゃ好きだよ、人間のそういう所。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahahahaha♪ I love it. That''s what I like about humans.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *242} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 来るなっ…! 来るなぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop...! Don''t come any closer...! Stay away!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['             \c[17]二刻後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]Two hours later...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_c14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -4360,13 +4518,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &243 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] ふぅ…\i[122] じゅるるっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn...\i[122] fuu...\i[122] jururu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *243} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[壬]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おらぁっ! 中で出すぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 孕めッ! 孕めッ! 孕めぇぇぇッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [Jin]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Take this! I''m cumming inside! Get pregnant! Get pregnant! + + Get pregnant!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'H05_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -4374,16 +4533,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *243} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[壬]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっほぉ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 子宮が子種を求めて ゴクゴク飲んでるぜ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こりゃ、安全日だろうと妊娠確定だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [Jin]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ohhh~♪ Your womb is gulping down my seed. No way you''re not + + getting knocked up, even if it''s your safe day!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *243} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] んん~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn...\i[122] nnnn~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *243} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そらっ! こっちもこぼさず飲めよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Here! Make sure you swallow every drop!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -4396,16 +4555,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *243} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぐっ…! んっ…、ゴクゴクゴク…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh...! Nn... gulp, gulp, gulp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒヒッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これで村の男全員、上の口と下の口 一回ずつ済ませたな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheheh! Now every man in the village has had a turn with + + both your mouths♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[壬]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なぁ、巫女さん。誰のチンポが一番良かった?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 当然、オレだよなぁ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [Jin]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, shrine maiden. Whose cock did you like best? It was + + mine, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '11']} @@ -4413,35 +4574,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'H05_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H05_b22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…、んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しょ…、正気に戻れ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一時の…劣情に流されて…、道を…誤るなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn... nnn...\i[122] S...snap out of it... Don''t let yourself + + be swept away by momentary lust... Don''t lose your way...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これだけ犯されても堕ちないとは、しぶといねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすが、あのお方が 見込んだだけのことはあるって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ところか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even after all that, you still haven''t fallen? You''re + + tough... No wonder that person took an interest in you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '00_parts02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 憶えていろ…、お前だけは必ずこの手で…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Remember this... You, I will take down with my own hands...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &244 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 精液まみれで強がったところで 恐くないですぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! Acting tough while covered in cum doesn''t scare us!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *244} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな生意気な口がきけなくなるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たっぷりと 身体に覚えさせてやるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We''ll make sure your body remembers until you can''t talk + + back anymore!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -4528,13 +4689,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*253]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['その瞬間、村人たちの身体が フナムシの視界を遮った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['At that moment, the villagers'' bodies blocked Funamushi''s + + view.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '00_parts02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *244} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今だっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now''s my chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} @@ -4572,13 +4735,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*254]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*255]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐわぁぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、なんだこれはぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gwaaaaahhh!! Wh-what is this?!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しまった!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 邪魔だ! そこをどきなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn it! Out of the way! Move!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -4816,9 +4977,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*295]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*296]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちぃっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、そんな気力が残ってたとは 油断したねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Tch...! I didn''t expect you to have that much fight left in + + you...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -4833,16 +4995,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*297]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &298 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ったく、使えないクズどもめっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 傀儡に戻りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Useless trash! Back to being puppets!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Thunder12', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Thunder1', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *298} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主・村人たち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぎゃぁぁぁぁ~~~っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest, Villagers】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugyyaaaaaaaahhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '26', !!int '24', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} @@ -4851,25 +5012,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *298} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、井戸に通じていたとは…、助かった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hah, hah, hah... I never thought there was a passage to the + + well... I''m saved...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *298} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とりあえず、一度ゲンサイ殿の庵に戻って']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 体勢を立て直した方がよいな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For now, I should retreat to Gensai-dono''s hermitage and + + regroup...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *298} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは人目を忍んで、ゲンサイの庵まで撤退した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki slipped away and retreated to Gensai''s hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['淫欲度計算']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]\v[2]\c[0]になった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido is now \c[17]\v[2]\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '56', !!int '56', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '1', !!int '0', !!int '15']} @@ -4958,22 +5121,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon9', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 懲りずに現れるとは、いい度胸だねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、また気持ちよくしてくださいと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 股ぁ開きに来たのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ve got guts showing up again after last time! Or did you + + come back to spread your legs and beg me to make you feel + + good again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下品な女と 話す舌はないっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 覚悟しろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度こそお前を倒して、バサラの居場所を吐かせてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have nothing to say to a filthy woman like you! Get ready! + + This time I''ll defeat you and make you spill Basara''s + + location!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 様をつけろ、このメス豚がぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度こそ 逃がしゃしない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きっちり躾けて、バサラ様に献上してやるよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Show some respect, you sow! This time, you''re not getting + + away! I''ll break you in and offer you up to Basara-sama!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -5005,8 +5172,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! またしてもっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! Not again...!!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -5021,12 +5188,12 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*303]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そぉら! お前の大好きな 媚薬香だよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Here you go! Your favorite aphrodisiac incense!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' させるかっ! 同じ手は食わんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Like hell I will! That trick won''t work on me twice!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '10', !!int '0', !!int '12', !!int '9', !!int '0']} @@ -5050,12 +5217,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '122', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '10', !!int '123', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &307 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、芭蕉扇を使って媚薬香を霧散させた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki used her Basho Fan to scatter the aphrodisiac + + incense!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *307} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今だっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now''s my chance...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} @@ -5063,7 +5232,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *307} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、撤退した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki retreated...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '11', !!int '16', !!int '8', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '70']} @@ -5121,50 +5290,55 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Field4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &308 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バカなッ…! このあたしが…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Impossible...! Me, of all people...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 観念しろ、外道っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おとなしくバサラの居場所を話せば、命だけは助けてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Give it up, you fiend! If you quietly tell me where Basara + + is, I''ll spare your life!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *308} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *308} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何がおかしいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは、答える気はないということか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s so funny!? Does that mean you have no intention of + + answering?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやね…、これが笑わずにいられるかい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の物言いは、あのアバズレそっくりだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが、親子といったところかねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, it''s just... how could I not laugh at this... The way + + you talk is just like that slut. I guess that''s what you''d + + expect from mother and daughter...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れッ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 亡き母を 侮辱することは許さんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up!! I won''t allow you to insult my late mother!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 亡き母…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、薄情な娘がいたもんだねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 残念ながらあの糞女は、まだピンピンしてるよぉ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Late mother...? Oh my, what a heartless daughter. Sorry to + + disappoint, but that bitch is still alive and kicking.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母上が…、生きている…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mother... is alive...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…、信じられん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの男に 殺されたものだとばかり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way... I can''t believe it... I was sure that man killed + + her...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *308} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アッハハハハッ! 何も知らないんだねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは傑作だよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahahahaha! You really don''t know anything, do you! This is + + priceless!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -5184,13 +5358,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れッ! 黙れぇぇっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマは何を知っている! 返答次第では――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! Shut up!! What do you know!? Depending on your + + answer―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *308} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、悪意に歪んだ…いい顔だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死ぬ前に拝めて…よかったよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... That face, twisted with malice... I’m glad I + + got to see it before I died...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '8', !!int '119', !!bool 'false']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -5207,14 +5383,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*311]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *308} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待てっ! まだ話は終わってないぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラの居場所はどこだっ!? 母はどこにいるっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wait! We''re not done yet! Where is Basara!? Where is my + + mother!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *308} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて女だ…、最後までしてやられた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! What a woman... She got the better of me right to + + the end.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -5223,9 +5401,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '2', !!int '2', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿ーっ! 戦える男衆を集めてまいりましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この人数なら いかに妖魔と言えどもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Miko-dono! I''ve gathered all the men who can fight! With + + these numbers, even a yokai won''t stand a chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '10', !!int '0', !!int '12', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '11', !!int '0', !!int '11', !!int '10', !!int '0']} @@ -5234,8 +5413,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれ…? フナムシはいずこに…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? Where did Funamushi go...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -5252,10 +5431,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご安心を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 村の人たちを操っていた 妖女フナムシは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今しがた消滅しました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rest assured... The demoness Funamushi who was controlling + + the villagers has just been vanquished.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -5272,9 +5451,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*313]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*314]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &317 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんと…! あれほどの妖魔をお一人で…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お…、おみそれしましたっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What...! You defeated such a powerful yokai all by + + yourself...!? I-I''m in awe!!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -5291,15 +5471,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*315]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*316]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、後の始末をよろしくお願いします。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well then, I''ll leave the rest to you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *317} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、双流郷の後始末を 神主に任せて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ゲンサイの庵に戻った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki left the cleanup in Souryuu Village to the head + + priest and returned to Gensai''s Hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '11', !!int '16', !!int '8', !!int '0']} @@ -5312,13 +5493,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '204', 'p': [!!int '2', !!int '2', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](そろそろ頃合いかな…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](Is it about time...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女殿ーっ! 戦える男衆を集めてまいりましたぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この人数なら いかに妖魔と言えどもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Miko-dono! I''ve gathered all the men who can fight! With + + these numbers, even a yokai won''t stand a chance!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '10', !!int '0', !!int '12', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '11', !!int '0', !!int '11', !!int '10', !!int '0']} @@ -5342,9 +5524,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*318]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*319]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &326 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うっ…! 何だこの霧はっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' か、身体の自由が…っ! 何かが私の中に入って…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh...! What''s this mist!? M-My body won''t move...! + + Something''s entering me...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -5361,9 +5544,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ………………………………………………………。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 霧など どこにもありませぬが…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I don''t see any mist anywhere, though...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '2', !!bool 'false']} - !ruby/object:RPG::EventCommand @@ -5388,9 +5571,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*324]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*325]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *326} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれ…? そういえば…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ところで、フナムシはいずこに…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? Now that you mention it... By the way, where did + + Funamushi go...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -5407,23 +5591,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*327]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*328]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ご安心を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 村の人たちを操っていた 妖女フナムシは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今しがた消滅しました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rest assured... The demoness Funamushi who was controlling + + the villagers has just been vanquished.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *326} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ…!? ウソ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれほど苦戦していた妖魔をお一人で…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...!? No way...!! You defeated that powerful yokai all by + + yourself?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *326} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほぉ…、よくご存じですなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 記憶がないハズなのに?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...? You seem to know quite a lot... Even though you + + shouldn''t have any memory of it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *326} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' えっ…、いや…それは…その…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh... N-no, that''s... um...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -5438,8 +5624,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*329]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *326} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 神主様…、何かすごいマズイ気がします…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Head priest... I have a really bad feeling about this...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -5454,9 +5640,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*330]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *326} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ガクガク…ブルブル…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、な、な、なんだ…身体の震えが止まらねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shaking... trembling... Wh-Wh-What''s going on... I can''t + + stop shaking...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -5484,32 +5671,32 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*332]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *326} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…、あの~巫女殿?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もしかして…、怒っていらっしゃいます…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['U-Um~ Miko-dono? By any chance... are you angry...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ…、ゼンゼン…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 皆様にお世話になったことなど 露ほども気にしてません。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただし――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, not at all...! I don''t care in the slightest about all + + the trouble you''ve caused me.\! However―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *326} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その腐った性根を 叩き直してくれるわぁぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m going to beat that rotten attitude out of you all!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Fire9', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *326} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【神主・村人たち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぎにゃぁああぁあぁぁぁあああああぁぁっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Head Priest, Villagers】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gyaaaaaaaaahhhhhhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは、村人らの根性を したたか叩き直した後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ゲンサイの庵へと戻った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After Mizuki thoroughly straightened out the villagers'' + + attitudes, she returned to Gensai''s Hermitage.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '11', !!int '16', !!int '8', !!int '0']} diff --git a/YAML/Map172.yaml b/YAML/Map172.yaml index 2277b49..bd94521 100644 --- a/YAML/Map172.yaml +++ b/YAML/Map172.yaml @@ -55,116 +55,126 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男は ミズキの背後に回り込むと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['当たり前のように 胸を揉みしだき始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man slipped behind Mizuki and, as if it were the most + + natural thing in the world, started kneading her breasts.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~、揉み応えのあるいい乳だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm, these tits feel great in my hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、やるとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey...! You''re still going...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、そんなこと言ってんの?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グダグダしてると、俺の気が変わっちまうよ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Still saying that? If you keep dragging this out, I might + + just change my mind, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H06_a12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかった…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' するっ! するからっ! あんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな乱暴に…、胸をこねくり回すなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-okay...! I''ll do it! I''ll do it, so... ah! Don''t grope my + + breasts so roughly... stop twisting them like that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~、何を「する」のかな~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 間違いがあるといけないから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっきり、ミズキちゃんの口から聞きたいなぁ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm, and what exactly are you going to "do"? Just to be + + sure, I want to hear it clearly from your own mouth, + + Mizuki-chan.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! くぅ…、この…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! Damn... you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H06_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わたしの胸で…、んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お…、お前のモノを挟んでっ…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちよく…させていただきますっ! んぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-with my breasts... nngh! I-I''ll sandwich your thing... + + ahh\i[122] and make you feel good...! Mmm\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、カワイイ声も出せるじゃん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、そんなボカした言い方じゃダメだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな感じで、もう一度やり直し。ごにょごにょ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... you can make such a cute sound, can''t you? But + + that''s too vague. Try again, like this. Whisper whisper...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H06_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな卑猥なセリフを…、んんぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! T-there''s no way I can say something that dirty... + + nngh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言わないと、いつまで経っても終わらないぜ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、俺は別にいいけど~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you don''t say it, this will never end, you know? Not that + + I mind~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H06_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ! わ、わかった…! 言うっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言うから、少し手を止めてくれっ! んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだっ…! 頭が真っ白になるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! O-okay...! I''ll say it! Just stop your hands for a + + second! Nngh\i[122] N-no...! My mind''s going blank...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、このオッパイ最高~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' モチモチして、手に吸い付いてくる感じで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつまでも揉んでられるわ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh, these tits are the best~♪ So soft and springy, they + + just cling to my hands. I could grope them forever.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ! わ、わたしのだらしないなオッパイでっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲンタ様の…、たくましいおチンポを挟んで…、んっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! W-with my shameless tits...! I''ll sandwich + + Genta-sama''s... thick cock between them... nngh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ズリズリぃ…\i[122] チュパチュパぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せ、精一杯…ご奉仕させていだだきますっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rub rub...\i[122]slurp slurp...\i[122] I''ll do my very + + best... to serve you!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ、乳首が硬くなってきた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして、ミズキちゃん']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 屈辱的なことされると 興奮するクチ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, your nipples are getting hard! Could it be, Mizuki-chan, + + that you get turned on by being humiliated?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H06_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなこと…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] こらぁ…、乳首をつねるなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not true...! Ahh\i[122] stop... don''t pinch my + + nipples!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなビンビンに勃起させちゃって イヤらしいなぁ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強がってるけど、本当は助平なこと大好きなんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウリウリ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Getting them this stiff and perky, how lewd~. You act tough, + + but deep down you love this pervy stuff, don''t you? Rub + + rub~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろぉ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それ以上は…、んっ…\i[122] だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! Any more and... nngh...\i[122] no + + more...\i[122] ahh\i[122] ahhh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -174,14 +184,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~~っっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] んはぁ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~~~~~~~!! Ahh...\i[122] + + haa...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乳首をいじっただけで イッちまったか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You came just from having your nipples played + + with.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -215,41 +226,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、今度は俺を 気持ちよくしてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, it''s your turn to make me feel good.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃっ!! な、何を出して…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek!! W-what are you pulling out...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出さなきゃ、パイズリできねぇだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、想像してたのより大きくてビックリした?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Can''t do a titjob if I don''t whip it out, right? Or are you + + just surprised it''s bigger than you imagined?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た…、たわけたことを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただ…、いきなりだったから…、ああ…う…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-such nonsense... It''s just... you did it so suddenly... + + ahh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その初々しい反応いいねぇ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 商売女とは、また違って新鮮だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That innocent reaction is great. It''s so fresh compared to a + + working girl.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、いつまでも 恥ずかしがってないで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くおっぱじめようぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, don''t be shy forever. Let''s get this started + + already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ…、わかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-okay...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['パイズリ']} @@ -259,200 +274,226 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは促されるまま 男に覆いかぶさって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ギンギンに反り返ったイチモツを 胸の谷間に挿入した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Urged on, Mizuki leaned over the man and slid his rock-hard + + cock into the valley of her breasts.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…、あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんて大きさだ…、胸に挟んでもまだ頭が出るとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタのは、こんなに大きくも 硬くもならないのに…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... \c[8](It''s so big... even sandwiched between my + + breasts, the head still sticks out... Souta''s never gets + + this big or this hard...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](男のモノは、みな同じだと思っていたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人によって こんなにも違うモノなのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I thought all men''s things were the same, but... can they + + really be this different depending on the person...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、チンポ挟んだだけで終わりじゃないぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くその乳マンコで ズリズリしてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey, just sandwiching my cock isn''t enough. Hurry up + + and rub it with those titty pussies of yours.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 好き放題、言いおって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! You just say whatever you want...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これで…いいのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](屈辱だ…、こんな男にいいようにされるなんて…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['L-like this... is this okay...? \c[8](This is humiliating... + + letting a guy like this do whatever he wants to me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! んんぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、じわじわと熱が伝わってくる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて熱さだ…火傷しそうだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Nnn...! \c[8](Ahh... the heat is slowly spreading... it''s + + so hot... I feel like I''m going to get burned...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! んふぅ…! んっ! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](それに…、こするごとにビクンビクンと脈打って…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 感じているのだろうか…? わたしの胸で…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Nnh...! Nn! Nn! \c[8](And... every time I rub, it throbs + + and twitches... Is he feeling it...? From my breasts...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~♪ 初めてにしちゃ上出来だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃん、夜伽(よとぎ)の才能もあるのかもね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm~♪ Not bad for your first time. Mizuki-chan, maybe you''ve + + got a talent for night service.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなこと褒められても…、嬉しくもなんとも…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if you praise me for something like this... it''s not + + like I''m happy about it or anything...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな睨むなよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度、カレシにもしてやったらどうだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きっと、泣いて喜ぶぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t glare at me like that. Why not try this with your + + boyfriend next time? I bet he''d cry tears of joy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、できるかっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分から こんな破廉恥なこと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['L-like I could...! Doing something this shameless on my + + own...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へ~、カレシにもできないこと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 会ったばかりの俺としちゃってるんだ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~ So you''re doing something with me, a guy you just met, + + that you can''t even do with your boyfriend.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは…、お前がやれというから…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s because... you told me to do it...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、そんなこと言って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきから チンポに釘付けなのは どうしてだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... You say that, but why have you been staring at my + + cock this whole time?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ち、違うっ! これは…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not it! I...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっとりした眼で見つめちゃってさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「チンポ大好き」って、顔に書いてあるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re gazing at it with such dreamy eyes. It''s written all + + over your face―''I love cock.''']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、愚弄すると…許さんぞ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t mess with me...! If you keep mocking me, I won''t + + forgive you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…、コワイコワイ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうってことないなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さきっぽを舐めて 滑りをよくしてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... So scary, so scary♪ If it''s no big deal, then + + lick the tip and make it nice and slippery.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ! そ、そんな汚い…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha! T-that''s so dirty...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンタラしてて、日が暮れちまってもいいのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら日頃人が来ない倉庫といっても、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんま長居してたら 誰が来るかもしれないぜ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you keep dawdling, it''ll be sunset before you know it. + + Even if people don''t usually come to this warehouse, if we + + stay too long, who knows who might show up?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 憶えていろ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! You''ll pay for this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちろっ…、ちろっ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、なんて強烈なオスのニオイだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまりの臭さに…鼻が曲がりそうだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lick... lick... \c[8](Ahh... what a strong male smell... It''s so + + stinky, I feel like my nose is going to break...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! んんぅ…! ぴちゃ…ぴちゃ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](舐めても…舐めても…、ぬるぬるしたのが出てくる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 苦くて…、しょっぱくて…、気持ち悪い…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Nnn...! Squelch... squelch...♪ \c[8](No matter how much I + + lick... it just keeps getting slimy... It''s bitter... + + salty... it''s disgusting...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだるっこしいなぁ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなんじゃいつまでたっても 終わらないぜ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く終わらせたいなら、もっとパックリ頬張れよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re so slow~. At this rate, it''ll never end, you know? If + + you want to finish faster, open wide and take it in!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…! わ、わかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! F-fine...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nom...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいね~、その表情サイコ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上目づかいで 見つめられるとゾクゾクするね~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nice, that look on your face is the best♪ Looking up at me + + like that gives me chills.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっ…! んんぅ~! くちゅ♪ くちゅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](大き過ぎる…。まだ頭の先しか咥えていないのに…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口の中が 男のモノで占領されてしまっている…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guh...! Nnn~! Slurp♪ slurp♪ \c[8](It''s too big... I''ve only got + + the tip in my mouth, but my whole mouth is filled with his + + cock...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぷちゅぷ♪ ふーっ! ふーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんな巨大なモノ…あそこに挿入れられたら…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうなってしまうのだろうか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suck suck♪ Haa! Haa! \c[8](If something this huge got put inside + + me down there... what would even happen to me...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいぞ! オッパイも休まず ズリズリしながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さきっぽにチュッチュッしろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s it! Keep rubbing with your tits while you suck on the + + tip!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122] チュパ♪ チュパ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くぅ…、人の苦労も知らないで勝手なことをぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなもの…、こんなものぉ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] nn\i[122] slurp♪ slurp♪ \c[8](Ugh... he doesn''t even + + care how hard this is for me, just does whatever he wants... + + This thing... this thing...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぷちゅぷ♪ じゅるっ♪ じゅるるるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](早く…、早くイってくれ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suck suck♪ slurp♪ slurrrp\i[122] \c[8](Hurry up... just cum + + already...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うおっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな夢中で吸い付かれたら、持たねぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa! If you suck me that desperately, I won''t last!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅぽじゅぽ♪ ちゅるちゅるるるるっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](負けない…っ! 絶対に負けるものかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな男のチンポなんかに…、チンポなんかにぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp♪ chu-chururururu♪ \c[8](I won''t lose...! I absolutely + + won''t lose! Not to some bastard''s cock like this... not to + + this cock...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ! あぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出るっ! 出る出る出る出るっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! Ahh...! I''m gonna cum! I''m cumming, cumming, cumming!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待て…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今出されたらっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait...! If you cum now...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! その澄ましたツラにぶっかけだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here it comes! I''m gonna shoot it all over that smug face of + + yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -461,19 +502,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわっ…! あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 顔中に…この男の精子が…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uwah...! Ah... ahh...\i[122] All over my face... this + + bastard''s cum...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H06_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、顔射サイコ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この征服感たまらね~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh, facials are the best~♪ This feeling of domination is + + unbeatable.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、この痴れ者がぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn... you filthy bastard...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} @@ -529,50 +572,51 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '57', !!int '57', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '186', !!int '186', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Down3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの特技に\c[17]『乳擦り』\c[0]が追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki learned a new skill: \c[17]『Titjob』\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '44', !!int '44', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃんも、その気になってきたんじゃない?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうする、このままハメハメしちゃおっか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Mizuki-chan, you''re getting into it too, aren''t + + you? So, what do you say, should we just go ahead and fuck?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、いい加減にしろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、ふざけたことをぬかすなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらにも考えがあるぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['E-enough already! If you keep spouting nonsense like that, + + I''ll have to do something about it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちぇっ…、冗談だよ、冗談…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに怒るなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch... I was just kidding, just kidding... No need to get so + + mad.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、約束の品物だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, the promised item.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[613]\c[17]入船手形\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[613]\c[17]Entry Permit\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '110', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 機会があったらまた頼むぜ、ミ・ズ・キちゃん♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you get the chance, help me out again, Mi-zu-ki-chan♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ! 二度とあるかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! Like I''d ever do that again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'cutin03-2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin03-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '180', !!bool 'true']} diff --git a/YAML/Map173.yaml b/YAML/Map173.yaml index 14f0b18..5d5c472 100644 --- a/YAML/Map173.yaml +++ b/YAML/Map173.yaml @@ -70,13 +70,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '041_なんだと!?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば…、馬鹿なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、まさか一撃で…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! This can''t be... Defeated in a single blow...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、しつけの時間だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, it''s time for your punishment.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '119', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '5', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '12', !!bool 'false']} @@ -112,15 +111,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '60', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラが合図すると共に 周囲の闇から触手が溢れ出し']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['瞬く間に ミズキを拘束してしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At Basara''s signal, tentacles surged out from the + + surrounding darkness and in an instant, Mizuki was + + completely restrained.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base90', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '089_ううっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ! やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 放せっ! はなせぇぇぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh! Stop it! Let go! Let me goooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -138,55 +139,59 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不様だな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 憎き仇に囚われて、今どんな心地だ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How pathetic. Captured by your hated enemy―how does it feel?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base90', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 無念…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 殺すなら一思いに殺せ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Damn it... If you''re going to kill me, just do it + + already...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハハハハハハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで、武士(もののふ)のような言い様だな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahahahahahahahaha! You sound just like a samurai.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base90', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れっ! 何がおかしいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! What''s so funny about this?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 修行に明け暮れるあまり 女を忘れてしまったか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見事に熟した果実が、もったいない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Did you train so much you forgot you were a woman? Such a + + perfectly ripe fruit―what a waste.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base90', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戯れ言を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 5年前のあの日より、わたしは女であることを捨てた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nonsense... Ever since that day five years ago, I gave up + + being a woman!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前を殺して、両親の仇を討つことだけが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが生きる唯一の望みだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Killing you and avenging my parents is the only reason I + + live!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんと憐れな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは 悪いことをしてしまったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How pitiful... I suppose I''ve done something terrible to + + you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、詫びと言ってはなんだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前に 女の悦びを教えてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, as an apology, let me teach you the pleasures of + + being a woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base90', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や…、やめろっ! 何をする気だっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... Stop! What are you planning to do?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['吊り下げ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -197,94 +202,104 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁあああぁぁぁーっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、四肢を拘束していた触手に宙吊りにさせられ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラの目の前に 恥ずかしい場所を丸出しにされた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was suspended in midair by the tentacles restraining + + her limbs, her most embarrassing parts exposed right in + + front of Basara.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! いい格好だぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男好きのする よい身体ではないか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! What a sight! You''ve got a body any man would love.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…! 恥を知れっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 動けぬ女を辱めるなど、仮にも妖魔王のすることかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Have you no shame?! Is this really something a Demon + + King would do―humiliating a helpless woman?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、なんとも小便臭いキレイごとを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれ、お前のココも 同じ匂いがするか確認してやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... What a naive, childish thing to say... Let''s see + + if this part of you smells just as innocent.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 汚い手で触るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it! Don''t touch me with those filthy hands!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの必死の抵抗も虚しく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふんどしは いとも簡単に剥ぎ取られてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Despite Mizuki''s desperate resistance, her fundoshi was + + ripped off with ease.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ、なんと淫猥な女陰(ほと)よ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' メスの匂いが プンプンしておるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, what a lewd pussy. The scent of a female is pouring out + + of you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これから、何をされるか期待していたのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待ちきれんとばかりに よだれを垂らしておるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Were you looking forward to what I''d do to you? You''re + + drooling like you can''t wait.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬ、濡れてなどおらぬっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは…、ただの汗だ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くっ…、ゲンタの時のが まだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not wet! That''s... just sweat...! \c[8](Ngh... Even with + + Genta, it wasn''t this bad...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、中がどうなっているか見てみるか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh? Then let''s see what it''s like inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと、絶対に許さ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t! I won''t ever allow―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H07_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['抗議を無視して開かれた花弁の中は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['とろとろに粘ついた蜜で溢れかえっており、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['膣壁が収縮する度に 淫らな糸を引いていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ignoring her protests, the petals were spread open, + + revealing a sticky nectar overflowing inside. Every time her + + inner walls contracted, lewd strings stretched out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、見るなっ…、見るなぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t look... Don''t look at meee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中は 完全にできあがっておるではないか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く男が欲しいと ヒクついておるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahaha! You''re already completely ready inside! Your + + pussy is twitching, begging for a man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…! それは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, that''s not true...! That''s...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、膜も破られ 経験済みとは…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女を捨てたが聞いて呆れるなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my... So you''ve already lost your virginity? So much for + + throwing away your womanhood.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](殺したいほど憎い男に…、わたしの大事な所が…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... ugh... \c[8](To have my most precious place touched by the + + man I hate so much... I want to kill him...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、新しき戦巫女の蜜は どんな味かな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, I wonder what the new shrine maiden''s nectar + + tastes like?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['クンニ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -293,90 +308,100 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぱっくりと開かれた花弁の縁を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラの舌が ゆっくりとなぞっていく。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara''s tongue slowly traced along the edge of her parted + + petals.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ! や…め…ろぉ…、気持ち悪いっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この…ヘンタイ魔王がぁ…! あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek! S-stop... it...! It feels disgusting...! You... + + perverted Demon King...! Ahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['巧みな舌使いに 思わず膣をキュッと締めてしまう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラは その反応を楽しむように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['奥へ奥へと 舌をねじ込んでいった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her skilled tongue work made Mizuki''s pussy clench + + involuntarily. Basara, enjoying her reaction, pushed his + + tongue deeper and deeper inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…、あっ! あはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] あっ…\i[122] あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](やめろぉ…、おかしくなる…おかしくなるぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... ah! Ahaha...\i[122] Ah...\i[122] ah...\i[122] + + ah...\i[122] \c[8](Stop... I''m going to lose it... I''m going + + crazy...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] んくぅ…! ダメッ…、そこはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](感じたくない…、感じたくないのにぃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひだを舌でなぞられる度に 身体が反応してしまう…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] nngh...! No... not there...\i[122] \c[8](I don''t + + want to feel this... I don''t want to, but every time he + + traces my folds with his tongue, my body reacts...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで小便を漏らしたように 蜜が溢れておるぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 親の仇に愛撫されて感じまくるとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんとも助平な戦巫女がいたものだな。レロレロ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re overflowing like you just pissed yourself. To be + + pleasured by your parents'' killer and get this turned + + on―what a lewd shrine maiden you are. Lick lick♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちがっ…! わたしは感じてなど…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んんぅっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、声をガマンすることすらできない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! I''m not feeling anything... Nn\i[122] nngh\i[122] + + ahn\i[122] \c[8](No good... I can''t even hold back my voice...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ!? あぁっ…\i[122] あひぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんて舌使いだ…! 上手すぎるっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…、こんなの耐えられる訳がない…っ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii!? Aaah...\i[122] ahii...\i[122] \c[8](What tongue work...! + + She''s too good at this...! No way... I can''t possibly endure + + this...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメッ…、だめぇぇぇっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうっ…限界だ…! イクッ…イクぅっっ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] \c[8](No... noooo!! I can''t take it + + anymore...! I''m cumming... I''m cumming...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…、危ない危ない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa there... That was close...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぇ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ど…、どうして…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? Wh-why...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、なんだそのだらしない顔は?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして イカせて欲しかったのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... What''s with that pathetic face? Did you actually + + want me to make you cum?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰が…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマのような外道にぃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way... Not to a bastard like you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハハハハハハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやらお前は、自分すら偽り']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 脆弱な建前にすがって 生きているようだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahahahahahaha! Looks like you live your life clinging + + to fragile lies, even deceiving yourself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、そのくだらぬ呪縛から お前を解き放ってやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then. I''ll set you free from those worthless shackles!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろっ! 何をする気だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop! What are you planning to do?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['触手']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -386,99 +411,115 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この触手は、特別製でな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いままでに 何人もの女を堕としてきた一品だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['These tentacles are special. They''ve corrupted countless + + women before you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一度(ひとたび)、この種を子宮に宿せば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんな貞淑な女も 自ら股を開いて男を求めるようになる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once this seed is planted in your womb, even the most chaste + + woman will spread her legs and beg for a man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の母も、大層お気に入りだったぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your mother was quite fond of it too. Kukuku...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマぁぁぁっっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you bastard!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '-170', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、おしゃべりはここまでだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい声で鳴いて、俺を楽しませてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Enough talk. Scream for me with that lovely voice and + + entertain me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &13 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマは、絶対この手で殺してやる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死して魂魄となろうとも…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 三度生まれ変わろうとも…、必ず! 必ずっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I swear I''ll kill you with my own hands! Even if I die and + + become a spirit, even if I''m reborn three times over... I + + will! I swear it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '80', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃっ! くっ…、は、はぁんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](挿入ってるっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヌメヌメしたのが挿入ってるぅぅっっ!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii! Ngh... ha, haan...\i[122] \c[8](It''s inside me...! That + + slimy thing is inside me!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu_vo2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぐっ…! あ…あぁ…あ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](球状の凹凸が 奥に進む度に引っかかって…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣の中を くまなくこすっていく…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Augh...! Ah... aaah... ah...\i[122] \c[8](Those round bumps catch + + every time they go deeper, rubbing every inch of my + + pussy...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ! なんだ、これはっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせっ! やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮にっ! 子宮の中にウネウネがっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek! What is this?! Stop! Get it out! It''s in my womb! That + + squirming thing is inside my womb!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 触手の先に生えている繊毛が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 種を着床させる場所を探しているのだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちいいなら、好きなだけ声を出して構わんぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The cilia at the tip of the tentacle are searching for a + + place to plant the seed. If it feels good, go ahead and moan + + as much as you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、うるさいっ! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…、こんなの気持ち悪いだけだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] ダメッ…、だめぇぇっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-shut up! Ahn\i[122] This is... this is just disgusting! + + Nn\i[122] No... nooo\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] やめ…やめろぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの腹の中で…暴れるなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] Stop... stop it...\i[122] Don''t thrash around + + inside my belly...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ! んんぅ…! くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](粘液のせいか、中が火を噴いたように熱い…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…流されるな…、気をしっかり持て…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn! Nnn...! Kuh...! \c[8](Maybe it''s the slime, but it feels like + + my insides are on fire... No... don''t give in... stay + + strong...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くふぅ…\i[122] ハァ…\i[122] あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](子宮の中を…優しく撫でるなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこはソウタの…、ソウタのための大事な…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kufu...\i[122] Haa...\i[122] Aaah...\i[122] \c[8](It''s... gently + + stroking my womb...\i[122] That''s for Souta... it''s + + precious, for Souta...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そろそろ着床の時間だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 覚悟はよいか、ミズキ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s almost time for implantation. Are you ready, Mizuki?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 媚薬入りの精液が これでもかというほど吐き出され、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女として生まれた快楽のすべてを教えてくれるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My cum, laced with aphrodisiac, will pour into you until you + + can''t take anymore. You''ll learn every pleasure a woman can + + feel.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、命乞いをしてみろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泣いて許しを請え。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかしたら、俺の気が変わるかもしれんぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go on, beg for your life. Cry and plead for mercy. Maybe, + + just maybe, I''ll change my mind.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 見くびるな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんなに穢されても、わたしは絶対に屈し――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! Don''t underestimate me...! No matter how much you + + defile me, I will never give in―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -488,19 +529,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、あまりにイキ過ぎて声にもならんか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 威勢のよい言葉とは裏腹に 不様よな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... So overwhelmed you can''t even make a sound! For + + all your brave words, you''re pathetic.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひっ…\i[122] 黙れぇえ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 殺す…\i[122] キサマだけは…キサマだけはぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Shut up...\i[122] I''ll kill you...\i[122] + + You... I''ll kill you, you bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -509,22 +551,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっっ\i[122] 出すなぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それ以上、出すなぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaahh\i[122] Don''t cum...\i[122] Don''t cum anymore, stop + + itttt\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 子宮に \i[615]\c[17]欲望の種\c[0] を植え付けられてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki has had the \i[615]\c[17]Seed of Lust\c[0] implanted in her + + womb!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '112', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これだけしてもまだ堕ちぬとは、大した精神力だな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが、俺が目を付けただけのことはある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even after all this, you still haven''t fallen. Impressive + + willpower. As expected of someone I set my sights on.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入 極太チンポ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -532,29 +577,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、本当のしつけはこれからだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お待ちかねのモノで、お前が誰の所有物か']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その身体に しっかりと刻み込んでやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But the real training starts now. With what you''ve been + + waiting for, I''ll make sure your body remembers exactly who + + owns you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんて大きさだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな状態で…あんなモノを突っ込まれたら…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii!! \c[8](It''s so huge... If he shoves that in me like + + this...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…! くるなっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! Don''t come any closer...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、力を抜け。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のは人間のモノより ひと回り大きいから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 力を抜かぬと 裂けてしまうぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Relax. Mine''s a size bigger than a human''s, so if you don''t + + loosen up, you''ll tear.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まっ、待っ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -562,16 +609,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめっ…、ひぐっ! ぎっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 裂けるっ…! 裂けるぅぅっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop... higu! Gii...! It''s tearing...! I''m tearing open!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぎっ…! か…はっ…! あっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 太すぎる…、ぐあっ…! あっ…はっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](熱い塊が…腹の中にムリヤリ入ってくるっ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Higi...! Ka... ha...! Ah...! It''s too thick... guah...! + + Ah... ha...! \c[8](A hot mass is being forced inside my belly!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} @@ -579,90 +625,106 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌だ…、抜けっ…、抜けぇぇぇっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](中が押し広げられて…内臓がずれる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体がこの男のモノへと作り変えられてしまうぅ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... pull it out... get it out of me!! \c[8](I''m being stretched + + so wide... my organs are shifting... My body is being remade + + for this man...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、包み込むような柔らかさと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほどよい弾力を合わせ持つ、実に心地よい膣だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm... Such a soft, welcoming pussy, with just the right + + amount of firmness. Truly delightful.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 喜べ! ここの具合は母親に勝るとも劣らぬぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハハハハハハハハハハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rejoice! This feels just as good as your mother''s did. + + Fuhahahahahahahahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァ…ハァ…ハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、黙れ…この外道がぁ…、んっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... haa... S-shut up... you monster... + + nn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマの…粗末なモノなど…、くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何も感じは…せんぞ…、あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your... pathetic thing... kuh...! I don''t feel... anything + + at all... ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、それは失礼した。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、遠慮なく堕としにかかるとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... My apologies. Then, I''ll have to break you in + + without holding back.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラはそう言うと、ゆっくりと腰を動かし始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With those words, Basara slowly began to move his hips.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ! んっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](痛みが…ほとんどなくなっている…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn! Nn...! \c[8](The pain is almost gone...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…、くぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あの触手のせいで、わたしの身体は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おかしくなってしまったのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn... kuu...! \c[8](Did that tentacle mess up my body + + somehow...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] んぐっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](違う…、それだけではない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 認めたくないが…この男が上手いんだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] Nngu...! \c[8](No... that''s not all... I hate to + + admit it, but this man is good...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あ…っ! あぁぁ…\i[122] ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ゆっくりとした動きで…まるで馴染ませるように…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣の隅から隅まで…丹念にアレをこすりつけて…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ah...! Aaah...\i[122] \c[8](He''s moving so slowly... like + + he''s making me get used to it... Rubbing that thing against + + every inch of my pussy... so thoroughly...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122] んぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ああ…、なんて存在感だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギチギチに詰まって、膣まで持っていかれそうだ)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfuu...\i[122] Nn...\i[122] \c[8](Ahh... what a presence... I''m + + stuffed so full, it feels like my pussy is going to be taken + + away...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] ダメッ…、そこはっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ガチガチになった亀頭が 子宮の入口を叩く度に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目の前がチカチカするっ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] No... not there...\i[122] \c[8](Every time his + + rock-hard tip hits the entrance to my womb, my vision + + flashes!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] あっ! あっ! あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](引き抜くごとに、反り返ったカリ首が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣の天井をひっかいて、何も考えられなくなるっ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haan...\i[122] Ah! Ah! Aaah...\i[122] \c[8](Every time he pulls + + out, the flared head scrapes my pussy''s roof, and I can''t + + think at all!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ~\i[122] んっ\i[122] んっ\i[122] んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](知らない…、こんな気持ちイイの知らない…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…、またイキそうだ…。イクッ…イクッッ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn~\i[122] Nn\i[122] Nn\i[122] Nn\i[122] \c[8](I don''t know... + + I''ve never felt this good before...! No... I''m going to cum + + again... I''m cumming... I''m cumming!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -670,33 +732,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの心が折れそうになった刹那、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラは 突然腰の動きを止めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just as Mizuki''s mind was about to break, Basara suddenly + + stopped moving his hips.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ! 何を…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha! What are you...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飴だけでは、しつけにならんからな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だいぶ、良い顔になってきたぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can''t be trained with just rewards. You''re finally + + starting to make a good face.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、見間違いだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは、そんな顔など…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you''re seeing things...! I would never make a face like + + that...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下の口は、だいぶ素直になってきているようだが。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is that so? Your lower mouth seems to be much more honest.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥を突く度に、俺の子種が欲しいと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮がチュウチュウ吸い付いておったぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Every time I hit deep, your womb was sucking at me, begging + + for my seed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自意識過剰な妄想も いい加減に――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t be ridiculous...! Stop with your delusional + + fantasies―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -707,26 +773,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぅっっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hauuuu\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '66']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの言葉を遮るように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['子宮の入口に密着したバサラの亀頭が円を描いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As if to cut off Mizuki''s words, Basara''s tip, pressed + + against her womb entrance, began to move in circles.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ! やめ…ろぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥を…そんなっ\i[122] グリグリぃぃ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Stop...\i[122] Not so deep...\i[122] You''re grinding it + + in...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '66']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '90', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] ダメッ! あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] No! Ah\i[122] Ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -734,47 +802,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そして、イキそうになるの見計らって引き抜く。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, just as she was about to cum, he pulled out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひ…ぁ…、なんで…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hi...ah... why... whyyy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言ったはずだ。「しつけ」だと。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、どうして欲しいかお前の口から言ってみろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I told you. This is "training." Now, say what you want me to + + do with your own mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! そ、そんな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…、わたしは…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! N-no way...! I... I...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やれやれ…、頑固さは母親譲りか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、言いやすいように背中を押してやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good grief... that stubbornness must be from your mother. + + Then, let me give you a little push.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 命令だ。俺が満足するようなオネダリをしてみせろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' できなければ、村人を殺すぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an order. Beg for it in a way that will satisfy me. + + If you can''t, I''ll kill a villager.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせっ! 村人は関係ないっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Stop! The villagers have nothing to do with this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、早くしろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、何人か殺した後でなければ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その気になれぬか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, hurry up. Or do I need to kill a few before you get + + in the mood?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、うぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh... ugh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ…、わたしの膣内に…あなたの性器…を…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please... put your cock... inside my pussy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -785,27 +853,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyannn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無防備だった蜜壺に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いきなりバサラの剛直が 根元までねじ込まれた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Without warning, Basara''s thick cock was rammed all the way + + into her defenseless honey pot.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふざけているのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと下品な言葉でだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you kidding me? Use filthier words.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 罰として一人殺すか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Should I kill one as punishment...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせっ! やめろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! Cut it out!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -813,38 +881,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind11', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['閃光と共に 遠くから断末魔が響いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With a flash of light, a dying scream echoed from afar.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハハハハハハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人間とは 脆いものよな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahahahahahaha! Humans really are so fragile!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマぁ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 命を何だと思っている…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you bastard...!! What do you think life is...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、もう一度オネダリしてみろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺を満足させられなければ、また一人死ぬぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, beg for it again. If you can''t satisfy me, another one + + will die.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](耐えろ…。今は耐えるんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、関係ない者を巻き込む訳にはいかん…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! \c[8](Endure it... I have to endure it now... I can''t let + + anyone else get dragged into this...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](これは芝居だ…。ただのウソだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この外道を満足させるだけの、その場限りの虚言だ)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](This is just an act... just a lie. It''s nothing but a + + temporary deception to satisfy this monster.)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わたしは…、チンポが大好きなメス豚です…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか…、わたしの…、す、助平マンコに…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様の極太おチンポの…お情けをください…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m... a filthy sow who loves cock...\! Please... have + + mercy on my... my slutty pussy... and let Basara-sama''s + + thick cock... show me some kindness...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -852,29 +922,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '66']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] また、グリグリぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] again, grinding so deep...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌か?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you hate it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…うぅ…、嫌…じゃ…ないです…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U...uhh... I... don''t... hate it... nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと…、んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと、グリグリしてくださいぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More... nngh\i[122] Please, grind it even more...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '66']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ\i[122] グリグリ好きっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮の入口、おチンポでこねくり回されるの大好きぃ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh\i[122] I love it when you grind\i[122] I love having + + the entrance to my womb stirred up by your cock\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -882,118 +951,141 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '90'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 単に卑猥な言葉を 口に出しているだけなのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体の奥深くまで蹂躙されてるような この感じは…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](What is this...? Even though I''m just saying filthy words, + + it feels like I''m being violated deep inside...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おチンポの熱で、子宮がとけてしまいそうだ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] The heat of your cock is melting my + + womb...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突いて…\i[122] もっといっぱい突いてっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様の熱いチンポで 子宮に焼き印を押してぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thrust it...\i[122] Thrust it even more\i[122] Brand my womb + + with Basara-sama''s hot cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の粗末なモノでは、感じないのではなかったのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Didn''t you say my pathetic thing couldn''t make you + + feel anything?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あれは…ウソだ…。あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that was... a lie... ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうでも言わないと…、んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポに負けてしまいそうだったからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If I didn''t say that... nngh...\i[122] I felt like I''d lose + + to your cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 感じてました…\i[122] 感じまくってましたっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](芝居だ…、芝居だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラを欺くため…、村人に害をなさないため…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I was feeling it...\i[122] I was feeling it so + + much\i[122]\i[122]\i[122] \c[8](It''s just an act... just an + + act... To fool Basara... to protect the villagers...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、お前が 初物を捧げた男と比べて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どちらが気持ち良いか 答えてみろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, compared to the man you gave your first time to, which + + one feels better? Answer me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ…、それは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!! Th-that''s...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、言えっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正直に答えれば、最後までイカせてやるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, say it! If you answer honestly, I''ll let you come + + as much as you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃぃっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは…、それはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](これはウソだ…、でまかせだ…。ソウタ…許してくれ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhiiiii\i[122] It''s... it''s...\i[122] \c[8](This is a lie... + + just made up... Souta... please forgive me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '90'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様のっ…\i[122]\|\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様の極太チンポぉぉぉぉ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara-sama''s...\i[122]\|\| Basara-sama''s thick cock feels + + the besttttt\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、どこまで本当のことやら。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahaha! Now, I wonder how much of that is true.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、約束は約束だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 望み通り、たっぷり可愛がってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But a promise is a promise. I''ll spoil you just like you + + wanted.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらそらっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go, here we go, here we go!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃ…ぎぃぃっ\i[122] あっ\i[122] あっ\i[122] あぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ゆっくりした腰使いで散々焦らされた後に…急に激しくぅ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 脳が融ける…、チンポの熱で融かされるぅ\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii... giiiih\i[122]ahh\i[122]ahh\i[122]aaah\i[122] \c[8](After + + being teased with slow thrusts for so long... suddenly he''s + + going rough! My brain is melting... the heat of his cock is + + melting me\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだっ…! そんな…っ\i[122] 奥っ…、おくぅぅぅっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメッ…、おかしくなるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなチンポ憶えたら…、戻れなくなってしまう…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Not there...\i[122] Deeper... so deep\i[122] \c[8](No... + + I''m going crazy...\i[122] If I get addicted to this cock... + + I''ll never be able to go back...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はげしぃっ…! 壊れるっ…\i[122] 壊れちゃうっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](やだっ…\i[122] やだ\i[122] やだ\i[122] やだぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オマンコが完全に馴染んできてしまってるぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So rough...! I''m breaking...\i[122] I''m going to + + break...\i[122] \c[8](No...\i[122] no\i[122] no\i[122] + + nooo\i[122] My pussy is getting completely used to + + it...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' らめぇ…\i[122] あんっ\i[122] あんあんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突くなぁ…、お願いだから、もう突くなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんなヤツに…こんなチンポに屈したくないぃ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...\i[122] ahh\i[122] ahh ahh\i[122] Stop thrusting... + + please, just stop thrusting...\i[122] \c[8](I don''t want to give + + in to this bastard... to this cock...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぎぃ…\i[122] らめぇっ\i[122] あっ\i[122] あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](身体は許しても、せめて心までは…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 負けたくないっ…! 絶対に負けたくないぃっ!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii... gii...\i[122] nooo\i[122] ah\i[122] aaah...\i[122] + + \c[8](Even if my body gives in, at least my heart...! I won''t + + lose...! I absolutely won''t lose!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクッ! イクッ\i[122] イクッ\i[122] イクゥぅぅぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming! Cumming\i[122] cumming\i[122] I''m + + cuuuummiiing\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、褒美だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 雌穴いっぱいに 俺の子種を受け取るがよいっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, your reward! Take my seed deep in your slutty hole!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '90'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -1009,9 +1101,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d35', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁあああぁぁぁぁぁぁぁ~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaaaaahhhhhhhhhhhhhh~~\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1019,106 +1110,112 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラのイチモツが 引き抜かれた膣穴は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['閉じることなく ぽっかりと口を開け…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s pussy, left gaping after Basara''s cock was pulled + + out, stayed wide open without closing...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H07_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H07_c3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['犯された証が 下品な音ともに溢れ出しては']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの太ももに 真っ白な筋を何本も残した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Proof of her violation spilled out with obscene sounds, + + leaving streaks of thick white all over Mizuki''s thighs.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだミズキ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺とのまぐわいは格別であっただろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, Mizuki, wasn''t sex with me something special?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あひぃ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 殺ふ…\i[122] キひゃまは…絶対…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この手で…\i[122] 殺ひへやるぅぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahii...\i[122]\i[122]\i[122] I''ll kill...\i[122] + + you... I swear...\i[122] With these hands...\i[122] I''ll + + kill you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハハハハハッ! いいぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうでなくては、面白くない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahahaha! That''s it! That''s what makes it fun!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、残念なことに 俺も多忙でな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しつけの続きは、こヤツらに任せることにしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But unfortunately, I''m a busy man. I''ll leave the rest of + + your training to these guys.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H07_b6', !!int '0', !!int '0', !!int '0', !!int '-170', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H07_b10', !!int '0', !!int '0', !!int '0', !!int '-170', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生殖本能のみの下等生物どもに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思う存分 かわいがってもらうがいい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let these lowly beasts, driven only by their breeding + + instincts, have their fun with you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま…、まへぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 逃げるのか…、卑怯者めぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y... you coward...\i[122] Running away...? Coward...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺を殺したいと願うなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 東の\c[17]『トウミョウ院』\c[0]に建つ 慰霊塔まで追ってこい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you wish to kill me, then follow me to the Memorial Tower + + at \c[17]''Toumyou Temple''\c[0] in the east.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこで、この世の終わりを見せてやろう。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の腕の中でな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There, I''ll show you the end of the world.\! In my arms...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、ハハハハハハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が来るのを楽しみにしてるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahahahahaha! I''ll be waiting for you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness3', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…ああぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんへ…ことだ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] What... is this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '-20', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…! や、やめろぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くるなっ…! くるなぁぁぁぁっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii...! S-stop...\i[122] Don''t come near me! Stay + + awayyyyyy!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['             \c[17]一時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]A short while later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの身を案じて、単身 船に乗り込んだソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worried for Mizuki, Souta boarded the ship alone...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ一人で 死なせるもんか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレだって…、オレだって…、いざとなったら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I won''t let Mizuki die alone... Me too... if it comes down + + to it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['群がる妖魔をかいくぐり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['やっとの思いで たどり着いた船長室で見た光景は――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Dodging swarming youkai, he finally made it to the captain''s + + quarters―only to see―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H07_c4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['触手に 散々なぶりものにされて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['白濁液に染まった 愛する幼馴染の姿だった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['His beloved childhood friend, violated by tentacles and + + covered in thick white fluid...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '276_状態異常_恐怖&混乱', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] しゅごいぃぃ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとぉ…\i[122] もっと、いっぱい突き突きしへぇ~\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] so good...\i[122]\i[122]\i[122] More...\i[122] + + more, fuck me even harder~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、ミズキぃぃぃぃぃっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-Mizukiiiiiii!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} @@ -1174,7 +1271,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '1', !!int '0', !!int '1']} diff --git a/YAML/Map174.yaml b/YAML/Map174.yaml index 92a1731..46f6b2b 100644 --- a/YAML/Map174.yaml +++ b/YAML/Map174.yaml @@ -342,18 +342,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ! こ、ここは…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! Wh-where am I...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_sadness', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気付いたか、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 安心してくれ…、ここは村の旅籠だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re awake, Mizuki! Don''t worry... this is the village + + inn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 船でお前を見つけた時は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生きた心地がしなかったぜ…、ハハハ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When I found you on the boat, I thought my heart was going + + to stop... Hahaha...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -370,48 +372,51 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、ソウタ…わたしは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Souta... I...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何も言うなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何も言わなくていいから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t say anything! You don''t have to say a word...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今はゆっくり休め…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレは…、ミズキが生きていてくれただけで十分だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just rest for now... For me... just having you alive is + + enough.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウ…タ…、ソウタ…、ソウタぁぁぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sou...ta... Souta... Soutaaa!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけ泣けよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレの胸でよければ、いくらでも貸してやるから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cry as much as you want... If my chest is good enough, you + + can use it as much as you need...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまない…、ソウタ…。本当にすまない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの力が足りぬばかりに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m sorry... Souta... I''m really sorry... It''s all because I + + wasn''t strong enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 謝るなよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今、一番辛いのはミズキだろ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t apologize... You''re the one suffering the most right + + now, Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けど、これだけは知っておいて欲しい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんなことがあっても、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキを想う オレの気持ちは変わらない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But there''s one thing I want you to know... No matter what + + happens, my feelings for you will never change...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…。\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta...\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face19_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Paralyze1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -421,34 +426,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin04-2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 刹那、ミズキの子宮に稲妻が走った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that instant, a jolt of lightning shot through Mizuki''s + + womb.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](な、なんだ…この子宮の疼きは…!? まさか――)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah... \c[8](W-what is this throbbing in my womb...? No + + way―)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一度(ひとたび)、この種を子宮に宿せば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんな貞淑な女も 自ら股を開いて男を求めるようになる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once this seed takes root in a womb, even the most virtuous + + woman will spread her legs and beg for a man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '282_状態異常_熱', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、はぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そんなっ…、そんなっっ!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... haa...\i[122] \c[8](No... no way!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ど、どうした、ミズキ! 苦しいのか!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待ってろ、すぐ水を持ってきてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what''s wrong, Mizuki!? Are you in pain!? Hold on, I''ll + + get you some water right away!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -480,12 +489,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待てっ! ソウタ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait! Souta...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしを…抱いてくれないか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you... hold me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -502,31 +511,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'konjaku', 'volume': !!int '50', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…にっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身勝手な願いだとは、重々承知している…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けれど、あいつに汚されたままだと思うと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頭がおかしくなりそうなんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I know it''s selfish of me... But just thinking about being + + defiled by him is driving me crazy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラに汚された身体を ソウタで清めて欲しいんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪夢を…、ソウタとの想い出で上書きして欲しいんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I want you to purify this body Basara defiled... I want you + + to overwrite the nightmare with memories of you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' え…ああ…、ほ、本気か…ミズキ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体は大丈夫なのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh... ah... a-are you serious, Mizuki? Is your body okay...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり嫌か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな穢れた女と肌を重ねるなど…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t want to, do you... To touch a woman so tainted...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -544,24 +552,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違うっ! そうじゃないっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんていうか…その…、あれ以来してないから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういうこと好きじゃないのかなって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! That''s not it! It''s just... um... since we haven''t done + + it since then, I thought maybe you didn''t like that kind of + + thing...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキさえよければ、その…何発でも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re okay with it, Mizuki, then... as many times as you + + want...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…ずっと待っていたのだぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-idiot... I''ve... been waiting all this time...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uuuuuugh!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -580,8 +591,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ、もうガマンできねぇ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t take it anymore...!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -628,85 +639,86 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &50 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタは、ミズキを布団の上に押し倒した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta pushed Mizuki down onto the futon.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、今更やめると言っても遅いからなっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it''s too late to back out now...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな野暮こと言うものか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く来てくれ…、わたしがソウタだけのモノだって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう一度認識させてくれ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t say something so dull... Hurry up and come... Make me + + remember once more that I belong only to you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ…、愛してる…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki... I love you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしもだ…ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love you too... Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H01_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] ソウタのが中に挿入って――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] Souta''s inside me―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…???']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh...???']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、ミズキの中…温かくてヌメヌメして、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごく締め付けてくる…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... inside Mizuki... it''s so warm and slippery, and you''re + + squeezing me so tight...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、ソウタの温もりも伝わってきてる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](膣の中ほどで…止まってる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 緊張して、ちゃんと勃起していないのだろうか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... I can feel Souta''s warmth too... \c[8](He''s stopped + + about halfway in... Is he too nervous to get fully hard...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 動くぞ、ミズキ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m going to move, Mizuki.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、いっぱい突いて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの雌穴を…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタのおちんちんの形にしてくれ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... thrust into me...\i[122] Make my pussy... mold + + to the shape of your cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっ…、うおぉぉぉぉっっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、どうなっても知らないからなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... uooooohhh!! I don''t care what happens anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan_low', 'volume': !!int '100', 'pitch': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['感極まったソウタは、盛りのついた犬のように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['激しく腰を振りまくった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Overcome with emotion, Souta started thrusting wildly like a + + dog in heat.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかし――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんで…、なんでだ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥に…奥に欲しいのに…その手前で止まって…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... \c[8](Why... why...? I want it deeper... I want it + + all the way inside, but he keeps stopping short... )']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、んんぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんなにも愛してるのにソウタではダメなのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... nngh...! \c[8](Even though I love him so much, is Souta + + just not enough for me...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…、ううん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](心は今までにないほど満たされてるというのに…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうして…、こんなにも切ないんだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... no... \c[8](My heart feels more fulfilled than ever before, + + so why... why does it hurt so much...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキっ、ミズキっ! イクぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出るっ! 出るっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, Mizuki! I''m coming! I''m gonna cum!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -715,23 +727,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H01_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…、もう…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh... already...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぃ~~~♪ 気持ちいい~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、ミズキのオマンコが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キュンキュン締まって搾り取られる…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fiiiuuu~♪ That felt so good~♪ Ahh... Mizuki''s pussy is + + squeezing me so tight, milking me dry...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…、あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタは…こんなにも早かったのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに…、子種の量も全然…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... \c[8](Was Souta always this quick...? And... there''s + + barely any cum...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、ガンガンいくぜっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 溜まりに溜まったオレの愛を教えてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, let''s go again! I''ll show you all the love I''ve + + been holding back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan_low', 'volume': !!int '100', 'pitch': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '150']} @@ -740,25 +753,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['             \c[17]半時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Half an hour later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~~~~~っ! もう無理…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キンタマ空っぽだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaahhh! I can''t anymore... My balls are totally empty...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだった、ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪夢を拭い去れたかな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How was it, Mizuki? Did I help you get rid of the nightmare?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あぁ…、わたしは三国一の幸せ者だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](一度も…イクことができなかった…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-yeah... I''m the happiest woman in the world... \c[8](I + + couldn''t... cum even once...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よかった…、オレも幸せだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m glad... I''m happy too...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} @@ -816,59 +828,65 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぁ…、もう仇討ちなんてあきらめて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 片田舎で オレと一緒に暮らさないか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey... why don''t you just give up on revenge and come live + + with me in the countryside...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &51 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あいつは去り際に この国を亡ぼすと言っていた…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今止めないと 大変なことに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t... When he left, he said he''d destroy this + + country... If we don''t stop him now, something terrible will + + happen...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも…、ミズキがそんなことしなくても――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But... even if you don''t do all that, Mizuki―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てぇへんだーっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 網元が…、網元がバケモノに憑りつかれちまった~っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s terrible!! The fisherman... the fisherman has been + + possessed by a monster~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_event', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何かあったようだ。行ってくる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sounds like something happened. I''m going!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体は大丈夫なのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you sure your body is okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、問題ない…、んっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラには不覚を取ったが、そこいらの妖魔に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後れを取るほど やわな修行をした憶えはないからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... I''m fine... ngh...! Basara caught me off guard, but + + I didn''t train so hard just to lose to some random yokai...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、それならいいけど…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 病み上がりなんだから、あんま無理するなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-well, if you say so... But you''re still recovering, so + + don''t push yourself too hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、念のため ソウタはここに居てくれ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何かわかったら すぐ戻ってくるから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... Just in case, Souta, stay here. If I find out + + anything, I''ll come right back...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Paralyze1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'cutin04-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -877,9 +895,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](心を整えろ…、気を落ち着けろ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 平常心さえ保てば、こんな疼きなど…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Calm your mind... steady your heart... As long as I keep my + + composure, this throbbing...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '93']} @@ -991,8 +1010,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} diff --git a/YAML/Map175.yaml b/YAML/Map175.yaml index 4774b70..63f3422 100644 --- a/YAML/Map175.yaml +++ b/YAML/Map175.yaml @@ -358,15 +358,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '036_く、出来る', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 手強い…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 病み上がりで相手をするには、荷が重すぎたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! He''s tough...! Maybe this was too much for me to + + handle right after being sick...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &45 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒィ~~~ッヒッヒッ~! 女じゃ、女じゃぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うまそうな乳じゃ! いやらしい尻じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 犯せっ! 輪姦せっ! しゃぶり尽せぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiiiii-hihihi~! A woman, a woman! Those tits look delicious! + + That lewd ass! Rape her! Gangbang her! Suck her dry!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -426,9 +427,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! くるなっ! 触るなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この色情霊どもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! Stay away! Don''t touch me! You filthy sex-crazed + + spirits!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -551,35 +553,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['網元に憑りついた七体の悪霊は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['よってたかって ミズキの衣服を はぎ取っていった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The seven evil spirits possessing the fisherman boss ganged + + up and tore Mizuki''s clothes off.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゃぁぁぁぁぁーっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、何をする気だっ! まさか――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaaaaaaa!! W-what are you planning to do?! No way―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['慌てて視線を戻すと、裸体になったゲンゾウが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラにも劣らぬ巨根を ガチガチに反り返らせて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['仁王立ちしていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When she hurriedly looked back, Genzou was standing there + + naked, his massive cock standing hard and proud, rivaling + + even Basara''s.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フーッ! フーッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 犯すっ…、犯すっ…、犯すぅぅぅっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! Hah! I''m gonna fuck you... fuck you... fuck youuuuu!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しょ、正気に戻られよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪霊どもの意識に呑まれるなっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please, come to your senses! Don''t let those evil spirits + + take over your mind...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふんっ…がぁぁぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... grraaaaaaaaahhh!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -632,9 +636,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &90 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぎぃぃぃっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そん…な…、いきなり根元までっ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hghiiiiii!! N-no... all the way in, right from the start...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Paralyze1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -647,14 +650,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_a4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、また…子宮の疼きが…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... my womb is throbbing again...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_a12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] そんな…、ソウタじゃ…ないのに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな…見ず知らずの中年にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] No... it''s not Souta... and yet... with some + + random middle-aged man...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b41', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -664,196 +668,222 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b43', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふんっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろぉ…、動くなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaahh\i[122] S-stop... don''t move...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いま…、そこを突かれたらぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] No...\i[122] If you hit that spot now...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んひぃぃぃぃぃぃぃぃっっ\i[122]\i[122]\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nghiiiiiiiiiiiiiiiiiiii!!\i[122]\i[122]\i[122]\| \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ソウタとの性交で散々焦らされた身体は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['子宮まで届く巨根に たった三回突かれただけで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['容易く達してしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After being teased so much by Souta, Mizuki''s body couldn''t + + resist―just three thrusts from that huge cock reaching her + + womb, and she came easily.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だめだ…、イクなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…ソウタのことを愛して――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... I can''t... I''m cumming...\i[122] I love Souta―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふんっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~~!!\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこ…だめぇぇ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきから…、ずっと欲しかったところぉぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタが届かなかったところぉぉ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Not thereee\i[122] That''s the spot I''ve been wanting all + + this time...\i[122] The place Souta could never + + reach...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふんふんっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph, hmph!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やああぁあぁぁあぁぁぁぁあぁぁあぁぁ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaaaaaaahhhhhhhhhhhhhh!!\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひん…\i[122] らめっ! らめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ち…よすぎて…\i[122] 抵抗…できなひ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahnn...\i[122] No! Nooo...\i[122] It feels... too + + good...\i[122] I can''t... resist...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふんぬふんふんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph, hmph, hmph!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクッ\i[122] イクッ\i[122] イクゥぅぅぅっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming\i[122] I''m cumming\i[122] I''m + + cummiiiiiing!!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_a15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_a4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一度火が付いた身体は治まることを知らず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['子宮を突き上げられる度に ミズキは絶頂した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once her body was set ablaze, it wouldn''t stop―every time + + her womb was pounded, Mizuki climaxed again.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['感じてはいけないと 頭ではわかっているものの、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['敏感になっている膣内は ミズキの意思とは関係なく']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男の精を搾り取ろうと竿をしゃぶりついて放さない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even though she knew she shouldn''t feel this way, her overly + + sensitive pussy clung to the cock, sucking it in and + + refusing to let go, desperate to milk out his cum against + + her will.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、はぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥にガツンと当たってる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... haa...\i[122] He''s hitting me deep inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃんっ\i[122] ソウタじゃないのに…こんなに密着して…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 串刺しにされて感じてしまってるぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann\i[122] Even though it''s not Souta... we''re pressed so + + close together...\i[122] Being skewered like this is making + + me feel so good...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 縦にゆさゆさぁっ…\i[122] 深いぃ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahiiin...\i[122] Rocking up and down...\i[122] So + + deep...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うそだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 信じられん…\i[122] 信じられぬほど気持ち…いい…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way...\i[122] I can''t believe it...\i[122] It feels... + + unbelievably good...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…\i[122] ソウタでは全然イけなかったのにぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな簡単に…\i[122] 何度も\i[122] 何度もぉ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nkuu...\i[122] I could never cum with Souta, but + + now...\i[122] It''s so easy...\i[122] Over and over\i[122] + + again and again\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁんっ\i[122] やめろぉ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの男みたいにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポの先で 子宮を小突き回すなぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noo\i[122] Stop it...\i[122] Don''t poke my womb with your + + cock like that guy did...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122] ん~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頭おかしくなるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頭の中、真っ白になるぅぅっっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] nn\i[122] nnnnnnnn\i[122]\i[122]\i[122] I''m losing + + my mind\i[122] My head''s going completely + + blank...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタぁ…、許してくれぇぇっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクのが止まらない…っ\i[122] 止められないっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta... forgive meee\i[122] I can''t stop cumming...\i[122] + + I can''t hold it back...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' らめっ\i[122] 気持ちよすぎるッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] ソウタの届かないところぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶっといおチンポがゴリゴリぃぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo\i[122] It feels too good\i[122] Ahh...\i[122] That + + thick cock is grinding into the place Souta could never + + reach...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ\i[122] はっ\i[122] んっ…んんぅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 激しすぎてっ…息っ…れきないっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah\i[122] hah\i[122] nn... nnn\i[122] It''s too rough... I + + can''t... breathe...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' らめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな下から突き上げたら、突き抜けるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大事なところにおチンポ入っちゃうぅぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...\i[122] If you thrust up from below like that, you''ll + + break through\i[122] Your cock is going to go right into my + + most important placeee\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃ…っ! 許してぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…限界だっ! 許してくれっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahii...! Please, forgive me...\i[122] I can''t... take it + + anymore! Please, let me gooo\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな気持ちいの続いたら、元に戻れなくなるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 理性が…消し飛んでっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポのことしか考えられなくなるぅ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If this pleasure keeps going, I''ll never be able to go + + back\i[122] My sanity... is disappearing! I''ll only be able + + to think about cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁっ…\i[122] おチンポ…膨らんで…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaa...\i[122] Your cock... it''s swelling up...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抜いてぇっ! お願いだから…抜いてくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ら、らめ…っ\i[122] こんな状態で膣内射精されたらぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また…っ\i[122] またぁぁっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pull out! Please, just pull out...\i[122] N-no...\i[122] If + + you cum inside me like this...\i[122] Again...\i[122] + + Againnnn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -870,15 +900,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉおおおぉぉぉぉぉ~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohooooooooooooooo~~!!\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b35', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' っ…ああぁっ\i[122] 射精てりゅぅっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮の中ぁ…、子種たっぷり注ぎ込まれてりゅぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahhh\i[122] You''re cumming inside meee\i[122] My womb + + is being filled with so much cum...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_a18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H08_a6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -886,17 +916,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃぃぃ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…、こんなのクセになってしまうぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 量も…濃さも…、ソウタとは比べ物にならないぃ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiii...\i[122]\i[122]\i[122] No... this is going to become + + a habit...\i[122] The amount... the thickness... it''s + + nothing like Souta''s...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_a5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我れ…悲願達せり…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My wish... has finally been fulfilled...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '10', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} @@ -904,22 +936,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひ…\i[122] た、魂が…、一つ消えた…?\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして…成仏…したのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahi...\i[122]A soul... just disappeared...?\! Could it be... + + it passed on...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふんっがぁぁぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph gaaaaaaaaaaaaaaah!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_a19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] また元気になったぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これを後…、6回も…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] He''s hard again...\i[122] And now, I have to + + do this... six more times...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひ、人助けは…戦巫女の務め…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他に方法がないのだから…、仕方…ないな…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-helping people is... a shrine maiden''s duty...\i[122] + + There''s no other way, so... it can''t be helped...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -928,17 +963,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ(憑依)】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふんふんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Boss Genzou (Possessed)】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph hmph!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにあせらなくても…、たっぷり絞ってやる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]\i[122]\i[122] No need to rush so much... I''ll + + make sure to milk you dry...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは除霊っ…\i[122] 除霊だからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] nn\i[122] This is an exorcism...\i[122] It''s just + + an exorcism...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -951,12 +988,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、ゲンゾウの首に腕を回して']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぎゅっ\i[122]と しがみつくと共に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ひとつになっている所も ぎゅうぅぅっ\i[122]と締めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki wrapped her arms tightly around Genzou''s neck, + + clinging to him, and at the same time squeezed tightly + + around the place where they were joined.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そして…、荒々しい突き上げに合わせるように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ゆっくりと腰を――。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And then... matching his rough thrusts, she slowly moved her + + hips―.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -1027,7 +1067,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '3']} @@ -1054,7 +1094,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['             \c[17]一時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]A little while later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map176.yaml b/YAML/Map176.yaml index 6ca7517..8f84f1f 100644 --- a/YAML/Map176.yaml +++ b/YAML/Map176.yaml @@ -56,74 +56,75 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なにを…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['――!! Wh-What are you...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うえ~ん…、痛いよ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おねえちゃん、早くさすってよ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Waaah... it hurts! Onee-chan, hurry up and rub it for me~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、しかし…、これは…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](腫れているとはいえ なんて大きさだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子供なのにソウタよりもゼンゼン…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-But... this is...! \c[8](Even though it''s swollen, it''s so + + big... Even though he''s a kid, it''s way bigger than + + Souta''s...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はやくぅ~! はやくぅ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' にぎにぎ、シコシコ膿を出して~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hurry up~! Hurry up~! Squeeze it, stroke it, get all the pus + + out~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかったから 顔に近づけるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](これも人助け…、仕方あるまい…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['F-Fine... Fine, just don''t shove it in my face... \c[8](This is + + just helping someone... I have no choice...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H09_c02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで…、いいのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](落ち着け…、相手は子供だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これがどういう行為かも知らぬハズ…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like this...? \c[8](Calm down... He''s just a child. He shouldn''t + + even know what this is...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん、そうそう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとぎゅっと にぎにぎして~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, that''s it! Squeeze it tighter, stroke it more~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こうか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](本当に何も知らぬのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 要求が具体的になってきたような…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['L-Like this...? \c[8](Does he really not know anything...? His + + requests are getting awfully specific...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、いいよ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 雪のように真っ白な細い指を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと絡ませて いっぱいこすって~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh, that''s good~. Wrap your snow-white slender fingers + + around it more and rub it a lot~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、まだなのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](話し方が オヤジ臭いと感じるのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの心が 汚れているからだろうか?)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Still not done...? \c[8](Is it just me, or does he sound like + + some old man? Maybe my mind is just in the gutter...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうちょっと…、もうちょっとだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、もっとはやく! もっとはやくシコシコして~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just a little more... just a little more. Ahh... faster! + + Stroke it faster~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -135,9 +136,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに腰を突き出したらっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Hey! Don''t thrust your hips out like that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -148,21 +148,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['――!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しげな小僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、気持ちいい~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おねぇちゃんのキレイなお顔が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの子種で どろっどろじゃぁ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Boy】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh, that feels so good~♪ Onee-chan''s pretty face is all + + covered in my seed, all sticky~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_parts03', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ! 人の子供ではないな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正体を現せ、物の怪めっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard! You''re not a human child! Show yourself, you + + monster!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '129', !!bool 'false']} - !ruby/object:RPG::EventCommand @@ -195,9 +196,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちぃ! バレたらしょうがない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほな、さいなら~! ぽんぽこり~ん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch! Well, if I''m found out, nothing I can do. Well then, + + see ya~! Ponpokorin!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -287,11 +289,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} @@ -301,12 +303,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_parts03', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ、待てっ! こらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人の顔に 散々臭いものをぶちまけおって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, wait! Hey! You just splattered all that stinky stuff all + + over my face...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、顔や髪に付着した マメダヌキの精液を拭った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki wiped the Mametanuki''s semen off her face and hair.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -324,12 +327,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '206_ん、これは?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん…? なんだこれは?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? What''s this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、迷惑料としてもらっておくか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... I guess I''ll take this as compensation for the + + trouble.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -348,7 +353,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[621]\c[17]隆起\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[621]\c[17]Bulge\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '94', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '69', !!int '11', !!int '4', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} @@ -558,7 +563,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[359]\c[17]尻子玉\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[359]\c[17]Shirikodama\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '87', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map177.yaml b/YAML/Map177.yaml index 29e28dc..5be69dc 100644 --- a/YAML/Map177.yaml +++ b/YAML/Map177.yaml @@ -54,12 +54,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['扉は固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら、こちらからは開かぬようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looks like it won''t open from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -146,12 +146,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['扉は固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら、こちらからは開かぬようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looks like it won''t open from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -254,9 +254,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '036_く、出来る', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! なんて馬鹿力だ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさかこれほどとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! What insane strength...! I never imagined it would + + be this much...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -272,13 +273,11 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が力、思い知ったか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehahahaha! Now you know my power!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さ~て、身の程を知らぬじゃじゃ馬に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しつけをしてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, time to teach this unruly filly her place.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -300,8 +299,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! 近寄るなっ! このスケベ親父が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Stop! Stay away from me! You perverted old man!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -309,15 +308,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H10_Ac', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ! よい声でさえずるわ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれほれ、はよう逃げぬと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの大筒が ズブリと入ってしまうぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehahahaha! What a lovely voice you have! Come on, if you + + don''t run soon, my big cannon''s going to slide right in!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &21 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 恥を知れっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 動けぬ女しか犯せない卑怯者めっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! Have you no shame?! You coward, only able to rape + + women who can''t move...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ふんどし脱がし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -325,14 +325,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~ら!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃまな布切れを脱がして 風通しを良くしてやる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There we go! Let''s get rid of these pesky rags and let the + + air in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ! やめろぉぉっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るなっ! 見るなぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Stop it!! Don''t look! Don''t look at me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['局部アップ']} @@ -342,14 +342,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう言いながら、ココは大洪水ではないか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' メスの臭いがプンプンしとるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehahahaha! Saying that, but look at this flood down here! + + You reek of female heat!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうか、そうか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの大筒がそんなに待ち遠しかったか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, I see, I see! You were just dying for my big cannon, + + weren''t you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} @@ -358,19 +359,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…、これはただの生理現象だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No! This is... this is just a physical reaction!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グフフフッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれ、その言葉が 本当かどうか確かめてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufu♪ Let''s see if that''s really true.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '089_ううっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その うす汚いモノを近付け――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Stop! Don''t bring that filthy thing any closer―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割:挿入']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -384,37 +382,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{ ひぎぃぃいぃぃっっ!!\}']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Higiiiiiiiii!!\}']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &23 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉぉぉ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とろっとろのキツキツじゃワイ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは掘り出し物よ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohooooo...! So tight and slippery! What a treasure I''ve + + found!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…。いぎ…、ぐっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…動くなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ah... igh... guh...! D-Don''t move...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抜けっ! 早くこの汚いモノを抜けぇぇっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんだこの圧迫感は…。まるであの男の――)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Get it out! Get that filthy thing out of me now! \c[8](What is + + this pressure... it''s just like that man''s―)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ! 自分からワシのイチモツに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しゃぶりついておいてよく言うわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehahahaha! You sure talk big for someone who''s sucking on + + my cock herself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち…、違うっ! あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No! Ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割:ピストン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -425,44 +424,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~れ! 感じるであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの槍チンポが 奥を突く度に 子宮の口が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乳飲み子のようにちゅうちゅう吸い付いておるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There! You feel it, don''t you? Every time my spear cock hits + + deep, your womb''s mouth sucks on it like a nursing baby.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことは…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマの勝手な妄想だ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not... ahn\i[122] That''s just your sick fantasy...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グフフフッ♪ 強情な娘よ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、それが良い! たまらんのぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufu♪ Such a stubborn girl. But that''s what makes it so + + good! I can''t get enough!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体:パンパン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそら、いつまで耐えられるか見ものだな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 徹底的に膣穴をほじくり返して']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシ専用のメス穴に 堕としてくれるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s see how long you can hold out! I''ll dig up your pussy + + until it''s my personal fuckhole!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &25 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…、やめろぉ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんなことをされようと…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは決して…屈したりは…、ひぃん\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... stop...! No matter what you do to me... ahn\i[122] + + I''ll never... give in... hnn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その言葉が 真実か見せてもらおうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehahahaha! Let''s see if those words are true!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} @@ -470,34 +468,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!? 急に根元が膨らんで…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、まさか…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!? It''s swelling up at the base... N-No way...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グフフフッ♪ タヌキの射精は長いぞ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮に 直接子種を注ぎ込んで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヤというほど 中イキさせてやるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufu♪ A tanuki''s ejaculation lasts a long time! I''ll + + pump my seed straight into your womb and make you cum over + + and over again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと…あん\i[122] そんなこと…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 絶対に…許さんぞぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Stop...! Don''t... ah\i[122] Don''t you dare...\i[122] I''ll + + never... forgive you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &26 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! イクぞ! イクぞぉ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシ専用のメス穴に堕ちろぉぉぉっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here it comes! I''m cumming! Fall and become my personal + + fuckhole!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *26} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ! やめろっ! やめろぉぉっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いま中に出されたら――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No! Stop! Stop it!! If you cum inside me now―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割:射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -517,17 +516,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁああぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaahhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…\i[122] あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱いのが…中にぃ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] aah...\i[122] It''s so hot... inside + + me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体:射精']} @@ -543,14 +542,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &27 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉぉぉ~っ!! 出るわ出るわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 溜めとった子種が搾り取られるようじゃワイ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohoooo~!! It''s coming, it''s coming. All that pent-up seed is + + being squeezed right out of me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ…! ぬ…抜けん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 竿の根元のコブが…、ギチギチになってぇ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii...! It... it won''t come out... The knot at the base... + + it''s stuck so tight...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割:射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -563,18 +564,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] ああっ\i[122] ああぁぁぁ…っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出されてる…\i[122] 熱くてドロドロしたのが…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何度も…、何度もぉおおぉ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] aah\i[122] aaaaah...\i[122]\i[122]\i[122] He''s + + cumming inside me...\i[122] It''s so hot and sticky...! Over + + and over... again and again\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…\i[122] いやぁぁぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知らない…\i[122] こんなの知らないぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] noooo...\i[122] I don''t...\i[122] I don''t know + + this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体:射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -588,14 +592,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' タヌキの射精は 四半時は出っぱなしだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イキ狂わんように気をつけろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehahhaha! A tanuki''s ejaculation lasts for a good fifteen + + minutes, so try not to go crazy from cumming!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &28 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとも、タヌキの交尾を一度味わったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もはや人間では満足できんかもしれんがなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then again, once you''ve tasted a tanuki''s mating, you might + + never be satisfied with a human again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -605,13 +610,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、あんっ\i[122] ダメェ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出すな…\i[122] これ以上、もう出すなぁぁっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... ahn\i[122] stop...! Don''t cum...\i[122] Don''t cum + + anymore, please, no more\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、さっきまでの威勢はどうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 交尾はまだ始まったばかりだぞ。ゲハハハハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s with the change in attitude? The mating''s only just + + begun. Gehahhahha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割:射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -623,37 +630,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 突くなぁ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 射精しながら…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮をぐりぐりするなぁ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] don''t thrust\i[122] ah\i[122] ah\i[122] You''re + + cumming inside me...\i[122] ahn\i[122] Don''t grind against + + my womb like that\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '90', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ\i[122] イクッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクゥゥゥぅぅううっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii\i[122] I''m cumming\i[122] I''m + + cummiiiiiing\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 止めて…、止めてくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだから…もう射精しないでぇぇええぇっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop... please stop...\i[122] I''m begging you... don''t cum + + anymoreeeeee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それから昼も夜もなく――、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキとダンザブロウは ひとつになったまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['正に交尾と呼ぶに相応しいまぐわいが続けられた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From that moment on, day and night, Mizuki and Danzaburou + + remained joined, their mating continuing in a way that could + + only be called true copulation.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキが 隙を見て逃げ出せたのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['さすがに射精し果ててダンザブロウが眠りについた']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['三日後の夜だった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki only managed to escape when Danzaburou finally passed + + out from exhaustion after three days and nights of nonstop + + ejaculation.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -714,11 +728,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map178.yaml b/YAML/Map178.yaml index 797fb0b..7d92dbc 100644 --- a/YAML/Map178.yaml +++ b/YAML/Map178.yaml @@ -54,12 +54,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['扉は固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら、こちらからは開かぬようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looks like it won''t open from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -146,12 +146,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['扉は固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら、こちらからは開かぬようだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looks like it won''t open from this side.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -254,8 +254,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! またしても力及ばぬとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! Once again, I wasn''t strong enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -271,19 +271,21 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何度やっても同じことよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahaha! No matter how many times you try, the result''s + + the same!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さ~て、肩慣らしは済んだことだし']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お楽しみの時間と参ろうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, now that the warm-up''s over, it''s time for the + + real fun!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! 来るなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! Stay away from me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割:挿入']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -298,8 +300,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '90', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} @@ -308,58 +310,62 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu_vo2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グフフフッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口では何と言おうが、ここは正直じゃのう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufu♪ No matter what you say, your body''s being honest.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに気持ちよさそうな顔をして']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの槍チンポはそんなに気持ちよいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With a face like that, it must feel real good, huh? Does my + + spear-cock feel that good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰が…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな大きいだけがとりえの…、んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 粗末なモノなんかにぃ…、んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-who...! Just being big is all you''ve got... nngh...\i[122] + + Something so crude... nnh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの巨根を根元まで咥えこんで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだそんな口が利けるとは大した娘よ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahaha! Even with my huge cock shoved all the way in, + + you can still talk back? You''re something else, girl!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今宵もたっぷり可愛がってやるぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その強がりが いつまで持つか楽しみじゃ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll make sure to spoil you plenty tonight. Let''s see how + + long you can keep up that tough act.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](このぶっといので…また三日三晩も…\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...\i[122] \c[8](With this thick thing... again, for + + three days and nights...\i[122])\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、あっしは「一時もたない」に3両!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, I''m betting 3 ryo she won''t last even a moment!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 甘い甘い、お頭なら「四半時」もかかるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレは5両賭けるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Too naive, too naive. With the boss, she won''t even last a + + quarter hour. I''ll bet 5 ryo!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヤイヤ、腐っても戦巫女じゃぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この娘がいかにチンポ好きの すけべぇ女とはいえ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「半時」は我慢するじゃろう。4両じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, no, she''s still a battle shrine maiden. Even if she''s a + + cock-loving pervert, she''ll hold out for half an hour. 4 + + ryo!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマらぁ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人を馬鹿にするのも大概に――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you bastards!! Enough with making fun of me―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割:挿入']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -377,13 +383,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子分たちも 賭けに盛り上がってることだし']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精々 戦巫女の意地とやらを見せてくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The boys are getting fired up with their bets, so show us + + that battle shrine maiden pride of yours. Gahahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} @@ -392,61 +398,67 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t mess with me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 絶対に許さな…、ひゃんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll never forgive you... hyaah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この手で必ず退治して…、くひぃぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll definitely defeat you with my own hands... + + kuhii\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はははっ! おい見てみろよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コイツ悪態つきながら 腰振ってるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Hey, look at this. This bitch is talking back while + + grinding her hips!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &21 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…!? ち、違う…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…身体が勝手にぃ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh...!? N-no...! This is... my body''s moving on its + + own...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…! とまれっ! とまれぇぇ!!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Stop! Stop it!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの意思とは裏腹に 腰は前後に揺れて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ダンザブロウの巨根を根元まで咥え込んでは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['亀頭を子宮口に擦り付けていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Against Mizuki''s will, her hips rocked back and forth, + + taking Danzaburou''s huge cock all the way to the base and + + rubbing the tip against her cervix.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぎゃはははっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すけべぇな戦巫女もいたもんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyahahaha♪ What a lewd battle shrine maiden we''ve got here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、ホント♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 退治してやるとか言って、お頭のチンポが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 忘れられなかっただけなんじゃない?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, seriously♪ She keeps saying she''ll defeat him, + + but maybe she just couldn''t forget the boss''s cock?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでは賭けにすらならんのう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 困った困った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At this rate, it''s not even a bet anymore. What a problem.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん\i[122] あん\i[122] あん\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れっ…\i[122] だまれぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ahn\i[122] ahn\i[122] Shut up...\i[122] shut + + up...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ! いいぞっ! いい締りだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、もっと鳴け! もっと不様に鳴いてみせろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahaha! That''s it! You''re squeezing so good! Come on, moan + + more! Let me hear you sound even more pathetic!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割:ピストン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -456,39 +468,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…! んっ…! んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' タヌキなんかに…、あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな…タヌキなんかにぃぃぃっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Nngh...! Nnh...\i[122] By a tanuki... ah\i[122] + + Something like this... by a tanuki...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~おおおぉぉぉ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口では否定とるが、子宮はもはや完全に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシのチンポにメロメロじゃのう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oooh~ ooooh...! You keep denying it with your mouth, but + + your womb is already completely addicted to my cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに ちゅぱちゅぱ吸い付かんでも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけワシの子種を 注ぎ込んでやるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t have to suck me so hungrily―I''ll fill you with as + + much of my seed as you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろぉぉっっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけは…! それだけは絶対…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it! Anything but that...! Anything but that, I + + swear...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いま…、あんなのを出されたら…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…、わたしは…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you... if you cum inside me now...\i[122] I''ll... + + I''ll...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割:射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -507,9 +522,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{ んほぉおおおおぉぉぉぉっっ\i[122]\i[122]\i[122]\}']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Nhoooooooohhhh\i[122]\i[122]\i[122]\} \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -517,9 +531,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] ダメ…、出てるぅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] No... you''re cumming...\i[122] ah\i[122] + + ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} @@ -536,40 +551,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだと言ったのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I told you not to...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &23 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また…子宮に直接…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' タヌキの精液で…種付けされてしまった…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Again... right in my womb...\i[122] The tanuki''s cum... + + breeding me again...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グフフフッ♪ よい仔を産んでくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufu♪ Give birth to a fine child for me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戯れ言を…\i[122] くひぃんっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t be ridiculous...\i[122] + + kuhiiin...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んんぅっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い…、いつまで出すつもりだ…。あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nnnuh\i[122]\i[122]\i[122] H-how much more are + + you going to cum... ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Fa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イひっ! んはぁああぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメぇ…\i[122] もう…、それ以上は…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ihi! Nhaaaa...\i[122] No...\i[122] I can''t take any + + more...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは もはや抵抗らしい抵抗もできずに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['がっぷりよつに絡み合ったまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何度も何度も中出し絶頂させられた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, unable to put up any real resistance, was locked in + + a tight embrace and creampied to orgasm over and over again.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体 事後']} @@ -579,80 +599,87 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぃ~~~っ!! 出した! 出した!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相変わらず絶品な おまんこじゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fiiiii~!! I came! I came! Your pussy is as amazing as ever!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おのれぇ…、覚えておれよぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii...\i[122] Damn you... you''ll pay for this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ減らず口を叩けるとは、さすが戦巫女じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehahahaha! Still got the nerve to talk back, as expected of + + a battle shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'clap', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、お前ら!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は機嫌が良いから褒美をやろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前らも 戦巫女を歓迎してやるがいい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, you guys! I''m in a good mood today, so I''ll give you a + + reward! Go ahead and give the battle shrine maiden a warm + + welcome!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ[甲][乙][丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが、お頭! 太っ腹っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一生ついていきヤス!!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki [A] [B] [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As expected of the boss! So generous! We''ll follow you for + + life!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! や、やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来るなっ! 来るなぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! S-stop...! Don''t come near me! Stay away! Stay + + awaaaaaay!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['             \c[17]三日後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Three days later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &25 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ナムナムナム…、神様、仏様、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうかタヌキに出会いませんように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Namunamunamu... Dear gods, dear Buddha, please don''t let me + + run into any tanuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん…? なんだあれは…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 行き倒れか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? What''s that...? Someone collapsed...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おい、アンタ! 大丈――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, you! Are you alri―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Ea', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &26 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ…\i[122] いやぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' タヌキのでかチンポ…\i[122] もういやぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii...\i[122] nooo...\i[122] That huge tanuki + + cock...\i[122] I can''t take it anymore...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *26} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あちゃぁ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ、タヌキに化かされちまったようだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 面倒だが、宿まで連れ帰ってやるか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yikes! Looks like she got tricked by a tanuki. It''s a + + hassle, but I guess I''ll take her back to the inn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' にしても…、ゴクリ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんの癖に助平な身体しとるなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Still... gulp... For a shrine maiden, she''s got one lewd + + body...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪ 助けてやるんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先に ちぃとばかり お礼をもらっても 罰は当たるまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ Since I''m helping her, it wouldn''t hurt to get a + + little reward first.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男はおもむろに腰巻を脱ぎ捨てると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['意識も定まらぬミズキに覆いかぶさって――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man casually stripped off his loincloth and climbed on + + top of the barely conscious Mizuki―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} @@ -715,11 +742,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map179.yaml b/YAML/Map179.yaml index c095934..32a60f9 100644 --- a/YAML/Map179.yaml +++ b/YAML/Map179.yaml @@ -116,9 +116,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '036_く、出来る', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっ…! なんてことだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとまず撤退して 態勢を立て直すか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guh...! Damn it...! For now, I should retreat and regroup...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -153,8 +152,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ、離せっ! 何をする気だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh, let go! What are you trying to do?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -174,24 +173,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '90', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわっ! な、なんてことを…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この不埒ものがっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uwah! W-What are you doing...?! You shameless bastard!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ、やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせっ! 服を脱がすなぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Stop it! Cut it out! Don''t take off my clothes!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_parts01-2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] どこを触っているっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ! 胸を揉むなっ! 乳首をつまむなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]―where are you touching?! Nngh! Don''t grope my + + breasts! Don''t pinch my nipples!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -210,19 +208,21 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅっ…! 無念…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな人のいる場所で破廉恥な…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! How mortifying... To be disgraced like this in a + + place with people...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く服を取り返さないと…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな姿、誰かに見られでもしたら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have to get my clothes back quickly... If anyone sees me + + like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '2', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} @@ -264,9 +264,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううぅ…、ひとりで最上階まで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 行かなきゃいけないなんて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uuugh... I have to go all the way to the top floor by + + myself...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -282,9 +283,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、馬鹿、馬鹿、馬鹿! オレの馬鹿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんであの時、グーなんて出したんだよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh, idiot, idiot, idiot! I''m such an idiot! Why did I pick + + rock back then...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -301,10 +303,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつもそうだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここぞという時に限って 必ず貧乏くじを引く…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレはなんて不幸なん――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s always like this... Whenever it really matters, I + + always draw the short straw... I''m so unlucky―']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -324,27 +326,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &32 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっ…、いやぁぁあああぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るなっ! 見るなぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No...! Nooooooo!! Don''t look! Don''t look at me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なにこれ…!? さっきの巫女さん?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレ、化かされちゃってるの?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-What is this...?! That shrine maiden from before? Am I + + being tricked or something?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…その…\c[17]姿の見えない妖怪\c[0]に 服を奪われて――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No, that''s not it! This is... um... My clothes were stolen + + by a \c[17]yokai you can''t see\c[0]―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['開脚']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -352,163 +355,179 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow7', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ドンッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thud!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ba', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['突然、背後から足元をすくわれて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは大きく尻もちをついた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suddenly, Mizuki''s legs were swept out from behind and she + + landed hard on her butt.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いたた…、何なんだ一体…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oww... What the hell is going on...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うおおぉぉぉぉっっー!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女の大事なところが 全部丸見えだぁー!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa―!! I can see all of a girl''s precious + + parts―everything''s on full display!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ…っ! 見ないでくれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだから目をつぶってくれぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No...! Please don''t look! I''m begging you, just close your + + eyes!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと言って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな大胆に お股おっぴろげちゃって♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You say that, but you''re spreading your legs so wide for me♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに、男に見られて感じる口かい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カワイイ顔して露出狂なんて 残念だなぁ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What, do you get off on being seen by a guy? Such a cute + + face, but you''re an exhibitionist? What a shame~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは断じて そんな変態ではない…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-That''s not true! I am absolutely not that kind of + + pervert...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! なんて力だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 足を閉じたくても ビクともしない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! What strength... Even if I try to close my legs, + + they won''t budge...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、ハイハイ。そういう設定ね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪さん いい仕事するなぁ(笑']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh, yeah yeah. Sure, that''s your story. That yokai''s doing + + a great job (lol). Haa, haa, haa...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウソじゃないっ! お願いだから信じてくれぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…、恥ずかしすぎて死にそうだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not lying! Please, just believe me... Ngh... I''m so + + embarrassed I could die...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うへへ…♪ つるっつるの ぷ~りぷりっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっぱ 生娘のおまんまんは違うねぇ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ So smooth and plump♪ A virgin pussy really is + + something else~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、見られて興奮したのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お豆さんも ぷっくり勃起しちゃってるぞ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my... Are you getting turned on from being watched? Even + + your little bean is all puffed up and hard~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ba', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろぉぉっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人の恥かしい場所を無遠慮にジロジロ見るなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop it!! Don''t stare so shamelessly at someone''s most + + embarrassing place!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの手を持って、何をする気だ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--? You''re grabbing my hand―what are you planning to do?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろっ! お願いだからそれだけは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way...!? Stop! Please, anything but that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言葉とは裏腹に ミズキは自ら股間に指をあてがって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男の目の前で 花弁を大きく開いて咲かせた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Contrary to her words, Mizuki brought her own fingers to her + + crotch and, right in front of the man, spread her petals + + wide open.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょ~♪ 奥までバッチリ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにそれ、嫌よ嫌よも好きの内ってこと?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや~、こんな肝試しなら 大歓迎だなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~♪ I can see all the way inside~♪ What, is this one of + + those ''no means yes'' things? Man, if this is what a test of + + courage is like, sign me up~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '90', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頼むから目をつぶってくれ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな所、ソウタに見せたことないのに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please, just close your eyes... Even Souta has never seen me + + like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~、まだ彼氏も見たことのない']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 秘密の花園が目の前に…、ぐふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 眼福♪ 眼福~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! The secret garden not even your boyfriend has seen is + + right in front of me... Gufufu...♪ What a treat♪ What a + + treat~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァ…、いやらしいなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣の中が金魚みたいに パクパクして…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに オレのチンポ欲しいの?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa... So lewd... Your pussy is opening and closing + + like a goldfish... Do you want my cock that badly?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな訳あるかぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふざけたことを申すと承知せんぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No way! Don''t say such nonsense!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪ 上のお口は強気だけれど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下のお口はパクパク♪ パクパク♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ Your mouth is feisty, but your lower lips are + + opening and closing♪ Opening and closing♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥から助平汁が どんどん溢れてきたぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...? Lewd juices are just pouring out from deep inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ♪ どんだけ欲求不満なんだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ド助平な巫女さんもいたもんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha♪ Just how pent-up are you? Who knew shrine maidens + + could be such sluts.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…、屈辱だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体さえ動けば、こんなヤツなんかにぃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... This is humiliating... If only I could move, I + + wouldn''t let a bastard like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さてと♪ これ以上、じらすのも可哀想だし']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏に代わって かわいがってやるよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then♪ I feel bad teasing you any longer, so I''ll take + + care of you in your boyfriend''s place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! 来るなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしはそんなことなど 望んでなんか――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Stop! Don''t come any closer! I don''t want this at all―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -517,106 +536,121 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はあぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaan!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うはっ♪ いきなり根元までズッポリ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに待ち遠しかったのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa!♪ All the way to the base in one go! Were you that + + eager for it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち…、違うっ! 勝手なことをぬかすなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬけぇっ…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その汚らわしいモノを…早く抜けぇっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No! Don''t say such ridiculous things... Pull it out... + + ahn\i[122] Get that filthy thing out of me, now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪ 素直じゃないなぁ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなキュンキュン締め付けておいて♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ You''re not being honest. Squeezing me so tight + + like this♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、ぐちゅぐちゅのトロトロで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣全体でチンポを むしゃぶりついてくる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんまんこサイコ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh, it''s so wet and gooey, your whole pussy is clinging to + + my cock! Shrine maiden pussy is the best♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろぉ…\i[122] はぁん\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに奥をグリグリするなぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Stop...\i[122]haa\i[122] Don''t grind so deep inside + + me\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 入口に比べて 奥はまだ固いんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏に代わって しっかり仕込んでやるよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s still tight deep inside compared to the entrance. I''ll + + train you properly in your boyfriend''s place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! だめだめだめ~~っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違っ…、こんなぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あぁ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Stop! No, no, no―!! It''s not... like this...\i[122] + + Ah\i[122]ahh\i[122]ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ♪ おっ♪ おっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮が降りてきた♪ 降りてきた♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! Oh! Oh! Your womb is coming down! It''s coming down!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、わかるか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんの子宮の口と オレの亀頭が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ♪ ちゅっ♪ ちゅっ♪ってさ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, can you feel it? Your shrine maiden womb''s entrance and + + my tip are kissing―chu♪ chu♪ chu♪!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ! やめっ…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突くなぁ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこは…\i[122] だめっ…\i[122] ダメェぇぇっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Stop... ahn\i[122] Don''t thrust + + there...\i[122]nnn...\i[122] Not + + there...\i[122]No...\i[122]Nooo...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪ 乱れちゃってカワイイなぁ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、彼氏とどっちが気持ちいい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ You''re so cute all messed up. So, which feels + + better, me or your boyfriend?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひっ…\i[122] ふ、ふざけるなぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと…んっ\i[122] 口が裂けてもぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あぁ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122]D-Don''t be ridiculous...! I would never + + say...nn\i[122]not even if you tore my mouth open...\i[122] + + Ah\i[122]ahh\i[122]ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、彼氏への義理立てかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妬けちゃうね~(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Still loyal to your boyfriend? Makes me jealous~ + + (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男はいったん言葉を区切ると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いきなり激しく腰を振り始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man paused for a moment, then suddenly started thrusting + + his hips violently.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '90'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、イケっ! イケっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すっぽんぽんで 股を開いて 男を誘う淫乱巫女がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見ず知らずの他人棒で イッちまえ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, cum! Cum! You lewd shrine maiden, spreading your + + legs naked and inviting a man in! Go ahead and cum on a + + stranger''s cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] あっ\i[122] は、激しいっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめっ…、あんっ\i[122] だめっ…、だめぇぇっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 動くなぁ…\i[122] それ以上、腰を振るなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii\i[122]ah\i[122]so rough\i[122] Stop... ahn\i[122]no... + + nooo\i[122] Don''t move...\i[122]Don''t thrust any + + more...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男の腰を止めようと 必死に足を絡めるミズキであったが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その動きは まるで衰えることもなく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki desperately wrapped her legs around the man''s waist + + to stop him, but his movements didn''t slow down at all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それは、まるで恋人同士のまぐわいそのもので']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['傍から見たら ミズキから膣内射精をねだっている']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ようにしか見えなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To anyone watching, it looked just like lovers making + + love―like Mizuki was begging for a creampie.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ! フンッ! フンッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…イクっ! イクイクイクッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! Hah! Hah! Ah... I''m cumming! I''m cumming, cumming, + + cumming!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだっ\i[122] 中は…、んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけは、許してくれぇぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No, not inside...! Please, anything but that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '90'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -625,33 +659,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['―!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あぁっ\i[122] あぁん\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~っっ\i[122]\i[122]\i[122]\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... ahhn... ~~~~~~']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは気づいていなかった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['足を動かせた時点で、拘束から解き放たれていたことに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki didn''t realize. The moment she could move her legs, + + she had already been freed from his restraint...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うほぉぉぉ~~っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中がうねうね動いて 搾り取られる…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんてド助平なおまんこだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh~~~♪ Your insides are squirming and milking me...! What + + a filthy, slutty pussy!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い…、いやぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…\i[122] ダメだと言ったのにぃ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N... no... I told you not to...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やあっ\i[122] あっ\i[122] あ~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... ah... ahhh~~~']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -662,28 +694,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぃ~、出した出した♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいおまんこだったぜ、露出狂の淫乱巫女さん♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew, I let it all out♪ That was a great pussy, you + + exhibitionist slutty shrine maiden♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや~、オレって ツイてるなぁ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 運命に選ばれてるって感じ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの時、グーを出して ホントよかった~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man, I''m so lucky~. Feels like fate chose me! I''m really + + glad I picked rock back then~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあな、巫女さん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男漁りも ほどほどにしておけよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレみたいに いい人ばかりじゃないからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See ya, shrine maiden. Don''t go fishing for men too much! + + Not everyone is as nice as me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H11_Fc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…、おのれぇ…\i[122] あひっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 憶えておけよぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無責任に…こんなに出しおってぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... you bastard... ahh... Remember this...! How could you + + just cum so much and leave me like this...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -759,11 +792,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map180.yaml b/YAML/Map180.yaml index c940b5c..c459273 100644 --- a/YAML/Map180.yaml +++ b/YAML/Map180.yaml @@ -204,29 +204,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一度ならず二度までも…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! Not just once, but twice...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'push02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪のクセに 何を考えているんだ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! What the hell are you thinking, you damn yokai!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、またしょうこりもなく服を…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa...! Y-you''re shamelessly taking off my clothes + + again...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい加減にしろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなところ、人に見られたらまた…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cut it out! If someone sees us here again...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '2', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} @@ -338,17 +336,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &42 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当だって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 騙されたと思ってついて来いよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m telling the truth! Just come with me, even if you think + + I''m lying.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' にわかには信じられんな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先ほどの巫女が そんな破廉恥だなど…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hard to believe... That shrine maiden from earlier, so + + shameless...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大方、物の怪にでも 化かされたんでしょうよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 美女を抱いたつもりが 骸骨でしたなんて。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Most likely, she was tricked by some monster. Thought he was + + holding a beauty, but it turned out to be a skeleton.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -445,15 +446,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &58 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、またお前かっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに仲間まで連れだって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you again!! And you even brought your friends this time...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *58} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、コラっ! よせっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 冗談では済まんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey! Stop it! This isn''t a joke!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -472,8 +471,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &81 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ! 見るなぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no! Don''t look!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -552,23 +551,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおぉ…、なんと卑猥な…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男を見るなり 服を脱ぎ捨てるとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh... how indecent...! Stripping off her clothes the + + moment she sees a man...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうよっ! オレの言った通りだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See! I told you so, didn''t I?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは、姿の見えない妖怪の――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not it! This is the work of an invisible yokai―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! 引っ張るなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! Don''t pull me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 全体']} @@ -579,45 +578,52 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ブルブルに操られたミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['壁に手をついて 男たちに尻を突き出した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Controlled by Buruburu, Mizuki put her hands on the wall and + + stuck her ass out at the men.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うほぉ~! 眼福、眼福♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなところで 観音様を拝めるなんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや~、化かされてみるもんですねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~! What a sight for sore eyes♪ To be able to worship a + + goddess like this here... Man, getting tricked isn''t so bad + + after all.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 然り然り、まったくだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このような痴態、都の遊女ですら ためらおう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 発情した狐狸にふさわしき下品さよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Indeed, indeed. Even the courtesans in the capital would + + hesitate to show such lewdness. Such vulgarity suits a horny + + fox or raccoon.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人の大事な所を見ながら 勝手なことを申すなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは妖怪の仕業だと――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t just say whatever you want while staring at my private + + parts! This is the yokai''s doing―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ! な、な、な…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るなっ…! 見ないでくれぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek! D-d-d...! Don''t look...! Please don''t look at me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &82 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう、妖怪の仕業ならしょうがない♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, yeah, if it''s the yokai''s fault, then it can''t be + + helped♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るな見るなと言いながら、自らご開帳とは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ筋金入りの露出狂ですなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Saying ''don''t look'' while showing yourself off―you''re a real + + exhibitionist, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれどれ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、じっくりと吟味してやらねばな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then... I guess I''ll have to take a good, long look.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 下半身アップ + 男凝視']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -627,27 +633,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &83 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! 顔を近付けるなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! Don''t bring your face so close!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おお…、ぱっくりと開きおって。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで 鯉の口のように パクパクしておるわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... it''s spread wide open. It''s gaping like a carp''s + + mouth, opening and closing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、解説するなぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t narrate it...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに、我らに 見られて感じているのか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すでに 中はトロトロに糸を引いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' メスの匂いを まき散らしておるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And are you getting off on us watching? It''s already + + dripping wet inside, spreading that female scent everywhere.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…! そんな…においまでぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Even the smell...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 下半身アップ + 男クンニ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -657,42 +664,49 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_vo1', 'volume': !!int '90', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &84 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれ、味はどうかな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' べろ…、れろれろれろれろ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, let''s see how it tastes? Slurp... lero lero lero + + lero~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ど、どこを舐めて…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめ…、あんっ\i[122] 中に舌がぁ…、くぅんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-where are you licking...! Stop... ahn\i[122] your tongue + + is inside... ngh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌だ嫌だと言ってる割に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下の口から どんどん蜜が溢れておるぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ♪ ぴちゃぴちゃ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For someone saying ''no, no,'' your lower mouth just keeps + + gushing honey, doesn''t it? Squelch squelch♪ slurp slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H15_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &85 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろっ…、このヘンタイがぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは、お前の唾液が――やぁんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop it... you pervert! That''s your spit―ahh, nooo\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *85} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 豆をこんなに勃起させおって、好き物め♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむはむ…♪ ちゅうぅぅううぅ~っ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your little bud is standing up so hard, you slut♪ Nom + + nom...♪ Smooch~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *85} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃっ\i[122] や、やめろ…やめてくれぇ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 甘噛みするなぁ…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' タコみたいに 吸い付くなぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek\i[122] s-stop... please stop...! Don''t nibble...\i[122] + + ahn\i[122] Don''t suck on it like an + + octopus...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *85} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、これでとどめだ。イキ果てるがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅる♪ じゅるるるる…ずぞぞぞぞぞぞぞっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, here''s the finisher. Go ahead and cum! Slurp♪ + + slurrrrrp... zzzzzzzzzzzzt♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H15_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ! 吸うなぁ…! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに交互にぃ…! あっ\i[122] あっ\i[122] あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ…! ダメッ…ダメェェェェェッッ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Don''t suck...! Ahn\i[122] Not back and forth like + + that...! Ah\i[122] ah\i[122] ah...\i[122] No...! No... + + nooooooo\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '90', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -700,7 +714,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H15_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 潮を噴いて絶頂してしまった。\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki squirted and climaxed.\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -711,45 +725,49 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すげぇ…、これが噂に聞く 肉壺吸引術か!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えげつねぇな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn... so this is the infamous meat hole suction technique! + + That''s brutal...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、前戯は もうよろしいでしょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そろそろ具合を 確かめさせてもらいましょうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, I think foreplay is quite enough. It''s about time + + we check how she feels inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &86 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や…、やめろぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…、来る…なぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... stop... Hah, hah, hah... don''t come... any + + closer...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待て、シンゾウ! 抜け駆けはずりぃぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hold it, Shinzou! No fair trying to go first!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだそうだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは、ここまで仕上げた 拙者が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いの一番に挿入するのが筋であろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right! After all, I''m the one who got her ready, so + + it''s only right I get to go in first!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イノキチは、この前 楽しんだでしょう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに、いきなりセイノスケの巨根で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガバガバにされては たまりませんからね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Inokichi, you had your fun last time, didn''t you? Besides, + + if Seinosuke''s monster cock stretches her out right away, + + it''ll ruin it for the rest of us.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは、あっしの自慢のアレで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣奥を じっくりとほじくり回した方が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後々あなたたちも 楽しめるでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['First, let me stir up her insides with my pride and joy. + + That way, you two can enjoy her even more later, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むむむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういうことなら 仕方あるまい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm... if that''s how it is, I guess I have no choice...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそっ! 手短に済ませろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it! Just make it quick!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 下半身アップ + チンポ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -758,22 +776,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Bc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &87 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、話もまとまったところで…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしくお願いしますよ、淫乱巫女さん♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, now that we''ve settled things... I''m counting on + + you, lewd shrine maiden♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、その尖ったイチモツは…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! What''s with that pointy thing of yours...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ♪ 自慢のこれで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 徹底的に ほじくり返してあげますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe♪ With this, I''ll thoroughly dig you out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ、やめ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, stop―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横顔アップ + 断面図']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -788,36 +805,41 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &88 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなぁ…いきなり奥までぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaah\i[122]\i[122]\i[122] No way... all the way in, right + + from the start...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *88} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおぉ…、これは…予想以上の名器です!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミミズ千匹といったところでしょうか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' びっしり詰まった肉ヒダが 絡み付いてきますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh... this is... even better than I expected! It''s like a + + thousand earthworms... all those tight folds are wrapping + + around me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](長さはあるが、太さは大したことはない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気さえしっかり保っていれば、この程度…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! \c[8](It''s long, but not that thick... As long as I keep + + my mind together, this much is nothing...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &89 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ…、こんなことをして…、くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た…、ただで…済むと思うなよ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard... doing this to me... ngh...! Don''t think + + you''ll get away with it...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、これはまた気の強い巫女さまだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな硬くならなくても、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すぐに極楽に連れて行ってあげますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... such a feisty shrine maiden. No need to be so + + tense, I''ll take you straight to paradise soon enough.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、女を馬鹿にするのも 大概にしろ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きでもない男のモノで感じるワケが――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t underestimate women...! There''s no way I''d feel good + + from a man I don''t even like―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -829,12 +851,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &90 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふっ、いい声がでましたねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、こっちはどうでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh, that''s a nice voice. Now, how about over here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} @@ -842,99 +863,107 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &91 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くひぃ…! な、なにを…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuhii...! W-what are you...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここはどうかな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それともこっちの方がいいですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How about here? Or do you like it better over here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &92 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁっ\i[122] あちこち突き回すなぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaa\i[122] Don''t poke around everywhere...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *92} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなたの気持ち良い所が 大分わかってまいりましたよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、ここ…お好きでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve figured out exactly where you like it. See, right + + here... you love it, don''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &93 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…、はぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…亀頭の先がぁ…ぴったりと…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] やめっ\i[122] こすりつけるなぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... haa...\i[122] Not there... the tip of your cock... + + it''s pressing right up against...\i[122] Ah...\i[122] + + stop\i[122] don''t rub it there\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *93} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 徹底的に ほじくり返してあげると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言ったじゃありませんか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! 好きなだけ気をやっていいですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Didn''t I say I''d dig around inside you thoroughly? Go on! + + Lose yourself as much as you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *93} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ! ダメッ…\i[122] やめろぉぉっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突くなぁ\i[122] あんっ\i[122] ほじくるなぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Stop...\i[122] stop it\i[122] don''t thrust\i[122] + + ahh\i[122] don''t dig around in there\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこは…、んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前みたいな遊び人が…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 触れていい所ではっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s... nngh\i[122] Someone like you, a playboy... + + ahh\i[122] has no right to touch me there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &94 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅぅっ\i[122]\i[122]\i[122] ぐりぐりだめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだッ…\i[122] ダメダメダメぇーーっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nkuuuh\i[122]\i[122]\i[122] don''t grind it...\i[122] + + ah\i[122] ah\i[122] ah\i[122] No...\i[122] no no + + nooo\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *94} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、厭らしい声が漏れてますよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きでもない男のモノでは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 感じないのではないのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look at that, such lewd moans are slipping out. Didn''t you + + say you wouldn''t feel anything from a man you don''t even + + like?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] あっ\i[122] やめっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その動きっ…\i[122] だめぇ…っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちいいトコロ、全部ほじくりかえされて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii\i[122] ah\i[122] stop...\i[122] that movement...\i[122] + + no...\i[122]\i[122]\i[122] You''re digging up every single + + spot that feels good...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &95 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふっ♪ 下のお口は正直ですねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe♪ Your lower mouth is honest, isn''t it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *95} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがうっ…! ちがうんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは身体が勝手にっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! That''s not it! My body is just reacting on its + + own...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *95} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに締め付けたら、もう…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh! If you squeeze me that tight, I''m going to...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせっ! やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、今出されたら――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! Don''t! If you cum now―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} @@ -948,33 +977,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…\i[122] 子宮に…直接ぅぅ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaaaaaaaaaaaaaah\i[122]\i[122]\i[122] No way...\i[122] + + right into my womb...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉ…、出る出る。搾り取られる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんとまぁ、欲張りなおまんこです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' マラにちゅうちゅう吸い付いて 放そうとしませんよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh... I''m cumming, I''m cumming. You''re so greedy, your + + pussy is sucking me dry. It''s clinging to my cock and won''t + + let go.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &96 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…\i[122] 出すなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱いの…\i[122] ぴゅっぴゅっだめぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] don''t cum inside...\i[122] it''s so + + hot...\i[122] don''t shoot it in me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *96} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなのダメなのにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抜かなきゃ…ダメなのにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…はぁぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is wrong...\i[122] you have to pull out... you have + + to...\i[122] Ah... ahh... haa...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、子宮の壁に精をぶっかけられる度に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['絶頂を繰り返した。\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Every time Mizuki''s womb was flooded with cum, she climaxed + + again and again.\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -988,26 +1021,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &97 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ…、ごちそうさま。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいおまんこでしたよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew... thanks for the meal. That was a wonderful pussy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *97} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男がイチモツを引き抜くと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['膣は閉じることなく ぽっかりと口を開けたまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ヒクヒクと痙攣していた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When the man pulled out his cock, Mizuki''s pussy stayed wide + + open, twitching and convulsing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そして、あれだけ射精されたにもかかわらず']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一滴も 子種が溢れてこないことから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['すべて子宮で 飲み干したことを 物語っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And despite being filled so many times, not a single drop of + + seed leaked out―proof that her womb swallowed every last + + bit.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *97} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁて、次はオレの番だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, now it''s my turn!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…あ…! や、やめろっ…! 来るな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…もうっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii... ah...! S-stop...! Don''t come any closer...! No... no + + more!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['種付けプレス 足上げ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1021,40 +1056,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &98 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *98} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、挿入されただけで絶頂してしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki came just from being penetrated.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *98} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] あぁ…ん…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](硬くて…\i[122] 反り返ったのが…\i[122] 奥までぇ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] ahh... nngh...\i[122]\i[122]\i[122] \c[8](It''s so + + hard... that curve is hitting so deep inside me...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &99 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉ~っ! 吸い付く、吸い付く♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにオレの子種が欲しいのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、今日もたっぷり出してやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh~! You''re sucking me in, sucking me in♪ Do you want my + + seed that badly? Then I''ll give you plenty again today!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *99} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちがうっ! あんっ\i[122] 動くなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](熱いのが…出たり入ったりぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Ahh\i[122] don''t move...\i[122] \c[8](It''s so hot... going in + + and out of me...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *99} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだっ…\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](気持ちよすぎて抵抗できない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの続けられたら…わたしは…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] ah\i[122] ah\i[122] ah\i[122] \c[8](It feels too + + good, I can''t resist... If he keeps this up... I''ll...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](悔しい…、こんな男にわたしは…)\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaaaaaaaaaaaaaah\i[122]\i[122]\i[122] \c[8](It''s + + humiliating... to be like this with a man like him...)\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1063,42 +1101,55 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &100 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一突きする度に おまんこ締め付けやがって。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この淫乱巫女が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Every time I thrust, your pussy squeezes me tighter. You + + filthy shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *100} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらっ! これがいいんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうやって激しくパンパンして欲しいんだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come on! This is what you want, right? You want me + + to pound you hard like this, don''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *100} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ\i[122] 激しいっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 許して…\i[122] 許してくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなされたらっ\i[122] もう…おかしくぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] it''s too rough\i[122] ah\i[122] Please...\i[122] + + please stop...\i[122] If you do that... I''ll lose + + it...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *100} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分から股を開いて誘っておきながら 何言ってんだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当はこの前ので味をしめたんだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After spreading your legs and inviting me in, what are you + + saying now? You got a taste for it last time, didn''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *100} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さ、誘ってなんか…っ\i[122] くふぅっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはっ…\i[122] これは妖怪のぉ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I didn''t invite you...\i[122] kuh...\i[122] This + + is...\i[122] this is the work of a + + yokai...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['種付けプレス 足絡め']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &101 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう、妖怪のせい妖怪のせい♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレに合わせて腰を振っているのも、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 足を絡めて放そうとしないのも、全部妖怪のせいだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, yeah, blame it on the yokai, blame it on the yokai♪ + + The way you''re moving your hips with me, the way you''re + + wrapping your legs around me and won''t let go―it''s all the + + yokai''s fault.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは理解してしまった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['拘束など、とっくに解放されていることに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki realized it. She had already been freed from her + + restraints long ago...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ + 種付けプレス 足絡め']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1107,18 +1158,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &102 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…ウソだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] あっ\i[122] 腰が…勝手にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way... that''s a lie...! Hii\i[122] ah\i[122] my hips... + + they''re moving on their own...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' は、放せぇ…\i[122] わたしから離れろぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] ああんっ\i[122] ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['L-let go...\i[122] get away from me...\i[122] ah\i[122] + + ah\i[122] aah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 必死に男を引き離そうとするが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もはや 身体は言うことを聞かず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それどころか 足をぎゅっと絡めて密着する様は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['さながら 愛しい者同士の行為そのものだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki desperately tried to push the man away, but her body + + no longer obeyed her. On the contrary, the way she tightly + + wrapped her legs around him and clung to him was just like + + lovers making love.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ キス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1129,13 +1185,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへっ♪ 嘘ばかりつく口はこうしてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh♪ I''ll take care of that lying mouth of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~~~~~~~~~~っ!\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['―! Nnnnnnnnnnnnnnnnnnnnn!\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1143,13 +1198,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマのような男と口づけなどっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! I would never kiss a man like you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体は許しても、心は許さないってかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男を誘う淫乱のクセして 生意気なんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So you''ll give me your body, but not your heart? Acting all + + high and mighty for a slut who seduces men!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ キス + 種付けプレス 足絡め']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1159,15 +1214,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…! んん~~~っ! くちゅくちゅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こやつ…、強引に舌を絡めて…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...! Nnnnnn! Squelch squelch♪ \c[8](This bastard... he''s + + forcing his tongue in...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &103 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~~~~っ! くちゅくちゅ♪ くちゅくちゅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](嫌だ…! 気持ち悪い…、気持ち悪い…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnn! Squelch squelch♪ squelch squelch♪ \c[8](No...! It''s + + disgusting... so disgusting...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐちゅぐちゅ♪ ぐちゅぐちゅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch squelch♪ squelch squelch♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1178,14 +1235,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そして…、終わりは前触れもなく']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの子宮に注ぎ込まれた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And then... without warning, he poured his seed deep into + + Mizuki''s womb.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnngh~~\i[122] Nnnnnnnnnnnnnnnn\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['事後 ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1197,48 +1253,50 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &104 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122] し…痴れ者めぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれだけ…出せば――あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Phaa...\i[122] y-you bastard...\i[122] How much are you + + going to cum―ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' トロけた顔しやがって、この好きモノが!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう許さねぇ。今日はトコトンやってやるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look at that melted face, you little slut! I''m not letting + + you go. Tonight I''m going to fuck you until you break!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待て! 次は拙者の番であろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 独り占めは許さんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wait! It''s my turn next! I won''t let you have her all to + + yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまり乱暴にして 壊されては']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまりませんからねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. If you get too rough and break her, we''ll be + + in trouble.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちっ…! わかったよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなことなら、お前らなんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 連れてこなけりゃよかったぜ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! Fine. If I''d known it''d be like this, I wouldn''t + + have brought you bastards along...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぼやくな、ぼやくな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれ、散々据え膳を食わされた']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっぷんを晴らさせてもらおうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Quit whining. Now then, let me take out all my pent-up + + frustration from being made to wait.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くるなっ…! くるなぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Stay away...! Stay awaaaay!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '116', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ニンゲンって、ホント恐ろしいわ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Humans really are terrifying...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ブルブル】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ニンゲンって、ホント恐ろしいわ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Buru Buru】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Humans really are terrifying...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} diff --git a/YAML/Map181.yaml b/YAML/Map181.yaml index dd33b7e..01ebca9 100644 --- a/YAML/Map181.yaml +++ b/YAML/Map181.yaml @@ -334,8 +334,8 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]回想部屋\c[0]に移動しますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to move to the \c[17]Recollection Room\c[0]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '3', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} @@ -436,9 +436,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姿の見えない幽霊には 気をつけろよ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Watch out for those invisible ghosts~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event @@ -586,24 +585,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '11', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['          その日の夜更け…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['         トウミョウ院 旅籠']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] That night... Toumyou Temple Inn']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ遅いなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか夜通しで対魔行をするつもりなのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s late... Is she planning to do exorcism training all + + night?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのことだから、大丈夫だとは思うけど…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまり根を詰め過ぎないように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言っておいた方がいいかもしれないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s Mizuki, so I''m sure she''s fine, but... Maybe I should + + tell her not to push herself too hard...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '90'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] そこだめぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] ah\i[122] nnn...\i[122] not + + there...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -619,16 +618,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 隣…すごいな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Next door... they''re really going at it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夕方ごろに 団体で来てたみたいだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遊女でも買ったのかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A group came by around evening, maybe they bought a + + courtesan?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ…\i[122] すごい…\i[122] すごいのぉっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥ダメェ…\i[122] あっ\i[122] あっ\i[122] あ~~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii...\i[122] amazing...\i[122] it''s so good...\i[122] Not + + so deep...\i[122] ah\i[122] ah\i[122] + + ahhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -643,20 +646,23 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ帰ってこなくて、正解だったかも…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな中、二人でいたら気まずくて――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe it''s a good thing Mizuki didn''t come back... If we + + were together in this, it''d be so awkward―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや…! むしろ隣の雰囲気にあてられて…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかしたら…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Actually, with this atmosphere next door... Maybe, + + just maybe...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ、早く帰ってこいよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレはもう、いつでも準備できてるからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, hurry up and come back! I''m already ready for you + + anytime!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -679,8 +685,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ソウタの意気込みは徒労に終わる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['なぜなら――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta''s enthusiasm was all for nothing. Because―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '11', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '80', 'pitch': !!int '100'}]} @@ -692,54 +697,60 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '240', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['隣の部屋であえいでいるのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その待ち人 本人なのだから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The one moaning in the next room is actually the very person + + he''s waiting for...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あの後、力尽きたミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['抵抗らしい抵抗もできずに 宿屋にお持ち帰りされて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男たちに 代わる代わる契りを結ばされていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki, exhausted, couldn''t even put up much + + resistance and was taken back to the inn, where the men took + + turns having their way with her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '-309', !!int '100', !!int '100', !!int '255', !!int '0', !!int '240', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いつしか、誰が一番絶倫かを競う勝負となり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['先を争って ミズキの中に 精を吐き出しては']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['尻に正の字を刻んでいく。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Before long, it turned into a contest to see who was the + + most virile, each man racing to fill Mizuki and marking her + + ass with tally marks.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Fa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだっ! オレのチンポが一番だよなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい加減認めちまえよ。おらおらおらおらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How''s that! My cock''s the best, right? Just admit it + + already. Come on, come on, come on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Fa3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ、拙者の巨根をすんなり咥えおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、もっと締めろ! この淫乱巫女め!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha, you took my huge cock so easily! Come on, squeeze + + tighter! You filthy shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Fa4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &41 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子袋もすっかり出来上がりましたねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、好きでもない男のモノは気持ちいですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your womb is all filled up now. So, does it feel good to + + have a man''s cock you don''t even like?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んひぃ…\i[122] 認めるぅ…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちいいの\i[122] 認めるからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少し休ませ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnhii...\i[122] I admit it...\i[122] ahn\i[122] It feels + + good\i[122] I admit it\i[122] Just let me rest―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '90'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはあぁぁぁあぁぁ~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaaaahhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['エッチシーン終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その夜、一晩中']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキのあえぎ声が 途絶えることはなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That night, Mizuki''s moans never stopped for even a moment.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} @@ -815,11 +826,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map182.yaml b/YAML/Map182.yaml index de237ae..981102d 100644 --- a/YAML/Map182.yaml +++ b/YAML/Map182.yaml @@ -191,8 +191,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、しまった…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh... damn it...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スキップ処理']} @@ -201,8 +201,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '63', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['既にこのイベント見ている']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]イベントをスキップしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -241,8 +241,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわぁああぁぁぁっっ!!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uwaaaaahhhhhh!!\|\|']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -289,28 +289,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっ、てこずらせやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 百年早ぇんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh, you really made me work for it! You''re a hundred years + + too early to take me on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐぅっ…、何て呪力だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これほどの力を 隠し持っていたとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guh... what incredible cursed power... I never imagined he + + was hiding this much strength...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ! 能ある蛇は牙を隠すってなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、お楽しみの時間の始まりだぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh! A clever snake hides its fangs! Now, it''s time for + + the fun to begin!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ、やめろぉぉぉぉっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it, nooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -323,33 +326,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒャハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 相変わらず エロイ身体してるじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ブチ込み甲斐のある 安産型のいいケツだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hyahahaha! Still got that sexy body, huh! That''s a perfect + + birthing ass, just begging to be pounded!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ギンジが嗤いながらミズキの尻を叩くと']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['真っ白な肌に 紅葉が浮かび上がった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ginji laughs as he smacks Mizuki''s ass, and red marks bloom + + on her pure white skin.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'H04_e1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁて、また愛し合おうぜ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレ様の長マラで 腹ん中を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐっちょぐっちょに かき混ぜてやんよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, let''s make love again~! I''ll stir up your insides + + with my long cock until you''re dripping wet!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろ変態っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこは違うと、前にも――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop it, you pervert!! Not there, I told you before―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'H04_b20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -357,41 +360,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぁあぁぁんっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haaaahhhhnnn!!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒヒッ…、そのマヌケ声 聞きたかったぜぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この好き物がぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheheh... that''s the stupid moan I wanted to hear! You + + filthy slut!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う、動くなぁっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hyann!\i[122] D-don''t move...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 腸が完全に オレの形を憶えて絡みついてきやがる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなにオレの珍棒が恋しかったか? ああん?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your guts are clinging to me, remembering my shape! Did you + + miss my cock that much? Huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっ\i[122] ひっ…\i[122] んくぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな訳…\i[122] ある…かぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh\i[122] hng...\i[122] nngh...\i[122] There''s...\i[122] no + + way...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やめろ…、突くなぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お腹の中…おかしくなるぅ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] Stop... don''t thrust...! My + + stomach... it''s going crazy...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 掘られる度に ケツ穴をキュンキュン締めつけて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何ぬかしてやがるんだか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Every time I dig in, your asshole squeezes tight! What the + + hell are you complaining about?!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほら、よだれ垂らしまくってるド助平まんこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' コイツらにも拝ませてやれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, show these bastards your drooling, filthy pussy too!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -406,242 +411,274 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ~ら、蛇みたいに長ぇだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これで奥の奥まで、ズッポズッポしてやるからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['See? It''s long like a snake, right? I''m gonna slam it all + + the way in, nice and deep.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…!? んくっ…! あっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や…やめろぉ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこは…、あっ! あっ! あっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...!? Nngh...! Ah! S-stop it...! Not there... ah! Ah! Ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこは違う…っ! んんぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ど、どこをいじってるんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not there...! Nnngh...! W-what are you messing with?!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 違わねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぐわいは、前の穴だけでするモンじゃねぇんだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 特にお前みてぇな跳ねっ返りには、うってつけよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s not wrong. Sex isn''t just for the front hole. + + Especially for a wild bitch like you, this is perfect.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な…、何を言ってるんだ、お前は?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 頭がおかしいんじゃないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-what are you talking about? Are you insane?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひでぇ言い草だな、オイ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' てめぇだって、オレの珍棒こすりつけられて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンアンもだえてるじゃねぇか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s a hell of a thing to say... But you''re moaning and + + writhing just from me rubbing my cock on you, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ケツ穴処女で ここまで甘い声を出した女は']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレも 初めてお目にかかったぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Never seen a girl make such sweet noises from her ass on her + + first time. You''re a real treat.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 誰が甘い声など…、んくぅっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t mess with me...! Who''s making sweet noises... ngh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オラっ! ふんばってねぇで力抜けよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ケツ穴の筋がキレちまったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一生クソが駄々漏れになっちまうぞ? ヒヒヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['C''mon! Stop clenching and relax! If you tear your asshole, + + you''ll be leaking shit for life, you know? Heheheh♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっ、やめろっ! このヘンタ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop it! You perver―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くはぁっっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kuhahhhhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…あぁ…、ふ…太いのが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 中に…みっちり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... aaah... it''s... it''s so thick... it''s filling me up + + inside...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふぅう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 柔らかくてヌメヌメと吸い付いてくるイイ尻穴だぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn... what a soft, slippery, sucking little asshole you''ve + + got.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひっ! や、やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さけるっ! 裂けちゃうッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hii! S-stop it...! It''s going to tear! You''re going to rip + + me apart!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H04_e3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、自分で根元まで咥えこめよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 痺れていても それくらい動かせるだろ、このメス犬がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then take it all the way in yourself. Even if you''re numb, + + you can still move that much, you bitch!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'H04_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ギンジは、勢いよくミズキの尻をはたいた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['洞内に乾いた音が木霊する。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ginji smacked Mizuki''s ass hard. The sharp sound echoed + + through the cave.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぎっぃぃいいっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わ、わかったっ! 動くッ! 動くからぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hiiiii!! O-okay! I''ll move! I''ll move, just stop...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](く…、なんて屈辱だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、今逆らえば…わたしの尻の穴が…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](Damn... what humiliation... But if I resist now... my + + asshole will... )']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは観念して、弱々しく尻を前後に振り始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Resigned, Mizuki started to weakly move her hips back and + + forth.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'H04_g1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…! んんぅ…! くっ…! はっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](このヘンタイめ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな不浄の穴で…、まぐわいなど…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn...! Nnn...! Kuh...! Ha...! \c[8](This pervert... To be doing + + this in such a filthy hole... having sex like this... )']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' く…! くぅ…、んふぅ…! はぁ…はぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](気持ち悪い…、まるで延々と排便しているようだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本当に…、んんぅ…、気持ち悪い…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kuh...! Kuu... nnh...! Haa... haa... \c[8](It feels disgusting... + + it''s like I''m endlessly taking a dump... Really... nnn... + + it''s disgusting...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ…! んひぃ…! んんぅ…、んっ! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](な…なんだ…、腹の内側から…子宮が押される?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、ダメだ…。力が…力が抜ける…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...! Nhi...! Nnn... nn! nn! \c[8](W-what is this... from inside + + my belly... my womb is being pushed? N-no... my strength... + + my strength is leaving me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ギャハハハッ! 笑いが止まらねぇぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 最強と名高い戦巫女が、ケツ穴に珍棒 咥え込んで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自分から腰振ってるんだからなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gahahaha! I can''t stop laughing! The so-called strongest + + shrine maiden is taking my cock up her ass and moving her + + hips on her own!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おらっ! もっと色っぽく腰くねらせろよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このマゾ豚がっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come on! Move your hips sexier! You masochistic pig!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '089_ううっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひぎぃっ!! た、叩くなぁっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Higi!! D-don''t hit me...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ギンジは面白半分に、ミズキの尻をはたく。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['真っ白な尻に、紅葉のような手形が いくつも浮かびあがった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ginji smacked Mizuki''s ass for fun. Red handprints, like + + autumn leaves, bloomed all over her pale cheeks.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'H04_g2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'H04_b20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ! くぅ…! うっ…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 憶えていろ…、この屈辱は必ず…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn! Kuh...! Uu... uu... Remember this... I swear I''ll never + + forget this humiliation...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいね、いいねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ケツほじられて、泣きながら負け惜しみか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s it, that''s it~♪ Getting your ass plowed and still + + talking tough through your tears?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ホントは 段々気持ち良くなってきてんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 腰の動きが、完全にメス犬そのものだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But really, you''re starting to feel good, aren''t you? The + + way your hips are moving is just like a bitch in heat!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ば、バカな…! そんなこと…! んひぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no way...! That''s not true...! Nhi...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ギャハハハっッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 否定する割に、あえぎ声が漏れ始めてるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gahahaha♪ For all your denial, you''re starting to moan + + pretty loud, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんっ…\i[122] ふぐっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](う…ウソだ…! そんなことある訳がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしが…尻の穴で感じるだなど…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnn...\i[122] Fugh...\i[122] \c[8](N-no way...! There''s no way + + that''s possible... Me... feeling anything from my + + asshole...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっ\i[122] んくぅ…\i[122] ん”ん”…ッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](こんなの気持ち悪いだけだ。ムリヤリ奥までかき回されて…']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気持ち悪い…、気持ち悪いっ…、んんぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Anh\i[122] nkuu...\i[122] nnngh...\i[122] \c[8](This is just + + disgusting. He''s forcing it in so deep... It feels gross... + + disgusting... nnn...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒヒッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そぅら、ドロドロの腸液が溢れてきた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheheh♪ Look at that, your guts are drooling all over my + + cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっ…、はぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](き、気持ちよくなんかっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よくなんか…ないハズなのにぃぃぃぃ…!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... haa...\i[122] \c[8](I-I''m not feeling good at all... I''m + + not supposed to feel good at all, but...!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おおっ! また一段とキュウキュウに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 初めてで この食いつきたぁ、たまらねぇなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ohh! You''re squeezing even tighter now... For your first + + time, this grip is insane~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はっ! アひっ\i[122] おっ\i[122] んあっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](くっ…、声を出したらダメなのにぃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ダメだ…、声を抑えられない…。止められない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ha! Ahh\i[122] oh\i[122] n-ah\i[122] \c[8](Damn it... I shouldn''t + + be making noises like this... No, I can''t hold it back... I + + can''t stop...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒヒッ♪ もうガマンできねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おらっ! この助平女がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オレ様の珍棒で 引導渡してやるよっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheheh♪ I can''t hold back anymore! Take it! You filthy + + slut! I''ll finish you off with my cock!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはっ…\i[122] はげしいっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ダメだっ! そんなズポズポぉぉっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yah...\i[122] it''s too rough...\i[122] No! Not so deep, not + + like that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['洞内に 肉と肉とが激しくぶつかり合う音が響く。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['それは、正に獣のまぐわい そのものだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The sound of flesh slapping against flesh echoed violently + + through the cave. It was the very image of animalistic + + mating.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['子を為すこともない器官で、ただ快楽を貪るためだけに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['二人はひとつになって 淫らに腰を振っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['With an organ that would never bear children, the two of + + them moved as one, thrusting their hips together for nothing + + but pleasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おらおらおらおらおらぁぁーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こういう激しいのが好きなんだろ~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ora ora ora ora oraaaah! You like it rough like this, don''t + + you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' つ、突くなぁッ! 壊れる…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなに乱暴にしたら裂けてしまうぅぅっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっ! あっ! あぁーっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t thrust so hard! I''m gonna break...! If you keep + + being so rough, I''m gonna tear!! Ah! Ah! Aaah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ギャハハハハハッッ! ウソつけ、この売女ぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ケツの穴を ギュウギュウに締め付けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっともっとと よだれ垂らしまくってるじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gyahahahahaha! Don''t lie, you whore! Your asshole''s + + squeezing me so tight, drooling all over, begging for more!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、違うっ…! それは…、それは…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひっ\i[122] んくっ…\i[122] ひゃんっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no...! That''s... that''s not...! + + Hii\i[122]nku...\i[122]hyannn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒャハハハッ! てめぇのド助平まんこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' コイツらにも拝ませてやろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hyahahaha! Let''s show these bastards your filthy slutty + + pussy too!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']} @@ -654,111 +691,128 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! やめろっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腰が引っ張られて…っ! あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Stop it\i[122]\i[122]\i[122] You''re pulling my + + hips...! Ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひゃ~! 兄貴の言う通り どろっどろだぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんだけ男に飢えてんだよ、この淫乱は!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~! Just like the boss said, it''s all sloppy! How + + desperate for cock are you, you nympho!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 兄貴が突く度に おまんこヒクつかせてよぉ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ、たまらねぇや! うひゃひゃひゃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Every time the boss thrusts, your pussy twitches! Damn, this + + is too good! Uhihihihi♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るなっ…\i[122] あんっ\i[122] 見るなぁぁっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t look...\i[122]ahh\i[122]don''t look at + + meee\i[122]\i[122]\i[122] ahh\i[122]ahh\i[122]ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 兄貴っ! もうガマンできねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしにも 空いてる穴を使わせてくださいよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa haa haa...! Boss! I can''t hold it anymore! Let me use + + one of her free holes too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちっ! 仕方ねぇなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレに汚ぇ汁かけたら ブッ殺すからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch! Fine, whatever... But if you get your filthy cum on me, + + I''ll kill you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、合点承知の助でさぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Got it, boss!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、お前ら気は確かか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…いっぺんにだなんて…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A-are you guys insane...? Both at once... that''s...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '121_このド変態', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待て…! やめろ…、来るな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このド変態がぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii! W-wait...! Stop... don''t come any closer! You perverts!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_e4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ、おじゃましますよっと!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe, excuse me while I join in!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだと…\i[122] 言ったのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaan\i[122]\i[122]\i[122] I told you...\i[122]not + + to...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっほ~♪ トロトロのキツキツで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 入れた途端ちゅうちゅう吸い付いてくらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh~♪ It''s so hot and tight, the moment I put it in, it''s + + sucking me in!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒャハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コイツの「イヤ」は「もっと」って意味なんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyahahaha! When this bitch says "no," she really means + + "more"!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! オレに動きを合わせろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このアバズレを 腰が立たなくなるまでイカせまくるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on! Match my rhythm! Let''s fuck this slut until she + + can''t even stand up!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] やめっ…\i[122] 同時に動くなぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやん\i[122] あっ…\i[122] はぁん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]stop...\i[122]don''t move at the same time\i[122] + + nooo\i[122]ah...\i[122]haa...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だめぇ…\i[122] 中で…こすれるぅ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 二本のチンポがっ\i[122] 両側から…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] ああぁんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122]they''re rubbing together inside + + me\i[122]\i[122]\i[122] Two cocks\i[122]from both + + sides...\i[122] ah\i[122]ah\i[122]aaaahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 許してぇ…\i[122] もう許してくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなのおかしくなるぅ…\i[122] んひぃぃぃぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please...\i[122]just let me go already...\i[122] This is + + making me lose my + + mind...\i[122]nhiiiiii\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒャハハハッ! 不様だな、おい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見下していた相手にイカされまくって命乞いたぁ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の名が泣くぞ! おらおらおらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyahahaha! Pathetic, aren''t you! Getting fucked senseless + + and begging for mercy from the ones you looked down on―what + + a disgrace for a shrine maiden! Ora ora oraaa!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁぁ…\i[122] はぁあぁぁぁん…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~\i[122]\i[122]\i[122] + + Aaah...\i[122]haaaaaan...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラッ! いつもの生意気な口はどうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと根性出して抗ってみせろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Where''s that usual smart mouth of yours? Show some guts + + and try to fight back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &13 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! キサマらぁ…! んひぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 絶対にぃ…\i[122] 絶対に許さ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! You bastards...! Nhi\i[122] I swear...\i[122]I''ll + + never forgive―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -767,27 +821,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁっ…\i[122] で、出てる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…膣内でぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya...\i[122]y-you''re cumming...\i[122] No way... inside my + + pussy...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、あんま締め付けるもんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思わず出しちまいやした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... You were squeezing so tight, I couldn''t help but + + cum.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、だらしねぇ野郎だな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、ケツの方にもたっぷり飲ませてやるか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez, what a useless bastard! Fine, then I''ll fill up her + + ass with plenty more!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] あぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめてくれ…、今イってるからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今…出されたら戻れなく――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122]aaahn...\i[122] S-stop... I''m cumming right + + now...\i[122] If you cum inside me now, I won''t be able to + + go back――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらよっ、イっちまいなぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here you go, just let it all out!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -796,42 +855,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んほぉぉおおおおおぉぉっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhoooooooooh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひ…\i[122] あひぃぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱いのが…\i[122] 前にも…\i[122] 後ろにも…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahi...\i[122]ahiii...\i[122] It''s so hot...\i[122]in the + + front...\i[122]and in the back...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉぉぉぉおおぉっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohoooooooooh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出すなぁ…\i[122] あんっ\i[122] 汚い精液…出すなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t cum...\i[122]ahn\i[122]don''t cum that filthy semen + + inside me...\i[122] ah\i[122]ah\i[122]ahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクッ\i[122] イクッ\i[122] いくぅぅぅっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 止まらなひ…\i[122] イクの止まらにゃい…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming\i[122]I''m cumming\i[122]I''m + + cummiiiiiing\i[122]\i[122]\i[122] I can''t stop...\i[122]I + + can''t stop cumming...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメぇ…\i[122] 真っ白になるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何も考えられにゃくなりゅうぅぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...\i[122]I''m going blank...\i[122] I can''t think about + + anything anymore...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_f3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -839,41 +902,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぃ~っ! 出した出した!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっぱ締りのいい女だと 出が違うぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew! I really let it out! A tight woman like this makes it + + feel totally different!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギンジの兄貴! 次は俺が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ginji-aniki! Let me have a turn next!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ、好きにしろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他の連中も呼んで 前でも後ろでもガンガンやってやれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, do whatever you want. Call the others too and go at + + her from the front or the back, as much as you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、油断ぶっこいて逃げられようもんなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 指程度じゃ 済まさねぇからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But if you get careless and let her escape, losing a finger + + won''t be the end of it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へいっ! ぬかりはありやせん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの部屋に ブチ込んじまいますからね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got it! No mistakes here! I''ll throw her in that room.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒャハハハッ! そりゃあ名案だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オジキに報告しに行ったら、オレも寄るから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 壊さねぇ程度に可愛がってやんな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyahahaha! Now that''s a great idea! I''ll stop by after I + + report to the boss, so have your fun but don''t break her!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 許しゃんぞ…\i[122] おみゃえら…絶対…\i[122] 成敗ひへ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ\i[122] おっ\i[122] おっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I won''t forgive you...\i[122]you + + bastards...never...\i[122]I''ll make you pay...\i[122] + + Oh\i[122]oh\i[122]oh...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['             \c[17]一時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Some time later...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -902,74 +970,84 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'yomi', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁん\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann\i[122]ah\i[122]ah\i[122]ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは身体半分壁の中に埋め込まれて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男たちの慰み者にされていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was half-embedded in the wall, being used as a + + plaything by the men.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそら、どうだ! どうだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレのチンポは気持ちいいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come on, how''s that! How''s that! Does my cock feel + + good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いぎっ…\i[122] んっ\i[122] くぅっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうだめぇ…\i[122] イってるっ\i[122] イってるからぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Igi...\i[122]n...\i[122]kuu...\i[122]\i[122]\i[122] I can''t + + take it anymore...\i[122]I''m cumming\i[122]I''m cumming + + already\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ、盛り上がってるじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 調子はどうだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, looks like things are heating up! How''s she holding up?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ、ギンジの兄ぃ! お勤めご苦労様です!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや~、さすが戦巫女というだけあって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣の締りがハンパないっすね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, Ginji-aniki! Thanks for your hard work! Man, as expected + + of a battle shrine maiden, her pussy is insanely tight!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺でもう十人目だってのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 食いちぎらんばかりに チンポ咥えこんで離しゃしねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ、思わぬ掘り出しもんですぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m already the tenth guy, and she''s still clamping down on + + my cock like she''s trying to bite it off! This is a real + + find!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒャハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 単にそいつが ド助平ってだけかもしれねぇけどな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyahahaha! Or maybe she''s just a total slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、ちげぇねぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... can''t argue with that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ、中で出してやるからよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子袋の口を開いてしゃぶりつけ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, I''ll cum inside you! Open up your pussy and suck it + + down!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ…\i[122] 中はぁ…\i[122] これ以上…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122]not inside...\i[122]not + + anymore...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] あっ…\i[122] あっ…\i[122] あっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn...\i[122]ah...\i[122]ah...\i[122]ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…、えらく大人しくなったじゃねぇか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっぱり、じゃじゃ馬を躾けるにはこれが一番だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... you''ve gotten real quiet, haven''t you? Guess this + + really is the best way to tame a wild bitch!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &31 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出しゅなぁ…\i[122] あん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱くてドロドロの…\i[122] もうイヤぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t cum...\i[122]ahn...\i[122] It''s so hot and + + sticky...\i[122]I can''t take it anymore...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '5', !!int '21', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さてさて…、どんなツラぁしてるかなっと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then... let''s see what kind of face you''re making...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1007,39 +1085,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ! な、何でこっちにぃ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見りゅなっ…\i[122] 見にゃいでぇぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! W-why are you looking over here...! Don''t look...\i[122] + + Don''t look at meee...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] またぁっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] again...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒャハハハッ! 情けねぇおまんこ顔しやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうチンポなしじゃ 生きられねぇって感じだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyahahaha! Look at that pathetic pussy face! You look like + + you can''t live without cock anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違うっんっ\i[122] チンポなんかに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] チンポなんかにぃぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not true, nn\i[122] I don''t need cock...\i[122] + + ahh\i[122] I don''t need cock...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あぁぁああぁぁあぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] aaaaahhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…、なぁに時間はたっぷりあるんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きっちり調教してやるよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこに出しても恥ずかしくない娼婦になるまでな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... we''ve got plenty of time. I''ll train you real + + good! Until you''re a whore who won''t be ashamed no matter + + where I take you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌だっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしには…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしにはまだやるべきことが――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] ahh\i[122] I still have...\i[122] I still have + + things I need to do―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b34', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1050,15 +1133,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んほぉぉおおおおおぉぉっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhoooooooohhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒャーッハッハッハッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaa-hahahaha!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['仄暗い闇の中、薄れ逝くミズキの意識に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ギンジの高笑いがいつまでも木霊していた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the dim darkness, Ginji''s loud laughter echoed endlessly + + in Mizuki''s fading consciousness.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} @@ -1133,11 +1216,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1159,7 +1242,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '63', !!int '63', !!int '0']} @@ -1168,7 +1251,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Down3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの特技に\c[17]『尻穴交接』\c[0]が追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki learned the special skill \c[17]''Anal Sex''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '46', !!int '46', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1847,15 +1930,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤツはツクヨミ山の…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このまま行けば、間違いなく戦いとなるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['おし通る', '準備を整える'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That bastard is from Tsukuyomi Mountain...! If I keep going + + like this, there''s no doubt it''ll turn into a fight...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Push through', 'Get ready'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'おし通る']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 問題ない! 今度こそ成敗してくれよう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No problem! This time, I''ll defeat him for sure!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -1878,8 +1962,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon5', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' てめぇは、あの時の戦巫女…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re that battle shrine maiden from before...!?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1896,9 +1980,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*34]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おうおうおうっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ねーちゃん、ここがドコだかわかってるのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, hey, hey! Sis, do you even know where you are right + + now?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1913,9 +1998,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ギンジの兄貴、コイツが例の侵入者です!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここはひとつお願いします!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ginji-aniki, this bitch is the intruder! Please, take care + + of her!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1969,29 +2055,33 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*46]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 飛天組のアジトに乗り込んできた馬鹿がいるってんで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 顔を拝みに来てみたら、てめぇのことか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I heard some idiot barged into the Hiten Group''s hideout, so + + I came to see their face―turns out it''s you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '55', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 女ってのはホント執念深いねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 蛇使いのオレも真っ青だぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Women really are persistent... Even I, a snake handler, + + can''t compete with that!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレとのケツ穴交尾が忘れられなくて 追ってきたのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh...♪ Did you come chasing after me because you just + + can''t forget our little anal fun?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くだらん…、キサマのような小物に用はない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おとなしく閻魔のイゾウの元に案内してもらおうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ridiculous... I have no business with a small fry like you. + + Why don''t you quietly take me to Enma''s Izou?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -2009,20 +2099,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああん!? しばらく見ねえ内に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大層な口をきくようになったじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh!? Haven''t seen you for a while and now you''ve got a big + + mouth, huh!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '55', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いいだろう…、オレ様の本気を見せてやるぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 泣こうが喚こうが もう許してやらねぇからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fine then... I''ll show you what I''m really made of! No + + matter how much you cry or scream, I''m not letting you go + + this time!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いいだろう…、オレ様の本気を見せてやるぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' またケツ穴ほじくり返して アンアンいわせてやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fine then... I''ll show you what I''m really made of! I''ll dig + + into your ass again and make you moan for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '20', !!int '121', !!bool 'false']} @@ -2123,13 +2218,13 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そんな…? ウソだろ…このオレが…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no way...? This can''t be... Me, losing...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ツクヨミ山での借りは返させてもらったぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve paid you back for what happened at Tsukuyomi Mountain!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2146,25 +2241,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*67]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' チッ! まだだ! まだオレは負けちゃいねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 蛇よ…、もっと俺に力を!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Tch! Not yet! I haven''t lost yet! Snakes... give me more + + power!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_event', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '20', !!int '119', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' それはキサマの手におえるものではない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Stop! That''s not something you can control!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うるせぇ! オレ様はハブのギンジだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレに従えられない蛇なんざ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Shut up! I''m Ginji the Habu! Any snake that won''t obey me...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '20', !!int '77', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['--!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2180,9 +2274,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*68]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '20', !!int '77', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、なんだ…、おいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' てめぇら、なんでオレに…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wh-what the...? Hey! Why are you guys...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '3', !!int '77', !!bool 'false']} - !ruby/object:RPG::EventCommand @@ -2217,9 +2310,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*77]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*78]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やめろっ! 来るなっ! 来るんじゃねぇっ!!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぎゃ…、ぎゃぁああああああぁぁ…っ!!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Stop! Don''t come any closer! Stay away!!\| Gya... + + gyaaaaaaaaahhh!!\|']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2236,20 +2330,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*79]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*80]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' な、何が起きたんだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 兄貴が…跡形もなく消えちまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wh-what just happened...? Aniki''s... completely vanished...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 愚かな…。だから、忠告したではないか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' それはキサマの手におえるものではないと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Foolish... I warned you, didn''t I? That it''s not something + + you can handle...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そ、そんなバカな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' に、逃げろーっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no way...! R-run for it!!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2349,20 +2442,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*105]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*106]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぎゃぁぁぁあああぁっ!!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんでオレたちまでぇぇ~~っ!!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gyaaaaaaahh!!\| Why us toooo―!!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 蛇とは本当に執念深いものだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 肝に銘じておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Snakes really are persistent creatures... I''ll remember + + that.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2394,10 +2487,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*109]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うん? これは鍵か…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そういえば、道中に鍵の掛かった扉があったな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もらっていくか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm? Is this a key...? Now that I think about it, there was a + + locked door along the way. Guess I''ll take it.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -2414,7 +2507,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*110]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[488]\c[17]アジトの鍵\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\i[488]\c[17]Hideout Key\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '125', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '128']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'yomi', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -2427,8 +2520,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…、しまった…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kh... Damn it...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -2447,8 +2540,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*112]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うわぁああぁぁぁっっ!!\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Uwaaaaaaahhh!!\|\|']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -2495,24 +2588,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*116]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &117 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へっ、てこずらせやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 百年早ぇんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heh, you gave me a hard time! You''re a hundred years too + + early!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *117} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぐぅっ…、何て呪力だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' これほどの力を隠し持っていたとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Guh... What incredible cursed power... I had no idea you + + were hiding this much strength...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *117} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒヒヒッ! 能ある蛇は牙を隠すってなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さぁ、お楽しみの時間の始まりだぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh! A clever snake hides its fangs! Now, let the fun + + begin!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *117} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やっ、やめろぉぉぉぉっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['S-stop it, nooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} @@ -2524,10 +2620,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &118 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒャハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 相変わらずエロイ身体してるじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ブチ込み甲斐のある安産型のいいケツだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hyahahaha! Still got that sexy body, huh! That’s a perfect, + + childbearing ass worth pounding!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '4', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} @@ -2535,21 +2631,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *118} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ギンジが嗤いながらミズキの尻を叩くと']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['真っ白な肌に紅葉が浮かび上がった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ginji laughed as he slapped Mizuki’s ass, red marks blooming + + on her pale skin.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '3', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '8', 'H04_e1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *118} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' さぁて、また愛し合おうぜ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレ様の長マラで腹ん中を']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ぐっちょぐっちょにかき混ぜてやんよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alright, let’s make love again! I’ll stir up your insides + + with my long cock until you’re dripping wet!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *118} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' や、やめろ変態っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そこは違うと、前にも――']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['S-stop it, you pervert!! Not there, I told you before―']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '8', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '9', 'H04_b20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2558,43 +2654,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' はぁあぁぁんっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Haaaahnnn!!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *118} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒヒヒッ…、そのマヌケ声 聞きたかったぜぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' この好き物がぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Heheheh... That dumb little moan, I wanted to hear it! You + + filthy slut!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *118} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' う、動くなぁっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hyann!\i[122] D-don’t move...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &119 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 腸が完全にオレの形を憶えて絡みついてきやがる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そんなにオレの珍棒が恋しかったか? ああん?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Your guts are clinging to me, remembering my shape! Did you + + miss my cock that much? Huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *119} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あんっ\i[122] ひっ…\i[122] んくぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そんな訳…\i[122] ある…かぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ahh\i[122] hng...\i[122] nkuh...\i[122] That’s...\i[122] + + not... true...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *119} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やめろ…、突くなぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' お腹の中…おかしくなるぅ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ah!\i[122] Ah!\i[122] Ah!\i[122] Stop... don’t thrust...! My + + insides... are going crazy...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *119} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 掘られる度にケツ穴をキュンキュン締めつけて']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 何ぬかしてやがるんだか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Every time I dig in, your asshole squeezes tight―what are + + you even saying!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *119} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ほら、よだれ垂らしまくってるド助平まんこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' コイツらにも拝ませてやれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hey, show these bastards your drooling, filthy pussy too!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '21']} @@ -2611,91 +2709,90 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &120 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そ~ら、蛇みたいに長ぇだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' これで奥の奥まで、ズッポズッポしてやるからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['See? It’s long like a snake, right? I’ll shove it all the + + way in, deep inside you.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なっ…!? んくっ…! あっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' や…やめろぉ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そこは…、あっ! あっ! あっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Wha...!? Nngh...! Ah! S-stop it...! Not there... ah! Ah! Ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そこは違う…っ! んんぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ど、どこをいじってるんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not there...! Nnngh...! Wh-where are you touching?!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 違わねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' まぐわいは、前の穴だけでするモンじゃねぇんだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 特にお前みてぇな跳ねっ返りには、うってつけよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['It’s not wrong. Sex isn’t just for the front hole. + + Especially for a wild bitch like you, this is perfect.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' な…、何を言ってるんだ、お前は?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 頭がおかしいんじゃないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Wh-what are you talking about? Are you insane?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひでぇ言い草だな、オイ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' てめぇだって、オレの珍棒こすりつけられて']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' アンアンもだえてるじゃねぇか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['That’s a hell of a thing to say... But you’re moaning and + + writhing just from me rubbing my cock on you, aren’t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ケツ穴処女で ここまで甘い声を出した女は']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレも 初めてお目にかかったぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You’re the first girl I’ve seen who makes such sweet noises + + from her virgin asshole.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 誰が甘い声など…、んくぅっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['D-don’t be ridiculous...! Who’s making sweet noises... + + nngh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オラっ! ふんばってねぇで力抜けよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ケツ穴の筋がキレちまったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 一生クソが駄々漏れになっちまうぞ? ヒヒヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Come on! Stop clenching and relax! If your asshole tears, + + you’ll be leaking shit for life, you know? Heheheh♪']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やっ、やめろっ! このヘンタ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['S-stop it! You perver―']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '450']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひぎぃぃぃぃぃっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hiiigiiiiiiiii!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あ…あぁ…、ふ…太いのが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 中に…みっちり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ah... ahh... s-so thick... It’s filling me up...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ふぅう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 柔らかくてヌメヌメと吸い付いてくるイイ尻穴だぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Fuuu... What a soft, slippery, sucking little asshole you’ve + + got.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひっ! や、やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' さけるっ! 裂けちゃうッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hii! S-stop it...! It’s tearing! I’m going to split open!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '6', 'H04_e3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' なら、自分で根元まで咥えこめよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 痺れていても それくらい動かせるだろ、このメス犬がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Then take it all the way in yourself. Even if you’re numb, + + you can move that much, can’t you, you bitch!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} @@ -2703,49 +2800,57 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '5', 'H04_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ギンジは、勢いよくミズキの尻をはたいた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['洞内に乾いた音が木霊する。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ginji smacked Mizuki''s ass hard. The sharp sound echoed + + through the cave.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひぎっぃぃいいっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' わ、わかったっ! 動くッ! 動くからぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hiiiii...!! O-okay! I’ll move! I’ll move, so...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](く…、なんて屈辱だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' だが、今逆らえば…わたしの尻の穴が…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](Damn... what humiliation... But if I resist now... my + + asshole... )']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ミズキは観念して、弱々しく尻を前後に振り始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Resigned, Mizuki weakly started to move her hips back and + + forth.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '8', 'H04_g1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' んっ…! んんぅ…! くっ…! はっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](このヘンタイめ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' こんな不浄の穴で…、まぐわいなど…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nngh...! Nnn...! Kuh...! Hah...! \c[8](This pervert... To be + + doing this... in such a filthy hole...)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' く…! くぅ…、んふぅ…! はぁ…はぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](気持ち悪い…、まるで延々と排便しているようだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 本当に…、んんぅ…、気持ち悪い…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ngh...! Nngh... nnh...! Hah... hah... \c[8](It feels + + disgusting... It’s like I’m endlessly taking a dump... + + Really... nnn... it’s disgusting...)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あっ…! んひぃ…! んんぅ…、んっ! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](な…なんだ…、腹の内側から…子宮が押される?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' だ、ダメだ…。力が…力が抜ける…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ah...! Nghii...! Nnn... ngh! Ngh! \c[8](W-what is this... From + + inside my belly... my womb is being pushed? N-no... my + + strength... my strength is fading...)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ギャハハハッ! 笑いが止まらねぇぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 最強と名高い戦巫女が、ケツ穴に珍棒 咥え込んで']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 自分から腰振ってるんだからなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Gahahaha! I can’t stop laughing! The so-called strongest + + shrine maiden is taking a dick up her ass and moving her + + hips on her own!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おらっ! もっと色っぽく腰くねらせろよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' このマゾ豚がっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Come on! Move your hips sexier! You masochistic pig!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '21']} @@ -2756,16 +2861,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひぎぃっ!! た、叩くなぁっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hii! D-don’t hit me...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '44']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '5', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['ギンジは面白半分に、ミズキの尻をはたく。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['真っ白な尻に、紅葉のような手形が いくつも浮かびあがった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ginji, half for fun, smacked Mizuki’s ass again. Red + + handprints, like autumn leaves, bloomed all over her pale + + cheeks.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '8', 'H04_g2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} @@ -2773,55 +2881,63 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '3', 'H04_b20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' んっ! くぅ…! うっ…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 憶えていろ…、この屈辱は必ず…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ngh! Kuh...! Ugh... uuh... Remember this... I’ll never + + forget this humiliation...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' いいね、いいねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ケツほじられて、泣きながら負け惜しみか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nice, nice~♪ Crying and making threats while your ass is + + getting plowed?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ホントは 段々気持ち良くなってきてんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 腰の動きが、完全にメス犬そのものだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['You’re actually starting to feel good, aren’t you? The way + + you’re moving your hips is just like a bitch in heat!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ば、バカな…! そんなこと…! んひぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N-no way...! That’s not... Nghii...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ギャハハハっッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 否定する割に、あえぎ声が漏れ始めてるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Gahahaha! For all your denial, you’re starting to moan, + + aren’t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' んんっ…\i[122] ふぐっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](う…ウソだ…! そんなことある訳がない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' わたしが…尻の穴で感じるだなど…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nnngh...\i[122] Fugh...\i[122] \c[8](N-no way...! There’s no way + + that’s true... Me... feeling anything from my asshole...)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あんっ\i[122] んくぅ…\i[122] ん”ん”…ッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](こんなの気持ち悪いだけだ。ムリヤリ奥までかき回されて…']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 気持ち悪い…、気持ち悪いっ…、んんぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ahh\i[122] nngh...\i[122] nnngh...!\i[122] \c[8](This is just + + disgusting. He’s forcing it in so deep... It’s disgusting, + + disgusting... nnn...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒヒヒッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そぅら、ドロドロの腸液が溢れてきた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Heheheh♪ Look, your guts are drooling all over my cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やっ…、はぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](き、気持ちよくなんかっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' よくなんか…ないハズなのにぃぃぃぃ…!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No... hah...\i[122] \c[8](I’m not feeling good at all...! I + + shouldn’t be... but I ammmmm...!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おおっ! また一段とキュウキュウに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' 初めてで この食いつきたぁ、たまらねぇなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Oh! You’re squeezing even tighter again... For a first time, + + this grip is insane~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' はっ! アひっ\i[122] おっ\i[122] んあっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[8](くっ…、声を出したらダメなのにぃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ダメだ…、声を抑えられない…。止められない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hah! Ahii\i[122] Ohh\i[122] Nnah\i[122] \c[8](Damn... I shouldn’t + + be making noises... No good... I can’t hold back my voice... + + I can’t stop...)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '21']} @@ -2829,47 +2945,55 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒヒヒッ♪ もうガマンできねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おらっ! この助平女がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' オレ様の珍棒で 引導渡してやるよっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Heheheh♪ I can’t hold back anymore! Take this, you horny + + bitch! I’ll finish you off with my cock!!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' やはっ…\i[122] はげしいっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ダメだっ! そんなズポズポぉぉっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yahh...\i[122] So rough...\i[122] No! Not so deep, not so + + hard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['洞内に 肉と肉とが激しくぶつかり合う音が響く。']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['それは、正に獣のまぐわい そのものだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The sound of flesh slapping against flesh echoed violently + + through the cave. It was the very image of animalistic + + mating.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['子を為すこともない器官で、ただ快楽を貪るためだけに']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['二人はひとつになって 淫らに腰を振っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['With an organ that would never bear children, the two became + + one, moving their hips lewdly just for pleasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *120} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' おらおらおらおらおらぁぁーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' こういう激しいのが好きなんだろ~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Take this, take this, take this, take this, take this―! You + + love it rough like this, don’t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' つ、突くなぁッ! 壊れる…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' そんなに乱暴にしたら裂けてしまうぅぅっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' あんっ! あっ! あぁーっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['D-don’t thrust so hard! You’ll break me...! If you’re that + + rough, I’ll tear apart!! Ah! Ah! Aah―\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ギャハハハハハッッ! ウソつけ、この売女ぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ケツの穴を ギュウギュウに締め付けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' もっともっとと よだれ垂らしまくってるじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Gahahahahaha! Don’t lie, you whore! Your asshole’s squeezing + + me so tight, drooling and begging for more!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ち、違うっ…! それは…、それは…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ひっ\i[122] んくっ…\i[122] ひゃんっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N-no...! That’s... that’s not it... Hii\i[122] + + Nngh...\i[122] Hyannn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ヒャハハハッ! てめぇのド助平まんこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' コイツらにも拝ませてやろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hyahahaha! Let these bastards get a good look at your filthy + + slutty pussy too!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '21']} @@ -2882,57 +3006,62 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'H04_f3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '8', 'H04_h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &121 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやっ…! やめろっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 腰が引っ張られて…っ! あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No...! Stop it\i[122]\i[122]\i[122] You''re pulling my + + hips...! Ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '470']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '58']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' うひゃ~! 兄貴の言う通りどろっどろだぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どんだけ男に飢えてんだよ、この淫乱は!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Whoa~! Just like the boss said, it''s all sloppy and + + dripping! How desperate for cock are you, you nympho!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 兄貴が突く度に おまんこヒクつかせてよぉ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こりゃ、たまらねぇや! うひゃひゃひゃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Every time the boss thrusts, your pussy twitches! Damn, this + + is too good! Hya hya hya♪']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見るなっ…\i[122] あんっ\i[122] 見るなぁぁっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t look...\i[122] Ahh\i[122] Don''t look at + + meee\i[122]\i[122]\i[122] Ahh\i[122] Ahh\i[122] Ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハァハァハァ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 兄貴っ! もうガマンできねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっしにも 空いてる穴を使わせてくださいよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hah hah hah...! Boss! I can''t hold back anymore! Let me use + + one of her free holes too!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wha...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ちっ! 仕方ねぇなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレに汚ぇ汁かけたらブッ殺すからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Tch! Fine, whatever... But if you get your filthy cum on me, + + I''ll kill you!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、合点承知の助でさぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh... Got it, boss!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' お、お前ら気は確かか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな…いっぺんにだなんて…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A-are you guys out of your minds...? Doing it all at once + + like this...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *121} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひぃっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ま、待て…! やめろ…、来るな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Eek! W-wait...! Stop... Don''t come any closer...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '5', 'H04_e4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2940,60 +3069,77 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '320']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ、おじゃましますよっと!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh, excuse me while I join in!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &122 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' はぁぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ダメだと…\i[122] 言ったのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Haaahn\i[122]\i[122]\i[122] I told you...\i[122] not + + to...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっほ~♪ トロトロのキツキツで']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 入れた途端ちゅうちゅう吸い付いてくらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ohhh~♪ It''s so tight and slippery, the moment I put it in, + + it just sucks me right in!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' コイツの「イヤ」は「もっと」って意味なんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hyahahaha! When this bitch says "no," she really means + + "more"!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そらっ! オレに動きを合わせろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' このアバズレを 腰が立たなくなるまでイカせまくるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Come on! Match my rhythm! Let''s fuck this slut until she + + can''t even stand up anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122] やめっ…\i[122] 同時に動くなぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやん\i[122] あっ…\i[122] はぁん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahh\i[122] Stop...\i[122] Don''t move at the same time\i[122] + + Nooo\i[122] Ah...\i[122] Haaahn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、だめぇ…\i[122] 中で…こすれるぅ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 二本のチンポがっ\i[122] 両側から…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] ああぁんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no...\i[122] You''re rubbing me + + inside...\i[122]\i[122]\i[122] Two cocks...\i[122] from both + + sides...\i[122] Ah\i[122] Ah\i[122] Aaaahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 許してぇ…\i[122] もう許してくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こんなのおかしくなるぅ…\i[122] んひぃぃぃぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Please...\i[122] Just let me go already...\i[122] This is + + making me lose my mind...\i[122] + + Nhiieeeee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ! 不様だな、おい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見下していた相手にイカされまくって命乞いたぁ']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 戦巫女の名が泣くぞ! おらおらおらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hyahahaha! Pathetic, aren''t you! Getting fucked senseless + + and begging for mercy from the ones you looked down on―what + + a disgrace for a battle shrine maiden! Take this, take this, + + take this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あぁぁ…\i[122] はぁあぁぁぁん…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['~~~~~~~~~~\i[122]\i[122]\i[122] Ahhh...\i[122] + + Haaaaaahn...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *122} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オラッ! いつもの生意気な口はどうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もっと根性出して抗ってみせろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hey! Where''s that usual smart mouth of yours? Show me some + + guts and try to fight back!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &123 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…! キサマらぁ…! んひぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 絶対にぃ…\i[122] 絶対に許さ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...! You bastards...! Nhiiee\i[122] I swear...\i[122] + + I''ll never forgive―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '22']} @@ -3007,29 +3153,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *123} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひぁっ…\i[122] で、出てる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そんな…膣内でぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hyaa...\i[122] Y-you''re cumming...\i[122] No way... inside + + my pussy...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *123} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、あんま締め付けるもんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 思わず出しちまいやした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh... You were squeezing so tight, I just couldn''t help + + but cum.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *123} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ったく、だらしねぇ野郎だな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' じゃあ、ケツの方にもたっぷり飲ませてやるか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Seriously, what a useless bastard! Fine, I''ll fill up her + + ass too!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *123} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ…\i[122] あぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' や、やめてくれ…、今イってるからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 今…出されたら戻れなく――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah...\i[122] Aaahn...\i[122] S-stop it... I''m cumming right + + now...\i[122] If you cum in me now, I won''t be able to go + + back―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *123} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そらよっ、イっちまいなぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Here you go, just cum already!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '21']} @@ -3042,12 +3193,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *123} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んほぉぉおおおおおぉぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nhoooooooohhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あひ…\i[122] あひぃぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 熱いのが…\i[122] 前にも…\i[122] 後ろにも…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahi...\i[122] Ahiiiii...\i[122] It''s so hot...\i[122] In the + + front...\i[122] And the back...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -3055,17 +3207,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *123} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おほぉぉぉぉおおぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ohhhhhh i[122] i[122] i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '400']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *123} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 出すなぁ…\i[122] あんっ\i[122] 汚い精液…出すなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t cum...\i[122] Ahn\i[122] Don''t cum that filthy + + semen...\i[122] Ah\i[122] Ah\i[122] Ahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '420']} @@ -3075,57 +3228,68 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *123} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' イクッ\i[122] イクッ\i[122] いくぅぅぅっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 止まらなひ…\i[122] イクの止まらにゃい…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m cumming\i[122] I''m cumming\i[122] I''m + + cummiiiiiing\i[122]\i[122]\i[122] I can''t stop...\i[122] I + + can''t stop cumming...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *123} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ダメぇ…\i[122] 真っ白になるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 何も考えられにゃくなりゅうぅぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No...\i[122] I''m going blank...\i[122] I can''t think about + + anything anymore...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '6', 'H04_f3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ふぃ~っ! 出した出した!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やっぱ締りのいい女だと 出が違うぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Whew! I really let it out! Girls with a tight pussy really + + make you cum different!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &124 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ギンジの兄貴! 次は俺が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ginji-aniki! Next is me!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あぁ、好きにしろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 他の連中も呼んで 前でも後ろでもガンガンやってやれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yeah, do whatever you want. Call the others too, and go at + + her front or back as much as you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ただし、油断ぶっこいて逃げられようもんなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 小指程度じゃ済まさねぇからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But if you get careless and let her escape, losing a pinky + + won''t be the end of it!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へいっ! ぬかりはありやせん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あの部屋にブチ込んじまいますからね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Got it! No slip-ups here! I''ll throw her in that room.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ! そりゃあ名案だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オジキに報告しに行ったら、オレも寄るから']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 壊さねぇ程度に可愛がってやんな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hyahahaha! Now that''s a great idea! Once I report to the + + boss, I''ll drop by too, so have your fun but don''t break + + her!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *124} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 許しゃんぞ…\i[122] おみゃえら…絶対…\i[122] 成敗ひへ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっ\i[122] おっ\i[122] おっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t forgive...\i[122] you bastards... never...\i[122] + + I''ll make you pay...\i[122] Oh\i[122] Oh\i[122] + + Oh...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['             \c[17]一刻後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]One hour later...']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -3186,50 +3350,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'yomi', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ひゃぁん\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hyann\i[122] Ah\i[122] Ah\i[122] Ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'H04_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &133 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキは身体半分壁の中に埋め込まれて']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['男たちの慰み者にされていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki was half-buried in the wall, used as a plaything by + + the men.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' そらそら、どうだ! どうだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' オレのチンポは気持ちいいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Come on, come on, how''s that! How''s that! Does my cock feel + + good?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いぎっ…\i[122] んっ\i[122] くぅっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もうだめぇ…\i[122] イってるっ\i[122] イってるからぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...\i[122] Nn\i[122] Kuu\i[122]\i[122]\i[122] I + + can''t...\i[122] I''m cumming\i[122] I''m cumming + + already\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おっ、盛り上がってるじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 調子はどうだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, looks like things are heating up! How''s it going?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &134 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ、ギンジの兄ぃ! お勤めご苦労様です!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いや~、さすが戦巫女というだけあって']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 膣の締りがハンパないっすね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah, Ginji-aniki! Thanks for your hard work! Man, as expected + + of a battle shrine maiden, her pussy is insanely tight!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 俺でもう十人目だってのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 食いちぎらんばかりにチンポ咥えこんで離しゃしねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' こりゃ、思わぬ掘り出しもんですぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m already the tenth guy, and she''s still clamping down on + + my cock like she''s gonna bite it off! This is a real find!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 単にそいつがド助平ってだけかもしれねぇけどな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hyahahaha! Maybe she''s just a total slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' へへへっ…、ちげぇねぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh... can''t argue with that!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【三下[癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' おらっ、中で出してやるからよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 子袋の口を開いてしゃぶりつけろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Underling [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Here, I''ll cum inside you! Open up your pussy and suck it + + down!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だ、ダメだ…\i[122] 中はぁ…\i[122] これ以上…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N-no...\i[122] Not inside...\i[122] Not + + anymore...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '21']} @@ -3240,26 +3410,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ…\i[122] あっ…\i[122] あっ…\i[122] あっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahn...\i[122] Ah...\i[122] Ah...\i[122] Ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒヒヒッ…、えらく大人しくなったじゃねぇか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やっぱり、じゃじゃ馬を躾けるにはこれが一番だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh... you''ve gotten real quiet, haven''t you? Guess this + + really is the best way to tame a wild bitch!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &135 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 出しゅなぁ…\i[122] あん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 熱くてドロドロの…\i[122] もうイヤぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t cum...\i[122] Ahn...\i[122] It''s so hot and + + sticky...\i[122] I can''t take it anymore...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '5', !!int '21', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さてさて…、どんなツラぁしてるかなっと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now then... let''s see what kind of face you''re making...']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -3295,39 +3467,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'H04_a3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いやっ! な、何でこっちにぃ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 見りゅなっ…\i[122] 見にゃいでぇぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No! W-why are you looking over here...! Don''t look...\i[122] + + Don''t look at meee...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122] またぁっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahn\i[122] Again...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャハハハッ! 情けねぇおまんこ顔しやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もうチンポなしじゃ生きられねぇって感じだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hyahahaha! Look at that pathetic pussy face! Looks like you + + can''t live without cock anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 違うっんっ\i[122] チンポなんかに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あんっ\i[122] チンポなんかにぃぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No... nngh...\i[122] Not to a cock...\i[122] Ah...\i[122] + + Not to a cock...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あぁぁああぁぁあぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ah...\i[122] Ah...\i[122] Aaaahhhhhh...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒヒヒッ…、なぁに時間はたっぷりあるんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' きっちり調教してやるよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どこに出しても恥ずかしくない娼婦になるまでな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Heheheh... we''ve got plenty of time. I''ll train you real + + good! Until you''re a whore who won''t be ashamed no matter + + where I take you!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 嫌だっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしには…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' わたしにはまだやるべきことが――']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No...\i[122] Ah...\i[122] I still...\i[122] I still have + + things I need to do―']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'H04_b34', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -3348,14 +3525,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' んほぉぉおおおおおぉぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nhoooooooohhhh...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ヒャーッハッハッハッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hyahahahahaha!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['仄暗い闇の中、薄れ逝くミズキの意識に']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ギンジの高笑いがいつまでも木霊していた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['In the dim darkness, Ginji''s loud laughter echoed endlessly + + in Mizuki''s fading consciousness.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'end2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} @@ -3381,11 +3559,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]\v[2]\c[0]になった。\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Mizuki''s Libido is now \c[17]\v[2]\c[0].\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Libido could not be increased any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -3408,7 +3586,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]※淫欲度の変化は 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[17]*Libido only changes the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*************************']} @@ -3432,9 +3610,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '準備を整える']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一筋縄でいく相手ではなさそうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 入念に準備をしておこう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Doesn''t look like someone I can handle easily. I''d better + + prepare thoroughly.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' diff --git a/YAML/Map183.yaml b/YAML/Map183.yaml index ffcbb8b..be878d9 100644 --- a/YAML/Map183.yaml +++ b/YAML/Map183.yaml @@ -71,9 +71,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '036_く、出来る', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! なんて力だ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが、大親分と言ったところか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! What strength...! As expected of the big boss...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スキップ処理']} @@ -82,8 +81,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '64', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['既にこのイベント見ている']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]イベントをスキップしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} @@ -123,19 +122,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '055_負けるわけ(強)', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、まだだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 負けるワケにはいかないんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But I''m not done yet! I can''t afford to lose!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 往生際の悪ぃ小娘だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あきらめな! この部屋に入った時から']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てめぇは もう詰んでるんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re a stubborn little bitch! Give it up! The moment you + + stepped into this room, you were already finished!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、淫鬼共! 出番だぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女に 女の悦びってヤツを教えてやんな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, you lustful oni! It''s your turn! Show the battle + + shrine maiden what real pleasure feels like!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '39', !!int '121', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} @@ -238,9 +237,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、なんて数だ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くるなっ! わたしに近寄るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... there''s so many of them...! Stay back! Don''t come any + + closer to me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -258,8 +258,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 行け! 一斉にヤっちまえっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go! Take her all at once!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -325,8 +325,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '110_ここで決める!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 甘い! これでどうだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Too slow! Take this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Magic7', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '39', !!int '116', !!bool 'false']} @@ -337,14 +337,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グギ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gugi...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 小鬼の動きは封じさせてもらったぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次はお前だ! イゾウ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve sealed the little oni''s movements! You''re next, Izou!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand @@ -411,30 +410,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ! どうして強制戒律の術が効かん!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What!? Why isn''t the forced command spell working!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! そりゃ対人用の術だろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 地獄の鬼に 抹香くせぇ法術なんざ効きやしねぇよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! That''s a spell for humans, right? That + + incense-reeking magic doesn''t work on hell''s oni!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐぅ…、見誤ったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... I miscalculated...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁて、お楽しみの時間だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女がどんな声で鳴くか聞かせてもらおうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, it''s time for some fun. Let''s hear what kind of + + sounds a battle shrine maiden makes!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '089_ううっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせっ…、やめろぉぉぉぉっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop...! Don''t do this!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Hシーン']} @@ -448,40 +449,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、淫鬼たちによってたかって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['着物を剥ぎ取られてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was swarmed by the lustful oni and had her kimono + + ripped off.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、いい眺めだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 小娘の割に いい身体してるじゃねぇか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... what a sight. For a little bitch, you''ve got a + + pretty nice body.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この程度の辱めで屈すると思うなよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんな責め苦を受けようと 必ずキサマを倒してみせる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Don''t think I''ll break from this kind of + + humiliation! No matter what you do to me, I''ll definitely + + defeat you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! そりゃあ威勢のいいこった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、そいつらを甘く見ない方がいいぜ。特に女はなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! That''s some spirit. But you shouldn''t underestimate + + them. Especially the females!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &38 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ど、どういうことだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-What do you mean by that!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な~に、慌てなくてもじきにわかるさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' テメェの身体で、嫌でもな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you''ll find out soon enough. Whether you like it or not, + + your body will tell you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よし、始めろ! 淫鬼共!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつも通りのいい仕事してくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, get started! Lustful oni! Do your usual good work!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gii!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -490,23 +496,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅっ!! ぐっ…! んっ! くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんだこの感覚は…!? 人間のモノとは全然…!)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh!! Guh...! Nn! Ngh...! \c[8](What is this feeling...!? It''s + + nothing like a human''s...!)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ピストン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ! んっ! んんぅ! うっ…、んくっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こすれるっ…! 単純に出し入れしているだけなのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣全体がゴリゴリ引っ掻き回されて…っ!)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh! Nn! Nnn! Ugh... nkuh! \c[8](It''s rubbing me...! Even though + + they''re just thrusting in and out, my whole pussy is being + + scraped and stirred up...!)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、自分の腹の中に 何が入っているか']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女様に 拝ませてやんな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go on, show the battle shrine maiden what''s inside her + + belly!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} @@ -515,24 +525,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &39 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの目の前に、異形のイチモツが突き出される。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A monstrous cock was thrust right in front of Mizuki''s eyes.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['赤黒く焼けた物体は人間のそれよりひと回り大きく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['力強く反り返った竿には イボのような突起が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['びっしりと埋め尽くされていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The red-black, seared shaft was even bigger than a human''s, + + and the thick, powerful rod was covered all over with bumpy, + + wart-like protrusions.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' け、汚らわしい…! なんて卑猥な…、くぅっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんな凶悪なモノがわたしの膣内に…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Disgusting...! How obscene... ngh! \c[8](Something this vicious + + is going inside my pussy...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっ…! んっ! んっ! くふぅ…! あっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、意識すると余計感じてしまう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、こんなにギンギンに反り返って…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guh...! Nn! Nn! Kufu...! Ah! \c[8](No... the more I think about + + it, the more I feel it... Ahh... it''s so hard and curved...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -542,21 +555,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! ハァん…\i[122] あっ! くっ…、んふぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](何故だ…嫌なのに…奥がじんと熱くなって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一突きされる度に思考に靄がかかっていく…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ["Nngh...! Haaah...\\i[122] Ah! Kuh... nfu...\\i[122] \\c[8](Why...? I\nhate this, but... deep inside, it's getting so hot... Every\ntime it thrusts, my mind gets hazier and hazier...)\e[0m"]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &40 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! んっ! んっ! くはぁ…\i[122] ダメッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](おかしい…! 何かおかしい…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくらなんでも…こんなに感じるなんて…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ["Kuh...! Nn! Nn! Kuhaa...\\i[122] No! \\c[8](This is wrong...!\nSomething's wrong...! No matter what, there's no way I\nshould be feeling this much...)\e[0m"]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! どうした、どうした!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 甘い声が漏れてきてるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahahaha! What''s wrong, what''s wrong! You''re letting out + + such sweet moans!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} @@ -565,15 +575,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマ…! わたしの身体に何をした!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…あんっ\i[122] こんなの普通じゃない…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You bastard...! What did you do to my body!? This... + + ahn\i[122] this isn''t normal...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁ…\i[122] あんっ\i[122] あっ、あっ、あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろぉ…! 突くなぁ…\i[122] あんっ! だめぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fua...\i[122] ahn\i[122] ah, ah, ah...\i[122] Stop...! Don''t + + thrust...\i[122] ahn! No more...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -582,19 +594,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &41 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっき言っただろう、コイツらを甘く見るなと。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 淫鬼の体液は女を狂わす強烈な媚薬よ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I told you earlier, don''t underestimate these bastards. The + + body fluids of a lustful oni are a powerful aphrodisiac that + + drives women mad.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コイツらの手にかかれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 貞淑な人妻も、生真面目な尼僧も一刻も経たねぇ内に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 盛りのついたメス犬に早変わりって寸法さ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In their hands, even a virtuous wife or a prim nun will turn + + into a bitch in heat in no time.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひ、卑怯者ぉ…! んっ…\i[122] はぁん\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男なら正々堂々とぉ…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ! そこダメェ…\i[122] あっ\i[122] ああんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You coward...! Nn...\i[122] haan\i[122] If you''re a man, + + fight fair and square... ahn\i[122] No! Not there...\i[122] + + ah\i[122] aaahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} @@ -604,9 +621,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! いい具合になってきたじゃねぇか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう膣の中、先走り汁でぐっちょんぐっちょんだろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! Looks like you''re getting into it. Your pussy must + + be soaked with precum by now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -615,14 +633,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、さっきからうっとりと眺めてるチンポを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口にも咥えさせてやれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, let her suck on that cock she''s been eyeing so + + longingly!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う! やめ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No! Stop―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} @@ -634,12 +653,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &42 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['腕を抑えていた淫鬼は、ミズキの頭に跨って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['はち切れんばかりに勃起したイチモツを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ムリヤリ口の中にねじ込んだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lustful oni pinning Mizuki''s arms straddled her head and + + forcefully shoved his rock-hard cock into her mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~っ! んっ! ん~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh―! Nn! Nnngh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -649,21 +668,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &43 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 精一杯抵抗して身をよじるが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['がっちり押さえつけられた四肢は微動だにしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki twisted her body with all her might to resist, but + + her limbs were pinned down so tightly she couldn''t move at + + all.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶっ! んんぅ~\i[122] んふっ\i[122] んほっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](苦しい…、なんてオスのニオイだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまりの臭さに頭がおかしくなりそうだ…!)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nbu! Nnuu~\i[122] nfu\i[122] nho\i[122] \c[8](It''s suffocating... + + what a stench of male... The smell is so strong it''s making + + me lose my mind...!)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶっ! んぶっ! んん~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](意識が朦朧としてきた…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く…、早くどうにかしないと…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ["Nbu! Nbu! Nnngh! \\c[8](I'm getting dizzy... I have to do\nsomething, fast...)\e[0m"]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギヒッ♪ ギヒッ♪ ギヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -671,17 +693,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['必死にもがくミズキをあざ笑うように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['膣内に淫鬼の精がぶちまけられる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As if mocking Mizuki''s desperate struggle, the lustful oni + + unleashed his cum deep inside her pussy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~っ!! ん~! んふぅ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ひっ…\i[122] あっ…\i[122] 嘘…そんないきなり中でぇ…\i[122])\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh!! Nn! Nfuu~! \c[8](Hii...\i[122] ah...\i[122] No way... + + cumming inside me all of a sudden...\i[122])\c[0] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -706,10 +729,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶぅ! ん~! んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](熱い…! 熱くてドロドロの子種が子宮の中にぃ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 焼かれるぅ…\i[122] 子宮が焼かれるぅぅっ\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nbu! Nn! Nnu...\i[122] \c[8](It''s hot...! That thick, sticky seed + + is filling my womb...! It''s burning...\i[122] My womb is + + burning up\i[122]\i[122]\i[122])\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -724,39 +749,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギヒッ♪ ギヒッ♪ ギヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &44 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['淫鬼は、身悶えるミズキの腰をがっしり掴むと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['射精しながら腰を振り始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lustful oni grabbed Mizuki''s writhing hips and started + + thrusting as he continued to cum.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、そうそう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣の隅々まで しっかり媚薬精液を塗り込んでやんな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 二度と 立てつく気が起きないよう 念入りにな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... That''s right! Make sure you rub that aphrodisiac + + cum into every corner of her pussy! Do it thoroughly so she + + never dares defy us again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギーッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gii~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['精液まみれのイチモツが、ミズキの膣内をこねくり返す。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The cum-soaked cock churned inside Mizuki''s pussy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['射精し続けているのに依然ガチガチのそれは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['出入りする度に イボが媚薬精液を膣ヒダに絡めて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['泡立たせている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even though he was still cumming, his cock stayed rock hard, + + and every time it moved in and out, the bumps smeared + + aphrodisiac cum all over her inner walls, making it froth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ\i[122] ん~っ\i[122] んふぅ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](や、やめろぉ…! かき混ぜるなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの大事な場所を…汚い汁で穢すなぁ…\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnuu\i[122] nnngh\i[122] nfuu...\i[122]\i[122]\i[122] + + \c[8](S-Stop...! Don''t stir it up...\i[122] Don''t defile my + + precious place with your filthy cum...\i[122]\i[122]\i[122])\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} @@ -772,9 +804,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['唐突に 口を犯していたイチモツから精が放たれた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ドロリとした生臭い液体が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの口の中いっぱいに広がる。\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suddenly, the cock fucking her mouth spurted out cum. The + + thick, fishy liquid filled Mizuki''s mouth completely.\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -784,10 +816,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶぅっっ! ごほっ! ぶほっ! んぐっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](嫌ぁ…! 口の中にも…! ドロドロの熱いのがぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなのが…\i[122] こんなのが…膣内にぃ…\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nbu!! Goh! Buho! Ngu...! \c[8](No...! Even in my mouth...! That + + thick, hot stuff...\i[122] This...\i[122] This is what''s + + inside my pussy too...\i[122]\i[122]\i[122])\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -805,9 +839,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるる…\i[122] んくっ…んくっ…んくっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](熱い…\i[122] 身体中に火が付いたように熱いぃ\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jururu...\i[122] nku... nku... nku...\i[122] \c[8](Hot...\i[122] + + My whole body feels like it''s on fire\i[122]\i[122]\i[122])\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} @@ -817,52 +852,60 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &45 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['引き抜かれた膣穴は、閉じることなく']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['淫鬼の竿の形のままぽっかりと口を開けていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s gaping pussy, freshly pulled out, stayed open in + + the exact shape of the oni''s cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['下品な音と共に 淫鬼の精が膣内から溢れて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その下に白い水溜りを作る。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With a filthy squelch, the oni''s cum overflowed from her + + pussy, pooling into a white puddle beneath her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それは、穢された証――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もう二度と戻ることはできない快楽地獄への']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['片道切符に他ならなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It was proof of her defilement―a one-way ticket to a hell of + + pleasure she could never return from.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁて、どんなツラぁしてるかなっと♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s see what kind of face you''re making♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122] ゆ、許さんぞ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きさまのような…、あんっ\i[122] おんなの敵はぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] ぜったい…絶対成敗して…、あひぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Phaa...\i[122]I-I won''t forgive you...\i[122] Bastards like + + you... ahn\i[122] enemies of women...\i[122] nngh\i[122] + + I''ll definitely... definitely punish you... + + ahii\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この状況で、まだ強がり言えるとは大した根性だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! To still be talking tough in this situation, you''ve + + got some guts!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、テメェのアホヅラには']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと犯して欲しいって書いてあるぜ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女さんよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But your dumb face is begging to be fucked even more, isn''t + + it? Little shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるな…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな小妖のチンポなんか…\i[122] ものの数では――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Don''t mess with me...\i[122] A little demon''s cock like + + this...\i[122] is nothing to me―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -871,14 +914,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、そいつは失礼した。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、手加減抜きで歓迎してやるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh... My bad, then. I''ll give you a proper welcome with + + no holding back.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} @@ -887,27 +931,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &46 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['淫鬼たちは、飴にたかるアリの如く']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの身体の至る所にイチモツをこすりつけ始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lustful oni swarmed Mizuki''s body like ants on candy, + + rubbing their cocks all over her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ\i[122] やめろぉ\i[122] チンポこすりつけるなぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No!\i[122] Stop!\i[122] Don''t rub your cocks on me!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギヒッ♪ ギヒッ♪ ギヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神さえ呼べれば、こんなヤツらになんてぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] If I could just summon my shikigami, I wouldn''t + + lose to bastards like this...\i[122] Ah\i[122] ah\i[122] + + ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ! は、放せぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっぱい吸いながらシコシコするなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! L-Let go...\i[122] Don''t jerk off while sucking my + + tits...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} @@ -917,36 +965,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] 奥っ…ダメッ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに激しく奥ばかりぃ\i[122]\i[122]\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうチンポいやぁ…\i[122] おかしくなるぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] So deep... No...\i[122] Not so rough, not so + + deep...\i[122]\i[122]\i[122] Ahn\i[122] ahn\i[122] I can''t + + take any more cock...\i[122] I''m going + + crazy\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &47 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ! 即堕ちじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんだけ溜め込んでたんだよ、この淫乱巫女が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha! You gave in right away! Just how pent up were you, you + + filthy shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] こんなの耐えられるワケない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上されたらぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうチンポのことひか考えられなくなるぅぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] There''s no way I can endure this...\i[122] If + + they keep going...\i[122] I''ll only be able to think about + + cock...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! とんでもねぇ助平女だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃあ、いい稼ぎ頭になってくれるだろうよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! What a shameless slut. You''ll make us a fortune for + + sure!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、てめぇら! 戦巫女様がもっとして欲しいってよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮せずに どんどんぶっかけてやんなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, you bastards! The shrine maiden wants more! Don''t hold + + back―cover her with your cum!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギーッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gii!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -956,29 +1013,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁああぁぁぁっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出てるっ\i[122] 中も…\i[122] 外もぉ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 媚薬精液かけられてるぅぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaah\i[122]\i[122]\i[122] It''s coming out\i[122] + + Inside...\i[122] Outside too\i[122] They''re covering me in + + aphrodisiac cum\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ…\i[122] らめっ…\i[122] 戻れなくなるぅ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに出されたら…\i[122] もう…\i[122] もうぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii...\i[122] No...\i[122] I won''t be able to go + + back\i[122]\i[122]\i[122] If they cum this much...\i[122] + + I... I...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ\i[122] あっ\i[122] イっちゃう\i[122] イくぅっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あ~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming\i[122] Ah\i[122] I''m gonna cum\i[122] I''m + + cumming!\i[122]\i[122]\i[122] Ah\i[122] ah\i[122] + + aaaaaaaaaaaaaaaaah\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} @@ -988,7 +1052,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['            \c[17]一週間後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]One week later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ふすま']} @@ -997,94 +1061,124 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] いいっ…\i[122] もっと…\i[122] もっとぉ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] Yes...\i[122] More...\i[122] More~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['飛天組のアジトの奥から、若い女の嬌声が響く。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From deep within the Hiten Group hideout, the moans of a + + young woman echoed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '150', 'volume': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁっ\i[122] あんッ\i[122] あ…ぁあ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいぃ…\i[122] あんっ\i[122] だめぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahn\i[122] a...ahh\i[122]\i[122]\i[122] + + Amazing...\i[122] ahn\i[122] no...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを少しだけ開けて 部屋の中を覗くと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男に跨って奉仕する女の尻が 艶めかしく上下していた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Peeking through a slightly opened sliding door, you see a + + woman''s ass moving seductively up and down as she straddles + + a man, serving him.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] チンポ好きぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶっといので奥をズンズンするの好きぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突いて…\i[122] お願い…いっぱい突いてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] I love cock\i[122] I love it when your thick one + + pounds me deep\i[122] Thrust...\i[122] Please... fuck me + + hard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅううぅ\i[122] んんぅ…\i[122] 好きぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるっ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ♪ くちゅくちゅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chu~\i[122] Nnn...\i[122] I love you\i[122] + + Slurp...\i[122]\i[122]\i[122] squelch squelch♪ squelch + + squelch♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、どんな責め苦を受けようと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必ずワシを倒すんじゃなかったのか? んんっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Weren''t you the one who said you''d defeat me no + + matter what torture you faced? Hm?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 倒すっ\i[122] ぜったい…倒してやるんだからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしのここで足腰が立たなくなるまで…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haan\i[122]\i[122]\i[122] I''ll beat you\i[122] I swear... + + I''ll take you down...\i[122] Until your legs can''t move from + + what I do with this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! 恐ぇ恐ぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう言って、いつも先にイっちまうのは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこのどいつだ? そ~らそら!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! So scary, so scary! But who''s the one who always + + cums first, huh? Come on, come on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] 意地悪っ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしがそこ弱いの知ってるクセにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 卑怯者っ\i[122] ひきょうものぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ahn\i[122] You''re so mean...\i[122] You know + + that''s my weak spot...\i[122] ahn\i[122] You cheater\i[122] + + you dirty cheater...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相手の弱点を攻めるのは常道だろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、そう言うんなら仕方ねぇなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s only natural to go for your opponent''s weak spot. But + + if you say so, I guess I have no choice.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] だめっ! やめちゃダメェ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの負けでいいからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突いてッ\i[122] 奥をぶっといのでズコズコしてぇ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] no! Don''t stop...\i[122] I don''t care if I + + lose\i[122] Just fuck me\i[122] Pound me deep with that + + thick cock\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んちゅ\i[122] ちゅっ\i[122] ちゅうううっ\i[122] じゅるじゅる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこの一番奥深くを おちんちんでこういう風に…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ\i[122] ちゅっ\i[122] ちゅっ\i[122] って…、ねっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nchu\i[122] chu\i[122] chuuuu\i[122] slurp...♪ When you do + + it like this with your cock, all the way to the deepest part + + of my pussy... chu\i[122] chu\i[122] chu\i[122] like that... + + right?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、変われば変わるもんだぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの小生意気な戦巫女が、自分からおねだりとはよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... How things change! That cheeky little shrine + + maiden is begging for it herself now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違うのっ\i[122] これは媚薬精液のせいなのぉ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 淫鬼のイボイボチンポのせいで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのおまんこド助平にされちゃったのぉ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not it\i[122] It''s because of the aphrodisiac + + cum\i[122] That demon''s bumpy cock turned Mizuki''s pussy + + into a total slut\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁて、本当に媚薬のせいだけかねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな親父のチンポを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮でちゅうちゅう吸い付きやがって。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well now, is it really just the aphrodisiac? Sucking on an + + old man''s cock with your womb like that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] これ好きっ\i[122] そこっ\i[122] ああんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ…! イッちゃうぅぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] I love this\i[122] Right there\i[122] + + aaahn...\i[122] I''m cumming...! I''m gonna + + cum\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は誰の女か言ってみろ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, Mizuki! Tell me whose woman you are!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] わたしは…\i[122] 戦巫女のミズキは…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イゾウの…イゾウ様のっ\i[122] 女です\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] I am...\i[122] Mizuki, the shrine maiden, + + is...\i[122] Izou''s... Izou-sama''s\i[122] + + woman\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1094,18 +1188,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出てるっ\i[122] 熱いの出てるっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ…\i[122] イクイクイクイクぅぅぅぅっ…\i[122]\i[122]\i[122]\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] It''s coming out\i[122] It''s so + + hot inside me\i[122]\i[122]\i[122] I''m cumming...\i[122] I''m + + cumming, cumming, cumming...!\i[122]\i[122]\i[122]\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは嫌がることなく イゾウの射精を胎内で受け止めた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それどころか、一滴も漏らすまいと 尻を押し付けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['子宮に熱い子種を ぶっかけられる快楽に 酔いしれている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Without any resistance, Mizuki took Izou''s ejaculation deep + + inside her. More than that, she pressed her ass against him, + + determined not to let a single drop escape, lost in the + + pleasure of having her womb filled with his hot seed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そのトロけきった顔に、かつての精悍さはどこにもない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そこにいるのは、快楽に流されてやくざの情婦となった']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ただの一匹のメスだった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There was no trace of her former dignity on her melted face. + + All that remained was a female who had surrendered to + + pleasure and become a yakuza''s plaything...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'end1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1176,11 +1278,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]3\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]3\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1202,7 +1304,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '64', !!int '64', !!int '0']} @@ -1500,9 +1602,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['警告']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この先に 強大な妖気を感じます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも進みますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful demonic aura ahead. Do you still want + + to proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '0']} @@ -1569,23 +1672,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ginen', 'volume': !!int '85', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &55 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはははっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな所までよくきたな、小娘よ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gwahahaha! You made it all the way here, little girl!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 飛天組の大親分\c[17]『閻魔のイゾウ』\c[0]たぁ、ワシのことよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女がいったい何の用だ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The big boss of the Hiten Group, \c[17]''Izou the Enma''\c[0]―that''s me! + + What does a battle shrine maiden want with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' トウミョウ院のキク殿から奪った\i[3]\c[17]妖怪メガネ\c[0]を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 返してもらいに来た。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I came to get back the \i[3]\c[17]Youkai Glasses\c[0] you stole from + + Lady Kiku of Toumyou Temple.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 後、ついでに組も解散してもらおうか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これ以上、お前達の悪事を見逃すワケにはいかん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And while I''m at it, I''m going to disband your group. I + + can''t let your evil deeds go unchecked any longer!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -1602,14 +1707,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *55} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐはははっ! 威勢のいい女だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さすが戦巫女というだけのことはある!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gwahahaha! You''re a feisty woman! As expected of a battle + + shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、そいつはできねぇ相談だな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 代わりと言っちゃあ何だが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 世間の厳しさってヤツを きっちり教えてやるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But that''s not gonna happen! Instead, let me teach you just + + how harsh the world can be!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} @@ -1645,9 +1751,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…! なんて力だ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さすが、大親分と言ったところか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh...! What strength...! As expected of the big boss...!']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' @@ -1663,19 +1768,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' だが、まだだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まだ負けるワケにはいかん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But it''s not over yet! I can''t afford to lose now!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &60 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 往生際の悪ぃ小娘だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' あきらめな! この部屋に入った時から']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' てめぇは もう詰んでるんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You''re a stubborn little girl! Give it up! The moment you + + stepped into this room, you were already finished!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *60} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さぁ、淫鬼共! 出番だぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 戦巫女に 女の悦びってヤツを教えてやんな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, lustful oni! It''s your turn! Show this battle + + shrine maiden what pleasure as a woman really means!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*******************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '39', !!int '121', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '10']} @@ -1777,9 +1882,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くっ…、なんて数だ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' くるなっ! わたしに近寄るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh... there''s so many of them...! Stay back! Don''t come any + + closer!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1797,8 +1903,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*74]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*75]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *60} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 行け! 一斉にヤっちまえっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Go! Get her all at once!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -1863,8 +1969,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *60} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 甘い! これでどうだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Too naive! How about this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Magic7', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '39', !!int '116', !!bool 'false']} @@ -1875,14 +1981,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *60} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' グギ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gugi...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *60} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 小鬼の動きは封じさせてもらったぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 次はお前だ! イゾウ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve sealed the little oni''s movements! You''re next, Izou!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand @@ -1948,24 +2053,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *60} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なっ! どうして強制戒律の術が効かない!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What!? Why isn''t the binding spell working!?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *60} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぐはははっ! そりゃ対人用の術だろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 地獄の鬼に 抹香くせぇ法術なんざ効きやしねぇよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gwahahaha! That''s a spell for humans, right? Incense-reeking + + magic like that doesn''t work on hell''s oni!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぐぅ…、見誤ったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ngh... Did I misjudge...?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &92 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' さぁて、お楽しみの時間だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 戦巫女がどんな声で鳴くか聞かせてもらおうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now then, it''s time for some fun. Let''s hear what kind of + + sounds a battle shrine maiden makes!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *92} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よせっ…、やめろぉぉぉぉっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Stop...! Nooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['B', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []} @@ -2037,38 +2144,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、淫鬼たちによってたかって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['着物を剥ぎ取られてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was swarmed by the lustful oni and had her kimono + + ripped off.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、いい眺めだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 小娘の割に いい身体してるじゃねぇか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... what a sight. For a little girl, you''ve got a + + pretty nice body.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この程度の辱めで屈すると思うなよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんな責め苦を受けようと 必ずキサマを倒してみせる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kh...! Don''t think I''ll break from this kind of humiliation! + + No matter what torment you put me through, I''ll definitely + + defeat you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! そりゃあ威勢のいいこった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、そいつらを甘く見ない方がいいぜ。特に女はなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! That''s some spirit you''ve got. But you shouldn''t + + underestimate them. Especially not if you''re a woman!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &94 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ど、どういうことだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-What do you mean by that?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な~に、慌てなくてもじきにわかるさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' テメェの身体で、嫌でもな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you''ll find out soon enough. Whether you like it or not, + + your body will tell you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *94} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よし、始めろ! 淫鬼共!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつも通りのいい仕事してくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, get started! Lustful oni! Do your usual good work!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *94} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gii!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2080,9 +2192,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se02', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅっ!! ぐっ…! んっ! くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんだこの感覚は…!? 人間のモノとは全然…!)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...!! Guh...! Nn! Kh...! \c[8](What is this feeling...? It''s + + nothing like a human''s...!)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ピストン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2090,14 +2203,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ! んっ! んんぅ! うっ…、んくっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こすれるっ…! 単純に出し入れしているだけなのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣全体がゴリゴリ引っ掻き回されて…っ!)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kh! Nn! Nnh! Ugh... nkuh! \c[8](It''s rubbing...! They''re just + + thrusting in and out, but my whole pussy is being scraped + + and stirred up...!)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、自分の腹の中に 何が入っているか']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女様に 拝ませてやんな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, show the shrine maiden what''s inside her belly!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} @@ -2108,24 +2222,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '56']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &95 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの目の前に、異形のイチモツが突き出される。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A monstrous cock was thrust in front of Mizuki''s eyes.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *95} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['赤黒く焼けた物体は人間のそれよりひと回り大きく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['力強く反り返った竿には イボのような突起が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['びっしりと埋め尽くされていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The red-black, seared shaft was a size larger than a + + human''s, and the thick, curving rod was covered all over + + with bump-like protrusions.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' け、汚らわしい…! なんて卑猥な…、くぅっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんな凶悪なモノがわたしの膣内に…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Disgusting...! How obscene... ngh! \c[8](That vicious thing is + + going inside my pussy...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっ…! んっ! んっ! くふぅ…! あっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、意識すると余計感じてしまう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、こんなにギンギンに反り返って…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guh...! Nn! Nn! Kufu...! Ah! \c[8](No... the more I think about + + it, the more I feel it... Ahh... it''s so hard and curved...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2136,21 +2253,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! ハァん…\i[122] あっ! くっ…、んふぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](何故だ…嫌なのに…奥がじんと熱くなって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一突きされる度に思考に靄がかかっていく…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Haan...\i[122]ah! Kh... nfu...\i[122] \c[8](Why...? I hate + + this, but deep inside it''s getting hot... Every thrust makes + + my mind go hazy...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &96 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! んっ! んっ! くはぁ…\i[122] ダメッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](おかしい…! 何かおかしい…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくらなんでも…こんなに感じるなんて…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kh...! Nn! Nn! Kuhaa...\i[122]No! \c[8](Something''s wrong...! + + This isn''t normal...! There''s no way I should be feeling + + this much...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *96} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! どうした、どうした!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 甘い声が漏れてきてるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! What''s wrong, what''s wrong? You''re starting to moan + + so sweetly!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} @@ -2160,15 +2282,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマ…! わたしの身体に何をした!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…あんっ\i[122] こんなの普通じゃない…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You bastard...! What did you do to my body?! This... + + ahn\i[122]this isn''t normal...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁ…\i[122] あんっ\i[122] あっ、あっ、あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろぉ…! 突くなぁ…\i[122] あんっ! だめぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fua...\i[122]ahn\i[122]ah, ah, ah...\i[122] Stop...! Don''t + + thrust...\i[122]ahn! No...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2178,19 +2302,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &97 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっき言っただろう、コイツらを甘く見るなと。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 淫鬼の体液は女を狂わす強烈な媚薬よ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I told you, don''t underestimate these bastards. The oni''s + + fluids are a powerful aphrodisiac that drives women mad.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *97} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コイツらの手にかかれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 貞淑な人妻も、生真面目な尼僧も一刻も経たねぇ内に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 盛りのついたメス犬に早変わりって寸法さ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In their hands, even the most faithful wife or uptight nun + + will turn into a bitch in heat in no time.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *97} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひ、卑怯者ぉ…! んっ…\i[122] はぁん\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男なら正々堂々とぉ…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ! そこダメェ…\i[122] あっ\i[122] ああんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You coward...! Nn...\i[122]haaan\i[122] If you''re a man, + + fight fair and square... ahn\i[122] No! Not + + there...\i[122]ah\i[122]aahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} @@ -2200,9 +2327,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! いい具合になってきたじゃねぇか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう膣の中、先走り汁でぐっちょんぐっちょんだろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! You''re getting into it now. I bet your pussy''s + + already soaked with precum.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2212,14 +2340,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、さっきからうっとりと眺めてるチンポを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口にも咥えさせてやれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, let her suck on that cock she''s been staring at so + + long!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う! やめ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No! Stop―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} @@ -2233,12 +2362,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &98 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['腕を抑えていた淫鬼は、ミズキの頭に跨って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['はち切れんばかりに勃起したイチモツを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ムリヤリ口の中にねじ込んだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The oni holding her arms straddled Mizuki''s head and + + forcefully shoved his throbbing cock into her mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *98} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~っ! んっ! ん~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh―! Nn! Nngh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2248,21 +2377,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &99 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 精一杯抵抗して身をよじるが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['がっちり押さえつけられた四肢は微動だにしない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki struggled with all her might, but her limbs were + + pinned down so tightly she couldn''t move an inch.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *99} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶっ! んんぅ~\i[122] んふっ\i[122] んほっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](苦しい…、なんてオスのニオイだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまりの臭さに頭がおかしくなりそうだ…!)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nmbuh! Nnh~\i[122]nfu\i[122]nho\i[122] \c[8](It''s suffocating... + + what a filthy male smell... The stench is so strong it''s + + making me lose my mind...!)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *99} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶっ! んぶっ! んん~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](意識が朦朧としてきた…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く…、早くどうにかしないと…)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nmbuh! Nmbuh! Nnngh~! \c[8](My consciousness is fading... I have + + to... I have to do something, fast...)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *99} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギヒッ♪ ギヒッ♪ ギヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2272,8 +2404,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &100 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['必死にもがくミズキをあざ笑うように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['膣内に淫鬼の精がぶちまけられる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As if mocking Mizuki''s desperate struggle, the oni''s semen + + is pumped deep inside her pussy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} @@ -2285,9 +2418,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *100} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~っ!! ん~! んふぅ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ひっ…\i[122] あっ…\i[122] 嘘…そんないきなり中でぇ…\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh~!! Nn~! Nfuu~! \c[8](No...\i[122]ah...\i[122]No way... + + cumming inside me all of a sudden...\i[122])\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2323,10 +2457,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶぅ! ん~! んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](熱い…! 熱くてドロドロの子種が子宮の中にぃ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 焼かれるぅ…\i[122] 子宮が焼かれるぅぅっ\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nmbuh! Nn~! Nnuu...\i[122] \c[8](It''s hot...! That thick, burning + + seed is filling my womb...! It''s burning...\i[122]my womb is + + burning up\i[122]\i[122]\i[122])\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -2351,35 +2487,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギヒッ♪ ギヒッ♪ ギヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '82']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &101 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['淫鬼は、身悶えるミズキの腰をがっしり掴むと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['射精しながら腰を振り始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The oni grabs Mizuki''s writhing hips tightly and starts + + thrusting as he continues to cum.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、そうそう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣の隅々までしっかり媚薬精液を塗り込んでやんな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 二度と立てつく気が起きないよう念入りにな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... That''s right! Make sure you rub that aphrodisiac + + cum into every corner of her pussy! Do it thoroughly so she + + never dares to defy us again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギーッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gii~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['精液まみれのイチモツが、ミズキの膣内をこねくり返す。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The cum-soaked cock stirs up Mizuki''s insides.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['射精し続けているのに依然ガチガチのそれは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['出入りする度に イボが媚薬精液を膣ヒダに絡めて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['泡立たせている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even though he''s still cumming, his cock stays rock hard, + + and every time it moves in and out, the bumps lather + + aphrodisiac cum all over her pussy walls.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ\i[122] ん~っ\i[122] んふぅ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](や、やめろぉ…! かき混ぜるなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの大事な場所を…汚い汁で穢すなぁ…\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnuu\i[122]nn~\i[122]nfuu...\i[122]\i[122]\i[122] + + \c[8](S-Stop...! Don''t stir it up...\i[122] Don''t defile my + + precious place with your filthy + + fluids...\i[122]\i[122]\i[122])\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} @@ -2400,9 +2545,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '48', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['唐突に 口を犯していたイチモツから精が放たれた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ドロリとした生臭い液体が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの口の中いっぱいに広がる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suddenly, the cock in her mouth erupts, filling Mizuki''s + + mouth with thick, foul-tasting semen.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -2424,10 +2569,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶぅっっ! ごほっ! ぶほっ! んぐっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](嫌ぁ…! 口の中にも…! ドロドロの熱いのがぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなのが…\i[122] こんなのが…膣内にぃ…\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nmbuh!! Gah! Buh! Nngh...! \c[8](No...! In my mouth too...! That + + thick, hot stuff...\i[122] This is...\i[122]this is what''s + + inside me now...\i[122]\i[122]\i[122])\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -2464,9 +2611,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるる…\i[122] んくっ…んくっ…んくっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](熱い…\i[122] 身体中に火が付いたように熱いぃ\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp...\i[122]ngk...ngk...ngk...\i[122] \c[8](Hot...\i[122]It''s + + like my whole body is on fire\i[122]\i[122]\i[122])\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} @@ -2483,54 +2631,62 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &102 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['引き抜かれた膣穴は、閉じることなく']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['淫鬼の竿の形のままぽっかりと口を開けていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her stretched-out pussy stays gaping open in the shape of + + the oni''s cock, unable to close.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnuu...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '330']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['下品な音と共に 淫鬼の精が膣内から溢れて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その下に白い水溜りを作る。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With obscene sounds, the oni''s cum overflows from her pussy, + + pooling in a white puddle beneath her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それは、穢された証――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もう二度と戻ることはできない快楽地獄への']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['片道切符に他ならなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s proof of her defilement―a one-way ticket to a hell of + + pleasure she can never return from.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁて、どんなツラぁしてるかなっと♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s see what kind of face you''re making♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122] ゆ、許さんぞ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きさまのような…、あんっ\i[122] おんなの敵はぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] ぜったい…絶対成敗して…、あひぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Phaa...\i[122]I-I won''t forgive you...\i[122] Scum like + + you... ahn\i[122]enemies of women...\i[122] nn\i[122]I''ll + + definitely... definitely make you pay... + + ahii\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この状況で、まだ強がり言えるとは大した根性だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! Even in this situation, you can still talk tough? + + You''ve got guts!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、テメェのアホヅラには']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと犯して欲しいって書いてあるぜ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女さんよぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But your stupid face is begging to be fucked even more, + + isn''t it? Little shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるな…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな小妖のチンポなんか…\i[122] ものの数では――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Don''t be ridiculous...\i[122] A little demon''s cock like + + this...\i[122]is nothing to me―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2545,14 +2701,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '80', !!int '80', !!int '0', !!int '0', !!int '40', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahahn~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、そいつは失礼した。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、手加減抜きで歓迎してやるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... My bad, then. I''ll give you a proper welcome with + + no holding back.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} @@ -2561,35 +2718,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &103 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['淫鬼たちは、飴にたかるアリの如く']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの身体の至る所にイチモツをこすりつけ始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The oni swarm her like ants on candy, rubbing their cocks + + all over Mizuki''s body.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ\i[122] やめろぉ\i[122] チンポこすりつけるなぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Stop! Don''t rub your cocks on me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギヒッ♪ ギヒッ♪ ギヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神さえ呼べれば、こんなヤツらになんてぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn~\i[122] If only I could summon my shikigami, I could + + handle bastards like these...\i[122] + + Ah\i[122]ah\i[122]ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ! は、放せぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっぱい吸いながらシコシコするなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Let me go...\i[122] Don''t jerk off while sucking my + + tits...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '82']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] 奥っ…ダメッ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに激しく奥ばかりぃ\i[122]\i[122]\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうチンポいやぁ…\i[122] おかしくなるぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122]Deeper... no...\i[122] Not so rough, not so + + deep...\i[122]\i[122]\i[122]Ahh\i[122]ahh\i[122] I can''t + + take any more cock...\i[122]I''m going + + crazy\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} @@ -2597,26 +2762,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &104 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ! 即堕ちじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんだけ溜め込んでたんだよ、この淫乱巫女が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha! You gave in right away! Just how pent up were you, you + + filthy shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] こんなの耐えられるワケない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上されたらぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうチンポのことひか考えられなくなるぅぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122]There''s no way I can endure this...\i[122] If + + they keep going like this...\i[122] I''ll only be able to + + think about cock...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! とんでもねぇ助平女だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃあ、いい稼ぎ頭になってくれるだろうよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! What a lewd woman. You''re going to be a real + + money-maker for us!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、てめぇら! 戦巫女様がもっとして欲しいってよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮せずに どんどんぶっかけてやんなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, you bastards! The battle shrine maiden wants more! + + Don''t hold back, cover her with your cum!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【淫鬼】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギーッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Giiih!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -2634,28 +2804,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁああぁぁぁっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出てるっ\i[122] 中も…\i[122] 外もぉ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 媚薬精液かけられてるぅぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaah\i[122]\i[122]\i[122] It''s coming + + out\i[122]inside...\i[122]and outside too\i[122] They''re + + covering me in aphrodisiac cum\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ…\i[122] らめっ…\i[122] 戻れなくなるぅ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに出されたら…\i[122] もう…\i[122] もうぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii...\i[122]No...\i[122]I won''t be able to go + + back\i[122]\i[122]\i[122] If they cum this + + much...\i[122]I''ll... I''ll...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ\i[122] あっ\i[122] イっちゃう\i[122] イくぅっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あ~~~~~~~~~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming\i[122]ah\i[122]I''m cumming\i[122]I''m + + cumming!\i[122]\i[122]\i[122] + + Ah\i[122]ah\i[122]ahhhhhhhhhhhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} @@ -2670,7 +2848,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['            \c[17]一週間後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]One week later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ふすま']} @@ -2679,96 +2857,122 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] いいっ…\i[122] もっと…\i[122] もっとぉ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]yes...\i[122]more...\i[122]more~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['飛天組のアジトの奥から、若い女の嬌声が響く。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From deep inside the Hiten Group''s hideout, the moans of a + + young woman echo.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '150', 'volume': !!int '70'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁっ\i[122] あんッ\i[122] あ…ぁあ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいぃ…\i[122] あんっ\i[122] だめぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahaha\i[122]ahh\i[122]ah...aaah\i[122]\i[122]\i[122] So + + good...\i[122]ahh\i[122]no...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを少しだけ開けて 部屋の中を覗くと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男に跨って奉仕する女の尻が 艶めかしく上下していた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Peeking through a slightly opened sliding door, you see a + + woman''s hips moving seductively up and down as she straddles + + a man, serving him.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] チンポ好きぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶっといので奥をズンズンするの好きぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突いて…\i[122] お願い…いっぱい突いてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]I love cock\i[122] I love it when a thick one + + pounds me deep\i[122] Thrust it...\i[122]please... thrust it + + in a lot...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅううぅ\i[122] んんぅ…\i[122] 好きぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるっ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ♪ くちゅくちゅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chu~\i[122]nnn...\i[122]I love it\i[122] + + slurp...\i[122]\i[122]\i[122] squish squish♪ squish squish♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、どんな責め苦を受けようと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必ずワシを倒すんじゃなかったのか? んんっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Weren''t you supposed to defeat me no matter what + + torture you faced? Hm?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 倒すっ\i[122] ぜったい…倒してやるんだからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしのここで足腰が立たなくなるまで…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haan~\i[122]\i[122]\i[122] I''ll defeat you\i[122]I + + definitely will... I''ll defeat you...\i[122] Until your legs + + can''t stand from what I do here...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはははっ! 恐ぇ恐ぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう言って、いつも先にイっちまうのは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこのどいつだ? そ~らそら!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! Scary, scary! But who''s the one who always cums + + first, huh? Come on, come on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] 意地悪っ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしがそこ弱いの知ってるクセにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 卑怯者っ\i[122] ひきょうものぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]ahh\i[122]You''re so mean...\i[122] You know that''s + + my weak spot...\i[122] Ahh\i[122]cheater\i[122]you + + cheater...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相手の弱点を攻めるのは常道だろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、そう言うんなら仕方ねぇなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s only natural to go for your opponent''s weak spot. But + + if you say so, I guess I have no choice.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] だめっ! やめちゃダメェ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの負けでいいからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突いてッ\i[122] 奥をぶっといのでズコズコしてぇ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]no! Don''t stop...\i[122] I don''t care if I + + lose\i[122] Thrust it!\i[122]Pound me deep with that thick + + cock\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んちゅ\i[122] ちゅっ\i[122] ちゅうううっ\i[122] じゅるじゅる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこの一番奥深くを おちんちんでこういう風に…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ\i[122] ちゅっ\i[122] ちゅっ\i[122] って…、ねっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nchu\i[122]chu\i[122]chuuuu\i[122]slurp...♪ When you do it + + like this, with your cock all the way in the deepest part of + + my pussy... chu\i[122]chu\i[122]chu\i[122]like that... + + right?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、変われば変わるもんだぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの小生意気な戦巫女が、自分からおねだりとはよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... How things change! That cheeky battle shrine + + maiden is begging for it herself now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違うのっ\i[122] これは媚薬精液のせいなのぉ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 淫鬼のイボイボチンポのせいで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのおまんこド助平にされちゃったのぉ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not it!\i[122]It''s because of the aphrodisiac + + cum!\i[122] That oni''s bumpy cock turned Mizuki''s pussy into + + a total slut!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁて、本当に媚薬のせいだけかねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな親父のチンポを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮でちゅうちゅう吸い付きやがって。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well now, is it really just the aphrodisiac? Sucking on an + + old man''s cock with your womb like that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] これ好きっ\i[122] そこっ\i[122] ああんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ…! イッちゃうぅぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]I love this\i[122]right there\i[122]ahh...\i[122] + + I''m cumming...! I''m cumming!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は誰の女か言ってみろ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, Mizuki! Tell me whose woman you are!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] わたしは…\i[122] 戦巫女のミズキは…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イゾウの…イゾウ様のっ\i[122] 女です\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]I am...\i[122]Mizuki the battle shrine maiden + + is...\i[122] Izou''s... + + Izou-sama''s\i[122]woman\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -2777,18 +2981,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出てるっ\i[122] 熱いの出てるっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ…\i[122] イクイクイクイクぅぅぅぅっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]ahh\i[122]ahh\i[122] You''re cumming\i[122]it''s so + + hot, it''s pouring inside me\i[122]\i[122]\i[122] I''m + + cumming...\i[122]I''m cumming, cumming, + + cumming...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは嫌がることなく イゾウの射精を胎内で受け止めた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それどころか、一滴も漏らすまいと 尻を押し付けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['子宮に熱い子種を ぶっかけられる快楽に 酔いしれている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Without any resistance, Mizuki took Izou''s ejaculation deep + + inside her. More than that, she pressed her ass against him, + + determined not to let a single drop escape, lost in the + + pleasure of having her womb flooded with his hot seed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そのトロけきった顔に、かつての精悍さはどこにもない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そこにいるのは、快楽に流されてやくざの情婦となった']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ただの一匹のメスだった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There was no trace of her former dignity on that melted + + face. All that remained was a female, swept away by + + pleasure, now nothing more than a yakuza''s woman...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'end1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -2811,11 +3025,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]\v[2]\c[0]になった。\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Libido has become \c[17]\v[2]\c[0].\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Libido could not be raised any higher.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['**************************************************************']} @@ -2842,7 +3056,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]※淫欲度の変化は 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]*Libido only changes the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} @@ -2930,7 +3144,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*111]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['5000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Obtained 5000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3043,7 +3257,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*118]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['5000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got 5000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map184.yaml b/YAML/Map184.yaml index f352005..5c4d2f2 100644 --- a/YAML/Map184.yaml +++ b/YAML/Map184.yaml @@ -88,29 +88,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、ハハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすがヒサメの娘だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで俺を追い詰めるとは、思ってもみなかったぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha! As expected of Hisame''s daughter! I + + never imagined you''d corner me this far!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戯言を…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、キサマと無駄話をするつもりはない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大人しく母上の居場所を白状しろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Enough nonsense...! I have no intention of wasting any more + + words on you! Tell me where my mother is, now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それを知ってどうする…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もはや、どうにもならぬことは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が一番よく知っているハズだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And what will you do if you know...? You, more than anyone, + + should realize by now that nothing can be done.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -131,160 +131,191 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母上っ! 母上ーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mother! Mother―!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来てはなりませんっ! ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 逃げなさい! 早くっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここはっ…、ここは私が食い止めるから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You must not come here! Mizuki! Run! Hurry! I''ll hold them + + off here... I''ll stop them myself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、だって…父上もそこに…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But...! But, Father is there too...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦いで死ぬは…退魔士が定め…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 私たちのことを…誇りに思うなら…! くっ!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生き延びて母の後を継ぎ…、父と…母の仇をっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To die in battle... is the fate of an exorcist...\| If you + + are proud of us...! Ngh!\| Live on, inherit your mother''s + + will... and avenge your father... and mother!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハッ! 美しき親子愛よ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahahaha! Such beautiful love between parent and child!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ娘子、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この乱世を 思うがままに生きたくはないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, girl, don''t you want to live as you please in this + + chaotic world?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 結界の張られたその邪魔な扉を開け放つがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうすれば、お前も母と共に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 天下の悦楽のすべてを味わわせてやるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Open that bothersome door with the barrier! If you do, I''ll + + let you taste all the pleasures of the world together with + + your mother!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いけません、ミズキっ! くっ…!!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母を…母を想うてくれるなら…\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今すぐ…、今すぐここを…去りなさいっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, Mizuki! Ngh...!!\| If you care for your mother...\| + + Leave here... right now, right this instant!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うう…ぐす…、母上…母上っ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uu... *sniff*... Mother... Mother...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日のことは生涯忘れません…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必ずや…、必ずや仇をとるとを誓います!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I will never forget today for the rest of my life... I + + swear... I swear I will have my revenge!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハハハハッ! お前に似て利発な子だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気に入った! その言葉を聞いて益々欲しくなったぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! She''s as clever as you! I like her! Hearing + + those words makes me want her even more!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \}……してやる…。\{']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\}...I''ll do it...\{']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…? なんだ、もう一度言ってみろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? What was that, say it again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{殺してやるっ!\}\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{お前は絶対…、この手で殺してやるっ!!\}']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{I''ll kill you!\}\| \{I swear I''ll kill you with my own + + hands!!\}']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハハハハハハハハハハッッ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その日を楽しみにしておるぞ、ミズキ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahahahahahahahahahaha!! I''ll be looking forward to that + + day, Mizuki―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &16 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['わたしは…過ちを犯した…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I... committed a sin...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['苦しそうな母の身を案じてか――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Was it because I was worried about my suffering mother―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それとも…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いつもと違う母の声に不審を覚えてか――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Or was it because I sensed something off in her voice―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['気が付いたらわたしは、母の最後の願いに背いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉の隙間から中を覗いていた…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Before I knew it, I had gone against my mother''s final wish + + and peeked through the crack in the door...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_h_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H16_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラの上に跨って、淫らに腰を振る母の姿を…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I saw my mother straddling Basara, moving her hips lewdly...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、お前の娘は立ち去ったぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう声を殺すこともなく、好きに感じてよいのだぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, your daughter has left. You don''t have to hold back + + your voice anymore. Let yourself feel as much as you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああん…\i[122] だめっ…だめなのぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 私は戦巫女なのにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛するあの人が目の前にいるのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] No... I can''t...\i[122] I''m a battle shrine + + maiden...\i[122] The man I love is right in front of + + me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気にすることはない、ヒサメ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女である前に、妻である前に お前は女だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry about it, Hisame. Before you''re a battle shrine + + maiden, before you''re a wife, you''re a woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今は、自身の幸せを存分にかみしめろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 退魔行は、お前を幸せにしてくれたか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこの男は、こんな気持ちよくしてくれたか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For now, savor your own happiness to the fullest. Did your + + exorcist duties ever make you this happy? Did that man ever + + make you feel this good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] 腰が止まらないのぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの知らないっ! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに気持ちいいの初めてぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] I can''t stop moving my + + hips...\i[122] I''ve never felt this before! Ahh\i[122] This + + is the first time it feels so good\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの人のは…ここまで届かなかったっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああんっ\i[122] そこ好きですっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥に…ぶっといの\i[122] ズンズンって…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['His never reached this deep\i[122] Ahh\i[122] I love it + + there\i[122] So deep inside... that thick thing\i[122] + + pounding into me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 娘の前で 気丈に振る舞っていた時とは大違いだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! You''re nothing like the composed woman you were in + + front of your daughter.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、もう取り繕う必要もあるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の本性をさらけ出して、淫らに乱れてみせろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, there''s no need to keep up appearances anymore. + + Show your true nature and let yourself go wild with lust!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_h_mix2b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H16_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] バサラ様っ! バサラさまぁ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突いてぇ…! もっと突いて下さいまし\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] Basara-sama! Basara-samaaa\i[122]\i[122]\i[122] + + Thrust into me...! Please, fuck me + + harder\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛する夫の目の前で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仇のマラを咥え込むのは気持ちいいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Does it feel good to take your enemy''s cock right in front + + of your beloved husband?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ\i[122] いいっ! いいですっ! 最高です\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの人の短小チンポなんかと比べ物にならないっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii\i[122] Yes! Yes, it feels amazing\i[122] It''s nothing + + like that man''s tiny dick\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハッ! 下半身で男を選ぶか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、夫に謝ってみせろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうしたら、もっと激しく突いてやるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahaha! So you choose your man by his cock! Then apologize + + to your husband. If you do, I''ll fuck you even harder.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ…\i[122] あなたぁ…\i[122] ごめんなさいぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 裏切って…ごめんなさいぃ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなた以外のモノでイキまくってごめんなさいっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122] Darling...\i[122] I''m sorry\i[122] I''m sorry + + for betraying you...\i[122] Ahh\i[122] I''m sorry for cumming + + so much on another man''s cock\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいっ! いいのぉ…\i[122] 浮気チンポ最高なのぉ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、あなたの小っちゃいのじゃ駄目なの!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様のじゃなきゃ…、あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes! It''s so good...\i[122] Cheating cock is the best\i[122] + + Your tiny one just can''t satisfy me anymore! Only + + Basara-sama''s... ah\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出してぇ…\i[122] お情けを中に下さい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様のモノになった証を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮に刻み付けてくださいぃぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cum inside...\i[122] Please, give me your mercy + + inside...\i[122] Mark my womb as proof that I belong to you, + + Basara-sama\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハハハッ! いいだろう、ヒサメ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今からお前は俺の女だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が子種を 存分に受け取るがいい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! Very well, Hisame! From now on, you''re my woman! + + Take my seed as much as you can!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -292,9 +323,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '901_母絶頂', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ! イクぅぅぅぅぅぅぅぅっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming! I''m cummiiiiiiiiiiiiiing\i[122]\i[122]\i[122] + + \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -360,29 +392,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['次のHシーンまでのやり取り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の母は、大した女だったぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれから5年もの間、四六時中']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のモノを咥え込んで 離さなかったのだからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your mother was quite the woman. For five whole years after + + that, she never let go of my cock, always keeping it in her + + mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れっ! 黙れっ! 黙れぇぇっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれは お前が見せた幻だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 清廉な母上が…あのようなことなど…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! Shut up! Shut up!! That was just an illusion you + + showed me! My pure mother would never... do something like + + that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうでなければ、実の母をも手にかけるか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 家の誇りと名誉のために?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If that''s true, would you really lay hands on your own + + mother? For the pride and honor of your family?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この外道がぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--! You bastard!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -402,14 +438,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['紅蓮の炎が バサラを焼き尽くした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Crimson flames engulfed Basara.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、わたしとしたことが敵の口車に乗るなど…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huff, huff, huff... Damn... I can''t believe I let myself get + + played by the enemy''s words...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '16', !!int '11', !!int '8']} @@ -432,9 +469,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon9', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の力はそんなものか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong? Is that all your power amounts to?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -451,9 +487,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっっ!! この…バケモノめっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 消えろっ! 消えろぉぉぉぉっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha--!! You... monster! Disappear! Just disappear already!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '116', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -473,7 +508,7 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['雷撃が バサラを打ち砕く――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A lightning strike shattered Basara――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '14', !!int '9', !!int '6']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -521,7 +556,7 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['氷雪が バサラを跡形もなく粉微塵にする――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ice and snow obliterated Basara without a trace――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '18', !!int '9', !!int '4']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -569,7 +604,7 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['風の刃が バサラをズタズタに切り刻む――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Blades of wind tore Basara to shreds――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '16', !!int '7', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -602,48 +637,59 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '3', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、ハハハハハハーッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいぞ! その顔だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 絶望と恐怖に染まった その顔をもっとよく見せろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha! Yes! That''s the face! Show me more of + + that face, twisted in despair and fear!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '041_なんだと!?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何故だ…!? 何故…死なぬ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかなる大妖とて、死は免れぬハズ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why...? Why won''t you die...? Even the greatest yokai can''t + + escape death...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それを克服するために、俺は5年の歳月を費やした。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そして、手に入れたのだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I spent five years overcoming that. And now, I''ve obtained + + it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '173', !!int '173', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは、南蛮船でお前が持ち出した本!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさかそれが…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s the book you took from the foreign ship! Don''t tell + + me that''s...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう…、この世に存在するハズのない魔導書――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right... a grimoire that shouldn''t exist in this + + world――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人魚が不死である理由がつづられた死者の書――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Book of the Dead, which tells why mermaids are + + immortal――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『アル・アジフ』\c[0]だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]''Al Azif''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前も見たであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 死ぬことすら許されぬ、あの船の惨状を。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You saw it too, didn''t you? The horrors on that ship, where + + even death was forbidden.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 万物は死して輪廻転生し、六道を巡る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この魔導書は、そのくびきから外れるためのものだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All things die and are reborn, cycling through the six + + realms. This grimoire is what allows one to break free from + + that cycle.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '173', !!int '173', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '1', !!int '0', !!int '16', !!int '5', !!int '0']} - !ruby/object:RPG::EventCommand @@ -662,9 +708,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ…そんな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでは、まるで――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! Then, that means――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -680,15 +725,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだ! 俺はもはや仏陀や神に等しい存在と言えよう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 欲望の神\c[17]『他化自在天』\c[0]となりて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この乱世をさまよう万物の魂を救う定めにある!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right! I can now be called equal to Buddha or a god. + + As the God of Desire, \c[17]''Takajizaiten''\c[0], I am destined to save + + the souls of all things wandering this chaotic world!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 世迷いごとを…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nonsense...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '185', !!int '16', !!int '10', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} diff --git a/YAML/Map185.yaml b/YAML/Map185.yaml index 05c5107..92f586f 100644 --- a/YAML/Map185.yaml +++ b/YAML/Map185.yaml @@ -49,15 +49,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['快楽堕ち寸前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、ミズキ。お前も救ってやろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の奥底に眠る 淫らな欲望を解き放つのだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, Mizuki. Let me save you too. Unleash the lewd + + desires sleeping deep inside you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…! 来るなっ! 近寄るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! Stay away! Don''t come any closer!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -80,34 +81,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_imara_farst', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ! んんぅ~~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh! Nnnngh~~!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['必死の抵抗を試みるが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もはやそれは意味を成しておらず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['強引に抱き寄せられるがまま唇を奪われた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She desperately tried to resist, but it was already + + meaningless. She was forcefully pulled close and had her + + lips stolen.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin05-3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…んんぅ…! くちゅくちゅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こヤツ…ムリヤリ舌を絡めて…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnn...! Squelch squelch♪ \c[8](This bastard... forcing his + + tongue inside...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んむっ…! んぐっ…んっ…んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](嫌なのに…どうして抵抗できないんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、頭がぼうっとして考えがまとまらない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nmm...! Ngh... nn... nnn...\i[122] \c[8](I hate this... so why + + can''t I fight back... Ahh... my head is fuzzy, I can''t think + + straight...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122] んちゅ…♪ ぴちゃぴちゃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、コイツは仇なんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、好きかってやらせるワケには…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfuu...\i[122] smooch...♪ smack smack♪ \c[8](No... this bastard + + is my enemy... I can''t let him do whatever he wants + + anymore...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…んっ…んっ…\i[122] じゅる…♪ じゅるる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122] くちゅくちゅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ~~\i[122] だめ…もっとぉ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nn... nn...\i[122] slurp...♪ slurp slurp...♪ + + Nfuu...\i[122] squelch squelch♪ Nnn~~\i[122] no... + + more...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -115,21 +125,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122] あん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この…ふらちものがぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Phaa...\i[122] ahn...\i[122] You... you shameless + + bastard...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体の力を抜け。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この前と違って、時間はたっぷりある。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけ可愛がってやるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Relax your body. Unlike last time, we have plenty of time. + + I''ll spoil you as much as I want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…そんなこと望んでは――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! I... I don''t want something like this―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キス&手マン']} @@ -138,8 +148,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['抵抗らしい抵抗もできぬまま、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの衣服は脱がされていく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unable to put up any real resistance, Mizuki''s clothes were + + stripped away...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H17_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H17_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H17_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -148,67 +159,81 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああんっ\i[122] ゆ、指がぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ…入れるなぁ\i[122] 今いじられたら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn\i[122] y-your fingers...\i[122] No... don''t put them + + in\i[122] if you touch me now...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しんと静まり返った空間に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くちゅくちゅとイヤらしい水音が響き渡る。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the dead silent room, the lewd wet sounds echoed + + obscenely.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H17_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だめ…やめろぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな口づけ…ソウタ以外としたらダメなのぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ♪ くちゅくちゅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... stop... I can''t kiss anyone but Souta...\i[122] + + squelch squelch♪ squelch squelch♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことを言って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 舌を絡めるのをやめないのはどうしてだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに下の口も――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If that''s what you say, then why won''t you stop tangling + + your tongue with mine? And your lower lips too―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くちゅくちゅ♪ くちゅくちゅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['根元まで挿入された指が乱暴に膣内をかき回す。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch squelch♪ squelch squelch♪ His fingers, thrust in to + + the base, roughly stirred up her pussy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H17_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…\i[122] あっ…\i[122] はぁぁん…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメ…指ぃ…\i[122] んっ…んんぅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅするなぁ…\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii...\i[122] ah...\i[122] haaan...\i[122]\i[122]\i[122] + + No... your fingers...\i[122] nn... nnn...♪ Don''t squelch me + + like that...\i[122] ahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、俺の指を食いちぎらんばかり']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゅんきゅん締め付けているのはどうしてだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then why are you squeezing my fingers so tight, like you''re + + about to bite them off?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H17_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは…、前にお前が施した淫術のせいだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前のせいで…わたしの身体は…。んっ…んっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s... it''s because of the lewd spell you cast on me + + before... Because of you, my body is... nn... nn...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハハハッ! 都合のいい解釈をしたな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 欲望の種 にそんな効果などない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれは、宿主の欲望を より強くするだけのものだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! That''s a convenient excuse. The Seed of Desire + + doesn''t have any effect like that. It only makes the host''s + + desires stronger.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H17_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…、ウソだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だって、あれ以来…ソウタとしても…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, that''s a lie...! Because ever since then, even with + + Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは、お前が知ってしまったからだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ままごとではない、本物のまぐわいというものを。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s because you learned what real sex is. Not just + + playing house, but the real thing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大方、その男のイチモツは貧相なのであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の父親のように、細く、短く、硬くも熱くもない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I bet that man''s cock is pathetic, isn''t it? Just like your + + father''s―thin, short, neither hard nor hot...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H17_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろ…。それ以上、ソウタと父を侮辱するなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 殺してやる…。くちゅくちゅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前はぜったい…この手で…、はぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop it... don''t insult Souta and my father any more! I''ll + + kill you... squelch squelch♪ I''ll definitely... with my own + + hands..., haan\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['チンコ見せつけ 下半身アップ']} @@ -218,22 +243,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H17_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれ…、お前が知ってしまったモノが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれほどであったのか思い出させてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then... let me remind you just how big what you learned + + really was.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ! あ…あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんて大きさなんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii! Ah... aaah... W-what is that size...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタとは ひとまわり…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや、ふたまわり以上も大きく反り返って…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Compared to Souta, it''s a size bigger... no, two sizes at + + least, and it''s curving upward...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれが…わたしのなかに…、ゴク…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That thing... inside me..., gulp...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位のしかかり']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} @@ -242,23 +268,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H17_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、思い出すがいい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当の意味で、お前を女にしたモノを。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go on, remember. The thing that truly made you a woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁぁぁっ…\i[122] やめ…やめろぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメになるぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの知ったら、もう戻れなくなってしまうぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuaaah...\i[122] Stop... stop it...\i[122] If I feel this, + + I''ll never be able to go back...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戻る必要などない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前もヒサメと並べて、末永くかわいがってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no need to go back. I''ll keep you by Hisame''s side + + and cherish you forever.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、誓いの口づけだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つまらない男のことなど忘れて、俺のモノになれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come, a kiss of oath. Forget about that boring man and + + become mine.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['上半身アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} @@ -268,9 +295,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…わたしはソウタのことを――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no! I... I love Souta―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -280,43 +306,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H17_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラの一突きで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの護っていたものは粉々に砕け散ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With one thrust from Basara, what Mizuki had been protecting + + was shattered to pieces.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', 'cutin05-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '12', 'cutin05-4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛しているぞ、ミズキ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love you, Mizuki.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_imara_farst', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ! んんぅ~~っ\i[122]\i[122]\i[122] ん~っ! ん~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn! Nnn~~\i[122]\i[122]\i[122] Nn~! Nn~! \|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ♪ くちゅくちゅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そんな…、愛おしむ様に舌を絡めてくるなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…、気をしっかり持たなくては…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch squelch♪ squelch squelch♪ \c[8](No... he''s entwining his + + tongue with such affection... No, I have to keep my mind + + together...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '12', 'cutin05-3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるるるる…\i[122] ずず…、じゅるん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](吸われてる…、舌と一緒にわたしの唾液がぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヘンタイ…、このヘンタイ魔王めぇ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp...\i[122] Suck... slurp♪ \c[8](He''s sucking... my saliva is + + being drawn out with his tongue...\i[122] Pervert... this + + perverted demon king...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H17_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ\i[122] 外道が…愛を騙るなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Puhah...\i[122] Hyaa\i[122] Scum... don''t talk about + + love...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H17_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -325,33 +356,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああんっ\i[122] だめぇ…\i[122] 奥っ! 奥だめ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aahn\i[122] No...\i[122] Deeper! Not so deep...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 素直になれ、ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体はもうとっくに馴染んでおるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Be honest, Mizuki. Your body is already used to it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは前回同様、ムリヤリされてるからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! Just like last time, you''re forcing yourself on + + me...\i[122] Ah\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その強がりが いつまで続くか見ものだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu! Let''s see how long you can keep up that tough act.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、お前の施した小賢しい避妊の術など']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とうに消し飛んでいるぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無防備な胎内で味わうマラは格別であろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, your clever little contraceptive spell is long gone. + + Doesn''t it feel amazing to have a cock inside your + + unprotected womb?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…! 放せっ…はなせぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…! 助けてソウタぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このままでは…わたしは…わたしは…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Let go... let me go...\i[122] Souta...! Help me, + + Souta...! If this keeps up... I''ll... + + I''ll...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice1', 'volume': !!int '70', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -361,21 +394,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](母上もこんな快楽を味わっていたのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、あのような痴態も無理もない)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Did Mother feel this kind of pleasure too...? Then it''s no + + wonder she acted like that.)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](身体の内側から、こすられ…、えぐられ…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分が女であることを否応がなしに自覚させられる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな圧倒的な快楽に抗える術など…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Being rubbed and gouged from the inside... I''m being forced + + to realize I''m a woman. There''s no way to resist this + + overwhelming pleasure...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](何度、人として軽蔑したことか…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何度、女として見下したことか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](How many times did I look down on her as a person... How + + many times did I scorn her as a woman...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](すみません…、母上…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I''m sorry... Mother...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H17_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H17_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'false']} @@ -383,63 +420,79 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが…\i[122] わたしが浅はかでしたぁ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I...\i[122] I was so foolish\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、バサラの上に跨って自ら腰を振っていた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あの時見た母と同じように――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was straddling Basara, moving her hips on her own. + + Just like she saw her mother do back then―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] ダメなのにっ! 動かしたらダメなのにぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 止まらないっ! 腰を止められないぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] Even though I shouldn''t! I shouldn''t move, but I + + can''t stop! I can''t stop my hips!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥にチンポこすりつけたらダメェ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタも届かないトコロぉ…、硬くて熱いのっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] ごりごりだめぇ…\i[122] クセになるぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I shouldn''t rub your cock deep inside...\i[122] Places even + + Souta can''t reach... it''s so hard and hot\i[122] Ahn\i[122] + + grinding is bad...\i[122] I''m getting addicted\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ、ソウタとやらとのまぐわいより']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遥かに気持ちよいであろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu, it feels far better than mating with that Souta, + + doesn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H17_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、言えないっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと…、絶対に言えないっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I can''t say it...! There''s no way... I could ever say + + that\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、これは嫉妬してしまうな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、素直になるまで じっくりと躾けてやるか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my... I''m getting jealous. In that case, I''ll take my + + time training you until you can be honest.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H17_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁっ\i[122] 突き上げるなぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…、こんなので激しくズコズコされたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうキサマ以外で満足できなくなってしまうぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaa\i[122] Don''t thrust so deep\i[122] No... if you pound + + me this hard, I''ll never be satisfied with anyone but you + + again\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛する者同士、何の問題もあるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、どこに出して欲しいか言ってみろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no problem between lovers. Now, tell me―where do you + + want me to cum?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H17_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ! ぜったい…、ぜったい外にぃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 避妊の術も解かれたこんな状態で中に出されたら…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No! Absolutely not... you have to pull out! If you cum + + inside me like this, with the contraceptive spell gone... + + I’ll...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ククク…、それは中に出して欲しいと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言っているようなものだぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お望み通り極楽へ連れて行ってやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... That sounds like you want me to cum inside, + + doesn’t it? Just as you wish, I’ll take you to paradise!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ\i[122] だめぇぇっ\i[122] 中は絶対ダメだっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] 抜かないと…早く抜かないと…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] nooo\i[122] not inside, never inside\i[122] + + Ah...\i[122] you have to pull out... hurry, pull + + out...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、無防備な子宮で受け取るがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の女となった証を!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, take it with that defenseless womb of yours! The proof + + that you’ve become my woman!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} @@ -527,7 +580,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうは問屋が卸さないよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Not so fast!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} @@ -545,8 +598,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――ッ! 何奴っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--! Who goes there!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -570,15 +623,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男と女の逢瀬を邪魔するとは、無粋なことを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To interrupt a man and woman''s tryst, how tasteless...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは悪るいことをした。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 齢のせいか、待っているのがつらくてねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry about that. Maybe it''s my age, but waiting around is + + hard for me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戯言を…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nonsense...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '15', !!int '77', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '16', !!int '77', !!bool 'true']} - !ruby/object:RPG::EventCommand @@ -612,13 +666,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いけっ、破法滅徒!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その死にぞこないに 引導を渡してやれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go, Law-Breaking Destroyer! Send that old relic to the + + afterlife.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【破法滅徒[甲][乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶるるるぉぉぉぉぉっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Law-Breaking Destroyer [A] [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Brrrrroooooooaaaarrr!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -646,8 +701,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くだらない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pathetic...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '15', !!int '201', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '16', !!int '201', !!bool 'true']} - !ruby/object:RPG::EventCommand @@ -681,22 +736,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたしも 随分と舐められたもんだねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異国の悪魔だか 何だか知らないが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなデクの坊どもで あたしを倒せるとでも?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You really think so little of me, huh? I don''t care if + + you''re some foreign demon or whatever, you think you can + + take me down with these meatheads?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 足止めにもならぬとは、さすがといったところか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Not even good for a distraction... as expected, I suppose.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、どうする?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、ここで雌雄でも決するつもりか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, what now? Don''t tell me you want to settle this here and + + now?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこまで自惚れちゃいないよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けど、あたしが今の今まで指をくわえて見ていたと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思っているなら、お前さんも大概だがね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not that full of myself. But if you really thought I''d + + just sit here twiddling my thumbs, you''re pretty clueless + + yourself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '5', !!int '107', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '6', !!int '107', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '7', !!int '107', !!bool 'false']} @@ -709,8 +769,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '14', !!int '107', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '173', !!int '173', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼[甲][乙][丙][丁][戊]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{ 悪霊退散!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun [A] [B] [C] [D] [E]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Begone, evil spirits!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -799,8 +859,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【尼[己][庚][辛][壬][癸]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{ 怨敵調伏!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun [Ko] [Kou] [Shin] [Jin] [Ki]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Curse-breaker!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -891,31 +951,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 塔に満ちていた邪念が浄化されていく…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What...!? The evil energy filling the tower is being + + purified...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フッ…、こちらの思惑は 見透かされていたか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... so you saw right through my plan...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな何もない場所で コソコソしてたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 馬鹿でも 察しが付くというものさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! If you''re sneaking around in a place like this, even an + + idiot could figure it out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、さっさと逃げないと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せっかく集めた罪人の魂も 一緒に浄化されちまうよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, if you don''t run now, all those sinner souls you + + worked so hard to gather will get purified too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッハッハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まんまとしてやられたという訳か!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! So I''ve been completely outplayed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &51 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろう…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今回は お前の顔を立てて引いてやる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine... I''ll let you have this one and withdraw for now.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -930,9 +990,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキよ…、不夜城で待っているぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ未練があるなら 会いに来るがいい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki... I''ll be waiting for you at the Sleepless Castle. + + If you still have regrets, come find me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '77', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -948,8 +1009,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、ハハハッ…、ハーッハハハハハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahaha... Haaahahahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} @@ -962,11 +1023,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]3\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]3\c[0].\c[17](\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust could not be increased any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -997,7 +1058,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Down3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの特技\c[17]『避妊の術』\c[0]が失われてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s skill \c[17]''Contraception Technique''\c[0] has been lost!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '72', !!int '10', !!int '8', !!int '8', !!int '0']} diff --git a/YAML/Map186.yaml b/YAML/Map186.yaml index ea8e5a3..87a930a 100644 --- a/YAML/Map186.yaml +++ b/YAML/Map186.yaml @@ -106,9 +106,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…、お待ちなせぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、お題はいただいておりやせんぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whoa there... hold on! You haven''t paid the fee yet.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -191,8 +190,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毒龍ミズチが居座っているのは、男湯の方だったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The poisonous dragon Mizuchi is holed up in the men''s bath, + + right.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -265,9 +266,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…、お待ちなせぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、お題はいただいておりやせんぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whoa there... hold on! You haven''t paid the fee yet.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -382,10 +382,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァ…ハァ…、いかん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズチの毒と温泉の熱で…意識が朦朧としてきた…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く…ソウタの所に…戻らないと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... This is bad... The Mizuchi''s poison and the + + heat from the hot spring... My consciousness is getting + + hazy... I have to... get back to Souta... quickly...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -422,24 +424,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &26 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さん、大丈夫ですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa! Miss Shrine Maiden, are you alright?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *26} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だいじょうぶだ…問題…ない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry... I''m fine... no... problem...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *26} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃいけねぇや。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すっかり、のぼせちまってるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This isn''t good. She''s totally overheated.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *26} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、横になって休みましょうや。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For now, let''s have you lie down and rest. Uhihi...♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -503,22 +501,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow6', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…うぅ…ん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U... ugh... nngh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &40 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 宿の方で、彼氏が待ってるそうですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your boyfriend is waiting for you back at the inn, you know.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、さっさとヤっちまわねぇとな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then we better hurry up and get this over with!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…、んんぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あれ…? ここは…どこだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確か…ミズチに戦いを挑んで…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nngh... \c[8](Huh...? Where am I...? I remember... I + + challenged Mizuchi to a fight...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H18_Az1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -528,117 +526,128 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &41 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おい、いつまで舐めてんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっさと入れちまえよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, how long are you gonna keep licking? Just stick it in + + already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァ…ハァ…ハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そうだ…わたしは…ミズチの毒と熱気で…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... haa... \c[8](That''s right... I... the Mizuchi''s + + poison and the heat... )']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…、これがまた中々の甘露でしてね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 舐める度にナカから溢れて来るんですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, you see... this is some real nectar here. Every time I + + lick, it just keeps overflowing from inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァ…ハァ…ハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんだ…この感触は…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うう…ダメだ…。まだ頭がくらくらする…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... haa... \c[8](What is... this feeling...? Ugh... No + + good... my head is still spinning...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、ヘンタイが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、俺は上の方をいただくとするか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez, you pervert... Fine, I''ll take the top part then.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['上半身アップ キス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &42 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、口を開けな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 美味しい水を飲ませてやるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, open your mouth. I''ll let you drink some delicious + + water.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_vo4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、んんぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nngh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、ゴクっ…。んくっ…ゴクゴクッ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あ…、水…おいし…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... gulp... nkuh... gulp gulp... \c[8](Ah... water... so + + good...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐへへ…♪ 俺の唾液はうまいか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、好きなだけ飲んでいいんだぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるっ♪ じゅるるるっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Does my saliva taste good? Go ahead, drink as + + much as you want. Slurp♪ slurrrp♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…んんぅ…。ゴクゴクッ…ゴクゴクッ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ずいぶんと…、生暖かい…水だな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nngh... gulp gulp... gulp gulp... \c[8](It''s so... warm... + + this water...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひ…♪ ちょっと舐めただけで大洪水だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷりぷりのとろっとろ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この巫女さん、可愛い顔してとんだ好き者だね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhihi...♪ Just a little lick and it''s a flood down here. So + + plump and slippery♪ This shrine maiden looks innocent but + + she''s a real slut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](え…? いったい何を…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Eh...? What are they even doing...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しっかし、でけぇ乳しとるなぁ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポが こんなギンギンになったの久方ぶりだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn, you''ve got some big tits. It''s been ages since my cock + + got this hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァ…ハァ…ハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](誰だ…こヤツらは…? 何をしている…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それにここは…? ソウタは…どこに…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... haa... \c[8](Who are these bastards...? What are + + they doing...? And where is this...? Where''s Souta...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ、目が覚めたかい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さん、あの龍にやられて 倒れちまったんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you''re awake. Miss Shrine Maiden, that dragon took you + + down and you collapsed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それで、たまたま通りがかったあっしらが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうして介抱してたって訳で、ちゅぱちゅぱ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right... And we just happened to be passing by, so we + + took care of you like this, slurp slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…こんなことしている場合では…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! I can''t be doing this right now...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁまぁ…、慌てなさんなって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは火照った身体を沈めて 英気を養わねぇと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなフラフラじゃあ、さっきの二の舞だぜ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, now... no need to panic! First, you gotta cool down + + that hot body and recover your strength. If you keep + + staggering like this, you''ll end up just like before.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ…、ふざけるな…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その薄汚い手を…早く放せっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t mess with me...! Get your filthy hands off me, now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! ダメだ…そこはぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Stop... not there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、口ではイヤイヤ言ってるが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちの方はそうでもないみたいで。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, oh my... You say no with your mouth, but it looks + + like down here feels differently.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、ご期待に応えて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご相伴にあずからせていただきますか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, since you asked so nicely, let me join in on the + + fun.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…! や、やめ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek...! S-stop―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 縦割り局部アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} @@ -654,69 +663,74 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &43 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よいしょお…っとぉ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go... there we are!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ…、ああぁっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '72']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょ~♪ 気持ちいい~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh hell yeah~♪ Feels so damn good~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…! はあっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…、やめろ…\i[122] また…また…あの感覚がぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...! Haa...! S-stop... stop it...\i[122]That feeling... + + it''s coming back again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '412']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃあ、いい具合だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中々締りがよくて、熱々のマン肉が吸い付いてくる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn, this is perfect. You''re so tight, and your hot pussy + + is sucking me right in!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろぉ…! 突くなっ\i[122] 突くなぁぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]ah\i[122] Stop...! Don''t + + thrust\i[122]don''t thrust in so deep\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、こんなぐっぽりと咥え込んで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を言ってるんだか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、ここがいいんでしょ? ここがっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... With how deep you''re taking me, what are you even + + saying! Look, this is the spot you like, right? Right here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ\i[122] はぁん…\i[122] あんっ\i[122] あんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメェ…、奥ダメぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抑えられなくなってしまうからぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya\i[122]haa...\i[122]ahn\i[122]ahn...\i[122] No... not + + that deep...\i[122] If you go there, I won''t be able to hold + + back...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我慢は体に毒ですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここには、あっしら以外いないんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きに乱れちまいなさいよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Holding back is bad for you. There''s nobody here but us, so + + just let yourself go wild!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] そんな…激しいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]ah\i[122] It''s too rough!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっおぉ…! 締まる締まる…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目だ、もう限界だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh...! So tight, so tight...! Shit, I can''t hold it + + anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うおぉ! 出る出るっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクぞ―っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh! I''m cumming...! Here it comes―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -728,9 +742,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふっ…! んん…っ\i[122]\i[122]\i[122] ん~~~~~っ!!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、いくら避妊の術があるからって…\i[122]\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnfu...! Nn...\i[122]\i[122]\i[122]nnnnnnnn!!\| Even if I + + have a contraceptive spell...\i[122]\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -742,17 +757,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] んぐぅ…\i[122] 出てるっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無防備な中に…どくどく射精されてるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122]ngh...\i[122]It''s coming out...! He''s cumming + + inside me, filling me up while I''m defenseless...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~♪ いっぱい出たぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいおまんこでしたよ、ごちそうさん♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew~♪ That was a lot~\i[122] You have a great pussy, thanks + + for the meal♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はよどけや。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう待ちきれねぇぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move it already. I can''t wait any longer!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['まんぐり返し']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} @@ -763,122 +779,139 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &44 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、巫女さん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 呆けてねぇで、股をおっぴろげろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, shrine maiden. Don''t just sit there―spread your + + legs wide!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんっ! いやぁっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh! No!! Stop―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラァッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁぁあああぁぁぁっっ\i[122]\i[122]\i[122]\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaaaaaaaaaahhh!!\i[122]\i[122]\i[122]\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうよ、俺の自慢のムスコは!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とろけちまうだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コイツで堕ちなかった女はいないんだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, how do you like my pride and joy!? Feels like you''re + + melting, right? No woman has ever resisted this cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ…\i[122] あ…あぁ…\i[122] はひぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122]a...aa...\i[122]hahii...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ムリヤリ犯されてるクセに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゅんきゅん締め付けやがって、この淫乱がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even though I''m raping you, you''re squeezing me so tight, + + you filthy slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラオラッ! 気持ちいいか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏の粗チンじゃ満足できねぇ身体にしてやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take it! Feels good, doesn''t it? I''ll make sure your + + boyfriend''s tiny dick will never satisfy you again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] はっ\i[122] あっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 動くなぁ…\i[122] あんっ…、そこダメェ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](いやっ、なんで…! なんで、こんなに…!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ha\i[122]ah\i[122]ahn\i[122] Don''t + + move...\i[122]ahn... not there...\i[122] \c[8](No, why...! Why + + does it feel this good...!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわっ! エロいっすねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下のお口が ぐっちょぐっちょ泣いてますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa! That''s so damn hot~♪ Your lower mouth is soaking wet + + and crying for more.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…\i[122] これはっ…これはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…\i[122] んっ\i[122] んふぅ…\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122]that''s not it... that''s not...\i[122] + + Hic...\i[122]nngh\i[122]nnfu...\i[122]ahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい声で鳴くじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラっ! もっと淫らにあえいでみろよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フン! フン! フン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sure moan nice! Come on! Let me hear you get even + + filthier! Hah! Hah! Hah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ”っ…\i[122]  あ”っ…\i[122]  あんっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…! 激しいっ! 激しいっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](何なんだ…これは…? すごい奥まで突かれて…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] ah...\i[122] aahh\i[122] No...! Too rough! It''s + + too rough!!\i[122]\i[122]\i[122] \c[8](What is this...? He''s + + hitting so deep...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、遠慮しねぇでイっちまえよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見ず知らずの他人棒で突かれて達してみろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, don''t hold back, just cum already! Let a stranger''s + + cock make you climax!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん”っ…!! んっ\i[122] んん~~~っっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](だめ…だめだめ…\i[122] こんなのだめぇっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イキたくない…、こんなヤツでぜったいぃぃ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...!! Nn\i[122] nnn~~~!!\i[122] \c[8](No... no, no...\i[122] + + this can''t be happening\i[122]\i[122]\i[122] I don''t want to + + cum... not from this bastard, never...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んひぃぃぃぃぃぃぃーーっっ\i[122]\i[122]\i[122]\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhiieeeeeeeeeeeee!!\i[122]\i[122]\i[122]\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、どうしたイッちゃった?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... what''s wrong, did you just cum?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はーッ\i[122] はーッ\i[122] はーッ\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっへ…ない…\i[122]\i[122]\i[122]\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa\i[122] haa\i[122] haa\i[122]\| I... + + didn''t...\i[122]\i[122]\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嘘つけよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、これならどうだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Liar! Then how about this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃっ! だ、だめっ\i[122] うご…動くなぁぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii! N-no, stop\i[122] d-don''t... don''t + + move!!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イッてねぇんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらおら! 素直に白状しろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You didn''t cum, right? Come on, come on! Just admit it + + already!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんんっ~~~\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁっ! やめっ…やめろぉぉぉ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…! ソウタっ! ソウタぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnn~~~\i[122]\i[122]\i[122] No! Stop... stop + + it!!\i[122]\i[122]\i[122] No...! Souta! Souta!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、俺ももう限界だわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏の代わりに、全部中で出してやるからよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これの濃ゆ~い子種で思う存分イッてくれや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh, I''m at my limit too. Since your boyfriend can''t, I''ll + + shoot it all inside you! Take all my thick cum and cum your + + brains out!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あんっ\i[122] あっ\i[122] あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせっ! そんなこと…ぜったいに許さ―――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] aah\i[122] ah\i[122] aaah...\i[122] Stop! I won''t + + let you―never―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -890,9 +923,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁっっ\i[122] あぁああぁぁぁぁぁあーっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaahhh\i[122] aaaaaaaaahh!!\i[122]\i[122]\i[122]\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -904,14 +936,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひ…っ\i[122] あ…あぁ…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタが…待ってるのに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちよくなっては…ダメなのにぃ…\i[122]\i[122]\i[122]\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahi...\i[122] a...aa...\i[122]\| Souta is... waiting for + + me...\i[122] I can''t let it feel good... I + + shouldn''t...\i[122]\i[122]\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、ごちそうさん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏さんによろしくな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... thanks for the meal♪ Give my regards to your + + boyfriend.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} @@ -974,11 +1009,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map187.yaml b/YAML/Map187.yaml index dbafb39..e7a827f 100644 --- a/YAML/Map187.yaml +++ b/YAML/Map187.yaml @@ -106,9 +106,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…、お待ちなせぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、お題はいただいておりやせんぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whoa there... hold on! You haven''t paid the fee yet.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -191,8 +190,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毒龍ミズチが居座っているのは、男湯の方だったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The poisonous dragon Mizuchi is holed up in the men''s bath, + + right.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -265,9 +266,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【番台】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと…、お待ちなせぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、お題はいただいておりやせんぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bathhouse Attendant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whoa there... hold on! You haven''t paid the fee yet.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -426,27 +426,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァ…ハァ…、いかん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毒と熱で…また意識が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... No... The poison and fever... I''m losing + + consciousness again...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' またやられちまったんですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ Got yourself caught again, huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、弱い巫女さんだなぁ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなんじゃ、この先 生きていけねぇぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, what a weak shrine maiden. You won''t survive like + + this.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマら…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よるな…っ! 下郎っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You bastards...! D-Don''t come any closer...! You filthy + + scum!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -483,22 +485,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &27 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう毛嫌いするなって、もう他人じゃねぇんだからよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' またたっぷり介抱してやるぜ、ぐへへ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t be so cold, we''re not strangers anymore. I''ll take + + real good care of you again, hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…来るなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、もう立ってられん…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... Stay away...! \c[8](No good... I can''t even stand + + anymore...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと! 危ない危ない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フラフラじゃありませんか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 横になって休みましょうね、うひひ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa there! Careful, careful. You''re all wobbly. Let''s lie + + down and rest, uhihi...♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -562,14 +566,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせ…、やめろぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop... don''t...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、男たちに抱きかけられたまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['濡れた衣服を脱がされた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was stripped of her wet clothes while being held by + + the men.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} @@ -578,17 +583,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &41 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、こっちは既に準備万端のようで…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んちゅっ…\i[122] じゅる…、ずぞぞぞぞっっ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my... looks like you''re already good and ready down + + here... Mwah...\i[122] slurp... slurrrrp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃん…っ! や、やめろっ…ヘンタイっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなトコ…舐めるなぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann...! S-Stop it... you pervert! Don''t lick me there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 弱いくせに口ばっかり、いっちょ前か?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな口はこうしてやるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All talk for someone so weak, huh? Let me shut that mouth + + for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['上半身アップ キス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} @@ -597,16 +603,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶちゅぅぅうううう~~っっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mwahhhhhh~~~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_vo4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &42 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ! んんぅ! ん~~~っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](嫌だ…! コイツ…舌を絡めて…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn! Nnn! N~~~!! \c[8](No...! This bastard... tangling his tongue + + with mine...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *42} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['静まり返った脱衣場に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くちゅくちゅと厭らしい水音が響く。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lewd, wet sounds echoed through the silent changing room.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} @@ -617,16 +623,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ! んんっ~~~~~~~~~~~~~~~っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn! Nnn~~~~~~~~~~~~~~~!! \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &43 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、上の口と下の口の両方を責められながら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['軽く達してしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While Mizuki was being teased both above and below, she came + + a little.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ、イッた♪ イッた♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、またあっしから行かせてもらいますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh, she came♪ She came♪ Alright, I''ll go first again.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 縦割り局部アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} @@ -636,8 +641,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H18_Dz', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃ…\i[122] だ、ダメ…今はぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahii...\i[122] N-No... not now...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Dd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -648,31 +653,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaannn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '412']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &44 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何がダメなもんですかい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなにきゅんきゅん締め付けて…、うっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong with it? You''re squeezing me so tight... ngh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いけねぇいけねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気を抜くと、こっちが先に搾り取られちまいそうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、助平なおまんこで♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn, damn. If I let my guard down, you''ll milk me dry + + first. Seriously, what a slutty pussy♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなっ…! 締め付けてなど…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あぁ~~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! I''m not squeezing you...\i[122] Ah\i[122] ah\i[122] + + ah\i[122] aah~~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *44} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、駄目だ! もう我慢できねぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No good! I can''t hold it anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -683,16 +688,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、また中でぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... you''re cumming inside again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、だらしねぇな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう出しちまったのかよ、この早漏が。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey, that''s pathetic. You already came? What a quick + + shot.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【渡世人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういうなら、入れてみなさいって。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この前以上に 中がウネウネ絡み付いて 最高ですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gangster】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you say so, why don''t you try it? It''s even tighter than + + last time, feels amazing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['まんぐり返し']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} @@ -703,85 +710,97 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &45 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そりゃ楽しみだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Can''t wait.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラッ! 奥まで一気に行くぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here I go! All the way in, nice and deep!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *45} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待て…! 少し休ませて――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-Wait...! Let me rest for a bit―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaah\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &46 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当だ、締まる締まる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちのチンポの味を覚えちまったか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この淫乱が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s true, you''re squeezing so tight. Have you gotten + + addicted to our cocks? You filthy slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 覚えてなど…っ! あっ\i[122] はぁんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I haven''t...! Ah\i[122] haan\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嘘つけ、この野郎!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子袋まで亀頭に吸い付けて媚びてるクセによっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここか!? ここがいいんだろっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Liar, you bitch! You''re clinging to my cock all the way to + + my balls, begging for it! Is it here!? Is this the spot you + + like!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ\i[122] そこは…、あっ\i[122] あぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんなの…こんなのっ…耐えられん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体が…受け入れてしまっている…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Stop\i[122] not there... ah\i[122] aah...\i[122] \c[8](This... + + this is... unbearable...\i[122] My body... is accepting + + it...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…っ\i[122] あっあぁん…\i[122] だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](嫌なのに…、苦しいハズなのにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥を突かれる度に…何も考えられなくなるぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nkuu...\i[122] ah, aahn...\i[122] no...\i[122] \c[8](I hate + + this... it should hurt...\i[122] But every time he hits + + deep, I can''t think about anything...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラオラッ! 他人棒は気持ちいいかっ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不様にアヘりやがってよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 部屋にいる彼氏に申し訳ないとか思わねぇのか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come on! Does another man''s cock feel that good!? + + Moaning like a slut! Don''t you feel bad for your boyfriend + + in the other room!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &47 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強姦魔が…勝手なことをぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rapist... saying whatever you want...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Ec3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohoooh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 深ぁ…いっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…、これ…本当に…だめぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So... deep...\i[122] No... this... really... + + no...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏に代わって、たっぷり仕込んでやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll fill you up in your boyfriend''s place!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…\i[122] ソウタっ! そうたぁぁっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](気持ちよくなってはダメなのにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] こんなすごいの…、無理…むりぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] Souta! Soutaaa\i[122]\i[122]\i[122] \c[8](I can''t + + let myself feel good...\i[122] No...\i[122] This is too + + much... I can''t... I can''t...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、イク時はちゃんとイクっていうんだぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ! フンッ! フンッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, when you''re about to cum, say it properly! Hmph! Hmph! + + Hmph!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくいくっ…! イクゥ…ッ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming...! I''m cumming...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -792,9 +811,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクウゥゥゥゥ~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cuuuummmiiiiiing~~~~~~~~~~~~~~\i[122]\i[122]\i[122] \|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} @@ -804,21 +822,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &48 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うおぉぉ…、子袋がゴクゴク飲んでやがるぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃあ、間違いなく俺の子を孕んだな。ぐへへ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa... your pussy''s gulping down my balls. No doubt you''re + + knocked up with my kid now. Hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] はっ\i[122] あ”~~~~~っ\i[122]\i[122]\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんで…、こんなキモチイイんだ…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悦すぎて…おかしくなりそうだ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ha\i[122] ahh~~~~~\i[122]\i[122]\i[122]\| \c[8](Why... + + does it feel so good...\i[122]\| It feels so good, I''m going + + crazy...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぃ~、出した出した♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バレないように、後でちゃんと彼氏ともしとくんだぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐひゃひゃひゃっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew, I really let it out♪ Make sure you do it with your + + boyfriend later so he doesn''t find out. Guhyahyahya♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} @@ -881,11 +902,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map188.yaml b/YAML/Map188.yaml index 9668e4f..ba863c3 100644 --- a/YAML/Map188.yaml +++ b/YAML/Map188.yaml @@ -81,8 +81,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! こんな所で…倒れるワケには…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! I can''t... collapse in a place like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow6', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -111,9 +111,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ! 行き倒れか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こいつは手間が省けて助かるぜ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! Someone passed out? Well, that''s convenient for me―']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -130,9 +129,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' って、コイツさっきの戦巫女じゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…、ワナじゃねぇだろうな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wait, isn''t this the shrine maiden from earlier! No way... + + is this a trap...?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -151,20 +151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['つんつん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Poke poke...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…うぅん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U... ugh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ~、ビビらせやがって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら本当に気を失ってるみてぇだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew, scared me for a second... Looks like she''s really + + unconscious.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' エラそうなこと言いって、妖怪にやられちまったのかよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女ってのも 大したことねぇな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh! Acting all tough, but you got taken out by a yokai! So + + much for being a shrine maiden!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -181,23 +182,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、こうしちゃいられねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今のうちに アジトに連れ込んで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たっぷりと さっきの礼をさせてもらわねぇとな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoops, can''t waste time here! While I have the chance, I''ll + + drag her back to the hideout and make her pay me back for + + earlier―nice and slow!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このカツゴロウ様の怖さを 骨の髄まで教えてやるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ I''ll teach you just how scary Katsugorou-sama can + + be―down to your very bones!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よっこらしょっと!\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 意外と重いな…、コイツ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Up you go!\| Heh, you''re heavier than you look... this + + bitch...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} @@ -207,24 +212,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐちゅぐちゅぐちゅ…♪\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish squish squish...♪\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &23 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…うぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U... ugh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひ…♪ おぉ~、締まる締まる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見た目通り助平な身体しやがって!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Ohh~ so tight, so tight♪ Just as lewd as you + + look!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐちゅぐちゅぐちゅ…♪\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish squish squish...♪\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…んんぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんだ…この感覚は…? 下半身が…熱…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nngh... \c[8](What is this feeling...? My lower body... + + it''s so hot...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -233,15 +240,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ! ここは…っ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! Where... am I...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっと目が覚めたかい、戦巫女さんよっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Finally awake, shrine maiden-san♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ、何をして――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard, what are you―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -256,77 +263,87 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何って…、そりゃ男と女が寝床ですることといえば']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 決まってんだろ? うひひ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What do you think...? When a man and a woman are in bed + + together, there''s only one thing to do, right? Hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐちゅぐちゅぐちゅ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish squish squish...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &25 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気を失って…抵抗もできぬ女を犯すとは…、んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見下げ果てた男だなっ! くっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To rape a woman who''s unconscious and can''t even resist... + + ngh! You''re the lowest of the low! Damn you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪の親玉にやられたくせして 偉っそうに!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ、どうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自慢の式神でも出してみろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Acting all high and mighty when you got taken down by a + + yokai boss! C''mon, what''s wrong? Why not summon one of your + + precious shikigami?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &26 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! んぐぅぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそっ! 手足に…力が入らん…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Nngh...! Damn it! My arms and legs... I can''t move + + them...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *26} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、術が使えねぇなら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女もただの娘っ子と変わりがねぇってことだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 氷洞での落とし前は キッチリ身体で払ってもらうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... If you can''t use your spells, you''re just another + + girl. You''re gonna pay me back for what happened in the ice + + cave―with your body!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐちゅぐちゅぐちゅ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish squish squish...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…無念…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 術さえまともに使えれば…こんな男なんかに…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... how frustrating...! If only I could use my spells + + properly... I wouldn''t lose to a man like this...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな男のチンポでヒィヒィよがってるのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこのどいつだぁ! おらおらおらおらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Who''s the one moaning and writhing on this bastard''s cock, + + huh? Take it, take it, take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &27 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ! はぁっ! んっ…くぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰が…よがってなどぉ…っ! んくぅ…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Haa! Nn... kuh...! I-I''m not... moaning for you...! + + Ngh...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強がっても無駄だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が寝てる間に、戦巫女様の弱点がどこなのか']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 念入りに調べさせてもらったからよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No point pretending. While you were out cold, I made sure to + + find out exactly where the shrine maiden''s weak spots are!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! き、キサマぁ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! Y-you bastard!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下半身アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -335,52 +352,61 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &28 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、ここだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このお豆さんの裏っ側がいいんだろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, right? You like it when I rub under this little bean, + + don''t you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひんっ\i[122] や、やめっ…そこはっ! あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hnngh\i[122] s-stop... not there! Ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに、この子袋の口をぐりぐりされるのが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大好きだもんなぁ? そ~れ、そ~れ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And you love it when I swirl my finger around the entrance + + to your little pouch, huh? There, there♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああんっ\i[122] よせっ! そこはいじるなぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ\i[122] やめろぉ\i[122] それ以上したらぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だだでは…っ\i[122] あんっ\i[122] 済ま…さんぞ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaahh\i[122] stop! Don''t touch me there\i[122] no\i[122] + + stop it\i[122] if you keep going like that\i[122] I won''t... + + ahh\i[122] let you... get away with this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな甘い声で、強がってるつもりか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラオラッ! 悔しかったら抵抗してみろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You think you''re tough, making those sweet + + noises? C''mon, c''mon! If you hate it so much, try to fight + + back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…\i[122] くふぅん…\i[122] はっ\i[122] あぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそぉ…、身体さえ…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体さえ動けばぁ…\i[122] や、やめっ\i[122] そこはっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii...\i[122] kuh...\i[122] haah\i[122] aaahh\i[122] Damn + + it... if only... ahh\i[122] if only I could move...\i[122] + + s-stop\i[122] not there!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁぁぁぁっっっ\i[122]\i[122]\i[122]\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaaaaaahhh\i[122]\i[122]\i[122]\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H19_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &29 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' プッ! 即イキじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このクソ雑魚ちょろマンコがっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の名が泣いてるぞ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pfft! Came instantly, huh! What a pathetic, easy little + + pussy! The name of the battle shrine maiden is crying right + + now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…イッてなどぉ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t mock me...\i[122] I... I didn''t come―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -393,63 +419,67 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、強情な女だぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、オレと勝負でもするか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez, you''re a stubborn woman! Then, how about a contest + + with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァ…ハァハァ…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勝負…だと…?\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haah haah...\| A contest...?\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああそうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先にイッた方が負けのおまんこ3本勝負よ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレに勝てたら解放してやるぜ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. First to cum loses―best of three with your + + pussy! If you beat me, I''ll let you go.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &30 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下衆が考えそうなことだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 約束など守る気もないクセに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! That''s just the kind of thing a scumbag would come + + up with... As if you''d ever keep your word...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぎゃははははっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、こんなクソ雑魚ちょろマンコの分際で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレ様に勝つ気でいるのか~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahaha! Oh come on, you really think a pathetic, easy + + little pussy like you can beat me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さ、さっきのは、不意を突かれただけだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気さえしっかりしていれば、キサマごときに負けるなど']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 天地がひっくり返っても起こりはせん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-the last time was just because you caught me off guard...! + + As long as I keep my wits about me, there''s no way I''d ever + + lose to the likes of you―not in a million years!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいねぇ~♪ その強気なツラを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっちょんぐっちょんの泣き顔にできると思ったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ムスコも俄然ヤル気になってきたぜぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, I like that! Just thinking about turning that cocky face + + into a sobbing mess has got my cock raring to go!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &31 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ、ほざけっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くっ…、中でこヤツのものが…更に大きくっ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-shut up...! \c[8](Damn... it''s getting even bigger inside + + me...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、勝負を始めようぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精々、いい声で鳴いてくれよ! ヒヒヒッ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, let''s get this contest started! Make sure to moan + + real nice for me! Heheheh♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]          半刻も経たぬ後――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Not even half an hour later――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位正面']} @@ -462,143 +492,163 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁぁあああぁぁぁっっ\i[122]\i[122]\i[122]\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaaaaaaaaaahhh\i[122]\i[122]\i[122]\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &32 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イッてるぅっ\i[122] イッてるの認めるからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう許してくれぇぇぇっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming\i[122] I admit it, I''m cumming so please\i[122] + + just let me go alreadyyyyyy\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラオラッ! 天地がひっくり返っても']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 負けないんじゃなかったのか~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['C''mon, c''mon! Didn''t you say you''d never lose, not even if + + the world turned upside down?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメぇ…! 気持ちよすぎてっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぁっ…\i[122] すご…いい…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! It feels too good! Nn...\i[122] it''s... + + amazing...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁぁぁぁっっ\i[122]\i[122]\i[122]\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhhhhhhh\i[122]\i[122]\i[122]\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan_low', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' またイキやがって、これで何度目だぁ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Came again, huh? How many times is that now?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わからない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきっから…ずっとイキっぱなしだからぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメぇ…奥ほじったらっ…\i[122] あっ\i[122] あ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I don''t know...\i[122] I''ve just been cumming + + nonstop...\i[122] No... don''t dig in so deep...\i[122] + + ah\i[122] ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~~~~~~~\i[122]\i[122]\i[122]\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉ~♪ 搾り取られる~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんてぇ、助平マンコだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 完全にチンポにしゃぶりついてるじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh~♪ You''re milking me dry! What a lewd pussy. You''re + + sucking my cock in completely!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ! 自分でもわかるだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥を突く度に子袋が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 亀頭にちゅっ\i[122]ちゅっ\i[122]してるのがよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! You can feel it too, right? Every time I hit your + + deepest spot, your pussy is kissing the tip of my cock, + + smack\i[122] smack\i[122]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違うぅ…っ\i[122] それは…身体が勝手にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] that''s... my body is moving on its + + own...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何が違うんだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうやって、妖怪にやられちゃあ 助平してるんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、戦巫女が聞いてあきれるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What do you mean, no? Getting fucked by a yokai and getting + + all horny, huh? Seriously, some shrine maiden you are!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカに…っ\i[122] するなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 術さえ使えれば…お前なんかぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t...\i[122] make fun of me...\i[122] If I could just + + use my spells... you''d be nothing...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前なんかなんだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらおらおらおらぁ! 現実を見ろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''d be what? C''mon, c''mon! Face reality!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] ひっ\i[122] ダメッ! 激しすぎるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 許してくれぇ…! 負けを…認めるからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、突かないでぇぇぇっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] hnn\i[122] No! It''s too rough...\i[122] Please, + + stop...! I''ll admit defeat...\i[122] Just stop thrusting + + alreadyyyy\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが謝罪の言葉かぁ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人のことを散々コケにしやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 反省しろっ! できなきゃ、このまま中出しだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is that your apology? After all the crap you talked about + + me! Reflect on your actions! If you can''t, I''ll just cum + + inside you like this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] だ、ダメだ…! それだけはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんな状態で中出しなんてされたらっ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii\i[122] n-no...! Anything but that...\i[122] \c[8](If he cums + + inside me like this...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、謝れっ! 心から謝罪しろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, apologize! Apologize from the bottom of your heart!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…\i[122] はぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すっ、すまなかった…! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしがっ\i[122] わたしが、悪かったぁぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...\i[122] haan\i[122] S-sorry...! Ahh\i[122] It was + + me\i[122] it was all my faultttt\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 謝るから…\i[122] 反省するから…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中出しだけは…\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll apologize...\i[122] I''ll reflect...\i[122] Just don''t + + cum inside...\i[122] ah\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目だ駄目だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、その上から目線はっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は何だ? 言ってみろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way, no way! What''s with that attitude? What are you? Say + + it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わたしは戦巫女の――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m a shrine maid――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaan\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちげぇだろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てめぇは三擦り半でイク、クソ雑魚ちょろマンコだろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身の程わきまえやがれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wrong! You''re just a pathetic slut who cums in three + + thrusts! Know your place!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっおっ…♪ 込み上げてきた、込み上げてきた~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出るぞ! 早くしねぇと一週間溜めた濃いぃのが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ドピュドピュ出ちまうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, oh...♪ It''s coming, it''s coming~! I''m gonna cum! If you + + don''t hurry, a whole week''s worth of thick cum is gonna + + shoot out!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待てっ!! 言うっ…、言うからぁ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wait!! I''ll say it... I''ll say it!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &38 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わたしはっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポを突っ込まれたら…三擦り半でイク…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クソ雑魚…\i[122] ちょ…ちょろマンコですっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m...\i[122] If you shove a cock in me... I''ll cum in + + three thrusts...\i[122] I''m a pathetic...\i[122] weak little + + slut...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カツゴロウ様にっ\i[122] ぶ、無礼なことをしてっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 申し訳…、申し訳ありま――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I was rude to you, Katsugorou-sama\i[122] I-I''m sorry... I''m + + so sor――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H19_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} @@ -606,72 +656,83 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &39 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…? う、うそ…、この感覚は…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh...? N-no way... this feeling...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…\i[122] そんなっ…少しずつ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じわっと熱いのが…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] not that... little by little...\i[122] + + something hot is seeping in...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪ あんまりにも まだるっこしいから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっと漏れちまったみてぇだ。悪ぃ悪ぃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ I guess I leaked a little ''cause you were taking + + too long. My bad, my bad♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁっ\i[122] だ、ダメ…約束が違うっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] 抜けっ! 早く抜けぇぇぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo\i[122] no, don''t... that''s not what we agreed...\i[122] + + Hii\i[122] pull out! Hurry, pull outttt...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ謝罪の途中だろ? うっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら…、早くしねぇと最後まで射精しちまうぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~出る出る♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re not done apologizing yet, are you? Ugh! Come on... if + + you don''t hurry, I''m gonna cum all the way! Ohh~ it''s + + coming, it''s coming♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁっ\i[122] やめ…、そんなチンポ押し付けたらぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中に…熱いドロドロのが…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaa\i[122] stop... if you press your cock in like + + that\i[122] that hot, sticky stuff will go inside...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &40 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くひぃ…\i[122]\i[122]\i[122] 出すなぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの子宮にっ\i[122] 汚い汁をぶっかけるなぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuhii...\i[122]\i[122]\i[122] don''t cum...\i[122] don''t pour + + your filthy juice into my womb\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぎゃははははっ♪ ほら、今どんな気持ちだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見下していた男に力づくで組み伏せられて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 種付けされる気分はよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahaha♪ So, how do you feel now? Getting overpowered and + + bred by the man you looked down on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &41 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さ、最低…だ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you''re the worst...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、まだお仕置きが足りねぇようだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、二度とそんな気が起きなくなるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 徹底的に種付けしてやらねぇとなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like you still haven''t learned your lesson! Guess I''ll + + have to fuck you full of my seed until you never act up + + again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃっ…! よ、よせっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 中でまた大きくぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii...! S-stop! Ahh\i[122] you''re getting even bigger inside + + me again\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、隙を見て逃げ出すまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['カツゴロウに もてあそばれ続けたのだった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was toyed with by Katsugorou over and + + over until she finally found a chance to escape...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} @@ -732,11 +793,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map189.yaml b/YAML/Map189.yaml index c9bde50..c342030 100644 --- a/YAML/Map189.yaml +++ b/YAML/Map189.yaml @@ -83,9 +83,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['――! Y-you bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -115,17 +114,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで待ってれば、また負けてくると思ったが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ドンピシャだったようだなぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ I figured if I waited here, you''d come back after + + losing again. Looks like I was spot on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろっ! それ以上、近寄るなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度こそ ただでは済まさんぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop! Don''t come any closer! This time, I won''t let you get + + away with it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -159,20 +159,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪ 虚勢張っちゃってまぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てめぇがフラフラだってのは、わかってんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Acting all tough, huh! I know you''re barely standing + + right now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、またアジトで熱い夜を過ごそうぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ボロ布団の上で 好きなだけ抵抗させてやるよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぎゃははははっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, let''s have another hot night back at the hideout! + + I''ll let you struggle as much as you want on that ragged + + futon. Gahahahaha♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ、放せっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろっ! この下衆がぁぁっ!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['L-let go! Stop it! You filthy scum!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下半身アップ']} @@ -183,10 +185,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['パンッ! パンッ! パンッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slap! Slap! Slap!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['薄暗い小屋の中で、肉と肉とが ぶつかり合う音と']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['淫らな喘ぎ声が響く。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Inside the dimly lit shack, the sound of flesh slapping + + against flesh and lewd moans echo.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -194,92 +197,102 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ! くっ…! んくぅ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飽きもせずに…っ! いつ…までもっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh! Kuh...! Nnkuh...!! You never get tired of this...! + + Just... forever...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと言って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレのチンポが恋しくて仕方なかったんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥を突く度に おまんこキュンキュンしてるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You say that, but you couldn''t wait to have my cock again, + + could you? Every time I hit deep, your pussy squeezes tight!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…っ! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これはただの…生理現象だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…っ! んんっ! んぅ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not...! Nngh! Th-this is just... a physical + + reaction! Nn...! Nnh! Nnngh...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、もう逃げようなんて思わねぇくらい']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 徹底的に おまんこをしつけてやらねぇとなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンっ! フンっ! フンっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then I guess I''ll have to train your pussy so thoroughly you + + won''t even think about running away again! Hah! Hah! Hah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせっ…! やめろぉぉぉっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、また弱いところを重点的にぃ\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! Cut it out!! \c[8](No good... he''s focusing on my weak + + spots again\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁぁあああぁぁぁっっ\i[122]\i[122]\i[122]\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaaaahhh\i[122]\i[122]\i[122]\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらっ! 今度は浅いところの天井だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このザラザラしたのを こするのがいいんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらっ! ほらっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There we go! Now it''s the roof of your pussy, just at the + + shallow spot! You love it when I rub this rough part, don''t + + you? Come on! Come on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や…っ! だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カリを…、くぅ…っ\i[122] こすり…つけるなぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Stop...\i[122] The ridge... ahh...\i[122] don''t rub + + it against me like that\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] えぐられてるぅっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腹の上からでも わかるぐらいっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中からチンポでえぐられてるぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] you''re gouging me out\i[122] I can feel it even + + from above my stomach...! You''re gouging me out from inside + + with your cock\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~~~\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、イキやがった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホントクソ雑魚ちょろマンコだな~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Came again, huh. Seriously, you''re such a weak, easy little + + pussy~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだ…、少し休ませてくれぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... hah... hah...\i[122]\| Please... just let me rest a + + little...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &23 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮すんなって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は好きなだけ おかわりさせてやるからよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t hold back! Tonight I''ll let you have as many rounds as + + you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな…! ん…っ\i[122] くひぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん…っ\i[122] そこ…ダメダメぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! Nn...\i[122] kuhii\i[122] ahh...\i[122] not + + there... please, not there...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 意地張るなって、下のお口は正直だぜぇ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to act tough, your lower mouth is honest~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こんなのぉ…\i[122] 苦しいだけだ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-this...\i[122] it''s just painful...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪ 可愛いぜ、ミズキ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe♪ You''re so cute, Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位正面']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -287,60 +300,71 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ! また犬みたいに犯してやるよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後ろからだと 違う所がこすれていいんだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on! I''ll fuck you like a dog again! It feels different + + from behind, doesn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] あ”っ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁぁぁぁ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んひぃ…\i[122] ひぐっ\i[122] くはぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii\i[122] ah...\i[122] A...ahhhhh...\i[122]\i[122]\i[122] + + nnhii...\i[122] higu...\i[122] kuhaa...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらっ! 子袋が降りてきた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんだけオレの子種が飲みたいんだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 期待に応えるよう、俺もがんばらねぇとなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There we go! My balls are dropping! Just how much do you + + want my seed? Gotta do my best to meet your expectations!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' が、がんばらなくて…いいからぁ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに奥ぅ\i[122] ほじくるなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you don''t have to... try so hard\i[122] ahh\i[122] don''t + + dig so deep inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに? もっと奥をほじくって欲しいって?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、ミズキは天邪鬼だなぁ。ゲラゲラ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What? You want me to dig even deeper? Geez, Mizuki, you''re + + such a tsundere. Hahaha♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがっ\i[122] あ”っ\i[122] あ”っ\i[122] あ”っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ\i[122] 開いちゃう…っ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮の口…っ\i[122] 開いちゃうからぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, that''s not it\i[122] ahh\i[122] ahh\i[122] ahh\i[122] + + stop\i[122] it''s opening...\i[122] ahn\i[122] my + + cervix...\i[122] it''s opening...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレも込み上げてきたぜっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれからっ! お前にだけ出すって決めてっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 溜めに溜めまくったのを飲ませてやるよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m about to blow too!! Ever since then, I decided I''d only + + cum inside you! I''ll make you drink all the load I''ve been + + saving up just for you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの熱いのが…また…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That hot stuff... again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、いやっ! そんなの絶対ダメだ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何でも…言うことを聞くからぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけは…、あんっ\i[122] それだけはぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no! You can''t! Anything but that\i[122] I''ll do whatever + + you say...\i[122] just not that... ahn\i[122] anything but + + that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へぇ~、なんでもねぇ~。どうしよっかなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh, anything, huh~? What should I do~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' く、口で飲んでやるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんなら、胸に挟んで出してもいいからぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll drink it with my mouth\i[122] or you can cum between my + + tits if you want\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぁ~、そりゃどっちも魅力的だな~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どちらにするか 迷うなぁ…っと。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh, both of those sound tempting~. Hard to choose which one + + I want...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{う…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Ugh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H19_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} @@ -348,85 +372,105 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &25 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こら…お前! 何スッキリした顔してるんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ! 熱いのが、またじわっと…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] aah...\i[122] H-hey... you! Why do you look so + + satisfied?! No! That hot stuff, it''s seeping out + + again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪ぃ悪ぃ♪ 迷ってたら出しちまった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレ遅漏だけど、込み上げてからは早ぇんだわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぎゃははははっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry, sorry♪ I was trying to decide and ended up cumming. + + I''m usually a slow finisher, but once it builds up, I go + + quick. Gahahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、知るかっ、バカぁ! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] 早く抜けぇ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['L-like I care, you idiot! Ahn\i[122] stop...\i[122] pull out + + already...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 出てるっ\i[122] 勢いよく出てるぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] it''s coming out\i[122] it''s gushing out so + + much\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抜けと言いながら、尻を押し付けて来やがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに飲みてぇなら、好きなだけ飲ましてやんよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You say pull out, but you''re pushing your ass against me! If + + you want to drink so bad, I''ll let you have as much as you + + want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがっ…\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮が灼けるぅ…\i[122] 溶岩みたいな子種がっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮を溶かしてくぅっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122] ah\i[122] ah\i[122] ah\i[122] my womb is + + burning...\i[122] your molten-hot cum is\i[122] melting my + + womb...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 孕んでしまうっ…\i[122] こんな濃いのっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぜったい…、子を宿してしまうぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m going to get pregnant...\i[122] with something this + + thick...\i[122] I''ll definitely end up carrying your + + child\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉふ…、なんてぇ吸い付きだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最後の一滴まで搾り取るまいと ウネらせやがって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh... what a grip. You''re writhing so much, trying to milk + + out every last drop...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪ わかるかミズキ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口では何と言おうと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体はもうオレに屈服してるんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ You get it, Mizuki? No matter what you say, your + + body has already surrendered to me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなの…\i[122] お前の…妄想だ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s... just your... delusion...\i[122] ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当か嘘かじっくり教えてやるよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにせ、時間はたっぷりあるんだからなぁ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll take my time and show you if it''s true or not. After + + all, we''ve got plenty of time.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…、またそんな…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 硬く…\i[122] 熱く…\i[122] 雄々しくそそり立たせて…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... not again...\i[122]\| it''s getting hard...\i[122] + + hot...\i[122] standing up so strong and manly...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、続けるぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレ好みの女に仕込んでやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, let''s keep going! I''ll make you the perfect woman + + for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、隙を見て逃げ出すまでの間、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['四六時中カツゴロウとひとつになって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もてあそばれ続けるのだった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was toyed with by Katsugorou day and + + night, becoming one with him over and over, until she + + finally found a chance to escape...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} @@ -487,11 +531,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map190.yaml b/YAML/Map190.yaml index 32527c7..2352432 100644 --- a/YAML/Map190.yaml +++ b/YAML/Map190.yaml @@ -54,12 +54,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…、ゴクリ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... Gulp...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、じっと見てねぇで温めてくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このままじゃ、しもやけになっちまうぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey, don''t just stare at it―warm it up for me. If you + + don''t, I''m gonna get frostbite down here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['チンキス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -70,78 +71,85 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっ! ちょっと、近いっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかったから、押し付けるな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait! You''re too close! F-fine, I get it, just don''t press + + it against me...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、これが散々わたしの中に…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに…なんて熱いんだ…火傷しそうだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... This is what was inside me so many times... And... + + it''s so hot... I feel like I''m going to get burned...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、好きにしていいんだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、ちゃんと誓いの口づけをしてからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Do whatever you want. But only after you give it a + + proper kiss of promise!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これに口づけだと…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha! Y-you want me to kiss that...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は もうオレの女なんだから当然だろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 散々、舐めしゃぶっておいて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いまさら 何恥ずかしがってんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of course, you''re my woman now, aren''t you? After all that + + licking and sucking, what are you getting all shy about now?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「カツゴロウ様と この先ずっとハメハメします!」']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' って感じで、ぶちゅ~っとな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Say it like, "I''ll keep fucking with Katsugorou-sama + + forever!" and give it a big smooch!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしには、まだやるべきことが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! I still have things I need to do...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前がやるべきことは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレのムスコを喜ばせることだろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 散々世話になっておいて 挨拶もできないのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The only thing you need to do is make my cock happy. After + + all the attention it''s given you, you can''t even say hello?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 世話になったって…、アレはお前が勝手に…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…ダメ…そんな近付けたら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Attention...? That was all you... Ah... No... Don''t bring it + + so close...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ…\i[122]\.\.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Smooch...\i[122]\.\.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな硬くして…、仕方のないヤツだ…\i[122]\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122]\| It''s so hard... You really can''t + + help yourself...\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ\i[122] ちゅっ\i[122] ちゅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Smooch\i[122] smooch\i[122] smooch\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪ やればできるじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相変わらず天邪鬼だな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ See, you can do it if you try! Still as stubborn as + + ever.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、続きはアジトに帰ってからしようぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は一晩中寝かさないから覚悟しておけよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, let''s continue back at the hideout. You''re not + + getting any sleep tonight, so be ready!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122] わたしはまた…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このたくましいモノで…女にされてしまうのか…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] Am I going to be made a woman by this + + strong thing again...?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} @@ -155,94 +163,110 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アジトに着くなり、二人はひとつになっていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As soon as they arrived at the hideout, the two became one.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁんっ\i[122] 深いっ\i[122] 深いぃぃっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いきなり奥までなんてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn\i[122] So deep\i[122] so deep + + inside\i[122]\i[122]\i[122] Going all the way in right from + + the start...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 根元までズッポリ咥え込んで 何言ってやがる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラッ! 白状しろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当は オレのムスコが恋しくて たまらなかったんだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re taking it all the way to the base and still talking + + like that? Come on! Admit it! You really missed my cock, + + didn''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなこと…\i[122] んくぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fua...\i[122] T-that''s not...\i[122] Nkuu\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほらっ! 正直になれよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このチンポが欲しかったんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥までほじくる このたくましいモノがっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, be honest! You wanted this dick, didn''t you? This + + thick thing digging deep inside you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…\i[122] あ”っ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii...\i[122] Ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ…そうだ! 欲しかったんだぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この…太くて\i[122] 長くて\i[122] 硬い熱くたぎったのがっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-yes! I wanted it!\i[122] This... thick\i[122] long\i[122] + + hard, burning hot thing!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっと認めやがったか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、ご褒美だ! 好きなだけイキやがれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Finally admitted it! Here''s your reward! Come as much as you + + want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122] 激しい…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、好き…っ\i[122] これ好きぃぃっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突いてくれぇ\i[122] もっと\i[122] あんっ\i[122] もっとぉ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haan\i[122] So rough...\i[122] But I love it...\i[122] I + + love this so much\i[122] Thrust into me\i[122] More\i[122] + + Ah\i[122] More\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本性 現しやがったな! この淫乱がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこまでいうなら、もうカンベンしねぇぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらおらおらおらぁーっ!! 乱れ突きじゃい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Showing your true colors now, huh! You filthy slut! If + + that''s how you want it, I''m not holding back anymore! Take + + this! I''m gonna fuck you wild!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…だめぇ…っ\i[122] そんなにされたら、もう…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イク…\i[122] イクイクぅぅっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... no...\i[122] If you do that, I''ll...\i[122] I''m + + cumming...\i[122] I''m cumming, + + cummingggg\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁぁあああぁぁぁっっ\i[122]\i[122]\i[122]\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaaaahhhhhh\i[122]\i[122]\i[122]\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま~た勝手に ひとりだけイキやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、こらえ性のない クソ雑魚ちょろマンコだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go again, cumming all by yourself! Seriously, + + you''re such a hopeless, weak little slutty pussy!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、もっとして欲しかったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちにケツ向けて オネダリしてみろよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうして欲しいか、オレ好みのセリフでな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, if you want more, turn that ass this way and beg + + for it! Tell me what you want, and make it something I like!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな…ふしだらな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... that''s so shameless...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌なら 別にいいんだぜ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' できねぇなら、とっとと帰りな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you don''t want to, that''s fine! If you can''t do it, then + + just go home already!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 卑怯な…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな…中途半端な状態とわかってて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! That''s so dirty... You know I''m left hanging like + + this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ! 早くしねぇとムスコがヤる気なくして、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フニャフニャになっちまうぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! If you don''t hurry, my cock''s gonna lose interest and + + go all limp.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかった…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' するからっ…、オネダリするからぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-okay...! I''ll do it... I''ll beg for it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['オネダリ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -251,39 +275,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 四つん這いになって 男に尻を突き出した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki got on all fours and stuck her ass out to the man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何度見ても、ブチ込みたくなるエロいケツだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ No matter how many times I see it, that''s one hell + + of a fuckable ass!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](わたしは何をやっているんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 帰れというなら 帰ればいいじゃないか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](What am I even doing... If he told me to leave, I could + + just go...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](バサラを倒すのではなかったのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなことして ソウタに申し訳ないと思わないのか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Wasn''t I supposed to defeat Basara...? How can I do this + + and not feel sorry for Souta...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](わたしは…、わたしは…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I... I...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H19_Fa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わたしはっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポを突っ込まれたら 三擦り半でイク']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クソ雑魚…ちょろマンコですっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m...! The kind of pathetic slut who cums in three + + thrusts if you shove a cock in me... a total easy pussy...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カツゴロウ様の たくましいおチンポで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この助平なメス穴を 思う存分しつけてください!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけ、ドロドロの子種を注ぎ込んでくださいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please, Katsugorou-sama, use your strong cock to discipline + + this filthy slut hole as much as you want! Pour your thick, + + sticky cum inside me as much as you like!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぎゃははははっ! なんてぇ下品なオネダリだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 場末の夜鷹でも、そこまで言わねぇぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahaha! What a filthy way to beg! Even a back-alley + + whore wouldn''t say that much!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位正面']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -291,50 +321,59 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらよっ! 望み通りくれてやんよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お礼はどうした、お礼は!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here you go! Just like you wanted! Where''s your thank you, + + huh?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…、ありがとう…ございます…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiin...\i[122] Th...thank you... so + + much...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] 負けてしまった…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…このぶっといチンポにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122] I lost...\i[122] I lost to this thick + + cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラを倒すことも…ソウタも裏切って…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな男のチンポに屈してしまったぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I couldn''t defeat Basara... I betrayed Souta...! I gave in + + to some guy''s cock like this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] もっと…、もっと突いてっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしを…ただの女にしてくれぇ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] More... fuck me more\i[122] Make me just a woman, + + nothing else\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう何も考えられないっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このたくましいチンポがあれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他のものは もうどうでもいいっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t think about anything anymore\i[122] As long as I + + have this strong cock, nothing else + + matters\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ♪ よく言ったミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでこそオレの女だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ Well said, Mizuki! That''s my woman!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、どこに出して欲しいか言ってみろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれからず~っと溜め込んだ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このどろっどろに濃いぃ子種をどうしたいのか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, tell me where you want it! What do you want me to do + + with all this thick, pent-up cum I''ve been saving for you?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んあぁっ\i[122] はぁん…\i[122] 中に…中に出してぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無防備な子宮を…、その熱いので満たして']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カツゴロウ様の女だって証を 刻み込んでぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh\i[122] Haaah...\i[122] Inside... cum inside + + me...\i[122] Fill my defenseless womb with your heat, mark + + me as your woman, Katsugorou-sama\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらぁっ! 孕めっ! 孕んじまえっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクぞっ…イクぞ! イクぞっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take it! Get pregnant! Get knocked up! I''m cumming... I''m + + cumming! I''m cumming!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -345,35 +384,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁぁ~~~~~~~~~~~んんっ\i[122]\i[122]\i[122]\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaaaaaaaaaaaaaaaaaahhh\i[122]\i[122]\i[122]\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じわっと…来たぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱いのが…\i[122] 子宮の壁にぴゅっ\i[122]ぴゅっ\i[122]って…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s... spreading inside...\i[122] So hot...\i[122] It''s + + spurting against my womb walls...\i[122] spurt\i[122] + + spurt...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ…\i[122] またイクっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122] I''m cumming again! + + Aaaaaaaaaaaaaaaaaaaaahhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁ…\i[122] だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 射精されてる間…ずっとイッちゃう…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fua...\i[122] No more...\i[122] I keep cumming the whole + + time you''re cumming inside me...\i[122]\i[122]\i[122] \|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉ…♪ 搾り取られるぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…、この底なしのタコツボめ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんだけ、オレの子種を飲めば気が済むんだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh...♪ You''re milking me dry...! Hah, hah, hah... This + + bottomless octopus pot of yours... How much of my cum do you + + need before you''re satisfied?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['事後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -382,28 +426,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Fc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H19_Fc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【海賊カツゴロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ! 開いて見せてみろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレとお前の 愛の結晶をよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pirate Katsugorou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on! Spread it open and show me! Show me the proof of + + our love!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H19_Fa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' は…、はい…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-yes...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['イチモツが引き抜かれたミズキのメス穴から']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['白く濁った愛液が つうっと垂れて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一筋の白い川を描いていく。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As Katsugorou''s cock pulled out, thick, cloudy cum dripped + + from Mizuki''s pussy, tracing a white river down her thighs.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは知らなかった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この時――この瞬間――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男の子を宿してしまったことを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki didn''t know. At that moment―right then―she had + + conceived a baby boy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} @@ -476,11 +521,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map191.yaml b/YAML/Map191.yaml index 9043493..bee9450 100644 --- a/YAML/Map191.yaml +++ b/YAML/Map191.yaml @@ -71,18 +71,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '036_く、出来る', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、できるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh... I can do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'gosiki', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこまでっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s enough!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、自身で思っておられたよりも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お覚悟は浅かったご様子…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうぞ、お引き取り下さい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems your resolve was not as strong as you believed... + + Please, take your leave.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -113,21 +113,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待ってください…! わたしは、まだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... W-wait...! I''m not done yet!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 未練です…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本来なら あなたは死んでおります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 真剣勝負に 二度目はありません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s regret... Normally, you would be dead. There are no + + second chances in a true duel.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかっております…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けれど…、このままあきらめる訳には…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I understand...! But... I can''t just give up like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -144,17 +142,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口で申しても、お分かりになられぬようですね。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems words alone won''t get through to you. In that + + case...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} @@ -167,41 +166,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H20_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何をなされるか! ご乱心を!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you doing?! Have you lost your mind?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はて…、女を捨てたのではなかったのですかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... I thought you had cast aside your womanhood?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だからと言って…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 御仏に使える者が、このようなふしだらなマネを…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that may be true, but...! For someone who serves Buddha to + + do something so indecent...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勘違いなされますな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは もう一つの\c[17]『試験』\c[0]とお考え下さい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t misunderstand. Think of this as another \c[17]''test''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 試験…だと…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A test...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう…、あなたに対する懸念は その実力だけでなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女として 妖魔王に篭絡されることもあります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... My concern about you is not just your strength, but + + also that, as a woman, you might be seduced by the Demon + + King.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「女を捨てた」と口で言うは容易いが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それを実践できる者は、尼でもごく少数…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s easy to say you''ve ''cast aside your womanhood,'' but + + even among nuns, those who can truly do so are very few...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アヤツを倒す唯一の手段を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分から股を開いて献上するような者に託したなど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 笑い話にもなりませんからね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If we entrusted the only way to defeat him to someone who + + would just spread her legs and offer herself up, it would be + + a joke.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、みくびるなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしはそんな――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t underestimate me! I would never―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横顔と断面図']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -217,40 +221,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…、あぁぁあぁぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン殿のが…、中にぃ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaahhh...! Anchin-dono''s is... inside me...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて…、愚僧はこれ以上 一切動きません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この状態で 半時ほど我慢できたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなたの言葉を信じて 再戦を認めましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then... I won''t move at all from here on. If you can + + endure like this for half an hour, I''ll believe your words + + and allow a rematch.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、邪(よこしま)な考えでは…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ないと申されるか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you''re saying... this isn''t for wicked reasons...?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愚僧が欲望に従っていたならば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 既に盛りのついた犬の如く 腰を振っておりましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If I were acting on my desires, I''d already be thrusting + + like a dog in heat.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この膣の締め付けにも負けず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不動を貫いていることこそ 欲望を律している証しです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The fact that I''m staying still despite how tightly your + + pussy is squeezing me is proof that I''m restraining my + + desires.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、締め付けてなどぉ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] くぅ…、んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not squeezing you...! Nn...\i[122] kuh... + + nnh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちなみに、あなたが腰を動かした時点で 試験は終了とし、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 罰として 愚僧が満足するまで付きあっていただきます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, if you move your hips, the test ends, and as + + punishment, you''ll have to keep me company until I''m + + satisfied.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['くい打ち 挿入']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -258,102 +270,110 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H20_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やはり邪な目的ではないかぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-so it really is for wicked reasons after all!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 動かねば よろしいだけのこと。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、早くも限界ですかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All you have to do is not move. Or are you already at your + + limit?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅっ…! バカにしおってぇ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、いいでしょう…! 半時くらい 耐えてみせましょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Don''t make fun of me...! F-fine! I''ll endure for + + half an hour!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、愚僧も気合を入れて試験に臨みましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Very well. Then I shall also steel myself for this test.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらぁ…! ピクピクさせるなぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん…っ\i[122] 中で…さらに硬く…熱くぅ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey...! Don''t twitch like that...! Ah...\i[122] inside... + + it''s getting even harder... and hotter...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['            \c[17]四半時経過…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]A quarter hour passes...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &13 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! くっ…、んんぅ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! Kuh... nnnh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、辛そうですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 降参されますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... looks like you''re struggling. Ready to give up?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰が…降参などぉ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このようなモノ…、慣れてしまえば…何の痛痒も…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-who''s... giving up...! Something like this... once you get + + used to it... it''s nothing at all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 既に降りた子宮が 魔羅に吸い付いているにもかかわらず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その御気性とは、さすが戦巫女と言ったところ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王に 随分と可愛がってもらったようですね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even though your womb is already clinging to my cock, you + + still have that spirit... As expected of a battle shrine + + maiden. Looks like the Demon King really doted on you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戯れ…言を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あヤツとの行為など…、んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 苦痛以外の…何物でもぉ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t be ridiculous...! What I did with that bastard + + was... ngh! Nothing but pain... nothing else...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言葉とは裏腹に、下の口は甘えてきているご様子。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はてさて…、こんな有様で残り半分耐えられますかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Despite your words, your lower mouth seems to be begging for + + more. Well then... can you really endure the remaining half + + like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、当たり前だ…! んっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしには…、あヤツを倒す使命があるっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな所で…、くっ、くじけるワケにはぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-of course I can...! Nngh...! I have a mission to defeat + + that bastard! I can''t... ngh, give up here...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、そのような健気な姿を見せられると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愚僧も 応援したくなってしまいます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... seeing you so determined, even I want to cheer you + + on.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、また…! おちんちんをピクピクぅぅ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A-again...! Your cock is twitching so much...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、なんて硬く…熱いんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなので突かれたら、ひとたまりも…ゴクリ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... it''s so hard... and hot... If you thrust into me with + + this, I won''t stand a chance... gulp...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['            \c[17]更に四半時…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Another quarter hour passes...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…すぐ…っ! んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あと…、もうすぐでぇ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Almost... there...! Nngh\i[122] Just a little more...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['約束の刻限まで、後わずかと差し掛かったその時――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just as the promised time was about to arrive―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横顔と断面図 地震1']} @@ -383,13 +403,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁっ…! な、何だこの揺れは…っ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaah...! W-what''s this shaking...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、地震のようですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神の名を冠せし山ゆえか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この島では 珍しい事ではないようです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems to be an earthquake. Perhaps because this is a + + mountain bearing a god''s name, such things aren''t rare on + + this island.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横顔と断面図 地震2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -428,9 +450,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だめだ…っ! 今そんなに揺らされたら…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! If you shake me like that now...! Ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} @@ -441,27 +462,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 硬くて…、熱いのでっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮をそんなに、ぐちゃぐちゃされたらぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s so hard... and hot\i[122] If you mess up my womb like + + that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ! だめぇぇっ\i[122] こんなの不可抗力だぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 地震なんて…、地震なんてぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Nooo\i[122] This is out of my control...! An + + earthquake... an earthquakeee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ殿…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 地震はとっくに収まっておりますが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki-dono... the earthquake has long since stopped...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、では、子宮を突き上げるこの感覚は…っ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh...? T-then, this feeling of my womb being pounded is...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['くい打ち アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -469,15 +490,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H20_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &16 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['慌てて振り返ると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['自分の尻が一心不乱に上下に揺れていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When she hurriedly looked back, she saw her own ass moving + + up and down desperately.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁっ! 止まれっ! 止まれぇぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo! Stop! Stoooop!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐっちょ\i[122] ぐっちょ\i[122] ぐっちょ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122] squish\i[122] squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['くい打ち 挿入']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -486,16 +508,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H20_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うんだっ! アンチンどのぉっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはっ…\i[122] 腰が勝手にぃぃ…\i[122]\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, that''s not it! Anchin-dono\i[122] This is...\i[122] my + + hips are moving on their own...\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_イクぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんで…!? なんで止まらないんだぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] イクッ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why...? Why won''t it stop...?\i[122] Ah\i[122] ah\i[122] + + ah\i[122] I''m cumming...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -503,76 +527,86 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_イっちゃうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イっちゃうゥゥゥッッ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cummingggg\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、一度動いてしまったことで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抑えがきかなくなってしまったようですね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my... once you started moving, you couldn''t stop yourself + + anymore.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不慮の事故とはいえ、約束は約束。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 試験は 不合格ということで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if it was an accident, a promise is a promise. That + + means you failed the test...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H20_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなことは…、どうでもいいからぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く…、突いてくれぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-that doesn''t matter...! Just hurry up... fuck + + me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このまま放って置かれたら…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頭がどうにかなってしまいそうなんだぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くっ…、はやくぅ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you leave me like this... I feel like I''m going to lose + + my mind...\i[122] Hurry... hurry up...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、まるで盛りのついた雌犬のようですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王を倒す使命があるのではなかったのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... you''re just like a bitch in heat. Weren''t you + + supposed to have a mission to defeat the Demon King?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あるぅっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あるけど、こんなの我慢できるかぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] I do!! I do, but how am I supposed to hold back + + like this?!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 突いてっ! もっと突き上げてぇっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン殿の たくましいチンチン殿で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 淫らなわたしを 鍛え直してくれぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] fuck me! Thrust deeper!\i[122] Anchin-dono, use + + your strong cock to retrain this filthy + + me!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふむ…、そういうことでしたら喜んで。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愚僧もこの数週間、かような女っ気もない所で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 溜まっておりましたからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... if that''s the case, I''d be happy to. I''ve been pent up + + myself these past weeks, in a place with no women around.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また…、大きくなったぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしを孕ませる気マンマンにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...\i[122] It''s getting even bigger again...\i[122] + + You''re totally planning to knock me up...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすれば、あなたの未練も絶ち切れましょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 復讐は修羅の道。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母となりて、女としての幸せを噛みしめられなされ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then perhaps you can finally let go of your regrets. Revenge + + is the path of carnage. Become a mother, and savor the + + happiness of being a woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことになったら、本当に旅が続けられなく…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…んぅぅうぅ…! 抵抗…しないと…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! If that happens, I really won''t be able to continue + + my journey...! Nn... nnnngh...! I have to... resist...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] 頭ではダメだとわかってるのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] No...\i[122] I know in my + + head I shouldn''t, but...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン殿のたくましい魔羅で…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 激しく奥を突き上げられるとぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When Anchin-dono''s strong cock...\i[122] pounds deep inside + + me like that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -580,13 +614,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~~~\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、声を噛み殺しながら絶頂した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki climaxed, biting back her voice.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そして――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And then――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横顔と断面図']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -595,14 +628,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おちんちんが膨らんで…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii... ahh\i[122] Your cock is swelling up...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だめだ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今っ\i[122] 今、出されたらぁっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...!\i[122] If you cum now... if you cum inside me + + now...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -610,65 +643,71 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁぁあああぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃ…\i[122] はぁ…\i[122] はぁ…\i[122] はぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…大量に中にぃぃ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahh...\i[122] hahh...\i[122] hahh...\i[122] hahh...\i[122] + + So much... inside me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女性が達している時に 子種を注ぎ込むと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子を為しやすいそうですからね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけ絶頂していいですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They say if you fill a woman with seed while she''s + + climaxing, it''s easier to make a child. So go ahead and cum + + as much as you like.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなの…そんなの…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122] not that... not that...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱くてドロドロしたのが 子宮の壁にぃぃぃっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] That hot, sticky stuff is + + pouring against my womb walls...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…あっ! やあぁぁぁぁ~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... ah! Nooooooo~~!!\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、時間はたっぷりあります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心行くまで 子作りに励みましょうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... we''ve got plenty of time. Let''s keep making babies + + to our heart''s content.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅん…\i[122] また、中で大きなったぁ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンチン殿の熱が、膣と…子宮を…焦がしていくぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...\i[122] It''s getting big inside me + + again...\i[122]\i[122]\i[122] The heat of your cock is + + scorching my pussy and womb...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その夜、坑道の最奥から漏れる嬌声は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['途絶えることがなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That night, the moans leaking from the deepest part of the + + mine never ceased.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} @@ -729,11 +768,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map192.yaml b/YAML/Map192.yaml index c03b6f0..3ac50c2 100644 --- a/YAML/Map192.yaml +++ b/YAML/Map192.yaml @@ -71,53 +71,58 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くはぁっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ…、届かぬのか…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! Still... I can''t reach it yet...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'gosiki', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこまでっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s enough!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、まだお覚悟は浅いご様子…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その有様では、曼荼羅は お渡しする訳には参りません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems your resolve is still lacking... In this state, I + + cannot hand over the mandala.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの心に、まだ迷いがあると申されるか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guh...! Are you saying there''s still hesitation in my + + heart...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 理解できぬようなら、また試してみますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you don''t understand, shall we try again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとも、妖魔王に仕込まれてしまった淫らな身体では、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やる前から結果は見えておりますが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Though, with that lewd body trained by the Demon King, I can + + already see how this will end...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙って聞いていれば、好き勝手いいおって…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! I''ve been listening quietly, but that''s going too + + far...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこまで言われては、わたしも引き下がれません!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 指定された半時を見事耐えきって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前回の汚名を返上して ご覧に入れよう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re going to say that much, then I can''t back down! + + I''ll endure the half hour you set and redeem myself from + + last time!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['          \c[17]四半時も経たぬ内…\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Not even a quarter hour later...\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振りアップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -127,11 +132,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬっちゅっ\i[122] ぬっちゅっ\i[122] ぬっちゅっ\i[122] ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['slurp\i[122]slurp\i[122]slurp\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメぇ…\i[122] そこはソウタにもぉ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]ahh\i[122]ahh\i[122] No...\i[122]Souta''s already + + been there too...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振り 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -140,89 +146,102 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H21_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 四半時すら 耐えられぬとは情けない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前より 快楽に弱くなっているのではありませんか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How pitiful, you can''t even last a quarter hour... Aren''t + + you even weaker to pleasure than before?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがうっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…、これはチンチン殿が 勃起させるからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに硬く…熱いのを入れられたら 誰だってぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! It''s because... because your cock is so + + hard...\i[122] Anyone would lose it if you shoved something + + this hot and stiff inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自身の淫乱を棚に上げて 人のせいにするとは…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恥を知りなさいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Blaming others while ignoring your own lewdness... Have you + + no shame!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁんっ\i[122] 激しいっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 申し訳ありません、チンチン殿ぉ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]so rough\i[122]\i[122]\i[122] I''m sorry, Mr. + + Cock\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチンです!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わざと言っておられるでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s Anchin! You''re saying that on purpose, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あんっ\i[122] あぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 硬いのがっ…、奥にズンズンってぇ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ahh\i[122]ahh\i[122] That hard thing... is pounding + + deep inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これではお仕置きではなく ご褒美ですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honestly... at this point, this is more of a reward than a + + punishment...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして、愚僧とこのようなことがしたくて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わざと負けておられませんか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Could it be that you actually want to do this with me and + + are losing on purpose?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがいます…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは、そんな不純な動機では…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not it...! I don''t have such impure motives...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメぇっっ…\i[122] そんなぁ…っ\i[122] あアぁぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな亀頭をグリグリしながら尋問なんてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah\i[122]\i[122]\i[122] + + Nooo...\i[122]Don''t...\i[122]Aahhh...\i[122] Interrogating + + me while grinding your tip like that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、正直に言わないと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつまで経っても終わりませぬぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, if you don''t tell the truth, this will never end.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ、本当です…っ! 信じてくだひゃい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、んんぅ…\i[122] ふとぉぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it''s true...! Please believe me...\i[122] Nn... + + nngh...\i[122]It''s so thick...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やれやれ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腰を振りながら言われても 説得力がないですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good grief... Saying that while moving your hips isn''t very + + convincing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、度し難い淫乱ですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで乱れる女性は 愚僧も初めてですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Really, you''re hopelessly lewd. I''ve never seen a woman lose + + herself this much.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…! これは…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んひっ\i[122] バサラの淫術でぇぇっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, that''s not it...! It''s...! Nngh\i[122]It''s Basara''s + + lewd technique...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本来の…わたしは…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんにゃ…\i[122] ふしだらではっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The real... me isn''t...! I''m not + + this...\i[122]depraved...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、そういうことにしておきましょう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ですが、この有様では とてもではありませんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 曼荼羅は お渡しできません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, let''s just say that''s the case... But in this state, + + there''s no way I can give you the mandala.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこを…っ! そこを何とかぁ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…っ\i[122] あっはあぁぁ…\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please...! Please, somehow...! + + Ahh...\i[122]ahhh...\i[122]ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振り アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -231,29 +250,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H21_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン殿のお力で…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラの凶悪な肉棒にも 負けないようにっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか…\i[122] どうかお導きを…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your power, Anchin-dono...! So I won''t lose to Basara''s + + vicious cock...\i[122] Please...\i[122]please guide + + me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああっ…! あぁ…っ\i[122] すごいぃぃ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラにも負けないくらい、太くて…\i[122] 硬いぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...! Aaah...\i[122] It''s amazing...\i[122] It''s as thick + + and hard as Basara''s...\i[122]so hard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] こんなの反則だぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キモチイイところ全部…こすれてっっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメぇ…、腰が止まらないぃ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aah...\i[122]This should be against the rules...\i[122] + + You''re rubbing all my sensitive spots...\i[122] I can''t... I + + can''t stop moving my hips...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いしますっ! チンチン殿ぉ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この雄々しく立派な折檻棒でっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この未熟者のおまんこを 鍛えてくださいっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please! Mister Cock\i[122] With this proud, manly punishment + + rod\i[122] Please train this inexperienced pussy of + + mine!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁあんっ…\i[122] はあぁ…っ\i[122] あぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンチン殿っ\i[122] チンチン殿ぉぉ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうかっ…\i[122] どうかぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaahn...\i[122]Haaah...\i[122]Aah\i[122] Mister + + Cock\i[122]Mister Cock\i[122] + + Please...\i[122]Please...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} @@ -261,8 +289,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁ…っ! な、何を…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fua...! Wh-what are you...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['駅弁2 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -272,18 +300,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon7', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかりました…。あなたの願い聞き届けましょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愚僧とて、かような世情を乱しかねない蜜壺を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 放置する訳にはいきません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Very well... I will grant your wish. As a humble monk, I + + cannot leave such a honey pot that could disrupt the world + + unchecked.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 星の数ほど女性を悦ばせてきた愚息の全身全霊を持って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなたを更生してさしあげましょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With all the power of this foolish cock that has pleasured + + more women than there are stars, I shall reform you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] ありがとう…ごじゃいます…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah...\i[122]Thank you... so much...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['駅弁2 顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -294,66 +325,76 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122] だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この体勢だと…、チンチン殿が奥にずっとぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfuu...\i[122]No...\i[122] In this position, Mister Cock is + + always so deep inside...\i[122] Ah... aaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '75']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、すごい締め付けだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっかりしてると、マラが食い千切られそうです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh... The way you''re squeezing me is incredible. If I''m not + + careful, my cock might get bitten off.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '75']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…っ\i[122] あっはあぁぁ…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふっ…深いィ…\i[122] い…ひぃぃッ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah...\i[122]Ahhhaaa...\i[122]Ahn\i[122] S-so + + deep...\i[122]Ahh... hiiii!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、愚僧のマラが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮の口に当たっているのがわかりますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, can you feel my cock pressing against the entrance to + + your womb?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '75']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁ…\i[122] あはぁん…っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' は…はひぃ…\i[122] さきほどからずっと密着してぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaa...\i[122]Ahahn...\i[122]\i[122]\i[122] Ha... + + hahi...\i[122]It''s been pressed up against me this whole + + time...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ダメです…、アンチン殿ぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恋人でもないのに…、そんな深いところをぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] んっ…\i[122] ああぁ…ん\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122]No, please... Anchin-dono...\i[122] We''re not + + even lovers, and yet you''re going so deep...\i[122] + + Ah\i[122]n...\i[122]aaah...n\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すっかり、愚僧のマラに馴染んだようですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王にも、そんな顔で媚びていたのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems you''ve gotten quite used to my cock. Did you make + + that same face for the Demon King too?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、媚びて…いたなどぉ…\i[122] ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, I never... acted like that...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '76']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んあアぁぁっ\i[122] す…ごい…ぃぃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっアぁぁっっ\i[122] ダメっ…、だめぇぇっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnaaaah\i[122]It''s... amazing...\i[122] Haaaahhh\i[122]No... + + I can''t...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '76']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、ここがあなたの弱点のようですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、重点的にほじくり返してあげましょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems this is your weak spot. In that case, I''ll focus + + right here and dig even deeper!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ…あアぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そん…な…、はげし…くぅっ\i[122] ああァあっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... aaah\i[122] S-so... rough...!\i[122]Aaaaah...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['駅弁2 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -362,44 +403,55 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H21_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだぁ…\i[122] おかしくなるっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンチン殿…っ! そこは…、そこだけは許してっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122]I''m going crazy...!\i[122] Mister Cock...! Not + + there, please, anywhere but there...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでは、修行の意味がないでしょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖魔王が相手でも、不様に許しを請うのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If I did that, this training would be meaningless. Would you + + beg for mercy so pathetically even if your opponent was the + + Demon King?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…\i[122] んくぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことは…ぜったいぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii...\i[122]Nkuu...\i[122] I''d never do that... never + + ever!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、見事耐えてごらんなさい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 快楽に流されず、御して見せるのです!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then endure it and show me. Don''t give in to + + pleasure―control yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あァっ\i[122] あっあぁぁ…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと言ってもぉぉ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah\i[122]Ahh, aaah...\i[122]Ahn\i[122] Even if you say + + that...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはあくまで修行…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今は 何度達しても構いませんから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愚僧とのまぐわいで感覚をつかむのです!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is just training. For now, it doesn''t matter how many + + times you climax―use this union with me to learn how to + + control your senses!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しゅ…修行…? んっ…んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-training...? Nn... nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうです、修行です!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、心を開いて愚僧とひとつになりましょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right, it''s training! Now, open your heart and become + + one with me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Cb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しゅぎょう…なら…致し方ありませんな…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122]nn\i[122]nnn...\i[122] If it''s for training... then + + it can''t be helped...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['駅弁2 顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -408,37 +460,41 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H21_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン殿っ\i[122] アンチンどのぉぉ~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]ahn\i[122]ahn\i[122] + + Anchin-dono\i[122]Anchin-dono~!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらそらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここですか? ここがいいのでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There, there, there! Is it here? Is this the spot you like?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あ…ンんっ\i[122] すごぃィ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいっ…\i[122] 来てっ! チンチン殿、来てぇぇっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ah... nnn\i[122] It''s amazing...\i[122] Feels so + + good...\i[122] Come! Mister Cock, cum for meee!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁんっ\i[122] 奥っ\i[122] あんっ\i[122] そう奥ぅぅっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱くて硬いので、ぐちゃぐちゃにかき回してぇぇっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaan\i[122] Deeper\i[122] ahn\i[122] yes, deeper + + inside~\i[122] Stir me up with that hot, hard thing, make me + + all messy inside!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐぅっ…、そろそろ射精しますよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなたの一番深いところへっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... I''m about to cum! I''ll release it deep inside you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、だ、だめぇ…\i[122] あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中はぁ…っ\i[122] いま、中に出されたら――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah... n-no...\i[122] ah... aaah...\i[122] Inside...\i[122] + + If you cum inside me now―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} @@ -451,9 +507,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H21_Dc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああああぁぁぁああぁぁ~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaahhhhhhh~~~!!\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -462,9 +517,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H21_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…、あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱いのが…ドクドク出てるぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] It''s so hot... it''s pulsing out inside + + me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['駅弁2 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -472,18 +528,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H21_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだまだ、続けますよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この程度のことで心が乱されぬよう、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今晩は孕ませるつもりで徹底的にまいります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We''re not done yet. So your heart won''t be shaken by + + something like this, tonight I''ll thoroughly fuck you with + + the intent to impregnate.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、そんなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしには…、心に決めた男がぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah... no...\i[122] I already have... a man I + + love...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまでしておいて、今更何を言っているのです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After all this, what are you saying now?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['事後 ヤリ見せ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -496,26 +555,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、一晩中あなたを気持ちよくしてくれるものですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 続ける気があるなら、きれいにしていただけますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, this will make you feel good all night long. If you''re + + willing to continue, would you clean it for me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はあぁ…\i[122] これがいままで…わたしの中にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122] This was... inside me just now...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんて…たくましいんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出したばかりなのに…こんなギンギンに反り返って…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](It''s so... powerful... Even though he just came, it''s still + + standing up so hard...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](これを咥えてしまうと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンチン殿とのまぐわいを認めることに…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](If I put this in my mouth, it means I''m accepting what + + happened with Anchin-dono...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、ソウタぁ…。わたしは…わたしは…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Ah... Souta... I... I...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['お掃除フェラ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -526,26 +588,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ふぅん…\i[122] んっ…んん…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタ、すまない…。許してくれぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは修行だから…、裏切るワケではないから…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] Fuun...\i[122] Nn... nnn...\i[122] \c[8](Souta, I''m + + sorry... please forgive me... This is just training... I''m + + not betraying you...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱ♪ ちゅぱ♪ じゅるるるるるっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタのでは、奥まで届かないから仕方なく…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう…仕方ないんだ…わかってくれぇ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp♪ slurp♪ juuuruuruuruuru♪ \c[8](Souta''s can''t reach this + + deep, so I have no choice... Yes... I have no choice, please + + understand...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぅぅぅぅ~っ♪ じゅるんっ♪ ぢゅるる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](んんぅ…、オスのニオイが口いっぱいに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] チンチン殿\i[122] チンチン殿ぉ…\i[122]\i[122]\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chuuuuuu~♪ jurun♪ jurururu...♪ \c[8](Nnn... my mouth is full of + + male scent...\i[122] Ah...\i[122] Mister Cock\i[122] Mister + + Cock...\i[122]\i[122]\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['走馬燈']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -553,7 +621,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後、ミズキは…\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H21_Ga1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ga2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H21_Ga3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} @@ -561,23 +629,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>その後、ミズキは…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['前から――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>After that, Mizuki... from the front―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>その後、ミズキは…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>前から――\<後ろから――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>After that, Mizuki... from the front―\その後、ミズキは…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>前から――後ろから――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くんずほぐれず ひとつになって――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>After that, Mizuki... from the front―from behind― tangled + + \>together, becoming one―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>その後、ミズキは…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>前から――後ろから――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>くんずほぐれず ひとつになって――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一晩中、アンチンと まぐわい続けたのだった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>After that, Mizuki... from the front―from behind― tangled + + \>together, becoming one― all night long, she kept having sex + + \>with Anchin...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} @@ -643,11 +710,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map193.yaml b/YAML/Map193.yaml index b2cfb1a..906d280 100644 --- a/YAML/Map193.yaml +++ b/YAML/Map193.yaml @@ -811,9 +811,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むほほほ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思った通り、はち切れんばかりの巨乳だわい\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Muhuhuhu...♪ Just as I thought, those tits are about to + + burst out!\i[122]']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -831,8 +832,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &67 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…! 近よるなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! Stay away from me...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -848,16 +849,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐひひひひっ♪ 逃げろ逃げろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く逃げんと、儂のぶっといのが入ってしまうぞ~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guhihihihi♪ Run, run! If you don''t hurry, my thick one is + + going in~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんだ…、その巨大なモノは…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろ…っ! 来るなっ…、来るなぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek...! Wh-what... is that huge thing...!? Stop...! Don''t + + come any closer, stay away!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -878,9 +880,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &69 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~ら、捕まえたっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たっぷり可愛がってやるぞ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There we go, caught you!\i[122] I''m going to have lots of + + fun with you.\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H22_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H22_Ad2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -891,168 +894,209 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぎぃっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…、あ…あぁ…。入って…くる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶっといのが入ってくるぅっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiiiii!! No... ah... aah... it''s going in... That thick + + thing is going in!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉ~\i[122] ヌメヌメと肉ヒダが絡み付いて来よるわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヤイヤ言いながら、下のお口は大歓迎ではないか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~? ほれほれっ♪ この天邪鬼めっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohooo~\i[122] Your slippery folds are wrapping all around + + me. Even though you''re saying no, your lower mouth is giving + + me a warm welcome, isn''t it? Hm~? Come on, come on♪ You + + little brat!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] はぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろ…っ! 動かすなぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…気持ち悪いだけだ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] haa\i[122] Stop...! Don''t move! This just feels + + disgusting...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]  抜け…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くその薄汚いモノを抜かぬと…、んくぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、噛み千切るぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh\i[122] Pull out...! If you don''t get that filthy thing + + out of me soon... nngh...\i[122] I-I''ll bite it off!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~おぉ~\i[122] 締まる締まる\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに 食い千切られそうな締め付けじゃわい♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh~ ohh~\i[122] So tight, so tight\i[122] It really feels + + like you might bite it off with that grip♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうして組み伏せられているにも拘らず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなセリフを吐いたのは、お前が初めてじゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ Even though you''re pinned down like this, + + you''re the first one to say something like that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 新顔と言いながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大方、育ちの悪いどこぞの田舎娘なのであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの性悪な女将の考えそうなことよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even though you''re a newcomer, I bet you''re just some poorly + + raised country girl, aren''t you? That''s just the kind of + + thing that nasty madam would come up with♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、それがよいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人形のように気取った娘たちには もう飽き飽きじゃ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あヤツらは「お許しを」と泣くばかりじゃからのぅ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But that''s what I like! I''m so sick of those doll-like girls + + who just act prim and proper. All they do is cry and beg for + + mercy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、くぅぅ…! この変態めぇ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](どうやら、こちらの目的まではバレてないようだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、こヤツが疲れて果てて眠るまで 耐え凌げば…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kh... kuh...! You pervert...! \c[8](Looks like he hasn''t figured + + out my real objective yet... If I can just endure until this + + bastard tires himself out and falls asleep...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よいぞ、よいぞ♪ ほれ、抵抗してみろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前のようなじゃじゃ馬を 好きにできると思ったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつにも増して昂ってきおったわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good, good♪ Come on, try to resist! Just thinking about + + having my way with a wild one like you is getting me even + + more excited.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁあぁっっ…\i[122] や、やめっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…ねっとりと膣全体をぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaah...\i[122] S-stop...! You''re... rubbing all over my + + pussy so slowly...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…んんぅ…\i[122] 長いっ…、長いぃぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](何だこれは…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゆっくりと…、まるで膣内を品定めするようにぃ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nngh...\i[122] It''s so long... so long...\i[122] \c[8](What + + is this...? He''s moving so slowly... like he''s sizing up the + + inside of my pussy...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &70 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁぁ~っ\i[122]\i[122]\i[122] 極楽、極楽♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 入口がキュッと締まって、奥のヒダが亀頭に絡み付く♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんという名器\i[122] これは掘り出し物じゃわい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaaa~\i[122]\i[122]\i[122] This is heaven, pure bliss♪ The + + entrance squeezes tight, and the folds deep inside wrap + + around my tip♪ What an amazing pussy\i[122] This is a real + + treasure!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あんっ\i[122] あっ\i[122] あぁぁ~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 解説…っ、するなぁぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ahn\i[122] ah\i[122] aaaaah~~~\i[122] S-stop + + narrating...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁっっ\i[122] そんな奥までっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…\i[122] だめっ\i[122] やめろぉぉぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noooooo!!\i[122] Not that deep...! No...\i[122] no... stop + + ittttt!!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~ら、子宮が降りてきた\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体の方は、完全に儂の子を孕む気マンマンじゃぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, your womb is coming down\i[122] Your body''s all ready + + to get pregnant with my child, isn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁっ\i[122] 汚いモノをこすりつけるなぁ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女の大事な所を…、そんな遠慮なくぅぅ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaa\i[122] Don''t rub that filthy thing on me...! A woman''s + + precious place... don''t just go wild like that...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっほっ\i[122] これはこれは…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子袋が口を開けて、ちゅうちゅうと吸い付いてきよる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに儂の子を孕みたいのか? んん~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohohoh\i[122] Well, well...♪ Your womb''s opening up and + + sucking me in like crazy♪ Do you want my child that badly? + + Hm~?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがうっ…! んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰が…っ! お前みたいな豚の子供などぉ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! Nn\i[122] Who would ever...! Who would want a pig + + like you''s child...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ…\i[122] あぁ…ん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめっ\i[122] ほじくるなぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ! あっ…\i[122] あっ\i[122] ああんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha...\i[122] ah... nn...\i[122] S-stop\i[122] don''t dig + + around in there!!\i[122]\i[122]\i[122] No! Ah...\i[122] + + ah\i[122] ahhn!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、ここがよいのであろう? ここが?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先ほど、思いっきりいたぶってくれた礼じゃ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけ感じまくってよいのだぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, see, this is the spot you like, isn''t it? Right here? + + Consider this payback for how rough you were earlier. Go + + ahead and feel as much as you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] んくっ…\i[122] んんぅ~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰が…、感じる…ものかぁ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](だめだっ…\i[122] イクっ…、イクイクッ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] nkuh...\i[122] nngh~~~\i[122] Who''s... feeling + + good...? \c[8](No...\i[122] I''m gonna cum... I''m cumming!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…! 危ない、危ない♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa...! That was close, that was close♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぇ…? な、なんで…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? Wh-why...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を驚いておる、気持ちよくないのであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、これ以上突いても仕方あるまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why are you so surprised? It doesn''t feel good, does it? + + Then there''s no point in thrusting any more.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした、そんな物欲しそうな顔をして?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あのまま ぬぷぬぷ子作りしていた方がよかったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong, making such a needy face? Would you have + + preferred if I kept thrusting and making babies with you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…! 汚らわしいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰が、お前なんかと…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t mess with me...! Disgusting! Who would ever, with + + someone like you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうこなくては面白くない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ It wouldn''t be any fun if you didn''t act like + + that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、こっちの浅いところはどうじゃ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅら♪ 豆の裏側にある このザラザラした場所を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カリでこすりあげると気持ちいいじゃろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, how about up here, closer to the entrance? Look♪ If I + + rub this rough spot behind your little bean with my glans, + + it feels good, doesn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ…\i[122] んっ\i[122] あはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だっ、だめっ…! そこはぁっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya...\i[122] nngh\i[122] ahaha...\i[122] N-no...! Not + + there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あぁ…\i[122] えぐれるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 亀頭のエラがっ…\i[122] 腹の内側をぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] aaah...\i[122] it''s scraping me...\i[122] The + + ridge of your cockhead...\i[122] is rubbing inside my + + belly...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['乳揉み']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1060,41 +1104,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Kb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大きな胸をプルンプルンと波立たせおって\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこまで儂を興奮させれば、気が済むのじゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your big breasts are bouncing all over the place\i[122] Just + + how much do you want to turn me on?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっふぅ…\i[122] いやぁ…、突きながら揉むなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] んふぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnfu...\i[122] No... don''t grope me while you''re + + thrusting...\i[122] Ah...\i[122] nnfu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これが揉まずにいられるか\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むほぉ~♪ まるで餅をこねてるようじゃ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これなら、いつまでも揉んでられるわい♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How could I not grope them?\i[122] Muho~♪ It''s like kneading + + mochi. I could keep fondling them forever like this♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乳首も こ~んな尖らせて♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当は気持ちよくてたまらんのじゃろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~? そりゃそりゃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And your nipples are all hard and pointy too♪ You''re really + + loving this, aren''t you? Hm~? There, there♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Kb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇぇっ…\i[122] やめろっ…! はぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あああああっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](イクッ…! また来るっ\i[122] 大きいのがっ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...\i[122] Stop it...! Haan\i[122] Ah\i[122] ah\i[122] + + aaaaaah\i[122]\i[122]\i[122] \c[8](I''m cumming...! It''s coming + + again\i[122] a big one...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['押し倒し']} @@ -1102,85 +1150,91 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &71 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…、ここもダメか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリの気持ちよい場所は、中々わからぬのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...? Not here either? It''s hard to figure out where + + Asagiri likes it the most♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こヤツ…、わかっていてわざと…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa haa haa... \c[8](This bastard... he''s doing it on purpose...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬほほほほ…\i[122] 実によい顔をしてくれる♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nuhohohoho...\i[122] You''re making such a wonderful face for + + me♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれほれ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 儂の珍棒では、気持ちよくならぬのであろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, see♪ My cock doesn''t make you feel good, does it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイは、じらす様にゆっくりと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['入口から最奥まで まんべんなくイチモツを出し入れする。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai slowly teases her, sliding his cock in and out from + + the entrance to the deepest part, making sure to touch + + everywhere.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、くっ…\i[122] んんぅ~~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんな下衆に…、こんな男にぃぃ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... kuh...\i[122] nnnnnnngh\i[122] \c[8](By such a lowlife... + + by a man like this...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした、どうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずいぶん気持ちよさそうじゃのぅ、イキそうか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ? んっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong, what''s wrong? You look like you''re feeling + + really good, are you about to cum? Hm? Hm?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…くぅ…\i[122] そ、そんな…ことぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... kuh...\i[122] Th-that''s not... true...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、まだ駄目か?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、またお預けじゃのぅ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, still not there yet? Well then, I''ll just leave you + + hanging again~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](この男っ…! この男ぉぉぉっっ!!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--! \c[8](This man...! This bastard!!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだっ! やめないで…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突くのをっ…、やめないでくれぇぇっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Don''t stop...!\i[122] Don''t stop thrusting... keep + + goingggg\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかし、儂の珍棒は気持ちよくないのであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無理して気を使うことはないぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmmm~? But my cock doesn''t feel good for you, right? You + + don''t have to force yourself for my sake.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちいいっ! 気持ちいいの認めるからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最後までイかせてくれぇぇっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! It feels good! I''ll admit it feels good\i[122] Just + + let me cum all the way\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ~て、どうしたものかな~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, what should I do~?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後で文句を言われるのも嫌じゃし、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゃんと アサギリの口から']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうして欲しいのか 聞きたいのぅ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t want you complaining later, so I want to hear from + + your own mouth what you want me to do~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、じらされ過ぎて疼きが治まらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このままでは おかしくなってしまいそうだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~!! \c[8](No good... he''s teased me so much I can''t stop + + aching... If this keeps up, I''m going to lose my mind...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['おねだり']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1191,48 +1245,53 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、子宮から湧き上がる疼きに耐えかねて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイに向かって 自ら秘部を晒した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unable to bear the throbbing rising from her womb, Mizuki + + exposed her own pussy to Gundai.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &72 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、いままで 無礼なことを言って…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 申し訳ありませんでした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! F-for all the rude things I''ve said until now... I''m + + sorry!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いします…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか…、グンダイ様の…たくましい珍棒で!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしのここを、気持ちよくしてくださいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please...! I beg you... with your magnificent cock, + + Gundai-sama! Make me feel good right here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬほほほほ…♪ 「ここ」ではわからんぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうして欲しいのか、もっと具体的に言わんとなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nuhohohoho...♪ "Right here" isn''t enough, you know? You need + + to be more specific about what you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…、どこまで辱めれば…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](耐えろっ…、これも全て割符のためだ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... just how much do you want to humiliate me...! \c[8](Endure + + it... this is all for the sake of the tokens...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願い…します…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリのいやらしいおまんこに グンダイ様の珍棒を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突っ込んで ぐちゃぐちゃに かき回してくださいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please...! Stuff Gundai-sama''s cock into Asagiri''s filthy + + pussy and stir it up until it''s a mess!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「ぐちゃぐちゃ」だけでよいのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is just "messy" enough for you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「ぬぷぬぷ」でも「ズコズコ」でも何でもいいからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、じらさないでぇっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] I don''t care if it''s "sloppy" or "pounding" or + + whatever, just don''t tease me anymore\i[122]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪ この瞬間がたまらんのぅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強気な娘が、儂の珍棒の前に為す術もなく屈服する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正にこの上ない至福じゃわいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ I can''t get enough of this moment\i[122]―a + + strong-willed girl, helpless and submitting before my cock. + + This is pure bliss!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['おねだり']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1241,16 +1300,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見ろっ、アサギリ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前のせいで、こんなになってしまったわ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜は寝かさぬから覚悟しておけよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, Asagiri! It''s all your fault it''s gotten this big! + + You''d better be ready, because I won''t let you sleep + + tonight.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんてことだ…、さっきよりひと回りも大きく…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクリ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122]\| Unbelievable... it''s even bigger + + than before...\i[122]\| Gulp...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['縦割り正常位']} @@ -1261,8 +1322,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_De1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H18_Dz', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぉれっ、根元までズッポリじゃ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go, all the way to the base\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} @@ -1271,124 +1332,144 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &73 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だらしのない顔をしおって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 儂のがそんなに気に入ったか\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehahahaha! Look at that lewd face of yours♪ Do you like + + mine that much?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれほれっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきまでの生意気な態度は、どこに行った?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, well♪ Where did that cheeky attitude from earlier go?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すみ…、すみませんでしたぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii...\i[122]ahh\i[122]ahh\i[122]ahh\i[122]\i[122]\i[122] + + I-I''m... I''m sorry\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 御免で済めば、お上はいらんわっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男を馬鹿にするような生意気な娘は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮突き回しの上、中出しごっくんの刑じゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry isn''t good enough! A bratty girl who mocks men gets + + her womb pounded and a creampie as punishment!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &74 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁ…\i[122] そんな…、そんなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]ahh\i[122]ahh\i[122] Nooo...\i[122]not that... not + + that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H22_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれ、もっと舌を突き出さんか\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恋人とのまぐわいのように、ちゅぱちゅぱ吸ってやる♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, stick your tongue out more\i[122] I''ll suck on it + + like we''re lovers♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ら、らめぇ…\i[122] 口付け…だけは…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] 絶対ぃ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122]Just not a kiss...\i[122] + + Ahh...\i[122]Never...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶちゅぅぅぅ~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるるるるっ\i[122] ずぞぞぞぞぞ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Smack―mmmmm~~\i[122]\i[122]\i[122] Slurp slurp slurp\i[122] + + Suck suck suck...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…! イヤぁぁぁぁぁぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' らめって…、んっぷ…\i[122] 言ったのにぃ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Noooooo...\i[122] I said... mmph...\i[122] not + + to...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 想い人への操建てか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は 本当にワシのツボを心得ておるのぅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んちゅっ\i[122] ぴちゃぴちゃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Saving yourself for your beloved? You really know how to + + push my buttons\i[122] Mwah\i[122] smack smack♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅら、どうじゃ? じゅるるるるるっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ち悪い中年に舌を吸われながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣奥をほじくり回されるのは?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, how is it? Slurp slurp slurp♪ Getting your tongue + + sucked by a disgusting old man while your pussy gets stirred + + up?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【上の口】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅっ\i[122] くちゅっ\i[122] くちゅっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【下の口】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬちゅっ\i[122] ぬちゅっ\i[122] ぬちゅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Upper Mouth】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch\i[122]squelch\i[122]squelch\i[122] \c[14][Lower Mouth]\c[0] + + squish\i[122]squish\i[122]squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっぐっ…! さい…てい…だっ…! んぶぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぴちゃぴちゃ…♪ じゅるるんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタ…、すまない…。わたしは…こんな男にぃ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hic...! You''re... the worst...! Mmph...\i[122] Smack + + smack...♪ slurp\i[122] \c[8](Souta... I''m sorry... I''m being + + defiled by this man...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐひひひひっ♪ そうこなくてはのぅ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれほれっ! このままでは、好きでもない男の子種を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮にぶちまけられてしまうぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guhihihihi♪ That''s more like it! If you keep this up, you''ll + + get a load of seed from a man you don''t even like pumped + + into your womb!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '78']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ\i[122] あっ\i[122] ダメッ\i[122] ダメッ\i[122] ダメぇッ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]ah\i[122]ah\i[122]ah\i[122]ah\i[122] + + No\i[122]ah\i[122]No\i[122]No\i[122]Nooo\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '412']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメと言いながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子種を絞ろうと 懸命に吸い付けおって!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Saying no, but desperately sucking to milk out my seed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &75 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ\i[122] あぅ\i[122] はんっ\i[122] はぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、嘘だっ\i[122] うそだぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaah\i[122]auh\i[122]haahn\i[122]haaahn\i[122] No... that''s + + a lie\i[122]It''s a lieee!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅれ♪ なら、やめるか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌ならまたお預けしてもよいのだぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then♪ Should I stop? If you hate it, I can leave you + + hanging again, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ\i[122] ダメッ…\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ\i[122] ダメッ\i[122] やめちゃ…ダメぇッ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaah\i[122]No...\i[122]ah\i[122]ah\i[122]ah\i[122] + + No\i[122]No\i[122]Don''t stop... don''t + + stopppp\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうかそうか! それほど儂の子を孕みたいか\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおッ♪ 込み上げてきたわ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出すぞ? 出すぞっ? 儂の子種汁をっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, is that so! You want to get pregnant with my child that + + badly, huh?\i[122] Ohh♪ It''s coming up! I''m gonna cum! I''m + + gonna cum! My seed''s coming!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ\i[122] はんっ\i[122] あっ! あぁ~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来るっ! 来るぅぅぅっっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaah\i[122]ahn\i[122]ah! Aaah~\i[122] It''s coming! It''s + + comingggggg\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 濃ゆいのを、たっぷりっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しっかり受け止めて、受精しろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take this thick load, all of it! Take it deep and get + + fertilized!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['突き上げ ⇒ 射精']} @@ -1402,8 +1483,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 孕めぇぇぇぇぇっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Get pregnantttttttt!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1414,13 +1495,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああああぁぁぁぁぁぁぁ~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaahhhhhhhhhh~~~~~\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~ら♪ 孕め、孕めぇっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 儂の子種で元気な赤子を産むがよい♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go♪ Get pregnant, get pregnant\i[122] Give birth + + to a healthy baby with my seed♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1431,9 +1512,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁ…\i[122] 熱いのが奥でビュクビュクぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] あぁぁぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaa...\i[122]It''s so hot, spurting deep inside...\i[122] + + Ah...\i[122]Aaaah...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1443,21 +1525,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっほぉ~\i[122] 締まる締まるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この食いしん坊めっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これだけ射精しておるのに まだ飲み足りんか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhooo~\i[122]You''re squeezing so tight\i[122] You greedy + + slut! Even after all that cum, you still want more?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、好きなだけ飲ませてやるぞぉ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 十発でも二十発でも、お前が満足するまでなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then I''ll let you drink as much as you want~♪ Ten times, + + twenty times, until you''re satisfied!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだッ…! そんな続けてされたらぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo! Stop...! If you keep going like this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['突き上げ ⇒ 射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} @@ -1477,11 +1559,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *75} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、グンダイの珍棒に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['完膚無きまで屈服してしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was utterly and completely broken by Gundai''s cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ドール&後背位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1523,32 +1604,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['             \c[17]一時後…\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]A while later...\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &79 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そりゃそりゃっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 儂が一度射精する間に 何度もイきおって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことでは 遊女の名が廃るぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, well♪ You came so many times while I only came once. + + At this rate, you''ll ruin the name of courtesans, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ\i[122] はっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] 許して…、ゆるしてくれぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaah\i[122]hah\i[122]ahn\i[122] No more...\i[122]Please... + + please forgive meee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目じゃ、駄目じゃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな男を惑わす肉壺は、しっかりしつけをせねば♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way, no way\i[122] A pussy that tempts men like this + + needs to be properly trained♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅら、ここじゃろ? ここがよいのであろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, right here? This is the spot you like, isn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やァッ…! イやっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンッ\i[122] アンッ\i[122] アッ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaaah...! Nooo\i[122] Ahn\i[122]Ahn\i[122]Ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ドール&正常位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1560,31 +1642,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '16', !!int '0', !!int '11', !!int '7', !!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['           \c[17]更に一時後…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Some time later... \|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &80 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一体…、いつまでするつもりだぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]ahn\i[122]ahn\i[122] Just how long are you going + + to keep going...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪ 言ったであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が満足するまでじゃと\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ I told you, didn''t I? Until you''re + + satisfied\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、満足なんて、とっくに…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m already way past satisfied...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Fb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1592,25 +1675,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁぁ…\i[122] また…、中にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah... again... inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおおおぉぉぉぉぉ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 吸い付く、吸い付く\i[122] この欲しがり肉壺めっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ooooooohhhhh...\i[122] You''re sucking me in, sucking me + + in\i[122] you greedy slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうカンベンならん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣が儂の珍棒の形になるまで、突いて、えぐって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほじくり返して、儂専用の肉壺にしてくれるわっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t take it anymore♪ I''m going to pound you, gouge you, + + dig you out until your pussy takes the shape of my cock and + + becomes my personal fuckhole!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ\i[122] あぁぁぁぁっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな、無茶苦茶なぁ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaah\i[122]Aaaaaahhhh\i[122] That''s... that''s + + insane...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ドール&対面座位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1621,37 +1708,41 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '16', !!int '0', !!int '14', !!int '6', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['           \c[17]更に一時後…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Some time later... \|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ga1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Gb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &81 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉ…\i[122] 込み上げてきたぞぉ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこに出して欲しいか、言ってみろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhooo...\i[122]It''s coming up again♪ Tell me, where do you + + want me to cum?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、ふぅ…\i[122] フーッ\i[122] フーッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうせ…、選択権などないクセに…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... huu...\i[122]Haa... haa...\i[122] Like I even have a + + choice anyway...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒッ\i[122] よい答えじゃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh\i[122] That''s the answer I wanted♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~、たまらん\i[122] この男に媚びきった肉壺はっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮がすっかり降りて、妊娠したい妊娠したいと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 儂の珍棒におねだりしてきよるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm~ I can''t get enough of this cock-hungry fuckhole! Your + + womb''s dropped down, begging my cock to knock you up, + + begging and pleading for it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがうっ! そんなことぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no! That''s not true...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よしよし\i[122] 望みのモノをくれてやる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しっかり受精するんじゃぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good, good\i[122] I''ll give you exactly what you want♪ Make + + sure you get nice and fertilized!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1661,15 +1752,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっはぁぁぁぁあぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ\i[122] イクッ\i[122] イクゥゥゥゥッッ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhaaaaaaaaahhh\i[122]\i[122]\i[122] I''m cumming\i[122]I''m + + cumming\i[122]I''m cuuuummmiiing\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁぁ…\i[122] どれだけ射精すれば気が済むんだ…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この変態めぇ…\i[122]\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah...\i[122]How many times are you going to cum before + + you''re satisfied...\i[122]\| You pervert...\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} @@ -1678,8 +1770,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキはその後、夜が白む頃まで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイに もてあそばれ続けるのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was toyed with by Gundai until the break + + of dawn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand @@ -1755,11 +1848,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]2\c[0].\c[17](\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1792,57 +1885,61 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &83 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの絶倫親父につきあえるなんざ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前さんも 大したタマじゃないか。ええっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Looks like you had some fun last night. To be able + + to keep up with that insatiable old man, you''ve got some + + guts, don''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! まさか、あれほどとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 想定外もいいところだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! I never imagined it would be that intense... That + + was way beyond my expectations.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、どうするんだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう尻尾を巻いて逃げるかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, what will you do? Gonna tuck your tail and run away now?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 元より覚悟の上だ、逃げるつもりはない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今しばらく付きあおう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I was prepared for this from the start. I have no intention + + of running. I''ll stick with it a while longer.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ! 大した度胸だよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だ。受け取りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha! That''s some real guts. Here, this is your reward. Take + + it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['3000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You got 3000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '3000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!? こんなに…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!? This much...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタの覚悟に敬意を表して、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わずかばかりだが 色を付けさせてもらったよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Out of respect for your resolve, I added a little extra for + + you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これからも仲良くやっていきたいからねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hope we can keep getting along from here on out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お志し痛み入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ぬぅ…、不覚を取った。次こそは必ず…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m truly grateful. I''ll accept it with thanks. \c[8](Ugh... I + + let my guard down. Next time, for sure...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map194.yaml b/YAML/Map194.yaml index 4bf5ac1..19d54c4 100644 --- a/YAML/Map194.yaml +++ b/YAML/Map194.yaml @@ -814,10 +814,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むほほほ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はち切れんばかりの巨乳、たまらんの~\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜も たっぷりちゅぱちゅぱしてやるぞ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Muhuhuhu...♪ Those huge tits, about to burst, I can''t get + + enough~\i[122] Tonight, I''m going to suck on them all I + + want~♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -835,8 +837,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…! 来るな変態…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! Stay away, you pervert...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -852,16 +854,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪ 萌えるのぅ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで、本当に犯しておるようじゃわい♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁて、今日はどの体位から始めるかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ This is so hot. It''s like I''m really raping + + you♪ Now then, which position should we start with today?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃっ…! や、やめろ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな巨大なモノ近づけるなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek...! S-stop...! Don''t bring that huge thing any + + closer...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -890,138 +893,154 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &68 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~れ、ずっぷり\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬるっと、奥まで入ったぞ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go, all the way in\i[122] nice and deep, it''s in all + + the way♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、そんなっ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、こんな男に身体を許してしまうとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... no... To think I''d let a man like this have my body + + again...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H22_Ad3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣を キュウキュウに締め付けておいてよく言うわっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっほ…\i[122] すでに子宮も降りておるではないか♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この好き者めぇ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You say that, but your pussy is squeezing me so tight! + + Ohh...\i[122] even your womb has dropped down already♪ You + + little slut\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがっ…! それは身体が勝手にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! My body is moving on its own...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] また、そんなねっとりとぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] again, so sticky and slow...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリは 儂のモノだと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しっかり身体に憶えこまさねばのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have to make sure your body remembers that Asagiri belongs + + to me♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 隅から隅まで\i[122] 肉ヒダひとつ漏らすことなく\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 儂のチンポ汁を塗りたくってくれるわっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m going to smear my cock juice all over you, every last + + fold of your pussy, not missing a single spot!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろぉっ…! 汚い汁を出すなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop it...! Don''t let out that filthy stuff...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…\i[122] いやっ…\i[122] ああん…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah...\i[122] No...\i[122] stop...\i[122] + + aaah...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううんっ…、んっ\i[122] んふぅ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くっ…! 耐えろ…、耐えるんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この前のように気絶しては、すべて無駄に…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh... mm\i[122] nnhh...\i[122] \c[8](Damn...! Hold on... I + + have to endure! If I pass out like last time, it''ll all be + + for nothing...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、んんぅ…\i[122] くぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こヤツが満足して時が唯一の機なんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから…、だから、それまで…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnhh...\i[122] ngh... \c[8](The only chance is when this + + bastard is satisfied. So... until then...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪ イクまいと我慢しておるな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よいぞ、よいぞ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 耐えれば耐えた分だけ、イッた時がスゴイからのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ You''re holding back, trying not to cum, + + aren''t you? Good, good~♪ The more you hold out, the crazier + + it''ll be when you finally do♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さ~て、どこまで耐えられるか見ものじゃわい\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s see how long you can last\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &69 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~れほれ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリは、この奥の粒々が好きじゃったのぅ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, look♪ Asagiri, you liked these little bumps deep + + inside, didn''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] あっ…\i[122] そこはぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek\i[122] ah...\i[122] not there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、こっちの浅いザラザラの方がよかったか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん? ん~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Or did you prefer this rougher spot closer to the entrance? + + Hm? Hm~?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] はぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんで…、なんでぇっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](わたしの気持ちのよいところばかり…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] haan\i[122]\i[122]\i[122] Why... whyyy! \c[8](He keeps + + hitting all my sensitive spots...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むふふふふっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリの感じるところは すべてお見通しじゃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、ここがいいのであろう? ここがっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Muhuhuhuhu♪ I know every single place that makes you feel + + good, Asagiri\i[122] See, this is the spot, isn''t it? Right + + here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…、やめろぉ…\i[122] この助平親父がぁぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、このままでは…、イクっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな親父に簡単にイかされてしまう…っ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... stop it...\i[122] you dirty old man...!\i[122] \c[8](No... + + if this keeps up... I''m going to cum! I''m going to be made + + to cum so easily by this old man...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと! 危ない危ない♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イキたくないんじゃったのぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oops! That was close♪ You didn''t want to cum, right?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁ…、ま、またぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Faa... a-again...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリが素直になるまで、お預けじゃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅれ、今夜もたっぷり可愛がってやるぞ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No cumming until you get honest, Asagiri\i[122] Now, I''m + + going to spoil you plenty again tonight~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! そ、そんなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あぁぁぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! N-not that... Ah\i[122] ah\i[122] aaaaah...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['             \c[17]一時後…\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]A short while later...\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha1', !!int '0', !!int '0', !!int '0', !!int '-554', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb1', !!int '0', !!int '0', !!int '0', !!int '-554', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1032,136 +1051,155 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 真上']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれ、どうしたアサギリ? がんばれ、がんばれ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, what''s wrong, Asagiri? Hang in there, hang in + + there♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &70 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁ…っ\i[122] あんっ\i[122] あぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、気持ちよすぎて何も考えることができない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noooo...!\i[122] Ahh\i[122] aaahh\i[122] \c[8](No good... it + + feels so good I can''t think about anything...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだっ…、そんな深い所ぉ…\i[122] んひぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](太くて…、長くて…、ガチガチに反り返ったのが…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの中で暴れてるぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... not that deep...\i[122] nghii...\i[122] \c[8](It''s so + + thick... so long... that rock-hard cock is going wild inside + + me...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] そこっ\i[122] そこぉ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんて凶悪なチンポなんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌でも、自分が女だと思い知らされてしまう…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] there\i[122] right + + there...!\i[122] \c[8](What a monstrous cock... Even if I hate + + it, it just keeps reminding me I''m a woman...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪ トロけた顔をしおって\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに儂の珍棒は気持ちよいか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれ、どうして欲しいか言ってみろ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ Look at that melted face\i[122] Does my cock + + feel that good? Come on, tell me what you want me to do♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ\i[122] あぁんっ\i[122] あぁ…っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんなチンポ反則だ、こんなの我慢できるわけない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…、許してくれ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha\i[122] aaahn\i[122] aaah...\i[122]\i[122]\i[122] \c[8](This + + cock is cheating, there''s no way I can hold out...\i[122] + + Souta... please forgive me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イかせて…ください…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだ…、もう限界なんだっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please... let me cum...\i[122] I''m begging you... I can''t + + take it anymore\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 客より先にイキたいとは困った遊女じゃのぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhihi♪ What a troublesome courtesan, wanting to cum before + + the customer\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅら♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きでもない男の珍棒で イってしまってよいのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well now♪ Is it really okay to cum from a cock you don''t + + even love?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こヤツ…わたしに…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['――! \c[8](This bastard... to me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタ…、今から言うことはすべて嘘だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この場を切り抜けるための口から出まかせだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの本当の気持ちは、ソウタ一人だけだ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Souta... everything I''m about to say is a lie... It''s just + + to get through this... My true feelings are for you alone!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 返事がないと言うことは、またお預けかな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm~? No answer? Does that mean you want to be denied again♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha2', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb4', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &71 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待ってっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待って…ください…っ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait! Please... wait...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、好きです…、グンダイ様…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリは、グンダイ様のことをお慕いしてます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I love you... Gundai-sama... Asagiri adores you, + + Gundai-sama.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むふふふっ\i[122] ついに屈したか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 想い人のことはもうよいのか? んっ? んっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mufufufu\i[122] So you''ve finally given in! Have you + + forgotten about your beloved? Hm? Hm?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいですっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グンダイ様のチンポの方が、ずっとっ\i[122] ずっとぉっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t care! Gundai-sama''s cock is so much better\i[122] so + + much more\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *71} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、アサギリは誰のモノじゃ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ Then, Asagiri, who do you belong to?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グンダイ様の…\i[122] \|グンダイ様のモノですっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai-sama''s...\i[122]\|I''m Gundai-sama''s + + woman\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁぁあぁぁぁぁぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhaaaaaaaaahhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おふぅ…\i[122] 搾り取られるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかるか、アサギリ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 儂の子種が、お前の子宮の中にビュクビュク出ておるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ooh...\i[122] You''re milking me dry\i[122] Do you feel it, + + Asagiri? My seed is spurting deep inside your womb!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &72 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃ…\i[122] わかるっ\i[122] わかりますっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱くてドロドロしたのが…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ\i[122] とろけるっ\i[122] とろけてしまうっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahi...\i[122] I feel it\i[122] I feel it\i[122] That hot, + + sticky stuff...\i[122] No... I''m melting... I''m going to + + melt away\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そぅら、孕め孕めっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 儂の子種で、遠慮なく孕むがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go on, get pregnant, get pregnant!\i[122] Take my seed and + + get knocked up as much as you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌っ…、だめっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 入ってくるっ…! どんどん入ってくるぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah...\i[122] No... stop...\i[122] It''s + + going in...! More and more is pouring + + in\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、そのとろけきった子宮で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイの子種を すべて受け止めてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, with her completely melted womb, took in all of + + Gundai''s seed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 儂の女になったからには、色々しつけてやらねばのぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ Now that you''re my woman, I''ll have to train + + you in all sorts of ways\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -1170,10 +1208,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぉれ、腰の振り方を教えてやろう♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 繋がっておる所が儂に見えるように 股をおっぴろげて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだ\i[122] そうだ\i[122] 良い眺めだぞ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, let me teach you how to move your hips♪ Spread your + + legs so I can see where we''re connected... That''s it\i[122] + + that''s it\i[122] what a lovely view♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振りレッスン']} @@ -1181,194 +1221,249 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あ…\i[122] あはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、わたしの中に赤黒いナマコみたいのが…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来るっ…、奥の方へ入り込んで…\i[122] こすれるぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ah...\i[122] aha...\i[122] \c[8](Ahh... that red-black + + thing like a sea cucumber is inside me...\i[122] It''s + + coming... pushing deep inside... rubbing against + + me...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、まずは好きなように動いてみよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちよいところに 自分から珍棒をこすりつけるんじゃ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, try moving however you like♪ Rub my cock yourself + + against the spots that feel good\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…んふぅ…\i[122] ああぁん…\i[122] あっ\i[122] あぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、あれだけしてるのになんて硬さだぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタなんて、1~2回でフニャフニャなのに…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnhuu...\i[122] aaahn...\i[122] ah\i[122] + + aaah...\i[122] \c[8](Ahh... even after all that, it''s still so + + hard...\i[122] Souta gets all soft after just one or two + + times...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪ 気持ちよさそうに腰を振りおって\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ? 待ちに待った珍棒の味は?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ Look at you, moving your hips so + + happily\i[122] Well? How does my cock taste after all that + + waiting?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うんっ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ…、これが欲しかったのぉ…\i[122] あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes...\i[122] nnhh...\i[122] This... this is what I + + wanted...\i[122] ahh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっほっ\i[122] 締まる締まる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣全体で キュウキュウ締め付けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カリや竿の形を憶えようとしておるわ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh hoh\i[122] You''re squeezing me tight♪ Your whole pussy is + + gripping me, trying to memorize the shape of my tip and + + shaft\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここっ\i[122] ここがいいのっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタでは届かないところに…他人棒が…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] ah\i[122] ah\i[122] + + There\i[122] right there feels so good\i[122]\i[122]\i[122] + + \c[8](Somewhere Souta could never reach... another man''s cock + + is...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふっ\i[122] ふっ\i[122] あぁ…\i[122] すごいぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](硬くて熱い頭を…\i[122] ここに潰すみたいに押し込んで…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁ…、笠が\i[122] 引き抜く時にチンポの笠が\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah\i[122] hah\i[122] ahh...\i[122] it''s amazing...\i[122] + + \c[8](That hard, hot tip...\i[122] he''s pushing it in so deep, + + like he''s crushing me...\i[122] Ahhh... the glans...\i[122] + + when he pulls out, the head of his cock...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁっ\i[122] はぁっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](お尻を持ち上げて…\i[122] 腰をひねりながら落として…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また持ち上げて…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] haa\i[122] ahn\i[122] ahn\i[122] \c[8](Lifting my + + hips...\i[122] twisting as I drop down...\i[122] lifting + + again...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] 好きぃ\i[122] これ好きぃ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、止まらない\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勝手に…勝手に動いてしまう…\i[122] あああ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ahn\i[122] I love it\i[122] I love + + this\i[122]\i[122]\i[122] \c[8](Ahh... I can''t stop\i[122] My + + body just... just moves on its own...\i[122] Ahhh...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒッ♪ すっかり 儂の珍棒の虜じゃのぅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、腰の振り方が単調でいかん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhihi♪ You''ve become completely addicted to my cock, haven''t + + you?\i[122] But your hip movements are too monotonous.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &73 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 単調…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Monotonous...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうじゃ、儂の女になるからには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと男を喜ばせ方を覚えてもらわんとな\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その方が、お前も もっと気持ちよくなるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. If you''re going to be my woman, you need to + + learn how to please a man even more.\i[122] That way, you''ll + + feel even better too, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' も、もっと…。ゴクリ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['E-even more... *gulp*...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれっ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 股で舟の艪(ろ)を漕ぐように 腰を動かしてみぃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, move your hips like you''re rowing a boat with your + + crotch♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…はぁ…。こ、こうか? んっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... l-like this? Nn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと、動きを大きく\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それから、入口をすぼめて腰をひねった時に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 竿の太さを確かめるように…、そうじゃいいぞ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bigger movements\i[122] And then, tighten your entrance and + + twist your hips, like you''re checking the thickness of my + + shaft... yes, that''s it, good girl\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 中が…ぐるぐるってかき回される…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ひらくっ…、入口が開いちゃうっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、好きぃ\i[122] わたし…、これも好きぃ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] inside... it''s being stirred up...\i[122] + + nnh...\i[122] it''s opening... my entrance is opening + + up\i[122] Ahh... I love it\i[122] I... I love this + + too\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['始めは 遠慮がちだった腰の動きも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['次第に大胆なものとなって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いつしか じゅぽじゅぽと厭らしい水音を立てながら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['夢中に腰を振っていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At first, her hip movements were hesitant, but soon they + + became bold, and before long she was moving her hips wildly, + + making lewd wet noises as she lost herself in pleasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おふぅ\i[122] まだ ぎこちなさが残るが合格じゃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 数をこなせば、上客専門の高級遊女にも負けない']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腰使いとなるじゃろうて。おぉ…、吸い付く\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ooh\i[122] still a bit awkward, but you pass♪ If you keep + + practicing, you''ll have hips that could rival even the + + top-class courtesans. Ohh... you''re sucking me in\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ…! そんな…わたしは…! んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! I can''t...! Nn\i[122] Ah\i[122] ah\i[122] ah\i[122] + + ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒッ♪ なんとまぁ、浅ましい腰の振り方じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 街道の飯盛女とて、もう少し慎みというものがあるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhihi♪ What a shameless way to move your hips! Even roadside + + prostitutes have more modesty than that, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああんっ\i[122] アンタがっ\i[122] アンタが教えたんだろう\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…っ\i[122] こんなの憶えたら…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 普通のじゃ…絶対満足できなくなるぅ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn\i[122] You''re the one\i[122] you''re the one who taught + + me this\i[122] If I learn something like this...!\i[122] + + I''ll never be satisfied with anything normal + + again...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *73} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでもまだ、他のチンポを欲しがるか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この淫乱めぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even now, you still want other cocks? You filthy slut♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対面座位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ja1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Jb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうなったら、儂のこと以外 考えられなくなるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 徹底的に ほじくり返してやらねばなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, I''ll have to fuck you so thoroughly you won''t + + be able to think of anyone but me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 激しいっ\i[122] 激しいっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ahn\i[122] ahn\i[122] So rough\i[122] so + + rough\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は儂の女じゃ! もう絶対に離さぬぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらっ! 誓うがよい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は儂専用のチンポ穴じゃ! ほれっ\i[122] ほれっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re my woman now! I''ll never let you go! Come on! Swear + + it! You''re my personal cock sleeve! Come on\i[122] come + + on\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Jb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &74 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなっ…\i[122] あんっ\i[122] そんなことぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] イクっ! イクゥゥゥゥッッ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] ahn\i[122] not that...\i[122] ahn\i[122] I''m + + cumming! I''m cummiiiiiing!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Jb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっはぁぁぁぁあぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhhhhaaaaaaaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Jb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ! フンッ! フンッ! フンッ! フンッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! Hmph! Hmph! Hmph! Hmph!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁっ\i[122] イッてるっ…、イッてるからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃいぃぃんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo\i[122] I''m cumming... I''m cumming already\i[122] + + Ahiiiiiinnn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだっ\i[122] 突くの…、止めてくれぇ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ\i[122] あんっ\i[122] また、イクゥゥゥゥッッ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No more\i[122] stop thrusting... please stop\i[122] I''m + + cumming\i[122] ahn\i[122] I''m cumming againnnnn!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が誓うまで、ぜったい腰は止めんぞ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ! フンッ! フンッ! フンッ! フンッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I won''t stop until you swear it~♪ Hmph! Hmph! Hmph! Hmph! + + Hmph!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Jb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんんぅ~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnnn\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Jb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誓うっ\i[122] 誓うから止めてくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメェ…\i[122] こんな続けてされたら…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おかしくなるっ\i[122] おまんこ おかしくなるぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll swear! I''ll swear so please stop...\i[122] No...\i[122] + + if you keep going like this...\i[122] I''ll go crazy\i[122] + + my pussy will go crazyyy\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、お前は何じゃ! 言ってみろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then what are you? Say it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Jb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…っ\i[122] わたしはグンダイ様の…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' グンダイ様専用のチンポ穴ですっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうっ! グンダイ様以外とは契りま――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m...\i[122] I''m Gundai-sama''s...\i[122] Gundai-sama''s + + personal cock hole!\i[122]\i[122]\i[122] I swear! I''ll never + + sleep with anyone but Gundai-sama―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1378,31 +1473,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁぁあぁぁぁぁぁぁぁぁぁっっ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhhhhaaaaaaaaaaaaaaahhh...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ\i[122] おっ\i[122] おっ\i[122] くぅ~~~、搾り取られる♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh\i[122] oh\i[122] oh\i[122] ahhh~ you''re milking me dry♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この助平穴めがっ\i[122] 今夜も寝かさぬぞ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 徹底的に儂の子種の臭いを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前のメス穴すべてに 染みこませてくれるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You filthy slut hole!\i[122] I won''t let you sleep tonight + + either♪ I''m going to thoroughly soak every one of your + + slutty holes with the smell of my seed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Jb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁぁ…っ\i[122] 亀頭が密着して…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中に…直接っ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahhh...\i[122] Your tip is pressing so deep...\i[122] + + It''s going... right inside...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *74} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁぁ…\i[122] 孕んでしまう…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに出されたら…、もう術など関係なしに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この男の子供を孕まされてしまう…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhh...\i[122] I''m going to get pregnant...\i[122] If you + + cum this much inside me... no spell will matter + + anymore...\i[122] I''ll end up carrying this man''s + + child...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} @@ -1411,8 +1512,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキはその後、夜が白む頃まで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイに もてあそばれ続けるのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was toyed with by Gundai until the break + + of dawn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1487,11 +1589,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1515,7 +1617,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Down3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの特技に\c[17]『遊女の腰使い』\c[0]が追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['''Courtesan''s Hip Technique'' has been added to Mizuki''s + + skills!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1530,22 +1634,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... Looks like you had some fun last night.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だよっ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, this is your reward this time.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Received 2000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '2000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、ありがたく頂戴しよう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ぬぅ…、一度ならずに度までも…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい所までいってるハズだ、次こそは必ず…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... I''ll gratefully accept it. \c[8](Ngh... Not just once, but + + again and again...! I must be getting close, next time for + + sure...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map195.yaml b/YAML/Map195.yaml index b3fb6e7..bc7ec99 100644 --- a/YAML/Map195.yaml +++ b/YAML/Map195.yaml @@ -811,9 +811,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むほほほ…っ♪ たまらんの~\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜も たっぷり可愛がってやるぞ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Muhuhuhu...♪ I just can''t get enough~\i[122] I''ll make sure + + to spoil you plenty tonight too~♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -831,8 +832,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…! 来るな変態…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! Stay away, you pervert...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -848,15 +849,17 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁて、今日はどの体位から始めるかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ Now then, which position should we start with + + today?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぃっ…! や、やめろ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな巨大なモノ近づけるなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek...! S-stop...! Don''t bring that huge thing any + + closer...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -892,8 +895,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキはその後、夜が白む頃まで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイに もてあそばれ続けるのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was toyed with by Gundai until the break + + of dawn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -912,7 +916,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['淫欲度計算']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lust could not be raised any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '116', !!int '32', !!int '7', !!int '8', !!int '0']} @@ -923,22 +927,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... Looks like you had quite the night.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だよっ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, this is your reward this time.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Received 2000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '2000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、ありがたく頂戴しよう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ぬぅ…、一度ならずに度までも…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい所までいってるハズだ、次こそは必ず…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... I''ll gratefully accept it. \c[8](Ngh... Not just once, but + + again and again...! I must be getting close, next time for + + sure...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map197.yaml b/YAML/Map197.yaml index 3ffd9a7..edf4636 100644 --- a/YAML/Map197.yaml +++ b/YAML/Map197.yaml @@ -216,9 +216,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &21 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、これほどまでとは…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way...! I never imagined it would be this much...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スキップ処理']} @@ -227,8 +226,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['既にこのイベント見ている']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]イベントをスキップしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} @@ -251,10 +250,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここが限界でしたか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたくしに勝てぬようでは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様には 到底及びませんよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is your limit... If you can''t defeat me, there''s no + + way you could ever reach Basara-sama...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -272,24 +271,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、まだですっ…! わたしはまだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... not yet...! I''m not done yet!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうよいのです…、弱肉強食が世の定め…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、少しでも幸せな生を共に過ごしましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s all right now... The law of the world is survival of + + the fittest... So let''s at least spend a little happiness + + together.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '54', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母…\|上…。\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mother...\|Up...\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow6', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]            一週間後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]One week later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下半身UP 下から上に']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -299,51 +301,59 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいっ…! すごいぃぃぃっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] It''s amazing...! So + + amazingggg\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '240', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとぉ…\i[122] もっと、このたくましいおチンポでっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのおまんこ\i[122] かきまわしてくださいっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More...\i[122] more, stir up Mizuki''s pussy with that strong + + cock\i[122] please, fuck my pussy + + harder\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの強情な娘が、変われば変わるものよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! That stubborn girl sure has changed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが母親と言ったところか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見事な仕上がりだ、褒めてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As expected of her mother. You''ve done a splendid job, I''ll + + praise you for it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb21', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ~ん\i[122] お館様ぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう思っていただけるなら、どうかお情けを…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきから、ミズキばかりズルいですぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~n\i[122] Oyakata-sama...\i[122] If you think so, then + + please, have mercy on me...\i[122] It''s not fair that Mizuki + + gets all the attention...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、実の娘と 男の竿を取り合うか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あきれ果てた母親よ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Are you really fighting your own daughter over a + + man''s cock? What a hopeless mother you are!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb22', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &23 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、褒美だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今宵は 散々使い古したこの年増んこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 存分に可愛がってやる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, your reward! Tonight, I''ll give this well-used, mature + + pussy all the love it can handle.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_h_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁあぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お情け…、ありがとうございますぅ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaan\i[122] Thank you... thank you so much for your + + mercy~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -352,70 +362,82 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' は、母上ぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな横取りなんて、あんまりです…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-Mother... It''s not fair for you to steal him away like + + that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様ぁ…! お古のゆるゆるな穴より、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この若くてキツキツな雌穴を お使いください\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara-sama...! Please use this young, tight slutty hole + + instead of that worn-out loose one\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] お黙りなさい、ミズキ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お館様の御チンポ鞘は わたくしだけで十分です\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 貴方と言えど、これだけは絶対譲る訳には…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] Shut up, Mizuki...! Oyakata-sama''s cock sheath is + + more than enough with just me\i[122] Even if it''s you, I + + absolutely won''t give this up...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やれやれ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女が母子そろってチンポ狂いとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他の者が見たらどう思うであろうな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good grief... A mother and daughter shrine maiden pair both + + obsessed with cock―what would others think if they saw this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あぁぁんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他の者がどう思おうとも、どうでもいいですぅぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahhh...\i[122] I don''t care what anyone else + + thinks, it doesn''t matter at all\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お館様が 御チンポをハメてくださるなら…、んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 城の皆が見てる前でも…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの人のお墓の前でもぉぉぉっ\i[122] はぁぁん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As long as Oyakata-sama puts his cock in me... nnn...\i[122] + + Even if everyone in the castle is watching...\i[122] Even in + + front of that person''s graveeee\i[122] haaan...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' は、母上ぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-Mother...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、どうしたミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前もどうして欲しいか言ってみろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、俺のマラはもういらぬか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... What''s wrong, Mizuki? Why don''t you say what you + + want too? Or do you not want my cock anymore?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、そんな…でも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... no... but...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 無理をしなくても良いのですよ…、ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お館様の御チンポも\i[122] 熱々の御精子も\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 全部、わたくしが受け止めますからぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] You don''t have to force yourself, Mizuki. I''ll + + take all of Oyakata-sama''s cock and his hot cum for + + you\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…、いつもに増して求めてくるではないか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さては娘にとられまいと必死だな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく…、淫乱婆め 可愛いぞ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... You''re even more desperate for it than usual, + + aren''t you? Afraid your daughter will take me away? + + Honestly... you filthy old slut, you''re adorable\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁんっ\i[122] すごいぃぃぃっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様ぁ\i[122] バサラ様ぁぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] it''s so goodddd\i[122]\i[122]\i[122] + + Basara-sama\i[122] Basara-samaaaa\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁ…、ぶっといチンポで…あんなに激しく…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhh... with that thick cock... so rough...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -423,47 +445,60 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bb21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &25 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いしますっ! バサラ様っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしにも…、ミズキにもおチンポをください!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please! Basara-sama!\i[122] Give it to me too... give Mizuki + + your cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずっと…、ずっと欲しかったんです…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの日――母が犯されるのを見たあの時から…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気丈な母をヨガらせるバサラ様のおチンポがぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve always... always wanted it... Ever since that day―ever + + since I saw my mother get fucked...\i[122] Basara-sama''s + + cock that made my strong mother moan like thatttt\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハッ! これは傑作だな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は 親の仇のチンポが欲しくて戦巫女になったのか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! This is priceless! Did you become a battle + + shrine maiden just because you wanted the cock of your + + parents'' killer?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうですっ\i[122] 敵討ちなんて建前で…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当は、バサラ様のたくましいおチンチンが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずっと頭から離れなくてっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right\i[122] Avenging my family was just an + + excuse...\i[122] The truth is, I haven''t been able to get + + Basara-sama''s strong cock out of my head...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だからっ…! だから、お願いしますっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしも バサラ様のチンポ鞘にっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子種を吐き出す射精穴にしてくださいっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So...! So please! Let me be Basara-sama''s cock sheath + + too\i[122] Make me your cum-drenched + + hole!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、親が親なら娘も娘か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろう、母子共々飽きるまで可愛がってやる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... Like mother, like daughter, huh... Fine, I''ll + + spoil you both until I get tired of you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb05', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &26 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありが…とう…、はひっ\i[122] ございますぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaaan\i[122] Thank... you... ahii\i[122] so + + much...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *26} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コレぇぇぇっ\i[122] コレが欲しかったのぉっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] Thisss\i[122] This is what I + + wanted\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['二人顔UP']} @@ -472,33 +507,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &27 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、そんな殺生な…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなことなら、貴方なんて連れてこなければよかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... that''s so cruel...\i[122] If I''d known it would come + + to this, I never should have brought you here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 申し訳ありません、母上ぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母上のおチンポ、奪ってしまってぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] I''m sorry, Mother...\i[122] I stole your cock from + + you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、バサラ様も…、んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 若いおまんこの方がいいですよね…\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] But, Basara-sama... nngh\i[122] You prefer a + + younger pussy, don''t you...?\i[122] Ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいっ\i[122] 奥ゴリゴリ好きぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes\i[122] I love it when you grind deep inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…♪ 確かにお前の膣の方が吸い付きがよく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺でも うっかり漏らしてしまいそうになるほどだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku...♪ It''s true, your pussy grips so tight, even I + + almost lose control!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb01', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だがっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} @@ -507,22 +545,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_h_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &28 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひんっ\i[122] すごいぃ\i[122] また一段と硬くなって…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいのっ\i[122] もっと突いてくださいませっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hnn\i[122] It''s amazing\i[122] It''s gotten even + + harder...\i[122] It''s good\i[122] Please thrust even + + more\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒサメの胎内は、ふわふわと柔らかく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでいて甘えるように絡み付いてくる極上の名器だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hisame''s insides are soft and fluffy, yet they cling to me + + so sweetly―truly a masterpiece of a pussy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子を産んだ人妻の魔力か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 5年も抱いて、未だ飽きることが無い女など']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の母が初めてだぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is it the magic of a married woman who''s given birth...? In + + five years of fucking, I''ve never gotten tired of a woman + + before―your mother is the first.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あぁん…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お褒めいただき…\i[122] 恐悦至極ですわぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] aaah...\i[122] Thank you for your praise...\i[122] + + I''m truly honored...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bb21', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -530,10 +575,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 親子ゲンカせぬよう交互に突いてやるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 二人とも股をおっぴろげろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on! So you two don''t fight, I''ll take turns fucking you + + both. Spread your legs, both of you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -542,9 +587,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…\i[122] そこっ\i[122] ああんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] No...\i[122] There...\i[122] + + aaah\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -553,10 +599,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_h_mix2b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ\i[122] ぶっとくって…\i[122] 力強くてぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな凶悪な御チンポを知ってしまったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう人間のでは満足できないぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfuu\i[122] So thick...\i[122] So powerful...\i[122] After + + knowing such a monstrous cock, I could never be satisfied + + with a human''s again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -565,10 +613,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きっ\i[122] 好きぃぃぃいっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女を狂わせる魔性のチンポぉ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たくましいおちんちん大好きぃぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love it\i[122] I love it so much\i[122] That demonic cock + + that drives women mad\i[122] I love your strong cock so + + much\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -577,10 +627,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_h_mix2b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] バサラ様ぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心からお慕いしておりますぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ですから…、今日も御射精は わたくしの中にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah...\i[122] Basara-sama...\i[122] I adore you with all my + + heart...\i[122] So please... let your cum out inside me + + again today...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -590,9 +642,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] 母上でも、そればかりは譲れませぬ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様ぁ…、一番搾りは わたしの膣内にぃ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] Even for you, Mother, I can''t give this up! + + Basara-sama... let your first load be inside my pussy!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['二人顔UP']} @@ -601,14 +654,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 親子そろって、子宮が欲しがっておるわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中の具合は違えど、貪欲さはそっくりだなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! Both mother and daughter, your wombs are begging + + for it. The feel inside is different, but your greed is + + exactly the same!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出して欲しければ、淫らにオネダリしてみろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気に入った方に種付けしてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want me to cum, beg for it like sluts! I''ll breed the + + one I like best.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -617,10 +673,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_h_mix2b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出してっ\i[122] 出してくださいませっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたくしの子宮は、お館様の子を孕みたいと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつでも準備万端ですわぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cum! Please cum inside me!\i[122] My womb is always ready to + + bear your child, Oyakata-sama!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -629,24 +685,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &29 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] バサラ様ぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は…その…、危険日なんです…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だからっ\i[122] あんっ\i[122] だからぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haan...\i[122] Basara-sama...\i[122] Today... um... it''s my + + fertile day...\i[122] So... ahn\i[122] so please...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フッ…、俺の子を孕むと申すか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 孕めば お前はもう人ではなくなるが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでもいいのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... You say you want to bear my child? If you get + + pregnant, you''ll no longer be human―are you really okay with + + that?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいですっ\i[122] もう人間なんてどうでもいいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様の女になれるなら、他には何もいりませんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes! I don''t care about being human anymore! If I can be + + Basara-sama''s woman, I don''t need anything else!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい堕ちっぷりだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 望み通り、お前を母親と同じ孕み袋にしてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What a perfect fall! As you wish, I''ll turn you into a + + breeding sow just like your mother!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['中出し']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} @@ -658,22 +718,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁあああぁぁあぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaahhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &30 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はあぁん…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お情け…、ありがとうございますぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaahn...\i[122] Thank you... for your mercy...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 出てるっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' びゅるびゅる子宮に出されてるのがわかるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] It''s coming out...\i[122] I can feel it + + shooting into my womb...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…絶対孕んじゃうぅぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like this... there''s no way I won''t get pregnant...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} @@ -683,13 +742,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb21', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &31 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁ…\i[122] バサラ様…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか…、どうかわたくしにも お慈悲をぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah...\i[122] Basara-sama...\i[122] Please... please show + + me mercy too...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかっておる、お前も大事な俺の女だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、好きなだけ飲むがいい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I know, you''re also my precious woman. Now, drink as much as + + you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -698,21 +759,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bd2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたくしの中にもバサラ様のものがぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaa...\i[122] Basara-sama''s seed is inside me + + too...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '901_母絶頂', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクッ\i[122] イクぅッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イッてしまいますぅぅぅぅっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming\i[122] I''m cumming\i[122] I''m going to cum so + + hard\i[122]\i[122]\i[122] \|\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb26', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、ありがたき幸せぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 一生、貴方に忠誠を誓います…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... what blissful happiness...\i[122] Nnngh...\i[122] I + + swear my loyalty to you for life...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} @@ -723,48 +786,61 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラのイチモツが引き抜かれた後、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['母と娘の陰部をつなぐように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['出された精子が淫らな橋を作っていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After Basara''s cock was pulled out, the semen he released + + formed a lewd bridge connecting the mother and daughter''s + + pussies.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &32 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまた、いい眺めだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now that''s a beautiful sight.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁ…♪ 母上とつながってる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahaha...♪ I''m connected to Mother...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、こんなに溢れてもったいない…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... it''s overflowing, what a waste...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様ぁ…、もっとお精子をください\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確実に…、絶対孕むように…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お腹の中がタプタプになるまで…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara-sama... please give me more of your cum\i[122] Make + + sure... make absolutely sure I get pregnant... until my + + belly is sloshing full...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いけませんわ、バサラ様。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日の初射精は ミズキに出したのですから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度はわたくしを中に全部ぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You mustn''t, Basara-sama. Since your first load today went + + into Mizuki, this time, please fill me up + + completely...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハッ! 貪欲な雌豚どもめ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでこそ妖魔王の花嫁だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahaha! You greedy sow sluts! That''s what makes you + + worthy brides of the Demon King!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺が枯れるまで搾り取られるか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前たちがイキ狂うか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この世の悦楽、すべてを味わわせてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you drain me dry, or will you lose yourselves in + + pleasure? I''ll let you taste every delight this world has to + + offer!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人でなくなった者たちの宴は 果てなく続く…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['世は滅亡に転がり落ちる中、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['彼女たちはある種、幸せだったのかもしれない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The feast of those who had ceased to be human went on + + without end... As the world tumbled toward ruin, perhaps, in + + their own way, they were happy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その命尽きるまで、女の悦びを感じられたのだから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For as long as their lives lasted, they could feel the joy + + of being women...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'end5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} @@ -834,11 +910,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -860,7 +936,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} diff --git a/YAML/Map198.yaml b/YAML/Map198.yaml index 74e07c3..9bed1f0 100644 --- a/YAML/Map198.yaml +++ b/YAML/Map198.yaml @@ -218,8 +218,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! ここで…倒れるワケには…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! I can''t... fall here...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スキップ処理']} @@ -228,8 +228,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['既にこのイベント見ている']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]イベントをスキップしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} @@ -252,13 +252,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &21 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お遊びの時間は終わりだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽になるがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Playtime is over! Prepare to be put out of your misery!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '106', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわぁぁあぁぁぁぁーーーっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaahhhhhhhhh!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -275,18 +274,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中々、楽しい余興であったぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 脆弱な人の身で、よくぞここまで研鑚したものだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That was quite the entertaining show. For a fragile human, + + you''ve honed yourself well to make it this far.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 褒美だ。あの日の約束通り、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前に 天下の悦楽のすべてを味わわせてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As a reward, just as I promised that day, I''ll let you taste + + all the pleasures this world has to offer.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせ…っ! ちか…よるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! D-don''t... come any closer...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -302,31 +303,31 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恐れることはない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、つらいことも苦しいこともない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s nothing to fear. No more pain, no more suffering.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒサメと同じように 女の悦びで満たしてやる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just like Hisame, I''ll fill you with a woman''s pleasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や…め…、う…ぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop... u...ugh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '54', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 眠れ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次に目覚めた時、お前は生まれ変わっているだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sleep... When you awaken, you''ll be reborn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow6', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['「女の悦びで満たしてやる」']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そう言ったあの男の言葉は ハッタリではなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その日から 執拗な快楽責めの幕が上がった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['“I''ll fill you with a woman''s pleasure”―those words weren''t + + just a bluff. From that day on, relentless waves of pleasure + + began to torment me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['触手責め']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -339,8 +340,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -349,16 +350,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H07_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぎぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hghii!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['わたしの感じる場所を確認するように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無数の触手が 全身をいじくり回し、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['容赦なく精を注ぎ込んでいく。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Countless tentacles probed every inch of my body, searching + + for my sensitive spots, mercilessly pumping me full of their + + seed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出すなっ…\i[122] もう、それ以上…出すなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t...!\i[122] No more... don''t cum anymore...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -367,15 +370,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '85'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] あっ\i[122] あっ\i[122] あーーーっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] ah\i[122] ah\i[122] aaaaah\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['四肢を触手に拘束されて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['毎日休むことなく続けられる容赦ない凌辱…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My limbs bound by tentacles, I was subjected to merciless + + violation day after day, without a moment''s rest...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['吐き出される精には 催淫効果があるのか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['射精される度に身体が熱くなり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['腹の奥底から耐えがたい疼きが湧き上がってくる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The cum they poured into me must have had an aphrodisiac + + effect―every time they ejaculated, my body burned hotter, + + and an unbearable ache welled up from deep inside my belly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -384,21 +390,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んほぉぉぉぉぉぉぉぉぉぉっっ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhooooooooooooooo...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '276_状態異常_恐怖&混乱', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ…\i[122] もう精液やぁぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう出さないでっ! おかしくなるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 帰ってこれなくなるぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] it''s all cum...\i[122] Don''t cum anymore! I''m + + going crazy\i[122] I''ll never come back from + + this\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]            数十日経過――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] Dozens of days pass――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} @@ -408,21 +415,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['触手に散々なぶられた わたしを待っていたのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['下賤な男たちによる凌辱だった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After being thoroughly ravaged by tentacles, what awaited me + + was violation at the hands of filthy men.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ…! 突くなっ\i[122] 突くなぁぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] No...! Don''t thrust\i[122] + + Don''t thrust anymore\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【チンピラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ! どうした、いつもの威勢はよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすがの戦巫女様も チンポには勝てないってか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! What''s wrong, where''s all that attitude now? Even the + + mighty shrine maiden can''t beat a cock, huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろっ…、下衆がぁぁぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪に組するなどっ…\i[122] あんっ\i[122] 恥を知れぇぇ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop it... you bastards!\i[122] Siding with yokai...\i[122] + + ah\i[122] Have you no shame?!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -432,78 +443,96 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁぁぁあぁぁぁぁっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaaaaaaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【チンピラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒャハハハッ! 絶頂しながら説教か?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 笑わせてくれるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Giving a lecture while cumming? You''re killing me + + here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【チンピラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' テメェに潰された組の恨みは、こんなもんじゃねぇぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' テメェがヤった分だけ 孕みやがれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The grudge from the gang you crushed isn''t gonna end like + + this! For every one you took down, you''re gonna get knocked + + up!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &25 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁぁあぁぁっっ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noooooooo...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['悪人退治を生業とすることから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦巫女に恨みを持つ人間は 意外と多い…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Because she made a living hunting down evildoers, there are + + actually quite a few people who hold a grudge against the + + battle shrine maiden...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そいつらに散々罵倒されながら 死ぬほど中出しされ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['屈辱の中で 数え切れないほど強制絶頂させられる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While being relentlessly insulted by those bastards, I was + + creampied to the brink of death, forced to climax countless + + times in utter humiliation.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう許して…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イってるからっ…\i[122] もうイってるからぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please... have mercy...\i[122] ahn\i[122] I''m cumming + + already...\i[122] I''m already + + cumming...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪ 聞いた話じゃ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女ってのは 避妊の術が使えるんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、中出しし放題じゃねぇか! このド淫乱がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ I heard battle shrine maidens can use + + contraception spells, right? That means we can creampie you + + as much as we want! You filthy slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &26 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…! ちがっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この術は…\i[122] そういう訳ではぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... that''s not...\i[122] This spell...\i[122] it''s not + + like that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *26} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何言ってんだか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうせ、妊娠しないのをいいことに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっちこっちでヤリまくってたんだろ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you talking about! I bet you went around fucking + + everywhere just because you couldn''t get pregnant, huh!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &27 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うまそうにチンポ咥え込みやがって…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラッ! 反省しろ! 反省しろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sucking cock like it''s delicious...! Take that! Repent! + + Repent!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめ…、いやああぁぁっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクッ\i[122] イクイクッ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop... noooooo\i[122] I''m cumming\i[122] I''m + + cumming...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、オレも込み上げてきたぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見ず知らずの男の子種を 中にぶちまけられて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不様にイっちまえっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... I''m about to blow too! Get filled up with a + + stranger''s cum and cum your brains out like the pathetic + + bitch you are!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ\i[122] ダメッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抜いて…! お願いだから抜いてくれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今、中に出されたら…\i[122] 本当に――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] Stop...! Pull out...! Please, just pull out! If + + you cum inside now...\i[122] I''ll really――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ゴロツキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知るかボケっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イっちまいなぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Thug】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like I care, bitch! Just fucking cum already!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -513,38 +542,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やあぁあ…あぁああぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo... aaaaaaahhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-102.0', 'g': !!float '-102.0', 'b': !!float '-102.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-102.0', 'g': !!float '-102.0', 'b': !!float '-102.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-102.0', 'g': !!float '-102.0', 'b': !!float '-102.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['避妊の術など、とっくの昔に破られ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無防備な子宮に 延々と男たちの子種を流し込まれる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The contraception spell had long since been broken, and my + + defenseless womb was endlessly flooded with men''s seed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ひとり終わっては、次の男…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そしてその男が終わっても、また別の男が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When one finished, the next man would take his place... and + + even after he was done, yet another man would come...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['普通なら苦痛でしかないハズなのに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['調教されきったわたしの身体には']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['狂わんばかりの快楽だけが渦巻いていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Normally, this should have been nothing but agony... but my + + thoroughly trained body was now drowning in maddening + + pleasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかし、わたしは負けない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['例え身体が支配されようと、心まで屈するものか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But I won''t lose... Even if my body is dominated, I won''t + + let my heart be broken...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どんなに汚されようとも…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どんなに快楽に溺れさせられようとも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No matter how much I''m defiled... no matter how much I''m + + drowned in pleasure...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['絶対にバサラを倒す。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それだけは、決して変わらない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I will definitely defeat Basara. That alone will never + + change...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]            一ヶ月後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]One month later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} @@ -555,76 +590,86 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅばっ\i[122] ぶちゅっ\i[122] はぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' れろれろ…♪ ちゅっ\i[122] ちゅっ\i[122] ちゅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chuuba\i[122] smooch\i[122] haan...\i[122] lero lero...♪ + + smooch\i[122] smooch\i[122] smooch\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ククク…、ずいぶん従順になったではないか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は俺の何だ? 言ってみろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... you''ve become quite obedient, haven''t you? Tell + + me, what are you to me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &28 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい…、ご主人様\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... Master\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキは 元戦巫女で…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今は、ご主人様に忠実で淫らな肉便器…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様専用のド助平孕み袋ですぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki is a former battle shrine maiden...\i[122] Now, I''m + + Master''s loyal and lewd cum dump...\i[122] Basara-sama''s + + exclusive filthy breeding bag\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハハハッ! いい顔だ、ミズキっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、俺のマラに誓いの口づけをしてみろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! That''s the face I like, Mizuki! Then, give my + + cock a kiss of oath.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい、喜んで…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, with pleasure...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふっ\i[122] たくましいおチンポ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 失礼します…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfu\i[122] such a thick cock...\i[122] Excuse me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &29 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ\i[122] ちゅっ\i[122] ちゅぅぅぅぅぅぅっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Smooch\i[122] smooch\i[122] smoooooooch\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くっ…、精々騙されるがいい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなのは全部お芝居だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは まだ堕ちてなんていない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Tch... go ahead and be fooled all you want... This is all + + just an act. I haven''t fallen yet...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &30 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ham...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱ\i[122] ちゅぱ\i[122] ちゅぱ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん…っ\i[122] あっつぅい…\i[122] 火傷しそう…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp\i[122] slurp\i[122] slurp\i[122] Ah...\i[122] so + + hot...\i[122] I feel like I''m going to get burned...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんな薄汚いおチンポなんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いますぐ噛み千切ってやりたいところだが…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](If I could, I''d bite off this filthy cock right now...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむ…\i[122] はむ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん…っ\i[122] 暴れちゃダメぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ham...\i[122] ham...\i[122] Ah...\i[122] Don''t thrash + + around...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](今はまだその時ではない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見逃してやることに感謝するんだな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](But now''s not the time... You should be grateful I''m + + letting you off for now...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うふふ…♪ おっきぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…、こんな硬くして…\i[122] ご主人様のエッチ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ufufu...♪ It''s so big...\i[122] Geez, getting this + + hard...\i[122] Master, you''re so naughty...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](今は二枚の曼荼羅を取り返すのが、最優先事項だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうして調教されたフリをして隙を伺わないと…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Right now, getting back the two mandalas is my top + + priority. I have to pretend to be trained and wait for an + + opening...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -638,19 +683,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &31 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、ご主人様…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキの調教された イヤらしいメス穴でも ケツ穴でも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お好きな方でお楽しみください\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, Master...\i[122] Please enjoy either Mizuki''s + + trained, filthy pussy or ass, whichever you prefer\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](この外道に報いるのは、その後だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不死身のヤツを滅するには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それしか方法が無いのだからな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I''ll make this bastard pay after that... It''s the only way + + to destroy an immortal like him...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…、淫らな男の誘い方を覚えおって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 望み通り孕み袋にしてくれるわっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... You''ve learned how to seduce a man so lewdly... + + I''ll turn you into the breeding bag you wish for!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['座位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -660,136 +706,161 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &32 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひああああああぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おチンポ、ありがとうございますぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaaaaaaaaaah\i[122] Thank you for your + + cock\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいっ…! すごいぃぃぃっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] Amazing...! It''s so + + amazingggg\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご主人様ぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのおまんこの味はいかがですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Master...\i[122] How does Mizuki''s pussy taste?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい具合だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の母に勝るとも劣らん名器だぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s just right. Your pussy is as good as, if not better + + than, your mother''s!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああんっ\i[122] 本当ですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ嬉しいです\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] Really? Mizuki is so happy\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか、母と同じように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっぱいハメハメしてください\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please, just like with my mother, fuck me as much as you + + want\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご主人様がしたくなったらぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつでも\i[122] どこでも\i[122] このイヤらしいメス穴に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お好きなだけ お精子をコキ捨ててください\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whenever you want, Master\i[122] anytime\i[122] + + anywhere\i[122] please dump as much of your cum as you like + + into this filthy pussy\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、今度お前の想い人の前で ハメ倒してやろうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! Then, shall I fuck you senseless in front of + + your beloved next time?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなっ\i[122] あひっ\i[122] そんなふしだらなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya\i[122] ah\i[122] ah\i[122] No...\i[122] ahh\i[122] + + that''s so shameless...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、そんなに嬉しいか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣の締りがまた一段と強くなったぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s this, are you that happy? Your pussy just got even + + tighter.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃんっ\i[122] はいっ\i[122] はいぃぃっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 想像しただけで…\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいっ\i[122] すごい、すごい…\i[122] すごいぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahiiin\i[122] Yes!\i[122] Yes!\i[122]\i[122]\i[122] Just + + imagining it...\i[122] ah\i[122] it''s amazing\i[122] + + amazing, amazing...\i[122] so + + amazingggg\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、これは妬けるな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前をここまで盛らせるとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その男を八つ裂きにしたくなってきたぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... I''m getting jealous. To think that man could get + + you this worked up, I feel like tearing him apart.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがうの…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが愛してるのはっ\i[122] ご主人様だけだからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! The only one I love is you, Master...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ”あ”ぁ…\i[122] チンポすごいっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご主人様のチンポ好きぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhh...\i[122] Your cock is amazing\i[122] I love Master''s + + cock\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すっかり、男に媚びた顔をするようになったな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに俺のチンポは気持ちよいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ve really started making faces that beg for a man. Does + + my cock feel that good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はいっ! ご主人様のチンポ大好きぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキにもっといっぱいおまんこしてくださいっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes! I love Master''s cock...\i[122] Please fuck Mizuki''s + + pussy even more\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフ…、可愛いヤツめ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufu... You''re such a cute one.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん…\i[122] いいっ\i[122] いいのぉぉっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](気をそらさないと…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタだけは…、ソウタだけは絶対…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] Feels good\i[122] So good...\i[122] \c[8](I have to + + keep him distracted... Souta, only Souta... I have to + + protect him no matter what...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、もう一度あの時と同じ質問をしようか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その想い人と、俺のチンポのどちらが気持ちいい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, let me ask you the same question as before. Which + + feels better, your beloved or my cock?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] あっ\i[122] それは…\i[122] それはぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hi\i[122] ah\i[122] that''s...\i[122] that''s...\i[122] \|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{ご主人様のおチンポぉぉっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Master''s cockkkk\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &38 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 具体的に何がいいか言ってみろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tell me exactly what you like about it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あぁ…\i[122] ご主人様の方がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 長くて\i[122] 大きくて\i[122] 硬くて\i[122] 熱いのぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahhh...\i[122] Master''s is longer\i[122] + + thicker\i[122] harder\i[122] and hotter\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is that all?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122] 亀頭のカリが高くてぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちいところ全部こすれてぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] だめっ\i[122] 全部っ! 全部ぅぅぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnfu...\i[122] The ridge of the head is so + + pronounced...\i[122] It rubs against all my sensitive + + spots...\i[122] Ahh\i[122] no\i[122] all of it! All of + + itttt\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 初めてはソウタに捧げたけど…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしを本当の意味で女にしたのは、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご主人様の極太おチンポなのぉぉぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I gave my first time to Souta...\i[122] but the one who + + truly made me a woman, ahh\i[122] was Master''s massive + + cock\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &39 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…っ\i[122] いいっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このチンポさえあれば、他の粗チンなんていらない\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] so good\i[122]\i[122]\i[122] As long as I have + + this cock, I don''t need any other tiny dicks\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! ついに下半身で男を選ぶまで堕ちたか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この淫乱めっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! So you''ve finally fallen so far you''ll choose a man + + by his cock! You filthy slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、正直の答えた褒美だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 憎い仇の子種を 腹いっぱいくれてやるわっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, a reward for your honest answer! I''ll fill your belly + + with the seed of your hated enemy!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -800,22 +871,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおおおおお…っ\i[122] おほぉぉっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oooooooh...\i[122] ohhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_イクぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクぅ…\i[122] イクイクッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イグぅぅぅうぅぅぅっっ\i[122]\i[122]\i[122]\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming...\i[122] I''m cumming, cumming\i[122] + + Cummiiiiiing\i[122]\i[122]\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁぁぁあぁぁぁぁっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaahhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['事後放心']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -826,58 +897,63 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。あぁ…幸せ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご主人様の子種で…\i[122] 子宮が満たされていく…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah... ahh... I''m so happy...\i[122] Master''s + + seed...\i[122] is filling my womb...\i[122] \|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな…っ! もう母乳が…っ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] N-no way...! My milk is already...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &40 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 魔族の妊娠は、人と比べ物にならぬほど早い。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前はもう完全に妖魔王の女よ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demons get pregnant much faster than humans. You''re now + + completely the Demon King''s woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが…バサラ様の女…。\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah...\| I''m... Basara-sama''s woman...\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、産みますぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご主人様の赤ちゃん\i[122] 立派に産んで見せますぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... I''ll give birth...\i[122] I''ll give birth to Master''s + + baby\i[122] I''ll show you I can do it proudly\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](い、今は…せいぜい油断してるがいい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつかその内…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぜったい…お前を殺してやる…\i[122] ぜったい…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](N-now... he''s letting his guard down...\i[122] Someday, for + + sure... I''ll kill you...\i[122] I swear it...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、欲望の種が完全に根付いたか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで鮮明に淫紋が浮かび上がった女はそうはいまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... The seed of desire has taken root completely. + + There aren''t many women whose lewd crest appears this + + vividly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &41 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、俺の見込み通りだったようだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒサメと同じように――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや、それ以上の淫魔として飼ってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like you turned out just as I expected. Just like + + Hisame―or no, I''ll keep you as an even greater succubus.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…、ハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで天下を手に入れたも同然よ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... Hahahahaha! With this, it''s as good as having the + + world in my hands!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の役に立ってもらうぞ、ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 昼も夜も…、俺の子を孕む苗床としてなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ll be useful to me, Mizuki. Day and night... as my + + breeding vessel to bear my children!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'end6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} @@ -949,11 +1025,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]3\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]3\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -975,7 +1051,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} diff --git a/YAML/Map200.yaml b/YAML/Map200.yaml index 2efdf76..1ca3108 100644 --- a/YAML/Map200.yaml +++ b/YAML/Map200.yaml @@ -603,9 +603,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['旅人が豪快に寝ている。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['起こしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A traveler is sleeping soundly. Wake him up?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'true']} @@ -625,9 +624,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*37]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふあ~~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 日向ぼっこしてたら、いつの間にか眠ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yaaawn~! I was sunbathing and ended up falling asleep.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -642,30 +640,31 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタが起こしてくれたのかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありがとよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Did you wake me up? Thanks a lot!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '19', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うん…? なんだこれ…、見覚えのない珠だな…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 寝ぼけて どこからか持って来たんだろうか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...? What''s this...? I don''t remember this orb... Did I + + bring it here while I was half-asleep...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気味が悪いから、アンタにこの珠あげるよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いらなかったら捨ててくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s kind of creepy, so I''ll give it to you! If you don''t + + want it, just throw it away.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]爆睡\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[184]\c[17]Deep Sleep\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '127', 'p': [!!int '264', !!int '0', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃ、俺はこれで!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, I''m off then!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['旅人は何処かへ去って行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The traveler went off somewhere.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} diff --git a/YAML/Map201.yaml b/YAML/Map201.yaml index 02668c7..fb1694e 100644 --- a/YAML/Map201.yaml +++ b/YAML/Map201.yaml @@ -798,7 +798,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[203]\c[17]解毒草\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[203]\c[17]Antidote Herb\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '11', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} diff --git a/YAML/Map202.yaml b/YAML/Map202.yaml index 2191df7..271a327 100644 --- a/YAML/Map202.yaml +++ b/YAML/Map202.yaml @@ -99,9 +99,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' むっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはり霧の出処はここだったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...! So this really was the source of the mist...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '61']} diff --git a/YAML/Map203.yaml b/YAML/Map203.yaml index 5f0c58a..d9ca296 100644 --- a/YAML/Map203.yaml +++ b/YAML/Map203.yaml @@ -209,7 +209,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉は 固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is tightly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event 'id': !!int '6' @@ -418,7 +418,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉は 固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event 'id': !!int '8' @@ -544,7 +544,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['扉は 固く閉ざされている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' @@ -634,9 +634,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' むっ…、魑魅魍魎で溢れている…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' どうやら、性質の悪い霊を 呼び寄せてしまったようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm... It''s overflowing with monsters and spirits... Looks + + like we''ve attracted some nasty ghosts...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} diff --git a/YAML/Map204.yaml b/YAML/Map204.yaml index 1adcf08..25deb50 100644 --- a/YAML/Map204.yaml +++ b/YAML/Map204.yaml @@ -466,8 +466,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは院の責任者に会うのが筋だな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['First, we should meet with the person in charge of the + + temple...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page diff --git a/YAML/Map207.yaml b/YAML/Map207.yaml index 105ed90..c45538b 100644 --- a/YAML/Map207.yaml +++ b/YAML/Map207.yaml @@ -4654,16 +4654,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '66', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['卒塔婆には、ヤキチの名前が刻まれている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yakichi''s name is engraved on the grave marker.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 生きている内に伝えられず、すまない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 娘さんは お前の望み通り師匠が引き取ることとなった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 心配せず、安らかに眠れ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m sorry I couldn''t tell you while you were alive... Just + + as you wished, your daughter will be taken in by Master. + + Rest easy, and sleep in peace...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -4694,25 +4696,24 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【墓守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタ、もしかして戦巫女さんかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタがここに来たら、これを渡してくれって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヤキチに頼まれていたんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gravekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Are you... the battle shrine maiden? Yakichi asked me to + + give you this if you ever came here.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &25 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[500]\c[17]タレの極意\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[500]\c[17]Secret Sauce Recipe\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '132', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【墓守】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんか…、料理の走り書きみたいだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オラには ちんぷんかんぷんだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アンタ、そいつの意味がわかるかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Gravekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looks like... some kind of scribbled recipe, but I can''t + + make heads or tails of it. Do you know what it means?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああ…、わたしには万金に値する代物だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 感謝する。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah... to me, it''s worth a fortune. Thank you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -4777,7 +4778,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['タレの極意 イベント 終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['卒塔婆には、ヤキチの名前が刻まれている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sotoba has Yakichi''s name engraved on it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '13': !ruby/object:RPG::Event 'id': !!int '13' diff --git a/YAML/Map208.yaml b/YAML/Map208.yaml index 1c7cc7a..ff043a2 100644 --- a/YAML/Map208.yaml +++ b/YAML/Map208.yaml @@ -193,12 +193,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから、並々ならぬ重圧を感じる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can feel an overwhelming pressure coming from the other + + side of the sliding door.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここには、立ち入らぬ方がよいかもしれんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe it''s best not to go in here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -314,12 +316,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから、並々ならぬ重圧を感じる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can feel an overwhelming pressure coming from the other + + side of the sliding door.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここには、立ち入らぬ方がよいかもしれんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe it''s best not to go in here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page diff --git a/YAML/Map209.yaml b/YAML/Map209.yaml index 233bf32..d3086ac 100644 --- a/YAML/Map209.yaml +++ b/YAML/Map209.yaml @@ -49,9 +49,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 師匠も 疲れているだろうから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今日はこのまま引き上げた方がいいだろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sensei must be tired too, so we should probably just call it + + a day and head back...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -328,32 +329,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]            一ヶ月後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]One month later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '5', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 平和じゃのぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 西國では、これから大きな戦が始まろうというのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるですべて嘘のようじゃわい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s so peaceful... Even though a great war is about to + + break out in the West, it all feels like a lie.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嵐の前の静けさか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、これからどうなることやら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is this the calm before the storm...? I wonder what will + + happen from here on out...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice1', 'volume': !!int '40', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女のあえぎ声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Moaning Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '3', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '3', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &25 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それにしても…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女のあえぎ声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい…っ\i[122] そこ好きっ\i[122] ああんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Moaning Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes...\i[122] right there, I love it\i[122] aah\i[122]']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -368,10 +370,12 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *25} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら次の世代を産むためとはいえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 真昼間から盛ってるのはいかがなものかのぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まがりなりとも神域なんじゃけど、ココ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if it''s for making the next generation, isn''t it a bit + + much to be going at it in broad daylight...? This is + + supposed to be a sacred place, after all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位']} @@ -383,14 +387,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] ソウタっ\i[122] そうたぁぁっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来てくれっ\i[122] 遠慮しなくていいからっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタのしたいようにっ\i[122] もっと…もっとぉぉっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] Souta\i[122] Soutaahhh\i[122]\i[122]\i[122] Come + + on\i[122] don''t hold back\i[122] Do whatever you want, + + Souta\i[122] more... moreee\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっ…、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな締めたら、またっ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey... Mizuki! If you squeeze like that, I''ll―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキがイッてないのでフラッシュなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} @@ -398,19 +403,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H01_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{うっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Ugh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &27 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] この軟弱者ぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしはまだイッてないのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] you weakling...\i[122] I haven''t come + + yet...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前…、もう5発目だぞ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすがにちょっと…、毎日これじゃ身体が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah... You... that''s the fifth round already... At + + this rate, every day like this is going to break me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['69 ミズキUP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -423,61 +429,71 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええい! 5発ぐらいでガタガタ申すな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…、根本から鍛え直してやらねばならんな\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez! Don''t complain over just five rounds♪ Looks like I''ll + + have to retrain you from the ground up\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &28 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ…\i[122] レロレロレロレロ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、がんばれ♪ がんばれ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nom...\i[122] slurp slurp slurp slurp~♪ Come on, do your + + best♪ do your best♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うはぁ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ、エロ過ぎだろ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa...\i[122]\i[122]\i[122] Mizuki, you''re way too lewd...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &29 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~ら、大きくなった\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相変わらず、ソウタのおちんちんは素直だなぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, it''s gotten so big\i[122] Souta, your cock is as honest + + as ever\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' って、なんだっ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンコが倍にぃぃっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wait, what the!? My dick just doubled in size!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 届かぬなら、育ててみせようホトトギス♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu...♪ If it doesn''t reach, I''ll just make it grow~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…、たくましいぞソウタ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これなら妊娠間違いなしだ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... you''re so manly, Souta...\i[122] With this, there''s + + no way I won''t get pregnant♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前、どこでそんな術を覚えて…、くふぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Where did you even learn a technique like that...? + + Ngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うるさい…\i[122] 後は早漏さえ克服すれば 万事解決だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 要は慣れだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 経験さえ積めば、まぐわいなど どうとでもなる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up...\i[122] All that''s left is for you to overcome + + your premature ejaculation and everything will be perfect! + + It''s all about getting used to it. With enough experience, + + sex is no big deal!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何気に…それ傷つくんだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That... actually kind of hurts, you know...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早漏を早漏と言って何が悪いっ! ちゅっ\i[122] ちゅっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悔しいと思うなら、少しは男の甲斐性を見せてみろっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong with calling a quick shot a quick shot! + + Chu\i[122] chu\i[122] If you''re frustrated, then show me + + what it means to be a man!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっそ~っ! 言わせておけば!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it! You just keep running your mouth!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['69 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -485,30 +501,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &30 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレだって、いつもやられてばかりだと思うなよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ! ちゅうぅぅぅぅぅぅぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t think I''m always the one getting dominated! Nom! + + Chuuuuuuuuuu\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_vo1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらぁっ…\i[122] そこは反則だぁぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなタコみたいにぃぃ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey...\i[122] that''s cheating...\i[122] not like an + + octopusss\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 弱点を責めるのは、勝負の定石だろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむはむ…\i[122] ちゅぱ♪ ちゅぱ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Attacking your weak spot is just basic strategy, right? Nom + + nom...\i[122] slurp♪ slurp♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなビンビンに豆を尖らせやがって…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 吸ってくれと言わんばかりじゃないか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱ♪ ちゅぱ♪ ちゅぱ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your nipples are so hard and pointy...! It''s like they''re + + begging me to suck them...! Slurp♪ slurp♪ slurp♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメぇっ…! はぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでは訓練にならんではないかぁ~っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-noo...! Haaah\i[122] This isn''t training at all~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクなら ソウタの おちんちんがいいっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If I''m going to come, I want it to be with Souta''s + + cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご開帳']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -520,19 +540,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &31 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら…\i[122] 早くそのいきり立ったモノを入れてくれ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここはもう…ソウタ専用なんだから…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけハメハメしていいんだぞ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on...\i[122] Hurry up and put that hard thing inside + + me\i[122] This place is already... reserved just for + + Souta... You can fuck me as much as you want\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶはっ! 鼻血が…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' エロ過ぎだろ、ミズキ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gah! My nose is bleeding... Mizuki, you''re way too sexy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやらしいわたしは嫌いか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは女として、そんなに魅力がないのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you hate me being this lewd...? Am I really that + + unattractive as a woman?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -541,40 +563,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &32 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チクショー! こんなの拒めるかバカヤローッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it! Like I could ever say no to this, you idiot!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁんっ…\i[122] 来たぁぁぁ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだ\i[122] もっと激しくっ\i[122] 乱暴にぃぃっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] You''re in...\i[122]\i[122]\i[122] That''s + + it\i[122] Harder\i[122] Be rougher with me\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしがソウタのものだって…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体に刻んでくれぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mark my body...\i[122] so I know I belong to Souta...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ! ミズキっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうなったら、干からびるまでヤってやるぜっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泣いて許してと言っても もう遅いからなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki! Mizuki!! Now that it''s come to this, I''m gonna fuck + + you until I''m dried up! Even if you cry and beg for mercy, + + it''s too late now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *32} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] その意気だっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…\i[122] そうたぁぁぁ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] That''s the spirit\i[122] + + Souta...\i[122] Souta...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子供は最低でも、女の子が3人…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男の子が2人は欲しいな…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I want at least three girls...\i[122] and two boys...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毎年一人ずつ…\i[122] フフフ…ッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もちろん、ソウタがしたくなったら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 365日いつでも子作りしていいんだぞ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One every year...\i[122] Hehehe...♪ Of course, if you ever + + feel like it, Souta, you can try for a baby with me any of + + the 365 days a year\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 避妊の術をかけてない無防備な子宮に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの赤ちゃんの素を 好きなだけぶっかけてくれ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My womb is totally unprotected, no contraceptive spells at + + all... So go ahead and pour as much of your baby-making + + stuff inside me as you want...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキがイッてないのでフラッシュなし']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} @@ -583,17 +612,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H25_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{うっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Ugh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ~らぁぁぁぁ~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言ってるそばから、またひとりだけイキおってぇぇぇっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heeey! I just said it, and you''re already cumming by + + yourself again!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だって…、しょうがないだろ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の膣内…気持ちよすぎて…、おふぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-but... I can''t help it... Your pussy... feels way too + + good... ooh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H25_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} @@ -606,39 +637,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう怒った! 絶対に許さんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夕飯まで休みなしで行くから覚悟しろよ、ソウタ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now I''m mad! I won''t forgive you! We''re going nonstop until + + dinner, so get ready, Souta!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待て…! ミズキ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少し休ませて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait...! Mizuki...! Let me rest a little...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目だ…、もう一回\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way... One more time\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ”~~~~~~~~~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhhhhhhhhhhhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '2', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['なぜ、わたしが無事なのか']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それは わたしのもよくわからなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why I survived... Even I didn''t really understand it myself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラの封印は間違いなく成功したハズなのに、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['気付くとわたしは天守閣でそのまま横たわっていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sealing of Basara should have definitely succeeded, but + + when I came to, I was lying in the castle keep.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['最後にバサラがした抵抗――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もしかしたら、ヤツはわたしを生かすためにわざと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['先の曼荼羅の封印に殉じたのだろうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara''s last act of resistance― Maybe, just maybe, he + + sacrificed himself to the mandala''s seal on purpose to let + + me live...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['今となっては、その答えは永遠にわからない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, I''ll never know the answer to that...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ただ今は…、束の間でも平和になったこの時を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['少しでも長くソウタと共に浸っていたいと願う…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But for now... in this brief moment of peace, all I wish is + + to soak in it with Souta for as long as I can...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'end7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} diff --git a/YAML/Map210.yaml b/YAML/Map210.yaml index 3be12a7..ef8250b 100644 --- a/YAML/Map210.yaml +++ b/YAML/Map210.yaml @@ -49,19 +49,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['クリア後に出る選択肢']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]ゲームクリア おめでとうございます!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['最後までプレイしていただき、ありがとうございました!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Congratulations on clearing the game! Thank you for playing + + all the way to the end!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#周回1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]周回プレイのご案内となります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['以下の選択肢の中から、お好きなものを選んでください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['最終戦前に戻る', 'タイトルに戻る'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Here are your options for New Game+. Please choose whichever + + you like from the options below.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Return to before the final battle', 'Return to title'], !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '最終戦前に戻る']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]現在の状態で 最終戦前に戻ります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['※エンディングシーンの回収はコチラ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この選択肢でよろしいですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]Return to just before the final battle with your current + + state. ※Choose this to collect ending scenes. Is this option + + okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Teleport', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -77,10 +81,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'タイトルに戻る']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]何もせずにタイトル画面に戻ります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['※クリアデータもセーブされません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['この選択肢でよろしいですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]Return to the title screen without doing anything. ※Clear + + data will not be saved. Is this option okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '354', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} diff --git a/YAML/Map211.yaml b/YAML/Map211.yaml index dec62ce..4a20991 100644 --- a/YAML/Map211.yaml +++ b/YAML/Map211.yaml @@ -202,8 +202,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…うぅ…。ここは…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U... ugh... where am I...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'gosiki', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} @@ -211,9 +211,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ! わたしは なぜ無事なんだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさかバサラの封印に失敗したのか…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! Why am I unharmed...? Did I fail to seal Basara...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -229,7 +228,7 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 慌てて \i[498]\c[17]関八州全域図\c[0] を開いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki hurriedly opened the \i[498]\c[17]Kanhasshu Region Map\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '355']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '174']} @@ -240,30 +239,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いない…、ヤツの妖気はどこにも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He''s gone... I can''t sense his demonic aura anywhere...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 封印は成功している…?\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、なぜわたしは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The seal worked...?\! Then why am I...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最後の封印の前に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラは力尽きたということだろうか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Did Basara run out of strength right before the final + + seal...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううむ…、よくわからんが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで考えていても 答えは出そうにないな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmmm... I don''t really get it, but... sitting here thinking + + about it won''t give me any answers...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、外に出て様子を探ってみるか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For now, I should go outside and see what''s going on.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -302,12 +302,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '150']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後、各村々をくまなく見て回ったが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラの影は微塵もなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki thoroughly checked every village, but + + there was not a trace of Basara.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['にわかには信じ難いことであったが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['各地に平穏な日々が戻っていることに安堵して']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキたちは帰路に就いたのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It was hard to believe at first, but seeing peace return to + + every region, Mizuki and the others felt relieved and headed + + home.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '212', !!int '26', !!int '12', !!int '8', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' diff --git a/YAML/Map212.yaml b/YAML/Map212.yaml index 1934447..0eb765b 100644 --- a/YAML/Map212.yaml +++ b/YAML/Map212.yaml @@ -49,9 +49,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 師匠も 疲れているだろうから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今日はこのまま引き上げた方がいいだろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sensei must be tired too, so we should probably call it a + + day and head back...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -329,26 +330,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]            一ヶ月後…\|\.\.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]One month later...\|\.\.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、行ってくる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 留守を頼むぞ、ソウタ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I''m off. Take care of things while I''m gone, Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ、気をつけてな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は お前の好きな なめこ汁だから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く帰って来いよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, be careful! I''m making your favorite nameko mushroom + + soup today, so come home early.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…♪ それは楽しみだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽しみにしてるぞ、旦那様\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu...♪ I''m looking forward to it. I''ll be waiting, my + + dear husband\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -367,8 +368,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Smooch...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -407,20 +408,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっ…! バカ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前、こんな真昼間から人前で…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey...! Idiot...! You can''t just do that in broad daylight, + + out in public...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別に構わんだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう わたしたちは夫婦なのだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何もはばかることはあるまい♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine, isn''t it? We''re married now, so there''s nothing + + to be embarrassed about♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful3', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛してるぞ、ソウタ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love you, Souta\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -438,21 +440,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だーっ! もう早く行ってこーい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラがいなくなって妖怪が弱くなってるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 油断すんなよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez! Just hurry up and go already! Basara''s gone and the + + yokai are weaker, but don''t let your guard down!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ、当然だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタとの幸せな生活を失うなど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしには耐えられんからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of course. I couldn''t bear to lose this happy life with you, + + Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 帰りにお土産を買ってくるから いい子にしてるんだぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll bring back a souvenir, so be a good boy while I''m gone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -494,24 +496,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく…、いつまでも子ども扱いしやがって。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前さえ元気なら、他に何もいらないさ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously... you always treat me like a kid. As long as + + you''re healthy, I don''t need anything else...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さーて、こっちも仕事仕事♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は天気がいいから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 溜まってる洗濯でもしに 川に行くかなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, time to get to work too♪ The weather''s nice today, + + so maybe I''ll go down to the river and finally do all that + + laundry!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この世からバサラがいなくなって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['すべてが順風満帆に見える幸せな生活だった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With Basara gone from this world, it seemed like we were + + living a perfectly happy life.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だから、わたしは忘れていた…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一粒だけ残っていたヤツの存在を…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s why I forgot...\! about the one seed he left + + behind...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 下半身UP1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -521,124 +528,149 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] 深いっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] そんな奥までぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] so deep...! Nngh...\i[122] + + you''re reaching all the way inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &48 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['静まり返った森の中に、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの嬌声といやらしい水音が響く。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the silent forest, Mizuki''s moans and lewd wet sounds + + echoed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *48} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['待ち合わせの場所に着くなり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは男とひとつになっていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The moment she arrived at the meeting spot, Mizuki was + + already joined with another man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラによって植え付けられた欲望の種は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['今もミズキの子宮に深く根ざし、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['抑えきれないほど女の欲望を溢れさせる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The seed of desire Basara planted still takes root deep in + + Mizuki''s womb, making her overflow with uncontrollable + + female lust.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だが、そんなことをソウタに打ち明ける訳にもいかず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こうして妖怪退治と偽っては 性欲の強い男を誘って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['狂わんばかりの火照りを静めているのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But there was no way she could confess this to Souta, so she + + pretended to hunt yokai and lured lustful men to calm the + + burning heat that threatened to drive her mad.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここがいいんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旦那の粗チンじゃ届かない、この子宮の入口がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is what you want, right? Your husband''s tiny dick can''t + + reach the entrance of your womb like this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょ…調子に乗るなぁ…! んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! D-Don''t get cocky...! Nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、強情だねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下のお口はこんなに素直なのによっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... so stubborn. Even though your lower mouth is + + being so honest!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、自分でもわかってんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうやって奥を突く度に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこキュンキュン締め付けてるのがさっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, you know it yourself, right? Every time I hit deep + + inside, your pussy squeezes me tighter!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan_low', 'volume': !!int '80', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &50 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~~~~っ! んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnngh! Nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必死に声を押し殺しちゃってカワイイねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旦那へのせめてもの義理立てかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Trying so hard to hold back your voice―how cute. + + Is that your way of staying loyal to your husband?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、正直に白状しろよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンポが忘れられなかったんだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, just admit it! You couldn''t forget my cock, could + + you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旦那のお粗末なモノより']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このたくましいチンポで おまんこの隅から隅まで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほじくり回してもらいたかったんだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More than your husband''s pathetic thing, you wanted this + + thick cock to stir up every corner of your pussy, didn''t + + you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &51 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっはぁぁぁぁっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの日、お前とまぐわった時からぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このたくましいチンポが忘れられないんだぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right! Ever since that day I slept with you\i[122], I + + haven''t been able to forget this thick cock of + + yours!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタに抱かれている時も…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このぶっといのが…ずっと頭から離れなくてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even when I''m with Souta...\i[122] I can''t get this thick + + thing out of my head...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *51} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旦那カワイソ~(笑']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、旦那に謝れ! この淫乱巫女がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Poor hubby~ (lol) Come on, apologize to your husband! You + + filthy shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああんっ\i[122] ソウタ…、すまん…。許してくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの膣内は…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう完全にコヤツの形にされてしまったんだ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] Souta... I''m sorry... please forgive me...\i[122] + + My pussy... it''s already been completely molded to this + + bastard''s shape...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうこのぶっといチンポでないと…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 満足できない身体にされてしまったんだっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unless it''s this thick cock... ahh\i[122] my body can''t be + + satisfied anymore...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &52 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] もっと突いてっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタじゃ届かないトコロ、もっと突きまくってぇっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] fuck me harder\i[122] Hit the + + places Souta can''t reach, fuck me even deeper\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *52} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もはやいつもの凛とした姿など見る影もなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは男に合わせて腰を振っている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No trace of her usual dignified self remained―Mizuki was + + moving her hips in sync with the man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *52} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ソウタが触れていない膣奥を名も知らぬ男に許して…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いや、それどころか自分から積極的に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男の亀頭をこすりつけて 女の悦びに浸っていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She let a stranger reach the depths of her pussy that Souta + + had never touched... No, more than that, she was actively + + rubbing herself against his tip, drowning in the pleasure of + + being a woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *52} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛しの旦那にも、この痴態を見せてやりてぇなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ I wish I could show your beloved husband this + + lewd sight.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 下半身UP1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -648,8 +680,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男はそう言いながらミズキの片足を持ち上げると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['深々と男根を咥え込んでいる結合部を晒した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Saying that, the man lifted one of Mizuki''s legs, exposing + + the spot where his cock was buried deep inside her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -657,139 +690,153 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &53 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! ダメっ…、見えてしまうっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 繋がっている所が丸見えにぃっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Don''t...! He''ll see us! He''ll see exactly where we''re + + connected...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *53} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんせ、ここは覗きで有名な場所だからな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今もその辺の藪に2~3人はいるんじゃないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. After all, this place is famous for peeping. I + + bet there are two or three people hiding in the bushes right + + now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &54 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! そ、そんな…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! N-No way...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *54} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだ…、せめて足を降ろさせてくれぇ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...! Please, at least let me put my leg down...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *54} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメダメ! ミズキが俺の女だって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 覗いてる連中に見せつけてやらねぇとな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way! I gotta show those peeping bastards that Mizuki is + + my woman!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *54} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、うぬぼれるな…! んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰がキサマの女になどぉ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Don''t flatter yourself...! Nngh...\i[122] As if I''d ever + + be your woman...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *54} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひへへ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなうまそうに俺のチンポを咥え込んでおきながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何言ってんだか(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Saying that while you''re swallowing my cock so + + hungrily―who are you trying to fool? (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *54} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 案外、ミズキの旦那も覗きに来てたりしてな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Who knows, maybe Mizuki''s husband is peeking too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、まさか…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことあるワケが…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No way...! There''s no way that could happen...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &55 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや、まんざら冗談でもねぇかもしれないぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この間、お前の旦那と顔を合わせた時に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コッソリこの場所のことを教えてやったからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, maybe it''s not such a joke. The other day, when I ran + + into your husband, I secretly told him about this place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *55} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アイツ、お前がいるから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮するとか強がってたけどよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありゃ、絶対その内来るって俺は思ったね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He acted all tough, saying he wouldn''t come because you''d be + + here. But I bet he''ll show up sooner or later.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &56 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタに…、ソウタに限ってそんなことぉ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んんぅ…っ\i[122] ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta... There''s no way Souta would ever do that...! + + Nngh\i[122] nnn...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、お前だって旦那を愛してるとか言いながら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで俺とよろしくやってる訳だろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But look at you, saying you love your husband while you''re + + getting it on with me right here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、旦那にだって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっとくらいの助平心は許してやらねぇと!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So you should cut your husband some slack if he gets a + + little pervy too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '60', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'bush', 'pitch': !!int '90', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ガサッ…! ガササ…ッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rustle...! Rustle rustle...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &57 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ! な、なんだ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこの茂みに誰かいるのか…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eek! Wh-What was that...!? Is someone in those bushes...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *57} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、ウワサをすればなんとやらだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの位置なら、俺たちが愛し合ってるココも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バッチリ丸見えだぜっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Speak of the devil! From that spot, they''ve got a perfect + + view of us going at it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *57} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそら、旦那様に 他人棒を咥えてヨがってる様を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しっかり拝んでもらえよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, let your husband get a good look at you moaning on + + another man''s cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &58 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…! やぁぁああぁぁっっ!! 見るなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだ…ソウタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなわたしを見ないでくれぇぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Nooooo!! Don''t look! Please... Souta... Don''t look at + + me like this!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *58} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ\i[122] あんっ\i[122] 突くなぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 離れろぉ…\i[122] 痴れ者めぇ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] ah\i[122] don''t thrust\i[122] Get off me...\i[122] + + you bastard...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *58} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉっ…、締まる締まる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他人棒を咥えてる姿を 旦那に見られて感じてるなんざ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタも大したタマだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh... you''re squeezing so tight♪ Getting off on your + + husband watching you take another man''s cock―you''re + + something else!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &59 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うんだ、ソウタ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…、これはぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No, Souta! This isn''t... this isn''t what it looks + + like...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *59} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何がどう違うんだか(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh yeah? And how exactly is it different? (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *59} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、どっちのチンポがいいか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこで覗いてる旦那にハッキリ言ってやれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, tell your husband who''s watching right there which + + cock you like better!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &60 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わたしはソウタを…っ! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛してるんだっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなチンポに…、こんなチンポになんかぁぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I love Souta...! Ahh\i[122] I love him...\i[122] I don''t + + want this cock... I don''t want this cock at all...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *60} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ギャハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腰振りながらそんなこと言っても、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゼンゼン説得力ねぇぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Saying that while you''re riding my cock? Not + + convincing at all!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…\i[122] あっ…\i[122] いやっ…腰が勝手にぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ…\i[122] ダメェェェェェッッ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] ah...\i[122] no... my hips are moving on their + + own...\i[122] Stop...\i[122] stop + + itttttt\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 下半身UP1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -797,22 +844,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &61 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旦那の短小じゃ、ここ届かねぇんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 根元までズッポリ咥えた結合部を見せてやれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here you go! Your husband''s little dick can''t reach this + + deep, can it? Show him how you''re taking me all the way to + + the base!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *61} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメ…っ! 見ないでっ\i[122] 見ないでぇぇぇっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo...!\i[122] Stop...! Don''t look\i[122] Don''t look at + + meee!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *61} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122] squish\i[122] squish\i[122] squish\i[122] + + squish\i[122] squish\i[122] squish\i[122] squish\i[122] + + squish\i[122] squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *61} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 聞こえるかい? このイヤらしい音がよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 助平汁を溢れさせながら、俺のチンポを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' スッポンみたいに吸い付いて放さねぇんだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You hear that? That filthy sound! While she''s dripping with + + slutty juices, she''s sucking my cock like a leech and won''t + + let go!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -820,35 +875,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &62 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来るっ! 来ちゃうぅぅぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] ah\i[122] ah\i[122] ah\i[122] + + I''m cumming! I''m gonna cum!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほらほらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くこの浮気チンポを抜かねぇと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旦那じゃない子種汁を射精されちまうぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come on, come on! If you don''t pull out this + + cheating cock soon, I''m gonna cum inside you with someone + + else''s seed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *62} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…! そんなこと絶対ぃぃ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! I can''t let that happen...! Hya\i[122] ahh\i[122] + + ahh\i[122] ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &63 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだ…っ\i[122] それだけは…許してくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日はっ…\i[122] 避妊の術かけてないからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 射精されたら赤ちゃん出来ちゃうからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please...\i[122] anything but that... have mercy...\i[122] I + + didn''t use any contraception today...\i[122] If you cum + + inside, I''ll get pregnant...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *63} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は俺と1日中ハメまくるとわかってたのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうしてしてないのかねぇ~(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Even though you knew you''d be fucking me all day, + + why didn''t you do anything about it? (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *63} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃぃ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは…\i[122] それはぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahh...\i[122] That''s...\i[122] that''s + + because...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -856,84 +918,99 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &64 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男はミズキの足を降ろすと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['子種を仕込むべく本気交尾の体制になった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man lowered Mizuki''s legs and got into position for a + + serious mating, ready to fill her with his seed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらっ、どこに出して欲しいか言ってみろよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレだって鬼じゃねぇんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に嫌ってぇなら外に出してやるぜ! ウヒヒ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, tell me where you want it! I''m not a total bastard. + + If you really hate it, I''ll pull out for you! Hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだぁ…\i[122] そんなに激しく奥を突いたらぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] No...\i[122] If you pound + + me that deep...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ~! この吸い付く感じがたまらねぇなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンポが そんなに気に入ったか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラオラオラッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn! The way you squeeze is amazing! Do you like my cock + + that much? Take it, take it, take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 卑怯者ぉ…\i[122] こんなの拒否できないぃぃっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮が完全にチンポを欲しがってるぅぅぅっ…\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard...\i[122] I can''t resist this...!\i[122] My womb + + is craving your cock completely...!\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もういい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、中で射精していいからぁぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] Fine...\i[122] Just cum + + inside already...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122] 突いてっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタじゃ絶対届かない所…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気チンポで突きまくってくれぇぇぇっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] Thrust it!\i[122] Go for + + the places Souta could never reach...!\i[122] Pound me with + + your cheating cock over and over!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひははははっ! やっと、本性を現しやがったな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' デカチンを見たら、誰でも股を開く淫乱巫女がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! Finally showing your true colors! Any shrine + + maiden will spread her legs for a big cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おらっ! 旦那がそこで見てるってのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに乱れちまっていいのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Your husband''s watching and you''re still losing control + + like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122] 許してっ\i[122] 許して、ソウタぁぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、ソウタの粗チンじゃ駄目なんだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥まで届かない短小じゃゼンゼン感じないんだ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahh\i[122] Forgive me\i[122] Forgive me, Souta\i[122] Your + + little dick just isn''t enough anymore...\i[122] I can''t feel + + anything from a short one that can''t reach deep + + inside\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、心はソウタだけのものだからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛してるのはソウタだけだからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But my heart belongs only to Souta...!\i[122] The only one I + + love is Souta...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] だから、許してぇ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタとは比べ物にならないほど 大きい浮気チンポで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本気子作りしちゃう わたしを許してぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] So please, forgive me...!\i[122] Forgive me for + + making a baby for real with this cheating cock that''s so + + much bigger than yours, Souta...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &67 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらよっ! お望みのモノだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たっぷり味わえよ、戦巫女様よっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here you go! Just what you wanted! Savor it, battle shrine + + maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} @@ -942,27 +1019,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…\i[122]\i[122]\i[122] あんっ…\i[122] 中で…射精てるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタじゃない男の子種がっ…\i[122] んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮に直接…、びゅっ♪びゅっ♪ってぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...\i[122]\i[122]\i[122] Ahh...\i[122] He''s cumming + + inside me...!\i[122] It''s not Souta''s seed...!\i[122] + + Nn\i[122] It''s shooting right into my womb... spurting, + + spurting...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぉ~♪ 射精る! 射精る! 射精る!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人妻まんこに 無責任種付け最高~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh~♪ I''m cumming! Cumming! Cumming!! Nothing beats + + irresponsibly breeding a married pussy~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁ…\i[122] 子宮が子種で満たされていくぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて勢いで射精してるんだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの貧弱な射精とは比べ物にならない…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhh...\i[122] My womb is being filled with his + + seed...\i[122] The way he''s cumming is insane...\i[122] It''s + + nothing like Souta''s pathetic little spurts...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは うっとりとした表情を浮かべて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男に尻を押し付ける。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki wears a dreamy expression as she presses her ass back + + against the man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男とより深くつながるために…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['未だ射精し続ける亀頭を 子宮口に密着させて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['子種を一滴も漏らさぬように…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To connect even deeper with him... she presses his + + still-cumming tip right up to her cervix, making sure not a + + single drop of seed escapes...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -970,35 +1057,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H26_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &68 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、旦那にも がっつり種付け中の']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気まんこを拝ませてやろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, let''s give your husband a good look at your cheating + + pussy getting bred nice and deep!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタぁ…\i[122] すまない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 意志の弱いわたしを…許してくれぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta...\i[122] I''m sorry...\i[122] Please forgive me for + + being so weak-willed...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *68} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【間男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、旦那さん悪いねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まっ、責任は一切取るつもりはねぇからよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子育てがんばってくれよな(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Adulterer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... Sorry, hubby~♪ Well, I don''t plan on taking + + any responsibility. Good luck raising the kid, haha.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん…っ\i[122] 出してぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう責任なんてどうでもいいから…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 金玉が空になるまで、わたしの中に射精してぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Cum inside...\i[122] I don''t care about + + responsibility anymore...\i[122] Just keep cumming inside me + + until your balls are empty...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &69 ['', !!int '0', !!int '2', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、ただただ快楽に流されるまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['誰が覗いているとも知れぬ森の中で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['日が暮れるまで男と交わり続けた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki simply let herself be swept away by + + pleasure, continuing to fuck the man in the forest until + + sunset, not caring who might be watching.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *69} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その行為が、胎内に宿る欲望の種の力を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['より強くするとも知らずに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unaware that their act was only making the seed of desire + + growing inside her even stronger...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} diff --git a/YAML/Map213.yaml b/YAML/Map213.yaml index 8dfee6c..4dbd257 100644 --- a/YAML/Map213.yaml +++ b/YAML/Map213.yaml @@ -162,30 +162,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あ~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだっ…! あんっ\i[122] そんな奥ぅぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] ah\i[122] + + aahhh\i[122]\i[122]\i[122] No...! Ah\i[122] not so + + deep...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮するな、これが欲しかったのだろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 慰霊塔ではいいところでお預けだったからな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は その分までたっぷり可愛がってやるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t hold back, this is what you wanted, isn''t it? I had to + + stop right at the best part at the Memorial Tower. So + + tonight, I''ll make up for it and spoil you plenty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁっ\i[122] そんなのはいいからっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くっ…、早く射精しろぉぉぉっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo\i[122] I don''t care about that...\i[122] Hurry... hurry + + up and cum already!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、俺の子種がそんなに飲みたいのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku...♪ What, do you want to drink my seed that badly?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うぅっ! さっさと…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 終わらせろという意味だぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no! I just... ah\i[122] I mean hurry up and finish + + already...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] ひゃぁあぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこはいいっ…\i[122] そこはもういいからぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] hyaaaan\i[122] Not there...\i[122] enough of that + + spot already...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -193,73 +200,81 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁああぁぁぁぁぁああぁんっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaaaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また自分だけイキおったか、この好き物め!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにオレのチンポは気持ちいいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Came all by yourself again, you horny bitch! Does my + + cock feel that good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぬ…ぼれるな…、誰がキサマの粗チンなどぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... hah... hah... D-don''t get cocky... Who cares about + + your pathetic dick...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはすべて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマが植え付けた おかしな種のせいだ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s all... because of that weird seed you put in + + me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな媚薬のような妖術さえなければ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このような不様な痴態などぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it weren''t for that aphrodisiac-like sorcery... I + + wouldn''t be showing off such a shameful, lewd + + side...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こらぁ…\i[122] 中でビクンとさせるなぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] また硬くぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann\i[122] Hey...\i[122] don''t twitch inside me\i[122] + + Ah\i[122] ah\i[122] ah\i[122] you''re getting hard + + again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハハハッ! これは傑作だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fwahahahahaha! This is priceless!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、何がおかしいっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what''s so funny...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、気付いていないのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You still haven''t realized?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに、あの種は女を堕とすのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うってつけだと説明したが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アレは 宿主の欲望を増幅させるだけの代物だぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sure, I told you that seed was perfect for corrupting women, + + but all it really does is amplify the host''s own desires.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、ウソだっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの時からわたしは、ずっと子宮が疼いて…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! Ever since then, my womb''s been aching + + nonstop...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは、本当の意味でお前が男を知ったからだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s because, in the truest sense, you finally learned + + what a man is.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの時より前に、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は まぐわいでイッたことがあったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Before that moment, had you ever climaxed from sex?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣奥を こういう風にほじくられてなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Had your pussy ever been stirred up this deep before?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一突き絶頂']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -278,9 +293,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああああぁぁあぁぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaahhhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['膣痙攣']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -295,41 +309,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…あ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... ah...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ、天にも昇る心地だろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は この女の悦びを覚えてしまったんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well? Feels like you''re in heaven, doesn''t it? You''ve + + learned the true pleasure of being a woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そして…、膣奥を刺激される度に――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男に抱かれる度に、種がこの快楽を再現した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And every time your pussy gets stimulated―every time you''re + + held by a man, the seed recreates that pleasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、それでは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] No way... then that means...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は 他の男に抱かれている時も']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずっと俺のチンポで感じていたのだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. Even when you were with other men, you were + + always feeling it with my cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――ッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おかしいと思わなかったのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出会う男、皆お前を満足させていたことに。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Didn''t you think it was strange? That every man you met + + could satisfy you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがうっ…! ウソだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなのデタラメだ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! That''s a lie...! That''s just nonsense...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一突き絶頂']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -348,10 +363,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁぁぁぁああぁあぁんっっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaaaaaaahhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その一突きで、ミズキは理解してしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With that single thrust, Mizuki understood everything...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['回想']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -360,31 +375,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '60', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '70', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そうだ…、あの時も…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](That''s right... back then too...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あの時も…、こんな感じでぇ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Back then too... it felt just like this...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ぶっといチンポが…\i[122] わたしの中にぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](That thick cock...\i[122]inside me...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['のけぞり']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -394,99 +409,116 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] やっ…\i[122] やぁぁぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]ahh\i[122]no...\i[122]nooooo...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、抽送しやすいように自分から腰を浮かせて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['完全に バサラのイチモツを受け入れていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki lifted her hips on her own to make it easier for him + + to thrust, completely accepting Basara''s cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '82']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、膣壁をうねらせて絡み付けよるわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 初めて犯した時とは えらい違いようだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... your pussy''s squeezing and wrapping around + + me. You''re nothing like you were the first time I fucked + + you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…、そんな…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... that''s not...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、白状しろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いったい、どれだけの男とまぐわってきた?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, confess! Just how many men have you slept with?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラは、一旦最奥を突き上げると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['子宮口に亀頭を密着させたまま腰で円を描いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara thrust all the way to her deepest spot, then pressed + + his tip against her cervix and started moving his hips in a + + circle.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃあぁぁぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…! そんな奥ぐりぐりぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaaahhh\i[122]\i[122]\i[122] Stop...! Don''t grind so deep + + inside meee!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれだけ、このチンポでイカされてきた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come on! How many times have you cum from this + + cock?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁぁぁああぁぁぁぁぁっっ\i[122]\i[122]\i[122]\|\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わからないっ\i[122] あんっ\i[122] わからないぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaahhhhhhh\i[122]\i[122]\i[122]\|\| I don''t + + know!\i[122]Ahh\i[122]I don''t knooow!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハッ! 数え切れぬほど ヤリまくっておったかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とんだ、淫乱に育ったものだなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの世でヒサメが泣いておるぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! So you''ve been fucked so much you can''t even count! + + What a filthy slut you''ve become! Hisame must be crying in + + the afterlife!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろぉぉぉっ! あひっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母上のことを申すなぁぁっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it! Ahh!\i[122] Don''t talk about my + + mother!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['言葉では否定するものの、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['身体はバサラから与えられる快楽に酔いしれ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もはやされるがままねっとりと愛し合っていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Though she denied it with her words, Mizuki''s body was + + intoxicated by the pleasure Basara gave her, and she + + surrendered herself to his passionate love.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '82']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] あぁっ…だめ…っ\i[122] らめぇぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122]ahh...no...\i[122]I can''t...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした、うっとりとした顔をして。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仇のチンポが、そんなに気持ちいいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong, making such a dreamy face? Does your enemy''s + + cock feel that good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '82']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひがうっ…\i[122] わたしは…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わはひは…お前のチンポなんかぁぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s wro...\i[122]I''m...\i[122]ahh\i[122] I''m not... into + + your cock or anything!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…♪ そんな可愛いことを言われると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 益々、意地悪をしたくなってしまうなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku...♪ Hearing you say such cute things just makes me + + want to tease you even more.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' インプ共、例の男を連れてこいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Imps, bring in that man!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -678,27 +710,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、ミズキっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-Mizuki!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &64 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁぁぁぁぁーっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るな…っ! 見ないでくれぇぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooooooo!! Don''t look...! Please don''t look at me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ、お前のために 殺さずにおいてやったぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嬉しいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...♪ See? I spared his life just for you. Aren''t + + you happy?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! この下衆がぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこまでわたしを辱めれば気が済むんだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! You bastard... How much more are you going to + + humiliate me before you''re satisfied...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -714,13 +746,11 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそっ…! てめぇっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その汚らしい手からミズキを放しやがれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it...! You bastard! Get your filthy hands off Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何もできぬ蛆虫のクセに 口だけは一丁前のようだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! All talk for a worthless maggot who can''t do a thing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '66', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -746,8 +776,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐわぁぁぁぁっっ!!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwaaaaaaahhh!!\|']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -765,26 +795,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! やめてくれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしはどうなってもいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だからっ…、だから、ソウタだけはっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! Please, stop! I don''t care what happens to me! So... + + so please, just spare Souta!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 安心しろ、殺しはせん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでは わざわざ生け捕りにした意味がないからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Relax, I won''t kill him. Otherwise, there''d be no point in + + capturing him alive.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '55', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち…、ちくしょぉ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだこれは…体が動かねぇ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-damn it... What the hell... My body won''t move...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! キサマ何を企んで――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! What are you planning―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -812,108 +842,116 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラはミズキを抱えあげると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['背後から一つになって 強引に股を開かせた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara lifted Mizuki up, forced her legs open from behind, + + and pressed himself against her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &76 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、いい眺めであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最愛の者が 他人棒でヨガりまくる姿を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 特等席で存分に満喫してくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Isn''t it a great view? Enjoy the special seat as + + you watch your beloved lose herself on another man''s cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *76} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…、あぁぁあぁっ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキっ! ミズキぃぃぃぃっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaaaaah... Mizuki! Mizukiiiiii!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *76} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い…やぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだ…、お願いだソウタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなわたしを見ないでくれぇぇぇっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! Please... please, Souta... Don''t look at me like + + this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &77 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *77} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの悲痛な願いも虚しく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラは ソウタに見せつけるべく腰を突き上げた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s desperate pleas were in vain, as Basara thrust his + + hips to show off for Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *77} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、俺たちがいかに愛し合っているか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その男に教えてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s show that man just how much we love each + + other.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &78 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…、やぁぁっっ! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腰を…、んっ\i[122] 動かすなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... nooo! Ahh\i[122] Don''t... nngh\i[122] move your + + hips...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめてくれ、バサラ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキが痛がってるじゃないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな でかいのでされたら、ミズキが壊れちまうっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it, Basara! Mizuki''s in pain! If you use something + + that big, you''ll break her!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、ハハハハハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、何がおかしいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what''s so funny!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前にはそう見えるのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is that how it looks to you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、当たり前だろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな子供の腕ほどもある凶悪なモノを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ムリヤリ突っ込まれたら誰だって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-of course it does! Anyone would be in pain if you forced + + something that huge―like a child''s arm―inside them...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、そうだぞ、ミズキ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You hear that, Mizuki?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &79 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' え…っ? み、ミズキ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...? M-Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] ふっ\i[122] は…っ\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめっ…\i[122] つ、突くなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122]fu...\i[122]ha...\i[122]nngh...\i[122] + + Stop...\i[122]d-don''t thrust...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 痛いっ…\i[122] 痛いんだからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 裂けちゃうぅ…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなぶっといので突かれたら裂けちゃうぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It hurts...\i[122]It really hurts...\i[122] I''m gonna + + tear...\i[122]ahh\i[122] If you keep thrusting that thick + + thing in, I''m gonna split open\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['形ばかりの言葉――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['表向きは痛がる様に装っているが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その声はまるで恋人に甘えるように媚びている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her words were just for show―she pretended to be in pain, + + but her voice was sweet and needy, like she was begging her + + lover.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前まさか…感じて…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki... Don''t tell me... you''re actually enjoying this...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、感じてなどない…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…、んっ\i[122] 痛いだけだ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not enjoying it... ahh\i[122] This is just... + + nngh\i[122] it just hurts...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan_low', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくっ~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnngh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは固く口をつぐんで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['びくびくと 小刻みに身体を震わせる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki clamped her mouth shut, her body trembling in small, + + shivering spasms.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位 下半身UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -922,16 +960,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &80 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなにいい音を鳴らしておいて痛いものか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、耳を澄ませてみろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! With sounds this good, you expect me to believe it + + hurts? Come on, listen closely!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐちゅ\i[122] ぐちゅ\i[122] ぐちゅ\i[122] ぐちゅ\i[122] ぐちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐちゅ\i[122] ぐちゅ\i[122] ぐちゅ\i[122] ぐちゅ\i[122] ぐちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122] + + squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、そん…な…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... n-no... way...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -939,41 +978,49 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前とした時は、こんなに濡らしていたか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのこんな声を聞いたことはあるのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Was she ever this wet when you did it with her? Have you + + ever heard Mizuki make sounds like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &81 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…\i[122] はぁんっ\i[122] やめっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ、ちがうっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 感じてないっ\i[122] 感じてなんてないんだからっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122]haaah\i[122]stop...\i[122] Souta, it''s not true! + + I''m not feeling good! I''m not feeling anything at + + all!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あうんっ…\i[122] 突くなっ\i[122] もう突くなぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn...\i[122]stop thrusting\i[122]don''t thrust + + anymoreee!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その言葉を受けてか、バサラの腰がピタリと止まった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe in response to her words, Basara''s hips stopped + + moving.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &82 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうか、突かれるのは飽きたか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、別の趣向で可愛がってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see, you''re tired of being pounded? Then let me spoil you + + in a different way.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &83 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ、やぁぁっっ! ちがっ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, nooo! That''s not―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラは ミズキの腰をつかむと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['亀頭を子宮口に密着させたまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['縦横無尽に かき回し始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara grabbed Mizuki''s hips and, keeping his tip pressed + + against her cervix, began to stir her up in every direction.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -982,9 +1029,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁぁぁぁああぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaaaaaaaaaaahhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位 下半身UP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -994,33 +1040,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '83']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &84 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ\i[122] だめぇぇぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの見てる前で、それだめぇぇんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122]noooo...\i[122] Not in front of Souta, don''t do + + that in front of himmm!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '83']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ、こんなに乱れるミズキは初めてだろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の粗末なモノでは届かぬと、こぼしておったぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキは、この子宮の入口が一番好きなのになぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well? Isn''t this the first time you''ve seen Mizuki this + + wild? She complained your pathetic thing could never reach + + here. Mizuki loves it best right at the entrance to her + + womb.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…あ…あ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['―!! Ah... ahh... ah... ah...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &85 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、ウソだ…っ! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしはそんなこと…、んっ\i[122] 一言だって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s a lie...! Ahh\i[122] I never... nngh\i[122] I never + + said anything like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *85} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 信じてくれ…ソウタ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…\i[122] これはぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please believe me... Souta...! This is...\i[122]this + + is...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1029,53 +1081,55 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はあぁぁああぁぁぁぁぁんんっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaaaaaahnnnnnnnnn!\i[122]\i[122]\i[122] \|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、盛大に潮を噴いて達した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki squirted hard and climaxed.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &86 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひ…\i[122] ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 信じて…\i[122] そうたぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしを信じてくれぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122]haa, haa, haa...\i[122] Believe + + me...\i[122]Souta...\i[122] Please believe in me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! なんで…なんでっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! Why... why...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ、ミズキに何をした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara! You bastard, what did you do to Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フッ…、つくづく憐れな男だな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仮に 媚薬や妖術を使ったところで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生娘がこんなにイキ狂うと思うか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... what a truly pitiful man. Even if I used + + aphrodisiacs or sorcery, do you really think a virgin would + + go this crazy from pleasure?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラは ミズキの荷物を探ると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一枚の鏡をソウタに投げてよこした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara rummaged through Mizuki''s belongings and tossed a + + mirror to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これは…神社にあった浄玻璃の鏡…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-this is... the purifying mirror from the shrine...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その鏡で ミズキを覗いてみろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 真実を映すのであろう、それは。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take a look at Mizuki with that mirror. It shows the truth, + + doesn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &87 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだっ…、ソウタ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラの言葉に耳を貸すな…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, don''t... Souta! Don''t listen to Basara...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ソウタは動かぬ体をよじって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキが映り込む鏡を覗いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta twisted his immobile body and peered into the mirror, + + catching Mizuki''s reflection.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ステータス画面']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1133,10 +1187,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '13', 'status_waku', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \>淫欲度:\V[2]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \>抱かれた男数:\V[3]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \>膣内射精回数:\V[4]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17] Lust: \V[2] Partners: \V[3] Creampies: \V[4]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} @@ -1150,46 +1201,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '60', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &88 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! そんなバカな…っ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! No way...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *88} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまた、随分と遊びまわっていたようだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大方、避妊の術があるからと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村に寄る度に男漁りをしていたのだろうよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, well, looks like she really got around. I bet, since + + she had a contraceptive spell, she went man-hunting every + + time she came to the village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *88} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、嘘だ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…、こんなのオレは信じねぇぞ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! I don''t believe this...! I won''t believe any of + + it...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *88} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛する幼馴染みに 何か言うことはないのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, Mizuki. Don''t you have something to say to your + + beloved childhood friend?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &89 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…うぅ…、すまない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタぁ…、ごめん…、ごめんなさい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U... ugh... I''m sorry... Souta... I''m sorry... I''m so + + sorry...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんで、何で謝るんだよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嘘だよな…? こんなのでっちあげだろ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだから、嘘だって言ってくれよっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why, why are you apologizing?! It''s not true, right...? This + + is all made up, isn''t it...? Please, just tell me it''s a + + lie!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &90 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっ…ううぅ…うっ…。ぐす…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまない…、本当にすまない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... uuu... ugh... *sob*... I''m sorry... I''m really + + sorry...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、ハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 罪深い女だな、ミズキは。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、それでこそ妖魔王の妻に相応しい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha! What a sinful woman you are, Mizuki. + + But that''s exactly what makes you fit to be the wife of the + + Demon King!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、頃合いだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愚鈍なこの男にもわかるように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夫婦の契りを結ぶとするか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, it''s about time. Let''s consummate our marriage in + + a way even this fool can understand.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1199,23 +1260,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &91 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラは動けないソウタを仰向けにすると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキにその頭を跨がせた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara flipped the immobile Souta onto his back and made + + Mizuki straddle his head.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! やぁぁああぁぁっっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだ、ソウタ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目をつぶってくれぇぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Noooooo...! Please, Souta... just close your eyes!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、身も心も俺に捧げると誓え!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうすれば、お前が欲しがっていた俺の子種を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけ子宮に飲ませてやるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, swear to devote your body and soul to me! If you do, + + I''ll let you have as much of my seed in your womb as you + + want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…。そんな…そんなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... no... nooo...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1223,15 +1285,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキっ! もうオレはどうなってもいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから、こんなヤツの言うことなんて聞くなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki! I don''t care what happens to me anymore! So don''t + + listen to a bastard like him!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだ…、お願いだよ…ミズキぃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please... please, Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1239,31 +1302,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &92 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、俺はどちらでも構わんぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... I don''t care either way.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *92} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、これだけは言っておこう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺は約束は守る男だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が俺を選ぶなら 永遠の愛をくれてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But let me say this. I''m a man who keeps his promises. If + + you choose me, I''ll give you eternal love.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *92} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の母――ヒサメに与えたようにな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just like I gave your mother―Hisame.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &93 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母…上…と同じ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just like... Mother...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *93} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせっ、ミズキ! 惑わされるなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t do it, Mizuki! Don''t let him fool you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *93} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、どうして欲しいか言ってみろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オネダリの仕方は 前に教えただろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, tell me what you want. I already taught you how to beg, + + didn''t I?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *93} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキっ! ダメだ、やめろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki! No, stop!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1271,16 +1335,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…、すまない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう遅いんだ…、何もかも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta... I''m sorry... It''s too late now... for everything...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな汚れた女のことなんか…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう忘れてくれ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just forget about a filthy woman like me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズ…キ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Miz...ki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['おねだり']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1288,26 +1350,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &94 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは一筋の涙を流すと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['自らの手でバサラに向かって女性器を開いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A single tear rolled down Mizuki''s cheek as she spread her + + pussy for Basara with her own hands.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *94} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…、チンポが大好きなメス豚です…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか…、遊びまくったわたしの助平マンコに…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様のお情けを…お恵みください…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m... just a filthy sow who loves cock...\! Please... bless + + my slutty pussy that''s been used by so many men... with your + + mercy, Basara-sama...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろう! 望み通りたっぷりと愛してやるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahahahaha! Very well! I''ll give you all the love you + + crave!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろ…、やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろぉぉぉぉぉぉぉっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop... stop! Stop itttttttttt!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1316,49 +1381,58 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あああぁぁぁああぁぁぁっっぁぁぁっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaahhhhhh ahhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &95 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、挿入しただけでイキおって。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに俺の子種が 待ち遠しかったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... You came just from me putting it in. Were you + + that desperate for my seed?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *95} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だって…、だってぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずっとお預けだったからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 慰霊塔の時から…、ずっとぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Because... because...\i[122] I''ve been denied for so + + long...\i[122] Ever since the Memorial Tower... all this + + time...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *95} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あきれたものだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれだけ男遊びをしておいてまだ足りぬか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unbelievable... After all that fooling around with men, and + + it''s still not enough for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &96 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちがう…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポは再現できていたけど、精子は全然…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 宝船の時と同じのは一度もぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not it...\i[122] I could recreate the cock, but the + + cum was never the same...\i[122] Not once was it like on the + + Treasure Ship...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *96} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中出しされながら男の具合を比べていたとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 救いようもない淫乱だなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku...♪ Comparing men while getting creampied, you''re a + + hopeless slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! 下半身で男を選ぶ淫売がっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の子種が欲しければ、膣を締めて奉仕しろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on! You whore who chooses men with your pussy! If you + + want my seed, squeeze your pussy and serve me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はいっ\i[122] 締めますっ\i[122] キュンキュン締めるからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのおまんこ\i[122] いっぱい愛してぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes\i[122] I''ll squeeze\i[122] I''ll squeeze so tight\i[122] + + Love Mizuki''s pussy\i[122] as much as you + + want\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1366,106 +1440,127 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122] + + squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ソウタの頭上で、これでもかと言わんばかりに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラの男根がミズキの膣内をかき回していく。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Right above Souta''s head, Basara''s cock stirred up Mizuki''s + + pussy as if to show off.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バサラの荒々しい突き上げに、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは痛がるどころか喜悦の表情を浮かべて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['夢中で腰を振っていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With Basara''s rough thrusts, Mizuki wasn''t in pain at + + all―she wore a look of pure bliss, moving her hips in + + ecstasy.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それはもはや、完全に愛する者同士のまぐわいだった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは一突きされるたびに 甘い声をあげながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['愛情たっぷりの腰使いでバサラの突き上げに応えている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It was already the union of true lovers. With every thrust, + + Mizuki let out sweet moans, moving her hips lovingly to meet + + Basara''s pounding.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122] + + squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] いい…\i[122] 気持ちいい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこ…幸せぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Feels so good...\i[122] My pussy... is so + + happy...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろ、ミズキっ! 正気に戻れっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ah... S-stop, Mizuki! Snap out of it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] ソウタ、うるさいっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今いい所なんだから邪魔をするなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh\i[122] Souta, shut up\i[122] I''m at the best part, so + + don''t get in the way...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、ミズキ…お前…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-Mizuki... you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &97 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] こんなチンポ、勝てるワケないぃっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなぶっといのでズボズボされたらぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰だってガマンできるワケないっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh\i[122] There''s no way I could win against a cock like + + this\i[122] Getting pounded by something this thick, no one + + could possibly hold back\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *97} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずっと…\i[122] ずっと…、欲しかったのぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母上が犯されてるのを見た時から…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずっとこのチンポのことが忘れられなかったのぉ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve always...\i[122] always wanted it...\i[122] Ever since + + I saw Mother being violated... I could never forget this + + cock\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *97} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、仇を討つのではなかったのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh? Weren''t you going to avenge her?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいっ\i[122] もうそんなのどうでもいいっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このチンポがあれば他に何もいらないっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] I don''t care about that anymore\i[122] As long as + + I have this cock, I don''t need anything + + else\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &98 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと突いて…っ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとズボズボ愛してぇ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキをバサラ様のお嫁さんにしてぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuck me more...\i[122] ahh\i[122] Love me harder...\i[122] + + Make Mizuki your wife, Basara-sama...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *98} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! 可愛いことを言ってくれる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、股下で呆けてるマヌケにもわかるように答えろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこに出して欲しい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! How adorable. Now, answer so even the idiot under + + your crotch can understand. Where do you want me to cum?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめてくれっ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだから…それだけは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop... please... anything but that...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ソウタの声は、もはやミズキには聞こえていない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それどころか、股下にソウタがいることすら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキにとって快楽を高める材料になっていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta''s voice no longer reached Mizuki. In fact, having + + Souta beneath her only heightened Mizuki''s pleasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中ぁっ\i[122] ゼッタイ中ぁっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮にチンポ押し付けて\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一滴残らず子宮にぶっかけてくださいっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Inside! Definitely inside!\i[122]\i[122]\i[122] Press your + + cock against my womb\i[122] and pour every last drop into my + + womb!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当にいいのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこのマヌケではなく俺の子を孕んでしまうぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you really sure? You''ll end up carrying my child instead + + of that idiot''s.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの貧弱な子種なんていらないっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様のドロドロに熱いのが欲しいのぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t want Souta''s weak seed!\i[122] I want Basara-sama''s + + thick, hot cum!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラ様が望むなら、いくらでも赤ちゃん産むからっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのおまんこの中に好きなだけ吐き出してぇ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If Basara-sama wishes, I''ll have as many babies as you + + want!\i[122] Fill Mizuki''s pussy with as much as you + + like!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} @@ -1473,9 +1568,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハハハハハッ! 契約成立だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夫婦の証を子宮に刻むがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fwahahahahaha! The contract is sealed! Let the proof of our + + union be carved into your womb!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '50', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1485,29 +1581,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んほぉぉぉぉぉぉおぉぉおぉぉぉぉぉおぉっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhooooooooohhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これぇっ\i[122] これが欲しかったのぉ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This...\i[122] this is what I wanted\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &99 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] びゅーびゅー射精でるぅ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きぃぃっ…\i[122] 好きなのぉぉ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女を雌に堕とす屈服精子ぃぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] you''re cumming so much\i[122]\i[122]\i[122] I + + love it...\i[122] I love it so much\i[122]\i[122]\i[122] + + This submissive cum turns a woman into a + + bitch\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] 塗り替えられてるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮だけじゃなく頭の中まで バサラ様の色に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 染められちゃってるぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] I''m being overwritten...\i[122] Not just my + + womb, even my mind is being dyed in Basara-sama''s + + color\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *99} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛しているぞ、ミズキ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... I love you, Mizuki.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1516,37 +1616,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃ…\i[122] わたしも…愛してるぅ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しゅきっ…\i[122] バサラ様大しゅきぃぃっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛して…\i[122] もっといっぱいミズキを愛してぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahi...\i[122] Me too... I love you\i[122]\i[122]\i[122] I + + wuv you...\i[122] I love you so much, + + Basara-sama\i[122]\i[122]\i[122] Love me...\i[122] Love + + Mizuki even more...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['収まりきらなかったバサラの精子が、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ポタポタと ソウタの顔に垂れ落ちる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara''s cum, unable to fit inside, dripped down and + + splattered onto Souta''s face.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかし、もはやソウタは 何の反応も示すこともなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But Souta no longer showed any reaction.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['信じていた最愛の幼馴染みの裏切り目の前で見せられて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その小さな男性器を勃起させながら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['意識はまっくらな闇の中に溶けて、儚く消えた…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Betrayed by the childhood friend he loved most right before + + his eyes, his tiny cock standing erect, his consciousness + + melted into darkness and faded away...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと…っ\i[122] もっとぉ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] More...\i[122] + + More...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキを…愛して…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Love Mizuki...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} diff --git a/YAML/Map216.yaml b/YAML/Map216.yaml index 33c3186..df71dec 100644 --- a/YAML/Map216.yaml +++ b/YAML/Map216.yaml @@ -56,8 +56,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '261', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['既にこのイベント見ている']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]イベントをスキップしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} @@ -85,9 +85,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '18', 'cutin01b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐひひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このじゃじゃ馬め、大人しくしろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhihihihi...♪ Settle down, you wild bitch!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['H1']} @@ -102,16 +101,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' は、放せっ! 痴れ者がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['L-Let go! You filthy bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 暴れるんじゃねぇっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今、気持ちよくしてやるからよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop struggling! I''m gonna make you feel real good now!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -125,9 +123,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 馬鹿っ、揉むなぁぁぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No...! Idiot, don''t grope me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -139,15 +136,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うひょ~~~っ! やわらけぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女さんのクセに助平な身体しやがってっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Woohoo~! So soft~♪ For a shrine maiden, you''ve got one lewd + + body!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやらしい身体など…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! My body isn''t lewd...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -159,9 +156,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァハァハァ…、もう辛抱たまらねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オッパイを拝ませてもらおうかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa, haa, haa... I can''t hold back anymore! Let me get a + + good look at those tits!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['H2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']} @@ -174,8 +172,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' きゃあぁぁぁっっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kyaaaaaa!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base02b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -189,14 +187,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うひひっ…♪ モチモチだぁ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな牛みたいな乳やがって!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ So squishy! You''ve got tits like a damn cow!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろっ…! んくぅっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 汚い手で触るなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-Stop it...! Nngh...! Don''t touch me with your filthy + + hands...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -208,16 +206,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はぁ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この手に吸い付いてくる感じがたまらねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まるで餅をこねてるみてぇだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh~♪ The way they cling to my hands is irresistible~♪ It''s + + like kneading mochi!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっ…! やぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな乱暴にぃ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No...! Stop it!! Not so rough...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -229,19 +226,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もみもみ♪ もみもみ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 嫌がってるフリしてるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本当は感じてるんじゃねぇか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Squeeze, squeeze♪ Squeeze, squeeze♪ You act like you hate + + it, but I bet you''re actually enjoying this, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、黙れ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなことあるワケが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-Shut up...! There''s no way that''s true...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃあ、本当かウソか']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 確かめてやろうじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then let''s see if you''re lying or not!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['H3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']} @@ -254,8 +249,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahhn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -267,13 +262,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 乳首をこんな硬くさせて何が感じてないだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 笑わせてくれるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['With your nipples this hard, don''t tell me you''re not + + feeling it. You''re killing me here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、違うっ…! それは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-No...! That''s not...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -287,13 +283,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、だめぇ…っ! 乳首をいじるなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-Stop...! Don''t play with my nipples!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -306,9 +302,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなイヤらしく勃起させやがってっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そらそら、これがいいんだろ? これがよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Getting them all lewd and hard like this! Come on, this is + + what you want, isn''t it? This is it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-3b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -321,24 +318,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやっ…\i[122] はぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だめっ! だめぇぇぇぇっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No...\i[122]Haah...\i[122] Stop! Stop + + itttt\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何がダメだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっといじって欲しいくせによっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ビンビンに尖った乳首がそう言ってるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s so bad about it? You want me to play with them more, + + don''t you? Those rock-hard nipples are saying so!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] くぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウソだっ…! そんなのお前の妄想だっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh...\i[122] Ngh...! That''s a lie...! That''s just your + + sick fantasy!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まったく、強情な巫女さんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そらっ! 素直にさせてやるよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Seriously, you''re one stubborn shrine maiden. Here! I''ll + + make you honest!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['H4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']} @@ -354,87 +354,92 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やめっ…! あ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' す、吸うなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop...! Ah...\i[122] D-Don''t suck on them...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅぱ♪ ちゅぱ♪ ちゅぱ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うんめぇ~\i[122] 絶品のオッパイだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こりゃ、いつまでもしゃぶってられるな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Slurp♪ Slurp♪ Slurp♪ So damn good~\i[122] These tits are + + exquisite! I could suck on them forever!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' い、いい加減にしろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] このっ…、離れろぉ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['E-Enough already...! Nngh...\i[122] You... get off me...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒャハハハッ♪ ゼンゼン力が入ってないぜ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本音は もっとしゃぶって欲しいんだろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅぱ♪ ちゅぱ♪ ちゅぱ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hya ha ha ha!♪ You’ve got no strength left at all, huh? Deep + + down, you want me to suck on them even more, don’t you! + + Slurp♪ slurp♪ slurp♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…! ふ、ふざけるなぁ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ\i[122] やめろっ…! あっ…\i[122] あぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh...! D-Don’t mess with me...! Ah\i[122] stop it...! + + Ah...\i[122] aaah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 空いてる方のオッパイも']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たっぷり可愛がってやらねぇとな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅぱ♪ ちゅぱ♪ もみもみ♪ もみもみ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gotta give the other tit plenty of love too! Slurp♪ slurp♪ + + squeeze squeeze♪ squeeze squeeze♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひあ…っ\i[122] ダメッ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな…吸いながら揉むなんてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hya...\i[122] No...\i[122] Don’t... Squeezing and sucking at + + the same time...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐひひひ…\i[122] 極楽♪ 極楽♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなド助平女を拾えるなんて、俺はツイてるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Guhihihi...\i[122] This is heaven♪ Pure bliss♪ I’m so damn + + lucky to have found such a filthy slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 違うっ…、わたしはそんな女じゃ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I’m not that kind of woman...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見ず知らずの男に 乳吸われて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 感じまくってるヤツが 何いってるんだよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What are you talking about, when you’re getting off having + + your tits sucked by a total stranger!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んくぅ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、断じて…感じてなんかぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...\i[122] I-I’m not... I’m not feeling + + anything...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そら、イッちまいなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come on, just cum already!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅううぅぅぅぅぅぅぅぅぅぅぅっっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sluuuuuuuuuuuuuuuuuuuurp!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face22', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああぁぁぁああぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aaaaaaaahhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 絶頂してしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki climaxed...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへっ…、お楽しみはこれからだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheheh... The fun’s just getting started♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having lost the strength to resist, Mizuki was dragged into + + an abandoned house off the main road.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -443,33 +448,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['エッチ本編']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さてと…、今度は 俺を気持ちよくしてもらおうか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのイヤらしいオッパイで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の自慢のムスコを可愛がってくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then... This time, you’re gonna make me feel good! Use + + those filthy tits of yours and treat my proud cock right.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それで俺を満足させられたら終わりにしてやるぜ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんたって、巫女だから貞操は大事だよなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you can satisfy me, I’ll let you go, alright? After all, + + a shrine maiden’s supposed to value her chastity, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その言葉に嘘偽りはないだろうな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guh...! You’d better not be lying about that...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐひひひ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…、俺を満足させられたらな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guhehehe...♪ Yeah... if you can satisfy me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他に道はなしか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 問答無用で犯されるよりはマシと思うべきか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So there’s no other way... I guess it’s better than being + + raped without question...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -478,28 +483,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 上半身をはだけて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['胸の谷間に男のイチモツを挟んだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki bared her upper body and pressed the man’s cock + + between her breasts.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉ~♪ なんだこりゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乳まんこが チンポに絡み付いてきやがるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh~♪ What the hell is this! Your tit pussy is wrapping + + around my dick!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひひひっ…、ずいぶん手慣れてるじゃねぇか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 助平なんて興味ありませんって顔して、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 裏ではやりまくりってヤツか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... You sure seem experienced, huh? Acting all + + innocent, but behind the scenes you’re a total slut, aren’t + + you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無駄口を叩いてないで、さっさとイケっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop running your mouth and just cum already!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、イチモツを挟み込んだ乳房を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['激しく上下させた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki moved her breasts up and down vigorously, sandwiching + + his cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -507,88 +517,99 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'BF01_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うほっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'BF01_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、馬鹿者っ…! いきなり出すなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-Idiot...! Don’t just cum all of a sudden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪ぃ悪ぃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 溜まってたもんだから 抑えがきかねぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry, sorry♪ I’ve been holding it in so long, I just + + couldn’t stop myself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぬぅっ…! 痴れ者めぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](オスの匂いが顔中に…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Dammit...! You bastard... \c[8](My whole face reeks of male + + scent...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐひひひ…♪ 神聖な巫女さんの顔に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男汁をぶっかけるなんて、たまらねぇなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guhehehe...♪ Nothing beats splattering a holy shrine + + maiden’s face with my cum~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、その調子で金玉が空になるまで頼むぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次は 乳でしごきながら亀頭を口で咥えてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Keep it up till my balls are empty! Next, stroke me with + + your tits while sucking the tip with your mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰が…こんな汚いモノを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Don’t mess with me...! Who would ever... put something + + this filthy in their mouth...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌なら別にいいんだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上の口がムリってなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下のお口で咥えてもらうだけだからよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you don’t like it, that’s fine. If you can’t use your + + mouth up top, I’ll just have you use the one down below!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…、約束が違う!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha... That’s not what we agreed on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺を満足させたらって約束だろ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、やるのかやらねぇのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The deal was to satisfy me, right? So, are you gonna do it + + or not?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 憶えていろよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! You’ll pay for this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは観念して、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['胸の谷間から覗く男の亀頭に舌を這わせた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Resigned, Mizuki ran her tongue along the man’s tip peeking + + out from between her breasts.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぴちゃぴちゃ♪ ぴちゃぴちゃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くっ…、なんて強烈な匂いだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クラクラして どうにかなってしまいそうだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp♪ slurp slurp♪ \c[8](Ugh... what an overpowering + + smell... It’s making me dizzy, I feel like I’m going to lose + + it...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅる…\i[122] れろれろ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](意識をしっかり持つんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなのバサラに比べたら なんてことはない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp...\i[122] lick lick...♪ \c[8](Stay focused. Compared to + + Basara, this is nothing...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひひひ…、拙い舌使いがそそるねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 商売女とはまた違った趣があらぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... That clumsy tongue of yours is a real turn-on~♪ + + It’s a whole different flavor from a working girl.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…、好き勝手言いおって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... You just say whatever you want...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぴちゃぴちゃ♪ ズリズリ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぴちゃぴちゃ♪ ズリズリ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp♪ rub rub...\i[122] slurp slurp♪ rub + + rub...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、口を開けろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, open your mouth!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -596,42 +617,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'BF01_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['反射的に開いてしまった口を目がけて男が射精する。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man came, aiming his ejaculation right at her + + reflexively opened mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うえっ…! やっ! ぶわ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! No! Gwah...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 貴重な俺の子種だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こぼしたらどうなるかわかってるよな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That’s my precious seed. You know what’ll happen if you + + spill any, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぶっ…! あぁ…、そんな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...! No... not that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは貞操を守る一心で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['射精する男の亀頭を咥え込んだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Determined to protect her chastity, Mizuki took the man’s + + tip into her mouth as he came.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぐっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…んんぅ…ゴクゴク…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! Nn... nngh... gulp gulp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一心不乱にしゃぶりつきやがって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにオレの子種はうめえか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sucking me off like your life depends on it―my seed that + + tasty to you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -639,36 +664,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…ゴクゴク…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnngh! Nn... gulp gulp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐひひ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その反抗的な目が またなんともいえねぇなぁ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Those defiant eyes of yours really do it for me♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、そのまま続きをしてくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飴のように亀頭をしゃぶりながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのデカパイでズリズリってなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, keep going just like that. Suck my tip like it’s + + candy, and rub me with those big tits of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](二回も射精させたのに、まだこんな硬いなんて…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nngh...\i[122] \c[8](Even after making him cum twice, he’s + + still this hard...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるじゅる\i[122] ズリズリ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](早く…、早く終わってくれぇ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp\i[122] rub rub...\i[122] \c[8](Please... just end + + already...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ♪ ズリズリ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](でないと…、でないと…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オスの匂いで頭がおかしくなりそうだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suck suck♪ rub rub...\i[122] \c[8](If this keeps up... if this + + keeps up... the smell of male is going to drive me + + insane...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おふぅ…\i[122] 射精る! 射精るっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh...\i[122] I’m gonna cum! I’m cumming!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -678,30 +705,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶっ! また…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぐっ…\i[122] んぐっ…\i[122] ゴクゴク…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh! Again...! Nngh...\i[122] nngh...\i[122] gulp + + gulp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かーっ! たまらねぇなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これならいくらでも射精できそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn! This is amazing! At this rate, I could cum as many + + times as I want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122] あむっ\i[122] ぴちゃぴちゃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…、好き放題に射精しおってぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pwah...\i[122] ahm\i[122] slurp slurp♪ Hah, hah, hah... You + + just keep cumming however you want...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【落ち武者】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐひひひひ…♪ 巫女さんも乗ってきたじゃねぇか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 時間はたっぷりあるんだ。お互い楽しもうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Warrior】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehehe...♪ Looks like the shrine maiden’s getting into it + + too. We’ve got plenty of time. Let’s enjoy ourselves as much + + as we want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、男が満足するまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['胸と口で奉仕させられたのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was made to serve him with her mouth and + + breasts until the man was completely satisfied.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -764,17 +798,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} diff --git a/YAML/Map217.yaml b/YAML/Map217.yaml index 24f628a..4ba4505 100644 --- a/YAML/Map217.yaml +++ b/YAML/Map217.yaml @@ -56,8 +56,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '262', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['既にこのイベント見ている']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]イベントをスキップしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} @@ -85,9 +85,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '18', 'cutin01c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 日頃のうっぷん、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで晴らさせてもらうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m going to let out all my pent-up frustration right here!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['H1']} @@ -101,46 +100,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しまったっ! 放せっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn it! Let go of me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ククク…ッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 捕まえてしまえば こちらのものよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kukuku...♪ Now that I''ve caught you, you''re mine!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ど、どこに手を入れてるんだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No! W-where are you putting your hands?!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 年頃の娘なら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これがどういうことか知らぬ訳でもあるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そら、たっぷりと可愛がってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A girl your age should know exactly what this means. Come + + on, I''ll make sure to give you plenty of attention.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめろっ! 放せ、ヘンタイっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不埒なことをしたら承知せん――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-stop it! Let go, you pervert! If you try anything + + indecent, I won''t forgive you―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face19_', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…\i[122] あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、ダメっ…! 指でなぞるなぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...\i[122]aaah...\i[122] N-no...! Don''t trace me with your + + fingers...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフフ…、もっちりとしたよい土手ではないか♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは久々に楽しめそうだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Fufufu... what a soft, plump mound you have♪ This is going + + to be fun for the first time in a while!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['H2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']} @@ -152,56 +152,61 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' きゃあぁぁぁっっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kyaaaaaaah!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほら、自分のここが どうなっておるのか']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 己が目で見てみるがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Look, see for yourself what''s happening down here with your + + own eyes!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 女の袴をめくり上げるとは破廉恥な…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このような辱めなど、絶対に屈さんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh...! Lifting up a woman''s hakama is so shameless... I + + will never give in to this kind of humiliation!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 強がってる割りに アソコから汁が溢れておるぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! For all your bravado, you''re already dripping down + + there!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…! くうぅぅぅっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どこに指をぉっ…、ああんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh...! Kuuuuu...! Where are you putting your fingers... + + ahhn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひっ…! あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やめっ…、かきまぜるなぁっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hii...! Ah\i[122] S-stop...! Don''t stir it up inside + + me\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうだ、天にも昇る心地だろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いい加減素直になれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How does it feel? Like you''re floating up to heaven, right? + + Just give in already!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…、くぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふ…、ふざけるな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなの気持ち悪いだけだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh... kuh...! D-don''t mess with me...! This just feels + + disgusting!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、もっと風通しを良くしてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then let me give you some more fresh air!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['H3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']} @@ -213,24 +218,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やぁあぁぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ダメッ…、だめぇぇぇぇぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nooooo! Stop... stop ittttt!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' エラそうなことを言っていた割に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アソコから糸を引いてるではないか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahahahaha! For all your tough talk, you''re already + + stringing juices from down there!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どれ、今度はビンビンに勃起している豆を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いじくり回してやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well then, now I''ll play with that rock-hard little bean of + + yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、ダメッ…! そこはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no! Not there...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -247,23 +252,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '17']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くふぅんっ\i[122] やっ…、やぁぁぁっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]a...\i[122] Kufuun\i[122]no... + + nooooo\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ククク…ッ♪ 甘い声が漏れておるぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう降参か?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 素直になれば思う存分イカせてやるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kukuku...♪ Such sweet moans are slipping out. Are you giving + + up already? If you just give in, I''ll make you cum as much + + as you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、誰が…お前なんかにぃ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no way... not to the likes of you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ! お前も浪人をバカにするか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいだろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、報われぬ浪人の怒りを思い知るがいい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Tch! You look down on ronin too?! Fine! Then feel the wrath + + of a ronin who''s never been rewarded!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -280,13 +288,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '17']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ…\i[122] あぁぁ…\i[122] んんぅっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あーーっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...\i[122]aaah...\i[122]nnngh...\i[122] + + Ah\i[122]ah\i[122]ah\i[122]ah\i[122]ahhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とどめは 我がムスコで刺してしんぜよう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いざ、お覚悟っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now for the finishing blow―I''ll pierce you with my cock! + + Prepare yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['H4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']} @@ -299,81 +309,82 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やぁあぁぁっっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Noooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 熱いのが…当たってる…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] It''s so hot... it''s pressing against + + me...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu_vo2', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ~れそれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アソコに力を入れていないと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ズッポリ挿入ってしまうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There, there! If you don''t clench down there, I''ll shove it + + all the way in!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっ…、やめろ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 汚いモノをこすりつけるなぁぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... stop it...! Don''t rub that filthy thing on me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]ah\i[122]ah\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフフ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前の股から溢れる汁で 滑りはバッチリだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 亀頭のカリが引っかかって、お前も気持ちよかろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... With all the juices pouring out of your crotch, + + it''s nice and slippery! The ridge of my tip is + + catching―feels good, doesn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんっ\i[122] はっ…\i[122] んふぅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' らめぇ…\i[122] いい加減に…しろぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnh\i[122]hah...\i[122]nfuuh\i[122] Stop... enough + + already...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 天邪鬼め!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 拙者のマラに合わせて、お前の腰も動いてるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You little brat! Your hips are moving in sync with my cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、違うっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは…これはぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no...! That''s... that''s not it...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何が違うだ、この淫乱巫女が!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さっきから感じまくりではないか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not it, huh, you filthy shrine maiden! You''ve been moaning + + nonstop!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう切なくてしょうがないのであろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そらっ! そらそらそらっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re so desperate you can''t stand it, right? Take this! + + Take this, take this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だめっ\i[122] 激しい…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんなの…\i[122] こんなのぉぉっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No\i[122]it''s too rough...! This... this is too much!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んんんぅぅぅぅ~~~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnngh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 絶頂してしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki climaxed...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クククッ…、派手に達しおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 次は拙者の番だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kukuku... what a showy orgasm! Now it''s my turn!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['抵抗する力を失ったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['人目につかない茂みに連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having lost the strength to resist, Mizuki was dragged into + + a secluded thicket.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -382,9 +393,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['エッチ本編']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さあっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのトロけきったおまんこを 堪能させてもらおうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright! Let me savor that melting pussy of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow6', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'BF02_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -392,102 +402,130 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaahn\i[122]\i[122]\i[122] \|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、いきなり奥までぇ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way... you''re all the way in, so suddenly...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、抵抗もなく奥までスルリと咥え込んだぞ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当はチンポが欲しくて たまらなかったのだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... You took me all the way in without any resistance♪ + + You really couldn''t wait to have a cock inside you, could + + you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…っ! そんなワケがあるか…、んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くっ…、早く抜けぇぇぇっっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! That''s not true... ngh...\i[122] Hurry... hurry up + + and pull out...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' メス顔をさらしながら否定しても 説得力がないぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Denying it with that slutty face doesn''t make it + + convincing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'BF02_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろっ! 突くな…っ! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いまっ…、敏感だからぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop! Don''t thrust...! Nnh\i[122] I''m... super sensitive + + right now...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥を突く度に キュンキュン締め付けおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じらされて 相当寂しかったみたいだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 拙者のチンポで 存分に感じるがいいぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Every time I hit deep, you squeeze so tight! You must''ve + + been so lonely, teased like that. Go ahead and feel it all + + with my cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だめぇぇっ\i[122] そんな乱暴にぃぃっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、犯されてるぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知らない男のモノが無遠慮に出たり入ったり…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-nooo\i[122]not so rough\i[122]\i[122]\i[122] \c[8](Ahh... I''m + + being violated... A stranger''s thing is just going in and + + out without a care...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ~\i[122] 中の具合がたまらん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精を搾り取らんとウネらせおって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに拙者の子種が欲しいか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ooooh~\i[122] It feels amazing inside! You''re writhing to + + milk me dry―do you want my seed that badly!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁんっ\i[122] あっ\i[122] はぁぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちがうっ…\i[122] ちがう\i[122] 違う\i[122] ちがうぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-nooo\i[122]ah\i[122]haaah\i[122] It''s not + + true...\i[122]not true\i[122]not true\i[122]not + + truuue\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、子宮が降りてきたぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 入口を存分に ほじくり回してやろう♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, your womb''s dropping down. I''ll stir up your entrance + + real good♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこは…お前なんかが触れていい所じゃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! That''s not a place someone like you should be + + touching...\i[122] + + Ah\i[122]ah\i[122]ah\i[122]ah\i[122]ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['slch\i[122]slch\i[122]slch\i[122]slch\i[122]slch\i[122] + + slch\i[122]slch\i[122]slch\i[122]slch\i[122]slch\i[122] + + slch\i[122]slch\i[122]slch\i[122]slch\i[122]slch\i[122] + + slch\i[122]slch\i[122]slch\i[122]slch\i[122]slch\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの言葉とは裏腹に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['結合部からイヤらしい吸着音が鳴りやむことはなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Despite Mizuki''s words, the lewd, wet suction sounds from + + where they were joined never stopped.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それは、臨まぬ行為では決して聞くことができない']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['愛の調べ――']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの子宮口が 男の亀頭に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['むしゃぶりついている証しだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It was a melody of love that could never be heard in an + + unwanted act―proof that Mizuki''s cervix was hungrily + + latching onto the man''s tip.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['slch\i[122]slch\i[122]slch\i[122]slch\i[122]slch\i[122] + + slch\i[122]slch\i[122]slch\i[122]slch\i[122]slch\i[122] + + slch\i[122]slch\i[122]slch\i[122]slch\i[122]slch\i[122] + + slch\i[122]slch\i[122]slch\i[122]slch\i[122]slch\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! いやぁぁああぁぁっっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ\i[122] ダメェェェェェッッ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Nooooooo! Stop\i[122]Stop + + itttttt\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突くなぁ\i[122] 奥をぐちゅぐちゅするなぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、奥を突かれる度に頭が真っ白になって…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何も考えられなくなるぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t thrust\i[122]Don''t stir up my deepest spot\i[122] + + \c[8](Ahh... Every time he hits deep, my mind goes completely + + blank... I can''t think about anything...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 可愛い声も出せるではないか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、もっと淫らにあえいでみろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can make such cute noises. Come on, moan even more + + lewdly for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122] だ。誰がお前なんかにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはあぁッ\i[122] んっあっ…、ああぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah\i[122]Wh-who would ever for someone like you...\i[122] + + Nhaaah\i[122]Nn ah... ahhh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そろそろ射精すぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮で全部受け止めろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m about to cum! Take it all in your womb!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…、ウソっ! やめ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やだっ! 中はっ…! 中だけは――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh... No way! Stop...! No! Not inside...! Anywhere but + + inside―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -497,9 +535,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あああぁぁぁぁあぁあぁぁぁぁっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaahhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -507,53 +544,58 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉ~\i[122] 締まる♪ 締まる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最後の一滴まで搾り取らんと吸い付くとは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんという欲張りまんこだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh~\i[122]You''re squeezing me! Squeezing me! What a greedy + + pussy, sucking me dry to the very last drop!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…\i[122] んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…そんな気などぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122]Nn...\i[122] I... I never wanted + + this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつまでそんなことを言ってられるか見ものだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 時間はたっぷりあるんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お互い存分に楽しもうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s see how long you can keep saying that. We''ve got + + plenty of time. Let''s enjoy ourselves to the fullest!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また…おちんちんが硬くぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann\i[122] It''s... hard again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]            一時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]A while later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'BF02_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぃ~~~! 射精した♪ 射精した♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり、勉強ばかりではなく息抜きも大事だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fiiiuuu~! I came! I came! See, it''s important to take a + + break from studying every now and then!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひ…\i[122] んふぅ…\i[122] はへぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きしゃまぁ…、好き放題しおっへぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122]Nfuu...\i[122]Haheh...\i[122] You bastard... + + doing whatever you want to me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Fc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ほじくられ過ぎて 空きっぱなしとなった膣穴から']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男に犯された証が下品な音とともに溢れ出す。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From her pussy, left gaping from being dug out too much, the + + proof of her violation by the man spilled out with obscene + + sounds.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【浪人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、いい眺めだ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 拙者は あの辺りで仕官活動をしておるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また契りたくなったら声をかけるがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ronin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... what a sight♪ I''ll be working around here, so if + + you ever want to tie the knot again, just call for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -618,11 +660,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -644,7 +686,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '262', !!int '262', !!int '0']} diff --git a/YAML/Map218.yaml b/YAML/Map218.yaml index 2af26dd..da35ac4 100644 --- a/YAML/Map218.yaml +++ b/YAML/Map218.yaml @@ -69,8 +69,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '263', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['既にこのイベント見ている']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]イベントをスキップしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} @@ -111,8 +111,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '18', 'cutin01d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' イエース! この振り子、見るデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes! Look at this pendulum!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Sleep', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} @@ -135,26 +135,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは エロ催眠にかかってしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki has fallen under the lewd hypnosis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フッ…! 戦巫女として修業を積んだわたしに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そのようなまやかしが通じると思っているのか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmph...! Do you really think such a cheap trick would work + + on me, a shrine maiden who''s undergone rigorous training?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オーノー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、オッパイ見せてくだサーイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh no! Then, please show me your boobs!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base02', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face25', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハッハッハッ! 他愛もない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見たければ、好きなだけ見るがいい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! How trivial! If you want to look, go ahead and stare + + as much as you like!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' グレートッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 神よ…、この出会いに感謝しマース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Great! Oh God... I give thanks for this encounter!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base02b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face52', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -162,25 +162,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こ、こら…! 気安くさわるな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['H-hey...! Don''t touch me so casually...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ホワーイ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オッパイ見せたら モミモミするのが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 常識じゃないデスかー!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Why not? Isn''t it common sense to fondle them after you show + + your boobs!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face53', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' え…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face51', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…、あぁ…、当然だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなこと子供だって知っている!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... a-ah... Of course... Even children know that!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' イエース! レッツ、モミモミターイム♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes! Let''s have fondling time♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face52', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -193,13 +192,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワン・ツー! ワン・ツー!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['One, two! One, two!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face26', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…! んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn...! Nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -211,13 +210,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' イエス! イエス! イエス!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes! Yes! Yes!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face55', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んくぅ…! そんな…激しくぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! So... rough...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} @@ -229,19 +228,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ホラッ♪ オッパイ、感じてマスかー?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワタシのチンポは、もうベリー エレクトね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['See? Are your boobs feeling it? My cock is already very + + erect!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base02', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face52', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' サァ、気持ちよくしてあげたお返しに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そのキュートなお口で チュパチュパするデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, as thanks for making you feel good, use that cute mouth + + and suck it for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅ…、ちゅぱちゅぱ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Chu... suck it...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['BF進行1 催眠2 フェラ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['*******************************************************']} @@ -251,78 +252,86 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…\i[122] なんてたくましい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 異人のマラは、こんなにも大きいのか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh...\i[122] So strong...\i[122] Is a foreigner''s cock + + really this big...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな黒光りさせて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぞかし…女を泣かせてきたのだろう…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s so dark and shiny... I bet you''ve made a lot of women + + cry with this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face302', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はむっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hamu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face303', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] んんぅ…\i[122] くちゅくちゅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](強烈なオスの匂いにクラクラする…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この匂いだけでも妊娠してしまいそうだ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn...\i[122] Nnn...\i[122] Slurp slurp...♪ \c[8](The intense male + + scent is making me dizzy...\i[122] I feel like I could get + + pregnant just from this smell...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' Good! お上手デース!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワタシのチンポ、そんなおいしいデスか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' タップリ味わってくださーい♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good! You''re so good at this! Does my cock taste that good? + + Savor it as much as you want♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face302', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅぱちゅぱ…♪ じゅるじゅる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](こんな素晴らしいチンポを しゃぶらせてくれるなんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんと、気前のいい御仁であろうか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suck suck...♪ Slurp slurp...♪ \c[8](To let me suck such a + + wonderful cock, what a generous man he is...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゅるるる…\i[122] くちゅくちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](せめてもの恩返しに たくさん気持ちよくせねば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 女として申し訳が立たんな…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Slurrrp...\i[122] Slurp slurp\i[122] \c[8](At the very least, I + + have to make him feel really good in return, or I''d be + + ashamed as a woman...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face303', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122] んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅうぅぅぅぅぅっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn\i[122] Nn\i[122] Nn...\i[122] + + Chuuuuuuuu...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' OK! もういいデース♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それ以上されたら、バーストしてしまいマース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['OK! That''s enough♪ If you keep going, I''m going to burst!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base02', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face53', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 次は アナタのハダカを見せてくだサーイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Next, please show me your naked body!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 裸を…見せる…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Show you... my naked body...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワット? 違うデスか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このクニでは、チンポをごちそうになったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お返しにハダカ見せるのが 礼儀と聞きマシタが?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What? Am I wrong? I heard that in this country, if someone + + treats you to their cock, it''s only proper manners to show + + your naked body in return?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face51', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う、うむ…。よく知っているな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['U-um... you know quite a lot...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女として、礼儀を失するワケにはいかん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしの裸でよければ、存分に見てくれ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As a battle shrine maiden, I can''t be rude... If my naked + + body is enough, then look all you want...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' Good!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、まず上着を脱いでくだサーイ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good! Now, please take off your top first♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['BF進行2 催眠3 ストリップ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['*******************************************************']} @@ -334,96 +343,97 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 人前で服を脱ぐというのは、気恥ずかしいな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taking off my clothes in front of someone is rather + + embarrassing...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ビューティホー!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キレイな肌、素晴らしいデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Beautiful! Such lovely skin, it''s wonderful!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そんなに じっと見ないでくれ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 恥ずかし過ぎて 顔から火を噴きそうだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t stare at me like that... I''m so embarrassed I feel + + like my face is going to burst into flames...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ノーノ―!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じっくり見なければ意味ありまセーン♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 次は、そのスカートを脱いでくだサーイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No no! There''s no point unless I take a good look♪ Next, + + please take off that skirt!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face53', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 袴のことか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 足はちょっと自信がないのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You mean my hakama...? I''m not very confident about my + + legs...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face27', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', '02_fundosi', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' Oh! ふ・ん・ど・し!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ボリューミーな足も素晴らしいデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh! Fundoshi! Those thick legs are wonderful too!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よ、喜んでもらえたなら結構だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](なぜ、わたしは…']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この男の前で服を脱いでいるんだ…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['W-well, as long as you''re happy... \c[8](Why am I... taking off + + my clothes in front of this man...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 最後は、そのふんどしを脱いで']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アナタのオマンコ、見せてくだサーイ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Finally, take off that fundoshi and show me your pussy♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face52', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ど、どうしても脱がなければ…、ダメだろうか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-do I really have to take it off...? Is it no good if I + + don''t...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' イエース!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' チンポのお礼は、オマンコでしかできまセーン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes! The only way to thank a cock is with your pussy!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、恥ずかしがらずに♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オープン、ザ、ふんどーし!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come on, don''t be shy♪ Open the fundoshi!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face26', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うぅ…、そこまで言われては仕方がない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 女は度胸と言ったところか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... if you insist that much, I have no choice...\i[122] I + + guess this is what they call a woman''s courage...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 意を決してふんどしの紐をほどいた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki, steeling herself, untied the strings of her + + fundoshi.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' Huuuuuu! ファンタスティック♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 実においしそうなオマンコデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huuuuuu! Fantastic♪ That pussy looks absolutely delicious!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、お股おっぴろげプリーズ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' オマンコ、テイスティングするデース♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' レロレロレロレロレロ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, spread your legs please! I''m going to taste your pussy♪ + + Lick lick lick lick lick♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face52', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そこまでするのか…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...! Y-you''re going that far...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' イエス! アナタ、チンポなめる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワタシ、オマンコなめる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それが正しい等価交換というものデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes! You licked my cock. I lick your pussy. That''s what you + + call a fair exchange!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face53', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' た、確かに…']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 理は適っているように聞こえるが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['W-well... it does sound reasonable...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' つべこべ言わず、足を開くデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop fussing and spread your legs!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['BF進行3 催眠4 クンニ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['*******************************************************']} @@ -435,97 +445,98 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' きゃぁぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kyaaahhh!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face405', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キサマ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはりわたしをたばかっていたのか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You bastard...! So you were tricking me after all!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face401', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' レロレロレロレロレロ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ん~、デリシャ~ス♪ 巫女まんこおいしいデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lick lick lick lick lick~♪ Mmm, delicious♪ Shrine maiden + + pussy is so tasty!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、舐めるなぁ…っ! このヘンタイっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 早くその汚い手を放せぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn...\i[122] Nnn...\i[122] D-don''t lick me...! You pervert! + + Let go of your filthy hands already!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅぱちゅぱ…♪ ちゅぱちゅぱ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな状況でやめるバカはいないデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suck suck...♪ Suck suck...♪ No idiot would stop in a + + situation like this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face402', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やっ…\i[122] あぁぁんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 中に舌を入れるなぁ…\i[122] んっ…くぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No...\i[122] Aaahh...\i[122] Don''t put your tongue + + inside...\i[122] Nn... kuh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アナタも感じてるデスね?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 奥からラブジュースがどんどん溢れてきマース♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re feeling it too, aren''t you? Your love juices are + + gushing out from deep inside♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face403', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ば、バカっ…! そんなワケ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I-idiot...! There''s no way...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face402', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅうぅぅぅぅぅっ\i[122] ずぞぞぞぞ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' イッツ、スイート♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sluuuurp\i[122]slurp slurp slurp...\i[122] It''s sweet♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 吸うなぁ…\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ダメっ\i[122] ダメェェェェェッッ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t suck...\i[122]ah\i[122]ah\i[122]ah\i[122] + + Stop\i[122]stoooopppp\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face404', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああぁぁぁああぁぁぁあぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aaaahhhhhh ahhhhhhh ahhhh...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゴクゴクゴク…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちゅるちゅるちゅる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gulp gulp gulp...♪ Slurp slurp slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face403', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' の、飲むなぁ…\i[122] だめっ…\i[122] やぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな舌をねじ込んでゴクゴクしちゃダメぇぇぇ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t drink it...\i[122]no...\i[122]stop...\i[122] Don''t + + shove your tongue in and gulp it down like that...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face402', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやぁぁぁぁ…あぁぁぁぁあぁぁっっ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nooooo... ahhhhhhh ahhhh...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 立て続けに絶頂してしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki climaxed over and over again...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' サテ、お互い準備OKデース♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' レッツ! メイクラ~ブ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now then, we''re both ready♪ Let''s! Make lo~ve\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['気を失ったミズキは、そのまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki, having lost consciousness, was taken to an abandoned + + house off the highway.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -538,63 +549,72 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'BF03_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] いいっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとぉ…\i[122] もっと突いてぇぇっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] yes...\i[122] more...\i[122] thrust + + deeper...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' HaHaHa!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワタシのチンポ、気持ちいデスかー?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['HaHaHa! Does my cock feel good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいっ! いいのぉ…\i[122] あはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異人の巨チン最高ぉ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes! It feels so good...\i[122]aha...\i[122] This + + foreigner''s huge cock is the best...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Oh! イエス!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アナタのオマンコも キツキツでベリーGoodヨ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、もっとがんばってくだサーイ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! Yes! Your pussy is so tight, very good! Now, do your + + best for me♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] わかってるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異人に求められたら…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこ接待するのが、女の義務だからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122]I know...\i[122] If a foreigner wants + + me...\i[122] it''s a woman''s duty to serve with her + + pussy...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしのおまんこでよければ…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけ使ってくれぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If my pussy is good enough... ahh\i[122] use it as much as + + you want...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Huu! さすが、ヤマトナデシコ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キュンキュン締まって、ワタシもシコシコデース\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huu! As expected of a Yamato Nadeshiko♪ Squeezing so tight, + + I''m getting worked up too\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 激しい…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶっといのが、わたしの中で暴れてるぅっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]so rough...\i[122] That thick thing is rampaging + + inside me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] すごい…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…\i[122] そこらの男じゃ絶対味わえないっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]ah\i[122]amazing...\i[122] No ordinary guy + + could ever make me feel this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] おチンポ膨らんできたぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]your cock is swelling up...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オーライッ! もう限界デース♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワタシが射精したら正気に戻る、いいデスネー?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright! I''m at my limit♪ Once I cum, you''ll come back to + + your senses, okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イイっ…\i[122] よくわからないけどイイからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異人精子…っ\i[122] わたしの中にぶちまけてぇぇ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122]nnn...\i[122] Yes...\i[122]I don''t really get it + + but yes...\i[122] Foreign cum...\i[122]pour it all inside + + me...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' OKっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' マイザーメン、子宮でゼンブ受け止めるデース!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['OK!! My semen, take it all in your womb!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -603,83 +623,89 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁぁぁああぁぁぁあぁぁ…っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaahhhhhh ahhhhhhh ahhhh...!\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで小便みたいにビュービュー出て――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amazing...\i[122] It''s gushing out like I''m peeing―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !??']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わたしはなにを…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-what am I...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これはどういう…、あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、ウソだっ…! なんでわたしがこんな男と…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what is this...? Ah\i[122]ah\i[122]ah\i[122] N-no way...! + + Why am I with a guy like this...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンフンフ~ン♪ この瞬間が最高デース♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm hm hmmm♪ This moment is the best♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S14_Ed5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…! 放せっ! この手を放せぇぇっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメ…\i[122] どんどん中にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Let go! Let go of me!! N-no...\i[122]it''s going + + deeper and deeper...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' HaHaHa!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言葉とは逆に オマンコはキュンキュン締まってるデス♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにワタシのザーメンほしいデスか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['HaHaHa! Even though you say no, your pussy is squeezing me + + tight♪ Do you want my cum that badly?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰がそんなことを…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめっ…\i[122] んっ\i[122] 出すなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、汚い精子を出すなぁぁっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-who would ever want that...! + + Stop...\i[122]nngh\i[122]don''t cum...! Don''t pour any more + + of your filthy semen inside me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンフンフ~ン♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワタシのベイビー産んでくだサーイ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm hm hmmm♪ Please have my baby♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! いやぁぁぁぁぁっっ…\i[122]\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]ah\i[122]ah...\i[122] No...! + + Nooooooo...\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Oh! イエス!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泣き叫ぶガールに、最後の一滴までゴックンさせる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上の楽しみはありまセーン♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! Yes! Making a crying, screaming girl swallow every last + + drop! There''s nothing more fun than this♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…! バカな…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出したばかりなのに…、また…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way...! That''s impossible...!? You just came, and now... + + again...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【伴天連】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オーノー! アナタがカワイイ声でナクから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' またエレクトしてしまいマシた♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 責任持って 最後まで面倒みてくだサーイ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bateren】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh no! Because you cried out in such a cute voice, I got + + hard again♪ Take responsibility and see it through to the + + end!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF03_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろぉっ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 汚いモノを…\i[122] こすりつけるなぁぁ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...\i[122]nnngh...\i[122] Don''t rub that filthy + + thing...\i[122]all over me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -687,8 +713,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['薄暗い廃屋で、艶を帯びた女の声がこだまする。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その嬌声は 翌朝まで途絶えることはなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the dim, abandoned house, the lustful cries of a woman + + echoed. Those moans did not cease until morning...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand @@ -764,11 +791,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -790,7 +817,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '263', !!int '263', !!int '0']} diff --git a/YAML/Map219.yaml b/YAML/Map219.yaml index eb42a20..b2a97d0 100644 --- a/YAML/Map219.yaml +++ b/YAML/Map219.yaml @@ -56,8 +56,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '264', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['既にこのイベント見ている']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]イベントをスキップしますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} @@ -85,8 +85,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '18', 'cutin01e', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この技が見切れるかなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let''s see if you can see through this technique!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['BF進行0 ふんどし抜き']} @@ -99,51 +99,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは ××××を奪われた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki had her ×××× stolen!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しまった…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…? なんともないぞ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こけ脅しか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...? Nothing happened...? Was it just a bluff?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフフッ…♪ これは何かな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ Now, what do we have here...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['―! No way...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 袴の中を探った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki checked under her hakama!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' な、ないっ…! そんなどうやって…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s... gone! How did you...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クンクン…、中々かぐわしいメスの香りだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちと、小便臭くもあるがな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sniff sniff... Quite a fragrant female scent. Though, + + there''s a bit of a pissy smell too♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '02_angry_mark', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '121_このド変態', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このド変態がぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしのふんどしを返せーっ!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You pervert! Give me back my fundoshi!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['BF進行1 袴脱がし']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クククッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうした、動きが鈍っておるぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kukuku...♪ What''s wrong, you''re slowing down!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base93', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -153,30 +150,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 袴を奪われた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki had her hakama stolen!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな…袴がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... my hakama!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ムフフッ…、いい眺めだ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 巫女のクセに助平な身体をしおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' けしからん\i[122] 本当にけしからん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mufufu... what a view♪ For a shrine maiden, you''ve got such + + a lewd body! Outrageous\i[122] truly outrageous...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! わたしは女を捨てた身…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この程度の辱めに屈するつもりはないっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! I''ve already cast aside my womanhood...! I won''t + + give in to such humiliation!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クククッ…♪ そうこなくては面白くないっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kukuku...♪ That''s more like it, otherwise it wouldn''t be any + + fun!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['BF進行2 全裸']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、覚悟するがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, prepare yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base99', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -186,66 +186,70 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 上着を奪われた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki had her top stolen!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 警戒していたのに…こうも容易くっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ngh...! Even though I was on guard... so easily...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 我が神技、一朝一夕で見切れると思うなよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! Don''t think you can see through my divine technique + + in just a day or two!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くだらぬことに手間をかけおって…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Grr...! Wasting your time on such nonsense...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 笑止! 所詮 女に男の浪漫はわからぬか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じらしながら、一枚ずつ脱がすことこそが美学よっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ridiculous! Women could never understand a man''s romance! + + The true art is in teasing, stripping off one piece at a + + time!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほれ、周りを見てみるがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 道行く者も ヌシの痴態に釘付けよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Look, take a look around! Everyone passing by is glued to + + your indecent display!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'S12_Az1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おい、なんだアレ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの巫女さん、すっぽんぽんで戦ってるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, what the hell is that!? That shrine maiden''s fighting + + completely naked!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【行商人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウワサに言う痴女ってヤツかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あんなカワイイ顔して もったいねぇなぁ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveling Merchant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that the exhibitionist I''ve heard rumors about? What a + + waste, with such a cute face~.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' きゃぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見るなっ! 見るなぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kyaaaa!! Don''t look! Don''t look at me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クククッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これ以上、恥を晒したくなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大人しく降参せいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kukuku...♪ If you don''t want to embarrass yourself any + + further, you''d better surrender quietly!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face23', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '02_angry_mark', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '123_殺すぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 殺すっ…、ゼッタイに殺すぅっ…!\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll kill you... I''ll definitely kill you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['BF進行3 亀甲縛り']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['*******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とどめだっ! 括目するがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is the end! Watch closely!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -256,24 +260,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! 不覚っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしとしたことが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Grr...! How careless! I can''t believe I let this happen...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハッ! 恐れ入ったか小娘よ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これでもう身動きもとれまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha! Admit defeat, little girl! Now you can''t move a + + muscle.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この程度の縄など式神に切らせれば…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not yet! I can have my shikigami cut through ropes like + + these...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その手は桑名の焼きハマグリよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not so fast! That''s not going to work on me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -282,82 +287,94 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' きゃぁぁぁっっ! 股の間に縄が…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何をするつもりだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kyaaaa!! The rope''s between my legs...!? What are you + + planning to do!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しれたこと! こうするのよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Isn''t it obvious? Like this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122] 股間い縄が食い込むっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 引っ張るなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hyaaah!\i[122] The rope''s digging into my crotch...! Stop + + pulling it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' じゃじゃ馬は きちんとしつけてやらねばなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そらそら、観客たちにも縄でもだえる姿を']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見てもらうがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wild girls need to be properly trained! Come on, come on, + + let the crowd see you squirming in those ropes!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'S12_Az1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おいおい、見ろよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あの巫女さん、縛られて感じてるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, look at that! That shrine maiden''s tied up and getting + + off on it!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【行商人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやいや…、結構なお手前で♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしゃ、こういうのは 物語の中だけのものだと']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 思ってましたよ。助平な女はいるもんですなぁ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Traveling Merchant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, well... quite the show♪ I always thought this kind of + + thing only happened in stories. There really are perverted + + women out there♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face26', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやぁぁぁぁっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見られてるぅ…\i[122] こんな破廉恥な姿…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見られちゃってるぅぅっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nooooo...! They''re watching me...\i[122] Seeing me like + + this, so shameless...\i[122] They''re all looking at + + meee...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 衆人に見られて感じるとは、とんだ変態よ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 股間の縄がぐっしょり湿っておるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Getting off on being watched by everyone―what a pervert! The + + rope between your legs is soaking wet!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ~れ、そ~れ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっと恥ずかしい姿をさらすがいいわっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There, there! Show them an even more embarrassing side of + + yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face23', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' んっ…\i[122] 結び目が…こすれるっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn...\i[122] The knot... is rubbing...\i[122] Ah\i[122] + + ah\i[122] ah\i[122] ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face22', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああぁぁぁああぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aaaaaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 絶頂してしまった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki climaxed...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' クククッ…♪ さぁて、お立会い!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この助平な巫女を抱きたい者は付いてくるがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たった100銭で、どこでも射精し放題だぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kukuku...♪ All right, everyone! If you want to fuck this + + lewd shrine maiden, follow me! For just 100 sen, you can cum + + as much as you want, anywhere you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['気を失ったミズキは、そのまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['街道から外れた廃屋に連れ込まれてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Unconscious, Mizuki was dragged off to an abandoned house + + off the main road.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -371,93 +388,107 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF04_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁ…\i[122] やめろぉぉぉっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前たち、こんなことして恥ずかしくないのかっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaa...\i[122] Stop it...! Aren''t you ashamed to do + + something like this!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 根元までチンポ咥え込んでおいて 何言ってんだか♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! With a dick stuffed all the way down your throat, + + what are you even saying♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【行商人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今のアンタの方が、よっぽど恥ずかしいですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Merchant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Exactly♪ You''re way more embarrassing right now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 俗物共が…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恥を知れぇぇっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grr...! You filthy bastards...! Have some shame!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~ら、無駄口叩いてないで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言葉とは裏腹に気持ちよくなっちゃってるところを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 待ってるヤツらにも拝ませてやろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, quit running your mouth. Let''s show everyone + + waiting just how much you''re enjoying it, no matter what you + + say!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF04_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちよくなんかっ…! んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちよくなんかないぃぃっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] I''m not enjoying this...! Nn...\i[122] I''m not + + feeling good at all...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突くなぁぁぁっ…\i[122] くひぃんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥ばかり突くなぁぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] Stop thrusting...\i[122] + + Kuhiiin\i[122] Stop hitting so deep...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山伏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪ 突かれる度に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥からぐじゅぐじゅと助平汁を溢れさせおって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 清純そうな顔して、相当好き者だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yamabushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ Every time I thrust, you gush out more of that + + lewd juice from deep inside♪ You look so pure, but you''re a + + real slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、ホント!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くあの助平なメス穴にぶち込みてぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For real! I can''t wait to shove it into that filthy pussy of + + yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF04_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勝手なことをぬかすなぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] Don''t say such selfish + + things...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【行商人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ところで、当のあなたさんは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハメなくてよろしいんで?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Merchant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, aren''t you going to join in and fuck her + + yourself?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フッ…、拙者は一人稽古専門だからな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この特等席で、しっかりとヌかせてもらうゆえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気遣いは無用に願おう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... I specialize in solo training! I''ll just take care + + of myself right here in this prime seat, so don''t worry + + about me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【行商人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…そうですかい…(汗']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうにも、変態の理屈ってのはよくわかりませんねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Merchant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... is that so... (sweat) I really don''t get how + + perverts think...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、そのお陰で、こうして極上の巫女まんこと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヤれるんだから文句はねぇさ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらそらっ! もっとヨがれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, thanks to that, I get to fuck this top-class shrine + + maiden pussy! Come on, come on, come on! Moan for me even + + more!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF04_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰が…っ! お前の粗末なモノなんかでぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] くっ…\i[122] んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-who...! Like I''d ever with your pathetic thing...\i[122] + + Nn...\i[122] Kuh...\i[122] Nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと、ぶっといチンポが欲しいってかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 欲深な巫女さんだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What, you want a thicker cock? You''re one greedy shrine + + maiden♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF04_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…! そういう意味では…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! That''s not what I...! Ah\i[122] ahh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そぅら、まずは1発目!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オイラの精子、子宮でたっぷり味わってくれよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, here comes the first load! Enjoy my cum deep in + + your womb!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF04_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -468,36 +499,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁぁ…あぁああぁあああぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo... aaaaahhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うおぉぉっ…! 搾り取られるっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんてぇ、欲張りまんこだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! You''re milking me dry...! What a greedy pussy!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF04_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁ…\i[122] 出すなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…\i[122] 汚いモノを出すなぁぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...\i[122] Don''t cum inside...\i[122] Nkuu...\i[122] + + Don''t fill me with your filthy stuff...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んっ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出てるぅ…\i[122] 熱いのがびゅるびゅる出てるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] Nn...\i[122] Nnn...\i[122] It''s coming + + out...\i[122] That hot stuff is gushing out inside + + me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山伏】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 余韻にひたってないで、さっさとどかんかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後がつっかえておるのだぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Yamabushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Stop basking in the afterglow and get out of the way! + + There''s a line waiting here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうは言ってもよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このおまんこがキュウキュウに締まって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 放してくれねぇんだよ。あっ、出るっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Easier said than done. This pussy''s squeezing me so tight it + + won''t let go. Ah, I''m cumming again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -506,20 +539,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122] またぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]\i[122]\i[122] Again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'BF04_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪ 最高のおまんこだったぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これなら何発でも出せらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ That was the best pussy ever♪ I could go all + + night with this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【行商人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、もう辛抱たまりません!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もったいないですが顔にっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveling Merchant】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... I can''t hold it anymore! It''s a waste, but I''m gonna + + cum on her face!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF04_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -529,31 +564,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁん…っ\i[122] いやっ…、いやぁぁぁ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 臭いのかけるなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaan...\i[122] No, nooo...! Don''t spray that stinky stuff + + on me...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'BF04_Aa3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【虚無僧】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神聖な巫女の顔に…、誰とも知れぬ子種汁が…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た、たまらんっ!!(シコシコシコ…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Komuso】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] On the holy shrine maiden''s face... + + with some stranger''s seed...! I-I can''t take it!! (fap fap + + fap...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…くぅぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 負けるものか…こんな変態どもになんて…、絶対…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh... kuuu...! I won''t lose... not to perverts like this... + + never...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛脚】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、次はあっしがお邪魔しますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courier】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, guess it''s my turn next♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'BF04_Aa1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF04_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haan\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['落ち武者 バトルファック敗北']} @@ -562,9 +601,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こうしてミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['見ず知らずの男たちに散々輪姦されて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['解放されたのは翌日の朝だった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And so Mizuki was mercilessly gang-raped by a group of + + strangers, only being released the next morning.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} @@ -626,11 +665,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -652,7 +691,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '264', !!int '264', !!int '0']} diff --git a/YAML/Map220.yaml b/YAML/Map220.yaml index 54e61fc..6918956 100644 --- a/YAML/Map220.yaml +++ b/YAML/Map220.yaml @@ -60,9 +60,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '18', 'cutin01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どぉぉりゃ~~ぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんぼのモンじゃ~い!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take this―!! You think you can handle me?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base01b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -73,16 +72,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なにをする…、放せっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...!! Wh-What are you doing... Let me go!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…! こうなっちまえば こっちのもんよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 散々ボコられた恨み、このデカ乳で晴らさせてもらうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...! Now that I''ve got you, it''s my turn! I''m + + gonna take out all my anger for getting beat up on these big + + tits of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -95,9 +96,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっ…、コラッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ! や、やめんか…この不埒者がっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You bastard! Ah! S-Stop it... you shameless brute!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -109,10 +109,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょ~っ♪ やわらけぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女のクセして こんなデカ乳で誘惑しやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このやろっ! このやろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Woohoo~♪ So soft~♪ Tempting me with these huge tits even + + though you''re a shrine maiden! Take this! And this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -126,15 +126,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、このっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 放せっ! 放せぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... you...! Let go! Let me go!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '85'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 拘束を振り解こうと必至に抵抗する。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki desperately struggles to break free from the + + restraints.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 暴れんじゃねぇよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop squirming!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} @@ -144,17 +145,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁぁぁーーっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、見るなっ! 見るなぁ…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo!! D-Don''t look! Don''t look at me...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base02b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひひひっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恥ずかしいなら 俺の手で隠してやるぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ、俺ってば やさしいだろぉ~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ If you''re so embarrassed, I''ll cover you up with + + my hands. See? Aren''t I a nice guy?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -168,9 +168,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やだっ! やめろっ…! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 揉むなっ…、揉むなぁっっ!! あんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Stop it...! Nngh! Don''t grope me... Don''t touch me + + there!! Ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -182,10 +183,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに乳首を尖らせて 何言ってんだか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大勢に見られて感じちゃってんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ? ほれ、ほれ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your nipples this hard, what are you even saying? + + Getting turned on with everyone watching, aren''t you? Hm? + + Come on, come on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -199,36 +202,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、感じてなど…、いるものかっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…! こ、この下手くそっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not... feeling anything!! Ngh...! Y-You''re terrible at + + this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだとぉ~~~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、下の口に聞いてみようか? オォン?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh yeah?! Then maybe I''ll ask your lower mouth, huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base03', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['山賊頭タツは ミズキの袴の中に左手を潜り込ませ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bandit Leader Tatsu slips his left hand under Mizuki''s + + hakama―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '063_はああッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! これ以上させるかぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! I won''t let you go any further!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 気力を振り絞って脱出した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki musters all her strength and escapes!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '099_許さん', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 許さんっ…、もう容赦せんぞ! 覚悟しろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unforgivable... I won''t hold back anymore! Prepare yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} diff --git a/YAML/Map222.yaml b/YAML/Map222.yaml index 5776082..a1dffa8 100644 --- a/YAML/Map222.yaml +++ b/YAML/Map222.yaml @@ -193,12 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -206,20 +206,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and once he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -228,18 +230,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''ll beat him down and settle this all at + + once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -342,9 +344,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -606,12 +609,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -619,20 +622,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and once he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -641,18 +646,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''m going to beat him down and settle this + + all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -753,9 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -939,18 +945,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1142,18 +1151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed at all...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1435,16 +1447,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまたエライ別嬪さんが来たもんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、早くお酌をしておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour + + me a drink already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、部屋を間違えたようでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve come to the wrong room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1517,41 +1528,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &132 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! 実に興味深い話だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリは物知りだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! That''s a truly fascinating story. Asagiri, you sure + + know a lot!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いえ…、そのようなことは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... it''s nothing like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](それにしても、随分と鷹揚な御仁だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな所に来る男は、大抵すぐに床に入りたがるのだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれから かれこれ一時ほど飲んで話しているだけだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Even so, he''s quite a laid-back gentleman... Most men who + + come here want to get into bed right away, but we''ve just + + been drinking and talking for about an hour now...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ささっ…、もう一杯。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](もしかしたら、今宵は何事もなく終われるかもしれん)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, have another drink... \c[8](Maybe, just maybe, tonight will + + end without anything happening.)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやいや、酒はもうよい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上飲んだら 酔いつぶれてしまうわ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, no, I''ve had enough. If I drink any more, I''ll end up + + completely drunk.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…、これは失礼したでありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ちっ…、さすがにそうは問屋が卸さぬか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... my apologies. \c[8](Tch... I guess it wasn''t going to be + + that easy after all...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ところで、ヘイシロウ様は 何故わっちをお選びに?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他の姉さん方のが美人でしょうに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, Heishirou-sama, why did you choose me? The other + + ladies are much prettier...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand @@ -1568,82 +1586,95 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*133]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一目惚れ…かな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I guess... it was love at first sight...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 花で例えるなら、他の遊女たちは洗練された生け花だが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そなたは野に咲く花のような初々しさを感じた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If I had to compare, the other courtesans are like elegant + + arranged flowers, but you have the freshness of a wildflower + + blooming in the fields.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! か、からかいなんし…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](この男…、真顔でなんということを…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! P-please don''t tease me... \c[8](This man... how can he + + say such things with a straight face...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや…、いまさら取り繕うこともないか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリには本当のことを話そう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... there''s no point in pretending anymore. I''ll tell you + + the truth, Asagiri.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ruins', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実は…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先日いよいよ戦に出陣することが決まってな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The truth is... just the other day, it was finally decided + + that I would go off to war...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、恥ずかしい話…、剣術一筋であった拙者は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ女を抱いたことが無い。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But, to my shame... I''ve devoted myself to swordsmanship all + + my life, and I''ve never been with a woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それで、死ぬ前に ちゃんとした男になってこいと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 金子を握らされて ここに放り込まれたのだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, before I die, they shoved some money into my hand and + + sent me here, telling me to become a real man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかし、いざ来てみると気後れしてしまってな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうしたものかと、気を揉んでいたところに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そなたが 声をかけてきたと言う訳だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But when I actually got here, I lost my nerve... I was + + worrying about what to do when you came up and spoke to me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &134 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんと…、そんなことが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](武家の習わしというヤツか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別に女を抱いたから 一人前になる訳でもなかろうに…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my... so that''s how it is... \c[8](Is this some samurai + + custom...? It''s not like sleeping with a woman suddenly + + makes you a man...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それなら、無理をせずともよいでありんすよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, you don''t have to force yourself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、寂しいことを言ってくれるな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 初めは そのつもりであったが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうして話している内に気が変わった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey now, don''t say such lonely things. At first, that was my + + intention, but after talking with you like this, I''ve + + changed my mind.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリ…、抱かせてくれ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 拙者は――いや、俺はお前で男になりたい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな気持ちになった女は そなたが初めてだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Asagiri... let me hold you. I―I want to become a man with + + you. You''re the first woman who''s ever made me feel this + + way.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなじっと見つめんでくれなんし…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんて真っ直ぐな瞳だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この男…、他の客とは違う気がする…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please don''t stare at me like that... \c[8](Such honest eyes... + + This man... he really is different from the others...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかりんした…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わっちでよろしければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 謹んで筆卸しを務めさせていただきます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I understand... If you''re fine with me, I would be honored + + to take your virginity.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまぬな、恩に着る…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしく頼むぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you, I owe you... Please take care of me.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1678,8 +1709,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、自分から帯を解いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['生まれたままの姿になった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki untied her sash herself and stood there in nothing + + but her bare skin.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1695,31 +1727,32 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*145]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…、美しい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それ以外の言葉が何も出てこん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... beautiful... I can''t think of any other words...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お世辞を言っても何も出ないでありんすよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, come on... Flattery won''t get you anything from me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 世事なものか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 雪のように白い肌…、豊かに実った胸と尻…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女子の裸が これほど魅力的とは知らなかったぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s not flattery. Skin as white as snow... such full + + breasts and hips... I never knew a woman''s naked body could + + be so captivating...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめなんし…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恥ずかしすぎて 顔から火が出そうでありんす。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please stop... I''m so embarrassed I feel like my face is + + on fire.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、失礼しますえ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, if you''ll excuse me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['前戯 口奉仕']} @@ -1733,41 +1766,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &146 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、なんとご立派な…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](硬く…ビンビンに反り返っている…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの身体で こんなにも欲情したのか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... how magnificent... \c[8](So hard... standing up so + + stiffly... Did my body really arouse him this much...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *146} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Smooch...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *146} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! アサギリ、なにを…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! Asagiri, what are you...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *146} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、れろれろ♪ ぴちゃ♪ ぴちゃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 始める前に こうして唾をつけて…、んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 挿入しやすくするのでありんす。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm... slurp slurp♪ lick♪ lick♪ Before we begin, I’ll get it + + nice and wet like this... mmm! It’ll make it easier to put + + in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S15_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *146} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ…\i[122] ちゅぱ♪ ちゅぱ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、オスのニオイが口いっぱいに広がる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、どういうワケか…不思議と嫌ではない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nibble...\i[122] suck suck...♪ \c[8](Ahh... my mouth is filled + + with the scent of a man... But for some reason... I don’t + + dislike it at all...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *146} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱ♪ ちゅぱ♪ れろれろ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅうううぅぅぅぅぅっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suck suck♪ lick lick...♪ Sluuuuuurp\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *146} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ…! おぉぅ…、アサギリ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな強く吸われたら…、すぐにもっ! あっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...! Ohhh... Asagiri! If you suck that hard... I’m gonna―! + + Ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1778,28 +1815,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *146} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んんぅ…\i[122] ゴク…ゴクゴク…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんなにも簡単に射精してしまうのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフッ…、なんだか可愛いな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm...\i[122] mmmph...\i[122] gulp... gulp gulp... \c[8](He came + + so easily... Fufu... it’s kind of cute...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *146} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくっ…、んくっ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](それに…なんて濃い精子だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 喉に絡み付いて 飲んだだけで孕んでしまいそうだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh... nngh... \c[8](And... what thick semen... It clings to my + + throat, just swallowing it feels like I could get + + pregnant...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S15_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S15_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *146} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ごちそう様でありんした\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Phaa...\i[122] Thank you for the meal\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *146} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一度出したと言うのに まだガチガチでありんすなぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu♪ Even though you just came, you’re still rock + + hard\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご開帳']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1808,67 +1847,68 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow6', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &147 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Asagiri!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゃぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaa!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリっ! 俺は…俺は…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Asagiri! I... I...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに慌てなくとも、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わっちは逃げんでありんすよぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to rush so much, I’m not going anywhere...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S15_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、見えるでありんすか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここに そのいきり立ったモノを入れるでありんす。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, can you see? You’re going to put that throbbing thing + + right in here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、おぉ…、これが女の…なんと淫猥な…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見ているだけで、マラが痛いほど勃起するぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-oh... so this is a woman’s... how lewd... Just looking at + + it makes my cock ache from how hard it is.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは大変でありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くしないと、おちんちんが膨らみ続けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ばぁんと破裂してしまうでありんすよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That sounds serious. If you don’t hurry, your cock will just + + keep swelling and might burst with a bang.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な…っ! そ、それは誠かっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、俺はどうしたらよいのだ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! I-is that true!? W-what should I do...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふっ♪ 冗談でありんす\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu♪ Just kidding\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、早くそれを この中に入れておくなまし。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうすれば、気持ちよくて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 痛みなんて忘れてしまいましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, hurry and put it inside me. Once you do, it’ll feel + + so good you’ll forget all about the pain.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、コイツめ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、アサギリには敵わんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This bitch... Seriously, I can’t win against Asagiri...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、入れるぞ…アサギリ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺をからかってくれた礼をたっぷりしてやる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, I’m going in... Asagiri. I’ll make sure to pay you + + back for teasing me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふっ♪ それは楽しみでありんすなぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu♪ I’m looking forward to it\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S15_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *147} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタ…、すまん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これもひとつの人助けだ…、許してくれ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Souta... I’m sorry... This is just another way of helping + + someone... Please forgive me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['大好きホールド']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1877,54 +1917,65 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 童貞卒業…、おめでとうござんす\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhh...\i[122] Congratulations on graduating from + + virginity\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &148 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、なんて心地よさだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何もしておらぬのに うねうねと中が蠢いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 挿入しているだけなのに達してしまいそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... this feels incredible... Even though I’m not moving, + + it’s writhing and squeezing inside, and just being inside is + + enough to make me cum.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122] お気に召してもらえて嬉しいでありんす。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヘイシロウ様のおちんちんも…、んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥まで届いて…すごく御立派どすえ…\i[122] あんっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfuu...\i[122] I’m glad you like it. Heishirou-sama’s + + cock... mmm\i[122] is reaching all the way inside... it’s so + + magnificent...\i[122] ahh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ…、お好きにどうぞ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今宵のアサギリは、頭のてっぺんから爪先まで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヘイシロウ様のものでありんすから…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go ahead... do as you please\i[122] Tonight, from head to + + toe, all of Asagiri belongs to you, Heishirou-sama...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 可愛いことを言ってくれる…、んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目だ! もう抑えがきかん…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You say the cutest things... nngh! No good! I can’t hold + + back anymore...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S15_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリっ! アサギリぃぃっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Asagiri! Asagiriii!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] ヘイシロウ様、そんな激しくっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女子はっ\i[122] んんぅ\i[122] もっと優しく扱わんと…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] 嫌われてしまいますえ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] Heishirou-sama, not so rough\i[122] A lady\i[122] + + nngh\i[122] you have to be more gentle...\i[122] Ahh\i[122] + + or she’ll end up hating you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかっておるっ\i[122] わかっておるが…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腰がもう止まらぬのだっ! んっ…くっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I know...\i[122] I know, but...! My hips just won''t stop! + + Nngh... ahh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふっ♪ ほんに…困ったお人やなぁ…\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だいじょうぶどす…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わっちが すべて受け止めてあげるでありんすから…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu♪ Really... what a troublesome man you are...\i[122] + + Ah\i[122] It''s alright...\i[122] ahn\i[122] I''ll take it + + all, every last drop, just leave it to me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっ…! 駄目だっ…もうっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! I can''t... not anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1933,102 +1984,116 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…っ\i[122] あっ\i[122] あっ\i[122] あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱くてドロドロのが…、すごい勢いで中にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] ah\i[122] ah\i[122] ah...\i[122] That hot, + + sticky stuff... it''s pouring inside me so hard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…っ! まるで絞られているようだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぐわいが、こんなにも気持ちよいものだったとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nghh...! It''s like I''m being milked...! I never knew sex + + could feel this good...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](子宮に子種が ぶっかけられているのがわかる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて存在感だ…\i[122] 子宮が女に目覚めてしまう\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah...\i[122] \c[8](I can feel his seed + + splattering all over my womb...\i[122] What a + + presence...\i[122] My womb is awakening as a woman\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁああぁぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaahhhhhhhhhhh\i[122]\i[122]\i[122]\|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もぅ…、こんなに射精されたら…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら避妊してても ややこができてしまいますえ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... if you cum this much... even with birth control, I + + might still end up with a baby...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ! アサギリっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--! Asagiri!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122] また膣内で硬く…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヘイシロウ様のむっつり助平ぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haan\i[122] You''re getting hard again inside me...\i[122] + + Heishirou-sama, you pervy lecher...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S15_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そなたが…っ! そなたが悪いのだぞ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 惚れた女子に そのように甘えられて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我慢できる男などおるものかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s you...! It''s your fault...! When the woman I love + + clings to me like that... what man could possibly hold + + back?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きだっ! 好きだ、アサギリっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love you! I love you, Asagiri!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁっ!? あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…お戯れをぉぉっっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fwah!? Ahn\i[122] ahn\i[122] ahn\i[122] Don''t tease me like + + that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺は本気だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きだっ! 好きだっ! 好きだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m serious! I love you! I love you! I love you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと言われながら突かれたらぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](しかも、射精しながらなんて…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122] If you say things like that while thrusting + + into me...\i[122] \c[8](And while cumming, too...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何度でも言うぞ、アサギリっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きだっ! 好きだっ! 好きだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そなたのことを、本気で好きになってしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll say it as many times as it takes, Asagiri! I love you! + + I love you! I love you! I''ve truly fallen for you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122] そんな…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…、ダメェェェェェッッ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann\i[122] No...! Stop... + + stoooopppppp\i[122]\i[122]\i[122] Ah\i[122] ah\i[122] + + ah\i[122] ah\i[122] ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頼む…、嘘でも良いから答えてくれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今だけで構わんから…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please... even if it''s a lie, just say it! Just for now is + + enough...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁ…\i[122] ヘイシロウ様ぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](それで…それで満足するのなら…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Heishirou-sama...\i[122] \c[8](If that''s what will + + satisfy you...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わっちも…お慕いしてありんす…\i[122] んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見世で一目見た時から…っ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヘイシロウ様っ\i[122] ヘイシロウ様ぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I... I love you too...\i[122] Nn\i[122] From the moment I + + first saw you at the brothel...\i[122] ahn\i[122] + + Heishirou-sama\i[122] Heishirou-samaaa\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリ…、そなたはよい女だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 初めてがそなたで、本当に良かった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Asagiri... you''re a wonderful woman... I''m so glad my first + + time was with you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛しておるぞ…、アサギリ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love you... Asagiri...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S15_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S15_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -2036,20 +2101,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &149 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ~~~~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そんな口づけまで…\i[122] 駄目だ…こんなの…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしにはソウタというものが…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnngh\i[122] \c[8](Even a kiss like this... No, this is + + wrong... I have Souta...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] くちゅ\i[122] くちゅ\i[122] くちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](駄目なのに…、駄目なのにぃ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頭ではわかっているのに振りほどくことができん…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] smooch\i[122] smooch\i[122] smooch\i[122] \c[8](I + + know it''s wrong... I know it''s wrong, but I can''t push him + + away...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅ\i[122] くちゅ\i[122] くちゅ\i[122] じゅるるるるる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~~~っ\i[122] んんぅ~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタ…許してくれ…。今夜だけ…今夜だけだから…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['smooch\i[122] smooch\i[122] smooch\i[122] slurp♪ + + Nnnnnnngh\i[122] nnnnnnnngh\i[122]\i[122]\i[122] \c[8](Souta... + + forgive me... just for tonight... just tonight...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -2058,8 +2127,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後二人は 眠ることなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['繋がったまま明け方まで愛を語らい続けた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, the two of them stayed connected, making love + + and talking until dawn without ever falling asleep.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2134,11 +2204,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -2170,19 +2240,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だ。受け取りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Looks like you had some fun last night. Here, this + + is your reward. Take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You got 1000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お志し痛み入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am most grateful. I shall gladly accept it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map223.yaml b/YAML/Map223.yaml index 64fa5ff..b2e3496 100644 --- a/YAML/Map223.yaml +++ b/YAML/Map223.yaml @@ -193,12 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -206,20 +206,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and once he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it should work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -228,18 +230,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t hold back anymore! I''ll beat him down and settle + + this all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -342,9 +344,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -606,12 +609,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -619,20 +622,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and when he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it should work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -641,18 +646,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t hold back anymore! I''ll beat him down and settle + + this all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -753,9 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -939,18 +945,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can hear seductive voices coming from the other side of + + the sliding door.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] + + moreee~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1142,18 +1151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1435,16 +1447,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまたエライ別嬪さんが来たもんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、早くお酌をしておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour + + me a drink already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、部屋を間違えたようでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve come to the wrong room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1505,271 +1516,304 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &131 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ちゅぱ♪ ちゅぱ♪ ちゅぱ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnh...\i[122] slurp♪ slurp♪ slurp♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あふぅ…\i[122] あむっ…\i[122] れろれろ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ\i[122] ちゅっ\i[122] ちゅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] amu...\i[122] lero lero...♪ smooch\i[122] + + smooch\i[122] smooch\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃあんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaan\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S15_Ga1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Gb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &132 ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ…、ダメでありんす…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのような汚いところぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... I can''t...\i[122] Not in such a dirty place...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 汚いことなどあるものか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリの身体は、どこも蜜のようにかぐわしいぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s nothing dirty about it. Every part of your body is + + as sweet as honey, Asagiri.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれっ、じゅる…♪ じゅるるるるる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうして女陰の中のヒダを舐める度に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥からどんどん愛液が溢れてくる。ずぞぞぞ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, slurp...♪ slurrrrrp♪ Every time I lick the folds inside + + your pussy, more and more of your nectar gushes out from + + deep inside. Zuzozooo...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁ…っ\i[122] だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな音を立てて吸ったらぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... no...\i[122] If you suck so loudly like + + that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Gb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁ~~ん…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaahhh~~n...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ、達したか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっと、アサギリから一本とれるようになったな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, did you come? Finally, I can make you cum once, Asagiri.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Gb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この前まで 童貞だったクセにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... And you were a virgin until just + + recently...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S15_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Fb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…、お返しでありんす\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むちゅっ\i[122] むちゅっ\i[122] むちゅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... now it''s my turn\i[122] smooch\i[122] smooch\i[122] + + smooch\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' れろれろれろれろれろれろれろれろれろれろ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lero lero lero lero lero lero lero lero lero lero~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっ! 亀頭ばかり重点的にっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目だ…! こんなのすぐにっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh! You''re focusing so much on the tip...! No good...! At + + this rate I''ll...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱ♪ ちゅぱ♪ ちゅぱ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、おいたができないよう']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は金玉が空っぽになるまで搾り取るでありんす\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp♪ slurp♪ slurp♪ I''m going to milk you dry tonight so + + you can''t misbehave anymore, until your balls are completely + + empty\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くうっ…、駄目だっ! もうもたんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... No good! I can''t hold it anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Fb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっはぁ…\i[122] 出た出た…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで、火山のように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どろどろの子種が 噴き出したでありんす\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] You came, you came...\i[122] Your thick seed + + spurted out like a volcano\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Fb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…、どれだけ溜めてきたんでありんすか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな濃いぃ精子…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣内で出されたら 一発で孕んでしまいますぇ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... just how much have you been saving up? With cum this + + thick...\i[122] If you let it out inside me, I''ll get + + pregnant in one shot\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァ…、あの夜より一度もしておらん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の子種は全てアサギリに出すと決めたからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa... I haven''t done it even once since that night. I + + decided all my seed would go to you, Asagiri...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Fb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そ、それってまさか…!?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!? \c[8](D-does he mean...!?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の妻になってくれ、アサギリ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦場から戻ったら、そなたを身請けするつもりだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Be my wife, Asagiri! When I return from the battlefield, I + + intend to buy your freedom.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Fb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、いきなりそんな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わっちは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-suddenly saying something like that...! I...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかっておる…、無理強いするつもりは毛頭ない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その気がないなら、不様な男の戯言と聞き流してくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I understand... I have no intention of forcing you. If you + + don''t feel the same, just ignore the foolish words of a + + clumsy man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、これだけは信じて欲しい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺はお前を愛している。この気持ちに嘘偽りはない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But please believe this one thing. I love you. There''s no + + lie in these feelings.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へ…、ヘイシロウ様…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんなにも純粋な想いを…、わたしは…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Heishirou-sama... \c[8](Such pure feelings... I...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな悲しい顔をしないでくれ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにも、すぐに答えを出してくれとは言わん。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please, don''t look so sad... I''m not asking you to give me + + an answer right away.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 開戦まで まだ時間がある。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それまでに 必ずやそなたを振り向かせてみせよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s still time before the war begins. Before then, I''ll + + make sure you fall for me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Fb8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た、大した…自信でありんすな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わっちのような遊女には 過ぎたお言葉でありんす…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-that''s quite some confidence... For a courtesan like me, + + those are words too good for me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身分など関係ない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここにいるのは、ひとりの男と女だ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Status doesn''t matter... Right now, it''s just a man and a + + woman here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['大好きホールド']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S15_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &133 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、アサギリ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今宵もひとつになって愛し合おうぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come, Asagiri. Let''s become one and make love again + + tonight...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい…、ヘイシロウ様のお気が済むまで…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](冷たく突き放すべきだと、頭ではわかっているのに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それを拒む もう一人の自分がいる…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... until you''re satisfied, Heishirou-sama...\i[122] + + \c[8](Even though I know I should push him away coldly... there''s + + another me that can''t refuse him...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](わたしはどうしてしまったんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 肌を重ねている内に…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして、本当にこの男のことを…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](What’s happening to me... As we keep joining our bodies... + + could it be, I’m really falling for this man...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あのたくましいマラが…ゆっくりと入ってくる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 拒まなければならないのに…身体が言うことを…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] \c[8](That strong cock is... slowly sliding + + in... I know I should resist, but my body just won’t + + listen...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁぁん…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また…そんな奥までぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、またこの男を受け入れてしまった…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaahn...\i[122]\i[122]\i[122] Again... so deep + + inside...\i[122] \c[8](Ahh... I’ve let this man inside me + + again...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S15_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだアサギリ、俺のイチモツの具合は?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How is it, Asagiri? How does my cock feel?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァ…、あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと…、女に聞くのは無粋でありんす…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa... ahn\i[122] Asking a woman something like that is + + so uncouth...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでも、アサギリの口からききたいのだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺はうまくできておるか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前を 気持ちよくさせられているか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so, I want to hear it from your lips. Am I doing well? + + Am I making you feel good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違うなら正直に申してくれ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺はそなたにも気持ちよくなって欲しいのだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If not, tell me honestly. I want you to feel good too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] そ、それはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ほとんどの男は、自分のことばかりだというのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この男はわたしを気遣って…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnh...\i[122] Th-that’s...\i[122] \c[8](Most men only care about + + themselves, but this man actually worries about me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きゅん\i[122] きゅん\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyun\i[122] kyun\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…、締まる…! それに亀頭に吸い付いて…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…返事と受け取ってよいのだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh... you’re tightening up...! And clinging to my tip...! + + Can I take that as your answer?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &134 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣内でピクピクさせるのは 反則でありんすぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aahn\i[122] Twitching inside me like that is against the + + rules...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嬉しいぞ、アサギリ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、もう迷うまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思う存分、可愛がってやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That makes me happy, Asagiri. Then, I won’t hesitate + + anymore. I’ll spoil you as much as I want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヘイシロウ様\i[122] ヘイシロウ様ぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ahn\i[122] ahn\i[122] Heishirou-sama\i[122] + + Heishirou-samaaa\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリっ! 好きだ! 愛しているぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Asagiri! I love you! I truly love you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] また突きながらそんなことぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、たくましいチンポがわたしの中で暴れている\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメなのに…、感じてしまってはダメなのにぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] Saying things like that while thrusting...\i[122] + + \c[8](Ahh... his strong cock is rampaging inside me\i[122] I + + shouldn’t... I shouldn’t be feeling this good...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何度でも言うぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリ! 好きだ! 好きだ! 好きだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の物になってくれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I’ll say it as many times as it takes! Asagiri! I love you! + + I love you! I love you! Be mine!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んんぅ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…\i[122] そんな、わたしなんかぁぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](突かれる度に 頭が真っ白になっていくぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] nnnh\i[122] ah\i[122] ah\i[122] ah\i[122] + + No...\i[122] someone like me isn’t worthy...\i[122] \c[8](Every + + time he thrusts, my mind goes completely blank...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そなたの他に誰がいようぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が妻になってくれるなら、俺は他に何も望まん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Who else could there be but you! If you’ll be my wife, I + + won’t wish for anything else!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きゅん\i[122] きゅん\i[122] きゅん\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyun\i[122] kyun\i[122] kyun\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男の情熱的な言葉に応えるように子宮が降りて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無意識に射精を促すべく膣壁を締めてしまう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Moved by the man’s passionate words, her womb descends, and + + her inner walls unconsciously tighten to urge him to cum.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…! もう限界だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリ、俺の子を産んでくれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! I can’t hold back anymore... Asagiri, bear my child!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁっ\i[122] だめっ\i[122] だめぇぇぇっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今射精されたら、本当に貴方のことを…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaa\i[122] no, nooo\i[122] If you cum inside now, I’ll + + really...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 受け取れ、アサギリ! 俺の熱い想いをっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take it, Asagiri! All my burning feelings!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1778,40 +1822,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁぁああぁぁぁんっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaaaaaaahnnnnn\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122] ダメって…言ったのにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あの濃い子種がどくどくと中に注がれてるぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] I told you not to...\i[122] \c[8](That thick + + seed is pouring deep inside me...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛しておるぞ…、アサギリ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love you, Asagiri...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S15_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S15_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &135 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ~っ\i[122] ん~~~~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](もう…何も考えられん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今はただ…この心地よさに浸っていたい…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh~\i[122] nnnnnnnn~\i[122] \c[8](I can’t think about anything + + anymore... Right now, I just want to bask in this + + pleasure...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅ\i[122] くちゅ\i[122] くちゅ\i[122] くちゅ\i[122] くちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅ\i[122] くちゅ\i[122] くちゅ\i[122] くちゅ\i[122] くちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅ\i[122] くちゅ\i[122] くちゅ\i[122] くちゅ\i[122] くちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['squelch\i[122] squelch\i[122] squelch\i[122] squelch\i[122] + + squelch\i[122] squelch\i[122] squelch\i[122] squelch\i[122] + + squelch\i[122] squelch\i[122] squelch\i[122] squelch\i[122] + + squelch\i[122] squelch\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S15_Ed2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S15_Ee2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122] ヘイシロウ様のいけずぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Puhah...\i[122] Heishirou-sama, you’re so mean...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1819,8 +1869,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後二人は、溶けるように絡み合って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['愛をささやきながら男と女の営みに明け暮れたのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, the two melted into each other, whispering words + + of love as they lost themselves in the act of man and woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1895,11 +1946,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1931,19 +1982,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だ。受け取りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Looks like you had some fun last night. Here, this + + is your reward. Take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Received 1000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お志し痛み入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am deeply grateful. I shall gladly accept it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map224.yaml b/YAML/Map224.yaml index 71a7fff..e5d9bd6 100644 --- a/YAML/Map224.yaml +++ b/YAML/Map224.yaml @@ -193,12 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -206,20 +206,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and when he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -228,18 +230,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t hold back anymore! I''ll beat him down and settle + + this all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -342,9 +344,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -606,12 +609,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -619,20 +622,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and once he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it''ll work out + + somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -641,18 +646,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''ll beat him down and settle this all at + + once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -753,9 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -939,18 +945,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed at all...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1142,18 +1151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed at all...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1435,16 +1447,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまたエライ別嬪さんが来たもんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、早くお酌をしておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour + + me a drink already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、部屋を間違えたようでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve come to the wrong room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1502,51 +1513,58 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &131 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~ぅ…\i[122] くちゅ♪ くちゅ♪ くちゅ♪ ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヘイシロウ様…\i[122] ヘイシロウ様ぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn~~...\i[122] squelch♪ squelch♪ squelch♪ Ahh\i[122] + + ahh\i[122] ahh\i[122] Heishirou-sama...\i[122] + + Heishirou-samaaa\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['部屋に着くなり、二人はひとつになっていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As soon as they reached the room, the two became one.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S15_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S15_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['初めは抵抗があった口づけも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['今では当たり前のように舌を絡め合い、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['愛情たっぷりの腰使いで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['トロけるような時間を過ごしている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At first, she resisted kissing, but now their tongues + + entwined as if it were natural, spending a melting, + + love-filled time together with passionate thrusts.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ\i[122] ちゅっ\i[122] 好き…っ\i[122] 大好きぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむっ…\i[122] ちゅぱちゅぱ♪ んふぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛してる…\i[122] あんっ\i[122] 愛してるぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chu\i[122] chu\i[122] I love you...\i[122] I love you so + + much...\i[122] Mmm...\i[122] slurp slurp♪ nfu...\i[122] I + + love you...\i[122] ahh\i[122] I love + + youuu\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリっ! アサギリっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんてイヤらしいんだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに甘えられたら…、もうっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Asagiri! Asagiri! You''re so naughty...\i[122] If you cling + + to me like that... I can''t hold back anymore...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメでありんすよぉ…、だ・ん・な・さ・ま\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaahn...\i[122] You mustn''t, danna-sama...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わっちの夫になるんでしたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これくらい耐えてもらわんと…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふ…♪ がんばれ\i[122] がんばれ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re going to be my husband, you''ll have to endure at + + least this much...\i[122] Hehe...♪ do your best\i[122] do + + your best\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう申されては…っ! 男として…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nghhh~~\i[122] If you say that...! As a man...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1555,27 +1573,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁぁぁ…\i[122]\i[122]\i[122] 今日もお元気で…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] お腹の中で赤ちゃんの素が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' びちゃびちゃ跳ねておりますえ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhh...\i[122]\i[122]\i[122] You''re so lively today + + too...\i[122] Nnn...\i[122] I can feel your baby-making seed + + splashing around inside my belly...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S15_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! このままでは終わらんぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度はこちらからだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! I won''t let it end like this! Now it''s my turn!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] まだ出てるのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] You''re still cumming inside me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ヘイシロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 汚名返上がてら、今日も子宮がたぷたぷになるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 射精してやるから覚悟いたせよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heishirou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To clear my name, I''ll keep cumming until your womb is + + overflowing today too, so be ready!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁんっ…\i[122] そんなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah...\i[122] No fair...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1584,11 +1604,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &132 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの甘い悲鳴は宵闇にかき消える。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s sweet cries were swallowed by the night.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後二人は…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['翌朝 部屋を出るギリギリの時間までひとつになって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お互いの愛を確かめ合ったのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, the two of them... stayed joined together until + + the very last moment before leaving the room the next + + morning, confirming their love for each other.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand @@ -1665,11 +1687,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1691,7 +1713,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '253', !!int '253', !!int '0']} @@ -1707,19 +1729,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だ。受け取りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Looks like you had some fun last night. Here, this + + is your reward. Take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You got 1000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お志し痛み入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am deeply grateful. I shall accept it with thanks.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map225.yaml b/YAML/Map225.yaml index 2ac6b2a..37355be 100644 --- a/YAML/Map225.yaml +++ b/YAML/Map225.yaml @@ -193,12 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -206,20 +206,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and once he''s passed out drunk, + + swap the tag for a fake one. That''s the gist of it...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it should work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -228,18 +230,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t hold back anymore! I''ll beat him down and settle + + this all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -342,9 +344,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -606,12 +609,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -619,20 +622,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and once he''s passed out drunk, + + swap the tag for a fake one. That''s the gist of it...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it should work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -641,18 +646,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''m going to beat him down and settle this + + all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -753,9 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -939,18 +945,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1142,18 +1151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] give me + + moreee~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed at all...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1435,16 +1447,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまたエライ別嬪さんが来たもんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、早くお酌をしておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour + + me a drink already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、部屋を間違えたようでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve come to the wrong room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1516,14 +1527,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &132 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、生まれたままの姿を拝ませてもらいましょうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohohoho♪ Well then, let me admire you just as you were + + born.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかりんした…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I understand...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1544,52 +1556,51 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base99b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうぞ…、気が済むまでご覧ください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please... take your time and look as much as you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~~っ! ええのぅ♪ ええのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ooooh~~! Wonderful, wonderful♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'cutin02-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はち切れんばかりに実った たわわな胸♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Those plump, overflowing breasts, ready to burst♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'cutin02-6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キュッと引き締まった安産型の お尻♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That firm, shapely, childbearing ass♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'cutin02-2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷっくりとした しゃぶり甲斐のありそうな土手♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And that plump mound, just begging to be licked♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこもかしこもプリップリ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 正に 生き弁天様とはこのことじゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたや、ありがたや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Every inch of you is so plump and juicy♪ Truly, this is what + + it means to be a living Benten-sama! Thank you, thank you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめなんし…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにじっくり見られると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 背中がムズムズするでありんす…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please stop...! If you stare at me that much, my back gets + + all tingly...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうやって 恥じらう姿がまたそそるのぅ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohohoho♪ That shy look of yours is just so arousing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、隠してはいかんぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのために高い料金を払っておるのだからなぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But you mustn''t hide. I paid a high price for this, after + + all.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…、どうかご堪忍を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](この助平ジジイが~~~!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... please, have mercy... \c[8](This perverted old man~~~!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['乳揉み']} @@ -1600,8 +1611,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &135 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、抱き心地はどうかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s see how you feel in my arms.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -1614,13 +1625,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁんっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaa...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉ~\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大きい割りに ほどよい弾力じゃあ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohoho~\i[122] For how big they are, they''re just the right + + amount of soft!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -1632,10 +1644,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり若い娘子はええのぉ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっちもちの、むっちむちで\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうして触れ合ってるだけで 若返りそうじゃわい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Young girls really are the best~♪ So plump and squishy, just + + touching you like this makes me feel younger!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -1647,15 +1659,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よいっ…! 良いぞアサギリ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 実にワシ好みの助平な身体じゃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes...! Yes, Asagiri! You have exactly the kind of lewd body + + I love♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、お褒めいただき…ありがとうござんす…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](やめろぉ…、そんな引っ付くなぁ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] Th-thank you for your praise... \c[8](Stop it... + + don''t cling to me like that...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['乳吸い']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1665,75 +1678,79 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &136 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、味見とまいろうか♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, time for a little taste♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁんっ…\i[122] 乳首ぃぃっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaa...\i[122] My nipples...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅうぅぅぅぅぅ~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ…\i[122] ちゅぱちゅぱ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chu~uuuuuu~\i[122] slurp slurp...\i[122] slurp + + slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、んふぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな強く吸ったらオッパイ伸びてしまうぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nfu...\i[122] If you suck that hard, my boobs will + + stretch out...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ…\i[122] ちゅぱちゅぱ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp...\i[122] slurp slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅんっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…、がっつき過ぎでありんすぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Ugh... you''re being way too greedy...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅるる…♪ じゅるじゅる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぅぅぅぅぅ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chururu...♪ Juru juru♪ Chuuuuuuu~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁっん…\i[122] あっ…ああぁぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな赤ちゃんみたいに吸っちゃだめぇぇ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaahn...\i[122] Ah... aaahhh...\i[122] Don''t suck like a + + baby...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んほほっ…\i[122] 乳首が硬くなってきたぞ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして 気持ちよくなってきたのかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhoho...\i[122] Your nipples are getting hard♪ Could it be + + you''re starting to feel good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちが…う…\i[122] んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah hah hah... N-no...\i[122] Nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ…\i[122] ちゅぱちゅぱ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 桃色乳首をツンと尖らせて…、イヤらしいのぅ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp...\i[122] slurp slurp...\i[122] Your pink + + nipples are getting all pointy... so naughty~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上されたらおかしくなっちゃう…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] Ah...\i[122] No...\i[122] If you keep going, + + I''m going to lose it...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、次は女の大事な所を見せてもらおうか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 尻を突き出して、自分で開いてみせい\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohohoho♪ Well then, next let me see a woman''s most precious + + place. Stick your ass out and spread yourself open for + + me.\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな破廉恥な…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-That''s so shameless...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~、嫌か?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、もうしばらくこうやって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オッパイをちゅうちゅうしてた方がよいかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm~? You don''t want to? Then maybe I should just keep + + sucking on your tits for a while longer?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご開帳']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1742,22 +1759,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 言われるがまま']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男に向かって女陰を晒した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, just as she was told, exposed her pussy to the man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '-416', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &137 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで…、ようござんすか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like this... is this good enough...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むほほほ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 薄紅色で黒ずみもなく、とてもきれいなおまんこだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだまだ開発され切ってないと言ったところかのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Muhuhuhu...♪ A pale pink, not a hint of darkness, such a + + beautiful pussy. Looks like it hasn''t been fully trained + + yet♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、まだ触れてすらいないというのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに助平汁を垂らしてパクついて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヤらしいのぅ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my... even though I haven''t even touched you yet, you''re + + already drooling and gaping with lewd juices... How filthy~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位 立ち クンニ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1766,109 +1784,124 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &138 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、いやぁぁぁぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](中まで見られてるぅ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... noooo... \c[8](He''s looking all the way inside me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふっ♪ 男を誘う匂いじゃ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥からどんどん汁が溢れてくるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu♪ That''s the scent that tempts men.\i[122] Your juices + + are just gushing out from deep inside!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぴちゃ♪ ぴちゃ♪ じゅるるるるる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 美味、美味♪ これがアサギリの味か!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch♪ squelch♪ slurp slurp slurp♪ Delicious, delicious♪ + + So this is what Asagiri tastes like!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] 吸うなぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] Don''t suck...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! そぉら\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐちゅ♪ ぐちゅ♪ ずぞぞぞぞ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There! There you go!\i[122] Squelch♪ squelch♪ slurp slurp + + slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁあぁ…\i[122] ダ…メ…ぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…舌を中にぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaah...\i[122] No... stop...\i[122] Not like that... don''t + + put your tongue inside...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…\i[122] だめぇぇぇっ\i[122] 許してぇぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] No...\i[122] Nooo\i[122] + + Please stop\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クチュ♪ クチュ♪ じゅるるん…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 甘露\i[122] 甘露\i[122] たまらんのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch♪ squelch♪ slurp...♪ Sweet, sweet, I can''t get + + enough♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ\i[122] やぁぁああぁぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もういい…っ! もういいからぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 感じ過ぎておかしくなっちゃうからぁぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah\i[122] yaaaaahhh\i[122]\i[122]\i[122] Enough...! Please, + + that''s enough\i[122] I''m going to lose my mind from how good + + it feels!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐひひひひ…♪ そうはいかんぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この助平汁こそが 若返りの妙薬なんじゃからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guhihihihi...♪ Oh no you don''t! This lewd juice is the + + secret elixir of youth!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たっぷりと ごちそうさせてもらわんと…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅる♪ じゅる♪ ずぞぞぞぞぞ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have to feast on it plenty... Slurp♪ slurp♪ slurp slurp + + slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁ…\i[122] そんな吸っちゃだめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…、飲まないでぇぇ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya...\i[122] Don''t suck so much...\i[122] No... don''t drink + + it...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お豆さんもこんなに勃起させてイヤらしいのぅ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そぉれ、極楽を見せてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even your little bean is standing up so lewdly. Now then, + + let me show you paradise.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅうぅぅぅぅぅぅぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chuuuuuuuuuuuu~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁはぁぁあぁぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメなのっ\i[122] そこダメなのぉぉぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaaahhhhhh\i[122]\i[122]\i[122] Not there!\i[122] Not there, + + please!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目なもんかね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お主のここは、もっとしゃぶって欲しいって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒクついてるよ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is it really not good? This place of yours is twitching, + + begging to be sucked even more.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちがうっ\i[122] わたしはそんな…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No!\i[122] I''m not like that...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクッ\i[122] イクゥゥゥゥッッ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] I''m cumming\i[122] I''m + + cummiiiiing!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle1', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S16_Dd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぷしゃぁぁぁぁぁーっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pshaaaaaaaah~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪ 逝った、逝った♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまた盛大に潮を噴いたもんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohohoho♪ She came, she came♪ What a spectacular squirt that + + was.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S16_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり若い娘子は、反応が初々しくてよいのぅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見てみぃ、年甲斐もなくワシの愚息もビンビンじゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Young girls really do have the freshest reactions♪ Look at + + this, even at my age my cock is rock hard!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 歳ゆえにそんなに回数はできんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その分じっくり ねっとり可愛がってやるぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t go as many x as I used to, but I''ll make up for it + + by taking my time and spoiling you thoroughly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…、やぁぁぁぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少し…休ませてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... stooop...\i[122] Let me... rest a little...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1876,8 +1909,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その夜ミズキは、最後まで挿入されることなく']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['散々身体をもてあそばれ続けるのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That night, Mizuki was endlessly toyed with, her body played + + with over and over, but never taken all the way.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1952,11 +1986,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1980,19 +2014,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だ。受け取りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... Looks like you had some fun last night. Here, this + + is your reward. Take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Obtained 1000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お志し痛み入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am deeply grateful. I shall gladly accept it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map226.yaml b/YAML/Map226.yaml index fec50f0..4e8fef9 100644 --- a/YAML/Map226.yaml +++ b/YAML/Map226.yaml @@ -193,12 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -206,20 +206,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and once he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it should work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -228,18 +230,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''m going to beat him down and settle this + + all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -342,9 +344,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -606,12 +609,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -619,20 +622,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and once he''s passed out drunk, + + swap the tag for a fake one. That''s the gist of it...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it should work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -641,18 +646,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''m going to beat him down and settle this + + all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -753,9 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -939,18 +945,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can hear seductive voices coming from the other side of + + the sliding door.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1142,18 +1151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] + + moreee~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1435,16 +1447,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまたエライ別嬪さんが来たもんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、早くお酌をしておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour + + me a drink already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、部屋を間違えたようでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve come to the wrong room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1505,65 +1516,74 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &131 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ…\i[122] ちゅぱちゅぱ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suck, suck...\i[122] Suck, suck...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaahhh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乳首だけでイキそうな顔をしおって…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛いのぅ♪ 愛いのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohohoho♪ Just look at that face, about to cum from just + + your nipples...\i[122] So adorable♪ So adorable♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! ならば、これではどうだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむはむ…\i[122] かみかみ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then! How about this? Nibble nibble...\i[122] Bite + + bite...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122] だ、だめぇっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かじったら跡になっちゃうからぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnh...\i[122] N-no! If you bite, you''ll leave a + + mark...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それで客が取れなくなったらワシが身請けしてやろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むふ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コリコリの乳首は 噛めば噛むほど味わい深いわい\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you can''t get customers because of it, I''ll buy you out + + myself. Mufuu~! The more I bite these hard nipples, the more + + delicious they get.\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぐっ…! やぁ…、いやぁぁああぁぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お許しを…\i[122] お許しをぉぉ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hic...! No... stop, nooooo! Please...\i[122] Please forgive + + me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目じゃ♪ 駄目じゃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリはワシのモノだという印を付けぬとな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむはむ…\i[122] はむはむ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No can do♪ No can do♪ I have to leave a mark to show that + + Asagiri belongs to me! Nibble nibble...\i[122] Nibble + + nibble...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この吸い付くような肌触りがたまらんのぅ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずっとしゃぶってられるわい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This soft, suckable skin is irresistible~♪ I could suck on + + you forever.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅううぅぅぅぅぅぅぅぅぅぅぅっっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sluuuuuuuuuuuuuuuurp\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁああぁぁぁあああぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo aaaaaaahhhhhhhhhh!\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪ 乳首だけで逝きおったか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれだけ敏感なのやら。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohohoho♪ You came just from your nipples! Just how + + sensitive are you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どぅれ、下の方も可愛がってやる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また淫らに尻を突き出しておねだりせい♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, I''ll give your lower half some love too. Go on, + + stick your lewd ass out and beg for it♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご開帳']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1572,20 +1592,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](父より年上であろう男の前でなんという屈辱だ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuuu...! \c[8](What humiliation, exposing myself in front of a + + man even older than my father...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '-416', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、お願いします…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乳首をいじられただけで、はしたなくよだれを垂らす']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アサギリのド助平まんこをしつけてください…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please... Please discipline Asagiri''s filthy slutty pussy + + that drools just from having her nipples played with...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恥ずかしい台詞も すらすら言えるようになったのぅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これも 調教の成果かな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohohoho♪ You can say such embarrassing things so easily + + now♪ I suppose that''s the result of my training.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位 立ち クンニ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1595,54 +1616,59 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &132 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そぅれっ! イヤらしい娘にはご褒美だ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here you go! A reward for my naughty girl\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' レロレロ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぢゅるる…♪ ちゅうぅぅぅぅぅぅぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lick lick♪ Slurp...♪ Sluuuuuuuurp\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁぁぁんっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaahhh...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふひひ…♪ 相変わらず極上の味じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそら、遠慮せずに もっと甘露を垂れ流さんか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhihi...♪ Still as delicious as ever! Come on, don''t hold + + back, let that sweet nectar flow even more!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるじゅる♪ じゅるるるるるっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp♪ Sluuuuuuuurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁあ…\i[122] ダ…メ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなに吸ったらぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaah...\i[122] N-no...\i[122] If you suck that + + much...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐちゅ\i[122] ぐちゅ\i[122] ぐちゅ\i[122] ぐちゅ\i[122] ぐちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' レロレロレロレロレロレロレロレロ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122] squish\i[122] squish\i[122] squish\i[122] + + squish\i[122] Lick lick lick lick lick lick lick lick♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ、あぁぁん…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] 舌で中をかき回すの禁止ぃぃ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, aaahh...\i[122] No...\i[122] Don''t stir me up inside + + with your tongue...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの舌は長いから いい所に届くだろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれ、この豆の裏のザラザラした場所なんか']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまらんじゃろう? ぐっちょ\i[122] ぐっちょ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My tongue is long, so it reaches all the right spots, + + doesn''t it? See, this rough spot under the bean feels + + amazing, doesn''t it? Squish\i[122] squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃ…\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…\i[122] だめぇぇぇっ\i[122] 許してぇぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahii...\i[122] Ahh\i[122] ahh\i[122] ahh\i[122] + + No...\i[122] Noooo\i[122] Forgive meee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…! 豆もいじってやらんとな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' く~りくりのく~りくりっと♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oops...! Gotta play with the bean too♪ Rub rub, rub rub♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ\i[122] はぁっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] haah...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1652,9 +1678,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁぁぁああぁあああぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaahhhhhhhhhhh!\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -1662,64 +1687,69 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクゴク…\i[122] ずぞぞぞぞぞぞぞ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 美味、美味♪ いい塩梅じゃわい\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp gulp...\i[122] Slurrrrrrp...♪ Delicious, delicious♪ + + Just the right flavor.\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪ 今日も盛大に潮を噴いたわい♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、次はどこをいじめてやろうかのぅ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohoho♪ You squirted so much again today♪ Now then, where + + should I torment you next?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おね…、お願いします…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は…奥に…、奥にください…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please...! Today... go deep... please, go deep inside...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S16_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前は結局挿入せなんだからのぅ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 散々じらされて 奥が欲しくてたまらぬか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Last time, we never actually put it in, did we? After all + + that teasing, you must be dying for it deep inside, huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれから自分でいじっても全然物足りなくて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮がずっと熱くて仕方ないんです…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... ever since then, no matter how much I touch myself, + + it’s never enough... My womb’s been burning up and I can’t + + stand it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いします…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか…ご隠居様のそのご立派で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この疼きから解放してくださいっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please...! I beg you... with that magnificent thing of + + yours, set me free from this ache!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう必死にせがまれては、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男として断る訳にはいかんのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you’re begging that desperately, I can’t refuse as a man, + + can I♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' されど、ワシは腰が悪いから若者のようにはできん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃから、お主が上に跨って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分から腰をフリフリしてくれるかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But, my back’s not what it used to be, so I can’t move like + + a young man. So, how about you get on top and ride me + + yourself?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! そ、そんなふしだらな…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! T-that’s so shameless...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌なら仕方あるまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシは別に困らんし~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you don’t want to, that’s fine. It’s no trouble for me~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅぅ~~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](この不良老人めぇ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこまで人を辱めれば気が済むんだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grrr~~~! \c[8](This dirty old man...! Just how far is he going to + + humiliate me...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しょ、承知したでありんす…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精一杯…ご奉仕させていただきます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['F-fine, I understand... I’ll do my very best to serve you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['逆梃子がかり']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1729,12 +1759,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &133 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、失礼するでありんす…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['E-excuse me then...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1744,62 +1774,65 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁうっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんにゃ…\i[122] いきなりぃぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...\i[122] all of a sudden...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 挿入しただけで軽くイキおったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohoho♪ Did you just come a little just from putting it in?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅれ、休んどる暇はないぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' がに股になって、思う存分ワシの亀頭を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮に擦り付けるがいい♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on now, no time to rest! Spread your legs wide and rub + + my tip against your womb as much as you want♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁんっ\i[122] だめぇ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突き上げたらダメでありんすぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn\i[122] no...\i[122] Don’t thrust up like + + that...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] すごいぃっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご隠居様の長いのっ\i[122] 奥まで簡単に届くぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] it’s amazing\i[122] Yours is so long\i[122] it + + reaches all the way inside so easily\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S16_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &134 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むほほっ♪ これはすごい光景じゃわい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目の前で巨大な尻がブルンブルン跳ねて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシのマラにむしゃぶりついておるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Muhaha♪ What a sight this is! That huge ass is bouncing + + right in front of me, gobbling up my cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁんっ\i[122] 後生でありんすぅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見ないでっ…! 見ないでぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo\i[122] please, have mercy\i[122] Don’t look...! Don’t + + look at me!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっほぉ~\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬるぬるの壁が きゅうきゅうに絡み付いてきよる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな助平なおまんこ初めてじゃわい\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohoho~\i[122] These slippery walls are squeezing me so + + tight! I’ve never seen such a lewd pussy before\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &135 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん\i[122] だめっ…、また…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクッ…\i[122] イクッ…\i[122] イクゥゥゥッ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah\i[122] no... again...\i[122] I’m cumming...\i[122] + + cumming...\i[122] I’m cummiiiiiing...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乱れに乱れて好きなだけイクがよい\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お主の尻踊りは、最高の見世物だぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohoho♪ Lose yourself and cum as much as you want\i[122] + + Your ass dance is the best show I’ve ever seen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1807,90 +1840,94 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~~~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['―! ~~~~~~~~~~~~~~~~~~~~\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キュンキュン締め付けおって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに このジジイのチンポが愛おしいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohoho♪ Squeezing me so tight―do you really love this old + + man’s cock that much?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '84']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '84']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] グリグリだめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いま、イッたばかりだからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] no...\i[122] don’t grind like that...\i[122] I + + just came, so...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を言っておるか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 客をほっぽらかして自分だけ気持ちよくなるなど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遊女失格じゃぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you saying? If you leave your customer behind and + + just enjoy yourself, you’re a failure as a courtesan, you + + know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' も、申し訳…ありんすぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] I-I''m so... sorry...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しょうのない娘子じゃのぅ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、ワシが遊郭のしきたりというヤツを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 徹底的に仕込んでやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What a hopeless girl you are. In that case, I''ll thoroughly + + teach you all the customs of the red-light district!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S16_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬっぽっ\i[122] ぬっぽっ\i[122] ぬっぽっ\i[122] ぬっぽっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬっぽっ\i[122] ぬっぽっ\i[122] ぬっぽっ\i[122] ぬっぽっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nuppo\i[122] nuppo\i[122] nuppo\i[122] nuppo\i[122] + + nuppo\i[122] nuppo\i[122] nuppo\i[122] nuppo\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んひぃ\i[122] んんぅ~~\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おちんちんがっ\i[122] ゆっくりっ\i[122] じっくりっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中をかき回していくぅぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nghii\i[122] nnn~\i[122] Your cock\i[122] is slowly\i[122] + + so deeply\i[122] stirring me up + + inside...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうじゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシのマラも捨てたものではなかろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How about that! My cock isn''t so useless after all, is it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イイのっ\i[122] イイのぉぉぉっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 完全に子宮に届いちゃってるぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s so good\i[122] so good...\i[122] You''re hitting my womb + + completely...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S16_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬっぽっ\i[122] ぬっぽっ\i[122] ぬっぽっ\i[122] ぬっぽっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬっぽっ\i[122] ぬっぽっ\i[122] ぬっぽっ\i[122] ぬっぽっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nuppo\i[122] nuppo\i[122] nuppo\i[122] nuppo\i[122] + + nuppo\i[122] nuppo\i[122] nuppo\i[122] nuppo\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だめぇっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このおちんちん、ダメぇぇっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちよすぎてっ\i[122] おかしくなるぅぅ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, stop!\i[122] This cock, it''s too much!\i[122] It feels + + so good, I''m losing my mind...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! 最後に種付けして終わりじゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go! I''ll finish by breeding you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメなのっ\i[122] 今射精されたら堕ちちゃう\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このチンポ、忘れられなくなっちゃうっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...! N-no, please!\i[122] If you cum inside now, I''ll fall + + for you...\i[122] I won''t be able to forget this + + dick...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嬉しいことを言ってくれるわい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、子宮で全部受け取るがいいっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s music to my ears! Then, take it all in your womb!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1900,44 +1937,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あああぁぁぁぁあぁあぁぁぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaahhhhhhhhhhhhhh!!\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &136 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉ~\i[122] 射精る、射精るっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに射精したのは何年ぶりじゃろうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oho~\i[122] I''m cumming, I''m cumming!\i[122] I haven''t cum + + this much in years!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いぃっやぁあぁぁぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抜いてっ…\i[122] 抜いてぇぇぇ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo...\i[122] Pull out...\i[122] Pull it out...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抜こうにも、お主の子宮口が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるでスッポンみたいに吸い付いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' マラを放してくれんではないか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even if I wanted to, your cervix is sucking me in like a + + snapping turtle and won''t let go of my cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほれ、自分でわからんか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮と亀頭が一部の隙間もなく密着して']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの子種を一滴残らずごっくんしておるぞ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, can''t you feel it yourself? Your womb and my tip are + + pressed together with no space at all, swallowing every last + + drop of my seed♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…\i[122] なんで…なんでぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] Why... why...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん…っ\i[122] 熱いのがお腹の中にぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…、子宮が完全に屈服しちゃってるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] It''s so hot inside my belly...\i[122] No... my + + womb is completely submitting...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['お掃除フェラ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1948,48 +1987,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]            四半時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]A quarter of an hour later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S16_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &137 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] nn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 尿道の奥に残った子種もちゃんと吸い出して…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちよくしてくれたマラに感謝の気持ちを込めてな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right... Suck out the last of my seed from deep in my + + urethra, and show your gratitude to the cock that made you + + feel so good!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S15_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んふぅ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱ\i[122] ちゅぱ\i[122] じゅるる…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nnh...\i[122]\i[122]\i[122] slurp\i[122] + + slurp\i[122] gulp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よいぞよいぞ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでアサギリも一人前の遊女の仲間入りじゃな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good, good♪ Now Asagiri, you''ve finally become a + + full-fledged courtesan!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とはいえ、夜伽の方はまだ発展途上じゃから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシ好みの女になるように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだまだしつけねばならんがのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That said, your bedroom skills are still developing, so I''ll + + have to keep training you until you''re the perfect woman for + + me♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Ga1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしく…お願いするでありんすぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Puhah...\i[122] ahn...\i[122] Please... take good care of + + me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その夜ミズキは、しつけと称して']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['身体中をもてあそばれてしまうのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That night, Mizuki was thoroughly toyed with under the guise + + of ''training.''']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand @@ -2065,11 +2112,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -2101,19 +2148,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だ。受け取りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Looks like you had some fun last night. Here, this + + is your reward. Take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You got 1000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お志し痛み入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am deeply grateful. I shall gladly accept it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map227.yaml b/YAML/Map227.yaml index 7da17bf..37d0c39 100644 --- a/YAML/Map227.yaml +++ b/YAML/Map227.yaml @@ -193,12 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -206,20 +206,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and once he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -228,18 +230,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''m going to beat him down and settle this + + all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -342,9 +344,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -606,12 +609,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -619,20 +622,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and when he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it''ll work out + + somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -641,18 +646,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t hold back anymore! I''ll beat him down and settle + + this all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -753,9 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -939,18 +945,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] + + moreee~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1142,18 +1151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1435,16 +1447,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまたエライ別嬪さんが来たもんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、早くお酌をしておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour + + me a drink already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、部屋を間違えたようでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve come to the wrong room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1506,40 +1517,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &131 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122] もうだめぇ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご隠居様ぁ~\i[122] これ以上ガマンできないぃぃっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah\i[122] I can''t take it anymore...\i[122] + + Master~\i[122] I can''t hold back any longer\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、突き出した尻を艶めかしく左右に振って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['老人におねだりをしていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was seductively swaying her thrust-out ass from side + + to side, begging the old man for more.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬふふっ♪ 変われば変わるもんじゃのぅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もはや指や舌だけでは 物足りんと申すか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nufufu♪ My, how you''ve changed♪ So, fingers and tongue + + aren''t enough for you anymore!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わっちを こんな風にしたのはご隠居様なんですから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゃんと責任をとってくれないと 困るでありんすぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re the one who made me like this, Master, so you have to + + take responsibility or I''ll be in trouble~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S16_Hd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええじゃろう♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、今宵もこれで一晩中可愛がってやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Very well♪ Then, I''ll spoil you all night long again + + tonight!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['老人の手には、すっかり使い込まれて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['黒光りする木製の張型が握られている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the old man''s hand was a well-used, black-shining wooden + + dildo.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] ハァハァハァ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くっ\i[122] 早くそれを中にぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] Haa, haa, haa...! Hurry\i[122] hurry and put it + + inside me\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで盛りのついたメス犬じゃな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohoho♪ You''re just like a bitch in heat.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そぅれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけ頬張るがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here you go! Stuff yourself with it as much as you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Hb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1548,57 +1564,60 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁぁぁああぁぁぁ~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaahhh~~\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 挿入しただけで不様に達しおって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お仕置きじゃ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! You came just from being penetrated! Time for your + + punishment!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Hb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S16_He1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひいぃぃんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 申し訳ありんすぅぅぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiiin\i[122] I''m so sorryyyyy~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ジジイに尻を叩かれて感じるとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お主もつくづく変態じゃのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To think you''d get off from having your ass spanked by an + + old man, you''re such a pervert♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S16_Hd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらっ、これがいいか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, do you like this!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S16_He2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、こっちがよいのかっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Or do you prefer this one!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Hb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あひんっ\i[122] あっはぁぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいっっ\i[122] どっちもいいのぉぉぉっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ahn\i[122] ahhaaah\i[122] Yes\i[122] I love both + + of themmm\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S16_Hb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと…\i[122] もっと、このふつつかなアサギリを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 厳しくしつけてくださいぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More...\i[122] Please discipline this foolish Asagiri even + + harder\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 胸も、お尻も、おまんこも\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご隠居様の好みの女になるまで…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My breasts, my ass, my pussy\i[122] until I become the woman + + you desire, Master...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【大店のご隠居】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほっほっほっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでは、今夜も眠れそうにないのぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Retired Owner Of The Big Shop】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohoho♪ Looks like I won''t be getting any sleep tonight + + either\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1607,8 +1626,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その夜ミズキは、老人の手によって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一晩中よがらされてしまうのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That night, Mizuki was made to moan in pleasure by the old + + man''s hands all night long.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1684,11 +1704,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1702,7 +1722,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '256', !!int '256', !!int '0']} @@ -1717,19 +1737,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だ。受け取りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Looks like you had some fun last night. Here, this + + is your reward. Take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Received 1000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お志し痛み入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am most grateful. I shall accept it with thanks.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map228.yaml b/YAML/Map228.yaml index ed68018..a3e9f15 100644 --- a/YAML/Map228.yaml +++ b/YAML/Map228.yaml @@ -193,12 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -206,20 +206,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and when he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -228,18 +230,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t hold back anymore! I''ll beat him down and settle + + this all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -342,9 +344,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m still not mentally prepared... I need to calm down + + a bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -606,12 +609,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -619,20 +622,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and when he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it should work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -641,18 +646,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t hold back anymore! I''ll beat him down and settle + + this all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -753,9 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -939,18 +945,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed at all...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1142,18 +1151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1435,16 +1447,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまたエライ別嬪さんが来たもんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、早くお酌をしておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour + + me a drink already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、部屋を間違えたようでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve entered the wrong room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1517,24 +1528,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &132 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタみたいな別嬪さんを抱けるなんざ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男冥利に尽きるってもんだ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...! Getting to hold a beauty like you, it''s every + + man''s dream come true♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' にしても…、どっかで見た顔なんだよなぁ~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタみたいな美人、一度見たら忘れるハズが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ないんだけど…。う~ん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Still... I swear I''ve seen your face somewhere before~? A + + beauty like you, there''s no way I''d forget if I''d seen you + + even once... hmm...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、気のせいでありんすよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこにでもいる平凡な顔でありんすから!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](正体がバレるのはマズイ…、何とかしないと!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it''s just your imagination! I have a totally ordinary + + face, nothing special at all! \c[8](It would be bad if my true + + identity was found out... I have to do something!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1589,11 +1604,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、腰紐を解いて一糸まとわぬ姿になった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki untied her sash and stood there completely naked.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…、そんな野暮なことばかり言ってると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜はお預けにしますえ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... If you keep saying such boring things, I''ll make you + + wait all night...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1610,10 +1626,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*147]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょ~! ノリノリだねぇ~\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かにこの身体を前にして悩んでるなんざ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 時間の無駄の極みってヤツだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~! You''re really into it~\i[122] Staring at a body like + + this and hesitating is just a total waste of time!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 真上']} @@ -1625,74 +1641,81 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そっちがその気なら、今夜は寝かさねぇよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re up for it, then I''m not letting you sleep tonight!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &148 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁん…♪ けだものぉ~\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](フフフ…、どうにか誤魔化せたようだな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn...♪ You beast~\i[122] \c[8](Heh... Looks like I managed to + + fool him...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、さっそくおじゃましますよっと!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, let me get started right away!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] 大きいのが…挿入って来てるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] It''s so big... it''s going in...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…うっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姐さんの中、熱々のトロトロで…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気を抜くと いきなり果てちまいそうだ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... ugh...! Inside you, it''s so hot and slippery...! If I + + let my guard down, I''ll end up finishing right away...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *148} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまねぇ! 動きますぜっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry! I''m gonna start moving!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha3', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb7', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &149 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃんっ\i[122] いきなり激しいっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann~\i[122] So rough all of a sudden...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目だ! 腰が止まらねぇ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんてぇ助平な蜜壺だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このオレがまるでサルみてぇに…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn! I can''t stop my hips...! What a lewd honey pot! I''m + + going at it like a monkey!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] はぁぁぁ…\i[122] いいっ\i[122] いいっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~\i[122] Haaah...\i[122] Feels so good~\i[122] So + + good~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなように動いて…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつでもイッていいからぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Move however you want...\i[122] You can cum whenever you + + want...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 責任なんて考えなくていいから…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思う存分、膣内にぶちまけてぇぇっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t have to worry about responsibility...\i[122] Just + + let it all out inside me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ~~~っ! もう勘弁ならねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 望み通り、腹がパンパンになるまで仕込んでやるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh~~~! I can''t take it anymore! Just like you want, I''ll + + fill you up until your belly''s nice and round!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha3', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb7', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たくましいおちんちんが…、奥をごりごりぃ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah~\i[122] Ah~\i[122] Ah~\i[122] Ah~\i[122] Your thick cock + + is grinding deep inside~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha4', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ、イクッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなスゴイの…もうイッちゃうぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, I''m cumming~\i[122] It''s so amazing... I''m gonna + + cum~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イけっ! イけっ! イけっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレと一緒にイケぇぇぇぇぇぇぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cum! Cum! Cum! Come with me, cum with meeeeeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} @@ -1701,21 +1724,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁぁぁぁああぁぁぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaahhhhhhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] すごい勢いで射精てるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] You''re cumming so hard inside me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *149} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣全体が吸い付いてたまらねぇや…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ、何発でもできそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah...! Your whole pussy is gripping me so + + tight...\i[122] I feel like I could go as many times as I + + want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1723,8 +1747,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後、男は金玉の中身が空になるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['サルのようにミズキの膣内に射精したのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, the man kept cumming inside Mizuki like a monkey + + until his balls were completely empty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1800,11 +1825,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1826,7 +1851,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '257', !!int '257', !!int '0']} @@ -1842,19 +1867,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だ。受け取りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Looks like you had some fun last night. Here, this + + is your reward. Take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Received 1000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お志し痛み入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am truly grateful. I shall accept it with thanks.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map229.yaml b/YAML/Map229.yaml index 126e016..9d421a4 100644 --- a/YAML/Map229.yaml +++ b/YAML/Map229.yaml @@ -193,12 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -206,20 +206,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and once he''s passed out drunk, + + swap the tag for a fake one. That''s the gist of it...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it should work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -228,18 +230,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''m going to beat him down and settle this + + all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -342,9 +344,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -606,12 +609,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -619,20 +622,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and when he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -641,18 +646,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t hold back anymore! I''ll beat him down and settle + + this all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -753,9 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -939,18 +945,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1142,18 +1151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] + + moreee~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed at all...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1435,16 +1447,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまたエライ別嬪さんが来たもんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、早くお酌をしておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour + + me a drink already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、部屋を間違えたようでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve come to the wrong room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1519,42 +1530,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &132 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふっ♪ いいねぇ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神聖な巫女さんと、こんな男と女がナニする部屋で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 二人っきりだなんて興奮するぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh♪ This is great! Alone in a room meant for men and + + women to do the deed, just me and a holy shrine maiden... + + I''m getting excited.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ…、どういうつもりだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 返答次第では ただでは済まさんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard... What are you planning?! Depending on your + + answer, I won''t let you off easy!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~、コワイコワイ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな眉間にしわを寄せなさんなって!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, so scary, so scary♪ No need to furrow your brow like + + that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別にゆすり・たかりをするつもりはねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここの女将に知れたら洒落じゃ済まねぇからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not here to blackmail or extort you. If the madam here + + found out, it wouldn''t be a joke.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐぬぅ…! 本当だな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grr...! Are you telling the truth?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、ホント♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタも銭が欲しくて こんなことしてるんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、お互い肩の力を抜いて楽しもうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Really, really♪ You''re doing this for money too, right? So + + let''s both relax and have some fun!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *132} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひひひ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんとは一度ヤッてみたかったんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは、その生意気なお口で咥えてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ I''ve always wanted to do it with a shrine maiden. + + First, use that sassy mouth of yours and put it in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フェラ前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1564,28 +1580,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &133 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! こんな…大きくさせおって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Damn it... making it this big...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大きいチンポは大好きだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつも ミズキちゃんを気持ちよくして']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やってるんだから、愛情込めて頼むぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You love big cocks, don''t you? I always make Mizuki-chan + + feel good, so put some love into it for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、黙れっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上、くだらぬことを抜かすとへし折るぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-shut up! If you keep spouting nonsense, I''ll break it off!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *133} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はいはい…、わかりました、わかりましたよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、早くパクッと咥えてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, yes... I get it, I get it. Come on, hurry up and take + + it in your mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](遊女アサギリではなく、ミズキとして']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしはこの男に抱かれるのか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... \c[8](Not as the courtesan Asagiri, but as Mizuki... I''m + + letting this man have me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['口奉仕']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1593,43 +1609,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええい…、ままよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ…! ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine... whatever happens, happens! Nom...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! んっ…! んっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Nn...! Nn...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &134 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ~、この征服感たまらねぇなぁ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの戦巫女が、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいしそうに俺のチンチンを頬張って…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~ This feeling of domination is amazing~♪ That battle + + shrine maiden is hungrily stuffing my cock in her + + mouth...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅっ! ん~~っ! ん~~っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh! Nnnn! Nnnn!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その反抗的な目が、またいい味出してるねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいぜ、こっち見ながら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと亀頭をしゃぶしゃぶしてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Those defiant eyes of yours make it even better~♪ Yeah, keep + + looking at me and suck on the tip even more.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐちゅんっ♪ じゅぷっ♪ じゅぷっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるるるる…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guchun♪ Jupu♪ Jupu♪ Jurururururu...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぶっ♪ じゅるっ♪ じゅるっ♪ じゅるっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅううぅぅぅぅぅっっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hab♪ Juru♪ Juru♪ Juru♪ Chuuuuuuuuuuuuuuuu\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっほっ…\i[122] すごい吸い付きだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ、口だけでイカせにきてるな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh...\i[122] That suction is incredible! You''re trying to + + make me cum with just your mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、もっと奥まで咥えてくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, take it even deeper!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イマラ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1638,48 +1654,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_imara_farst', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぐぅぅぅっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~~~~っ! んんぅ~~~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnggggh!! Nnnnnnn! Nnnnnnnnn!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁぁ~っ\i[122] 戦巫女の口まんこ たまんねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夜の床でも天下一ってかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaah~\i[122] The mouth pussy of a battle shrine maiden is + + the best~♪ Are you number one in bed too?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、ミズキちゃん、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんだけチンポしゃぶってきたんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, Mizuki-chan, just how many cocks have you sucked?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ! はっへはほほ…ふはふは~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](はむっ! 勝手なことぬかすな~っ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nom! Haffeh hoho... fuh fuh~~! \c[8](Nom! Don''t say whatever you + + want~!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 痛っ! いててててっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴメン、調子に乗りました!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 謝るから歯を立てないで~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ow! Ow ow ow! Sorry, I got carried away! I''ll apologize, so + + please don''t use your teeth!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふはん…っ! へーはひひへふへふっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](許さん…っ! 成敗してくれるっ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufuhn...! Hee hahihihefuhef! \c[8](Unforgivable...! I''ll punish + + you!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるっ♪ じゅるっ♪ じゅるっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずぞぞぞぞぞぞぞ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Juru♪ Juru♪ Juru♪ Zuzozuzozuzozuzo...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅぽっ\i[122] じゅぽっ\i[122] じゅぽっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるるるるんっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jupo\i[122] Jupo\i[122] Jupo\i[122] Jururururun♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅううぅぅぅぅぅぅぅぅっっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chuuuuuuuuuuuuuuuuuuuu\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ\i[122] おっ\i[122] おっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 射精…! 射精っ! 射精っっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh\i[122] oh\i[122] oh\i[122] I''m gonna cum...! Cumming! I''m + + cumming!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1687,22 +1703,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男は ミズキの口の中に 遠慮なく精液をぶちまけた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man unleashed his cum inside Mizuki''s mouth without + + holding back.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくっ…! んくっ\i[122] んくっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんて濃いんだ…、喉に絡み付く…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなのを膣内で出されたら…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! Nngh\i[122] nngh\i[122] \c[8](It''s so thick... it''s + + clinging to my throat... If he came like this inside my + + pussy...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嬉しいねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最後までちゃんと飲んでくれるなんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 助平女の鏡だよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m so happy~♪ Drinking it all down to the last drop, you''re + + the perfect slut!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *134} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかしてミズキちゃん、子種汁好き?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレのでよかったら、いつでも飲ませてやるぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki-chan, do you like the taste of cum? If you want mine, + + I''ll let you drink it anytime♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フェラ後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1710,23 +1731,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &135 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるな…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 服を汚されたくなかっただけだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでもう気が済んだだろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Don''t be ridiculous...! I just didn''t want my clothes to + + get dirty. You should be satisfied now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *135} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 冗談を言っちゃぁいけねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これからが本番なんだから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t joke around. The real fun starts now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &136 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、そこの壁に手をついて!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, put your hands on the wall over there!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *136} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっ…! 袴を脱がすなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey...! Don''t take off my hakama!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S17_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} @@ -1736,101 +1756,114 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &137 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おじゃましますよっと!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Excuse me, coming in!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いきなり…奥までぇぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]\i[122]\i[122] All the way in... so + + suddenly...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抵抗もなく奥までぬるりと挿入ったぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンチンしゃぶってて感じちゃった?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ It slid all the way in without any resistance! + + Did sucking my cock turn you on?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た、たわけ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなワケあるかぁぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You idiot...! As if that would happen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、なんで膣内が こんな熱々のトロトロなんだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか部屋に来た時から、ヤル気マンマンだっだり♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then why is your pussy so hot and wet inside? Or were you + + already raring to go since you came to my room♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちがうっ! これはただの生理現象で…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…っ\i[122] 動くなぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] No! It''s just a physical + + reaction...! Nngh...\i[122] Don''t move...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ~、生理現象なら仕方ねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥を突く度、おまんこがキュンキュン締まるのも♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮が完全に降りきって、亀頭に吸い付いてるのも♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, if it''s just a physical reaction, can''t be helped. + + Every time I thrust deep, your pussy squeezes tight♪ Your + + womb is dropping all the way down, sucking on my tip♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! ちがうっ\i[122] 違うんだぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ! あんっ\i[122] 突くなぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! That''s not it\i[122] it''s not\i[122] Stop! Ahh\i[122] + + don''t thrust so deep\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、イヤイヤ言ってないで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その下品なオッパイも見せてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, don''t just say no―let me see those filthy tits too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…! こらぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勝手に脱がすなぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Hey\i[122] Don''t just undress me without + + asking...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~! ブルンブルンすげぇ迫力!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てか、いつもそんな胸を締め付けてて きつくない?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa! They''re bouncing like crazy! Isn''t it tight, always + + squeezing those big boobs into your clothes?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめっ…\i[122] んふぅっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい加減にせんと…、んっ! 本当に怒るぞ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop...\i[122] nnh...\i[122] If you don''t cut it out... + + nngh! I''ll really get mad...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつもは 自分から服を脱いで誘ってくるくせに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 服装ひとつで ずいぶん変わるもんだねぇ(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Usually you''re the one stripping and coming on to me, but + + just a change of outfit and you''re totally different, huh? + + (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当はチンポが好きだって認めちまえよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうせ朝までハメハメするんだからさ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いまさら意地張っても仕方ねぇだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just admit you love cock already! We''re gonna be fucking + + till morning anyway, so what''s the point in pretending now?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! そんな…朝までなんてぇ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Not till morning...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…っ♪ 今おまんこがキュッとしまったぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、ミズキちゃんは助平な巫女だなぁ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Your pussy just squeezed tight again. Seriously, + + Mizuki-chan, you''re such a lewd shrine maiden\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ\i[122] それは…それはぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] that''s... that''s not...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう生理現象♪ 生理現象♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう理由なんていいから認めちまえって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポ気持ちいいだろ? ほらっ! ほらっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, just a physical reaction♪ Physical reaction♪ Forget + + the excuses and just admit it! Cock feels good, right? Come + + on! Come on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あんっ\i[122] だめっ\i[122] だめぇぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ahn\i[122] no\i[122] nooo\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、強情だなぁ~。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌ならもうやめちまうぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re really stubborn~. If you hate it so much, maybe I + + should just stop?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1839,38 +1872,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S17_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Fb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *137} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男はそういうと、腰の動きをピタリと止めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With that, the man suddenly stopped moving his hips.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](断るんだ…! そうすれば、今日はもう…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aa... \c[8](Refuse him...! If I do, then maybe for + + today...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &138 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポ、好きだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You love cock, don''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '84']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] ぐりぐりぃぃっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](耐えろっ…! 耐えるんだ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122] Noo...\i[122] You''re grinding so + + deep\i[122]\i[122]\i[122] \c[8](Hold on...! I have to endure...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '84']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~ら~、認めちまえよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうすれば、好きなだけこのチンポで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ズコズコしてやるぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, just admit it. If you do, I''ll fuck you with this + + cock as much as you want♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…\i[122] いやぁぁぁぁっっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことされたら…、わたしは…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](チンポなんて…! こんなチンポなんて…っ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] Nooooo...\i[122] If you do that... + + I''ll...\i[122] \c[8](Cock...! I don''t want this cock...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、素直になれよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, just be honest!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1882,14 +1916,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁぁぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhaaaahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Fb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *138} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きっ\i[122] 好きぃぃぃっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポ大好きぃぃぃっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love it\i[122] I love it so much\i[122]\i[122]\i[122] I + + love cock so much\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ちバック']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1898,24 +1933,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &139 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よく言った、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、ご褒美だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s what I wanted to hear, Mizuki! Here, here''s your + + reward!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *139} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122] ダメッ\i[122] らめぇぇっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イッたからっ\i[122] いま、イッてるからぁぁんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaahn\i[122] No\i[122] Stopppp\i[122]\i[122]\i[122] I + + came\i[122] I''m cumming right now\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮すんなって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつものように 腹いっぱい飲ませてやるからっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t hold back! Just like always, I''ll fill you up till + + you''re stuffed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁぁっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれは、遊女のアサギリだからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメっ\i[122] 戦巫女の姿でこんなの…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo\i[122] That was Asagiri the courtesan...\i[122] Not + + like this, not as a battle shrine maiden...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1923,31 +1961,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁあぁぁああぁぁぁぁぁぁぁんっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nyaaaaaaaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *139} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! またイッた♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当ミズキちゃんは、おまんこ弱々だよなぁ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきまでの強がりはどこいったんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Came again♪ Seriously, Mizuki-chan, your pussy is so + + weak~♪ Where''d all that bravado from before go?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *139} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122] もう許してぇぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... hah... hah...\i[122] Please, no more...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *139} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目駄目っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 朝までズコズコするって言ったろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way♪ I told you we''re going all night, didn''t I?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *139} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪ 嬉しそうなツラしやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 金玉がカラっからになるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハメまくってやるから覚悟しなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Look at that happy face! I''m gonna fuck you till + + my balls are bone dry, so get ready!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1955,8 +1991,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後二人は、明け方近くまでひとつになって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['睦み合っていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, the two of them became one and made love until + + nearly dawn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -2031,11 +2068,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -2067,32 +2104,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だ。受け取りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Looks like you had some fun last night. Here, this + + is your reward. Take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Received 1000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お志し痛み入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am most grateful. I shall accept it with thanks.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、ほどほどにしておけよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Don''t overdo it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぜ、善処しよう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''ll do my best to behave...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map230.yaml b/YAML/Map230.yaml index a65e47f..428c2c3 100644 --- a/YAML/Map230.yaml +++ b/YAML/Map230.yaml @@ -193,12 +193,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -206,20 +206,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and when he''s passed out drunk, + + swap the tag for a fake one. Something like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -228,18 +230,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I won''t hold back anymore! I''ll beat him down and settle + + this all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -342,9 +344,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I should calm down a + + bit more first.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -606,12 +609,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この部屋がそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまを開いて部屋の中に入りますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['はい', 'いいえ'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']} @@ -619,20 +622,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 作戦としては、ほめちぎって飲ますだけ飲ませ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 酔い潰れたところで割符を偽物とすり替える。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' といった感じだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to + + drink as much as he can, and when he''s completely drunk, + + swap the tag for a fake one. That''s the gist of it...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、完璧だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 細かいところは 適当にあわせれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' なんとかなるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If I just wing the details, it should work + + out somehow.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -641,18 +646,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' もう容赦はせんぞっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ぼこぼこにして 一気に方を付けるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''m going to beat him down and settle this + + all at once!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いざ、参らんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 失礼する。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' アサギリ、入ります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -753,9 +758,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、まだ心の準備ができておらん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もう少し 気を鎮めてこよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a + + bit more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} @@ -939,18 +945,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] + + moreee~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event @@ -1142,18 +1151,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふすまの向こうから 艶めかしい声が聞こえる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices + + can be heard.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女ムラサキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとっ\i[122] もっとぉぉぉ~~っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more, + + ahhh~~\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、この部屋ではないようだな…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ま、丸聞こえではないかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんな恥ずかしくないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear + + everything! Aren''t they embarrassed...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event @@ -1435,16 +1447,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまたエライ別嬪さんが来たもんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、早くお酌をしておくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour + + me a drink already.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、部屋を間違えたようでありんす!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve come to the wrong room!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event @@ -1505,62 +1516,69 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &131 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] こんなのダメだぁぁっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ahn\i[122] ahn\i[122] No...\i[122] this is... + + this is too much...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 散々ヤリまくっておいて、いまさら何言ってるんだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらっ! 彼氏にバラされたくなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと激しくに腰を振りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After all the fucking you''ve done, now you say that?! Come + + on! If you don''t want your boyfriend to find out, move your + + hips harder!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あうぅんっ…\i[122] この卑怯者ぉぉっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 脅されてさえなければ、お前なんかにぃぃっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Auuun...\i[122] you bastard...\i[122] If you weren''t + + blackmailing me, I would never do this with you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['言葉とは裏腹に、ミズキの腰の動きは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['徐々に大胆なものへと変わっていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Despite her words, Mizuki''s hips gradually began to move + + more boldly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S17_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] すごぃぃ…\i[122] 子宮が潰れちゃってるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] これ好きぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] it''s so good...\i[122] my womb feels like it''s + + being crushed...\i[122] nnn...\i[122] I love this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ~! なんて締め付けだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最初の頃よりキツキツだなんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんだけチンポ好きだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn~! What a tight squeeze! You''re even tighter than at the + + start―just how much do you love cock?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカっ! 戯けたことを申すなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは、お前を早くイカせるために仕方なく…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-Idiot! Don''t say such nonsense! I''m only doing this to + + make you cum faster, that''s all...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅっ\i[122] そこそこぉ~っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] right there~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっ! 待てよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今、亀頭に吸い付かれたら…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Wait! If you suck on the tip like that right now...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ~め…っ\i[122] 待たない…っ\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way...\i[122] I''m not waiting...\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きゅうぅぅぅぅぅんんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyuunnnnn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んほぉぉぉぉぉ~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、搾られるぅぅぅぅっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nghooooo~~\i[122]\i[122]\i[122] I-I''m being milked + + dryyy!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1571,28 +1589,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああんっ…\i[122] 熱いのがびゅーびゅー射精でるぅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、この無節操な不埒者めぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] it''s so hot, you''re cumming so much\i[122] + + Seriously, you shameless bastard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122] こんなに射精して…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしのおまんこは、そんなに気持ちよかったか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフッ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfu...\i[122] you came so much...\i[122] Did my pussy feel + + that good? Fufu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらっ…\i[122] 早くチンポを復活させろ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不届きなことを考えられなくなるまで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たっぷり搾ってやるぞ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on...\i[122] get your cock hard again\i[122] I''m going + + to milk you until you can''t think of anything indecent + + anymore\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊び人キンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっそ~っ! 調子に乗りやがって…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遊び人の意地ってヤツを見せてやるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Playboy Kinta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it! Getting cocky, huh...! I''ll show you what a real + + playboy can do!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1600,8 +1622,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その夜二人は、互いに競うように攻め合って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一晩中飽きることなく乳繰り合っていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That night, the two of them kept going at each other, + + competing and making love all night long without ever + + getting bored.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1677,11 +1702,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1703,7 +1728,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '259', !!int '259', !!int '0']} @@ -1718,30 +1743,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、昨夜はお楽しみだったようだね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、今回の報酬だ。受け取りなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... Looks like you had some fun last night. Here, this + + is your reward. Take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You got 1000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '1000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お志し痛み入る。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく頂戴するとしよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I am deeply grateful. I shall accept it with thanks.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ…、あまりのめり込み過ぎないようにな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... Don''t get too carried away now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face19_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あうぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前向きに検討しよう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... I''ll try to keep that in mind...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} diff --git a/YAML/Map231.yaml b/YAML/Map231.yaml index 78d4159..36dff7f 100644 --- a/YAML/Map231.yaml +++ b/YAML/Map231.yaml @@ -607,7 +607,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['石で築かれた塚は、悠然とたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The stone-built mound stands there in quiet majesty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '40': !ruby/object:RPG::Event 'id': !!int '40' @@ -768,7 +768,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]醤油\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]Soy Sauce\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '66', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -866,145 +866,166 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ…、風が心地よいな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまには、こうして息抜きするのもよいかもしれん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew... the breeze feels so nice... Maybe it''s good to take + + a break like this every now and then...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](それにしても、すごい視線を感じるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男湯だから仕方ないと言えばそうだが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちと無遠慮過ぎではないか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Still, I can really feel those stares... Well, it is the + + men''s bath, so I guess it''s to be expected, but... isn''t + + this a bit too shameless...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ミズチの塚を確認するために来たが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 長居せずに退散した方がよいかもしれんな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I came here to check on Mizuchi''s mound, but... maybe I + + should leave before I overstay my welcome...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](だが…、この胸の高まりは何だろうか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男たちに見られていると思うとドキドキする…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](But... why is my heart pounding like this...? Just thinking + + about all these men watching me makes me so nervous...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](恥ずかしいから、当然と言えば当然なのだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別にそれほど嫌というワケでもなく…むしろ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I mean, it''s only natural to feel embarrassed... but it''s + + not like I really hate it... if anything, it''s...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](うわぁ…見てる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大の男たちが目をむいて…あんなに必死になって…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Ugh... they''re staring... All these grown men, eyes wide + + open... looking so desperate...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](当人たちは、バレてないつもりだろうが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見てないフリしながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チラチラ視線を合わせているのがバレバレだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](They probably think they''re being sneaky, but... it''s so + + obvious they''re sneaking glances at me while pretending not + + to look...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](意識するとゾクゾクする…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、あがった方がいいだろうか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~\i[122] \c[8](Just thinking about it sends shivers down my + + spine... Maybe I should just get out already...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S14_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぅ、どうした難しい顔して?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腹でも痛くなったか? ハッハッハッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, what''s with the serious face? Got a stomachache or + + something? Hahaha!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっ…、少しは隠せっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! Hey...! At least cover yourself up a little!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、何ってんだよ。ここは男湯だぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな所でコソコソ隠すなんざ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コレに自信のないって言ってるようなもんだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, what are you talking about? This is the men''s bath, + + you know? If you try to hide it here, it''s like admitting + + you got nothing to show!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう、隠し事は一切しない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが裸の付き合いってヤツだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだい、ねぇさん。俺の自慢のムスコは?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right, no secrets here. That''s what being naked + + together is all about! So, nee-san, what do you think of my + + proud boy?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかった…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかったから、それを近付けるなっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['F-fine...! I get it, just don''t bring that thing any closer + + to me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんで、こんなにギンギンに勃起してるんだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの裸を見たからか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Why are they both so rock hard...? Is it because they saw + + me naked...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、すごい反り返って…ヘソに付きそう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ビクンビクンと脈打って…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Ahh... it''s standing up so much, it''s almost touching his + + navel... throbbing and twitching...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](な、なんか…二人とも大きくないか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの倍くらいは余裕である…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、これが普通の大きさなのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](W-wait... aren''t both of them kind of huge...? They''re + + easily twice the size of Souta''s... Or is this just + + normal...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 興味津々かい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you that curious?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あうぅ…っ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんのことだ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...! W-what are you talking about...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何ってナニよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきから俺たちのアレをじっと見つめちゃってよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに珍しいかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You know what I mean. You''ve been staring at our stuff this + + whole time. Is it really that rare for you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご、誤解だっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは別にそんなつもりじゃ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you''ve got it all wrong...! That''s not what I was trying + + to do at all...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいって、いいって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わざわざ男湯に入って来てるんだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いまさら取り繕いなさんなって。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine, it''s fine! You came into the men''s bath on + + purpose, so no need to pretend now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう、俺たちはアンタの裸が見たい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタは俺たちのコレが見たい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでトントンでいいじゃねぇか、なぁ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, we want to see you naked. You want to see our stuff. + + So let''s just call it even, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' べ…、別にわたしは…そんな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not... it''s not like that...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](見られてる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしと…わたしの裸を…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](They''re watching me... me and my naked body...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](胸に視線が集まってるのがわかる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめだ…! 乳首が勃起ってるのバレてしまう…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I can feel their eyes on my chest... No...! They''re going + + to notice my nipples are hard...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪ ちょっと足を開いてくれねぇかな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほんのちょっとでいいからさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Mind spreading your legs a little? Just a tiny + + bit is fine.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あ、足を開けだと…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでは丸見えになってしまうではないか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](S-spread my legs...? If I do that, they''ll see + + everything...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクリ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](この男たちにわたしの大事なところを…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp... \c[8](These men are going to see my most precious + + place...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、少しだけだぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['J-just a little, okay...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['混浴全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1013,144 +1034,155 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~~っ!! 気風がいいねぇ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh!! Now that''s the spirit~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'clap', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よっ、日本一っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, number one in Japan!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、見てる…見られてるぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな近くで、わたしのアソコが凝視されてるぅ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~~~~~\i[122] \c[8](Ahh... they''re staring... they''re + + looking at me...! They''re staring right at my pussy from so + + close...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S14_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つるっつるの、ぷりっぷりっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ、おいしそうな おまんこだ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... So smooth, so plump♪ That looks like one + + delicious pussy\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 色もキレイな桜色♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 真っ黒な家のかかぁとは、大違いだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Such a pretty cherry blossom color♪ Way different from my + + old lady''s pitch-black one at home!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恥ずかしすぎて 頭が沸騰しそうだ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! I''m so embarrassed my head''s about to explode...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、それが気持ちいいんだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But that''s what feels good, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…うぅぅ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…見透かされてるぅ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... uuuu...\i[122] \c[8](No good... they can see right through + + me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あっ…\i[122] だめっ\i[122] 見られてるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 胸も…尻も…アソコも…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの恥ずかしいところ全部っ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Ah...\i[122] no...\i[122] they''re looking at me...\i[122] + + My chest... my butt... my pussy... they''re seeing every + + embarrassing part of me...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S14_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやっ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヤらしいお汁が漏れてきてるぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、舐めてやるから 早くおまんこ開くんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...? Some naughty juice is leaking out. Come on, open your + + pussy up so I can lick it for you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何を考えているっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! What are you thinking!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 垂れたら お湯が汚れちまうだろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、迷ってる暇はないぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it drips, it''ll dirty the water! Come on, you don''t have + + time to hesitate!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S14_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! やぁぁぁぁっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Stop itttttt\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S14_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ\i[122] ちゅうぅぅぅぅぅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずぞぞぞぞぞぞぞ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nom~\i[122] Sluuuurp♪ Slurp slurp slurp slurp + + slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁんっ…\i[122] 吸っちゃダメだぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] Don''t suck it...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 吸わなきゃ意味ないだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるじゅる♪ ゴクゴク…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s the point if I don''t suck? Slurp slurp♪ Gulp gulp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…、飲んでるっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしのイヤらしい汁…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクゴク飲まれちゃってるぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... he''s drinking it...! My filthy juice... he''s gulping + + it all down\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな中まで舐めたら…どんどん出て来ちゃうぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうダメ…頭が真っ白になるぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] no...\i[122] If you lick me that deep... it''s + + just going to keep coming out...\i[122] I can''t... my mind''s + + going blank...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいぜ! 全部出しちまいな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一滴残らず飲み干してやるからよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s it! Let it all out! I''ll drink every last drop for + + you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' は…\i[122] ぁ…あっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ\i[122] イクっ\i[122] イクぅーーーーっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha...\i[122] ah... ahh\i[122]\i[122]\i[122] I''m + + cumming\i[122] I''m cumming\i[122] I''m + + cummiiiiiiing\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnnngh\i[122]\i[122]\i[122] |||']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪ ご馳走様\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんなの温泉は、キレイに使わねぇとなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ Thanks for the meal\i[122] Gotta keep everyone''s + + hot spring clean, after all!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] はぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh\i[122] nn...\i[122] haa...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イってしまった…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 達するところまで…全部見られて…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I came...\i[122] They saw everything, even when I + + climaxed...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、自分たちばかりズルいぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のも気持ちよくしてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey now, it''s not fair if you get all the fun! Make me feel + + good too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上は絶対…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way! I can''t take any more...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、気力を振り絞って一目散に逃げだした!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki mustered all her strength and bolted out of there!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '29', !!int '0', !!int '24', !!int '5', !!int '4']} @@ -1159,13 +1191,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '37', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あらら…、逃げられちまったか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの様子なら いけると思ったんだけどなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh dear... she ran off... I thought for sure she''d go all + + the way...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぁに、あせることはない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの娘…、きっとまた来るぜ…\|きっとな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to rush. That girl... she''ll definitely come + + back...|I''m sure of it♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1243,11 +1277,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '248', !!int '248', !!int '0']} diff --git a/YAML/Map232.yaml b/YAML/Map232.yaml index d0ae78c..6b50c2b 100644 --- a/YAML/Map232.yaml +++ b/YAML/Map232.yaml @@ -381,16 +381,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['客引き']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【留女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あの…、今日のお宿はお決まりですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしかったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精一杯 おもてなしさせていただきますが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tomeonna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U-um... Have you decided where you''ll be staying tonight? If + + you''d like, I''d be happy to give you the best hospitality I + + can...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【客引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、やっぱりダメですよね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 温泉に入れない温泉宿なんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泊まる意味ないですもんね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Street Solicitor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... I knew it, it''s no good, huh... There''s no point in + + staying at a hot spring inn if you can''t even use the + + baths...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -434,10 +438,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【留女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、いらっしゃい! いらっしゃい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホムラ温泉の効能は、美肌に若返り!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとっ風呂でタマゴみたいに ツルっツルだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tomeonna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on in! Come on in! The benefits of Homura Hot Springs + + are beautiful skin and rejuvenation! Just one soak and + + you''ll be as smooth as an egg!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '34': !ruby/object:RPG::Event 'id': !!int '34' @@ -628,8 +634,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '38', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~、極楽極楽~♪ 生き返るわ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~ this is paradise, paradise~♪ I feel alive again~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '39': !ruby/object:RPG::Event 'id': !!int '39' @@ -675,7 +681,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['石で築かれた塚は、悠然とたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The stone-built mound stands there in quiet dignity.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '40': !ruby/object:RPG::Event 'id': !!int '40' @@ -724,9 +730,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['湯治客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これであたしも つるっつるのタマゴ肌になるのよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男なんか一撃なんだから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With this, I''ll have silky smooth, egg-like skin too! Men + + won''t stand a chance against me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '41': !ruby/object:RPG::Event 'id': !!int '41' @@ -775,14 +782,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['湯治客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまに男湯に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アレ目的で入っていく 女がいるんだってさ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何考えてるんだろうねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there are women who sneak into the men''s bath just + + for that! What are they even thinking~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '41', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後で あたしも行ってみようかな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe I''ll try it myself later♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '42': !ruby/object:RPG::Event 'id': !!int '42' @@ -855,7 +862,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]醤油\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]You got \c[17]soy sauce\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '66', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -945,7 +952,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは促されるまま 男の前に腰を下ろした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, urged on, sat down in front of the man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} @@ -955,49 +962,53 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺に寄りかかって…、そうそう♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 肩の力を抜いて楽~になっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lean back against me... yeah, just like that♪ Relax your + + shoulders and let yourself go!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、確かに心地よいな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 湯の流れが身体をほぐしていくようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... it really does feel nice... The flow of the water is + + loosening up my body...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だろだろっ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここちょうど湯が出る口だからよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知る人ぞ知る、絶好の穴場なんだぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, right? This spot is right where the hot spring comes + + out. It''s a secret spot only a few people know about!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうか…、疑ったりしてすまなかった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、助平なことでも考えているのかと思った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... Sorry for doubting you. I thought you might be up + + to something perverted again.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひひひ…っ♪ 気にするなって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別にあながち間違ってはないからよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Don''t worry about it♪ You''re not exactly wrong, + + after all.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '208_む、これはぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...!? W-What is this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こら…っ! 尻に何か当たってるぞ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Hey...! Something''s pressing against my butt...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仕方ねぇだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタみたいな別嬪さんと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな風に密着して勃起たねぇ方がおかしいや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Can''t be helped. It''s weird NOT to get hard when I''m this + + close to a beauty like you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマっ…! やはり下心があったか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もういい、出るっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You bastard...! So you DID have ulterior motives...! + + That''s it, I''m leaving!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['入浴 乳揉み']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1006,33 +1017,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、そんな慌てなさんなって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別にムリヤリ犯そうなんて気はねぇからっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa, whoa, don''t be in such a rush! It''s not like I''m gonna + + force myself on you or anything!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ど、どこを触っているっ! んっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言ってることと全然違うではないか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-Where do you think you''re touching!? Nn...! That''s not + + what you just said at all...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これくらい いいじゃねぇか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 按摩みたいなもんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しっかり揉みほぐしてやるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, it''s fine. Think of it like a massage. I''ll loosen + + you up real good.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] だめっ…! 揉むなぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Ahh\i[122] stop...! Don''t squeeze them...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ! 凝ってる所を発見したぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな硬く尖らせて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは念入りに いじってやらねぇとな…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! Found a spot that''s all stiff! Getting all hard and + + pointy...\i[122] Gotta give this area some extra + + attention...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1040,29 +1054,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこは乳首だぁぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当にやめんと…っ\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本気で…、んっ\i[122] 怒るぞ…、あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s my nipples!\i[122] Seriously, stop it...\i[122] + + Nnn...\i[122] If you keep this up... nn\i[122] I''ll really + + get mad... ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、肩の力を抜いて~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気の流れを整えて、身体に溜まってる悪いモノを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 全部汗で流しちまおうぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, relax your shoulders~♪ Get your energy flowing, and + + sweat out all the bad stuff building up in your body♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいっちにー♪ おいっちにー♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もみもみ…\i[122] くりくり…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One-two~♪ One-two~♪ Squeeze squeeze...\i[122] Rub + + rub...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせ…っ\i[122] ヘンなこと言って胸ばかりぃ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop it...\i[122] Saying weird stuff and just groping my + + chest...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['入浴 手マン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1071,95 +1090,104 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &38 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、悪ぃ悪ぃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちもいじって欲しかったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oops, my bad, my bad♪ Did you want me to play with this part + + too?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ! そこは冗談じゃ済ま――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kya...! D-Don''t mess around! That''s not something you can + + just joke abou―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐちゅんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おんやぁ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんか、お湯とは違うネバネバしたものが…(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh~♪ There''s something sticky here that''s not just hot + + water... (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…! それは…! あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No...! That''s...! Ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫、大丈夫♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 全部かき出しちまいましょうねぇ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine, it''s fine♪ Let''s scoop it all out, nice and + + easy~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 指を…\i[122] 挿入れるなぁぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Stop! Don''t...\i[122] put your fingers in...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほじくる度に ネバネバした汁が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥からどんどん溢れてくるぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、がんばれ、がんばれ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The more I dig around, the more sticky juice keeps gushing + + out from deep inside! Come on, keep it up, keep it up♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ…\i[122] だめぇぇぇっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] ahh\i[122] ahh\i[122] + + No...\i[122] nooo...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっぱいも忘れずに、モミモミ♪ モミモミ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And don''t forget the boobs―squeeze squeeze♪ Squeeze squeeze♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだぁ…\i[122] そんな両方だなんてぇぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…\i[122] もうっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t...\i[122] Not both at once...\i[122] No + + more...\i[122] no more...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn~~~~~~~~~~~~~~\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれ…? もしかして、もうイっちゃった?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つま先までピンと伸ばしてさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? Did you already cum? Your toes are all pointed and + + stiff.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、きしゃまぁ…\i[122] おぼえへいろよ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You bastard...\i[122] I''ll remember this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腰砕けになってるのに強がって可愛いなぁ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、このまま俺の部屋に連れて行ってやる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこで按摩の続きをしようぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Acting all tough even though your legs are jelly―so cute♪ + + Alright, I''m taking you straight to my room. Let''s continue + + the massage there.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つ、続きっへ…\i[122] らめっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんにゃの…そんにゃのぉぉ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['C-Continue...\i[122] No...\i[122] I can''t... I can''t take + + any more...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫、大丈夫♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっぱい気持ちよくしてやるから♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine, it''s fine♪ I''ll make you feel really good♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 男に抱えられると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['湯あたりしたと周りに吹聴されて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男の部屋にお持ち帰りされてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was carried off by the man, who told everyone she + + just got dizzy from the bath, and was taken back to his + + room.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 2分割']} @@ -1175,44 +1203,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &39 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さてと…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そろそろコレが欲しくてたまらないじゃないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then... I bet you''re dying for this by now, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、早く逃げ出さない…と…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['――!? \c[8](No... I have to get out of here... fast...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今からこの自慢のムスコで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこの奥の奥までほぐしてやるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m gonna loosen you up all the way inside with my proud + + cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](早くここから…、は…やく…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I have to get out of here... q-quickly...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うるんだ瞳で見つめて来やがって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタ、もう完全にメスの顔をしてるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Staring at me with those wet eyes... You''re totally making a + + bitch-in-heat face now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、ちが…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、思うように力が入らない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このままでは コヤツのモノが…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No...! \c[8](No... My body won''t move like I want... If this + + keeps up, this bastard''s thing is going to...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 安心しろって、もう誰の目もないんだから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけイキまくっていいんだぜ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Relax, there''s no one else around now. You can cum as much + + as you want\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふーっ\i[122] ふっー\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](好きな…だけ…\i[122] あ…あぁ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa\i[122] haa\i[122] \c[8](As much... as I want...\i[122] Ah... + + ahh...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} @@ -1224,68 +1254,77 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &40 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁぁぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キツキツだな、いい締りしてるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn! You''re so tight, you grip me so good!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでいて、中はトロトロにできあがって…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ、手加減する必要はなさそうだ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And inside, you''re all melty and wet...\i[122] Looks like I + + don''t need to hold back♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ぶっといのが…\i[122] 出たり\i[122] 入ったりぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] \c[8](That thick thing is...\i[122] + + going in and out...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪ 愛おしそうに絡み付いてきやがる\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、期待に応えて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンポの形になるまで 突きまくってやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...♪ You''re clinging to me like you love + + it\i[122] Fine, I''ll fuck you until your pussy takes the + + shape of my cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ\i[122] 許してっ\i[122] 許してぇぇっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ahn\i[122] Stop\i[122] Please\i[122] + + Please, nooo\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うおっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抜く度に 名残惜しいとばかり膣が絡み付いて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' マン汁が溢れて来やがる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa...\i[122] Every time I pull out, your pussy clings to + + me like it doesn''t want to let go, and your juices just keep + + pouring out.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちよさそうにしやがって…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンポが そんなに気に入ったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You look like you''re loving it... Do you really like my cock + + that much?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメなの…っ\i[122] 本当に…これ以上はっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] はぁ…っ\i[122] おかしくなるぅ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t...\i[122] Really... not anymore\i[122] Ah\i[122] + + haa...\i[122] I''m gonna lose it...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、おかしくなっちまえっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちは、ハナから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前を堕とすつもりだったんだからよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then go ahead and lose it! I was planning to break you from + + the start!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇっ…\i[122] そんなのだめぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ahn\i[122] ahn\i[122] No... not like + + this...\i[122] I can''t take it...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &41 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前は お預け喰らわせられたんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前のおまんこで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きっちり落とし前つけさせてもらわねぇとなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Last time you left me hanging. Now, I''m gonna make sure you + + pay me back with that pussy of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! 最初の中出しだ受け取れよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here it comes! Take your first creampie!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} @@ -1302,28 +1341,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あああぁぁぁぁあぁあぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaahhhhhhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 射精されてるぅぅ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱くてドロドロのが…\i[122] 子宮に直接ぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He''s cumming inside meee\i[122]\i[122]\i[122] It''s so hot + + and thick...\i[122] pouring right into my womb\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひひ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 続けて何発できるか楽しみだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンポと精子の味を しっかり覚えるんだぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ I can''t wait to see how many more times I can + + cum! Make sure you remember the taste of my cock and my cum!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *41} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずっと…チンポ…\i[122] そんなのぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ…\i[122] おほぉぉぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Always... your cock...\i[122] I can''t...\i[122] Oh...\i[122] + + ohoooo...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1332,9 +1372,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは 翌朝まで犯され続け、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この温泉で会う度に 男と関係を持つことを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['約束させられたのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was raped until morning, and was forced + + to promise to sleep with the man every time they met at this + + hot spring.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1408,11 +1450,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map233.yaml b/YAML/Map233.yaml index 17f8de4..c506ae9 100644 --- a/YAML/Map233.yaml +++ b/YAML/Map233.yaml @@ -381,16 +381,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['客引き']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【留女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あの…、今日のお宿はお決まりですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしかったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精一杯 おもてなしさせていただきますが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tomeonna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U-um... Have you decided where you''ll be staying tonight? If + + you''d like, I''d be happy to give you the best hospitality I + + can...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【客引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、やっぱりダメですよね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 温泉に入れない温泉宿なんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泊まる意味ないですもんね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Street Solicitor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... I knew it, it''s no good, huh... There''s no point in + + staying at a hot spring inn if you can''t even use the + + baths...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -434,10 +438,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【留女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、いらっしゃい! いらっしゃい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホムラ温泉の効能は、美肌に若返り!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとっ風呂でタマゴみたいに ツルっツルだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tomeonna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on in! Come on in! The benefits of Homura Hot Springs + + are beautiful skin and rejuvenation! Just one soak and + + you''ll be as smooth as an egg!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '34': !ruby/object:RPG::Event 'id': !!int '34' @@ -628,8 +634,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '38', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~、極楽極楽~♪ 生き返るわ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~ this is paradise~♪ I feel alive again~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '39': !ruby/object:RPG::Event 'id': !!int '39' @@ -675,7 +681,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['石で築かれた塚は、悠然とたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The stone-built mound stands there in quiet dignity.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '40': !ruby/object:RPG::Event 'id': !!int '40' @@ -724,9 +730,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['湯治客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これであたしも つるっつるのタマゴ肌になるのよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男なんか一撃なんだから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With this, I''ll have silky smooth, egg-like skin too! Men + + won''t stand a chance against me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '41': !ruby/object:RPG::Event 'id': !!int '41' @@ -775,14 +782,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['湯治客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまに男湯に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アレ目的で入っていく 女がいるんだってさ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何考えてるんだろうねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there are women who sneak into the men''s bath just + + for that! What are they even thinking~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '41', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後で あたしも行ってみようかな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe I''ll try going in later too♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '42': !ruby/object:RPG::Event 'id': !!int '42' @@ -855,7 +862,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]醤油\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]Soy Sauce\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '66', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -945,7 +952,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは促されるまま 男の前に腰を下ろした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, urged on, sat down in front of the man.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} @@ -955,22 +962,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな恐い顔すんなよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホントは嬉しいくせに(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t make such a scary face. You''re actually happy about + + this, aren''t you? (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰が嬉しいなど――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Don''t be ridiculous! Who would be happy about this―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せ、節操と言うものが無いのか、キサマはっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 所構わずおっ起ておって…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Do you have no shame at all, you bastard?! Getting hard no + + matter where you are...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['入浴 乳揉み']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -979,56 +987,63 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &37 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや~、だってさぁ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当はヤリたくてたまらないのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必死に強がってるミズキちゃん見ちゃったらさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, you know. When I saw Mizuki-chan desperately trying to + + act tough even though you really want it so bad, I just + + couldn''t help myself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…、妄想も大概にしろぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... Stop with your delusions already...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' って、当たり前のように揉むなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…っ\i[122] んんぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And don''t just grope me like it''s nothing...\i[122] + + Nn...\i[122] Nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに言ってんの!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちもう他人じゃないんだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとイチャイチャしようぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you saying! We''re not strangers anymore, so let''s + + get even closer!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よくもまぁ…、不埒なことをペラペラと…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんなムリヤリされて…、んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心を開く女がいるとでも…、あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How can you... just spout such indecent things... After + + forcing yourself on me like that... nn...\i[122] What kind + + of woman would open her heart after that... ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最後の方は、もっともっと~\i[122]って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分から腰振ってたクセに♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But at the end, you were the one moving your hips, begging + + for more~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、黙れ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれは…あれはぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Shut up...! That was... that was...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *37} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 乳首ばかり重点的にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] You''re focusing so much on my + + nipples...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['入浴 手マン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1037,97 +1052,97 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &38 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、思い出させてやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, let me remind you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめっ…! さわるなぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな所でぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop...! Don''t touch me...\i[122] Not here...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 文句言いながら、ここはぐちょぐちょじゃん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当、ミズキちゃんエロイなぁ~(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Even though you''re complaining, you''re all soaked + + down here♪ Seriously, Mizuki-chan, you''re so lewd~ (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、うるさいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その減らず口をどうにか――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Shut up! That filthy mouth of yours―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '37', !!int '0', !!int '24', !!int '9', !!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お~、やってるやってる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Getting busy, huh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゃぁぁぁぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' く、来るなぁぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaaaaaa! D-Don''t come any closer!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コイツは大丈夫だって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、最初にミズキちゃんのおまんこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ペロペロしてたヤツ覚えてない?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This bastard''s fine♪ Hey, don''t you remember? He was the one + + who licked your pussy first, Mizuki-chan.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そういえば…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-Now that you mention it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだよ、フカシじゃなかったのかよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺が最初に目を付けてたのによ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What the hell, so you weren''t bluffing. I had my eye on her + + first...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、悪ぃな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 世の中、早い者勝ちってね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Sorry♪ In this world, the early bird gets the + + worm♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマ、どういうことだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 説明しろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You bastard, what is the meaning of this?! Explain + + yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ~、ちょっと自慢したらさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分もミズキちゃん抱かせろって うるさいんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I bragged a little and now he won''t shut up about + + wanting to fuck Mizuki-chan too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コイツには ちょいと借金があってさ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪ぃけど、ちぃとばかり']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこ貸してやってくれない?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This bastard''s got a bit of debt... Sorry, but could you + + lend him your pussy for a bit?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! お前は人を何だと…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! What do you take me for...?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後でたっぷり可愛がってやるからさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頼むよ、助けると思って。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ、いいだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll make it up to you later, I promise. Please, just help + + me out here. Come on, it''s fine, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ! 指を動かすなぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] S-Stop! Don''t move your + + fingers!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['移動']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! 準備はもうできてるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっさと済ましちまえよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go! She''s ready, so hurry up and get it over with.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *38} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちっ…! 余計なことを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! Mind your own business...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁいい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがたく、ご相伴にあずからせてもらうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then... I''ll gladly take part in this feast!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1173,9 +1188,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S14_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &46 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待て…っ! 考え直せ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今ならまだ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-Wait...! Think this over...! It''s not too late―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} @@ -1186,73 +1200,81 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんだコレは…\i[122] 中で曲がって…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-What is this...\i[122] It''s bending inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪ コイツのアレは一人でコキすぎて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 右にひん曲がってるからなぁ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつもと違う場所がこすれて新鮮だろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ This bastard''s cock is all bent to the right from + + jerking off too much♪ Feels different rubbing a new spot, + + doesn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] あっ\i[122] や、やめっ…\i[122] ああんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ…\i[122] そこダメぇぇぇっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii\i[122] Ah\i[122] S-Stop...\i[122] Aah...\i[122] + + No...\i[122] Not there, not thereee...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ…、吸い付くっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて貪欲なおまんこだ、まるでタコ壺だな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh... it''s sucking me in! What a greedy pussy, it''s like an + + octopus pot...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ…\i[122] そこ…知らないっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] そんなところ…えぐるなぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] I don''t know that spot...\i[122] Ahn\i[122] + + Don''t dig around in there like that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに…この感じっぷり…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…、男を喜ばせるコツを知ってやがる…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And the way you''re reacting...♪ Gufufu... you really know + + how to please a man...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらそらっ! ココがいいのか!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ココがいいんだろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There, there, there! You like it here!? This is the spot, + + right!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ…\i[122] 突くなぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなチンポ知ったらクセになるうぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] Don''t thrust...\i[122] If I get used to a cock + + like this, I''ll be hooked...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうしたら、アイツなんか捨てて俺の女になれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毎日、このチンポで可愛がってやるぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then just dump that guy and be my woman! I''ll spoil you with + + this cock every day!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だめだっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしには…為すべき使命がぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No...\i[122] I have... a mission I must fulfill...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の使命は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンポを気持ちよくすることだけだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、子宮が降りて子作りの準備がバッチリだぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your only mission is to make my cock feel good! Look, your + + womb''s dropped and you''re all ready to make babies!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだ…、外に…外にぃぃっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo!! Please... outside... do it outside!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お湯を汚したらいけないって教えただろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 全部子宮で受け止めろっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I told you not to dirty the water! Take it all in your + + womb!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} @@ -1267,44 +1289,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やあぁぁぁっああぁあぁあぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo aaaaaaaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中はダメって…\i[122] 言ったのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I told you...\i[122] not inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱いのが…\i[122] どんどん中に注がれてる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] Nnn...\i[122] It''s so hot...\i[122] pouring + + into me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こぼしたら みんなに迷惑がかかるからな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最後の一滴までお前の中に注ぎ込んでやるぞ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...♪ If you spill any, it''ll trouble everyone♪ I''ll + + pour every last drop inside you\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] そんなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aah...\i[122] No way...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな見ず知らずの親父に…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 種付けされるなんて…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To be bred by some random old man like this...\i[122] + + Getting knocked up...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪ 妬けるねぇ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、ミズキちゃんのおまんこは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すぐ浮気するからいけねぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ I''m getting jealous here...♪ Seriously, + + Mizuki-chan''s pussy just can''t stay loyal!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *46} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰のせいでこんなことになったと――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whose fault do you think this is―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立かなえ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1312,36 +1335,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &47 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言い訳は聞かねぇよっと!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No excuses!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらぁぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyannn\i[122]\i[122]\i[122] H-Heyyy...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポ突っ込まれりゃ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰これ構わずアンアンよがりやがって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんが聞いてあきれらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Soon as you get a cock in you, you moan for anyone! Some + + shrine maiden you are!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…っ! わたしはそんな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-That''s not true...! I''m not like that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Fb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 問答無用!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このおまんこが誰のものか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きっちり思い出させてやるよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Enough talk! I''ll make sure you remember exactly whose pussy + + this is!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *47} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ\i[122] やめっ…\i[122] 突くなぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Stop...\i[122] Don''t...\i[122] Don''t thrust...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1350,8 +1372,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、再び部屋に連れ込まれ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['代わる代わる犯されたのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was dragged back into the room and raped + + over and over by different men.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1425,11 +1448,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map234.yaml b/YAML/Map234.yaml index 0637cf9..43d263a 100644 --- a/YAML/Map234.yaml +++ b/YAML/Map234.yaml @@ -381,16 +381,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['客引き']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【留女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あの…、今日のお宿はお決まりですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしかったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精一杯 おもてなしさせていただきますが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tomeonna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U-um... Have you decided where you''ll be staying tonight? If + + you''d like, I''d be happy to give you the best hospitality I + + can...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【客引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、やっぱりダメですよね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 温泉に入れない温泉宿なんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泊まる意味ないですもんね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Street Solicitor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... I knew it, it''s no good, huh... There''s no point in + + staying at a hot spring inn if you can''t even use the + + baths...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -434,10 +438,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【留女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、いらっしゃい! いらっしゃい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホムラ温泉の効能は、美肌に若返り!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとっ風呂でタマゴみたいに ツルっツルだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tomeonna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on in! Come on in! The benefits of Homura Hot Springs + + are beautiful skin and rejuvenation! Just one soak and + + you''ll be as smooth as an egg!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '34': !ruby/object:RPG::Event 'id': !!int '34' @@ -628,8 +634,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '38', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~、極楽極楽~♪ 生き返るわ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~ this is paradise, paradise~♪ I feel alive again~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '39': !ruby/object:RPG::Event 'id': !!int '39' @@ -675,7 +681,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['石で築かれた塚は、悠然とたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The stone-built mound stands there in quiet dignity.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '40': !ruby/object:RPG::Event 'id': !!int '40' @@ -724,9 +730,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['湯治客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これであたしも つるっつるのタマゴ肌になるのよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男なんか一撃なんだから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With this, I''ll have silky smooth, egg-like skin too! Men + + won''t stand a chance against me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '41': !ruby/object:RPG::Event 'id': !!int '41' @@ -775,14 +782,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['湯治客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまに男湯に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アレ目的で入っていく 女がいるんだってさ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何考えてるんだろうねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there are women who sneak into the men''s bath just + + for that! What are they even thinking~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '41', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後で あたしも行ってみようかな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe I''ll try it myself later♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '42': !ruby/object:RPG::Event 'id': !!int '42' @@ -855,7 +862,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]醤油\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]Soy Sauce\c[0] acquired!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '66', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -955,16 +962,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキが腰を降ろすや否や、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男は当たり前のようにミズキの胸を揉み始める。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As soon as Mizuki sits down, the man starts fondling her + + breasts like it''s the most natural thing in the world.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んっ\i[122] んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nn...\i[122] nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相変わらず、このオッパイは絶品だねぇ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何度揉んでても飽きねぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['These tits are as amazing as ever♪ No matter how many times + + I grope them, I never get tired of it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -972,8 +981,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ…\i[122] くぅん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] ah...\i[122] kuu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['入浴 手マン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -982,24 +991,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 甘い声出しちゃってよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう欲しくなったのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Listen to those sweet moans. You already want it, don''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だめぇ…\i[122] 指入れちゃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122] don''t put your fingers in...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪ 完全に出来上がってらぁ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、もう準備運動の必要はねぇな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You''re totally ready for it♪ Then there''s no need + + for any more warm-up!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ちかなえ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1008,24 +1017,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よっと!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日もいっぱいハメハメしようなっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright! Let''s fuck a ton today too♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな所で人に見られたらぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! If someone sees us here...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯煙のコキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何言ってんだ! それが興奮するんじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちの愛の営みを 見せつけてやろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Kokichi Of The Steam】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you talking about! That''s what makes it exciting! + + Let''s show everyone how much we love each other!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Fb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…、やぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見られてるっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つながってるトコ見られちゃってるぅぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... yaaaahhh\i[122]\i[122]\i[122] They''re watching\i[122] + + ah\i[122] They''re seeing us connected like + + this\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1034,8 +1044,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['二人は いつ果てるどもなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['人目もはばからず絡み合うのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The two of them kept going endlessly, entwined with each + + other without caring who might see.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1110,11 +1121,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1136,7 +1147,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '271', !!int '271', !!int '0']} diff --git a/YAML/Map235.yaml b/YAML/Map235.yaml index e044155..dff2a8c 100644 --- a/YAML/Map235.yaml +++ b/YAML/Map235.yaml @@ -381,16 +381,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['客引き']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【留女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あの…、今日のお宿はお決まりですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしかったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精一杯 おもてなしさせていただきますが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tomeonna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Um, excuse me... Have you decided where you''ll be staying + + tonight? If you''d like, I''d be happy to give you the best + + hospitality I can...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '6', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【客引き】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、やっぱりダメですよね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 温泉に入れない温泉宿なんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 泊まる意味ないですもんね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Street Solicitor】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... I knew it, it''s no good, right... There''s no point in + + staying at a hot spring inn if you can''t even use the hot + + springs...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition @@ -434,10 +438,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【留女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、いらっしゃい! いらっしゃい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホムラ温泉の効能は、美肌に若返り!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとっ風呂でタマゴみたいに ツルっツルだよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tomeonna】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on in! Come on in! The benefits of Homura Hot Springs + + are beautiful skin and rejuvenation! Just one soak and + + you''ll be as smooth as an egg!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '34': !ruby/object:RPG::Event 'id': !!int '34' @@ -628,8 +634,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '38', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~、極楽極楽~♪ 生き返るわ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~ this is paradise, paradise~♪ I feel alive again~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '39': !ruby/object:RPG::Event 'id': !!int '39' @@ -675,7 +681,7 @@ 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['石で築かれた塚は、悠然とたたずんでいる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The stone-built mound stands there in quiet dignity.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '40': !ruby/object:RPG::Event 'id': !!int '40' @@ -724,9 +730,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['湯治客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これであたしも つるっつるのタマゴ肌になるのよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男なんか一撃なんだから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With this, I''ll have silky smooth, egg-like skin too! Men + + won''t stand a chance against me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '41': !ruby/object:RPG::Event 'id': !!int '41' @@ -775,14 +782,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['湯治客']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまに男湯に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アレ目的で入っていく 女がいるんだってさ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何考えてるんだろうねぇ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there are women who sneak into the men''s bath just + + for that! What are they even thinking~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '41', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【湯治客】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後で あたしも行ってみようかな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hot Spring Guest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe I''ll try it myself later♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '42': !ruby/object:RPG::Event 'id': !!int '42' @@ -855,7 +862,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]醤油\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[271]\c[17]Soy Sauce\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '66', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -946,42 +953,50 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは岩陰に移動するなり、男のモノを咥え込んだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As soon as Mizuki moved behind the rock, she took the man''s + + cock into her mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S14_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごい…\i[122] やっぱり違うぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] It''s amazing...\i[122] It''s really + + different...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこキュンキュン締め付けやがって…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のムスコはそんなにうまいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your pussy''s squeezing me so tight...! Is my cock really + + that good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] いいっ…\i[122] いいのぉ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 反り返ったのが…\i[122] えぐってっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] Feels so good...\i[122] So + + good...\i[122]\i[122]\i[122] The way it''s curving...\i[122] + + it''s hitting so deep...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっ! ヤミツキになっても知らねぇからなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh! Don''t blame me if you get addicted!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122] 激しいっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ好きっ\i[122] このチンポ好きぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] So rough\i[122] I love + + this\i[122] I love this cock\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嬉しいこと言ってくれるじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufu♪ That''s what I like to hear!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! また腹いっぱいくれてやる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こぼすんじゃねぇぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here you go! I''ll fill you up again! Don''t you dare spill a + + drop!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} @@ -996,25 +1011,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnn\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、この男に種付けされてしまった…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] He bred me again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【船頭のマタシゲ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、俺の部屋に行こうぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 朝まで嫌と言うほど可愛がってやるよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Matashige The Boatman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, let''s go to my room! I''ll spoil you all night long + + until you can''t take it anymore.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S14_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁ…\i[122] そんな…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah...\i[122] No...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1022,9 +1036,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 自分の意思で男の部屋におもむいて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['翌日まで種付けされたのだった。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['部屋で膣内射精される理由などないというのに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki willingly went to the man''s room and was bred by him + + until the next day.\! Even though there was no reason for + + him to creampie her in the room...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1099,11 +1115,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1125,7 +1141,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '272', !!int '272', !!int '0']} diff --git a/YAML/Map236.yaml b/YAML/Map236.yaml index ee3a6cc..0682473 100644 --- a/YAML/Map236.yaml +++ b/YAML/Map236.yaml @@ -86,13 +86,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' スースー…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Zzz...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ よ~く眠っておりやすね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、ちょいと失礼…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Sleeping so soundly, aren''t you? Well then, + + excuse me for a moment...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -102,105 +103,117 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男はミズキの上着に手を描けると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['起こさぬようにそっと胸を開いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man placed his hand on Mizuki''s jacket and gently opened + + it, careful not to wake her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううぅん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょ~~~っ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大きいとは思ってやしたが、これほどとは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~~~♪ I thought they were big, but this...! I didn''t + + expect this much...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 雪のように白く、絹のごとくキメ細やかな肌!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 豆腐みたいにプルンプルンしながらも、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 尚且つ張りを忘れない乳っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Skin as white as snow, smooth as silk! Bouncy like tofu, yet + + still so firm―what amazing tits!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなイヤらしい身体して巫女さんだなんて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント罪作りな人で…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To think a shrine maiden would have such a lewd body... + + You''re really a sinful woman...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれ、手触りは…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 起こさないように 優しく…、さりげなく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, how do they feel...?♪ Gently, so she doesn''t wake + + up... just casually...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S12_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むにゅ…♪ むにゅ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish...♪ squish...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~~っ\i[122] どこまでも手か沈み込んでいく…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは男をダメにする魔性のオッパイだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乱暴に揉みし抱けないのが 辛いところですねぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah~\i[122] My hand just sinks right in... These are the + + kind of magical boobs that ruin men. It''s torture not being + + able to grope them roughly...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S12_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…んんぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こら、ソウタ…くすぐったいぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnn... Hey, Souta... that tickles...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 隣で眠ってる彼氏さん、どうもすいやせんねぇ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょいと、彼女をお借りしますよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Sorry, boyfriend sleeping next to her~♪ I''m just + + going to borrow your girl for a bit...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S12_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男はおもむろにイチモツを露わにすると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['眠っているミズキの身体中にこすり付け始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man suddenly exposed his cock and began rubbing it all + + over the sleeping Mizuki''s body.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一時前まで普通に話していた巫女さんを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 穢してると思うと 背中がゾクゾクするねぇ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Just thinking about defiling the shrine maiden I + + was talking to earlier gives me chills...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…、んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…、目を覚ましたら一巻の終わり…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ボコボコにされて、晒し者…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... If she wakes up, I''m done for... She''ll + + beat me to a pulp and humiliate me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな危険を冒してるんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これくらいの役得があっても罰は当たりませんやね!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m taking a big risk here. I deserve at least this much of + + a reward!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S12_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそら…、あま~い飴ですよ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く舐めないと他の人に取られちまいますよ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, here... it''s a sweet treat~♪ If you don''t lick it + + soon, someone else will take it~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S12_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…\i[122] あむっ…\i[122] ちゅぱちゅぱ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] amu...\i[122] slurp slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほっ…\i[122] カワイイ舌でペロペロと…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 食いしん坊さんですねぇ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh...\i[122] Licking it so cutely with that tongue...♪ What + + a greedy girl you are\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ペロペロ…\i[122] ぴちゃぴちゃ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] lick lick...\i[122] slurp slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪ おいしそうに舐めてまぁ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏のも そうやってあやしてるんですかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、イヤらしい巫女さんだ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Licking it so deliciously...♪ Do you tease your + + boyfriend like this too? Seriously, what a naughty shrine + + maiden you are\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、一発出させてもらいましょうかね♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、イキますよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... Well then, let me shoot one off for now♪ + + Here it comes...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -208,30 +221,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S12_Ac4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぴゅっ\i[122] びゅるるるる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Spurt\i[122] splurt splurt splurt...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅく♪ ちゅく♪ ぴちゃぴちゃ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suck♪ suck♪ slurp slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう、飲んでっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 尿道に残ってるのも全部出してあげますからね…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right, drink it up\i[122] I''ll make sure to squeeze + + out every last drop from my urethra for you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…んんぅ…! ゴクゴク…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…ん~~~~~っ\i[122] じゅるじゅる…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnn...! Gulp gulp... Nn... nnnnnnnn~\i[122] slurp + + slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁ~\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この無意識に舐めてくる舌使いが たまらないねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaa~\i[122] The way she unconsciously licks with her tongue + + is irresistible♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、こうしちゃいられない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとじっくり楽しみたいところだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そろそろ本命に移らないと!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, I can''t waste any more time! I''d love to enjoy this + + longer, but it''s time to move on to the main event!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -241,61 +257,77 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男は 慣れた手つきで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの袴とふんどしを脱がしていった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With practiced hands, the man removed Mizuki''s hakama and + + fundoshi.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…っ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... ah.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ 巫女さんがお股おっぴろげちゃって\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなはしたない姿、人には見せられないねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ The shrine maiden is spreading her legs wide + + open\i[122] You couldn''t let anyone see you in such a + + shameless pose♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこどころか、お尻の穴まで♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 若い娘が見せちゃいけない大事な場所を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バッリチ拝ませてもらってますよ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Not just your pussy, but even your asshole♪ Letting me get a + + full view of all the precious places a young girl should + + never show anyone\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 下半身アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S12_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 当然、見るだけで済む訳もなく…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of course, there''s no way I''d be satisfied just + + looking...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S12_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬぷっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Schlup...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 温かい膣肉が指にまとわりついて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは挿入したら即イキ間違いなしの名器ですねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your warm pussy walls are clinging to my fingers...\i[122] + + This is definitely a masterpiece―no doubt you''d cum the + + moment I put it in♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬぷっ\i[122] ぬぷっ\i[122] ぬぷっ\i[122] ぬぷっ\i[122] ぬぷっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Schlup\i[122] schlup\i[122] schlup\i[122] schlup\i[122] + + schlup\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…、締まる締まる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、汁気がちょいと足りないかな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... it''s squeezing so tight♪ But maybe it''s still a little + + too dry...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S12_Cc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' れろ~ん♪ レロレロレロレロレロレロレロレロ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょいと小便臭いが、それがまた乙で\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lick~♪ Lick lick lick lick lick lick lick lick♪ Smells a bit + + like pee, but that''s got its own charm\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 甘い声が漏れてきた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ついでにお豆さんも、ぺ~ろぺろっと♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Such sweet moans are slipping out. While I''m at it, I''ll + + give your little bean a nice lick too♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -309,53 +341,61 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aahn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ 奥から助平汁が溢れて来た\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 寝ているのに感じるなんて 悪い娘だ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Lewd juices are gushing out from deep + + inside\i[122] Feeling it even in your sleep―what a naughty + + girl♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、もう頃合いですかね\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, I think it''s about time\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S12_Bc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~ら、はやく起きないと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見ず知らずのチンポが入っちまいますよ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, if you don''t wake up soon, a stranger''s cock is going + + to slide right in~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゆっくり\i[122] じっくり\i[122] メス穴をほじくって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっき飲ませた子種汁を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちのお口にもごっくん♪させちまいますよ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slowly\i[122] thoroughly\i[122] digging into your slutty + + hole♪ The seed I made you drink earlier―I''ll have you gulp + + it down with this mouth too~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…、ソウタぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夢の中でまで 彼氏の事を想ってるだなんて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今時 珍しい健気な娘じゃありやせんかい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even in your dreams, you''re thinking of your boyfriend... + + That''s pretty rare these days, such a devoted girl.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このすさんだ世の中、先のことなんてわかりやせんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 二人には幸せになって欲しいもんですねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In this messed up world, who knows what the future holds, + + but I hope you two find happiness...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S12_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S12_Cc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、それとこれとは別なんですがね(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, that''s got nothing to do with this, though. (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S12_Bc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} @@ -363,62 +403,73 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '301_あっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…あぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ\i[122] おぉ…っ\i[122] 吸いこまれるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、何だこのおまんこは…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ド助平なんてもんじゃありませんよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh\i[122] oh...\i[122] it''s sucking me in...\i[122] Wh-what + + is this pussy...!? This isn''t just lewd―it''s on another + + level!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣内はトロトロ♪ 奥までキュッキュ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オスの子種を搾り取らんばかりに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこ全体で殺しにかかって来てる\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Inside is all gooey♪ Squeezing tight all the way to the + + back♪ Your whole pussy is trying to milk every drop of my + + seed out of me\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S12_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん…\i[122] んふぅっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn...\i[122] nnh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴメンね、巫女さん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏が真横で寝てるってのに、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこ隅から隅まで堪能しちまってさ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry, shrine maiden♪ Even though your boyfriend is sleeping + + right next to you, I''m enjoying every inch of your pussy♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でもね、巫女さんも悪いんですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下のお口で、こんなちゅうちゅう他人棒に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むしゃぶりついて…、恥を知りなさいよっと♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But you know, it''s your fault too. Clinging so hungrily to a + + stranger''s cock with your lower mouth... You should be + + ashamed of yourself♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S12_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん…、んぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、自分のエロさを自覚した方がいいですよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポなんて興味ありませんみたいな顔して、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなイヤらしいまんこで男を咥え込んで\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously, you should realize just how slutty you are! + + Acting like you don''t care about cock, but here you are, + + swallowing a man with that filthy pussy of yours\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] aaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんも感じてるんですね…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、あっしと一緒にイキましょうやっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re feeling it too, aren''t you, shrine maiden...! Then + + let''s cum together!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恨むんなら、こんな安宿で無防備に眠った']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 己の浅はかさを恨みなさいよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you want to blame someone, blame yourself for being so + + careless and sleeping defenseless in a cheap inn like this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクよ…、イキますよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m gonna cum... I''m cumming!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 眠っている無防備巫女マンコに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無責任膣内射精ぃぃぃぃっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gonna irresponsibly creampie this defenseless, sleeping + + shrine maiden pussy!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -428,19 +479,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] あ…あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] ah... aaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…、わかりますかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見ず知らずの男の子種が…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぴゅっぴゅっされちゃってますよ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah... Do you get it? A stranger''s cum... is being + + pumped inside you\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんの膣内に…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしの子種がまんべんなく行きわたるように…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All throughout your pussy, shrine maiden...\i[122] My seed + + is spreading everywhere inside you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S12_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S12_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S12_Ac4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -448,9 +500,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、いい勉強になったでしょうよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最後は口まんこで、お掃除しましょうねっと♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Bet you learned a good lesson. Now, let''s finish + + up by cleaning with your mouth pussy♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -459,8 +512,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男は満足すると、ミズキの服を整えて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何事もなかったかのように自分の布団に帰っていった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once satisfied, the man fixed Mizuki''s clothes and returned + + to his own futon as if nothing had happened.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} @@ -581,17 +635,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]             翌朝…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]The next morning...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う~ん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした、ミズキ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 元気ないけど、悪い夢でも見たのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong, Mizuki? You don''t look so good. Did you have a + + bad dream?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -608,14 +663,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや…、そういうワケではないのだが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうも身体が重くてな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... it''s not that... My body just feels heavy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、慣れぬ安宿で疲れが抜けなかっただけだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気にすることもあるまい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, it''s probably just that I couldn''t rest well in an + + unfamiliar cheap inn. Nothing to worry about.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'cutin03-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -684,11 +739,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map237.yaml b/YAML/Map237.yaml index a0de44a..4675b75 100644 --- a/YAML/Map237.yaml +++ b/YAML/Map237.yaml @@ -61,55 +61,61 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬぷっ\i[122] ぬぷっ\i[122] ぬぷっ\i[122] ぬぷっ\i[122] ぬぷっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['slurp\i[122]slurp\i[122]slurp\i[122]slurp\i[122]slurp\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N... nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いけませんねぇ、またこんな無防備に寝ちまって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これじゃあ、悪い人にイタズラされても']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 文句言えやせんよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tsk tsk, sleeping so defenselessly again... If you keep this + + up, you can''t complain if some bad guy messes with you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S12_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' れろ~ん♪ レロレロレロレロレロレロレロレロ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 汚くしてたら 隣で眠ってる彼氏さんにも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌われちまいますから、キレイにしないとね\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lick~♪ Lick lick lick lick lick lick lick lick♪ If you stay + + dirty like this, your boyfriend sleeping next to you might + + not like you anymore, so let''s get you nice and clean\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S12_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '301_あっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] んぅっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122]nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お豆さんも、こんな勃起させちゃって…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヤらしいなぁ~\i[122] ペロペロ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your little bean is standing up so hard...\i[122] How + + naughty~\i[122] Lick lick...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…はぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... haa...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S12_Bc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さてと、甘い声も漏れてきたみたいだし、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' またご馳走になりますかね♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏さん、彼女のおまんこ拝借しますよ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, since those sweet moans are starting to slip out, + + I guess I''ll help myself again♪ Hey boyfriend, I''m borrowing + + your girlfriend''s pussy for a bit~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' スースー…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Zzz...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪ 彼氏さんも文句ないみたいなんで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮なくお邪魔しますよっと♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Looks like your boyfriend has no complaints, so + + I''ll just go right ahead♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 下半身']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -119,21 +125,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…っ\i[122] あ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N...\i[122]ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ…、この瞬間はいつも生きた心地がしませんねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、その切迫感がたまらねぇんですが…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew... This moment always makes me feel so alive. Well, + + that thrill is just irresistible...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'netori_piston', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら…、あっしのムスコが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 根元までぬっぽり挿入っちまってますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, look... My cock is buried all the way to the base + + inside you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ じっくり…\i[122] ねっとり…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこの隅から隅までかき回していきましょうねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Slowly...\i[122]deeply...\i[122] Let''s stir up + + every last corner of your pussy♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -143,21 +152,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…、あぁ…\i[122] んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122]nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 幸せそうな顔してまぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他人棒でそんな感じちゃ、彼氏さんに悪いですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You look so happy... If you feel that good from another + + man''s cock, that''s not fair to your boyfriend.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…っ\i[122] ん…っ\i[122] んぅ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N...\i[122]n...\i[122]nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪ 吸い付く、吸い付く\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこでこんなにおねだりされちゃあ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 辛抱たまりません♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ It''s sucking me in, sucking me in\i[122] With + + your pussy begging for it like this, I just can''t hold back♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -167,11 +177,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '301_あっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぴゅっ\i[122] びゅるるるるっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['spurt\i[122]squirt...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一気に射精すると、さすがに気付いちまいますから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しずつ、少しずつ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If I cum all at once, you''ll definitely notice, so little by + + little... little by little...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 下半身']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -179,20 +190,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S12_Cc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浅い所をこすって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rubbing the shallow spots...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S12_Cc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぴゅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['spurt\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣奥をこねくり回しながら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Twisting around deep inside your pussy...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -200,13 +211,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぴゅっ\i[122] ぴゅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['spurt\i[122]spurt\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、早く起きないと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣内があっしの子種まみれになっちまいますよ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, if you don''t wake up soon, your pussy''s going to be + + filled with my seed\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -216,7 +228,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぴゅっ\i[122] ぴゅっ\i[122] ぴゅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['spurt\i[122]spurt\i[122]spurt\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -224,16 +236,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' スースースー…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Zzz zzz zzz...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ 起きないってことは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 合意の上ってことでよろしいんですよね?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ If you don''t wake up, that means you''re okay with + + it, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、あっしが満足するまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこに精子をコキ捨てさせてもらいますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, I''ll keep dumping my cum in your pussy until I''m + + satisfied♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -247,8 +261,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後…、男は精が出なくなるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの膣内を穢し続けるのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that... the man kept defiling Mizuki''s pussy until he + + couldn''t cum anymore.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} @@ -294,7 +309,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]             翌朝…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]The next morning...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -315,9 +330,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【怪しい旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪ どうもおはようございます♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それじゃ、あっしはお先に。ウヒヒ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Suspicious Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Good morning to you♪ Well then, I''ll be on my + + way. Uhihi...♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -348,9 +364,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何なんだ、あの笑みは?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 朝から気色悪いヤツだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s with that grin? Creepy bastard, especially first + + thing in the morning...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'cutin03-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -420,11 +437,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -446,7 +463,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '245', !!int '245', !!int '0']} diff --git a/YAML/Map238.yaml b/YAML/Map238.yaml index 943dee6..49250cb 100644 --- a/YAML/Map238.yaml +++ b/YAML/Map238.yaml @@ -50,10 +50,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '5', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~も~! 煮るなり焼くなり好きにしやがれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら暴力で押さえつけたってなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つまらねぇものは、つまらねぇんだよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, geez! Do whatever you want―boil me, roast me, I don''t + + care! No matter how much you try to control me with + + violence, boring shit is still boring!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一枚絵']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -61,181 +63,199 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S01_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['タツはそう啖呵を切ると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['大の字になって身を投げ出した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With that bold declaration, Tatsu sprawled out on the + + ground, arms and legs spread wide.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 開き直りおったか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく、どうしようもないヤツだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So you''ve just given up, huh... Seriously, you''re + + hopeless...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['呆れたミズキが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうしたものかと思案していると――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, exasperated, wondered what to do next―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S01_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ムクッ…、ムクムクムク…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Muku... muku muku muku...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['なんと、タツのムスコが起き上がって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['構って欲しそうにこちらの様子をうかがっている。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amazingly, Tatsu''s cock sprang to life, peeking up as if + + begging for attention.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、な、な…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何のつもりだこの不埒者がぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-Wh-What...! What the hell do you think you''re doing, you + + pervert!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Hammer', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぐほぉぉぉっ! も、もろ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh, owww! Y-you just...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、仕方ねぇだろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この輪っかのせいで、溜まりまくってるんだからよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I can''t help it! It''s this damn ring―I''m so pent up I + + can''t take it anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男ってのはなぁ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 定期的の処理しねぇと破裂しちまうんだぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t get it! If a guy doesn''t take care of it + + regularly, he''ll explode!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! そうなのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](それにしても…なんて大きさだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラに匹敵するぞ…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! Is that true...? \c[8](Even so... it''s huge... It''s on + + par with Basara''s...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くそぉ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一刻でいいから、この輪っか外してくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it! Just for a moment, take this ring off!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ! その間に悪さするつもりだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなになっているお前の術を解くなど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 狼を野に放つようなものだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way! You''re just going to cause trouble the moment I do. + + Letting you loose when you''re like this would be like + + setting a wolf free in a flock of sheep!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、どうしろってんだ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このままチンコ破裂して死ぬのを待てってか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then what am I supposed to do!? Just sit here and wait for + + my dick to explode and die!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ほ、本当なのか…? にわかに信じられんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで必死なところを見ると']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったくのウソとも考えにくいな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Is he really telling the truth...? It''s hard to believe, + + but seeing how desperate he is, it''s hard to think he''s + + lying...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こヤツのモノが ありえないくらい大きいのも、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 破裂する寸前だと考えれば合点がいくし…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](And if his thing is this impossibly big, it would make + + sense if it''s about to burst...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙ってねぇで、何とか言えよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それともアンタが処理してくれるってのか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t just stand there―say something! Or are you gonna take + + care of it for me!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['F-fine...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の言い分は、「わかった」と言っているんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが処理してやる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I said I get it―"I get it." I''ll take care of it for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、マジかよ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](言ってみるもんだな、こりゃ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you''re serious...? \c[8](Guess it pays to ask after all...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃ! じゃあ、さっそく袴を脱いで…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや、まずはその溢れんばかりのデカ乳で――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then! Then hurry up and take off your hakama...! No, wait, + + first, use those massive tits of yours―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S01_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['げしっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wham!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐわぁぁぁっ! ちょ、何すんだコラッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の大事なムスコを~~っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwaaaah! Hey, what the hell are you doing! My precious + + cock―!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふざけるなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前みたいなヤツは 足で十分だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t get cocky! For someone like you, my foot is more than + + enough!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐりぐり…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grind, grind...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐぎゃぁぁぁっっ! もっと、もっと優しく…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな大根足で踏まれたら潰れちまう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaahhh! Be gentle, be gentle... If you stomp on it with + + those thick legs, you''ll crush it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰の足が大根だっ! 撤回しろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whose legs are you calling thick!? Take that back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐりっ! ぐりぐりぐりぐりぐりぐりぐりぐり…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grind! Grind grind grind grind grind grind grind grind...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あばばばばばばばばばっっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ababababababababababaaaah!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願い…乱暴にしないで…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 折れちゃうから…、起たなくなっちゃうからっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please... don''t be so rough...! It''ll break... I won''t be + + able to get it up anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知るかっ! その方が世のためだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like I care! That would be better for everyone!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぎゅむっ…! ゴシゴシゴシゴシ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squeeze...! Rub rub rub rub...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめっ…、やめてくれっ…! 俺が悪かった!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 反省する! 心を入れ替えるからっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop... please stop! I was wrong! I repent! I''ll change my + + ways!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッ! 図体がでかいクセに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この程度で音をあげるとは情けない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! For someone so big, you''re pathetic to be whining over + + this much!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 射精しなければ、破裂するのだろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 望み通りしてやってるんだから文句を言うな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you don''t cum, you''ll explode, right? I''m giving you + + exactly what you wanted, so quit complaining!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな殺生なぁ~~っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s just cruel~~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](イチモツがビクッと跳ねて益々硬く…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 踏まれて感じているというのか? 気持ち悪い…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](His cock just twitched and got even harder... Is he + + actually enjoying being stepped on? Disgusting...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](わたしの身体を見て、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなガチガチに勃起させて…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Just from looking at my body, he gets this rock hard...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くぅ…、それになんて熱さだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 足袋越しでもわかるくらい熱くなって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 汚らわしい…、汚らわしいっ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Ugh... and it''s so hot... I can feel the heat even through + + my tabi... Filthy... absolutely filthy...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、足が…オレのチンコに絡んで…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっあっ…! 駄目だ…! こんなの、もう…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-your foot... it''s wrapped around my cock...! Ah, ah...! + + No...! I can''t... this is...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぉぉぉっ! 出るっ! 出るッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uoooooh! I''m cumming! I''m cumming!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -245,21 +265,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ! こ、こらっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha―h-hey!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S01_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわっ…、こんなにいっぱい出るものなのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 足の裏がドロドロではないか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa... does that much really come out...? The bottom of my + + foot is all sticky now...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](んっ…、何だこの感覚は…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぜだか…胸がすごくドキドキする…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Nn... what is this feeling...? For some reason... my heart + + is pounding so much...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['※他とは違う処理なので注意']} @@ -269,48 +291,53 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '2', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う…うぅ…、情けねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この俺様が足なんかで…(泣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['U... ugh... how pathetic... Me, brought down by a foot... + + (sob)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '2', !!int '2', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あれ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そういや、何で頭が痛くならねぇんだ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh...? Come to think of it, why doesn''t my head hurt + + anymore...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 邪なことを考えなかったからだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その輪は お前の悪い心に反応すると 説明したハズだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s because you weren''t thinking dirty thoughts. I told + + you, that ring reacts to your wicked heart.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そういうものなのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](なるほど…、どうやらこの術には抜け道がありそうだな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I-is that how it works...? \c[8](I see... looks like there''s a + + loophole in this spell...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これでしばらくは大丈夫だろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くだらぬことを言ってないで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 村の一員としてちゃんと務めを果たせよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You should be fine for a while now, right? Stop saying + + stupid things and do your duty as a member of the village!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それでも、まだ刺激が足りぬとぬかすなら――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And if you still say you need more stimulation―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '2', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' い、いえっ…! そんな滅相もねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 明日からは 身を粉にして働く所存で…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no! I wouldn''t dare! Starting tomorrow, I''ll work myself + + to the bone...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \{今日からだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\{Starting today!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -328,9 +355,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' はいぃぃっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わかりました! 今すぐ行ってきますっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yesss! Understood! I''ll get to it right away!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -374,8 +400,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['そう言い捨てると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['タツは一目散に外へ逃げて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['With that, Tatsu bolted outside as fast as he could.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -393,22 +418,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まったく…、調子のいいヤツめ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しばらくしたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' また様子を見に来た方がよさそうだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Seriously... what a shameless guy... I should probably check + + on him again after a while...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっそ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あのアマ…、今にみてろよ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn it~! That bitch... just you wait...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '50', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほげぇぇぇぇ~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hooogeeeeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -470,11 +494,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '215', !!int '215', !!int '0']} diff --git a/YAML/Map239.yaml b/YAML/Map239.yaml index c772bc1..5aa82ab 100644 --- a/YAML/Map239.yaml +++ b/YAML/Map239.yaml @@ -50,8 +50,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、も~! やめだやめだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, geez! I''m done, I''m done!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一枚絵']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -59,137 +59,152 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S01_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['タツは不貞腐れると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['大の字になって身を投げ出した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tatsu, sulking, threw himself down spread-eagle on the + + ground.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こらっ! 起きんか、馬鹿者っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Get up, you idiot!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちは、まじめにがんばってるってのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 顔を合わせれば、説教ばかり垂れやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなのやってられますかってんだ! 畜生め!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m working my ass off here, but every time I see you, all I + + get is a lecture! Who could put up with this crap? Damn it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ちと、きつく言い過ぎたか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 図体の割に神経の細い男だな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... \c[8](Maybe I was a bit too harsh... For such a big guy, + + he''s got a pretty sensitive heart...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、あったま来たっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何をされようと、俺は一歩も動かねぇぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now I''m really pissed! No matter what you do, I''m not moving + + an inch!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまなかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前たちの努力も知らず、少し言い過ぎた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 許してくれ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry... I didn''t know how hard you all were working, and + + I went too far. Please forgive me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴメンで済めば、検非違使はいらねぇっての!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の心無い言葉で、俺の心は海よりも深く傷ついた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう、何もやる気が起きねぇよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If ''sorry'' was enough, we wouldn''t need the police! Your + + heartless words hurt me deeper than the ocean. I don''t feel + + like doing anything anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから、悪かったと謝ってるではないか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子供みたいに拗ねてないで、機嫌を直してくれ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s why I''m apologizing... Stop sulking like a child and + + cheer up.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口だけなら なんとでもいえるぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に悪いと思ってるなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しは誠意を見せてみやがれってんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Talk is cheap! If you''re really sorry, show me some + + sincerity!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せ、誠意だと…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしに何をしろと言うのだ…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sincerity...? What do you want me to do...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S01_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['タツはニヤリとイヤらしい笑みを浮かべると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['腰巻を脱いでイチモツを露わにした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tatsu grinned lewdly and took off his loincloth, exposing + + his cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ! このヘンタイがっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t mess around! You pervert!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふざけちゃいねぇよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな田舎で酒以外の楽しみと言ったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これしかねぇだろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not messing around! Out here in the sticks, if you want + + fun besides booze, this is all there is!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、いいだろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこまで言うなら、二度とこんな妄想を抱かぬよう']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度こそ徹底的に踏み潰してやるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grr... fine! If you''re going that far, I''ll crush your + + filthy fantasies once and for all so you never even think + + about this again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、待ちなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前回と同じじゃ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタが誠意を見せたことにならねぇだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa, hold it! If we do it the same as last time, that + + doesn''t show any sincerity from you, does it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだと…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分が悪いと思ってるんだよな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、アンタ自身に罰が無いってのはどうなんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You admit you were wrong, right? So how is it fair if you + + don''t get punished yourself?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むっ…、それは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... that''s...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女だろうとなんだろうと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪いことをしたらそれ相応の罰を受けなきゃ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 公平とは言えねぇだろ? 違うか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Doesn''t matter if you''re a battle shrine maiden or + + whatever―if you do something wrong, you gotta take your + + punishment. That''s only fair, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た、確かに…道理だ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-yeah... that''s reasonable...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だろだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、罰としてふんどしを脱いでもらおうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Right? Then as punishment, take off your fundoshi!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな破廉恥なこと、冗談じゃないっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! There''s no way I''m doing something that shameless!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、本来なら問答無用でヤらせろってとこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 譲歩してやってるんだぜ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey now, normally I''d just force you to let me fuck you, but + + I''m being generous here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 袴をまくって、直接見せろと言ってる訳でもねぇ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 単にこの間と同じことを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「ふんどしなし」でしてくれってだけのことさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not even telling you to hike up your hakama and show me + + everything―just do the same thing as last time, but without + + your fundoshi.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この程度も嫌だというなら、もうこの話はなしだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 所詮、アンタも口だけだったってことだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you can''t even handle that, then forget it! Guess you + + were all talk after all!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…くぅぅぅ…っ! 口は災いの門か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ヘタに反論して、これ以上のことを要求されるよりは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いま従った方が得策か…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grr... grrrr...! My mouth is my own worst enemy... \c[8](If I + + argue back, he''ll just demand something worse. Better to + + just go along with it now...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは観念すると、袴の両脇に手を入れて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふんどしの紐を解いた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Resigned, Mizuki slipped her hands to the sides of her + + hakama and untied the strings of her fundoshi.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['足コキ マンチラ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -200,122 +215,137 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ…、これで満足か…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-is this enough for you...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが戦巫女、大した覚悟だぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ As expected of a battle shrine maiden, you''ve got + + some guts!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れっ! これ以上くだらぬことをぬかすなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 玉ごと踏み潰すぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! If you say anything else stupid, I''ll crush your + + balls!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかった、わかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、つっ立ってねぇで優しく頼むぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乱暴に足をあげると見えちまうから 注意しろよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, alright... Now, don''t just stand there―be gentle + + with me. If you lift your leg too roughly, I''ll see + + everything, so be careful♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっ…、言われなくてもわかってる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grr... I know that without you telling me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぎゅむっ…! ふにっ♪ ふにっ♪ ふにっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyumu...! Funi♪ funi♪ funi♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](また、こんな勃起させおって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガチガチではないか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! \c[8](He''s hard again... It''s rock solid...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉふ…! いいぜ、その絶妙な力加減!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 足の裏で 竿の裏筋をなぞるようにしごいてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh...! That''s perfect, just the right amount of pressure! + + Rub the underside of my shaft with the sole of your foot.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このぉっ…! 調子に乗りおってぇ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You...! Don''t get cocky...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ、いいねぇ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今足をあげた時、ちらっと見えちまったぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ツルツルでぷっくりした弁天様が♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, nice...♪ When you lifted your leg just now, I caught a + + glimpse. That smooth, plump little Benten down there♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゃあぁぁっ! み、見るな馬鹿ッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaaah! D-don''t look, you idiot!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲヒヒ…♪ そうそう…優しく♪ 優しくな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](俺から見た角度だと、最初から丸見えだけどな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Yeah, just like that... gentle♪ nice and gentle♪ + + \c[8](From my angle, I can see everything from the start + + anyway...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぎゅむっ…! ふにっ♪ ふにっ♪ ふにっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyumu...! Funi♪ funi♪ funi♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](み、見られたのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの大事なところが…こんな男に…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... \c[8](D-did he see...? My most precious place... + + to a guy like this...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](食らいつくように凝視して…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…、最初からずっと見えているんじゃ…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](He''s staring like he''s going to devour me... Could it be... + + he''s been able to see everything from the start...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](だとしたら、わたしは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分から大事なところをさらして…男のモノを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…、恥ずかしくて顔から火を吹きそうだ)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](If that''s true, then I... I exposed my most precious place + + myself... and I''m rubbing a man''s thing... Ughhh... I''m so + + embarrassed I could die.)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ、本当に見えてないんだろうな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you really can''t see anything, right...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' え…? 何がぁ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? See what?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 袴の中だっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Under my hakama!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['スリスリ…♪ スリスリ…♪ スリスリ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suri suri...♪ suri suri...♪ suri suri...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! そんなビクビクしなくても、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膝小僧ならバッチリ見えてるから安心しろよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんなら、もっと足を上げてくれてもいいんだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! No need to be so jumpy, I can see your knees just + + fine, so relax! If you want, you can lift your leg even + + higher♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の言葉など 信用できるかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like I''d ever trust a word you say!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ! また、ちらっと見えた♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして、わざと見せつけてんのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! I caught another glimpse♪ Are you showing it off on + + purpose or what?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Ab16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](落ち着け…挑発に乗るな…。平常心、平常心…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! \c[8](Calm down... don''t let him provoke you... stay + + cool, stay cool...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](へへへ…、いい眺めだぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの戦巫女がおまんこ丸出しで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 足コキしてくれるんだから たまらねぇな!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Hehehe... what a view♪ That battle shrine maiden is giving + + me a footjob with her pussy on full display―this is the + + best!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['スリスリ…♪ シコシコ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['スリスリ…♪ シコシコ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suri suri...♪ shiko shiko...♪ suri suri...♪ shiko shiko...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くぅ~、むしゃぶりつきてぇ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっそのこと、ムリヤリ押さえつけて強引にハメ――)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Damn, I wanna just dive in! Maybe I should just pin her + + down and force myself in―)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['※他とは違う処理なので注意']} @@ -341,46 +371,50 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐぎゃぁぁぁぁぁぁぁぁーっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんで、また頭が…っ! 痛ってぇぇぇぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gyaaahhhhhhh!! Why does my head hurt again...?! Damn it, it + + hurts!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前、また邪なことを考えただろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あきれ果ててものも言えん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You were thinking something perverted again, weren''t you! + + I''m so disgusted I can''t even speak...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今日はこれでおしまいだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 身体だけでなく、もっと精神を鍛えるんだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s enough for today...! You need to train your mind as + + much as your body!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '2', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんな…、いいところだったってのに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' チクショォォォーッ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No way... it was just getting good... Damn it!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは衣服を整えると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['逃げるようにその場を後にした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki straightened her clothes and hurried away from the + + scene as if fleeing.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっそ~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 「強引に犯す」とかは考えるだけでもダメみてぇだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn it~~! Just thinking about ''forcing myself on her'' is no + + good, huh...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、逆に 自分から覗きにいかなかったり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 言葉自体にウソが無ければ、問題なしか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But, on the other hand, as long as I don''t go peeping on my + + own or actually lie about what I say, it''s fine...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゲヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 段々とコツがわかってきたぜ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ I''m starting to get the hang of this...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -442,11 +476,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '216', !!int '216', !!int '0']} diff --git a/YAML/Map240.yaml b/YAML/Map240.yaml index 34aa99e..66a0cdd 100644 --- a/YAML/Map240.yaml +++ b/YAML/Map240.yaml @@ -56,141 +56,162 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの言葉も終わらぬ内に タツは腰巻を脱いで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ギンギンに反り返ったイチモツを露わにした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Before Mizuki could even finish her sentence, Tatsu stripped + + off his loincloth, exposing his rock-hard cock.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H09_c02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、さわってみてくれよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなパンパンになっちまってよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 痛くてしょうがねぇんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, come on, touch it! It''s so swollen it hurts. I can''t + + take it anymore.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでお前は、毎度毎度こんなにおっ起ててるんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんて熱さだ…。触れている手が火傷しそうだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! Why are you always so damn hard every single + + time?! \c[8](It''s so hot... My hand feels like it''s going to get + + burned just touching it...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そりゃ、アンタが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゃんと処理してくれねぇからに決まってるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s because you never take care of it properly, + + obviously.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 足だけで満足するバカが どこにいるってんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そもそも前回は、出す前に帰っちまったじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Who the hell would be satisfied with just using your feet? + + Besides, last time you left before I could even finish!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あうぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに言われてみれば、中途半端だったかもしれんが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くぅ…、話してる最中にビクンビクンさせるなぁ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... Now that you mention it, I guess it was kind of + + half-assed... \c[8](Ugh... Don''t twitch like that while we''re + + talking...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌なら本番までヤらせてくれとは言わねぇよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けど、ご褒美をくれるって言うなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日くらいは俺の言う通りにしてくれてもいいだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you don''t want to go all the way, I won''t force you. But + + if you''re giving me a reward, you could at least do what I + + say today, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むぅ…、いいだろう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの手落ちが原因でもあるから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine... I guess that''s fair... It''s partly my fault + + anyway...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、あくまで許容できる範囲でだからなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんな凶悪なモノに…本気で攻められたら…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But only within reason! \c[8](If this monster really went all out + + on me... I''d be in trouble...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかってるって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、まずはそのお手々でシゴいてもらおうか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got it! Then let''s start with a nice handjob from those + + pretty hands of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 少し離れさせてくれないか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](何はともあれ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この強烈なオスの匂いから距離を取らないと…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Can you at least let me move back a little...? + + \c[8](Anyway... I need to get away from this overpowering male + + scent...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 駄目、駄目!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンポを見つめながらシコシコしてくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 近くで見ると、結構愛らしいだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nope, no way! Stroke my cock while looking right at it. Up + + close, it''s actually kind of cute, isn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ね、寝言は寝てから言え…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰が…こんな馬鹿みたいに大きいモノ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-say that kind of nonsense in your sleep...! Who would + + ever... with something this ridiculously huge...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大きいのはいいぜ、奥まで届いてよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 試しに味わってみるってのはどうだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今まで抱いてきた女は、みんな満足してたぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Big is good, it reaches all the way inside. How about you + + give it a taste? Every woman I''ve been with has loved it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b05', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本番はしないという約束だろう…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t be stupid! We agreed there''d be no sex...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、俺からはな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ゲヒヒ…♪ こりゃ、うまくことを運べば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 案外簡単にできるかもしれねぇな…♪)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, yeah... from my side, anyway. \c[8](Hehehe...♪ If I play my + + cards right, I might just get lucky after all...♪)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くだらんことを言ってないで…、早く射精しろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah...! Stop talking nonsense and just cum + + already!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ああ…、先端からオスの匂いがどんどん溢れてくる…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く終わらせないと、どうにかなってしまいそうだ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Ahh... That male scent is pouring out from the tip... If I + + don''t finish this quickly, I might lose control...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな節操もなく…勃起させおってぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前みたいな男には…出過ぎた代物だ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shamelessly getting hard like this... For a guy like you, + + that''s way too much to handle...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やせ我慢してないで…、さっさと射精しろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、あのドロドロの子種を…不様に撒き散らせ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](精子…\i[122] 早く精子ぃっ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop holding back and just cum already! Go on, spill that + + filthy, sticky seed everywhere again! \c[8](Semen...\i[122] Hurry + + up and cum...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](へへへ…、うっとりした目でチンポ見つめやがって\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気付いてねぇと思ってるのかね?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Hehehe... Staring at my cock with those dreamy eyes\i[122] + + Does she really think I haven''t noticed?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](コイツ、清純そうな顔して相当好き者だな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここらで思い通りにさせて、調子に乗らせるか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](This bitch acts all pure, but she''s a real pervert♪ Maybe I + + should let her have her way and see how far she''ll go...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ…おぉ…\i[122] チンポが溶けそうだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと、もっと強く握って…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだ…! いいぞ…いいぞぉぉっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... ohhh...\i[122] My cock''s gonna melt...! Squeeze it + + harder...! Yeah...! That''s it... that''s so good!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ughhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -202,51 +223,59 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゃああぁぁっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらぁっ…! 出すなら出すと言わんかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おかげでキサマの臭い汁がべっとり…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaaahhh! H-hey...! At least warn me before you cum! Now + + your nasty stuff is all over me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、なんて濃い子種だ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなのを中に射精されたら一発で…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah...\i[122] \c[8](Ahh... What thick seed...\i[122] If + + he came inside me with this much, I''d be done for in one + + shot...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪ぃ悪ぃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタの手コキが、あまりに気持ちよかったからよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry, sorry♪ Your handjob just felt way too good♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことを褒められても嬉しくなど…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Even if you praise me for that, it''s not like I''m + + happy about it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、一度射精させたというのに…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' またビンビンに反り返って…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!? No way... Even after cumming once, you''re already + + rock hard again...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…♪ そりゃ、前の分もあるからな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、次はもっとエロく頼むぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな風によ、ごにょごにょ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ Well, I''ve got plenty left in me♪ Now come on, + + make it even dirtier this time. Like this, you know, nice + + and slow...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰がそんな破廉恥なことを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t mess with me! Who would do something so + + shameless...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこをなんとか、この通りっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やってくれるなら、次で終わりでいいからよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, please! If you do it, I promise this will be the + + last time!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅぅ…、このヘンタイめぇ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](これ以上、長引かせたら何をされるかわからん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仕方なく…、仕方なくだ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ughhh... you pervert...! \c[8](If I drag this out any longer, who + + knows what he''ll do... I have no choice... absolutely no + + choice!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['座り足コキ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -256,8 +285,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 熱い吐息を漏らしながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['タツに言われた通りの格好をした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, letting out hot breaths, did exactly as Tatsu told + + her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S01_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Bc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -266,104 +296,118 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu_vo2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょひょ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい眺めだぜ、戦巫女さんよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ooh, what a view, shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマがしろと言ったんだろうっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 文句を言うなら、もうやめにするぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you''re the one who told me to do this! If you''re going to + + complain, I''ll just stop right now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな、怒るなって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夢にまで見たアンタの身体は']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最高だって褒めてんだから♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, don''t get mad! I''m just saying your body is even better + + than I dreamed of♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れ…ッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、少しはその下卑た口を閉じてろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちは…、恥ずかし過ぎて死にそうだ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up...! Then at least keep that filthy mouth shut! + + I''m... so embarrassed I could die...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいじゃねぇか、初めて見る訳でもあるまいし♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お互い心を開いて、裸の付き合いってのも乙だろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これならすぐ出ちまいそうだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, it''s not like it''s the first time you''ve seen me + + naked♪ It''s nice to open up to each other and get naked + + together, right? At this rate, I might cum right away.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅぅ…\i[122] さっさと射精しろっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなたくましく…そびえ立たせおって…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 汚らわしい…、汚らわしい…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ughhh...\i[122]Just hurry up and cum already\i[122] That + + thing is so thick and standing tall...\i[122] Disgusting... + + so disgusting...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲヒヒ…♪ 足を動かす度に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっぱいをプルンプルン揺らしやがって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~、また揉み揉みしてぇなぁ~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Every time you move your legs, your tits bounce + + all over the place♪ Ahh~ I wanna grope them again~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、お前などに…二度と触れさせるものか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうしてもと言うから、特別見せてやってるんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それで満足しろ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''ll never let you touch me again...! I''m only showing you + + because you begged for it! So be satisfied with that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらぁっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おちんちんを暴れさせるなぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey...! Don''t make your cock thrash around like + + that...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、アンタもその気になってきたんじゃねぇか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目の前の弁天様から、お汁がにじんできてるぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Are you getting into it too? Your Benten-sama down + + there is starting to get wet♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女の大事な場所を ジロジロとぉ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は、遠慮という言葉を知らんのかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Staring at a woman''s precious place like that...! Don''t you + + know the meaning of restraint?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知らねぇなぁ~、俺は無学だからよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょおぉ~♪ おまんこヒクヒクしてうまそ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nope, never heard of it―I''m uneducated, you know. Oohhh~ + + Your pussy''s twitching, looks delicious~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぁ、指くらいなら入れてもいいだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタも これじゃつらいだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, it''s fine if I just use my finger, right? You''re having + + a hard time like this too, aren''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカ…っ! ダメに決まってるだろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もし、触れようものなら…、それでおしまいだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-idiot...! Of course not! If you even try to touch me... + + that''s the end of it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまでしてやってるんだから…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無駄口を叩いてないで早くイけぇぇ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah...\i[122] I''m doing all this for you...\i[122] + + So stop talking and just cum already...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人の大事なところを眺めながら足でして欲しいなど…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このヘンタイめぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wanting me to do it with my feet while staring at my most + + important place... you pervert...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぅふっ…\i[122] そこは…ちょっと待て…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh...\i[122] Wait, not there...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうした…? 情けない声をあげて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong...? Making such a pathetic sound...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…♪ もしかしてここが気持ちいいのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、シコシコ♪ シコシコ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu...♪ Does it feel good here? Come on, stroke stroke♪ + + Stroke stroke♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うおっ…\i[122] その足使いヤバイっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa...\i[122] The way you use your feet is insane...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガマンは体に毒だぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、無駄な抵抗はやめて大人しくイッてしまえ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' シコシコ♪ シコシコ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Holding back is bad for your health, you know? Come on, stop + + resisting and just cum already...\i[122] Stroke stroke♪ + + Stroke stroke♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、駄目だっ…! もう…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, I can''t...! I''m gonna...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -371,9 +415,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S01_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっと、射精しおったか、手こずらせおって…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…、まるで火山が噴火したみたいだな\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Finally came, huh? You really made me work for it...\i[122] + + Fufufu... It''s like a volcano erupting\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S01_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} @@ -381,25 +426,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '301_あっ…', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの大事なところにも、お前の汚い白濁液が…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もぅ…、妊娠したらどうしてくれるつもりだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] You got your filthy white stuff on my precious + + place too...\i[122] Geez... what are you going to do if I + + get pregnant?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪ 責任ならいくらでも取ってやるぜぇ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんたって、俺は約束は守る男だからな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ I''ll take responsibility as much as you want♪ + + After all, I''m a man who keeps his promises!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマなど、こちらから願い下げだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-idiot...! Like I''d ever want that from you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これだけ射精すれば、もう十分だろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-well, after cumming this much, that''s more than enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これからもまじめに仕事に励むんだぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうすれば、またご褒美を考えてやるから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From now on, make sure you work hard. If you do, maybe I''ll + + think of another reward for you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -410,22 +458,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは身支度を整えると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['そそくさと逃げるようにその場を後にした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After getting herself together, Mizuki quickly left the + + place as if running away.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へっへっへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありゃ、まんざらでもないってツラだったな…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheheh...♪ She didn''t look all that displeased, did + + she...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 欲を言えば、このまま勢いでヤっちまいたかったが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 盛っても戦巫女、深追いは禁物だ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If I had my way, I would''ve just taken her right then and + + there, but she''s still a battle shrine maiden―can''t push my + + luck too far...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 次あたりに、逃げられねぇ理由でもつけておけば…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゲヒヒ…、楽しくなってきたぜぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe next time, I''ll give her a reason she can''t run + + away... Hehehe... this is getting fun♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -486,11 +540,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '217', !!int '217', !!int '0']} diff --git a/YAML/Map241.yaml b/YAML/Map241.yaml index ccb0563..8561406 100644 --- a/YAML/Map241.yaml +++ b/YAML/Map241.yaml @@ -62,122 +62,130 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少し飲み過ぎたか…、ヒック!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目の前がフラフラするぞぉ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe I drank a little too much... hic! Everything''s + + spinning in front of me...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit15', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、危ないッスよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa, careful there!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '301_あっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Cc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すまん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 飲み過ぎたせいか…足元がおぼつかないようだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry... I guess I drank too much... My legs are all + + wobbly...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な~に、いいですって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレたちは、もう家族も同然じゃないッスか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nah, it''s fine! We''re basically family now, aren''t we?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強くて…、凛々しくて…、気風がよくて…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 國一番の別嬪とくらぁ、俺たちも鼻が高いですぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right! You''re strong... dignified... and so cool! + + Having the most beautiful woman in the country with us, it + + makes us proud!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、見え透いたお世辞を…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おだてても何も出ないぞ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-such obvious flattery... You won''t get anything out of me + + by buttering me up, you know♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えぇ~っ! そりゃないですぜ、姐さん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレたちにもご褒美くだせぇよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aw, come on! Don''t be like that, nee-san! Give us a little + + reward too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだそうだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かしらばかり気持ちいいことしてもらって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずるいッスよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, that''s right! It''s not fair that only the boss gets to + + feel good!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Cc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S01_Cd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、見てくだせぇよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレたちも溜まりに溜まって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう限界までパンパンなんですから!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look, see for yourself! We''ve been holding it in for so + + long, we''re about to burst!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっ! ちょっと待て、お前らっ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…すごい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みんなビンビンに反り返って…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Hold on, you guys... \c[8](Ahh... wow...\i[122] They''re all + + standing at full attention...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ダメだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た、タツっ! 何とかしてくれっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] No, I can''t! T-Tatsu! Do something!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う~ん…、そういわれてもなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとりだけご褒美をもらっちまった身としては、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前らは駄目だとは 言い辛いんだよなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... well, you say that, but... Since I already got my + + reward, it''s kinda hard to tell them no...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまねぇが、そいつらもヌイてやってくれねぇかな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 例の術のせいで、独りですることすらままならねぇ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 可哀想なヤツらなんだからよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry, but could you help these guys out too? Because of + + that spell, they can''t even take care of themselves. They''re + + really pitiful, you know.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だからと言って、こんな大人数相手など…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... But still, with this many people...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心配しないでくださいよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この輪っかがある限り、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレたちからは何もできないッスから♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry. As long as we have these rings, we can''t do + + anything to you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう♪ だから、オレたちのムスコを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姐さんの好きなようにしてくれていいんですぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right! So you can do whatever you want with our + + cocks, nee-san.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、好きなように…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんないっぱいの おちんちんを…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-whatever I want...? With all these dicks...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ 姐さんだって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく興味なしって訳じゃないでしょう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな機会なんて滅多にないッスよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Nee-san, it''s not like you''re totally + + uninterested, right? You don''t get chances like this very + + often!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Cc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、おちんちんから伝わる熱気と']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オスの匂いで、これ以上頭が回らない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] \c[8](No good... The heat and the smell + + coming from their cocks is making it impossible to think...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](コイツらだって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' がんばってきたのは事実なのだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しくらいなら…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](These bastards have worked hard too, so... if it''s just a + + little...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し…、仕方のないヤツらだな…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひとりずつ順番だぞ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you guys are hopeless...\i[122] One at a time, + + okay...?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへっ、そうこなくっちゃっ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheh, that''s more like it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['口奉仕']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -187,43 +195,52 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、まずはお前からだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, you''re first! *nom*...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱ…\i[122] ちゅぱ…\i[122] ちゅぱ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…\i[122] 口の中で嬉しそうに脈打って…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp...\i[122] slurp...\i[122] slurp...\i[122] + + \c[8](Ahh...\i[122] It''s throbbing so happily in my + + mouth...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぷっ…\i[122] じゅるっ…♪ れろ~~~ん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](まずは全体的に…おちんちんの先から舐めて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カリ首と裏筋の方も…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp...\i[122] lick...♪ leeroooon♪ \c[8](First, I''ll lick all + + over... starting from the tip...\i[122] And the ridge and + + the underside too...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] ふっ…\i[122] じゅるじゅる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんなパンパンに腫らせして…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すぐ楽にしてやるからな…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] Haa...\i[122] Slurp slurp♪ \c[8](It''s swollen up so + + much...\i[122] I''ll make you feel better right + + away...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおおおぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが、戦巫女…スゴイ舌使いッス…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンコ溶けちまいそう~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oooooh...\i[122] As expected of the battle shrine maiden... + + Your tongue is amazing...♪ My cock''s gonna melt~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ♪ じゅるるん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](フフフ…、気持ちよさそうな顔して…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな顔されたらもっとしてあげたくなる…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch squelch♪ slurp♪ \c[8](Heheh... That face you''re making + + feels so good...\i[122] When you look like that, it just + + makes me want to do even more...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S01_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅううぅぅぅぅうぅぅっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chuuuuuuuuuuuuuuuuuuuu\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おひっ…\i[122] 激しいっ! だ、駄目ッス!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな吸いつかれたらっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh...\i[122] That''s intense! N-no way! If you suck me like + + that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -232,42 +249,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どぴゅっ\i[122] ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Splurt\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! んんぅ…\i[122] ゴク…ゴク…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](も、もうイッてしまったのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Nnn...\i[122] Gulp...gulp...\i[122] \c[8](He already + + came...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S01_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…っ\i[122] だらしないヤツめ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、次は誰だ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Puhah...\i[122] What a pathetic guy...\i[122] Alright, who''s + + next?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S01_Ed2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、オレのをお願いします!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa...! P-please do mine next!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S01_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[丁]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ! オレのを先にっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Do mine first!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こらぁ…\i[122] 順番だと言っただろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 慌てなくても、全員ヌイてやるから安心しろ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey now...\i[122] I said one at a time. Don''t rush, I''ll + + take care of all of you, so relax♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んちゅ…、じゅるじゅる♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](新しいおちんちん…\i[122] あぁ…、これ好きかも…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mwah... slurp slurp♪ \c[8](A new cock...\i[122] Ahh... I might + + really like this one...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -277,10 +297,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅぷ♪ じゅぷ♪ ガポッ\i[122] ガポッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](このガチガチので、喉の奥をこすると…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…、クセになるぅぅぅっっ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp♪ slurp♪ Gag\i[122] gag\i[122] \c[8](If I rub the back of my + + throat with this rock-hard thing...\i[122] No... I''m getting + + addicted...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Fa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -296,52 +318,52 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姐さん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレはオッパイでお願いしますぜっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nee-san! I want a titjob, please!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もぅ…、お前たちって…ホント胸が好きだな…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな脂肪の塊のどこがいいんだ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... you guys really love boobs, huh...\i[122] What''s so + + great about these lumps of fat...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とんでもないっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姐さんのオッパイには男の夢が詰まってるんです!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この日をオレはどれだけ夢見たことか…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way! Nee-san, your boobs are packed with a man''s dreams! + + I''ve dreamed of this day for so long...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、大げさな…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、今日はたっぷり可愛がってやるから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけイクといい…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-so dramatic...\i[122] Well, I''ll spoil you plenty today, + + so come as much as you want...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] かたぁい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなガチガチに勃起してぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] So hard...\i[122] You''re this rock hard and + + erect...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ビクッビクッって…カワイイなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu...♪ Twitching like that... you''re so cute...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひっ…\i[122] 乳圧だけでもすごいのに…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな亀頭まで攻められたらっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] The pressure from your tits is amazing, but if + + you tease my tip like that too...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~らっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガマンしてないで、イッちゃえ♪ イッちゃえ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on~\i[122] Don''t hold back, just cum♪ Cum for me♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…っ! エロ過ぎるっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t...! This is too hot!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -351,28 +373,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'BF01_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'BF01_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うふっ…\i[122] お疲れ様…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中々、男らしい射精だったぞ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ufufu...\i[122] Good job...\i[122] That was a pretty manly + + ejaculation...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、次の餌食になりたいヤツはどいつだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, who''s next to be my prey?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[戊]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい! はいっ! オレもオレもっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [Bo]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Me! Me! Me too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぅ…\i[122] ながぁい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オッパイに挟んで亀頭が完全に出るなんて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この暴れん坊めぇ\i[122] ちゅっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] So long...\i[122] Your head sticks out even + + when it''s sandwiched between my boobs...\i[122] You wild + + thing~\i[122] Chu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -382,9 +407,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…、好きなだけ射精していいんだぞ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはお前たちへのご褒美なんだから…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... you can cum as much as you want\i[122] This is + + your reward, after all...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Fa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -406,45 +432,51 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん…っ\i[122] もうドロドロ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むせかえるような匂いで、頭がくらくらするぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] It''s already so sticky...\i[122] The thick + + smell is making my head spin...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲヒヒ…、お疲れさん♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずいぶんお楽しみだったじゃねぇか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... good work♪ You sure had your fun, huh.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S01_Fd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ついでに俺のも面倒見てくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' アンタのエロい姿見てたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のムスコもビンビンになっちまったぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While you''re at it, take care of mine too. Watching you get + + all lewd made my boy stand at attention!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Fb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクリ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、やはりコイツのは一際たくましいな…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp...! \c[8](Ahh... as expected, this bastard''s is especially + + impressive...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Fb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こらえ性のない男だな…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな精神で頭目が務まるのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] You''re so impatient... Can someone + + like you really be the boss with that kind of + + self-control...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強がり言っちまって…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう完全に俺のチンポに釘付けじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Acting all tough...♪ But you can''t take your eyes off my + + cock, can you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、早くいつものようにあやしてくれよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 当然…、ガマンできなかったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「いつもと違っても」俺は構わねぇぜ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, hurry up and handle it like you always do♪ Of + + course... if you can''t hold back, I don''t mind if it''s + + "different from usual" either\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['座り足コキ 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -454,94 +486,108 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Bc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思い上がりおって…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前なんか、いつものように足で十分だ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t get cocky...\i[122] For someone like you, my feet are + + more than enough, as always\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~ら、シコシコ\i[122] シコシコ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな凶悪なモノをガチガチにたぎらせて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女の敵め…、成敗してくれる\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, stroking, stroking\i[122] Stroking, stroking\i[122] + + Getting this monstrous thing all hard...\i[122] Enemy of + + women... I''ll punish you\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわっ…! すげぇ格好だ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かしらは、毎回こんなエロことして']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もらってたんですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa...! That''s one hell of a sight...! Boss, did you get + + this kind of naughty treatment every time?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[丁]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょひょ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 足でしごく度に おまんまんの肉がパクパクと…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たまらねぇなぁ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Every time she strokes it with her feet, her + + pussy lips are opening and closing...\i[122] I can''t get + + enough of this~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こらぁ…! ヘンなところ見るなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey...! Don''t stare at weird places...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな絶景から、目を離せる男なんていませんぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これが噂の極楽浄土ってヤツですかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ナンマンダブ…ナンマンダブ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No man could look away from a view like this. Is this that + + rumored paradise? Namu Amida Butsu... Namu Amida Butsu...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姐さんのココ…、濡れてないッスか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? Nee-san, isn''t it wet down there?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[己]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 開閉する度に、中からお汁が溢れてらぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [Ko]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s true! Every time it opens and closes, juices are + + spilling out from inside!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…っ! これはっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! This is...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい…、お前ら無茶言うなよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら戦巫女でも、全員のチンポあやしてたんだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 欲しくなるのも当然だろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey now... don''t be unreasonable, guys. Even if she''s a + + battle shrine maiden, after handling all our cocks, it''s + + only natural she''d start wanting it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ましてや、目の前で こんなたくましいモノを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見せつけられてたらなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Especially when she''s got something this impressive right in + + front of her~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、うぬぼれるな…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰がお前たちのおちんちんなんかで…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思い上がるのも…大概にしろっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t flatter yourselves...! Like I''d ever want your + + dicks...\i[122] Don''t get so full of yourselves... enough + + already...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲヒヒ…♪ ホントかなぁ~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、それを証明する勝負をしようぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Is that so? Then let''s have a contest to prove + + it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勝負だと…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A contest...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだ♪ 俺のムスコとお前の股間をこすり合わせて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先に射精させたらお前の勝ち!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 逆に我慢できずにハメちまったら俺の勝ちだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right♪ We''ll rub my boy against your crotch, and if + + you make me cum first, you win! But if you can''t hold back + + and end up letting me in, I win!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待て…、それはちょっと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! W-wait, that''s a bit...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が 発情してないなら楽勝だよなぁ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、俺のムスコにメロメロなのを認めるか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re not in heat, this should be easy, right? Or are + + you going to admit you''re crazy for my boy?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…、いいだろう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前なんか…三擦り半でイカせてやるっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grrr... fine then... I''ll make you cum in three strokes and + + a half...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['騎乗位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -553,111 +599,125 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](熱い…\i[122] おちんちんの熱が直に…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…、こんなの長引いたら…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](So hot...\i[122] I can feel his cock''s heat + + directly...\i[122] No good... if this drags on... )']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲヒヒ…♪ さっきまでの余裕はどうしたんだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、三擦り半でイカせてくれるんだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く動いてくれよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Where''d all that confidence from before go? Come + + on, you''re gonna make me cum in three strokes and a half, + + right? Get moving♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかってる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これから…動くところだぁっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I know...\i[122] I''m about to start moving now...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くちゅん♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '301_あっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](コイツのカリが…\i[122] 豆に引っかかって…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] \c[8](This bastard''s tip...\i[122] is catching on my + + clit...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぅっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu', 'volume': !!int '100', 'pitch': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くちゅくちゅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish squish♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '282_状態異常_熱', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァ…\i[122] か、身体が熱い…。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメェ…\i[122] コイツのたくましいおちんちんの形…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかっちゃう…\i[122] 直に感じちゃう…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa...\i[122] M-my body''s so hot...\| \c[8](No + + good...\i[122] I can feel the shape of this bastard''s thick + + cock...\i[122] I can feel it directly...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くちゅくちゅ♪ くちゅくちゅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish squish♪ Squish squish♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](いままで足でいじってきたあのぶっといモノが…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](That thick thing I''ve been teasing with my feet until + + now...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くちゅくちゅ♪ くちゅくちゅ♪ くちゅくちゅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish squish♪ Squish squish♪ Squish squish♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](何度射精させても萎えない凶悪なモノがぁ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](That vicious thing that never goes soft no matter how many + + times it cums...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、見ろよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 姐さん、夢中で腰振ってるぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Look at her. Nee-san''s moving her hips like crazy♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るなっ…! 見るなぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo!! Don''t look...! Don''t look at meeeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと言って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ腰振ってんだから お熱いねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすがの戦巫女も、お頭のチンポにメロメロだぁ(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You say that, but you''re still grinding your hips. You''re + + really into it, huh~♪ Even the mighty battle shrine maiden + + is totally hooked on the boss''s cock, haha.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ! これは腰が勝手にぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やだっ…! 止まれっ…! 止まってぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no! My hips are moving on their own...\i[122] No...! Stop! + + Please stop!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、無理すんなよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこの奥を えぐって欲しくてたまらねぇんだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, don''t fight it! You can''t wait to have your pussy + + pounded deep, can you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今の今まで、お前はよくがんばった。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで少しくらいハメを外したからって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰も責めやしねぇよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ve done well up until now. Even if you let loose a + + little here, nobody''s gonna blame you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっうぅぅ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uu... uuuu...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちにかけた術を解いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一緒に気持ちよくなろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Release the spell you put on us and let''s feel good + + together!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このぶっといのが…\i[122]\| この凶悪なのが…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの膣内にぃ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122]\| This thick thing...\i[122]\| This + + vicious thing...\i[122]\| is inside my + + pussy...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} @@ -665,8 +725,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'kaisou10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['騎乗位 アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -677,8 +737,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだっ! わたしにはソウタという大事な――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no! I have someone important―Souta―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H21_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H21_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -689,8 +749,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かっ…はぁっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ka... haa...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['騎乗位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -701,47 +761,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そん…なぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... way...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Crash', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Down3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['強制戒律の術が破られてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The spell of forced commandments has been broken!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '60', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ~、危ない所だったぜ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか最後の最後で正気を取り戻すとはな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew, that was close... Didn''t expect you to snap out of it + + at the very last second...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…、これを狙って…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you bastard...! Don''t tell me... this was your plan all + + along...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あたりめぇだろ! こんな辛気臭ぇ術に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつまでも付き合ってられるかってんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn right! Like hell I was gonna put up with that gloomy + + spell forever!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ~し!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前ら全員、頭の輪はなくなってるな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のはどうだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright! All of you, the halos on your heads are gone, + + right? How about mine?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつも通り、つるっつるのピカピカッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 輪っかどころか、産毛すらありやせんぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yep! Smooth and shiny as always! Not a single hair, let + + alone a ring!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガッハハハハッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やかましいわ! 張り倒すぞ、この野郎!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahahaha! Shut up! I''ll smack you, you bastard!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、このぉ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、もう一度…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you...! Then, one more time...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['騎乗位 アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -758,8 +819,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '301_あっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['騎乗位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -768,57 +829,59 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Gd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…、もうおイタはさせねぇよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今までコケにしてくれた分、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たっぷりお礼をさせてもらうじゃねぇかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... I won''t let you get away with it anymore♪ After + + all the crap you pulled, I''m gonna pay you back real good!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらっ、こいつが欲しかったんだろっ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮しねぇで好きなだけ味わってくれよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, this is what you wanted, right!? Don''t hold back―enjoy + + it as much as you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…、やめろぉぉぉっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突くなぁぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... stop it!! Don''t thrust into meee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃんっ\i[122] 深いぃぃっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな、ぶっといのでっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥っゴリゴリしちゃダメぇぇ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaah\i[122] It''s so deep\i[122] Not with something that + + thick...\i[122] Don''t grind against my insides like + + that...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉぉっ♪ 子宮が吸い付いてきたっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思った通りの名器だぜっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh♪ Your womb is sucking me in! Just as I thought, you''re + + a real tight fit!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大事な男がいるとかヌカしてやがったが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たち相性バッチリじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ You were talking big about having an important + + man, but look at us―we''re a perfect match!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰がっ…! 誰がお前となんかぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの方が…、ずっと――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Who...! Who would ever with you...! Souta is... way more―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああああぁぁぁぁああぁああぁっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaahhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' エラそうなこと言って、マジイキしてるぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かしらの子宮攻めは、いつ見てもえぐいや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandit [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ Acting all tough, but she''s cumming for real♪ + + The boss''s womb pounding is brutal as always!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…ひぃ…はぁ…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イッへなひ…\i[122] わたひはまだ…イッへなんか…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... hiii... haa...\i[122]\| I didn''t cum...\i[122] I + + haven''t... cum yet...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['騎乗位 アップ']} @@ -827,8 +890,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Hb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Hc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、遠慮なく♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, no need to hold back♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H21_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H21_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -841,19 +904,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃっ\i[122] ら、らめぇぇっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突くにゃぁ…っ\i[122] もうっ\i[122] 突くにゃぁぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyah\i[122] S-stop ittt\i[122]\i[122]\i[122] Don''t thrust + + anymore...\i[122] Please\i[122] don''t thrust + + anymore\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イッてないなら問題ねぇだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、もっとまんこ締めろよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you haven''t cum, then there''s no problem, right? Come on, + + squeeze that pussy tighter!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イッへるっ\i[122] イッへるの認めるからぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめてくれっ…\i[122] もう許してくれぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] ahh\i[122] ahh\i[122] I''ll + + cum\i[122] I''ll admit I''m cumming\i[122] Please + + stop...\i[122] Please, just let me go\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['騎乗位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -862,24 +931,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Gd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっ、戦巫女がなんてぇザマだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらっ! 他に言うことがあるだろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女だてらに粋がりやがってっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh, what a sorry sight for a shrine maiden! Come on! You + + got something else to say, don''t you? Acting all tough for a + + woman!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122] あっ\i[122] あ”っ\i[122] あ”っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは…お前たちが…悪いことをするからぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haan\i[122] ah\i[122] ah"\i[122] ah"\i[122] That''s + + because... you guys... are doing such awful things...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、てめぇの立場が分かってねぇのか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は今日から俺の女だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You still don''t get your place, do you! From today on, + + you''re my woman!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺がヤりたくなったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつでもふんどし脱いで股をおっぴろげろっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいなっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whenever I want to fuck, you drop your fundoshi and spread + + your legs! Got it!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -890,32 +963,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やああぁぁぁぁ…ああぁぁぁあぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noooooo... aaaaaaaaahhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…、締まる締まるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌々言いながら、おまんこは大悦びじゃねぇか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh... you''re squeezing so tight\i[122] Even though you''re + + saying no, your pussy is loving it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Gb11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やあぁぁぁ…\i[122] 熱いぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの臭いのが…中にぃ…\i[122] あ…あぁ…あ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...\i[122] It''s so hot...\i[122] That stench is... + + inside me...\i[122] ah... ahh... ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…、これで終わりじゃねぇぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜は一晩中、寝かさねぇから覚悟しなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh... we''re not done yet! Tonight, you won''t get a wink + + of sleep, so get ready!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだな、てめぇらっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ain''t that right, you bastards!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元山賊たち】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっほーい! おかしらサイコー♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一生ついていきやすぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Former Bandits】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hell yeah! Boss, you''re the best♪ We''ll follow you for life!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -923,14 +997,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、いやぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-noooooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、三日三晩山賊たちに輪姦され、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['今まで通り 村で働くことをたてに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['定期的に抱かれることを約束させられたのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was gang-raped by the bandits for three + + days and nights, and was forced to promise that, in exchange + + for being allowed to keep working in the village as before, + + she would regularly let them have their way with her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -990,11 +1068,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1018,7 +1096,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Down3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの特技\c[17]『強制戒律の術』\c[0]が失われてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s skill \c[17]''Forced Commandment Technique''\c[0] has been lost!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} diff --git a/YAML/Map242.yaml b/YAML/Map242.yaml index 09c2cee..09eb07c 100644 --- a/YAML/Map242.yaml +++ b/YAML/Map242.yaml @@ -51,10 +51,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '2', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ゲヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちょうど、ヤりてぇと思っていたところだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おらっ、来いよ! 可愛がってやるぜぇ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ Just what I was in the mood for! Come on, get + + over here! I''ll show you a good time!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '4']} - !ruby/object:RPG::EventCommand 'i': !!int '2' @@ -111,9 +111,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな昼間から、何を考えてるんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it! What the hell are you thinking, doing this in + + broad daylight!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_parts01-1b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -125,14 +126,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_parts01-1', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい、そんな口きいていいのか~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今まで通り、村に尽くしてやる代わりに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前を自由にしていいって約束じぇねぇか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey now, is that any way to talk? Wasn''t our deal that I''d + + keep helping the village, and in return, I get to do + + whatever I want with you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わかっているっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかし、だな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I know that! But still...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_parts01-1b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -144,14 +146,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_parts01-1', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかしも、かかしもねよぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、力を抜けってっ! お前も満更でもねぇんだろ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No buts about it! Relax already! You don''t really hate it, + + do you...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はっ、放せっ! このケダモノがっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['L-let go of me! You beast!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['種付けプレス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -160,35 +163,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S01_Ja1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そぉら、奥までズッポリだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go, all the way in, nice and deep!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、わたしはまたこんな男に…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... I''m letting a guy like this do this to me again...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S01_Ja2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪態ついてる割には、おまんこヌレヌレじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラオラっ! 今日もたっぷり鳴かせてやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For all your complaining, your pussy''s soaking wet! Come on, + + come on! I''ll make you moan plenty today too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁぁっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなヤツ…、戦えば一撃なのにぃぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo\i[122] Someone like him... I could take him out in + + one hit if I fought back...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【クマ殺しのタツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのチンポにズボズボされて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よがってるのは どこのどいつだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらそらっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Tatsu The Bear Killer】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Who''s the one moaning from getting pounded by this cock? + + Huh? Huh? Huh!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…\i[122] ダメぇぇぇっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] No...\i[122] I + + can''t...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -199,8 +205,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その日ミズキは、一日中タツとひとつに絡み合って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['約束を果たしたのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That day, Mizuki spent the whole day tangled up with Tatsu, + + fulfilling their promise.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -261,11 +268,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -287,7 +294,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '214', !!int '214', !!int '0']} diff --git a/YAML/Map243.yaml b/YAML/Map243.yaml index 6caca73..f500501 100644 --- a/YAML/Map243.yaml +++ b/YAML/Map243.yaml @@ -481,14 +481,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['出会い茶屋の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは、男女の出会いと 別れを取りもつ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『出会い茶屋』\c[0]でございます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the \c[17]''Meeting Teahouse''\c[0], where men and women come + + together and part ways.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 右手に居られます殿方で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気になる方が いらっしゃいましたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮なくお声を掛けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If there''s a gentleman on your right who catches your eye, + + please don''t hesitate to speak to him.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' @@ -537,10 +538,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女厨']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおーっ! 巫女さんとは珍しい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神さんに仕える身なら、と~ぜん処女だよな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ? なっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! A shrine maiden, that''s rare! If you serve the gods, of + + course you''re a virgin, right? Right? Right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' @@ -593,130 +594,145 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['一度気を許した相手だったためか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは 言葉巧みに引き止められて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['知らず知らずの内に杯を重ねてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe because she had already let her guard down around him, + + Mizuki was skillfully persuaded to stay, and before she knew + + it, she kept drinking more and more.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]            一刻後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]An hour later...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face12_ecstasy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウィ~、ヒック♪ 聞いてください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それで、ソウタときたら――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whee~ Hiccup♪ Listen to this. So, about Souta―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハハハッ、お羨ましい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お二人とも 心から好きおうておるのでございますな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その後様子だと 夜の方もご盛んでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hahaha, how enviable. You two really love each other from + + the bottom of your hearts, don''t you? Judging by that, I bet + + things are lively at night too?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…ああ…、うん…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... ahh... yeah...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうされました、何かお悩み事でも?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手前でよろしければ、相談に乗りますが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong, is something troubling you? If you don''t mind, + + I''d be happy to listen...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、他人に話すようなことでは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... it''s not really something I should talk about with + + others...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ははぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もしや、彼氏さんで ご満足できていないとか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh? Could it be that your boyfriend isn''t satisfying you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ! そ、そんなことは…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha! T-That''s not it...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なに…、恥ずかしがることではございません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 世間では よくあるお話でございますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No need to be embarrassed. It''s a common story, you know.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 察するに、お二人とも そちらの経験が乏しいご様子。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうすればよいか、想像すらできぬのでは?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If I had to guess, it seems like neither of you have much + + experience in that area. Maybe you don''t even know what to + + do?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 確かに…おっしゃる通りだが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こればかりは、人に聞くワケにも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s true... you''re not wrong, but... that''s not really + + something I can just ask someone about...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何をおっしゃいます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 睦みごとなら 手前のような人間に聞くのが一番ですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 案外、なんてことのないことかも知れませんしね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, but that''s exactly why you should ask someone like me + + about these things. You might find it''s not such a big deal + + after all.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうですねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手前が見立てた所…、彼氏さんが緊張のあまり']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 完全に勃起できていないのでは…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let''s see... from what I can tell... maybe your boyfriend is + + so nervous he can''t get fully hard?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 緊張…ですか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nervous... you think?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ええ…、男というものは 気の小さい生き物でしてね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 真に惚れた相手だと失敗しちゃいけないと思うがあまり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 委縮してしまう事が 稀にあるんですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes... men can be pretty timid creatures. When they''re truly + + in love, sometimes they''re so afraid of messing up that they + + get anxious and can''t perform.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なるほど…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 言われてみれば…、確かにソウタのも']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そう硬くなかったような…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Now that you mention it... I guess Souta''s wasn''t + + that hard either...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキ様ほどの器量良しが相手ともなれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無理もありませんよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まずは、彼に自信を付けさせることが肝心です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['With a beauty like you as his partner, it''s no wonder. The + + most important thing is to help him build confidence.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自信…か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](器量良しかどうかはさておき…、ソウタがわたしに対して']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気後れしているのは、今までの言動からもわかる…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Confidence, huh... \c[8](Whether I''m a beauty or not aside... + + from the way Souta acts, it''s clear he''s a bit intimidated + + by me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](強さなど気にせずとも、わたしにとってソウタは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 誰よりも頼りになる男だと思っているのに…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](Even though I think Souta is the most reliable man in the + + world, no matter how strong he is or isn''t...)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' して…、どうすればそれは…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So... how do I do that?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なに、別段難しいことはございませんよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうですねぇ…、まずは事に及ぶ前に']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 愛撫を多くするというのはいかがでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, it''s nothing difficult. Let''s see... how about focusing + + on foreplay before getting to the main event?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ、愛撫…ですか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['F-Foreplay...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -738,11 +754,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手前でよろしければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手解きをしてさしあげますが…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you''d like, I could give you a little hands-on lesson...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['男はミズキの肩を抱き寄せて、ぐっと顔を近づけた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The man pulled Mizuki close by the shoulder and leaned his + + face in.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -759,9 +776,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはり最初からそれが目的で…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...!? So that was your goal from the start!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -783,19 +799,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*57]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おっと、誤解しないでくださいよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 先ほど申したことは、すべて本当のこと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, don''t get the wrong idea. Everything I said before was + + true...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お嫌でしたら やめますが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 彼氏さんと別れても構わぬと?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you don''t like it, I''ll stop. But are you really fine + + with breaking up with your boyfriend?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大げさなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ別れると決まった訳では…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t be ridiculous! It''s not like we''ve decided to break up + + yet!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -811,22 +830,27 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえいえ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不満は遠からず 相手にも伝わります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh no... dissatisfaction will eventually reach your partner + + too.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 愛する人を満足させることができないと知ったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 彼はどう思うでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If he finds out he can''t satisfy the one he loves, how do + + you think he''ll feel?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自責の念に追われるでしょうねぇ…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そして、気まずくなる…。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 会えば会うほど 自信を喪失する…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He''ll be consumed by guilt...\! And then, things will get + + awkward...\! The more you see each other, the more he''ll + + lose confidence...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 男として、これ以上ミジメなことはありますまい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手前なら死ぬことも考えますね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As a man, there''s nothing more miserable. If it were me, I''d + + even consider dying.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -847,9 +871,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ、そんな…っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' で…でも…、ソウタを裏切ることなど…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-No way...!! B-But... betraying Souta is...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -865,37 +888,39 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やましいことではありません、これはただの訓練。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いわば、骨接ぎの施術のようなものとお考えください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s nothing shameful about this, it''s just training. + + Think of it like a bone-setting treatment.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' し、しかし…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['B-But...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大丈夫ですよ、悪いようにはいたしませんから♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 気に入らなければ、いつでも式神を呼び出して']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手前を罰していただいて構いません。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s alright, I won''t do anything bad to you♪ If you don''t + + like it, you can summon your shikigami anytime and punish + + me.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そ…、その言葉に…']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 嘘偽りはありませぬな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-Those words... you''re not lying, are you...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありませんよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手前が そのような女たらしに見えますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Of course not. Do I look like that kind of womanizer to you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' み、見えるから申しておる…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 実に…、女の扱いに手慣れていて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Y-You do, that''s why I''m saying this...! You''re so... + + skilled with women...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -905,15 +930,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &64 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ♪ 褒め言葉と受け取っておきましょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ…、肩の力を抜いてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha♪ I''ll take that as a compliment. Now... relax your + + shoulders.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待てっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだすると決めたワケでは――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-Wait...! I haven''t agreed to this yet―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キス']} @@ -925,70 +950,76 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_imara_farst', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ! んん~~~っっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そんな…、いきなり口づけなどっ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn! Nnn~~!! \c[8](No way... a kiss out of nowhere!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…っ! んっ! ん~~~っっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なっ! やだっ…! 舌が入って…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...! Nn! Nnn~~!! \c[8](No! Stop...! His tongue is in my + + mouth...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ…♪ んっ…! んやぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](やだ…、気持ちが悪い…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見ず知らずの男の舌が口の中を這いずり回って…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch, squelch...♪ Nn...! No...\i[122] \c[8](Ugh... it feels + + disgusting...! A stranger''s tongue is crawling all over + + inside my mouth...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ…♪ くちゅくちゅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](追い出そうとする舌に絡んでくるぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろ…、そんな…。あ…あぁ…、ダメェ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch, squelch...♪ Squelch, squelch...♪ \c[8](His tongue is + + tangling with mine as I try to push him out... Stop it... + + not like this... ah... ahh... no...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S02_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうでしたか、手前のキスの味は?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Puhah...♪ So, how did my kiss taste?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き…す…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['K-Kiss...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異国の言葉で接吻のことを「キス」と呼びます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 向こうでは、こうやって舌を絡めあって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お互いの愛を確認するそうですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In a foreign language, a kiss is called a "kiss." Over + + there, they say lovers entwine their tongues like this to + + confirm their love.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな…愛など…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-That''s not love...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、気持ちがよかったでしょう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが大事なのです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 快楽は緊張を忘れさせますから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But it felt good, didn''t it? That''s what''s important. + + Pleasure makes you forget your nerves...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、もう一度キスをしましょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 舌を出してください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, let''s kiss again. Stick out your tongue.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…! これ以上は…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら訓練と言えども、口づけだけは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! I can''t do this anymore... Even if it''s just + + training, I can''t do any more kissing...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、仕方ありませんね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キスの訓練はこれまでといたしましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, if that''s the case... let''s end the kissing practice + + here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ですが、覚えておいてください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 素直に甘えることは男の自信を引き出す']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最大の良薬であることを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But remember this. Being honest and sweet is the best + + medicine to boost a man''s confidence...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['手コキ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -997,104 +1028,118 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、じゃあ、次の段階に進みましょうか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手前のモノを舐めてくださいな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s move on to the next step. Lick mine for me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! いきなり…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんて凶悪な…、人によってこうも違うものなのか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! All of a sudden... \c[8](How ruthless... can it really be + + this different depending on the person...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ、本当にこんなことが必要なのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ああ…、男のモノがこんなにも近くに…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-Is this really necessary...? \c[8](Ahh... a man''s thing is so + + close...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええ、もちろん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁさ、彼のものだと思って…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of course. Come on, just pretend it''s his...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S02_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](黒光りして…、すえたオスのニオイ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな奥を突かれたら…、あぁ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ugh... \c[8](It''s so dark and shiny... that musky male + + smell... If he thrusts this deep inside me... ahh...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、好きにしてくれていいんですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰も見てないのですから、はばかることはありませんよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go ahead, do as you like. No one''s watching, so there''s no + + need to hold back.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…はぁ…、ゴクリ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、好きにしろと言われても…どうすればよいのか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... Gulp... E-even if you say do as I like... I + + don''t know what to do...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、先ほどしたように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここに「チュ♪」とキスしてみましょうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, just like before, why don''t you give it a little + + "chu♪" kiss right here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、できるかっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのような…ヘンタイじみたことぉ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-there''s no way I can do that! Something so... + + perverted...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういわずに、騙されたと思って♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゃんと 毎日洗っておりますから。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t say that, just trust me and give it a try♪ I wash it + + every day, you know.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…うぅ…、こ、今回だけだからな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あ…あ…\i[122] オスの…ニオイが…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頭のてっぺんまで…突き抜ける…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U... ugh... J-just this once, okay... \c[8](Ah... ah...\i[122] + + That male scent...\i[122] It''s shooting straight up to my + + head...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふーっ\i[122] ふーっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](なんて…たくましい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタも これくらいあったら…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuu~\i[122] fuu~\i[122] \c[8](So... thick and strong...\i[122] If + + Souta was this big too...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チュッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](し、してしまった…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな所に…き、キスを…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chu♪ \c[8](I-I did it...\i[122] I kissed... a place like + + this...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その調子で、こちらを見ながら続けてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, yes...♪ Just like that, keep going while looking at me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] チュッ♪ チュッ♪ チュッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ああ…、恥ずかしくて死にそうだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しゃぶったり、咥えるよりも…遥かに恥ずかしい…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] Chu♪ Chu♪ Chu♪ \c[8](Ahh... I''m so embarrassed I + + could die... This is way more humiliating than sucking or + + taking it in my mouth...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ\i[122] チュッ♪ ちゅうぅぅ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](自分から唇を穢している…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神聖な愛を語る行為を…愛してもいない男のイチモツに…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfuu\i[122] Chu♪ Chuuuu\i[122]\i[122]\i[122] \c[8](I''m defiling + + my own lips... Doing something that''s supposed to be an act + + of sacred love... to the cock of a man I don''t even love...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気に入りいただけたようで、嬉しゅうございます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ささっ、遠慮せずに舐めてしゃぶってくださいな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu...♪ I''m glad you''re enjoying it. Now, don''t hold + + back―lick and suck it for me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122] ちろ…、ぺろぺろ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ニオイで頭が…身体が…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの女の身体が悦んでいる…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] Lick... slurp...\i[122] \c[8](The smell is + + making my head... my body... My woman''s body is getting + + excited...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちろちろ…\i[122] ぴちゃぴちゃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…なんて強烈な男のニオイだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…もっと直接…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lick lick...\i[122] slurp slurp...\i[122] \c[8](Ahh... what a + + powerful male scent...\i[122] No good... I need it more + + directly...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フェラ']} @@ -1104,54 +1149,67 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ついに ガマンできなくなったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男のイチモツを口に含んだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unable to hold back any longer, Mizuki took the man''s cock + + into her mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' れろ…れろ…れろんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](舐めれば舐めるほど…、ニオイがキツくなる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] もっと…もっとぉ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lero... lero... leron\i[122] \c[8](The more I lick it... the + + stronger the smell gets...\i[122] Nnngh...\i[122] More... I + + want more...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['舌先が亀頭の笠のひだをねぶり、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['味わうように裏筋を舐め上げていく。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her tongue teased the ridges of his glans, savoring the + + taste as she licked up the underside.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぢゅ…\i[122] じゅずずずっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あんっ\i[122] ピクピク跳ねて逃げてしまいそうだ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jyu...\i[122] Juzuzuzu...\i[122] \c[8](Ahh\i[122] It''s twitching + + so much, like it''s about to jump away...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はー\i[122] はー\i[122] はー\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…逃がしはせぬぞ\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa\i[122] haa\i[122] haa\i[122] \c[8](No way... I won''t let it + + escape\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S02_Ba4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぱくんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pakun\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 男に促された訳でもなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['自らの意志で 男のイチモツを根元まで頬張ってしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Without even being prompted by the man, Mizuki took his cock + + all the way to the base on her own.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぢゅッ\i[122] ちゅうううぅぅっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、男のモノが口の中いっぱいに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ\i[122] ピクピク震えて…カワイイ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jyu♪ Chuuuuuuuu\i[122]\i[122]\i[122] \c[8](Ahh... his cock is + + filling my whole mouth...\i[122] Nnngh\i[122] It''s trembling + + and twitching... so cute...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおぉ♪ これはすごい吸い付きだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのままキスの時と同じように、竿に舌を絡めて!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh♪ What amazing suction! Now, just like when you kissed + + it, wrap your tongue around the shaft!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅうぅぅ\i[122] じゅるじゅる\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](んんぅ…\i[122] な、なんだ…、急に膨らんで…!?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chuuuuu\i[122] slurp slurp\i[122]\i[122]\i[122] + + \c[8](Nnngh...\i[122] Wh-what''s this...? It''s suddenly swelling + + up...!?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出ますよっ! 受け止めてくださいっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m about to cum! Take it all!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1162,32 +1220,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~んぅぅぅぅっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](出てるっ…\i[122] この男の子種が…\i[122])']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnngh\i[122]\i[122]\i[122] \c[8](It''s coming + + out...\i[122] This man''s seed...\i[122]) \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、飲んではいけませんよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手前がいいというまで口の中に溜めてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa... Don''t swallow it yet. Keep it in your mouth + + until I say it''s okay.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ん~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そんな…! 口の中がオスの匂いに満たされて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、頭がどうにかなりそうだ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] Nnnn~\i[122] \c[8](No way...! My mouth is filled + + with his scent...\i[122] Ahh... I feel like I''m going to + + lose my mind...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ…、いい口まんこでしたよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが戦巫女様…、飲み込みが早い♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew... That was a great mouth pussy. As expected of the + + battle shrine maiden... you really know how to take it in♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_imara_farst', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~~っ! んんぅ~っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn~! Nnngh~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['手コキ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1196,63 +1257,67 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、失礼!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、こぼさないように口を開けてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oops, my bad! Now, open your mouth so you don''t spill any.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむ…、はぁ…\i[122] じゅるり…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](くっ…、こんなことに何の意味が…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amu... haa...\i[122] slurp...\i[122] \c[8](Ugh... what''s the + + point of doing something like this...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう…♪ たっぷりと舌に絡めて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精子の味を存分に楽しんでください♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right...♪ Swirl it around your tongue and really + + savor the taste of my cum♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぷっ…! んぐっ…! あぶっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](うえぇぇ…、何て苦いんだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それにドロドロして気持ち悪い…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! Nngh...! Abuh...! \c[8](Ughhh... it''s so bitter...! And + + it''s all thick and gross...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それを味わえるようになったら 一人前の女性です♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、もう飲んでいいですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once you can enjoy that, you''ll be a real woman♪ Go ahead, + + you can swallow it now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](のむっ…? こんなものを飲めというのか…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 病気になったり…、腹を下したりしないのか…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--! \c[8](Swallow it...? He wants me to drink this...! What if I + + get sick... or it upsets my stomach...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、早く飲んでください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こぼしたり、吐き出したりしたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' またやり直しですからね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, hurry up and swallow. If you spill or spit it out, + + we''ll have to do it all over again.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぐっ…! んっ…、んっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](冗談ではない…! ソウタならともかく…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなこと二度とできるかっ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! Nn... nn...! \c[8](You''ve got to be kidding...! Maybe if + + it was Souta, but... there''s no way I could do this + + again...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴク…ゴク…ゴク…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp... gulp... gulp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい、口を開けて♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, open your mouth♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Bb15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…! ハァハァハァ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Puhah...! Haa haa haa...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしい♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これが正しい口奉仕のやり方です。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 初めてにしては、お上手でしたよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Very good♪ That''s the proper way to give a blowjob. For your + + first time, you did quite well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1262,25 +1327,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face24', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴホッ! ゴホッ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと褒められても…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嬉しくもなんともない…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cough! Cough...! Even if you praise me for that... it''s not + + like I''m happy about it or anything...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁまぁ…、そう言わずに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本日 教えた二つのことを ちゃんと実践できれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 起たぬ男などおりませんから♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, now... don''t say that. If you put into practice the two + + things I taught you today, there won''t be a man alive who + + can''t get it up for you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏さんとうまくいくことを お祈りしてますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wish you the best with your boyfriend.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…、何ともていよく騙された気もするが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういうことにしておこう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... I really do feel like I was tricked, but... I guess + + I''ll just go with that...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} @@ -1343,11 +1411,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '221', !!int '221', !!int '0']} @@ -1355,7 +1423,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Down3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの特技に\c[17]『口淫絶技』\c[0]が追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['''\c[17]Oral Mastery\c[0]'' has been added to Mizuki''s skills!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} diff --git a/YAML/Map244.yaml b/YAML/Map244.yaml index d029951..91fd308 100644 --- a/YAML/Map244.yaml +++ b/YAML/Map244.yaml @@ -481,14 +481,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['出会い茶屋の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは、男女の出会いと 別れを取りもつ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『出会い茶屋』\c[0]でございます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the \c[17]''Meeting Teahouse''\c[0], where men and women come + + together and part ways.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 右手に居られます殿方で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気になる方が いらっしゃいましたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮なくお声を掛けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If any of the gentlemen on your right catch your eye, please + + feel free to approach them.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' @@ -537,10 +538,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女厨']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおーっ! 巫女さんとは珍しい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神さんに仕える身なら、と~ぜん処女だよな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ? なっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! A shrine maiden, that''s rare! If you serve the gods, of + + course you''re a virgin, right? Right? Right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' @@ -595,104 +596,110 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、どうぞご一献♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come now, have a drink♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ…、今日は飲むつもりは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I wasn''t planning on drinking today...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そう言わずに、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しらふではお話辛いこともありましょうよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t say that. There are things that are hard to talk about + + when you''re sober, you know.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' むぅ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mmm...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それで、彼氏さんとのあちらの方は']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うまくいきましたか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, how did things go with your boyfriend in that + + department...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う、うむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 確かに…その…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ソウタもすごく喜んでくれたのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['W-well... it''s true, um... Souta was really happy, but...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &50 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキは踏ん切りをつけるため、一気に杯をあおった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki, trying to make up her mind, downed her cup in one + + go.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぷはぁ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 肝心のアレについては、さっぱりで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Puhah...! But when it comes to the most important part, it''s + + just not working out at all...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これは失礼しました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら手前の思い違いだったようですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['My apologies. It seems I misunderstood the situation...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 彼氏さんのアレは、緊張して委縮していたのではなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 元から小さかったと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So your boyfriend''s thing wasn''t shriveled up from nerves, + + it was just small to begin with...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' や、やはり…小さいのか!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ソウタのは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-so it really is... small!? Souta''s is...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ…、別にこれは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大きければ良いという訳でもございません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 要は慣れの問題かと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... it''s not like bigger is always better. It''s really + + just a matter of getting used to it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *50} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、毎日励めばその内…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So if we keep at it every day, eventually...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それはちょっと…お勧めしかねますね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例えるなら、剣術のけの字も知らぬ者が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 棒切れを むやみに振り回すようなもの…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t really recommend that... It''s like someone who knows + + nothing about swordsmanship just swinging a stick around + + wildly...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 上達するどころか、かえって悪い癖がついて']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 取り返しがつかなくなることだって往々にあります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not only will you not improve, you might even pick up bad + + habits that you can''t fix later.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ああぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、どうすれば…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh... Then what should I do...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、手前が一肌脱ぎましょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その彼氏さんを七日間ほど預けていただけますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well then, let me lend a hand. Could you let me borrow your + + boyfriend for about seven days?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それはソウタに聞かねばわかりませんが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 一体、何をされるつもりなのです…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t say without asking Souta, but... what exactly are + + you planning to do?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -710,9 +717,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なに、簡単なことですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 都の遊郭に行って七日七晩――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, it''s simple. Take him to the red-light district in the + + capital for seven days and seven nights―']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -732,23 +740,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、だ、だ、ダメに決まってるだろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなの絶対承服せんぞ…! ゼッタイだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no, no, no, absolutely not! There''s no way I''d ever agree + + to that...! Never!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ですが、男の技を磨くには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それが一番にして、唯一の方法かと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But to polish a man''s skills, that''s really the best―no, the + + only way...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ダメなものは、ダメなんだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ソウタが わたし以外の女と肌を重ねるだなんて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 想像するだけで…、くぅぅぅぅぅぅっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I said no and I mean it! The thought of Souta being with + + another woman besides me... just imagining it... grrrr!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -775,10 +785,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*60]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フフフッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そこまで彼氏さんに ぞっこんとは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 妬けてしまいますねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Fufufu...♪ To think you''re so head over heels for your + + boyfriend, I''m almost jealous...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -797,10 +807,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*62]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しかし、そうなると…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 残るは ミズキ様の感度を上げていくしか']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 方法がございませんが、よろしいので…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['In that case... the only thing left is to increase + + Mizuki-sama''s sensitivity. Is that all right with you...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -824,25 +834,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…、今度は何をするつもりだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha... what are you planning this time?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうですねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 竿の長さを期待できないとなると…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 入り口付近にある性感帯を開発するのが最善かと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well... if we can''t expect much in terms of length... then + + the best thing is to develop the erogenous zones near the + + entrance...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは、どの辺りなのだ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 教えてくれれば自分で…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Where exactly is that!? If you tell me, I can do it + + myself...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いえ…、これは少々言葉では説明しにくい場所で…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっと、失礼しますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... it''s a bit hard to explain in words... Excuse me for a + + moment.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -885,47 +899,54 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &70 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらっ…! どこに手を入れてるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey...! Where do you think you''re putting your hand?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 暴れないでくださいよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 医者の触診みたいなものですから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please don''t struggle. It''s just like a doctor''s + + examination...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あっ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…指をムリヤリ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ah... aaah...\i[122] No... you''re forcing your + + fingers in...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅ…、すごい締め付けです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 濡れていないので、少し痛いかもしれませんねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wow... you''re squeezing so tightly. Since you''re not wet, it + + might hurt a little...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、肩の力を抜いてください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少し馴染ませましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, relax your shoulders. Let''s let you get used to it + + a bit.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu_vo2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…! あぁ…\i[122] 指を動かすなぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Aaah...\i[122] don''t move your fingers...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ…、感度は悪くないようですね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しいじっただけで、もうこんなにぐっしょりと♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... your sensitivity doesn''t seem bad at all... Just a + + little teasing and you''re already this soaked♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…! それは汗だぁっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あっ\i[122] あぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not it...! That''s just sweat...! Ahn\i[122] + + ah\i[122] aaah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフッ…、潤滑油にはちょうど良いようです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、本題に入りましょうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufu... it''s perfect as lubricant. Now then, shall we get to + + the main event?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S02_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base04', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -935,70 +956,76 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁっ\i[122] 深いっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noooo\i[122] it''s so deep...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかりますか? 指の付け根まで入ってますよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょうど、お豆さんの裏側と覚えておいてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Can you feel it? My fingers are in all the way to the base. + + Remember, it''s right behind your little bean.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかったっ…! んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかったから、もう抜いてくれぇっ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I got it...! Nn...\i[122] I got it, so please take them out + + already...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、感じる場所を見つけてないじゃありませんか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、ここら辺はいかがです?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No can do. We haven''t even found your sweet spot yet. Now, + + how about around here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face22', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaa...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中々よい反応ですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、こっちの方はどうでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s quite a nice reaction. Now, how about over here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あぁ…\i[122] あぁぁ~~~っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] aaah...\i[122] aaaaah~~~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…、指を食い千切らんばかりに締め付けて…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 余程、具合がいいようですね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... you''re squeezing so hard, it''s like you''re about to + + bite my fingers off... It must feel really good.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで感度がよいのに、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぜ彼氏さんではダメなのか逆に不思議ですねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With sensitivity this high, it''s actually a mystery why it + + doesn''t work with your boyfriend...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなの知るかぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…\i[122] もういいからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-how should I know... Just...\i[122] just stop + + already...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、始めたばかりじゃないですか♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰も見ていませんから、好きなだけ感じてよいですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We''ve only just begun♪ No one''s watching, so feel as much as + + you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁん…\i[122] そこっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122] right there...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここがいいんですか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このザラザラした所が?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is this the spot you like...? This rough patch here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃんっ\i[122] ダメっ…! ダメなのぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiin\i[122] no...! Not there...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほぅら、いっぱい感じて覚えてください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここに亀頭を当ててゴシゴシするんですよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, feel it and remember. This is where you rub the tip + + against♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかったぁ…\i[122] わかったからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひっ…! やっ…\i[122] やっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I got it...\i[122] I got it, so...\i[122] Ah...! + + No...\i[122] no...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S02_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} @@ -1007,28 +1034,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~~~~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnnngh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、盛大にイッてしまいましたね♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お召し物が汚れますので、服を脱ぎましょうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My, my... you came so hard♪ Your clothes will get dirty, so + + shall we take them off?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ…\i[122] これ以上はぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa haa haa...\i[122] N-no more...\i[122] I can''t take any + + more...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心配なさらずとも 大丈夫ですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は指だけで終わらせますから♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry, it''s all right. I''ll finish with just my + + fingers today♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そういう話ではぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not what I meant...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -1041,156 +1070,172 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['手マンキス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、力を抜いて 身を預けてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, relax and let yourself go.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ…ダメだ…こんな恰好…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これではまるで…、こ、恋人みたいではないか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... this position... like this, it''s almost like... + + w-we''re lovers or something...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、本番と同じようにしないと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 予行練習の意味がありませんからねぇ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... If we don''t do it just like the real thing, + + there''s no point in a rehearsal, is there...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、舌を出してくださいな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上の口も、下の口も トロけさせてあげますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, stick out your tongue. I''ll make both your upper and + + lower lips melt.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、きすも…ダメだと言ったハズだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I told you... no kissing either...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも…、それでは訓練になりません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、彼氏さんと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゃんとできたか 確認させてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But... that wouldn''t be proper training. Come on, let me see + + if you can do it properly with your boyfriend.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、でも…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-but...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手前を彼氏さんだと思って、勇気を出して♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつまでも恥ずかしがってばかりだと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その内 飽きられてしまいますよ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just pretend I''m your boyfriend and be brave♪ If you keep + + being so shy, he''ll get bored of you eventually, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](これは練習…、訓練だから…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当にしたいのは…ソウタだけだから…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U...uu... \c[8](This is just practice... just training... The + + only one I really want is... Souta...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…。んんぅ…\i[122] ぴちゃぴちゃ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnh...\i[122] smooch smooch...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これで…よいのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-is... this okay...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい、お上手で♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのまま、彼だと思って舌を絡めてください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, very good♪ Just keep going, and tangle your tongue with + + mine like he''s your boyfriend.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…んんぅ…\i[122] くちゅくちゅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ああ…、なんてふしだらな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな盛りのついた獣のようなマネを…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnh...\i[122] slurp slurp...\i[122] \c[8](Ah... how + + shameless... Acting like a beast in heat...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…んんぅ~~~\i[122] くちゅくちゅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](これは…すべてソウタのため…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタと絆を深めるために必要なこと…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnh~~~\i[122] slurp slurp...\i[122] \c[8](This is... all + + for Souta... It''s something I need to do to deepen our + + bond...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ…\i[122] ふぅ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ああ…、それにしても…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口づけとは、こんなにも良いものだったのか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] haa...\i[122] nnh...\i[122] \c[8](Ah... even so... + + I never knew a kiss could feel this good...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…んんぅ…\i[122] くちゅくちゅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんなにもイヤらし…く舌を絡めあうなんて…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nnh...\i[122] slurp slurp...\i[122] \c[8](To tangle tongues + + so lewdly like this...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ…\i[122] くちゅくちゅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](舌がまるで別の生き物のように動き回って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの口の中をかき回していく…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp...\i[122] slurp slurp...\i[122] \c[8](His tongue is + + moving around like a different creature, stirring up the + + inside of my mouth...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だいぶ、その気になってきたようですね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、そろそろ下もご一緒に…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like you''re really getting into it now... Well then, + + let''s move on to the lower lips too...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu_vo4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] 指が…、んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 同時になんて…ダメだぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn...\i[122] your fingers... nnh...\i[122] Both at once... + + I can''t...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122] んっ! んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、頭が真っ白になっていく…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちよすぎて…何も考えられなくなる…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfuu...\i[122] nn! nnh...\i[122] \c[8](Ahh... my mind is going + + blank... It feels so good I can''t think of anything...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んん…\i[122] じゅるる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](な…なんだ…これは…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体の奥から…熱い何かが込み上げて…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nnh...\i[122] slurp...♪ \c[8](W-what is this...? + + Something hot is welling up from deep inside me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122] んんぅ~~~~~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](来る…っ! あっ…あぁ…そんなっ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] nn\i[122] nnh~~~~~\i[122] \c[8](It''s coming...! Ah... + + ahh... no...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~\i[122]\i[122]\i[122] |||']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうです、天にも昇るような心地でしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How was that? Feels like you''re floating up to heaven, + + doesn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんなこと…、んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa haa haa...\i[122] T-that''s not... nnh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おや…、お気に召しませんでしたか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手前もまだ精進が足りぬようですねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...? You didn''t enjoy it? Seems I still have much to + + learn...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでは、ミズキ様の気持ち良い所がわかるまで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じっくり探させていただくことにしましょう♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, I''ll just have to take my time and find out + + exactly what feels good for you, Mizuki-sama♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待てっ…! もう十分だっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait...! That''s enough already...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu_vo4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いえいえ…、ご遠慮なさらずに♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手解きした女性を満足させられなかったなど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遊び人の名折れですから…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh no, don''t hold back♪ If I can''t satisfy the woman I''m + + teaching, I''d be a disgrace as a playboy...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、満足したぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…、満足――じゅるん♪ くちゅくちゅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m satisfied...\i[122] I''m already... satisfied―slurp♪ + + slurp slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *70} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122] らめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぴちゃぴちゃ…\i[122] じゅるるるる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aa...\i[122] no more...\i[122] slurp slurp...\i[122] + + suck suck suck...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1201,8 +1246,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの抗議は、熱い吐息に混じって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いずこかに かき消えて行った…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s protests were drowned out somewhere, mixed with her + + hot, heavy breaths...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -1262,11 +1308,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '222', !!int '222', !!int '0']} diff --git a/YAML/Map245.yaml b/YAML/Map245.yaml index 46d6565..80d7916 100644 --- a/YAML/Map245.yaml +++ b/YAML/Map245.yaml @@ -481,14 +481,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['出会い茶屋の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは、男女の出会いと 別れを取りもつ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『出会い茶屋』\c[0]でございます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the \c[17]''Meeting Teahouse''\c[0], where men and women come + + together and part ways.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 右手に居られます殿方で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気になる方が いらっしゃいましたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮なくお声を掛けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If any of the gentlemen on your right catch your eye, please + + feel free to approach them.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' @@ -537,10 +538,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女厨']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおーっ! 巫女さんとは珍しい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神さんに仕える身なら、と~ぜん処女だよな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ? なっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! A shrine maiden, that''s rare! If you serve the gods, of + + course you''re a virgin, right? Right? Right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' @@ -595,23 +596,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ようございました♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無事、彼氏さんでも気持ちよくなれたのですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こちらも手解きしたしか甲斐がございます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s wonderful♪ I''m glad your boyfriend was able to feel + + good too. It makes all my guidance worthwhile.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' う、うむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' チョウジ殿には 何から何まで世話になって…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんとお礼を申せばよいやら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['U-um... Chouji-dono, you''ve helped me with so much... I + + don''t even know how to thank you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何を言っておられます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 戦巫女様のお力になれたのなら光栄です。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お気遣いは無用にございますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What are you saying? It''s an honor to be of service to the + + battle shrine maiden. There''s no need to worry about it♪']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -632,8 +633,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' して…、本題はと言いますと?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So... what brings you here today?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -651,20 +652,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うっ…うぅ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' チョウジ殿には隠し事はできぬようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... uuu... I guess I can''t hide anything from you, + + Chouji-dono...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはり奥を突かれなければ、物足りませんでしたか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, it wasn''t enough unless he hit your deepest spot, was + + it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ど、どうしてそれを…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['H-how did you know that...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -682,13 +686,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*56]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 勘ですよ、勘…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 長年こういうことをしておりますと、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 自然とわかるものでしてね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a hunch, just a hunch... After doing this for so many + + years, you just start to know these things.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ただ、それをどうにかするとなると…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['However, if you want to do something about that...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -709,10 +713,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうにかできるのかっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この疼きが克服できるなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしは どんなことでも…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is it really possible...!? If I can overcome this ache, I''ll + + do anything...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -728,31 +732,31 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*60]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その言葉に偽りはございませんか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 次の訓練は、手前と契りを結ぶことになりますが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Are you sure you mean that...? The next training will mean + + forming a bond with me...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはり…それしか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I knew it... that''s the only way...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうなさいます?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今ならまだ引き返せますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What will you do? You can still turn back now.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *49} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いえ…、ここまでしてもらったのです…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 覚悟は…できております…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... after all you''ve done for me... I''m... ready for + + this...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 承知しました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 誠心誠意、ご指導させていただきますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Understood. I will guide you with all my heart.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -800,35 +804,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、下準備をしながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これから何をするかお話ししましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, while I get things ready, let me explain what + + we''ll be doing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、また…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、いじる前から大分湿っておりますねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに期待していたのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My, my... you''re already so wet even before I touch you. + + Were you looking forward to this that much?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…う…、そうではなくて…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チョウジ殿に手ほどきを受けてから…その…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 濡れやすくなって…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... uhh... it''s not that... Ever since you started + + teaching me, Chouji-dono... um... I''ve been getting wet so + + easily...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは重畳♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 訓練の成果が出ているということですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s excellent♪ It means the training is working.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S02_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base05', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -836,15 +843,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、下ばきを汚してしまってはいけませんので、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう脱いでしまいましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, we don''t want to dirty your underwear, so + + let''s just take them off now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな…! 恥ずかしい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann\i[122] N-no way...! This is so embarrassing...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S02_Ca4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base06', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -852,9 +859,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、力を抜いて手前に身を任せて…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう大洪水ですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, relax and leave yourself to me...♪ It''s already a + + flood down here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base06b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S02_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -877,14 +885,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face12_ecstasy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁ…\i[122] あぁ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ…、そんな豆ばかりぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fua...\i[122] ahh...\i[122] nnn...\i[122] No... not just my + + clit...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっぱい感じて、欲望に素直になってください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが、一番の近道ですゆえ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right...♪ Feel as much as you want and be honest with + + your desires. That''s the fastest way.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base06b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -907,18 +916,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは…、どういうことでしょう…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] What... do you mean by that...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 竿の長さに限界があるなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮から迎えに行けばよいのです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If there''s a limit to the length of the rod, then your womb + + should come down to meet it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ様が助平になればなるほど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男のモノを求めて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無意識に子宮が降りてくるようになりますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The more lewd you become, Mizuki-sama, the more your womb + + will unconsciously lower itself, seeking a man''s thing♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base06b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -941,22 +950,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな…ふしだらなこと…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタに嫌われてしまう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s so shameless...\i[122] ahn\i[122] Souta will end up + + hating me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫ですよ。惚れた女性が甘えてくるのを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌がる男などおりませぬ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏さんを信じてあげてくださいな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s alright. No man dislikes it when the woman he loves + + leans on him. Trust your boyfriend.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタを…信じる…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Trust... Souta...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうです。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今までだって、喜んでくれたでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. Hasn''t he always been happy about it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base06b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -979,26 +988,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] 確かにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごくがっつくように求めてきて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしも…嬉しくて…っ\i[122] あっ\i[122] あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] That''s true...\i[122] He always comes at me so + + hungrily...\i[122] And I... it made me so happy... ah... + + ahh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face22', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] ah... ah... ah... ah... + + ah...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここでイッてしまっては本末転倒ですね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa...! If you come now, it defeats the whole purpose.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *65} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁっ…! な、なんで…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう少しだったのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fua...! Wh-why...? I was so close...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['まんぐり返し']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1008,174 +1018,197 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 達してしまっては意味がありません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じらしてじらして、子宮がこれを欲しがって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 降りてくるようにしないと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no point if you finish now. I have to tease you and + + tease you, until your womb wants this and comes down for + + it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁ…\i[122] チョウジ殿の…おちんちん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて…たくましいんだ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122] Chouji-dono''s... cock...\i[122] It''s so... + + thick and strong...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、いまからこれでミズキ様の中を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌というほどほじくりますから覚悟してください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Get ready, because I''m going to dig around inside + + you with this until you can''t stand it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、それとこれからは「おちんちん」ではなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「チンポ」とお呼びくださいな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下品な言葉の方が 効果は高いですからね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, and from now on, please call it "chinpo" instead of + + "ochinchin." The dirtier word is much more effective♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122] チン…ポ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] Chin...po...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、どうして欲しいか']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ様の口からおっしゃってください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 後で苦情を言われても困りますので。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, tell me what you want, Mizuki-sama. I don''t want you + + complaining about it later.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そんな…自分から言えだなんて…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] \c[8](No way... He wants me to say it + + myself...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コレが欲しくないのですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 長くて、大きく反り返った手前のモノなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 切ない所を好きなだけ ほぐして差し上げますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t want this? If it''s this long, thick, curved thing, + + I''ll loosen up that aching spot as much as you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くちゅくちゅ♪ くちゅくちゅ♪ くちゅくちゅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wet sounds♪ wet sounds♪ wet sounds♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 熱い…\i[122] こすりつけるなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] It''s so hot...\i[122] Don''t rub it + + there...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、どうして欲しいか言ってください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうしないと、いつまで経ってもこのままですよ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, tell me what you want. Otherwise, we''ll just stay + + like this forever.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くちゅくちゅ♪ くちゅくちゅ♪ くちゅくちゅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wet sounds♪ wet sounds♪ wet sounds♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~っ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~!! \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…あ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタ…、すまんっ…! 許してくれ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... ah...\i[122] \c[8](Souta... I''m sorry...! Please + + forgive me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](これは、訓練だから…、練習だから…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにもかも…、ソウタの為だからぁっ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](This is just training... just practice...! It''s all for + + Souta''s sake...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 挿入れて…ください…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please... put it in...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チョウジ殿の…おチンポを…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしのおまんこに挿入れてくださいっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chouji-dono''s... chinpo...\i[122] Please put it in my + + pussy!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい♪ よろこんでと…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright♪ With pleasure...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁんっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S02_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すごいっ…\i[122] 奥までこんな簡単に…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it''s amazing...\i[122] It went all the way in so + + easily...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかりますか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮の口と亀頭がキスをしているのが。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Can you feel it? Your womb and my tip are kissing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] わかる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お腹の中に熱いのが密着してるのが…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] I can feel it...\i[122] That hot thing is + + pressed up inside my belly...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフッ…、すごい締め付けだ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手前のモノが気に入っていただけたようで何よりです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh... you''re squeezing so tight♪ I''m glad you like what + + I''ve got.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うんだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…チョウジ殿のおチンポが ぶっといからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, that''s not it...\i[122] It''s just... because + + Chouji-dono''s cock is so thick...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'netori_piston', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S02_Ec4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏さんと比べてですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Compared to your boyfriend''s?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひ…\i[122] ダメだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと…口が裂けてもぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-yes...\i[122] No...\i[122] I can''t... I can''t say + + something like that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、正直になってください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でないと、こうして訓練している意味がないですよ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, be honest. Otherwise, there''s no point in this + + training, is there?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 動いたらダメぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] Don''t move...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちいいところっ\i[122] 全部こすれてるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re rubbing all the spots that feel good...\i[122] Every + + single one...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏さんが届かない所も 念入りにほじってあげますよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、ここが欲しかったのでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll make sure to dig deep into the places your boyfriend + + can''t reach♪ See, this is what you wanted, isn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁんっ…\i[122] そこっ\i[122] そこぉぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122] There\i[122] right + + thereee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 突いてっ\i[122] もっと突いてぇっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] Thrust it\i[122] Thrust it more\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの届かないところっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チョウジ殿のたくましいおチンポで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっぱいキスしてぇぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The places Souta can''t reach\i[122] Kiss them all with your + + strong cock, Chouji-dono\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、彼氏さんが触れてない場所を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他人棒が汚してしまってよいのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... Is it really okay for another man''s cock to dirty + + the places your boyfriend hasn''t even touched?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] いいっ\i[122] いいのぉっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは訓練だからっ\i[122] ソウタの為だからぁっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] it''s fine\i[122] it''s fineee\i[122]\i[122]\i[122] + + This is just training\i[122] It''s for Souta''s + + sake\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よくできました♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、ご褒美を差しあげましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well done♪ Now, let me give you your reward.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1187,46 +1220,53 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああああぁぁぁぁああぁああぁっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaahhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] ダメぇぇ…\i[122] 熱いのが中にぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122] Nooo...\i[122] It''s so hot inside + + me...\i[122] Nn... nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これも訓練の一環ですから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一滴残さず飲み干してくださいね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is part of your training too, so make sure you drink + + every last drop♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 精液欲しさに 子宮がチンポにしゃぶりついて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来るようになれば、この訓練は成功です。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If your womb starts sucking on my cock just to get my cum, + + then this training will be a success.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁ…\i[122] そんなぁ…\i[122] んんぅ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhh...\i[122] No way...\i[122] + + Nnngh...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメなのにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこはソウタだけの部屋なのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even though I shouldn''t...\i[122] That place is supposed to + + be only for Souta...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チョウジ殿の…ドロドロの子種が…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] どんどん入ってくるぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chouji-dono''s... thick, sticky seed...\i[122] Ahh\i[122] + + it''s pouring in more and more...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは訓練ですから、彼氏さんも許してくれますよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、そろそろ出し入れを再開しますか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is just training, so your boyfriend will forgive you♪ + + Now then, shall we start moving again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} @@ -1235,37 +1275,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] 中でまた硬く…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタは一度出したら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フニャフニャになってしまうのに…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] It''s getting hard again inside me...\i[122] + + Souta always goes soft after he cums just once...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ様のようなカワイイお方でしたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくらでもできますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For someone as cute as you, Mizuki-sama, I could go as many + + times as you want.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 心にもない世辞をぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] Such empty flattery...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お世辞かどうかは 中に入っているモノでご判断ください♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、動きますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whether it''s flattery or not, you can judge by what''s inside + + you♪ Now, let''s get moving.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S02_Ec4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁん…\i[122] さっきよりもかたぁい…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhh...\i[122] It''s even harder than before...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] もっと…\i[122] もっとぉぉぉっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] more...\i[122] moreee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *66} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チョウジ殿のチンポで…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしを助平にしてぇっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With Chouji-dono''s cock...\i[122] Make me into a lewd + + woman...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} @@ -1273,7 +1316,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]             二時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Two hours later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S02_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S02_Fc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1284,56 +1327,64 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &67 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122] こんなの…知らなひ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] I never knew it could be like + + this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、ミズキ様のおまんこも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すっかり手前の形になってしまいましたねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Mizuki-sama, your pussy has completely molded to + + my shape now♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言葉では言い表せぬほど 美しい光景ですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 記念に写真でも撮っておきましょうか♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a sight so beautiful, words can''t describe it. Shall I + + take a commemorative photo for you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、それは…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-what''s that...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは蘭学の粋を集めて作られた']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『キャメラ』\c[0]という道具ですよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、手をチョキの形にして微笑んでください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a tool called a \c[17]''camera''\c[0], crafted with the finest + + Western technology. Here, make a peace sign with your hand + + and smile.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よくわからんが…、こうか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not really sure... like this...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異国では「幸せ」であることを示すしぐさだそうです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, just like that...♪ In foreign countries, it''s a gesture + + that means ''happiness.''']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、少し光りますので 驚かないでください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, it''s going to flash a bit, so don''t be startled.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'camera', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '15', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['カシャ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Click!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'camera', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '15', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'camera', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '15', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['カシャ! カシャ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Click! Click!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、現像ができましたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ様にも一枚差し上げますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Once the photos are developed, I''ll give you a + + copy too, Mizuki-sama.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *67} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、訓練の続きと参りましょうか♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, shall we continue your training♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1342,8 +1393,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、翌朝まで男と訓練に励むのだった。\!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['意味も分からぬまま、何度も撮影されながら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki continued her training with the man until + + morning.\! She was photographed over and over, not even + + understanding why...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -1403,11 +1457,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map246.yaml b/YAML/Map246.yaml index 6a55610..7f667a8 100644 --- a/YAML/Map246.yaml +++ b/YAML/Map246.yaml @@ -565,14 +565,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['出会い茶屋の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは、男女の出会いと 別れを取りもつ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『出会い茶屋』\c[0]でございます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the \c[17]''Meeting Teahouse''\c[0], where men and women come + + together and part ways.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 右手に居られます殿方で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気になる方が いらっしゃいましたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮なくお声を掛けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If any of the gentlemen on your right catch your eye, please + + feel free to approach them.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' @@ -621,10 +622,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女厨']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおーっ! 巫女さんとは珍しい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神さんに仕える身なら、と~ぜん処女だよな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ? なっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! A shrine maiden, that''s rare! If you serve the gods, of + + course you''re a virgin, right? Right? Right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' @@ -731,9 +732,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &72 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お待たせして、申し訳ありませんでした。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、早速始めましょうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry to keep you waiting. Well then, shall we get started + + right away?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -751,16 +753,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_mask', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、その前に…これはいったい…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-before that... what is this...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい、その『目隠し』は、視覚を断つことで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 感覚をより鋭敏にするためのものでございます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, that ''blindfold'' is to heighten your senses by cutting + + off your sight.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、口で説明するよりも 試した方が早いかと…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, it''s faster to try it than to explain it...♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -776,7 +779,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'clap', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['パン! パン!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Clap! Clap!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -863,8 +866,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_mask', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うん…? 今の手拍子は…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? That hand clap just now...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -880,9 +883,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっとした おまじないでございますよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、こちらに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just a little charm, that''s all. Now, over here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -927,9 +929,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*102]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*103]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは、復習から参りましょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お口でチンポを味わってください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s start with a review. Please savor my cock with your + + mouth.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フェラ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -939,42 +942,50 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &104 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでは、失礼します♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, excuse me♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_imara_farst', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~ん…んんぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ひゃっ…! いきなりねじ込まれるなんて…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn~~n... nnh...! \c[8](Eek...! He shoved it in all of a + + sudden...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_fera', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んむぅ…、ぴちゃぴちゃ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](確かに…目が見えない分…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポの存在感がいつもより大きく感じる…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nmm... slurp slurp...♪ \c[8](It''s true... not being able to + + see... makes his cock feel even bigger than usual...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Cb9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむっ…\i[122] ちゅぱ…♪ じゅるる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…\i[122] どうやら匂いまで影響があるらしい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで別人のチンポを咥えているようだ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amu...\i[122]chupa...♪ slurp...♪ \c[8](Ahh...\i[122]even the + + smell seems stronger... It''s like I''m sucking a completely + + different cock...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、夢中でしゃぶりついていますね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに そのチンポは美味しいですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... you''re sucking so eagerly. Is that cock really + + that tasty?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ\i[122] じゅる♪ じゅる♪ ずぞぞぞぞ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](はぁ…、こんなに亀頭のカリが高いなんて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今まで気付かなかった…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ham...\i[122]slurp♪ slurp♪ zzzzz...\i[122] \c[8](Haa... I never + + realized the ridge on his tip was this pronounced...\i[122] + + I never noticed before...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ\i[122] レロレロレロレロ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あんっ\i[122] 今ビクンとした…\i[122] フフフッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 余裕そうな声の割にそろそろ出そうなのかな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chupa chupa\i[122]lero lero lero lero...\i[122] + + \c[8](Ahh\i[122]he just twitched...\i[122]Fufufu...♪ Even though + + he sounds so composed, I bet he''s about to cum...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅぽっ\i[122] じゅぽっ\i[122] ちゅうぅぅぅぅぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jupo\i[122]jupo\i[122]chuuuuuuuu\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -983,16 +994,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どぴゅっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Splurt!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…! これはこれは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腕を上げられましたね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 余りの気持ちよさに 思わず出してしまいましたよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...! My, my... You''ve really improved... It felt so good I + + couldn''t help but cum.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、もう準備はいいようですね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 袴を脱いで 横になってください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, looks like you''re ready. Take off your hakama and + + lie down.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1002,86 +1014,100 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &105 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、本日も思う存分訓練に励みましょうか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, let''s devote ourselves to training as much as we want + + today.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S02_Fc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいぃ…\i[122] いつもより…圧迫感が…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amazing...\i[122]It feels even more... overwhelming than + + usual...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフッ…、今日は趣向を変えていますからね♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、舌を出してください。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 上の口と下の口、同時にキスをしましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufu... I''m doing things a little differently today♪ Come + + on, stick out your tongue. Let''s kiss both your mouths at + + the same time.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S02_Fd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] そんな…がっついてぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んちゅっ…\i[122] くちゅくちゅ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122]You''re so greedy...\i[122] Nchu...\i[122]kuchu + + kuchu...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] いつもより激しい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チョウジ殿っ…\i[122] チョウジ殿ぉぉっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122]Rougher than usual...\i[122] + + Chouji-dono...\i[122]Chouji-dono oohhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるる…\i[122] んん~っ\i[122] んふぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]ahh\i[122]ahh\i[122]ahh\i[122] + + jurururu...\i[122]nnn~\i[122]nfu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちいいですか、ミズキ様?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Does it feel good, Mizuki-sama?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] いいっ\i[122] いいのぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目隠しをしてるせいか、いつもと全然違うっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]yes\i[122]it feels so good...\i[122] Maybe it''s + + the blindfold, but it feels completely different from + + usual...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どんな風に違いますか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How does it feel different?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] いつもより雑な動きだけど…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 激しく子宮が突き上げられるの…好きぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnh...\i[122]Your movements are rougher than usual + + but...\i[122] I love how you pound my womb so hard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな乱暴な腰使い…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで…ムリヤリ犯されてるみたい…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This rough thrusting...\i[122] It''s like... I''m being + + forced...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁ…\i[122] チョウジ殿ぉ…\i[122] もっとぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぶっ\i[122] んっ…んんぅ~~っ\i[122] ちゅぱちゅぱ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122]Chouji-dono...\i[122]more...\i[122] + + Ah―\i[122]nngh... nnn~~\i[122]slurp slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、それはようございました♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気に入っていただけたようで、何よりです。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... I''m glad to hear that♪ I''m happy you like it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んちゅ…\i[122] ちゅっ…\i[122] ちゅうぅぅぅぅぅっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チョウジ殿…\i[122] チョウ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nchu...\i[122]chu...\i[122]chuuuuuuuu\i[122] + + Chouji-dono...\i[122]Chou...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan_low', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょ…、チョウジ殿…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぜ、口づけをしているのに話せるのです…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに、声が聞こえてくる位置が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait... Chouji-dono... How are you talking while we''re + + kissing...? And your voice is coming from...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しまった…、これはうかつでしたねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh no... I got careless...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ど、どういうことだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…っ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-what''s going on...! No way...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1091,70 +1117,80 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene10', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &106 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰だお前たちはっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-who are you people!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今、ミズキ様を抱いておられる方が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 関八州商会元締めのブンキチ様で――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The one currently holding Mizuki-sama is Bunkichi-sama, the + + boss of the Kanhasshuu Trading Company―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そちらの、先ほど口奉仕された方が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 西国の大店 有馬屋キスケ様でございます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And the one who just got a mouth service is Kisuke of + + Arimaya, a big merchant from the west.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 此度のミズキ様の訓練に ぜひ協力したいと請われ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勝手ながら 手前の一存でご同伴いただきました。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They both insisted on helping with Mizuki-sama''s training + + this time, so I took the liberty of bringing them along.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな勝手なことをっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-how could you do something so selfish...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁんっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaan...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S02_Fd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元締めブンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これこれ…、そう怒るでない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カワイイ顔が台無しじゃぞ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Bunkichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, now... don''t get so mad. That cute face of yours will + + be ruined♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せやせや…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきまで、もっともっとと せがんどったさかい、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いまさら恥ずかしがることもないやろ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right...♪ You were begging for more and more just a + + minute ago, so there''s no need to be embarrassed now\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁっっ! はぁ…\i[122] 動くなぁ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo! Haa...\i[122]Don''t move...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] ぶっといので奥ゴリゴリぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]ah...\i[122] No...\i[122]That thick thing + + is grinding deep inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元締めブンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フヒヒヒッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすがの戦巫女も、ワシの巨チンにメロメロじゃあ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Bunkichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhihihi...♪ Even a battle shrine maiden can''t resist my + + huge cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元締めブンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきから、キュンキュン締め付けおってからに!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにワシのチンポが気に入ったか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Bunkichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ve been squeezing me so tight this whole time! Do you + + like my dick that much!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…\i[122] お前なんか…、お前なんかぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]ah\i[122] N-no...\i[122]You... you + + bastard... you bastard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元締めブンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フン!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 下の口は屈服しておるというのに強情な小娘よ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、ワシの子種でとどめを刺してやるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Bunkichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! Even though your lower mouth has already surrendered, + + you''re still so stubborn! Then I''ll finish you off with my + + seed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元締めブンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出すぞっ! 全部中にっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Bunkichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming! All of it inside!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1163,46 +1199,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やあぁぁぁああぁぁああぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo aaaaaaaahhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S02_Fc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッハッハッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまた派手にイキおったで。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポなら誰のモノでもええと見える。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! That was quite the climax. Looks like any cock will + + do for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勝手なことを…ぬかすなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa haa haa...\i[122] Don''t say such selfish + + things...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これだけ激しく犯されとんのに、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだそんな口が利けるとは大したモンやで♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even after being fucked this hard, you can still talk back? + + That''s impressive♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チョウジはん、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次は ワイが ヤらせてもらうがよろしいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chouji-han, is it alright if I take my turn next?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい、どうぞよろしくお願いいたします。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キスケ様の手で、ミズキ様に女の悦びというものを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 教えてあげてくださいな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, please go ahead. Kisuke-sama, please show Mizuki-sama + + the true pleasure of being a woman♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チョウジ殿…、なぜこんなことを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 信じていたのに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chouji-dono... why are you doing this... I trusted you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫ですよ、ミズキ様。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お二方とも女遊びに関しては名の知れたお方…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必ずやミズキ様の願いを叶えてくださいますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s alright, Mizuki-sama. Both of them are famous for their + + skills with women... I''m sure they''ll fulfill your wishes♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['のけぞり背面座位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1212,56 +1247,63 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &107 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そぅら♪ おしゃべりはそこまでや!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女のオメコとやらを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たっぷりと堪能させてもらおか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, that''s enough talking! Time to fully enjoy this + + shrine maiden''s pussy!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁんっ\i[122] だ、ダメェェッッ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo\i[122] s-stop...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Gb11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122] また…、奥までぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] again... all the way inside...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S02_Gc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カリ高チンポ…\i[122] だめぇぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] That thick cock...\i[122] + + nooo...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] はっ…\i[122] ふぅんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…! そんな弱い所ばかりぃ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ha...\i[122] fuhn\i[122] No...! Not all those weak + + spots...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、浮気珍棒はおいしいかっ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出会ったばかりの男のマラを根元から頬張り腐って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この淫乱巫女がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, how does that cheating cock taste? Stuffing your mouth + + with a stranger''s dick right down to the base, you filthy + + slutty shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…! これはっ…! 訓練だからぁっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! This is...! It''s just training...! Ah\i[122] + + ah\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まだ、そないなこと言っとるんか(笑']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこの世界に、他人棒咥えて、中出しまでさせて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気やないなんて 屁理屈が通るかい!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Still saying that? (lol) In what world does sucking another + + guy''s cock and letting him cum inside you not count as + + cheating!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんさんは、彼氏の粗チンに満足できなくて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 代わりのチンポが欲しかっただけやろ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You just couldn''t be satisfied with your boyfriend''s tiny + + dick and wanted a real cock instead, didn''t you!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぐぅっ…! や、やめろぉっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…わたしはっ! ソウタのことを愛――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Higu...! S-stop...\i[122] I... I love Souta―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1269,52 +1311,55 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Gb11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnn\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッハッハッ♪ これは傑作やっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏への想いもチンポの前には無力でんなぁ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! This is priceless! All your feelings for your + + boyfriend are powerless in front of a cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Gb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イッてなひ…\i[122] わたしはまだ…イッヘないぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa haa haa...\i[122] I didn''t cum...\i[122] I still... + + haven''t cum yet...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S02_Gc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元締めブンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フヒヒヒッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相変わらず、キスケの攻めはねちっこいのぅ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシが楽しむ分も残しておいてくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Bunkichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ Kisuke''s technique is as persistent as ever. + + Leave some for me to enjoy too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~、それは約束しかねるわ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワイのが多く出資したんやさかい、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その分 楽しませてもらわんとなぁ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm, can''t promise that. I put in more money, so I''m gonna + + enjoy my share♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元締めブンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ! 強欲な狸親父が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 珍しく財布の紐を緩めたと思ったら こういうことかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Bunkichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! So that''s why the greedy old raccoon finally loosened + + his purse strings!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【元締めブンキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それならワシは、最初に提示した額の倍だそう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それで文句あるまい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Boss Bunkichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then I''ll double the original amount! No complaints now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで競るつもりかい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホンマ空気の読めんジジイやで!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You wanna start a bidding war now!? You really can''t read + + the room, old man!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほなら、ワイもさっさと唾付けとかなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクで巫女はん! 子宮で全部受け止めやっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, I better mark my territory quick! Here I go, + + shrine maiden! Take it all in your womb!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Gb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! やめっ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Stop...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1323,59 +1368,64 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Gb12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああああぁぁぁぁああぁああぁっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaahhhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁっ…\i[122] 熱いのがドクドク出てるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメっ…\i[122] こんなのダメェェっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-nooo...\i[122] It''s so hot, it''s gushing inside + + me...\i[122] No...\i[122] This can''t be + + happening...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏持ちの女に 無責任中出しサイコーや♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew! Nothing beats a creampie in a girl with a boyfriend♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S02_Gc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle1', 'pitch': !!int '150', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぷしゃぁぁぁーっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pshaaaaaah!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ…、やぁぁぁぁぁっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] No... noooooo\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッハッハッ! 見てみぃ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この女、イキ過ぎて嬉ションしとるで!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Look at this! She pissed herself from cumming too + + hard!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぐっ…! う…うぅぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るなっ…っ\i[122] 見るなぁぁっ\i[122]\i[122]\i[122] ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hic...! Ugh... uuu...! Don''t look...\i[122] Don''t look at + + meee...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まっ、戦巫女もおチンポ様の前では']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただのメス犬やったってことやなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, even a shrine maiden is just a bitch in heat in front + + of a cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *107} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【有馬屋キスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、お楽しみはこれからやで!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワイらのチンポで、この助平まんこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きっちりしつけ直してやらんとな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Arimaya Kisuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, the fun''s just getting started! We''re gonna retrain + + this slutty pussy with our cocks!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Gb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…あぁ…あああああ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! いやぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... ahh... ahhhhhhh...\i[122] No...! + + Nooooooo\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、二人に代わる代わる犯され、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['子宮口を徹底的に開発されてしまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was raped over and over by the two of + + them, her cervix thoroughly trained and broken in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S02_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Fb10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1387,21 +1437,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &108 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひ…\i[122] はへ…\i[122] あへ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Hahh...\i[122] Ahh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、お疲れ様でした。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お陰様で大事な商談がまとまりました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お礼を申し上げます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... Thank you for your hard work. Thanks to you, my + + important business deal went through. I appreciate it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 以上で、訓練は終了となりますが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もし まだご満足いただけないようでしたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 責任を持ってお相手しますのでお声掛けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That concludes your training, but if you still aren''t + + satisfied, please let me know and I''ll personally take care + + of you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *108} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、手前はこれで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, I''ll be taking my leave...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1468,11 +1520,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -1496,7 +1548,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Down3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキの特技に\c[17]『子宮口絶頂』\c[0]が追加された!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['''\c[17]Womb Climax\c[0]'' has been added to Mizuki''s skills!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '47', !!int '47', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} diff --git a/YAML/Map247.yaml b/YAML/Map247.yaml index d89481a..3cf8210 100644 --- a/YAML/Map247.yaml +++ b/YAML/Map247.yaml @@ -565,14 +565,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['出会い茶屋の説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここは、男女の出会いと 別れを取りもつ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『出会い茶屋』\c[0]でございます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the \c[17]''Meeting Teahouse''\c[0], where men and women come + + together and part ways.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【案内人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 右手に居られます殿方で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お気になる方が いらっしゃいましたら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮なくお声を掛けください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Guide】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If any of the gentlemen on your right catch your eye, please + + feel free to approach them.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' @@ -621,10 +622,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女厨']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【旅人】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおーっ! 巫女さんとは珍しい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神さんに仕える身なら、と~ぜん処女だよな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ? なっ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Traveler】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! A shrine maiden, that''s rare! If you serve the gods, of + + course you''re a virgin, right? Right? Right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' @@ -681,38 +682,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu_vo4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…♪ ぴちゃぴちゃ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれだけのことをされて、懲りずに来られるとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり、手前の見込んだ通りの方だったようですね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Squelch, squelch...♪ After everything I did to + + you, you still came back for more... Just as I expected from + + you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &56 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむっ…\i[122] ちゅるちゅる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 責任を取ると言ったのは、チョウジ殿ではないかぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm...\i[122] slurp, slurp...♪ Weren''t you the one who said + + you''d take responsibility, Chouji-dono...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ…♪ くちゅくちゅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女のわたしを…\i[122] こんな身体にしてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wet, wet...♪ squish, squish...♪ You turned me, a battle + + shrine maiden...\i[122] into a body like this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏さんではないのに キスをしてもよいのですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んちゅっ…\i[122] ちゅるちゅる…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is it really okay to kiss someone who''s not your boyfriend? + + Mwah...\i[122] slurp, slurp...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいのぉ…\i[122] はむっ…\i[122] じゅるるる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは訓練…\i[122] くちゅくちゅ…\i[122] 訓練だからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine...\i[122] nom...\i[122] slurp, slurp...♪ This is + + just training...\i[122] squish, squish...\i[122] it''s just + + training...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、悪い巫女様ですねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... you''re such a naughty shrine maiden♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと…、もうどうでもいいから…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くチョウジ殿のたくましいモノで…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] I don''t care about that anymore... Just hurry + + up and use that strong thing of yours, Chouji-dono...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *56} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かしこまりました、ミズキ様♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本日もたっぷり子宮を降ろす訓練と参りましょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As you wish, Mizuki-sama♪ Let''s continue today''s womb + + training session to the fullest.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位前後 2分割']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -720,37 +730,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S02_Ha1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Hb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁっ…\i[122] こんな犬みたいにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] Nooo...\i[122] like a + + dog...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 盛りのついたメス犬にはお似合いですよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに、この格好の方がより奥まで届くでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It suits a bitch in heat like you♪ Besides, this position + + lets me reach even deeper, doesn''t it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んんぅ…\i[122] だめぇぇっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなのガマンできないっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] nnn...\i[122] nooo...\i[122] I can''t take this + + anymore...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分から腰を振って…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな姿、彼氏さんが見たら泣いてしまいますよ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re moving your hips all on your own...♪ If your + + boyfriend saw you like this, he''d cry, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S02_Hb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁんっ…\i[122] 今はソウタのこと話さないでぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チョウジ殿のおチンポのことしか…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 考えられないからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Don''t talk about Souta right now...\i[122] I + + can only think about Chouji-dono''s cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] いいっ\i[122] いいのぉっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突いてっ…! ソウタの粗チンじゃ届かないトコ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いっぱい、ぐちゅぐちゅしてぇぇっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] yes\i[122] yes...\i[122] Thrust it in...! All + + those places Souta''s tiny dick can''t reach...\i[122] make + + them all wet and messy...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【若旦那チョウジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…、かしこまりました♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ様がご満足いただけるまで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お付き合いさせていただきますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master Chouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... as you wish♪ I''ll keep going until you''re + + completely satisfied, Mizuki-sama♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -761,8 +777,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、様々な体位でまぐわいながら']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['翌朝まで男とつながっていたのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki spent the whole night joined with the + + man, trying out all sorts of positions until morning.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -823,11 +840,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -849,7 +866,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '213', !!int '213', !!int '0']} diff --git a/YAML/Map248.yaml b/YAML/Map248.yaml index e178568..2065ea9 100644 --- a/YAML/Map248.yaml +++ b/YAML/Map248.yaml @@ -359,8 +359,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ruins', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -378,58 +378,60 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、コラッ…ソウタ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旅の間はダメだと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey... Souta...! I told you, not while we''re traveling...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近、ムリし過ぎなんじゃないか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あせる気持ちはわかるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ケガしたら元も子もないぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aren''t you pushing yourself too hard lately...? I get that + + you''re anxious, but if you get hurt, it''ll all be for + + nothing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これくらいは、どうということでもない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' バサラを倒すことを考えたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むしろ足りないくらいだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This much is nothing... If we''re going to take down Basara, + + it''s not nearly enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキは、がんばり屋さんだからな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、たまには ゆっくり羽を伸ばしても、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 罰は当たらないんじゃないか(ナデナデ…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re such a hard worker, Mizuki... But I think it''s okay + + to relax and take it easy once in a while. It''s not like + + you''ll get punished for it. (pat pat...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \}この…粗忽者め…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You... you fool...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ソウタ…、ソウタぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] Souta... Souta...\i[122] \|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] やめちゃヤダぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとぉ…\i[122] もっとしてぇぇっ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] don''t stop...\i[122] more...\i[122] do it + + more...\i[122]\i[122]\i[122] \|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '240']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]             一刻後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]An hour later...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -462,48 +464,49 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &39 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…、ミズキ…愛してる…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ムニャムニャ…、Zzz…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn... Mizuki... I love you... mumble mumble... Zzz...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく…、なぐさめようとして先に寝るとは…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、ソウタらしいな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... he falls asleep first when he was trying to comfort + + me... That''s so like Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful3', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ…、そこがカワイイところでもあるのだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well... that''s part of what makes him so cute, though...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face28', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 面と向かっては気恥ずかしくて言えんが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタが手伝ってくれるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは旅を続けていられるんだぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t say it to his face, but... it''s because Souta helps + + me that I can keep going on this journey...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタが側に居てくれるだけで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれだけ心安らぐことか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくら感謝しても しきれないくらいだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just having Souta by my side brings me so much peace... I + + could never thank him enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face28', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがとう…、ソウタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you... Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ…\i[122]\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Smooch...\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うう~ん…、ミズキ…もうカンベン…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ムニャムニャ…、Zzz…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm... Mizuki... give me a break already... mumble mumble... + + Zzz...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -522,26 +525,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99b', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とはいえ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 自分だけ果てて 寝てしまうのは考えものだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これでは蛇の生殺しではないか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Still... for him to finish and then just fall asleep... + + that''s a bit much. Isn''t this just leaving me high and dry?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face26', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] 心はこんなにも幸せなのに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体が…満たされぬもどかしさ…\i[122] んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] My heart is so happy, but...\i[122] my body is + + left wanting...\i[122] nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face24', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタには、もう少し体力をつけてもらわんとな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] くっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta really needs to build up his stamina a bit more... + + nn\i[122] ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face26', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *39} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…、ガマンできん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No good... I can''t hold back anymore...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} diff --git a/YAML/Map249.yaml b/YAML/Map249.yaml index de09d6a..218c29e 100644 --- a/YAML/Map249.yaml +++ b/YAML/Map249.yaml @@ -99,9 +99,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' むっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはり霧の出処はここだったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...! So this really was the source of the mist...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '61']} @@ -890,19 +889,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &80 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪ 今日は どちらさんのお宅を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 探らせていただきましょうかね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Now then, whose house should I snoop around + + tonight?♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '20', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んっ…\i[122] んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nn...\i[122] nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おや…? 風に乗ってかすかに聞こえるこの嬌声…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 珍しく旅籠に若い女でも泊まったかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...? That faint moaning carried on the wind... Did a young + + woman check into the inn for once?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -928,90 +929,107 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれどれ…、どんな別嬪さんがもだえているのやら…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょいと お裾分けに預かりましょうかねっと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s see, let''s see... Just what kind of beauty is writhing + + in there...?♪ Maybe I''ll help myself to a little treat...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男は声が聞こえる部屋に目星を付けると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['唾をつけた指で障子に穴をあけて 中の様子をうかがった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man pinpointed the room where the voice was coming from, + + then wet his finger and poked a hole in the shoji to peek + + inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '80', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &87 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んふぅ…\i[122] あっ…\i[122] あぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nnh...\i[122] ah...\i[122] aa...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](おおっ…\i[122] こりゃ絶景かな、絶景かな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 不用心に尻を突き出して 大事なところが丸見えだ\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Ohh...\i[122] what a sight, what a sight♪ Carelessly + + sticking her ass out, her most precious spot is in full + + view\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【女の声】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅっ…\i[122] はぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…、ソウタぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] haan...\i[122] Souta... Souta...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ウヒヒ…♪ 見られてるとも知らずに激しいねぇ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 指二本を根元まで突っ込んで…♪)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Hehehe...♪ She has no idea she''s being watched, and she''s + + going at it hard\i[122] Shoving two fingers in all the + + way...♪)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こりゃあ…、相当な欲求不満と見たね…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 旦那に先立たれた未亡人でも、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで激しい自慰は そうはお目にかかれねぇ♪)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Man... she''s got to be seriously pent up... Even a widow + + who lost her husband doesn''t usually go at herself this + + hard♪)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと奥ぅ…\i[122] もっと奥まで突っ込んで…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] No...\i[122] Deeper...\i[122] Push it in even + + deeper...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](んんっ…!? この顔は確か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この間、村を救った戦巫女じゃ…?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Huh...? That face is... Isn''t that the shrine maiden who + + saved the village the other day?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Aa3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] 乱暴でいいから…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこ、思いっきりぐちゅぐちゅしてぇ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] I don''t care if it''s rough...\i[122] Make my + + pussy all sloppy and messy...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ヒヘヘ…♪ まさか、あのお堅そうな巫女様が']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなド助平だったとは驚きだね\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Hehehe...♪ Who would''ve thought that prim and proper shrine + + maiden was such a filthy slut\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](傍らに男がいたから、ダメだと思っていたが…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかしたら、もしかするかもしれねぇぞ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I thought it was hopeless since there was a man by her + + side, but... maybe, just maybe, something could happen...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イイっ\i[122] イクッ…! イクぅぅっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このまま中で出してっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes\i[122] I''m cumming...! I''m cumming...\i[122] Cum inside + + me just like this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタなら…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくらでも中に出してもいいからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it''s Souta... you can cum inside me as much as you + + want...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122] んっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] nn\i[122] nn\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '95'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ~~~~~~~~~~~~~~\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnnn\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122] ソウタぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] Souta...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](男に対する想いは強いが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっちの方はてんでからっきしと言ったトコロか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Her feelings for the guy are strong, but when it comes to + + sex, she''s totally clueless...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ウヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ…、面白いことになってきたぜ♪)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Hehehe...♪ Now this is getting interesting♪)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1022,8 +1040,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['草木も眠る丑三つ時…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男の下卑た笑い声は 夜の闇へと溶けて行った。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the dead of night, when even the trees and grass sleep... + + the man''s vulgar laughter melted into the darkness.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} @@ -1085,11 +1104,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '225', !!int '225', !!int '0']} diff --git a/YAML/Map250.yaml b/YAML/Map250.yaml index 44cc97f..b1dbf18 100644 --- a/YAML/Map250.yaml +++ b/YAML/Map250.yaml @@ -54,23 +54,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '1', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へへへっ…、やっとおいでなすったか♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 首を長くして待ってたぜ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... You finally showed up♪ I''ve been waiting forever + + for you.\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうやら…、このふざけた手紙の差出人は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キサマで間違いないようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So... you''re the one who sent that ridiculous letter, huh... + + No doubt about it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へい、その通りで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yep, that''s right...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、立ち話も何ですから お座りになってくださいや。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お茶ぐらいは出しますぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, it''s not proper to just stand around talking. Please, + + have a seat. At least let me serve you some tea.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -101,31 +104,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いらんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それより、この手紙はどういうことだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 返答次第では ただでは済まんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I don''t need it! More importantly, what is the meaning of + + this letter!? Depending on your answer, you won''t get off + + easy!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'water08', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやぁ…、我が目を疑いましたよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まさか、村を救った戦巫女様が']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひとりで火照った身体を慰めていらっしゃるなんて…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well... I couldn''t believe my eyes... To think the shrine + + maiden who saved the village was all alone, soothing her + + heated body...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ち、違うっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それは、お前の見間違いだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['T-That''s not true...! You must have seen wrong!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へぇ~、そうですかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 「ソウタ、ソウタぁ…\i[122]」と切なげな声をあげながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 夢中になってアソコをほじくって――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh really? While moaning "Souta, Souta...\i[122]" in such a + + needy voice, you were so into playing with yourself down + + there―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '2', !!int '118', !!bool 'false']} - !ruby/object:RPG::EventCommand @@ -148,8 +156,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ひっ…! あわわわ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eek...! Awawawa...!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -168,9 +176,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 聞こえなかったのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 返答次第では タダでは済まんと…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Didn''t you hear me...? I said you won''t get off easy + + depending on your answer...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -196,10 +205,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちょ、ちょっと…、待った!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっしに 何かあったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このことが国中に知れ渡ることになりますぜ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['W-Wait, hold on! If anything happens to me, this will be + + known all over the country, you know!?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -216,9 +225,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだと…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それで脅してるつもりか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What...!? Are you trying to threaten me!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -236,24 +244,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウソじゃありませんって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっしは 人の秘密を売ることを生業としてましてね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すでに各地の瓦版屋への文は 手配済みでさぁ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m not lying. Selling people''s secrets is my business. I''ve + + already sent letters to newsmen all over.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あっしが、「誤報だった」と差し止めなければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 数日中には国中の瓦版で…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Unless I stop them with a "false report," in a few days + + it''ll be in every paper in the country...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '1', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒヒヒッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そうなったら、スゴイことになるでしょうねぇ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heheheh...♪ If that happens, it''ll be quite the scandal, + + won''t it...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 「妖怪から人々を救う正義の戦巫女ミズキも']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['  女の欲望には逆らえず、夜な夜な一人で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['  火照った身体を慰め候…」ってトコかな…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"Even Mizuki, the righteous shrine maiden who saves people + + from yokai, can''t resist her own desires and soothes her + + heated body alone every night..." Something like that, + + maybe...?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -270,9 +284,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この卑怯者め…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今すぐその不埒な記事を差し止めろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You coward...! Stop that filthy article right now!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -288,24 +301,27 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いやいや…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こちらも商売ですんで、タダという訳にはねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わかるでしょう? アンタも子供じゃないんだ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, no... This is business for me too, so I can''t just do it + + for free... You understand, right? You''re not a child + + anymore♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '1', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! 下衆が…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どこまで腐ってるんだ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! You bastard...! How rotten can you get...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヒドイ言い方だねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これでも、巫女様の役に立とうと思ってるんですぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 短小で早漏の彼氏に代わってさぁ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s a harsh way to put it... Even so, I''m trying to be of + + service to you, shrine maiden. Taking the place of your + + short and quick boyfriend♪']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -335,42 +351,44 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' キサマ…! それ以上ソウタを侮辱してみろ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたし自身、何をするかわからんぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You...! Insult Souta any further and I don''t know what I''ll + + do to you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ~、コワイ、コワイ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' で、どうするんですかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヤルのか、ヤラないのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ohh, scary, scary♪ So, what''ll it be? Are you going to do it + + or not...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よくいうっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 選択肢などないクセに…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Easy for you to say...! As if I have any choice...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '1', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ウヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、ご承諾いただいたということで…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...♪ Then I''ll take that as your agreement...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](母上より継いだ戦巫女の名に泥を塗るワケにはいかん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なにより、この事が露見すれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ソウタを傷つけてしまうことに…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](I can''t disgrace the name of the shrine maiden I inherited + + from my mother... More than anything, if this gets out, + + it''ll hurt Souta...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、早速そこに四つん這いになってくださいや。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 指よりもいいもので可愛がってあげますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, get on all fours right there. I''ll treat you to + + something much better than your fingers♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['脱衣後背位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -382,99 +400,105 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &29 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ…、憶えていろ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! You... remember this...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' にらまれながらってのも、また乙なもんで…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ Getting glared at like that is a real treat + + too...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまた、張りのあるいいお尻なこって…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 小刻みにプルンプルン揺らして…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして誘ってるんですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well now, that''s a nice firm ass you''ve got there...♪ + + Shaking and jiggling so cutely... Are you maybe trying to + + tempt me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れっ…! 寝言は寝てから言え…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up...! Save your nonsense for when you''re asleep...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうカリカリしなさんなって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうなっちまった以上は、楽しんだ方が得ですぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to get so worked up♪ Given how things turned out, + + you might as well enjoy it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、ふんどし脱がしちまいますよっと♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, let''s get that fundoshi off you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &30 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――ッ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ~♪ これはまた…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 間近で見ると全然違いますねぇ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、つるっつるだとは思いもしませんでしたよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa~♪ Well, well...\i[122] Seeing it up close is a whole + + different story. I never expected it to be so smooth and + + hairless♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ジロジロ見るなぁっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop staring...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ~♪ あっしも散々女を抱いてきましたが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなキレイなおまんこは初めてだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 薄紅色でぷるっと膨らんで――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh~♪ I''ve had my share of women, but this is the first time + + I''ve seen such a beautiful pussy. Soft pink and plump―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやっ…? 奥からじわっとお汁が…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...? There''s some juice welling up from deep inside...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' い、いやっ…! 見るなぁっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! Don''t look...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッハッハッ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ…、口では嫌々言ってるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんもヤル気満々じゃないですかい♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha♪ What''s this...? You say no with your mouth, but + + looks like the shrine maiden is more than ready♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 濡れてなんかないっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマの目の錯覚だっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not wet! It''s just your eyes playing tricks on you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハイハイ…、そういうことにしておきましょうか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でないと、彼氏への義理立てになりませんからねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sure, sure... Let''s go with that. Otherwise, you wouldn''t be + + able to stay loyal to your boyfriend, right♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふざけるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違うと言ってるだろうっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t mess with me...! I told you, that''s not it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、巫女さんも待ちきれないみたいですんで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そろそろ挿入れちまいますぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, since the shrine maiden can''t wait any longer, I + + think it''s about time I put it in♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *30} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、いつまでも「巫女さん」じゃ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他人行儀でよそよそしいか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これから、深い関係になるんですからねぇ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... Calling you "shrine maiden" all the time feels so + + distant and formal... We''re about to get a lot closer, after + + all...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気チンポで たっぷり可愛がってあげますぜ、ミズキ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll spoil you plenty with my cheating cock, Mizuki\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダラダラしゃべってないで、さっさと終わらせろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Stop babbling and just get it over with already!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -482,46 +506,49 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &31 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それじゃあ、お言葉に甘えて…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, if you insist...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そぉら…♪ わかりますかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気チンポが、ゆっくり中に飲み込まれて行くのが♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There we go...♪ Can you feel it? My cheating cock slowly + + being swallowed up inside you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! くぅぅぅ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](一度だけ…、一度だけだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの犬に噛まれたようなものだ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Kuuu...! \c[8](Just this once... just this one time...! + + It''s like being bitten by a dog...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おほぉぉ~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中がウネウネ絡み付いてハンパねぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こりゃ、早漏彼氏にゃ過ぎたシロモノだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh~\i[122] The way your insides are writhing and clinging + + is insane! This is way too much for your quick-shot + + boyfriend!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、黙れと…言ってるだろう…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](何だこの存在感は…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣内がこじ開けられていくっ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I told you to shut up... \c[8](What is this presence...? My + + pussy''s being forced open...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Cb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['脱衣後背位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -531,92 +558,98 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はい、子宮にとうちゃーく♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏の短小じゃ届かない所を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気チンポで とんっ\i[122]とんっ\i[122]とんっ\i[122]と♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, made it to your womb♪ Reaching places your + + boyfriend''s little one never could, with my cheating + + cock―thrust\i[122]thrust\i[122]thrust\i[122]♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ…! んっ…\i[122] つ、突くなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Nn...\i[122] D-don''t thrust...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮しなさんなって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏の代わりに たっぷり奥をほぐしてあげますから♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to hold back♪ I''ll loosen you up deep inside, just + + like your boyfriend never could♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ…\i[122] 奥っ…\i[122] 深過ぎぃぃっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...\i[122] This...\i[122] so deep...\i[122] way too + + deep...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらっ! 浮気チンポのお味はいかがですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 膣内を 徹底的にこねくり回して']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしの形を 覚えてもらいますからねっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come on! How do you like the taste of my cheating + + cock? I''ll stir up your insides until you remember my shape!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…うぅっっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、奥…\i[122] だめぇぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... ughh...\i[122] D-deep inside...\i[122] nooo...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヘヘ…♪ 何がダメなんだか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥を突く度に おまんこキュンキュン締め付けて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 助平汁を垂らしまくってるクセに♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ What''s so bad about it? Every time I hit your + + depths, your pussy squeezes tight and gushes out all that + + lewd juice♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…! 違うっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはっ…\i[122] これはぁぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! That''s not it...! This is...\i[122]this is...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏の粗チンより、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしの方がいいって認めちまいなって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! そらそらっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just admit it, you like mine better than your boyfriend''s + + tiny dick! C''mon! Take it, take it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…っ\i[122] ひぃっ…\i[122] くぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことっ…\i[122] ぜったいにぃぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122]hii...\i[122]kuh...\i[122] There''s no + + way...\i[122]I''d ever...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、強情なこって…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏の粗チンは こんなにおまんこを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' トロトロにしてくれましたかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez, you''re stubborn...♪ Did your boyfriend''s tiny dick + + ever make your pussy this wet and sloppy?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、黙れっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-shut up...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキの気持ちいい場所を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな風にゴシゴシしてくれるかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Did he ever rub your sweet spot like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それ以上…\i[122] しゃべるなっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Any more...\i[122]don''t say another word...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~ら、身体は正直だ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮口が浮気チンポに しゃぶりついてきましたぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, your body''s honest♪ Your cervix is sucking on my + + cheating cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こんな…\i[122] こんなの全然…\i[122] うぅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きもち…\i[122] よく\i[122] なんかっ\i[122] くっうぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...\i[122]this isn''t...\i[122]uhh\i[122] it + + doesn''t...\i[122]feel good\i[122]at all\i[122]kuh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnnn\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッハッハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに慕われて 彼氏も幸せ者だ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! With you clinging to him like this, your boyfriend + + must be a lucky guy♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -626,15 +659,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けどよ、自分ばかり気持ちよくなるのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょいと ズルいんじゃないですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But hey, isn''t it a little unfair for you to be the only one + + feeling good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ…\i[122] やめっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いま…、動くなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya...\i[122]stop...\i[122] Don''t... move right + + now...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '355']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} @@ -657,17 +692,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら…、子宮口にチンポがべったり張り付いて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 押し潰してるのがわかりますかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Look... can you feel my cock pressed right up against your + + cervix, crushing it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん…\i[122] くぅぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122]kuu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここが、短小彼氏じゃ一生届かない']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女をメスにするツボですぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the spot your short-dicked boyfriend could never + + reach―where a woman turns into a bitch.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -688,13 +725,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' は…はひぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこ…だめぇぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha...hahi...\i[122] Not there... please...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪ 頭で理解できなくても、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこは とっくにわかってるようで…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ Even if your head doesn''t get it, your pussy + + already knows the truth...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -704,25 +741,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ\i[122] だめぇぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一番奥っ\i[122] 突かないでぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122]nooo...\i[122] Not the deepest part\i[122]don''t + + thrust thereee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いっ\i[122] やだっ…\i[122] これ、やめっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お腹の中、おかしくなっちゃうぅぅっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please\i[122]no...\i[122]stop this...\i[122] My insides are + + going to break...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他には誰もいねぇんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あきらめて、おかしくなっちまいなよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no one else around. Just give in and let yourself go + + crazy!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、中で出すぜっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きでもない男のチンポで イッちまいなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here it comes, I''m gonna cum inside! Go ahead and cum on a + + dick you don''t even like!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} @@ -738,21 +779,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁああぁぁああぁああぁぁぁあぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaaaaaaahhhhhhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Cb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…あ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やだ…っ\i[122] ヤダぁぁ…\i[122] 中で出すなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...ahh...ah...\i[122] No...\i[122]Nooo...\i[122]Don''t cum + + inside...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ…\i[122] あっ…\i[122] あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…勢いよく…\i[122] 熱いのぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ya...\i[122]ah...\i[122]ahh...\i[122] It''s so + + much...\i[122]so hot...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['脱衣後背位']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -761,42 +803,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅぅ~\i[122] 彼氏持ちに中出したまんねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ましてや、それが巫女さんともなれば…ヒヘヘ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuuuu~\i[122]Nothing like creampie-ing a girl with a + + boyfriend~♪ And if she''s a shrine maiden on top of that... + + hehehe...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっ…うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ…、すまない…。許してくれ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... uuh... Souta... I''m sorry... please forgive me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 1発出しただけで 何終わった気でいるんだい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey now... you think we''re done just because I came once?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! ウソだ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中でまた硬く…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! No way...? It''s getting hard again inside me?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキみたいなエロまんこ相手に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 1発で終わる訳がないでしょうが?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You really think I''d be done after just one round with a + + slutty pussy like yours, Mizuki?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちとら、女日照りでたまってるんで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 金玉が空になるまで お付き合い願いますぜっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve been starved for women, so you''re gonna keep me company + + until my balls are completely empty!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ…! やめっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 放せっ…! 放せぇぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Stop...! Let go...! Let me gooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *31} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきまでの威勢は どこに行ったのやら♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夜は長ぇんだ、たっぷり楽しましょうや…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ Where''d all that attitude from earlier go?♪ The + + night is long, so let''s enjoy ourselves plenty...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -805,14 +848,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやあぁぁぁぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Nooooooooooooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['宵闇に ミズキの悲鳴がかき消える。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それが甘い音色に変わるまで、さほど時間はかからなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s screams were swallowed by the twilight.\| It didn''t + + take long for them to turn into sweet moans.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -872,11 +915,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map251.yaml b/YAML/Map251.yaml index 930d6f5..41cf5ba 100644 --- a/YAML/Map251.yaml +++ b/YAML/Map251.yaml @@ -341,142 +341,143 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ、起きてるか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 具合はどうだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki, are you awake? How are you feeling?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、ソウタ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょ、ちょっと待っててくれ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今着替えているところだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Souta...! J-Just wait a second...! I''m changing right + + now...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…、すまない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 間が悪かったか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... sorry... Bad timing?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや…、大丈夫だ…問題ない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... it''s fine... no problem...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちょっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前、顔が真っ赤じゃないかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Your face is bright red!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{く、来るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{D-Don''t come any closer!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' えっ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '301_あっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、いや…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、風邪をひいたらしく熱があるようだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 昨日も言ったが、うつるとまずいからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, no... It seems like I caught a cold and have a fever... + + Like I said yesterday, it''d be bad if you caught it too...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あらら…、本当に鬼の霍乱(かくらん)か…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh man... is this really the demon''s downfall...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰が鬼――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-Who are you calling a demon―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Da3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、ミズキ…、本当に大丈夫なのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-Mizuki... are you really okay...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! くっ…! だ、だいじょうぶだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そんな…、ソウタの目の前にいるのに…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! Kuh...! I-I''m fine... \c[8](No way... Souta''s right in + + front of me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とても、そうは見えないんだが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You really don''t look like it though...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '86']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あぁ…、そうだ…なっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](やめろっ…、お願いだ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-Yeah... that''s right...! \c[8](Stop... please...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '86']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思っていたよりも…、くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 事態は…、悪そうだっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](今動かれたらっ…、声が…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s worse than I thought... kuh...! The situation... is + + bad...! \c[8](If I move now... my voice will...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た、大変だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すぐ医者を呼んでくるから、大人しく寝てろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-This is bad! I''ll go get a doctor right away, so just stay + + in bed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '86']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待てっ…! ソウタ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大事には…及ばん…、んぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](耐えろ…、耐えるんだ…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-Wait...! Souta...! It''s not that serious... nngh...! \c[8](Hold + + on... just hold on...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '86']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 南に薬屋に行って…、んっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱冷ましを…もらってきてくれないかっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタにだけは…知られたくない…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go to the pharmacy to the south... nngh...! And get me + + something for the fever...! \c[8](I don''t want Souta to find + + out...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あぁ…、南の薬屋なら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレでも1日くらいで行って帰ってこれるけどさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それより、ちゃんと医者に診てもらった方が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A-Alright... If it''s the southern pharmacy, I can go there + + and back in a day. But still, you should really see a + + doctor...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '86']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わたしを信じてくれ…、ソウタ…! あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それが一番っ…\i[122] んんぅ…\i[122] 早いからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-Please trust me, Souta...! Ahh...\i[122] That''s the + + fastest way...\i[122] nnn...\i[122] please hurry...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '86']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ…\i[122] ダメぇぇぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh...\i[122] No...\i[122] + + nooo...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ミズキが こんな取り乱してるなんて…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よっぽど苦しいんだな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Mizuki''s so flustered... She must really be suffering...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかった! ひとっ走り行ってくるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキは安静にしてろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Got it! I''ll run over there, so Mizuki, just rest up!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] あぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまない…、ソウ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] aahn...\i[122] Sorry... Sou―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -485,35 +486,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](いやぁっ…\i[122] 中に出されてるぅ…\i[122])']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~~\i[122]\i[122]\i[122] \c[8](Nooo...\i[122] he''s + + cumming inside me...\i[122]) \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おい、ミズキしっかりしろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki...! Hey, Mizuki, hang in there!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わたしは…\i[122] だいじょぶだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメッ…\i[122] ソウタの前でぇ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] I-I''m...\i[122] okay...\i[122] + + \c[8](No... not in front of Souta...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 心配しないで…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く…早く…、イッてくれぇぇっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんな下衆な男に…種付けされて…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry about me...\i[122] Hurry... hurry up and + + cum...\i[122] \c[8](Getting bred by such a filthy man...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す、すぐ戻ってくるからなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレが戻ってくるまで がんばれよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''ll be right back! Hang in there until I get back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122] 頼む…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] Please...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ちバック']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -531,113 +530,131 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…、もう行ったみたいですぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Looks like he’s gone now♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふーっ\i[122] ふーっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマ…、何を考えているんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう少しで ソウタにバレてしまうところだったぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa\i[122] haa\i[122] Y-You bastard...! What the hell are + + you thinking! Souta almost caught us just now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別にあっしは、修羅場になっても']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一向に構いませんぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wouldn’t mind at all if things got messy, you know.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! この外道が…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! You scumbag...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くひひ…♪ でも、傑作でしたねぇ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの馬鹿、目の前で自分の女が犯されてるってのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで気づく気配もないときたもんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuhihi...♪ But that was priceless♪ That idiot didn’t even + + notice his own girl was getting fucked right in front of + + him!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、ソウタのことをバカにすると許さんぞっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Don’t you dare make fun of Souta!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Da5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やれやれ…、心はまだ彼氏の物ですってか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体の方はとっくのとうに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしのチンポに メロメロだってのにさぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, come on... So your heart still belongs to your + + boyfriend? But your body’s already totally hooked on my + + cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあ…っ\i[122] や、やめろぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一晩中していて、まだ足りないというのかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya...\i[122] s-stop...\i[122] We did it all night, and you + + still want more?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは、お互い様でしょう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏の前で突っ込んだら、キュンキュン締まって']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっともっとって おねだりしてたクセに♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That goes both ways, doesn’t it? When I shoved it in right + + in front of your boyfriend, you squeezed so tight and begged + + for more♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれはお前が いきなり入れるから驚いて…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-That’s not true...! You just surprised me by suddenly + + putting it in...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嘘つきは何とかの始まりですぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当は彼氏の前で 浮気チンポを突っ込まれて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 興奮してたんでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Lying is the start of all kinds of trouble, you know♪ The + + truth is, you got off on having another man’s cock inside + + you right in front of your boyfriend, didn’t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] あんっ\i[122] や、やめっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii\i[122] ahn\i[122] s-stop...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、もう彼氏はいないんだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけ声を出してもいいんですぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, your boyfriend’s not here anymore, so you can moan as + + loud as you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ…\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろぉ…\i[122] もう突くなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] ahn\i[122] ahn\i[122] ahn\i[122] Stop...\i[122] + + don’t thrust anymore...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] ふぅ…\i[122] あぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…\i[122] もう…こんなのいやぁぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] fuu...\i[122] ahh...\i[122] No...\i[122] I + + can’t... I don’t want this anymore...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま~た、心にもないことを…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏を医者ぼんじゃなくて薬屋に行かせたのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 1日中あっしとハメハメしたかったからでしょう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go again, saying things you don’t mean...♪ You + + sent your boyfriend to the pharmacy instead of the doctor + + because you wanted to fuck me all day, didn’t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏を遠くの薬屋まで走らせて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しでも長く浮気チンポを楽しみたいたぁ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 悪ぃ巫女さんだ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You made your boyfriend run all the way to a far-off + + pharmacy just so you could enjoy my cheating cock for as + + long as possible. What a naughty shrine maiden♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…! そんなつもりじゃ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-That’s not true...! I didn’t mean it like that...! + + Ah\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、嘘か誠かは身体に聞いてみましょうか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お陰様で、時間はたっぷりあるんですからねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, let’s ask your body if it’s a lie or not. We’ve + + got plenty of time, after all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] そんなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] No...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ちかなえ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -648,7 +665,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]             夕刻…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Evening...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan_low', 'volume': !!int '100', 'pitch': !!int '100'}]} @@ -656,49 +673,57 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひ…\i[122] はひ…\i[122] もう…許してぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタが…、帰ってきちゃうからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahi...\i[122] hahi...\i[122] Please... no more...\i[122] + + Souta’s... going to come back soon...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…、いけねぇいけねぇ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 夢中になり過ぎて、時間を忘れてましたぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa there... Oops, oops...! I got so into it, I lost track + + of time♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、最後に正直に言ったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日はこれでオシマイにしてあげますよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright then, if you answer honestly, I’ll call it quits for + + today.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しょう…じきに…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Honestly...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう♪ 彼氏の粗チンと あっしの浮気チンポ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どっちがいいか 答えてくださいや♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That’s right♪ Which do you like better―your boyfriend’s tiny + + dick or my cheating cock? Answer me♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、うぅぅ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](早くしないとソウタが帰ってきてしまう…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけは…それだけは絶対…っ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... uuuu...! \c[8](If I don’t hurry, Souta will come back...! + + I can’t let that happen, no matter what...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ウソをつけばいいだけだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口で何を言おうが、心まで屈しなければ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I just have to lie... As long as I don’t give in in my + + heart, it doesn’t matter what I say...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' す…すごい…\i[122] 気持ちイイっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…ぜんぜん知らなかったぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-It’s amazing...\i[122] It feels so good...\i[122] I never + + knew it could be like this...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気チンポの膣内射精子作り…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ち良過ぎるのぉ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Getting creampied by a cheating cock...\i[122] It feels way + + too good...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きっ\i[122] 好きぃぃっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 極太浮気チンポ大好きぃぃぃぃぃっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love it\i[122] I love it so much\i[122] I love this thick + + cheating cock so muchhhhh\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -707,19 +732,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あああぁぁぁぁぁぁあぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaahhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ さぁて、どこまで本当のことやら…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まっ、約束は約束ですから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日はこの辺で勘弁してあげますぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Now, I wonder how much of that was the truth...♪ + + Well, a promise is a promise, so I’ll let you off for today.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次は、もっと刺激的なことをするんで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽しみにしててくださいや♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Next time, we’ll do something even more exciting, so look + + forward to it♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -731,8 +756,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男はそういいながら身支度を整えると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何事もなかったように部屋を後にした。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Saying that, the man got dressed and left the room as if + + nothing had happened.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -792,11 +818,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map252.yaml b/YAML/Map252.yaml index 83aaf78..d533a78 100644 --- a/YAML/Map252.yaml +++ b/YAML/Map252.yaml @@ -347,63 +347,67 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んっ…\i[122] んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nn...\i[122] nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] 深いぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、もっと奥までぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] it''s so deep...\i[122] Nn... go even + + deeper...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏と泊まってる部屋に 間男を連れ込むたぁ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 罰当たりな巫女さんがいたもんだ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ A shrine maiden who sneaks another man into the + + room she''s sharing with her boyfriend―what a naughty girl + + you are♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは…、んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前がやれと言ったからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s... nn\i[122] only because you told me to...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '128', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だからって、本当にやるとは思いませんでしたぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにあっしのチンポが欲しかったんですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so, I didn''t think you''d actually go through with it. + + Did you want my cock that badly?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前が…、そういう風に仕向けたんじゃないかぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他に逃げ道などあるものか…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You... you''re the one who set this up...\i[122] There was no + + other way out...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うう~ん…、もう…食えねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ムニャムニャ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm... can''t... eat anymore... Mumble mumble...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Fb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ…、ソウタ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...! S-Souta...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Zzz…Zzz…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Zzz... Zzz...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ いくら眠り薬を盛ったとはいえ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんまりうるさくしてると起きちまいますぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhihi...♪ Even with the sleeping drug, if you get too loud, + + he''ll wake up.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Fb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ…\i[122] やめろっ…、突くなぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 声…出ちゃうからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] stop... don''t thrust...\i[122] I''ll... make + + noise...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、あっしが塞いであげますよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then I''ll shut you up for you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キスUP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -412,32 +416,41 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Ha1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぐっ…\i[122] んんぅ…\i[122] ん~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そんな…口づけまで…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...\i[122] nngh...\i[122] mmph~\i[122] \c[8](No way... even + + kissing me...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ…♪ くちゅくちゅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタが横で寝てるのに…こんな男とぉ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch squelch...♪ squelch squelch...♪ \c[8](Souta''s sleeping + + right next to me... and I''m with this bastard...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Ja1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむっ…\i[122] んっ…\i[122] くちゅくちゅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、口づけされながら…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな激しく突きあげられたらぁ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amu...\i[122] nn...\i[122] squelch squelch...\i[122] \c[8](No + + good... being kissed like this...\i[122] and getting pounded + + so hard...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] んふぅ…\i[122] じゅるじゅる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](奥…ぐちゅぐちゅにされてるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ち良過ぎて…何も考えられないぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...\i[122] nfu...\i[122] slurp slurp...♪ \c[8](He''s messing + + me up deep inside...\i[122] It feels so good I can''t think + + about anything else...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](浮気チンポすごいっ…\i[122] 浮気チンポだめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気チンポ…\i[122] 浮気チンポ…\i[122] 浮気チンポぉ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Cheating cock is amazing...\i[122] cheating cock is + + bad...\i[122] cheating cock...\i[122] cheating + + cock...\i[122] cheating cock~...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['そむけ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -447,44 +460,51 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪ 彼氏が横で寝てるってのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな愛情たっぷりの腰振りしていいんですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ Even though your boyfriend''s right next to you, + + you''re grinding your hips with so much love―are you sure + + that''s okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいっ…\i[122] いいのぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だって、ソウタのじゃ届かないからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine...\i[122] it''s fine...\i[122] Because Souta can''t + + reach this deep...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタが触れられないトコロ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気チンポで もっとぐちゅぐちゅしてぇぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] The place Souta can''t + + touch...\i[122] mess it up even more with your cheating + + cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おやおや…、彼氏カワイソ~(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh dear... poor boyfriend~ (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐちゅぐちゅってのは、こんな感じですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is this the kind of squelching you mean?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Fb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ…\i[122] そこ好きぃぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya...\i[122] I love it there...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、こんな感じかねぇ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Or maybe you like it more like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] だめっ…\i[122] ダメぇぇぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこ…トロけちゃうぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aahn...\i[122] no...\i[122] nooo...\i[122] My pussy''s + + melting...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちも、そろそろ込み上げてきたぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、どこに出して欲しいか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏の前でハッキリ答えてくださいよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m about to burst too! Now, tell me clearly in front of + + your boyfriend―where do you want me to cum?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キスUP']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -493,28 +513,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Ha2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…んんぅ…\i[122] くちゅくちゅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... nngh...\i[122] squelch squelch...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 自分から男に口づけすると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男の問いに答えるように、艶めかしく腰を振り始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki kissed the man on her own, and as if answering his + + question, began to move her hips seductively.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] ふぅ…\i[122] あはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるじゅる…\i[122] ずぞぞぞぞ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] fuu...\i[122] ahaha...\i[122] slurp + + slurp...\i[122] zzzzzzz...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぐっ…! んんぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ヒヒヒッ…♪ そう来なすったか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、これはこれで また…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! Nngh... \c[8](Heheheh...♪ So that''s how you want it... + + Well, that''s fine by me too...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Ja1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122] + + squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -523,11 +546,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もはや、どちらからともなく舌を絡め合い、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['隣でソウタが寝ているのも構わず激しく腰を振りたくる。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['傍から見たら、二人の方が恋人に見えるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Before long, their tongues tangled together, and neither + + cared that Souta was sleeping right next to them as they + + thrust their hips wildly. To anyone watching, the two of + + them would look more like lovers.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そして、その淫らな愛の営みは 唐突に止まった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And then, their lewd lovemaking suddenly came to a halt.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -539,13 +566,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んっ…、んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](出てる…\i[122] 熱いのが…中に…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nn... mmm...\i[122] \c[8](It''s coming out...\i[122] + + that hot stuff... inside me...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは拒むどころか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一滴も漏らすまいと自分から腰を密着させて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男の精を残らず子宮で受け止めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Far from resisting, Mizuki pressed her hips tightly against + + him, determined not to let a single drop escape, taking in + + every bit of his seed with her womb.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['そむけ']} @@ -554,18 +584,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Fb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…\i[122] はぁ…\i[122] すご…っ\i[122]\i[122]\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出し過ぎだぁ…\i[122] バカぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] haa...\i[122] so + + much...\i[122]\i[122]\i[122]\| You came way too + + much...\i[122] idiot...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【覗き屋コヘイジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…♪ こんなもんじゃないぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜も たっぷり楽しみましょうや\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Peeping Tom Koheiji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ This is nothing yet♪ Let''s enjoy ourselves + + plenty tonight too\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] このケダモノぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] you beast...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -573,27 +607,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Ga1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、胎内で再び硬くなる男の一部を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['愛おしく締め付けながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['当たり前のように男に唇を重ねた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As Mizuki lovingly squeezed the part of him growing hard + + again inside her, she naturally pressed her lips to his.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] くちゅくちゅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタ…すまない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 淫らなわたしを許してくれぇ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] smooch smooch...♪ \c[8](Souta... I''m sorry... + + Please forgive this lewd me...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむっ…\i[122] だめぇ…\i[122] 逃がさないんだからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](でも、心はソウタのものだから…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしが愛してるのは…ソウタだけだからぁ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmph...\i[122] no...\i[122] I''m not letting you go...\i[122] + + \c[8](But my heart belongs to Souta... The one I love is... only + + Souta...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](だから、今夜だけは…\i[122] 今夜だけは…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気チンポに溺れさせて…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~~\i[122]\i[122]\i[122] \c[8](So just for + + tonight...\i[122] just for tonight...\i[122] let me drown in + + this cheating cock...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くちゅくちゅ\i[122] くちゅくちゅ\i[122] くちゅくちゅ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122] ぬちゅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['smooch smooch\i[122]smooch smooch\i[122]smooch smooch\i[122] + + squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -604,11 +643,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['月夜が照らす静まり返った部屋の中…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['卑猥な水音と 押し殺した嬌声が 終わることなく鳴り響く…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the quiet room bathed in moonlight... obscene wet sounds + + and stifled moans echoed endlessly...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後二人は、ソウタが目覚めるギリギリの時間まで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ひとつになって愛し合っていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, the two of them stayed joined together, making + + love until just before Souta woke up.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -668,11 +709,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map253.yaml b/YAML/Map253.yaml index 50dcb58..31665c2 100644 --- a/YAML/Map253.yaml +++ b/YAML/Map253.yaml @@ -99,9 +99,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' むっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やはり霧の出処はここだったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...! So this really was the source of the mist...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '61']} @@ -1140,7 +1139,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]妖力の丸薬\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]You got a Youki Pill\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '35', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1239,19 +1238,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &64 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['――ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face26', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめだ…、ヤツに散々犯されたせいで…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前よりも疼きが激しく…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] No good... after being violated so + + much by that bastard... it''s throbbing even worse than + + before...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face24', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! いったい、どうすれば…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! What am I supposed to do...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -1291,9 +1292,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &78 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかがなされました、巫女殿?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 具合でも悪いのですか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s the matter, shrine maiden? Are you feeling unwell...?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -1310,40 +1310,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face24', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、神主殿…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうしてここに…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Head Priest...? Why are you here...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コヘイジの件で お上に呼ばれましてな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それよりも、大丈夫ですか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 顔が真っ赤ですが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I was summoned by the authorities about the Koheiji + + incident. More importantly, are you alright? Your face is + + bright red...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'kaisou11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そういえば…、神主殿のモノも…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] \c[8](Come to think of it... the Head + + Priest''s thing too...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふーっ\i[122] ふーっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuu~\i[122] fuu~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むぅ…、その息遣い…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 医者を呼んだ方がよさそうですな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... that breathing... Perhaps I should call a doctor...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…、もうガマンできん…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](No good... I can''t hold back anymore...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、お待ちください…、神主殿!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 折り入ってお願いが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please wait... Head Priest! I have a special request...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 単体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1359,46 +1359,58 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &79 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいぃっ…\i[122] 思ってたのより全然いいっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] It''s amazing...\i[122] It''s + + so much better than I imagined\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅぅ…っ! なんという締り…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり淫乱なヤリマンではないですかーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuuu...! What incredible tightness...! You really are a + + filthy slut, aren''t you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ごめんなさい…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶっといチンポ好きで…ゴメンナサイっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] I''m sorry...\i[122] ahh\i[122] I''m sorry I + + love thick cocks...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうやって、淫らに男を誘って…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毎晩こんなふしだらなことをしているのでしょう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女のクセに恥を知りなさいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seducing men so shamelessly... Are you doing this every + + night? Have some shame as a shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &80 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃん…っ\i[122] しかた…仕方ないのぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは呪いだから…\i[122] バサラの呪いだからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiin...\i[122] I can''t... I can''t help it...\i[122] It''s a + + curse...\i[122] It''s the curse of Basara...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たくましいチンポの男を見ると…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 発情しちゃうのぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一晩中、子作りしたくなっちゃうのぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When I see a man with a strong cock...\i[122] I go into + + heat...\i[122] I just want to make babies all night + + long...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、そうやって言い訳をして!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けしからんっ! なんと、けしからん…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go making excuses again! Outrageous! Absolutely + + outrageous...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう容赦は致しませぬぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その淫猥な性根が治るまで、我が神主棒で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 徹底的に巫女まんこを 叩き直してあげましょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I won''t hold back anymore! Until that filthy nature of yours + + is fixed, I''ll thoroughly discipline your shrine maiden + + pussy with my priest rod!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] もう…、何でもいいからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのぶっといので、いっぱい愛してぇぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] I don''t care anymore, just do whatever you + + want...\i[122] Love me with that thick thing, as much as you + + can...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} @@ -1408,7 +1420,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]             一時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Some time later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} @@ -1416,17 +1428,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &81 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] たくましいおチンポ…いっぱい…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nnngh...\i[122] haah...\i[122] So much of your + + strong cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神主様ばかりずりぃだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オラたちだって、戦巫女様のお役に立ちてぇだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s not fair for the Head Priest to have her all to + + himself! We want to be of service to the battle shrine + + maiden too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだ、そうだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな助平なメス穴を独り占めなんて横暴だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, that''s right! Hogging such a lewd pussy all to + + yourself is just tyranny!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1434,13 +1451,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &82 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] ケンカしないでくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あせらなくても全員面倒見てあげるからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Don''t fight, please...\i[122] I''ll take care + + of all of you, so don''t rush...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、巫女様なんてエロいんだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな挑発されたら…、オラ…、オラぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... Shrine maiden-sama is so lewd...\i[122] If you tempt + + me like that... I-I can''t hold back...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1451,15 +1470,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &83 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 中で出てるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮の中で…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生きのいい精子がピチピチ跳ねてるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] You''re cumming inside...\i[122] In my + + womb...\i[122] Your lively sperm is jumping around inside + + me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほえぇぇ~♪ 搾り取られるぅ~\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて、欲張りなおまんこだべ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~♪ You''re milking me dry~\i[122] What a greedy pussy you + + have...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1468,8 +1490,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、こっちもお願いしますよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, take care of me too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1478,12 +1500,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_imara_farst', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぶっ…! んぐっ…\i[122] んふぅ…\i[122]\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...! Nngh...\i[122] Nfuu...\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクゴクゴク…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp gulp gulp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1493,42 +1515,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_b24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…、こんなにいっぱい射精して…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしを口から孕ます気か…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Phaa...\i[122] Geez... you came so much...\i[122] Are you + + trying to get me pregnant through my mouth...?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &84 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] まだ残ってる…\i[122] もったいない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるじゅるじゅる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] There''s still some left...\i[122] Can''t let it + + go to waste...\i[122] Slurp slurp slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ううむ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 呪いは思っていたより、遥かに強力なようですな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... The curse is far more powerful than I thought...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、ご安心ください!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大恩ある巫女殿のためなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 骨身を惜しむ男など この村にはおりません!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But don''t worry! For the shrine maiden who has done so much + + for us, there''s not a single man in this village who would + + hold back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女殿のお望みとあらば、村の男衆一丸となって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この呪いを解くお手伝いをいたしましょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it''s your wish, shrine maiden, all the men of the village + + will work together to help break this curse!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んだんだっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女様のためなら…、ぐひひ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right! For the shrine maiden... guhihi...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう…、例え火の中、口の中っ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, yeah... even if it''s in fire, or in your mouth~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] みなしゃまの…お気持ひ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがひゃく…おうけとりしまふ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] Everyone''s... feelings...\i[122] Thank + + you... I''ll gladly accept...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1538,8 +1563,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こうして、ミズキは 村の男のほとんどと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['契りを交わしてしまったのだった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And so, Mizuki ended up forming a bond with almost every man + + in the village...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -1599,11 +1625,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map254.yaml b/YAML/Map254.yaml index fb64126..9ea8186 100644 --- a/YAML/Map254.yaml +++ b/YAML/Map254.yaml @@ -59,13 +59,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んっ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅぽじゅぽ…♪ ちゅるるる…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nn...\i[122] nnn...\i[122] slurp slurp...♪ + + slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フンッフンッフンッ! どうですかな、巫女殿。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの神主棒の具合は?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph hmph hmph! Well, shrine maiden, how do you like my + + priest rod?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -74,32 +76,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H05_b23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] 神主殿のぶっといの…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とてもたくましくて…ステキです…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] Head Priest''s thick one...\i[122] it''s so + + strong... it''s wonderful...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁん…\i[122] そこだめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クセになっちゃうからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] no...\i[122] not + + there...\i[122] I''ll get addicted if you keep doing + + that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく…、チンポとみれば見境なしに咥え込む']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ド助平まんこは 徹底的にしつけねばなりませんなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honestly... a filthy slutty pussy that just stuffs any cock + + it sees needs to be thoroughly trained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁ~ん…\i[122] 激しいぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメ…\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah~...\i[122] so rough...\i[122] No...\i[122] ah\i[122] + + ah\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、自分ばかり楽しんでねぇで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちも気持ちよくしてくださいよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, don''t just have all the fun for yourself, make me feel + + good too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…、こんなバキバキにして…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しょうがないヤツだ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... getting this hard...\i[122] You''re such a hopeless + + guy...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -108,34 +117,40 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H05_c24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむっ…\i[122] ぐぷぷ…\i[122] じゅるじゅる…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](おチンポの味…\i[122] オトコの味…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amu...\i[122] gulp gulp...\i[122] slurp slurp...♪ \c[8](The taste + + of cock...\i[122] the taste of a man...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ヒヒヒッ…♪ 咥えた途端むしゃぶりついて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに、オラのチンポが待ち遠しかっただか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ The moment you put it in your mouth, you just go + + wild...\i[122] Were you really that desperate for my cock?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅぽっ\i[122] じゅぽっ\i[122] じゅぽっ\i[122] じゅぽっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](鼻に抜けるこの強い臭いも…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごい…\i[122] 頭がボーっとしてきて…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp\i[122] slurp\i[122] slurp\i[122] slurp\i[122] \c[8](This + + strong smell in my nose...\i[122] it''s amazing...\i[122] my + + head''s getting fuzzy...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほえぇぇ~っ! なんて吸い付きだべ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるでスッポンみてぇだ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~! What suction...\i[122] You''re like a snapping turtle♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅん…\i[122] んっ\i[122] んっ\i[122] んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](もっと…\i[122] もっと欲しいの…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 口の中いっぱいに…\i[122] わたしの中…いっぱいにぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuun...\i[122] nn\i[122] nn\i[122] nn\i[122] \c[8](More...\i[122] + + I want more...\i[122] fill my mouth...\i[122] fill me up + + inside...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【神主】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅぅ…っ! また一段と締りが…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ…、駄目だ…! もうもたんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuh...! You''re squeezing even tighter...! I-I can''t...! I + + can''t hold it anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[乙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃ~\i[122] オラも出るぅっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~\i[122] I''m cumming too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -150,9 +165,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnnn\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -162,23 +176,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H05_b24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かけてぇ…\i[122] そのくっさい精子…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと、ぶっかけてぇぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa haa haa...\i[122] Cover me...\i[122] with that stinky + + cum...\i[122] More, cover me with it...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[甲]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女さんのクセして、なんてエロいんだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうガマンできねぇ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For a shrine maiden, you''re so damn lewd...! I can''t hold + + back anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【村人[丙]】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺も俺もだ! 終わったなら早く代われっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [C]】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Me too, me too! If you''re done, hurry up and switch!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ~~ん…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんながっついたらダメぇぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah~...\i[122]\i[122]\i[122] Don''t be so + + rough...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -188,8 +204,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後、宴が終わったのは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['村の男たち全員が3周した後だった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, the feast didn''t end until every man in the + + village had gone three rounds...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -250,11 +267,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -276,7 +293,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '230', !!int '230', !!int '0']} diff --git a/YAML/Map255.yaml b/YAML/Map255.yaml index 4063a3e..5441816 100644 --- a/YAML/Map255.yaml +++ b/YAML/Map255.yaml @@ -82,9 +82,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ…、なんということもない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで一件落着だな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew... nothing to worry about. That settles it♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -136,27 +135,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、しまった…っ! 沼の中にまだ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait...! There''s still something in the swamp...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '55', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! 身体が痺れて動かん…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 万事休すか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! My body is numb, I can''t move...! Is this the + + end...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまん…\.\.、ソウタ…。\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry...\.\. Souta...\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Slash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でりゃぁぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take this!!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -188,9 +188,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'farewell', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫か…、ミズキちゃんっ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Are you okay, Mizuki-chan!?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -207,56 +206,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、お前は…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうしてここに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you are...? Why are you here...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃんが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪退治を引き受けたって聞いたから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 手伝おうと思って追ってきたんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard you took on a yokai extermination job, so I followed + + you to help out!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、間一髪ってところだったみたいだな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like I made it just in time!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうだったのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがとう…、助かった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... Thank you... you saved me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへ…っ! いいってことよっ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 元はと言えば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村のために引き受けてくれたワケだしな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehe...! Don''t mention it♪ After all, you took this on for + + the village!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それより、ケガはないかい…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More importantly, are you hurt?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、問題な――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... no problem―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Paralyze1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' っ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おいおい…、無理すんなって。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、こりゃクラゲの毒にやられてるな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey... don''t push yourself. Ah... looks like you''ve + + been poisoned by a jellyfish...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 急いで治療した方がいい。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃん、ちょっと失礼するぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We need to treat this fast. Sorry, Mizuki-chan, but excuse + + me for a second.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['乳揉み']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -267,90 +266,97 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &21 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゃぁぁっっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、何をする…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaaahh! W-what are you doing...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマ…、まさかこんな所で…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard... don''t tell me you''re going to do that + + here...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違う違うっ! 誤解だって…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クラゲに刺されたら 毒を搾り出す必要があるんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、胸のあたりに刺された跡があるだろ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, no! You''ve got it all wrong! When you get stung by a + + jellyfish, you have to suck the poison out! See, there''s a + + sting mark near your chest, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あうぅ…。確かに…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかし、本当にそれで動けるようになるのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... that''s true... But will that really let me move + + again...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、漁師の間じゃ有名な治療法さ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺もガキの頃は、よく刺されてたからな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... it''s a well-known treatment among fishermen! I got + + stung a lot when I was a kid.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そうなのか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまん…、疑って悪かった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I see... Sorry... for doubting you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気にすんなって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 治療とは言え、俺も嬉しいし♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry about it♪ Even if it''s treatment, I''m happy to + + help♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、ちょっと強めにいくぜっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, I''m going to go a bit harder now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '089_ううっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぎぃ…っ! んっ…! んぐぅ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nghii...! Nn...! Nngh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クラゲの毒が 身体中に回っちまう前に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しっかり搾り出さねぇとな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gotta make sure I get all the poison out before it spreads + + through your body...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! んぅ…っ! あっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Nngh...! Ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして、ミズキちゃん感じてる?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? Mizuki-chan, are you actually enjoying this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、馬鹿者っ…! んっ…! んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 感じてなどっ! いる…ものかぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you idiot...! Nn...! Nngh...\i[122] I''m not...! enjoying + + this at all...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホントかなぁ~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 声が妙に色っぽかったり…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh really~? Your voice sounds pretty sexy though...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' た、たわけたことを…言ってないでっ…! んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く終わらせてくれぇ…! あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t say such nonsense...! Nn...\i[122] Just hurry up and + + finish already...! Ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う~ん…、ダメだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃんのオッパイがでかすぎて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぜんぜん毒が出てこねぇや…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... No good... Mizuki-chan, your boobs are so big, the + + poison just won''t come out at all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しょうがねぇな…、奥の手だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃん、ちょっとガマンしてくれよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guess I have no choice... Time for my secret move! + + Mizuki-chan, bear with me for a bit!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['乳吸い']} @@ -360,71 +366,81 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅうううぅぅぅぅぅ…っっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sluuuurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひぁっ…\i[122] な、なにをっ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya...\i[122] W-what are you...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'lick_356', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 揉んでダメなら 吸ってみなってな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ…\i[122] ちゅぱちゅぱ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If rubbing doesn''t work, then you gotta suck it out♪ Suckle + + suckle...\i[122] Suckle suckle...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらぁ…\i[122] やめっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな赤子みたいにぃ…\i[122] あっ…\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey...\i[122] Stop...\i[122] Don''t treat me like a + + baby...\i[122] Ah...\i[122] Nn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるるるる…♪ ぴちゃぴちゃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいぞ! クラゲの毒が出てきたっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp...♪ Squelch squelch...\i[122] There we go! The + + jellyfish poison''s coming out...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ、本当だろうな…っ! あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウソだったら…承知せんぞっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you''d better be telling the truth...! Ah...\i[122] If + + you''re lying... I won''t forgive you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫だって、俺に任せろっ! はむはむ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 毒どころか母乳だって吸い出してやるぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅうううぅぅぅぅぅ…っっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine, just leave it to me! Nom nom...♪ I''ll suck out + + not just the poison, but even your milk if I have to♪ + + Sluuuurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出るかっ、バカぁぁぁっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乳首を噛むなぁ…\i[122] んっ…\i[122] くぅん…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like hell you will, you idiot!\i[122] Don''t bite my + + nipples...\i[122] Nn...\i[122] Kuh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと、こっちの乳首も刺激してやらないと!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' く~りくりの、く~りくりっと…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oops, gotta give this nipple some attention too! Rub rub, + + rub rub...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そっちは…、んぅ…\i[122] 関係ないっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...\i[122] That one... nn...\i[122] has nothing to do + + with it...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことねぇって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、クラゲの毒でこんなガチガチになってる♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not true! Look, your nipples are rock hard from the + + jellyfish poison♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cancel1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違っ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それはお前がいじるからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not it...! It''s because you''re messing with + + them...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃん、ちょっと乳首いじられただけで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勃起しちゃう助平な女の子だったんだ。幻滅だな~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way~! Mizuki-chan, you''re such a pervy girl, getting hard + + just from a little nipple play. I''m so disappointed~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、このっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いい加減にしろっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you...! That''s enough!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ドール']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -454,40 +470,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '099_許さん', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &27 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この不埒者めっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日という今日は、絶対に許さんからなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You shameless bastard! Today, of all days, I absolutely + + won''t forgive you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あいたたた…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' タンマ、タンマっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゃんと、動けるようになっただろ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ouch ouch ouch...! Time out, time out! Hey, you can move + + just fine now, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっ…? そ、そう言えば…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、あれで本当に毒が抜けたのか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? Now that you mention it... Did that really get the + + poison out?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、信用ねぇなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez, you really don''t trust me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、うるさいっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前みたいな男の言うことなど信用できるかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-shut up...! Like I could ever trust a guy like you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、だが…、助けてもらったのは事実だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 礼だけは言っておく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-but... you did help me, that''s a fact... So I''ll at least + + thank you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -504,20 +522,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、お礼だったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう少しオッパイで遊ばせてくれれば、それで…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, if you want to thank me, just let me play with your + + boobs a little more and we''re even...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face17_gaman', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ブチッ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Snap...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Thunder9', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *27} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 調子に乗るなぁーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t push your luck!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -584,11 +603,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '236', !!int '236', !!int '0']} diff --git a/YAML/Map256.yaml b/YAML/Map256.yaml index 67f61cf..690c4dc 100644 --- a/YAML/Map256.yaml +++ b/YAML/Map256.yaml @@ -55,9 +55,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここに生えてるのか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その薬になるキノコは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So this is where it grows...? The mushroom for that + + medicine...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -73,10 +74,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキちゃんのお陰で かなり早く着いたぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 本来なら ここまで1日はかかるからさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...! Thanks to you, Mizuki-chan, we got here way faster! + + Normally, it would take a whole day to get this far.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -93,9 +94,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、こんなところ長居は無用だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さっさと採って帰ろうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, no need to stick around here. Let''s grab it and get + + out!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -185,14 +187,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ…! なんだ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...! What the...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いかん…! 地震だっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 頭を低くしろっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not good...! It''s an earthquake! Get your head down...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -273,8 +274,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふぅ…、治まったみたいだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whew... looks like it''s over...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -295,9 +296,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*33]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぼ、坊ちゃん! 巫女様!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 無事ですかいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['M-Master! Miko-sama! Are you alright?!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -320,8 +320,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*37]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ~、なんとかなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah~! We''re fine, somehow!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -336,13 +336,13 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキちゃんも 大丈夫かい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki-chan, you okay too?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 問題ない…、しかし…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No problem... but...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -359,9 +359,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*40]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ありゃ~、隙間はあるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こりゃ出られそうにねぇな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, there''s a gap, but it doesn''t look like we can get + + out...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -380,8 +381,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*42]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*43]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキちゃんの力で、どうにかできない?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Can''t you do something with your power, Mizuki-chan?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -435,9 +436,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だめだな…、ビクともせん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これでは岩を壊す前に 精神力が尽きるだろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No good... it won''t budge at all... At this rate, I''ll run + + out of energy before I can break the rocks...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -455,8 +457,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そっか…、じゃあしょうがねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... well, can''t be helped...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -493,9 +495,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*60]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*61]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おいっ! 聞こえるか!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 声の聞こえる隙間に 手を突っ込め!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! Can you hear me?! Stick your hand through the gap where + + you can hear our voices!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -510,17 +513,16 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*62]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へいっ! こうですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes! Like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よし、いいぞ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まずは、このキノコを持って帰って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 病気の子供に飲ましてやれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good, that''s it...! First, take this mushroom back and give + + it to the sick kid!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' で、その後で村の連中を集めて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここを掘り返すんだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, after that, gather the villagers and dig us out.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -537,9 +539,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【漁師】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へいっ! がってん承知っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' すぐ戻ってきやすんで、辛抱してくだせぇよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Fisherman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Got it! Understood! I''ll be back soon, so hang in there!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -606,23 +607,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*85]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'farewell', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これでよし…と!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 悪ぃなミズキちゃん、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' とんだ面倒ごとに付き合わせちまってさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, that''s done! Sorry, Mizuki-chan, for dragging you + + into this mess.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 別に構わん…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 旅をしていれば、想定外のことなど']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 日常茶飯事だからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I don''t mind... When you''re traveling, unexpected things + + like this happen all the time...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それよりも意外だな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前のようなヤツのことだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっと取り乱すかと思っていたが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But I''m surprised... I thought someone like you would be + + more panicked in a situation like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -638,19 +639,20 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*86]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' へっ、言ってくれるねぇ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この程度でオタオタしてたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 傾奇者なんてやってられねぇや!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh, you sure know how to talk♪ If I lost my cool over + + something like this, I couldn''t call myself an eccentric!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それに、俺はこんなさびれた村で']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 終わるような人間じゃねぇからなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Besides, I''m not the kind of guy who''ll end his days in some + + rundown village!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' フッ…、大した自信だ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmph... that''s some confidence...']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -666,15 +668,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*87]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、こんな状況でなおも']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 病気の子供を 気に掛けるお前は、嫌いではない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But even in a situation like this, you still care about the + + sick kid. I don''t dislike that about you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なになに…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もしかして、惚れ直しちゃった?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh?♪ Are you falling for me all over again?']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -691,19 +693,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たわけっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 少し褒めたらすぐ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Fool...! I just praised you a little and already―']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Wind', 'volume': !!int '80', 'pitch': !!int '150'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' うっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 洞窟の中だけあって、かなり冷えるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 火でも起こすか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh...! It''s really cold in here, being inside a cave... + + Maybe I should start a fire...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -738,10 +739,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*92]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*93]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ちょっと待った!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな塞がれた状態で 火なんか焚いたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 息が詰まっちまうよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hold up! If you light a fire while we''re trapped like this, + + we''ll suffocate!']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -759,14 +760,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だ、だめか…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' しかし、この寒さでは 助けが来る前に凍えてしまうぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no good...? But if we stay this cold, we''ll freeze to + + death before help arrives...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なら、温め合うしかないんじゃない?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 不幸中の幸い、二人いるんだし♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, we''ve got no choice but to warm each other up, right? + + At least there''s two of us here♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -784,8 +787,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こ、こんな状況でふざけるなっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t joke around at a time like this...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -801,16 +804,19 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*96]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いや…、けっこうマジメな話しなんだけど…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 山で遭難した時どうするか 聞いたことない?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, I''m actually being serious... Haven''t you ever heard + + what to do if you get stranded in the mountains?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' む…、むぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[8](そういえば、以前師匠から教わったような…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 確か…体温を逃さぬよう 裸になって抱き――)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mmm... hmm... \c[8](Come to think of it, I think my master taught + + me this before... If I remember right... to keep from losing + + body heat, you strip and hold each other―)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} @@ -830,9 +836,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ、ありえんっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんないかがわしいことなど…、断じてっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N-no way! There''s no way I''d do something so indecent... + + Absolutely not...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -848,9 +855,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*98]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いかがわしくないって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 生き延びるためには必要なことだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s not indecent! It''s just something you have to do to + + survive♪']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' @@ -868,9 +876,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よ、寄るなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' わたしには ソウタという大事な人が…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-don''t come any closer...! I have someone important to + + me―Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '1' @@ -886,44 +895,46 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*100]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここで冷たくなっちまったら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その大事なカレシにも会えないんだぜ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you freeze to death here, you won''t ever see that + + precious boyfriend of yours again, you know...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face23', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐっ…うぅ…! でも…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... nnngh...! But...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 生きるためには仕方のないことさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' カレシだって、きっとわかってくれるさ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If it''s to survive, there''s no helping it. I''m sure your + + boyfriend would understand...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &101 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あ…あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やめろ…、わたしに…さわるなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... aaah... Stop... don''t touch me...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 大丈夫だって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ミズキちゃんの嫌なことは']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 絶対しないって約束するから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''ll be fine... I promise I won''t do anything Mizuki-chan + + hates...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なっ、いいだろう…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come on, okay...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *101} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ううぅ…、今回…だけだからな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ヘンなことをしたら、タダでは済まんぞ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uuugh... just this once... If you try anything weird, you + + won''t get away with it...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]             半時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]Half an hour later...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -937,63 +948,70 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &102 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ~…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃんの膣内…温かいなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh~...♪ Mizuki-chan''s pussy... it''s so warm in + + here...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで許すとは…、んんぅっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey...\i[122] I can''t believe I let it go this far... + + nnngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪ そっちはどうだい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 根元までズッポリ入ってる 俺のムスコは温かい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ How about you? My cock''s buried all the way to + + the base―does it feel warm?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、知るかっ…馬鹿者ぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この非常時に…こんなガチガチにしおってぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-how should I know, you idiot...\i[122] Even in an + + emergency, you get this rock hard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 生存本能ってヤツ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無意識にもうオシマイかもと悟って、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せめてミズキちゃんに種付けしようとしてさ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guess it''s just survival instinct? My body must''ve sensed + + this could be the end, so at least I wanted to breed with + + you, Mizuki-chan...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! くぅ…\i[122] ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっき、死ぬ気はないと 言ったばかりではないか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Ngh...\i[122] You just said a minute ago you weren''t + + planning to die...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! そういやそうだった♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Oh yeah, I did say that♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、ミズキちゃんが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまりにも可愛かったから…かな?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の気持ちは、もうわかってるだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then maybe it''s just because Mizuki-chan was too cute... You + + get how I feel by now, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…、んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前みたいな軽薄な男は…大嫌いだ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I... nnngh...\i[122] I hate shallow guys like you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…、わかりやすいなぁ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃん、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 照れ隠しに 逆のこというクセあるよね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... you''re so easy to read...♪ Mizuki-chan, you + + always say the opposite when you''re embarrassed♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、出まかせを…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s not true...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、なんで俺に抱かれてるんだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に嫌いな男なら、こんなことしないだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then why are you letting me hold you? If you really hated + + me, you wouldn''t be doing this, would you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *102} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、それは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ&断面図']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1009,65 +1027,78 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &103 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ、ミズキちゃんの弱点発見~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここが好きなんて助平だなぁ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, found Mizuki-chan''s weak spot~♪ You''re such a pervert + + for liking it here~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違っ…! あんっ\i[122] 突くなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! そんな奥まで簡単にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! Ahn\i[122] Don''t thrust there...\i[122] Nn...! It''s + + so easy for you to go that deep...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の自慢のムスコはスゴイだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オッパイで挟んでくれた時も']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずっと物欲しそうに見つめてたからなぁ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My proud little guy is amazing, isn''t he? Even when you + + squeezed it with your boobs, you kept staring at it so + + hungrily...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…! あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それはお前の…\i[122] 妄想だぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t mess around...! Ahn\i[122] That''s just...\i[122] + + your imagination...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃ、妄想かどうか試してみよっと♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, let''s see if it''s just my imagination or not♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁっ…! こらっ…\i[122] だめっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 激しい…っ\i[122] や、やめっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Hey...\i[122] Stop\i[122] Ahn\i[122] You''re too + + rough...\i[122] S-stop...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] そんな奥ばかり重点的にぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] Don''t focus so much on going that + + deep...\i[122] Ah\i[122] ah\i[122] ah\i[122] ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 寒いから、いっぱい摩擦して温かくしないとね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s cold, so we have to rub a lot and warm up♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁん…\i[122] もういいっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…\i[122] 十分熱いからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] That''s enough...\i[122] It''s already...\i[122] + + hot enough...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれぇ~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のじゃゼンゼン感じないんじゃなかったの~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh~? Weren''t you saying you couldn''t feel anything from + + mine at all~?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 感じてる…っ\i[122] 奥まで…\i[122] 熱いのっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] これ以上されたら火傷しちゃう…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I feel it...\i[122] all the way inside...\i[122] it''s so + + hot...\i[122] No...\i[122] If you keep going, I''ll get + + burned...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *103} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへっ…、いつもは強気のミズキちゃんも、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぐわいの時はこんなになっちゃうんだ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheh... Even the usually tough Mizuki-chan turns into this + + when we''re having sex~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対面座位 全体 キス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1078,23 +1109,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &104 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 可愛いぜ…、ミズキ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re so cute... Mizuki...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! んんぅ…\i[122] んっ…んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](いやぁ…、舌が中に…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Nnn...\i[122] Nn... nn...\i[122] \c[8](No... his tongue is + + inside...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ…♪ じゅるじゅる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](コイツの舌が…口の中をかき回して…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、気持ち悪い…、気持ち悪い…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp...♪ Suck suck...\i[122] \c[8](This bastard''s tongue + + is swirling around in my mouth... Ahh... it feels gross... + + it feels gross...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ…\i[122] じゅるるるる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](わたしの唾が…飲まれてるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 舌ごと吸うように…\i[122] あ…あぁ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp...\i[122] Sluuurp...\i[122] \c[8](He''s swallowing my + + spit...\i[122] Sucking on my whole tongue...\i[122] Ah... + + ahh...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対面座位 全体 キス後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1102,19 +1138,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Bb21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…♪ どう、うまいっしょ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Puhah...♪ Well? Tastes good, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Bb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、思い上がるな…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…気持ち悪いだけだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t get cocky...! This just feels disgusting...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 素直じゃないなぁ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとして欲しいって顔に書いてあるぜ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re not being honest...♪ Your face says you want + + more\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対面座位 顔アップ キス&断面図']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1126,29 +1162,39 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ~っ\i[122] ん~~~っ\i[122] んん~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…\i[122] こんなイヤらしい口づけされながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 突き上げられたらぁ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn~\i[122] N~~~~~\i[122] Nnn~~~~~\i[122]\i[122]\i[122] \c[8](No + + good...\i[122] If he keeps kissing me so lewdly while + + thrusting like this...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んっ\i[122] んぐぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](激しい…\i[122] ソウタじゃ届かないトコロ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなぶっといので…無遠慮にぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] Nn...\i[122] Nngu...\i[122] \c[8](So rough...\i[122] + + He''s reaching places Souta never could...\i[122] With + + something that thick, just ramming in without a + + care...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ…♪ くちゅくちゅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](いやぁ…\i[122] こんなのやめないと…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめさせないとぉ…\i[122] おかしくなる…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp...♪ Slurp slurp...♪ \c[8](No...\i[122] I have to stop + + this...\i[122] I have to make him stop...\i[122] I''m going + + to lose it...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *104} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるじゅる…\i[122] じゅるるるる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、これではまるで恋人同士みたいだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな軽薄な男と…わたしが…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suck suck...\i[122] Sluuurp...\i[122] \c[8](Ahh... it''s like + + we''re lovers or something...\i[122] Me, with a guy this + + shallow...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対面座位 顔アップ キス後&断面図']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1157,23 +1203,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &105 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ…\i[122] ダメ…これ以上はぁ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 気持ちいいって認めるからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] Stop, not any more...\i[122] Nnn...\i[122] I''ll + + admit it feels good, so please...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そのまま、身を委ねちまえよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 明日、助け出されるまで ずっとこうしてようぜ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just let yourself go~♪ Let''s stay like this until someone + + comes to rescue you tomorrow\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ…\i[122] こんなのおかしくなるぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌なことはしないって約束したじゃないかぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] This is going to break me...\i[122] You + + promised you wouldn''t do anything I hate...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫌がってる風には見えないけどなぁ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~れっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Doesn''t look like you hate it to me~♪ Here we go\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1181,20 +1229,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁぁぁぁあぁぁぁぁあぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaahhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ズルいなぁ~、自分だけ先にイクなんて♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恋人同士のまぐわいなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一緒じゃなきゃダメだろ、ミズキ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not fair~ Cumming first all by yourself♪ If we''re + + making love as lovers, we have to finish together, right, + + Mizuki?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、誰が…お前なんかとぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa haa haa...\i[122] W-who would ever do that with + + you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} @@ -1208,8 +1258,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲ\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ge.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} @@ -1221,8 +1271,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> ゲ\<・ン\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Eccentric Genta]\c[0] Ge<・n.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} @@ -1234,72 +1283,71 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> ゲ・ン\<・タ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Eccentric Genta]\c[0] Ge・n<・ta♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃん…\i[122] う、動くなぁっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今…イッたばかりだからぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiin...\i[122] D-don''t move...! I... I just came...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「お前」とか「キサマ」じゃなくて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゃんと名前で呼んでくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でないと、突くのやめてあげな~い♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t call me "you" or "bastard," use my name properly. + + Otherwise, I won''t stop thrusting~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] ゲンタ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかった…\i[122] わかったからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] Genta...\i[122] Okay...\i[122] I get it...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゃんと名前で呼ぶから…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう…腰を止めてくれぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll call you by your name...\i[122] Just... please stop + + your hips...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、チュウしてる間だけ動かないでやるよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、ん~~~~っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheh...♪ Then I''ll stop moving only while we''re kissing♪ + + Come on, mmmmmm~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb22b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! そんなこと…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それでは本当に恋人同士みたいではないか…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! That''s... That really makes us seem like + + lovers...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほ~ら、早くぅ~\i[122] 早くぅ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, hurry up~\i[122] Hurry~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb23b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122] だめっ\i[122] ダメぇぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann\i[122] No\i[122] Nooo\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb24b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁああぁああぁあああぁぁぁ…っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb23b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! またイった♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのおまんこは ちょろいなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Came again♪ Mizuki''s pussy is so easy~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、早くチュウしないと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこバカになっちゃうぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, if you don''t kiss me soon, your pussy''s going to + + turn stupid, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *105} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひっ\i[122] あっ\i[122] やぁっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメだ…! 背に腹は代えられん…!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hii\i[122] Ah\i[122] Yaah\i[122] \c[8](No choice...! Desperate + + times call for desperate measures...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対面座位 顔アップ キス&断面図']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1310,25 +1358,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &106 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ…\i[122] んっ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタ…すまない…、許してくれぇ…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hamu...\i[122] Nn...\i[122] Nnn...\i[122] \c[8](Souta... I''m + + sorry... please forgive me...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122] くちゅくちゅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむっ…\i[122] じゅるじゅる…\i[122] はぁ…ん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ゲンタの舌が…絡んでくる…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] Nn\i[122] Smooch smooch...♪ Amu...\i[122] Slurp + + slurp...\i[122] Haa... nn...\i[122] \c[8](Genta''s tongue... is + + tangling with mine...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~っ\i[122] くちゅくちゅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] じゅるじゅる…\i[122] ぴちゃぴちゃ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](だ…めぇ…\i[122] 何も…考え…られ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn~\i[122] Smooch smooch...♪ Nnn...\i[122] Slurp + + slurp...\i[122] Suck suck...♪ \c[8](N-no...\i[122] I can''t... + + think... at all...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは これ以上イカされたくない一心で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無我夢中にゲンタの舌にしゃぶりつく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Desperate not to be made to cum anymore, Mizuki clings to + + Genta''s tongue with all her might...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['快楽に溶かされる思考の中で、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男に身を任せる安心感と 心地よさに溺れながら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her thoughts melting in pleasure, she drowns in the comfort + + and security of surrendering herself to the man...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1336,19 +1391,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d34', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d35', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~~~~~~~~~\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnnn\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *106} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['女の幸せを 身体の最奥に刻まれていく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The happiness of a woman is carved deep inside her body...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対面座位 全体 キス後&断面図']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1359,15 +1413,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ…\i[122] ちゅるちゅる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁん…\i[122] 温かいの…出てる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこはソウタだけの部屋なのにぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Smooch smooch...\i[122] Slurp slurp...\i[122] \c[8](Ahh...\i[122] + + It''s so warm... it''s coming out...\i[122] That place was + + supposed to be only for Souta...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるじゅる…\i[122] ぴちゃぴちゃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](だめぇぇ…\i[122] 塗り替えられちゃうぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲンタの子種で…\i[122] 子宮が占領されちゃう…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp...\i[122] Suck suck...\i[122] \c[8](Nooo...\i[122] + + He''s overwriting it...\i[122] With Genta''s seed...\i[122] My + + womb is being claimed...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1379,11 +1437,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、翌日助け出される直前まで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ゲンタとひとつになって温め合い続けた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki and Genta stayed joined together, warming + + each other until she was rescued the next day.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一晩中、ゲンタのモノを咥え込んでいたミズキの膣は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もはや完全に その形を覚え込まされてしまったのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After spending the whole night with Genta inside her, + + Mizuki''s pussy had completely memorized his shape.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -1443,11 +1503,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map257.yaml b/YAML/Map257.yaml index c0b974e..e367513 100644 --- a/YAML/Map257.yaml +++ b/YAML/Map257.yaml @@ -56,30 +56,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['――!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ、目が覚めたか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気分はどうだい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you''re awake? How are you feeling?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それよりも、ヤツは…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m fine... More importantly, what about that guy...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、あの男なら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 親父が都の番屋まで引き渡しに行ってるトコだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... If you mean that man, my old man is taking him to the + + city jail right now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無事に捕まえられたんだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank goodness... So you managed to catch him safely...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -97,36 +95,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よかねぇよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ったく、ミズキちゃん女の子なのに無理しすぎだぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺が来なかったら、どうなっていたことやら…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s not all good! Seriously, Mizuki-chan, you''re a girl, + + you push yourself too hard! If I hadn''t shown up, who knows + + what would''ve happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…、面目ない…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... I''m sorry...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別に 怒ってるワケじゃねぇよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただ、もう少し自分の身体を大事にしなきゃ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not mad at you or anything... I just want you to take + + better care of yourself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃんがスゴイのは、皆わかってるさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けど、ひとりで解決しようとしないで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと俺たちを頼ってくれてもいいんじゃないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Everyone knows how amazing you are, Mizuki-chan. But you + + don''t have to solve everything alone. You could rely on us a + + little more, you know?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったくその通りだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 軽率だった…、反省する…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re absolutely right... I was careless... I''ll reflect on + + it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ…、本当に心配したんだぜ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sigh... I was really worried about you...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -144,43 +148,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらっ…! 何を…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey...! What are you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダーメっ! 心配させたバツだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しの間、抱きしめさせろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nope! This is your punishment for making me worry. Let me + + hold you for a bit.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…、ゲンタ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... Genta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう言えば、礼がまだだったな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ありがとう…、お前にはまた助けられた…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, right, I haven''t thanked you yet... Thank you... You + + saved me again...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホントに感謝してる?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you really grateful?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face28', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、命の恩人だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲンタが助けてくれなければ、今頃わたしは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... You saved my life... If you hadn''t helped me, I + + would''ve...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face26', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] Nnn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだ…! わたしにはソウタが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! I have Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -196,28 +203,27 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 助けた見返りを 求めたらダメかい…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is it wrong to want something in return for saving you...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひ、卑怯者め…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その言い方はズルい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you bastard... That''s not fair...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキを抱けるなら 卑怯者でも構わないさ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう一度だけ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…、いいだろう…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t care if I''m a bastard if it means I get to hold you, + + Mizuki. Just one more time... Come on... please?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………………………………………………………。\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう一度…、だけだからな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just... one more time, that''s all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['パイズリ']} @@ -232,81 +238,90 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲンタは本当にオッパイが好きだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなことさせて何が楽しいんだ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] Nn...\i[122] Genta, you really do love boobs... + + What''s so fun about doing this...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへっ…、オッパイが嫌いな男はいないさ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキみたいなデカパイなら特にな\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh... What guy doesn''t love boobs? Especially big ones like + + yours, Mizuki\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むぅ…、人が気にしてることを…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲンタのだって…、こんな大きいくせに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... That''s something I''m self-conscious about... And + + yours is... this big too...\i[122] Chu...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンポが、ヤミツキになっちまった?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃんさえ良ければ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いつでも好きにしてくれていいんだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My cock got you hooked, huh? If you want, Mizuki-chan, you + + can have it whenever you like♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなことをするのは、今日だけだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな凶悪なチンポ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-idiot...! This is only for today... Such a dangerous + + cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま~た、意地張っちゃって…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go, acting all tough again...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういや、最初にパイズリしてくれたのも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この倉庫だったよな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come to think of it, the first time you gave me a titjob was + + in this warehouse too, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '301_あっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ、あの時は…手形のために仕方なく…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-that time... I only did it because I had to, for the + + handprint...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、今は?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, what about now?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b15b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これは…、助けてくれたお礼に…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲンタがして欲しいっていうから…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-this is... to thank you for saving me... and because you + + said you wanted it, Genta...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] ビクビクさせるなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この暴れん坊め…\i[122] こうしてやるっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Don''t make it twitch like that...\i[122] You + + wild thing...\i[122] I''ll show you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b16b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'kuchu_vo4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122] んっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hamu...\i[122] Nn\i[122] nn\i[122] nn...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んふぅ…\i[122] ぴちゃぴちゃ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…これが…、この前わたしの中に…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nfuu...\i[122] slurp slurp...♪ \c[8](Ahh... this is... what was + + inside me the other day...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐっぷ♪ ぐっぷ♪ じゅるじゅる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](口の中いっぱいにゲンタの匂いが広がって…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gup♪ gup♪ slurp slurp...\i[122] \c[8](Genta''s scent is filling my + + whole mouth...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一心不乱に咥えちゃって…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの時とは大違いだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sucking me off so desperately...♪ You''re nothing like you + + were back then.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! まずは景気づけに一発だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゃんと全部飲んでくれよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright! Let''s kick things off with a big one! Make sure you + + swallow it all, okay?♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -316,16 +331,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnnn\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくっ…\i[122] んっ…\i[122] んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…\i[122] なんて量だ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次から次へと…とめどなく溢れてくる…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nku...\i[122] nn...\i[122] nn...\i[122] \c[8](Ahh...\i[122] what + + a load...\i[122] It just keeps coming, one after another... + + overflowing nonstop...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -333,30 +349,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクゴクゴク…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](わたしを孕ませようとこんなに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの子宮に射精されたら…今度こそ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp gulp gulp...\i[122] \c[8](He''s trying to knock me up with + + this much...\i[122] If he came inside my womb with this... + + this time for sure...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…\i[122] じゅるじゅる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出し過ぎだぁ…\i[122] 馬鹿者ぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Phaa...\i[122] slurp slurp...\i[122] That''s way too + + much...\i[122] you idiot...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪ まだこんなもんじゃないぜ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺がどれだけすごいか、知ってるだろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheheh...♪ I''m not even close to done yet...\i[122] You + + know just how amazing I am, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b23b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぴちゃぴちゃ…♪ じゅるじゅる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](そんな…また一日中…\i[122] このチンポで…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp slurp...♪ slurp slurp...\i[122] \c[8](No way... again, all + + day long...\i[122] with this cock...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、これからが本番だぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 服を脱いで、俺の上に跨ってくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, now the real fun starts. Take off your clothes and + + get on top of me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['寝騎乗位 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -370,35 +392,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 当たり前のようにオッパイを吸うなぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-hey...\i[122] Don''t just suck on my boobs like it''s + + nothing...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 目の前で、こんなでかいのプルンプルンさせられて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガマンできる男がいるかよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What guy could resist when you shake those huge things right + + in front of him?♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、そんなことより早くひとつになろうぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキの膣内に入りたいって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポが痛いくらい勃起してるんだからさ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, forget all that and let''s become one already! My + + cock''s so hard it hurts, just wanting to be inside Mizuki''s + + pussy♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わ、わたしから…か?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you want me to go first...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 当然だろっ♪ これはお礼なんだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキからご奉仕してくれなきゃ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of course! This is a thank you, so you have to serve me, + + Mizuki♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](自分から…ソウタ以外の男のモノを…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... \c[8](I''m about to... take another man''s thing by + + myself, not Souta''s...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 恐る恐るゲンタのイチモツに手を添えると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ゆっくりと自分の膣口へとあてがった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki nervously placed her hand on Genta''s cock and slowly + + guided it to her own entrance.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['寝騎乗位 顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -409,26 +438,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃんっ…\i[122] 熱い…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっき射精したばかりなのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann...\i[122] It''s so hot...\i[122] Even though you just + + came a moment ago...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなガチガチにしおってぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] It''s so rock hard...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] ゲンタのぶっといので…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの膣内が…\i[122] いっぱいにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] With Genta''s thick one...\i[122] my pussy + + is...\i[122] completely filled up...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -448,39 +478,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…、覚えてる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮がこの感じ…\i[122] 憶えちゃってるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... I remember this...\i[122] My womb remembers this + + feeling...\i[122] It''s gotten used to it...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おおっ…\i[122] 亀頭に柔らかく吸い付くっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気を抜くと俺のが先にイカされちまいそうだ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh...\i[122] It''s clinging so softly to my tip...\i[122] If + + I let my guard down, I''ll end up cumming first...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '88']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この前も思ったけど、ミズキの膣内って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 入口に比べて奥の方は まだ固いよな…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カレシに 可愛がってもらってないの?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I thought this last time too, but Mizuki, the deeper part of + + your pussy is still tight compared to the entrance...♪ Has + + your boyfriend not been spoiling you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、ソウタはのは…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまで届かないから…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Souta''s doesn''t... reach that far, so...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへっ…♪ いいのかな~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カレシが触れられない場所を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺になんか許しちゃって♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heheh...♪ Is this really okay? Letting me touch a place your + + boyfriend can''t even reach♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '88']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…! だめだめだめぇ~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこ…\i[122] グリグリするなぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! No, no, nooo~\i[122] Not there...\i[122] Don''t + + grind it like that...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['寝騎乗位 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -488,61 +522,73 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S05_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、ミズキの好きに動いていいぜ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンポをカレシのだと思ってさ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, move however you like, Mizuki♪ Just pretend my cock is + + your boyfriend''s...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S05_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…うぅ…っ! 調子に…乗るなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタの方がっ…\i[122] ずっと、いいんだからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... ugh...! Don''t get cocky...\i[122] Souta''s + + is...\i[122] way better than yours...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] だめっ…硬いぃ…\i[122] そんなとこぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ダメなのに…\i[122] ダメなのにぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] No... it''s so hard...\i[122] Not + + there...\i[122] \c[8](Even though I shouldn''t...\i[122] Even + + though I shouldn''t...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁ…\i[122] んんぅ…\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](こんなの…、ゼッタイ許されないのにぃ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ya...\i[122] Nnn...\i[122] Ah\i[122] ah\i[122] ah\i[122] + + \c[8](This is... absolutely unforgivable...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db5b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁん…\i[122] だめっ…\i[122] ダメぇぇぇ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](気持ち良過ぎて…\i[122] 腰が止まらない…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahahn...\i[122] No...\i[122] Nooo...\i[122]\i[122]\i[122] + + \c[8](It feels so good...\i[122] I can''t stop my hips...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺のチンポに夢中になっちゃって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' カレシの申し訳ないと思わないの~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Getting all obsessed with my cock♪ Don''t you feel bad for + + your boyfriend?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 言うなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲンタがっ…\i[122] ゲンタが悪いんだぁ…っ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] Don''t say that...\i[122] Genta...\i[122] It''s + + your fault, Genta...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなたくましいチンポで…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誘惑するからぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With such a strong cock...\i[122] You''re tempting + + me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] もう限界だぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲンタも突き上げてっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの時みたいに、激しくっ\i[122] 男らしくっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] I can''t take it anymore...\i[122] Genta, + + thrust into me too\i[122] Just like last time, + + rougher\i[122] more like a man\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当にいいの~?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これ以上したら、もうカレシの粗チンじゃ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 満足できなくなっちゃうかもよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you really sure? If we go any further, you might never + + be satisfied with your boyfriend''s tiny dick again♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ~~~~~~~~~~~~~~~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、ソウタ…\i[122] そうたぁ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['~~~~~~~~~~~~~~~~~~! \c[8](Ah... Souta...\i[122] Souta...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいっ\i[122] いいからぁ…っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早くゲンタのチンポでわたしを女にしてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine\i[122] It''s fine, so...\i[122]\i[122]\i[122] Hurry + + up and make me yours with your cock, Genta...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['寝騎乗位 顔アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -552,48 +598,57 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '89']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ 俺の思った通り ミズキはド助平だったな♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男なんて興味ありませんみたいな態度して、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当はチンポが大好きなクセによっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha, just as I thought, Mizuki, you''re a total pervert♪ + + Acting like you don''t care about men, but you really love + + cock, don''t you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '89']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…っ\i[122] すごいっ…\i[122] すごいぃぃっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲンタのチンポで…\i[122] おまんこ溶けちゃうぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Amazing...\i[122] So amazing\i[122] With + + Genta''s cock...\i[122] my pussy is + + melting...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、わかるかミズキ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな感じで、子宮が亀頭にちゅっちゅしてるのが?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, can you feel it, Mizuki? Your womb is kissing my tip + + just like this.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '89']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Eb5b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃんっ…\i[122] 奥をとんとんしながら…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オッパイ吸っちゃだめぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiin...\i[122] While you''re tapping my deepest + + spot...\i[122] Don''t suck on my tits...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ…\i[122] ちゅうううぅぅぅ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Suck, suck...\i[122] Sluuurp\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '89']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクッ…\i[122] イッちゃうぅぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] I''m cumming...\i[122] I''m + + gonna cum...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう少し楽しみたかったのに しょうがねぇなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、俺も出してやるからおまんこ締めろよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wanted to enjoy it a bit longer, but oh well... Here, I''ll + + cum too, so squeeze your pussy tight!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '89']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゲンタっ\i[122] げんたぁぁっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] ah\i[122] Genta\i[122] + + Gentaaa...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛してるぜ…、ミズキ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love you... Mizuki\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Eb5b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -601,26 +656,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あああぁぁぁぁぁぁあああぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaahhhhhhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b35', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ~\i[122] 搾り取られる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは完全に受精したがってる膣の動きだ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuuu~\i[122] You''re milking me dry...\i[122] This is the + + movement of a pussy that really wants to get + + pregnant...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへ…♪ そういうことなら、お望み通り♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腹いっぱい俺の子種を飲ませてやるよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ If that''s what you want, then as you wish♪ I''ll + + fill you up with my seed!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Eb9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] すごい…\i[122] すごいぃぃ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっき射精した以上にドプドプ出てるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah...\i[122] Ahh...\i[122] Amazing...\i[122] So + + much...\i[122]\i[122]\i[122] There''s even more pouring out + + than when you came earlier...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['寝騎乗位 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -628,30 +688,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S05_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇぇ…\i[122] こんなのゼッタイ抵抗できない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮が完全に負けを認めてるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...\i[122] There''s no way I can resist this...\i[122] My + + womb is completely admitting defeat...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで、お前はもう俺の女だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかったな、ミズキ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now you''re my woman. Got it, Mizuki?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひ…\i[122] はへ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う…、うぬぼれるなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' たかが、一度くらいで…お前のモノになるなどぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahi...\i[122] Hahh...\i[122] D-Don''t get full of + + yourself...\i[122] Just because it was once doesn''t mean I + + belong to you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは「もっとして欲しい」って意味かい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいぜ…♪ ミズキが参ったっていうまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何度でも愛してやるよっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Does that mean you want me to do it even more? Alright...♪ + + I''ll love you over and over until you give in, + + Mizuki.\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] たわけ者めぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やれるものなら、やってみろぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] You idiot...\i[122] If you think you can, then + + go ahead and try...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -662,8 +727,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ゲンタに屈服させられるまで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['四半時もかからなかった…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It didn''t even take a quarter of an hour before Genta made + + her submit...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -723,11 +789,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map258.yaml b/YAML/Map258.yaml index c6ea40c..d0ff9d2 100644 --- a/YAML/Map258.yaml +++ b/YAML/Map258.yaml @@ -59,42 +59,49 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、オッパイばかりぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn...\i[122] You''re going for my boobs again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~っ\i[122] ちゅぱちゅぱ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オッパイには 男の夢が詰まってるんだぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く母乳が出ないかなぁ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm~\i[122] slurp slurp...\i[122] A man''s dreams are packed + + into boobs, you know. I can''t wait for your milk to come + + out~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、出るかっ! バカぁ~っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 赤子みたいにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-It''s not coming out! You idiot! Nnngh...\i[122] Sucking + + like a baby...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~、至福♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのオッパイしゃぶってる時が一番落ち着くぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmmmmm, pure bliss♪ Sucking on Mizuki''s tits is when I feel + + most at peace♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…\i[122] 本当に困ったヤツだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 傾奇者の名が泣くぞ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...\i[122] You''re really hopeless...\i[122] You''ll make + + the name of ''eccentric'' cry, you know...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今は、二人だけなんだから問題ないさ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s just the two of us right now, so it''s fine♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、もう挿入して欲しくてガマンできないとか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Or is it that you can''t wait any longer and want me inside + + already?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰が…お前の凶悪なモノなどぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-That''s not it...! Who would want that monstrous thing of + + yours...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれ、本当かなぁ~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh? Is that really true?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['寝騎乗位 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -105,54 +112,64 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] また強引にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] You''re being forceful again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前戯もしてないのに スルっと入っちゃったね~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ It slipped right in even though we didn''t even do + + any foreplay~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S05_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、うるさ…んっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Shut up... ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 文句言いながら自分から腰振っちゃって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホント、ミズキはド助平だよなぁ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Complaining, but you''re moving your hips on your own♪ + + Seriously, Mizuki, you''re such a pervert~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、これは…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 早く終わらせたい…だけだからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-That''s...\i[122] ahn\i[122] I just want to get this over + + with quickly... that''s all...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしだって…\i[122] ヒマではないんだっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前に付き合って…\i[122] 1日中こんなことぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I...\i[122] don''t have all day either...\i[122] Spending the + + whole day doing this with you...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db5b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あっ\i[122] あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんで…こんな気持ちいいんだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタとする時とは…ぜんぜん違う…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ah\i[122] ah...\i[122] Why... does it feel this + + good...\i[122] It''s nothing like when I''m with + + Souta...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむはむ…♪ ちゅぱちゅぱ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺たちの身体の相性が最高だからだろ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nom nom...♪ slurp slurp...\i[122] It''s because our bodies + + are perfectly matched♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺も 星の数ほど女を抱いてきたけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキに搾り取られた子種の量は 段違いだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve slept with more women than I can count, but the amount + + of cum you''ve milked out of me is on a whole other level♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] くふぅんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それで…褒めてるつもりかぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] kuh...\i[122] Is that... supposed to be a + + compliment...?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それだけ俺が、ぞっこんってことさ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やべぇ…、本気で俺のモノにしたくなってきた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It just means I''m totally crazy about you♪ Damn... I''m + + seriously starting to want to make you mine!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対面座位 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -164,22 +181,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaaan\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この体位なら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お互い顔を見ながらイチャイチャできるだろ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日こそは、絶対俺の女にしてやるぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With this position, we can look into each other''s eyes and + + get all lovey-dovey♪ Today for sure, I''m going to make you + + my woman.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Fb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] どんなに口説かれようと…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの気持ちは変わらんぞ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...\i[122] No matter how much you try to seduce + + me...\i[122] My feelings won''t change...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは、やってみなけりゃわからないってね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You won''t know until we try, right?♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対面座位 顔アップ キス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -189,26 +209,26 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] ん~~~っ\i[122] くちゅくちゅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](あぁ…、また口づけしながら奥をぉ…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] Nnnngh\i[122] squelch squelch...♪ \c[8](Ahh... + + kissing me while going deep inside again...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Gb12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ…♪ じゅるじゅる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](すごく情熱的な…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本気でわたしを堕とそうとしている…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squelch squelch...♪ slurp slurp...\i[122] \c[8](So passionate... + + He''s really trying to make me fall for him...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] ぴちゃぴちゃ…♪ じゅるじゅる…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ソウタ…、わたしは負けない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゼッタイに負けないからな…\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] wet sounds...♪ slurp slurp...\i[122] \c[8](Souta... I + + won''t lose... I absolutely won''t lose...\i[122])']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは一発目だ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愛してるぜ…、ミズキ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here comes the first shot♪ I love you... Mizuki...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -218,9 +238,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnnngh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['対面座位 顔アップ キス後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -229,21 +248,25 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しは…遠慮というものを知らんのか…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] Don''t you know the meaning of + + restraint at all...?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【傾奇者ゲンタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮なんてしてたら、ミズキは堕とせねぇからな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は抜かずに何発できるか楽しみだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Eccentric Genta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If I hold back, I''ll never win you over, Mizuki! I''m looking + + forward to seeing how many rounds I can go today without + + pulling out♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d35', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] このケダモノぉ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaahn...\i[122] you beast...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -253,8 +276,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後二人は、日が暮れるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['倉庫の中で乳繰り合っていた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, the two of them kept going at it in the + + warehouse until sunset.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -315,11 +339,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -341,7 +365,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '239', !!int '239', !!int '0']} diff --git a/YAML/Map259.yaml b/YAML/Map259.yaml index a9e9108..eb8a503 100644 --- a/YAML/Map259.yaml +++ b/YAML/Map259.yaml @@ -337,9 +337,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ええ~いっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' つべこべ言わず、さっさと脱がんかぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Stop whining and hurry up and strip!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['駅弁 全体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -352,13 +351,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '081_くはッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' かはぁっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…あ…、そんな…ムリヤリ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gah...!! Ah... aah... ah... please... not by force...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むぅ…、濡れておらんから滑りがイマイチだな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず、出しておくか。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... you''re not wet, so it''s not sliding in too well... + + Guess I''ll just pull it out for now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -368,18 +367,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122] あぁっ…\i[122] 出てるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo...! Ah...\i[122] aah...\i[122] it''s coming + + out...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガッハハハハッ! これも怨霊のなせる技よ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれ以来、好きな時に射精できるようになってな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahaha! This is all thanks to the vengeful spirit! Ever + + since then, I can cum whenever I want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! これで辛くはないじゃろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度は7発と言わず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子種が尽きるまで付き合ってもらうからのぅ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There! Now it doesn''t hurt, right? This time, I''m not + + stopping at seven shots―you''re staying with me until I''ve + + got no more seed left!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['駅弁 顔アップ/局部アップ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -392,55 +395,60 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &34 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ、やめっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! Ahh\i[122] ahh\i[122] ahh\i[122] ahh\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、この体勢じゃと奥までズッポリじゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮が圧迫されてるのがわかるだろう?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['See, see? In this position, I can go all the way in! You can + + feel your womb getting pressed, can''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] こんなぶっといのでぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] not with something this thick...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶっといのは、大好きじゃろう?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恥ずかしがらず、あの時みたいに乱れてええんじゃぞ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But you love it thick, don''t you? Don''t be shy, go wild like + + you did last time♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひっ\i[122] やめろ…っ\i[122] やめてくれぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこガバガバになるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] stop...\i[122] please stop...\i[122] my pussy''s + + going to get all loose...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガッハハハハッ! 安心せぇ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうなったら、ワシの妾としてもらってやるわい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahaha! Don''t worry! If that happens, I''ll just take you + + as my mistress!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなの…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちから願い下げだぁぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way...\i[122] ahh\i[122] I''d never want that...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこキュウキュウ締めながらよく言うわい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそら、しっかり咥え込んで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今度こそちゃんとお祓いするんじゃぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You say that, but your pussy''s squeezing me so tight! Come + + on, come on, hold on tight and let''s do a proper exorcism + + this time!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *34} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁんっ…\i[122] 激しい…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せめて…もっとゆっくりぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noo...\i[122] it''s too rough...\i[122] at least... go + + slower...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['駅弁 顔アップ/断面図']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -455,46 +463,50 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &35 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほほぅ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女は、ねちっこいのが好みか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh ho...♪ So the battle shrine maiden likes it slow and + + sticky, huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '88']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇぇ…\i[122] 奥ぐりぐりぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]\i[122]\i[122] nooo...\i[122] you''re grinding so + + deep...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そら、どうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 少しこすってやる度に おまんこが大泣きしとるぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ビクビク震えて可愛いのぅ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong? Every time I rub it a little, your pussy''s + + crying out! You''re trembling so cutely♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '89']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなぶっといので…\i[122] 奥突かれたらぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] だめっ…\i[122] クセになるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With something this thick...\i[122] if you go that + + deep...\i[122] ahh...\i[122] no...\i[122] I''ll get + + addicted...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そういえば、最近うちのせがれとも']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よろしくやっとるそうではないか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehehe...♪ By the way, I hear you''ve been getting along + + with my son lately?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれはその…成り行きで…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! That was just... it just happened...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '89']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガッハハハハッ! 照れるな照れるなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれ…、どちらが先に孕ませられるか、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せがれと競ってみるかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahaha! No need to be shy! How about we see who can + + knock you up first, me or my son?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめっ…! 放――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! Let―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -504,32 +516,34 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やああぁぁぁぁあぁぁぁぁあぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noooooooo aaaaaaaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 熱いのが…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勢いよく子宮の壁に打ち付けられてるぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah...\i[122] it''s so hot...\i[122] it''s slamming + + into the walls of my womb...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガッハハハハッ! 子宮が痙攣してるぞ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにワシの子種はうまいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gahahahaha! Your womb''s convulsing! Does my seed taste that + + good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b35', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それ、遠慮せずに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ワシの子種汁を腹いっぱい飲むがいいっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go on, don''t hold back―drink up all my seed until your + + belly''s full!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *35} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…\i[122] だめなのぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなの…ゼッタイ赤ちゃん出来ちゃうぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] I can''t...\i[122] like this... I''ll definitely + + get pregnant...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} @@ -537,7 +551,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]             二時後…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Two hours later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S06_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} @@ -547,21 +561,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &36 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひ…\i[122] はへ…\i[122] ひへ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう無理…\i[122] むりぃぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] hahe...\i[122] hihe...\i[122] I can''t + + anymore...\i[122] no more...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Fc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぅ…、さすが戦巫女じゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこらの端女とはアソコの締りが違うわい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew... As expected of a battle shrine maiden! Your pussy is + + way tighter than any other girl around here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *36} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【網元ゲンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは今日の駄賃じゃ、取っておくがいい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次に来た時もよろしく頼むぞ♪ ぐふふふふ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fisherman Genzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s your pay for today, keep it! I''ll be counting on you + + next time too♪ Gufufufufu...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -629,11 +646,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Libido increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Libido did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -654,12 +671,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['5000銭 を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Obtained 5000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Libido only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '240', !!int '240', !!int '0']} diff --git a/YAML/Map260.yaml b/YAML/Map260.yaml index f177116..34e26ee 100644 --- a/YAML/Map260.yaml +++ b/YAML/Map260.yaml @@ -53,8 +53,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_sadness', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ、これはホゼだね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, that''s a Hoze.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -71,9 +71,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホゼ…?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは妖怪なのですか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hoze...? Is that a yokai...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -89,9 +88,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホゼは 赤子の魂のようなものでね。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女が見たら 子を宿すと言われるシロモノさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hoze is like the soul of a newborn. They say if a woman sees + + one, she''ll become pregnant.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -106,23 +106,24 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前さん、知ってて憑りつかれたね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You knew about it and let it possess you, didn''t you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【身重だった女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' は…、はい…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 嫁いで早五年…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ややこができぬなら離縁だと迫られて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pregnant Woman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-yes... It''s been five years since I married... They + + threatened to divorce me if I couldn''t have a child...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 馬鹿だねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やることもしないで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホゼに憑りつかれたところで苦しむだけさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Foolish girl... If you don''t even do what needs to be done, + + letting a Hoze possess you will only bring you suffering.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに、そのまま帰ったところで、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこの男の子だと 追い出す口実にされただろうよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Besides, even if you went home like this, they''d just use it + + as an excuse to throw you out, saying whose child is that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand @@ -139,13 +140,15 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【身重だった女】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、そんな…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Pregnant Woman】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、お前さんの方は済んだ話さ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腹が引っ込んだ所を見ると もうホゼは抜けてるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体の具合がよくなったら帰りな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, your case is settled. Seeing as your belly''s gone + + down, the Hoze has already left you, so go home once you''re + + feeling better.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -160,8 +163,8 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 問題はこっちの方だね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The problem is over here...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -253,44 +256,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく…、退魔士がホゼに憑りつかれたなんざ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 聞いたことがないよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honestly... I''ve never heard of an exorcist getting + + possessed by a Hoze.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり、あの時わたしに移っていたのですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... So it really did transfer to me back then...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これを祓うにはどうしたらよいのでしょうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What should I do to exorcise it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 祓うだけなら簡単な話さ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮に霊気を集めて 強制的に浄化してしまえばいい。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it''s just exorcising, that''s easy. Just gather spiritual + + energy in your womb and forcefully purify it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし…、何の罪もない無垢な赤子の魂に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな無慈悲なことができるなら…\.\.だがね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However... if you can really do something so heartless to an + + innocent soul of a baby with no sin...\.\.but still...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅっ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が身のこととはいえ、できればそのようなことは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... Even if it''s my own body, I''d rather not do something + + like that if I can help it...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他に方法はないのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is there no other way?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、正攻法に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男と「ことに及ぶ」しかないんじゃないかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, the proper way is to "do it" with a man, isn''t it?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -309,38 +314,41 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけないでくださいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please don''t joke around!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふざけてなんていないよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホゼとは、本来生まれてくるはずだったのに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何らかの理由で それが敵わなかったモノ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not joking. Hoze is something that was supposed to be + + born but, for some reason, couldn''t be.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だから、その未練を晴らしてやるのが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一番の供養という訳だよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, the best way to lay it to rest is to fulfill that + + lingering regret.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、とはいっても']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に身籠れと言っている訳じゃない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, that doesn''t mean I''m telling you to actually get + + pregnant.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホゼは 子宮に宿っているから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男の子種でもぶっかけてやれば']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 満足して成仏するだろうよ…、イヒヒ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Since the Hoze is dwelling in your womb, if you just let a + + man''s seed spill inside, it''ll probably be satisfied and + + pass on... Ihihi...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キク殿っ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['K-Kiku-dono...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【管主キク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、方法は教えたんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうするかは、自分で決めるんだね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest Kiku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, I''ve told you the way. What you do is up to you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} diff --git a/YAML/Map261.yaml b/YAML/Map261.yaml index 0681562..b6fa528 100644 --- a/YAML/Map261.yaml +++ b/YAML/Map261.yaml @@ -622,15 +622,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &29 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぅぅ…、恥ずかしいが背に腹は代えられん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタに事情を話して――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uuu... This is so embarrassing, but I have no choice. I need + + to explain the situation to Souta―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '85'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! な、なんだ急にお腹が…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Wh-what''s with this sudden stomach pain...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -660,14 +661,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、それに…うぷっ…っ! 吐き気が…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うえっ…、うえぇぇぇ…っ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A-and... ugh...! I feel sick... Ugh... ughhh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face24', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかん…、早くも妊娠の症状が出始めている…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 急いで宿に戻らないと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is bad... The pregnancy symptoms are already + + starting... I have to hurry back to the inn...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -776,15 +777,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '8', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっ! いつぞやの巫女さんじゃねぇか!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんでぇ、また男漁りでもしてるのかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! If it isn''t the shrine maiden from before! What, out + + hunting for men again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、お前達はブルブルの時のっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっ…! うぷっ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you guys, from that time with the shaking...! Ugh...! + + Ugh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -812,9 +815,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あらあら、今度は飲み過ぎですかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったくしょうがありませんねぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, did you drink too much this time? Honestly, you + + really are a handful...']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -831,9 +835,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで会ったのも何かの縁だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 拙者たちが 宿まで送ってやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Meeting here must be fate. We''ll escort you back to the inn.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -850,59 +853,65 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…! さわるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰がお前達みたいな――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! Don''t touch me...! Who would want someone like + + you―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S18_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁぁっ…\i[122] だめっ…、ダメぇぇぇっっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう射精さないでぇぇぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お腹の中タプタプだからぁぁぁっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo...\i[122] Stop... stop itttt\i[122] Don''t cum inside + + me anymore...\i[122] My belly''s already so + + full...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………………………………………………………………。']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face27', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-128.0', 'g': !!float '-128.0', 'b': !!float '-128.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](このまま宿に戻ったとして、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 果たしてソウタだけで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホゼを満足させることができるだろうか…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Even if I make it back to the inn, can Souta really satisfy + + Hoze all by himself...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](認めたくはないが…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタとして あの時のように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮に子種を注ぎ込まれた記憶はない…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](I hate to admit it, but... as Souta, I don''t remember + + having my womb filled with semen like that time...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](わたしの子宮に宿るホゼを成仏させるには、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この男たちに協力してもらった方が…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](To put Hoze to rest in my womb, maybe it''s better to get + + these men to help...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '8', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだよ、ぼぅっとしちまって…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしかして、また何かに憑りつかれてるってのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s up, spacing out like that... Don''t tell me you''re + + possessed by something again?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、実はそうなんだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すまんが、お前達に頼みたいことが…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-yeah... Actually, that''s exactly it... Sorry, but I need + + to ask you guys for a favor...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキたちは 宿の一室に移動した。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki and the others moved to a room at the inn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -914,8 +923,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、驚かないでくれよ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t be shocked, okay...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -928,15 +937,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '-416', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ~っ! こいつは見事なオメデタで!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どちらさんのお子で――\|って、まさか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohhh! That''s one impressive baby bump! Whose kid is it―wait, + + don''t tell me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もしや、あの時の契りで…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Could it be, from that time we slept together...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、あれだけ中出ししてりゃ そうだよなぁ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, after all those creampies, it''s no wonder...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -944,42 +954,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S18_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &76 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違うっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは本当に妊娠したワケではなく、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪に憑りつかれて…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, that''s not it...! I''m not really pregnant, it''s + + because I''m possessed by a yokai...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *76} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはまた面妖な…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最近のもののけは 女まで孕ませるというのか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s pretty bizarre... So even monsters these days can + + knock up women...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁまぁ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 当人がそう言ってるんだから間違いないでしょう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 普通は 逆に責任をとれって話ですからねぇ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, if she says so, it must be true. Normally, you''d be + + telling us to take responsibility.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *76} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' で、オレたちに何しろってんだ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 産むのを手伝えってんなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 産婆でも連れてきた方がまだマシだぜ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, what do you want us to do? If you want help giving + + birth, you''d be better off with a midwife.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S18_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &77 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや…、そうではなくて…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この妖怪は 不幸な赤子の魂で…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その…男の精に弱いんだ…。だから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... that''s not it... This yokai is the soul of an + + unfortunate baby... and, well... it''s weak to men''s semen... + + so...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *77} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど、そう言うことなら仕方ねぇなぁ~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Well, if that''s how it is, guess we have no + + choice~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *77} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 義を見てせざるは勇無きなり!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 拙者でよければ、好きなだけ中出ししてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To see someone in need and not act is cowardly! If you want, + + I''ll creampie you as much as you like!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *77} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、いつものように']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしから行かせてもらいましょうかね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then, as usual, I''ll go first♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 挿入']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -995,15 +1009,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうれっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また、じっくりと膣奥をほぐしてあげますよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go! I''ll take my time loosening up your deepest + + parts again!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁぁぁぁん…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' また…、このチンポを入れられてしまったぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhh...\i[122]\i[122]\i[122] Again... he''s putting this + + cock inside me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1014,53 +1030,59 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなトロトロにしちゃって…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに待ち遠しかったんですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re this wet and gooey...\i[122] Were you really looking + + forward to it that much?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &78 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ち、違う…。んっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これは…妖怪に憑りつかれた影響でぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no... that''s not it...\i[122] It''s because... I''m + + possessed by a yokai...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そう言うことにしておきましょうかねぇ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...♪ Let''s just go with that, shall we?♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' では、また極上の蜜壺を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 楽しませていただきましょうか…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, let me enjoy this exquisite honey pot again...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &79 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あァンっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいっ…! 奥を突き上げる度に…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮がズンズン響くぅぅぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] aaahn...\i[122] It''s amazing...! Every + + time you slam into me...\i[122] My womb is throbbing so deep + + inside\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふ…\i[122] この背徳感がたまりませんねぇ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一度、妊婦と思う存分ヤリたいと思っていたんですよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufu...\i[122] This sense of taboo is irresistible♪ I''ve + + always wanted to go wild with a pregnant woman at least + + once.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &80 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅぅっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この…、痴れ者めぇぇぇっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuuu...! You... you pervert...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなボテ腹で男を誘っておきながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そりゃないでしょう♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After seducing men with that swollen belly, that''s not fair, + + is it?♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪に憑りつかれただなんて言って。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホントは あの夜のことが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 忘れられなかっただけじゃないんですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Saying you''re possessed by a yokai. But isn''t it really + + because you just can''t forget that night?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当だぁっ…\i[122] 信じてくれぇぇぇっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nnn...\i[122] It''s true...\i[122] Please + + believe me...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 ぐりぐり']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1070,19 +1092,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 亀頭がまた…子宮の入口にピッタリくっついて…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah\i[122] Your tip is pressing right up against my + + womb again...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁっ…\i[122] そんな ほじほじぃっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo...\i[122] Don''t poke me there like that...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それダメェェ…\i[122] そこ弱いんのっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] ダメっ\i[122] だめぇぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Not there...\i[122] That''s my weak spot\i[122] Ah\i[122] + + No\i[122] Nooo\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1092,12 +1116,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっ…! そんなに吸い付かれたら出ちまいます!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! If you squeeze me that much, I''m gonna cum!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待てっ…! まだ心の準備が――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait...! I''m not ready yet―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1108,9 +1132,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ~~~~~~~~~~~~~~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnnnngh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 男1射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1125,9 +1148,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタのじゃない子種が…どんどん中にぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] Someone else''s seed, not Souta''s, is + + pouring inside me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1135,16 +1159,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '9', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] ひっ\i[122] んんぅ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめっ…\i[122] この感じ…\i[122] あっ…\i[122] あぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] hya\i[122] nnn...\i[122]\i[122]\i[122] + + No...\i[122] This feeling...\i[122] Ah...\i[122] + + aaah...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 熱いのが子宮に染み込むぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁ…\i[122] もう…射精さないでぇぇぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] The heat is soaking into my womb...\i[122] + + Nooo... please, don''t cum inside + + anymore...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1162,26 +1192,30 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最後の一滴まで搾り取ろうと 膣内をウネらせちゃって…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相変わらずド助平なおまんこで♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your pussy''s writhing, trying to milk out every last + + drop...\i[122] Still as lewd as ever♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにがっつかなくても、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日は好きなだけ飲ませてあげますよ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにせ、もう孕む心配はないのですからねぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to be so greedy, I''ll let you drink as much as you + + want today♪ After all, you don''t have to worry about getting + + pregnant anymore...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハァハァハァ…\i[122]\|']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このぉ…、好き勝手言いおってぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah, hah, hah...\i[122]\| You... saying whatever you + + please...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、次は拙者の番だな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, it''s my turn next.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男2']} @@ -1192,78 +1226,89 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &81 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃぃんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiiin\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに大きく腹を膨らませて…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 未だに もののけの仕業とは信じられんな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your belly so big and round... I still can''t believe + + this is the work of a monster.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &82 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だいじょうぶ…\i[122] だいじょうぶだからぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人助けだと思って…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮なく中にぶちまけてくれぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s okay...\i[122] It''s really okay...\i[122] Think of it + + as helping someone in need... Don''t hold back, just let it + + all out inside me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんと淫猥な…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこまで申すなら、もう手加減はせんぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-how indecent...! If you insist that much, I won''t hold + + back anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 激しいっ\i[122] たくましいのが中で暴れてっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] So rough\i[122] That thick + + thing is rampaging inside me...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ピストン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…、憶えてるっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこ完全に憶えてるぅぅっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn... I remember it\i[122] My pussy remembers it + + completely...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このぶっといのが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちいいところ全部ゴリゴリってっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That thick cock is grinding against all my sweet + + spots...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの夜も 散々よがっておったからなっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜も存分にイキまくるがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! You were moaning like crazy that night too! Go ahead + + and cum as much as you want tonight!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃんっ\i[122] やんっ\i[122] あぁぁんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいっ\i[122] すごいのぉぉっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiin\i[122] nooo\i[122] aaah\i[122] it''s amazing\i[122] so + + amazing\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &83 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] そんな乱暴にされたら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこ馬鹿になっちゃうぅぅっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122] If you’re that rough, my pussy will turn + + stupid...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥を突く度に 食い千切らんばかりに締め付けておいて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どの口で言うか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You squeeze down so hard every time I hit your deepest spot, + + like you’re trying to bite me off, and you still say that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらそらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どこに射精して欲しいか言ってみよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come on! Tell me where you want me to cum!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] 中っ\i[122] 中に出してぇっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの時みたいに亀頭を押し付けて…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一滴残らず 子宮に注ぎ込んでくれぇぇっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] inside\i[122] cum inside me\i[122]\i[122]\i[122] + + Just like last time, press your tip against me...\i[122] + + Pour every last drop into my womb\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろう、受け取るがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine, take it all!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1274,9 +1319,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁああぁぁぁぁぁぁあああぁぁぁぁっっ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaaaaahhhhhhhhhh...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 男2射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1292,9 +1336,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ…\i[122] なんて射精だぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まるで小便みたいに 子宮の中にビュービューと…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii...\i[122] what a cumshot...\i[122] It’s gushing into my + + womb like I’m being pissed in...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1302,9 +1347,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 違う…、ソウタとはぜんぜん違う…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 力強い雄の証が…子宮に刻まれていくぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] It’s different... totally different from + + Souta...\i[122] The proof of a strong male... is being + + carved into my womb...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} @@ -1318,9 +1366,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] いま…、中のホゼが…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう少し…、あともう少しで…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] Now... Hoze inside me...\i[122] Just a little + + more... just a little more and...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男2 母乳噴き']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1335,23 +1384,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んひぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhiih\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S18_Dc7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! 母乳まで噴き出しおって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 拙者の子種はそんなにうまいか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Even your milk is squirting out―does my seed taste + + that good?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' し、知らんっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あまりにも勢いよく射精されたから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体が勝手に反応しただけだ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I don’t know...! You just came so hard, my body reacted on + + its own...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、ちょいと味見をば…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Well then, let me have a little taste...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男3 アップ']} @@ -1362,23 +1411,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &84 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…吸うなぁ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fua...\i[122] S-stop... don’t suck...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんだけ垂れ流してるんだから ケチケチすんなって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ♪ んぐんぐ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You’re leaking this much, don’t be stingy! Suck suck♪ gulp + + gulp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぷはぁ…♪ なんとも懐かしい味だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これが本当のおふくろの味ってか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Puhah...♪ What a nostalgic taste. Is this what they call + + real mother’s milk?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、馬鹿なこと言ってないで、さっさと――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don’t say stupid things, just hurry up and―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1390,8 +1440,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Fb9b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1405,47 +1455,58 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &85 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで文句はないだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 乳首を吸うとおまんこの締りもよくなるぜ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ♪ じゅるじゅる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No complaints now, right? Sucking your nipples makes your + + pussy squeeze even tighter\i[122] Suck suck♪ slurp + + slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *85} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ダメェ…\i[122] 吸いながら突くなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] No...\i[122] Don’t thrust while + + sucking...\i[122] Ah\i[122] ah\i[122] ah...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *85} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめっ…、あんっ\i[122] おかしくなるぅ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなことされたらっ…\i[122] あひぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop... ah\i[122] I’m going crazy...\i[122] If you do that + + to me...\i[122] ahii\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *85} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おかしくなっちまえよっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレたちの他に誰もいないんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけ乱れていいんだぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go crazy! There’s no one here but us. You can let yourself + + go as much as you want♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &86 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] くっ…、んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめだっ…\i[122] そんなのダメだぁぁぁっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] kuh... nnn...\i[122] No...\i[122] I can’t... I + + can’t take this...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはあくまでも…除霊なんだからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] This is just... exorcism, + + that’s all...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 快楽に…っ\i[122] 流されるワケにはっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…\i[122] 奥をえぐるなぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can’t...\i[122] let myself get swept away by + + pleasure...\i[122] Nkuu...\i[122] Don’t dig so + + deep...!\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪ ちゅぱちゅぱ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日はその強がりがいつまで持つかな♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Suck suck♪ Let’s see how long you can keep up + + that tough act today♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 散々イカせまくったオレのチンポの感覚を']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 思い出させてやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I’ll make you remember the feeling of my cock that made you + + cum so many times!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ピストン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1453,38 +1514,49 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &87 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁぁっ…\i[122] だめっ…、それダメぇ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女を屈服させるその腰使いっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo...\i[122] Stop, not that...!\i[122] The way you move + + your hips to break a woman’s will...!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああぁぁんっ…\i[122] そんな気持ちい所ばかりぃぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ずるいっ…\i[122] あんっ\i[122] ずるいぃぃぃっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaah...\i[122] You''re only hitting all my sensitive + + spots...\i[122] That''s not fair...\i[122] Ah\i[122] it''s not + + fair...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の弱点なんざ、とっくにお見通しなんだよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ、降参しろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 男なら誰でも股を開く、この淫乱巫女がっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve already figured out all your weak points! Come on, give + + up! Any man could make you spread your legs, you filthy + + shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &88 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ\i[122] はっ\i[122] あぁんっ\i[122] んっ\i[122] くふぅん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ…\i[122] このチンポだめぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] ha\i[122] aaahn\i[122] nnh\i[122] kufuun...\i[122] + + No...\i[122] This cock is too much...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *88} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなヤツにイカさられたくないのにぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 身体が完全に悦んでっ…\i[122] あひぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t want to cum from a bastard like this...\i[122] But + + my body is completely loving it...\i[122] + + Ahii\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *88} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくぞっ! いくぞっ! いくぞっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here I go! Here I go! I''m cumming!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁぁっっ…\i[122] だめ…、だめぇぇぇっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクっ\i[122] イクっ\i[122] イクぅううぅぅぅっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo...\i[122] No, nooo\i[122] I''m cumming\i[122] I''m + + cumming\i[122] I''m cuuuummmiiing\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1495,9 +1567,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やああぁぁぁあぁあああぁぁぁぁぁっっ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaaaaaaahhhhhhh...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 男3射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1513,9 +1584,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はひぃ…\i[122] ダメだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この精子…完全に孕ませに来てる…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahii...\i[122] No...\i[122] This cum... it''s trying to + + knock me up for sure...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} @@ -1523,17 +1595,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中にホゼがいようとお構いなしに…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの卵子を狙って…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even with Hoze inside me, it doesn''t matter... just aiming + + for my eggs...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] 子宮の中のホゼが…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] Hoze inside my womb is...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} @@ -1547,12 +1620,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 消え…た…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gone...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よかった…満足してくれたんだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank goodness... he was satisfied...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************']} @@ -1569,44 +1642,47 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁん…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaaaan...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに、ひとりでブツブツ言ってんだよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' せっかく中で出してやってるんだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しっかり味わってくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you mumbling about over there? I''m giving it to you + + deep inside, so make sure you savor it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &89 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んひぃ…\i[122] もういいっ…\i[122] もういいんだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ホゼは無事成仏したからぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnhii...\i[122] That''s enough...\i[122] It''s enough + + now...\i[122] Hoze has passed on safely...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なに言ってんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 腹が引っ込んでない以上、まだ安心できねぇだろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you talking about? As long as your belly isn''t + + flat, you can''t relax yet.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 然り然り!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相手が もののけともなれば、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 安易な判断は命取りとなろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Exactly! If you''re dealing with a mononoke, a careless + + decision could be fatal!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそう…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 念には念を入れて しっかり子宮を清めないと!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right...♪ Just to be sure, we need to thoroughly + + purify your womb!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、きさまらぁっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you bastards...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やっ、やめろ…っ! 放せぇっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! Let me go...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 輪姦']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1615,46 +1691,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &90 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お主の大好きなぶっといチンポだぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here! It''s your favorite, a nice thick cock!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁぁぁっっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhhh...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &91 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんないっぺんに…寄って集ってぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaaah...\i[122] All at once... ganging up on me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮すんなって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなビンビンに乳首を尖らせてるクセによ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t hold back! Your nipples are rock hard, you know!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あなたがド助平なのは、もうわかってるんですから']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 意地を張らずにみんなで楽しみましょうよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We already know how much of a pervert you are, so stop + + pretending and let''s all have some fun together♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…\i[122] くっ…\i[122] 戯れ言をぉ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは…別にチンポなんてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] Kuh...\i[122] Nonsense...\i[122] I don''t even + + care about cocks or anything...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さっきより おまんこが キュンキュンしておるぞ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大方、乳を吸われて感じているのであろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku...♪ Your pussy is squeezing even tighter than before, + + isn''t it? I bet it''s because your tits are being sucked.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁんっ…\i[122] だめぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いま、おまんこズンズンしたらダメだぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Noo...\i[122] Stop...\i[122] You can''t pound my pussy right + + now...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 輪姦 ピストン']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1664,20 +1740,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ズンズンとはこうか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is this what you mean by pounding?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '97']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &92 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひんっ\i[122] あんっ\i[122] あんっ\i[122] あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn\i[122] ahn\i[122] ahn\i[122] ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *92} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それとも、こんな感じかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Or maybe... like this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '97']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122] あっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\, ah\, ah\, ah\, ah\, ah\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 輪姦']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1688,40 +1764,42 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &93 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すげぇ…、母乳がどんどん溢れてくるぜ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちゅぱちゅぱ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn... your milk just keeps pouring out! Slurp slurp\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *93} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁ…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これだけ巨乳だと飲み甲斐がありますねぇ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゴクゴク…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wow... with tits this big, it''s really worth drinking\i[122] + + Gulp gulp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &94 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んはぁ…\i[122] やめっ…\i[122] 飲むなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの母乳を飲むなぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaa...\i[122] Stop...\i[122] Don''t drink it...\i[122] Don''t + + drink my milk...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *94} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、吸われた母乳の代わりに']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちにたっぷり飲ませてやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Then, to make up for the milk you lost, I''ll fill + + you up with plenty from this side!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やぁぁぁぁっ…\i[122] だめっ、だめぇぇぇっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もういいっ…! もう十分だからぁぁぁぁぁっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo...\i[122] Stop, stopppp...\i[122] That''s enough...! + + It''s more than enough already!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &95 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぶっといのが、さらに膨らんでぇぇ…っ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii...\i[122] It''s getting even thicker and + + bigger...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *95} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ! 受け取れいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here! Take it all!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -1732,9 +1810,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んほぉぉぉぉぉおおぉぉぉぉぉぉぉぉっっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhoooooooooooooooohhhhhhhhhhhhhhhhhh\i[122]\i[122]\i[122] + + \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 輪姦射精']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} @@ -1747,21 +1826,22 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに出されたら本当に赤子ができてしまうぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooo...\i[122] If you cum this much, I''ll really end up + + with a baby...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &96 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメなのに…、本当にダメなのにぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t... I really can''t...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *96} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それも妖怪のせい、妖怪のせい♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just blame it on the yokai, blame it on the yokai♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *96} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! 妖怪サマサマだなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Thank the yokai for this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -1771,8 +1851,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、翌朝まで3人に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無防備な子宮を穢され続けたのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki''s defenseless womb was defiled by the + + three of them until morning.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -1832,11 +1913,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]2\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map262.yaml b/YAML/Map262.yaml index 894733d..ac63c37 100644 --- a/YAML/Map262.yaml +++ b/YAML/Map262.yaml @@ -345,94 +345,111 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ\i[122] んっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごいっ\i[122] すごいのぉぉぉっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] nn\i[122] nn\i[122] it''s amazing\i[122] so + + amazingggg\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ 三人まとめてだなんて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっしらのチンポに 相当ハマっちまったみたいで♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Taking on all three of us at once, looks like + + you''ve really gotten hooked on our cocks♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あん…っ\i[122] ち、違う…これはぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] n-no... that''s not it...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 妖怪のせい、妖怪のせい♪ だろ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Blame it on the yokai, blame it on the yokai♪ right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【セイノスケ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! もののけの仕業なら仕方ない!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 世のため人のためというものだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! If it''s the work of spirits, then it can''t be + + helped! It''s all for the good of the world and the people.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] そう…そうなんだ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これもみな妖怪のせいだから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮しないで 好きなだけハメハメしてくれぇ…♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] yeah... that''s right...\i[122] It''s all + + because of the yokai, so don''t hold back, fuck me as much as + + you want...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるじゅる…\i[122] ちゅぱちゅぱ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] こんなガチガチに勃起させてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp...\i[122] suck suck...♪ Ahh\i[122] you''re all so hard + + and throbbing...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ~~っ! 尻穴が締まる締まる!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どれだけド助平なんだか♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ooooh~~! Your ass is squeezing so tight! Just how much of a + + slut are you♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちもキュンキュン締め付けやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう完全にチンポの虜って感じだな(笑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re clamping down on me too! You''re totally addicted to + + cock now, aren''t you? (lol)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S19_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ\i[122] んっ…\i[122] んぅ~~~っ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 二本のチンポが…\i[122] 中でこすれるぅぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn\i[122] nn...\i[122] nnnn~~~\i[122]\i[122]\i[122] Two + + cocks...\i[122] rubbing together inside me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あむっ…\i[122] ちゅぱちゅぱ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゅるじゅる…\i[122] あんっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいっ\i[122] それ好きぃぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amu...\i[122] suck suck...♪ slurp...\i[122] ahh\i[122] + + yes\i[122] I love that sooo much\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【イノキチ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この淫乱巫女が!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなにいいなら、徹底的に突きまくってやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You filthy shrine maiden! If you like it that much, I''ll + + fuck you until you can''t take it anymore!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S19_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひゃぁんっ\i[122] 来たぁぁっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 情熱的な鬼突きチンポぉぉっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaann\i[122] it''s comingggg\i[122]\i[122]\i[122] That + + passionate, pounding cock\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…\i[122] これ\i[122] すごいっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮にズンズンくるっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nkuu...\i[122] this\i[122] is amazing\i[122] It''s pounding + + right into my womb...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【シンゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっちも負けてられませんねぇ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 尻穴の方もこれでもかってほど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほじくり返してあげますよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t lose either♪ I''ll dig into your ass as much as I + + can!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S19_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 長いのがお尻の穴を行ったり来たりぃ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii...\i[122] That long one is going in and out of my + + ass...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと…\i[122] あんっ\i[122] もっと突いてっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大丈夫だから、もっとほじほじしてぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More...\i[122] ahh\i[122] fuck me more...\i[122] It''s okay, + + so dig even deeper inside meee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S19_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はむっ…\i[122] じゅるじゅる…\i[122] れろれろ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' チンポいいっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どのチンポも\i[122] きもちいいぃっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ham...\i[122] slurp slurp...\i[122] lick lick...\i[122] Cock + + feels so good...\i[122] Every cock feels + + amazing...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S19_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁん…\i[122] もうイクぅ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出してっ…\i[122] 濃いいのいっぱい射精してぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] I''m gonna cum...\i[122] Cum for me...\i[122] + + Shoot out a thick load inside meee\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【男一同】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{うっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【All The Men】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Ugh...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S19_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -442,18 +459,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あああああぁぁああぁぁぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaahhhhhhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あはぁぁぁぁああぁんっ…\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出てる…\i[122] 前も…\i[122] 後ろも…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhhh...\i[122]\i[122]\i[122] It''s coming out...\i[122] in + + front...\i[122] and in back...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 責任なんて考えなくていいから…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 好きなだけぶっかけてくれぇぇっっ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t have to worry about responsibility...\i[122] Just + + cover me with your cum as much as you + + want...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -464,10 +484,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['宴は果てることなく続く…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['自らの意思で男たちに身体を許してしまったミズキは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後も無防備な子宮で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何度も何度も 男たちの精を受け止めるのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The feast never ends... Mizuki, who willingly gave her body + + to the men, continued to accept their seed over and over + + again with her defenseless womb.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -528,11 +549,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -554,7 +575,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '243', !!int '243', !!int '0']} diff --git a/YAML/Map263.yaml b/YAML/Map263.yaml index b4c8c6c..79b7992 100644 --- a/YAML/Map263.yaml +++ b/YAML/Map263.yaml @@ -195,8 +195,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 準備はいいですかい、灯りを消しますぜ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ready? I''m turning off the lights now.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -214,32 +214,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ! き、聞いてないぞ、そんなこと…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha! Y-you didn''t say anything about that...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほらほら、暴れない暴れない♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すぐに気持ちよくしてあげるからイイコにしてな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come on, don''t struggle now♪ I''ll make you feel + + good real soon, so be a good girl.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…! なにをする気だ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! What are you planning to do...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こら…、どこに触って――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] H-hey... where are you touching―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '309_んっ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['―ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…、この感触はまさか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aah... this feeling, could it be...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['暗闇バック']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -252,62 +252,74 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S20_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~れ♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go♪ Thrust thrust\i[122]thrust thrust\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせ…っ! 動くなぁっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop...! Don''t move...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '128', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥までしっかり♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All the way in, nice and deep♪ Thrust thrust\i[122]thrust + + thrust\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだっ…! あんっ\i[122] そこはソウタにもっ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Ahh\i[122] even Souta hasn''t...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏に代わって♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Filling in for your boyfriend♪ Thrust thrust\i[122]thrust + + thrust\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やめろぉ…\i[122] わたしはこんなことする気など…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]ah...\i[122] Stop...\i[122] I never wanted + + to do something like this...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気チンポで♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With a cheating cock♪ Thrust thrust\i[122]thrust + + thrust\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S20_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おっと…! いけねぇいけねぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんまり締め付けるもんだから 思わず出ちまった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa...! Damn, damn... You were squeezing so tight, I almost + + came without thinking.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ああ…あぁぁぁ…! そんな…膣内でぇ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 抜けっ…! んんぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' は、早く…その汚いモノを抜けぇぇぇっ…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaaaah...! No... inside my pussy... Pull out... + + nngh...\i[122] H-hurry... get that filthy thing out of + + meee...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S20_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遠慮しないで、たっぷり味わってくださいよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おぉ…、射精る! 射精る! 中出しサイコ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t hold back, savor it all you want. Ohh... I''m gonna + + cum! I''m cumming! Creampie time~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だ、ダメだっ…! 出すなぁぁぁっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…子宮に直接…\i[122] だめっ…だめぇぇぇっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! Don''t cum inside meee!! Ah\i[122]ah\i[122]ah\i[122] + + No... right in my womb...\i[122] no... + + noooo\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あああぁぁああぁぁあああぁぁぁぁぁぁっっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaahhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} @@ -317,44 +329,48 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふぃ~、出した出した~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヤイヤ言ってた割に イイ締りでしたぜ~。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew~ let it all out~♪ For all your protests, you were + + squeezing real nice.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…、くぅぅ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' き、キサマ…憶えていろよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この報いは…必ず…。んっ…\i[122] んんぅ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... ngh...\i[122] Y-you bastard... remember this... I''ll + + make you pay for this... definitely... + + nn...\i[122]nngh...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S20_Ac5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょ~\i[122] こりゃあ、いい眺めだねぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 神聖な巫女さんが 股から子種垂れ流してる姿なんざ、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そうそうお目にかかれたもんじゃねぇぜ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~\i[122] what a sight~♪ A holy shrine maiden, leaking + + cum from her crotch― that''s not something you see every day♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' や、やめろっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 見るなっ…! んっ…\i[122] 見るなぁぁぁっっ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it...! Don''t look...! Nn...\i[122] Don''t look at + + meee!!\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S20_Ad2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イヤらしい尻を眺めてたら、また勃ってきたぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、二回戦をおっ始めるとしますか♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ Staring at that lewd ass is making me hard again. + + Well then, let''s get started on round two♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁああぁぁっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よ、よせっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来るなっ…、来るなぁぁぁぁぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo!! S-stop! Don''t come near me, don''t come any + + closer!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} @@ -363,33 +379,37 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~ら♪ 奥までズッポリ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go♪ All the way in, nice and deep\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、またしてもこの男に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 入れられてしまうなんてぇ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] No way... to think I''m getting + + penetrated by this man again...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなド助平巫女さん相手に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一発こっきりで終われる訳ないでしょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no way I could stop after just one round with such a + + filthy shrine maiden.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Ba1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~れ♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go♪ Thrust thrust\i[122]thrust thrust\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他人棒で♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With another man''s cock♪ Thrust thrust\i[122]thrust + + thrust\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガチハメ子作り♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Raw breeding time♪ Pound pound\i[122]pound pound\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやっ…、いやぁぁぁああぁぁっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんな不埒な輩と…\i[122] 子作りなんてぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... nooooo...\i[122] Making a baby with such a shameless + + bastard...\i[122] I can''t...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -398,32 +418,33 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ――っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ…! んんぅ~~~っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['――! Nngh...! Nnnngh~~!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くちゅくちゅ♪ くちゅくちゅ♪ くちゅくちゅ♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん~~! んんぅ~~~~っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish squish♪ squish squish♪ squish squish♪ Nnn~! + + Nnnngh~~~~~!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪ 本当にカワイイなぁ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺ちょっと本気になっちまうかも♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You''re really cute... I might just get serious + + here♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぁ、巫女さんの名前を教えてくれよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろ? もう他人じゃないんだしさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, shrine maiden, tell me your name. Come on, we''re not + + strangers anymore.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Ca4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふ、ふざけるなっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 誰が…、誰がキサマになど…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t mess with me...! Who... who would ever tell you...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['種付けプレス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -431,38 +452,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Ba1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと言わないで、ほらほら♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 教えてくれないなら、また中に出しちゃおうかな~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t say that, come on now♪ If you won''t tell me, maybe + + I''ll just cum inside again~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだっ…! そんなこと…、あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなこと絶対に…、あんっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Don''t... ah\i[122] I can''t let you... + + ahn\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 知ってるかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中出しした時に女も一緒にイクと妊娠するって話。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Did you know? They say if a girl cums at the same time as a + + creampie, she gets pregnant.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、ウソだ…! そんなの迷信だ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!? T-that''s a lie...! That''s just a superstition...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、ウソかマコトか試してみようぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、ここが好きだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この奥のつぶつぶした所が!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, let''s find out if it''s true or not. You like it here, + + right? This bumpy spot deep inside!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] ひぃんっ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメッ…、そこダメェぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]hiiin...\i[122] No... not + + there...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ~、込み上げてきた。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ 射精るぞ! 射精るぞ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, it''s coming up. Hehehe...♪ I''m gonna cum! I''m gonna + + cum!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま、待てっ! 言う…、言うからっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしの名前はミズキだ! 戦巫女の――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait! I''ll tell you... I''ll tell you! My name is Mizuki! + + I''m a battle shrine maiden――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キス&種付けプレス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -471,78 +497,89 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んぐっ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男は それ以上しゃべれないように唇を重ねると、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['逃げられないように押さえつけて 激しく腰を振り始めた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man pressed his lips to hers so she couldn''t speak any + + further, pinned her down so she couldn''t escape, and started + + thrusting into her even harder.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~っ! ん~~~~~~っっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnngh! Nnnnnnnnnnnngh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そして――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And then――']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Da3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S20_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無情にもミズキの胎内に男の精が解き放たれる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mercilessly, the man''s semen was released deep inside + + Mizuki''s womb.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Da4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まるで恋人のような激しい口づけを交わしながら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['見ず知らずの男の子種で子宮が満たされていく。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While sharing a passionate kiss like lovers, her womb was + + filled with the seed of a complete stranger.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んん~~~~~んん~~~~~~~~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnngh nnnnnnnnnnnnnnnngh\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Da5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、ミズキちゃん残念でした~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 言い訳できないほどガチイキしてたから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本当に孕んじゃったかもね♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... too bad, Mizuki-chan~♪ You came so hard you can''t + + even make excuses, so you might really be pregnant now♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くぅぅ…、この卑怯者…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... you coward...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['種付けプレス']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁ、お詫びと言っちゃなんだけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 朝までたっぷり可愛がってあげるから許してくれよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, as an apology, I''ll make sure to spoil you plenty + + until morning, so forgive me, okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな…、また…中で硬く…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaah...\i[122] No way... again... you''re getting hard + + inside me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Ba1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃんなら抜かず何発できるかな~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~れ♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wonder how many times Mizuki-chan can go without pulling + + out~♪ Here we go♪ Pound pound\i[122]pound pound\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Ba2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひあっ\i[122] う、動くなぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今動かれたら…\i[122] わたしは…\i[122] わたしはぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hya\i[122]d-don''t move...\i[122] If you move + + now...\i[122]I''ll... I''ll...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは男の腰を止めようと必死に足を絡めるが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それはむしろ逆効果で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男根をより深く奥に誘う行為でしかなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki desperately wrapped her legs around the man''s waist + + to stop him, but it only had the opposite effect, pulling + + his cock even deeper inside.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -553,8 +590,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後ミズキは、一度も男根を抜かれることなく']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['朝日を迎えるのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki welcomed the morning sun without ever + + having his cock pulled out of her.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} @@ -614,11 +652,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} diff --git a/YAML/Map264.yaml b/YAML/Map264.yaml index 202d898..8050ac4 100644 --- a/YAML/Map264.yaml +++ b/YAML/Map264.yaml @@ -199,83 +199,97 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ~れ♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here we go~♪ Pounding\i[122] pounding\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏にナイショで♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Doing it behind your boyfriend''s back♪ Pounding\i[122] + + pounding\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ガチハメ子作り♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Raw, baby-making sex♪ Pounding\i[122] pounding\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] あんっ\i[122] あぁぁぁんっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すごい…\i[122] すごいぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] aaaaah\i[122]\i[122]\i[122] It''s + + amazing...\i[122] so amazing\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S21_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 初めからこんなぐちょぐちょに濡らして、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなに俺のチンポが待ち遠しかったんですかい?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You were this wet and sloppy from the start. Were + + you really that desperate for my cock?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はあぁぁん…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違う…、違うんだからぁぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122] No... that''s not it...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ま~だ言い訳しますかい?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここはこんなにキュンキュン締め付けてるクセに♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Still making excuses? Even though you''re squeezing me so + + tight down here♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そ、それはお前のが太いからぁ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] T-that''s just because yours is + + so thick...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、正直にしてやるよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, just be honest with yourself♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S21_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奥までしっかり♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['All the way in, nice and deep♪ Pounding\i[122] + + pounding\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あひぃぃっ…\i[122] だめぇぇ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 弱いところばかりズルいぃぃぃっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiiii...\i[122] nooo...\i[122] You''re only hitting my weak + + spots, that''s not fair\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 浮気チンポで♪ パコパコ\i[122] パコパコ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cheating cock♪ Pounding\i[122] pounding\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S21_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁぁぁぁんっっ…\i[122] ソウタ…! そうたぁぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaaaah...\i[122] Souta...! Souta...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタのじゃないのに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちいいのが止まらないのぉぉっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even though it''s not Souta''s...\i[122] I can''t stop how good + + it feels\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ 彼氏じゃないのに感じまくって♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキちゃんは悪い娘だ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhihi...♪ Even though I''m not your boyfriend, you''re loving + + it. Mizuki-chan, you''re such a bad girl♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そらっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺の特濃子種を たっぷり注ぎ込んでやるから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 彼氏に謝れよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here it comes! I''m gonna fill you up with my super thick + + seed, so apologize to your boyfriend!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S21_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ…\i[122] ソウタ…、すまない…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この女泣かせのチンポで突かれると…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何も抵抗できなくなるんだぁ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122] Souta... I''m sorry...\i[122] When I get pounded + + by this lady-killer cock...\i[122] I can''t resist at + + all...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタとは比べ物にならないくらい…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 長くて…\i[122] 硬くて…\i[122] 熱いチンポでっ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまんこ屈服させられたの許してくれぇぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s so much longer... and harder...\i[122] and hotter than + + Souta''s...\i[122] Forgive me for letting my pussy get + + conquered by this cock...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…♪ この淫乱巫女が♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子宮でたっぷり味わいなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You filthy shrine maiden♪ Savor it deep in your + + womb!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S21_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} @@ -286,57 +300,66 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やあああああぁぁああぁぁぁぁぁぁぁ…っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yaaaaaaaaaaaaaaahhhhhhh...\i[122]\i[122]\i[122] \|\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S21_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122] 熱くてドロドロしたのが…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 流れ込んでくるぅ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] It''s so hot and sticky...\i[122] It''s + + pouring into me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んんぅ…\i[122] ダメなのに…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタ以外の子種が入っちゃダメなのにぃ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnn...\i[122] I shouldn''t...\i[122] I shouldn''t let anyone + + but Souta''s seed inside me...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ\i[122] あっ\i[122] あっ\i[122] そうたぁ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ごめんなさい…\i[122] あんっ\i[122] ごめんなさいっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] Souta...\i[122] I''m + + sorry...\i[122] ahn\i[122] I''m sorry\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ウヒヒ…♪ 無責任膣内射精サイコ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これだから彼氏持ちの女とヤるのはやめられねぇや。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uhihi...♪ Irresponsible creampie is the best♪ That''s why I + + can''t stop fucking girls who already have boyfriends.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【色男】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ほら、これで終わりじゃねぇぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日も 玉袋がカラになるまで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の中に注ぎ込んでやるから覚悟しておけよ♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Handsome Man】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, this isn''t the end. I''m gonna keep filling you up until + + my balls are empty, so get ready♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S21_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '324_だめぇ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…\i[122] そんなの絶対孕んでしまう…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だめぇ…\i[122] 許してくれぇ…\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] I''ll definitely get pregnant like + + this...\i[122] No...\i[122] Please forgive me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 口では抵抗するものの、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['逃げ出そうとするそぶりすら見せず、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それどころか男が突きやすいように腰を浮かせて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['空が白むまで情事に溺れるのだった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Though Mizuki protested with her words, she didn''t even try + + to escape. Instead, she lifted her hips to make it easier + + for the man to thrust, losing herself in pleasure until + + dawn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S21_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S21_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ\i[122] パコパコ好きぃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうどうなってもいいから、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと…\i[122] もっとパコパコしてぇぇ…\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] I love getting pounded...\i[122] I don''t care + + what happens anymore, just...\i[122] pound me more... more + + and more...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} @@ -405,11 +428,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['ミズキの淫欲度が \c[17]1\c[0] 上がった。\c[17](\v[2]/100)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]1\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['これ以上 淫欲度は上がらなかった。']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} @@ -431,7 +454,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['淫欲度が上がるのは 初回のみとなります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust only increases the first time.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '247', !!int '247', !!int '0']} diff --git a/YAML/Troops.yaml b/YAML/Troops.yaml index 3e1fe2b..b45b860 100644 --- a/YAML/Troops.yaml +++ b/YAML/Troops.yaml @@ -33,8 +33,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '0', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -169,11 +169,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -183,7 +183,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['が出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -247,11 +247,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -280,11 +280,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} @@ -356,11 +356,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -389,11 +389,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} @@ -422,11 +422,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']} @@ -530,7 +530,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト1号を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.1!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -540,7 +540,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト2号が出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.2 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -619,7 +619,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト1号を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.1!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -629,7 +629,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト2号が出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.2 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -650,7 +650,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト2号を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.2!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} @@ -660,7 +660,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト3号が出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.3 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -744,7 +744,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト1号を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.1!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -754,7 +754,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト2号が出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.2 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -775,7 +775,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト2号を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.2!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} @@ -785,7 +785,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト3号が出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.3 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -806,7 +806,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト3号を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No. 3!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']} @@ -816,7 +816,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['テスト4号が出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No. 4 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -888,9 +888,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは攻撃だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \c[17]『戦闘』⇒『妖術』\c[0]を選び 好きな技で攻撃してみろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['First, attack. Choose \c[17]''Combat'' ⇒ ''Sorcery''\c[0] and try attacking + + with any technique you like!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' @@ -912,26 +913,31 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よし、うまくいったようだな。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神は\c[17]『魂(こん)』\c[0]と\c[17]『魄(はく)』\c[0]によって']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この現世(うつしょ)に存在しておる。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, looks like it went well. Shikigami exist in this + + world thanks to \c[17]''Kon (Soul)''\c[0] and \c[17]''Haku (Spirit)''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 『魂』がなくなれば\c[17]姿が保てず消滅し\c[0]、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 『魄』がなければ\c[17]何もできなくなる\c[0]。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神を操るなら この2つを忘れるでないぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If they lose their ''Kon'', \c[17]they can''t maintain their form and + + disappear\c[0], and if they lose their ''Haku'', \c[17]they can''t do + + anything\c[0]. If you''re going to control shikigami, don''t forget + + these two!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' では、次に道具の使い方だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' これを受け取れっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, next is how to use items. Take this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[514]\c[17]串団子\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]『戦闘』⇒『道具』\c[0]を選び 今渡した道具を使ってみろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Select \c[17]''Battle'' ⇒ ''Items''\c[0] and try using the item I just gave + + you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -939,24 +945,27 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 違う、そうではない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, that''s not it!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' よし、上出来だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Good, well done!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 例え、控えの式神が元気であっても']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \c[17]1体でも魂が0になれば お前の負けとなる\c[0]。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 式神と一心同体であることを 忘れるでないぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even if your backup shikigami are healthy, \c[17]if even one of + + their souls hits 0, you lose\c[0]. Don''t forget, you and your + + shikigami are one!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【陰陽師シグレ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、後は実戦あるのみだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 己の力で その覚悟を証明してみせよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, all that''s left is real combat. Prove your resolve with + + your own strength!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -1190,9 +1199,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'alarm01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'keikoku1', !!int '0', !!int '0', !!int '0', !!int '-5', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 連戦となる場合、画面左上に敵の残数が表示されます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 全員倒すまで勝利となりません。\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] In consecutive battles, the number of remaining + + enemies will be displayed in the upper left of the screen. + + You won''t win until you''ve defeated them all.\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' @@ -1213,12 +1224,11 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐひゃぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お、お助け~~~ぇぇぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaah!! S-somebody help meeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['山賊を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the bandit!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} @@ -1226,25 +1236,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['山賊頭タツが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bandit Leader Tatsu appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なんだこりゃ! 聞いてねぇぞ!?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか…てめぇ…、いくさ…巫女じゃ…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what the hell is this?! Nobody told me about this!? No + + way... you... are you... a battle... shrine maiden...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だとしたら、どうする?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無駄な争いはやめて、さっさと降参するか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And if I am, what will you do? Why don''t you stop this + + pointless fight and just surrender already?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやいやっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前みたいな小娘が 戦巫女なワケがねぇっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way! There''s no way a little brat like you could be a + + battle shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろうっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、この力 とくと思い知るがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then!! In that case, I''ll show you just what this power + + can do!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' @@ -1269,9 +1283,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '18', 'cutin01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どぉぉりゃ~~ぁぁっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんぼのモンじゃ~い!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take this―!! You think you can handle me?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base01b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1282,16 +1295,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは拘束されてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うっっ…!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' な、なにをする…、放せっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...!! Wh-What are you doing... Let me go!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へっへっへっ…! こうなっちまえば こっちのもんよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 散々ボコられた恨み、このデカ乳で晴らさせてもらうぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...! Now that I''ve got you, it''s my turn! I''m + + gonna take out all my frustration from getting beat up on + + these big tits of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -1304,9 +1319,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こっ…、コラッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あっ! や、やめんか…この不埒者がっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Hey! Ah! S-Stop it... you shameless bastard!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -1318,10 +1332,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うひょ~っ♪ やわらけぇ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 巫女のクセして こんなデカ乳で誘惑しやがって!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このやろっ! このやろっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Woohoo~♪ So soft~♪ Tempting me with these huge tits even + + though you''re a shrine maiden! You little...! You little...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1335,15 +1349,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…、このっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 放せっ! 放せぇっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... you...! Let go! Let me go!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '85'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 拘束を振り解こうと必至に抵抗する。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki desperately struggles to break free from the + + restraints.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 暴れんじゃねぇよっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop squirming!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} @@ -1353,17 +1368,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いやぁぁぁぁぁぁーーっっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' み、見るなっ! 見るなぁ…っ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo!! D-Don''t look! Don''t look at me...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひひひっ…♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 恥ずかしいなら 俺の手で隠してやるぜ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうだ、俺ってば やさしいだろぉ~?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ If you''re so embarrassed, I''ll cover you up with + + my hands. See? Aren''t I a nice guy?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1377,9 +1391,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やだっ! やめろっ…! んっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 揉むなっ…、揉むなぁっっ!! あんっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Stop it...! Nngh! Don''t grope me... Don''t grope me!! Ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -1391,10 +1404,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こんなに乳首を尖らせて 何言ってんだか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 大勢に見られて感じちゃってんだろ?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んっ? ほれ、ほれ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your nipples this hard, what are you even saying? + + Getting turned on with everyone watching, aren''t you? Hm? + + Come on, come on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} @@ -1408,36 +1423,38 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' か、感じてなど…、いるものかっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んくぅ…! こ、この下手くそっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not... feeling anything!! Ngh...! Y-You suck at this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【山賊頭タツ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだとぉ~~~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、下の口に聞いてみようか? オォン?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh yeah?! Then maybe I''ll ask your lower mouth, huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base03', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['山賊頭タツは ミズキの袴の中に左手を潜り込ませ――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bandit Leader Tatsu slips his left hand under Mizuki''s + + hakama―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '063_はああッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! これ以上させるかぁぁっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! I won''t let you go any further!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは 気力を振り絞って脱出した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki musters all her strength and escapes!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '099_許さん', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 許さんっ…、もう容赦せんぞ! 覚悟しろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I won''t forgive you... I won''t hold back anymore! Prepare + + yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1644,19 +1661,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 社に眠る封印妖怪は、『\i[503]式神符』を使うことで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仲間の式神に加えることができます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] You can add sealed yokai sleeping in the shrine to + + your shikigami party by using a ''\i[503]Shikigami Talisman''.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 封印妖怪の「魂を減らしたり」「状態異常にする」ことで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 捕獲しやすくなります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ※状態異常が複数の場合は、最も高いものが採用されます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] Sealed yokai are easier to capture if you ''reduce + + their soul'' or ''inflict status ailments'' on them. *If there + + are multiple status ailments, only the highest one applies.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 封印妖怪を誤って倒したり・逃げてしまった場合は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 日を改めることで再挑戦できます。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 『\i[503]式神符』は 旅籠にいるソウタから購入できます。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] If you accidentally defeat or let a sealed yokai + + escape, you can try again on another day. You can buy + + ''\i[503]Shikigami Talismans'' from Souta at the inn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -1773,11 +1792,11 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【門番】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐはぁっ! つ、強い…!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwah! S-So strong...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['門番を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You defeated the gatekeeper!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} @@ -1786,7 +1805,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['門番が出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The gatekeeper appears!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -1961,11 +1980,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['モウリョウを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Mouryou!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【外法師リョウカク】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬぅ…、小癪な…! ダキニよ、我に力を!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が魂を喰らいて、敵を滅する力となれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... you little brat...! Dakini, grant me your power! + + Devour my soul and become the force that destroys my + + enemies!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -1975,7 +1997,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ダキニが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Dakini has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(121)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(121)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(121,0)']} @@ -2527,7 +2549,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['トウビョウを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Toubyou!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -2537,10 +2559,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['オロチが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Orochi has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれは…、召喚紋…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That’s... a summoning crest...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(78)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(78)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(78,0)']} @@ -3054,11 +3076,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バケクラゲを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Bakekurage!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハッ! やるじゃないかい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、コイツはどうだい!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha! Not bad! Then, how about this one!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -3068,7 +3089,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ネコマタが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A Nekomata appears!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' @@ -3090,15 +3111,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ネコマタを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Nekomata!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ちっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の名は 伊達じゃないってことかい…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! So the title of battle shrine maiden isn''t just for + + show, huh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖女フナムシ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろう…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 久々に あたしの本気を見せてやるよっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then...! I''ll show you my true power for the first time + + in ages!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']} @@ -3106,7 +3129,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['妖女フナムシが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demoness Funamushi has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(77)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(77)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(77,0)']} @@ -3595,17 +3618,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれから、もう5年の歳月が経ったか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Has it really been five years since then...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、\c[17]『5手』\c[0]お前の好きなようにさせてやろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 全力で来い、俺を失望させてくれるなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, \c[17]''five moves''\c[0]―I''ll let you do as you please. + + Come at me with everything you''ve got. Don''t disappoint me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その傲慢を 後悔させてやるっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! I''ll make you regret that arrogance!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '88']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -3628,27 +3651,28 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '88', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんだ、お前の力はそんなものか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その程度では、あの世で父が泣いているぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong, is that all you''ve got? At this rate, your + + father is crying in the afterlife.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 減らず口を…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まだ、これからだっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Big talk...! I''m just getting started!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '89', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ほぉ…、がんばるではないか。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そらそら、もっとお前の力を見せてみろ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...? Not bad, you''re putting up a fight. Come on, show me + + more of your power.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 馬鹿にしおって…、今に見ていろ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t mock me... Just you wait...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -3656,34 +3680,35 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '90', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうした、俺を 殺すのではなかったのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 俺は まだピンピンしているぞ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong, weren''t you going to kill me? I''m still + + standing strong.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くそっ…! なんて硬さだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 妖魔王の名は、伊達ではないということか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! How tough is he...? So the title of Demon King + + isn''t just for show...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *7} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' だが、こんなことで 音をあげる訳にはいかん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But I can''t give up just because of this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '91', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おやおや、もう時間がないぞ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 次が、お前に残された最後の1手だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よく考えて選べよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh dear, you''re out of time. Your next move is your last + + chance. Choose wisely.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ふざけたマネを…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、とっておきの技を見せてやる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t mess with me...! Fine, I''ll show you my trump card!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} @@ -3691,35 +3716,36 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '92', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 時間切れだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 口ほどにもなかったな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Time''s up... You weren''t as good as your words...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ハァ…ハァ…ハァ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' なんてヤツだ…、このバケモノめ…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa... haa... haa... What a monster... this bastard...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 筋は悪くはないが、ヒサメには到底及ばん。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' たかが、5年の修行ではこれが限界か…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your form isn''t bad, but you''re nowhere near Hisame. I guess + + five years of training is your limit...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 黙れっ! 黙れぇぇぇっっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いつまでそうやって、見下しているつもりだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' お前も男なら、正々堂々わたしと戦えっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shut up! Shut up!! How long are you going to keep looking + + down on me?! If you''re a man, fight me fair and square!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 愚かな…、まだ力の差を理解できんとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Foolish... You still don''t understand the difference in our + + power...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ならば、身をもって知るがいい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then I''ll make you understand with your own body!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '35', !!int '35', !!int '0', !!int '3', !!int '6', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '130', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['バサラの次の行動が 確実に命中するようになった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Basara''s next move is guaranteed to hit!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '129', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} @@ -4656,9 +4682,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【マメダヌキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オイラを 他のタヌキと同じと思うなよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 狐七化け、狸は八化け! ぽんぽこり~ん!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t lump me in with other tanuki! Foxes can transform + + seven times, but tanuki can do it eight! Ponpokorin!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '164']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -4744,11 +4771,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ダンザブロウ(僧正)を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Danzaburou (High Priest)!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬぬぬ…、やりよるな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、これでどうだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnngh... you''re pretty good... Then, how about this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -4758,7 +4784,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ダンザブロウは 鬼 に化けた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Danzaburou transformed into an Oni!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -4779,11 +4805,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ダンザブロウ(鬼)を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Danzaburou (Oni)!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ダンザブロウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さすが戦巫女よ…、この変化も退けるか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ならば、俺の真の姿を見せてやろうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As expected of the battle shrine maiden... You even overcame + + this transformation... In that case, I''ll show you my true + + form!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} @@ -4793,7 +4822,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ダンザブロウは 真の姿に戻った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Danzaburou returned to his true form!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(43)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(43)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(43,0)']} @@ -5221,9 +5250,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['眼鏡を持っていて、既に使っている']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' いけるっ! こちらの攻撃が通用している!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 遠回りさせられた恨み、晴らさせてもらうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can do this! Our attacks are working! Time to pay you back + + for making us take the long way around!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} @@ -5231,9 +5261,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['眼鏡を使用するリード']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' やはり、姿が見えぬままでは勝負にならんか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ここは\i[3]\c[17]妖怪メガネ\c[0] の出番だな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['As I thought, I can''t win if I can''t see it... Time for the + + \i[3]\c[17]Yokai Glasses\c[0] to shine!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} @@ -5243,9 +5274,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['眼鏡を持っていない']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くっ…! まるで攻撃が当たらん!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このままではジリ貧だ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! None of my attacks are landing! If this keeps up, + + I''m done for...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -5784,8 +5816,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛天組 守護頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が鉄壁の護り、崩れる者なら崩してみろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My ironclad defense―if you think you can break it, go ahead + + and try!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -5805,19 +5839,21 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんて硬さだ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 攻撃がまるで通らんとは…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What kind of hardness is this...! My attacks aren''t getting + + through at all...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛天組 守護頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ハハハッ! 無駄無駄無駄ぁぁーっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかなる攻撃も、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が\c[17]『完全防御』\c[0]の前には無力と知るがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Useless, useless, useless! Know that no attack can + + do anything before my \c[17]''Perfect Defense''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬぅ…、ハッタリを…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうなれば、どちらが先に根負けするか勝負だ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... just bluffing...! In that case, let''s see who gives + + up first!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -5836,14 +5872,12 @@ - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【飛天組 守護頭】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゼーハー、ゼーハー。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんと…執念深い…女よ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huff, huff... How... persistent... you are, woman...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 明らかに息切れしてきているな…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もうひと押しか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He''s clearly running out of steam... Just a little more...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' @@ -5919,11 +5953,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['オロチを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Orochi!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ハブのギンジ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 前座を倒した程度でいい気になるなよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 蛇の恐ろしさを教えてやるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t get cocky just because you took down the opening act! + + I''ll show you how terrifying a snake can really be!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -5933,7 +5968,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミマタノオロチが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mimatano Orochi has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(79)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(79)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(79,0)']} @@ -6023,10 +6058,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アカオニを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Akaoni!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しゃらくせぇ! なら、こいつはどうだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You little shit! Then how about this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -6036,7 +6071,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アオオニが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aooni has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(81)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(81)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(81,0)']} @@ -6062,11 +6097,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アオオニを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Ao Oni!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こいつも屠るたぁ、恐れ入谷の鬼子母神だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう容赦はしねぇ! どうにでもなりやがれ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You took down this bastard too, huh? Damn impressive! I + + won''t hold back anymore! Do whatever the hell you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} @@ -6076,7 +6112,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ゴズが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gozu has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(122)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(122)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(122,0)']} @@ -6102,14 +6138,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ゴズを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Gozu!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' てめぇ、バケモノかよ…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard, are you some kind of monster...?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【閻魔のイゾウ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろう!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' このワシが直々に引導渡してやるぜ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then! I''ll personally send you to the afterlife!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']} @@ -6117,7 +6152,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['閻魔のイゾウが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Izou the Enma appears!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -6243,17 +6278,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '145']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマを倒して、母上を救い出してみせる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll defeat you and save my mother!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フフフ…、ハハハハハハッ…! 麗しい親子愛だな!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、はたして お前の母はそれを望むかな?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... Hahahahaha! Such beautiful mother-daughter + + love! But tell me, does your mother really want that?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 黙れっ! 外道がっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それ以上、薄汚い口を開くなっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! You bastard!! Don''t you dare open that filthy mouth + + again!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' @@ -6273,34 +6310,38 @@ - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前は、何もわかっていない…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今の世が どれだけ腐っているのか…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 人間が どれだけ醜くおぞましい生き物かを…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t understand anything... Just how rotten this world + + has become... how hideous and repulsive humans truly are...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だからといって、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' キサマがしたことは 許されるものではない!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so, what you''ve done can never be forgiven!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 許す許さぬなど、驕り高ぶった仏陀の傲慢だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺は救いなど求めてはいない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Forgiveness or not, that''s the arrogance of some + + self-righteous Buddha. I never asked for salvation.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 救うのは、この俺だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺がこの乱世を制して 万物の魂を救ってやろう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m the one who will save! I''ll bring order to this chaos + + and save the souls of all things!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 余迷いごとをっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 父を…、罪のない多くの人々を殺めて']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 尚も詭弁をろうするかっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Enough with your nonsense! You killed my father... and so + + many innocent people, and you still dare to spout such + + sophistry?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 詭弁か否かは、間もなくわかるだろう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' その身をもって 人の業を知るがいいっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whether it''s sophistry or not, you''ll find out soon enough. + + Experience the karma of humanity for yourself!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -7258,9 +7299,8 @@ - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【四凶キュウキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' へへへっ…、やるじゃねぇか♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、ちょっとだけ本気を出してやるよ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... not bad♪ Alright, I''ll get a little serious now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '750', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' @@ -7510,14 +7550,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(44,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '175', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 彼女は、代々我が家系に憑りつきし呪い…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 時が来たれば、我が身を焼き尽くすが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' それまでは 如何なる災禍をも祓う 炎の蛇。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['She is the curse that has haunted my family for + + generations... When the time comes, she will consume me in + + flames, but until then, she is a serpent of fire that can + + exorcise any calamity.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 愚僧が 四天王と呼ばれるが所以、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' みごと打ち倒せますかなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is why I am called one of the Four Heavenly Kings―let''s + + see if you can defeat me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -7538,9 +7583,10 @@ - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【退魔僧アンチン】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 中々のお手前で…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' されど、炎蛇の生命力を侮られませぬよう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Impressive skills...! But do not underestimate the vitality + + of the Flame Serpent!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '742', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' @@ -7675,41 +7721,46 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ…! なんだこれは?']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このような幻術は初めてじゃぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! What is this? I''ve never seen an illusion like this + + before!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐふふふふっ…♪ よいぞ~よいぞ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、思う存分ワシをいたぶるがよいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gufufufufu...♪ Excellent, excellent...♪ Now, go ahead and + + torment me as much as you like!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *11} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' くぅ~っ! なんという変態だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 早々に気絶させねば、大変なことになりそうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh~! What a pervert. If I don''t knock him out soon, this + + could get out of hand.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おぉ…! また幻術か!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐふふふふっ…♪ よいぞ~よいぞ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' さぁ、また思う存分ワシをいたぶるがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! Another illusion! Gufufufufu...♪ Excellent, + + excellent...♪ Now, torment me as much as you want again!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *12} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この変態め…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今度こそ、足腰が立たぬほど ぶちのめしてくれるわ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You pervert...! This time, I''ll beat you so badly you won''t + + even be able to stand!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<説明>']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 制限時間内に相手を倒せないと敗北となります。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] If you don''t defeat your opponent within the + + time limit, you will lose.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -7731,23 +7782,24 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &13 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' どうした、どうした!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 手加減は無用じゃっ! 思いっきり来るがよい!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong, what''s wrong! No need to hold back! Come at me + + with everything you''ve got!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *13} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 何たる硬さ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こヤツ…、本当に人間か…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What incredible hardness...! This bastard... is he really + + human...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あひんっ\i[122] よいぞ~♪']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっとじゃ! もっと強くっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahhn\i[122] that''s it~♪ More! Harder, even harder!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -7772,45 +7824,45 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' この男…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もしかして、バサラに何かされたのでは…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This man... could it be that Basara did something to him...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっと! もっと激しくっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワシの尻を打ちすえてくれぇぇっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['More! Harder! Spank my ass even more!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' き、気色悪いっ…! 近寄るなぁっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-so disgusting...! Stay away from me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…\i[122] なんと、心地よき罵声…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' もっと、なじるがよい! さぁ! さぁ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh...\i[122] what delightful insults...\i[122] Go on, scold + + me more! Come on! Come on!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 違うな…、おそらくこれは素だ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 愚鈍で変態ゆえに']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' いいように使われているということか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, that''s not it... this is probably just how he is... He''s + + just a stupid pervert being used as they please...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' おほぉ~♪ キクキク~っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' アサギリの愛、確かに感じるぞ\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ohoho~♪ That hits the spot~\i[122] I can really feel your + + love, Asagiri\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', '02_angry_mark', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' そんなものあるかーっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Like hell you can!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ぐふふふふ…♪ 照れおって可愛いのぅ~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gufufufufu...♪ You''re so cute when you get all flustered~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} @@ -7836,51 +7888,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &16 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あぁ…、いいぃ…\i[122] 最高じゃ…\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' よいぞ~、アサギリ~!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ここまでしてくれた娘子は、おヌシが初めてじゃっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh... yes...\i[122] this is amazing...\i[122] That''s it, + + Asagiri~! You''re the first girl who''s ever done this much + + for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あと少し…! あと少しでイキそうじゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 躊躇せず思いっきり打ちすえて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワシをイかせてくれぇぇっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a little more...! I''m about to cum! Don''t hold back, + + pound me hard and make me finish!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まずい…っ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is bad...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'pandemonium', 'volume': !!int '50', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'kaisou3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【楼主シズノ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、それだけなら気色悪いで済むのだが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その御仁は達した後で、うっ憤を晴らすように']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' その女に求めるので ほとほと困っていたんだよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, if that was all, it would just be disgusting, but the + + problem is, after he finishes, he vents his frustration on + + the woman, so I''ve really been troubled by him.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'pandemonium', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 早くケリをつけぬと 今度はわたしが…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' こんな変態となど、死んでもごめんだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If I don''t end this soon, I''ll be next...! I''d rather die + + than be with such a pervert!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' あと少し…! あと少しでイキそうじゃ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 躊躇せず思いっきり打ちすえて、']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' ワシをイかせてくれぇぇっっ\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a little more...! I''m about to cum! Don''t hold back, + + pound me hard and make me finish!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *17} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' マズイ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' このままでは、前の二の舞だ…!']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 早くどうにかしないと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is bad...! If this keeps up, it''ll be just like the + + last two times...! I have to do something fast...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} @@ -7904,16 +7961,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['共通']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フーッ\i[122] フーッ\i[122] フーッ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あ…あぁ…\i[122] もう限界じゃ…']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' イクぞ? イクぞ? イクぞ!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] haa...\i[122] haa...\i[122] Ah... + + ahh...\i[122] I can''t hold it anymore... I''m gonna cum, I''m + + gonna cum, I''m gonna cum!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! おそらく、次が最後の一手か…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次の一撃に、すべてをかけるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! This is probably the final move... I''ll put + + everything I have into this last strike!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' @@ -7934,39 +7994,38 @@ 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' んほぉぉぉぉぉぉぉ~~~っっ\i[122]\i[122]\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhoooooooo~~~\i[122]\i[122]\i[122] \|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイは盛大に絶頂した後、バタリと倒れた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai climaxed hard and then collapsed with a thud.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 倒せた…のか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Did we... take him down...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' やったか…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Did we get him...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '153']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【悪代官グンダイ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぐふふふふ…っ\i[122]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さて、次はおヌシの番じゃぁぁぁぁーっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...\i[122] Now, it''s your turn!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['グンダイは、ミズキの帯を強引につかむと']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['勢いよく引っ張った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai forcefully grabbed Mizuki''s sash and yanked it off + + with a flourish!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '131', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} @@ -8031,11 +8090,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '203_気絶A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【遊女アサギリ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はらほろひれはれ…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Harahoro hirehare...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミズキは、瞬く間に 生まれたままの姿に']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ひん剥かれてしまった!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In an instant, Mizuki was stripped completely naked!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '9999', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' @@ -8863,9 +8921,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出でよ、ホウオウ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 天空の支配者たる その威を示したまえっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Appear, Houou! Show your might as the ruler of the skies!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} @@ -8896,15 +8953,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ホウオウを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Houou!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふっ…♪ 強くなりましたね、ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、口先だけではないようですね。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu...♪ You''ve gotten stronger, Mizuki. It seems you + + weren''t just all talk after all.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出でよ、レイキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 万物の礎たる その智を示したまえっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come forth, Reiki! Show us the wisdom that is the foundation + + of all things!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -8914,7 +8973,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['レイキが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Reiki has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(83)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(83)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(83,0)']} @@ -8940,15 +8999,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['レイキを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Reiki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、バサラ様が一目置くのもわかります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、お遊びはここまでとしましょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... Now I understand why Basara-sama holds you in such + + high regard. But playtime ends here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出でよ、キリン!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 天帝の裁定者たる その武を示したまえっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Appear, Kirin! Show your might as the arbiter of the + + Heavenly Emperor!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} @@ -8958,7 +9019,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['キリンが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kirin appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(124)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(124)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(124,0)']} @@ -8984,7 +9045,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['キリンを倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Kirin!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']} @@ -8992,82 +9053,85 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['戦巫女ヒサメが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle Shrine Maiden Hisame has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &21 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 驚きました…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか、この短期間で']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたくしをも超える力を身に着けていたとは…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m surprised... I never imagined you would surpass me in + + such a short time...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 母上…、勝負は着きました。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今一度お願いします。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうか、ここで引いてください…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mother... the match is over. Please, I beg you once more. + + Please, stand down here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 愚問です…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女の教えを忘れたのですか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What a foolish question... Have you forgotten the teachings + + of the battle shrine maidens?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦いで死ぬは…、退魔士が定め…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To die in battle... is the fate of an exorcist...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 構えなさい!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この5年で成長したのは、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 貴方だけではないことを 教えてあげましょう!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prepare yourself! Let me show you that you''re not the only + + one who''s grown in these five years!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 臨っ!\c[8](普賢三昧耶印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] RIN!\c[8] (Fugen Samaya + + \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '1', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 兵っ!\c[8](大金剛輪印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] PYO!\c[8] (Great Vajra Wheel + + \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '2', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 闘っ!\c[8](外獅子印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] TOH!\c[8] (Outer Lion Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '3', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 者っ!\c[8](内獅子印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] SHA!\c[8] (Inner Lion Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '4', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 皆っ!\c[8](外縛印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] KAI!\c[8] (Outer Binding + + \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '5', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 陣っ!\c[8](内縛印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] JIN!\c[8] (Inner Binding + + \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '6', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 裂っ!\c[8](智拳印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] RETSU!\c[8] (Wisdom Fist + + \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '7', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 在っ!\c[8](日輪印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] ZAI!\c[8] (Solar Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji2', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 前っ!\c[8](隠形印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] ZEN!\c[8] (Concealment Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 来たれ、オウリュウ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 魔神シユウを滅した力、我が身に宿したまえっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come forth, Ouryuu! Power that destroyed the Devil Shiyuu, + + dwell within me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} @@ -9081,17 +9145,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '041_なんだと!?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なっ…! そんな馬鹿な…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神が母上の中に…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! No way...! The shikigami is inside Mother...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはりお父様は、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 貴方にこの技を教えていなかったのですね…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So your father never taught you this technique after all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、来なさい…ミズキ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女を名乗りたければ、このわたくしを倒すのです!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, come, Mizuki. If you wish to call yourself a battle + + shrine maiden, defeat me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' @@ -9142,53 +9205,54 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変身']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transform']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 臨っ!\c[8](普賢三昧耶印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Rin!\c[8] (Fugen Samaya + + \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '1', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 兵っ!\c[8](大金剛輪印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Pyo!\c[8] (Great Vajra Wheel + + \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '2', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 闘っ!\c[8](外獅子印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Toh!\c[8] (Outer Lion Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '3', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 者っ!\c[8](内獅子印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Sha!\c[8] (Inner Lion Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '4', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 皆っ!\c[8](外縛印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Kai!\c[8] (Outer Binding + + \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '5', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 陣っ!\c[8](内縛印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Jin!\c[8] (Inner Binding + + \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '6', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 裂っ!\c[8](智拳印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Retsu!\c[8] (Wisdom Fist + + \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '7', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 在っ!\c[8](日輪印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Zai!\c[8] (Solar Wheel Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji2', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14]【戦巫女ヒサメ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> 前っ!\c[8](隠形印)\.\.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Zen!\c[8] (Concealment Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} @@ -9284,9 +9348,8 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは 小手調べだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺をを失望させてくれるなよ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s start with a little warm-up. Don''t disappoint me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} @@ -9312,10 +9375,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['破法滅徒を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Lawbreaker!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次は 少し強めに行くぞ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Next, I''ll go a little harder, okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} @@ -9325,7 +9388,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['狂ウ腐が出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mad Rot has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(84)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(84)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(84,0)']} @@ -9351,15 +9414,17 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['狂ウ腐を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Mad Rot!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハッ! すばらしいっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここまでやるとは思ってもみなかったぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahaha! Splendid! I never thought you''d make it this + + far!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁ、これが最後だ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' コイツを倒せたら、俺が相手をしてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, this is the last one. If you can beat this bastard, + + I''ll take you on myself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} @@ -9369,7 +9434,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['密奴臥龍頭織夢が出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Secret Slave Garyu Tori Yume has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(125)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(125)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(125,0)']} @@ -9395,7 +9460,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['密奴臥龍頭織夢を倒した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Secret Slave Dragonhead Orimu!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '3', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']} @@ -9404,38 +9469,43 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['妖魔王バサラが出現!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon King Basara has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なるほど…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 慰霊塔の時の お前ではないという訳か…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... So you''re not the same as you were at the Memorial + + Tower...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、ハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 「男子三日会わざれば」という言葉があるが、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさか 巫女のお前に 教えられるとはなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha! There''s a saying, "A man changes in + + three days," but to think I''d be taught that by a shrine + + maiden like you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の戯言はもう聞き飽きた!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 仮にも妖魔王と名乗るなら、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最後くらい正々堂々と戦ってみろ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve had enough of your nonsense! If you''re going to call + + yourself the Demon King, at least fight me fair and square + + for once!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんだ、早く抱いて欲しくて待ちきれないのか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なら、早々に勝負をつけてやろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s this, are you so eager to be taken that you can''t + + wait? Fine, I''ll end this quickly for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'lastbattle', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦巫女ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我が身命を賭して、キサマを討つ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle Shrine Maiden Mizuki! I stake my life to defeat you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](ここからが正念場だ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まずは ヤツの体力を3割以下まで減らす!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 曼荼羅を使うのは、それからだ!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](This is where it really begins! First, I need to get his HP + + down below 30%! I''ll use the Mandala after that!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -9454,10 +9524,10 @@ - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' クククッ…、ハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいぞ! いいぞ、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺をここまで追い詰めたのは、お前が初めてだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha! That''s it! That''s it, Mizuki! You''re + + the first to ever push me this far!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} @@ -9468,19 +9538,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '3', !!int '167']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['妖魔王バサラの右腕が異形に変化した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon King Basara''s right arm transformed into a monstrous + + shape!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '675', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっとだ! もっとお前の力を見せてみろ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺を高みへとあげる贄となれることを']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 光栄に思うがいいっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More! Show me more of your power! Be honored to become the + + sacrifice that elevates me even higher!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くっ…! バケモノめっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](まだだ…っ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もっと体力を削ってからじゃないと…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! You monster! \c[8](Not yet...! I have to wear him down + + even more first...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' @@ -9500,9 +9572,10 @@ - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 策とやらはどうした?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 出し惜しみしていると、そのまま消し飛んでしまうぞ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Where''s that plan of yours? If you keep holding back, you''ll + + be wiped out just like that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} @@ -9513,20 +9586,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '3', !!int '168']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['妖魔王バサラの左腕が異形に変化した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon King Basara''s left arm transformed into a monstrous + + shape!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '675', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &23 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頃合いか…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like it''s time...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいだろうっ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 力だけが戦いの全てではないことを教えてやるっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then! I''ll show you that brute strength isn''t + + everything in battle!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](まずは、金剛界曼荼羅で ヤツの肉体を封じる!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](First, I''ll seal his body with the Diamond Realm Mandala!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '36', !!int '36', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' @@ -9546,15 +9622,13 @@ - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 俺が不死身であることを忘れたか!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahaha! Did you forget that I''m immortal!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '674', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しまった! 欲をかき過ぎたか…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' もう一度やり直しだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn! I got too greedy... I''ll have to start over!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' @@ -9589,19 +9663,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' しまったっ! 結界が…!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn it! The barrier...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['妖魔王バサラを縛っていた結界が 粉々に消し飛んだ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The barrier that was restraining Demon King Basara shattered + + into pieces and vanished!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【妖魔王バサラ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ハハハハハッ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' 自分のしたことが無駄とわかった気分はどうだ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hahahahaha! How does it feel to realize everything you did + + was pointless?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' まだまだっ! 勝負はこれからだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[8](曼荼羅は続けて成功しなければならないのだったな…)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not yet! The real fight starts now! \c[8](I have to keep + + succeeding with the mandala...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '36', !!int '36', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '37', !!int '37', !!int '0', !!int '0', !!int '0']} @@ -9644,7 +9722,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変身1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} @@ -9655,12 +9733,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '167']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['妖魔王バサラの右腕が異形に変化した!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The right arm of the Demon King Basara has transformed into + + a monstrous shape!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '675', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness8', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変身2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} @@ -9720,7 +9800,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変身1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', 'chain1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]} @@ -9747,7 +9827,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '210', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]金剛界曼荼羅\c[0]が バサラの肉体を縛った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]The Diamond Realm Mandala\c[0] has bound Basara''s body!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition @@ -9798,7 +9878,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変身1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Magic7', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '16', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '70', !!int '70', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '16', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '70', !!int '70', !!int '200', !!int '0', !!int '60', !!bool 'true']} @@ -9809,7 +9889,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '210', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]金剛界曼荼羅\c[0]が バサラの肉体を縛った!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]The Diamond Realm Mandala\c[0] has bound Basara''s body!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition